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Author SHA1 Message Date
swung0x48 3223ecb14e [Feat] (DirectVulkan): relax fragment precision where the bound formats allow it
- WIP, parked: measures 80.9 -> 94.8 fps on Adreno 650 / MC 26.2 (same scene,
  device cooled to 38-40C), but is NOT validated. Desktop GLSL carries no
  precision qualifiers, so every fragment value reaches the driver as fp32 while
  Adreno runs fp16 at twice the rate.
- RelaxTextureDerivedPrecisionPass taints the values a fragment shader derives
  from built-in inputs and decorates everything else RelaxedPrecision. The
  taint direction matters: whitelisting outward from texture reads captures
  nothing, because MC multiplies every texel by an interpolated colour and a UBO
  value and one un-relaxed operand vetoes the expression - measured at 80.4 fps,
  i.e. no gain, both with and without varyings seeded. Precision-critical
  sources are few (gl_FragCoord cannot even hold a 3044-pixel x exactly), so
  tainting them and relaxing the rest is what actually pays.
- SPIR-V cannot see the bound formats - sampler2D yields vec4 whether the
  texture is RGBA8 or RGBA32F - so the decision is made per draw and passed in
  as a compile option, the same shape ExplicitLod0Sampling already uses.
  RelaxedFragmentPrecision is only requested when every sampled texture and
  every colour attachment is an 8-bit-or-less normalized format, where fp16's
  11-bit mantissa already carries the value exactly. Shaderpack HDR gbuffers,
  float data textures and 16-bit normalized targets therefore keep full
  precision, as do shaders that write gl_FragDepth or gl_SampleMask.
- LocalMultiStoreElim runs first: glslang emits function-local variables, and a
  load can never be relaxed, so without SSA promotion the analysis dies at the
  first temporary.
- WHY THIS IS PARKED: the retrace correctness gate never ran green. Every
  DirectVulkan retrace on Adreno 650 dies with DEVICE_LOST in
  UploadDirtyMipLevels on unmodified dev (pre-existing, device-gated), and on
  Adreno 830 - where the gate does pass on dev - minecraft-1.21.4-in-world times
  out at 900s with this change, which still needs explaining. Do not merge until
  that is understood and vanilla plus non-Photon shaderpack cases pass.
  (photon-v1.3b is broken on Adreno independently of this work.)
- The /sdcard/MG/exp_relaxed_precision_all and exp_no_relaxed_precision file
  toggles are development scaffolding for A/B measurement; they must go before
  this ships.
2026-07-29 09:02:00 -04:00
164 changed files with 2024 additions and 24676 deletions
+3 -10
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@@ -201,11 +201,6 @@ fetch_file_from_mirror() {
return 1 return 1
} }
# Files no mirror could serve, even after retrying every mirror. Only these fall
# back to Git LFS, so a mirror that served the rest of the case still spares
# GitHub the bandwidth for those files.
mirror_failures=()
fetch_from_mirror() { fetch_from_mirror() {
mkdir -p "${fixture_dir}" mkdir -p "${fixture_dir}"
for file in "${files[@]}"; do for file in "${files[@]}"; do
@@ -224,19 +219,17 @@ fetch_from_mirror() {
echo "Mirror did not serve ${name}; trying the next mirror" >&2 echo "Mirror did not serve ${name}; trying the next mirror" >&2
done done
if [ "${fetched}" -ne 1 ]; then if [ "${fetched}" -ne 1 ]; then
mirror_failures+=("${file}") return 1
fi fi
done done
[ "${#mirror_failures[@]}" -eq 0 ]
} }
if fetch_from_mirror; then if fetch_from_mirror; then
echo "Fetched trace fixture files for ${case_name} from mirror: ${include}" echo "Fetched trace fixture files for ${case_name} from mirror: ${include}"
else else
fallback_include="$(IFS=,; echo "${mirror_failures[*]}")" echo "All mirrors failed for ${case_name}; falling back to Git LFS: ${include}"
echo "All mirrors failed for ${#mirror_failures[@]} of ${#files[@]} file(s) of ${case_name}; falling back to Git LFS: ${fallback_include}"
git lfs install --local git lfs install --local
git lfs pull --include="${fallback_include}" --exclude="" git lfs pull --include="${include}" --exclude=""
fi fi
for file in "${files[@]}"; do for file in "${files[@]}"; do
-2
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@@ -25,5 +25,3 @@ MobileGL/MG*/cmake-build*
/android-plugin/app/src/trace/jniLibs /android-plugin/app/src/trace/jniLibs
/android-plugin/local.properties /android-plugin/local.properties
tools/trace_replay/work/ tools/trace_replay/work/
__pycache__/
*.py[cod]
-5
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@@ -190,9 +190,7 @@ set(SOURCE_FILES
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/DecomposeWorkgroupVec3Pass.cpp MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/DecomposeWorkgroupVec3Pass.cpp
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/DecoratePositionInvariantPass.cpp MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/DecoratePositionInvariantPass.cpp
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/LowerDrawParametersPass.cpp MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/LowerDrawParametersPass.cpp
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/PackDoubleVertexInputsPass.cpp
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/RebaseInstanceIndexPass.cpp MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/RebaseInstanceIndexPass.cpp
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/NormalizeRectCoordinatesPass.cpp
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/StripUboMemberRelaxedPrecisionPass.cpp MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/StripUboMemberRelaxedPrecisionPass.cpp
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/StripNoPerspectivePass.cpp MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/StripNoPerspectivePass.cpp
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/EmulateNoPerspectivePass.cpp MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/EmulateNoPerspectivePass.cpp
@@ -206,7 +204,6 @@ set(SOURCE_FILES
MobileGL/MG_Util/Texture/TextureFormatProcessor.cpp MobileGL/MG_Util/Texture/TextureFormatProcessor.cpp
MobileGL/MG_Impl/GLXImpl/Exporting/Definitions.cpp MobileGL/MG_Impl/GLXImpl/Exporting/Definitions.cpp
MobileGL/MG_Impl/GLXImpl/GLXImpl.cpp
MobileGL/MG_Impl/GLXImpl/LookUp/LookUp.cpp MobileGL/MG_Impl/GLXImpl/LookUp/LookUp.cpp
MobileGL/MG_Impl/EGLImpl/Exporting/Definitions.cpp MobileGL/MG_Impl/EGLImpl/Exporting/Definitions.cpp
@@ -220,7 +217,6 @@ set(SOURCE_FILES
MobileGL/MG_Impl/GLImpl/Framebuffer/Validators.cpp MobileGL/MG_Impl/GLImpl/Framebuffer/Validators.cpp
MobileGL/MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.cpp MobileGL/MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.cpp
MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
MobileGL/MG_Impl/GLImpl/Program/GL_ProgramPipeline.cpp
MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp
MobileGL/MG_Impl/GLImpl/Texture/Validators.cpp MobileGL/MG_Impl/GLImpl/Texture/Validators.cpp
MobileGL/MG_Impl/GLImpl/Texture/ProxyTexture.cpp MobileGL/MG_Impl/GLImpl/Texture/ProxyTexture.cpp
@@ -304,7 +300,6 @@ endif()
if (ANDROID) if (ANDROID)
list(APPEND SOURCE_FILES list(APPEND SOURCE_FILES
MobileGL/MG_Util/SelfTest/DriverPostJni.cpp MobileGL/MG_Util/SelfTest/DriverPostJni.cpp
MobileGL/MG_Util/SelfTest/DriverBenchJni.cpp
) )
endif() endif()
+1 -1
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@@ -14,7 +14,7 @@ namespace MobileGL::MG_Config {
inline const String ProjectName = "MobileGL"; inline const String ProjectName = "MobileGL";
inline const String CoreName = "MobileGL Core"; inline const String CoreName = "MobileGL Core";
inline const String CoreVendor = "MobileGL-Dev (BZLZHH, Swung0x48, Tungsten)"; inline const String CoreVendor = "MobileGL-Dev (BZLZHH, Swung0x48, Tungsten)";
inline const Version CoreVersion = {26, 8, 0, "-dev", VersionType::Development}; inline const Version CoreVersion = {26, 7, 0, "-dev", VersionType::Development};
inline const VersionStringFormatAttrib DefaultVersionStringFormatAttrib = {2, 2, 0, true, true}; inline const VersionStringFormatAttrib DefaultVersionStringFormatAttrib = {2, 2, 0, true, true};
inline const Uint64 CacheVersion = 0; inline const Uint64 CacheVersion = 0;
-86
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@@ -145,10 +145,6 @@ namespace MobileGL {
GLenum buffer, GLint drawbuffer, const GLfloat* value); GLenum buffer, GLint drawbuffer, const GLfloat* value);
void (*ClearNamedFramebufferfi)(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, void (*ClearNamedFramebufferfi)(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void (*ClearNamedFramebufferiv)(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, const GLint* value);
void (*ClearNamedFramebufferuiv)(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, const GLuint* value);
void (*BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, void (*BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
void (*BlitNamedFramebuffer)(const SharedPtr<MG_State::GLState::FramebufferObject>& readFramebuffer, void (*BlitNamedFramebuffer)(const SharedPtr<MG_State::GLState::FramebufferObject>& readFramebuffer,
@@ -224,31 +220,6 @@ namespace MobileGL {
// and leave the query readable later. // and leave the query readable later.
Bool (*GetQueryResult64)(BackendQueryHandle query, Bool wait, Uint64* outNanoseconds); Bool (*GetQueryResult64)(BackendQueryHandle query, Bool wait, Uint64* outNanoseconds);
void (*DeleteBackendQuery)(BackendQueryHandle query); void (*DeleteBackendQuery)(BackendQueryHandle query);
// GL_SAMPLES_PASSED occlusion queries (optional; null = unsupported,
// the frontend then rejects the target). Results/deletion flow through
// GetQueryResult64 / DeleteBackendQuery like timer queries.
BackendQueryHandle (*BeginOcclusionQuery)();
void (*EndOcclusionQuery)(BackendQueryHandle query);
// Transform feedback primitive queries backed by real GPU query pools
// (optional; null = frontend falls back to CPU accounting).
BackendQueryHandle (*BeginXfbPrimitivesQuery)(Bool generated);
void (*EndXfbPrimitivesQuery)(BackendQueryHandle query);
// Transform feedback capture spans, for backends whose own GL/ES driver
// performs the capture (DirectGLES). Both optional; null means the backend
// drives capture from its draw recording instead (DirectVulkan). End is
// called while the frontend capture state is still active, so the backend
// can still see the capture program and buffer bindings.
// GL_PATCH_VERTICES; ES 3.2 spells it the same way.
void (*PatchParameteri)(GLenum pname, GLint value);
void (*BeginTransformFeedback)(GLenum primitiveMode);
void (*EndTransformFeedback)();
// ARB_transform_feedback2. A backend that leaves these null keeps the single
// implicit capture span the frontend has always modelled; the frontend state
// (paused flag, per-object bindings) is tracked either way.
void (*PauseTransformFeedback)();
void (*ResumeTransformFeedback)();
void (*BindTransformFeedback)(GLuint name);
void (*DeleteTransformFeedback)(GLuint name);
Int64 (*GetGpuTimestampNs)(); // glGetInteger64v(GL_TIMESTAMP); 0 if unsupported Int64 (*GetGpuTimestampNs)(); // glGetInteger64v(GL_TIMESTAMP); 0 if unsupported
}; };
struct GlobalBackendFunctionsTable { struct GlobalBackendFunctionsTable {
@@ -301,13 +272,6 @@ namespace MobileGL {
Int MaxIntegerSamples = 1; Int MaxIntegerSamples = 1;
Int MaxSamples = 1; Int MaxSamples = 1;
Int MaxSampleMaskWords = 1; Int MaxSampleMaskWords = 1;
// Tessellation limits; defaults are the GL 4.0 core minimums.
Int MaxPatchVertices = 32;
Int MaxTessGenLevel = 64;
// GL_MIN/MAX_PROGRAM_TEXTURE_GATHER_OFFSET. Defaults are the GL 4.0 core
// minimums, which every ES 3.1 driver also guarantees.
Int MinProgramTextureGatherOffset = -8;
Int MaxProgramTextureGatherOffset = 7;
Int MaxTextureImageUnits = 32; Int MaxTextureImageUnits = 32;
Int MaxVertexTextureImageUnits = 32; Int MaxVertexTextureImageUnits = 32;
Int MaxComputeTextureImageUnits = 32; Int MaxComputeTextureImageUnits = 32;
@@ -319,8 +283,6 @@ namespace MobileGL {
Int MaxComputeWorkGroupInvocations = 128; Int MaxComputeWorkGroupInvocations = 128;
Int MaxShaderStorageBufferBindings = 8; Int MaxShaderStorageBufferBindings = 8;
Int MaxTextureBufferSize = 65536; Int MaxTextureBufferSize = 65536;
// GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT; 1 means the offset is unconstrained.
Int TextureBufferOffsetAlignment = 1;
Int MaxUniformBufferBindings = 24; Int MaxUniformBufferBindings = 24;
Int MaxUniformBlockSize = 16384; Int MaxUniformBlockSize = 16384;
Int MaxImageUnits = 8; Int MaxImageUnits = 8;
@@ -338,55 +300,7 @@ namespace MobileGL {
Float ViewportBoundsRangeMin = 0.0f; Float ViewportBoundsRangeMin = 0.0f;
Float ViewportBoundsRangeMax = 0.0f; Float ViewportBoundsRangeMax = 0.0f;
Int ViewportSubpixelBits = 0; Int ViewportSubpixelBits = 0;
// GL 4.x fragment-interpolation offset limits. These defaults are the
// core minimums and are replaced by live GLES/Vulkan device limits.
Float MinFragmentInterpolationOffset = -0.5f;
// For four fractional bits the greatest required legal offset is
// 0.5 - 2^-4 = 0.4375 (GL 4.6 table 23.70).
Float MaxFragmentInterpolationOffset = 0.4375f;
Int FragmentInterpolationOffsetBits = 4;
Bool SupportsWideLines = false; Bool SupportsWideLines = false;
// Whether a framebuffer whose depth and stencil attachments are distinct
// images can be rendered to. GL only requires support when both refer to the
// same image and lets an implementation answer GL_FRAMEBUFFER_UNSUPPORTED
// otherwise, which is what DirectVulkan (one combined attachment) and the
// real ES drivers behind DirectGLES both do. Defaults to true so a backend
// that never sets it keeps the permissive behaviour.
Bool SupportsDistinctDepthStencilAttachments = true;
// Whether attaching a single layer of a 3D or array texture to a framebuffer actually
// renders to that layer. DirectGLES hands the layer straight to
// glFramebufferTextureLayer, so it does; DirectVulkan maps a GL layer onto a Vulkan
// array layer with no notion of a 3D depth slice, so it does not yet. Defaults to false
// so a backend that never sets it gets the conservative answer.
// Which layered texture targets this backend can attach ONE layer of to a framebuffer
// and then really clear, render and read back that layer. Bit (1u << TextureTarget) is
// set for each supported target. Deliberately per target rather than one flag: the three
// ways a GL layer maps onto Vulkan are independent capabilities. A 2D or 2D multisample
// array layer IS a VkImage array layer and needs nothing extra; a 3D texture's layer is
// a z slice, which needs a 2D-array-compatible image and a per-slice clear that
// vkCmdClearColorImage cannot express; a cube map array needs an image shape and the
// imageCubeArray feature before it can be attached at any layer at all. Defaults to 0 so
// a backend that never sets it gets the conservative answer.
Uint32 PerLayerFramebufferAttachmentTargets = 0;
static constexpr Uint32 PerLayerFramebufferAttachmentBit(TextureTarget target) {
return (static_cast<Int>(target) >= 0 &&
static_cast<Int>(target) < static_cast<Int>(TextureTarget::TextureTargetCount))
? (1u << static_cast<Uint32>(target))
: 0u;
}
Bool SupportsPerLayerFramebufferAttachment(TextureTarget target) const {
const Uint32 bit = PerLayerFramebufferAttachmentBit(target);
return bit != 0 && (PerLayerFramebufferAttachmentTargets & bit) != 0;
}
// Whether glVertexAttribLFormat / glVertexArrayAttribLFormat can be honoured, i.e.
// whether a 64-bit vertex attribute can actually reach a shader unconverted. Detected,
// never assumed: DirectVulkan needs VkPhysicalDeviceFeatures::shaderFloat64 (the
// attribute travels as its 32-bit word pair, so no VK_FORMAT_R64* is required, but the
// bitcast result is Float64); DirectGLES can never have it, ESSL having no fp64 type at
// all. Defaults to false so a backend that never sets it gets the conservative answer.
Bool SupportsFloat64VertexAttributes = false;
SizeT MaxShaderStorageBlockSize = 128 * 1024 * 1024; SizeT MaxShaderStorageBlockSize = 128 * 1024 * 1024;
Uint32 SubgroupSize = 0; Uint32 SubgroupSize = 0;
Uint32 SubgroupSupportedStages = 0; Uint32 SubgroupSupportedStages = 0;
@@ -20,7 +20,6 @@
#include <MG_Util/Texture/TextureFormatProcessor.h> #include <MG_Util/Texture/TextureFormatProcessor.h>
#include <Config.h> #include <Config.h>
#include <algorithm> #include <algorithm>
#include <cmath>
#include <format> #include <format>
namespace MobileGL::MG_Backend::DirectGLES { namespace MobileGL::MG_Backend::DirectGLES {
@@ -32,7 +31,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
void ClearGLErrors(const MG_External::GLESFunctionsTable& gl) { void ClearGLErrors(const MG_External::GLESFunctionsTable& gl) {
if (!gl.glGetError) return; if (!gl.glGetError) return;
while (gl.glGetError() != GL_NO_ERROR) {} while (gl.glGetError() != GL_NO_ERROR) {
}
} }
Bool CheckNoGLError(const MG_External::GLESFunctionsTable& gl) { Bool CheckNoGLError(const MG_External::GLESFunctionsTable& gl) {
@@ -76,7 +76,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
Bool IsGLESProbeMultisampleTarget(TextureTarget target) { Bool IsGLESProbeMultisampleTarget(TextureTarget target) {
return target == TextureTarget::Texture2DMultisample || target == TextureTarget::Texture2DMultisampleArray; return target == TextureTarget::Texture2DMultisample ||
target == TextureTarget::Texture2DMultisampleArray;
} }
GLenum GetFramebufferAttachment(TextureInternalFormat format) { GLenum GetFramebufferAttachment(TextureInternalFormat format) {
@@ -113,8 +114,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
GLenum normalizedInternalFormat = glFormat; GLenum normalizedInternalFormat = glFormat;
GLenum imageFormat = GL_RGBA; GLenum imageFormat = GL_RGBA;
GLenum imageType = GL_UNSIGNED_BYTE; GLenum imageType = GL_UNSIGNED_BYTE;
MG_Util::TextureFormatProcessor::NormalizePixelFormat(glFormat, PixelFormatNormalizeOptionBit::None, MG_Util::TextureFormatProcessor::NormalizePixelFormat(
&normalizedInternalFormat, &imageFormat, &imageType); glFormat, PixelFormatNormalizeOptionBit::None, &normalizedInternalFormat, &imageFormat, &imageType);
return imageFormat != GL_RED_INTEGER && imageFormat != GL_RG_INTEGER && imageFormat != GL_RGB_INTEGER && return imageFormat != GL_RED_INTEGER && imageFormat != GL_RG_INTEGER && imageFormat != GL_RGB_INTEGER &&
imageFormat != GL_RGBA_INTEGER && !MG_Util::IsDepthFormatInternalFormat(format) && imageFormat != GL_RGBA_INTEGER && !MG_Util::IsDepthFormatInternalFormat(format) &&
!MG_Util::IsStencilFormatInternalFormat(format); !MG_Util::IsStencilFormatInternalFormat(format);
@@ -152,9 +153,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
GLESProbeFormatInfo BuildNativeProbeFormatInfo(GLenum requestedInternalFormat) { GLESProbeFormatInfo BuildNativeProbeFormatInfo(GLenum requestedInternalFormat) {
GLESProbeFormatInfo info; GLESProbeFormatInfo info;
info.InternalFormat = requestedInternalFormat; info.InternalFormat = requestedInternalFormat;
MG_Util::TextureFormatProcessor::NormalizePixelFormat(requestedInternalFormat, MG_Util::TextureFormatProcessor::NormalizePixelFormat(
PixelFormatNormalizeOptionBit::None, nullptr, requestedInternalFormat, PixelFormatNormalizeOptionBit::None, nullptr, &info.ImageFormat,
&info.ImageFormat, &info.ImageType); &info.ImageType);
return info; return info;
} }
@@ -208,12 +209,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (options & PixelFormatNormalizeOptionBit::NoDepthComponent32) { if (options & PixelFormatNormalizeOptionBit::NoDepthComponent32) {
reasons.push_back("GL_DEPTH_COMPONENT32 native probe failed on OpenGL ES"); reasons.push_back("GL_DEPTH_COMPONENT32 native probe failed on OpenGL ES");
} }
if (options & PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget) {
reasons.push_back("no three-channel multisample storage format on OpenGL ES");
}
if (options & PixelFormatNormalizeOptionBit::NoSnorm16RenderTarget) {
reasons.push_back("EXT_render_snorm not supported");
}
String reason; String reason;
for (SizeT i = 0; i < reasons.size(); ++i) { for (SizeT i = 0; i < reasons.size(); ++i) {
@@ -231,16 +226,20 @@ namespace MobileGL::MG_Backend::DirectGLES {
return MG_Util::ConvertGLEnumToString(internalFormat); return MG_Util::ConvertGLEnumToString(internalFormat);
} }
void LogGLESFormatCaveat(TextureInternalFormat logicalFormat, SizeT targetIndex, void LogGLESFormatCaveat(TextureInternalFormat logicalFormat,
SizeT targetIndex,
const GLESProbeFormatInfo& fallbackInfo) { const GLESProbeFormatInfo& fallbackInfo) {
MGLOG_D("Caveat: %s %s not fully supported. Reason: %s. Fallback: %s", MGLOG_D("Caveat: %s %s not fully supported. Reason: %s. Fallback: %s",
GetFormatCapabilityTargetName(targetIndex).c_str(), GetFormatCapabilityTargetName(targetIndex).c_str(),
MG_Util::ConvertTextureInternalFormatToString(logicalFormat).c_str(), fallbackInfo.Reason.c_str(), MG_Util::ConvertTextureInternalFormatToString(logicalFormat).c_str(),
fallbackInfo.Reason.c_str(),
ConvertFallbackInternalFormatToString(fallbackInfo.InternalFormat).c_str()); ConvertFallbackInternalFormatToString(fallbackInfo.InternalFormat).c_str());
} }
Bool BuildFallbackProbeFormatInfo(GLenum requestedInternalFormat, Flags<PixelFormatNormalizeOptionBit> options, Bool BuildFallbackProbeFormatInfo(GLenum requestedInternalFormat,
Bool forced, GLESProbeFormatInfo& outInfo) { Flags<PixelFormatNormalizeOptionBit> options,
Bool forced,
GLESProbeFormatInfo& outInfo) {
const Flags<PixelFormatNormalizeOptionBit> applicableOptions = const Flags<PixelFormatNormalizeOptionBit> applicableOptions =
MG_Util::TextureFormatProcessor::GetApplicablePixelFormatNormalizeOptions(requestedInternalFormat, MG_Util::TextureFormatProcessor::GetApplicablePixelFormatNormalizeOptions(requestedInternalFormat,
options); options);
@@ -255,7 +254,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
return outInfo.InternalFormat != GL_UNKNOWN_MGL; return outInfo.InternalFormat != GL_UNKNOWN_MGL;
} }
FormatCapabilityFlags BuildTextureCapsFromProbe(TextureInternalFormat logicalFormat, TextureTarget target, FormatCapabilityFlags BuildTextureCapsFromProbe(TextureInternalFormat logicalFormat,
TextureTarget target,
Bool renderable) { Bool renderable) {
FormatCapabilityFlags caps = GetTextureFeatureCaps(logicalFormat, target); FormatCapabilityFlags caps = GetTextureFeatureCaps(logicalFormat, target);
if (renderable) { if (renderable) {
@@ -269,12 +269,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
return caps; return caps;
} }
void AddFullFormatCaps(FormatCapabilityCache& cache, SizeT targetIndex, SizeT formatIndex, void AddFullFormatCaps(FormatCapabilityCache& cache,
SizeT targetIndex,
SizeT formatIndex,
FormatCapabilityFlags caps) { FormatCapabilityFlags caps) {
cache.FullCaps[targetIndex][formatIndex] |= caps; cache.FullCaps[targetIndex][formatIndex] |= caps;
} }
Bool AddCaveatFormatCaps(FormatCapabilityCache& cache, SizeT targetIndex, SizeT formatIndex, Bool AddCaveatFormatCaps(FormatCapabilityCache& cache,
SizeT targetIndex,
SizeT formatIndex,
FormatCapabilityFlags caps) { FormatCapabilityFlags caps) {
Bool added = false; Bool added = false;
for (FormatCapability capability : kReportedFormatCapabilities) { for (FormatCapability capability : kReportedFormatCapabilities) {
@@ -288,7 +292,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
Int GetGLESFormatMaxSamples(const MG_External::GLESCapabilities& capabilities, Int GetGLESFormatMaxSamples(const MG_External::GLESCapabilities& capabilities,
TextureInternalFormat logicalFormat, GLenum imageFormat) { TextureInternalFormat logicalFormat,
GLenum imageFormat) {
const Bool isDepth = MG_Util::IsDepthFormatInternalFormat(logicalFormat); const Bool isDepth = MG_Util::IsDepthFormatInternalFormat(logicalFormat);
const Bool isStencil = MG_Util::IsStencilFormatInternalFormat(logicalFormat); const Bool isStencil = MG_Util::IsStencilFormatInternalFormat(logicalFormat);
const Bool isInteger = imageFormat == GL_RED_INTEGER || imageFormat == GL_RG_INTEGER || const Bool isInteger = imageFormat == GL_RED_INTEGER || imageFormat == GL_RG_INTEGER ||
@@ -302,8 +307,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
return capabilities.MaxColorTextureSamples; return capabilities.MaxColorTextureSamples;
} }
Bool ProbeFramebufferCompletenessForTexture(const MG_External::GLESFunctionsTable& gl, TextureTarget target, Bool ProbeFramebufferCompletenessForTexture(const MG_External::GLESFunctionsTable& gl,
GLuint texture, TextureInternalFormat format) { TextureTarget target,
GLuint texture,
TextureInternalFormat format) {
GLuint framebuffer = 0; GLuint framebuffer = 0;
GLint prevFramebuffer = 0; GLint prevFramebuffer = 0;
if (!gl.glGenFramebuffers || !gl.glBindFramebuffer || !gl.glCheckFramebufferStatus || if (!gl.glGenFramebuffers || !gl.glBindFramebuffer || !gl.glCheckFramebufferStatus ||
@@ -349,43 +356,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
return complete; return complete;
} }
// Whether the driver renders to a framebuffer whose depth and stencil come from Bool ProbeFramebufferCompletenessForRenderbuffer(const MG_External::GLESFunctionsTable& gl,
// two different renderbuffers. GL only requires support when both attachments are GLuint renderbuffer,
// the same image, and ES drivers commonly answer GL_FRAMEBUFFER_UNSUPPORTED here;
// reporting COMPLETE from the frontend and then rendering into a framebuffer the
// driver refuses leaves the results silently empty.
Bool ProbeDistinctDepthStencilAttachments(const MG_External::GLESFunctionsTable& gl) {
if (!gl.glGenFramebuffers || !gl.glBindFramebuffer || !gl.glFramebufferRenderbuffer ||
!gl.glCheckFramebufferStatus || !gl.glDeleteFramebuffers || !gl.glGenRenderbuffers ||
!gl.glBindRenderbuffer || !gl.glRenderbufferStorage || !gl.glDeleteRenderbuffers) {
return true;
}
GLint prevFramebuffer = 0, prevRenderbuffer = 0;
gl.glGetIntegerv(GL_FRAMEBUFFER_BINDING, &prevFramebuffer);
gl.glGetIntegerv(GL_RENDERBUFFER_BINDING, &prevRenderbuffer);
GLuint framebuffer = 0;
GLuint renderbuffers[2] = {0, 0};
gl.glGenFramebuffers(1, &framebuffer);
gl.glGenRenderbuffers(2, renderbuffers);
gl.glBindRenderbuffer(GL_RENDERBUFFER, renderbuffers[0]);
gl.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 4, 4);
gl.glBindRenderbuffer(GL_RENDERBUFFER, renderbuffers[1]);
gl.glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 4, 4);
gl.glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
gl.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffers[0]);
gl.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, renderbuffers[1]);
const Bool supported = gl.glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
gl.glBindFramebuffer(GL_FRAMEBUFFER, static_cast<GLuint>(prevFramebuffer));
gl.glBindRenderbuffer(GL_RENDERBUFFER, static_cast<GLuint>(prevRenderbuffer));
gl.glDeleteFramebuffers(1, &framebuffer);
gl.glDeleteRenderbuffers(2, renderbuffers);
return supported;
}
Bool ProbeFramebufferCompletenessForRenderbuffer(const MG_External::GLESFunctionsTable& gl, GLuint renderbuffer,
TextureInternalFormat format) { TextureInternalFormat format) {
GLuint framebuffer = 0; GLuint framebuffer = 0;
GLint prevFramebuffer = 0; GLint prevFramebuffer = 0;
@@ -453,16 +425,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
break; break;
case TextureTarget::Texture3D: case TextureTarget::Texture3D:
gl.glTexImage3D(glTarget, 0, static_cast<GLint>(internalFormat), 2, 2, 2, 0, imageFormat, imageType, gl.glTexImage3D(glTarget, 0, static_cast<GLint>(internalFormat), 2, 2, 2, 0, imageFormat,
nullptr); imageType, nullptr);
break; break;
case TextureTarget::Texture2DArray: case TextureTarget::Texture2DArray:
gl.glTexImage3D(glTarget, 0, static_cast<GLint>(internalFormat), 2, 2, 1, 0, imageFormat, imageType, gl.glTexImage3D(glTarget, 0, static_cast<GLint>(internalFormat), 2, 2, 1, 0, imageFormat,
nullptr); imageType, nullptr);
break; break;
case TextureTarget::TextureCubeMapArray: case TextureTarget::TextureCubeMapArray:
gl.glTexImage3D(glTarget, 0, static_cast<GLint>(internalFormat), 2, 2, 6, 0, imageFormat, imageType, gl.glTexImage3D(glTarget, 0, static_cast<GLint>(internalFormat), 2, 2, 6, 0, imageFormat,
nullptr); imageType, nullptr);
break; break;
default: default:
break; break;
@@ -483,8 +455,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
return created; return created;
} }
Bool ProbeRenderbuffer(const MG_External::GLESFunctionsTable& gl, GLenum internalFormat, Bool ProbeRenderbuffer(const MG_External::GLESFunctionsTable& gl,
TextureInternalFormat logicalFormat, Bool multisample, Int samples) { GLenum internalFormat,
TextureInternalFormat logicalFormat,
Bool multisample,
Int samples) {
if (!gl.glGenRenderbuffers || !gl.glBindRenderbuffer || !gl.glDeleteRenderbuffers) { if (!gl.glGenRenderbuffers || !gl.glBindRenderbuffer || !gl.glDeleteRenderbuffers) {
return false; return false;
} }
@@ -506,16 +481,17 @@ namespace MobileGL::MG_Backend::DirectGLES {
gl.glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, 1, 1); gl.glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, 1, 1);
} }
const Bool created = CheckNoGLError(gl); const Bool created = CheckNoGLError(gl);
const Bool complete = const Bool complete = created && ProbeFramebufferCompletenessForRenderbuffer(gl, renderbuffer, logicalFormat);
created && ProbeFramebufferCompletenessForRenderbuffer(gl, renderbuffer, logicalFormat);
gl.glBindRenderbuffer(GL_RENDERBUFFER, static_cast<GLuint>(prevRenderbuffer)); gl.glBindRenderbuffer(GL_RENDERBUFFER, static_cast<GLuint>(prevRenderbuffer));
gl.glDeleteRenderbuffers(1, &renderbuffer); gl.glDeleteRenderbuffers(1, &renderbuffer);
ClearGLErrors(gl); ClearGLErrors(gl);
return complete; return complete;
} }
Vector<Int> ProbeRenderbufferSampleCounts(const MG_External::GLESFunctionsTable& gl, GLenum internalFormat, Vector<Int> ProbeRenderbufferSampleCounts(const MG_External::GLESFunctionsTable& gl,
TextureInternalFormat logicalFormat, Int maxSamples) { GLenum internalFormat,
TextureInternalFormat logicalFormat,
Int maxSamples) {
Vector<Int> sampleCounts; Vector<Int> sampleCounts;
for (Int samples = std::max(maxSamples, 1); samples > 1; samples >>= 1) { for (Int samples = std::max(maxSamples, 1); samples > 1; samples >>= 1) {
if (ProbeRenderbuffer(gl, internalFormat, logicalFormat, true, samples)) { if (ProbeRenderbuffer(gl, internalFormat, logicalFormat, true, samples)) {
@@ -543,50 +519,20 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
const GLESProbeFormatInfo nativeInfo = BuildNativeProbeFormatInfo(requestedInternalFormat); const GLESProbeFormatInfo nativeInfo = BuildNativeProbeFormatInfo(requestedInternalFormat);
GLESProbeFormatInfo outerFallbackInfo; GLESProbeFormatInfo fallbackInfo;
const Bool outerHasForcedFallback = const Bool hasForcedFallback =
BuildFallbackProbeFormatInfo(requestedInternalFormat, forcedOptions, true, outerFallbackInfo); BuildFallbackProbeFormatInfo(requestedInternalFormat, forcedOptions, true, fallbackInfo);
if (!outerHasForcedFallback) { if (!hasForcedFallback) {
BuildFallbackProbeFormatInfo(requestedInternalFormat, driverOptions, false, outerFallbackInfo); BuildFallbackProbeFormatInfo(requestedInternalFormat, driverOptions, false, fallbackInfo);
} }
for (SizeT targetIndex = 0; targetIndex < kFormatCapabilityTextureTargetCount; ++targetIndex) { for (SizeT targetIndex = 0; targetIndex < kFormatCapabilityTextureTargetCount; ++targetIndex) {
const auto target = static_cast<TextureTarget>(targetIndex); const auto target = static_cast<TextureTarget>(targetIndex);
// A multisample texture can only ever be rendered into, so its storage format
// has to stay colour-renderable; the ordinary fallback for a three-channel
// format is a three-channel one, which ES accepts as a texture but rejects as
// multisample storage. Recompute the fallback per target so those formats get
// widened here and nowhere else.
Flags<PixelFormatNormalizeOptionBit> targetOptions;
if (IsGLESProbeMultisampleTarget(target)) {
targetOptions |= PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget;
if (!capabilities.SupportsRenderSnorm || !capabilities.SupportsNorm16Texture) {
targetOptions |= PixelFormatNormalizeOptionBit::NoSnorm16RenderTarget;
}
}
GLESProbeFormatInfo fallbackInfo = outerFallbackInfo;
Bool hasForcedFallback = outerHasForcedFallback;
if (targetOptions) {
hasForcedFallback = BuildFallbackProbeFormatInfo(
requestedInternalFormat, forcedOptions | targetOptions, true, fallbackInfo);
if (!hasForcedFallback) {
BuildFallbackProbeFormatInfo(requestedInternalFormat, driverOptions | targetOptions, false,
fallbackInfo);
}
}
// 1D, 1D-array and rectangle textures live on an ES target (see
// TextureImpl::MapToBackendTextureTarget), so they have to be probed there too -
// probing the desktop-only target itself always failed, which left those slots
// of the cache empty and stopped any fallback format from being selected for
// them (a GL_DEPTH_COMPONENT32 1D texture then got no storage at all).
const TextureTarget probeTarget = TextureImpl::MapToBackendTextureTarget(target);
Bool shouldProbeFallback = hasForcedFallback; Bool shouldProbeFallback = hasForcedFallback;
if (!hasForcedFallback) { if (!hasForcedFallback) {
Bool nativeRenderable = false; Bool nativeRenderable = false;
const Bool nativeCreated = const Bool nativeCreated =
ProbeTexture(gl, probeTarget, nativeInfo.InternalFormat, nativeInfo.ImageFormat, ProbeTexture(gl, target, nativeInfo.InternalFormat, nativeInfo.ImageFormat,
nativeInfo.ImageType, logicalFormat, &nativeRenderable); nativeInfo.ImageType, logicalFormat, &nativeRenderable);
if (nativeCreated) { if (nativeCreated) {
AddFullFormatCaps(cache, targetIndex, formatIndex, AddFullFormatCaps(cache, targetIndex, formatIndex,
@@ -601,12 +547,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (shouldProbeFallback && fallbackInfo.InternalFormat != GL_UNKNOWN_MGL) { if (shouldProbeFallback && fallbackInfo.InternalFormat != GL_UNKNOWN_MGL) {
Bool fallbackRenderable = false; Bool fallbackRenderable = false;
const Bool fallbackCreated = const Bool fallbackCreated =
ProbeTexture(gl, probeTarget, fallbackInfo.InternalFormat, fallbackInfo.ImageFormat, ProbeTexture(gl, target, fallbackInfo.InternalFormat, fallbackInfo.ImageFormat,
fallbackInfo.ImageType, logicalFormat, &fallbackRenderable); fallbackInfo.ImageType, logicalFormat, &fallbackRenderable);
if (fallbackCreated) { if (fallbackCreated) {
if (AddCaveatFormatCaps( if (AddCaveatFormatCaps(cache, targetIndex, formatIndex,
cache, targetIndex, formatIndex, BuildTextureCapsFromProbe(logicalFormat, target,
BuildTextureCapsFromProbe(logicalFormat, target, fallbackRenderable))) { fallbackRenderable))) {
LogGLESFormatCaveat(logicalFormat, targetIndex, fallbackInfo); LogGLESFormatCaveat(logicalFormat, targetIndex, fallbackInfo);
} }
if (IsGLESProbeMultisampleTarget(target)) { if (IsGLESProbeMultisampleTarget(target)) {
@@ -617,8 +563,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
const SizeT renderbufferTargetIndex = GetRenderbufferFormatCapabilityTargetIndex(); const SizeT renderbufferTargetIndex = GetRenderbufferFormatCapabilityTargetIndex();
Bool shouldProbeFallbackRenderbuffer = outerHasForcedFallback; Bool shouldProbeFallbackRenderbuffer = hasForcedFallback;
if (!outerHasForcedFallback) { if (!hasForcedFallback) {
const Bool nativeRenderbufferComplete = const Bool nativeRenderbufferComplete =
ProbeRenderbuffer(gl, nativeInfo.InternalFormat, logicalFormat, false, 1); ProbeRenderbuffer(gl, nativeInfo.InternalFormat, logicalFormat, false, 1);
if (nativeRenderbufferComplete) { if (nativeRenderbufferComplete) {
@@ -632,16 +578,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
shouldProbeFallbackRenderbuffer = true; shouldProbeFallbackRenderbuffer = true;
} }
} }
if (shouldProbeFallbackRenderbuffer && outerFallbackInfo.InternalFormat != GL_UNKNOWN_MGL && if (shouldProbeFallbackRenderbuffer && fallbackInfo.InternalFormat != GL_UNKNOWN_MGL &&
ProbeRenderbuffer(gl, outerFallbackInfo.InternalFormat, logicalFormat, false, 1)) { ProbeRenderbuffer(gl, fallbackInfo.InternalFormat, logicalFormat, false, 1)) {
if (AddCaveatFormatCaps(cache, renderbufferTargetIndex, formatIndex, if (AddCaveatFormatCaps(cache, renderbufferTargetIndex, formatIndex,
GetRenderbufferFeatureCaps(logicalFormat))) { GetRenderbufferFeatureCaps(logicalFormat))) {
LogGLESFormatCaveat(logicalFormat, renderbufferTargetIndex, outerFallbackInfo); LogGLESFormatCaveat(logicalFormat, renderbufferTargetIndex, fallbackInfo);
} }
const Int maxSamples = const Int maxSamples =
GetGLESFormatMaxSamples(capabilities, logicalFormat, outerFallbackInfo.ImageFormat); GetGLESFormatMaxSamples(capabilities, logicalFormat, fallbackInfo.ImageFormat);
cache.SampleCounts[renderbufferTargetIndex][formatIndex] = cache.SampleCounts[renderbufferTargetIndex][formatIndex] =
ProbeRenderbufferSampleCounts(gl, outerFallbackInfo.InternalFormat, logicalFormat, maxSamples); ProbeRenderbufferSampleCounts(gl, fallbackInfo.InternalFormat, logicalFormat, maxSamples);
} }
} }
} }
@@ -657,7 +603,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
.ExtraVendor = Nullopt, // Extra vendor .ExtraVendor = Nullopt, // Extra vendor
.RendererGLInfo = .RendererGLInfo =
{ {
.TargetGLVersion = {4, 0, 0}, // GL target version .TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version .TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
// Baseline advertisement (no timer queries / anisotropy yet); reconciled // Baseline advertisement (no timer queries / anisotropy yet); reconciled
// once the ES capabilities exist, see UpdateAdvertisedCapabilityExtensions. // once the ES capabilities exist, see UpdateAdvertisedCapabilityExtensions.
@@ -688,7 +634,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
} // namespace } // namespace
void PopulateFormatCapabilities(const MG_External::GLESFunctionsTable& gl, void PopulateFormatCapabilities(const MG_External::GLESFunctionsTable& gl,
const MG_External::GLESCapabilities& capabilities, FormatCapabilityCache& cache) { const MG_External::GLESCapabilities& capabilities,
FormatCapabilityCache& cache) {
PopulateFormatCapabilitiesImpl(gl, capabilities, cache); PopulateFormatCapabilitiesImpl(gl, capabilities, cache);
} }
@@ -752,8 +699,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
return false; return false;
} }
if ((handle.Backend != WindowBackend::Android && handle.Backend != WindowBackend::X11 && if ((handle.Backend != WindowBackend::Android &&
handle.Backend != WindowBackend::MetalLayer && handle.Backend != WindowBackend::Win32) || handle.Backend != WindowBackend::X11 &&
handle.Backend != WindowBackend::MetalLayer &&
handle.Backend != WindowBackend::Win32) ||
!handle.Handle) { !handle.Handle) {
MGLOG_E("DirectGLES backend only supports Android, X11, CAMetalLayer, and Win32 native windows"); MGLOG_E("DirectGLES backend only supports Android, X11, CAMetalLayer, and Win32 native windows");
return false; return false;
@@ -872,25 +821,17 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
Vector<GLExtension> BuildAdvertisedExtensions(Bool timerQueriesSupported, Bool anisotropicFilteringSupported) { Vector<GLExtension> BuildAdvertisedExtensions(Bool timerQueriesSupported, Bool anisotropicFilteringSupported) {
Vector<GLExtension> extensions = { Vector<GLExtension> extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32,
V_OpenGL30, V_OpenGL31, V_OpenGL32, V_OpenGL33, V_OpenGL40, E_GL_ARB_draw_buffers_blend, V_OpenGL33, E_GL_ARB_draw_buffers_blend, E_GL_ARB_compute_shader,
E_GL_ARB_compute_shader, E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store, E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store,
E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object, E_GL_EXT_framebuffer_object, E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object,
E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage, E_GL_ARB_texture_storage, E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage,
E_GL_ARB_texture_storage_multisample, E_GL_ARB_clear_texture, E_GL_ARB_direct_state_access, E_GL_ARB_texture_storage, E_GL_ARB_texture_storage_multisample,
E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters, E_GL_ARB_shader_draw_parameters, E_GL_ARB_clear_texture, E_GL_ARB_direct_state_access,
E_GL_ARB_gpu_shader5, E_GL_ARB_multi_bind, E_GL_ARB_shading_language_420pack, E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters,
E_GL_ARB_vertex_attrib_binding, E_GL_ARB_shader_draw_parameters, E_GL_ARB_gpu_shader5, E_GL_ARB_multi_bind,
// Both are core from GL 3.2/3.3 on and implemented here for E_GL_ARB_shading_language_420pack, E_GL_ARB_vertex_attrib_binding,
// every advertised version, but an app targeting 3.0/3.1 E_GL_ARB_shader_image_size};
// only reaches them through the extension string - the CTS
// picks a whole different shader for draw_buffers without
// explicit_attrib_location. DirectVulkan advertises both.
E_GL_ARB_explicit_attrib_location, E_GL_ARB_texture_multisample, E_GL_ARB_shader_image_size,
// Advertised with GL_NUM_PROGRAM_BINARY_FORMATS = 0, which the
// extension explicitly permits. It is also the only thing that
// exposes glProgramParameteri before GL 4.1.
E_GL_ARB_get_program_binary};
// Only advertised when the device driver actually has usable timer queries // Only advertised when the device driver actually has usable timer queries
// (GL_EXT_disjoint_timer_query plus its entry points) and the // (GL_EXT_disjoint_timer_query plus its entry points) and the
// MOBILEGL_DISABLE_TIMERQUERY escape hatch is off. // MOBILEGL_DISABLE_TIMERQUERY escape hatch is off.
@@ -964,8 +905,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
funcsTable.GL.ClearBufferuiv = ClearBufferuiv; funcsTable.GL.ClearBufferuiv = ClearBufferuiv;
funcsTable.GL.ClearBufferiv = ClearBufferiv; funcsTable.GL.ClearBufferiv = ClearBufferiv;
funcsTable.GL.ClearNamedFramebufferfv = ClearNamedFramebufferfv; funcsTable.GL.ClearNamedFramebufferfv = ClearNamedFramebufferfv;
funcsTable.GL.ClearNamedFramebufferiv = ClearNamedFramebufferiv;
funcsTable.GL.ClearNamedFramebufferuiv = ClearNamedFramebufferuiv;
funcsTable.GL.ClearNamedFramebufferfi = ClearNamedFramebufferfi; funcsTable.GL.ClearNamedFramebufferfi = ClearNamedFramebufferfi;
funcsTable.GL.BlitFramebuffer = BlitFramebuffer; funcsTable.GL.BlitFramebuffer = BlitFramebuffer;
funcsTable.GL.BlitNamedFramebuffer = BlitNamedFramebuffer; funcsTable.GL.BlitNamedFramebuffer = BlitNamedFramebuffer;
@@ -995,30 +934,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
funcsTable.GL.BeginTimeElapsedQuery = BeginTimeElapsedQuery; funcsTable.GL.BeginTimeElapsedQuery = BeginTimeElapsedQuery;
funcsTable.GL.EndTimeElapsedQuery = EndTimeElapsedQuery; funcsTable.GL.EndTimeElapsedQuery = EndTimeElapsedQuery;
funcsTable.GL.QueryCounterTimestamp = QueryCounterTimestamp; funcsTable.GL.QueryCounterTimestamp = QueryCounterTimestamp;
funcsTable.GL.GetGpuTimestampNs = GetGpuTimestampNs;
}
// Occlusion queries are core ES3 (independent of MOBILEGL_DISABLE_TIMERQUERY)
// and share the handle-based result/delete entries, which must exist even
// when the timer-query group above is disabled.
funcsTable.GL.BeginOcclusionQuery = BeginOcclusionQuery;
funcsTable.GL.EndOcclusionQuery = EndOcclusionQuery;
// Real driver primitive counters: the frontend's CPU accounting cannot see a
// geometry shader's amplification.
funcsTable.GL.BeginXfbPrimitivesQuery = BeginXfbPrimitivesQuery;
funcsTable.GL.EndXfbPrimitivesQuery = EndXfbPrimitivesQuery;
funcsTable.GL.IsQueryResultAvailable = IsQueryResultAvailable; funcsTable.GL.IsQueryResultAvailable = IsQueryResultAvailable;
funcsTable.GL.GetQueryResult64 = GetQueryResult64; funcsTable.GL.GetQueryResult64 = GetQueryResult64;
funcsTable.GL.DeleteBackendQuery = DeleteBackendQuery; funcsTable.GL.DeleteBackendQuery = DeleteBackendQuery;
// Transform feedback is captured by the real ES driver rather than funcsTable.GL.GetGpuTimestampNs = GetGpuTimestampNs;
// reconstructed from the draw recording, so the frontend has to hand the }
// span boundaries over.
funcsTable.GL.PatchParameteri = DirectGLES::PatchParameteri;
funcsTable.GL.BeginTransformFeedback = XfbImpl::BeginTransformFeedback;
funcsTable.GL.EndTransformFeedback = XfbImpl::EndTransformFeedback;
funcsTable.GL.PauseTransformFeedback = XfbImpl::PauseTransformFeedback;
funcsTable.GL.ResumeTransformFeedback = XfbImpl::ResumeTransformFeedback;
funcsTable.GL.BindTransformFeedback = XfbImpl::BindTransformFeedback;
funcsTable.GL.DeleteTransformFeedback = XfbImpl::DeleteTransformFeedback;
funcsTableInitialized = true; funcsTableInitialized = true;
} }
return funcsTable; return funcsTable;
@@ -1028,7 +948,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
return m_dynamicParameters; return m_dynamicParameters;
} }
void BackendObject_DirectGLES::ApplyGLESCapabilitiesForTesting(const MG_External::GLESCapabilities& capabilities) { void BackendObject_DirectGLES::ApplyGLESCapabilitiesForTesting(
const MG_External::GLESCapabilities& capabilities) {
m_GLESCapabilities = capabilities; m_GLESCapabilities = capabilities;
UpdateDynamicBackendParameters(); UpdateDynamicBackendParameters();
} }
@@ -1058,10 +979,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
m_dynamicParameters.MaxIntegerSamples = m_GLESCapabilities.MaxIntegerSamples; m_dynamicParameters.MaxIntegerSamples = m_GLESCapabilities.MaxIntegerSamples;
m_dynamicParameters.MaxSamples = m_GLESCapabilities.MaxSamples; m_dynamicParameters.MaxSamples = m_GLESCapabilities.MaxSamples;
m_dynamicParameters.MaxSampleMaskWords = m_GLESCapabilities.MaxSampleMaskWords; m_dynamicParameters.MaxSampleMaskWords = m_GLESCapabilities.MaxSampleMaskWords;
m_dynamicParameters.MaxPatchVertices = m_GLESCapabilities.MaxPatchVertices;
m_dynamicParameters.MaxTessGenLevel = m_GLESCapabilities.MaxTessGenLevel;
m_dynamicParameters.MinProgramTextureGatherOffset = m_GLESCapabilities.MinProgramTextureGatherOffset;
m_dynamicParameters.MaxProgramTextureGatherOffset = m_GLESCapabilities.MaxProgramTextureGatherOffset;
// Clamp the advertised sampler limits the same way the DirectVulkan backend does: per-stage // Clamp the advertised sampler limits the same way the DirectVulkan backend does: per-stage
// GL_MAX_TEXTURE_IMAGE_UNITS must never exceed host-side fixed arrays sized off it (e.g. // GL_MAX_TEXTURE_IMAGE_UNITS must never exceed host-side fixed arrays sized off it (e.g.
