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https://github.com/MobileGL-Dev/MobileGL
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b5d64175a1
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58b0550512 |
@@ -420,6 +420,7 @@ set(SOURCE_FILES
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/RebaseInstanceIndexPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/ZeroBaseVertexPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/ExtendNarrowIntegerVertexInputsPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/NarrowIntegerRuntimeWidths.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/LowerPixelCenterIntegerPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/ZeroLayerOutputPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/FullCoverageSampleMaskPass.cpp
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@@ -528,6 +529,7 @@ set(SOURCE_FILES
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MobileGL/MG_Backend/DirectGLES/ManagersTextures.cpp
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MobileGL/MG_Backend/DirectGLES/ManagersVertexArrays.cpp
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MobileGL/MG_Backend/DirectGLES/MultiDraw.cpp
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MobileGL/MG_Backend/DirectGLES/NarrowIntegerSeeds.cpp
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MobileGL/MG_Backend/DirectVulkan/DirectVulkan.cpp
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MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.cpp
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@@ -398,12 +398,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// PrepareForDraw turns into BindBackendVAOId(0) exactly as a null frontend VAO did;
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// logging about it would fire on every draw of a session that legitimately has no
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// vertex-elements CSO yet.
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void SyncCurrentVAOFromRecords(BackendVertexArrayObject* vaoTwin) {
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void SyncCurrentVAOFromRecords(BackendVertexArrayObject* vaoTwin, const IntegerAttributePlan& plan) {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (!vaoTwin) return;
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vaoTwin->SyncToBackendFromApplier();
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vaoTwin->SyncToBackendFromApplier(plan);
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}
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// GL: a shader input whose generic attribute array is DISABLED reads that attribute's *current
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@@ -910,7 +910,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
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BufferImpl::SyncNeccessaryBuffers(currentVAO, vaoTwin, vaoConfigVersion, syncBit & DrawSyncBit::IndexBuffer,
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syncBit & DrawSyncBit::IndirectBuffer);
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VertexArrayImpl::SyncCurrentVAOFromRecords(vaoTwin);
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// The draw's integer arrays and the program's narrow-integer seeds (NarrowIntegerSeeds.h).
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IntegerAttributePlan integerPlan = ResolveIntegerAttributePlanForDraw(MG_Pipe::MGPipeApplier().DrawProgram);
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VertexArrayImpl::SyncCurrentVAOFromRecords(vaoTwin, integerPlan);
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TextureImpl::SyncNeccessaryTextures(textureKeys);
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// A draw reads and writes through its image units too, so the unit bindings have to be
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// as current as the sampled ones. Gated (see the sweep): a program with no image binding
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@@ -927,7 +929,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// at all; the remaining uses of it below are the two callees' own, and both have a
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// handle arm of their own. P5e (pa) finished it: the pull itself is gone on that arm and
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// `currentProgram` is a null SharedPtr there, which this branch never reaches for.
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PrgramImpl::SyncCurrentProgramByHandle(MG_Pipe::MGPipeApplier().DrawProgram, true);
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PrgramImpl::SyncCurrentProgramByHandle(MG_Pipe::MGPipeApplier().DrawProgram, true, &integerPlan);
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if (DropRefusedNarrowIntegerSeeds(integerPlan, MG_Pipe::MGPipeApplier().DrawProgram))
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VertexArrayImpl::SyncCurrentVAOFromRecords(vaoTwin, integerPlan);
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RenderStateImpl::SyncRenderState();
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BindCurrentFBO(FramebufferTarget::Draw);
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@@ -951,6 +955,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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BindCurrentTextures(textureKeys, currentProgram);
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BindCurrentProgramWithResources(currentProgram, textureKeys, MG_Pipe::MGPipeApplier().DrawProgram);
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PushNarrowIntegerWidthsForDraw(integerPlan, MG_Pipe::MGPipeApplier().DrawProgram);
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// Last: opening the capture span needs the program current and the capture
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// buffers bound, and ES rejects most binding changes once it is open.
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@@ -387,7 +387,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
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const MG_Pipe::MGPipeShaderCsoRecord* ResolveGlobalConstantsRecordForHandle(MG_Pipe::MGPipeHandle handle,
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Uint uboSize);
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void SyncCurrentProgramByHandle(MG_Pipe::MGPipeHandle cso, Bool forDraw);
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// `plan` (a draw's) arms the program's narrow-integer seeds when it needs them.
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void SyncCurrentProgramByHandle(MG_Pipe::MGPipeHandle cso, Bool forDraw,
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const IntegerAttributePlan* plan = nullptr);
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} // namespace PrgramImpl
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// Defined with the surface registry, below.
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@@ -1434,7 +1434,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// and the clamp masks, the broadcast count, ImageUnitFormatsStillMatch and the three
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// patch clauses are unchanged - they are backend globals, fb's row and VALUE rows of the
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// residual block, none of which this family owns.
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void SyncCurrentProgramByHandle(MG_Pipe::MGPipeHandle cso, Bool forDraw) {
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void SyncCurrentProgramByHandle(MG_Pipe::MGPipeHandle cso, Bool forDraw, const IntegerAttributePlan* plan) {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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@@ -1468,8 +1468,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
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g_lastUsedBackendProgramId = 0;
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return;
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}
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// Sticky for the twin's lifetime: a draw that needs the seeds rebuilds the program once.
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if (plan != nullptr && plan->NeedsSeeds()) twin->NarrowIntegerSeeds().wanted = true;
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if (!twin->GetBackendProgramId() || twin->GetSyncedShaderCsoSerial() != record->Serial ||
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twin->GetSyncedBindingsSerial() != record->BindingsSerial ||
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twin->NarrowIntegerSeeds().Stale() || twin->GetSyncedBindingsSerial() != record->BindingsSerial ||
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twin->GetSnormFallbackClampOutputMask() != g_snormFallbackClampOutputMask ||
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twin->GetUnormFallbackClampOutputMask() != g_unormFallbackClampOutputMask ||
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twin->GetFragColorBroadcastCount() != g_fragColorBroadcastCount ||
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@@ -0,0 +1,121 @@
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// MobileGL - MobileGL/MG_Backend/DirectGLES/IntegerAttributePlan.h
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// Copyright (c) 2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include <MG_Util/ShaderTranspiler/NarrowIntegerVertexInputs.h>
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namespace MobileGL::MG_Backend::DirectGLES {
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using MG_Util::ShaderTranspiler::IntegerVertexInputMasks;
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// What one draw does with its integer vertex arrays. ES defines an integer attribute's value
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// only when the array's type has the input's signedness, so every integer array feeding an
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// integer input of the other signedness is ISSUED with the input's signedness (retypeMask).
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// For 32-bit data that is the same bits, which is GL's value. For 8/16-bit data the driver
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// then extends by the input's rule, and the program's seeds (ExtendNarrowIntegerVertexInputs-
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// Pass's RuntimeWidths mode) widen the low 8 or 16 bits again by the data's rule: widths8 and
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// widths16 are the locations to widen, and they are the two uniforms the draw sets.
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struct IntegerAttributePlan {
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Uint32 retypeMask = 0;
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// Integer arrays feeding integer inputs: the only locations whose issued type is
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// observable, so a VAO keeps whatever it holds for every other location.
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Uint32 careMask = 0;
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Uint32 widths8 = 0;
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Uint32 widths16 = 0;
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constexpr Bool NeedsSeeds() const { return (widths8 | widths16) != 0; }
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// The plan for a program without working seeds: a narrow array keeps the application's
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// type (the value the driver gives today) rather than a retype nothing widens back.
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constexpr IntegerAttributePlan WithoutSeeds() const {
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IntegerAttributePlan plan = *this;
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plan.retypeMask &= ~(widths8 | widths16);
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plan.widths8 = 0;
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plan.widths16 = 0;
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return plan;
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}
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constexpr Bool operator==(const IntegerAttributePlan&) const = default;
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};
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// The locations whose integer array data is of each width and signedness.
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struct IntegerAttributeDataMasks {
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MG_Util::ShaderTranspiler::NarrowIntegerAttributeMasks narrow;
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Uint32 unsigned32 = 0;
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Uint32 signed32 = 0;
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constexpr void Note(Uint32 location, DataType type) {
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if (location >= 32) return;
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const Uint32 bit = 1u << location;
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switch (type) {
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case DataType::Uint8:
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narrow.unsigned8 |= bit;
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break;
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case DataType::Uint16:
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narrow.unsigned16 |= bit;
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break;
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case DataType::Uint32:
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unsigned32 |= bit;
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break;
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case DataType::Int8:
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narrow.signed8 |= bit;
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break;
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case DataType::Int16:
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narrow.signed16 |= bit;
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break;
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case DataType::Int32:
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signed32 |= bit;
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break;
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default:
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break;
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}
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}
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constexpr Uint32 Unsigned() const { return narrow.unsigned8 | narrow.unsigned16 | unsigned32; }
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constexpr Uint32 Signed() const { return narrow.signed8 | narrow.signed16 | signed32; }
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};
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// `seedsUsable` is false once the program's armed build could not give it working seeds.
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constexpr IntegerAttributePlan ResolveIntegerAttributePlan(const IntegerVertexInputMasks& inputs,
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const IntegerAttributeDataMasks& data,
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Bool seedsUsable) {
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IntegerAttributePlan plan;
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plan.careMask = (inputs.signedInputs | inputs.unsignedInputs) & (data.Unsigned() | data.Signed());
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plan.retypeMask = (inputs.signedInputs & data.Unsigned()) | (inputs.unsignedInputs & data.Signed());
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const auto narrow = MG_Util::ShaderTranspiler::ResolveNarrowIntegerVertexInputs(inputs, data.narrow);
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plan.widths8 = narrow.zeroExtend8 | narrow.signExtend8;
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plan.widths16 = narrow.zeroExtend16 | narrow.signExtend16;
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return seedsUsable ? plan : plan.WithoutSeeds();
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}
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// The array type to issue: the application's, or its counterpart of the other signedness.
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constexpr GLenum IntegerAttribTypeForInput(GLenum applicationType, Bool retype) {
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if (!retype) return applicationType;
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switch (applicationType) {
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case GL_BYTE:
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return GL_UNSIGNED_BYTE;
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case GL_UNSIGNED_BYTE:
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return GL_BYTE;
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case GL_SHORT:
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return GL_UNSIGNED_SHORT;
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case GL_UNSIGNED_SHORT:
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return GL_SHORT;
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case GL_INT:
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return GL_UNSIGNED_INT;
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case GL_UNSIGNED_INT:
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return GL_INT;
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default:
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return applicationType;
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}
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}
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// What a vertex array issues after this plan: the plan's choice wherever it can be observed,
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// what it already holds everywhere else, so a program switch that only changes which
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// locations are read does not re-issue any pointer.
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constexpr Uint32 HeldIntegerRetype(Uint32 held, const IntegerAttributePlan& plan) {
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return (held & ~plan.careMask) | (plan.retypeMask & plan.careMask);
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}
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} // namespace MobileGL::MG_Backend::DirectGLES
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@@ -374,6 +374,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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if (shaderType != GL_VERTEX_SHADER) {
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return source;
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}
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source = PromoteNarrowIntegerWidthGlobals(std::move(source));
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for (const char* name : {DRAW_ID_UNIFORM_NAME, BASE_VERTEX_UNIFORM_NAME}) {
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for (const char* declPrefix :
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{"highp int ", "mediump int ", "lowp int ", "int ", "highp uint ", "mediump uint ", "uint "}) {
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@@ -30,8 +30,8 @@
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// so a forward declaration would not do. Push-only, like everything else P4a adds to this
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// header, so the pull build's include graph is unchanged (D-P).
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#include <MG_Pipe/PipeApply.h>
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// P13 W5: the record arm's deaths (the slot tables' handle refusals below), in every build.
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#include <MG_Pipe/PipeSessionFail.h>
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#include <MG_Pipe/PipeSessionFail.h> // P13 W5: the slot tables' handle refusals, in every build
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#include "NarrowIntegerSeeds.h"
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namespace MobileGL::MG_Backend::DirectGLES {
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String EmulateBaseInstanceInVertexShader(String source, GLenum shaderType);
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@@ -1230,9 +1230,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// above, so VertexArrayImpl::SyncCurrentVAOFromRecords calls this ENTRY directly
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// instead of passing a null SharedPtr into a function whose signature promises one.
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// CONTRACT-P5E §4.1's rule ("the object parameter is deleted from the transport
|
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// overload, not defaulted to null") is what this obeys. The body is unchanged and
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// was already record-only - it is this family's existence proof (scout S1 §2).
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void SyncToBackendFromApplier();
|
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// overload, not defaulted to null") is what this obeys. `plan`: IntegerAttributePlan.h.
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void SyncToBackendFromApplier(const IntegerAttributePlan& plan);
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// P14: the applier's buffer-set serials move whenever ANY VAO's set is published, so
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// switching between two VAOs moves them although neither twin's buffers changed. Called
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// before the draw's syncs: when the window this twin last emitted is the applier's
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@@ -1455,12 +1454,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// one monotone Uint64, no wrap, nothing to patch. This is the Track H re-key
|
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// ARCHITECTURE.md 9.5 counts.
|
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Uint64 m_syncedIndexSerial = 0;
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// Byte shift currently baked into the instanced arrays' offsets by the baseInstance
|
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// emulation (see SetPendingFetchBaseInstance). It is draw state, not VAO state, so it
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// is deliberately NOT covered by the config version: the frontend never bumps for it.
|
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// Kept here because it describes what was last EMITTED, which is what the next sync
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// has to correct.
|
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// Byte shift baked into the instanced arrays' offsets by the baseInstance emulation:
|
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// draw state, not VAO state, kept because the next sync has to correct what was EMITTED.
|
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Uint32 m_syncedFetchBaseInstance = 0;
|
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// The integer arrays last issued with the other signedness (HeldIntegerRetype).
|
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Uint32 m_syncedRetypeMask = 0;
|
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// BufferImpl::g_bufferBackendIdGeneration as of this twin's last emit. A
|
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// mismatch means some live buffer's driver id was re-minted since; the ids
|
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// baked into the driver VAO's attribute/element bindings may be dead even
|
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@@ -2847,6 +2845,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
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// shader failed to transpile or compile, or the link itself failed). Use()
|
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// must not leave the previously bound program current in that case.
|
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Bool IsBackendProgramUsable() const { return m_backendProgramUsable; }
|
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NarrowIntegerSeedState& NarrowIntegerSeeds() { return m_narrowIntegerSeeds; }
|
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Uint GetBackendGlobalUBOId() const { return m_backendGlobalUBOId; }
|
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Uint32 GetSnormFallbackClampOutputMask() const { return m_snormFallbackClampOutputMask; }
|
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Uint32 GetUnormFallbackClampOutputMask() const { return m_unormFallbackClampOutputMask; }
|
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@@ -2971,7 +2970,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
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const std::map<String, String>& inputBlockRenames,
|
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const std::map<String, String>& outputBlockRenames, Bool stripInputBlockLocations,
|
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Bool stripOutputBlockLocations, Int atomicCounterEsslBindingTop,
|
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Bool enableSpirvValidation, String& outSource,
|
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Bool narrowIntegerSeedsArmed, Bool enableSpirvValidation, String& outSource,
|
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std::set<String>& outFlattenedXfbBlockNames,
|
||||
Vector<Int>& outAtomicCounterGlBindings, String& outError) const;
|
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|
||||
@@ -3030,6 +3029,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
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Vector<Int> m_formatlessImageUnits;
|
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Uint64 m_imageUnitFormatSignature = 0;
|
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SamplerPassMemo m_samplerPassMemo;
|
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NarrowIntegerSeedState m_narrowIntegerSeeds;
|
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};
|
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|
||||
extern Uint32 g_snormFallbackClampOutputMask;
|
||||
|
||||
@@ -888,8 +888,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
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const UnorderedMap<String, Int>& storageBlockBindingOverrides,
|
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const std::map<String, String>& inputBlockRenames, const std::map<String, String>& outputBlockRenames,
|
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const Bool stripInputBlockLocations, const Bool stripOutputBlockLocations,
|
||||
const Int atomicCounterEsslBindingTop, const Bool enableSpirvValidation, String& outSource,
|
||||
std::set<String>& outFlattenedXfbBlockNames, Vector<Int>& outAtomicCounterGlBindings,
|
||||
const Int atomicCounterEsslBindingTop, const Bool narrowIntegerSeedsArmed, const Bool enableSpirvValidation,
|
||||
String& outSource, std::set<String>& outFlattenedXfbBlockNames, Vector<Int>& outAtomicCounterGlBindings,
|
||||
String& outError) const {
|
||||
// ESSL cannot express gl_DrawID/gl_BaseInstance/gl_BaseVertex; demote them to
|
||||
// plain globals (mg_*) before handing the module to SPIRV-Cross.
|
||||
@@ -1050,24 +1050,23 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
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MG_Util::ShaderTranspiler::ShaderCompiler::SplitArrayVertexInputsForEssl(
|
||||
*effectiveSpirv, splitArrayInputSpirv, enableSpirvValidation) &&
|
||||
!splitArrayInputSpirv.empty() && splitArrayInputSpirv != *effectiveSpirv) {
|
||||
// Only when the pass ACTUALLY split something. The optimizer hands back a
|
||||
// re-serialised copy either way, and adopting that copy for every vertex
|
||||
// shader would put every one of them through a round trip they do not need
|
||||
// - which is not free: it cost the create-indirect retrace 0.15 SSIM the
|
||||
// first time this gate was missing (the original capture; the case is now
|
||||
// minecraft-1.21.1-neoforge-create-indirect-in-world-align1024).
|
||||
// Only when the pass ACTUALLY split something: the optimizer hands back a
|
||||
// re-serialised copy either way, and that round trip is not free - it cost the
|
||||
// minecraft-1.21.1-neoforge-create-indirect-in-world-align1024 retrace 0.15 SSIM.
|
||||
effectiveSpirv = &splitArrayInputSpirv;
|
||||
}
|
||||
|
||||
// Adopt the rewritten module only when THIS stage actually had one of the
|
||||
// blocks - the optimizer hands back a re-serialised copy either way, and taking
|
||||
// that copy for a module it did not rewrite is not free (it cost the
|
||||
// create-indirect retrace 0.15 SSIM when the array-input split first missed
|
||||
// this gate; the case is now
|
||||
// minecraft-1.21.1-neoforge-create-indirect-in-world-align1024). The report has to be
|
||||
// per stage, not cumulative: a fragment shader consuming the same block reports a
|
||||
// name the vertex stage already reported,
|
||||
// and its own rewrite must still be taken or the two stages stop matching.
|
||||
// An armed vertex stage's narrow-integer seeds (NarrowIntegerSeeds.h), after the split
|
||||
// and adopted only when the pass rewrote the module. Keyed by narrowIntegerSeedsArmed.
|
||||
Vector<unsigned int> narrowSeededSpirv;
|
||||
effectiveSpirv =
|
||||
SeedNarrowIntegerVertexInputsForEssl(narrowIntegerSeedsArmed && glShaderType == GL_VERTEX_SHADER,
|
||||
*effectiveSpirv, narrowSeededSpirv, enableSpirvValidation);
|
||||
|
||||
// Adopt the rewritten module only when THIS stage actually had one of the blocks, for
|
||||
// the array-input split's reason above. The report is per stage, not cumulative: a
|
||||
// fragment shader consuming a block the vertex stage reported must still take its own
|
||||
// rewrite or the two stages stop matching.
|
||||
Vector<unsigned int> flattenedXfbSpirv;
|
||||
if (!xfbCaptureBlockNames.empty()) {
|
||||
// Reported into a local first, and published only if the module is really
|
||||
@@ -1605,8 +1604,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
// Recorded before either early return below, so Use() can always name the GL
|
||||
// program a no-op draw belongs to - including the "linked but not drawable" exit.
|
||||
// Before either early return below, so Use() can name the GL program of a no-op draw.
|
||||
m_frontendProgramId = src.GetExternalIndex();
|
||||
|
||||
// GetSpirvStatus() as well as GetLinkStatus(): a program whose phase-B job was
|
||||
@@ -1620,6 +1618,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
src.GetExternalIndex());
|
||||
return;
|
||||
}
|
||||
// After the return above, which keeps the previous driver program and the widths it holds.
|
||||
BeginNarrowIntegerSeedBuild(m_narrowIntegerSeeds);
|
||||
|
||||
MGLOG_D("Syncing program to backend. State program ID: %u, Backend ID: %u", src.GetExternalIndex(),
|
||||
m_backendProgramId);
|
||||
@@ -1636,9 +1636,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// this build current - the draw path compares the signature and rebuilds on a change.
|
||||
const auto& storageBlockBindingOverrides = src.GetShaderStorageBlockBindingOverrides();
|
||||
m_shaderStorageBlockBindingSignature = ComputeShaderStorageBlockBindingSignature(src);
|
||||
// Rebuilt by the transpile loop below, one entry per atomic-counter block it finds.
|
||||
// The top is snapshotted here so every stage of this program - and the draw path
|
||||
// reading it afterwards - resolves the same slot for the same GL binding.
|
||||
// Rebuilt by the transpile loop below, one entry per atomic-counter block; the top is
|
||||
// snapshotted so every stage and the draw path resolve one slot per GL binding.