// Minecraft's 128-entry Blaze3D GlStateManager.TEXTURES[], iterated by Iris), and the combined // Minecraft's 128-entry Blaze3D GlStateManager.TEXTURES[], iterated by Iris), and the combined
@@ -1089,10 +1006,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
m_dynamicParameters.MaxComputeWorkGroupInvocations = m_GLESCapabilities.MaxComputeWorkGroupInvocations; m_dynamicParameters.MaxComputeWorkGroupInvocations = m_GLESCapabilities.MaxComputeWorkGroupInvocations;
m_dynamicParameters.MaxShaderStorageBufferBindings = m_GLESCapabilities.MaxShaderStorageBufferBindings; m_dynamicParameters.MaxShaderStorageBufferBindings = m_GLESCapabilities.MaxShaderStorageBufferBindings;
m_dynamicParameters.MaxTextureBufferSize = m_GLESCapabilities.MaxTextureBufferSize; m_dynamicParameters.MaxTextureBufferSize = m_GLESCapabilities.MaxTextureBufferSize;
m_dynamicParameters.TextureBufferOffsetAlignment = m_GLESCapabilities.TextureBufferOffsetAlignment;
m_dynamicParameters.MaxUniformBufferBindings = m_GLESCapabilities.MaxUniformBufferBindings; m_dynamicParameters.MaxUniformBufferBindings = m_GLESCapabilities.MaxUniformBufferBindings;
m_dynamicParameters.MaxUniformBlockSize = m_GLESCapabilities.MaxUniformBlockSize; m_dynamicParameters.MaxUniformBlockSize = m_GLESCapabilities.MaxUniformBlockSize;
const Int maxSupportedTextureUnits = static_cast<Int>(MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS); const Int maxSupportedTextureUnits =
static_cast<Int>(MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS);
m_dynamicParameters.MaxImageUnits = m_dynamicParameters.MaxImageUnits =
std::max(std::min(m_GLESCapabilities.MaxImageUnits, maxSupportedTextureUnits), 0); std::max(std::min(m_GLESCapabilities.MaxImageUnits, maxSupportedTextureUnits), 0);
m_dynamicParameters.MaxCombinedImageUniforms = std::max(m_GLESCapabilities.MaxCombinedImageUniforms, 0); m_dynamicParameters.MaxCombinedImageUniforms = std::max(m_GLESCapabilities.MaxCombinedImageUniforms, 0);
@@ -1100,40 +1017,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
return std::min({std::max(stageLimit, 0), m_dynamicParameters.MaxImageUnits, return std::min({std::max(stageLimit, 0), m_dynamicParameters.MaxImageUnits,
m_dynamicParameters.MaxCombinedImageUniforms}); m_dynamicParameters.MaxCombinedImageUniforms});
}; };
m_dynamicParameters.MaxVertexImageUniforms = clampStageImageUniforms(m_GLESCapabilities.MaxVertexImageUniforms); m_dynamicParameters.MaxVertexImageUniforms =
clampStageImageUniforms(m_GLESCapabilities.MaxVertexImageUniforms);
m_dynamicParameters.MaxGeometryImageUniforms = m_dynamicParameters.MaxGeometryImageUniforms =
clampStageImageUniforms(m_GLESCapabilities.MaxGeometryImageUniforms); clampStageImageUniforms(m_GLESCapabilities.MaxGeometryImageUniforms);
m_dynamicParameters.MaxFragmentImageUniforms = m_dynamicParameters.MaxFragmentImageUniforms =
clampStageImageUniforms(m_GLESCapabilities.MaxFragmentImageUniforms); clampStageImageUniforms(m_GLESCapabilities.MaxFragmentImageUniforms);
m_dynamicParameters.MaxComputeImageUniforms = m_dynamicParameters.MaxComputeImageUniforms =
clampStageImageUniforms(m_GLESCapabilities.MaxComputeImageUniforms); clampStageImageUniforms(m_GLESCapabilities.MaxComputeImageUniforms);
m_dynamicParameters.SupportsDistinctDepthStencilAttachments =
ProbeDistinctDepthStencilAttachments(DirectGLES::g_GLESFuncs);
// SyncAttachmentObject routes a layered upload target to glFramebufferTextureLayer with the
// attachment's layer passed through, so this backend really does render to the layer it was
// given - provided the driver resolved the entry point at all.
// SyncAttachmentObject (Managers.cpp, the glFramebufferTextureLayer branch) routes exactly
// five upload targets to glFramebufferTextureLayer with the attachment's layer passed
// through, so this backend really does render to the layer it was given - provided the driver
// resolved the entry point at all. The cube map array is the one target that also needs
// ES-level support before it has any storage to attach.
m_dynamicParameters.PerLayerFramebufferAttachmentTargets = 0;
if (DirectGLES::g_GLESFuncs.glFramebufferTextureLayer != nullptr) {
using DynParams = MG_Backend::DynamicBackendParameters;
m_dynamicParameters.PerLayerFramebufferAttachmentTargets |=
DynParams::PerLayerFramebufferAttachmentBit(TextureTarget::Texture3D) |
DynParams::PerLayerFramebufferAttachmentBit(TextureTarget::Texture1DArray) |
DynParams::PerLayerFramebufferAttachmentBit(TextureTarget::Texture2DArray) |
DynParams::PerLayerFramebufferAttachmentBit(TextureTarget::Texture2DMultisampleArray);
if (m_GLESCapabilities.SupportsTextureCubeMapArray) {
m_dynamicParameters.PerLayerFramebufferAttachmentTargets |=
DynParams::PerLayerFramebufferAttachmentBit(TextureTarget::TextureCubeMapArray);
}
}
// Not a driver question and never will be: OpenGL ES has no double-precision vertex format
// and ESSL has no fp64 type to consume one with, so a 64-bit vertex attribute has nowhere to
// land on this backend regardless of what the driver underneath happens to support.
m_dynamicParameters.SupportsFloat64VertexAttributes = false;
m_dynamicParameters.MaxDrawBuffers = m_GLESCapabilities.MaxDrawBuffers; m_dynamicParameters.MaxDrawBuffers = m_GLESCapabilities.MaxDrawBuffers;
m_dynamicParameters.MaxColorAttachments = m_GLESCapabilities.MaxColorAttachments; m_dynamicParameters.MaxColorAttachments = m_GLESCapabilities.MaxColorAttachments;
m_dynamicParameters.MaxClipDistances = m_GLESCapabilities.MaxClipDistances; m_dynamicParameters.MaxClipDistances = m_GLESCapabilities.MaxClipDistances;
@@ -1143,29 +1034,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
m_dynamicParameters.ViewportBoundsRangeMin = m_GLESCapabilities.ViewportBoundsRangeMin; m_dynamicParameters.ViewportBoundsRangeMin = m_GLESCapabilities.ViewportBoundsRangeMin;
m_dynamicParameters.ViewportBoundsRangeMax = m_GLESCapabilities.ViewportBoundsRangeMax; m_dynamicParameters.ViewportBoundsRangeMax = m_GLESCapabilities.ViewportBoundsRangeMax;
m_dynamicParameters.ViewportSubpixelBits = m_GLESCapabilities.ViewportSubpixelBits; m_dynamicParameters.ViewportSubpixelBits = m_GLESCapabilities.ViewportSubpixelBits;
m_dynamicParameters.MinFragmentInterpolationOffset =
std::isfinite(m_GLESCapabilities.MinFragmentInterpolationOffset) &&
m_GLESCapabilities.MinFragmentInterpolationOffset <= -0.5f
? m_GLESCapabilities.MinFragmentInterpolationOffset
: -0.5f;
m_dynamicParameters.MaxFragmentInterpolationOffset = 0.4375f;
m_dynamicParameters.FragmentInterpolationOffsetBits = 4;
if (m_GLESCapabilities.FragmentInterpolationOffsetBits >= 4 &&
std::isfinite(m_GLESCapabilities.MaxFragmentInterpolationOffset)) {
const Float requiredMaxOffset =
0.5f - std::ldexp(1.0f, -m_GLESCapabilities.FragmentInterpolationOffsetBits);
if (m_GLESCapabilities.MaxFragmentInterpolationOffset >= requiredMaxOffset) {
m_dynamicParameters.MaxFragmentInterpolationOffset = m_GLESCapabilities.MaxFragmentInterpolationOffset;
m_dynamicParameters.FragmentInterpolationOffsetBits =
m_GLESCapabilities.FragmentInterpolationOffsetBits;
}
}
m_dynamicParameters.SupportsWideLines = m_dynamicParameters.SupportsWideLines =
m_GLESCapabilities.AliasedLineWidthRangeMax > 1.0f || m_GLESCapabilities.SmoothLineWidthRangeMax > 1.0f; m_GLESCapabilities.AliasedLineWidthRangeMax > 1.0f || m_GLESCapabilities.SmoothLineWidthRangeMax > 1.0f;
const auto containsAny = [](const String& haystack, std::initializer_list<const char*> needles) { const auto containsAny = [](const String& haystack, std::initializer_list<const char*> needles) {
return std::any_of(needles.begin(), needles.end(), return std::any_of(needles.begin(), needles.end(), [&](const char* needle) {
[&](const char* needle) { return haystack.find(needle) != String::npos; }); return haystack.find(needle) != String::npos;
});
}; };
const String vendorAndRenderer = const String vendorAndRenderer =
m_GLESCapabilities.GLESVendorString + " " + m_GLESCapabilities.GLESRendererString; m_GLESCapabilities.GLESVendorString + " " + m_GLESCapabilities.GLESRendererString;
File diff suppressed because it is too large Load Diff
@@ -59,10 +59,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
GLenum buffer, GLint drawbuffer, const GLfloat* value); GLenum buffer, GLint drawbuffer, const GLfloat* value);
void ClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, void ClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void ClearNamedFramebufferiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, const GLint* value);
void ClearNamedFramebufferuiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, const GLuint* value);
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
GLint dstY1, GLbitfield mask, GLenum filter); GLint dstY1, GLbitfield mask, GLenum filter);
void BlitNamedFramebuffer(const SharedPtr<MG_State::GLState::FramebufferObject>& readFramebuffer, void BlitNamedFramebuffer(const SharedPtr<MG_State::GLState::FramebufferObject>& readFramebuffer,
@@ -134,16 +130,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
BackendQueryHandle BeginTimeElapsedQuery(); BackendQueryHandle BeginTimeElapsedQuery();
void EndTimeElapsedQuery(BackendQueryHandle query); void EndTimeElapsedQuery(BackendQueryHandle query);
BackendQueryHandle QueryCounterTimestamp(); BackendQueryHandle QueryCounterTimestamp();
// GL_ANY_SAMPLES_PASSED(_CONSERVATIVE) occlusion queries: core ES3, independent of
// GL_EXT_disjoint_timer_query and of MOBILEGL_DISABLE_TIMERQUERY. Results/deletion
// flow through GetQueryResult64/DeleteBackendQuery like the timer queries above.
BackendQueryHandle BeginOcclusionQuery();
void EndOcclusionQuery(BackendQueryHandle query);
// GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN / GL_PRIMITIVES_GENERATED, also core ES
// (GL_PRIMITIVES_GENERATED from ES 3.2 on). Null when the target is unavailable, in
// which case the frontend falls back to counting primitives from the draw calls.
BackendQueryHandle BeginXfbPrimitivesQuery(Bool generated);
void EndXfbPrimitivesQuery(BackendQueryHandle query);
Bool IsQueryResultAvailable(BackendQueryHandle query); Bool IsQueryResultAvailable(BackendQueryHandle query);
// Returns true when a final value landed in *outNanoseconds (a zero for // Returns true when a final value landed in *outNanoseconds (a zero for
// null or stale-generation handles IS final: the frontend may cache it // null or stale-generation handles IS final: the frontend may cache it
@@ -160,11 +146,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
// A buffer retired during frame N is safe to recycle once CompletedFrameSerial() >= N. // A buffer retired during frame N is safe to recycle once CompletedFrameSerial() >= N.
Uint64 CurrentFrameSerial(); Uint64 CurrentFrameSerial();
Uint64 CompletedFrameSerial(); Uint64 CompletedFrameSerial();
// Block (up to timeoutNs) until the given frame serial provably retired on the
// GPU, using the per-frame fence ring. False when no usable fence covers the
// serial (fence-less context, foreign thread, or the slot was recycled);
// completion state is untouched in that case.
Bool WaitForFrameSerialCompleted(Uint64 serial, Uint64 timeoutNs);
// Applies (or defers until the window surface exists) the app-requested // Applies (or defers until the window surface exists) the app-requested
// eglSwapInterval on the native EGL surface. // eglSwapInterval on the native EGL surface.
void SetSwapInterval(Int interval); void SetSwapInterval(Int interval);
@@ -173,24 +154,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
void SetGLESCapabilities(const MG_External::GLESCapabilities& capabilities); void SetGLESCapabilities(const MG_External::GLESCapabilities& capabilities);
void DestroyEGLContext(); void DestroyEGLContext();
// Transform feedback capture spans, performed by the real ES driver. The
// capture set is declared on the backend program at link time; the driver-side
// begin is deferred to the first draw of the span (ES needs the capturing
// program current and the capture buffers bound), and the end also mirrors the
// captured bytes back into the frontend buffer shadows.
void PatchParameteri(GLenum pname, GLint value);
namespace XfbImpl {
Bool AreTransformFeedbacksSupported();
void BeginTransformFeedback(GLenum primitiveMode);
void EndTransformFeedback();
void PauseTransformFeedback();
void ResumeTransformFeedback();
void BindTransformFeedback(GLuint name);
void DeleteTransformFeedback(GLuint name);
void OnBackendContextDestroyed();
} // namespace XfbImpl
extern MG_External::EGLFunctionsTable g_EGLFuncs; extern MG_External::EGLFunctionsTable g_EGLFuncs;
extern MG_External::GLESFunctionsTable g_GLESFuncs; extern MG_External::GLESFunctionsTable g_GLESFuncs;
extern MG_External::GLESCapabilities g_GLESCapabilities; extern MG_External::GLESCapabilities g_GLESCapabilities;
+46 -460
View File
@@ -292,10 +292,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
// sync point with a current ES context. // sync point with a current ES context.
Vector<SharedPtr<BackendBufferResource>> g_deferredBufferReleases; Vector<SharedPtr<BackendBufferResource>> g_deferredBufferReleases;
std::mutex g_deferredBufferReleasesMutex; std::mutex g_deferredBufferReleasesMutex;
// Cheap emptiness probe so the per-draw drain can skip the mutex and
// context check when nothing was enqueued (the overwhelmingly common
// case). Written only under the mutex; read lock-free.
std::atomic<Bool> g_hasDeferredBufferReleases{false};
// --- Buffer-storage pool (Mesa-style BO recycle) ------------------------- // --- Buffer-storage pool (Mesa-style BO recycle) -------------------------
// Recycle idle GL buffer ids of an EXACT byte size instead of glDeleteBuffers // Recycle idle GL buffer ids of an EXACT byte size instead of glDeleteBuffers
@@ -461,14 +457,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
const SizeT size = bufferObject.GetSize(); const SizeT size = bufferObject.GetSize();
const GLenum usage = MG_Util::ConvertBufferUsageToGLEnum(bufferObject.GetUsage()); const GLenum usage = MG_Util::ConvertBufferUsageToGLEnum(bufferObject.GetUsage());
BindBufferId(TempBufferTarget, resource.id); BindBufferId(TempBufferTarget, resource.id);
// An orphaning respecify (glBufferData with NULL, content never g_GLESFuncs.glBufferData(TempBufferTarget, (GLsizeiptr)size,
// written since) stays a pure NULL reallocation: the driver renames size > 0 ? bufferObject.MappedData() : nullptr, usage);
// the store without a stall and nothing is transferred. Uploading
// the stale shadow here turned Minecraft-style orphaning into a
// full-size synchronized upload.
const void* initialData =
(size > 0 && bufferObject.HasDefinedContent()) ? bufferObject.MappedData() : nullptr;
g_GLESFuncs.glBufferData(TempBufferTarget, (GLsizeiptr)size, initialData, usage);
resource.storageSize = size; resource.storageSize = size;
resource.storageInitialized = true; resource.storageInitialized = true;
resource.pendingRespecify = false; resource.pendingRespecify = false;
@@ -640,32 +630,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
resource->syncedChangeSerial = bufferObject.GetChangeSerial(); resource->syncedChangeSerial = bufferObject.GetChangeSerial();
} }
// A shader wrote this buffer through a storage/atomic-counter binding, so the ES
// driver's copy is ahead of the frontend shadow. Pull the whole thing back so
// MapBuffer/GetBufferSubData/CopyBufferSubData see the real results.
void Ops_ReadbackFromGpu(BufferObject& bufferObject) {
auto* resource = ResourceOf(bufferObject);
if (!resource || resource->id == 0 || !resource->storageInitialized) return;
if (resource->persistentMapped) return; // shadow already IS the GPU storage
if (!CanTouchGLNow() || resource->contextGeneration != g_bufferContextGeneration) return;
if (!g_GLESFuncs.glMapBufferRange || !g_GLESFuncs.glUnmapBuffer) return;
const SizeT size = std::min<SizeT>(bufferObject.GetSize(), resource->storageSize);
if (size == 0) return;
BindBufferId(TempBufferTarget, resource->id);
void* mapped = g_GLESFuncs.glMapBufferRange(TempBufferTarget, 0, static_cast<GLsizeiptr>(size),
GL_MAP_READ_BIT);
if (mapped == nullptr) {
MGLOG_E("Ops_ReadbackFromGpu: glMapBufferRange(read) failed for buffer %u", resource->id);
return;
}
bufferObject.WritebackFromBackend({mapped, size}, 0);
g_GLESFuncs.glUnmapBuffer(TempBufferTarget);
// The shadow now matches the backend byte for byte; without this the next
// draw would see a newer change serial and re-upload the readback over it.
resource->syncedChangeSerial = bufferObject.GetChangeSerial();
}
void Ops_OnDestroy(SharedPtr<BackendBufferResource>&& resource) { void Ops_OnDestroy(SharedPtr<BackendBufferResource>&& resource) {
if (!resource) return; if (!resource) return;
auto* glesResource = static_cast<GLESBufferResource*>(resource.get()); auto* glesResource = static_cast<GLESBufferResource*>(resource.get());
@@ -690,7 +654,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
const std::lock_guard<std::mutex> lock(g_deferredBufferReleasesMutex); const std::lock_guard<std::mutex> lock(g_deferredBufferReleasesMutex);
g_deferredBufferReleases.push_back(std::move(resource)); g_deferredBufferReleases.push_back(std::move(resource));
g_hasDeferredBufferReleases.store(true, std::memory_order_release);
} }
const BufferBackendOps g_glesBufferBackendOps = { const BufferBackendOps g_glesBufferBackendOps = {
@@ -699,7 +662,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
.FlushMappedRange = Ops_FlushMappedRange, .FlushMappedRange = Ops_FlushMappedRange,
.OnDestroy = Ops_OnDestroy, .OnDestroy = Ops_OnDestroy,
.AcquirePersistentMap = Ops_AcquirePersistentMap, .AcquirePersistentMap = Ops_AcquirePersistentMap,
.ReadbackFromGpu = Ops_ReadbackFromGpu,
}; };
} // namespace } // namespace
@@ -717,7 +679,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
const std::lock_guard<std::mutex> lock(g_deferredBufferReleasesMutex); const std::lock_guard<std::mutex> lock(g_deferredBufferReleasesMutex);
// The ES context owning these ids is going away; just drop the handles. // The ES context owning these ids is going away; just drop the handles.
g_deferredBufferReleases.clear(); g_deferredBufferReleases.clear();
g_hasDeferredBufferReleases.store(false, std::memory_order_release);
} }
void OnBackendContextDestroyed() { void OnBackendContextDestroyed() {
@@ -732,15 +693,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
void ProcessDeferredBufferReleases() { void ProcessDeferredBufferReleases() {
// Runs on every draw; skip the context check, mutex and vector churn
// outright when nothing was enqueued since the last drain.
if (!g_hasDeferredBufferReleases.load(std::memory_order_acquire)) return;
if (!CanTouchGLNow()) return; if (!CanTouchGLNow()) return;
Vector<SharedPtr<BackendBufferResource>> releases; Vector<SharedPtr<BackendBufferResource>> releases;
{ {
const std::lock_guard<std::mutex> lock(g_deferredBufferReleasesMutex); const std::lock_guard<std::mutex> lock(g_deferredBufferReleasesMutex);
releases.swap(g_deferredBufferReleases); releases.swap(g_deferredBufferReleases);
g_hasDeferredBufferReleases.store(false, std::memory_order_release);
} }
for (auto& resource : releases) { for (auto& resource : releases) {
auto* glesResource = static_cast<GLESBufferResource*>(resource.get()); auto* glesResource = static_cast<GLESBufferResource*>(resource.get());
@@ -1131,32 +1088,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
} else if (g_uboRing.creationFailed) { } else if (g_uboRing.creationFailed) {
return false; // store lost; callers fall back to glBufferSubData return false; // store lost; callers fall back to glBufferSubData
} else { } else {
// At the size cap (>kUboRingMaxBytes of uniforms in flight). First // At the size cap (>kUboRingMaxBytes of uniforms in flight — not a
// try to free room by waiting for the OLDEST in-flight frames to // real workload): drain the GPU once rather than corrupt live slots.
// retire - a bounded wait that ends as soon as enough tail space
// exists, instead of draining the entire queue.
constexpr Uint64 kFrameWaitNs = 50ull * 1000 * 1000; // 50ms per frame
while (!g_uboRingFrameMarks.empty() &&
g_uboRing.head + alignedSize - g_uboRing.tail > g_uboRing.size) {
const auto& oldest = g_uboRingFrameMarks.front();
if (!DirectGLES::WaitForFrameSerialCompleted(oldest.frameSerial, kFrameWaitNs)) {
break;
}
if (oldest.headAtPresent > g_uboRing.tail) g_uboRing.tail = oldest.headAtPresent;
g_uboRingFrameMarks.erase(g_uboRingFrameMarks.begin());
}
if (g_uboRing.head + alignedSize - g_uboRing.tail <= g_uboRing.size) {
offset = static_cast<SizeT>(g_uboRing.head % g_uboRing.size);
if (offset + alignedSize > g_uboRing.size) {
g_uboRing.head += g_uboRing.size - offset;
offset = 0;
}
g_uboRing.head += alignedSize;
outOffset = offset;
return true;
}
// No usable fence covers the oldest frames: drain once rather than
// corrupt live slots.
if (g_GLESFuncs.glFinish) g_GLESFuncs.glFinish(); if (g_GLESFuncs.glFinish) g_GLESFuncs.glFinish();
g_uboRing.tail = g_uboRing.head; g_uboRing.tail = g_uboRing.head;
g_uboRingFrameMarks.clear(); g_uboRingFrameMarks.clear();
@@ -1274,7 +1207,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
BackendVertexArrayObject::~BackendVertexArrayObject() { BackendVertexArrayObject::~BackendVertexArrayObject() {
if (m_backendVAOId != 0) { if (m_backendVAOId != 0) {
NoteVAOIdDeleted(m_backendVAOId);
g_GLESFuncs.glDeleteVertexArrays(1, &m_backendVAOId); g_GLESFuncs.glDeleteVertexArrays(1, &m_backendVAOId);
m_backendVAOId = 0; m_backendVAOId = 0;
} }
@@ -1287,35 +1219,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
} }
namespace {
Uint g_boundBackendVAOId = 0;
Bool g_boundBackendVAOKnown = false;
} // namespace
void BindBackendVAOId(Uint id) {
if (g_boundBackendVAOKnown && g_boundBackendVAOId == id) {
return;
}
g_GLESFuncs.glBindVertexArray(id);
g_boundBackendVAOId = id;
g_boundBackendVAOKnown = true;
}
void InvalidateVAOBindingCache() {
g_boundBackendVAOKnown = false;
}
void NoteVAOIdDeleted(Uint id) {
if (g_boundBackendVAOKnown && g_boundBackendVAOId == id) {
g_boundBackendVAOId = 0; // glDeleteVertexArrays reverts a bound VAO to 0
}
}
void BackendVertexArrayObject::Bind() const { void BackendVertexArrayObject::Bind() const {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
BindBackendVAOId(m_backendVAOId); g_GLESFuncs.glBindVertexArray(m_backendVAOId);
} }
inline Bool BindAttributeBuffer(const MG_State::GLState::VertexAttribute& attrib) { inline Bool BindAttributeBuffer(const MG_State::GLState::VertexAttribute& attrib) {
@@ -1370,22 +1278,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
m_syncedAttributeVersions[attribIndex].BufferVersion; m_syncedAttributeVersions[attribIndex].BufferVersion;
if (!needsSyncFormat && !needsSyncBuffer) continue; if (!needsSyncFormat && !needsSyncBuffer) continue;
// Defence in depth. The frontend already declines glVertexAttribLFormat on this
// backend (SupportsFloat64VertexAttributes is false - ES has no GL_DOUBLE vertex
// format and ESSL has no fp64 type), so IsLong should never arrive here; if it ever
// did, passing GL_DOUBLE to glVertexAttribPointer would only raise GL_INVALID_ENUM on
// the real driver. Disabling rather than merely skipping matters: becoming long bumps
// FormatVersion, not SwitchVersion, so the enable/disable block above will not run
// again and an already-enabled array would stay enabled with no pointer and no
// ARRAY_BUFFER binding - which ES 3.1+ makes an INVALID_OPERATION at draw.
if (attrib.IsLong) {
MGLOG_E("DirectGLES: vertex attribute %u is a 64-bit (GL_DOUBLE) array, which this "
"backend cannot feed - disabling the array",
attribIndex);
g_GLESFuncs.glDisableVertexAttribArray(attribIndex);
continue;
}
if (!BindAttributeBuffer(attrib)) { if (!BindAttributeBuffer(attrib)) {
continue; continue;
} }
@@ -1447,13 +1339,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
continue; continue;
} }
// Same reason as SyncToBackend: there is no ES vertex format for a 64-bit array, and
// this path only ever reaches glVertexAttribPointer/IPointer.
if (attrib.IsLong) {
g_GLESFuncs.glDisableVertexAttribArray(attribIndex);
continue;
}
const auto* clientData = reinterpret_cast<const Uint8*>(attrib.Offset); const auto* clientData = reinterpret_cast<const Uint8*>(attrib.Offset);
const SizeT elementSize = GetAttributeByteSize(attrib.Type, attrib.Size, attrib.IsBgra); const SizeT elementSize = GetAttributeByteSize(attrib.Type, attrib.Size, attrib.IsBgra);
if (!clientData || elementSize == 0 || attrib.Size <= 0) { if (!clientData || elementSize == 0 || attrib.Size <= 0) {
@@ -1857,14 +1742,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
// textures thrash, forcing a real glBindTexture per texture per draw. When // textures thrash, forcing a real glBindTexture per texture per draw. When
// nothing needs uploading, skip the bind + upload machinery entirely; // nothing needs uploading, skip the bind + upload machinery entirely;
// BindCurrentTextures() re-establishes the real sampling bindings regardless. // BindCurrentTextures() re-establishes the real sampling bindings regardless.
// The content-version stamp short-circuits before any shape probing: it if (m_isInitialized && stateTextureObject->GetStorageType() == TextureStorageType::Mipmap) {
// bumps on every CPU-side pixel mutation, so an unchanged stamp plus an
// unchanged shape means no level can be dirty. Shape stays a separate
// compare because a NULL-data glTexImage changes it without touching the
// content version.
if (m_isInitialized && stateTextureObject->GetStorageType() == TextureStorageType::Mipmap &&
m_syncedContentVersion != 0 &&
m_syncedContentVersion == stateTextureObject->GetContentVersion()) {
auto* mipmapObject = auto* mipmapObject =
static_cast<MG_State::GLState::TextureObjectMipmap*>(stateTextureObject.get()); static_cast<MG_State::GLState::TextureObjectMipmap*>(stateTextureObject.get());
const auto probeBaseSize = stateTextureObject->GetBaseSize(); const auto probeBaseSize = stateTextureObject->GetBaseSize();
@@ -1876,12 +1754,27 @@ namespace MobileGL::MG_Backend::DirectGLES {
0, 0,
stateTextureObject->GetSamples(), stateTextureObject->GetSamples(),
stateTextureObject->HasFixedSampleLocations()}; stateTextureObject->HasFixedSampleLocations()};
// Equal info => needsRegeneration is false, and canAppendMipmaps is
// false too (it requires strictly more mip levels than the last sync).
// So the only remaining work would be re-uploading dirty levels.
if (probe == m_prevTextureInfo) { if (probe == m_prevTextureInfo) {
Bool anyDirty = false;
for (const auto& uploadTarget : mipmapObject->GetUploadTargets()) {
for (SizeT level = 0; level < probe.mipmapLevels; ++level) {
if (mipmapObject->IsStorageDirty(uploadTarget, level)) {
anyDirty = true;
break;
}
}
if (anyDirty) break;
}
if (!anyDirty) {
MGLOG_D("Texture ID %u already fully synced, skipping scratch bind + upload.", MGLOG_D("Texture ID %u already fully synced, skipping scratch bind + upload.",
m_backendTextureId); m_backendTextureId);
return; return;
} }
} }
}
Bind(target); Bind(target);
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
@@ -1968,9 +1861,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
break; break;
case TextureTarget::Texture3D: case TextureTarget::Texture3D:
case TextureTarget::Texture2DArray: case TextureTarget::Texture2DArray:
// ES 3.2 has GL_TEXTURE_CUBE_MAP_ARRAY natively and it stores exactly
// like a 2D array whose depth is 6 * the cube count.
case TextureTarget::TextureCubeMapArray:
g_GLESFuncs.glTexImage3D( g_GLESFuncs.glTexImage3D(
glUploadTarget, static_cast<GLint>(level), (GLint)glInternalFormat, glUploadTarget, static_cast<GLint>(level), (GLint)glInternalFormat,
static_cast<GLsizei>(uploadSize.x()), static_cast<GLsizei>(uploadSize.y()), static_cast<GLsizei>(uploadSize.x()), static_cast<GLsizei>(uploadSize.y()),
@@ -2048,7 +1938,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
break; break;
case TextureTarget::Texture3D: case TextureTarget::Texture3D:
case TextureTarget::Texture2DArray: case TextureTarget::Texture2DArray:
case TextureTarget::TextureCubeMapArray:
g_GLESFuncs.glTexStorage3D(target, static_cast<GLsizei>(mipmapCount), glInternalFormat, g_GLESFuncs.glTexStorage3D(target, static_cast<GLsizei>(mipmapCount), glInternalFormat,
static_cast<GLsizei>(storageSize.x()), static_cast<GLsizei>(storageSize.x()),
static_cast<GLsizei>(storageSize.y()), static_cast<GLsizei>(storageSize.y()),
@@ -2101,7 +1990,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
break; break;
case TextureTarget::Texture3D: case TextureTarget::Texture3D:
case TextureTarget::Texture2DArray: case TextureTarget::Texture2DArray:
case TextureTarget::TextureCubeMapArray:
g_GLESFuncs.glTexSubImage3D( g_GLESFuncs.glTexSubImage3D(
glUploadTarget, static_cast<GLint>(level), 0, 0, 0, glUploadTarget, static_cast<GLint>(level), 0, 0, 0,
static_cast<GLsizei>(uploadSize.x()), static_cast<GLsizei>(uploadSize.x()),
@@ -2165,8 +2053,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
break; break;
} }
case TextureTarget::Texture3D: case TextureTarget::Texture3D:
case TextureTarget::Texture2DArray: case TextureTarget::Texture2DArray: {
case TextureTarget::TextureCubeMapArray: {
g_GLESFuncs.glTexImage3D( g_GLESFuncs.glTexImage3D(
glUploadTarget, static_cast<GLint>(level), (GLint)glInternalFormat, glUploadTarget, static_cast<GLint>(level), (GLint)glInternalFormat,
static_cast<GLsizei>(uploadSize.x()), static_cast<GLsizei>(uploadSize.x()),
@@ -2256,75 +2143,21 @@ namespace MobileGL::MG_Backend::DirectGLES {
uploadData, byteSize, &glType, packedUploadData); uploadData, byteSize, &glType, packedUploadData);
const IntVec3 uploadSize = const IntVec3 uploadSize =
GetBackendUploadSize(stateTextureObject->GetTarget(), texelSize); GetBackendUploadSize(stateTextureObject->GetTarget(), texelSize);
// Sub-rect upload: when only a region of the level changed (a
// 16x16 sprite in a 1024x512 atlas, the per-frame lightmap) and
// the shadow bytes go to the driver unconverted, upload just that
// region with UNPACK_ROW_LENGTH striding into the level shadow.
// Conversion fallbacks rewrite the whole level into a fresh
// buffer, so they stay on the full-level path, as do targets
// whose backend upload size differs from the shadow's texel size.
const auto dirtyRegion = textureMipmapObject->GetStorageDirtyRegion(uploadTarget, level);
const SizeT texelCount = static_cast<SizeT>(texelSize.x()) *
static_cast<SizeT>(texelSize.y()) *
static_cast<SizeT>(std::max(texelSize.z(), 1));
const Bool subRectEligible =
uploadData == mipData && !dirtyRegion.Empty() &&
!dirtyRegion.CoversWholeLevel(texelSize) && texelCount > 0 &&
byteSize % texelCount == 0 && uploadSize.x() == texelSize.x() &&
uploadSize.y() == texelSize.y() &&
std::max(uploadSize.z(), 1) == std::max(texelSize.z(), 1);
const SizeT bpp = subRectEligible ? byteSize / texelCount : 0;
const IntVec3 regionSize = {dirtyRegion.hi.x() - dirtyRegion.lo.x(),
dirtyRegion.hi.y() - dirtyRegion.lo.y(),
dirtyRegion.hi.z() - dirtyRegion.lo.z()};
const SizeT levelRowBytes = static_cast<SizeT>(texelSize.x()) * bpp;
const SizeT levelSliceBytes = static_cast<SizeT>(texelSize.y()) * levelRowBytes;
const Uint8* regionPtr =
static_cast<const Uint8*>(uploadData) +
static_cast<SizeT>(dirtyRegion.lo.z()) * levelSliceBytes +
static_cast<SizeT>(dirtyRegion.lo.y()) * levelRowBytes +
static_cast<SizeT>(dirtyRegion.lo.x()) * bpp;
switch (MapToBackendTextureTarget(stateTextureObject->GetTarget())) { switch (MapToBackendTextureTarget(stateTextureObject->GetTarget())) {
case TextureTarget::Texture2D: case TextureTarget::Texture2D:
case TextureTarget::TextureCubeMap: case TextureTarget::TextureCubeMap:
if (subRectEligible) {
g_GLESFuncs.glPixelStorei(GL_UNPACK_ROW_LENGTH, texelSize.x());
g_GLESFuncs.glTexSubImage2D(
glUploadTarget, static_cast<GLint>(level), dirtyRegion.lo.x(),
dirtyRegion.lo.y(), static_cast<GLsizei>(regionSize.x()),
static_cast<GLsizei>(regionSize.y()), glFormat, glType, regionPtr);
// The surrounding ScopedDefaultUnpackState shadow says 0.
g_GLESFuncs.glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
} else {
g_GLESFuncs.glTexSubImage2D(glUploadTarget, static_cast<GLint>(level), 0, 0, g_GLESFuncs.glTexSubImage2D(glUploadTarget, static_cast<GLint>(level), 0, 0,
static_cast<GLsizei>(uploadSize.x()), static_cast<GLsizei>(uploadSize.x()),
static_cast<GLsizei>(uploadSize.y()), glFormat, static_cast<GLsizei>(uploadSize.y()), glFormat, glType,
glType, uploadData); uploadData);
}
break; break;
case TextureTarget::Texture3D: case TextureTarget::Texture3D:
case TextureTarget::Texture2DArray: case TextureTarget::Texture2DArray:
// ES 3.2 has GL_TEXTURE_CUBE_MAP_ARRAY natively and it stores exactly
// like a 2D array whose depth is 6 * the cube count.
case TextureTarget::TextureCubeMapArray:
if (subRectEligible) {
g_GLESFuncs.glPixelStorei(GL_UNPACK_ROW_LENGTH, texelSize.x());
g_GLESFuncs.glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, texelSize.y());
g_GLESFuncs.glTexSubImage3D(
glUploadTarget, static_cast<GLint>(level), dirtyRegion.lo.x(),
dirtyRegion.lo.y(), dirtyRegion.lo.z(),
static_cast<GLsizei>(regionSize.x()),
static_cast<GLsizei>(regionSize.y()),
static_cast<GLsizei>(regionSize.z()), glFormat, glType, regionPtr);
g_GLESFuncs.glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
g_GLESFuncs.glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
} else {
g_GLESFuncs.glTexSubImage3D(glUploadTarget, static_cast<GLint>(level), 0, 0, 0, g_GLESFuncs.glTexSubImage3D(glUploadTarget, static_cast<GLint>(level), 0, 0, 0,
static_cast<GLsizei>(uploadSize.x()), static_cast<GLsizei>(uploadSize.x()),
static_cast<GLsizei>(uploadSize.y()), static_cast<GLsizei>(uploadSize.y()),
static_cast<GLsizei>(uploadSize.z()), glFormat, static_cast<GLsizei>(uploadSize.z()), glFormat, glType,
glType, uploadData); uploadData);
}
break; break;
default: default:
MGLOG_E("Unhandled texture target %s", MGLOG_E("Unhandled texture target %s",
@@ -2372,24 +2205,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
"ID: %u, buffer ID: %u, buffer size: %zu, format: %s", "ID: %u, buffer ID: %u, buffer size: %zu, format: %s",
m_backendTextureId, backendId, buffer->GetSize(), m_backendTextureId, backendId, buffer->GetSize(),
MG_Util::ConvertGLEnumToString(glInternalFormat).c_str()); MG_Util::ConvertGLEnumToString(glInternalFormat).c_str());
// A texture that names a window of the buffer needs the range form; the
// whole-buffer forms report offset 0 and the buffer's current size, which
// glTexBuffer expresses more directly (and works where the range entry point
// is absent).
const SizeT rangeOffset = textureBufferObject->GetBufferRangeOffset();
const SizeT rangeSize = textureBufferObject->GetBufferRangeSizeInBytes();
if (rangeOffset == 0 && rangeSize == buffer->GetSize()) {
g_GLESFuncs.glTexBuffer(GL_TEXTURE_BUFFER, glInternalFormat, backendId); g_GLESFuncs.glTexBuffer(GL_TEXTURE_BUFFER, glInternalFormat, backendId);
} else if (g_GLESFuncs.glTexBufferRange != nullptr) {
g_GLESFuncs.glTexBufferRange(GL_TEXTURE_BUFFER, glInternalFormat, backendId,
static_cast<GLintptr>(rangeOffset),
static_cast<GLsizeiptr>(rangeSize));
} else {
MGLOG_E("Texture buffer %u names a sub-range but the driver has no "
"glTexBufferRange; binding the whole buffer instead",
stateTextureObject->GetExternalIndex());
g_GLESFuncs.glTexBuffer(GL_TEXTURE_BUFFER, glInternalFormat, backendId);
}
DebugImpl::ErrorLopper::Loop( DebugImpl::ErrorLopper::Loop(
[file = __FILE__, line = __LINE__, func = __func__, glInternalFormat, backendId](GLenum err) { [file = __FILE__, line = __LINE__, func = __func__, glInternalFormat, backendId](GLenum err) {
MGLOG_D("%s(%s:%d) glTexBuffer(format=%s, buffer=%u) ES error: %s", MGLOG_D("%s(%s:%d) glTexBuffer(format=%s, buffer=%u) ES error: %s",
@@ -2408,10 +2224,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
}); });
m_prevTextureInfo = currentTextureInfo; m_prevTextureInfo = currentTextureInfo;
// Everything dirty at entry is uploaded (or provably has no bytes to
// upload); stamp the version so per-draw re-syncs short-circuit until
// the next CPU-side mutation.
m_syncedContentVersion = stateTextureObject->GetContentVersion();
} }
void BackendTextureObject::SyncBuiltinSamplerToBackend( void BackendTextureObject::SyncBuiltinSamplerToBackend(
@@ -2593,19 +2405,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
// A three-channel format widened to four for a multisample target (see const auto& swizzleParams = stateTextureObject->GetAllSwizzleParams();
// NormalizePixelFormat) gains an alpha channel the frontend format does not have, and
// whatever the draw that filled it wrote there is not what GL would report: a format
// without alpha reads back as 1.0. Answer the ALPHA swizzle source with ONE so the
// promotion stays invisible, composed with the swizzle the application asked for.
Vec4<TextureSwizzleParam> swizzleParams = stateTextureObject->GetAllSwizzleParams();
if (TextureImpl::BackendTextureFormatAddsAlpha(stateTextureObject->GetFormat(), targetInternal)) {
for (SizeT channel = 0; channel < 4; ++channel) {
if (swizzleParams[channel] == TextureSwizzleParam::Alpha) {
swizzleParams[channel] = TextureSwizzleParam::One;
}
}
}
if (swizzleParams != m_cacheSwizzleParams) { if (swizzleParams != m_cacheSwizzleParams) {
#define SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED(func, glEnum) \ #define SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED(func, glEnum) \
if (m_cacheSwizzleParams.func != swizzleParams.func) { \ if (m_cacheSwizzleParams.func != swizzleParams.func) { \
@@ -2623,10 +2423,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
}); });
} }
// GL_TEXTURE_BORDER_COLOR needs ES 3.2 or EXT/OES_texture_border_clamp; on a driver if (!isMultisampleTarget && m_cacheBorderColor != stateTextureObject->GetBorderColor()) {
// without it every such call is INVALID_ENUM, so the parameter is simply not synced.
if (!isMultisampleTarget && g_GLESCapabilities.SupportsTextureBorderClamp &&
m_cacheBorderColor != stateTextureObject->GetBorderColor()) {
const auto& borderColor = stateTextureObject->GetBorderColor(); const auto& borderColor = stateTextureObject->GetBorderColor();
GLfloat borderColorArray[4] = {borderColor.x(), borderColor.y(), borderColor.z(), borderColor.w()}; GLfloat borderColorArray[4] = {borderColor.x(), borderColor.y(), borderColor.z(), borderColor.w()};
g_GLESFuncs.glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, borderColorArray); g_GLESFuncs.glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, borderColorArray);
@@ -2667,12 +2464,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
// Identity until a non-identity draw-buffer array forces a relocation. A framebuffer
// that is never draw-bound never runs the recompute, so the table has to start out
// matching what the attachment loop will physically do.
for (Uint i = 0; i < MAX_COLOR_ATTACHMENT_SLOTS; ++i) {
m_backendColorSlots[i] = GL_COLOR_ATTACHMENT0 + i;
}
g_GLESFuncs.glGenFramebuffers(1, &m_backendFBOId); g_GLESFuncs.glGenFramebuffers(1, &m_backendFBOId);
if (m_backendFBOId == 0) { if (m_backendFBOId == 0) {
MGLOG_E("Failed to generate framebuffer object."); MGLOG_E("Failed to generate framebuffer object.");
@@ -2746,16 +2537,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
std::fill(std::begin(m_frontendDrawBuffers), std::end(m_frontendDrawBuffers), std::fill(std::begin(m_frontendDrawBuffers), std::end(m_frontendDrawBuffers),
FramebufferAttachmentType::Unknown); FramebufferAttachmentType::Unknown);
std::fill(std::begin(m_backendDrawBuffers), std::end(m_backendDrawBuffers), GL_NONE); std::fill(std::begin(m_backendDrawBuffers), std::end(m_backendDrawBuffers), GL_NONE);
// NOTE: this does NOT empty the backend ES framebuffer - m_backendFBOId keeps every
// attachment it had, possibly under a non-identity permutation. Declaring the table
// identity here is safe only because every attachment version below is invalidated too,
// so the next sync re-attaches all non-empty attachments at their identity points AND
// (see SyncToBackend's attachment loop) detaches any colour point whose frontend owner
// is empty. Without that detach a stale image would survive under a point the table now
// claims for a different, empty attachment.
for (Uint i = 0; i < MAX_COLOR_ATTACHMENT_SLOTS; ++i) {
m_backendColorSlots[i] = GL_COLOR_ATTACHMENT0 + i;
}
m_frontendReadBuffer = FramebufferAttachmentType::Unknown; m_frontendReadBuffer = FramebufferAttachmentType::Unknown;
m_backendReadBuffer = GL_NONE; m_backendReadBuffer = GL_NONE;
std::fill(m_syncedFrontendAttachmentVersions.begin(), m_syncedFrontendAttachmentVersions.end(), std::fill(m_syncedFrontendAttachmentVersions.begin(), m_syncedFrontendAttachmentVersions.end(),
@@ -2790,8 +2571,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
} else if (const auto uploadTarget = attachmentObject.GetTextureUploadTarget(); } else if (const auto uploadTarget = attachmentObject.GetTextureUploadTarget();
uploadTarget == TextureUploadTarget::Texture3D || uploadTarget == TextureUploadTarget::Texture3D ||
uploadTarget == TextureUploadTarget::Texture2DArray || uploadTarget == TextureUploadTarget::Texture2DArray ||
uploadTarget == TextureUploadTarget::Texture1DArray ||
uploadTarget == TextureUploadTarget::CubeMapArray ||
uploadTarget == TextureUploadTarget::Texture2DMultisampleArray) { uploadTarget == TextureUploadTarget::Texture2DMultisampleArray) {
// Single slice/layer of a 3D or array texture: ES has no // Single slice/layer of a 3D or array texture: ES has no
// glFramebufferTexture3D, layers attach via glFramebufferTextureLayer. // glFramebufferTexture3D, layers attach via glFramebufferTextureLayer.
@@ -2900,31 +2679,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
return false; return false;
} }
Bool IsFixedPointFallbackReadAttachment() {
const auto& readFBO =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
if (!readFBO) {
return false;
}
const auto readBuffer = readFBO->GetReadBuffer();
if (readBuffer < FramebufferAttachmentType::Color0 || readBuffer > FramebufferAttachmentType::Color31) {
return false;
}
// Any signed-normalized attachment, not just the ones currently substituted:
// ES has no GL_CLAMP_READ_COLOR at all, so even a natively stored SNORM buffer
// hands back the negative half that desktop GL clamps away.
const auto& attachmentObject = readFBO->GetAttachment(readBuffer);
if (attachmentObject.IsTexture()) {
const auto& textureObject = attachmentObject.GetTexture();
return textureObject && IsSnormFormat(textureObject->GetFormat());
}
if (attachmentObject.IsRenderbuffer()) {
const auto& renderbufferObject = attachmentObject.GetRenderbuffer();
return renderbufferObject && IsSnormFormat(renderbufferObject->GetInternalFormat());
}
return false;
}
void BackendFramebufferObject::SyncReadBufferToBackend( void BackendFramebufferObject::SyncReadBufferToBackend(
const SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject) { const SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject) {
if (!stateFBOObject) { if (!stateFBOObject) {
@@ -2947,95 +2701,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
} }
Bool BackendFramebufferObject::RecomputeBackendColorSlots(
const FramebufferObject::FramebufferAttachmentArray& stateDrawBuffers) {
// Only the first GL_MAX_COLOR_ATTACHMENTS points exist in the backend. The frontend's own
// limit (ValidateColorAttachmentInRange, which reads the clamped
// GetDynamicParameters().MaxColorAttachments) is never larger than this raw ES cap, so an
// index the frontend accepted is always < slotCount. Indices at or above it can never own
// an image and stay on their identity point - never touched, never a GL error.
const Uint slotCount =
std::min<Uint>(MAX_COLOR_ATTACHMENT_SLOTS,
static_cast<Uint>(std::max<Int>(g_GLESCapabilities.MaxColorAttachments, 1)));
GLenum newSlots[MAX_COLOR_ATTACHMENT_SLOTS];
for (Uint i = 0; i < MAX_COLOR_ATTACHMENT_SLOTS; ++i) {
newSlots[i] = GL_COLOR_ATTACHMENT0 + i;
}
Bool assigned[MAX_COLOR_ATTACHMENT_SLOTS] = {false};
Bool slotTaken[MAX_COLOR_ATTACHMENT_SLOTS] = {false};
// 1. ES pins draw-buffer slot s to GL_COLOR_ATTACHMENTs, so an attachment named by draw
// buffer slot s has no choice: its image must sit at backend point s. This has to
// agree with the compaction the caller just pushed through glDrawBuffers.
for (Uint s = 0; s < FramebufferObject::MAX_DRAW_BUFFERS && s < slotCount; ++s) {
const auto frontendBuf = stateDrawBuffers[s];
if (frontendBuf < FramebufferAttachmentType::Color0 ||
frontendBuf > FramebufferAttachmentType::Color31) {
continue; // GL_NONE, or a default-framebuffer FRONT/BACK token: never relocated.
}
const Uint a =
static_cast<Uint>(frontendBuf) - static_cast<Uint>(FramebufferAttachmentType::Color0);
// Neither guard may ever fire: a duplicate draw buffer is already INVALID_OPERATION
// and an out-of-range one is rejected by ValidateColorAttachmentInRange. If one did
// fire the table would disagree with the glDrawBuffers the caller already issued,
// which is the exact non-injectivity this table exists to remove.
MOBILEGL_ASSERT(a < slotCount && !assigned[a],
"Draw buffer %u names colour attachment %u which is out of range or duplicated.", s,
a);
if (a >= slotCount || assigned[a]) {
continue;
}
newSlots[a] = GL_COLOR_ATTACHMENT0 + s;
assigned[a] = true;
slotTaken[s] = true;
}
// 2. Everything else keeps its identity point when that point survived step 1. This is
// what makes the ordinary drawBuffers[s] == COLOR_ATTACHMENTs case a strict no-op:
// the table stays identity, nothing moves, no attachment is re-issued.
for (Uint a = 0; a < slotCount; ++a) {
if (assigned[a] || slotTaken[a]) {
continue;
}
newSlots[a] = GL_COLOR_ATTACHMENT0 + a;
assigned[a] = true;
slotTaken[a] = true;
}
// 3. What is left are attachments whose identity point step 1 took away. Park them on the
// lowest free point. They are not draw buffers, so nothing is rendered through them;
// they only have to stay addressable for glReadBuffer and blits, and the map has to
// stay injective so reading one of them cannot land on another's image.
for (Uint a = 0; a < slotCount; ++a) {
if (assigned[a]) {
continue;
}
for (Uint s = 0; s < slotCount; ++s) {
if (!slotTaken[s]) {
newSlots[a] = GL_COLOR_ATTACHMENT0 + s;
assigned[a] = true;
slotTaken[s] = true;
break;
}
}
}
Bool moved = false;
for (Uint a = 0; a < MAX_COLOR_ATTACHMENT_SLOTS; ++a) {
if (m_backendColorSlots[a] == newSlots[a]) {
continue;
}
m_backendColorSlots[a] = newSlots[a];
moved = true;
// This attachment's image now belongs at a different backend point. Its frontend
// version has not changed, so the attachment loop would skip it; force it.
m_syncedFrontendAttachmentVersions[static_cast<SizeT>(FramebufferAttachmentType::Color0) + a] =
static_cast<Uint16>(~0u);
}
return moved;
}
void BackendFramebufferObject::SyncToBackend( void BackendFramebufferObject::SyncToBackend(
const SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject, FramebufferTarget asTarget) { const SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject, FramebufferTarget asTarget) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
@@ -3091,13 +2756,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
nEffectiveBuffers = i + 1; nEffectiveBuffers = i + 1;
} }
g_GLESFuncs.glDrawBuffers(nEffectiveBuffers, m_backendDrawBuffers); g_GLESFuncs.glDrawBuffers(nEffectiveBuffers, m_backendDrawBuffers);
// The line above pinned backend point s to draw-buffer slot s, so the images have to
// be moved under those points. Rebuild the whole colour map and, when anything moved,
// also drop the read-buffer memo: SyncReadBufferToBackend keys it on the frontend
// enum alone, which does not change when the point under it does.
if (RecomputeBackendColorSlots(stateDrawBuffers)) {
m_frontendReadBuffer = FramebufferAttachmentType::Unknown;
}
MGLOG_D("DBAPPLY beFbo=%u target=%d n=%d db0=0x%x feDb0=%d", m_backendFBOId, (int)asTarget, MGLOG_D("DBAPPLY beFbo=%u target=%d n=%d db0=0x%x feDb0=%d", m_backendFBOId, (int)asTarget,
nEffectiveBuffers, m_backendDrawBuffers[0], (int)stateDrawBuffers[0]); nEffectiveBuffers, m_backendDrawBuffers[0], (int)stateDrawBuffers[0]);
} }
@@ -3143,22 +2801,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
// relevant FRONTEND!!! version should be checked and updated // relevant FRONTEND!!! version should be checked and updated
if (m_syncedFrontendAttachmentVersions[i] != attachmentVersions[i]) { if (m_syncedFrontendAttachmentVersions[i] != attachmentVersions[i]) {
// SyncAttachmentObject only ever attaches: for an empty frontend attachment it
// returns true and issues nothing, so the point keeps whatever was there. That is
// what makes m_backendColorSlots a permutation of the PHYSICAL layout rather than
// a claim about one - a point handed to an attachment with no image would
// otherwise still hold the previous owner's image and glReadBuffer would return
// it. Bounded by GL_MAX_COLOR_ATTACHMENTS because GL_COLOR_ATTACHMENTn above the
// driver's limit is INVALID_ENUM, and restricted to colour points because
// FRONT_LEFT/BACK_LEFT and co. are not ES attachment points at all.
const Bool isColorPoint =
frontendType >= FramebufferAttachmentType::Color0 &&
frontendType <= FramebufferAttachmentType::Color31 &&
(static_cast<Int>(frontendType) - static_cast<Int>(FramebufferAttachmentType::Color0)) <
g_GLESCapabilities.MaxColorAttachments;
if (isColorPoint && attachmentObject.IsEmpty() && glBackendAttachment != GL_NONE) {
g_GLESFuncs.glFramebufferRenderbuffer(glFBOTarget, glBackendAttachment, GL_RENDERBUFFER, 0);
}
if (SyncAttachmentObject(glFBOTarget, attachmentObject, glBackendAttachment)) { if (SyncAttachmentObject(glFBOTarget, attachmentObject, glBackendAttachment)) {
m_syncedFrontendAttachmentVersions[i] = attachmentVersions[i]; m_syncedFrontendAttachmentVersions[i] = attachmentVersions[i];
} }
@@ -3220,18 +2862,21 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
GLenum BackendFramebufferObject::GetBackendAttachmentType(FramebufferAttachmentType frontendAtt) const { GLenum BackendFramebufferObject::GetBackendAttachmentType(FramebufferAttachmentType frontendAtt) const {
// Only colour attachments are ever relocated; depth/stencil, the default framebuffer's GLenum glBackendReadBuffer = GL_NONE;
// FRONT/BACK names and None map straight through. auto it = std::find(m_frontendDrawBuffers, m_frontendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS,
if (frontendAtt < FramebufferAttachmentType::Color0 || frontendAtt > FramebufferAttachmentType::Color31) { frontendAtt);
return MG_Util::ConvertFramebufferAttachmentTypeToGLEnum(frontendAtt); Bool notFound = (it == m_frontendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS);
if (notFound) {
MGLOG_D(
"%s: frontendAtt not found in draw buffer (probably not remapped), just use the same as frontend",
__func__);
glBackendReadBuffer = MG_Util::ConvertFramebufferAttachmentTypeToGLEnum(frontendAtt);
} else {
MGLOG_D("%s: frontendAtt found in draw buffer, keep it consistent as in read buffers", __func__);
auto index = std::distance(m_frontendDrawBuffers, it);
glBackendReadBuffer = m_backendDrawBuffers[index];
} }
// The table is a permutation of the backend colour points, so this is the one point that return glBackendReadBuffer;
// owns this attachment. Searching the draw-buffer array instead returned the identity
// point for every attachment that was not a draw buffer - which is exactly the point a
// relocated draw buffer had just taken over, so COLOR_ATTACHMENT0 read back the image of
// whatever attachment was last made the draw buffer.
const Uint index = static_cast<Uint>(frontendAtt) - static_cast<Uint>(FramebufferAttachmentType::Color0);
return m_backendColorSlots[index];
} }
StateBackendObjectRegistry<MG_State::GLState::FramebufferObject, BackendFramebufferObject> StateBackendObjectRegistry<MG_State::GLState::FramebufferObject, BackendFramebufferObject>
@@ -3536,7 +3181,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
namespace PrgramImpl { namespace PrgramImpl {
Uint32 g_snormFallbackClampOutputMask = 0; Uint32 g_snormFallbackClampOutputMask = 0;
Uint g_fragColorBroadcastCount = 1;
Uint32 g_unormFallbackClampOutputMask = 0; Uint32 g_unormFallbackClampOutputMask = 0;
Uint g_lastUsedBackendProgramId = 0; Uint g_lastUsedBackendProgramId = 0;
StateBackendObjectRegistry<MG_State::GLState::ProgramObject, BackendProgramObjectImpl> g_backendProgramObjects; StateBackendObjectRegistry<MG_State::GLState::ProgramObject, BackendProgramObjectImpl> g_backendProgramObjects;
@@ -3588,10 +3232,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("Syncing program to backend. State program ID: %u, Backend ID: %u", MGLOG_D("Syncing program to backend. State program ID: %u, Backend ID: %u",
stateProgramObject->GetExternalIndex(), m_backendProgramId); stateProgramObject->GetExternalIndex(), m_backendProgramId);
m_backendProgramUsable = true;
m_snormFallbackClampOutputMask = g_snormFallbackClampOutputMask; m_snormFallbackClampOutputMask = g_snormFallbackClampOutputMask;
m_unormFallbackClampOutputMask = g_unormFallbackClampOutputMask; m_unormFallbackClampOutputMask = g_unormFallbackClampOutputMask;
m_fragColorBroadcastCount = g_fragColorBroadcastCount;
// Detach all existing shaders // Detach all existing shaders
GLint attachedCount = 0; GLint attachedCount = 0;
@@ -3674,16 +3316,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
effectiveSpirv = &noperspectiveSpirv; effectiveSpirv = &noperspectiveSpirv;
} }
// ES has no rectangle sampler, and SPIRV-Cross refuses the whole module rather
// than approximating one. The shared pass turns the type into the 2D one and
// divides the coordinate of every normalized-coordinate lookup by the texture
// size, which is the whole of the difference between the two.
Vector<unsigned int> rectLoweredSpirv;
if (MG_Util::ShaderTranspiler::ShaderCompiler::LowerRectImages(*effectiveSpirv, rectLoweredSpirv) &&
!rectLoweredSpirv.empty()) {
effectiveSpirv = &rectLoweredSpirv;
}
MG_Util::ShaderTranspiler::SpvcSession spvcSession(*effectiveSpirv, MG_Util::ShaderTranspiler::SpvcSession spvcSession(*effectiveSpirv,
MG_Util::ShaderTranspiler::SessionUsageBit::Transpile); MG_Util::ShaderTranspiler::SessionUsageBit::Transpile);
@@ -3706,7 +3338,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
r.log += spvcSession.GetLastErrorString(); r.log += spvcSession.GetLastErrorString();
r.errc = -5; r.errc = -5;
MGLOG_E("%s", r.log.c_str()); MGLOG_E("%s", r.log.c_str());
m_backendProgramUsable = false;
continue; continue;
} }
@@ -3716,8 +3347,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
source = RemoveLayoutBinding(source); source = RemoveLayoutBinding(source);
source = ProcessOutColorLocations(source); source = ProcessOutColorLocations(source);
source = ForceFlatIntegerVaryings(source, glShaderType); source = ForceFlatIntegerVaryings(source, glShaderType);
source = BroadcastLegacyFragColor(std::move(source), glShaderType, m_fragColorBroadcastCount);
source = EmulateTextureLodBias(source);
source = EmulateBaseInstanceInVertexShader(std::move(source), glShaderType); source = EmulateBaseInstanceInVertexShader(std::move(source), glShaderType);
source = PromoteDrawParameterGlobalsToUniforms(std::move(source), glShaderType); source = PromoteDrawParameterGlobalsToUniforms(std::move(source), glShaderType);
source = ForceSupporterOutput(source); source = ForceSupporterOutput(source);
@@ -3748,7 +3377,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
Vector<GLchar> log(logLength); Vector<GLchar> log(logLength);
g_GLESFuncs.glGetShaderInfoLog(backendShaderId, logLength, nullptr, log.data()); g_GLESFuncs.glGetShaderInfoLog(backendShaderId, logLength, nullptr, log.data());
MGLOG_E("Shader compilation failed for backend ID %u: %s", backendShaderId, log.data()); MGLOG_E("Shader compilation failed for backend ID %u: %s", backendShaderId, log.data());
m_backendProgramUsable = false;
continue; continue;
} }
@@ -3758,33 +3386,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("Processed shader source length: %zu", source.length()); MGLOG_D("Processed shader source length: %zu", source.length());
} }
// Transform feedback capture runs on the real driver (see XfbImpl in
// DirectGLES.cpp), so the capture set has to be declared on the backend
// program before it links. SPIRV-Cross keeps user output names verbatim in
// the transpiled ESSL (`out vec4 result_0;` stays `result_0`), so the
// frontend's requested names carry over unchanged.
if (stateProgramObject->GetTransformFeedbackVaryingCount() > 0 &&
g_GLESFuncs.glTransformFeedbackVaryings != nullptr) {
const auto& xfbVaryings = stateProgramObject->GetTransformFeedbackVaryings();
Vector<const GLchar*> xfbNames;
xfbNames.reserve(xfbVaryings.size());
for (const auto& xfbVarying : xfbVaryings) {
xfbNames.push_back(xfbVarying.name.c_str());
}
MGLOG_D("Declaring %zu transform feedback varyings on program %u", xfbNames.size(),
m_backendProgramId);
g_GLESFuncs.glTransformFeedbackVaryings(m_backendProgramId, static_cast<GLsizei>(xfbNames.size()),
xfbNames.data(),
stateProgramObject->GetTransformFeedbackBufferMode());
}
// Link program // Link program
MGLOG_D("Linking program %u", m_backendProgramId); MGLOG_D("Linking program %u", m_backendProgramId);
g_GLESFuncs.glLinkProgram(m_backendProgramId); g_GLESFuncs.glLinkProgram(m_backendProgramId);
GLint linkStatus; GLint linkStatus;
g_GLESFuncs.glGetProgramiv(m_backendProgramId, GL_LINK_STATUS, &linkStatus); g_GLESFuncs.glGetProgramiv(m_backendProgramId, GL_LINK_STATUS, &linkStatus);
m_backendProgramUsable = m_backendProgramUsable && linkStatus == GL_TRUE;
if (linkStatus != GL_TRUE) { if (linkStatus != GL_TRUE) {
GLint logLength; GLint logLength;
g_GLESFuncs.glGetProgramiv(m_backendProgramId, GL_INFO_LOG_LENGTH, &logLength); g_GLESFuncs.glGetProgramiv(m_backendProgramId, GL_INFO_LOG_LENGTH, &logLength);
@@ -3897,11 +3504,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
binding.backendLocation = backendLoc; binding.backendLocation = backendLoc;
binding.uniformType = uniformType; binding.uniformType = uniformType;
binding.lastAssignedUnit = -1; binding.lastAssignedUnit = -1;
// Present only for the samplers EmulateTextureLodBias actually rewrote; the
// pass names it after the sampler, which SPIRV-Cross preserves verbatim.
binding.lodBiasLocation =
g_GLESFuncs.glGetUniformLocation(m_backendProgramId, (String(LOD_BIAS_UNIFORM_PREFIX) + name).c_str());
binding.lastAssignedLodBias = 0.0f;
m_samplerUniformBindings.push_back(binding); m_samplerUniformBindings.push_back(binding);
} }
} }
@@ -3910,18 +3512,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
// glUseProgram on a program that did not link is an INVALID_OPERATION and if (g_lastUsedBackendProgramId == m_backendProgramId) {
// leaves the *previous* program current, so the draw would silently render
// with an unrelated shader (KHR-GL3x.texture_size_promotion read another
// test case's alpha that way once a sampler2DRect stage failed to
// transpile). Bind nothing instead: the draw is then a visible no-op.
const Uint programToBind = m_backendProgramUsable ? m_backendProgramId : 0;
if (g_lastUsedBackendProgramId == programToBind) {
return; return;
} }
MGLOG_D("Using program %u", programToBind); MGLOG_D("Using program %u", m_backendProgramId);
g_GLESFuncs.glUseProgram(programToBind); g_GLESFuncs.glUseProgram(m_backendProgramId);
g_lastUsedBackendProgramId = programToBind; g_lastUsedBackendProgramId = m_backendProgramId;
} }
void BackendProgramObjectImpl::SetBaseInstance(Uint32 baseInstance) const { void BackendProgramObjectImpl::SetBaseInstance(Uint32 baseInstance) const {
@@ -4029,16 +3625,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
m_cacheSamplerParameters.maxAnisotropy = samplerParams.maxAnisotropy; m_cacheSamplerParameters.maxAnisotropy = samplerParams.maxAnisotropy;
} }
if (m_cacheSamplerParameters.borderColor != samplerParams.borderColor) {
// Same gate as the texture-side border colour above.
if (g_GLESCapabilities.SupportsTextureBorderClamp && g_GLESFuncs.glSamplerParameterfv) {
const GLfloat borderColorArray[4] = {
samplerParams.borderColor.x(), samplerParams.borderColor.y(),
samplerParams.borderColor.z(), samplerParams.borderColor.w()};
g_GLESFuncs.glSamplerParameterfv(m_backendSamplerId, GL_TEXTURE_BORDER_COLOR, borderColorArray);
}
m_cacheSamplerParameters.borderColor = samplerParams.borderColor;
}
#undef SYNC_SAMPLER_PARAM_IF_CHANGED #undef SYNC_SAMPLER_PARAM_IF_CHANGED
m_isInitialized = true; m_isInitialized = true;
} }
+7 -72
View File
@@ -266,34 +266,22 @@ namespace MobileGL::MG_Backend::DirectGLES {
extern StateBackendObjectRegistry<MG_State::GLState::VertexArrayObject, BackendVertexArrayObject> extern StateBackendObjectRegistry<MG_State::GLState::VertexArrayObject, BackendVertexArrayObject>
g_backendVertexArrayObjects; g_backendVertexArrayObjects;
// Shadowed glBindVertexArray: every backend VAO bind goes through here so a
// draw's second bind of the same VAO (SyncToBackend, then PrepareForDraw's
// re-bind) reaches the driver once. Invalidate whenever the ES context is
// replaced - ids restart and the resting binding is 0 again.
void BindBackendVAOId(Uint id);
void InvalidateVAOBindingCache();
// ES resets the binding to 0 when the currently bound VAO is deleted.
void NoteVAOIdDeleted(Uint id);
} // namespace VertexArrayImpl } // namespace VertexArrayImpl
namespace TextureImpl { namespace TextureImpl {
inline Bool IsSupportedTextureTarget(TextureTarget target) { inline Bool IsSupportedTextureTarget(TextureTarget target) {
// Every desktop-only target is stored on an ES one; see MapToBackendTextureTarget. // Rectangle textures need non-normalized sampling ES cannot express; everything else is
(void)target; // either native or emulated (1D -> 2D with height 1, 1D array -> 2D array, see
return true; // MapToBackendTextureTarget). SPIRV-Cross already emits the matching ESSL samplers and
// coordinate padding for 1D/1D-array shaders.
return target != TextureTarget::TextureRectangle;
} }
// ES has none of the desktop-only targets: 1D textures are stored as 2D (height 1), 1D // ES has no 1D targets: 1D textures are stored as 2D (height 1) and 1D arrays as 2D arrays
// arrays as 2D arrays (height 1, layers in depth), and rectangle textures as plain 2D - // (height 1, layers in depth). Must match SPIRV-Cross's ES 1D-as-2D shader emulation.
// they are single-level and already clamp, so only the non-normalized coordinates differ.
// Must match the shader-side emulation: SPIRV-Cross handles 1D/1D-array itself, and
// ShaderCompiler::LowerRectImages rewrites rectangle images (declining any module
// whose lookups are not integer-coordinate, which SPIRV-Cross then still rejects).
inline TextureTarget MapToBackendTextureTarget(TextureTarget target) { inline TextureTarget MapToBackendTextureTarget(TextureTarget target) {
switch (target) { switch (target) {
case TextureTarget::Texture1D: case TextureTarget::Texture1D:
case TextureTarget::TextureRectangle:
return TextureTarget::Texture2D; return TextureTarget::Texture2D;
case TextureTarget::Texture1DArray: case TextureTarget::Texture1DArray:
return TextureTarget::Texture2DArray; return TextureTarget::Texture2DArray;
@@ -309,7 +297,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
inline GLenum ConvertTextureUploadTargetToBackendGLEnum(TextureUploadTarget uploadTarget) { inline GLenum ConvertTextureUploadTargetToBackendGLEnum(TextureUploadTarget uploadTarget) {
switch (uploadTarget) { switch (uploadTarget) {
case TextureUploadTarget::Texture1D: case TextureUploadTarget::Texture1D:
case TextureUploadTarget::TextureRectangle:
return GL_TEXTURE_2D; return GL_TEXTURE_2D;
case TextureUploadTarget::Texture1DArray: case TextureUploadTarget::Texture1DArray:
return GL_TEXTURE_2D_ARRAY; return GL_TEXTURE_2D_ARRAY;
@@ -384,10 +371,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
Bool m_imageBindableStorageRequired = false; Bool m_imageBindableStorageRequired = false;
Bool m_backendStorageImmutable = false; Bool m_backendStorageImmutable = false;
StateTextureBasicInfo m_prevTextureInfo; StateTextureBasicInfo m_prevTextureInfo;
// Frontend content version at the last completed mipmap sync. The per-draw
// clean probe compares this before rebuilding shape info and scanning
// per-level dirty flags; 0 never matches a real version (they start at 1).
Uint64 m_syncedContentVersion = 0;
SamplerParameters m_cacheSamplerParameters; SamplerParameters m_cacheSamplerParameters;
UintVec2 m_cacheLodRange = {0, 1000}; UintVec2 m_cacheLodRange = {0, 1000};
FloatVec4 m_cacheBorderColor = {0.0f, 0.0f, 0.0f, 0.0f}; FloatVec4 m_cacheBorderColor = {0.0f, 0.0f, 0.0f, 0.0f};
@@ -446,28 +429,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
this array could be provided as data directly to ES `glDrawBuffers` function this array could be provided as data directly to ES `glDrawBuffers` function
*/ */
GLenum m_backendDrawBuffers[MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS] = {GL_NONE}; GLenum m_backendDrawBuffers[MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS] = {GL_NONE};
static constexpr Uint MAX_COLOR_ATTACHMENT_SLOTS =
static_cast<Uint>(FramebufferAttachmentType::Color31) -
static_cast<Uint>(FramebufferAttachmentType::Color0) + 1;
/* Where each frontend GL_COLOR_ATTACHMENTn image physically lives in the backend ES
framebuffer, as a GL_COLOR_ATTACHMENTm enum. ES only accepts glDrawBuffers bufs[s] ==
GL_COLOR_ATTACHMENTs, so a GL draw-buffer slot s naming attachment a forces a's image
under backend slot s. This table is the single owner of that decision and is kept a
PERMUTATION of the backend colour slots: every other attachment keeps its identity
slot when that slot survived, and is parked on the lowest free slot when it did not.
Deriving the point per-query from the draw-buffer array instead handed the identity
point to any attachment that was not a draw buffer - i.e. exactly the point a
relocated draw buffer had just taken over. The permutation is only true of the
PHYSICAL framebuffer because the attachment loop detaches a point whose frontend
owner is empty; do not remove that detach. */
GLenum m_backendColorSlots[MAX_COLOR_ATTACHMENT_SLOTS] = {GL_NONE};
/* Rebuild m_backendColorSlots from the frontend draw-buffer array. Returns true when any
attachment moved, i.e. when the physical attachments and the memoised read buffer have
to be re-applied. */
Bool RecomputeBackendColorSlots(
const MG_State::GLState::FramebufferObject::FramebufferAttachmentArray& stateDrawBuffers);
FramebufferAttachmentType m_frontendReadBuffer = FramebufferAttachmentType::Color0; FramebufferAttachmentType m_frontendReadBuffer = FramebufferAttachmentType::Color0;
GLenum m_backendReadBuffer = GL_COLOR_ATTACHMENT0; GLenum m_backendReadBuffer = GL_COLOR_ATTACHMENT0;
@@ -477,13 +438,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
extern StateBackendObjectRegistry<MG_State::GLState::FramebufferObject, BackendFramebufferObject> extern StateBackendObjectRegistry<MG_State::GLState::FramebufferObject, BackendFramebufferObject>
g_backendFramebufferObjects; g_backendFramebufferObjects;
// True when the read buffer names a fixed-point (norm/snorm) attachment that the
// backend actually stores in a floating-point format. GL clamps a read from a
// fixed-point colour buffer to [0,1] (GL_CLAMP_READ_COLOR defaults to
// GL_FIXED_ONLY); the substituted float storage would not, so the readback path
// has to apply the clamp itself.
Bool IsFixedPointFallbackReadAttachment();
extern Array<Uint16, SizeT(FramebufferTarget::FramebufferTargetCount)> g_fboBindVersions; extern Array<Uint16, SizeT(FramebufferTarget::FramebufferTargetCount)> g_fboBindVersions;
// Tracks the bound FBO's object version (bumped on any attachment/drawbuffer change) // Tracks the bound FBO's object version (bumped on any attachment/drawbuffer change)
// per target: re-attaching textures or changing draw buffers on an already-bound FBO // per target: re-attaching textures or changing draw buffers on an already-bound FBO
@@ -622,12 +576,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
Int backendLocation = -1; Int backendLocation = -1;
GLenum uniformType = 0; GLenum uniformType = 0;
Int lastAssignedUnit = -1; Int lastAssignedUnit = -1;
// Location of this sampler's emulated GL_TEXTURE_LOD_BIAS uniform
// (PrgramImpl::EmulateTextureLodBias), -1 when the shader has none.
// lastAssignedLodBias mirrors the value the program currently holds,
// so an unbiased shader issues no per-draw glUniform1f at all.
Int lodBiasLocation = -1;
Float lastAssignedLodBias = 0.0f;
}; };
BackendProgramObjectImpl(); BackendProgramObjectImpl();
@@ -639,14 +587,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
void SetDrawID(Uint32 drawId) const; void SetDrawID(Uint32 drawId) const;
Int GetIndirectParamsBinding() const { return m_indirectParamsBinding; } Int GetIndirectParamsBinding() const { return m_indirectParamsBinding; }
Uint GetBackendProgramId() const { return m_backendProgramId; } Uint GetBackendProgramId() const { return m_backendProgramId; }
// False when the last SyncToBackend could not produce a usable program (a
// shader failed to transpile or compile, or the link itself failed). Use()
// must not leave the previously bound program current in that case.
Bool IsBackendProgramUsable() const { return m_backendProgramUsable; }
Uint GetBackendGlobalUBOId() const { return m_backendGlobalUBOId; } Uint GetBackendGlobalUBOId() const { return m_backendGlobalUBOId; }
Uint32 GetSnormFallbackClampOutputMask() const { return m_snormFallbackClampOutputMask; } Uint32 GetSnormFallbackClampOutputMask() const { return m_snormFallbackClampOutputMask; }
Uint32 GetUnormFallbackClampOutputMask() const { return m_unormFallbackClampOutputMask; } Uint32 GetUnormFallbackClampOutputMask() const { return m_unormFallbackClampOutputMask; }
Uint GetFragColorBroadcastCount() const { return m_fragColorBroadcastCount; }
Bool HasGlobalUboBlock() const { return m_globalUboBackendBlockIndex >= 0; } Bool HasGlobalUboBlock() const { return m_globalUboBackendBlockIndex >= 0; }
const Vector<Int>& GetUniformBlockBackendIndices() const { return m_uniformBlockBackendIndices; } const Vector<Int>& GetUniformBlockBackendIndices() const { return m_uniformBlockBackendIndices; }
@@ -673,11 +616,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
Int m_indirectParamsBinding = -1; Int m_indirectParamsBinding = -1;
Uint32 m_snormFallbackClampOutputMask = 0; Uint32 m_snormFallbackClampOutputMask = 0;
Uint32 m_unormFallbackClampOutputMask = 0; Uint32 m_unormFallbackClampOutputMask = 0;
// Draw buffers a legacy gl_FragColor write has to reach (see
// PrgramImpl::BroadcastLegacyFragColor); 1 keeps the plain single-output shader.
Uint m_fragColorBroadcastCount = 1;
Bool m_isInitialized = false; Bool m_isInitialized = false;
Bool m_backendProgramUsable = false;
Int m_globalUboBackendBlockIndex = -1; Int m_globalUboBackendBlockIndex = -1;
Int m_globalUboBackendBlockSize = 0; Int m_globalUboBackendBlockSize = 0;
@@ -690,10 +629,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
extern Uint32 g_snormFallbackClampOutputMask; extern Uint32 g_snormFallbackClampOutputMask;
extern Uint32 g_unormFallbackClampOutputMask; extern Uint32 g_unormFallbackClampOutputMask;
// Draw buffers the current draw framebuffer enables. Like the clamp masks above it
// is framebuffer state that the shader has to be compiled against, so a program
// whose snapshot no longer matches is relinked.
extern Uint g_fragColorBroadcastCount;
// Backend id of the last glUseProgram issued through this backend; lets Use() // Backend id of the last glUseProgram issued through this backend; lets Use()
// skip redundant rebinds. Reset to 0 wherever glUseProgram(0) is issued or the // skip redundant rebinds. Reset to 0 wherever glUseProgram(0) is issued or the
// ES context is recreated. // ES context is recreated.
+6 -261
View File
@@ -22,9 +22,6 @@
#include <MG_Util/Math/SmallFloat.h> #include <MG_Util/Math/SmallFloat.h>
#include <cmath> #include <cmath>
#include <cctype>
#include <cstring>
#include <regex>
namespace MobileGL::MG_Backend::DirectGLES { namespace MobileGL::MG_Backend::DirectGLES {
namespace { namespace {
@@ -48,40 +45,15 @@ namespace MobileGL::MG_Backend::DirectGLES {
return options; return options;
} }
Flags<PixelFormatNormalizeOptionBit> Flags<PixelFormatNormalizeOptionBit> GetRuntimeFallbackNormalizeOptions(GLenum requestedInternalFormat) {
GetRuntimeFallbackNormalizeOptions(GLenum requestedInternalFormat,
Flags<PixelFormatNormalizeOptionBit> extraOptions) {
using namespace MG_Util::TextureFormatProcessor; using namespace MG_Util::TextureFormatProcessor;
const Flags<PixelFormatNormalizeOptionBit> forcedOptions = GetApplicablePixelFormatNormalizeOptions( const Flags<PixelFormatNormalizeOptionBit> forcedOptions =
requestedInternalFormat, GetForcedPixelFormatNormalizeOptions() | extraOptions); GetApplicablePixelFormatNormalizeOptions(requestedInternalFormat, GetForcedPixelFormatNormalizeOptions());
if (forcedOptions) { if (forcedOptions) {
return forcedOptions; return forcedOptions;
} }
return GetApplicablePixelFormatNormalizeOptions( return GetApplicablePixelFormatNormalizeOptions(requestedInternalFormat,
requestedInternalFormat, GetDriverPixelFormatNormalizeOptions() | extraOptions); GetDriverPixelFormatNormalizeOptions());
}
// Multisample textures can only ever be rendered into, never uploaded to, so a fallback
// format for them has to stay colour-renderable - a three-channel float fallback is a legal
// ES texture format but not a legal multisample storage format. Widening to four channels
// is safe here precisely because there is no transfer path that would have to expand
// three-channel client data, and the alpha the draw writes for a three-channel source is
// already the 1.0 the frontend format implies.
Bool TargetRequiresRenderableFormat(SizeT targetIndex) {
return targetIndex == static_cast<SizeT>(TextureTarget::Texture2DMultisample) ||
targetIndex == static_cast<SizeT>(TextureTarget::Texture2DMultisampleArray);
}
Flags<PixelFormatNormalizeOptionBit> GetRenderTargetNormalizeOptions(SizeT targetIndex) {
Flags<PixelFormatNormalizeOptionBit> options;
if (!TargetRequiresRenderableFormat(targetIndex)) {
return options;
}
options |= PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget;
if (!g_GLESCapabilities.SupportsRenderSnorm || !g_GLESCapabilities.SupportsNorm16Texture) {
options |= PixelFormatNormalizeOptionBit::NoSnorm16RenderTarget;
}
return options;
} }
Bool HasCachedFormatCapability(TextureInternalFormat internalFormat, Bool HasCachedFormatCapability(TextureInternalFormat internalFormat,
@@ -141,8 +113,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
const GLenum requestedInternalFormat = MG_Util::ConvertTextureInternalFormatToGLEnum(internalFormat); const GLenum requestedInternalFormat = MG_Util::ConvertTextureInternalFormatToGLEnum(internalFormat);
Flags<PixelFormatNormalizeOptionBit> options; Flags<PixelFormatNormalizeOptionBit> options;
if (!pActiveBackendObject || ShouldUseCaveatFormat(internalFormat, targetIndex)) { if (!pActiveBackendObject || ShouldUseCaveatFormat(internalFormat, targetIndex)) {
options = GetRuntimeFallbackNormalizeOptions(requestedInternalFormat, options = GetRuntimeFallbackNormalizeOptions(requestedInternalFormat);
GetRenderTargetNormalizeOptions(targetIndex));
} }
NormalizePixelFormat(requestedInternalFormat, options, outInternalFormat, outFormat, outType); NormalizePixelFormat(requestedInternalFormat, options, outInternalFormat, outFormat, outType);
} }
@@ -177,22 +148,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
Bool ShouldUseCaveatRenderbufferFormat(TextureInternalFormat internalFormat) { Bool ShouldUseCaveatRenderbufferFormat(TextureInternalFormat internalFormat) {
return ShouldUseCaveatFormat(internalFormat, GetRenderbufferFormatCapabilityTargetIndex()); return ShouldUseCaveatFormat(internalFormat, GetRenderbufferFormatCapabilityTargetIndex());
} }
Bool BackendTextureFormatAddsAlpha(TextureInternalFormat internalFormat, TextureTarget target) {
const SizeT targetIndex =
target == TextureTarget::Unknown ? kFormatCapabilityTargetCount : GetFormatCapabilityTargetIndex(target);
if (!TargetRequiresRenderableFormat(targetIndex)) {
return false;
}
if (pActiveBackendObject && !ShouldUseCaveatFormat(internalFormat, targetIndex)) {
return false;
}
const GLenum requestedInternalFormat = MG_Util::ConvertTextureInternalFormatToGLEnum(internalFormat);
const Flags<PixelFormatNormalizeOptionBit> options =
GetRuntimeFallbackNormalizeOptions(requestedInternalFormat,
GetRenderTargetNormalizeOptions(targetIndex));
return static_cast<Bool>(options & PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget);
}
} // namespace TextureImpl } // namespace TextureImpl
namespace PrgramImpl { namespace PrgramImpl {
String ProcessOutColorLocations(const String& glslCode) { String ProcessOutColorLocations(const String& glslCode) {
@@ -321,55 +276,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
return glslCode; return glslCode;
} }
String BroadcastLegacyFragColor(String glslCode, GLenum shaderType, Uint drawBufferCount) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
// The name is the marker: ShaderSourceProcessor only emits it when the source
// wrote gl_FragColor, and such a shader can have no other output.
static const char* const kLoweredName = "mg_FragColor";
if (shaderType != GL_FRAGMENT_SHADER || drawBufferCount <= 1) {
return glslCode;
}
static const std::regex declRegex(
R"(layout\s*\(\s*location\s*=\s*0\s*\)\s*out\s+((?:lowp|mediump|highp)\s+)?vec4\s+mg_FragColor\s*;)");
std::smatch declMatch;
if (!std::regex_search(glslCode, declMatch, declRegex)) {
return glslCode;
}
const String precision = declMatch[1].matched ? declMatch[1].str() : String();
String replicaDecls;
String replicaCopies;
for (Uint location = 1; location < drawBufferCount; ++location) {
const String name = String(kLoweredName) + "_" + std::to_string(location);
replicaDecls += "\nlayout(location = " + std::to_string(location) + ") out " + precision + "vec4 " +
name + ";";
replicaCopies += "\n " + name + " = " + kLoweredName + ";";
}
static const std::regex mainRegex(R"(void\s+main\s*\([^)]*\)\s*\{)");
std::smatch mainMatch;
if (!std::regex_search(glslCode, mainMatch, mainRegex)) {
return glslCode;
}
SizeT bracePos = static_cast<SizeT>(mainMatch.position(0) + mainMatch.length(0) - 1);
Int depth = 0;
for (SizeT pos = bracePos; pos < glslCode.size(); ++pos) {
if (glslCode[pos] == '{') {
++depth;
} else if (glslCode[pos] == '}') {
--depth;
if (depth == 0) {
glslCode.insert(pos, replicaCopies + "\n");
break;
}
}
}
glslCode.insert(static_cast<SizeT>(declMatch.position(0)) + declMatch[0].str().size(), replicaDecls);
return glslCode;
}
String ForceFlatIntegerVaryings(const String& glslCode, GLenum shaderType) { String ForceFlatIntegerVaryings(const String& glslCode, GLenum shaderType) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
@@ -436,167 +342,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
return result; return result;
} }
namespace {
// How a lookup carries its level of detail, and how many arguments it takes
// before the optional bias.
struct LodLookupForm {
const char* name;
Int requiredArgs; // arguments before the optional bias (implicit form)
Int explicitLodArg; // index of the explicit LOD argument, -1 for implicit
};
// texelFetch* is deliberately absent: an integer fetch names its level directly
// and takes no LOD bias. textureGather has no bias either. textureGrad* derives
// the LOD from gradients and offers no argument to fold a bias into, so it is
// left alone rather than rewritten incorrectly.
constexpr LodLookupForm LOD_LOOKUP_FORMS[] = {
{"textureProjLodOffset", 0, 2}, {"textureProjOffset", 4, -1}, {"textureProjLod", 0, 2},
{"textureLodOffset", 0, 2}, {"textureOffset", 3, -1}, {"textureProj", 2, -1},
{"textureLod", 0, 2}, {"texture", 2, -1},
};
// Sampler types with no mip chain, or whose GLSL lookups have no bias overload
// at all (the array-shadow forms), so nothing can or should be folded in.
Bool IsBiasableSamplerType(const String& samplerType) {
if (samplerType.find("MS") != String::npos) return false; // multisample
if (samplerType.find("Buffer") != String::npos) return false; // texture buffer
if (samplerType.find("Rect") != String::npos) return false; // rectangle: no mips
if (samplerType == "sampler2DArrayShadow") return false;
if (samplerType == "samplerCubeArrayShadow") return false;
return true;
}
Bool IsIdentifierChar(char c) { return std::isalnum(static_cast<unsigned char>(c)) || c == '_'; }
// Byte offsets of the top-level argument separators and of the closing paren,
// starting from the '(' at openParen. Empty when the parentheses do not balance.
Vector<SizeT> SplitCallArguments(const String& code, SizeT openParen) {
Vector<SizeT> marks;
Int depth = 0;
for (SizeT i = openParen; i < code.size(); ++i) {
const char c = code[i];
if (c == '(' || c == '[') {
++depth;
} else if (c == ']') {
--depth;
} else if (c == ')') {
--depth;
if (depth == 0) {
marks.push_back(i);
return marks;
}
} else if (c == ',' && depth == 1) {
marks.push_back(i);
}
}
return {};
}
} // namespace
String EmulateTextureLodBias(const String& glslCode) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (glslCode.find("sampler") == String::npos || glslCode.find("texture") == String::npos) {
return glslCode;
}
// Collect the mip-capable sampler uniforms this shader declares.
static const std::regex samplerDeclRegex(
R"(uniform\s+(?:(?:highp|mediump|lowp)\s+)?([iu]?sampler[A-Za-z0-9]*)\s+([A-Za-z_][A-Za-z0-9_]*)\s*;)");
UnorderedMap<String, String> samplerNames; // name -> bias uniform name
for (std::sregex_iterator it(glslCode.begin(), glslCode.end(), samplerDeclRegex), end; it != end; ++it) {
const String samplerType = (*it)[1].str();
if (!IsBiasableSamplerType(samplerType)) continue;
const String name = (*it)[2].str();
samplerNames.emplace(name, String(LOD_BIAS_UNIFORM_PREFIX) + name);
}
if (samplerNames.empty()) {
return glslCode;
}
// Rewrite the lookups. Right-to-left so earlier offsets stay valid, and only for
// samplers named directly as the first argument (SPIRV-Cross never produces an
// expression there for ES output, which has no separate sampler objects).
String result = glslCode;
Vector<String> usedSamplers;
for (SizeT scan = result.size(); scan-- > 0;) {
if (result[scan] != 't') continue;
if (scan > 0 && IsIdentifierChar(result[scan - 1])) continue;
const LodLookupForm* form = nullptr;
SizeT openParen = 0;
for (const auto& candidate : LOD_LOOKUP_FORMS) {
const SizeT nameLength = std::strlen(candidate.name);
if (result.compare(scan, nameLength, candidate.name) != 0) continue;
SizeT after = result.find_first_not_of(" \t", scan + nameLength);
if (after == String::npos || result[after] != '(') continue;
form = &candidate;
openParen = after;
break;
}
if (form == nullptr) continue;
const Vector<SizeT> marks = SplitCallArguments(result, openParen);
if (marks.empty()) continue;
const SizeT argCount = marks.size();
const SizeT closeParen = marks.back();
// First argument must be one of our samplers.
const SizeT firstArgStart = result.find_first_not_of(" \t", openParen + 1);
SizeT firstArgEnd = marks.front();
while (firstArgEnd > firstArgStart && (result[firstArgEnd - 1] == ' ' || result[firstArgEnd - 1] == '\t')) {
--firstArgEnd;
}
if (firstArgStart == String::npos || firstArgEnd <= firstArgStart) continue;
const String samplerName = result.substr(firstArgStart, firstArgEnd - firstArgStart);
const auto samplerIt = samplerNames.find(samplerName);
if (samplerIt == samplerNames.end()) continue;
const String& biasName = samplerIt->second;
if (form->explicitLodArg >= 0) {
// Explicit LOD: the bias adds to it, as Vulkan does for
// OpImageSampleExplicitLod and as the CTS reference expects.
const SizeT lodIndex = static_cast<SizeT>(form->explicitLodArg);
if (argCount <= lodIndex) continue;
const SizeT lodStart = marks[lodIndex - 1] + 1;
const SizeT lodEnd = marks[lodIndex];
result.insert(lodEnd, String(") + ") + biasName + ")");
result.insert(lodStart, "((");
} else {
const SizeT required = static_cast<SizeT>(form->requiredArgs);
if (argCount == required) {
result.insert(closeParen, String(", ") + biasName);
} else if (argCount == required + 1) {
const SizeT biasStart = marks[argCount - 2] + 1;
result.insert(closeParen, String(") + ") + biasName + ")");
result.insert(biasStart, "((");
} else {
continue;
}
}
usedSamplers.push_back(samplerName);
}
if (usedSamplers.empty()) {
return glslCode;
}
// Declare the bias uniforms that were actually referenced, right after the
// sampler declaration line they belong to.
for (const auto& samplerName : usedSamplers) {
const String& biasName = samplerNames[samplerName];
if (result.find(String("float ") + biasName + ";") != String::npos) continue;
const std::regex declRegex(
R"(uniform\s+(?:(?:highp|mediump|lowp)\s+)?[iu]?sampler[A-Za-z0-9]*\s+)" + samplerName + R"(\s*;)");
std::smatch match;
if (!std::regex_search(result, match, declRegex)) continue;
const SizeT declEnd = static_cast<SizeT>(match.position(0)) + match[0].str().size();
result.insert(declEnd, String("\nuniform highp float ") + biasName + ";");
}
return result;
}
} // namespace PrgramImpl } // namespace PrgramImpl
namespace Utils { namespace Utils {
-24
View File
@@ -40,11 +40,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
void GenerateRenderbufferFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat, void GenerateRenderbufferFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat,
GLenum* outFormat, GLenum* outType); GLenum* outFormat, GLenum* outType);
Bool ShouldUseCaveatTextureFormat(TextureInternalFormat internalFormat, TextureTarget target); Bool ShouldUseCaveatTextureFormat(TextureInternalFormat internalFormat, TextureTarget target);
// True when the format the texture is actually created with has an alpha channel the
// frontend format does not (the three-channel multisample widening). GL reads such a
// channel back as 1.0, so any swizzle source of ALPHA has to be answered with ONE.
Bool BackendTextureFormatAddsAlpha(TextureInternalFormat internalFormat, TextureTarget target);
Bool ShouldUseCaveatRenderbufferFormat(TextureInternalFormat internalFormat); Bool ShouldUseCaveatRenderbufferFormat(TextureInternalFormat internalFormat);
} // namespace TextureImpl } // namespace TextureImpl
@@ -109,26 +104,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
String ClampNormFallbackOutputs(String glslCode, GLenum shaderType, Uint32 snormOutputMask, String ClampNormFallbackOutputs(String glslCode, GLenum shaderType, Uint32 snormOutputMask,
Uint32 unormOutputMask); Uint32 unormOutputMask);
String ForceFlatIntegerVaryings(const String& glslCode, GLenum shaderType); String ForceFlatIntegerVaryings(const String& glslCode, GLenum shaderType);
// Legacy GLSL's gl_FragColor is broadcast to every enabled draw buffer (GL 4.6
// 15.2.3), but ShaderSourceProcessor lowers it to the single output mg_FragColor,
// which only ever reaches draw buffer 0. Replicates it across `drawBufferCount`
// outputs and copies the value into them at the end of main. A no-op for
// drawBufferCount <= 1, i.e. for everything but a framebuffer that actually
// enables several draw buffers, so the ordinary single-target shader is untouched.
String BroadcastLegacyFragColor(String glslCode, GLenum shaderType, Uint drawBufferCount);
String RemoveLayoutBinding(const String& glslCode); String RemoveLayoutBinding(const String& glslCode);
// Prefix of the per-sampler float uniform that carries GL_TEXTURE_LOD_BIAS into
// the shader (see EmulateTextureLodBias); the suffix is the sampler's own name.
constexpr const char* LOD_BIAS_UNIFORM_PREFIX = "mg_lodBias_";
// ES has no per-texture/sampler LOD bias at all (GL_TEXTURE_LOD_BIAS is desktop
// only; Vulkan spells it VkSamplerCreateInfo::mipLodBias), so it has to reach the
// shader as a uniform and be folded into every lookup's level of detail. Declares
// one `uniform highp float mg_lodBias_<sampler>;` per mip-capable sampler and adds
// it to the bias / explicit-LOD argument of every lookup that takes one. Draws push
// the bound texture's (or sampler object's) value into it; a shader whose samplers
// all have a zero bias is therefore unaffected. Returns the source unchanged when
// there is nothing to rewrite.
String EmulateTextureLodBias(const String& glslCode);
} // namespace PrgramImpl } // namespace PrgramImpl
namespace Utils { namespace Utils {
@@ -18,7 +18,6 @@
#include "MG_Util/Texture/TextureFormatProcessor.h" #include "MG_Util/Texture/TextureFormatProcessor.h"
#include <Config.h> #include <Config.h>
#include <cmath>
#include <cstdlib> #include <cstdlib>
#include <cstring> #include <cstring>
@@ -41,11 +40,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Bool IsLayeredTarget(TextureTarget target) { Bool IsLayeredTarget(TextureTarget target) {
return target == TextureTarget::Texture3D || target == TextureTarget::Texture1DArray || return target == TextureTarget::Texture3D || target == TextureTarget::Texture1DArray ||
target == TextureTarget::Texture2DArray || target == TextureTarget::TextureCubeMap || target == TextureTarget::Texture2DArray || target == TextureTarget::TextureCubeMap ||
target == TextureTarget::TextureCubeMapArray || target == TextureTarget::Texture2DMultisampleArray; target == TextureTarget::TextureCubeMapArray ||
target == TextureTarget::Texture2DMultisampleArray;
} }
Bool IsMultisampleTarget(TextureTarget target) { Bool IsMultisampleTarget(TextureTarget target) {
return target == TextureTarget::Texture2DMultisample || target == TextureTarget::Texture2DMultisampleArray; return target == TextureTarget::Texture2DMultisample ||
target == TextureTarget::Texture2DMultisampleArray;
} }
Bool IsTextureBufferTarget(TextureTarget target) { Bool IsTextureBufferTarget(TextureTarget target) {
@@ -57,8 +58,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
GLenum normalizedInternalFormat = glFormat; GLenum normalizedInternalFormat = glFormat;
GLenum imageFormat = GL_RGBA; GLenum imageFormat = GL_RGBA;
GLenum imageType = GL_UNSIGNED_BYTE; GLenum imageType = GL_UNSIGNED_BYTE;
MG_Util::TextureFormatProcessor::NormalizePixelFormat(glFormat, PixelFormatNormalizeOptionBit::None, MG_Util::TextureFormatProcessor::NormalizePixelFormat(
&normalizedInternalFormat, &imageFormat, &imageType); glFormat, PixelFormatNormalizeOptionBit::None, &normalizedInternalFormat, &imageFormat, &imageType);
return imageFormat == GL_RED_INTEGER || imageFormat == GL_RG_INTEGER || imageFormat == GL_RGB_INTEGER || return imageFormat == GL_RED_INTEGER || imageFormat == GL_RG_INTEGER || imageFormat == GL_RGB_INTEGER ||
imageFormat == GL_RGBA_INTEGER; imageFormat == GL_RGBA_INTEGER;
} }
@@ -79,7 +80,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return caps; return caps;
} }
FormatCapabilityFlags BuildVulkanCaps(TextureInternalFormat logicalFormat, TextureTarget target, FormatCapabilityFlags BuildVulkanCaps(TextureInternalFormat logicalFormat,
TextureTarget target,
VkFormatFeatureFlags features) { VkFormatFeatureFlags features) {
FormatCapabilityFlags caps; FormatCapabilityFlags caps;
const Bool isDepth = MG_Util::IsDepthFormatInternalFormat(logicalFormat); const Bool isDepth = MG_Util::IsDepthFormatInternalFormat(logicalFormat);
@@ -98,7 +100,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const Bool sampled = (features & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) != 0; const Bool sampled = (features & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) != 0;
const Bool linearFilter = (features & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT) != 0; const Bool linearFilter = (features & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT) != 0;
const Bool colorRenderable = (features & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) != 0; const Bool colorRenderable = (features & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) != 0;
const Bool depthStencilRenderable = (features & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) != 0; const Bool depthStencilRenderable =
(features & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) != 0;
const Bool renderable = (isDepth || isStencil) ? depthStencilRenderable : colorRenderable; const Bool renderable = (isDepth || isStencil) ? depthStencilRenderable : colorRenderable;
if (sampled || renderable) { if (sampled || renderable) {
@@ -195,17 +198,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Bool HasNewCaveatFormatCaps(FormatCapabilityFlags nativeCaps, FormatCapabilityFlags fallbackCaps) { Bool HasNewCaveatFormatCaps(FormatCapabilityFlags nativeCaps, FormatCapabilityFlags fallbackCaps) {
for (FormatCapability capability : kReportedFormatCapabilities) { for (FormatCapability capability : kReportedFormatCapabilities) {
if (HasFormatCapability(fallbackCaps, capability) && !HasFormatCapability(nativeCaps, capability)) { if (HasFormatCapability(fallbackCaps, capability) &&
!HasFormatCapability(nativeCaps, capability)) {
return true; return true;
} }
} }
return false; return false;
} }
void LogVulkanFormatCaveat(TextureInternalFormat logicalFormat, SizeT targetIndex, void LogVulkanFormatCaveat(TextureInternalFormat logicalFormat,
SizeT targetIndex,
TextureInternalFormat fallbackFormat) { TextureInternalFormat fallbackFormat) {
MGLOG_D( MGLOG_D("Caveat: %s %s not fully supported. Reason: native Vulkan format is not fully supported. Fallback: %s",
"Caveat: %s %s not fully supported. Reason: native Vulkan format is not fully supported. Fallback: %s",
GetFormatCapabilityTargetName(targetIndex).c_str(), GetFormatCapabilityTargetName(targetIndex).c_str(),
MG_Util::ConvertTextureInternalFormatToString(logicalFormat).c_str(), MG_Util::ConvertTextureInternalFormatToString(logicalFormat).c_str(),
MG_Util::ConvertTextureInternalFormatToString(fallbackFormat).c_str()); MG_Util::ConvertTextureInternalFormatToString(fallbackFormat).c_str());
@@ -252,14 +256,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
for (SizeT targetIndex = 0; targetIndex < kFormatCapabilityTextureTargetCount; ++targetIndex) { for (SizeT targetIndex = 0; targetIndex < kFormatCapabilityTextureTargetCount; ++targetIndex) {
const auto target = static_cast<TextureTarget>(targetIndex); const auto target = static_cast<TextureTarget>(targetIndex);
const VkFormatFeatureFlags nativeFeatures = IsTextureBufferTarget(target) const VkFormatFeatureFlags nativeFeatures =
? nativeProperties.bufferFeatures IsTextureBufferTarget(target) ? nativeProperties.bufferFeatures
: nativeProperties.optimalTilingFeatures; : nativeProperties.optimalTilingFeatures;
FormatCapabilityFlags nativeCaps = BuildVulkanCaps(logicalFormat, target, nativeFeatures); FormatCapabilityFlags nativeCaps = BuildVulkanCaps(logicalFormat, target, nativeFeatures);
cache.FullCaps[targetIndex][formatIndex] |= nativeCaps; cache.FullCaps[targetIndex][formatIndex] |= nativeCaps;
const VkFormatFeatureFlags fallbackFeatures = IsTextureBufferTarget(target) const VkFormatFeatureFlags fallbackFeatures =
? fallbackProperties.bufferFeatures IsTextureBufferTarget(target) ? fallbackProperties.bufferFeatures
: fallbackProperties.optimalTilingFeatures; : fallbackProperties.optimalTilingFeatures;
FormatCapabilityFlags fallbackCaps = BuildVulkanCaps(logicalFormat, target, fallbackFeatures); FormatCapabilityFlags fallbackCaps = BuildVulkanCaps(logicalFormat, target, fallbackFeatures);
if (fallbackFormat != VK_FORMAT_UNDEFINED && fallbackFormat != nativeFormat) { if (fallbackFormat != VK_FORMAT_UNDEFINED && fallbackFormat != nativeFormat) {
@@ -295,8 +299,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
cache.FullCaps[renderbufferTargetIndex][formatIndex] |= renderbufferCaps; cache.FullCaps[renderbufferTargetIndex][formatIndex] |= renderbufferCaps;
if (fallbackFormat != VK_FORMAT_UNDEFINED && fallbackFormat != nativeFormat) { if (fallbackFormat != VK_FORMAT_UNDEFINED && fallbackFormat != nativeFormat) {
FormatCapabilityFlags fallbackRenderbufferCaps = BuildVulkanCaps( FormatCapabilityFlags fallbackRenderbufferCaps =
logicalFormat, TextureTarget::Texture2D, fallbackProperties.optimalTilingFeatures); BuildVulkanCaps(logicalFormat, TextureTarget::Texture2D,
fallbackProperties.optimalTilingFeatures);
fallbackRenderbufferCaps &= FormatCapability::Creatable; fallbackRenderbufferCaps &= FormatCapability::Creatable;
if ((fallbackProperties.optimalTilingFeatures & if ((fallbackProperties.optimalTilingFeatures &
(VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) != (VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) !=
@@ -305,7 +310,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
fallbackRenderbufferCaps |= FormatCapability::MultisampleRenderbuffer; fallbackRenderbufferCaps |= FormatCapability::MultisampleRenderbuffer;
} }
cache.CaveatCaps[renderbufferTargetIndex][formatIndex] |= fallbackRenderbufferCaps; cache.CaveatCaps[renderbufferTargetIndex][formatIndex] |= fallbackRenderbufferCaps;
if (fallbackLogicalFormat && HasNewCaveatFormatCaps(renderbufferCaps, fallbackRenderbufferCaps)) { if (fallbackLogicalFormat &&
HasNewCaveatFormatCaps(renderbufferCaps, fallbackRenderbufferCaps)) {
LogVulkanFormatCaveat(logicalFormat, renderbufferTargetIndex, *fallbackLogicalFormat); LogVulkanFormatCaveat(logicalFormat, renderbufferTargetIndex, *fallbackLogicalFormat);
} }
} }
@@ -322,7 +328,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void PopulateFormatCapabilities(VkPhysicalDevice physicalDevice, void PopulateFormatCapabilities(VkPhysicalDevice physicalDevice,
PFN_vkGetPhysicalDeviceFormatProperties getFormatProperties, PFN_vkGetPhysicalDeviceFormatProperties getFormatProperties,
const MG_External::VulkanCapabilities& capabilities, FormatCapabilityCache& cache) { const MG_External::VulkanCapabilities& capabilities,
FormatCapabilityCache& cache) {
PopulateFormatCapabilitiesImpl(physicalDevice, getFormatProperties, capabilities, cache); PopulateFormatCapabilitiesImpl(physicalDevice, getFormatProperties, capabilities, cache);
} }
@@ -402,8 +409,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
MGLOG_E("DirectVulkan backend not initialized"); MGLOG_E("DirectVulkan backend not initialized");
return false; return false;
} }
if (!handle.Handle || (handle.Backend != WindowBackend::Android && handle.Backend != WindowBackend::X11 && if (!handle.Handle || (handle.Backend != WindowBackend::Android &&
handle.Backend != WindowBackend::MetalLayer && handle.Backend != WindowBackend::Win32)) { handle.Backend != WindowBackend::X11 &&
handle.Backend != WindowBackend::MetalLayer &&
handle.Backend != WindowBackend::Win32)) {
MGLOG_E("DirectVulkan backend only supports Android, X11, CAMetalLayer, and Win32 native windows"); MGLOG_E("DirectVulkan backend only supports Android, X11, CAMetalLayer, and Win32 native windows");
return false; return false;
} }
@@ -494,32 +503,32 @@ namespace MobileGL::MG_Backend::DirectVulkan {
.RendererName = "Magma", .RendererName = "Magma",
.BackendName = "Direct (Vulkan)", .BackendName = "Direct (Vulkan)",
.ExtraVendor = Nullopt, .ExtraVendor = Nullopt,
.RendererGLInfo = {.TargetGLVersion = {4, 0, 0}, .RendererGLInfo =
{
.TargetGLVersion = {3, 3, 0},
.TargetGLSLVersion = {4, 6, 0}, .TargetGLSLVersion = {4, 6, 0},
// Baseline advertisement (no shader subgroup, no timer queries); a // Baseline advertisement (no shader subgroup, no timer queries); a
// live backend reconciles its copy in UpdateAdvertisedExtensions. // live backend reconciles its copy in UpdateAdvertisedExtensions.