|
||||
m_atomicCounterGlBindings.clear();
|
||||
m_atomicCounterEsslBindingTop = AtomicCounterEsslBindingTop();
|
||||
// Re-established by AttachPassthroughTessControlStage below when this program needs
|
||||
@@ -2045,6 +2044,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
esslKeyInputs.stripInputBlockLocations = stripInputBlockLocations;
|
||||
esslKeyInputs.stripOutputBlockLocations = stripOutputBlockLocations;
|
||||
esslKeyInputs.enableSpirvValidation = enableSpirvValidation;
|
||||
esslKeyInputs.narrowIntegerSeedsArmed = glShaderType == GL_VERTEX_SHADER && m_narrowIntegerSeeds.built;
|
||||
|
||||
auto& esslCache = MG_Util::ShaderTranspiler::GetEsslTranslationCache();
|
||||
MG_Util::ShaderTranspiler::TranslationCacheKey esslCacheKey;
|
||||
@@ -2070,9 +2070,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
if (!TranspileSpirvToEssl(spirvCode, glShaderType, xfbCaptureBlockNames, imageFormatBake,
|
||||
storageBlockBindingOverrides, inputBlockRenames, outputBlockRenames,
|
||||
stripInputBlockLocations, stripOutputBlockLocations,
|
||||
m_atomicCounterEsslBindingTop, enableSpirvValidation, source,
|
||||
stageFlattenedXfbBlockNames, stageAtomicCounterGlBindings,
|
||||
transpileError)) {
|
||||
m_atomicCounterEsslBindingTop, esslKeyInputs.narrowIntegerSeedsArmed,
|
||||
enableSpirvValidation, source, stageFlattenedXfbBlockNames,
|
||||
stageAtomicCounterGlBindings, transpileError)) {
|
||||
// MGLOG_E, unlatched, like the compile- and link-failure diagnostics
|
||||
// below: one line per failing stage is bounded by program count and
|
||||
// naming the stage is the entire diagnostic value. A stage that never
|
||||
@@ -2286,14 +2286,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
pos = source.find(findStr, pos);
|
||||
}
|
||||
|
||||
NoteNarrowIntegerSeedSource(m_narrowIntegerSeeds, source, glShaderType);
|
||||
const char* sourceCStr = source.c_str();
|
||||
MGLOG_D("Setting shader source for backend shader ID: %u\nsrc:\n%s", backendShaderId, sourceCStr);
|
||||
g_GLESFuncs.glShaderSource(backendShaderId, 1, &sourceCStr, nullptr);
|
||||
g_GLESFuncs.glCompileShader(backendShaderId);
|
||||
|
||||
// GL_FALSE, not GL_TRUE: an unwritten out-param must read as "compile failed"
|
||||
// and take the diagnostic path, never as a silent success that attaches an
|
||||
// uncompiled shader.
|
||||
// GL_FALSE, not GL_TRUE: an unwritten out-param must read as "compile failed", never
|
||||
// as a silent success that attaches an uncompiled shader.
|
||||
GLint compileStatus = GL_FALSE;
|
||||
g_GLESFuncs.glGetShaderiv(backendShaderId, GL_COMPILE_STATUS, &compileStatus);
|
||||
if (compileStatus == GL_FALSE) {
|
||||
@@ -2649,6 +2649,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
m_backendProgramUsable = false;
|
||||
return;
|
||||
}
|
||||
// A capture program with integer inputs is armed at its first build, so arming never
|
||||
// relinks a program in the middle of a capture (NarrowIntegerSeeds.h).
|
||||
PrepareNarrowIntegerSeedBuild(m_narrowIntegerSeeds, *record);
|
||||
SyncToBackendFromSource(ProgramArchiveSource::FromRecord(cso, *record));
|
||||
// The two server-owned keys the draw path's clean condition reads instead of
|
||||
// GetLinkVersion()/GetImageUnitVersion(). BindingsSerial is the second because a
|
||||
@@ -2769,6 +2772,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
binding.lastAssignedMsSampleMax = 0;
|
||||
m_samplerUniformBindings.push_back(binding);
|
||||
}
|
||||
FinishNarrowIntegerSeedBuild(m_narrowIntegerSeeds, m_backendProgramId, m_backendProgramUsable);
|
||||
}
|
||||
|
||||
void BackendProgramObjectImpl::Use() {
|
||||
|
||||
@@ -422,7 +422,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// SyncZeroStrideAttribute on the wire views: the one spelling that can carry a resolved
|
||||
// stride of zero, which glVertexAttribPointer's zero means the opposite of.
|
||||
inline Bool SyncZeroStrideAttributeByHandle(Uint attribIndex, const MGPVertexAttribWire& attrib,
|
||||
const MG_Pipe::MGPVertexBuffer& binding) {
|
||||
const MG_Pipe::MGPVertexBuffer& binding, GLenum issuedType) {
|
||||
if (MG_Pipe::MGPipeHandleIsNull(binding.Res)) {
|
||||
MGLOG_W_ONCE("Zero-stride attribute %u has no bound buffer, skipping.", attribIndex);
|
||||
return false;
|
||||
@@ -438,9 +438,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MG_Util::ConvertDataTypeToGLEnum(static_cast<DataType>(attrib.Type)),
|
||||
attrib.Normalized ? GL_TRUE : GL_FALSE, 0);
|
||||
} else {
|
||||
g_GLESFuncs.glVertexAttribIFormat(attribIndex, static_cast<GLint>(attrib.Size),
|
||||
MG_Util::ConvertDataTypeToGLEnum(static_cast<DataType>(attrib.Type)),
|
||||
0);
|
||||
g_GLESFuncs.glVertexAttribIFormat(attribIndex, static_cast<GLint>(attrib.Size), issuedType, 0);
|
||||
}
|
||||
g_GLESFuncs.glVertexAttribBinding(attribIndex, attribIndex);
|
||||
// The resolved offset goes on the binding point, not into a relative offset (the
|
||||
@@ -506,7 +504,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// as the record of what was last
|
||||
// EMITTED, which is what the next
|
||||
// sync has to correct
|
||||
void BackendVertexArrayObject::SyncToBackendFromApplier() {
|
||||
void BackendVertexArrayObject::SyncToBackendFromApplier(const IntegerAttributePlan& plan) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
@@ -545,7 +543,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// same whichever side resolved it first - it is idempotent.
|
||||
const Uint32 fetchBaseInstance = BackendUsesNativeBaseInstance() ? 0u : st.VertexFetchBaseInstance;
|
||||
const Bool baseInstanceDirty = m_syncedFetchBaseInstance != fetchBaseInstance;
|
||||
const Bool emitAttributes = attributesDirty || baseInstanceDirty || m_hasConvertedAttribute;
|
||||
// The integer arrays to issue with the other signedness; only a pointer whose type flips
|
||||
// is re-issued, through the shadow below.
|
||||
const Uint32 retypeHeld = HeldIntegerRetype(m_syncedRetypeMask, plan);
|
||||
const Bool emitAttributes =
|
||||
attributesDirty || baseInstanceDirty || m_hasConvertedAttribute || retypeHeld != m_syncedRetypeMask;
|
||||
if (!emitAttributes && !indexBufferDirty) {
|
||||
return;
|
||||
}
|
||||
@@ -649,7 +651,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// The binding API rewrote this attribute's format and binding: whatever the
|
||||
// shadow said about its pointer no longer holds.
|
||||
m_hostPointer[attribIndex].valid = false;
|
||||
if (!SyncZeroStrideAttributeByHandle(attribIndex, attrib, *binding)) {
|
||||
const GLenum issuedType =
|
||||
IntegerAttribTypeForInput(MG_Util::ConvertDataTypeToGLEnum(static_cast<DataType>(attrib.Type)),
|
||||
attrib.IsInteger && ((retypeHeld >> attribIndex) & 1u));
|
||||
if (!SyncZeroStrideAttributeByHandle(attribIndex, attrib, *binding, issuedType)) {
|
||||
continue;
|
||||
}
|
||||
// No shift here on purpose: a zero stride never advances. Binding index ==
|
||||
@@ -674,7 +679,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
const SizeT fetchOffset = static_cast<SizeT>(attrib.Offset) +
|
||||
BaseInstanceByteShiftWire(attrib.Stride, divisor, fetchBaseInstance);
|
||||
const GLenum glType = MG_Util::ConvertDataTypeToGLEnum(static_cast<DataType>(attrib.Type));
|
||||
const GLenum glType =
|
||||
IntegerAttribTypeForInput(MG_Util::ConvertDataTypeToGLEnum(static_cast<DataType>(attrib.Type)),
|
||||
attrib.IsInteger && ((retypeHeld >> attribIndex) & 1u));
|
||||
const GLint glSize = static_cast<GLint>(attrib.Size);
|
||||
|
||||
// The pointer the driver VAO already holds for this attribute - the buffer it
|
||||
@@ -759,6 +766,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
if (emitAttributes) {
|
||||
m_syncedFetchBaseInstance = fetchBaseInstance;
|
||||
m_syncedRetypeMask = retypeHeld;
|
||||
m_lastWalkWasPlain = walkWasPlain;
|
||||
}
|
||||
m_syncedBufferIdGeneration = currentBufferIdGeneration;
|
||||
@@ -923,7 +931,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
reinterpret_cast<const void*>(BaseInstanceByteShift(attrib, fetchBaseInstance)));
|
||||
} else {
|
||||
g_GLESFuncs.glVertexAttribIPointer(
|
||||
attribIndex, attrib.Size, MG_Util::ConvertDataTypeToGLEnum(attrib.Type),
|
||||
attribIndex, attrib.Size,
|
||||
IntegerAttribTypeForInput(MG_Util::ConvertDataTypeToGLEnum(attrib.Type),
|
||||
((m_syncedRetypeMask >> attribIndex) & 1u) != 0),
|
||||
static_cast<GLsizei>(stride),
|
||||
// See the pointer call above: the divisor'd
|
||||
// arrays' baseInstance shift is the pointer.
|
||||
|
||||
@@ -0,0 +1,189 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectGLES/NarrowIntegerSeeds.cpp
|
||||
// Copyright (c) 2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "NarrowIntegerSeeds.h"
|
||||
|
||||
#include "DirectGLESInternal.h"
|
||||
|
||||
#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectGLES {
|
||||
namespace {
|
||||
using MG_Util::ShaderTranspiler::kNarrowIntegerWidths16GlobalName;
|
||||
using MG_Util::ShaderTranspiler::kNarrowIntegerWidths8GlobalName;
|
||||
|
||||
// The twin a handle already has, without creating one: a program that was never built has
|
||||
// no seeds to refuse.
|
||||
PrgramImpl::BackendProgramObjectImpl* ExistingProgramTwin(MG_Pipe::MGPipeHandle program) {
|
||||
auto* slot = PrgramImpl::g_backendProgramObjects.FindByHandle(program);
|
||||
return slot != nullptr ? slot->get() : nullptr;
|
||||
}
|
||||
|
||||
// Whether the program's build for `record`'s link refused the seeds; a link not built yet
|
||||
// is presumed to take them.
|
||||
Bool SeedsRefused(MG_Pipe::MGPipeHandle program, const MG_Pipe::MGPipeShaderCsoRecord& record) {
|
||||
auto* twin = ExistingProgramTwin(program);
|
||||
return twin != nullptr && twin->NarrowIntegerSeeds().RefusedAt(record.Serial);
|
||||
}
|
||||
|
||||
String UniformDeclaration(const char* name) {
|
||||
return String("uniform highp uint ") + name + ";";
|
||||
}
|
||||
} // namespace
|
||||
|
||||
IntegerVertexInputMasks IntegerVertexInputsOf(const MG_Pipe::MGPipeShaderCsoRecord& record) {
|
||||
auto& memo = record.BackendIntegerInputs;
|
||||
if (!memo.Valid || memo.Serial != record.Serial) {
|
||||
IntegerVertexInputMasks inputs;
|
||||
if (record.Archive) {
|
||||
// Indexed by location, an empty name being no active input: the same reading
|
||||
// SyncCurrentVertexAttributeValues makes of these two vectors.
|
||||
const auto& link = record.Archive->Link;
|
||||
const SizeT count = std::min<SizeT>(std::min(link.attribs.size(), link.attribTypes.size()), 32);
|
||||
for (SizeT location = 0; location < count; ++location) {
|
||||
if (!link.attribs[location].empty())
|
||||
inputs.Note(static_cast<Uint32>(location), link.attribTypes[location]);
|
||||
}
|
||||
}
|
||||
memo.SignedInputs = inputs.signedInputs;
|
||||
memo.UnsignedInputs = inputs.unsignedInputs;
|
||||
memo.Serial = record.Serial;
|
||||
memo.Valid = true;
|
||||
}
|
||||
IntegerVertexInputMasks inputs;
|
||||
inputs.signedInputs = memo.SignedInputs;
|
||||
inputs.unsignedInputs = memo.UnsignedInputs;
|
||||
return inputs;
|
||||
}
|
||||
|
||||
IntegerAttributePlan ResolveIntegerAttributePlanForDraw(MG_Pipe::MGPipeHandle program) {
|
||||
if (MG_Pipe::MGPipeHandleIsNull(program)) return {};
|
||||
const MG_Pipe::MGPipeShaderCsoRecord* const record = PipeShaderCsoRecordForHandle(program);
|
||||
if (record == nullptr || !record->Archive) return {};
|
||||
const IntegerVertexInputMasks inputs = IntegerVertexInputsOf(*record);
|
||||
Uint32 remaining = inputs.signedInputs | inputs.unsignedInputs;
|
||||
if (remaining == 0) return {};
|
||||
const auto* elements = VertexArrayImpl::BoundVertexElementsRecord(MG_Pipe::MGPipeApplier());
|
||||
if (elements == nullptr) return {};
|
||||
IntegerAttributeDataMasks data;
|
||||
for (; remaining != 0; remaining &= remaining - 1) {
|
||||
const Uint32 location = static_cast<Uint32>(std::countr_zero(remaining));
|
||||
const auto& attrib = elements->Attributes[location];
|
||||
if (attrib.Enabled && attrib.IsInteger && !attrib.IsLong)
|
||||
data.Note(location, static_cast<DataType>(attrib.Type));
|
||||
}
|
||||
// The twin is looked up only for a plan that needs seeds; most integer draws need none.
|
||||
const IntegerAttributePlan plan = ResolveIntegerAttributePlan(inputs, data, true);
|
||||
return plan.NeedsSeeds() && SeedsRefused(program, *record) ? plan.WithoutSeeds() : plan;
|
||||
}
|
||||
|
||||
Bool DropRefusedNarrowIntegerSeeds(IntegerAttributePlan& plan, MG_Pipe::MGPipeHandle program) {
|
||||
if (!plan.NeedsSeeds()) return false;
|
||||
const MG_Pipe::MGPipeShaderCsoRecord* const record = PipeShaderCsoRecordForHandle(program);
|
||||
if (record == nullptr || !SeedsRefused(program, *record)) return false;
|
||||
plan = plan.WithoutSeeds();
|
||||
return true;
|
||||
}
|
||||
|
||||
void PrepareNarrowIntegerSeedBuild(NarrowIntegerSeedState& state, const MG_Pipe::MGPipeShaderCsoRecord& record) {
|
||||
const IntegerVertexInputMasks inputs = IntegerVertexInputsOf(record);
|
||||
state.PrepareBuild(record.Serial, (inputs.signedInputs | inputs.unsignedInputs) != 0,
|
||||
record.Archive && !record.Archive->Link.xfbVaryings.empty());
|
||||
}
|
||||
|
||||
void PushNarrowIntegerWidthsForDraw(const IntegerAttributePlan& plan, MG_Pipe::MGPipeHandle program) {
|
||||
// Only the twin this draw's sync stashed, and only while it is the program Use() bound: a
|
||||
// uniform call with program 0, or on another program, is an error or a wrong write.
|
||||
if (PrgramImpl::g_currentDrawProgramHandle != program) return;
|
||||
auto* twin = PrgramImpl::g_currentDrawBackendProgram;
|
||||
if (twin == nullptr || !twin->IsBackendProgramUsable() ||
|
||||
PrgramImpl::g_lastUsedBackendProgramId != twin->GetBackendProgramId())
|
||||
return;
|
||||
NarrowIntegerSeedState& state = twin->NarrowIntegerSeeds();
|
||||
if (!state.available) return;
|
||||
if (state.pushed8 != plan.widths8) {
|
||||
g_GLESFuncs.glUniform1ui(state.widths8Location, plan.widths8);
|
||||
state.pushed8 = plan.widths8;
|
||||
}
|
||||
if (state.pushed16 != plan.widths16) {
|
||||
g_GLESFuncs.glUniform1ui(state.widths16Location, plan.widths16);
|
||||
state.pushed16 = plan.widths16;
|
||||
}
|
||||
}
|
||||
|
||||
void BeginNarrowIntegerSeedBuild(NarrowIntegerSeedState& state) {
|
||||
state.built = state.Target();
|
||||
state.declared = false;
|
||||
state.available = false;
|
||||
state.widths8Location = -1;
|
||||
state.widths16Location = -1;
|
||||
state.pushed8 = 0;
|
||||
state.pushed16 = 0;
|
||||
}
|
||||
|
||||
void NoteNarrowIntegerSeedSource(NarrowIntegerSeedState& state, const String& source, GLenum shaderType) {
|
||||
if (!state.built || shaderType != GL_VERTEX_SHADER) return;
|
||||
state.declared = source.find(UniformDeclaration(kNarrowIntegerWidths8GlobalName)) != String::npos &&
|
||||
source.find(UniformDeclaration(kNarrowIntegerWidths16GlobalName)) != String::npos;
|
||||
}
|
||||
|
||||
void FinishNarrowIntegerSeedBuild(NarrowIntegerSeedState& state, GLuint program, Bool programUsable) {
|
||||
if (!state.built) return;
|
||||
if (!programUsable) {
|
||||
// The seeds may be why the build failed; the next build of this link goes without them.
|
||||
state.disabled = true;
|
||||
MGLOG_E_ONCE("DirectGLES: a program built with narrow integer seeds did not link; it is rebuilt "
|
||||
"without them, and its 8/16-bit integer attributes keep the driver's own value");
|
||||
return;
|
||||
}
|
||||
if (state.declared) {
|
||||
state.widths8Location = g_GLESFuncs.glGetUniformLocation(program, kNarrowIntegerWidths8GlobalName);
|
||||
state.widths16Location = g_GLESFuncs.glGetUniformLocation(program, kNarrowIntegerWidths16GlobalName);
|
||||
}
|
||||
state.available = state.widths8Location >= 0 && state.widths16Location >= 0;
|
||||
if (!state.available) {
|
||||
MGLOG_E_ONCE("DirectGLES: a program built with narrow integer seeds has no width uniforms (%s); its "
|
||||
"8/16-bit integer attributes keep the driver's own value",
|
||||
state.declared ? "the link dropped them" : "the vertex stage does not declare them");
|
||||
}
|
||||
}
|
||||
|
||||
const Vector<unsigned int>* SeedNarrowIntegerVertexInputsForEssl(Bool armed, const Vector<unsigned int>& spirv,
|
||||
Vector<unsigned int>& storage,
|
||||
Bool enableSpirvValidation) {
|
||||
if (!armed) return &spirv;
|
||||
Bool changed = false;
|
||||
if (!MG_Util::ShaderTranspiler::ShaderCompiler::ExtendNarrowIntegerVertexInputsForEssl(spirv, storage, changed,
|
||||
enableSpirvValidation)) {
|
||||
MGLOG_E_ONCE("DirectGLES: the narrow integer seed pass declined a vertex stage; it keeps the driver's "
|
||||
"own value for 8/16-bit integer attributes");
|
||||
return &spirv;
|
||||
}
|
||||
return changed && !storage.empty() ? &storage : &spirv;
|
||||
}
|
||||
|
||||
String PromoteNarrowIntegerWidthGlobals(String source) {
|
||||
for (const char* name : {kNarrowIntegerWidths8GlobalName, kNarrowIntegerWidths16GlobalName}) {
|
||||
// The zero-initialised Private global is printed with or without a precision qualifier;
|
||||
// only a declaration starting its own line is the global itself.
|
||||
for (const char* prefix : {"highp uint ", "mediump uint ", "lowp uint ", "uint "}) {
|
||||
Bool promoted = false;
|
||||
for (const char* initializer : {" = 0u;", ";"}) {
|
||||
const String declaration = String(prefix) + name + initializer;
|
||||
const SizeT pos = source.find(declaration);
|
||||
if (pos == String::npos || (pos != 0 && source[pos - 1] != '\n')) continue;
|
||||
source.replace(pos, declaration.size(), UniformDeclaration(name));
|
||||
promoted = true;
|
||||
break;
|
||||
}
|
||||
if (promoted) break;
|
||||
}
|
||||
}
|
||||
return source;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectGLES
|
||||
@@ -0,0 +1,97 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectGLES/NarrowIntegerSeeds.h
|
||||
// Copyright (c) 2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "IntegerAttributePlan.h"
|
||||
|
||||
#include <Includes.h>
|
||||
#include <MG_Pipe/MGPipeHandles.h>
|
||||
#include <MG_Pipe/PipeApply.h>
|
||||
|
||||
// The program half of IntegerAttributePlan: the two width uniforms a program carries once some
|
||||
// draw has fed it 8/16-bit data of the other signedness, and the per-draw plan that drives them.
|
||||
//
|
||||
// A program is built with the seeds only when it needs them ("armed"), so a program that never
|
||||
// meets such data keeps its ESSL byte for byte. Arming is sticky for the program object's
|
||||
// lifetime, so data alternating in signedness rebuilds it at most once and from then on moves two
|
||||
// uniforms. A program that captures transform feedback and has integer inputs is armed at its
|
||||
// first build, so arming never relinks a program in the middle of a capture.
|
||||
//
|
||||
// Every failure falls back to the values the driver gives today: a build whose ESSL lacks either
|
||||
// uniform, or whose link dropped one, is "refused" and its draws keep the application's type for
|
||||
// 8/16-bit data; a build that fails outright disables arming until the application relinks the
|
||||
// object, and it is rebuilt without the seeds. A relink is presumed to arm until its build says no.
|
||||
namespace MobileGL::MG_Backend::DirectGLES {
|
||||
struct NarrowIntegerSeedState {
|
||||
Bool wanted = false;
|
||||
Bool disabled = false;
|
||||
// The record Serial (the application's link) the last build was for.
|
||||
Uint64 buildSerial = 0;
|
||||
// What the last build ran with and what it verified.
|
||||
Bool built = false;
|
||||
Bool declared = false;
|
||||
Bool available = false;
|
||||
Int widths8Location = -1;
|
||||
Int widths16Location = -1;
|
||||
// The values the linked program holds; a link resets them to 0.
|
||||
Uint32 pushed8 = 0;
|
||||
Uint32 pushed16 = 0;
|
||||
|
||||
Bool Target() const { return wanted && !disabled; }
|
||||
// The program's next build has to change its arming.
|
||||
Bool Stale() const { return Target() != built; }
|
||||
// An armed build of the link at `serial` that could not give the program working seeds.
|
||||
Bool RefusedAt(Uint64 serial) const { return serial == buildSerial && (disabled || (built && !available)); }
|
||||
|
||||
// Before a build of the link at `serial`: a failure of an earlier link says nothing about
|
||||
// this one, a link without integer inputs has nothing to arm, and a capturing one is armed.