.Extensions = BuildAdvertisedExtensions(false, false, false), .Extensions = BuildAdvertisedExtensions(false, false, false),
.IsCompatibilityProfile = false}, .IsCompatibilityProfile = false
},
.StaticBackendCapability = {.AllowVSOnlyPrograms = false}}; .StaticBackendCapability = {.AllowVSOnlyPrograms = false}};
return rendererInfo; return rendererInfo;
} }
Vector<GLExtension> BuildAdvertisedExtensions(Bool shaderSubgroupSupported, Bool timerQueriesSupported, Vector<GLExtension> BuildAdvertisedExtensions(Bool shaderSubgroupSupported, Bool timerQueriesSupported,
Bool anisotropicFilteringSupported) { Bool anisotropicFilteringSupported) {
Vector<GLExtension> extensions = { Vector<GLExtension> extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32,
V_OpenGL30, V_OpenGL31, V_OpenGL32, V_OpenGL33, V_OpenGL40, E_GL_ARB_draw_buffers_blend, V_OpenGL33, E_GL_ARB_draw_buffers_blend, E_GL_ARB_compute_shader,
E_GL_ARB_compute_shader, E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store, E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store,
E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object, E_GL_ARB_multi_draw_indirect, E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object,
E_GL_ARB_indirect_parameters, E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage, E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters,
E_GL_ARB_texture_storage, E_GL_ARB_texture_storage_multisample, E_GL_ARB_texture_multisample, E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage,
E_GL_ARB_clear_texture, E_GL_ARB_direct_state_access, E_GL_ARB_shader_draw_parameters, E_GL_ARB_texture_storage, E_GL_ARB_texture_storage_multisample,
E_GL_ARB_gpu_shader_int64, E_GL_KHR_debug, E_GL_ARB_gpu_shader5, E_GL_ARB_multi_bind, E_GL_ARB_clear_texture, E_GL_ARB_direct_state_access,
E_GL_ARB_shading_language_420pack, E_GL_ARB_vertex_attrib_binding, E_GL_ARB_shader_image_size, E_GL_ARB_shader_draw_parameters, E_GL_ARB_gpu_shader_int64, E_GL_KHR_debug,
E_GL_ARB_explicit_attrib_location, E_GL_ARB_gpu_shader5, E_GL_ARB_multi_bind, E_GL_ARB_shading_language_420pack,
// Advertised with GL_NUM_PROGRAM_BINARY_FORMATS = 0, which the E_GL_ARB_vertex_attrib_binding, E_GL_ARB_shader_image_size};
// extension explicitly permits. It is also the only thing that
// exposes glProgramParameteri before GL 4.1.
E_GL_ARB_get_program_binary};
if (shaderSubgroupSupported && !MG_Config::Features.DisableSubgroup) { if (shaderSubgroupSupported && !MG_Config::Features.DisableSubgroup) {
extensions.push_back(E_GL_KHR_shader_subgroup); extensions.push_back(E_GL_KHR_shader_subgroup);
} }
@@ -582,8 +591,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
funcsTable.GL.ClearBufferiv = ClearBufferiv; funcsTable.GL.ClearBufferiv = ClearBufferiv;
funcsTable.GL.ClearNamedFramebufferfv = ClearNamedFramebufferfv; funcsTable.GL.ClearNamedFramebufferfv = ClearNamedFramebufferfv;
funcsTable.GL.ClearNamedFramebufferfi = ClearNamedFramebufferfi; funcsTable.GL.ClearNamedFramebufferfi = ClearNamedFramebufferfi;
funcsTable.GL.ClearNamedFramebufferiv = ClearNamedFramebufferiv;
funcsTable.GL.ClearNamedFramebufferuiv = ClearNamedFramebufferuiv;
funcsTable.GL.BlitFramebuffer = BlitFramebuffer; funcsTable.GL.BlitFramebuffer = BlitFramebuffer;
funcsTable.GL.BlitNamedFramebuffer = BlitNamedFramebuffer; funcsTable.GL.BlitNamedFramebuffer = BlitNamedFramebuffer;
funcsTable.GL.CopyTexImage2D = CopyTexImage2D; funcsTable.GL.CopyTexImage2D = CopyTexImage2D;
@@ -627,15 +634,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
funcsTable.GL.DeleteBackendQuery = DeleteBackendQuery; funcsTable.GL.DeleteBackendQuery = DeleteBackendQuery;
funcsTable.GL.GetGpuTimestampNs = GetGpuTimestampNs; funcsTable.GL.GetGpuTimestampNs = GetGpuTimestampNs;
} }
// Occlusion queries share the handle-based result/delete entries, which must
// exist even when timer queries are disabled.
funcsTable.GL.BeginOcclusionQuery = BeginOcclusionQuery;
funcsTable.GL.EndOcclusionQuery = EndOcclusionQuery;
funcsTable.GL.BeginXfbPrimitivesQuery = BeginXfbPrimitivesQuery;
funcsTable.GL.EndXfbPrimitivesQuery = EndXfbPrimitivesQuery;
funcsTable.GL.IsQueryResultAvailable = IsQueryResultAvailable;
funcsTable.GL.GetQueryResult64 = GetQueryResult64;
funcsTable.GL.DeleteBackendQuery = DeleteBackendQuery;
funcsTableInitialized = true; funcsTableInitialized = true;
} }
return funcsTable; return funcsTable;
@@ -737,7 +735,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_dynamicParameters.MaxIntegerSamples = m_vulkanCaps.MaxIntegerSamples; m_dynamicParameters.MaxIntegerSamples = m_vulkanCaps.MaxIntegerSamples;
m_dynamicParameters.MaxSamples = m_vulkanCaps.MaxSamples; m_dynamicParameters.MaxSamples = m_vulkanCaps.MaxSamples;
m_dynamicParameters.MaxSampleMaskWords = m_vulkanCaps.MaxSampleMaskWords; m_dynamicParameters.MaxSampleMaskWords = m_vulkanCaps.MaxSampleMaskWords;
const Int maxSupportedTextureUnits = static_cast<Int>(MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS); const Int maxSupportedTextureUnits =
static_cast<Int>(MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS);
// GL_MAX_TEXTURE_IMAGE_UNITS is a *per-stage* sampler limit. Adreno/Qualcomm report a huge // GL_MAX_TEXTURE_IMAGE_UNITS is a *per-stage* sampler limit. Adreno/Qualcomm report a huge
// maxPerStageDescriptorSampledImages (descriptor-indexing scale), so clamping it only to our // maxPerStageDescriptorSampledImages (descriptor-indexing scale), so clamping it only to our
// combined array capacity (192) still advertises 192 per stage. Host code treats this value as // combined array capacity (192) still advertises 192 per stage. Host code treats this value as
@@ -747,7 +746,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// limits while keeping the combined limit at our texture-unit array capacity. // limits while keeping the combined limit at our texture-unit array capacity.
constexpr Int maxPerStageTextureUnits = constexpr Int maxPerStageTextureUnits =
static_cast<Int>(MG_State::GLState::TextureState::MAX_PER_STAGE_TEXTURE_IMAGE_UNITS); static_cast<Int>(MG_State::GLState::TextureState::MAX_PER_STAGE_TEXTURE_IMAGE_UNITS);
m_dynamicParameters.MaxTextureImageUnits = std::min(m_vulkanCaps.MaxTextureImageUnits, maxPerStageTextureUnits); m_dynamicParameters.MaxTextureImageUnits =
std::min(m_vulkanCaps.MaxTextureImageUnits, maxPerStageTextureUnits);
m_dynamicParameters.MaxVertexTextureImageUnits = m_dynamicParameters.MaxVertexTextureImageUnits =
std::min(m_vulkanCaps.MaxVertexTextureImageUnits, maxPerStageTextureUnits); std::min(m_vulkanCaps.MaxVertexTextureImageUnits, maxPerStageTextureUnits);
m_dynamicParameters.MaxComputeTextureImageUnits = m_dynamicParameters.MaxComputeTextureImageUnits =
@@ -756,18 +756,19 @@ namespace MobileGL::MG_Backend::DirectVulkan {
std::min(m_vulkanCaps.MaxCombinedTextureImageUnits, maxSupportedTextureUnits); std::min(m_vulkanCaps.MaxCombinedTextureImageUnits, maxSupportedTextureUnits);
// Never advertise more attributes than the state layer can store: the current-value array and // Never advertise more attributes than the state layer can store: the current-value array and
// the Uint32 attribute masks the draw path passes around are both bounded by MAX_VERTEX_ATTRIBS. // the Uint32 attribute masks the draw path passes around are both bounded by MAX_VERTEX_ATTRIBS.
m_dynamicParameters.MaxVertexAttribs = std::min( m_dynamicParameters.MaxVertexAttribs =
m_vulkanCaps.MaxVertexAttribs, static_cast<Int>(MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS)); std::min(m_vulkanCaps.MaxVertexAttribs,
static_cast<Int>(MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS));
m_dynamicParameters.MaxComputeShaderStorageBlocks = m_vulkanCaps.MaxComputeShaderStorageBlocks; m_dynamicParameters.MaxComputeShaderStorageBlocks = m_vulkanCaps.MaxComputeShaderStorageBlocks;
m_dynamicParameters.MaxCombinedShaderStorageBlocks = m_vulkanCaps.MaxCombinedShaderStorageBlocks; m_dynamicParameters.MaxCombinedShaderStorageBlocks = m_vulkanCaps.MaxCombinedShaderStorageBlocks;
m_dynamicParameters.MaxComputeUniformBlocks = m_vulkanCaps.MaxComputeUniformBlocks; m_dynamicParameters.MaxComputeUniformBlocks = m_vulkanCaps.MaxComputeUniformBlocks;
m_dynamicParameters.MaxComputeWorkGroupInvocations = m_vulkanCaps.MaxComputeWorkGroupInvocations; m_dynamicParameters.MaxComputeWorkGroupInvocations = m_vulkanCaps.MaxComputeWorkGroupInvocations;
m_dynamicParameters.MaxShaderStorageBufferBindings = m_vulkanCaps.MaxShaderStorageBufferBindings; m_dynamicParameters.MaxShaderStorageBufferBindings = m_vulkanCaps.MaxShaderStorageBufferBindings;
m_dynamicParameters.MaxTextureBufferSize = m_vulkanCaps.MaxTextureBufferSize; m_dynamicParameters.MaxTextureBufferSize = m_vulkanCaps.MaxTextureBufferSize;
m_dynamicParameters.TextureBufferOffsetAlignment = m_vulkanCaps.TextureBufferOffsetAlignment;
m_dynamicParameters.MaxUniformBufferBindings = m_vulkanCaps.MaxUniformBufferBindings; m_dynamicParameters.MaxUniformBufferBindings = m_vulkanCaps.MaxUniformBufferBindings;
m_dynamicParameters.MaxUniformBlockSize = m_vulkanCaps.MaxUniformBlockSize; m_dynamicParameters.MaxUniformBlockSize = m_vulkanCaps.MaxUniformBlockSize;
m_dynamicParameters.MaxImageUnits = std::max(std::min(m_vulkanCaps.MaxImageUnits, maxSupportedTextureUnits), 0); m_dynamicParameters.MaxImageUnits =
std::max(std::min(m_vulkanCaps.MaxImageUnits, maxSupportedTextureUnits), 0);
m_dynamicParameters.MaxCombinedImageUniforms = std::max(m_vulkanCaps.MaxCombinedImageUniforms, 0); m_dynamicParameters.MaxCombinedImageUniforms = std::max(m_vulkanCaps.MaxCombinedImageUniforms, 0);
const Int maxPerStageImageUniforms = const Int maxPerStageImageUniforms =
std::min(m_dynamicParameters.MaxImageUnits, m_dynamicParameters.MaxCombinedImageUniforms); std::min(m_dynamicParameters.MaxImageUnits, m_dynamicParameters.MaxCombinedImageUniforms);
@@ -784,7 +785,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_vulkanCaps.SupportsFragmentStoresAndAtomics ? maxPerStageImageUniforms : 0; m_vulkanCaps.SupportsFragmentStoresAndAtomics ? maxPerStageImageUniforms : 0;
m_dynamicParameters.MaxComputeImageUniforms = m_dynamicParameters.MaxComputeImageUniforms =
std::min(std::max(m_vulkanCaps.MaxComputeImageUniforms, 0), maxPerStageImageUniforms); std::min(std::max(m_vulkanCaps.MaxComputeImageUniforms, 0), maxPerStageImageUniforms);
const Int maxSupportedDrawBuffers = static_cast<Int>(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS); const Int maxSupportedDrawBuffers =
static_cast<Int>(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS);
m_dynamicParameters.MaxDrawBuffers = std::min(m_vulkanCaps.MaxDrawBuffers, maxSupportedDrawBuffers); m_dynamicParameters.MaxDrawBuffers = std::min(m_vulkanCaps.MaxDrawBuffers, maxSupportedDrawBuffers);
m_dynamicParameters.MaxColorAttachments = std::min(m_vulkanCaps.MaxColorAttachments, maxSupportedDrawBuffers); m_dynamicParameters.MaxColorAttachments = std::min(m_vulkanCaps.MaxColorAttachments, maxSupportedDrawBuffers);
m_dynamicParameters.MaxClipDistances = m_vulkanCaps.MaxClipDistances; m_dynamicParameters.MaxClipDistances = m_vulkanCaps.MaxClipDistances;
@@ -794,53 +796,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_dynamicParameters.ViewportBoundsRangeMin = m_vulkanCaps.ViewportBoundsRangeMin; m_dynamicParameters.ViewportBoundsRangeMin = m_vulkanCaps.ViewportBoundsRangeMin;
m_dynamicParameters.ViewportBoundsRangeMax = m_vulkanCaps.ViewportBoundsRangeMax; m_dynamicParameters.ViewportBoundsRangeMax = m_vulkanCaps.ViewportBoundsRangeMax;
m_dynamicParameters.ViewportSubpixelBits = m_vulkanCaps.ViewportSubpixelBits; m_dynamicParameters.ViewportSubpixelBits = m_vulkanCaps.ViewportSubpixelBits;
m_dynamicParameters.MinFragmentInterpolationOffset =
std::isfinite(m_vulkanCaps.MinFragmentInterpolationOffset) &&
m_vulkanCaps.MinFragmentInterpolationOffset <= -0.5f
? m_vulkanCaps.MinFragmentInterpolationOffset
: -0.5f;
m_dynamicParameters.MaxFragmentInterpolationOffset = 0.4375f;
m_dynamicParameters.FragmentInterpolationOffsetBits = 4;
if (m_vulkanCaps.FragmentInterpolationOffsetBits >= 4 &&
std::isfinite(m_vulkanCaps.MaxFragmentInterpolationOffset)) {
const Float requiredMaxOffset = 0.5f - std::ldexp(1.0f, -m_vulkanCaps.FragmentInterpolationOffsetBits);
if (m_vulkanCaps.MaxFragmentInterpolationOffset >= requiredMaxOffset) {
m_dynamicParameters.MaxFragmentInterpolationOffset = m_vulkanCaps.MaxFragmentInterpolationOffset;
m_dynamicParameters.FragmentInterpolationOffsetBits = m_vulkanCaps.FragmentInterpolationOffsetBits;
}
}
m_dynamicParameters.SupportsWideLines = m_vulkanCaps.SupportsWideLines; m_dynamicParameters.SupportsWideLines = m_vulkanCaps.SupportsWideLines;
// A 2D or 2D multisample array texture is a VK_IMAGE_TYPE_2D image whose GL depth IS its
// arrayLayers, so a GL layer is a Vulkan array layer with nothing to translate.
// ResolveAttachmentBaseArrayLayer already passes the attachment's layer through. The other
// layered targets are declared separately as their own machinery lands.
{
using DynParams = MG_Backend::DynamicBackendParameters;
m_dynamicParameters.PerLayerFramebufferAttachmentTargets |=
DynParams::PerLayerFramebufferAttachmentBit(TextureTarget::Texture2DArray) |
DynParams::PerLayerFramebufferAttachmentBit(TextureTarget::Texture2DMultisampleArray);
// A cube map array is one 2D image with arrayLayers = 6 * cubeCount, so a GL layer is a
// Vulkan array layer here too - but the image cannot be created without imageCubeArray.
// A 3D texture's GL layer is a z slice, which only a 2D view over a 2D-array-compatible
// image can name. Optimistic: a format that refuses the flag is caught at image creation
// and declines the slice view there, which the clear path handles as a soft miss.
if (m_vulkanCaps.Supports2DArrayCompatible3DImages) {
m_dynamicParameters.PerLayerFramebufferAttachmentTargets |=
DynParams::PerLayerFramebufferAttachmentBit(TextureTarget::Texture3D);
}
if (m_vulkanCaps.SupportsImageCubeArray) {
m_dynamicParameters.PerLayerFramebufferAttachmentTargets |=
DynParams::PerLayerFramebufferAttachmentBit(TextureTarget::TextureCubeMapArray);
}
}
m_dynamicParameters.SupportsFloat64VertexAttributes = m_vulkanCaps.SupportsShaderFloat64;
m_dynamicParameters.MaxShaderStorageBlockSize = m_dynamicParameters.MaxShaderStorageBlockSize =
std::min(m_vulkanCaps.MaxShaderStorageBlockSize, kMaxAdvertisedShaderStorageBlockSize); std::min(m_vulkanCaps.MaxShaderStorageBlockSize, kMaxAdvertisedShaderStorageBlockSize);
if (m_vulkanCaps.SupportsShaderSubgroup) { if (m_vulkanCaps.SupportsShaderSubgroup) {
m_dynamicParameters.SubgroupSize = m_vulkanCaps.SubgroupSize; m_dynamicParameters.SubgroupSize = m_vulkanCaps.SubgroupSize;
m_dynamicParameters.SubgroupSupportedStages = mapShaderStages(m_vulkanCaps.SubgroupSupportedStages); m_dynamicParameters.SubgroupSupportedStages = mapShaderStages(m_vulkanCaps.SubgroupSupportedStages);
m_dynamicParameters.SubgroupSupportedFeatures = m_dynamicParameters.SubgroupSupportedFeatures = mapSubgroupFeatures(m_vulkanCaps.SubgroupSupportedOperations);
mapSubgroupFeatures(m_vulkanCaps.SubgroupSupportedOperations);
m_dynamicParameters.SubgroupQuadOperationsInAllStages = m_vulkanCaps.SubgroupQuadOperationsInAllStages; m_dynamicParameters.SubgroupQuadOperationsInAllStages = m_vulkanCaps.SubgroupQuadOperationsInAllStages;
} else { } else {
m_dynamicParameters.SubgroupSize = 0; m_dynamicParameters.SubgroupSize = 0;
@@ -850,7 +812,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
if (m_dynamicParameters.MaxShaderStorageBlockSize != m_vulkanCaps.MaxShaderStorageBlockSize) { if (m_dynamicParameters.MaxShaderStorageBlockSize != m_vulkanCaps.MaxShaderStorageBlockSize) {
MGLOG_I("DirectVulkan: clamped GL_MAX_SHADER_STORAGE_BLOCK_SIZE from %zu to %zu", MGLOG_I("DirectVulkan: clamped GL_MAX_SHADER_STORAGE_BLOCK_SIZE from %zu to %zu",
m_vulkanCaps.MaxShaderStorageBlockSize, m_dynamicParameters.MaxShaderStorageBlockSize); m_vulkanCaps.MaxShaderStorageBlockSize,
m_dynamicParameters.MaxShaderStorageBlockSize);
} }
switch (m_vulkanCaps.VendorId) { switch (m_vulkanCaps.VendorId) {
case 0x5143u: // VK_VENDOR_ID: Qualcomm case 0x5143u: // VK_VENDOR_ID: Qualcomm
@@ -440,20 +440,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
pVulkanRenderer->ClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value); pVulkanRenderer->ClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value);
} }
void ClearNamedFramebufferiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, const GLint* value) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferiv called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearNamedFramebufferiv called with null GL context");
pVulkanRenderer->ClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value);
}
void ClearNamedFramebufferuiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, const GLuint* value) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferuiv called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearNamedFramebufferuiv called with null GL context");
pVulkanRenderer->ClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value);
}
void ClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer, void ClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, GLfloat depth, GLint stencil) { GLint drawbuffer, GLfloat depth, GLint stencil) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferfi called with null VulkanRenderer"); MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferfi called with null VulkanRenderer");
@@ -1264,76 +1250,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
pVulkanRenderer->Clear(mask); pVulkanRenderer->Clear(mask);
} }
// Vulkan has no LINE_LOOP topology; rewrite the draw as an indexed LINE_STRIP
// whose synthesized index list revisits the first vertex at the end.
static void DrawLineLoopAsIndexedStrip(const Vector<Uint32>& closedIndices, GLint basevertex) {
DrawIndexedCmd payload{};
payload.mode = GL_LINE_STRIP;
payload.indexBufferView.indexType = GL_UNSIGNED_INT;
payload.indexBufferView.indexByteOffset = reinterpret_cast<SizeT>(closedIndices.data());
payload.indexBufferView.indexByteSize = closedIndices.size() * sizeof(Uint32);
payload.indexBufferView.forceClientMemory = true;
payload.params.indexCount = static_cast<Uint32>(closedIndices.size());
payload.params.instanceCount = 1;
payload.params.vertexOffset = basevertex;
pVulkanRenderer->DrawElements(payload);
}
// Resolve a DrawElements index list (bound element-array buffer or client
// memory) into uint32 values with the loop-closing first index appended.
static Bool BuildClosedLineLoopIndices(GLsizei count, GLenum type, const void* indices,
Vector<Uint32>& outIndices) {
const SizeT indexSize = MG_Util::GetGLTypeSize(type);
if (indexSize == 0 || count < 2) {
return false;
}
const Uint8* indexBytes = nullptr;
const auto& vao = *MG_State::pGLContext->GetBoundVertexArray();
const auto& indexBufferShared = vao.GetIndexBufferBindingSlot().GetBoundObject();
if (indexBufferShared != nullptr) {
const SizeT offset = reinterpret_cast<SizeT>(indices);
const SizeT bufferSize = indexBufferShared->GetSize();
if (indexBufferShared->MappedData() == nullptr || offset > bufferSize ||
static_cast<SizeT>(count) * indexSize > bufferSize - offset) {
return false;
}
indexBufferShared->SyncPersistentMappedRange();
indexBytes = indexBufferShared->MappedData() + offset;
} else {
indexBytes = static_cast<const Uint8*>(indices);
if (indexBytes == nullptr) {
return false;
}
}
outIndices.resize(static_cast<SizeT>(count) + 1);
for (GLsizei i = 0; i < count; ++i) {
switch (indexSize) {
case 1: outIndices[i] = indexBytes[i]; break;
case 2: outIndices[i] = reinterpret_cast<const Uint16*>(indexBytes)[i]; break;
default: outIndices[i] = reinterpret_cast<const Uint32*>(indexBytes)[i]; break;
}
}
outIndices[count] = outIndices[0];
return true;
}
void DrawArrays(GLenum mode, GLint first, GLsizei count) { void DrawArrays(GLenum mode, GLint first, GLsizei count) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawArrays called with null VulkanRenderer"); MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawArrays called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawArrays called with null GL context"); MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawArrays called with null GL context");
if (mode == GL_LINE_LOOP) {
if (count < 2) {
return;
}
Vector<Uint32> closedIndices(static_cast<SizeT>(count) + 1);
for (GLsizei i = 0; i < count; ++i) {
closedIndices[i] = static_cast<Uint32>(first + i);
}
closedIndices[count] = static_cast<Uint32>(first);
DrawLineLoopAsIndexedStrip(closedIndices, 0);
return;
}
DrawCmd payload{}; DrawCmd payload{};
payload.mode = mode; payload.mode = mode;
payload.params.firstVertex = first; payload.params.firstVertex = first;
@@ -1346,14 +1266,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElements called with null VulkanRenderer"); MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElements called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElements called with null GL context"); MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElements called with null GL context");
if (mode == GL_LINE_LOOP) {
Vector<Uint32> closedIndices;
if (BuildClosedLineLoopIndices(count, type, indices, closedIndices)) {
DrawLineLoopAsIndexedStrip(closedIndices, 0);
}
return;
}
DrawIndexedCmd payload{}; DrawIndexedCmd payload{};
payload.mode = mode; payload.mode = mode;
payload.indexBufferView.indexType = type; payload.indexBufferView.indexType = type;
@@ -1422,13 +1334,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex) { void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElementsBaseVertex called with null VulkanRenderer"); MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElementsBaseVertex called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElementsBaseVertex called with null GL context"); MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElementsBaseVertex called with null GL context");
if (mode == GL_LINE_LOOP) {
Vector<Uint32> closedIndices;
if (BuildClosedLineLoopIndices(count, type, indices, closedIndices)) {
DrawLineLoopAsIndexedStrip(closedIndices, basevertex);
}
return;
}
DrawIndexedCmd payload{}; DrawIndexedCmd payload{};
payload.mode = mode; payload.mode = mode;
payload.indexBufferView.indexType = type; payload.indexBufferView.indexType = type;
@@ -1578,12 +1483,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// records are shared (SharedPtr) with the owning pool's pending list, // records are shared (SharedPtr) with the owning pool's pending list,
// so deleting the query while results are still in flight is safe. // so deleting the query while results are still in flight is safe.
struct VulkanTimerQuery { struct VulkanTimerQuery {
enum class Kind : Uint8 { Timer, Occlusion, XfbWritten, XfbGenerated };
Kind kind = Kind::Timer;
SharedPtr<VkTimerQueryManager::TimestampRecord> begin; SharedPtr<VkTimerQueryManager::TimestampRecord> begin;
SharedPtr<VkTimerQueryManager::TimestampRecord> end; SharedPtr<VkTimerQueryManager::TimestampRecord> end;
// Kind::Occlusion - pool slots recorded between Begin/End; summed at result time.
Vector<Uint32> occlusionSlots;
// Renderer generation the records were written under (see // Renderer generation the records were written under (see
// g_rendererGeneration). A stale generation resolves as available // g_rendererGeneration). A stale generation resolves as available
// with a final zero result: the records' pool indices and frame // with a final zero result: the records' pool indices and frame
@@ -1592,12 +1493,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// (and, via the SharedPtrs, the records), never pool slots, so // (and, via the SharedPtrs, the records), never pool slots, so
// stale queries are always safe to delete. // stale queries are always safe to delete.
Uint64 rendererGeneration = 0; Uint64 rendererGeneration = 0;
// Kind::XfbGenerated - the frontend's paused-draw primitive counter when the
// query began. VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT counts only what the
// capture saw, so a draw made while the span was paused is invisible to it -
// but GL_PRIMITIVES_GENERATED counts what the last vertex processing stage
// emitted regardless. The delta closes that gap at result time.
Uint64 pausedPrimitiveSnapshot = 0;
}; };
} // namespace } // namespace
@@ -1679,30 +1574,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// ever be produced, so resolve with a final 0. // ever be produced, so resolve with a final 0.
return true; return true;
} }
if (query->kind == VulkanTimerQuery::Kind::Occlusion) {
Uint64 samples = 0;
if (!pVulkanRenderer->ResolveOcclusionQueryResult(query->occlusionSlots, samples)) {
return false;
}
query->occlusionSlots.clear(); // slots are recycled by the resolve
*outNanoseconds = samples;
return true;
}
if (query->kind == VulkanTimerQuery::Kind::XfbWritten ||
query->kind == VulkanTimerQuery::Kind::XfbGenerated) {
Uint64 primitives = 0;
if (!pVulkanRenderer->ResolveXfbQueryResult(query->occlusionSlots,
query->kind == VulkanTimerQuery::Kind::XfbGenerated,
primitives)) {
return false;
}
if (query->kind == VulkanTimerQuery::Kind::XfbGenerated && MG_State::pGLContext != nullptr) {
primitives += MG_State::pGLContext->GetTransformFeedbackPausedPrimitiveCounter() -
query->pausedPrimitiveSnapshot;
}
*outNanoseconds = primitives;
return true;
}
// With wait, mirrors ClientWaitSync: a query ended this frame cannot // With wait, mirrors ClientWaitSync: a query ended this frame cannot
// complete until Present submits the commands, so the wait refuses to // complete until Present submits the commands, so the wait refuses to
// block on the current unsubmitted serial. Returning false keeps the // block on the current unsubmitted serial. Returning false keeps the
@@ -1735,49 +1606,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
delete static_cast<VulkanTimerQuery*>(handle); delete static_cast<VulkanTimerQuery*>(handle);
} }
BackendQueryHandle BeginXfbPrimitivesQuery(Bool generated) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::BeginXfbPrimitivesQuery called with null VulkanRenderer");
if (!pVulkanRenderer->StartXfbQueryCapture(generated ? 1u : 0u)) {
return nullptr;
}
auto* query = new VulkanTimerQuery{};
query->kind = generated ? VulkanTimerQuery::Kind::XfbGenerated : VulkanTimerQuery::Kind::XfbWritten;
query->rendererGeneration = GetRendererGeneration();
query->pausedPrimitiveSnapshot =
MG_State::pGLContext ? MG_State::pGLContext->GetTransformFeedbackPausedPrimitiveCounter() : 0;
return query;
}
void EndXfbPrimitivesQuery(BackendQueryHandle handle) {
auto* query = static_cast<VulkanTimerQuery*>(handle);
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::EndXfbPrimitivesQuery called with null VulkanRenderer");
if (query == nullptr || query->rendererGeneration != GetRendererGeneration()) {
return;
}
pVulkanRenderer->StopXfbQueryCapture(
query->kind == VulkanTimerQuery::Kind::XfbGenerated ? 1u : 0u, query->occlusionSlots);
}
BackendQueryHandle BeginOcclusionQuery() {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::BeginOcclusionQuery called with null VulkanRenderer");
if (!pVulkanRenderer->StartOcclusionQueryCapture()) {
return nullptr;
}
auto* query = new VulkanTimerQuery{};
query->kind = VulkanTimerQuery::Kind::Occlusion;
query->rendererGeneration = GetRendererGeneration();
return query;
}
void EndOcclusionQuery(BackendQueryHandle handle) {
auto* query = static_cast<VulkanTimerQuery*>(handle);
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::EndOcclusionQuery called with null VulkanRenderer");
if (query == nullptr || query->rendererGeneration != GetRendererGeneration()) {
return;
}
pVulkanRenderer->StopOcclusionQueryCapture(query->occlusionSlots);
}
Int64 GetGpuTimestampNs() { Int64 GetGpuTimestampNs() {
// Vulkan cannot synchronously sample the GPU clock: timestamps only // Vulkan cannot synchronously sample the GPU clock: timestamps only
// exist as vkCmdWriteTimestamp results read back later, and // exist as vkCmdWriteTimestamp results read back later, and
@@ -35,10 +35,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value); void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
void ClearNamedFramebufferfv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer, void ClearNamedFramebufferfv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, const GLfloat* value); GLint drawbuffer, const GLfloat* value);
void ClearNamedFramebufferiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, const GLint* value);
void ClearNamedFramebufferuiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, const GLuint* value);
void ClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer, void ClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, GLfloat depth, GLint stencil); GLint drawbuffer, GLfloat depth, GLint stencil);
void Clear(GLbitfield mask); void Clear(GLbitfield mask);
@@ -127,10 +123,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// only while a live renderer exists whose device can actually time. // only while a live renderer exists whose device can actually time.
Bool IsTimerQuerySupported(); Bool IsTimerQuerySupported();
BackendQueryHandle BeginTimeElapsedQuery(); BackendQueryHandle BeginTimeElapsedQuery();
BackendQueryHandle BeginXfbPrimitivesQuery(Bool generated);
void EndXfbPrimitivesQuery(BackendQueryHandle query);
BackendQueryHandle BeginOcclusionQuery();
void EndOcclusionQuery(BackendQueryHandle query);
void EndTimeElapsedQuery(BackendQueryHandle query); void EndTimeElapsedQuery(BackendQueryHandle query);
BackendQueryHandle QueryCounterTimestamp(); BackendQueryHandle QueryCounterTimestamp();
Bool IsQueryResultAvailable(BackendQueryHandle query); Bool IsQueryResultAvailable(BackendQueryHandle query);
@@ -16,19 +16,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_device = device; m_device = device;
m_commandPool = commandPool; m_commandPool = commandPool;
Vector<VkCommandBuffer> commandBuffers(frameCount * 2, VK_NULL_HANDLE); Vector<VkCommandBuffer> commandBuffers(frameCount, VK_NULL_HANDLE);
VkCommandBufferAllocateInfo allocInfo{}; VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = commandPool; allocInfo.commandPool = commandPool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = frameCount * 2; allocInfo.commandBufferCount = frameCount;
VkResult result = vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()); VkResult result = vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data());
if (result != VK_SUCCESS) { if (result != VK_SUCCESS) {
return result; return result;
} }
for (Uint32 i = 0; i < frameCount; ++i) { for (Uint32 i = 0; i < frameCount; ++i) {
m_frames[i].commandBuffer = commandBuffers[i]; m_frames[i].commandBuffer = commandBuffers[i];
m_frames[i].preCommandBuffer = commandBuffers[frameCount + i];
} }
VkSemaphoreCreateInfo semaphoreInfo{VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO}; VkSemaphoreCreateInfo semaphoreInfo{VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO};
@@ -48,10 +47,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void FrameContext::Destroy(VkDevice device, VkCommandPool commandPool) { void FrameContext::Destroy(VkDevice device, VkCommandPool commandPool) {
const Uint32 frameCount = static_cast<Uint32>(m_frames.size()); const Uint32 frameCount = static_cast<Uint32>(m_frames.size());
Vector<VkCommandBuffer> commandBuffers(frameCount * 2, VK_NULL_HANDLE); Vector<VkCommandBuffer> commandBuffers(frameCount, VK_NULL_HANDLE);
for (Uint32 i = 0; i < frameCount; ++i) { for (Uint32 i = 0; i < frameCount; ++i) {
commandBuffers[i] = m_frames[i].commandBuffer; commandBuffers[i] = m_frames[i].commandBuffer;
commandBuffers[frameCount + i] = m_frames[i].preCommandBuffer;
} }
for (Uint32 i = 0; i < frameCount; ++i) { for (Uint32 i = 0; i < frameCount; ++i) {
@@ -62,7 +60,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
for (auto& frame : m_frames) { for (auto& frame : m_frames) {
FreeRetiredCommandBuffers(frame); FreeRetiredCommandBuffers(frame);
} }
vkFreeCommandBuffers(device, commandPool, frameCount * 2, commandBuffers.data()); vkFreeCommandBuffers(device, commandPool, frameCount, commandBuffers.data());
} }
m_frames.clear(); m_frames.clear();
currentFrameIndex = 0; currentFrameIndex = 0;
@@ -89,8 +87,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
currentFrameIndex = (currentFrameIndex + 1) % static_cast<Uint32>(m_frames.size()); currentFrameIndex = (currentFrameIndex + 1) % static_cast<Uint32>(m_frames.size());
GetCurrent().isCommandRecording = false; GetCurrent().isCommandRecording = false;
GetCurrent().hasCommandBufferRecorded = false; GetCurrent().hasCommandBufferRecorded = false;
GetCurrent().isPreCommandRecording = false;
GetCurrent().hasPreCommandBufferRecorded = false;
} }
VkCommandBuffer& FrameContext::BeginCommandRecording(VkCommandBufferUsageFlags flags, VkCommandBuffer& FrameContext::BeginCommandRecording(VkCommandBufferUsageFlags flags,
@@ -122,41 +118,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
frame.hasCommandBufferRecorded = true; frame.hasCommandBufferRecorded = true;
} }
VkCommandBuffer FrameContext::BeginPreCommandRecording() {
auto& frame = GetCurrent();
if (frame.isPreCommandRecording) {
return frame.preCommandBuffer;
}
MOBILEGL_ASSERT(!frame.hasPreCommandBufferRecorded,
"BeginPreCommandRecording: a recorded pre stream is still awaiting submission");
VK_VERIFY(vkResetCommandBuffer(frame.preCommandBuffer, 0), "BeginPreCommandRecording, vkResetCommandBuffer");
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
VK_VERIFY(vkBeginCommandBuffer(frame.preCommandBuffer, &beginInfo),
"BeginPreCommandRecording, vkBeginCommandBuffer");
frame.isPreCommandRecording = true;
return frame.preCommandBuffer;
}
void FrameContext::EndPreCommandRecordingIfOpen() {
auto& frame = GetCurrent();
if (!frame.isPreCommandRecording) {
return;
}
VK_VERIFY(vkEndCommandBuffer(frame.preCommandBuffer), "EndPreCommandRecordingIfOpen, vkEndCommandBuffer");
frame.isPreCommandRecording = false;
frame.hasPreCommandBufferRecorded = true;
}
void FrameContext::AbandonPreCommandRecording() {
auto& frame = GetCurrent();
if (frame.isPreCommandRecording) {
VK_VERIFY(vkEndCommandBuffer(frame.preCommandBuffer), "AbandonPreCommandRecording, vkEndCommandBuffer");
}
frame.isPreCommandRecording = false;
frame.hasPreCommandBufferRecorded = false;
}
VkResult FrameContext::InitializeSwapchainSemaphores(VkDevice device, Uint32 swapchainImageCount) { VkResult FrameContext::InitializeSwapchainSemaphores(VkDevice device, Uint32 swapchainImageCount) {
DestroySwapchainSemaphores(device); DestroySwapchainSemaphores(device);
if (swapchainImageCount == 0) { if (swapchainImageCount == 0) {
@@ -241,27 +202,17 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Uint32 swapchainImageIndex) const { Uint32 swapchainImageIndex) const {
const auto& frame = GetCurrent(); const auto& frame = GetCurrent();
MOBILEGL_ASSERT(!frame.isCommandRecording, "GetSubmitInfo called while command buffer recording is still active"); MOBILEGL_ASSERT(!frame.isCommandRecording, "GetSubmitInfo called while command buffer recording is still active");
MOBILEGL_ASSERT(!frame.isPreCommandRecording,
"GetSubmitInfo called while the pre-pass stream is still recording");
AssertValidSwapchainImageIndex(swapchainImageIndex); AssertValidSwapchainImageIndex(swapchainImageIndex);
SubmitInfoPacket packet{}; SubmitInfoPacket packet{};
packet.waitSemaphore = frame.imageAvailableSemaphore; packet.waitSemaphore = frame.imageAvailableSemaphore;
packet.signalSemaphore = m_swapchainImageRenderFinishedSemaphores[swapchainImageIndex]; packet.signalSemaphore = m_swapchainImageRenderFinishedSemaphores[swapchainImageIndex];
packet.commandBuffer = frame.commandBuffer;
Uint32 commandBufferCount = 0;
// The pre-pass stream executes strictly before the frame's commands.
if (frame.hasPreCommandBufferRecorded) {
packet.commandBuffers[commandBufferCount++] = frame.preCommandBuffer;
}
if (shouldSubmitCommandBuffer) {
packet.commandBuffers[commandBufferCount++] = frame.commandBuffer;
}
packet.submitInfo.waitSemaphoreCount = frame.imageAvailableSemaphoreConsumed ? 0U : 1U; packet.submitInfo.waitSemaphoreCount = frame.imageAvailableSemaphoreConsumed ? 0U : 1U;
packet.submitInfo.pWaitSemaphores = frame.imageAvailableSemaphoreConsumed ? nullptr : &packet.waitSemaphore; packet.submitInfo.pWaitSemaphores = frame.imageAvailableSemaphoreConsumed ? nullptr : &packet.waitSemaphore;
packet.submitInfo.pWaitDstStageMask = frame.imageAvailableSemaphoreConsumed ? nullptr : &packet.waitDstStageMask; packet.submitInfo.pWaitDstStageMask = frame.imageAvailableSemaphoreConsumed ? nullptr : &packet.waitDstStageMask;
packet.submitInfo.commandBufferCount = commandBufferCount; packet.submitInfo.commandBufferCount = shouldSubmitCommandBuffer ? 1U : 0U;
packet.submitInfo.pCommandBuffers = commandBufferCount > 0 ? packet.commandBuffers : nullptr; packet.submitInfo.pCommandBuffers = shouldSubmitCommandBuffer ? &packet.commandBuffer : nullptr;
packet.submitInfo.signalSemaphoreCount = 1; packet.submitInfo.signalSemaphoreCount = 1;
packet.submitInfo.pSignalSemaphores = &packet.signalSemaphore; packet.submitInfo.pSignalSemaphores = &packet.signalSemaphore;
return packet; return packet;
@@ -325,14 +276,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_recordingObserver = observer; m_recordingObserver = observer;
} }
VkResult FrameContext::RetireCurrentCommandBuffer(Bool retirePreCommandBuffer) { VkResult FrameContext::RetireCurrentCommandBuffer() {
MOBILEGL_ASSERT(m_device != VK_NULL_HANDLE && m_commandPool != VK_NULL_HANDLE, MOBILEGL_ASSERT(m_device != VK_NULL_HANDLE && m_commandPool != VK_NULL_HANDLE,
"RetireCurrentCommandBuffer requires an initialized FrameContext"); "RetireCurrentCommandBuffer requires an initialized FrameContext");
auto& frame = GetCurrent(); auto& frame = GetCurrent();
MOBILEGL_ASSERT(!frame.isCommandRecording, MOBILEGL_ASSERT(!frame.isCommandRecording,
"RetireCurrentCommandBuffer called while the command buffer is still recording"); "RetireCurrentCommandBuffer called while the command buffer is still recording");
MOBILEGL_ASSERT(!frame.isPreCommandRecording,
"RetireCurrentCommandBuffer called while the pre-pass stream is still recording");
VkCommandBufferAllocateInfo allocInfo{}; VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
@@ -340,20 +289,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = 1; allocInfo.commandBufferCount = 1;
VkCommandBuffer replacement = VK_NULL_HANDLE; VkCommandBuffer replacement = VK_NULL_HANDLE;
VkResult result = vkAllocateCommandBuffers(m_device, &allocInfo, &replacement); const VkResult result = vkAllocateCommandBuffers(m_device, &allocInfo, &replacement);
if (result != VK_SUCCESS) { if (result != VK_SUCCESS) {
return result; return result;
} }
if (retirePreCommandBuffer) {
VkCommandBuffer preReplacement = VK_NULL_HANDLE;
result = vkAllocateCommandBuffers(m_device, &allocInfo, &preReplacement);
if (result != VK_SUCCESS) {
vkFreeCommandBuffers(m_device, m_commandPool, 1, &replacement);
return result;
}
frame.retiredCommandBuffers.push_back({frame.preCommandBuffer, frame.lastSubmitIndex});
frame.preCommandBuffer = preReplacement;
}
// lastSubmitIndex was just written by the renderer for the submission // lastSubmitIndex was just written by the renderer for the submission
// that carried this command buffer. // that carried this command buffer.
frame.retiredCommandBuffers.push_back({frame.commandBuffer, frame.lastSubmitIndex}); frame.retiredCommandBuffers.push_back({frame.commandBuffer, frame.lastSubmitIndex});
@@ -29,9 +29,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkPipelineStageFlags waitDstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; VkPipelineStageFlags waitDstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkSemaphore waitSemaphore = VK_NULL_HANDLE; VkSemaphore waitSemaphore = VK_NULL_HANDLE;
VkSemaphore signalSemaphore = VK_NULL_HANDLE; VkSemaphore signalSemaphore = VK_NULL_HANDLE;
// [0] = pre-pass command buffer (when recorded), then the frame VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
// command buffer; submitInfo.pCommandBuffers points here.
VkCommandBuffer commandBuffers[2] = {VK_NULL_HANDLE, VK_NULL_HANDLE};
VkSubmitInfo submitInfo{VK_STRUCTURE_TYPE_SUBMIT_INFO}; VkSubmitInfo submitInfo{VK_STRUCTURE_TYPE_SUBMIT_INFO};
}; };
@@ -54,18 +52,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
struct FrameData { struct FrameData {
VkCommandBuffer commandBuffer = VK_NULL_HANDLE; VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
// Pre-pass work stream: out-of-pass commands (deferred clear
// materialization, sampled-layout transitions) for resources the
// frame's recording has not touched yet. Submitted immediately
// BEFORE commandBuffer in the same vkQueueSubmit, so recording
// into it never has to split the frame's active render pass.
VkCommandBuffer preCommandBuffer = VK_NULL_HANDLE;
VkSemaphore imageAvailableSemaphore = VK_NULL_HANDLE; VkSemaphore imageAvailableSemaphore = VK_NULL_HANDLE;
VkFence imageInFlightFence = VK_NULL_HANDLE; VkFence imageInFlightFence = VK_NULL_HANDLE;
Bool isCommandRecording = false; Bool isCommandRecording = false;
Bool hasCommandBufferRecorded = false; Bool hasCommandBufferRecorded = false;
Bool isPreCommandRecording = false;
Bool hasPreCommandBufferRecorded = false;
Bool imageAvailableSemaphoreConsumed = false; Bool imageAvailableSemaphoreConsumed = false;
// Command buffers submitted mid-frame (FlushPendingCommands), // Command buffers submitted mid-frame (FlushPendingCommands),
// appended in submit order; freed once their submission is known // appended in submit order; freed once their submission is known
@@ -87,14 +77,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkCommandBuffer& BeginCommandRecording(VkCommandBufferUsageFlags flags = 0, VkCommandBuffer& BeginCommandRecording(VkCommandBufferUsageFlags flags = 0,
const VkCommandBufferInheritanceInfo* pInheritanceInfo = nullptr); const VkCommandBufferInheritanceInfo* pInheritanceInfo = nullptr);
void EndCommandRecording(); void EndCommandRecording();
// Lazily opens the pre-pass work stream (see FrameData::preCommandBuffer).
VkCommandBuffer BeginPreCommandRecording();
// Closes the pre stream if open, marking it for submission ahead of the
// frame command buffer. Safe to call when it never opened.
void EndPreCommandRecordingIfOpen();
// Drops an in-progress or recorded-but-unsubmitted pre stream (dropped
// frame recordings, swapchain recreation).
void AbandonPreCommandRecording();
VkResult InitializeSwapchainSemaphores(VkDevice device, Uint32 swapchainImageCount); VkResult InitializeSwapchainSemaphores(VkDevice device, Uint32 swapchainImageCount);
void DestroySwapchainSemaphores(VkDevice device); void DestroySwapchainSemaphores(VkDevice device);
Bool TransitionToPresent(VkImage image, VkImageLayout oldLayout, Bool TransitionToPresent(VkImage image, VkImageLayout oldLayout,
@@ -109,7 +91,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// can restart while the submitted buffer is still executing. Retired // can restart while the submitted buffer is still executing. Retired
// buffers are freed after the slot's fence is next waited, or as soon // buffers are freed after the slot's fence is next waited, or as soon
// as their submission is observed complete. // as their submission is observed complete.
VkResult RetireCurrentCommandBuffer(Bool retirePreCommandBuffer = false); VkResult RetireCurrentCommandBuffer();
// Frees every retired command buffer whose tagged submission index is // Frees every retired command buffer whose tagged submission index is
// known complete. Driven by the renderer's submit tracker on completion // known complete. Driven by the renderer's submit tracker on completion
@@ -205,12 +205,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.topology, sizeof(payload.topology))); XXHASH_VERIFY(XXH64_update(m_hashState, &payload.topology, sizeof(payload.topology)));
XXHASH_VERIFY( XXHASH_VERIFY(
XXH64_update(m_hashState, &payload.primitiveRestartEnable, sizeof(payload.primitiveRestartEnable))); XXH64_update(m_hashState, &payload.primitiveRestartEnable, sizeof(payload.primitiveRestartEnable)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.patchControlPoints, sizeof(payload.patchControlPoints)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.polygonMode, sizeof(payload.polygonMode))); XXHASH_VERIFY(XXH64_update(m_hashState, &payload.polygonMode, sizeof(payload.polygonMode)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.cullMode, sizeof(payload.cullMode))); XXHASH_VERIFY(XXH64_update(m_hashState, &payload.cullMode, sizeof(payload.cullMode)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.frontFace, sizeof(payload.frontFace))); XXHASH_VERIFY(XXH64_update(m_hashState, &payload.frontFace, sizeof(payload.frontFace)));
XXHASH_VERIFY(
XXH64_update(m_hashState, &payload.provokingVertexMode, sizeof(payload.provokingVertexMode)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.depthTestEnable, sizeof(payload.depthTestEnable))); XXHASH_VERIFY(XXH64_update(m_hashState, &payload.depthTestEnable, sizeof(payload.depthTestEnable)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.depthWriteEnable, sizeof(payload.depthWriteEnable))); XXHASH_VERIFY(XXH64_update(m_hashState, &payload.depthWriteEnable, sizeof(payload.depthWriteEnable)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.depthBiasEnable, sizeof(payload.depthBiasEnable))); XXHASH_VERIFY(XXH64_update(m_hashState, &payload.depthBiasEnable, sizeof(payload.depthBiasEnable)));
@@ -383,11 +380,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
ia.topology = payload.topology; ia.topology = payload.topology;
ia.primitiveRestartEnable = payload.primitiveRestartEnable ? VK_TRUE : VK_FALSE; ia.primitiveRestartEnable = payload.primitiveRestartEnable ? VK_TRUE : VK_FALSE;
// Only a patch topology has a tessellation stage to configure; leaving the pointer null
// otherwise is what the spec expects.
VkPipelineTessellationStateCreateInfo tessellation{VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO};
tessellation.patchControlPoints = payload.patchControlPoints;
VkPipelineViewportStateCreateInfo vpci{VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO}; VkPipelineViewportStateCreateInfo vpci{VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO};
vpci.viewportCount = 1; vpci.viewportCount = 1;
vpci.scissorCount = 1; vpci.scissorCount = 1;
@@ -399,17 +391,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
raster.depthBiasEnable = payload.depthBiasEnable ? VK_TRUE : VK_FALSE; raster.depthBiasEnable = payload.depthBiasEnable ? VK_TRUE : VK_FALSE;
raster.rasterizerDiscardEnable = payload.rasterizerDiscardEnable ? VK_TRUE : VK_FALSE; raster.rasterizerDiscardEnable = payload.rasterizerDiscardEnable ? VK_TRUE : VK_FALSE;
raster.lineWidth = 1.0f; raster.lineWidth = 1.0f;
// Only chain the struct when the mode is not Vulkan's implicit default: a device without
// VK_EXT_provoking_vertex enabled must never see this pNext entry, and the renderer's
// selector already collapses to FIRST in exactly that case - so a device without the
// extension produces a byte-identical VkGraphicsPipelineCreateInfo to before.
VkPipelineRasterizationProvokingVertexStateCreateInfoEXT provokingVertexState{
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT};
if (payload.provokingVertexMode != VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT) {
provokingVertexState.provokingVertexMode = payload.provokingVertexMode;
provokingVertexState.pNext = raster.pNext;
raster.pNext = &provokingVertexState;
}
VkPipelineMultisampleStateCreateInfo ms{VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO}; VkPipelineMultisampleStateCreateInfo ms{VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO};
ms.rasterizationSamples = payload.rasterizationSamples; ms.rasterizationSamples = payload.rasterizationSamples;
@@ -463,8 +444,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
gpi.pStages = payload.stages->data(); gpi.pStages = payload.stages->data();
gpi.pVertexInputState = payload.vertexInputState; gpi.pVertexInputState = payload.vertexInputState;
gpi.pInputAssemblyState = &ia; gpi.pInputAssemblyState = &ia;
gpi.pTessellationState =
payload.topology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST ? &tessellation : nullptr;
gpi.pViewportState = &vpci; gpi.pViewportState = &vpci;
gpi.pRasterizationState = &raster; gpi.pRasterizationState = &raster;
gpi.pMultisampleState = &ms; gpi.pMultisampleState = &ms;
@@ -30,16 +30,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Uint32 subpass = 0; Uint32 subpass = 0;
VkPrimitiveTopology topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; VkPrimitiveTopology topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
Bool primitiveRestartEnable = false; Bool primitiveRestartEnable = false;
// GL_PATCH_VERTICES; only read for a PATCH_LIST topology.
Uint32 patchControlPoints = 3;
VkPolygonMode polygonMode = VK_POLYGON_MODE_FILL; VkPolygonMode polygonMode = VK_POLYGON_MODE_FILL;
VkCullModeFlags cullMode = VK_CULL_MODE_BACK_BIT; VkCullModeFlags cullMode = VK_CULL_MODE_BACK_BIT;
VkFrontFace frontFace = VK_FRONT_FACE_CLOCKWISE; VkFrontFace frontFace = VK_FRONT_FACE_CLOCKWISE;
// GL's provoking vertex, baked into the pipeline (VK_EXT_provoking_vertex). It selects
// which vertex a flat varying takes AND the vertex order transform feedback records for
// strips/fans, so it is part of the pipeline's identity, not dynamic state. Defaults to
// Vulkan's own convention, which is what a device without the extension gets.
VkProvokingVertexModeEXT provokingVertexMode = VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT;
Bool depthTestEnable = false; Bool depthTestEnable = false;
Bool depthWriteEnable = false; Bool depthWriteEnable = false;
Bool depthBiasEnable = false; Bool depthBiasEnable = false;
@@ -12,7 +12,10 @@
#include "MG_Util/ShaderTranspiler/ShaderCompiler.h" #include "MG_Util/ShaderTranspiler/ShaderCompiler.h"
#include "MG_Util/ShaderTranspiler/SpvcSession.h" #include "MG_Util/ShaderTranspiler/SpvcSession.h"
#include "MG_Util/ShaderTranspiler/Types.h" #include "MG_Util/ShaderTranspiler/Types.h"
#include <cmath>
#include <cstdio>
#include <cstring> #include <cstring>
#include <unordered_set>
#include <spirv-tools/libspirv.h> #include <spirv-tools/libspirv.h>
#include <spirv-tools/optimizer.hpp> #include <spirv-tools/optimizer.hpp>
#include <source/opt/build_module.h> #include <source/opt/build_module.h>
@@ -923,163 +926,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
ProgramFactory::CompileOptionFlags m_transformFlags; ProgramFactory::CompileOptionFlags m_transformFlags;
}; };
// Decorates the module's captured varyings for VK_EXT_transform_feedback:
// user outputs get XfbBuffer/XfbStride/Offset directly; a captured
// gl_Position (a gl_PerVertex member) is mirrored into a dedicated output
// variable copied before every OpReturn, BEFORE the position fixup runs,
// so the captured value is the shader's own (pre-remap) gl_Position.
class XfbCaptureDecoratePass final : public spvtools::opt::Pass {
public:
struct CapturedVarying {
std::string name;
Uint32 bufferIndex = 0;
Uint32 offsetBytes = 0;
};
const char* name() const override { return "mobilegl-xfb-capture-decorate"; }
XfbCaptureDecoratePass(Vector<CapturedVarying> varyings, Vector<Uint32> strides)
: m_varyings(Move(varyings)), m_strides(Move(strides)) {}
Status Process() override {
using namespace spvtools::opt;
if (m_varyings.empty()) return Status::SuccessWithoutChange;
auto entryPointIter = get_module()->entry_points().begin();
if (entryPointIter == get_module()->entry_points().end()) return Status::SuccessWithoutChange;
spvtools::opt::Instruction* entryPoint = &*entryPointIter;
const Uint32 entryFunctionId = entryPoint->GetSingleWordInOperand(1);
// Name -> result id map from the debug section.
std::unordered_map<std::string, Uint32> idsByName;
for (auto& debugInst : get_module()->debugs2()) {
if (debugInst.opcode() != spv::Op::OpName) continue;
idsByName[debugInst.GetInOperand(1).AsString()] = debugInst.GetSingleWordInOperand(0);
}
auto* decorationManager = context()->get_decoration_mgr();
const auto decorateForXfb = [&](Uint32 targetId, Uint32 bufferIndex, Uint32 offsetBytes) {
const Uint32 stride = bufferIndex < m_strides.size() ? m_strides[bufferIndex] : 0;
decorationManager->AddDecorationVal(targetId, static_cast<Uint32>(spv::Decoration::XfbBuffer),
bufferIndex);
decorationManager->AddDecorationVal(targetId, static_cast<Uint32>(spv::Decoration::XfbStride),
stride);
decorationManager->AddDecorationVal(targetId, static_cast<Uint32>(spv::Decoration::Offset),
offsetBytes);
};
Bool modified = false;
Bool needsPositionMirror = false;
Uint32 positionBufferIndex = 0;
Uint32 positionOffset = 0;
for (const auto& varying : m_varyings) {
if (varying.name == "gl_Position") {
needsPositionMirror = true;
positionBufferIndex = varying.bufferIndex;
positionOffset = varying.offsetBytes;
continue;
}
const auto idIt = idsByName.find(varying.name);
if (idIt == idsByName.end()) {
MGLOG_E("XfbCaptureDecoratePass: no SPIR-V variable named '%s'", varying.name.c_str());
continue;
}
decorateForXfb(idIt->second, varying.bufferIndex, varying.offsetBytes);
modified = true;
}
if (needsPositionMirror) {
modified |= MirrorPositionForCapture(entryFunctionId, *entryPoint, positionBufferIndex,
positionOffset, decorateForXfb);
}
if (!modified) return Status::SuccessWithoutChange;
context()->AddCapability(spv::Capability::TransformFeedback);
{
auto executionMode = MakeUnique<spvtools::opt::Instruction>(
context(), spv::Op::OpExecutionMode, 0, 0,
std::initializer_list<spvtools::opt::Operand>{
{SPV_OPERAND_TYPE_ID, {entryPoint->GetSingleWordInOperand(1)}},
{SPV_OPERAND_TYPE_EXECUTION_MODE, {static_cast<Uint32>(spv::ExecutionMode::Xfb)}}});
get_module()->AddExecutionMode(Move(executionMode));
}
context()->InvalidateAnalysesExceptFor(spvtools::opt::IRContext::kAnalysisNone);
return Status::SuccessWithChange;
}
private:
template <typename DecorateFn>
Bool MirrorPositionForCapture(Uint32 entryFunctionId, spvtools::opt::Instruction& entryPoint,
Uint32 bufferIndex, Uint32 offsetBytes, const DecorateFn& decorateForXfb) {
const Uint32 entryPointModel = entryPoint.GetSingleWordInOperand(0);
using namespace spvtools::opt;
PositionTargetInfo target{};
if (!FindPositionTarget(context(), &target)) {
MGLOG_E("XfbCaptureDecoratePass: gl_Position capture requested but no position output found");
return false;
}
if (!target.isMember) {
// Standalone gl_Position variable: decorate it directly.
decorateForXfb(target.variableId, bufferIndex, offsetBytes);
return true;
}
auto* typeManager = context()->get_type_mgr();
const Uint32 mirrorPointerTypeId =
typeManager->FindPointerToType(target.vectorTypeId, spv::StorageClass::Output);
if (mirrorPointerTypeId == 0) return false;
const Uint32 mirrorVariableId = context()->TakeNextId();
auto mirrorVariable = MakeUnique<Instruction>(
context(), spv::Op::OpVariable, mirrorPointerTypeId, mirrorVariableId,
std::initializer_list<Operand>{
{SPV_OPERAND_TYPE_STORAGE_CLASS, {static_cast<Uint32>(spv::StorageClass::Output)}}});
get_module()->AddGlobalValue(Move(mirrorVariable));
// A free output location: past every explicitly decorated output.
Uint32 mirrorLocation = 0;
for (auto& annotation : get_module()->annotations()) {
if (annotation.opcode() != spv::Op::OpDecorate ||
annotation.GetSingleWordInOperand(1) != static_cast<Uint32>(spv::Decoration::Location)) {
continue;
}
mirrorLocation = std::max(mirrorLocation, annotation.GetSingleWordInOperand(2) + 1);
}
auto* decorationManager = context()->get_decoration_mgr();
decorationManager->AddDecorationVal(mirrorVariableId,
static_cast<Uint32>(spv::Decoration::Location), mirrorLocation);
decorateForXfb(mirrorVariableId, bufferIndex, offsetBytes);
entryPoint.AddOperand({SPV_OPERAND_TYPE_ID, {mirrorVariableId}});
auto* function = context()->GetFunction(entryFunctionId);
if (function == nullptr) return false;
const auto model = static_cast<spv::ExecutionModel>(entryPointModel);
Bool injected = false;
for (auto& block : *function) {
for (auto instIter = block.begin(); instIter != block.end(); ++instIter) {
// Geometry stages capture per emitted vertex; other stages at return.
const Bool isInjectionSite =
model == spv::ExecutionModel::Geometry
? instIter->opcode() == spv::Op::OpEmitVertex
: instIter->opcode() == spv::Op::OpReturn;
if (!isInjectionSite) continue;
InstructionBuilder builder(context(), &*instIter, IRContext::kAnalysisNone);
const Uint32 memberIndexId = builder.GetUintConstantId(target.memberIndex);
auto* access =
builder.AddAccessChain(target.vectorPtrTypeId, target.variableId, {memberIndexId});
if (access == nullptr) return injected;
auto* value = builder.AddLoad(target.vectorTypeId, access->result_id());
if (value == nullptr) return injected;
builder.AddStore(mirrorVariableId, value->result_id());
injected = true;
}
}
return injected;
}
Vector<CapturedVarying> m_varyings;
Vector<Uint32> m_strides;
};
// Adreno 650 (driver 512.502) faults the GPU on an implicit-LOD sample of a full-screen // Adreno 650 (driver 512.502) faults the GPU on an implicit-LOD sample of a full-screen
// colour render target: the texture unit's derivative path reads outside the image's // colour render target: the texture unit's derivative path reads outside the image's
// allocation even though the sampler clamps LOD to 0 and the mapping is 1:1. MobileGL's // allocation even though the sampler clamps LOD to 0 and the mapping is 1:1. MobileGL's
@@ -1256,6 +1102,374 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return spvtools::Optimizer::PassToken(MakeUnique<ForceExplicitLod0SamplePass>()); return spvtools::Optimizer::PassToken(MakeUnique<ForceExplicitLod0SamplePass>());
} }
// TEMP-PERFDIAG: measure what fragment-stage fp32 costs on this GPU. Desktop GLSL carries
// no precision qualifiers, so everything reaches the driver as full fp32 while Adreno runs
// fp16 at twice the rate. Decorating every float-typed result in a fragment entry point
// with RelaxedPrecision is the blunt "all mediump" upper bound - it changes results, so it
// is a probe, not a shipping transform. Toggled by /sdcard/MG/exp_relaxed_precision.
class RelaxedPrecisionProbePass final : public spvtools::opt::Pass {
public:
const char* name() const override { return "relaxed-precision-probe"; }
Status Process() override {
Bool isFragment = false;
for (auto& entryPoint : get_module()->entry_points()) {
if (entryPoint.opcode() != spv::Op::OpEntryPoint) continue;
if (static_cast<spv::ExecutionModel>(entryPoint.GetSingleWordInOperand(0)) ==
spv::ExecutionModel::Fragment) {
isFragment = true;
break;
}
}
if (!isFragment) return Status::SuccessWithoutChange;
// Every 32-bit-float scalar/vector/matrix type in the module. Anything wider (f64)
// or narrower is left alone: RelaxedPrecision only has meaning for 32-bit floats.
std::unordered_set<Uint32> relaxableTypes;
for (auto& type : get_module()->types_values()) {
const Uint32 typeId = type.result_id();
if (typeId == 0) continue;
switch (type.opcode()) {
case spv::Op::OpTypeFloat:
if (type.GetSingleWordInOperand(0) == 32) relaxableTypes.insert(typeId);
break;
case spv::Op::OpTypeVector:
case spv::Op::OpTypeMatrix:
if (relaxableTypes.count(type.GetSingleWordInOperand(0)) != 0) {
relaxableTypes.insert(typeId);
}
break;
default:
break;
}
}
if (relaxableTypes.empty()) return Status::SuccessWithoutChange;
Vector<Uint32> targets;
for (auto& function : *get_module()) {
for (auto& block : function) {
for (auto& inst : block) {
const Uint32 resultId = inst.result_id();
if (resultId == 0) continue;
if (relaxableTypes.count(inst.type_id()) == 0) continue;
targets.push_back(resultId);
}
}
}
if (targets.empty()) return Status::SuccessWithoutChange;
for (const Uint32 id : targets) {
context()->get_decoration_mgr()->AddDecoration(
id, static_cast<Uint32>(spv::Decoration::RelaxedPrecision));
}
context()->InvalidateAnalysesExceptFor(spvtools::opt::IRContext::kAnalysisNone);
return Status::SuccessWithChange;
}
};
// Relax fragment-stage arithmetic that provably came out of a texture read. Desktop GLSL
// has no precision qualifiers, so every fragment value reaches the driver as fp32 while
// Adreno runs fp16 at twice the rate - and a texel is at most 8 bits per channel, which
// fp16's 11-bit mantissa carries exactly. Seeding at image reads and propagating only
// through operations whose every input is already relaxed keeps everything the shader
// computes from other sources (screen coordinates, depth, wide-range uniforms) at full
// precision, which is where fp16 would actually go wrong: fp16 cannot even represent a
// 3044-pixel gl_FragCoord.x exactly.
class RelaxTextureDerivedPrecisionPass final : public spvtools::opt::Pass {
public:
const char* name() const override { return "relax-texture-derived-precision"; }
Status Process() override {
if (!IsFragmentEntryPoint()) return Status::SuccessWithoutChange;
// A shader that drives depth or coverage itself is out of scope: those values must
// stay exact, and proving which computations feed them is not worth it here.
if (WritesDepthOrSampleMask()) return Status::SuccessWithoutChange;
CollectRelaxableFloatTypes();
if (m_relaxableTypes.empty()) return Status::SuccessWithoutChange;
// Whitelisting from texture reads captures nothing in practice: MC's fragment
// shaders multiply every texel by an interpolated colour and a UBO value, so one
// un-relaxed operand vetoes the whole expression (measured: no fps change).
// Taint the few genuinely precision-critical sources instead and relax the rest.
std::unordered_set<Uint32> tainted;
CollectPrecisionCriticalSeeds(tainted);
Bool grew = true;
while (grew) {
grew = false;
for (auto& function : *get_module()) {
for (auto& block : function) {
for (auto& inst : block) {
const Uint32 resultId = inst.result_id();
if (resultId == 0 || tainted.count(resultId) != 0) continue;
if (!AnyOperandTainted(inst, tainted)) continue;
tainted.insert(resultId);
grew = true;
}
}
}
}
std::unordered_set<Uint32> relaxed;
for (auto& function : *get_module()) {
for (auto& block : function) {
for (auto& inst : block) {
const Uint32 resultId = inst.result_id();
if (resultId == 0 || tainted.count(resultId) != 0) continue;
if (m_relaxableTypes.count(inst.type_id()) == 0) continue;
relaxed.insert(resultId);
}
}
}
if (relaxed.empty()) return Status::SuccessWithoutChange;
for (const Uint32 id : relaxed) {
context()->get_decoration_mgr()->AddDecoration(
id, static_cast<Uint32>(spv::Decoration::RelaxedPrecision));
}
context()->InvalidateAnalysesExceptFor(spvtools::opt::IRContext::kAnalysisNone);
return Status::SuccessWithChange;
}
private:
std::unordered_set<Uint32> m_relaxableTypes;
Bool IsFragmentEntryPoint() const {
for (auto& entryPoint : get_module()->entry_points()) {
if (entryPoint.opcode() != spv::Op::OpEntryPoint) continue;
if (static_cast<spv::ExecutionModel>(entryPoint.GetSingleWordInOperand(0)) ==
spv::ExecutionModel::Fragment) {
return true;
}
}
return false;
}
Bool WritesDepthOrSampleMask() const {
for (auto& annotation : get_module()->annotations()) {
if (annotation.opcode() != spv::Op::OpDecorate) continue;
if (static_cast<spv::Decoration>(annotation.GetSingleWordInOperand(1)) !=
spv::Decoration::BuiltIn) {
continue;
}
const auto builtIn = static_cast<spv::BuiltIn>(annotation.GetSingleWordInOperand(2));
if (builtIn == spv::BuiltIn::FragDepth || builtIn == spv::BuiltIn::SampleMask) {
return true;
}
}
return false;
}
void CollectRelaxableFloatTypes() {
m_relaxableTypes.clear();
for (auto& type : get_module()->types_values()) {
const Uint32 typeId = type.result_id();
if (typeId == 0) continue;
switch (type.opcode()) {
case spv::Op::OpTypeFloat:
if (type.GetSingleWordInOperand(0) == 32) m_relaxableTypes.insert(typeId);
break;
case spv::Op::OpTypeVector:
if (m_relaxableTypes.count(type.GetSingleWordInOperand(0)) != 0) {
m_relaxableTypes.insert(typeId);
}
break;
default:
break;
}
}
}
void CollectImageReadSeeds(std::unordered_set<Uint32>& relaxed) const {
for (auto& function : *get_module()) {
for (auto& block : function) {
for (auto& inst : block) {
const Uint32 resultId = inst.result_id();
if (resultId == 0 || m_relaxableTypes.count(inst.type_id()) == 0) continue;
// Interpolated user varyings seed too, or propagation dies at the
// first `texel * vertexColour`: the load of an Input can never be
// relaxed by the rule below (its operand is a pointer), so a single
// varying vetoes every downstream operation. This is what ESSL's
// mediump varyings already mean. Built-ins are excluded - gl_FragCoord
// carries pixel coordinates that fp16 cannot represent exactly.
if (inst.opcode() == spv::Op::OpLoad && IsNonBuiltInFragmentInput(inst)) {
relaxed.insert(resultId);
continue;
}
switch (inst.opcode()) {
case spv::Op::OpImageSampleImplicitLod:
case spv::Op::OpImageSampleExplicitLod:
case spv::Op::OpImageSampleProjImplicitLod:
case spv::Op::OpImageSampleProjExplicitLod:
case spv::Op::OpImageSampleDrefImplicitLod:
case spv::Op::OpImageSampleDrefExplicitLod:
case spv::Op::OpImageFetch:
case spv::Op::OpImageRead:
case spv::Op::OpImageGather:
relaxed.insert(resultId);
break;
default:
break;
}
}
}
}
}
// OpLoad straight out of a fragment Input variable that carries no BuiltIn decoration.
// Only a direct load counts: a load through an access chain could be indexing a
// structure whose other members are not interpolated colour data.
Bool IsNonBuiltInFragmentInput(const spvtools::opt::Instruction& load) const {
const Uint32 pointerId = load.GetSingleWordInOperand(0);
const auto* pointer = context()->get_def_use_mgr()->GetDef(pointerId);
if (pointer == nullptr || pointer->opcode() != spv::Op::OpVariable) return false;
if (static_cast<spv::StorageClass>(pointer->GetSingleWordInOperand(0)) !=
spv::StorageClass::Input) {
return false;
}
Bool isBuiltIn = false;
context()->get_decoration_mgr()->ForEachDecoration(
pointerId, static_cast<Uint32>(spv::Decoration::BuiltIn),
[&isBuiltIn](const spvtools::opt::Instruction&) { isBuiltIn = true; });
return !isBuiltIn;
}
// A float constant small enough that fp16 represents it without surprise. Colour math
// constants (0, 1, 0.5, 255, gamma exponents) all live here; anything larger is
// treated as unknown so it stops propagation.
Bool IsBoundedFloatConstant(Uint32 id) const {
const auto* constant = context()->get_constant_mgr()->FindDeclaredConstant(id);
if (constant == nullptr) return false;
if (const auto* scalar = constant->AsFloatConstant()) {
const float value = scalar->GetFloat();
return std::isfinite(value) && std::fabs(value) <= 1024.0f;
}
if (const auto* composite = constant->AsVectorConstant()) {
for (const auto* component : composite->GetComponents()) {
const auto* scalar = component->AsFloatConstant();
if (scalar == nullptr) return false;
const float value = scalar->GetFloat();
if (!std::isfinite(value) || std::fabs(value) > 1024.0f) return false;
}
return true;
}
return false;
}
// Precision-critical sources: a built-in fragment input. gl_FragCoord is the one that
// matters - fp16 cannot represent a 3044-pixel x coordinate exactly, and anything
// derived from it (screen-space effects, manual depth reconstruction) would visibly
// quantise. Everything else a fragment shader reads is colour-range data.
void CollectPrecisionCriticalSeeds(std::unordered_set<Uint32>& tainted) const {
for (auto& function : *get_module()) {
for (auto& block : function) {
for (auto& inst : block) {
if (inst.opcode() != spv::Op::OpLoad || inst.result_id() == 0) continue;
if (IsBuiltInInputLoad(inst)) tainted.insert(inst.result_id());
}
}
}
}
Bool IsBuiltInInputLoad(const spvtools::opt::Instruction& load) const {
const Uint32 pointerId = load.GetSingleWordInOperand(0);
const auto* pointer = context()->get_def_use_mgr()->GetDef(pointerId);
if (pointer == nullptr || pointer->opcode() != spv::Op::OpVariable) return false;
if (static_cast<spv::StorageClass>(pointer->GetSingleWordInOperand(0)) !=
spv::StorageClass::Input) {
return false;
}
Bool isBuiltIn = false;
context()->get_decoration_mgr()->ForEachDecoration(
pointerId, static_cast<Uint32>(spv::Decoration::BuiltIn),
[&isBuiltIn](const spvtools::opt::Instruction&) { isBuiltIn = true; });
return isBuiltIn;
}
Bool AnyOperandTainted(const spvtools::opt::Instruction& inst,
const std::unordered_set<Uint32>& tainted) const {
const Uint32 operandCount = inst.NumInOperands();
for (Uint32 i = 0; i < operandCount; ++i) {
const auto& operand = inst.GetInOperand(i);
if (!spvIsIdType(operand.type)) continue;
if (IsNonNumericOperand(inst, i)) continue;
if (tainted.count(operand.words[0]) != 0) return true;
}
return false;
}
Bool AllValueOperandsRelaxed(const spvtools::opt::Instruction& inst,
const std::unordered_set<Uint32>& relaxed) const {
switch (inst.opcode()) {
// Pointer-typed plumbing: relaxing the loaded value would say nothing about the
// memory it came from, and the pointer operand can never be in the set.
case spv::Op::OpLoad:
case spv::Op::OpStore:
case spv::Op::OpAccessChain:
case spv::Op::OpInBoundsAccessChain:
case spv::Op::OpFunctionCall:
return false;
default:
break;
}
Bool sawValueOperand = false;
Bool allRelaxed = true;
const Uint32 operandCount = inst.NumInOperands();
for (Uint32 i = 0; i < operandCount; ++i) {
const auto& operand = inst.GetInOperand(i);
if (!spvIsIdType(operand.type)) continue; // literals: selectors, swizzle indices
const Uint32 id = operand.words[0];
// OpPhi's block labels, OpSelect's condition and OpExtInst's instruction-set id
// are ids that carry no numeric precision; skip them rather than let them veto.
if (IsNonNumericOperand(inst, i)) continue;
sawValueOperand = true;
if (relaxed.count(id) != 0) continue;
if (IsBoundedFloatConstant(id)) continue;
allRelaxed = false;
break;
}
return sawValueOperand && allRelaxed;
}
static Bool IsNonNumericOperand(const spvtools::opt::Instruction& inst, Uint32 index) {
switch (inst.opcode()) {
case spv::Op::OpPhi:
return (index % 2) == 1; // parent block labels
case spv::Op::OpSelect:
return index == 0; // condition
case spv::Op::OpExtInst:
return index == 0; // extended instruction set
default:
return false;
}
}
};
// TEMP-PERFDIAG: A/B switch between the scoped transform and the all-float upper bound.
Bool PerfDiagRelaxAllPrecision() {
static const Bool enabled = [] {
std::FILE* probe = std::fopen("/sdcard/MG/exp_relaxed_precision_all", "rb");
if (probe == nullptr) return false;
std::fclose(probe);
MGLOG_I("[PERFDIAG] fragment RelaxedPrecision: ALL floats (upper-bound probe)");
return true;
}();
return enabled;
}
// TEMP-PERFDIAG: lets a run turn the transform off entirely for an A/B baseline.
Bool PerfDiagRelaxedPrecisionEnabled() {
static const Bool disabled = [] {
std::FILE* probe = std::fopen("/sdcard/MG/exp_no_relaxed_precision", "rb");
if (probe == nullptr) return false;
std::fclose(probe);
MGLOG_I("[PERFDIAG] fragment RelaxedPrecision DISABLED");
return true;
}();
return !disabled;
}
Bool TransformSpirvForExplicitLod0Sampling(const Vector<Uint>& input, Vector<Uint>& output) { Bool TransformSpirvForExplicitLod0Sampling(const Vector<Uint>& input, Vector<Uint>& output) {
if (input.empty()) { if (input.empty()) {
output.clear(); output.clear();
@@ -1285,36 +1499,32 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return spvtools::Optimizer::PassToken(MakeUnique<GlToVulkanPositionFixPass>(transformFlags)); return spvtools::Optimizer::PassToken(MakeUnique<GlToVulkanPositionFixPass>(transformFlags));
} }
Bool TransformSpirvForXfbCapture(const Vector<Uint>& input, Vector<Uint>& output, // TEMP-PERFDIAG
const MG_State::GLState::ProgramObject& program) { Bool TransformSpirvForRelaxedPrecisionProbe(const Vector<Uint>& input, Vector<Uint>& output) {
if (input.empty()) { if (input.empty()) {
output.clear(); output.clear();
return true; return true;
} }
Vector<XfbCaptureDecoratePass::CapturedVarying> varyings;
varyings.reserve(program.GetTransformFeedbackVaryingCount());
for (const auto& varying : program.GetTransformFeedbackVaryings()) {
varyings.push_back({varying.name, varying.bufferIndex, varying.offsetBytes});
}
Vector<Uint32> strides;
strides.reserve(program.GetTransformFeedbackBufferCount());
for (SizeT i = 0; i < program.GetTransformFeedbackBufferCount(); ++i) {
strides.push_back(program.GetTransformFeedbackStride(static_cast<Uint32>(i)));
}
spvtools::Optimizer optimizer(SPV_ENV_VULKAN_1_3); spvtools::Optimizer optimizer(SPV_ENV_VULKAN_1_3);
spvtools::OptimizerOptions options; spvtools::OptimizerOptions options;
options.set_run_validator(false); options.set_run_validator(false);
optimizer.SetMessageConsumer([](spv_message_level_t, const char*, const spv_position_t&, optimizer.SetMessageConsumer([](spv_message_level_t, const char*, const spv_position_t&,
const char* message) { const char* message) {
MGLOG_E("Vulkan: xfb capture pass: %s", message != nullptr ? message : ""); MGLOG_E("Vulkan: relaxed-precision probe: %s", message != nullptr ? message : "");
}); });
optimizer.RegisterPass(spvtools::Optimizer::PassToken( // SSA promotion first: glslang emits function-local variables with stores and loads,
MakeUnique<XfbCaptureDecoratePass>(Move(varyings), Move(strides)))); // and a load can never be relaxed (its operand is a pointer), so without this the
// propagation below dies at the first temporary.
optimizer.RegisterPass(spvtools::CreateLocalMultiStoreElimPass());
if (PerfDiagRelaxAllPrecision()) {
optimizer.RegisterPass(spvtools::Optimizer::PassToken(MakeUnique<RelaxedPrecisionProbePass>()));
} else {
optimizer.RegisterPass(
spvtools::Optimizer::PassToken(MakeUnique<RelaxTextureDerivedPrecisionPass>()));
}
const Bool success = optimizer.Run(input.data(), input.size(), &output, options); const Bool success = optimizer.Run(input.data(), input.size(), &output, options);
if (!success) { if (!success) {
MGLOG_E("Vulkan: xfb capture decoration pass failed; keeping the original module"); MGLOG_E("Vulkan: relaxed-precision probe failed; keeping the original module");
output = input; output = input;
} }
return success; return success;
@@ -1761,25 +1971,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
XXHASH_VERIFY(XXH64_update(m_hashState, &binding, sizeof(binding))); XXHASH_VERIFY(XXH64_update(m_hashState, &binding, sizeof(binding)));
} }
// The transform feedback capture layout is baked into the modules by
// XfbCaptureDecoratePass rather than coming from the SPIR-V, so it has to be part of
// the key: two programs can share every shader and still capture differently, which
// is exactly what changing the buffer mode does (glTransformFeedbackVaryings with the
// same varyings but GL_SEPARATE_ATTRIBS instead of GL_INTERLEAVED_ATTRIBS). Only
// hashed for a capturing compile, so nothing else changes key.
if (flags & CompileOptionBit::XfbCapture) {
for (const auto& varying : program.GetTransformFeedbackVaryings()) {
XXHASH_VERIFY(XXH64_update(m_hashState, varying.name.data(), varying.name.size()));
XXHASH_VERIFY(XXH64_update(m_hashState, &varying.bufferIndex, sizeof(varying.bufferIndex)));
XXHASH_VERIFY(XXH64_update(m_hashState, &varying.offsetBytes, sizeof(varying.offsetBytes)));
}
const SizeT bufferCount = program.GetTransformFeedbackBufferCount();
for (SizeT i = 0; i < bufferCount; ++i) {
const Uint32 stride = program.GetTransformFeedbackStride(static_cast<Uint32>(i));
XXHASH_VERIFY(XXH64_update(m_hashState, &stride, sizeof(stride)));
}
}
HashType hash = XXH64_digest(m_hashState); HashType hash = XXH64_digest(m_hashState);
return hash; return hash;
} }
@@ -2348,16 +2539,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
pipelineLayoutInfo.pSetLayouts = &entry.descriptorSetLayout; pipelineLayoutInfo.pSetLayouts = &entry.descriptorSetLayout;
VK_VERIFY(vkCreatePipelineLayout(m_device, &pipelineLayoutInfo, nullptr, &entry.pipelineLayout), VK_VERIFY(vkCreatePipelineLayout(m_device, &pipelineLayoutInfo, nullptr, &entry.pipelineLayout),
"ProgramFactory::ReflectLayout, vkCreatePipelineLayout"); "ProgramFactory::ReflectLayout, vkCreatePipelineLayout");
// Built here rather than where bindingKinds is sized: at that point the vector is only
// zero-initialised and the kinds are assigned further down, so a list built there would be
// empty. Ascending by construction because the index walks upward.
entry.activeBindings.clear();
for (Uint32 binding = 0; binding < static_cast<Uint32>(entry.bindingKinds.size()); ++binding) {
if (entry.bindingKinds[binding] != DescriptorBindingKind::None) {
entry.activeBindings.push_back(binding);
}
}
} }
const ProgramFactory::VkProgramObject& ProgramFactory::GetOrCreateProgram( const ProgramFactory::VkProgramObject& ProgramFactory::GetOrCreateProgram(
@@ -2394,17 +2575,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// Apply position fixup if needed // Apply position fixup if needed
if (fixupStage != ShaderStage::Unknown && shaders[i] && shaders[i]->GetShaderStage() == fixupStage) { if (fixupStage != ShaderStage::Unknown && shaders[i] && shaders[i]->GetShaderStage() == fixupStage) {
const Vector<Uint>* fixupInput = &spv; TransformSpirvForVulkanPositionFix(spv, moduleSpirvs[i], flags);
Vector<Uint> xfbSpirv;
if ((flags & ProgramFactory::CompileOptionBit::XfbCapture) &&
program.GetTransformFeedbackVaryingCount() > 0) {
// Decorate BEFORE the position fixup so a captured gl_Position
// mirror copies the shader's own (pre-remap) value.
if (TransformSpirvForXfbCapture(spv, xfbSpirv, program)) {
fixupInput = &xfbSpirv;
}
}
TransformSpirvForVulkanPositionFix(*fixupInput, moduleSpirvs[i], flags);
} else { } else {
moduleSpirvs[i] = spv; moduleSpirvs[i] = spv;
} }
@@ -2417,14 +2588,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
} }
// Vulkan's SPIR-V environment has no rectangle image dimension, so a if ((flags & ProgramFactory::CompileOptionBit::RelaxedFragmentPrecision) &&
// GL_TEXTURE_RECTANGLE lookup has to become the 2D one the texture is really PerfDiagRelaxedPrecisionEnabled() && shaders[i] &&
// stored as - which addresses [0,1] where the application addressed texels. shaders[i]->GetShaderStage() == ShaderStage::Fragment) {
{ Vector<Uint> relaxedSpirv;
Vector<Uint> rectLoweredSpirv; if (TransformSpirvForRelaxedPrecisionProbe(moduleSpirvs[i], relaxedSpirv)) {
if (MG_Util::ShaderTranspiler::ShaderCompiler::LowerRectImages(moduleSpirvs[i], rectLoweredSpirv) && moduleSpirvs[i] = Move(relaxedSpirv);
!rectLoweredSpirv.empty()) {
moduleSpirvs[i] = Move(rectLoweredSpirv);
} }
} }
@@ -2468,33 +2637,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
} }
// A 64-bit vertex input has to arrive as its 32-bit word pair: VK_FORMAT_R64*_SFLOAT is
// optional and lavapipe advertises none of them at all. The pass is unconditional so it
// always agrees with the Float64 case in VertexInputStateFactory::ToVkVertexFormat, and
// ReflectVertexInputs below then sees an ordinary uvec2/uvec4 input.
//
// Failure here is not recoverable and must not be swallowed: ToVkVertexFormat has already
// committed to R32G32{,B32A32}_UINT for the attribute, so a module still declaring
// `in double` would reconcile to Unknown and build a pipeline with a UINT format under a
// double input - garbage with no diagnostic anywhere.
if (shaders[i] && shaders[i]->GetShaderStage() == ShaderStage::Vertex) {
Vector<Uint> packedSpirv;
const Bool packOk = MG_Util::ShaderTranspiler::ShaderCompiler::PackDoubleVertexInputsForVulkan(
moduleSpirvs[i], packedSpirv);
MOBILEGL_ASSERT(packOk,
"ProgramFactory: 64-bit vertex input packing failed for program %u; the "
"vertex-input format and the shader input type now disagree",
program.GetExternalIndex());
if (packOk) {
moduleSpirvs[i] = std::move(packedSpirv);
} else {
MGLOG_E("ProgramFactory: failed to pack 64-bit vertex inputs for program %u; "
"double-typed vertex attributes will be fetched as uint32 words and not "
"reinterpreted",
program.GetExternalIndex());
}
}
// When Vulkan can legally access storage images without a statically declared // When Vulkan can legally access storage images without a statically declared
// format, let GL's glBindImageTexture format select the runtime image view. This // format, let GL's glBindImageTexture format select the runtime image view. This
// provides desktop-driver-compatible behavior for packs such as iterationRP, whose // provides desktop-driver-compatible behavior for packs such as iterationRP, whose
@@ -47,11 +47,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// level, which makes the two forms produce identical texels (the implicit lambda is // level, which makes the two forms produce identical texels (the implicit lambda is
// clamped into [minLod, maxLod] = [0, 0] regardless of derivatives or bias). // clamped into [minLod, maxLod] = [0, 0] regardless of derivatives or bias).
ExplicitLod0Sampling = 1 << 5, ExplicitLod0Sampling = 1 << 5,
// Decorates the last vertex-processing stage's captured varyings with // Fragment arithmetic may run at relaxed (fp16) precision. Only requested for draws
// XfbBuffer/XfbStride/Offset (VK_EXT_transform_feedback). Set only for draws // where every sampled texture and every colour attachment is an 8-bit-or-less
// recorded while GL transform feedback is active, so plain draws keep the // normalized format, so nothing the shader reads or writes carries more precision
// undecorated variant. // than fp16 already represents exactly.
XfbCapture = 1 << 6, RelaxedFragmentPrecision = 1 << 6,
}; };
using CompileOptionFlags = Flags<CompileOptionBit>; using CompileOptionFlags = Flags<CompileOptionBit>;
using HashType = Uint64; using HashType = Uint64;
@@ -67,12 +67,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkDescriptorSetLayout descriptorSetLayout = VK_NULL_HANDLE; VkDescriptorSetLayout descriptorSetLayout = VK_NULL_HANDLE;
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE; VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
Vector<DescriptorBindingKind> bindingKinds; Vector<DescriptorBindingKind> bindingKinds;
// The bindings this program actually declares, ascending. bindingKinds is sized to the
// 256-binding cap while a real GL program uses 1-8, so the per-draw descriptor walk was
// scanning 256 slots to find a handful. MUST stay ascending: Vulkan consumes
// pDynamicOffsets in binding order and the writer pushes them in iteration order, so an
// unordered list would silently mis-pair dynamic offsets with their uniform blocks.
Vector<Uint32> activeBindings;
Vector<Uint32> dynamicBindings; Vector<Uint32> dynamicBindings;
Vector<Int> uniformBlockIndexByBinding; Vector<Int> uniformBlockIndexByBinding;
// Descriptor count per binding (1 except for UBO instance arrays, which occupy one // Descriptor count per binding (1 except for UBO instance arrays, which occupy one
@@ -120,7 +114,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
descriptorSetLayout = other.descriptorSetLayout; descriptorSetLayout = other.descriptorSetLayout;
pipelineLayout = other.pipelineLayout; pipelineLayout = other.pipelineLayout;
bindingKinds = std::move(other.bindingKinds); bindingKinds = std::move(other.bindingKinds);
activeBindings = std::move(other.activeBindings);
dynamicBindings = std::move(other.dynamicBindings); dynamicBindings = std::move(other.dynamicBindings);
uniformBlockIndexByBinding = std::move(other.uniformBlockIndexByBinding); uniformBlockIndexByBinding = std::move(other.uniformBlockIndexByBinding);
bindingDescriptorCounts = std::move(other.bindingDescriptorCounts); bindingDescriptorCounts = std::move(other.bindingDescriptorCounts);
@@ -169,7 +162,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
descriptorSetLayout = other.descriptorSetLayout; descriptorSetLayout = other.descriptorSetLayout;
pipelineLayout = other.pipelineLayout; pipelineLayout = other.pipelineLayout;
bindingKinds = std::move(other.bindingKinds); bindingKinds = std::move(other.bindingKinds);
activeBindings = std::move(other.activeBindings);
dynamicBindings = std::move(other.dynamicBindings); dynamicBindings = std::move(other.dynamicBindings);
uniformBlockIndexByBinding = std::move(other.uniformBlockIndexByBinding); uniformBlockIndexByBinding = std::move(other.uniformBlockIndexByBinding);
bindingDescriptorCounts = std::move(other.bindingDescriptorCounts); bindingDescriptorCounts = std::move(other.bindingDescriptorCounts);
@@ -262,9 +262,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_images.resize(imageCount, VK_NULL_HANDLE); m_images.resize(imageCount, VK_NULL_HANDLE);
VK_VERIFY(vkGetSwapchainImagesKHR(device, m_swapchain, &imageCount, m_images.data())); VK_VERIFY(vkGetSwapchainImagesKHR(device, m_swapchain, &imageCount, m_images.data()));
m_imageLayouts.assign(imageCount, VK_IMAGE_LAYOUT_UNDEFINED); m_imageLayouts.assign(imageCount, VK_IMAGE_LAYOUT_UNDEFINED);
// Fresh swapchain images hold garbage until a render pass stores into them.
m_imageContentDefined.assign(imageCount, false);
m_depthStencilContentDefined.assign(imageCount, false);
CreateImageViews(device); CreateImageViews(device);
CreateDepthStencilResources(device, physicalDevice); CreateDepthStencilResources(device, physicalDevice);
@@ -436,39 +433,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_images.clear(); m_images.clear();
m_imageLayouts.clear(); m_imageLayouts.clear();
m_imageContentDefined.clear();
m_depthStencilContentDefined.clear();
m_preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR; m_preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
} }
Bool SwapchainObject::IsImageContentDefined(Uint32 index) const {
MOBILEGL_ASSERT(index < m_imageContentDefined.size(), "Swapchain image content index out of range");
return m_imageContentDefined[index];
}
void SwapchainObject::SetImageContentDefined(Uint32 index, Bool defined) {
MOBILEGL_ASSERT(index < m_imageContentDefined.size(), "Swapchain image content index out of range");
m_imageContentDefined[index] = defined;
}
Bool SwapchainObject::IsDepthStencilContentDefined(Uint32 index) const {
MOBILEGL_ASSERT(index < m_depthStencilContentDefined.size(),
"Swapchain depth/stencil content index out of range");
return m_depthStencilContentDefined[index];
}
void SwapchainObject::SetDepthStencilContentDefined(Uint32 index, Bool defined) {
MOBILEGL_ASSERT(index < m_depthStencilContentDefined.size(),
"Swapchain depth/stencil content index out of range");
m_depthStencilContentDefined[index] = defined;
}
void SwapchainObject::SetAllDepthStencilContentUndefined() {
for (SizeT i = 0; i < m_depthStencilContentDefined.size(); ++i) {
m_depthStencilContentDefined[i] = false;
}
}
VkImage SwapchainObject::GetImage(Uint32 index) const { VkImage SwapchainObject::GetImage(Uint32 index) const {
MOBILEGL_ASSERT(index < m_images.size(), "Swapchain image index out of range"); MOBILEGL_ASSERT(index < m_images.size(), "Swapchain image index out of range");
return m_images[index]; return m_images[index];
@@ -52,21 +52,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void SetImageLayout(Uint32 index, VkImageLayout layout); void SetImageLayout(Uint32 index, VkImageLayout layout);
SizeT GetImageCount() const { return m_images.size(); } SizeT GetImageCount() const { return m_images.size(); }
// EGL content-validity tracking for the default framebuffer. A color
// buffer's content is undefined once its image has been presented
// (EGL_BUFFER_DESTROYED swap behaviour, the implementation default),
// and every ancillary (depth/stencil) buffer's content is undefined
// after ANY swap regardless of swap behaviour (EGL 1.5 §3.10.1). The
// render-pass manager turns an undefined attachment's tile load into
// LOAD_OP_DONT_CARE. Flags start false (a fresh swapchain image holds
// garbage) and a render pass storing into an attachment sets it back
// to defined.
Bool IsImageContentDefined(Uint32 index) const;
void SetImageContentDefined(Uint32 index, Bool defined);
Bool IsDepthStencilContentDefined(Uint32 index) const;
void SetDepthStencilContentDefined(Uint32 index, Bool defined);
void SetAllDepthStencilContentUndefined();
private: private:
void CreateImageViews(VkDevice device); void CreateImageViews(VkDevice device);
void CreateDepthStencilResources(VkDevice device, VkPhysicalDevice physicalDevice); void CreateDepthStencilResources(VkDevice device, VkPhysicalDevice physicalDevice);
@@ -92,7 +77,5 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Vector<VkDeviceMemory> m_depthStencilImageMemories; Vector<VkDeviceMemory> m_depthStencilImageMemories;
Vector<VkImageView> m_depthStencilImageViews; Vector<VkImageView> m_depthStencilImageViews;
Vector<VkImageLayout> m_depthStencilImageLayouts; Vector<VkImageLayout> m_depthStencilImageLayouts;
Vector<Bool> m_imageContentDefined;
Vector<Bool> m_depthStencilContentDefined;
}; };
} // namespace MobileGL::MG_Backend::DirectVulkan } // namespace MobileGL::MG_Backend::DirectVulkan
@@ -16,9 +16,9 @@
#include "MG_Util/Converters/GLToMG/TextureEnumConverter.h" #include "MG_Util/Converters/GLToMG/TextureEnumConverter.h"
#include "MG_Util/Converters/MGToStr/FramebufferEnumConverter.h" #include "MG_Util/Converters/MGToStr/FramebufferEnumConverter.h"
#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h" #include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
#include <vulkan/utility/vk_format_utils.h>
#include "MG_Util/Metrics/TextureMetrics.h" #include "MG_Util/Metrics/TextureMetrics.h"
#include <Config.h> #include <Config.h>
#include <algorithm>
#include <cstdio> #include <cstdio>
#include <cstdlib> #include <cstdlib>
#include <cstring> #include <cstring>
@@ -202,12 +202,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
for (auto& cacheEntryPair : frame.descriptorSetCacheByLayout) { for (auto& cacheEntryPair : frame.descriptorSetCacheByLayout) {
cacheEntryPair.second.cursor = 0; cacheEntryPair.second.cursor = 0;
} }
// The frame's descriptor sets are recycled above, so last frame's reuse targets // The frame's descriptor sets are recycled above, so last frame's reuse target
// are gone: start the per-draw descriptor-reuse cache fresh this frame. // is gone: start the per-draw descriptor-reuse cache fresh this frame.
for (auto& entry : m_descriptorReuseMemo) { m_hasLastDescriptor = false;
entry.valid = false;
}
m_lastBindValid = false;
// Re-fingerprint the bound sampler set fresh this frame so any GL object address // Re-fingerprint the bound sampler set fresh this frame so any GL object address
// reuse cannot outlive a single frame (see SamplerResolveMemo). // reuse cannot outlive a single frame (see SamplerResolveMemo).
for (auto& memo : m_samplerResolveMemo) { for (auto& memo : m_samplerResolveMemo) {
@@ -243,10 +240,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
if (purgedSets > 0) { if (purgedSets > 0) {
// The per-draw reuse memo folds the layout handle into its signature; drop // The per-draw reuse memo folds the layout handle into its signature; drop
// every entry so a recycled handle value cannot revive a purged set mid-frame. // it so a recycled handle value cannot revive a purged set mid-frame.
for (auto& entry : m_descriptorReuseMemo) { m_hasLastDescriptor = false;
entry.valid = false;
}
MGLOG_D("UniformDescriptorBinder: freed %zu descriptor sets for destroyed layout", purgedSets); MGLOG_D("UniformDescriptorBinder: freed %zu descriptor sets for destroyed layout", purgedSets);
} }
} }
@@ -270,24 +265,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const auto& samplerOverride = textureUnit.GetSamplerObject(); const auto& samplerOverride = textureUnit.GetSamplerObject();
const auto preferredTarget = programObj.samplerTextureTargetByBinding[binding]; const auto preferredTarget = programObj.samplerTextureTargetByBinding[binding];
SharedPtr<MG_State::GLState::ITextureObject> fallbackHolder; SharedPtr<MG_State::GLState::ITextureObject> fallbackHolder;
// A texture that fails the completeness rules for the filter in effect reads
// (0, 0, 0, 1), which is exactly what the fallback texture holds - so it takes the
// same route as a sampler with nothing bound.
if (texture != nullptr &&
MG_State::GLState::SamplesAsIncompleteTexture(
texture, samplerOverride ? samplerOverride.get() : texture->GetSamplerObject().get())) {
texture = nullptr;
}
if (texture == nullptr) { if (texture == nullptr) {
fallbackHolder = GetFallbackTexture(preferredTarget); fallbackHolder = GetFallbackTexture(preferredTarget);
texture = fallbackHolder.get(); texture = fallbackHolder.get();
if (texture == nullptr) { MOBILEGL_ASSERT(texture != nullptr,
MGLOG_E("ResolveSamplerDescriptor: no fallback texture available for binding=%u ('%s') " "ResolveSamplerDescriptor: no fallback texture available for binding=%u location=%d unit=%d target=%d",
"location=%d unit=%d target=%d", binding, location, unit, static_cast<Int>(preferredTarget));
binding, programObj.samplerNameByBinding[binding].c_str(), location, unit,
static_cast<Int>(preferredTarget));
return false;
}
MGLOG_W( MGLOG_W(
"ResolveSamplerDescriptor: using fallback texture for unbound sampler binding=%u ('%s') location=%d unit=%d target=%d", "ResolveSamplerDescriptor: using fallback texture for unbound sampler binding=%u ('%s') location=%d unit=%d target=%d",
binding, programObj.samplerNameByBinding[binding].c_str(), location, unit, binding, programObj.samplerNameByBinding[binding].c_str(), location, unit,
@@ -464,6 +447,64 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return outImageInfo.sampler != VK_NULL_HANDLE; return outImageInfo.sampler != VK_NULL_HANDLE;
} }
namespace {
// fp16 carries an 11-bit mantissa, so an 8-bit normalized channel round-trips exactly.
// Anything wider - 16-bit normalized, half float, full float, and every packed HDR
// encoding - holds precision or range that relaxing the arithmetic would throw away.
Bool IsLowPrecisionNormalizedFormat(VkFormat format) {
if (format == VK_FORMAT_UNDEFINED) return false;
if (!vkuFormatIsUNORM(format) && !vkuFormatIsSNORM(format) && !vkuFormatIsSRGB(format)) {
return false;
}
const struct VKU_FORMAT_INFO info = vkuGetFormatInfo(format);
for (Uint32 i = 0; i < info.component_count; ++i) {
if (info.components[i].size > 8) return false;
}
return info.component_count > 0;
}
} // namespace
Bool UniformManager::DrawTargetIsLowPrecision(const MG_State::GLState::FramebufferObject* drawFramebuffer) {
// Default framebuffer: the swapchain is an 8-bit normalized surface.
if (drawFramebuffer == nullptr) return true;
Bool sawColour = false;
for (Int i = static_cast<Int>(FramebufferAttachmentType::Color0);
i < static_cast<Int>(FramebufferAttachmentType::FramebufferAttachmentTypeCount);
++i) {
const auto& attachment =
drawFramebuffer->GetAttachment(static_cast<FramebufferAttachmentType>(i));
VkFormat format = VK_FORMAT_UNDEFINED;
if (const auto& texture = attachment.GetTexture()) {
format = MG_Util::ConvertTextureInternalFormatToVkEnum(texture->GetFormat());
} else if (const auto& renderbuffer = attachment.GetRenderbuffer()) {
format = MG_Util::ConvertTextureInternalFormatToVkEnum(
renderbuffer->GetInternalFormat());
} else {
continue;
}
if (!IsLowPrecisionNormalizedFormat(format)) return false;
sawColour = true;
}
return sawColour;
}
Bool UniformManager::ProgramSamplesOnlyLowPrecisionTextures(
const MG_State::GLState::ProgramObject& program, const ProgramFactory::VkProgramObject& programObj) {
for (Uint32 binding = 0; binding < programObj.bindingKinds.size(); ++binding) {
if (programObj.bindingKinds[binding] != ProgramFactory::DescriptorBindingKind::CombinedImageSampler) {
continue;
}
const auto* texture = ResolveSamplerTextureRaw(program, programObj, binding);
// An unresolvable binding is unknown territory, not licence to relax.
if (texture == nullptr) return false;
const VkFormat format =
MG_Util::ConvertTextureInternalFormatToVkEnum(texture->GetFormat());
if (!IsLowPrecisionNormalizedFormat(format)) return false;
}
return true;
}
Bool UniformManager::ProgramSamplesOnlySingleLevelTextures( Bool UniformManager::ProgramSamplesOnlySingleLevelTextures(
const MG_State::GLState::ProgramObject& program, const ProgramFactory::VkProgramObject& programObj) { const MG_State::GLState::ProgramObject& program, const ProgramFactory::VkProgramObject& programObj) {
Bool sawSampler = false; Bool sawSampler = false;
@@ -608,11 +649,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const VkDeviceSize texelSize = const VkDeviceSize texelSize =
static_cast<VkDeviceSize>(MG_Util::GetSizedInternalFormatSizeInBytes(internalFormat)); static_cast<VkDeviceSize>(MG_Util::GetSizedInternalFormatSizeInBytes(internalFormat));
// glTextureBufferRange addresses a window of the buffer, not all of it; the whole-buffer VkDeviceSize viewRange = slice.size;
// forms report the buffer's current size here, so both go through the same clamp.
const VkDeviceSize rangeOffset = static_cast<VkDeviceSize>(textureBuffer->GetBufferRangeOffset());
const VkDeviceSize rangeSize = static_cast<VkDeviceSize>(textureBuffer->GetBufferRangeSizeInBytes());
VkDeviceSize viewRange = std::min(rangeSize, slice.size > rangeOffset ? slice.size - rangeOffset : 0);
if (texelSize > 0) { if (texelSize > 0) {
viewRange = (viewRange / texelSize) * texelSize; viewRange = (viewRange / texelSize) * texelSize;
} }
@@ -625,7 +662,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
viewInfo.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO; viewInfo.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
viewInfo.buffer = slice.buffer; viewInfo.buffer = slice.buffer;
viewInfo.format = vkFormat; viewInfo.format = vkFormat;
viewInfo.offset = slice.offset + rangeOffset; viewInfo.offset = slice.offset;
viewInfo.range = viewRange; viewInfo.range = viewRange;
VkBufferView bufferView = VK_NULL_HANDLE; VkBufferView bufferView = VK_NULL_HANDLE;
@@ -670,14 +707,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return false; return false;
} }
// The shader may write this buffer, and those writes land in GPU memory behind the
// frontend's CPU shadow - which is what MapBuffer and GetBufferSubData read.
// Host-visible coherent GPU residency makes the shadow BE that memory, so the
// results are visible without a readback path, exactly as for a capture buffer.
bufferObject->EnsureGpuResidentStorage();
// ... and the read that follows has to wait for this draw or dispatch to retire.
bufferObject->MarkGpuWritten();
BufferSlice slice{}; BufferSlice slice{};
if (!m_bufferManager->AcquireResidentSlice(BufferKind::ShaderStorage, bufferObject, slice) || !slice.IsValid()) { if (!m_bufferManager->AcquireResidentSlice(BufferKind::ShaderStorage, bufferObject, slice) || !slice.IsValid()) {
MGLOG_E("ResolveStorageBufferDescriptor: failed to sync GL buffer %u for block '%s'", MGLOG_E("ResolveStorageBufferDescriptor: failed to sync GL buffer %u for block '%s'",
@@ -780,27 +809,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
SharedPtr<MG_State::GLState::ITextureObject> UniformManager::GetFallbackTexture(TextureTarget target) const { SharedPtr<MG_State::GLState::ITextureObject> UniformManager::GetFallbackTexture(TextureTarget target) const {
// The fallback is a single-sampled 2D image, so it can only stand in for a sampler that MOBILEGL_ASSERT(target == TextureTarget::Texture2D || target == TextureTarget::TextureRectangle,
// would accept one. A multisample sampler in particular cannot: its descriptor demands a "UniformManager::GetFallbackTexture: unsupported fallback target=%d",
// multisample view, and handing it this one is invalid Vulkan, not a degraded picture.