|
||||
void PrepareBuild(Uint64 serial, Bool hasIntegerInputs, Bool captures) {
|
||||
if (serial != buildSerial) {
|
||||
disabled = false;
|
||||
buildSerial = serial;
|
||||
}
|
||||
if (!hasIntegerInputs)
|
||||
wanted = false;
|
||||
else if (captures)
|
||||
wanted = true;
|
||||
}
|
||||
};
|
||||
|
||||
// The program's 32-bit int and uint vertex inputs, memoized on the record.
|
||||
IntegerVertexInputMasks IntegerVertexInputsOf(const MG_Pipe::MGPipeShaderCsoRecord& record);
|
||||
|
||||
// The draw's plan, from the program's record and the bound vertex-elements record. All zero for
|
||||
// a program without integer inputs, which costs two loads.
|
||||
IntegerAttributePlan ResolveIntegerAttributePlanForDraw(MG_Pipe::MGPipeHandle program);
|
||||
// After the program sync: true when this draw's build refused the seeds the plan counted on,
|
||||
// in which case the plan has dropped them and the vertex array must be synced again.
|
||||
Bool DropRefusedNarrowIntegerSeeds(IntegerAttributePlan& plan, MG_Pipe::MGPipeHandle program);
|
||||
// After Use(): the two widths on the program the draw runs, when they differ from what it holds.
|
||||
void PushNarrowIntegerWidthsForDraw(const IntegerAttributePlan& plan, MG_Pipe::MGPipeHandle program);
|
||||
|
||||
// PrepareBuild from the record the build is for.
|
||||
void PrepareNarrowIntegerSeedBuild(NarrowIntegerSeedState& state, const MG_Pipe::MGPipeShaderCsoRecord& record);
|
||||
// The build's three steps: reset at its start, note each stage's final ESSL, verify after the link.
|
||||
void BeginNarrowIntegerSeedBuild(NarrowIntegerSeedState& state);
|
||||
void NoteNarrowIntegerSeedSource(NarrowIntegerSeedState& state, const String& source, GLenum shaderType);
|
||||
void FinishNarrowIntegerSeedBuild(NarrowIntegerSeedState& state, GLuint program, Bool programUsable);
|
||||
|
||||
// The armed vertex stage's SPIR-V step (after the array-input split): `spirv` itself unless
|
||||
// the pass rewrote it into `storage`.
|
||||
const Vector<unsigned int>* SeedNarrowIntegerVertexInputsForEssl(Bool armed, const Vector<unsigned int>& spirv,
|
||||
Vector<unsigned int>& storage,
|
||||
Bool enableSpirvValidation);
|
||||
|
||||
// The two width globals of a seeded vertex stage, as `uniform highp uint`.
|
||||
String PromoteNarrowIntegerWidthGlobals(String source);
|
||||
|
||||
namespace VertexArrayImpl {
|
||||
const MG_Pipe::MGPipeVertexElementsRecord* BoundVertexElementsRecord(const MG_Pipe::MGPipeApplierState& st);
|
||||
} // namespace VertexArrayImpl
|
||||
} // namespace MobileGL::MG_Backend::DirectGLES
|
||||
@@ -14,7 +14,9 @@
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
using MG_Util::ShaderTranspiler::IntegerVertexInputMasks;
|
||||
using MG_Util::ShaderTranspiler::NarrowIntegerVertexInputs;
|
||||
using MG_Util::ShaderTranspiler::ResolveNarrowIntegerVertexInputs;
|
||||
|
||||
// Which vertex inputs need the ExtendNarrowIntegerVertexInputs program variant, decided from
|
||||
// two halves that are each computed once and cached with the object they describe.
|
||||
@@ -58,15 +60,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
}
|
||||
}
|
||||
|
||||
// The vertex-input half: the locations whose attribute DATA is narrow integer, by width and
|
||||
// signedness. Filled from the source formats when a vertex input layout is built, so a draw
|
||||
// reads four words instead of walking its attributes.
|
||||
struct NarrowIntegerAttributeMasks {
|
||||
Uint32 unsigned8 = 0;
|
||||
Uint32 unsigned16 = 0;
|
||||
Uint32 signed8 = 0;
|
||||
Uint32 signed16 = 0;
|
||||
|
||||
// The vertex-input half, filled from the source formats when a vertex input layout is built,
|
||||
// so a draw reads four words instead of walking its attributes.
|
||||
struct NarrowIntegerAttributeMasks : MG_Util::ShaderTranspiler::NarrowIntegerAttributeMasks {
|
||||
constexpr void Note(Uint32 location, VkFormat format) {
|
||||
if (location >= 32) return;
|
||||
const Uint32 bit = 1u << location;
|
||||
@@ -88,46 +84,4 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// The program half: the locations whose shader input is a 32-bit int or uint scalar/vector.
|
||||
// Both masks are zero for a program without integer vertex inputs, which is what keeps the
|
||||
// common draw at four AND instructions.
|
||||
struct IntegerVertexInputMasks {
|
||||
Uint32 signedInputs = 0;
|
||||
Uint32 unsignedInputs = 0;
|
||||
|
||||
constexpr void Note(Uint32 location, GLenum shaderInputType) {
|
||||
if (location >= 32) return;
|
||||
const Uint32 bit = 1u << location;
|
||||
switch (shaderInputType) {
|
||||
case GL_INT:
|
||||
case GL_INT_VEC2:
|
||||
case GL_INT_VEC3:
|
||||
case GL_INT_VEC4:
|
||||
signedInputs |= bit;
|
||||
break;
|
||||
case GL_UNSIGNED_INT:
|
||||
case GL_UNSIGNED_INT_VEC2:
|
||||
case GL_UNSIGNED_INT_VEC3:
|
||||
case GL_UNSIGNED_INT_VEC4:
|
||||
unsignedInputs |= bit;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Unsigned narrow data into an int input is fetched sign-extended and must be zero-extended;
|
||||
// signed narrow data into a uint input is fetched zero-extended and must be sign-extended.
|
||||
// Matching signedness, 32-bit data and float inputs need nothing.
|
||||
constexpr NarrowIntegerVertexInputs ResolveNarrowIntegerVertexInputs(const IntegerVertexInputMasks& inputs,
|
||||
const NarrowIntegerAttributeMasks& data) {
|
||||
NarrowIntegerVertexInputs result;
|
||||
result.zeroExtend8 = inputs.signedInputs & data.unsigned8;
|
||||
result.zeroExtend16 = inputs.signedInputs & data.unsigned16;
|
||||
result.signExtend8 = inputs.unsignedInputs & data.signed8;
|
||||
result.signExtend16 = inputs.unsignedInputs & data.signed16;
|
||||
return result;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -53,6 +53,7 @@ add_executable(MobileGLIntegrationTest
|
||||
Harness/BackendCapsPeek.cpp
|
||||
Harness/PipeSlotPeek.cpp
|
||||
Harness/PipeApplyPeek.cpp
|
||||
Harness/IntegerAttributeTypePeek.cpp
|
||||
Harness/P4aSeamPeek.cpp
|
||||
Harness/P4aFinalFixPeek.cpp
|
||||
Harness/PersistentMapPeek.cpp
|
||||
|
||||
@@ -0,0 +1,279 @@
|
||||
// MobileGL - MobileGL/MG_IntegrationTest/Harness/IntegerAttributeTypePeek.cpp
|
||||
// Copyright (c) 2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "IntegerAttributeTypePeek.h"
|
||||
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <vector>
|
||||
|
||||
#if !defined(__ANDROID__)
|
||||
#include <Config.h>
|
||||
#include <MG_Backend/DirectGLES/DirectGLES.h>
|
||||
#if MOBILEGL_BUILD_DISAGGREGATED
|
||||
#include <MG_Remote/Client/ClientSession.h>
|
||||
#include <MG_Remote/Server/ServerLoop.h>
|
||||
#endif
|
||||
#define MGITEST_INTEGER_ATTRIBUTE_TYPE_PEEK_LIVE 1
|
||||
#endif
|
||||
|
||||
namespace MGITest {
|
||||
|
||||
bool IntegerAttributeTypeFitsInput(unsigned inputType, bool arrayInteger, unsigned arrayType) {
|
||||
switch (inputType) {
|
||||
case 0x1404: // GL_INT
|
||||
case 0x8B53: // GL_INT_VEC2
|
||||
case 0x8B54: // GL_INT_VEC3
|
||||
case 0x8B55: // GL_INT_VEC4
|
||||
return arrayInteger && (arrayType == 0x1400 || arrayType == 0x1402 || arrayType == 0x1404);
|
||||
case 0x1405: // GL_UNSIGNED_INT
|
||||
case 0x8DC6: // GL_UNSIGNED_INT_VEC2
|
||||
case 0x8DC7: // GL_UNSIGNED_INT_VEC3
|
||||
case 0x8DC8: // GL_UNSIGNED_INT_VEC4
|
||||
return arrayInteger && (arrayType == 0x1401 || arrayType == 0x1403 || arrayType == 0x1405);
|
||||
default:
|
||||
return !arrayInteger;
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(MGITEST_INTEGER_ATTRIBUTE_TYPE_PEEK_LIVE)
|
||||
namespace {
|
||||
namespace MGB = MobileGL::MG_Backend::DirectGLES;
|
||||
|
||||
// Written and read only on the thread that issues Espryt's driver calls: the test thread
|
||||
// in monolith, the apply thread under the in-process transport (every access there goes
|
||||
// through a probe on that thread).
|
||||
IntegerAttributeTypeTally g_tally;
|
||||
bool g_watching = false;
|
||||
|
||||
void NoteViolation(GLint program, const char* name, GLint location, GLenum inputType, GLint arrayInteger,
|
||||
GLint arrayType) {
|
||||
++g_tally.violations;
|
||||
if (!g_tally.firstViolation.empty()) return;
|
||||
char text[256];
|
||||
std::snprintf(text, sizeof(text),
|
||||
"draw %u: driver program %d input '%s' (type 0x%04x) at location %d reads an array "
|
||||
"declared %s with type 0x%04x",
|
||||
g_tally.draws, static_cast<int>(program), name, static_cast<unsigned>(inputType),
|
||||
static_cast<int>(location), arrayInteger ? "integer" : "float",
|
||||
static_cast<unsigned>(arrayType));
|
||||
g_tally.firstViolation = text;
|
||||
}
|
||||
|
||||
// Every enabled array an active input of the current driver program reads.
|
||||
void InspectDraw() {
|
||||
++g_tally.draws;
|
||||
auto& gl = MGB::g_GLESFuncs;
|
||||
GLint program = 0;
|
||||
gl.glGetIntegerv(GL_CURRENT_PROGRAM, &program);
|
||||
if (program == 0) return;
|
||||
GLint count = 0;
|
||||
GLint maxLength = 0;
|
||||
gl.glGetProgramiv(static_cast<GLuint>(program), GL_ACTIVE_ATTRIBUTES, &count);
|
||||
gl.glGetProgramiv(static_cast<GLuint>(program), GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxLength);
|
||||
std::vector<char> name(static_cast<std::size_t>(maxLength > 0 ? maxLength : 0) + 1, '\0');
|
||||
bool violated = false;
|
||||
for (GLint index = 0; index < count && !violated; ++index) {
|
||||
GLint size = 0;
|
||||
GLenum type = 0;
|
||||
gl.glGetActiveAttrib(static_cast<GLuint>(program), static_cast<GLuint>(index),
|
||||
static_cast<GLsizei>(name.size()), nullptr, &size, &type, name.data());
|
||||
if (std::strncmp(name.data(), "gl_", 3) == 0) continue;
|
||||
const GLint location = gl.glGetAttribLocation(static_cast<GLuint>(program), name.data());
|
||||
if (location < 0) continue;
|
||||
GLint enabled = 0;
|
||||
GLint arrayInteger = 0;
|
||||
GLint arrayType = 0;
|
||||
gl.glGetVertexAttribiv(static_cast<GLuint>(location), GL_VERTEX_ATTRIB_ARRAY_ENABLED, &enabled);
|
||||
if (!enabled) continue;
|
||||
gl.glGetVertexAttribiv(static_cast<GLuint>(location), GL_VERTEX_ATTRIB_ARRAY_INTEGER, &arrayInteger);
|
||||
gl.glGetVertexAttribiv(static_cast<GLuint>(location), GL_VERTEX_ATTRIB_ARRAY_TYPE, &arrayType);
|
||||
if (IntegerAttributeTypeFitsInput(type, arrayInteger != 0, static_cast<unsigned>(arrayType))) continue;
|
||||
NoteViolation(program, name.data(), location, type, arrayInteger, arrayType);
|
||||
violated = true;
|
||||
}
|
||||
}
|
||||
|
||||
// One hook per driver entry point: the original is kept beside it and called after the
|
||||
// inspection, with the arguments untouched.
|
||||
#define MGITEST_HOOK(name, before) \
|
||||
struct Hook_##name { \
|
||||
static inline decltype(MGB::g_GLESFuncs.name) original = nullptr; \
|
||||
template <typename... Args> \
|
||||
static void Call(Args... args) { \
|
||||
before(); \
|
||||
original(args...); \
|
||||
} \
|
||||
static void Install() { \
|
||||
if (original != nullptr || MGB::g_GLESFuncs.name == nullptr) return; \
|
||||
original = MGB::g_GLESFuncs.name; \
|
||||
MGB::g_GLESFuncs.name = &Call; \
|
||||
} \
|
||||
static void Remove() { \
|
||||
if (original == nullptr) return; \
|
||||
MGB::g_GLESFuncs.name = original; \
|
||||
original = nullptr; \
|
||||
} \
|
||||
};
|
||||
|
||||
void CountLink() {
|
||||
++g_tally.links;
|
||||
}
|
||||
|
||||
MGITEST_HOOK(glDrawArrays, InspectDraw)
|
||||
MGITEST_HOOK(glDrawElements, InspectDraw)
|
||||
MGITEST_HOOK(glDrawRangeElements, InspectDraw)
|
||||
MGITEST_HOOK(glDrawArraysInstanced, InspectDraw)
|
||||
MGITEST_HOOK(glDrawElementsInstanced, InspectDraw)
|
||||
MGITEST_HOOK(glDrawArraysIndirect, InspectDraw)
|
||||
MGITEST_HOOK(glDrawElementsIndirect, InspectDraw)
|
||||
MGITEST_HOOK(glDrawElementsBaseVertex, InspectDraw)
|
||||
MGITEST_HOOK(glDrawRangeElementsBaseVertex, InspectDraw)
|
||||
MGITEST_HOOK(glDrawElementsInstancedBaseVertex, InspectDraw)
|
||||
MGITEST_HOOK(glMultiDrawArraysIndirectEXT, InspectDraw)
|
||||
MGITEST_HOOK(glMultiDrawElementsIndirectEXT, InspectDraw)
|
||||
MGITEST_HOOK(glMultiDrawElementsBaseVertexEXT, InspectDraw)
|
||||
MGITEST_HOOK(glDrawArraysInstancedBaseInstanceEXT, InspectDraw)
|
||||
MGITEST_HOOK(glDrawElementsInstancedBaseInstanceEXT, InspectDraw)
|
||||
MGITEST_HOOK(glDrawElementsInstancedBaseVertexBaseInstanceEXT, InspectDraw)
|
||||
MGITEST_HOOK(glLinkProgram, CountLink)
|
||||
#undef MGITEST_HOOK
|
||||
|
||||
#define MGITEST_EACH_HOOK(action) \
|
||||
Hook_glDrawArrays::action(); \
|
||||
Hook_glDrawElements::action(); \
|
||||
Hook_glDrawRangeElements::action(); \
|
||||
Hook_glDrawArraysInstanced::action(); \
|
||||
Hook_glDrawElementsInstanced::action(); \
|
||||
Hook_glDrawArraysIndirect::action(); \
|
||||
Hook_glDrawElementsIndirect::action(); \
|
||||
Hook_glDrawElementsBaseVertex::action(); \
|
||||
Hook_glDrawRangeElementsBaseVertex::action(); \
|
||||
Hook_glDrawElementsInstancedBaseVertex::action(); \
|
||||
Hook_glMultiDrawArraysIndirectEXT::action(); \
|
||||
Hook_glMultiDrawElementsIndirectEXT::action(); \
|
||||
Hook_glMultiDrawElementsBaseVertexEXT::action(); \
|
||||
Hook_glDrawArraysInstancedBaseInstanceEXT::action(); \
|
||||
Hook_glDrawElementsInstancedBaseInstanceEXT::action(); \
|
||||
Hook_glDrawElementsInstancedBaseVertexBaseInstanceEXT::action(); \
|
||||
Hook_glLinkProgram::action();
|
||||
|
||||
void StartOnDriverThread() {
|
||||
g_tally = {};
|
||||
if (!g_watching) {
|
||||
MGITEST_EACH_HOOK(Install)
|
||||
}
|
||||
g_watching = true;
|
||||
}
|
||||
|
||||
void StopOnDriverThread() {
|
||||
if (g_watching) {
|
||||
MGITEST_EACH_HOOK(Remove)
|
||||
}
|
||||
g_watching = false;
|
||||
}
|
||||
#undef MGITEST_EACH_HOOK
|
||||
|
||||
// "Is Espryt the backend running": on any other backend no ES entry point was resolved.
|
||||
bool EsprytIsRunning() {
|
||||
return MGB::g_GLESFuncs.glDrawArrays != nullptr || Hook_glDrawArrays::original != nullptr;
|
||||
}
|
||||
|
||||
#if MOBILEGL_BUILD_DISAGGREGATED
|
||||
bool InProcess() {
|
||||
return MobileGL::MG_Config::Transport == MobileGL::MG_Config::TransportMode::InProcess;
|
||||
}
|
||||
|
||||
// Runs `body` on the apply thread once every record published so far has been applied.
|
||||
template <typename Body>
|
||||
bool OnApplyThread(Body body) {
|
||||
auto* session = MobileGL::MG_Remote::Client::ClientSession::Active();
|
||||
if (session == nullptr) return false;
|
||||
if (session->WaitForApplied(session->LastPublishedSeq(), 30000) !=
|
||||
MobileGL::MG_Remote::Transport::SessionWait::Reached)
|
||||
return false;
|
||||
const auto result = MobileGL::MG_Remote::Server::ServerLoopInstance().RunProbeOnApplyThreadForTesting(
|
||||
+[](void* opaque) -> MobileGLResult {
|
||||
(*static_cast<Body*>(opaque))();
|
||||
return MOBILEGL_OK;
|
||||
},
|
||||
&body);
|
||||
return result == MOBILEGL_OK;
|
||||
}
|
||||
#endif
|
||||
} // namespace
|
||||
|
||||
bool StartIntegerAttributeTypeWatch(std::string* whyNot) {
|
||||
std::string reason;
|
||||
bool started = false;
|
||||
if (MobileGL::MG_Config::Transport == MobileGL::MG_Config::TransportMode::Monolith) {
|
||||
if (EsprytIsRunning()) {
|
||||
StartOnDriverThread();
|
||||
started = true;
|
||||
} else {
|
||||
reason = "the backend running is not DirectGLES";
|
||||
}
|
||||
}
|
||||
#if MOBILEGL_BUILD_DISAGGREGATED
|
||||
else if (InProcess()) {
|
||||
bool espryt = false;
|
||||
const bool reached = OnApplyThread([&]() {
|
||||
espryt = EsprytIsRunning();
|
||||
if (espryt) StartOnDriverThread();
|
||||
});
|
||||
started = reached && espryt;
|
||||
if (!started)
|
||||
reason = reached ? "the backend running is not DirectGLES" : "the apply thread did not answer";
|
||||
}
|
||||
#endif
|
||||
else {
|
||||
reason = "the server runs in another process";
|
||||
}
|
||||
if (!started && whyNot != nullptr) *whyNot = reason;
|
||||
return started;
|
||||
}
|
||||
|
||||
bool ReadIntegerAttributeTypeWatch(IntegerAttributeTypeTally* out) {
|
||||
if (out == nullptr) return false;
|
||||
#if MOBILEGL_BUILD_DISAGGREGATED
|
||||
if (InProcess()) {
|
||||
bool watching = false;
|
||||
if (!OnApplyThread([&]() {
|
||||
watching = g_watching;
|
||||
*out = g_tally;
|
||||
}))
|
||||
return false;
|
||||
return watching;
|
||||
}
|
||||
#endif
|
||||
if (MobileGL::MG_Config::Transport != MobileGL::MG_Config::TransportMode::Monolith || !g_watching) return false;
|
||||
*out = g_tally;
|
||||
return true;
|
||||
}
|
||||
|
||||
void StopIntegerAttributeTypeWatch() {
|
||||
#if MOBILEGL_BUILD_DISAGGREGATED
|
||||
if (InProcess()) {
|
||||
OnApplyThread([]() { StopOnDriverThread(); });
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
if (MobileGL::MG_Config::Transport == MobileGL::MG_Config::TransportMode::Monolith) StopOnDriverThread();
|
||||
}
|
||||
#else
|
||||
bool StartIntegerAttributeTypeWatch(std::string* whyNot) {
|
||||
if (whyNot != nullptr) *whyNot = "Espryt's driver table is not reachable in this build";
|
||||
return false;
|
||||
}
|
||||
bool ReadIntegerAttributeTypeWatch(IntegerAttributeTypeTally*) {
|
||||
return false;
|
||||
}
|
||||
void StopIntegerAttributeTypeWatch() {}
|
||||
#endif
|
||||
|
||||
} // namespace MGITest
|
||||
@@ -0,0 +1,49 @@
|
||||
// MobileGL - MobileGL/MG_IntegrationTest/Harness/IntegerAttributeTypePeek.h
|
||||
// Copyright (c) 2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
//
|
||||
// What Espryt hands the ES driver for each integer vertex input, checked at every draw the driver
|
||||
// receives. ES defines an integer attribute's value only when the array's type has the input's
|
||||
// signedness (BYTE/SHORT/INT for int, the unsigned three for uint) and a float input only from a
|
||||
// float array; anything else is undefined, and a driver that sign-extends GL_UNSIGNED_BYTE data
|
||||
// into an ivec4 input is within its rights. Values alone cannot show this on a driver that happens
|
||||
// to zero-extend, so the watch reads the driver's own vertex array state at each draw.