// Report that there is no fallback and let the caller decline the draw - aborting the
// process over an unbound sampler is never the right answer.
if (target != TextureTarget::Texture2D && target != TextureTarget::TextureRectangle) {
MGLOG_E("UniformManager::GetFallbackTexture: no fallback exists for target=%d",
static_cast<Int>(target)); static_cast<Int>(target));
return nullptr;
}
if (m_fallbackTexture2D == nullptr) { if (m_fallbackTexture2D == nullptr) {
auto fallbackTexture = MakeShared<MG_State::GLState::TextureObject2D>(kFallbackTexture2DExternalIndex); auto fallbackTexture = MakeShared<MG_State::GLState::TextureObject2D>(kFallbackTexture2DExternalIndex);
fallbackTexture->SetInternalFormat(TextureInternalFormat::RGBA8); fallbackTexture->SetInternalFormat(TextureInternalFormat::RGBA8);
fallbackTexture->AllocateStorage(TextureUploadTarget::Texture2D, 0, fallbackTexture->AllocateStorage(TextureUploadTarget::Texture2D, 0,
{.texelSize = {1, 1, 1}, .byteSize = 4}); {.texelSize = {1, 1, 1}, .byteSize = 4});
// (0, 0, 0, 1): what GL reads from a texture that is not complete, and the only
// sensible answer for a sampler with nothing bound.
static Uint8 kOpaqueBlackTexel[4] = {0, 0, 0, 255};
fallbackTexture->UpdateMipmapSubData(TextureUploadTarget::Texture2D, 0,
{kOpaqueBlackTexel, sizeof(kOpaqueBlackTexel)});
fallbackTexture->MarkStorageDirty(TextureUploadTarget::Texture2D, 0, true); fallbackTexture->MarkStorageDirty(TextureUploadTarget::Texture2D, 0, true);
m_fallbackTexture2D = fallbackTexture; m_fallbackTexture2D = fallbackTexture;
} }
@@ -1012,17 +1029,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return false; return false;
} }
// Sized from what a real program declares, not from the 256-binding cap. A GL program's const Uint64 descriptorCount64 = static_cast<Uint64>(maxSets) * static_cast<Uint64>(m_maxBindings);
// single descriptor set holds the bindings shader reflection found - typically 2 to 8 - so
// scaling by m_maxBindings declared 5 x 64 x 256 = 81,920 descriptors per pool and 245,760
// across the three frames in flight, which drivers that reserve backing store proportional
// to the declared count pay for at init. An outlier program is absorbed by the existing
// VK_ERROR_OUT_OF_POOL_MEMORY -> GrowFrameDescriptorPool path: pool sizes are aggregate
// budgets rather than per-set limits, and vkAllocateDescriptorSets is spec-required to
// report that error rather than fail hard.
static constexpr Uint32 kEstimatedBindingsPerSet = 8;
const Uint64 descriptorCount64 =
static_cast<Uint64>(maxSets) * static_cast<Uint64>(std::min(m_maxBindings, kEstimatedBindingsPerSet));
if (descriptorCount64 > static_cast<Uint64>(std::numeric_limits<Uint32>::max())) { if (descriptorCount64 > static_cast<Uint64>(std::numeric_limits<Uint32>::max())) {
MGLOG_E("UniformDescriptorBinder::CreateDescriptorPool failed: descriptorCount overflow"); MGLOG_E("UniformDescriptorBinder::CreateDescriptorPool failed: descriptorCount overflow");
return false; return false;
@@ -1201,13 +1208,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
texelBufferViews.reserve(m_maxBindings); texelBufferViews.reserve(m_maxBindings);
dynamicOffsets.reserve(programObj.dynamicBindings.size() + uboArrayExtra); dynamicOffsets.reserve(programObj.dynamicBindings.size() + uboArrayExtra);
// Iterate only the bindings this program declares. The old walk covered all 256 slots of const Uint32 bindingCount =
// bindingKinds on every draw to find the 1-8 a real program uses. std::min<Uint32>(m_maxBindings, static_cast<Uint32>(programObj.bindingKinds.size()));
for (const Uint32 binding : programObj.activeBindings) { for (Uint32 binding = 0; binding < bindingCount; ++binding) {
if (binding >= m_maxBindings) {
break; // ascending, so nothing past the cap can follow
}
const auto kind = programObj.bindingKinds[binding]; const auto kind = programObj.bindingKinds[binding];
if (kind == ProgramFactory::DescriptorBindingKind::None) {
continue;
}
VkWriteDescriptorSet write{}; VkWriteDescriptorSet write{};
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
@@ -1241,30 +1248,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
bufferInfo.range = ubo.range; bufferInfo.range = ubo.range;
dynOffset = static_cast<Uint32>(ubo.dynamicOffset); dynOffset = static_cast<Uint32>(ubo.dynamicOffset);
} else { } else {
// Global-UBO slice reuse (see GlobalUboSliceMemo): unchanged
// uniform bytes re-use the slice already uploaded this frame.
const Bool isGlobalUbo =
programObj.globalUboBinding == static_cast<Int>(binding) && element == 0;
const Uint64 uboFrameSerial = m_bufferManager->GetFrameSerial();
const Uint64 uboProgramLifetimeId = program.GetLifetimeId();
const Uint32 uboContentVersion = program.GetUBOContentVersion();
Bool reusedSlice = false;
if (isGlobalUbo) {
for (const auto& memo : m_globalUboMemo) {
if (memo.buffer != VK_NULL_HANDLE &&
memo.programLifetimeId == uboProgramLifetimeId &&
memo.frameSerial == uboFrameSerial &&
memo.uboContentVersion == uboContentVersion &&
memo.range == static_cast<VkDeviceSize>(ubo.payloadSize)) {
bufferInfo.buffer = memo.buffer;
bufferInfo.range = memo.range;
dynOffset = static_cast<Uint32>(memo.offset);
reusedSlice = true;
break;
}
}
}
if (!reusedSlice) {
BufferSlice slice{}; BufferSlice slice{};
if (!m_bufferManager->UploadTransient(BufferKind::Uniform, frameIndex, ubo.payload, if (!m_bufferManager->UploadTransient(BufferKind::Uniform, frameIndex, ubo.payload,
ubo.payloadSize, m_minDynamicOffsetAlignment, slice)) { ubo.payloadSize, m_minDynamicOffsetAlignment, slice)) {
@@ -1275,13 +1258,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
bufferInfo.buffer = slice.buffer; bufferInfo.buffer = slice.buffer;
bufferInfo.range = ubo.payloadSize; bufferInfo.range = ubo.payloadSize;
dynOffset = static_cast<Uint32>(slice.offset); dynOffset = static_cast<Uint32>(slice.offset);
if (isGlobalUbo) {
m_globalUboMemo[m_globalUboMemoNext] = GlobalUboSliceMemo{
uboProgramLifetimeId, uboFrameSerial, uboContentVersion,
slice.buffer, slice.offset, static_cast<VkDeviceSize>(ubo.payloadSize)};
m_globalUboMemoNext = (m_globalUboMemoNext + 1) % kGlobalUboMemoSize;
}
}
} }
bufferInfos.push_back(bufferInfo); bufferInfos.push_back(bufferInfo);
// Dynamic offsets are consumed in binding order, then array element order, // Dynamic offsets are consumed in binding order, then array element order,
@@ -1362,13 +1338,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
} }
// Reuse a recent draw's descriptor set when the resolved content is // Reuse the previous draw's descriptor set when the resolved content is
// byte-identical (only the bind-time dynamic offsets differ). The signature // byte-identical (only the bind-time dynamic offsets differ). The signature
// covers the descriptor-set layout + every write's binding/type/count + the // covers the descriptor-set layout + every write's binding/type/count + the
// pointed-to buffer/image/texel-buffer infos (all value-initialized, so no // pointed-to buffer/image/texel-buffer infos (all value-initialized, so no
// padding noise). Correctness: bindings are re-resolved every draw, so the // padding noise). Correctness: bindings are re-resolved every draw, so the
// signature always reflects the current state and reuse happens only on an // signature always reflects the current state and reuse happens only on an
// exact match; a reused set is never re-acquired within a frame (the acquire // exact match; the reused set is never re-acquired within a frame (the acquire
// cursor only advances), so its written contents survive; the layout is part of // cursor only advances), so its written contents survive; the layout is part of
// the signature so reuse never crosses programs. Sampler overrides (blits) // the signature so reuse never crosses programs. Sampler overrides (blits)
// bypass and invalidate the cache. // bypass and invalidate the cache.
@@ -1400,17 +1376,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
mixWords(texelBufferViews.data(), texelBufferViews.size() * sizeof(VkBufferView)); mixWords(texelBufferViews.data(), texelBufferViews.size() * sizeof(VkBufferView));
} }
VkDescriptorSet reusedSet = VK_NULL_HANDLE; if (cacheable && m_hasLastDescriptor && signature == m_lastDescriptorSignature) {
if (cacheable) { descriptorSet = m_lastBoundDescriptorSet;
for (const auto& entry : m_descriptorReuseMemo) {
if (entry.valid && entry.signature == signature) {
reusedSet = entry.set;
break;
}
}
}
if (reusedSet != VK_NULL_HANDLE) {
descriptorSet = reusedSet;
} else { } else {
VkResult allocResult = AcquireDescriptorSet(frameIndex, programObj, descriptorSet); VkResult allocResult = AcquireDescriptorSet(frameIndex, programObj, descriptorSet);
if (allocResult != VK_SUCCESS || descriptorSet == VK_NULL_HANDLE) { if (allocResult != VK_SUCCESS || descriptorSet == VK_NULL_HANDLE) {
@@ -1424,45 +1391,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (!writes.empty()) { if (!writes.empty()) {
vkUpdateDescriptorSets(m_device, static_cast<Uint32>(writes.size()), writes.data(), 0, nullptr); vkUpdateDescriptorSets(m_device, static_cast<Uint32>(writes.size()), writes.data(), 0, nullptr);
} }
if (cacheable) { m_lastBoundDescriptorSet = descriptorSet;
m_descriptorReuseMemo[m_descriptorReuseMemoNext] = m_lastDescriptorSignature = signature;
DescriptorReuseEntry{signature, descriptorSet, true}; m_hasLastDescriptor = cacheable;
m_descriptorReuseMemoNext = (m_descriptorReuseMemoNext + 1) % kDescriptorReuseMemoSize;
} else {
for (auto& entry : m_descriptorReuseMemo) {
entry.valid = false;
}
}
} }
// Skip the driver call when this exact binding is already live on the
// command buffer (see the bind-dedup shadow in the header).
const Uint32 offsetCount = static_cast<Uint32>(dynamicOffsets.size());
Bool identicalBind = m_lastBindValid && m_lastBindSet == descriptorSet &&
m_lastBindLayout == programObj.pipelineLayout && m_lastBindPoint == bindPoint &&
m_lastBindOffsetCount == offsetCount && offsetCount <= kMaxShadowedDynamicOffsets;
if (identicalBind) {
for (Uint32 i = 0; i < offsetCount; ++i) {
if (m_lastBindOffsets[i] != dynamicOffsets[i]) {
identicalBind = false;
break;
}
}
}
if (!identicalBind) {
vkCmdBindDescriptorSets(commandBuffer, bindPoint, programObj.pipelineLayout, 0, 1, vkCmdBindDescriptorSets(commandBuffer, bindPoint, programObj.pipelineLayout, 0, 1,
&descriptorSet, offsetCount, dynamicOffsets.data()); &descriptorSet, static_cast<Uint32>(dynamicOffsets.size()), dynamicOffsets.data());
if (offsetCount <= kMaxShadowedDynamicOffsets) {
m_lastBindValid = true;
m_lastBindSet = descriptorSet;
m_lastBindLayout = programObj.pipelineLayout;
m_lastBindPoint = bindPoint;
m_lastBindOffsetCount = offsetCount;
std::copy_n(dynamicOffsets.data(), offsetCount, m_lastBindOffsets);
} else {
m_lastBindValid = false;
}
}
return true; return true;
} }
} // namespace MobileGL::MG_Backend::DirectVulkan } // namespace MobileGL::MG_Backend::DirectVulkan
@@ -39,9 +39,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void Shutdown(); void Shutdown();
void BeginFrame(Uint32 frameIndex); void BeginFrame(Uint32 frameIndex);
// A command buffer (re)began recording: descriptor bindings recorded into
// the previous buffer do not carry over, so drop the bind-dedup shadow.
void OnCommandBufferBoundary() { m_lastBindValid = false; }
// A ProgramFactory eviction just destroyed this layout: purge every frame // A ProgramFactory eviction just destroyed this layout: purge every frame
// slot's cached descriptor sets for it, so a recycled handle value can never // slot's cached descriptor sets for it, so a recycled handle value can never
// stale-hit sets written for the dead layout's bindings. The sets are // stale-hit sets written for the dead layout's bindings. The sets are
@@ -79,6 +76,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// ExplicitLod0Sampling SPIR-V rewrite safe to request. Deliberately conservative: it reads // ExplicitLod0Sampling SPIR-V rewrite safe to request. Deliberately conservative: it reads
// only GL state, so a texture that ends up single-level for another reason (one uploaded // only GL state, so a texture that ends up single-level for another reason (one uploaded
// level under a wide level range) merely misses the rewrite. // level under a wide level range) merely misses the rewrite.
// True when every texture this program samples is an 8-bit-or-less normalized format, so
// relaxing the fragment stage to fp16 cannot lose a bit the texel ever carried. Says
// nothing about the render target - the caller must check that too.
static Bool ProgramSamplesOnlyLowPrecisionTextures(const MG_State::GLState::ProgramObject& program,
const ProgramFactory::VkProgramObject& programObj);
// True when every colour attachment the draw writes is an 8-bit-or-less normalized
// format (nullptr = default framebuffer, which is). Blending happens at attachment
// precision, so a wider target must keep the fragment stage at full precision.
static Bool DrawTargetIsLowPrecision(const MG_State::GLState::FramebufferObject* drawFramebuffer);
static Bool ProgramSamplesOnlySingleLevelTextures(const MG_State::GLState::ProgramObject& program, static Bool ProgramSamplesOnlySingleLevelTextures(const MG_State::GLState::ProgramObject& program,
const ProgramFactory::VkProgramObject& programObj); const ProgramFactory::VkProgramObject& programObj);
@@ -179,51 +185,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Vector<VkBufferView> m_texelBufferViewsScratch; Vector<VkBufferView> m_texelBufferViewsScratch;
Vector<Uint32> m_dynamicOffsetsScratch; Vector<Uint32> m_dynamicOffsetsScratch;
// Descriptor-set reuse across recent draws (see BindProgramUniformBuffers). // Descriptor-set reuse across consecutive draws (see BindProgramUniformBuffers).
// When a draw's resolved descriptor content is byte-identical to one memoized // When a draw's resolved descriptor content is byte-identical to the previous
// earlier, reuse that VkDescriptorSet and skip AcquireDescriptorSet + // draw's, reuse the same VkDescriptorSet and skip AcquireDescriptorSet +
// vkUpdateDescriptorSets - only the bind-time dynamic offsets differ. Four // vkUpdateDescriptorSets - only the bind-time dynamic offsets differ. Reset each
// entries with round-robin replacement rather than one: draws alternating // frame in BeginFrame because the frame's descriptor sets are recycled there.
// between two programs (MC's chunk<->entity ping-pong) would thrash a single VkDescriptorSet m_lastBoundDescriptorSet = VK_NULL_HANDLE;
// slot into a full re-allocate+write every draw. Reset each frame in BeginFrame Uint64 m_lastDescriptorSignature = 0;
// because the frame's descriptor sets are recycled there. Bool m_hasLastDescriptor = false;
struct DescriptorReuseEntry {
Uint64 signature = 0;
VkDescriptorSet set = VK_NULL_HANDLE;
Bool valid = false;
};
static constexpr Uint32 kDescriptorReuseMemoSize = 4;
DescriptorReuseEntry m_descriptorReuseMemo[kDescriptorReuseMemoSize];
Uint32 m_descriptorReuseMemoNext = 0;
// vkCmdBindDescriptorSets dedup: consecutive draws with a static uniform
// block resolve to the same set AND the same dynamic offsets, so the
// driver call can be skipped outright. Command-buffer-scope state; reset
// via OnCommandBufferBoundary whenever a recording (re)begins. Keyed on
// layout+bind point, so a pipeline-layout switch always rebinds.
static constexpr Uint32 kMaxShadowedDynamicOffsets = 8;
Bool m_lastBindValid = false;
VkDescriptorSet m_lastBindSet = VK_NULL_HANDLE;
VkPipelineLayout m_lastBindLayout = VK_NULL_HANDLE;
VkPipelineBindPoint m_lastBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
Uint32 m_lastBindOffsetCount = 0;
Uint32 m_lastBindOffsets[kMaxShadowedDynamicOffsets] = {};
// Global-UBO transient-slice reuse: MC leaves the default uniform block
// untouched across long GUI/terrain runs, so the per-draw re-upload of
// the same bytes can reuse the slice uploaded earlier THIS frame (frame
// serial guards arena recycling; the content version guards writes).
struct GlobalUboSliceMemo {
Uint64 programLifetimeId = 0;
Uint64 frameSerial = 0;
Uint32 uboContentVersion = 0;
VkBuffer buffer = VK_NULL_HANDLE;
VkDeviceSize offset = 0;
VkDeviceSize range = 0;
};
static constexpr Uint32 kGlobalUboMemoSize = 4;
GlobalUboSliceMemo m_globalUboMemo[kGlobalUboMemoSize];
Uint32 m_globalUboMemoNext = 0;
// Per-binding fast path over VkSamplerManager's content-hashed sampler cache, which // Per-binding fast path over VkSamplerManager's content-hashed sampler cache, which
// stays the source of truth: its key hashes all sampler+texture state, so two distinct // stays the source of truth: its key hashes all sampler+texture state, so two distinct
@@ -29,7 +29,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Stride, sizeof(attr.Stride))); XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Stride, sizeof(attr.Stride)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Offset, sizeof(attr.Offset))); XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Offset, sizeof(attr.Offset)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.IsInteger, sizeof(attr.IsInteger))); XXHASH_VERIFY(XXH64_update(m_hashState, &attr.IsInteger, sizeof(attr.IsInteger)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.IsLong, sizeof(attr.IsLong)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.IsBgra, sizeof(attr.IsBgra))); XXHASH_VERIFY(XXH64_update(m_hashState, &attr.IsBgra, sizeof(attr.IsBgra)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Divisor, sizeof(attr.Divisor))); XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Divisor, sizeof(attr.Divisor)));
@@ -59,27 +58,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const VertexInputStateFactory::BackendVertexInputState& VertexInputStateFactory::GetOrCreateVertexInputState( const VertexInputStateFactory::BackendVertexInputState& VertexInputStateFactory::GetOrCreateVertexInputState(
const MG_State::GLState::VertexArrayObject& vao) { const MG_State::GLState::VertexArrayObject& vao) {
// Per-draw fast path: the VAO carries a pointer to its resolved entry, return GetOrCreateVertexInputState(vao, GetOrComputeHash(vao));
// valid while its config version and the cache's eviction epoch both
// match - no re-hash, no map lookup.
const void* memoState = nullptr;
Uint64 memoEpoch = 0;
if (vao.GetBackendStateMemo(memoState, memoEpoch) && memoEpoch == m_evictionEpoch) {
const auto* entry = static_cast<const BackendVertexInputState*>(memoState);
entry->lastUsedFrameBoundary = m_frameBoundaryCounter;
return *entry;
}
const BackendVertexInputState& entry = GetOrCreateVertexInputState(vao, GetOrComputeHash(vao));
vao.SetBackendStateMemo(&entry, m_evictionEpoch);
return entry;
} }
const VertexInputStateFactory::BackendVertexInputState& VertexInputStateFactory::GetOrCreateVertexInputState( const VertexInputStateFactory::BackendVertexInputState& VertexInputStateFactory::GetOrCreateVertexInputState(
const MG_State::GLState::VertexArrayObject& vao, HashType hash) { const MG_State::GLState::VertexArrayObject& vao, HashType hash) {
auto it = m_cache.find(hash); auto it = m_cache.find(hash);
if (it != m_cache.end()) { if (it != m_cache.end()) {
it->second->lastUsedFrameBoundary = m_frameBoundaryCounter; it->second.lastUsedFrameBoundary = m_frameBoundaryCounter;
return *it->second; return it->second;
} }
VertexInputStateBuilder builder; VertexInputStateBuilder builder;
@@ -88,7 +75,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Vector<Uint32> bindingAttributeLocations; Vector<Uint32> bindingAttributeLocations;
Vector<Bool> bindingUsesClientMemory; Vector<Bool> bindingUsesClientMemory;
Vector<VertexStreamConversion> bindingConversions; Vector<VertexStreamConversion> bindingConversions;
Vector<VkVertexInputBindingDivisorDescriptionEXT> bindingDivisors;
Uint32 unsupportedAttribMask = 0; Uint32 unsupportedAttribMask = 0;
for (Uint32 location = 0; location < MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS; ++location) { for (Uint32 location = 0; location < MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS; ++location) {
@@ -98,7 +84,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
const VkFormat sourceVkFormat = const VkFormat sourceVkFormat =
ToVkVertexFormat(attr.Type, attr.Size, attr.Normalized, attr.IsInteger, attr.IsBgra, attr.IsLong); ToVkVertexFormat(attr.Type, attr.Size, attr.Normalized, attr.IsInteger, attr.IsBgra);
if (sourceVkFormat == VK_FORMAT_UNDEFINED) { if (sourceVkFormat == VK_FORMAT_UNDEFINED) {
MGLOG_E("Unsupported vertex attribute layout (location=%u, type=%s, size=%d): the array is " MGLOG_E("Unsupported vertex attribute layout (location=%u, type=%s, size=%d): the array is "
"enabled but cannot be mapped to a VkFormat", "enabled but cannot be mapped to a VkFormat",
@@ -182,51 +168,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
bindingConversions.push_back(conversion); bindingConversions.push_back(conversion);
builder.AddBinding(binding, stride, inputRate); builder.AddBinding(binding, stride, inputRate);
builder.AddAttribute(location, binding, vkFormat, 0); builder.AddAttribute(location, binding, vkFormat, 0);
// Divisor 1 is what VK_VERTEX_INPUT_RATE_INSTANCE already means; only anything
// else needs the extension to say it.
if (inputRate == VK_VERTEX_INPUT_RATE_INSTANCE && attr.Divisor != 1) {
bindingDivisors.push_back({binding, static_cast<Uint32>(attr.Divisor)});
}
} }
const auto& state = builder.Build(); const auto& state = builder.Build();
auto& slot = m_cache[hash]; auto& entry = m_cache[hash];
if (!slot) {
slot = MakeUnique<BackendVertexInputState>();
}
BackendVertexInputState& entry = *slot;
entry.hash = hash; entry.hash = hash;
entry.lastUsedFrameBoundary = m_frameBoundaryCounter; entry.lastUsedFrameBoundary = m_frameBoundaryCounter;
entry.bindingDivisors = Move(bindingDivisors);
entry.bindings = builder.GetBindings(); entry.bindings = builder.GetBindings();
entry.attributes = builder.GetAttributes(); entry.attributes = builder.GetAttributes();
// See the layoutHash declaration: hash only the resolved layout, never
// buffer identities, so identical layouts across VAOs/buffers agree.
XXHASH_VERIFY(XXH64_reset(m_hashState, 0));
for (const auto& binding : entry.bindings) {
XXHASH_VERIFY(XXH64_update(m_hashState, &binding.binding, sizeof(binding.binding)));
XXHASH_VERIFY(XXH64_update(m_hashState, &binding.stride, sizeof(binding.stride)));
XXHASH_VERIFY(XXH64_update(m_hashState, &binding.inputRate, sizeof(binding.inputRate)));
}
for (const auto& attribute : entry.attributes) {
XXHASH_VERIFY(XXH64_update(m_hashState, &attribute.location, sizeof(attribute.location)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attribute.binding, sizeof(attribute.binding)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attribute.format, sizeof(attribute.format)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attribute.offset, sizeof(attribute.offset)));
}
for (const auto& divisor : entry.bindingDivisors) {
XXHASH_VERIFY(XXH64_update(m_hashState, &divisor.binding, sizeof(divisor.binding)));
XXHASH_VERIFY(XXH64_update(m_hashState, &divisor.divisor, sizeof(divisor.divisor)));
}
XXHASH_VERIFY(XXH64_update(m_hashState, &unsupportedAttribMask, sizeof(unsupportedAttribMask)));
entry.layoutHash = XXH64_digest(m_hashState);
entry.attributeLocationMask = 0;
for (const auto& attribute : entry.attributes) {
if (attribute.location < 32u) {
entry.attributeLocationMask |= (1u << attribute.location);
}
}
entry.bindingBufferKeys = std::move(bindingBufferKeys); entry.bindingBufferKeys = std::move(bindingBufferKeys);
entry.bindingBaseOffsets = std::move(bindingBaseOffsets); entry.bindingBaseOffsets = std::move(bindingBaseOffsets);
entry.bindingAttributeLocations = std::move(bindingAttributeLocations); entry.bindingAttributeLocations = std::move(bindingAttributeLocations);
@@ -236,13 +186,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
entry.state = state; entry.state = state;
entry.state.pVertexBindingDescriptions = entry.bindings.empty() ? nullptr : entry.bindings.data(); entry.state.pVertexBindingDescriptions = entry.bindings.empty() ? nullptr : entry.bindings.data();
entry.state.pVertexAttributeDescriptions = entry.attributes.empty() ? nullptr : entry.attributes.data(); entry.state.pVertexAttributeDescriptions = entry.attributes.empty() ? nullptr : entry.attributes.data();
if (!entry.bindingDivisors.empty()) {
entry.divisorState.vertexBindingDivisorCount = static_cast<Uint32>(entry.bindingDivisors.size());
entry.divisorState.pVertexBindingDivisors = entry.bindingDivisors.data();
entry.state.pNext = &entry.divisorState;
} else {
entry.state.pNext = nullptr;
}
return entry; return entry;
} }
@@ -262,11 +205,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
for (auto it = m_cache.begin(); it != m_cache.end();) { for (auto it = m_cache.begin(); it != m_cache.end();) {
if (m_frameBoundaryCounter - it->second->lastUsedFrameBoundary > kRetireAgeBoundaries) { if (m_frameBoundaryCounter - it->second.lastUsedFrameBoundary > kRetireAgeBoundaries) {
it = m_cache.erase(it); it = m_cache.erase(it);
// Invalidate every VAO's state-pointer memo: the erased node's
// address may be reused by a future insert.
++m_evictionEpoch;
} else { } else {
++it; ++it;
} }
@@ -274,7 +214,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
VkFormat VertexInputStateFactory::ToVkVertexFormat(DataType type, Int size, Bool normalized, Bool isInteger, VkFormat VertexInputStateFactory::ToVkVertexFormat(DataType type, Int size, Bool normalized, Bool isInteger,
Bool isBgra, Bool isLong) { Bool isBgra) {
if (isBgra) { if (isBgra) {
// GL_BGRA: four reversed-order components, always normalized (enforced at validation), only // GL_BGRA: four reversed-order components, always normalized (enforced at validation), only
// legal with GL_UNSIGNED_BYTE or a 2_10_10_10 type. The reversed VkFormats put the // legal with GL_UNSIGNED_BYTE or a 2_10_10_10 type. The reversed VkFormats put the
@@ -299,22 +239,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
case DataType::Int2101010Rev: case DataType::Int2101010Rev:
if (isInteger || size != 4) return VK_FORMAT_UNDEFINED; if (isInteger || size != 4) return VK_FORMAT_UNDEFINED;
return normalized ? VK_FORMAT_A2B10G10R10_SNORM_PACK32 : VK_FORMAT_A2B10G10R10_SSCALED_PACK32; return normalized ? VK_FORMAT_A2B10G10R10_SNORM_PACK32 : VK_FORMAT_A2B10G10R10_SSCALED_PACK32;
case DataType::Float64:
// A 64-bit attribute is fetched as its 32-bit word pair and bitcast back to double in the
// shader (PackDoubleVertexInputsPass does the shader half). That is bit-exact and, unlike
// VK_FORMAT_R64*_SFLOAT, needs no format capability: lavapipe reports bufferFeatures = 0
// for every R64 float format, so a native 64-bit vertex fetch is simply unavailable there
// while shaderFloat64 is not. Both halves key off nothing but the attribute being long,
// so they always agree without extra plumbing.
if (!isLong || isInteger || normalized) return VK_FORMAT_UNDEFINED;
switch (size) {
case 1: return VK_FORMAT_R32G32_UINT;
case 2: return VK_FORMAT_R32G32B32A32_UINT;
// A dvec3/dvec4 input is 6/8 uint32 components: no single VkFormat, and GL spreads it
// over two attribute locations, which the location-per-VAO-index model here does not
// express. Declined rather than fetched wrong.
default: return VK_FORMAT_UNDEFINED;
}
case DataType::Float32: case DataType::Float32:
switch (size) { switch (size) {
case 1: return VK_FORMAT_R32_SFLOAT; case 1: return VK_FORMAT_R32_SFLOAT;
@@ -27,18 +27,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
struct BackendVertexInputState { struct BackendVertexInputState {
HashType hash = 0; HashType hash = 0;
// Hash of the resolved Vulkan vertex layout only (bindings, attributes,
// unsupported mask) - NO buffer identities. `hash` mixes buffer heap
// addresses so per-chunk VBOs mint a fresh identity per buffer; keying
// pipelines on that minted one VkPipeline per chunk section for an
// identical layout, defeating pipeline reuse and the per-draw memo.
// Pipelines depend only on the layout, so they key on this instead.
HashType layoutHash = 0;
// Frame boundary of the last cache hit; entries idle past the // Frame boundary of the last cache hit; entries idle past the
// OnFrameBoundary retirement age are evicted (CPU heap only). // OnFrameBoundary retirement age are evicted (CPU heap only).
// Mutable: the VAO's state-pointer memo fast path stamps it through Uint64 lastUsedFrameBoundary = 0;
// a const entry reference.
mutable Uint64 lastUsedFrameBoundary = 0;
Vector<VkVertexInputBindingDescription> bindings; Vector<VkVertexInputBindingDescription> bindings;
Vector<VkVertexInputAttributeDescription> attributes; Vector<VkVertexInputAttributeDescription> attributes;
Vector<SizeT> bindingBufferKeys; Vector<SizeT> bindingBufferKeys;
@@ -50,17 +41,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// absent from `attributes`, so without this mask the draw path cannot tell them apart from // absent from `attributes`, so without this mask the draw path cannot tell them apart from
// a genuinely disabled array and would silently feed the shader the current attribute value. // a genuinely disabled array and would silently feed the shader the current attribute value.
Uint32 unsupportedAttribMask = 0; Uint32 unsupportedAttribMask = 0;
// Bitmask of `attributes[i].location` - the draw path needs it up to
// three times per draw, so it is baked once at build time.
Uint32 attributeLocationMask = 0;
// Per-binding glVertexAttribDivisor values other than 1. Vulkan's instance input
// rate advances once per instance and nothing else, so anything else has to be
// stated through VK_EXT_vertex_attribute_divisor. Empty when every instanced
// binding uses divisor 1, which is what the plain input rate already means.
Vector<VkVertexInputBindingDivisorDescriptionEXT> bindingDivisors;
VkPipelineVertexInputDivisorStateCreateInfoEXT divisorState{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT
};
VkPipelineVertexInputStateCreateInfo state{ VkPipelineVertexInputStateCreateInfo state{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
}; };
@@ -93,27 +73,16 @@ namespace MobileGL::MG_Backend::DirectVulkan {
static SizeT GetAttributeByteSize(DataType type, Int size, Bool isBgra); static SizeT GetAttributeByteSize(DataType type, Int size, Bool isBgra);
private: private:
static VkFormat ToVkVertexFormat(DataType type, Int size, Bool normalized, Bool isInteger, Bool isBgra = false, static VkFormat ToVkVertexFormat(DataType type, Int size, Bool normalized, Bool isInteger, Bool isBgra = false);
Bool isLong = false);
static Bool IsScaledIntegerVertexFormat(VkFormat format); static Bool IsScaledIntegerVertexFormat(VkFormat format);
static VkFormat ToFloat32VertexFormat(Int componentCount); static VkFormat ToFloat32VertexFormat(Int componentCount);
Bool SupportsVertexBufferFormat(VkFormat format) const; Bool SupportsVertexBufferFormat(VkFormat format) const;
const VulkanRendererConfig& m_config; const VulkanRendererConfig& m_config;
VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE; VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
// Values are heap-allocated: FastSTL::unordered_map is open-addressing, UnorderedMap<HashType, BackendVertexInputState> m_cache;
// so INSERT invalidates references to stored values. The draw path (and
// the VAOs' state-pointer memos) hold entry pointers across inserts;
// only the unique_ptr cell moves, never the pointee.
UnorderedMap<HashType, UniquePtr<BackendVertexInputState>> m_cache;
// Monotonic frame-boundary counter (bumped in OnFrameBoundary) for cache aging. // Monotonic frame-boundary counter (bumped in OnFrameBoundary) for cache aging.
Uint64 m_frameBoundaryCounter = 0; Uint64 m_frameBoundaryCounter = 0;
// Bumped whenever any cache entry is erased. VAOs memo a raw pointer to
// their heap-allocated entry (stable across map insert/rehash by
// construction); a memo is honored only while its recorded epoch
// matches, so an evicted entry can never be dereferenced through a
// stale memo.
Uint64 m_evictionEpoch = 1;
static inline XXH64_state_t* m_hashState = XXH64_createState(); static inline XXH64_state_t* m_hashState = XXH64_createState();
}; };
} // namespace MobileGL::MG_Backend::DirectVulkan } // namespace MobileGL::MG_Backend::DirectVulkan
@@ -7,8 +7,6 @@
// End of Source File Header // End of Source File Header
#include "VkBufferManager.h" #include "VkBufferManager.h"
#include "../DirectVulkan.h"
#include "VulkanRenderer.h"
namespace MobileGL::MG_Backend::DirectVulkan { namespace MobileGL::MG_Backend::DirectVulkan {
namespace { namespace {
@@ -24,10 +22,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT | VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_SRC_BIT; VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
// Appended to kPersistentBackedUsage when VK_EXT_transform_feedback is enabled
// (see VkBufferManagerInitInfo::transformFeedbackUsageEnabled).
constexpr VkBufferUsageFlags kTransformFeedbackUsage =
VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT;
// The app writes into the persistent map with no explicit flush, so its memory must // The app writes into the persistent map with no explicit flush, so its memory must
// be host-coherent (Adreno host-visible memory is; requiring it keeps us portable). // be host-coherent (Adreno host-visible memory is; requiring it keeps us portable).
constexpr VkMemoryPropertyFlags kPersistentBackedRequiredFlags = constexpr VkMemoryPropertyFlags kPersistentBackedRequiredFlags =
@@ -59,18 +53,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
} }
// The CPU is about to read a buffer a shader wrote. Its bytes live in coherent
// host-visible GPU storage (EnsureGpuResidentStorage adopts it when the buffer is
// bound as a shader storage buffer), so nothing needs copying - but coherence only
// says the writes are visible once they have happened, so the work has to retire
// first.
void Ops_ReadbackFromGpu(BufferObject& bufferObject) {
(void)bufferObject;
if (pVulkanRenderer) {
pVulkanRenderer->FinishPendingGpuWork();
}
}
void* Ops_AcquirePersistentMap(BufferObject& bufferObject) { void* Ops_AcquirePersistentMap(BufferObject& bufferObject) {
if (g_activeBufferManager) { if (g_activeBufferManager) {
return g_activeBufferManager->AcquirePersistentMap(bufferObject); return g_activeBufferManager->AcquirePersistentMap(bufferObject);
@@ -94,7 +76,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
.FlushMappedRange = Ops_FlushMappedRange, .FlushMappedRange = Ops_FlushMappedRange,
.OnDestroy = Ops_OnDestroy, .OnDestroy = Ops_OnDestroy,
.AcquirePersistentMap = Ops_AcquirePersistentMap, .AcquirePersistentMap = Ops_AcquirePersistentMap,
.ReadbackFromGpu = Ops_ReadbackFromGpu,
}; };
} // namespace } // namespace
@@ -242,15 +223,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
void VkBufferManager::TrackLiveResource(const SharedPtr<VkBufferResource>& resource) { void VkBufferManager::TrackLiveResource(const SharedPtr<VkBufferResource>& resource) {
// Sweep on a doubling watermark rather than on every insert past the threshold. The old if (m_liveResources.size() >= kLiveResourcePruneThreshold) {
// form walked the whole vector for each new buffer once the list passed 256, and when the
// buffers are all live the walk removes nothing and the list grows by one - so creating N
// live buffers cost ~N^2/2 expired() checks. Reclamation semantics are unchanged: the sweep
// still removes exactly the expired entries, just less often and with the same bound on how
// much dead weight can accumulate (at most as many entries as were live at the last sweep).
if (m_liveResources.size() >= std::max<SizeT>(kLiveResourcePruneThreshold, 2 * m_liveResourcesLastPruned)) {
std::erase_if(m_liveResources, [](const WeakPtr<VkBufferResource>& weak) { return weak.expired(); }); std::erase_if(m_liveResources, [](const WeakPtr<VkBufferResource>& weak) { return weak.expired(); });
m_liveResourcesLastPruned = m_liveResources.size();
} }
m_liveResources.push_back(resource); m_liveResources.push_back(resource);
} }
@@ -491,10 +465,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// it from the current shadow - MappedData() is still the shadow here because the // it from the current shadow - MappedData() is still the shadow here because the
// frontend adopts (and drops) the shadow only after this returns. // frontend adopts (and drops) the shadow only after this returns.
DeferRelease(std::move(resource->buffer)); DeferRelease(std::move(resource->buffer));
const VkBufferUsageFlags persistentUsage = if (!CreateResidentStorage(*resource, size, kPersistentBackedUsage, kPersistentBackedRequiredFlags)) {
kPersistentBackedUsage |
(m_initInfo.transformFeedbackUsageEnabled ? kTransformFeedbackUsage : 0);
if (!CreateResidentStorage(*resource, size, persistentUsage, kPersistentBackedRequiredFlags)) {
resource->persistentMapped = false; resource->persistentMapped = false;
resource->storageSize = 0; resource->storageSize = 0;
resource->usageFlags = 0; resource->usageFlags = 0;
@@ -568,16 +539,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
auto resource = GetOrCreateResource(bufferObject); auto resource = GetOrCreateResource(bufferObject);
bufferObject->SyncPersistentMappedRange(); bufferObject->SyncPersistentMappedRange();
// A persistently mapped resource's storage IS the application's copy of the bytes -
// the frontend adopted it in place of the shadow and hands out pointers into it, and
// a shader can have written bytes the shadow never saw (a transform feedback
// capture). Streaming a second copy would feed this draw the stale shadow, and the
// downgrade below would release the storage the application still points at,
// breaking the "never recreated" promise AcquirePersistentMap makes.
if (resource->persistentMapped) {
return AcquireResidentSlice(kind, bufferObject, outSlice);
}
const VkDeviceSize size = static_cast<VkDeviceSize>(bufferObject->GetSize()); const VkDeviceSize size = static_cast<VkDeviceSize>(bufferObject->GetSize());
if (size == 0) { if (size == 0) {
MGLOG_E("VkBufferManager::AcquireStreamedSlice failed: buffer size is zero"); MGLOG_E("VkBufferManager::AcquireStreamedSlice failed: buffer size is zero");
@@ -591,34 +552,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return true; return true;
} }
// Idle-content promotion: see the field comments in VkBufferResource. The
// streak counts frame BOUNDARIES survived unchanged (the same-frame memo
// above swallows repeat draws), so a promotion needs the content stable
// for kStreamedPromotionStreak whole frames - one no-op frame does not
// trigger the resident round-trip, whose creation upload is itself a
// staged copy worth avoiding for content that is about to change again.
constexpr Uint32 kStreamedPromotionStreak = 2;
if (resource->promotedResident) {
if (resource->promotedChangeSerial == changeSerial &&
static_cast<VkDeviceSize>(bufferObject->GetSize()) == size) {
return AcquireResidentSlice(kind, bufferObject, outSlice);
}
resource->promotedResident = false;
resource->unchangedStreak = 0;
} else if (resource->transientChangeSerial == changeSerial && resource->transientSize == size &&
resource->transientFrameSerial != 0) {
if (++resource->unchangedStreak >= kStreamedPromotionStreak) {
resource->promotedResident = true;
resource->promotedChangeSerial = changeSerial;
if (AcquireResidentSlice(kind, bufferObject, outSlice)) {
return true;
}
resource->promotedResident = false; // resident creation failed: stream as before
}
} else {
resource->unchangedStreak = 0;
}
if (!m_transientUploadArena.Upload(m_currentFrameIndex, bufferObject->MappedData(), size, 16, if (!m_transientUploadArena.Upload(m_currentFrameIndex, bufferObject->MappedData(), size, 16,
outSlice)) { outSlice)) {
return false; return false;
@@ -31,9 +31,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VmaMemoryUsage transientMemoryUsage = VMA_MEMORY_USAGE_AUTO; VmaMemoryUsage transientMemoryUsage = VMA_MEMORY_USAGE_AUTO;
VmaAllocationCreateFlags transientAllocationFlags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT; VmaAllocationCreateFlags transientAllocationFlags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
Bool transientPersistentMapping = false; Bool transientPersistentMapping = false;
// VK_EXT_transform_feedback is enabled: persistent-map storage additionally
// carries the transform feedback usage so capture targets can bind directly.
Bool transformFeedbackUsageEnabled = false;
}; };
// The DirectVulkan storage behind one frontend buffer (pipe_resource analogue). // The DirectVulkan storage behind one frontend buffer (pipe_resource analogue).
@@ -62,17 +59,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Uint64 transientFrameSerial = 0; Uint64 transientFrameSerial = 0;
Uint64 transientChangeSerial = 0; Uint64 transientChangeSerial = 0;
VkDeviceSize transientSize = 0; VkDeviceSize transientSize = 0;
// Streaming re-copies the whole store into the per-frame arena on every
// frame, which is right for genuinely per-frame data but pure waste for a
// Dynamic-hinted buffer the app stopped touching. After the content
// survives kStreamedPromotionStreak frame boundaries unchanged it is
// promoted to resident storage (one final upload, then zero per-frame
// cost); the first content change demotes it back to streaming, and the
// streaming path's existing downgrade releases the resident store.
Uint32 unchangedStreak = 0;
Bool promotedResident = false;
Uint64 promotedChangeSerial = 0;
}; };
// Supplies a command buffer that is recording and outside any render pass, // Supplies a command buffer that is recording and outside any render pass,
@@ -165,8 +151,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Vector<Vector<VkBufferObject>> m_deferredBufferReleases; Vector<Vector<VkBufferObject>> m_deferredBufferReleases;
Vector<Vector<SharedPtr<VkBufferResource>>> m_deferredResourceReleases; Vector<Vector<SharedPtr<VkBufferResource>>> m_deferredResourceReleases;
Vector<WeakPtr<VkBufferResource>> m_liveResources; Vector<WeakPtr<VkBufferResource>> m_liveResources;
// Size m_liveResources had just after the last sweep; the next sweep waits for it to double.
SizeT m_liveResourcesLastPruned = 0;
Uint32 m_currentFrameIndex = 0; Uint32 m_currentFrameIndex = 0;
Uint64 m_frameSerial = 1; Uint64 m_frameSerial = 1;
Uint64 m_completedSerialFloor = 0; Uint64 m_completedSerialFloor = 0;
@@ -8,75 +8,15 @@
#include "VkClearManager.h" #include "VkClearManager.h"
#include "MG_State/GLState/Core.h"
#include "MG_Util/Converters/MGToStr/FramebufferEnumConverter.h" #include "MG_Util/Converters/MGToStr/FramebufferEnumConverter.h"
#include "MG_Util/Converters/MGToStr/TextureEnumConverter.h" #include "MG_Util/Converters/MGToStr/TextureEnumConverter.h"
#include <algorithm>
#include <cmath>
namespace MobileGL::MG_Backend::DirectVulkan { namespace MobileGL::MG_Backend::DirectVulkan {
static Bool IsCubeMapFaceUploadTarget(TextureUploadTarget target) { static Bool IsCubeMapFaceUploadTarget(TextureUploadTarget target) {
return target >= TextureUploadTarget::CubeMapPositiveX && return target >= TextureUploadTarget::CubeMapPositiveX &&
target <= TextureUploadTarget::CubeMapNegativeZ; target <= TextureUploadTarget::CubeMapNegativeZ;
} }
VkClearColorValue MakeVkClearColorValue(const ClearAttachmentPayload& payload, Bool formatLacksAlpha) {
VkClearColorValue clearValue{};
switch (payload.colorEncoding) {
case ClearColorEncoding::Int:
clearValue.int32[0] = payload.colorInt.x();
clearValue.int32[1] = payload.colorInt.y();
clearValue.int32[2] = payload.colorInt.z();
clearValue.int32[3] = formatLacksAlpha ? 1 : payload.colorInt.w();
break;
case ClearColorEncoding::Uint:
clearValue.uint32[0] = payload.colorUint.x();
clearValue.uint32[1] = payload.colorUint.y();
clearValue.uint32[2] = payload.colorUint.z();
clearValue.uint32[3] = formatLacksAlpha ? 1u : payload.colorUint.w();
break;
case ClearColorEncoding::Float:
clearValue.float32[0] = payload.color.x();
clearValue.float32[1] = payload.color.y();
clearValue.float32[2] = payload.color.z();
clearValue.float32[3] = formatLacksAlpha ? 1.0f : payload.color.w();
break;
}
return clearValue;
}
void PreCompensateSrgbClearColor(ClearAttachmentPayload& payload, VkFormat destinationFormat) {
if (payload.colorEncoding != ClearColorEncoding::Float) return;
// With GL_FRAMEBUFFER_SRGB enabled GL performs the encoding itself, so the driver doing it
// is exactly right and there is nothing to undo.
if (MG_State::pGLContext->IsCapabilityEnabled(MobileGL::CapabilityInput::FramebufferSrgb)) return;
if (ResolveSrgbAttachmentWriteFormat(destinationFormat, false) == destinationFormat) return;
// sRGB -> linear (GL 4.6 core 8.24), applied to the colour channels only: alpha is stored
// linearly in an sRGB format and must pass through untouched.
const auto toLinear = [](Float encoded) {
const Float value = std::clamp(encoded, 0.0f, 1.0f);
return value <= 0.04045f ? value / 12.92f : std::pow((value + 0.055f) / 1.055f, 2.4f);
};
payload.color = FloatVec4(toLinear(payload.color.x()), toLinear(payload.color.y()),
toLinear(payload.color.z()), payload.color.w());
}
void ForceOpaqueClearAlpha(ClearAttachmentPayload& payload) {
switch (payload.colorEncoding) {
case ClearColorEncoding::Int:
payload.colorInt = IntVec4(payload.colorInt.x(), payload.colorInt.y(), payload.colorInt.z(), 1);
break;
case ClearColorEncoding::Uint:
payload.colorUint = UintVec4(payload.colorUint.x(), payload.colorUint.y(), payload.colorUint.z(), 1u);
break;
case ClearColorEncoding::Float:
payload.color = FloatVec4(payload.color.x(), payload.color.y(), payload.color.z(), 1.0f);
break;
}
}
static Bool PendingClearMatchesTextureIdentity(const PendingClearKey& key, const TextureIdentity& identity) { static Bool PendingClearMatchesTextureIdentity(const PendingClearKey& key, const TextureIdentity& identity) {
return key.texture == identity.texture && key.textureLifetimeId == identity.lifetimeId; return key.texture == identity.texture && key.textureLifetimeId == identity.lifetimeId;
} }
@@ -153,7 +93,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const std::lock_guard<std::mutex> lock(m_mutex); const std::lock_guard<std::mutex> lock(m_mutex);
m_pendingClears.clear(); m_pendingClears.clear();
m_aliveObjects.clear(); m_aliveObjects.clear();
m_pendingCount.store(static_cast<Uint32>(m_pendingClears.size()), std::memory_order_relaxed);
} }
TextureIdentity VkClearManager::MakeTextureIdentity(MG_State::GLState::ITextureObject* texture) { TextureIdentity VkClearManager::MakeTextureIdentity(MG_State::GLState::ITextureObject* texture) {
@@ -188,7 +127,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_pendingClears.erase(key); m_pendingClears.erase(key);
} }
m_aliveObjects.erase(identity); m_aliveObjects.erase(identity);
m_pendingCount.store(static_cast<Uint32>(m_pendingClears.size()), std::memory_order_relaxed);
} }
Bool VkClearManager::LockTextureIdentityLocked(const TextureIdentity& identity, Bool VkClearManager::LockTextureIdentityLocked(const TextureIdentity& identity,
@@ -283,7 +221,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_aliveObjects[MakeTextureIdentity(texture.get())] = texture; m_aliveObjects[MakeTextureIdentity(texture.get())] = texture;
auto& pending = m_pendingClears[key]; auto& pending = m_pendingClears[key];
MergeClearPayload(pending, clearPayload); MergeClearPayload(pending, clearPayload);
m_pendingCount.store(static_cast<Uint32>(m_pendingClears.size()), std::memory_order_relaxed);
} }
void VkClearManager::QueueClear(const ClearAttachmentPayload& clearPayload, void VkClearManager::QueueClear(const ClearAttachmentPayload& clearPayload,
@@ -301,7 +238,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_aliveObjects[MakeTextureIdentity(texture.get())] = texture; m_aliveObjects[MakeTextureIdentity(texture.get())] = texture;
auto& pending = m_pendingClears[key]; auto& pending = m_pendingClears[key];
MergeClearPayload(pending, clearPayload); MergeClearPayload(pending, clearPayload);
m_pendingCount.store(static_cast<Uint32>(m_pendingClears.size()), std::memory_order_relaxed);
} }
Bool VkClearManager::HasPendingClear(MG_State::GLState::ITextureObject* texture) { Bool VkClearManager::HasPendingClear(MG_State::GLState::ITextureObject* texture) {
@@ -309,10 +245,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return false; return false;
} }
if (m_pendingCount.load(std::memory_order_relaxed) == 0) {
return false; // per-draw hot path: nothing pending anywhere
}
const Uint64 lifetimeId = texture->GetLifetimeId(); const Uint64 lifetimeId = texture->GetLifetimeId();
const std::lock_guard<std::mutex> lock(m_mutex); const std::lock_guard<std::mutex> lock(m_mutex);
for (auto it = m_pendingClears.begin(); it != m_pendingClears.end(); ++it) { for (auto it = m_pendingClears.begin(); it != m_pendingClears.end(); ++it) {
@@ -328,9 +260,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (key.texture == nullptr) { if (key.texture == nullptr) {
return false; return false;
} }
if (m_pendingCount.load(std::memory_order_relaxed) == 0) {
return false; // per-draw hot path: nothing pending anywhere
}
const std::lock_guard<std::mutex> lock(m_mutex); const std::lock_guard<std::mutex> lock(m_mutex);
if (m_pendingClears.find(key) == m_pendingClears.end()) { if (m_pendingClears.find(key) == m_pendingClears.end()) {
@@ -358,9 +287,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (key.texture == nullptr) { if (key.texture == nullptr) {
return false; return false;
} }
if (m_pendingCount.load(std::memory_order_relaxed) == 0) {
return false; // per-draw hot path: nothing pending anywhere
}
const std::lock_guard<std::mutex> lock(m_mutex); const std::lock_guard<std::mutex> lock(m_mutex);
if (!LockTextureLocked(key, outTexture)) { if (!LockTextureLocked(key, outTexture)) {
@@ -399,9 +325,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (texture == nullptr) { if (texture == nullptr) {
return false; return false;
} }
if (m_pendingCount.load(std::memory_order_relaxed) == 0) {
return false; // per-draw hot path: nothing pending anywhere
}
const Uint64 lifetimeId = texture->GetLifetimeId(); const Uint64 lifetimeId = texture->GetLifetimeId();
const std::lock_guard<std::mutex> lock(m_mutex); const std::lock_guard<std::mutex> lock(m_mutex);
@@ -422,9 +345,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return; return;
} }
if (m_pendingCount.load(std::memory_order_relaxed) == 0) {
return; // per-draw hot path: nothing pending anywhere
}
const TextureIdentity identity = MakeTextureIdentity(texture); const TextureIdentity identity = MakeTextureIdentity(texture);
MGLOG_D("%s: Pop all pending clears for texture %d", __func__, texture->GetExternalIndex()); MGLOG_D("%s: Pop all pending clears for texture %d", __func__, texture->GetExternalIndex());
const std::lock_guard<std::mutex> lock(m_mutex); const std::lock_guard<std::mutex> lock(m_mutex);
@@ -441,7 +361,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
auto it = m_pendingClears.find(key); auto it = m_pendingClears.find(key);
if (it != m_pendingClears.end()) { if (it != m_pendingClears.end()) {
m_pendingClears.erase(it); m_pendingClears.erase(it);
m_pendingCount.store(static_cast<Uint32>(m_pendingClears.size()), std::memory_order_relaxed);
} }
} }
@@ -14,7 +14,6 @@
#include "MG_Util/Math/VectorTypes.h" #include "MG_Util/Math/VectorTypes.h"
#include <Includes.h> #include <Includes.h>
#include <atomic>
#include <unordered_map> #include <unordered_map>
namespace MobileGL::MG_Backend::DirectVulkan { namespace MobileGL::MG_Backend::DirectVulkan {
@@ -24,41 +23,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Uint32 stencil{}; Uint32 stencil{};
}; };
// A colour clear reaches us from one of glClear/ClearBufferfv, ClearBufferiv or
// ClearBufferuiv, and Vulkan reads VkClearColorValue's union according to the destination
// image's format rather than converting between the members - a float written where an
// integer format is expected is reinterpreted bit for bit, not rounded. Remember which entry
// point supplied the value so the member written when the clear is materialized matches.
enum class ClearColorEncoding : Uint8 { Float, Int, Uint };
struct ClearAttachmentPayload { struct ClearAttachmentPayload {
GLbitfield mask = 0; GLbitfield mask = 0;
FloatVec4 color = FloatVec4(0.0f, 0.0f, 0.0f, 0.0f); FloatVec4 color = FloatVec4(0.0f, 0.0f, 0.0f, 0.0f);
ClearColorEncoding colorEncoding = ClearColorEncoding::Float;
IntVec4 colorInt = IntVec4(0, 0, 0, 0);
UintVec4 colorUint = UintVec4(0u, 0u, 0u, 0u);
Float depth = 1.0f; Float depth = 1.0f;
Uint32 stencil = 0; Uint32 stencil = 0;
}; };
// Builds the clear value for `payload` in the union member its encoding calls for.