|
||||
//
|
||||
// A SEPARATE TRANSLATION UNIT for PipeApplyPeek.h's reason: it includes Espryt's own headers,
|
||||
// which may not meet a scenario's GL headers. Every entry point returns false where it cannot
|
||||
// look - Android, a backend other than DirectGLES, and a server in another process - and a caller
|
||||
// that gets false has learned nothing.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace MGITest {
|
||||
|
||||
struct IntegerAttributeTypeTally {
|
||||
// Draws the driver received while the watch was on, and how many of them had at least one
|
||||
// enabled array whose type the program's input cannot read with a defined value.
|
||||
unsigned draws = 0;
|
||||
unsigned violations = 0;
|
||||
// glLinkProgram calls the driver received, for the cases that bound relinks.
|
||||
unsigned links = 0;
|
||||
// The first violation, spelled out for the failure message.
|
||||
std::string firstViolation;
|
||||
};
|
||||
|
||||
// Starts a fresh tally. False where the watch cannot run; `whyNot` then names the reason.
|
||||
bool StartIntegerAttributeTypeWatch(std::string* whyNot);
|
||||
// The tally so far, once every draw issued before the call has reached the driver.
|
||||
bool ReadIntegerAttributeTypeWatch(IntegerAttributeTypeTally* out);
|
||||
// Puts the driver's entry points back. Harmless when no watch is running.
|
||||
void StopIntegerAttributeTypeWatch();
|
||||
|
||||
// The rule the watch applies to one enabled array: whether an input of GL type `inputType`
|
||||
// reads an array declared (`arrayInteger`, `arrayType`) with a value ES defines.
|
||||
bool IntegerAttributeTypeFitsInput(unsigned inputType, bool arrayInteger, unsigned arrayType);
|
||||
|
||||
} // namespace MGITest
|
||||
@@ -151,3 +151,12 @@ DirectGLES.VerifySplit.ScenarioIsolationScenario.ACaseLeavesItsDeletedProgramCur
|
||||
DirectGLES.VerifySplit.ScenarioIsolationScenario.TheNextCaseStartsWithNoProgramCurrentAndNoErrorPending
|
||||
DirectVulkan.VerifySplit.ScenarioIsolationScenario.ACaseLeavesItsDeletedProgramCurrentAndAnErrorUnread
|
||||
DirectVulkan.VerifySplit.ScenarioIsolationScenario.TheNextCaseStartsWithNoProgramCurrentAndNoErrorPending
|
||||
|
||||
# --------------------------------------------------------------------------------------------
|
||||
# CANNED-INPUT CHECKS OF A HARNESS RULE - no GL call at all (2)
|
||||
# NarrowIntegerAttributeScenario's driver-watch control feeds the array-type rule fixed type
|
||||
# pairs and checks its verdicts. It makes no GL call, so no fill point is reached and the
|
||||
# arming line is honestly absent.
|
||||
# --------------------------------------------------------------------------------------------
|
||||
DirectGLES.VerifySplit.NarrowIntegerAttributeScenario.TheDriverWatchRuleRejectsAnArrayOfTheOtherSignedness
|
||||
DirectVulkan.VerifySplit.NarrowIntegerAttributeScenario.TheDriverWatchRuleRejectsAnArrayOfTheOtherSignedness
|
||||
|
||||
@@ -21,12 +21,20 @@
|
||||
// data, so a pipeline or program cached for one array, or the variant the previous draw settled
|
||||
// on, must never be handed to the other.
|
||||
|
||||
// On DirectGLES every case also watches the driver itself (IntegerAttributeTypePeek.h): an array
|
||||
// whose type has the other signedness from its input reads a value ES leaves undefined, so a case
|
||||
// can show the right values on one driver and still render black on another. Where the watch
|
||||
// cannot look it says so and the value checks still run.
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstring>
|
||||
#include <functional>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "../Harness/HeadlessGL.h"
|
||||
#include "../Harness/IntegerAttributeTypePeek.h"
|
||||
#include "../Harness/ScenarioFixture.h"
|
||||
|
||||
#ifdef GLAPI
|
||||
@@ -67,12 +75,14 @@ void main()
|
||||
}
|
||||
)";
|
||||
|
||||
// A capture program: the vertex stage's flat outputs `varyings`, interleaved.
|
||||
GLuint BuildCaptureProgram(const char* vertexSource, const std::vector<const char*>& varyings,
|
||||
std::string* log) {
|
||||
// A program of `vertexSource` and `fragmentSource` capturing the vertex stage's flat outputs
|
||||
// `varyings` (none: no capture), interleaved; `beforeLink` runs on it just before the link.
|
||||
GLuint BuildProgram(const char* vertexSource, const char* fragmentSource,
|
||||
const std::vector<const char*>& varyings, std::string* log,
|
||||
const std::function<void(GLuint)>& beforeLink = {}) {
|
||||
const GLuint vertexShader = CompileShader(GL_VERTEX_SHADER, vertexSource, log);
|
||||
if (vertexShader == 0) return 0;
|
||||
const GLuint fragmentShader = CompileShader(GL_FRAGMENT_SHADER, kFragmentSource, log);
|
||||
const GLuint fragmentShader = CompileShader(GL_FRAGMENT_SHADER, fragmentSource, log);
|
||||
if (fragmentShader == 0) {
|
||||
glDeleteShader(vertexShader);
|
||||
return 0;
|
||||
@@ -80,8 +90,11 @@ void main()
|
||||
const GLuint program = glCreateProgram();
|
||||
glAttachShader(program, vertexShader);
|
||||
glAttachShader(program, fragmentShader);
|
||||
glTransformFeedbackVaryings(program, static_cast<GLsizei>(varyings.size()), varyings.data(),
|
||||
GL_INTERLEAVED_ATTRIBS);
|
||||
if (!varyings.empty()) {
|
||||
glTransformFeedbackVaryings(program, static_cast<GLsizei>(varyings.size()), varyings.data(),
|
||||
GL_INTERLEAVED_ATTRIBS);
|
||||
}
|
||||
if (beforeLink) beforeLink(program);
|
||||
glLinkProgram(program);
|
||||
glDeleteShader(vertexShader);
|
||||
glDeleteShader(fragmentShader);
|
||||
@@ -99,6 +112,12 @@ void main()
|
||||
return program;
|
||||
}
|
||||
|
||||
// A capture program: the vertex stage's flat outputs `varyings`, interleaved.
|
||||
GLuint BuildCaptureProgram(const char* vertexSource, const std::vector<const char*>& varyings, std::string* log,
|
||||
const std::function<void(GLuint)>& beforeLink = {}) {
|
||||
return BuildProgram(vertexSource, kFragmentSource, varyings, log, beforeLink);
|
||||
}
|
||||
|
||||
// Every pairing the correction covers, plus two that must keep their value untouched:
|
||||
// matching signedness (location 2) and 32-bit data (location 6).
|
||||
const char* const kEveryPairingVertexSource = R"(#version 410 core
|
||||
@@ -133,6 +152,88 @@ void main()
|
||||
}
|
||||
)";
|
||||
|
||||
const char* const kSingleUintInputVertexSource = R"(#version 410 core
|
||||
layout(location = 0) in uvec4 value;
|
||||
flat out uvec4 captured;
|
||||
void main()
|
||||
{
|
||||
captured = value;
|
||||
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
)";
|
||||
|
||||
// No layout qualifier: the location comes from glBindAttribLocation.
|
||||
const char* const kUnplacedInputVertexSource = R"(#version 410 core
|
||||
in ivec4 value;
|
||||
flat out ivec4 captured;
|
||||
void main()
|
||||
{
|
||||
captured = value;
|
||||
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
)";
|
||||
|
||||
const char* const kWideAndMatchedVertexSource = R"(#version 410 core
|
||||
layout(location = 0) in ivec2 uintAsInt;
|
||||
layout(location = 1) in uvec2 ushortAsUint;
|
||||
flat out ivec4 captured;
|
||||
void main()
|
||||
{
|
||||
captured = ivec4(uintAsInt, ivec2(ushortAsUint));
|
||||
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
)";
|
||||
|
||||
// A program without a capture list, read back through a 2x1 RGBA32I target instead, so its
|
||||
// first build is not one that captures. Vertex i lands on pixel i.
|
||||
const char* const kRenderVertexSource = R"(#version 410 core
|
||||
layout(location = 0) in ivec4 value;
|
||||
flat out ivec4 passed;
|
||||
void main()
|
||||
{
|
||||
passed = value;
|
||||
gl_Position = vec4(gl_VertexID == 0 ? -0.5 : 0.5, 0.0, 0.0, 1.0);
|
||||
}
|
||||
)";
|
||||
|
||||
const char* const kRenderFragmentSource = R"(#version 410 core
|
||||
flat in ivec4 passed;
|
||||
layout(location = 0) out ivec4 color;
|
||||
void main()
|
||||
{
|
||||
color = passed;
|
||||
}
|
||||
)";
|
||||
|
||||
const char* const kSeparableVertexSource = R"(#version 410 core
|
||||
layout(location = 0) in ivec4 value;
|
||||
layout(location = 0) flat out ivec4 passed;
|
||||
out gl_PerVertex { vec4 gl_Position; };
|
||||
void main()
|
||||
{
|
||||
passed = value;
|
||||
gl_Position = vec4(gl_VertexID == 0 ? -0.5 : 0.5, 0.0, 0.0, 1.0);
|
||||
}
|
||||
)";
|
||||
|
||||
const char* const kSeparableFragmentSource = R"(#version 410 core
|
||||
layout(location = 0) flat in ivec4 passed;
|
||||
layout(location = 0) out ivec4 color;
|
||||
void main()
|
||||
{
|
||||
color = passed;
|
||||
}
|
||||
)";
|
||||
|
||||
// The same four bytes as GL_BYTE and as GL_UNSIGNED_BYTE, and the words each reaches an
|
||||
// input with: sign-extended from GL_BYTE, zero-extended from GL_UNSIGNED_BYTE, whatever the
|
||||
// input's own signedness.
|
||||
const GLubyte kBytes[4] = {0xFF, 0x80, 5, 127};
|
||||
const std::vector<GLuint> kBytesAsSigned = {0xFFFFFFFFu, 0xFFFFFF80u, 5u, 127u};
|
||||
const std::vector<GLuint> kBytesAsUnsigned = {255u, 128u, 5u, 127u};
|
||||
const GLubyte kLightBytes[4] = {240, 200, 128, 7};
|
||||
const std::vector<GLuint> kLightWords = {240u, 200u, 128u, 7u};
|
||||
|
||||
// One vertex of kEveryPairingVertexSource's per-vertex data, tightly packed.
|
||||
struct PerVertex {
|
||||
GLubyte ubyteAsInt[4];
|
||||
@@ -153,10 +254,20 @@ void main()
|
||||
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, kCaptureWords * sizeof(GLuint), nullptr, GL_DYNAMIC_READ);
|
||||
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_capture);
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR) << "capture buffer setup";
|
||||
std::string whyNot;
|
||||
m_watching = StartIntegerAttributeTypeWatch(&whyNot);
|
||||
if (!m_watching) {
|
||||
// A log line and a property, never a skip: the value checks below still run.
|
||||
std::cout << "[itest] integer attribute type watch off: " << whyNot << std::endl;
|
||||
RecordProperty("integer_attribute_type_watch", whyNot);
|
||||
}
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
if (!Ready()) return;
|
||||
if (m_watching) StopIntegerAttributeTypeWatch();
|
||||
if (m_target != 0) glDeleteFramebuffers(1, &m_target);
|
||||
if (m_targetTexture != 0) glDeleteTextures(1, &m_targetTexture);
|
||||
glDisable(GL_RASTERIZER_DISCARD);
|
||||
glUseProgram(0);
|
||||
glBindVertexArray(0);
|
||||
@@ -188,7 +299,8 @@ void main()
|
||||
}
|
||||
|
||||
// One point drawn under GL_RASTERIZER_DISCARD; the first `words` captured words.
|
||||
std::vector<GLuint> Capture(GLuint program, GLuint vao, std::size_t words) {
|
||||
std::vector<GLuint> Capture(GLuint program, GLuint vao, std::size_t words,
|
||||
const std::function<void()>& draw = {}) {
|
||||
const std::vector<GLuint> poison(kCaptureWords, kPoison);
|
||||
glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_capture);
|
||||
glBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 0, kCaptureWords * sizeof(GLuint), poison.data());
|
||||
@@ -196,7 +308,10 @@ void main()
|
||||
glBindVertexArray(vao);
|
||||
glEnable(GL_RASTERIZER_DISCARD);
|
||||
glBeginTransformFeedback(GL_POINTS);
|
||||
glDrawArraysInstanced(GL_POINTS, 0, 1, 1);
|
||||
if (draw)
|
||||
draw();
|
||||
else
|
||||
glDrawArraysInstanced(GL_POINTS, 0, 1, 1);
|
||||
glEndTransformFeedback();
|
||||
glDisable(GL_RASTERIZER_DISCARD);
|
||||
std::vector<GLuint> result(words, kPoison);
|
||||
@@ -211,7 +326,74 @@ void main()
|
||||
return result;
|
||||
}
|
||||
|
||||
// `points` points drawn into a 2x1 RGBA32I target with `program` (0: the bound pipeline),
|
||||
// by `draw` or one glDrawArrays; the four words its fragment stage wrote for each.
|
||||
std::vector<GLuint> Render(GLuint program, GLuint vao, int points = 1,
|
||||
const std::function<void()>& draw = {}) {
|
||||
if (m_target == 0) {
|
||||
glGenTextures(1, &m_targetTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, m_targetTexture);
|
||||
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32I, 2, 1);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glGenFramebuffers(1, &m_target);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_target);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_targetTexture, 0);
|
||||
EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE));
|
||||
}
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_target);
|
||||
glViewport(0, 0, 2, 1);
|
||||
const GLint poison[4] = {static_cast<GLint>(kPoison), static_cast<GLint>(kPoison),
|
||||
static_cast<GLint>(kPoison), static_cast<GLint>(kPoison)};
|
||||
glClearBufferiv(GL_COLOR, 0, poison);
|
||||
glUseProgram(program);
|
||||
glBindVertexArray(vao);
|
||||
if (draw)
|
||||
draw();
|
||||
else
|
||||
glDrawArrays(GL_POINTS, 0, 1);
|
||||
GLint pixels[8] = {};
|
||||
glReadPixels(0, 0, 2, 1, GL_RGBA_INTEGER, GL_INT, pixels);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
return std::vector<GLuint>(pixels, pixels + 4 * points);
|
||||
}
|
||||
|
||||
// A vertex array whose location 0 reads `bytes` as four `type` components.
|
||||
GLuint MakeByteArray(const GLubyte (&bytes)[4], GLenum type) {
|
||||
const GLuint vao = MakeVertexArray();
|
||||
MakeBuffer(bytes, sizeof(bytes));
|
||||
glVertexAttribIPointer(0, 4, type, 0, nullptr);
|
||||
glEnableVertexAttribArray(0);
|
||||
return vao;
|
||||
}
|
||||
|
||||
// The driver's view of every draw so far; null where the watch is off.
|
||||
bool ReadWatch(IntegerAttributeTypeTally* tally) {
|
||||
if (!m_watching) return false;
|
||||
glFinish();
|
||||
const bool read = ReadIntegerAttributeTypeWatch(tally);
|
||||
EXPECT_TRUE(read) << "the integer attribute type watch started but could not be read";
|
||||
return read;
|
||||
}
|
||||
|
||||
// Every array a draw so far handed the driver has the signedness of the input it feeds.
|
||||
void ExpectDriverArraysFitTheirInputs() {
|
||||
IntegerAttributeTypeTally tally;
|
||||
if (!ReadWatch(&tally)) return;
|
||||
RecordProperty("integer_attribute_type_watch_draws", static_cast<int>(tally.draws));
|
||||
EXPECT_GT(tally.draws, 0u) << "the watch saw no draw, so it checked nothing";
|
||||
EXPECT_EQ(tally.violations, 0u) << tally.firstViolation;
|
||||
}
|
||||
|
||||
// Driver links so far, or -1 where the watch is off.
|
||||
long LinksSoFar() {
|
||||
IntegerAttributeTypeTally tally;
|
||||
return ReadWatch(&tally) ? static_cast<long>(tally.links) : -1;
|
||||
}
|
||||
|
||||
static constexpr std::size_t kCaptureWords = 16;
|
||||
bool m_watching = false;
|
||||
GLuint m_target = 0;
|
||||
GLuint m_targetTexture = 0;
|
||||
GLuint m_capture = 0;
|
||||
std::vector<GLuint> m_programs;
|
||||
std::vector<GLuint> m_vaos;
|
||||
@@ -258,6 +440,7 @@ void main()
|
||||
};
|
||||
EXPECT_EQ(captured, expected);
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
ExpectDriverArraysFitTheirInputs();
|
||||
}
|
||||
|
||||
TEST_F(NarrowIntegerAttributeScenario, OneProgramFollowsTheSignednessOfEachVertexArray) {
|
||||
@@ -288,6 +471,406 @@ void main()
|
||||
EXPECT_EQ(Capture(program, signedArray, 4), asSigned) << "GL_BYTE again";
|
||||
EXPECT_EQ(Capture(program, unsignedArray, 4), asUnsigned) << "GL_UNSIGNED_BYTE again";
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
ExpectDriverArraysFitTheirInputs();
|
||||
}
|
||||
|
||||
// The negative control for the driver watch, on canned input: the rule must call an
|
||||
// unsigned array into an int input wrong, and every matching pairing right.
|
||||
TEST_F(NarrowIntegerAttributeScenario, TheDriverWatchRuleRejectsAnArrayOfTheOtherSignedness) {
|
||||
EXPECT_FALSE(IntegerAttributeTypeFitsInput(GL_INT_VEC4, true, GL_UNSIGNED_BYTE));
|
||||
EXPECT_FALSE(IntegerAttributeTypeFitsInput(GL_UNSIGNED_INT_VEC2, true, GL_SHORT));
|
||||
EXPECT_FALSE(IntegerAttributeTypeFitsInput(GL_INT, true, GL_UNSIGNED_INT));
|
||||
EXPECT_FALSE(IntegerAttributeTypeFitsInput(GL_INT_VEC4, false, GL_FLOAT));
|
||||
EXPECT_FALSE(IntegerAttributeTypeFitsInput(GL_FLOAT_VEC4, true, GL_BYTE));
|
||||
EXPECT_TRUE(IntegerAttributeTypeFitsInput(GL_INT_VEC4, true, GL_BYTE));
|
||||
EXPECT_TRUE(IntegerAttributeTypeFitsInput(GL_INT_VEC2, true, GL_SHORT));
|
||||
EXPECT_TRUE(IntegerAttributeTypeFitsInput(GL_INT, true, GL_INT));
|
||||
EXPECT_TRUE(IntegerAttributeTypeFitsInput(GL_UNSIGNED_INT_VEC4, true, GL_UNSIGNED_BYTE));
|
||||
EXPECT_TRUE(IntegerAttributeTypeFitsInput(GL_UNSIGNED_INT_VEC3, true, GL_UNSIGNED_SHORT));
|
||||
EXPECT_TRUE(IntegerAttributeTypeFitsInput(GL_UNSIGNED_INT, true, GL_UNSIGNED_INT));
|
||||
EXPECT_TRUE(IntegerAttributeTypeFitsInput(GL_FLOAT_VEC4, false, GL_UNSIGNED_BYTE));
|
||||
}
|
||||
|
||||
// One array read in turn by an int and a uint program: each switch changes which of the two
|
||||
// signednesses the array has to be issued with, and the second round must need no relink.
|
||||
TEST_F(NarrowIntegerAttributeScenario, AnIntAndAUintProgramTakeTurnsOnOneArray) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
std::string log;
|
||||
const GLuint intProgram = BuildCaptureProgram(kSingleInputVertexSource, {"captured"}, &log);
|
||||
ASSERT_NE(intProgram, 0u) << log;
|
||||
m_programs.push_back(intProgram);
|
||||
const GLuint uintProgram = BuildCaptureProgram(kSingleUintInputVertexSource, {"captured"}, &log);
|
||||
ASSERT_NE(uintProgram, 0u) << log;
|
||||
m_programs.push_back(uintProgram);
|
||||
const GLuint signedArray = MakeByteArray(kBytes, GL_BYTE);
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR) << "vertex array setup";
|
||||
|
||||
EXPECT_EQ(Capture(intProgram, signedArray, 4), kBytesAsSigned) << "int first";
|
||||
EXPECT_EQ(Capture(uintProgram, signedArray, 4), kBytesAsSigned) << "then uint";
|
||||
const long linksAfterFirstRound = LinksSoFar();
|
||||
for (int round = 0; round < 2; ++round) {
|
||||
EXPECT_EQ(Capture(intProgram, signedArray, 4), kBytesAsSigned) << "int, round " << round;
|
||||
EXPECT_EQ(Capture(uintProgram, signedArray, 4), kBytesAsSigned) << "uint, round " << round;
|
||||
}
|
||||
EXPECT_EQ(LinksSoFar(), linksAfterFirstRound) << "switching programs relinked one";
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
ExpectDriverArraysFitTheirInputs();
|
||||
}
|
||||
|
||||
// A program that never captures is built for the data it first meets. Fed data of the other
|
||||
// signedness afterwards it may be rebuilt once, and every value - before, during and after
|
||||
// the switch - is still GL's.
|
||||
TEST_F(NarrowIntegerAttributeScenario, AProgramFirstDrawnWithMatchingDataKeepsEveryValue) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
std::string log;
|
||||
const GLuint program = BuildProgram(kRenderVertexSource, kRenderFragmentSource, {}, &log);
|
||||
ASSERT_NE(program, 0u) << log;
|
||||
m_programs.push_back(program);
|
||||
const GLuint signedArray = MakeByteArray(kBytes, GL_BYTE);
|
||||
const GLuint unsignedArray = MakeByteArray(kBytes, GL_UNSIGNED_BYTE);
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR) << "vertex array setup";
|
||||
|
||||
EXPECT_EQ(Render(program, signedArray), kBytesAsSigned) << "matching data first";
|
||||
const long linksAfterFirstDraw = LinksSoFar();
|
||||
EXPECT_EQ(Render(program, unsignedArray), kBytesAsUnsigned) << "then the other signedness";
|
||||
EXPECT_EQ(Render(program, signedArray), kBytesAsSigned) << "matching data again";
|
||||
EXPECT_EQ(Render(program, unsignedArray), kBytesAsUnsigned) << "the other signedness again";
|
||||
if (linksAfterFirstDraw >= 0) EXPECT_LE(LinksSoFar(), linksAfterFirstDraw + 1) << "rebuilt more than once";
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
ExpectDriverArraysFitTheirInputs();
|
||||
}
|
||||
|
||||
// Two programs from one source, the first built for matching data only and the second for
|
||||
// data of the other signedness. Whatever the backend shares between the two builds must not
|
||||
// hand the second one the first one's shader.
|
||||
TEST_F(NarrowIntegerAttributeScenario, TwoProgramsFromOneSourceKeepTheirOwnBuilds) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
std::string log;
|
||||
const GLuint first = BuildProgram(kRenderVertexSource, kRenderFragmentSource, {}, &log);
|
||||
ASSERT_NE(first, 0u) << log;
|
||||
m_programs.push_back(first);
|
||||
const GLuint second = BuildProgram(kRenderVertexSource, kRenderFragmentSource, {}, &log);
|
||||
ASSERT_NE(second, 0u) << log;
|
||||
m_programs.push_back(second);
|
||||
const GLuint signedArray = MakeByteArray(kBytes, GL_BYTE);
|
||||
const GLuint unsignedArray = MakeByteArray(kBytes, GL_UNSIGNED_BYTE);
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR) << "vertex array setup";
|
||||
|
||||
EXPECT_EQ(Render(first, signedArray), kBytesAsSigned) << "the first program, matching data";
|
||||
EXPECT_EQ(Render(second, unsignedArray), kBytesAsUnsigned) << "the second, the other signedness";
|
||||
EXPECT_EQ(Render(first, signedArray), kBytesAsSigned) << "the first again";
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
ExpectDriverArraysFitTheirInputs();
|
||||
}
|
||||
|
||||
// A relink between two draws of the same data: whatever per-program state the correction
|
||||
// keeps has to survive the program being rebuilt underneath it.
|
||||
TEST_F(NarrowIntegerAttributeScenario, ARelinkBetweenDrawsKeepsTheValues) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
std::string log;
|
||||
const GLuint program = BuildCaptureProgram(kSingleInputVertexSource, {"captured"}, &log);
|
||||
ASSERT_NE(program, 0u) << log;
|
||||
m_programs.push_back(program);
|
||||
const GLuint unsignedArray = MakeByteArray(kLightBytes, GL_UNSIGNED_BYTE);
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR) << "vertex array setup";
|
||||
|
||||
EXPECT_EQ(Capture(program, unsignedArray, 4), kLightWords) << "before the relink";
|
||||
glLinkProgram(program);
|
||||
GLint status = GL_FALSE;
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &status);
|
||||
ASSERT_EQ(status, GL_TRUE);
|
||||
EXPECT_EQ(Capture(program, unsignedArray, 4), kLightWords) << "after the relink";
|
||||
EXPECT_EQ(Capture(program, unsignedArray, 4), kLightWords) << "and once more";
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
ExpectDriverArraysFitTheirInputs();
|
||||
}
|
||||
|
||||
// A program and a vertex array deleted and created again, most likely under the same names,
|
||||
// with the signedness of input and data swapped: nothing learned about the first pair may
|
||||
// be believed for the second.
|
||||
TEST_F(NarrowIntegerAttributeScenario, AProgramAndAnArrayCreatedAgainStartOver) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
std::string log;
|
||||
const GLuint intProgram = BuildCaptureProgram(kSingleInputVertexSource, {"captured"}, &log);
|
||||
ASSERT_NE(intProgram, 0u) << log;
|
||||
GLuint unsignedArray = 0;
|
||||
glGenVertexArrays(1, &unsignedArray);
|
||||
glBindVertexArray(unsignedArray);
|
||||
MakeBuffer(kLightBytes, sizeof(kLightBytes));
|
||||
glVertexAttribIPointer(0, 4, GL_UNSIGNED_BYTE, 0, nullptr);
|
||||
glEnableVertexAttribArray(0);
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR) << "first pair setup";
|
||||
EXPECT_EQ(Capture(intProgram, unsignedArray, 4), kLightWords) << "the first pair";
|
||||
glUseProgram(0);
|
||||
glBindVertexArray(0);
|
||||
glDeleteProgram(intProgram);
|
||||
glDeleteVertexArrays(1, &unsignedArray);
|
||||
|
||||
const GLuint uintProgram = BuildCaptureProgram(kSingleUintInputVertexSource, {"captured"}, &log);
|
||||
ASSERT_NE(uintProgram, 0u) << log;
|
||||
m_programs.push_back(uintProgram);
|
||||
const GLuint signedArray = MakeByteArray(kBytes, GL_BYTE);
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR) << "second pair setup";
|
||||
// The case is about the reused names; a fresh name would check nothing it is for.
|
||||
EXPECT_EQ(uintProgram, intProgram) << "the program name was not reused";
|
||||
EXPECT_EQ(signedArray, unsignedArray) << "the vertex array name was not reused";
|
||||
EXPECT_EQ(Capture(uintProgram, signedArray, 4), kBytesAsSigned) << "the second pair";
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
ExpectDriverArraysFitTheirInputs();
|
||||
}
|
||||
|
||||
// The input's location comes from glBindAttribLocation rather than the shader.
|
||||
TEST_F(NarrowIntegerAttributeScenario, ABoundAttributeLocationIsCorrected) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
std::string log;
|
||||
const GLuint program = BuildCaptureProgram(kUnplacedInputVertexSource, {"captured"}, &log,
|
||||
[](GLuint p) { glBindAttribLocation(p, 5, "value"); });
|
||||
ASSERT_NE(program, 0u) << log;
|
||||
m_programs.push_back(program);
|
||||
ASSERT_EQ(glGetAttribLocation(program, "value"), 5);
|
||||
const GLuint vao = MakeVertexArray();
|
||||
MakeBuffer(kLightBytes, sizeof(kLightBytes));
|
||||
glVertexAttribIPointer(5, 4, GL_UNSIGNED_BYTE, 0, nullptr);
|
||||
glEnableVertexAttribArray(5);
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR) << "vertex array setup";
|
||||
|
||||
EXPECT_EQ(Capture(program, vao, 4), kLightWords);
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
ExpectDriverArraysFitTheirInputs();
|
||||
}
|
||||
|
||||
// The array is described through the direct-state-access entry points.
|
||||
TEST_F(NarrowIntegerAttributeScenario, ADirectStateAccessArrayIsCorrected) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
std::string log;
|
||||
const GLuint program = BuildCaptureProgram(kSingleInputVertexSource, {"captured"}, &log);
|
||||
ASSERT_NE(program, 0u) << log;
|
||||
m_programs.push_back(program);
|
||||
GLuint vao = 0;
|
||||
glCreateVertexArrays(1, &vao);
|
||||
m_vaos.push_back(vao);
|
||||
GLuint buffer = 0;
|
||||
glCreateBuffers(1, &buffer);
|
||||
m_buffers.push_back(buffer);
|
||||
glNamedBufferData(buffer, sizeof(kLightBytes), kLightBytes, GL_STATIC_DRAW);
|
||||
glVertexArrayVertexBuffer(vao, 0, buffer, 0, 4);
|
||||
glVertexArrayAttribIFormat(vao, 0, 4, GL_UNSIGNED_BYTE, 0);
|
||||
glVertexArrayAttribBinding(vao, 0, 0);
|
||||
glEnableVertexArrayAttrib(vao, 0);
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR) << "vertex array setup";
|
||||
|
||||
EXPECT_EQ(Capture(program, vao, 4), kLightWords);
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
ExpectDriverArraysFitTheirInputs();
|
||||
}
|
||||
|
||||
// A binding of stride zero, which never advances: two points read the same element.
|
||||
TEST_F(NarrowIntegerAttributeScenario, AZeroStrideBindingIsCorrected) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
std::string log;
|
||||
const GLuint program = BuildCaptureProgram(kSingleInputVertexSource, {"captured"}, &log);
|
||||
ASSERT_NE(program, 0u) << log;
|
||||
m_programs.push_back(program);
|
||||
const GLuint vao = MakeVertexArray();
|
||||
const GLuint buffer = MakeBuffer(kLightBytes, sizeof(kLightBytes));
|
||||
glVertexAttribIFormat(0, 4, GL_UNSIGNED_BYTE, 0);
|
||||
glVertexAttribBinding(0, 0);
|
||||
glBindVertexBuffer(0, buffer, 0, 0);
|
||||
glEnableVertexAttribArray(0);
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR) << "vertex array setup";
|
||||
|
||||
std::vector<GLuint> expected = kLightWords;
|
||||
expected.insert(expected.end(), kLightWords.begin(), kLightWords.end());
|
||||
EXPECT_EQ(Capture(program, vao, 8, [] { glDrawArrays(GL_POINTS, 0, 2); }), expected);
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
ExpectDriverArraysFitTheirInputs();
|
||||
}
|
||||
|
||||
// An array in the application's own memory, as ClientVertexArrayScenario draws one on
|
||||
// every arm.
|
||||
TEST_F(NarrowIntegerAttributeScenario, AClientMemoryArrayIsCorrected) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
std::string log;
|
||||
const GLuint program = BuildCaptureProgram(kSingleInputVertexSource, {"captured"}, &log);
|
||||
ASSERT_NE(program, 0u) << log;
|
||||
m_programs.push_back(program);
|
||||
const GLuint vao = MakeVertexArray();
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glVertexAttribIPointer(0, 4, GL_UNSIGNED_BYTE, 0, kLightBytes);
|
||||
glEnableVertexAttribArray(0);
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR) << "vertex array setup";
|
||||
|
||||
EXPECT_EQ(Capture(program, vao, 4, [] { glDrawArrays(GL_POINTS, 0, 1); }), kLightWords);
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
ExpectDriverArraysFitTheirInputs();
|
||||
}
|
||||
|
||||
// 32-bit data of the other signedness is the same bits, and 16-bit data of the input's own
|
||||
// signedness is untouched; both still reach the driver with the input's signedness.
|
||||
TEST_F(NarrowIntegerAttributeScenario, WideDataAndMatchingDataKeepTheirBits) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
std::string log;
|
||||
const GLuint program = BuildCaptureProgram(kWideAndMatchedVertexSource, {"captured"}, &log);
|
||||
ASSERT_NE(program, 0u) << log;
|
||||
m_programs.push_back(program);
|
||||
const GLuint wide[2] = {0xFFFFFFF0u, 7u};
|
||||
const GLushort matched[2] = {65000, 300};
|
||||
const GLuint vao = MakeVertexArray();
|
||||
MakeBuffer(wide, sizeof(wide));
|
||||
glVertexAttribIPointer(0, 2, GL_UNSIGNED_INT, 0, nullptr);
|
||||
MakeBuffer(matched, sizeof(matched));
|
||||
glVertexAttribIPointer(1, 2, GL_UNSIGNED_SHORT, 0, nullptr);
|
||||
glEnableVertexAttribArray(0);
|
||||
glEnableVertexAttribArray(1);
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR) << "vertex array setup";
|
||||
|
||||
const std::vector<GLuint> expected = {0xFFFFFFF0u, 7u, 65000u, 300u};
|
||||
EXPECT_EQ(Capture(program, vao, 4), expected);
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
ExpectDriverArraysFitTheirInputs();
|
||||
}
|
||||
|
||||
// Two points through one glMultiDrawArrays, read back rather than captured.
|
||||
TEST_F(NarrowIntegerAttributeScenario, AMultiDrawIsCorrected) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
std::string log;
|
||||
const GLuint program = BuildProgram(kRenderVertexSource, kRenderFragmentSource, {}, &log);
|
||||
ASSERT_NE(program, 0u) << log;
|
||||
m_programs.push_back(program);
|
||||
const GLubyte points[8] = {240, 200, 128, 7, 250, 129, 1, 255};
|
||||
const GLuint vao = MakeVertexArray();
|
||||
MakeBuffer(points, sizeof(points));
|
||||
glVertexAttribIPointer(0, 4, GL_UNSIGNED_BYTE, 0, nullptr);
|
||||
glEnableVertexAttribArray(0);
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR) << "vertex array setup";
|
||||
|
||||
const std::vector<GLuint> expected = {240u, 200u, 128u, 7u, 250u, 129u, 1u, 255u};
|
||||
EXPECT_EQ(Render(program, vao, 2,
|
||||
[] {
|
||||
const GLint firsts[2] = {0, 1};
|
||||
const GLsizei counts[2] = {1, 1};
|
||||
glMultiDrawArrays(GL_POINTS, firsts, counts, 2);
|
||||
}),
|
||||
expected);
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
ExpectDriverArraysFitTheirInputs();
|
||||
}
|
||||
|
||||
// The integer input belongs to a separable vertex program bound through a pipeline.
|
||||
TEST_F(NarrowIntegerAttributeScenario, AProgramPipelineVertexStageIsCorrected) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
const GLuint vertexStage = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &kSeparableVertexSource);
|
||||
const GLuint fragmentStage = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &kSeparableFragmentSource);
|
||||
ASSERT_NE(vertexStage, 0u);
|
||||
ASSERT_NE(fragmentStage, 0u);
|
||||
m_programs.push_back(vertexStage);
|
||||
m_programs.push_back(fragmentStage);
|
||||
GLint linked = GL_FALSE;
|
||||
glGetProgramiv(vertexStage, GL_LINK_STATUS, &linked);
|
||||
ASSERT_EQ(linked, GL_TRUE);
|
||||
glGetProgramiv(fragmentStage, GL_LINK_STATUS, &linked);
|
||||
ASSERT_EQ(linked, GL_TRUE);
|
||||
GLuint pipeline = 0;
|
||||
glGenProgramPipelines(1, &pipeline);
|
||||
glUseProgramStages(pipeline, GL_VERTEX_SHADER_BIT, vertexStage);
|
||||
glUseProgramStages(pipeline, GL_FRAGMENT_SHADER_BIT, fragmentStage);
|
||||
const GLuint unsignedArray = MakeByteArray(kLightBytes, GL_UNSIGNED_BYTE);
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR) << "pipeline setup";
|
||||
|
||||
glUseProgram(0);
|
||||
glBindProgramPipeline(pipeline);
|
||||
EXPECT_EQ(Render(0, unsignedArray), kLightWords);
|
||||
glBindProgramPipeline(0);
|
||||
glDeleteProgramPipelines(1, &pipeline);
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
ExpectDriverArraysFitTheirInputs();
|
||||
}
|
||||
|
||||
// Whatever the driver is handed, the application still reads back the type it declared.
|
||||
TEST_F(NarrowIntegerAttributeScenario, TheArrayTypeQueryStillReportsTheDeclaredType) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
std::string log;
|
||||
const GLuint program = BuildCaptureProgram(kSingleInputVertexSource, {"captured"}, &log);
|
||||
ASSERT_NE(program, 0u) << log;
|
||||
m_programs.push_back(program);
|
||||
const GLuint unsignedArray = MakeByteArray(kLightBytes, GL_UNSIGNED_BYTE);
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR) << "vertex array setup";
|
||||
|
||||
EXPECT_EQ(Capture(program, unsignedArray, 4), kLightWords);
|
||||
glBindVertexArray(unsignedArray);
|
||||
GLint type = 0;
|
||||
GLint integer = 0;
|
||||
glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_TYPE, &type);
|
||||
glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_INTEGER, &integer);
|
||||
EXPECT_EQ(type, GL_UNSIGNED_BYTE);
|
||||
EXPECT_EQ(integer, GL_TRUE);
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
ExpectDriverArraysFitTheirInputs();
|
||||
}
|
||||
|
||||
// A capture program's first draws, matching data then the other signedness, inside one
|
||||
// capture: the program has to be built for both before the capture opens, since nothing
|
||||
// may relink it while it captures.
|
||||
TEST_F(NarrowIntegerAttributeScenario, ACaptureProgramMeetsBothSignednessesInOneCapture) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
const long linksBefore = LinksSoFar();
|
||||
std::string log;
|
||||
const GLuint program = BuildCaptureProgram(kSingleInputVertexSource, {"captured"}, &log);
|
||||
ASSERT_NE(program, 0u) << log;
|
||||
m_programs.push_back(program);
|
||||
const GLuint signedArray = MakeByteArray(kBytes, GL_BYTE);
|
||||
const GLuint unsignedArray = MakeByteArray(kLightBytes, GL_UNSIGNED_BYTE);
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR) << "vertex array setup";
|
||||
|
||||
std::vector<GLuint> expected = kBytesAsSigned;
|
||||
expected.insert(expected.end(), kLightWords.begin(), kLightWords.end());
|
||||
EXPECT_EQ(Capture(program, signedArray, 8,
|
||||
[unsignedArray] {
|
||||
glDrawArrays(GL_POINTS, 0, 1);
|
||||
glBindVertexArray(unsignedArray);
|
||||
glDrawArrays(GL_POINTS, 0, 1);
|
||||
}),
|
||||
expected);
|
||||
if (linksBefore >= 0) EXPECT_LE(LinksSoFar(), linksBefore + 1) << "the program was relinked";
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
ExpectDriverArraysFitTheirInputs();
|
||||
}
|
||||
|
||||
// The application relinks the same program object with its input at location 0 turned
|
||||
// from ivec4 into uvec4: what was known about the old link's inputs no longer holds.
|
||||
TEST_F(NarrowIntegerAttributeScenario, ARelinkThatChangesTheInputsSignednessStartsOver) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
std::string log;
|
||||
const GLuint program = BuildCaptureProgram(kSingleInputVertexSource, {"captured"}, &log);
|
||||
ASSERT_NE(program, 0u) << log;
|
||||
m_programs.push_back(program);
|
||||
const GLuint unsignedArray = MakeByteArray(kLightBytes, GL_UNSIGNED_BYTE);
|
||||
const GLuint signedArray = MakeByteArray(kBytes, GL_BYTE);
|
||||
ASSERT_EQ(glGetError(), GL_NO_ERROR) << "vertex array setup";
|
||||
EXPECT_EQ(Capture(program, unsignedArray, 4), kLightWords) << "the ivec4 link";
|
||||
|
||||
GLuint attached[4] = {};
|
||||
GLsizei attachedCount = 0;
|
||||
glGetAttachedShaders(program, 4, &attachedCount, attached);
|
||||
for (GLsizei i = 0; i < attachedCount; ++i)
|
||||
glDetachShader(program, attached[i]);
|
||||
const GLuint vertexShader = CompileShader(GL_VERTEX_SHADER, kSingleUintInputVertexSource, &log);
|
||||
ASSERT_NE(vertexShader, 0u) << log;
|
||||
const GLuint fragmentShader = CompileShader(GL_FRAGMENT_SHADER, kFragmentSource, &log);
|
||||
ASSERT_NE(fragmentShader, 0u) << log;
|
||||
glAttachShader(program, vertexShader);
|
||||
glAttachShader(program, fragmentShader);
|
||||
glLinkProgram(program);
|
||||
glDeleteShader(vertexShader);
|
||||
glDeleteShader(fragmentShader);
|
||||
GLint status = GL_FALSE;
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &status);
|
||||
ASSERT_EQ(status, GL_TRUE);
|
||||
|
||||
EXPECT_EQ(Capture(program, signedArray, 4), kBytesAsSigned) << "the uvec4 link, GL_BYTE data";
|
||||
EXPECT_EQ(Capture(program, unsignedArray, 4), kLightWords) << "the uvec4 link, matching data";
|
||||
EXPECT_EQ(glGetError(), GL_NO_ERROR);
|
||||
ExpectDriverArraysFitTheirInputs();
|
||||
}
|
||||
} // namespace
|
||||
} // namespace MGITest
|
||||
|
||||
@@ -405,6 +405,16 @@ namespace MobileGL::MG_Pipe {
|
||||
};
|
||||
mutable Array<BackendHashMemoEntry, 4> BackendHashMemo{};
|
||||
mutable Uint32 BackendHashMemoNext = 0;
|
||||
// A backend's own derivation from the archive: the locations of its 32-bit int and uint
|
||||
// vertex inputs, valid while Serial holds the value it was taken at. It dies with the
|
||||
// record like the memo above, and nothing in MG_Pipe reads it.
|
||||
struct BackendIntegerInputsMemo {
|
||||
Uint64 Serial = 0;
|
||||
Uint32 SignedInputs = 0;
|
||||
Uint32 UnsignedInputs = 0;
|
||||
Bool Valid = false;
|
||||
};
|
||||
mutable BackendIntegerInputsMemo BackendIntegerInputs{};
|
||||
};
|
||||
|
||||
// The vertex-elements CSO as the applier holds it: the unpacked blob, both views, plus
|
||||
|
||||
@@ -74,6 +74,17 @@ add_executable(SubsystemDepsTest SubsystemDepsTest.cpp)
|
||||
target_include_directories(SubsystemDepsTest PRIVATE ${MGL_ROOT}/include ${MGL_ROOT}/MobileGL)
|
||||
target_link_libraries(SubsystemDepsTest PRIVATE MobileGLTestMain ${LINK_LIBRARIES})
|
||||
gtest_discover_tests(SubsystemDepsTest DISCOVERY_TIMEOUT 30 PROPERTIES LABELS unit)
|
||||
|
||||
# DirectGLES's narrow integer attributes: the per-draw plan, and an armed vertex stage's ESSL.
|
||||
add_executable(IntegerAttributePlanTest IntegerAttributePlanTest.cpp)
|
||||
target_include_directories(IntegerAttributePlanTest PRIVATE ${MGL_ROOT}/include ${MGL_ROOT}/MobileGL)
|
||||
target_link_libraries(IntegerAttributePlanTest PRIVATE MobileGLTestMain ${LINK_LIBRARIES})
|
||||
gtest_discover_tests(IntegerAttributePlanTest DISCOVERY_TIMEOUT 30 PROPERTIES LABELS unit)
|
||||
|
||||
add_executable(NarrowIntegerEsslTest NarrowIntegerEsslTest.cpp)
|
||||
target_include_directories(NarrowIntegerEsslTest PRIVATE ${MGL_ROOT}/include ${MGL_ROOT}/MobileGL)
|
||||
target_link_libraries(NarrowIntegerEsslTest PRIVATE MobileGLTestMain glslang-default-resource-limits ${LINK_LIBRARIES})
|
||||
gtest_discover_tests(NarrowIntegerEsslTest DISCOVERY_TIMEOUT 30 PROPERTIES LABELS unit)
|
||||
gtest_discover_tests(EsslShaderPassTest DISCOVERY_TIMEOUT 30 PROPERTIES LABELS unit)
|
||||
gtest_discover_tests(BaseInstanceInjectionTest DISCOVERY_TIMEOUT 30 PROPERTIES LABELS unit)
|
||||
gtest_discover_tests(ViewportIndexRoutingTest DISCOVERY_TIMEOUT 30 PROPERTIES LABELS unit)
|
||||
|
||||
@@ -0,0 +1,149 @@
|
||||
// MobileGL - MobileGL/MG_Test/Backend/DirectGLES/IntegerAttributePlanTest.cpp
|
||||
// Copyright (c) 2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
//
|
||||
// What DirectGLES does with each (array data type, shader input type) pair. ES defines an integer
|
||||
// attribute only when the array has the input's signedness, so every integer array is issued with
|
||||
// it; 8/16-bit data of the other signedness also needs the program's seeds to put GL's value back,
|
||||
// and without working seeds such an array keeps the application's type instead.