// `formatLacksAlpha` applies GL's rule that a format without an alpha channel reads as one,
// expressed in whichever type matches (GL 4.6 core 15.2.3).
VkClearColorValue MakeVkClearColorValue(const ClearAttachmentPayload& payload, Bool formatLacksAlpha);
// Applies that same rule in place, for the paths that have to bake it into the payload before
// the destination is known.
void ForceOpaqueClearAlpha(ClearAttachmentPayload& payload);
// vkCmdClearColorImage names the image, so the driver applies the destination format's transfer
// function to whatever value it is handed. Every other write path in this backend goes through
// the UNORM twin view while GL_FRAMEBUFFER_SRGB is off (ResolveSrgbAttachmentWriteFormat) and
// therefore stores the raw value GL asked for. Rewrites `payload` to the linear colour whose
// encoding is that raw value, so a direct image clear of an sRGB destination agrees with them.
// A no-op for every other format, for integer clear encodings, and when GL is doing the
// encoding itself.
void PreCompensateSrgbClearColor(ClearAttachmentPayload& payload, VkFormat destinationFormat);
struct PendingClearKey { struct PendingClearKey {
MG_State::GLState::ITextureObject* texture = nullptr; MG_State::GLState::ITextureObject* texture = nullptr;
Uint64 textureLifetimeId = 0; Uint64 textureLifetimeId = 0;
@@ -149,19 +120,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
SharedPtr<MG_State::GLState::ITextureObject>& outTexture); SharedPtr<MG_State::GLState::ITextureObject>& outTexture);
Uint8 m_gcCounter = 0; Uint8 m_gcCounter = 0;
public:
// Lock-free probe for the consecutive-draw fast path: any pending clear
// forces the full SetupDraw path (which materializes/consumes it).
Bool HasAnyPendingClears() const { return m_pendingCount.load(std::memory_order_relaxed) != 0; }
private:
mutable std::mutex m_mutex; mutable std::mutex m_mutex;
// Lock-free mirror of m_pendingClears.size(), maintained under m_mutex
// by every mutation. The per-draw probes (HasPendingClear/GetPending*)
// read it before taking the lock: during draw batches the pending set
// is almost always empty, so this turns several locked map probes per
// draw into one relaxed load.
std::atomic<Uint32> m_pendingCount{0};
std::unordered_map<PendingClearKey, ClearAttachmentPayload, PendingClearKeyHash> m_pendingClears; std::unordered_map<PendingClearKey, ClearAttachmentPayload, PendingClearKeyHash> m_pendingClears;
std::unordered_map<TextureIdentity, WeakPtr<MG_State::GLState::ITextureObject>, TextureIdentityHash> m_aliveObjects; std::unordered_map<TextureIdentity, WeakPtr<MG_State::GLState::ITextureObject>, TextureIdentityHash> m_aliveObjects;
}; };
@@ -16,21 +16,31 @@
namespace MobileGL::MG_Backend::DirectVulkan { namespace MobileGL::MG_Backend::DirectVulkan {
static Bool TryResolveSampleCountFlagBits(Int requestedSamples, VkSampleCountFlagBits& outSampleCount) { static Bool TryResolveSampleCountFlagBits(Int requestedSamples, VkSampleCountFlagBits& outSampleCount) {
// GL promises "at least the requested samples", so a non-power-of-two switch (requestedSamples <= 0 ? 1 : requestedSamples) {
// request (legal in GL, e.g. 3) rounds up to the next Vulkan bit. case 1:
if (requestedSamples <= 1) {
outSampleCount = VK_SAMPLE_COUNT_1_BIT; outSampleCount = VK_SAMPLE_COUNT_1_BIT;
return true; return true;
} case 2:
if (requestedSamples > 64) { outSampleCount = VK_SAMPLE_COUNT_2_BIT;
return true;
case 4:
outSampleCount = VK_SAMPLE_COUNT_4_BIT;
return true;
case 8:
outSampleCount = VK_SAMPLE_COUNT_8_BIT;
return true;
case 16:
outSampleCount = VK_SAMPLE_COUNT_16_BIT;
return true;
case 32:
outSampleCount = VK_SAMPLE_COUNT_32_BIT;
return true;
case 64:
outSampleCount = VK_SAMPLE_COUNT_64_BIT;
return true;
default:
return false; return false;
} }
Uint32 bit = 1;
while (bit < static_cast<Uint32>(requestedSamples)) {
bit <<= 1;
}
outSampleCount = static_cast<VkSampleCountFlagBits>(bit);
return true;
} }
static VkImageAspectFlags ResolveImageAspectMaskForFormat(VkFormat format) { static VkImageAspectFlags ResolveImageAspectMaskForFormat(VkFormat format) {
@@ -50,11 +60,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
} }
static Bool ColorFormatLacksAlpha(const MG_State::GLState::ITextureObject* texture) { static Float ResolveColorClearAlpha(const MG_State::GLState::ITextureObject* texture, Float requestedAlpha) {
return texture != nullptr && MG_Util::GetBaseInternalFormatComponentCount(texture->GetFormat()) == 3;
}
[[maybe_unused]] static Float ResolveColorClearAlpha(const MG_State::GLState::ITextureObject* texture, Float requestedAlpha) {
if (texture != nullptr && MG_Util::GetBaseInternalFormatComponentCount(texture->GetFormat()) == 3) { if (texture != nullptr && MG_Util::GetBaseInternalFormatComponentCount(texture->GetFormat()) == 3) {
return 1.0f; return 1.0f;
} }
@@ -87,20 +93,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
static VkImageViewType ResolveAttachmentViewType( static VkImageViewType ResolveAttachmentViewType(
const MG_State::GLState::FramebufferAttachmentObject& attachment, const MG_State::GLState::FramebufferAttachmentObject& attachment,
const VkTextureManager::TextureResource& resource) { const VkTextureManager::TextureResource& resource) {
if (attachment.IsLayered()) { return !attachment.IsLayered() && IsCubeMapFaceUploadTarget(attachment.GetTextureUploadTarget()) ?
return resource.viewType; VK_IMAGE_VIEW_TYPE_2D :
} resource.viewType;
// A non-layered attachment names ONE layer, so the view over it is a plain 2D view whatever
// the image's own view type is. The cube-face upload targets always meant this; a cube map
// array attached through glFramebufferTextureLayer means it too, and a CUBE_ARRAY view over
// a single layer is not a legal attachment. The CUBE arm is inert today - no frontend path
// produces a non-layered cube attachment without a face upload target - and is kept for
// symmetry with CUBE_ARRAY.
if (IsCubeMapFaceUploadTarget(attachment.GetTextureUploadTarget()) ||
resource.viewType == VK_IMAGE_VIEW_TYPE_CUBE_ARRAY || resource.viewType == VK_IMAGE_VIEW_TYPE_CUBE) {
return VK_IMAGE_VIEW_TYPE_2D;
}
return resource.viewType;
} }
static MG_State::GLState::ITextureObject* ResolveCompleteColorAttachmentTexture( static MG_State::GLState::ITextureObject* ResolveCompleteColorAttachmentTexture(
@@ -171,9 +166,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (view != VK_NULL_HANDLE) { if (view != VK_NULL_HANDLE) {
vkDestroyImageView(device, view, nullptr); vkDestroyImageView(device, view, nullptr);
} }
if (unormTwinView != VK_NULL_HANDLE) {
vkDestroyImageView(device, unormTwinView, nullptr);
}
if (image != VK_NULL_HANDLE && allocation != nullptr) { if (image != VK_NULL_HANDLE && allocation != nullptr) {
vmaDestroyImage(allocator, image, allocation); vmaDestroyImage(allocator, image, allocation);
} }
@@ -181,7 +173,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
image = VK_NULL_HANDLE; image = VK_NULL_HANDLE;
allocation = nullptr; allocation = nullptr;
view = VK_NULL_HANDLE; view = VK_NULL_HANDLE;
unormTwinView = VK_NULL_HANDLE;
layout = VK_IMAGE_LAYOUT_UNDEFINED; layout = VK_IMAGE_LAYOUT_UNDEFINED;
format = VK_FORMAT_UNDEFINED; format = VK_FORMAT_UNDEFINED;
aspect = VK_IMAGE_ASPECT_NONE; aspect = VK_IMAGE_ASPECT_NONE;
@@ -240,12 +231,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (resource.image == VK_NULL_HANDLE && resource.view == VK_NULL_HANDLE) { if (resource.image == VK_NULL_HANDLE && resource.view == VK_NULL_HANDLE) {
return; return;
} }
m_deferredRenderbufferReleases.push_back( m_deferredRenderbufferReleases.push_back({resource.image, resource.allocation, resource.view, m_frameCounter});
{resource.image, resource.allocation, resource.view, resource.unormTwinView, m_frameCounter});
resource.image = VK_NULL_HANDLE; resource.image = VK_NULL_HANDLE;
resource.allocation = nullptr; resource.allocation = nullptr;
resource.view = VK_NULL_HANDLE; resource.view = VK_NULL_HANDLE;
resource.unormTwinView = VK_NULL_HANDLE;
} }
void VkRenderPassManager::CollectDeferredRenderbufferReleases(Bool destroyAll) { void VkRenderPassManager::CollectDeferredRenderbufferReleases(Bool destroyAll) {
@@ -260,9 +249,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (release.view != VK_NULL_HANDLE) { if (release.view != VK_NULL_HANDLE) {
vkDestroyImageView(m_device, release.view, nullptr); vkDestroyImageView(m_device, release.view, nullptr);
} }
if (release.unormTwinView != VK_NULL_HANDLE) {
vkDestroyImageView(m_device, release.unormTwinView, nullptr);
}
if (release.image != VK_NULL_HANDLE) { if (release.image != VK_NULL_HANDLE) {
vmaDestroyImage(m_allocator, release.image, release.allocation); vmaDestroyImage(m_allocator, release.image, release.allocation);
} }
@@ -318,47 +304,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
const auto internalFormat = renderbuffer->GetInternalFormat(); const auto internalFormat = renderbuffer->GetInternalFormat();
// Three-channel color formats widen to their RGBA twin exactly like textures do const VkFormat format = MG_Util::ConvertTextureInternalFormatToVkEnum(internalFormat);
// (VkTextureManager::ResolveTextureFormatInfo): blits/resolves between a
// renderbuffer and a texture of the same GL format then see one VkFormat.
const VkFormat format = [&]() -> VkFormat {
switch (internalFormat) {
case TextureInternalFormat::RGB:
case TextureInternalFormat::RGB8:
case TextureInternalFormat::R3G3B2:
case TextureInternalFormat::RGB4:
case TextureInternalFormat::RGB5:
return VK_FORMAT_R8G8B8A8_UNORM;
case TextureInternalFormat::SRGB8:
return VK_FORMAT_R8G8B8A8_SRGB;
case TextureInternalFormat::RGB8Snorm:
return VK_FORMAT_R8G8B8A8_SNORM;
case TextureInternalFormat::RGB10:
case TextureInternalFormat::RGB12:
case TextureInternalFormat::RGB16:
return VK_FORMAT_R16G16B16A16_UNORM;
case TextureInternalFormat::RGB16Snorm:
return VK_FORMAT_R16G16B16A16_SNORM;
case TextureInternalFormat::RGB16F:
return VK_FORMAT_R16G16B16A16_SFLOAT;
case TextureInternalFormat::RGB32F:
return VK_FORMAT_R32G32B32A32_SFLOAT;
case TextureInternalFormat::RGB8I:
return VK_FORMAT_R8G8B8A8_SINT;
case TextureInternalFormat::RGB8UI:
return VK_FORMAT_R8G8B8A8_UINT;
case TextureInternalFormat::RGB16I:
return VK_FORMAT_R16G16B16A16_SINT;
case TextureInternalFormat::RGB16UI:
return VK_FORMAT_R16G16B16A16_UINT;
case TextureInternalFormat::RGB32I:
return VK_FORMAT_R32G32B32A32_SINT;
case TextureInternalFormat::RGB32UI:
return VK_FORMAT_R32G32B32A32_UINT;
default:
return MG_Util::ConvertTextureInternalFormatToVkEnum(internalFormat);
}
}();
const VkImageAspectFlags aspect = ResolveImageAspectMaskForFormat(format); const VkImageAspectFlags aspect = ResolveImageAspectMaskForFormat(format);
// Renderbuffers are never sampled (GL has no way to bind one to a sampler), so the // Renderbuffers are never sampled (GL has no way to bind one to a sampler), so the
// usage set is attachment + transfer: transfer covers readback (vkCmdCopyImageToBuffer), // usage set is attachment + transfer: transfer covers readback (vkCmdCopyImageToBuffer),
@@ -368,46 +314,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
: VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) | : VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) |
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
// GL allows the implementation to allocate more samples than requested
// (glRenderbufferStorageMultisample only promises "at least"), and devices
// like llvmpipe expose 1x/4x but not 2x. Round the request up to the
// nearest supported count for this format.
if (renderbuffer->GetSamples() > 0) {
auto supportedIt = m_attachmentSampleCountsByFormat.find(format);
if (supportedIt == m_attachmentSampleCountsByFormat.end()) {
VkImageFormatProperties formatProperties{};
VkSampleCountFlags supported = VK_SAMPLE_COUNT_1_BIT;
if (vkGetPhysicalDeviceImageFormatProperties(m_physicalDevice, format, VK_IMAGE_TYPE_2D,
VK_IMAGE_TILING_OPTIMAL, imageUsage, 0,
&formatProperties) == VK_SUCCESS) {
supported = formatProperties.sampleCounts;
}
supportedIt = m_attachmentSampleCountsByFormat.emplace(format, supported).first;
}
const VkSampleCountFlags supported = supportedIt->second;
if ((supported & sampleCount) == 0) {
// Smallest supported count above the request, else the largest below it.
Uint32 rounded = 0;
for (Uint32 bit = static_cast<Uint32>(sampleCount) << 1; bit <= VK_SAMPLE_COUNT_64_BIT; bit <<= 1) {
if ((supported & bit) != 0) {
rounded = bit;
break;
}
}
if (rounded == 0) {
for (Uint32 bit = static_cast<Uint32>(sampleCount) >> 1; bit != 0; bit >>= 1) {
if ((supported & bit) != 0) {
rounded = bit;
break;
}
}
}
if (rounded != 0) {
sampleCount = static_cast<VkSampleCountFlagBits>(rounded);
}
}
}
auto& resource = m_renderbufferResources[renderbuffer.get()]; auto& resource = m_renderbufferResources[renderbuffer.get()];
const Bool needsCreate = const Bool needsCreate =
resource.image == VK_NULL_HANDLE || resource.image == VK_NULL_HANDLE ||
@@ -445,12 +351,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
imageInfo.usage = imageUsage; imageInfo.usage = imageUsage;
imageInfo.samples = sampleCount; imageInfo.samples = sampleCount;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
// sRGB renderbuffers attach through their UNORM twin while GL_FRAMEBUFFER_SRGB
// is disabled, which needs a format-reinterpreting second view.
const Bool hasUnormTwin = ResolveSrgbAttachmentWriteFormat(format, false) != format;
if (hasUnormTwin) {
imageInfo.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
}
VkImageFormatProperties imageFormatProperties{}; VkImageFormatProperties imageFormatProperties{};
const VkResult imageFormatResult = vkGetPhysicalDeviceImageFormatProperties( const VkResult imageFormatResult = vkGetPhysicalDeviceImageFormatProperties(
@@ -485,11 +385,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
viewInfo.subresourceRange.layerCount = 1; viewInfo.subresourceRange.layerCount = 1;
VK_VERIFY(vkCreateImageView(m_device, &viewInfo, nullptr, &resource.view), VK_VERIFY(vkCreateImageView(m_device, &viewInfo, nullptr, &resource.view),
"vkCreateImageView(renderbuffer)"); "vkCreateImageView(renderbuffer)");
if (hasUnormTwin) {
viewInfo.format = ResolveSrgbAttachmentWriteFormat(format, false);
VK_VERIFY(vkCreateImageView(m_device, &viewInfo, nullptr, &resource.unormTwinView),
"vkCreateImageView(renderbuffer unorm twin)");
}
resource.layout = VK_IMAGE_LAYOUT_UNDEFINED; resource.layout = VK_IMAGE_LAYOUT_UNDEFINED;
resource.format = format; resource.format = format;
@@ -541,13 +436,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
pending.renderbuffer = renderbuffer; pending.renderbuffer = renderbuffer;
pending.payload.mask |= clearPayload.mask; pending.payload.mask |= clearPayload.mask;
if ((clearPayload.mask & GL_COLOR_BUFFER_BIT) != 0) { if ((clearPayload.mask & GL_COLOR_BUFFER_BIT) != 0) {
// The whole colour description, not just the float vector: an integer clear keeps its
// value in colorInt/colorUint, and dropping the encoding here would leave the pending
// clear reading as an all-zero float one.
pending.payload.color = clearPayload.color; pending.payload.color = clearPayload.color;
pending.payload.colorEncoding = clearPayload.colorEncoding;
pending.payload.colorInt = clearPayload.colorInt;
pending.payload.colorUint = clearPayload.colorUint;
} }
if ((clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0) { if ((clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0) {
pending.payload.depth = clearPayload.depth; pending.payload.depth = clearPayload.depth;
@@ -592,18 +481,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
VkRenderPassManager::HashType VkRenderPassManager::ComputeHash( VkRenderPassManager::HashType VkRenderPassManager::ComputeHash(
const MG_State::GLState::FramebufferObject& fbo, Uint32 swapchainImageIndex, Bool includePendingClear, const MG_State::GLState::FramebufferObject& fbo, Uint32 swapchainImageIndex, Bool includePendingClear) {
Bool includeDefaultFboDepthStencil) {
XXHASH_VERIFY(XXH64_reset(m_hashState, m_config.CacheVersion)); XXHASH_VERIFY(XXH64_reset(m_hashState, m_config.CacheVersion));
const Bool isDefaultFbo = fbo.IsDefaultFramebuffer(); const Bool isDefaultFbo = fbo.IsDefaultFramebuffer();
if (isDefaultFbo) { if (isDefaultFbo) {
XXHASH_VERIFY(XXH64_update(m_hashState, &swapchainImageIndex, sizeof(swapchainImageIndex))); XXHASH_VERIFY(XXH64_update(m_hashState, &swapchainImageIndex, sizeof(swapchainImageIndex)));
} }
// sRGB attachments switch between their sRGB and UNORM-twin views with this
// capability (ResolveSrgbAttachmentWriteFormat), changing the render pass formats.
const Bool framebufferSrgbEnabled =
MG_State::pGLContext->IsCapabilityEnabled(MobileGL::CapabilityInput::FramebufferSrgb);
XXHASH_VERIFY(XXH64_update(m_hashState, &framebufferSrgbEnabled, sizeof(framebufferSrgbEnabled)));
auto& drawBuffers = fbo.GetDrawBuffers(); auto& drawBuffers = fbo.GetDrawBuffers();
XXHASH_VERIFY(XXH64_update(m_hashState, drawBuffers.data(), drawBuffers.size() * sizeof(drawBuffers[0]))); XXHASH_VERIFY(XXH64_update(m_hashState, drawBuffers.data(), drawBuffers.size() * sizeof(drawBuffers[0])));
auto readBuffer = fbo.GetReadBuffer(); auto readBuffer = fbo.GetReadBuffer();
@@ -677,17 +560,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
attachment <= FramebufferAttachmentType::BackRight); attachment <= FramebufferAttachmentType::BackRight);
if (isDefaultColorAttachment) { if (isDefaultColorAttachment) {
currentLayout = m_swapchainObject.GetImageLayout(swapchainImageIndex); currentLayout = m_swapchainObject.GetImageLayout(swapchainImageIndex);
// Content validity feeds the attachment's loadOp (see the
// creation path), so it must key the cache as well.
if (!m_swapchainObject.IsImageContentDefined(swapchainImageIndex)) {
currentLayout = VK_IMAGE_LAYOUT_UNDEFINED;
}
} else if (attachment == FramebufferAttachmentType::Depth || } else if (attachment == FramebufferAttachmentType::Depth ||
attachment == FramebufferAttachmentType::Stencil) { attachment == FramebufferAttachmentType::Stencil) {
currentLayout = m_swapchainObject.GetDepthStencilImageLayout(swapchainImageIndex); currentLayout = m_swapchainObject.GetDepthStencilImageLayout(swapchainImageIndex);
if (!m_swapchainObject.IsDepthStencilContentDefined(swapchainImageIndex)) {
currentLayout = VK_IMAGE_LAYOUT_UNDEFINED;
}
} }
} else { } else {
auto* textureResource = m_textureManager.SyncTextureAndGetDescriptor(*texture); auto* textureResource = m_textureManager.SyncTextureAndGetDescriptor(*texture);
@@ -742,49 +617,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
combineFramebufferAttachmentObjHash(drawbuf); combineFramebufferAttachmentObjHash(drawbuf);
} }
// The depth-less default-FBO flavor omits the depth/stencil attachment
// entirely, so it must hash differently from the depth-full flavor.
const Bool depthStencilIncluded = !isDefaultFbo || includeDefaultFboDepthStencil;
XXHASH_VERIFY(XXH64_update(m_hashState, &depthStencilIncluded, sizeof(depthStencilIncluded)));
if (depthStencilIncluded) {
combineFramebufferAttachmentObjHash(FramebufferAttachmentType::Depth); combineFramebufferAttachmentObjHash(FramebufferAttachmentType::Depth);
combineFramebufferAttachmentObjHash(FramebufferAttachmentType::Stencil); combineFramebufferAttachmentObjHash(FramebufferAttachmentType::Stencil);
}
return XXH64_digest(m_hashState); return XXH64_digest(m_hashState);
} }
RenderPassEntry& VkRenderPassManager::GetOrCreateRenderPass(const MG_State::GLState::FramebufferObject& fbo, RenderPassEntry& VkRenderPassManager::GetOrCreateRenderPass(const MG_State::GLState::FramebufferObject& fbo,
Uint32 swapchainImageIndex, Uint32 swapchainImageIndex) {
Bool drawUsesDepthStencil) {
// Resolve the default-FBO depth flavor (see the header comment): keep the
// depth attachment when the caller needs it, when a depth/stencil clear is
// pending, or when the active pass already carries it (escalate-only, so
// alternating depth-less draws never split an established depth pass).
Bool includeDefaultFboDepthStencil = true;
if (fbo.IsDefaultFramebuffer()) {
Bool activeDefaultHasDepthStencil = false;
if (const auto* active = GetActiveRenderPass()) {
Bool activeIsSwapchainPass = false;
Bool activeHasSwapchainDepthStencil = false;
for (const auto& tracked : active->trackedAttachmentLayouts) {
activeIsSwapchainPass |= tracked.target == TrackedAttachmentTarget::SwapchainColor;
activeHasSwapchainDepthStencil |=
tracked.target == TrackedAttachmentTarget::SwapchainDepthStencil;
}
activeDefaultHasDepthStencil = activeIsSwapchainPass && activeHasSwapchainDepthStencil;
}
const auto& defaultDepthAtt = fbo.GetAttachment(FramebufferAttachmentType::Depth);
const auto& defaultStencilAtt = fbo.GetAttachment(FramebufferAttachmentType::Stencil);
const Bool pendingDepthStencilClear =
(defaultDepthAtt.IsTexture() && m_clearManager.HasPendingClear(defaultDepthAtt)) ||
HasPendingRenderbufferClear(defaultDepthAtt) ||
(defaultStencilAtt.IsTexture() && m_clearManager.HasPendingClear(defaultStencilAtt)) ||
HasPendingRenderbufferClear(defaultStencilAtt);
includeDefaultFboDepthStencil =
drawUsesDepthStencil || activeDefaultHasDepthStencil || pendingDepthStencilClear;
}
auto hasPendingClearOnFramebuffer = [&]() -> Bool { auto hasPendingClearOnFramebuffer = [&]() -> Bool {
const auto& drawBuffers = fbo.GetDrawBuffers(); const auto& drawBuffers = fbo.GetDrawBuffers();
for (auto attachment : drawBuffers) { for (auto attachment : drawBuffers) {
@@ -834,7 +674,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_rpFastFboVersion == fbo.GetObjectVersion() && m_rpFastSwapchainIndex == swapchainImageIndex && m_rpFastFboVersion == fbo.GetObjectVersion() && m_rpFastSwapchainIndex == swapchainImageIndex &&
m_rpFastTexEpoch == m_textureManager.GetTextureImageEpoch() && m_rpFastTexEpoch == m_textureManager.GetTextureImageEpoch() &&
m_rpFastRbEpoch == m_renderbufferImageEpoch && m_rpFastRbEpoch == m_renderbufferImageEpoch &&
(!fbo.IsDefaultFramebuffer() || m_rpFastHadDepthStencil == includeDefaultFboDepthStencil) &&
m_rpFastRenderPassHash == activeRenderPass->hash && !hasPendingClearOnFramebuffer()) { m_rpFastRenderPassHash == activeRenderPass->hash && !hasPendingClearOnFramebuffer()) {
auto activeIt = m_renderPasses.find(activeRenderPass->hash); auto activeIt = m_renderPasses.find(activeRenderPass->hash);
if (activeIt != m_renderPasses.end()) { if (activeIt != m_renderPasses.end()) {
@@ -843,7 +682,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
} }
auto compatibilityHash = ComputeHash(fbo, swapchainImageIndex, false, includeDefaultFboDepthStencil); auto compatibilityHash = ComputeHash(fbo, swapchainImageIndex, false);
if (activeRenderPass != nullptr && if (activeRenderPass != nullptr &&
activeRenderPass->CompatibleWith(compatibilityHash) && activeRenderPass->CompatibleWith(compatibilityHash) &&
!hasPendingClearOnFramebuffer()) { !hasPendingClearOnFramebuffer()) {
@@ -860,11 +699,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_rpFastTexEpoch = m_textureManager.GetTextureImageEpoch(); m_rpFastTexEpoch = m_textureManager.GetTextureImageEpoch();
m_rpFastRbEpoch = m_renderbufferImageEpoch; m_rpFastRbEpoch = m_renderbufferImageEpoch;
m_rpFastRenderPassHash = activeRenderPass->hash; m_rpFastRenderPassHash = activeRenderPass->hash;
m_rpFastHadDepthStencil = activeIt->second.hasDepthStencilAttachment;
activeIt->second.lastUsedFrame = m_frameCounter; activeIt->second.lastUsedFrame = m_frameCounter;
return activeIt->second; return activeIt->second;
} }
auto hash = ComputeHash(fbo, swapchainImageIndex, true, includeDefaultFboDepthStencil); auto hash = ComputeHash(fbo, swapchainImageIndex, true);
auto it = m_renderPasses.find(hash); auto it = m_renderPasses.find(hash);
if (it != m_renderPasses.end()) { if (it != m_renderPasses.end()) {
it->second.lastUsedFrame = m_frameCounter; it->second.lastUsedFrame = m_frameCounter;
@@ -945,16 +783,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (rbHasClear && if (rbHasClear &&
MG_Util::GetBaseInternalFormatComponentCount(renderbuffer->GetInternalFormat()) == 3) { MG_Util::GetBaseInternalFormatComponentCount(renderbuffer->GetInternalFormat()) == 3) {
// RGB renderbuffers are backed by an RGBA image; the missing alpha reads as 1. // RGB renderbuffers are backed by an RGBA image; the missing alpha reads as 1.
ForceOpaqueClearAlpha(rbClearPayload); rbClearPayload.color =
FloatVec4(rbClearPayload.color.x(), rbClearPayload.color.y(),
rbClearPayload.color.z(), 1.0f);
} }
const VkImageLayout trackedRbLayout = rbResource->layout; const VkImageLayout trackedRbLayout = rbResource->layout;
const Bool rbFramebufferSrgb =
MG_State::pGLContext->IsCapabilityEnabled(MobileGL::CapabilityInput::FramebufferSrgb);
const VkFormat rbAttachmentFormat =
ResolveSrgbAttachmentWriteFormat(rbResource->format, rbFramebufferSrgb);
rbDesc.flags = 0; rbDesc.flags = 0;
rbDesc.format = rbAttachmentFormat; rbDesc.format = rbResource->format;
rbDesc.samples = rbResource->sampleCount; rbDesc.samples = rbResource->sampleCount;
rbDesc.loadOp = rbHasClear ? VK_ATTACHMENT_LOAD_OP_CLEAR : rbDesc.loadOp = rbHasClear ? VK_ATTACHMENT_LOAD_OP_CLEAR :
(trackedRbLayout == VK_IMAGE_LAYOUT_UNDEFINED ? VK_ATTACHMENT_LOAD_OP_DONT_CARE (trackedRbLayout == VK_IMAGE_LAYOUT_UNDEFINED ? VK_ATTACHMENT_LOAD_OP_DONT_CARE
@@ -989,8 +825,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
.finalLayout = rbDesc.finalLayout, .finalLayout = rbDesc.finalLayout,
}); });
textureResources.emplace_back(nullptr); textureResources.emplace_back(nullptr);
attachmentViews.emplace_back(rbAttachmentFormat != rbResource->format ? rbResource->unormTwinView attachmentViews.emplace_back(rbResource->view);
: rbResource->view);
MOBILEGL_ASSERT(attachmentViews.back() != VK_NULL_HANDLE, MOBILEGL_ASSERT(attachmentViews.back() != VK_NULL_HANDLE,
"GetOrCreateRenderPass: renderbuffer view missing at color attachment %d", i); "GetOrCreateRenderPass: renderbuffer view missing at color attachment %d", i);
@@ -1059,13 +894,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
MOBILEGL_ASSERT(swapchainImageIndex < swapchainViews.size(), MOBILEGL_ASSERT(swapchainImageIndex < swapchainViews.size(),
"GetOrCreateRenderPass: swapchain image index out of range"); "GetOrCreateRenderPass: swapchain image index out of range");
trackedColorLayout = m_swapchainObject.GetImageLayout(swapchainImageIndex); trackedColorLayout = m_swapchainObject.GetImageLayout(swapchainImageIndex);
// EGL: a presented color buffer's content is undefined when its
// image comes back around (EGL_BUFFER_DESTROYED, the default
// swap behaviour) - skip the tile load instead of reloading
// stale pixels nobody may rely on.
if (!hasClear && !m_swapchainObject.IsImageContentDefined(swapchainImageIndex)) {
trackedColorLayout = VK_IMAGE_LAYOUT_UNDEFINED;
}
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo { trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
.target = TrackedAttachmentTarget::SwapchainColor, .target = TrackedAttachmentTarget::SwapchainColor,
.swapchainImageIndex = swapchainImageIndex, .swapchainImageIndex = swapchainImageIndex,
@@ -1079,15 +907,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
MOBILEGL_ASSERT(textureResource, MOBILEGL_ASSERT(textureResource,
"GetOrCreateRenderPass: SyncTextureAndGetDescriptor failed at color attachment %d", i); "GetOrCreateRenderPass: SyncTextureAndGetDescriptor failed at color attachment %d", i);
textureResources.emplace_back(textureResource); textureResources.emplace_back(textureResource);
desc.format = ResolveSrgbAttachmentWriteFormat( desc.format = textureResource->format;
textureResource->format,
MG_State::pGLContext->IsCapabilityEnabled(MobileGL::CapabilityInput::FramebufferSrgb));
attachmentSampleCount = textureResource->sampleCount; attachmentSampleCount = textureResource->sampleCount;
trackedColorLayout = textureResource->layout; trackedColorLayout = textureResource->layout;
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo { trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
.target = TrackedAttachmentTarget::Texture, .target = TrackedAttachmentTarget::Texture,
.texture = att.GetTexture(), .texture = att.GetTexture(),
.textureRaw = att.GetTexture().get(),
.textureMipLevel = attachmentMipLevel, .textureMipLevel = attachmentMipLevel,
.finalLayout = desc.finalLayout, .finalLayout = desc.finalLayout,
}); });
@@ -1151,12 +976,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}; };
const auto* selectedDepthStencilAttachment = isUsableDepthStencilAttachment(depthAtt) ? &depthAtt : const auto* selectedDepthStencilAttachment = isUsableDepthStencilAttachment(depthAtt) ? &depthAtt :
(isUsableDepthStencilAttachment(stencilAtt) ? &stencilAtt : nullptr); (isUsableDepthStencilAttachment(stencilAtt) ? &stencilAtt : nullptr);
// Depth-less default-FBO flavor: nothing in this pass touches depth/stencil
// and their content is undefined anyway (EGL swap), so drop the attachment
// and its whole tile load + store.
if (isDefaultFbo && !includeDefaultFboDepthStencil) {
selectedDepthStencilAttachment = nullptr;
}
const Bool hasDistinctDepthAndStencilAttachments = const Bool hasDistinctDepthAndStencilAttachments =
isUsableDepthStencilAttachment(depthAtt) && isUsableDepthStencilAttachment(stencilAtt) && isUsableDepthStencilAttachment(depthAtt) && isUsableDepthStencilAttachment(stencilAtt) &&
!sameDepthStencilAttachmentObject(depthAtt, stencilAtt); !sameDepthStencilAttachmentObject(depthAtt, stencilAtt);
@@ -1175,12 +994,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkImageLayout trackedDepthLayout = isDefaultFbo ? VkImageLayout trackedDepthLayout = isDefaultFbo ?
m_swapchainObject.GetDepthStencilImageLayout(swapchainImageIndex) : m_swapchainObject.GetDepthStencilImageLayout(swapchainImageIndex) :
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
// EGL 1.5 §3.10.1: every ancillary (depth/stencil) buffer's content is
// undefined after a swap, so the first default-FBO pass of a frame can
// skip the depth/stencil tile load outright.
if (isDefaultFbo && !m_swapchainObject.IsDepthStencilContentDefined(swapchainImageIndex)) {
trackedDepthLayout = VK_IMAGE_LAYOUT_UNDEFINED;
}
depthAttachmentDescription.flags = 0; depthAttachmentDescription.flags = 0;
VkSampleCountFlagBits depthAttachmentSampleCount = VK_SAMPLE_COUNT_1_BIT; VkSampleCountFlagBits depthAttachmentSampleCount = VK_SAMPLE_COUNT_1_BIT;
Int depthAttachmentId = 0; Int depthAttachmentId = 0;
@@ -1264,7 +1077,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo { trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
.target = TrackedAttachmentTarget::Texture, .target = TrackedAttachmentTarget::Texture,
.texture = selectedDepthStencilAttachment->GetTexture(), .texture = selectedDepthStencilAttachment->GetTexture(),
.textureRaw = selectedDepthStencilAttachment->GetTexture().get(),
.textureMipLevel = attachmentMipLevel, .textureMipLevel = attachmentMipLevel,
.finalLayout = depthAttachmentDescription.finalLayout, .finalLayout = depthAttachmentDescription.finalLayout,
}); });
@@ -1310,22 +1122,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
const Bool hasDepthStencilAttachment = depthAttachmentRef.attachment != VK_ATTACHMENT_UNUSED; const Bool hasDepthStencilAttachment = depthAttachmentRef.attachment != VK_ATTACHMENT_UNUSED;
// Declare only the used colour-reference span. The GL draw-buffer array
// always spans 8 slots, so passes used to declare colorAttachmentCount=8
// with trailing VK_ATTACHMENT_UNUSED holes - and Adreno configures its
// per-pixel render-backend/export path from the DECLARED count, so every
// fragment of every pass paid the 8-target export cost (measured on
// Adreno 650 / MC 26.2: 11.9 -> 7.5 ms of GPU time per frame, with the
// single-quad swapchain blit pass alone dropping 1.26 -> 0.40 ms).
// Interior GL_NONE holes keep their slots so fragment-output locations
// still line up; a fragment output at a location past the trimmed count
// is discarded, which is exactly GL's semantic for writing to a draw
// buffer set to GL_NONE.
while (!colorAttachmentRefs.empty() &&
colorAttachmentRefs.back().attachment == VK_ATTACHMENT_UNUSED) {
colorAttachmentRefs.pop_back();
}
// Subpass // Subpass
VkSubpassDescription subpassDesc; VkSubpassDescription subpassDesc;
subpassDesc.flags = 0; subpassDesc.flags = 0;
@@ -1515,8 +1311,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
} }
if ((clearPayload.mask & GL_COLOR_BUFFER_BIT) != 0) { if ((clearPayload.mask & GL_COLOR_BUFFER_BIT) != 0) {
clearValues[pending.attachmentIndex].color = clearValues[pending.attachmentIndex].color = {
MakeVkClearColorValue(clearPayload, ColorFormatLacksAlpha(liveTexture.get())); clearPayload.color.x(),
clearPayload.color.y(),
clearPayload.color.z(),
ResolveColorClearAlpha(liveTexture.get(), clearPayload.color.w())
};
} }
if ((clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0) { if ((clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0) {
clearValues[pending.attachmentIndex].depthStencil.depth = clearPayload.depth; clearValues[pending.attachmentIndex].depthStencil.depth = clearPayload.depth;
@@ -1530,17 +1330,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
renderPassBeginInfo.pClearValues = clearValues.data(); renderPassBeginInfo.pClearValues = clearValues.data();
vkCmdBeginRenderPass(commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); vkCmdBeginRenderPass(commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
// Pre-pass stream bookkeeping: this pass's attachment images are now
// referenced by the open frame recording.
if (s_textureManager != nullptr) {
for (const auto& tracked : renderPassEntry.trackedAttachmentLayouts) {
if (tracked.target == TrackedAttachmentTarget::Texture) {
if (const auto texture = tracked.texture.lock()) {
s_textureManager->StampTextureRecordingUse(texture.get());
}
}
}
}
for (const auto& pending: renderPassEntry.pendingClearAttachments) { for (const auto& pending: renderPassEntry.pendingClearAttachments) {
if (pending.hasInlinePayload) { if (pending.hasInlinePayload) {
if (s_renderPassManager != nullptr) { if (s_renderPassManager != nullptr) {
@@ -1593,15 +1382,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
case TrackedAttachmentTarget::SwapchainColor: case TrackedAttachmentTarget::SwapchainColor:
MOBILEGL_ASSERT(s_swapchainObject != nullptr, "EndRenderPass: swapchain object is null"); MOBILEGL_ASSERT(s_swapchainObject != nullptr, "EndRenderPass: swapchain object is null");
s_swapchainObject->SetImageLayout(trackedAttachment.swapchainImageIndex, trackedAttachment.finalLayout); s_swapchainObject->SetImageLayout(trackedAttachment.swapchainImageIndex, trackedAttachment.finalLayout);
// The pass stored into the attachment: its content is defined
// until the image is next presented.
s_swapchainObject->SetImageContentDefined(trackedAttachment.swapchainImageIndex, true);
break; break;
case TrackedAttachmentTarget::SwapchainDepthStencil: case TrackedAttachmentTarget::SwapchainDepthStencil:
MOBILEGL_ASSERT(s_swapchainObject != nullptr, "EndRenderPass: swapchain object is null"); MOBILEGL_ASSERT(s_swapchainObject != nullptr, "EndRenderPass: swapchain object is null");
s_swapchainObject->SetDepthStencilImageLayout(trackedAttachment.swapchainImageIndex, s_swapchainObject->SetDepthStencilImageLayout(trackedAttachment.swapchainImageIndex,
trackedAttachment.finalLayout); trackedAttachment.finalLayout);
s_swapchainObject->SetDepthStencilContentDefined(trackedAttachment.swapchainImageIndex, true);
break; break;
default: default:
MOBILEGL_ASSERT(false, "EndRenderPass: unsupported tracked attachment target=%d", MOBILEGL_ASSERT(false, "EndRenderPass: unsupported tracked attachment target=%d",
@@ -16,7 +16,6 @@
#include "MG_State/GLState/FramebufferState/FramebufferObject.h" #include "MG_State/GLState/FramebufferState/FramebufferObject.h"
#include <Includes.h> #include <Includes.h>
#include <unordered_map>
#include <vk_mem_alloc.h> #include <vk_mem_alloc.h>
namespace MobileGL::MG_Backend::DirectVulkan { namespace MobileGL::MG_Backend::DirectVulkan {
@@ -43,11 +42,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
struct TrackedAttachmentLayoutInfo { struct TrackedAttachmentLayoutInfo {
TrackedAttachmentTarget target = TrackedAttachmentTarget::Texture; TrackedAttachmentTarget target = TrackedAttachmentTarget::Texture;
WeakPtr<MG_State::GLState::ITextureObject> texture; WeakPtr<MG_State::GLState::ITextureObject> texture;
// Identity-compare shortcut for the per-draw "does the active pass use
// this sampled texture" probe: comparing this against a LIVE texture's
// address needs no weak_ptr::lock (two refcount atomics per probe).
// May dangle once the texture dies - compare only, never dereference.
MG_State::GLState::ITextureObject* textureRaw = nullptr;
WeakPtr<MG_State::GLState::RenderbufferObject> renderbuffer; WeakPtr<MG_State::GLState::RenderbufferObject> renderbuffer;
Uint32 textureMipLevel = 0; Uint32 textureMipLevel = 0;
Uint32 swapchainImageIndex = 0; Uint32 swapchainImageIndex = 0;
@@ -194,22 +188,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
HashType ComputeHash( HashType ComputeHash(
const MG_State::GLState::FramebufferObject& fbo, const MG_State::GLState::FramebufferObject& fbo,
Uint32 swapchainImageIndex, Uint32 swapchainImageIndex,
Bool includePendingClear = true, Bool includePendingClear = true);
Bool includeDefaultFboDepthStencil = true); RenderPassEntry& GetOrCreateRenderPass(const MG_State::GLState::FramebufferObject& fbo, Uint32 swapchainImageIndex);
// drawUsesDepthStencil: whether the operation about to run inside the pass
// reads or writes the depth/stencil buffer (depth test or stencil test
// enabled, or a depth/stencil clear). Only consulted for the DEFAULT
// framebuffer: EGL undefines its ancillary buffers at every swap, so a
// default-FBO pass whose draws provably never touch depth/stencil is
// created WITHOUT the depth attachment - on a tiler that skips the whole
// depth tile load AND store. The flavor only escalates: once a pass with
// depth is active, later depth-less draws keep using it, and a depth-using
// draw against a depth-less active pass resolves to a new (incompatible)
// entry, which the caller's compatibility check turns into a pass split;
// the new pass's depth loads DONT_CARE (content was undefined all along).
RenderPassEntry& GetOrCreateRenderPass(const MG_State::GLState::FramebufferObject& fbo,
Uint32 swapchainImageIndex,
Bool drawUsesDepthStencil = true);
void QueueRenderbufferClear(GLbitfield mask, const ClearFramebufferPayload& clearPayload, void QueueRenderbufferClear(GLbitfield mask, const ClearFramebufferPayload& clearPayload,
const MG_State::GLState::FramebufferObject& drawFbo); const MG_State::GLState::FramebufferObject& drawFbo);
void QueueRenderbufferClear(const ClearAttachmentPayload& clearPayload, void QueueRenderbufferClear(const ClearAttachmentPayload& clearPayload,
@@ -239,13 +219,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// image recreation. // image recreation.
Uint64 m_renderbufferImageEpoch = 1; Uint64 m_renderbufferImageEpoch = 1;
public:
// Bumped whenever a renderbuffer backing is (re)created; consecutive-draw
// snapshots include it so an attachment respecify forces a re-resolve.
Uint64 GetRenderbufferImageEpoch() const { return m_renderbufferImageEpoch; }
private:
// Per-draw fast-path memo for GetOrCreateRenderPass (dirty-flag state tracking): when the // Per-draw fast-path memo for GetOrCreateRenderPass (dirty-flag state tracking): when the
// framebuffer state is provably unchanged since the last resolution, the active render pass // framebuffer state is provably unchanged since the last resolution, the active render pass
// is reused WITHOUT recomputing the expensive per-draw hash. Invalidated by FBO switch / // is reused WITHOUT recomputing the expensive per-draw hash. Invalidated by FBO switch /
@@ -258,10 +231,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Uint64 m_rpFastTexEpoch = 0; Uint64 m_rpFastTexEpoch = 0;
Uint64 m_rpFastRbEpoch = 0; Uint64 m_rpFastRbEpoch = 0;
Uint64 m_rpFastRenderPassHash = 0; Uint64 m_rpFastRenderPassHash = 0;
// Whether the memoized entry carries a depth/stencil attachment; a
// default-FBO resolution whose effective depth request differs must
// miss the memo (the depth-less/depth-full flavors hash differently).
Bool m_rpFastHadDepthStencil = false;
public: public:
struct RenderbufferResource { struct RenderbufferResource {
@@ -275,9 +244,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkImage image = VK_NULL_HANDLE; VkImage image = VK_NULL_HANDLE;
VmaAllocation allocation = nullptr; VmaAllocation allocation = nullptr;
VkImageView view = VK_NULL_HANDLE; VkImageView view = VK_NULL_HANDLE;
// UNORM reinterpretation of an sRGB image, used as the attachment view while
// GL_FRAMEBUFFER_SRGB is disabled (raw writes). Null for non-sRGB formats.
VkImageView unormTwinView = VK_NULL_HANDLE;
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED; VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
VkFormat format = VK_FORMAT_UNDEFINED; VkFormat format = VK_FORMAT_UNDEFINED;
VkImageAspectFlags aspect = VK_IMAGE_ASPECT_NONE; VkImageAspectFlags aspect = VK_IMAGE_ASPECT_NONE;
@@ -311,36 +277,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkImage image = VK_NULL_HANDLE; VkImage image = VK_NULL_HANDLE;
VmaAllocation allocation = nullptr; VmaAllocation allocation = nullptr;
VkImageView view = VK_NULL_HANDLE; VkImageView view = VK_NULL_HANDLE;
VkImageView unormTwinView = VK_NULL_HANDLE;
Uint64 deferredAtFrame = 0; Uint64 deferredAtFrame = 0;
}; };
// Node-based std::unordered_map, deliberately not FastSTL's open-addressing UnorderedMap: UnorderedMap<MG_State::GLState::RenderbufferObject*, RenderbufferResource> m_renderbufferResources;
// callers cache a RenderbufferResource* - or a bare &resource->layout - and then make further
// calls that touch this map. BlitFramebuffer is the one that bit: it resolves the source and
// destination colour bindings (ResolveColorBlitBinding caches &rbResource->layout), then
// materializes the source's pending clear, which looks that same resource up again. FastSTL's
// operator[] runs its load-factor check before find_key and reallocates the whole bucket array
// when occupancy crosses it, so even a plain lookup relocates every element; erase only
// tombstones and never decrements the occupancy, so the doubling keeps firing. After a
// relocation the cached pointer names freed storage still holding the pre-clear
// VK_IMAGE_LAYOUT_UNDEFINED, and BlitFramebuffer bails out at "source image layout is
// undefined", silently dropping the blit - renderbuffers_storage_multisample read back zero
// instead of the clear colour on exactly the iterations that grew the table.
//
// Reordering the materialize ahead of the resolves - the fix ReadPixels got - does not cover
// this: the destination resolve still runs after the source pointer is taken. The depth blit,
// GetOrCreateRenderPass's depthRenderbufferResource and ReadDepthStencilPixels cache the same
// kind of pointer, so the invariant belongs in the container rather than in a per-call-site
// ordering rule. m_textureResources is node-based for the same reason. This buys stability
// across rehash and insert only - erase still invalidates the erased element, which is safe
// here because a renderbuffer that is an FBO attachment is held alive by that attachment.
std::unordered_map<MG_State::GLState::RenderbufferObject*, RenderbufferResource> m_renderbufferResources;
UnorderedMap<MG_State::GLState::RenderbufferObject*, PendingRenderbufferClear> m_pendingRenderbufferClears; UnorderedMap<MG_State::GLState::RenderbufferObject*, PendingRenderbufferClear> m_pendingRenderbufferClears;
Vector<DeferredRenderbufferRelease> m_deferredRenderbufferReleases; Vector<DeferredRenderbufferRelease> m_deferredRenderbufferReleases;
// Supported sample counts per attachment format, so per-draw resource lookups
// do not repeat vkGetPhysicalDeviceImageFormatProperties.
UnorderedMap<VkFormat, VkSampleCountFlags> m_attachmentSampleCountsByFormat;
Bool HasPendingRenderbufferClear( Bool HasPendingRenderbufferClear(
const MG_State::GLState::FramebufferAttachmentObject& attachment) const; const MG_State::GLState::FramebufferAttachmentObject& attachment) const;
@@ -164,7 +164,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
XXHASH_VERIFY(XXH64_update(m_hashState, &maxAnisotropy, sizeof(maxAnisotropy))); XXHASH_VERIFY(XXH64_update(m_hashState, &maxAnisotropy, sizeof(maxAnisotropy)));
const auto compareMode = sampler.GetCompareMode(); const auto compareMode = sampler.GetCompareMode();
XXHASH_VERIFY(XXH64_update(m_hashState, &compareMode, sizeof(compareMode))); XXHASH_VERIFY(XXH64_update(m_hashState, &compareMode, sizeof(compareMode)));
const auto compareFunc = sampler.GetSamplerCompareFunc(); const auto compareFunc = ResolveCompareFunc(sampler, texture);
XXHASH_VERIFY(XXH64_update(m_hashState, &compareFunc, sizeof(compareFunc))); XXHASH_VERIFY(XXH64_update(m_hashState, &compareFunc, sizeof(compareFunc)));
const auto borderColor = ResolveVkBorderColor(sampler, texture); const auto borderColor = ResolveVkBorderColor(sampler, texture);
XXHASH_VERIFY(XXH64_update(m_hashState, &borderColor, sizeof(borderColor))); XXHASH_VERIFY(XXH64_update(m_hashState, &borderColor, sizeof(borderColor)));
@@ -207,7 +207,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
samplerInfo.anisotropyEnable = maxAnisotropy > 1.0f ? VK_TRUE : VK_FALSE; samplerInfo.anisotropyEnable = maxAnisotropy > 1.0f ? VK_TRUE : VK_FALSE;
samplerInfo.maxAnisotropy = maxAnisotropy; samplerInfo.maxAnisotropy = maxAnisotropy;
samplerInfo.compareEnable = sampler.GetCompareMode() == SamplerCompareMode::CompareToTexture ? VK_TRUE : VK_FALSE; samplerInfo.compareEnable = sampler.GetCompareMode() == SamplerCompareMode::CompareToTexture ? VK_TRUE : VK_FALSE;
samplerInfo.compareOp = ToVkCompareOp(sampler.GetSamplerCompareFunc()); samplerInfo.compareOp = ToVkCompareOp(ResolveCompareFunc(sampler, texture));
// Must match BuildSamplerKey's resolution exactly. // Must match BuildSamplerKey's resolution exactly.
samplerInfo.maxLod = ResolveSingleLevelMaxLod(sampler, singleLevelView); samplerInfo.maxLod = ResolveSingleLevelMaxLod(sampler, singleLevelView);
samplerInfo.minLod = ResolveEffectiveMinLod(sampler, samplerInfo.maxLod); samplerInfo.minLod = ResolveEffectiveMinLod(sampler, samplerInfo.maxLod);
@@ -281,15 +281,24 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
} }
SamplerCompareFunc VkSamplerManager::ResolveCompareFunc(const MG_State::GLState::SamplerObject& sampler,
const MG_State::GLState::ITextureObject& texture) {
const auto compareFunc = sampler.GetSamplerCompareFunc();
if (sampler.GetCompareMode() == SamplerCompareMode::CompareToTexture &&
IsDepthTextureFormat(texture.GetFormat()) && compareFunc == SamplerCompareFunc::Always) {
return SamplerCompareFunc::LessEqual;
}
return compareFunc;
}
VkBorderColor VkSamplerManager::ResolveVkBorderColor(const MG_State::GLState::SamplerObject& sampler, VkBorderColor VkSamplerManager::ResolveVkBorderColor(const MG_State::GLState::SamplerObject& sampler,
const MG_State::GLState::ITextureObject& texture) { const MG_State::GLState::ITextureObject& texture) {
if (!UsesBorderColor(sampler)) { if (!UsesBorderColor(sampler)) {
return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
} }
// Border colour is sampler state: a bound sampler object supplies its own, and a texture const auto& borderColor = texture.GetBorderColor();
// with none reaches the very same value through the sampler object it owns.
const auto& borderColor = sampler.GetBorderColor();
const Bool isDepthTexture = IsDepthTextureFormat(texture.GetFormat()); const Bool isDepthTexture = IsDepthTextureFormat(texture.GetFormat());
if (isDepthTexture) { if (isDepthTexture) {
@@ -69,6 +69,8 @@ private:
static VkSamplerMipmapMode ToVkMipmapMode(SamplerMipmapMode mode); static VkSamplerMipmapMode ToVkMipmapMode(SamplerMipmapMode mode);
static VkSamplerAddressMode ToVkAddressMode(SamplerWrapMode mode); static VkSamplerAddressMode ToVkAddressMode(SamplerWrapMode mode);
static VkCompareOp ToVkCompareOp(SamplerCompareFunc func); static VkCompareOp ToVkCompareOp(SamplerCompareFunc func);
static SamplerCompareFunc ResolveCompareFunc(const MG_State::GLState::SamplerObject& sampler,
const MG_State::GLState::ITextureObject& texture);
static VkBorderColor ResolveVkBorderColor(const MG_State::GLState::SamplerObject& sampler, static VkBorderColor ResolveVkBorderColor(const MG_State::GLState::SamplerObject& sampler,
const MG_State::GLState::ITextureObject& texture); const MG_State::GLState::ITextureObject& texture);
// The anisotropy Vulkan will actually apply: 1.0 (i.e. disabled) unless the feature is on and // The anisotropy Vulkan will actually apply: 1.0 (i.e. disabled) unless the feature is on and
@@ -25,14 +25,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// Compute shaders may legally sample framebuffer-attached textures (the GL feedback-loop rule // Compute shaders may legally sample framebuffer-attached textures (the GL feedback-loop rule
// only covers rendering commands; e.g. Flywheel's Hi-Z depth pyramid downsample samples the // only covers rendering commands; e.g. Flywheel's Hi-Z depth pyramid downsample samples the
// depth attachment of the bound draw framebuffer), so sampled-read barriers must cover the // depth attachment of the bound draw framebuffer), so sampled-read barriers must cover the
// compute stage in addition to the graphics stages. Set at Initialize from the renderer's // compute stage in addition to the graphics stages.