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include <MG_Backend/DirectGLES/IntegerAttributePlan.h>
|
||||
#include <MG_Backend/DirectGLES/NarrowIntegerSeeds.h>
|
||||
|
||||
using namespace MobileGL;
|
||||
using MobileGL::MG_Backend::DirectGLES::HeldIntegerRetype;
|
||||
using MobileGL::MG_Backend::DirectGLES::IntegerAttribTypeForInput;
|
||||
using MobileGL::MG_Backend::DirectGLES::IntegerAttributeDataMasks;
|
||||
using MobileGL::MG_Backend::DirectGLES::IntegerAttributePlan;
|
||||
using MobileGL::MG_Backend::DirectGLES::IntegerVertexInputMasks;
|
||||
using MobileGL::MG_Backend::DirectGLES::NarrowIntegerSeedState;
|
||||
using MobileGL::MG_Backend::DirectGLES::ResolveIntegerAttributePlan;
|
||||
|
||||
namespace {
|
||||
struct DataCase {
|
||||
DataType type;
|
||||
GLenum glType;
|
||||
Uint32 bits;
|
||||
Bool isSigned;
|
||||
};
|
||||
constexpr DataCase kData[] = {
|
||||
{DataType::Int8, GL_BYTE, 8, true}, {DataType::Uint8, GL_UNSIGNED_BYTE, 8, false},
|
||||
{DataType::Int16, GL_SHORT, 16, true}, {DataType::Uint16, GL_UNSIGNED_SHORT, 16, false},
|
||||
{DataType::Int32, GL_INT, 32, true}, {DataType::Uint32, GL_UNSIGNED_INT, 32, false},
|
||||
};
|
||||
|
||||
Bool IsSignedGLType(GLenum type) {
|
||||
return type == GL_BYTE || type == GL_SHORT || type == GL_INT;
|
||||
}
|
||||
|
||||
IntegerAttributePlan PlanFor(DataType data, GLenum input, Uint32 location, Bool seedsUsable = true) {
|
||||
IntegerVertexInputMasks inputs;
|
||||
inputs.Note(location, input);
|
||||
IntegerAttributeDataMasks masks;
|
||||
masks.Note(location, data);
|
||||
return ResolveIntegerAttributePlan(inputs, masks, seedsUsable);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
TEST(IntegerAttributePlan, EveryIntegerArrayIsIssuedWithItsInputsSignedness) {
|
||||
constexpr Uint32 location = 3;
|
||||
constexpr Uint32 bit = 1u << location;
|
||||
for (const DataCase& data : kData) {
|
||||
for (const GLenum input : {GL_INT_VEC4, GL_UNSIGNED_INT_VEC2}) {
|
||||
const Bool signedInput = input == GL_INT_VEC4;
|
||||
const IntegerAttributePlan plan = PlanFor(data.type, input, location);
|
||||
const Bool mismatch = signedInput != data.isSigned;
|
||||
SCOPED_TRACE(testing::Message() << "data 0x" << std::hex << data.glType << " input 0x" << input);
|
||||
EXPECT_EQ(plan.careMask, bit);
|
||||
EXPECT_EQ(plan.retypeMask, mismatch ? bit : 0u);
|
||||
EXPECT_EQ(IsSignedGLType(IntegerAttribTypeForInput(data.glType, (plan.retypeMask & bit) != 0)),
|
||||
signedInput);
|
||||
// Only 8/16-bit data of the other signedness needs the seeds; 32-bit is the same bits.
|
||||
EXPECT_EQ(plan.widths8, mismatch && data.bits == 8 ? bit : 0u);
|
||||
EXPECT_EQ(plan.widths16, mismatch && data.bits == 16 ? bit : 0u);
|
||||
EXPECT_EQ(plan.widths8 & plan.widths16, 0u);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TEST(IntegerAttributePlan, AFloatInputLeavesItsArrayAlone) {
|
||||
for (const DataCase& data : kData) {
|
||||
const IntegerAttributePlan plan = PlanFor(data.type, GL_FLOAT_VEC4, 5);
|
||||
EXPECT_EQ(plan, IntegerAttributePlan{}) << std::hex << data.glType;
|
||||
}
|
||||
// ...and an integer input fed float data has no integer array to issue.
|
||||
EXPECT_EQ(PlanFor(DataType::Float32, GL_INT_VEC4, 5), IntegerAttributePlan{});
|
||||
}
|
||||
|
||||
TEST(IntegerAttributePlan, WithoutWorkingSeedsANarrowArrayKeepsTheApplicationsType) {
|
||||
for (const DataCase& data : kData) {
|
||||
const GLenum input = data.isSigned ? GL_UNSIGNED_INT : GL_INT;
|
||||
const IntegerAttributePlan plan = PlanFor(data.type, input, 7, false);
|
||||
EXPECT_FALSE(plan.NeedsSeeds()) << std::hex << data.glType;
|
||||
EXPECT_EQ(plan.retypeMask, data.bits == 32 ? (1u << 7) : 0u) << std::hex << data.glType;
|
||||
EXPECT_EQ(plan, PlanFor(data.type, input, 7).WithoutSeeds());
|
||||
}
|
||||
}
|
||||
|
||||
TEST(IntegerAttributePlan, LocationsStopAt31) {
|
||||
EXPECT_EQ(PlanFor(DataType::Uint8, GL_INT, 31).widths8, 1u << 31);
|
||||
EXPECT_EQ(PlanFor(DataType::Uint8, GL_INT, 32), IntegerAttributePlan{});
|
||||
}
|
||||
|
||||
TEST(IntegerAttributePlan, AVertexArrayKeepsWhatItHoldsWhereNothingCanSeeIt) {
|
||||
IntegerAttributePlan plan;
|
||||
plan.careMask = 0b0110u;
|
||||
plan.retypeMask = 0b0100u;
|
||||
// Bit 0 is held and unobservable: kept. Bit 1 is observable and wanted plain: cleared.
|
||||
EXPECT_EQ(HeldIntegerRetype(0b0011u, plan), 0b0101u);
|
||||
EXPECT_EQ(HeldIntegerRetype(0u, IntegerAttributePlan{}), 0u);
|
||||
}
|
||||
|
||||
TEST(IntegerAttributePlan, TheIssuedTypeOnlyEverSwapsSignedness) {
|
||||
for (const DataCase& data : kData) {
|
||||
EXPECT_EQ(IntegerAttribTypeForInput(data.glType, false), data.glType);
|
||||
const GLenum swapped = IntegerAttribTypeForInput(data.glType, true);
|
||||
EXPECT_NE(IsSignedGLType(swapped), data.isSigned);
|
||||
EXPECT_EQ(IntegerAttribTypeForInput(swapped, true), data.glType);
|
||||
}
|
||||
EXPECT_EQ(IntegerAttribTypeForInput(GL_FLOAT, true), static_cast<GLenum>(GL_FLOAT));
|
||||
}
|
||||
|
||||
// A program's arming across builds: a failed armed build is retried without the seeds for that
|
||||
// link only, and an application relink starts over from what the new link declares.
|
||||
TEST(NarrowIntegerSeedState, AFailedArmedBuildLastsUntilTheNextLink) {
|
||||
using MobileGL::MG_Backend::DirectGLES::BeginNarrowIntegerSeedBuild;
|
||||
using MobileGL::MG_Backend::DirectGLES::FinishNarrowIntegerSeedBuild;
|
||||
NarrowIntegerSeedState state;
|
||||
state.PrepareBuild(1, true, false);
|
||||
EXPECT_FALSE(state.wanted) << "a program that does not capture is armed by a draw, not a build";
|
||||
state.wanted = true;
|
||||
BeginNarrowIntegerSeedBuild(state);
|
||||
FinishNarrowIntegerSeedBuild(state, 0, false);
|
||||
EXPECT_TRUE(state.RefusedAt(1));
|
||||
EXPECT_TRUE(state.Stale()) << "the failed link is rebuilt without the seeds";
|
||||
|
||||
state.PrepareBuild(1, true, false);
|
||||
BeginNarrowIntegerSeedBuild(state);
|
||||
EXPECT_FALSE(state.built);
|
||||
EXPECT_TRUE(state.RefusedAt(1));
|
||||
EXPECT_FALSE(state.Stale());
|
||||
EXPECT_FALSE(state.RefusedAt(2)) << "a link not built yet is presumed to take the seeds";
|
||||
|
||||
state.PrepareBuild(2, true, false);
|
||||
EXPECT_FALSE(state.RefusedAt(2));
|
||||
EXPECT_TRUE(state.Target()) << "a relink arms again";
|
||||
EXPECT_TRUE(state.Stale());
|
||||
|
||||
state.PrepareBuild(3, false, false);
|
||||
EXPECT_FALSE(state.wanted) << "a link without integer inputs has nothing to arm";
|
||||
EXPECT_FALSE(state.Target());
|
||||
state.PrepareBuild(4, true, true);
|
||||
EXPECT_TRUE(state.Target()) << "a capturing link is armed at its build";
|
||||
}
|
||||
@@ -0,0 +1,157 @@
|
||||
// MobileGL - MobileGL/MG_Test/Backend/DirectGLES/NarrowIntegerEsslTest.cpp
|
||||
// Copyright (c) 2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
//
|
||||
// A vertex stage armed with the narrow-integer seeds, through the same steps the DirectGLES build
|
||||
// takes: the array-input split, the RuntimeWidths pass, ESSL 3.00 emission and the uniform
|
||||
// promotion. The two widths have to come out as `uniform highp uint` (anything else is read
|
||||
// uninitialised or at too low a precision) and the result has to be ESSL 3.00 a compiler accepts.
|
||||
// The emission here uses plain ESSL 3.00 options, not the build's whole pass chain; the
|
||||
// integration lanes run that chain (NarrowIntegerAttributeScenario).
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include <MG_Backend/DirectGLES/DirectGLES.h>
|
||||
#include <MG_Backend/DirectGLES/Managers.h>
|
||||
#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
|
||||
#include <MG_Util/ShaderTranspiler/SpvcSession.h>
|
||||
#include <MG_Util/ShaderTranspiler/Types.h>
|
||||
|
||||
#include "Init.h"
|
||||
|
||||
#include <glslang/Public/ResourceLimits.h>
|
||||
#include <glslang/Public/ShaderLang.h>
|
||||
|
||||
using namespace MobileGL;
|
||||
using MobileGL::MG_Backend::DirectGLES::PromoteDrawParameterGlobalsToUniforms;
|
||||
using MobileGL::MG_Backend::DirectGLES::PromoteNarrowIntegerWidthGlobals;
|
||||
using MobileGL::MG_Util::ShaderTranspiler::kNarrowIntegerWidths16GlobalName;
|
||||
using MobileGL::MG_Util::ShaderTranspiler::kNarrowIntegerWidths8GlobalName;
|
||||
using MobileGL::MG_Util::ShaderTranspiler::SessionUsageBit;
|
||||
using MobileGL::MG_Util::ShaderTranspiler::ShaderCompiler;
|
||||
using MobileGL::MG_Util::ShaderTranspiler::SpvcSession;
|
||||
|
||||
namespace {
|
||||
constexpr const char* kVertex = R"(#version 330 core
|
||||
layout(location = 0) in vec2 pos;
|
||||
layout(location = 1) in ivec4 lightAndData;
|
||||
layout(location = 2) in uvec2 texc;
|
||||
layout(location = 3) in int packed[2];
|
||||
flat out ivec4 a;
|
||||
flat out uvec4 b;
|
||||
void main() {
|
||||
a = lightAndData + ivec4(packed[0], packed[1], 0, 0);
|
||||
b = uvec4(texc, 0u, 0u);
|
||||
gl_Position = vec4(pos, 0.0, 1.0);
|
||||
}
|
||||
)";
|
||||
constexpr const char* kFragment = R"(#version 330 core
|
||||
flat in ivec4 a;
|
||||
flat in uvec4 b;
|
||||
out vec4 color;
|
||||
void main() { color = vec4(a) + vec4(b); }
|
||||
)";
|
||||
|
||||
Vector<Uint32> CompileVertexModule() {
|
||||
using namespace MG_Util::ShaderTranspiler;
|
||||
Vector<SharedPtr<glslang::TShader>> shaders;
|
||||
for (const auto& [stage, source] :
|
||||
Vector<Pair<GLenum, const char*>>{{GL_VERTEX_SHADER, kVertex}, {GL_FRAGMENT_SHADER, kFragment}}) {
|
||||
ShaderAttrib attrib{.shaderType = stage, .sourceStr = source};
|
||||
auto shader = ShaderCompiler::CompileShader(attrib);
|
||||
EXPECT_TRUE(shader) << (shader ? String{} : shader.error().log);
|
||||
if (!shader) return {};
|
||||
shaders.push_back(shader.value());
|
||||
}
|
||||
ProgramAttrib programAttrib{.shaders = shaders};
|
||||
auto program = ShaderCompiler::LinkProgram(programAttrib);
|
||||
EXPECT_TRUE(program) << (program ? String{} : program.error().log);
|
||||
if (!program) return {};
|
||||
ProgramBinaryAttrib binaryAttrib{.shaderTypes = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER},
|
||||
.program = *program.value()};
|
||||
auto binary = ShaderCompiler::GetSpirvBinaryFromProgram(binaryAttrib);
|
||||
EXPECT_TRUE(binary) << (binary ? String{} : binary.error().log);
|
||||
if (!binary || binary->size() != 2) return {};
|
||||
Vector<Uint32> module = binary.value()[0];
|
||||
EXPECT_TRUE(ShaderCompiler::SanitizeAndOptimizeBinary(module, module, true, true));
|
||||
return module;
|
||||
}
|
||||
|
||||
String EmitEssl300(const Vector<Uint32>& spirv) {
|
||||
SpvcSession session(spirv, SessionUsageBit::Transpile);
|
||||
spvc_compiler_options options;
|
||||
session.CreateOptions(&options);
|
||||
spvc_compiler_options_set_uint(options, SPVC_COMPILER_OPTION_GLSL_VERSION, 300);
|
||||
spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_ES, SPVC_TRUE);
|
||||
spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_VULKAN_SEMANTICS, SPVC_FALSE);
|
||||
session.SetOptions(options);
|
||||
const char* result = nullptr;
|
||||
session.Compile(&result);
|
||||
EXPECT_NE(result, nullptr) << (session.GetLastErrorString() ? session.GetLastErrorString() : "");
|
||||
return result != nullptr ? String(result) : String{};
|
||||
}
|
||||
|
||||
// Declarations of `name` as a uint, whatever their qualifiers or initialiser.
|
||||
SizeT CountUintDeclarations(const String& source, const char* name) {
|
||||
SizeT count = 0;
|
||||
for (const char* suffix : {";", " ="}) {
|
||||
const String declaration = String("uint ") + name + suffix;
|
||||
for (SizeT pos = source.find(declaration); pos != String::npos; pos = source.find(declaration, pos + 1))
|
||||
++count;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
String CompileErrorAsEssl300Vertex(const String& source) {
|
||||
glslang::TShader shader(EShLangVertex);
|
||||
const char* strings[] = {source.c_str()};
|
||||
shader.setStrings(strings, 1);
|
||||
if (shader.parse(GetDefaultResources(), 300, EEsProfile, false, false, EShMsgDefault)) return {};
|
||||
return shader.getInfoLog();
|
||||
}
|
||||
} // namespace
|
||||
|
||||
TEST(NarrowIntegerEssl, ArmedVertexStageDeclaresBothWidthsAsHighpUniformsInValidEssl300) {
|
||||
MobileGL::Initialize();
|
||||
const Vector<Uint32> module = CompileVertexModule();
|
||||
ASSERT_FALSE(module.empty());
|
||||
|
||||
Vector<Uint32> split;
|
||||
ASSERT_TRUE(ShaderCompiler::SplitArrayVertexInputsForEssl(module, split, true));
|
||||
Vector<Uint32> seeded;
|
||||
Bool changed = false;
|
||||
ASSERT_TRUE(
|
||||
ShaderCompiler::ExtendNarrowIntegerVertexInputsForEssl(split.empty() ? module : split, seeded, changed, true));
|
||||
ASSERT_TRUE(changed);
|
||||
|
||||
const String emitted = EmitEssl300(seeded);
|
||||
ASSERT_FALSE(emitted.empty());
|
||||
const String essl = PromoteDrawParameterGlobalsToUniforms(emitted, GL_VERTEX_SHADER);
|
||||
for (const char* name : {kNarrowIntegerWidths8GlobalName, kNarrowIntegerWidths16GlobalName}) {
|
||||
EXPECT_NE(essl.find(String("uniform highp uint ") + name + ";"), String::npos) << name << "\n" << essl;
|
||||
// Exactly one declaration, and it is the uniform.
|
||||
EXPECT_EQ(CountUintDeclarations(essl, name), 1u) << name << "\n" << essl;
|
||||
}
|
||||
for (const char* bitfield : {"bitfieldExtract", "bitfieldInsert"})
|
||||
EXPECT_EQ(essl.find(bitfield), String::npos) << essl;
|
||||
EXPECT_EQ(CompileErrorAsEssl300Vertex(essl), String{}) << essl;
|
||||
}
|
||||
|
||||
TEST(NarrowIntegerEssl, OnlyALineStartingDeclarationIsPromoted) {
|
||||
const String promoted = PromoteNarrowIntegerWidthGlobals("#version 300 es\n"
|
||||
"uint mg_NarrowIntegerWidths8 = 0u;\n"
|
||||
"highp uint mg_NarrowIntegerWidths16;\n"
|
||||
"void main() { uint x = mg_NarrowIntegerWidths8; }\n");
|
||||
EXPECT_EQ(promoted, "#version 300 es\n"
|
||||
"uniform highp uint mg_NarrowIntegerWidths8;\n"
|
||||
"uniform highp uint mg_NarrowIntegerWidths16;\n"
|
||||
"void main() { uint x = mg_NarrowIntegerWidths8; }\n");
|
||||
// Already a uniform: untouched, and a mediump spelling is promoted to highp all the same.
|
||||
EXPECT_EQ(PromoteNarrowIntegerWidthGlobals(promoted), promoted);
|
||||
EXPECT_EQ(PromoteNarrowIntegerWidthGlobals("mediump uint mg_NarrowIntegerWidths16;\n"),
|
||||
"uniform highp uint mg_NarrowIntegerWidths16;\n");
|
||||
}
|
||||
@@ -36,6 +36,7 @@ add_executable(
|
||||
ZeroLayerOutputTest.cpp
|
||||
FullCoverageSampleMaskTest.cpp
|
||||
ExtendNarrowIntegerVertexInputsTest.cpp
|
||||
ExtendNarrowIntegerVertexInputsRuntimeTest.cpp
|
||||
RelaxedOpaqueStructTest.cpp
|
||||
ShadingRateEsslTest.cpp
|
||||
)
|
||||
|
||||
@@ -0,0 +1,274 @@
|
||||
// MobileGL - MobileGL/MG_Test/ShaderTranspiler/ExtendNarrowIntegerVertexInputsRuntimeTest.cpp
|
||||
// Copyright (c) 2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
//
|
||||
// ExtendNarrowIntegerVertexInputsPass's RuntimeWidths mode, the one a backend uses when it cannot
|
||||
// vary the program per draw. Every 32-bit integer input below location 32 is seeded from the two
|
||||
// width globals, with shifts only - no bitfield instruction, which ESSL 3.00 cannot spell - and the
|
||||
// module must stay valid, keep its reflected inputs and leave a module without integer inputs alone.
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <tuple>
|
||||
|
||||
#include "Includes.h"
|
||||
#include "Init.h"
|
||||
#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
|
||||
#include <MG_Util/ShaderTranspiler/Types.h>
|
||||
|
||||
#include <spirv-tools/libspirv.hpp>
|
||||
#include <spirv_reflect.h>
|
||||
|
||||
using namespace MobileGL;
|
||||
using MobileGL::MG_Util::ShaderTranspiler::kNarrowIntegerWidths16GlobalName;
|
||||
using MobileGL::MG_Util::ShaderTranspiler::kNarrowIntegerWidths8GlobalName;
|
||||
using MobileGL::MG_Util::ShaderTranspiler::ShaderCompiler;
|
||||
|
||||
namespace {
|
||||
constexpr const char* kVertex = R"(#version 330 core
|
||||
layout(location = 0) in vec2 pos;
|
||||
layout(location = 1) in ivec4 lightAndData;
|
||||
layout(location = 2) in uvec2 texc;
|
||||
layout(location = 3) in int single;
|
||||
layout(location = 4) in uint other;
|
||||
layout(location = 5) in int packed[2];
|
||||
flat out ivec4 a;
|
||||
flat out uvec4 b;
|
||||
void main() {
|
||||
a = lightAndData + ivec4(single, packed[0], packed[1], 0);
|
||||
b = uvec4(texc, other, 0u);
|
||||
gl_Position = vec4(pos, 0.0, 1.0);
|
||||
}
|
||||
)";
|
||||
constexpr const char* kFloatOnlyVertex = R"(#version 330 core
|
||||
layout(location = 0) in vec2 pos;
|
||||
void main() { gl_Position = vec4(pos, 0.0, 1.0); }
|
||||
)";
|
||||
constexpr const char* kFragment = R"(#version 330 core
|
||||
flat in ivec4 a;
|
||||
flat in uvec4 b;
|
||||
out vec4 color;
|
||||
void main() { color = vec4(a) + vec4(b); }
|
||||
)";
|
||||
constexpr const char* kPlainFragment = R"(#version 330 core
|
||||
out vec4 color;
|
||||
void main() { color = vec4(1.0); }
|
||||
)";
|
||||
|
||||
// Index 0 is the vertex module, 1 the fragment module.
|
||||
Vector<Vector<Uint32>> CompileProgram(const char* vertex, const char* fragment) {
|
||||
using namespace MG_Util::ShaderTranspiler;
|
||||
Vector<SharedPtr<glslang::TShader>> shaders;
|
||||
for (const auto& [stage, source] :
|
||||
Vector<Pair<GLenum, const char*>>{{GL_VERTEX_SHADER, vertex}, {GL_FRAGMENT_SHADER, fragment}}) {
|
||||
ShaderAttrib attrib{.shaderType = stage, .sourceStr = source};
|
||||
auto shader = ShaderCompiler::CompileShader(attrib);
|
||||
EXPECT_TRUE(shader) << (shader ? String{} : shader.error().log);
|
||||
if (!shader) return {};
|
||||
shaders.push_back(shader.value());
|
||||
}
|
||||
ProgramAttrib programAttrib{.shaders = shaders};
|
||||
auto program = ShaderCompiler::LinkProgram(programAttrib);
|
||||
EXPECT_TRUE(program) << (program ? String{} : program.error().log);
|
||||
if (!program) return {};
|
||||
ProgramBinaryAttrib binaryAttrib{.shaderTypes = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER},
|
||||
.program = *program.value()};
|
||||
auto binary = ShaderCompiler::GetSpirvBinaryFromProgram(binaryAttrib);
|
||||
EXPECT_TRUE(binary) << (binary ? String{} : binary.error().log);
|
||||
if (!binary || binary->size() != 2) return {};
|
||||
Vector<Vector<Uint32>> modules = binary.value();
|
||||
for (auto& module : modules)
|
||||
EXPECT_TRUE(ShaderCompiler::SanitizeAndOptimizeBinary(module, module, true, true));
|
||||
return modules;
|
||||
}
|
||||
|
||||
String Disassemble(const Vector<Uint32>& spirv) {
|
||||
spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_1);
|
||||
String text;
|
||||
EXPECT_TRUE(tools.Disassemble(spirv, &text));
|
||||
return text;
|
||||
}
|
||||
|
||||
String ValidationError(const Vector<Uint32>& spirv, spv_target_env env = SPV_ENV_VULKAN_1_1) {
|
||||
spvtools::SpirvTools tools(env);
|
||||
String error;
|
||||
tools.SetMessageConsumer([&](spv_message_level_t, const char*, const spv_position_t&, const char* message) {
|
||||
error += message != nullptr ? message : "";
|
||||
});
|
||||
return tools.Validate(spirv) ? String{} : (error.empty() ? String{"invalid"} : error);
|
||||
}
|
||||
|
||||
SizeT CountOccurrences(const String& text, const String& needle) {
|
||||
SizeT count = 0;
|
||||
for (SizeT at = text.find(needle); at != String::npos; at = text.find(needle, at + needle.size()))
|
||||
++count;
|
||||
return count;
|
||||
}
|
||||
|
||||
Vector<String> LinesWith(const String& text, const String& needle) {
|
||||
Vector<String> lines;
|
||||
SizeT begin = 0;
|
||||
while (begin < text.size()) {
|
||||
SizeT end = text.find('\n', begin);
|
||||
if (end == String::npos) end = text.size();
|
||||
String line = text.substr(begin, end - begin);
|
||||
if (line.find(needle) != String::npos) lines.push_back(line);
|
||||
begin = end + 1;
|
||||
}
|
||||
return lines;
|
||||
}
|
||||
|
||||
Vector<std::tuple<Uint32, Uint32, Uint32>> ReflectInputs(const Vector<Uint32>& spirv) {
|
||||
SpvReflectShaderModule module{};
|
||||
EXPECT_EQ(spvReflectCreateShaderModule(spirv.size() * sizeof(Uint32), spirv.data(), &module),
|
||||
SPV_REFLECT_RESULT_SUCCESS);
|
||||
Uint32 count = 0;
|
||||
EXPECT_EQ(spvReflectEnumerateInputVariables(&module, &count, nullptr), SPV_REFLECT_RESULT_SUCCESS);
|
||||
Vector<SpvReflectInterfaceVariable*> inputs(count);
|
||||
EXPECT_EQ(spvReflectEnumerateInputVariables(&module, &count, inputs.data()), SPV_REFLECT_RESULT_SUCCESS);
|
||||
Vector<std::tuple<Uint32, Uint32, Uint32>> result;
|
||||
for (const auto* input : inputs) {
|
||||
if (input->decoration_flags & SPV_REFLECT_DECORATION_BUILT_IN) continue;
|
||||
result.emplace_back(input->location, input->numeric.vector.component_count,
|
||||
static_cast<Uint32>(input->type_description->type_flags));
|
||||
}
|
||||
spvReflectDestroyShaderModule(&module);
|
||||
std::sort(result.begin(), result.end());
|
||||
return result;
|
||||
}
|
||||
|
||||
// Moves every `OpDecorate %id Location from` to `to`, in the binary itself.
|
||||
void MoveLocation(Vector<Uint32>& spirv, Uint32 from, Uint32 to) {
|
||||
for (SizeT word = 5; word < spirv.size();) {
|
||||
const Uint32 count = spirv[word] >> 16;
|
||||
const Uint32 opcode = spirv[word] & 0xFFFFu;
|
||||
if (count == 0) break;
|
||||
if (opcode == 71u /* OpDecorate */ && count == 4 && spirv[word + 2] == 30u /* Location */ &&
|
||||
spirv[word + 3] == from)
|
||||
spirv[word + 3] = to;
|
||||
word += count;
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
TEST(ExtendNarrowIntegerVertexInputsRuntimeWidths, SeedsEveryIntegerInputFromTheTwoWidths) {
|
||||
MobileGL::Initialize();
|
||||
const auto modules = CompileProgram(kVertex, kFragment);
|
||||
ASSERT_EQ(modules.size(), 2u);
|
||||
const String original = Disassemble(modules[0]);
|
||||
|
||||
Vector<Uint32> output;
|
||||
Bool changed = false;
|
||||
ASSERT_TRUE(ShaderCompiler::ExtendNarrowIntegerVertexInputsForEssl(modules[0], output, changed, true));
|
||||
EXPECT_TRUE(changed);
|
||||
EXPECT_EQ(ValidationError(output), String{});
|
||||
const String text = Disassemble(output);
|
||||
|
||||
// The two globals: named, Private, initialised to 0 and never stored.
|
||||
for (const char* name : {kNarrowIntegerWidths8GlobalName, kNarrowIntegerWidths16GlobalName}) {
|
||||
const String id = String("%") + name;
|
||||
EXPECT_NE(text.find(id + " = OpVariable %_ptr_Private_uint Private %uint_0"), String::npos) << name << "\n"
|
||||
<< text;
|
||||
EXPECT_EQ(CountOccurrences(text, String("OpStore ") + id + " "), 0u) << text;
|
||||
EXPECT_EQ(CountOccurrences(text, String("OpLoad %uint ") + id), 1u) << text;
|
||||
}
|
||||
|
||||
// Every integer input is a seeded Private copy now; the float input is untouched.
|
||||
for (const char* name : {"%lightAndData", "%texc", "%single", "%other", "%packed"}) {
|
||||
EXPECT_NE(text.find(String(name) + " = OpVariable %_ptr_Private_"), String::npos) << name << "\n" << text;
|
||||
EXPECT_EQ(CountOccurrences(text, String("OpStore ") + name + " "), 1u) << name << "\n" << text;
|
||||
}
|
||||
EXPECT_NE(text.find("%pos = OpVariable %_ptr_Input_v2float Input"), String::npos) << text;
|
||||
|
||||
// Six seeded values (the ivec4, the uvec2, the int, the uint and two array elements): a left
|
||||
// shift each, an arithmetic right shift for the two uint ones, a logical one for the four int
|
||||
// ones, and the shift amount splatted for the two vectors. No bitfield instruction at all.
|
||||
EXPECT_EQ(CountOccurrences(text, "OpShiftLeftLogical") - CountOccurrences(original, "OpShiftLeftLogical"), 6u)
|
||||
<< text;
|
||||
EXPECT_EQ(CountOccurrences(text, "OpShiftRightArithmetic %v2uint") +
|
||||
CountOccurrences(text, "OpShiftRightArithmetic %uint"),
|
||||
2u)
|
||||
<< text;
|
||||
EXPECT_EQ(CountOccurrences(text, "OpShiftLeftLogical %v4int"), 1u) << text;
|
||||
EXPECT_EQ(CountOccurrences(text, "OpShiftRightLogical %v4int"), 1u) << text;
|
||||
EXPECT_EQ(CountOccurrences(text, "OpShiftRightLogical %int"), 3u) << text;
|
||||
for (const char* splat : {"OpCompositeConstruct %v4uint", "OpCompositeConstruct %v2uint"})
|
||||
EXPECT_EQ(CountOccurrences(text, splat) - CountOccurrences(original, splat), 1u) << splat << "\n" << text;
|
||||
EXPECT_EQ(CountOccurrences(text, "OpBitFieldSExtract"), 0u) << text;
|
||||
EXPECT_EQ(CountOccurrences(text, "OpBitFieldUExtract"), 0u) << text;
|
||||
EXPECT_NE(text.find("%uint_24"), String::npos) << text;
|
||||
EXPECT_NE(text.find("%uint_16"), String::npos) << text;
|
||||
|
||||
EXPECT_EQ(ReflectInputs(output), ReflectInputs(modules[0]));
|
||||
}
|
||||
|
||||
// A width bit exists only for locations 0-31, and shifting a 32-bit value by 32 or more is
|
||||
// undefined, so an input from location 32 up keeps its fetched value and its Input variable.
|
||||
TEST(ExtendNarrowIntegerVertexInputsRuntimeWidths, LeavesLocationsFrom32UpAlone) {
|
||||
MobileGL::Initialize();
|
||||
auto modules = CompileProgram(kVertex, kFragment);
|
||||
ASSERT_EQ(modules.size(), 2u);
|
||||
Vector<Uint32> input = modules[0];
|
||||
MoveLocation(input, 1, 40); // lightAndData
|
||||
MoveLocation(input, 3, 33); // single
|
||||
|
||||
Vector<Uint32> output;
|
||||
Bool changed = false;
|
||||
ASSERT_TRUE(ShaderCompiler::ExtendNarrowIntegerVertexInputsForEssl(input, output, changed, true));
|
||||
EXPECT_TRUE(changed);
|
||||
const String text = Disassemble(output);
|
||||
EXPECT_NE(text.find("%lightAndData = OpVariable %_ptr_Input_v4int Input"), String::npos) << text;
|
||||
EXPECT_NE(text.find("%single = OpVariable %_ptr_Input_int Input"), String::npos) << text;
|
||||
EXPECT_NE(text.find("%texc = OpVariable %_ptr_Private_"), String::npos) << text;
|
||||
|
||||
// Every integer input above the bits: nothing to seed, so nothing changes.
|
||||
for (const Uint32 location : {2u, 4u, 5u, 6u})
|
||||
MoveLocation(input, location, 50 + location);
|
||||
ASSERT_TRUE(ShaderCompiler::ExtendNarrowIntegerVertexInputsForEssl(input, output, changed, true));
|
||||
EXPECT_FALSE(changed);
|
||||
EXPECT_EQ(output, input);
|
||||
}
|
||||
|
||||
TEST(ExtendNarrowIntegerVertexInputsRuntimeWidths, LeavesAModuleWithoutIntegerInputsAlone) {
|
||||
MobileGL::Initialize();
|
||||
const auto plain = CompileProgram(kFloatOnlyVertex, kPlainFragment);
|
||||
ASSERT_EQ(plain.size(), 2u);
|
||||
Vector<Uint32> output;
|
||||
Bool changed = true;
|
||||
ASSERT_TRUE(ShaderCompiler::ExtendNarrowIntegerVertexInputsForEssl(plain[0], output, changed, true));
|
||||
EXPECT_FALSE(changed);
|
||||
EXPECT_EQ(output, plain[0]);
|
||||
|
||||
const auto modules = CompileProgram(kVertex, kFragment);
|
||||
ASSERT_EQ(modules.size(), 2u);
|
||||
changed = true;
|
||||
ASSERT_TRUE(ShaderCompiler::ExtendNarrowIntegerVertexInputsForEssl(modules[1], output, changed, true));
|
||||
EXPECT_FALSE(changed) << "a fragment module has no vertex inputs";
|
||||
EXPECT_EQ(output, modules[1]);
|
||||
}
|
||||
|
||||
// From SPIR-V 1.4 an entry point lists every global it uses, so the two width globals have to
|
||||
// join the interface beside the new Inputs and the Private copies.
|
||||
TEST(ExtendNarrowIntegerVertexInputsRuntimeWidths, ListsTheWidthGlobalsInASpirv14Interface) {
|
||||
MobileGL::Initialize();
|
||||
const auto modules = CompileProgram(kVertex, kFragment);
|
||||
ASSERT_EQ(modules.size(), 2u);
|
||||
Vector<Uint32> input = modules[0];
|
||||
input[1] = 0x00010400u;
|
||||
ASSERT_EQ(ValidationError(input, SPV_ENV_VULKAN_1_2), String{});
|
||||
|
||||
Vector<Uint32> output;
|
||||
Bool changed = false;
|
||||
ASSERT_TRUE(ShaderCompiler::ExtendNarrowIntegerVertexInputsForEssl(input, output, changed, false));
|
||||
EXPECT_TRUE(changed);
|
||||
EXPECT_EQ(ValidationError(output, SPV_ENV_VULKAN_1_2), String{});
|
||||
const auto entryPoint = LinesWith(Disassemble(output), "OpEntryPoint");
|
||||
ASSERT_EQ(entryPoint.size(), 1u);
|
||||
for (const char* name : {kNarrowIntegerWidths8GlobalName, kNarrowIntegerWidths16GlobalName, "lightAndData", "texc"})
|
||||
EXPECT_NE(entryPoint[0].find(String("%") + name), String::npos) << name << "\n" << entryPoint[0];
|
||||
}
|
||||
@@ -1095,6 +1095,11 @@ TEST_F(TranslationCacheTest, L2KeyMovesWithEveryGateThatSteersTheEsslChain) {
|
||||
v.stripOutputBlockLocations = true;
|
||||
variants.emplace_back("stripOutputBlockLocations", BuildEsslTranslationKey(v));
|
||||
}
|
||||
{ // arms the narrow-integer seeds of a vertex stage (ExtendNarrowIntegerVertexInputsForEssl)
|
||||
EsslTranslationKeyInputs v = base;
|
||||
v.narrowIntegerSeedsArmed = true;
|
||||
variants.emplace_back("narrowIntegerSeedsArmed", BuildEsslTranslationKey(v));
|
||||
}
|
||||
{
|
||||
EsslTranslationKeyInputs v = base;
|
||||
v.enableSpirvValidation = true;
|
||||
|
||||
@@ -13,10 +13,10 @@ namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
namespace ShaderTranspiler {
|
||||
// The vertex input locations whose integer value a vertex module has to widen itself,
|
||||
// one bit per location in each mask, and how. Every desktop GL driver hands an integer
|
||||
// input the source integer converted to 32 bits by the SOURCE type's signedness and
|
||||
// then reinterpreted as the declared int/uint type. A Vulkan fetch whose format has to
|
||||
// carry the input's signedness instead extends by the wrong rule for 8/16-bit data:
|
||||
// one bit per location in each mask, and how. GL hands an integer input the source
|
||||
// integer converted to 32 bits by the SOURCE type's signedness and then reinterpreted
|
||||
// as the declared int/uint type. A backend whose fetch has to carry the input's
|
||||
// signedness instead extends 8/16-bit data by the wrong rule:
|
||||
// - zeroExtend*: an int input fed unsigned bytes/shorts, fetched sign-extended, is
|
||||
// masked back to its low 8/16 bits;
|
||||
// - signExtend*: a uint input fed signed bytes/shorts, fetched zero-extended, has its
|
||||
@@ -33,6 +33,64 @@ namespace MobileGL {
|
||||
};
|
||||
// Hashed as raw bytes by the program cache, so it must stay free of padding.
|
||||
static_assert(sizeof(NarrowIntegerVertexInputs) == 4 * sizeof(Uint32));
|
||||
|
||||
// The two Private uint globals ExtendNarrowIntegerVertexInputsPass's RuntimeWidths mode
|
||||
// reads each location's data width from: bit L of the first is set for 8-bit data at
|
||||
// location L, of the second for 16-bit data. A backend running that mode turns them into
|
||||
// uniforms and sets them per draw; 0, the value after a link, leaves every input as fetched.
|
||||
inline constexpr const char* kNarrowIntegerWidths8GlobalName = "mg_NarrowIntegerWidths8";
|
||||
inline constexpr const char* kNarrowIntegerWidths16GlobalName = "mg_NarrowIntegerWidths16";
|
||||
|
||||
// The vertex-input half: the locations whose attribute DATA is narrow integer, by width
|
||||
// and signedness. Each backend fills it from its own description of the data.
|
||||
struct NarrowIntegerAttributeMasks {
|
||||
Uint32 unsigned8 = 0;
|
||||
Uint32 unsigned16 = 0;
|
||||
Uint32 signed8 = 0;
|
||||
Uint32 signed16 = 0;
|
||||
};
|
||||
|
||||
// The program half: the locations whose shader input is a 32-bit int or uint scalar/vector.
|
||||
// Both masks are zero for a program without integer vertex inputs, which is what keeps the
|
||||
// common draw at four AND instructions.
|
||||
struct IntegerVertexInputMasks {
|
||||
Uint32 signedInputs = 0;
|
||||
Uint32 unsignedInputs = 0;
|
||||
|
||||
constexpr void Note(Uint32 location, GLenum shaderInputType) {
|
||||
if (location >= 32) return;
|
||||
const Uint32 bit = 1u << location;
|
||||
switch (shaderInputType) {
|
||||
case GL_INT:
|
||||
case GL_INT_VEC2:
|
||||
case GL_INT_VEC3:
|
||||
case GL_INT_VEC4:
|
||||
signedInputs |= bit;
|
||||
break;
|
||||
case GL_UNSIGNED_INT:
|
||||
case GL_UNSIGNED_INT_VEC2:
|
||||
case GL_UNSIGNED_INT_VEC3:
|
||||
case GL_UNSIGNED_INT_VEC4:
|
||||
unsignedInputs |= bit;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Unsigned narrow data into an int input is fetched sign-extended and must be zero-extended;
|
||||
// signed narrow data into a uint input is fetched zero-extended and must be sign-extended.
|
||||
// Matching signedness, 32-bit data and float inputs need nothing.
|
||||
constexpr NarrowIntegerVertexInputs ResolveNarrowIntegerVertexInputs(
|
||||
const IntegerVertexInputMasks& inputs, const NarrowIntegerAttributeMasks& data) {
|
||||
NarrowIntegerVertexInputs result;
|
||||
result.zeroExtend8 = inputs.signedInputs & data.unsigned8;
|
||||
result.zeroExtend16 = inputs.signedInputs & data.unsigned16;
|
||||
result.signExtend8 = inputs.unsignedInputs & data.signed8;
|
||||
result.signExtend16 = inputs.unsignedInputs & data.signed16;
|
||||
return result;
|
||||
}
|
||||
} // namespace ShaderTranspiler
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
|
||||
@@ -1998,6 +1998,19 @@ namespace MobileGL {
|
||||
outputBinary, true, enableSpirvValidation);
|
||||
}
|
||||
|
||||
bool ShaderCompiler::ExtendNarrowIntegerVertexInputsForEssl(const Vector<Uint32>& inputBinary,
|
||||
Vector<uint32_t>& outputBinary, Bool& changed,
|
||||
const bool enableSpirvValidation) {
|
||||
using namespace spvtools;
|
||||
changed = false;
|
||||
Optimizer optimizer(SPV_ENV_VULKAN_1_1);
|
||||
optimizer.RegisterPass(ExtendNarrowIntegerVertexInputsPass::CreateRuntimeWidthsPass(&changed));
|
||||
const bool ok = RunOptimizerChecked("ExtendNarrowIntegerVertexInputsForEssl", optimizer, inputBinary,
|
||||
outputBinary, true, enableSpirvValidation);
|
||||
changed = changed && ok;
|
||||
return ok;
|
||||
}
|
||||
|
||||
bool ShaderCompiler::LowerPixelCenterIntegerForVulkan(const Vector<Uint32>& inputBinary,
|
||||
Vector<uint32_t>& outputBinary,
|
||||
const bool enableSpirvValidation) {
|
||||
|
||||
@@ -351,6 +351,12 @@ namespace MobileGL {
|
||||
Vector<uint32_t>& outputBinary,
|
||||
const NarrowIntegerVertexInputs& inputs,
|
||||
bool enableSpirvValidation = false);
|
||||
// The same correction with each location's data width read at run time from the two
|
||||
// kNarrowIntegerWidths*GlobalName globals, for a backend that cannot vary the program
|
||||
// per draw. `changed` reports whether the module had an integer input to seed.
|
||||
static bool ExtendNarrowIntegerVertexInputsForEssl(const Vector<Uint32>& inputBinary,
|
||||
Vector<uint32_t>& outputBinary, Bool& changed,
|
||||
bool enableSpirvValidation = false);
|
||||
// Drops `layout(pixel_center_integer)` from a fragment module, which the Vulkan
|
||||
// environment forbids, and shifts every gl_FragCoord.xy read by -0.5 to keep its
|
||||
// values. See LowerPixelCenterIntegerPass.
|
||||
|
||||
+60
-5
@@ -7,6 +7,7 @@
|
||||
// End of Source File Header
|
||||
|
||||
#include "ExtendNarrowIntegerVertexInputsPass.h"
|
||||
#include "NarrowIntegerRuntimeWidths.h"
|
||||
|
||||
#include "spirv.hpp"
|
||||
#include "source/opt/constants.h"
|
||||
@@ -38,6 +39,8 @@ namespace MobileGL {
|
||||
struct Extension {
|
||||
Uint32 bits = 0; // 0: leave the value alone
|
||||
Bool sign = false;
|
||||
// The width is read at run time (RuntimeWidths); `bits` is then only non-zero.
|
||||
Bool runtime = false;
|
||||
};
|
||||
|
||||
Extension ExtensionAt(const NarrowIntegerVertexInputs& inputs, Uint32 location) {
|
||||
@@ -50,6 +53,17 @@ namespace MobileGL {
|
||||
return {};
|
||||
}
|
||||
|
||||
// Every input below location 32 (a width bit exists for it), extended by its own rule.
|
||||
Extension RuntimeExtensionAt(Uint32 location, Bool unsignedInput) {
|
||||
if (location >= kMaxLocations) return {};
|
||||
return {32, unsignedInput, true};
|
||||
}
|
||||
|
||||
Bool IsUnsignedInteger(const analysis::Type* type) {
|
||||
if (const auto* vector = type->AsVector()) type = vector->element_type();
|
||||
return !type->AsInteger()->IsSigned();
|
||||
}
|
||||
|
||||
// True for a 32-bit integer scalar or vector: the only shapes a 32-bit integer
|
||||
// vertex attribute can feed, and the only ones the bit operations below accept.
|
||||
Bool IsInteger32ScalarOrVector(const analysis::Type* type) {
|
||||
@@ -72,6 +86,8 @@ namespace MobileGL {
|
||||
// of a sign-extension; 0 where the element is left alone.
|
||||
std::vector<Uint32> operandIds;
|
||||
Uint32 privatePointerTypeId = 0;
|
||||
Uint32 baseLocation = 0;
|
||||
NarrowIntegerRuntimeWidths::ShiftType shiftType;
|
||||
// Access chains rooted at the variable (chains of chains included), each with
|
||||
// the Private pointer type its result takes once the variable is Private.
|
||||
std::vector<std::pair<Instruction*, Uint32>> accessChains;
|
||||
@@ -92,7 +108,8 @@ namespace MobileGL {
|
||||
} // namespace
|
||||
|
||||
spvtools::opt::Pass::Status ExtendNarrowIntegerVertexInputsPass::Process() {
|
||||
if (!m_inputs.Any()) return Status::SuccessWithoutChange;
|
||||
const Bool runtime = m_mode == Mode::RuntimeWidths;
|
||||
if (!runtime && !m_inputs.Any()) return Status::SuccessWithoutChange;
|
||||
|
||||
auto* irContext = context();
|
||||
auto entryPoints = irContext->module()->entry_points();
|
||||
@@ -141,11 +158,15 @@ namespace MobileGL {
|
||||
target.arrayLength = static_cast<Uint32>(length->GetZeroExtendedValue());
|
||||
elementCount = target.arrayLength;
|
||||
}
|
||||
if (!IsInteger32ScalarOrVector(typeMgr->GetType(target.elementTypeId))) continue;
|
||||
const analysis::Type* elementType = typeMgr->GetType(target.elementTypeId);
|
||||
if (!IsInteger32ScalarOrVector(elementType)) continue;
|
||||
target.baseLocation = location->second;
|
||||
|
||||
Bool any = false;
|
||||
for (Uint32 element = 0; element < elementCount; ++element) {
|
||||
target.extensions.push_back(ExtensionAt(m_inputs, location->second + element));
|
||||
target.extensions.push_back(
|
||||
runtime ? RuntimeExtensionAt(location->second + element, IsUnsignedInteger(elementType))
|
||||
: ExtensionAt(m_inputs, location->second + element));
|
||||
any = any || target.extensions.back().bits != 0;
|
||||
}
|
||||
if (any) targets.push_back(std::move(target));
|
||||
@@ -186,11 +207,19 @@ namespace MobileGL {
|
||||
constant ? constantMgr->GetDefiningInstruction(constant, typeId) : nullptr;
|
||||
return inst ? inst->result_id() : 0;
|
||||
};
|
||||
NarrowIntegerRuntimeWidths::Ids runtimeIds;
|
||||
if (runtime && !NarrowIntegerRuntimeWidths::MaterializeTypes(irContext, runtimeIds))
|
||||
return Status::Failure;
|
||||
Uint32 zeroOffsetId = 0;
|
||||
for (auto& target : targets) {
|
||||
for (const Extension& extension : target.extensions) {
|
||||
for (SizeT element = 0; element < target.extensions.size(); ++element) {
|
||||
const Extension& extension = target.extensions[element];
|
||||
Uint32 operandId = 0;
|
||||
if (extension.bits != 0) {
|
||||
if (extension.runtime) {
|
||||
// The location, which selects the element's bit in the two widths.
|
||||
operandId = constantMgr->GetUIntConstId(target.baseLocation + static_cast<Uint32>(element));
|
||||
if (operandId == 0) return Status::Failure;
|
||||
} else if (extension.bits != 0) {
|
||||
operandId = extension.sign ? constantMgr->GetUIntConstId(extension.bits)
|
||||
: constantId(target.elementTypeId, (1u << extension.bits) - 1u);
|
||||
if (operandId == 0) return Status::Failure;
|
||||
@@ -201,6 +230,11 @@ namespace MobileGL {
|
||||
}
|
||||
target.operandIds.push_back(operandId);
|
||||
}
|
||||
if (runtime) {
|
||||
target.shiftType = NarrowIntegerRuntimeWidths::MaterializeShiftType(irContext, runtimeIds,
|
||||
target.elementTypeId);
|
||||
if (target.shiftType.typeId == 0) return Status::Failure;
|
||||
}
|
||||
target.privatePointerTypeId =
|
||||
typeMgr->FindPointerToType(target.pointeeTypeId, spv::StorageClass::Private);
|
||||
if (target.privatePointerTypeId == 0) return Status::Failure;
|
||||
@@ -269,9 +303,20 @@ namespace MobileGL {
|
||||
++insertPoint;
|
||||
return resultId;
|
||||
};
|
||||
const NarrowIntegerRuntimeWidths::Emitter emitter{irContext, &insertPoint, nextId};
|
||||
if (runtime) {
|
||||
if (!NarrowIntegerRuntimeWidths::DeclareGlobals(irContext, runtimeIds, nextId))
|
||||
return Status::Failure;
|
||||
NarrowIntegerRuntimeWidths::LoadWidths(emitter, runtimeIds);
|
||||
}
|
||||
const auto extend = [&](const Target& target, SizeT element, Uint32 valueId) -> Uint32 {
|
||||
const Extension& extension = target.extensions[element];
|
||||
if (extension.bits == 0) return valueId;
|
||||
if (extension.runtime) {
|
||||
return NarrowIntegerRuntimeWidths::Extend(emitter, runtimeIds, target.elementTypeId,
|
||||
target.shiftType, target.operandIds[element],
|
||||
extension.sign, valueId);
|
||||
}
|
||||
if (!extension.sign) {
|
||||
return insert(spv::Op::OpBitwiseAnd, target.elementTypeId,
|
||||
{valueId, target.operandIds[element]});
|
||||
@@ -345,9 +390,14 @@ namespace MobileGL {
|
||||
}
|
||||
insert(spv::Op::OpStore, 0, {privateId, correctedId});
|
||||
}
|
||||
if (runtime && interfaceListsPrivate) {
|
||||
entryPoint->AddOperand({SPV_OPERAND_TYPE_ID, {runtimeIds.widths8Id}});
|
||||
entryPoint->AddOperand({SPV_OPERAND_TYPE_ID, {runtimeIds.widths16Id}});
|
||||
}
|
||||
|
||||
if (outOfIds) return Status::Failure;
|
||||
irContext->InvalidateAnalysesExceptFor(IRContext::kAnalysisNone);
|
||||
if (m_outChanged != nullptr) *m_outChanged = true;
|
||||
return Status::SuccessWithChange;
|
||||
}
|
||||
|
||||
@@ -355,6 +405,11 @@ namespace MobileGL {
|
||||
CreateExtendNarrowIntegerVertexInputsPass(const NarrowIntegerVertexInputs& inputs) {
|
||||
return spvtools::Optimizer::PassToken(MakeUnique<ExtendNarrowIntegerVertexInputsPass>(inputs));
|
||||
}
|
||||
|
||||
spvtools::Optimizer::PassToken ExtendNarrowIntegerVertexInputsPass::CreateRuntimeWidthsPass(
|
||||
Bool* outChanged) {
|
||||
return spvtools::Optimizer::PassToken(MakeUnique<ExtendNarrowIntegerVertexInputsPass>(outChanged));
|
||||
}
|
||||
} // namespace ShaderTranspiler
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
|
||||
+15
-2
@@ -26,20 +26,33 @@ namespace MobileGL {
|
||||
// element (element i sits at location base + i). Inputs at other locations, and modules
|
||||
// that are not vertex shaders, are left untouched.
|
||||
//
|
||||
// DirectVulkan only: the Vulkan fetch format must match the input's signedness, which is
|
||||
// what moves the extension rule away from the source data's own.
|
||||
// ConstantMasks bakes the listed locations into the module. RuntimeWidths seeds every
|
||||
// 32-bit integer input below location 32 from two Private uint globals instead (see
|
||||
// kNarrowIntegerWidths8GlobalName), so one module serves every data width; a width bit of
|
||||
// 0 leaves the value as fetched.
|
||||
class ExtendNarrowIntegerVertexInputsPass : public spvtools::opt::Pass {
|
||||
public:
|
||||
enum class Mode : Uint8 {
|
||||
ConstantMasks,
|
||||
RuntimeWidths,
|
||||
};
|
||||
|
||||
explicit ExtendNarrowIntegerVertexInputsPass(const NarrowIntegerVertexInputs& inputs)
|
||||
: m_inputs(inputs) {}
|
||||
// RuntimeWidths; `outChanged` (optional) reports whether the module was rewritten.
|
||||
explicit ExtendNarrowIntegerVertexInputsPass(Bool* outChanged)
|
||||
: m_mode(Mode::RuntimeWidths), m_outChanged(outChanged) {}
|
||||
const char* name() const override { return "mobilegl-extend-narrow-integer-vertex-inputs"; }
|
||||
Status Process() override;
|
||||
|
||||
static spvtools::Optimizer::PassToken CreateExtendNarrowIntegerVertexInputsPass(
|
||||
const NarrowIntegerVertexInputs& inputs);
|
||||
static spvtools::Optimizer::PassToken CreateRuntimeWidthsPass(Bool* outChanged);
|
||||
|
||||
private:
|
||||
NarrowIntegerVertexInputs m_inputs;
|
||||
Mode m_mode = Mode::ConstantMasks;
|
||||
Bool* m_outChanged = nullptr;
|
||||
};
|
||||
} // namespace ShaderTranspiler
|
||||
} // namespace MG_Util
|
||||
|
||||
@@ -0,0 +1,108 @@
|
||||
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/NarrowIntegerRuntimeWidths.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "NarrowIntegerRuntimeWidths.h"
|
||||
|
||||
#include "spirv.hpp"
|
||||
#include "source/opt/constants.h"
|
||||
#include "source/opt/instruction.h"
|
||||
#include "source/opt/module.h"
|
||||
#include "source/opt/type_manager.h"
|
||||
#include "source/util/make_unique.h"
|
||||
|
||||
#include <MG_Util/ShaderTranspiler/NarrowIntegerVertexInputs.h>
|
||||
|
||||
namespace MobileGL::MG_Util::ShaderTranspiler::NarrowIntegerRuntimeWidths {
|
||||
namespace {
|
||||
using spvtools::opt::Instruction;
|
||||
using spvtools::opt::IRContext;
|
||||
using spvtools::opt::Operand;
|
||||
|
||||
Bool AddNamedGlobal(IRContext* context, const Ids& ids, Uint32 id, const char* name) {
|
||||
if (id == 0) return false;
|
||||
context->AddGlobalValue(spvtools::MakeUnique<Instruction>(
|
||||
context, spv::Op::OpVariable, ids.privatePointerTypeId, id,
|
||||
std::initializer_list<Operand>{
|
||||
{SPV_OPERAND_TYPE_STORAGE_CLASS, {static_cast<Uint32>(spv::StorageClass::Private)}},
|
||||
{SPV_OPERAND_TYPE_ID, {ids.zeroId}}}));
|
||||
context->AddDebug2Inst(spvtools::MakeUnique<Instruction>(
|
||||
context, spv::Op::OpName, 0, 0,
|
||||
std::initializer_list<Operand>{{SPV_OPERAND_TYPE_ID, {id}},
|
||||
{SPV_OPERAND_TYPE_LITERAL_STRING, spvtools::utils::MakeVector(name)}}));
|
||||
return true;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
Bool MaterializeTypes(IRContext* context, Ids& ids) {
|
||||
auto* typeMgr = context->get_type_mgr();
|
||||
auto* constantMgr = context->get_constant_mgr();
|
||||
ids.uintTypeId = typeMgr->GetUIntTypeId();
|
||||
ids.zeroId = constantMgr->GetUIntConstId(0);
|
||||
ids.oneId = constantMgr->GetUIntConstId(1);
|
||||
ids.byteShiftId = constantMgr->GetUIntConstId(24);
|
||||
ids.shortShiftId = constantMgr->GetUIntConstId(16);
|
||||
ids.privatePointerTypeId = typeMgr->FindPointerToType(ids.uintTypeId, spv::StorageClass::Private);
|
||||
return ids.uintTypeId != 0 && ids.zeroId != 0 && ids.oneId != 0 && ids.byteShiftId != 0 &&
|
||||
ids.shortShiftId != 0 && ids.privatePointerTypeId != 0;
|
||||
}
|
||||
|
||||
ShiftType MaterializeShiftType(IRContext* context, const Ids& ids, Uint32 elementTypeId) {
|
||||
auto* typeMgr = context->get_type_mgr();
|
||||
const auto* type = typeMgr->GetType(elementTypeId);
|
||||
if (type == nullptr) return {};
|
||||
if (const auto* vector = type->AsVector()) {
|
||||
const Uint32 components = vector->element_count();
|
||||
return {typeMgr->GetUIntVectorTypeId(components), components};
|
||||
}
|
||||
return {ids.uintTypeId, 1};
|
||||
}
|
||||
|
||||
Bool DeclareGlobals(IRContext* context, Ids& ids, const std::function<Uint32()>& nextId) {
|
||||
ids.widths8Id = nextId();
|
||||
ids.widths16Id = nextId();
|
||||
return AddNamedGlobal(context, ids, ids.widths8Id, kNarrowIntegerWidths8GlobalName) &&
|
||||
AddNamedGlobal(context, ids, ids.widths16Id, kNarrowIntegerWidths16GlobalName);
|
||||
}
|
||||
|
||||
Uint32 Emitter::Emit(spv::Op opcode, Uint32 typeId, const Vector<Uint32>& operands) const {
|
||||
const Uint32 resultId = typeId != 0 ? nextId() : 0;
|
||||
Instruction::OperandList operandList;
|
||||
for (const Uint32 id : operands)
|
||||
operandList.push_back({SPV_OPERAND_TYPE_ID, {id}});
|
||||
*insertPoint = insertPoint->InsertBefore(
|
||||
spvtools::MakeUnique<Instruction>(context, opcode, typeId, resultId, operandList));
|
||||
++*insertPoint;
|
||||
return resultId;
|
||||
}
|
||||
|
||||
void LoadWidths(const Emitter& emitter, Ids& ids) {
|
||||
ids.widths8ValueId = emitter.Emit(spv::Op::OpLoad, ids.uintTypeId, {ids.widths8Id});
|
||||
ids.widths16ValueId = emitter.Emit(spv::Op::OpLoad, ids.uintTypeId, {ids.widths16Id});
|
||||
}
|
||||
|
||||
Uint32 Extend(const Emitter& emitter, const Ids& ids, Uint32 elementTypeId, const ShiftType& shiftType,
|
||||
Uint32 locationId, Bool signExtend, Uint32 valueId) {
|
||||
// s = ((w8 >> L) & 1) * 24 + ((w16 >> L) & 1) * 16; one location has one data type, so at
|
||||
// most one of the two bits is set and s is 0, 16 or 24.
|
||||
const auto widthShift = [&](Uint32 widthsValueId, Uint32 shiftId) {
|
||||
const Uint32 shifted =
|
||||
emitter.Emit(spv::Op::OpShiftRightLogical, ids.uintTypeId, {widthsValueId, locationId});
|
||||
const Uint32 bit = emitter.Emit(spv::Op::OpBitwiseAnd, ids.uintTypeId, {shifted, ids.oneId});
|
||||
return emitter.Emit(spv::Op::OpIMul, ids.uintTypeId, {bit, shiftId});
|
||||
};
|
||||
const Uint32 byteShift = widthShift(ids.widths8ValueId, ids.byteShiftId);
|
||||
const Uint32 shortShift = widthShift(ids.widths16ValueId, ids.shortShiftId);
|
||||
Uint32 shift = emitter.Emit(spv::Op::OpIAdd, ids.uintTypeId, {byteShift, shortShift});
|
||||
if (shiftType.components > 1)
|
||||
shift = emitter.Emit(spv::Op::OpCompositeConstruct, shiftType.typeId,
|
||||
Vector<Uint32>(shiftType.components, shift));
|
||||
const Uint32 high = emitter.Emit(spv::Op::OpShiftLeftLogical, elementTypeId, {valueId, shift});
|
||||
return emitter.Emit(signExtend ? spv::Op::OpShiftRightArithmetic : spv::Op::OpShiftRightLogical, elementTypeId,
|
||||
{high, shift});
|
||||
}
|
||||
} // namespace MobileGL::MG_Util::ShaderTranspiler::NarrowIntegerRuntimeWidths
|
||||
@@ -0,0 +1,66 @@
|
||||
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/NarrowIntegerRuntimeWidths.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include "source/opt/instruction_list.h"
|
||||
#include "source/opt/ir_context.h"
|
||||
|
||||
#include <Includes.h>
|
||||
|
||||
#include <functional>
|
||||
|
||||
// The RuntimeWidths half of ExtendNarrowIntegerVertexInputsPass. The data width of each location
|
||||
// is draw state, so the seed reads it from two uint globals - bit L of the first set for 8-bit
|
||||
// data at location L, of the second for 16-bit data - and widens the fetched value by the input's
|
||||
// own rule from that many low bits: s = 24 or 16 (0 where neither bit is set) and
|
||||
// int input: value = (value << s) >>> s (zero-extension)
|
||||
// uint input: value = (value << s) >> s (sign-extension)
|
||||
// Only shifts, AND, multiply and add, which ESSL 3.00 can spell; no bitfield instruction.
|
||||
namespace MobileGL::MG_Util::ShaderTranspiler::NarrowIntegerRuntimeWidths {
|
||||
struct Ids {
|
||||
Uint32 uintTypeId = 0;
|
||||
Uint32 zeroId = 0;
|
||||
Uint32 oneId = 0;
|
||||
Uint32 byteShiftId = 0; // 24
|
||||
Uint32 shortShiftId = 0; // 16
|
||||
Uint32 privatePointerTypeId = 0;
|
||||
Uint32 widths8Id = 0;
|
||||
Uint32 widths16Id = 0;
|
||||
Uint32 widths8ValueId = 0;
|
||||
Uint32 widths16ValueId = 0;
|
||||
};
|
||||
|
||||
// The shift-amount type of one input: its uint vector, or uint for a scalar input.
|
||||
struct ShiftType {
|
||||
Uint32 typeId = 0;
|
||||
Uint32 components = 1;
|
||||
};
|
||||
|
||||
// Types and constants first: they have to precede every variable the pass adds or moves.
|
||||
Bool MaterializeTypes(spvtools::opt::IRContext* context, Ids& ids);
|
||||
ShiftType MaterializeShiftType(spvtools::opt::IRContext* context, const Ids& ids, Uint32 elementTypeId);
|
||||
|
||||
// The two named Private globals, initialised to 0 so an unset width reads as "as fetched".
|
||||
Bool DeclareGlobals(spvtools::opt::IRContext* context, Ids& ids, const std::function<Uint32()>& nextId);
|
||||
|
||||
// Instructions go in before `insertPoint`, which then points past them.
|
||||
struct Emitter {
|
||||
spvtools::opt::IRContext* context = nullptr;
|
||||
spvtools::opt::InstructionList::iterator* insertPoint = nullptr;
|
||||
std::function<Uint32()> nextId;
|
||||
|
||||
Uint32 Emit(spv::Op opcode, Uint32 typeId, const Vector<Uint32>& operands) const;
|
||||
};
|
||||
|
||||
// Loads both widths once, at the top of the entry point.
|
||||
void LoadWidths(const Emitter& emitter, Ids& ids);
|
||||
|
||||
// `valueId` (of `elementTypeId`, the input's type) widened per the bits at `locationId`.
|
||||
Uint32 Extend(const Emitter& emitter, const Ids& ids, Uint32 elementTypeId, const ShiftType& shiftType,
|
||||
Uint32 locationId, Bool signExtend, Uint32 valueId);
|
||||
} // namespace MobileGL::MG_Util::ShaderTranspiler::NarrowIntegerRuntimeWidths
|
||||
@@ -208,6 +208,7 @@ namespace MobileGL::MG_Util::ShaderTranspiler {
|
||||
builder.StringMap(inputs.outputBlockRenames ? *inputs.outputBlockRenames : kEmptyRenames);
|
||||
builder.Value(static_cast<Uint8>(inputs.stripInputBlockLocations));
|
||||
builder.Value(static_cast<Uint8>(inputs.stripOutputBlockLocations));
|
||||
builder.Value(static_cast<Uint8>(inputs.narrowIntegerSeedsArmed));
|
||||
static const Vector<Uint32> kEmptyWords;
|
||||
builder.Words(inputs.spirv ? *inputs.spirv : kEmptyWords);
|
||||
return MakeTranslationCacheKey(builder);
|
||||
|
||||
@@ -670,6 +670,10 @@ namespace MobileGL::MG_Util::ShaderTranspiler {
|
||||
// other end is in a different program must keep its location.
|
||||
Bool stripInputBlockLocations = false;
|
||||
Bool stripOutputBlockLocations = false;
|
||||
// Whether this (vertex) stage carries the narrow-integer seeds - a per-program arming, set
|
||||
// only once some draw fed the program 8/16-bit data of the other signedness, which changes
|
||||
// the emitted ESSL of the same module.
|
||||
Bool narrowIntegerSeedsArmed = false;
|
||||
|
||||
// The top of the reserved storage-block window atomic-counter blocks are moved into
|
||||
// (`top - N` for GL binding N). Derived from the driver's
|
||||
|
||||
Reference in New Issue
Block a user