// device-feature-derived mask: geometry/tessellation stage bits are invalid in a barrier when static constexpr VkPipelineStageFlags kSampledReadStages =
// their feature is off (VUID-vkCmdPipelineBarrier-srcStageMask-04090/-04091), and ALL_GRAPHICS VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
// would also serialize against non-shader stages. The default only matters before a device
// exists, when nothing records barriers.
static VkPipelineStageFlags s_sampledReadStages =
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
static Uint32 ComputeFullMipLevelCount(const IntVec3& baseTexelSize) { static Uint32 ComputeFullMipLevelCount(const IntVec3& baseTexelSize) {
Int maxDimension = std::max<Int>(baseTexelSize.x(), Int maxDimension = std::max<Int>(baseTexelSize.x(),
@@ -125,21 +120,31 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
static Bool TryResolveSampleCountFlagBits(Int requestedSamples, VkSampleCountFlagBits& outSampleCount) { static Bool TryResolveSampleCountFlagBits(Int requestedSamples, VkSampleCountFlagBits& outSampleCount) {
// GL promises "at least the requested samples", so a non-power-of-two switch (requestedSamples) {
// request (legal in GL, e.g. 3) rounds up to the next Vulkan bit. case 1:
if (requestedSamples <= 1) {
outSampleCount = VK_SAMPLE_COUNT_1_BIT; outSampleCount = VK_SAMPLE_COUNT_1_BIT;
return true; return true;
} case 2:
if (requestedSamples > 64) { outSampleCount = VK_SAMPLE_COUNT_2_BIT;
return true;
case 4:
outSampleCount = VK_SAMPLE_COUNT_4_BIT;
return true;
case 8:
outSampleCount = VK_SAMPLE_COUNT_8_BIT;
return true;
case 16:
outSampleCount = VK_SAMPLE_COUNT_16_BIT;
return true;
case 32:
outSampleCount = VK_SAMPLE_COUNT_32_BIT;
return true;
case 64:
outSampleCount = VK_SAMPLE_COUNT_64_BIT;
return true;
default:
return false; return false;
} }
Uint32 bit = 1;
while (bit < static_cast<Uint32>(requestedSamples)) {
bit <<= 1;
}
outSampleCount = static_cast<VkSampleCountFlagBits>(bit);
return true;
} }
static Bool IsCubeMapFaceUploadTarget(TextureUploadTarget target) { static Bool IsCubeMapFaceUploadTarget(TextureUploadTarget target) {
@@ -198,7 +203,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL: case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL:
case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL: case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL:
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL: case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
outSrcStageMask = s_sampledReadStages; outSrcStageMask = kSampledReadStages;
outSrcAccessMask = VK_ACCESS_SHADER_READ_BIT; outSrcAccessMask = VK_ACCESS_SHADER_READ_BIT;
return; return;
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL: case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
@@ -246,7 +251,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL: case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL:
case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL: case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL:
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL: case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
outDstStageMask = s_sampledReadStages; outDstStageMask = kSampledReadStages;
outDstAccessMask = VK_ACCESS_SHADER_READ_BIT; outDstAccessMask = VK_ACCESS_SHADER_READ_BIT;
return; return;
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL: case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
@@ -569,27 +574,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
outShape.depth = 1; outShape.depth = 1;
outShape.arrayLayers = 6; outShape.arrayLayers = 6;
return true; return true;
case TextureUploadTarget::CubeMapArray:
case TextureUploadTarget::ProxyCubeMapArray:
// GL_TEXTURE_CUBE_MAP_ARRAY is an array texture whose layers happen to be cube faces:
// one 2D image with arrayLayers = 6 * cubeCount, CUBE_COMPATIBLE so the whole thing can
// be sampled as a samplerCubeArray. glTexStorage3D hands the 6*n through as the GL depth
// and the upload path's depthSelectsArrayLayer already lists VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
// so the copies address layers correctly.
//
// A depth that is not a whole number of cubes, or a non-square level, has no Vulkan shape
// - declined the way every other unrepresentable target is. This function's Bool return
// exists for exactly that; asserting here would abort the process on ordinary application
// input, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY above all.
if (texelSize.z() <= 0 || (texelSize.z() % 6) != 0 || texelSize.x() != texelSize.y()) {
return false;
}
outShape.imageType = VK_IMAGE_TYPE_2D;
outShape.viewType = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
outShape.imageFlags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
outShape.depth = 1;
outShape.arrayLayers = static_cast<Uint32>(texelSize.z());
return true;
default: default:
return false; return false;
} }
@@ -604,7 +588,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_commandPool = initInfo.commandPool; m_commandPool = initInfo.commandPool;
m_graphicsQueue = initInfo.graphicsQueue; m_graphicsQueue = initInfo.graphicsQueue;
m_imageFormatListSupported = initInfo.imageFormatListSupported; m_imageFormatListSupported = initInfo.imageFormatListSupported;
s_sampledReadStages = initInfo.sampledReadStageMask;
m_currentFrameIndex = 0; m_currentFrameIndex = 0;
m_deferredReleases.clear(); m_deferredReleases.clear();
m_deferredReleases.resize(initInfo.frameCount); m_deferredReleases.resize(initInfo.frameCount);
@@ -624,11 +607,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
void VkTextureManager::Shutdown() { void VkTextureManager::Shutdown() {
if (m_device != VK_NULL_HANDLE) {
ReclaimCompletedUploads(/*waitAll=*/true);
}
DestroyDeferredReleases(); DestroyDeferredReleases();
++m_resourceEraseEpoch; // every memoized resource pointer dies with the map
m_textureResources.clear(); m_textureResources.clear();
m_aliveObjects.clear(); m_aliveObjects.clear();
m_storageImageTextures.clear(); m_storageImageTextures.clear();
@@ -650,7 +629,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
frameIndex, m_deferredViewReleases.size()); frameIndex, m_deferredViewReleases.size());
m_currentFrameIndex = frameIndex; m_currentFrameIndex = frameIndex;
CollectDeferredReleases(frameIndex); CollectDeferredReleases(frameIndex);
ReclaimCompletedUploads();
// Frame-boundary GC: every 64 frame boundaries (~1 s at 60 fps) bounds the reclaim // Frame-boundary GC: every 64 frame boundaries (~1 s at 60 fps) bounds the reclaim
// latency for dead textures regardless of draw traffic — workloads that churn // latency for dead textures regardless of draw traffic — workloads that churn
@@ -681,9 +659,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
m_aliveObjects.erase(identity); m_aliveObjects.erase(identity);
m_storageImageTextures.erase(identity); m_storageImageTextures.erase(identity);
// Invalidate every cross-draw sampled-texture memo: the erased
// resource's address may be reused by a future emplace.
++m_resourceEraseEpoch;
} }
void VkTextureManager::PruneStaleTextureAliases(MG_State::GLState::ITextureObject* texture) { void VkTextureManager::PruneStaleTextureAliases(MG_State::GLState::ITextureObject* texture) {
@@ -739,19 +714,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
} }
// Cross-draw memo probe (see SyncedTextureMemoEntry): skips both map
// lookups and the (re)registration path for repeat-bound textures.
TextureResource* resourcePtr = nullptr;
for (Uint32 i = 0; i < kSyncedTextureMemoSize; ++i) {
const SyncedTextureMemoEntry& memo = m_syncedTextureMemo[i];
if (memo.texture == &texture && memo.lifetimeId == identity.lifetimeId &&
memo.eraseEpoch == m_resourceEraseEpoch) {
resourcePtr = memo.resource;
break;
}
}
if (resourcePtr == nullptr) {
auto aliveIt = m_aliveObjects.find(identity); auto aliveIt = m_aliveObjects.find(identity);
if (aliveIt != m_aliveObjects.end() && aliveIt->second.expired()) { if (aliveIt != m_aliveObjects.end() && aliveIt->second.expired()) {
EraseTrackedTexture(aliveIt->first); EraseTrackedTexture(aliveIt->first);
@@ -789,13 +751,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
auto [insertIt, _] = m_textureResources.emplace(identity, Move(initial)); auto [insertIt, _] = m_textureResources.emplace(identity, Move(initial));
it = insertIt; it = insertIt;
} }
resourcePtr = &(it->second);
m_syncedTextureMemo[m_syncedTextureMemoNext] =
SyncedTextureMemoEntry{&texture, identity.lifetimeId, m_resourceEraseEpoch, resourcePtr};
m_syncedTextureMemoNext = (m_syncedTextureMemoNext + 1) % kSyncedTextureMemoSize;
}
if (!SyncTexture(texture, *resourcePtr)) { if (!SyncTexture(texture, it->second)) {
MGLOG_D("%s: Syncing texture %d failed", __func__, texture.GetExternalIndex()); MGLOG_D("%s: Syncing texture %d failed", __func__, texture.GetExternalIndex());
return nullptr; return nullptr;
} }
@@ -809,11 +766,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
} }
if (!recorded) { if (!recorded) {
m_drawSyncedThisDraw.push_back({identity, resourcePtr}); m_drawSyncedThisDraw.push_back({identity, &(it->second)});
} }
} }
return resourcePtr; return &(it->second);
} }
VkImageView VkTextureManager::GetOrCreateViewAtMipLevel(MG_State::GLState::ITextureObject& texture, Uint32 mipLevel) { VkImageView VkTextureManager::GetOrCreateViewAtMipLevel(MG_State::GLState::ITextureObject& texture, Uint32 mipLevel) {
@@ -849,22 +806,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (resource == nullptr || resource->image == VK_NULL_HANDLE || mipLevel >= resource->mipLevels) { if (resource == nullptr || resource->image == VK_NULL_HANDLE || mipLevel >= resource->mipLevels) {
return VK_NULL_HANDLE; return VK_NULL_HANDLE;
} }
// A 3D image has arrayLayers == 1 and keeps its GL layers on the z axis, so a per-slice if (layerCount == 0 || baseArrayLayer >= resource->arrayLayers ||
// attachment view is a 2D view whose "array layer" is the slice - legal only on a
// 2D-array-compatible image (VUID-VkImageViewCreateInfo-image-04970), which
// SyncTextureResource asks for and may have had refused per format.
if (resource->viewType == VK_IMAGE_VIEW_TYPE_3D && viewType == VK_IMAGE_VIEW_TYPE_2D) {
const Uint32 sliceCount = std::max(resource->depth >> mipLevel, 1u);
if ((resource->imageCreateFlags & VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT) == 0 ||
layerCount == 0 || baseArrayLayer >= sliceCount || baseArrayLayer + layerCount > sliceCount) {
MGLOG_D("%s: cannot name slice span [%u, %u) of 3D textureId=%d (mip %u has %u slices, "
"2D-array-compatible=%d)",
__func__, baseArrayLayer, baseArrayLayer + layerCount, texture.GetExternalIndex(),
mipLevel, sliceCount,
(int)((resource->imageCreateFlags & VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT) != 0));
return VK_NULL_HANDLE;
}
} else if (layerCount == 0 || baseArrayLayer >= resource->arrayLayers ||
baseArrayLayer + layerCount > resource->arrayLayers) { baseArrayLayer + layerCount > resource->arrayLayers) {
MGLOG_D("%s: invalid layer span [%u, %u) for textureId=%d arrayLayers=%u", MGLOG_D("%s: invalid layer span [%u, %u) for textureId=%d arrayLayers=%u",
__func__, baseArrayLayer, baseArrayLayer + layerCount, texture.GetExternalIndex(), __func__, baseArrayLayer, baseArrayLayer + layerCount, texture.GetExternalIndex(),
@@ -872,12 +814,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return VK_NULL_HANDLE; return VK_NULL_HANDLE;
} }
const Bool framebufferSrgbEnabled = if (baseArrayLayer == 0 && layerCount == resource->arrayLayers && viewType == resource->viewType) {
MG_State::pGLContext->IsCapabilityEnabled(MobileGL::CapabilityInput::FramebufferSrgb);
const VkFormat attachmentFormat = ResolveSrgbAttachmentWriteFormat(resource->format, framebufferSrgbEnabled);
if (attachmentFormat == resource->format && baseArrayLayer == 0 && layerCount == resource->arrayLayers &&
viewType == resource->viewType) {
return GetOrCreateViewAtMipLevel(texture, mipLevel); return GetOrCreateViewAtMipLevel(texture, mipLevel);
} }
@@ -886,7 +823,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
.baseArrayLayer = baseArrayLayer, .baseArrayLayer = baseArrayLayer,
.layerCount = layerCount, .layerCount = layerCount,
.viewType = viewType, .viewType = viewType,
.viewFormat = attachmentFormat,
}; };
auto it = resource->attachmentViews.find(key); auto it = resource->attachmentViews.find(key);
if (it == resource->attachmentViews.end()) { if (it == resource->attachmentViews.end()) {
@@ -897,7 +833,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return attachmentView; return attachmentView;
} }
attachmentView = CreateImageView(resource->image, attachmentFormat, resource->aspect, viewType, attachmentView = CreateImageView(resource->image, resource->format, resource->aspect, viewType,
mipLevel, 1, baseArrayLayer, layerCount); mipLevel, 1, baseArrayLayer, layerCount);
if (attachmentView == VK_NULL_HANDLE) { if (attachmentView == VK_NULL_HANDLE) {
MGLOG_D("%s: CreateImageView failed for textureId=%d mipLevel=%u baseArrayLayer=%u layerCount=%u viewType=%d", MGLOG_D("%s: CreateImageView failed for textureId=%d mipLevel=%u baseArrayLayer=%u layerCount=%u viewType=%d",
@@ -1113,16 +1049,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return view; return view;
} }
void VkTextureManager::StampTextureRecordingUse(MG_State::GLState::ITextureObject* texture) {
if (texture == nullptr) {
return;
}
auto it = m_textureResources.find(MakeTextureIdentity(texture));
if (it != m_textureResources.end()) {
it->second.lastRecordingGeneration = m_recordingGeneration;
}
}
void VkTextureManager::UpdateTrackedImageLayout(MG_State::GLState::ITextureObject* texture, VkImageLayout newLayout) { void VkTextureManager::UpdateTrackedImageLayout(MG_State::GLState::ITextureObject* texture, VkImageLayout newLayout) {
MOBILEGL_ASSERT(texture != nullptr, "UpdateTrackedImageLayout: texture is null"); MOBILEGL_ASSERT(texture != nullptr, "UpdateTrackedImageLayout: texture is null");
auto it = m_textureResources.find(MakeTextureIdentity(texture)); auto it = m_textureResources.find(MakeTextureIdentity(texture));
@@ -1150,8 +1076,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
MOBILEGL_ASSERT(writtenMipLevel < resource.mipLevels, MOBILEGL_ASSERT(writtenMipLevel < resource.mipLevels,
"UpdateTrackedImageLayoutAfterAttachmentWrite: textureId=%d mipLevel=%u out of range %u", "UpdateTrackedImageLayoutAfterAttachmentWrite: textureId=%d mipLevel=%u out of range %u",
texture->GetExternalIndex(), writtenMipLevel, resource.mipLevels); texture->GetExternalIndex(), writtenMipLevel, resource.mipLevels);
// Pre-pass stream bookkeeping: the render pass that just ended wrote this image.
StampResourceRecordingUse(resource);
if (resource.layout != newLayout && resource.mipLevels > 1) { if (resource.layout != newLayout && resource.mipLevels > 1) {
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
@@ -1232,12 +1156,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
const Bool ok = TransitionImageLayout(commandBuffer, resource->image, resource->layout, targetLayout, srcStageMask, const Bool ok = TransitionImageLayout(commandBuffer, resource->image, resource->layout, targetLayout, srcStageMask,
s_sampledReadStages, srcAccessMask, kSampledReadStages, srcAccessMask,
VK_ACCESS_SHADER_READ_BIT, resource->aspect, 0, resource->mipLevels, VK_ACCESS_SHADER_READ_BIT, resource->aspect, 0, resource->mipLevels,
resource->arrayLayers); resource->arrayLayers);
MOBILEGL_ASSERT(ok, "TransitionTextureForSampling: transition failed for textureId=%d", texture.GetExternalIndex()); MOBILEGL_ASSERT(ok, "TransitionTextureForSampling: transition failed for textureId=%d", texture.GetExternalIndex());
// Pre-pass stream bookkeeping: a command referencing the image was recorded.
StampResourceRecordingUse(*resource);
return ok; return ok;
} }
@@ -1267,8 +1189,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
resource->aspect, 0, resource->mipLevels, resource->arrayLayers); resource->aspect, 0, resource->mipLevels, resource->arrayLayers);
MOBILEGL_ASSERT(ok, "TransitionTextureForStorageImage: transition failed for textureId=%d", MOBILEGL_ASSERT(ok, "TransitionTextureForStorageImage: transition failed for textureId=%d",
texture.GetExternalIndex()); texture.GetExternalIndex());
// Pre-pass stream bookkeeping: a command referencing the image was recorded.
StampResourceRecordingUse(*resource);
return ok; return ok;
} }
@@ -1288,20 +1208,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
!it->second.storageUsageResolved; !it->second.storageUsageResolved;
} }
Bool VkTextureManager::NeedsMipChainGrowth(MG_State::GLState::ITextureObject& texture) const {
const TextureIdentity identity = MakeTextureIdentity(&texture);
const auto it = m_textureResources.find(identity);
// No image yet: the first sync sizes the chain from the levels the texture already
// defines, so nothing is recreated and there is nothing to order against.
if (it == m_textureResources.end() || it->second.image == VK_NULL_HANDLE) {
return false;
}
const TextureResource& resource = it->second;
const IntVec3 extent = {static_cast<Int>(resource.extent.width), static_cast<Int>(resource.extent.height),
static_cast<Int>(resource.depth)};
return resource.mipLevels < ComputeFullMipLevelCount(extent);
}
Bool VkTextureManager::NeedsStorageImagePreparation(MG_State::GLState::ITextureObject& texture) const { Bool VkTextureManager::NeedsStorageImagePreparation(MG_State::GLState::ITextureObject& texture) const {
const TextureIdentity identity = MakeTextureIdentity(&texture); const TextureIdentity identity = MakeTextureIdentity(&texture);
const auto it = m_textureResources.find(identity); const auto it = m_textureResources.find(identity);
@@ -1500,23 +1406,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const IntVec3 &texelSize, SizeT byteSize, Uint32 mipLevels, const IntVec3 &texelSize, SizeT byteSize, Uint32 mipLevels,
TextureResource &resource) { TextureResource &resource) {
const TextureFormatInfo formatInfo = ResolveTextureFormatInfo(texture.GetFormat()); const TextureFormatInfo formatInfo = ResolveTextureFormatInfo(texture.GetFormat());
VkFormat format = formatInfo.format; const VkFormat format = formatInfo.format;
if (format == VK_FORMAT_UNDEFINED) { if (format == VK_FORMAT_UNDEFINED) {
MGLOG_D("%s: format == VK_FORMAT_UNDEFINED", __func__); MGLOG_D("%s: format == VK_FORMAT_UNDEFINED", __func__);
return false; return false;
} }
// X8_D24 lacks optimal-tiling support on several drivers (lavapipe included);
// D32_SFLOAT holds every 24-bit depth value exactly, and the upload path
// converts the shadow words to float (see the pure-depth branch below).
if (format == VK_FORMAT_X8_D24_UNORM_PACK32) {
VkFormatProperties formatProperties{};
vkGetPhysicalDeviceFormatProperties(m_physicalDevice, format, &formatProperties);
constexpr VkFormatFeatureFlags kDepthAttachmentAndSample =
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT;
if ((formatProperties.optimalTilingFeatures & kDepthAttachmentAndSample) != kDepthAttachmentAndSample) {
format = VK_FORMAT_D32_SFLOAT;
}
}
if (texelSize.x() <= 0 || texelSize.y() <= 0 /*|| byteSize == 0*/) { if (texelSize.x() <= 0 || texelSize.y() <= 0 /*|| byteSize == 0*/) {
MGLOG_D("%s: texelSize or byteSize is zero", __func__); MGLOG_D("%s: texelSize or byteSize is zero", __func__);
return false; return false;
@@ -1526,36 +1420,19 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return false; return false;
} }
const Bool isMultisampleTexture = IsMultisampleTextureUploadTarget(uploadTarget); const Bool isMultisampleTexture = IsMultisampleTextureUploadTarget(uploadTarget);
// A texture that has only ever defined level 0 gets a single-level backing const Uint32 backingMipLevels =
// (ANGLE's model). Preallocating the full chain put every render target isMultisampleTexture ? 1u : std::max(mipLevels, ComputeFullMipLevelCount(texelSize));
// onto Adreno's multi-mip image layout and grew each texture by a third
// for levels most textures never define. Once a second level is defined
// the backing is recreated ONE time with the full chain (the
// preserve-copy path below carries the pixels over), so sequentially-
// defined atlas mips do not recreate per level, and glGenerateMipmap -
// which defines every level before syncing - works unchanged.
TextureShapeInfo shapeInfo{}; TextureShapeInfo shapeInfo{};
const Bool supportedShape = TryResolveTextureShapeInfo(texture, uploadTarget, texelSize, shapeInfo); const Bool supportedShape = TryResolveTextureShapeInfo(texture, uploadTarget, texelSize, shapeInfo);
// ComputeFullMipLevelCount takes max(x, y, z), and for every ARRAY shape z is the layer MOBILEGL_ASSERT(supportedShape,
// count, not a mip-able axis: a 4x4 array with 192 layers asked for 6 levels on an image "SyncTextureResource: unsupported uploadTarget=%s textureTarget=%s textureId=%d size=(%d,%d,%d) "
// whose legal maximum is 3 (VUID-VkImageCreateInfo-mipLevels-00958). Only the image's own
// extent - width, height and shapeInfo.depth, which is 1 for every array - can bound it.
// lavapipe has been letting this through unvalidated; a strict driver would not.
const IntVec3 mipExtent{texelSize.x(), texelSize.y(), static_cast<Int>(shapeInfo.depth)};
const Uint32 fullMipLevels = ComputeFullMipLevelCount(mipExtent);
const Uint32 backingMipLevels =
isMultisampleTexture ? 1u : (mipLevels > 1 ? std::min(std::max(mipLevels, fullMipLevels), fullMipLevels) : 1u);
if (!supportedShape) {
// A gap in this backend's coverage, not a broken invariant: the GL front end accepts
// targets this manager has no Vulkan image shape for yet (cube map arrays above all).
// Declining the sync leaves the texture unbacked - wrong, but recoverable - where an
// assertion would take the whole process down instead.
MGLOG_W("SyncTextureResource: unsupported uploadTarget=%s textureTarget=%s textureId=%d size=(%d,%d,%d) "
"mipLevels=%u vkViewType=%d", "mipLevels=%u vkViewType=%d",
MG_Util::ConvertTextureUploadTargetToString(uploadTarget).c_str(), MG_Util::ConvertTextureUploadTargetToString(uploadTarget).c_str(),
MG_Util::ConvertTextureTargetToString(texture.GetTarget()).c_str(), texture.GetExternalIndex(), MG_Util::ConvertTextureTargetToString(texture.GetTarget()).c_str(),
texelSize.x(), texelSize.y(), texelSize.z(), mipLevels, texture.GetExternalIndex(), texelSize.x(), texelSize.y(), texelSize.z(), mipLevels,
static_cast<Int>(MG_Util::ConvertTextureUploadTargetToVkEnum(uploadTarget))); static_cast<Int>(MG_Util::ConvertTextureUploadTargetToVkEnum(uploadTarget)));
if (!supportedShape) {
MGLOG_D("%s: not Texture2D, unsupported", __func__);
return false; return false;
} }
VkSampleCountFlagBits resolvedSampleCount = VK_SAMPLE_COUNT_1_BIT; VkSampleCountFlagBits resolvedSampleCount = VK_SAMPLE_COUNT_1_BIT;
@@ -1566,16 +1443,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
MG_Util::ConvertTextureUploadTargetToString(uploadTarget).c_str()); MG_Util::ConvertTextureUploadTargetToString(uploadTarget).c_str());
return false; return false;
} }
// glTexStorage*Multisample(samples = 1) is legal GL, but a one-sample image cannot back a
// sampler2DMS: VUID-RuntimeSpirv-samples-08726 forbids an OpTypeImage with MS = 1 from
// reading an image created with VK_SAMPLE_COUNT_1_BIT, and the fetch returns undefined data
// rather than an error. GL only promises "at least the requested number of samples", so
// giving a multisample texture two is both legal and the only way to keep the shader's view
// of it honest. GL_TEXTURE_SAMPLES still reports what the application asked for - that is
// read off the texture object, not off the image.
if (isMultisampleTexture && resolvedSampleCount == VK_SAMPLE_COUNT_1_BIT) {
resolvedSampleCount = VK_SAMPLE_COUNT_2_BIT;
}
const VkImageAspectFlags aspect = GetAspectMaskForFormat(format); const VkImageAspectFlags aspect = GetAspectMaskForFormat(format);
VkFormatProperties formatProperties{}; VkFormatProperties formatProperties{};
@@ -1602,27 +1469,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT) != 0; (formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT) != 0;
const Bool supportsStorageImage = storageImageCapable && markedAsStorageImage; const Bool supportsStorageImage = storageImageCapable && markedAsStorageImage;
VkImageCreateFlags imageCreateFlags = shapeInfo.imageFlags; VkImageCreateFlags imageCreateFlags = shapeInfo.imageFlags;
// One z slice of a 3D texture can only be attached to a framebuffer through a 2D view over
// it, which needs the image to be 2D-array-compatible (Vulkan 1.1 core, promoted from
// VK_KHR_maintenance1). Asked for optimistically and withdrawn per format below if the
// driver refuses - losing it only costs per-slice attachment, while failing creation would
// lose the texture entirely.
if (shapeInfo.imageType == VK_IMAGE_TYPE_3D && !isMultisampleTexture &&
m_2dArrayCompatibleUnsupported.find(format) == m_2dArrayCompatibleUnsupported.end()) {
imageCreateFlags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
}
if (storageImageCapable && IsMutableStorageImageFormat(format) && if (storageImageCapable && IsMutableStorageImageFormat(format) &&
m_mutableFormatUnsupported.find(format) == m_mutableFormatUnsupported.end()) { m_mutableFormatUnsupported.find(format) == m_mutableFormatUnsupported.end()) {
imageCreateFlags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT; imageCreateFlags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
} }
// sRGB color images attach through their UNORM twin while GL_FRAMEBUFFER_SRGB is
// disabled (see ResolveSrgbAttachmentWriteFormat), which needs format-reinterpreting
// views - multisample sRGB render targets included.
if (ResolveSrgbAttachmentWriteFormat(format, false) != format &&
(aspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0 &&
m_mutableFormatUnsupported.find(format) == m_mutableFormatUnsupported.end()) {
imageCreateFlags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
}
VkImageUsageFlags desiredUsage = VkImageUsageFlags desiredUsage =
VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_SAMPLED_BIT |
@@ -1635,48 +1485,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
desiredUsage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT; desiredUsage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
} }
// Round a multisample request up to a count the device supports for this
// format (GL only promises "at least"), mirroring the renderbuffer path.
if (isMultisampleTexture && resolvedSampleCount != VK_SAMPLE_COUNT_1_BIT) {
auto supportedIt = m_multisampleCountsByFormat.find(format);
if (supportedIt == m_multisampleCountsByFormat.end()) {
VkImageFormatProperties imageFormatProperties{};
VkSampleCountFlags supported = VK_SAMPLE_COUNT_1_BIT;
if (vkGetPhysicalDeviceImageFormatProperties(m_physicalDevice, format, shapeInfo.imageType,
VK_IMAGE_TILING_OPTIMAL, desiredUsage, imageCreateFlags,
&imageFormatProperties) == VK_SUCCESS) {
supported = imageFormatProperties.sampleCounts;
}
supportedIt = m_multisampleCountsByFormat.emplace(format, supported).first;
}
const VkSampleCountFlags supported = supportedIt->second;
if ((supported & resolvedSampleCount) == 0) {
Uint32 rounded = 0;
for (Uint32 bit = static_cast<Uint32>(resolvedSampleCount) << 1; bit <= VK_SAMPLE_COUNT_64_BIT;
bit <<= 1) {
if ((supported & bit) != 0) {
rounded = bit;
break;
}
}
if (rounded == 0) {
// Never land on one sample: that is the VUID-RuntimeSpirv-samples-08726
// violation the floor above exists to avoid, and it would come back silently
// for any format whose only supported count is 1.
for (Uint32 bit = static_cast<Uint32>(resolvedSampleCount) >> 1;
bit > static_cast<Uint32>(VK_SAMPLE_COUNT_1_BIT); bit >>= 1) {
if ((supported & bit) != 0) {
rounded = bit;
break;
}
}
}
if (rounded != 0) {
resolvedSampleCount = static_cast<VkSampleCountFlagBits>(rounded);
}
}
}
const Bool compatible = resource.image != VK_NULL_HANDLE && resource.format == format && const Bool compatible = resource.image != VK_NULL_HANDLE && resource.format == format &&
resource.extent.width == static_cast<Uint32>(texelSize.x()) && resource.extent.width == static_cast<Uint32>(texelSize.x()) &&
resource.extent.height == static_cast<Uint32>(texelSize.y()) && resource.extent.height == static_cast<Uint32>(texelSize.y()) &&
@@ -1768,8 +1576,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
imageInfo.pNext = &formatListInfo; imageInfo.pNext = &formatListInfo;
} }
if (isMultisampleTexture || (imageInfo.flags & (VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT | if (isMultisampleTexture || (imageInfo.flags & VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT) != 0) {
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT)) != 0) {
VkImageFormatProperties imageFormatProperties{}; VkImageFormatProperties imageFormatProperties{};
VkResult imageFormatResult = vkGetPhysicalDeviceImageFormatProperties( VkResult imageFormatResult = vkGetPhysicalDeviceImageFormatProperties(
m_physicalDevice, format, imageInfo.imageType, imageInfo.tiling, imageInfo.usage, m_physicalDevice, format, imageInfo.imageType, imageInfo.tiling, imageInfo.usage,
@@ -1792,22 +1599,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_physicalDevice, format, imageInfo.imageType, imageInfo.tiling, imageInfo.usage, m_physicalDevice, format, imageInfo.imageType, imageInfo.tiling, imageInfo.usage,
imageInfo.flags, &imageFormatProperties); imageInfo.flags, &imageFormatProperties);
} }
if (imageFormatResult != VK_SUCCESS && !isMultisampleTexture &&
(imageInfo.flags & VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT) != 0) {
// Losing 2D-array compatibility only costs per-slice framebuffer attachment for this
// format; failing creation would lose the texture entirely. Remembered so later syncs
// neither reprobe nor flag-mismatch against this image and recreate it.
MGLOG_W("%s: VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT is unsupported for format=%d "
"textureId=%d; creating without it (per-slice framebuffer attachment will be "
"unavailable for it)",
__func__, static_cast<Int>(format), texture.GetExternalIndex());
m_2dArrayCompatibleUnsupported.insert(format);
imageInfo.flags &= ~VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
imageCreateFlags = imageInfo.flags;
imageFormatResult = vkGetPhysicalDeviceImageFormatProperties(
m_physicalDevice, format, imageInfo.imageType, imageInfo.tiling, imageInfo.usage,
imageInfo.flags, &imageFormatProperties);
}
if (imageFormatResult != VK_SUCCESS || if (imageFormatResult != VK_SUCCESS ||
(isMultisampleTexture && (imageFormatProperties.sampleCounts & resolvedSampleCount) == 0)) { (isMultisampleTexture && (imageFormatProperties.sampleCounts & resolvedSampleCount) == 0)) {
MGLOG_D("%s: image flags=0x%x sampleCount=%d are unsupported for textureId=%d target=%s " MGLOG_D("%s: image flags=0x%x sampleCount=%d are unsupported for textureId=%d target=%s "
@@ -1823,21 +1614,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VmaAllocationCreateInfo allocationInfo{}; VmaAllocationCreateInfo allocationInfo{};
allocationInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE; allocationInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
allocationInfo.requiredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; allocationInfo.requiredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
// Soft failure like the unsupported-sample-count path above: a driver can pass the VK_VERIFY(vmaCreateImage(m_allocator, &imageInfo, &allocationInfo, &resource.image, &resource.allocation, nullptr),
// vkGetPhysicalDeviceImageFormatProperties pre-check yet still refuse the creation "vmaCreateImage(texture)");
// (e.g. multisampled depth on lavapipe); the texture simply stays unbacked.
const VkResult createImageResult =
vmaCreateImage(m_allocator, &imageInfo, &allocationInfo, &resource.image, &resource.allocation, nullptr);
if (createImageResult != VK_SUCCESS) {
MGLOG_F("SyncTextureResource: vmaCreateImage failed (%d) textureId=%d extent=%ux%u depth=%u layers=%u "
"mips=%u samples=%d format=%d",
createImageResult, texture.GetExternalIndex(), imageInfo.extent.width, imageInfo.extent.height,
imageInfo.extent.depth, imageInfo.arrayLayers, imageInfo.mipLevels,
static_cast<Int>(imageInfo.samples), static_cast<Int>(imageInfo.format));
resource.image = VK_NULL_HANDLE;
resource.allocation = nullptr;
return false;
}
++m_textureImageEpoch; // a new attachment image invalidates cached render passes ++m_textureImageEpoch; // a new attachment image invalidates cached render passes
resource.layout = VK_IMAGE_LAYOUT_UNDEFINED; resource.layout = VK_IMAGE_LAYOUT_UNDEFINED;
@@ -1905,28 +1683,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_deferredViewReleases[frameIndex].clear(); m_deferredViewReleases[frameIndex].clear();
} }
void VkTextureManager::ReclaimCompletedUploads(Bool waitAll) {
if (m_pendingUploadReclaims.empty()) {
return;
}
SizeT completed = 0;
for (; completed < m_pendingUploadReclaims.size(); ++completed) {
PendingUploadReclaim& entry = m_pendingUploadReclaims[completed];
if (waitAll) {
VK_VERIFY(vkWaitForFences(m_device, 1, &entry.fence, VK_TRUE, UINT64_MAX),
"vkWaitForFences(texture upload reclaim)");
} else if (vkGetFenceStatus(m_device, entry.fence) != VK_SUCCESS) {
break;
}
vkDestroyFence(m_device, entry.fence, nullptr);
vkFreeCommandBuffers(m_device, m_commandPool, 1, &entry.commandBuffer);
vmaDestroyBuffer(m_allocator, entry.stagingBuffer, entry.stagingAllocation);
}
m_pendingUploadReclaims.erase(m_pendingUploadReclaims.begin(),
m_pendingUploadReclaims.begin() + static_cast<std::ptrdiff_t>(completed));
}
void VkTextureManager::DestroyDeferredReleases() { void VkTextureManager::DestroyDeferredReleases() {
for (auto& deferredReleases : m_deferredReleases) { for (auto& deferredReleases : m_deferredReleases) {
deferredReleases.clear(); deferredReleases.clear();
@@ -2061,15 +1817,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const void* source = nullptr; const void* source = nullptr;
Vector<Uint8> expandedData; Vector<Uint8> expandedData;
VkDeviceSize offset = 0; VkDeviceSize offset = 0;
// Sub-region upload (a small sprite in a big atlas): only the dirty box
// is staged and copied. texelSize keeps the LEVEL extent - the staging
// row copy needs it for the shadow's stride. Plain color formats only;
// the RGB-expand and depth(+stencil) conversion passes rewrite whole
// levels and stay full-size.
Bool subRegion = false;
IntVec3 regionLo = {0, 0, 0};
IntVec3 regionSize = {0, 0, 0};
SizeT texelBytes = 0;
}; };
Vector<UploadItem> uploadItems; Vector<UploadItem> uploadItems;
@@ -2116,25 +1863,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
uploadItem.source = source; uploadItem.source = source;
uploadItem.offset = stagingSize; uploadItem.offset = stagingSize;
uploadItem.uploadByteSize = byteSize; uploadItem.uploadByteSize = byteSize;
if (!formatInfo.expandRgbToRgba &&
GetAspectMaskForFormat(outResource.format) == VK_IMAGE_ASPECT_COLOR_BIT) {
const auto region = mipmapTexture.GetStorageDirtyRegion(target, level);
const SizeT texelCount = static_cast<SizeT>(texelSize.x()) *
static_cast<SizeT>(texelSize.y()) *
static_cast<SizeT>(std::max(texelSize.z(), 1));
if (!region.Empty() && !region.CoversWholeLevel(texelSize) && texelCount > 0 &&
byteSize % texelCount == 0) {
uploadItem.subRegion = true;
uploadItem.regionLo = region.lo;
uploadItem.regionSize = {region.hi.x() - region.lo.x(), region.hi.y() - region.lo.y(),
region.hi.z() - region.lo.z()};
uploadItem.texelBytes = byteSize / texelCount;
uploadItem.uploadByteSize = static_cast<SizeT>(uploadItem.regionSize.x()) *
static_cast<SizeT>(uploadItem.regionSize.y()) *
static_cast<SizeT>(uploadItem.regionSize.z()) *
uploadItem.texelBytes;
}
}
if (formatInfo.expandRgbToRgba) { if (formatInfo.expandRgbToRgba) {
const Bool expanded = ExpandRgbSourceToRgba(source, byteSize, texelSize, formatInfo, const Bool expanded = ExpandRgbSourceToRgba(source, byteSize, texelSize, formatInfo,
uploadItem.expandedData); uploadItem.expandedData);
@@ -2156,120 +1884,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return true; return true;
} }
// Combined depth-stencil images need per-aspect copies (VkBufferImageCopy aspectMask // Combined depth-stencil images need per-aspect de-interleaved copies (VkBufferImageCopy
// must have exactly one bit set), so de-interleave the shadow's GL wire format into // aspectMask must have exactly one bit set). Until that is implemented, skip the upload
// a depth plane followed by a stencil plane per upload item. // instead of recording an invalid command buffer that kills the process.
const VkImageAspectFlags uploadAspectMask = GetAspectMaskForFormat(outResource.format); const VkImageAspectFlags uploadAspectMask = GetAspectMaskForFormat(outResource.format);
const Bool isCombinedDepthStencil = if ((uploadAspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) && (uploadAspectMask & VK_IMAGE_ASPECT_STENCIL_BIT)) {
(uploadAspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) && (uploadAspectMask & VK_IMAGE_ASPECT_STENCIL_BIT); MGLOG_E("UploadDirtyMipLevels: skipping unimplemented depth-stencil data upload for textureId=%d",
if (isCombinedDepthStencil) { mipmapTexture.GetExternalIndex());
const Bool srcIsD24S8 = outResource.format == VK_FORMAT_D24_UNORM_S8_UINT;
const Bool srcIsD32FS8 = outResource.format == VK_FORMAT_D32_SFLOAT_S8_UINT;
if (!srcIsD24S8 && !srcIsD32FS8) {
MGLOG_E("UploadDirtyMipLevels: unsupported combined depth-stencil format %d for textureId=%d",
static_cast<Int>(outResource.format), mipmapTexture.GetExternalIndex());
for (const auto& item : uploadItems) { for (const auto& item : uploadItems) {
mipmapTexture.MarkStorageDirty(item.target, item.level, false); mipmapTexture.MarkStorageDirty(item.target, item.level, false);
} }
return true; return true;
} }
stagingSize = 0;
for (auto& item : uploadItems) {
const SizeT texelCount = static_cast<SizeT>(item.texelSize.x()) *
static_cast<SizeT>(item.texelSize.y()) *
static_cast<SizeT>(std::max(item.texelSize.z(), 1));
const SizeT shadowTexelSize = item.uploadByteSize / std::max<SizeT>(texelCount, 1);
MOBILEGL_ASSERT(shadowTexelSize == 4 || shadowTexelSize == 8,
"UploadDirtyMipLevels: unexpected depth-stencil shadow texel size %zu for textureId=%d",
shadowTexelSize, mipmapTexture.GetExternalIndex());
// Depth plane as the aspect's buffer-copy format (32-bit word for
// D24: low 24 bits; float for D32F), then one stencil byte per texel.
Vector<Uint8> deinterleaved(texelCount * 4 + texelCount);
Uint8* depthPlane = deinterleaved.data();
Uint8* stencilPlane = deinterleaved.data() + texelCount * 4;
const Uint8* shadow = static_cast<const Uint8*>(item.source);
for (SizeT t = 0; t < texelCount; ++t) {
if (shadowTexelSize == 8) {
// GL_FLOAT_32_UNSIGNED_INT_24_8_REV: float depth, then a word
// with stencil in its low 8 bits.
float depthValue;
Uint32 stencilWord;
std::memcpy(&depthValue, shadow + t * 8, sizeof(depthValue));
std::memcpy(&stencilWord, shadow + t * 8 + 4, sizeof(stencilWord));
if (srcIsD32FS8) {
std::memcpy(depthPlane + t * 4, &depthValue, sizeof(depthValue));
} else {
const float clamped = std::min(std::max(depthValue, 0.0f), 1.0f);
const Uint32 depthWord = static_cast<Uint32>(clamped * 16777215.0f + 0.5f);
std::memcpy(depthPlane + t * 4, &depthWord, sizeof(depthWord));
}
stencilPlane[t] = static_cast<Uint8>(stencilWord & 0xFFu);
} else {
// GL_UNSIGNED_INT_24_8: depth in the high 24 bits, stencil low 8.
Uint32 packed;
std::memcpy(&packed, shadow + t * 4, sizeof(packed));
if (srcIsD24S8) {
const Uint32 depthWord = packed >> 8;
std::memcpy(depthPlane + t * 4, &depthWord, sizeof(depthWord));
} else {
const float depthValue = static_cast<float>(packed >> 8) / 16777215.0f;
std::memcpy(depthPlane + t * 4, &depthValue, sizeof(depthValue));
}
stencilPlane[t] = static_cast<Uint8>(packed & 0xFFu);
}
}
item.expandedData = Move(deinterleaved);
item.source = item.expandedData.data();
item.uploadByteSize = item.expandedData.size();
item.offset = stagingSize;
stagingSize += static_cast<VkDeviceSize>(item.uploadByteSize);
}
}
// Pure-depth images whose canonical shadow layout differs from the image texel
// layout (the shadow keeps a full-scale 16/32-bit unorm word or a float; the
// image may be X8_D24 or a D32_SFLOAT fallback) convert per texel here.
if (uploadAspectMask == VK_IMAGE_ASPECT_DEPTH_BIT) {
const TextureInternalFormat depthInternal = mipmapTexture.GetFormat();
const Bool shadowIsFloat = depthInternal == TextureInternalFormat::DepthComponent32F;
const Bool dstIsFloat = outResource.format == VK_FORMAT_D32_SFLOAT;
const Bool dstIsD24Word = outResource.format == VK_FORMAT_X8_D24_UNORM_PACK32;
stagingSize = 0;
for (auto& item : uploadItems) {
const SizeT texelCount = static_cast<SizeT>(item.texelSize.x()) *
static_cast<SizeT>(item.texelSize.y()) *
static_cast<SizeT>(std::max(item.texelSize.z(), 1));
const SizeT shadowTexelSize = item.uploadByteSize / std::max<SizeT>(texelCount, 1);
const Bool needsConversion =
(dstIsFloat && !shadowIsFloat) || (dstIsD24Word && shadowTexelSize == 4 && !shadowIsFloat);
if (needsConversion) {
Vector<Uint8> converted(texelCount * 4);
const Uint8* shadow = static_cast<const Uint8*>(item.source);
for (SizeT t = 0; t < texelCount; ++t) {
Uint32 wide = 0;
if (shadowTexelSize == 2) {
Uint16 raw = 0;
std::memcpy(&raw, shadow + t * 2, sizeof(raw));
wide = (static_cast<Uint32>(raw) << 16) | raw;
} else {
std::memcpy(&wide, shadow + t * 4, sizeof(wide));
}
if (dstIsFloat) {
const float value = static_cast<float>(static_cast<double>(wide) / 4294967295.0);
std::memcpy(converted.data() + t * 4, &value, sizeof(value));
} else { // X8_D24: depth in the low 24 bits of a 32-bit word
const Uint32 word = wide >> 8;
std::memcpy(converted.data() + t * 4, &word, sizeof(word));
}
}
item.expandedData = Move(converted);
item.source = item.expandedData.data();
item.uploadByteSize = item.expandedData.size();
}
item.offset = stagingSize;
stagingSize += static_cast<VkDeviceSize>(item.uploadByteSize);
}
}
VkBuffer stagingBuffer = VK_NULL_HANDLE; VkBuffer stagingBuffer = VK_NULL_HANDLE;
VmaAllocation stagingAllocation = nullptr; VmaAllocation stagingAllocation = nullptr;
@@ -2289,27 +1915,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void* mapped = nullptr; void* mapped = nullptr;
VK_VERIFY(vmaMapMemory(m_allocator, stagingAllocation, &mapped), "vmaMapMemory(staging texture)"); VK_VERIFY(vmaMapMemory(m_allocator, stagingAllocation, &mapped), "vmaMapMemory(staging texture)");
for (const auto& item : uploadItems) { for (const auto& item : uploadItems) {
Uint8* dst = static_cast<Uint8*>(mapped) + item.offset; std::memcpy(static_cast<Uint8*>(mapped) + item.offset, item.source, item.uploadByteSize);
if (!item.subRegion) {
std::memcpy(dst, item.source, item.uploadByteSize);
continue;
}
// Tight-pack the dirty box: the shadow keeps whole-level rows, the
// staging slice holds only the region (bufferRowLength stays 0).
const SizeT levelRowBytes = static_cast<SizeT>(item.texelSize.x()) * item.texelBytes;
const SizeT levelSliceBytes = static_cast<SizeT>(item.texelSize.y()) * levelRowBytes;
const SizeT regionRowBytes = static_cast<SizeT>(item.regionSize.x()) * item.texelBytes;
const Uint8* src = static_cast<const Uint8*>(item.source);
for (Int z = 0; z < item.regionSize.z(); ++z) {
for (Int y = 0; y < item.regionSize.y(); ++y) {
const Uint8* srcRow = src +
static_cast<SizeT>(item.regionLo.z() + z) * levelSliceBytes +
static_cast<SizeT>(item.regionLo.y() + y) * levelRowBytes +
static_cast<SizeT>(item.regionLo.x()) * item.texelBytes;
std::memcpy(dst + (static_cast<SizeT>(z) * item.regionSize.y() + y) * regionRowBytes,
srcRow, regionRowBytes);
}
}
} }
vmaUnmapMemory(m_allocator, stagingAllocation); vmaUnmapMemory(m_allocator, stagingAllocation);
@@ -2341,14 +1947,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
aspectMask, 0, outResource.mipLevels, outResource.arrayLayers); aspectMask, 0, outResource.mipLevels, outResource.arrayLayers);
MOBILEGL_ASSERT(ok, "TransitionImageLayout to VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL failed"); MOBILEGL_ASSERT(ok, "TransitionImageLayout to VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL failed");
// Array textures keep their GL "depth" in VkImage array layers, so the
// copy must address layerCount, not imageExtent.depth (which is invalid
// for 2D images and silently dropped every layer past the first).
const Bool depthSelectsArrayLayer = outResource.viewType == VK_IMAGE_VIEW_TYPE_1D_ARRAY ||
outResource.viewType == VK_IMAGE_VIEW_TYPE_2D_ARRAY ||
outResource.viewType == VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
for (const auto& item : uploadItems) { for (const auto& item : uploadItems) {
const Uint32 depthOrLayers = item.texelSize.z() > 0 ? static_cast<Uint32>(item.texelSize.z()) : 1u;
VkBufferImageCopy copy{}; VkBufferImageCopy copy{};
copy.bufferOffset = item.offset; copy.bufferOffset = item.offset;
copy.bufferRowLength = 0; copy.bufferRowLength = 0;
@@ -2356,39 +1955,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
copy.imageSubresource.aspectMask = aspectMask; copy.imageSubresource.aspectMask = aspectMask;
copy.imageSubresource.mipLevel = item.level; copy.imageSubresource.mipLevel = item.level;
copy.imageSubresource.baseArrayLayer = item.baseArrayLayer; copy.imageSubresource.baseArrayLayer = item.baseArrayLayer;
copy.imageSubresource.layerCount = depthSelectsArrayLayer ? depthOrLayers : 1; copy.imageSubresource.layerCount = 1;
copy.imageOffset = {0, 0, 0}; copy.imageOffset = {0, 0, 0};
copy.imageExtent = {static_cast<Uint32>(item.texelSize.x()), static_cast<Uint32>(item.texelSize.y()), copy.imageExtent = {static_cast<Uint32>(item.texelSize.x()), static_cast<Uint32>(item.texelSize.y()),
depthSelectsArrayLayer ? 1u : depthOrLayers}; item.texelSize.z() > 0 ? static_cast<Uint32>(item.texelSize.z()) : 1u};
if (item.subRegion) {
const Uint32 regionDepth = static_cast<Uint32>(std::max(item.regionSize.z(), 1));
copy.imageOffset = {item.regionLo.x(), item.regionLo.y(),
depthSelectsArrayLayer ? 0 : item.regionLo.z()};
copy.imageExtent = {static_cast<Uint32>(item.regionSize.x()),
static_cast<Uint32>(item.regionSize.y()),
depthSelectsArrayLayer ? 1u : regionDepth};
if (depthSelectsArrayLayer) {
// The GL "depth" axis addresses array layers here, so a partial
// z-range narrows the layer span rather than the extent.
copy.imageSubresource.baseArrayLayer =
item.baseArrayLayer + static_cast<Uint32>(item.regionLo.z());
copy.imageSubresource.layerCount = regionDepth;
}
}
if (isCombinedDepthStencil) {
const SizeT texelCount = static_cast<SizeT>(item.texelSize.x()) *
static_cast<SizeT>(item.texelSize.y()) *
static_cast<SizeT>(std::max(item.texelSize.z(), 1));
VkBufferImageCopy depthCopy = copy;
depthCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
VkBufferImageCopy stencilCopy = copy;
stencilCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
stencilCopy.bufferOffset = item.offset + static_cast<VkDeviceSize>(texelCount) * 4;
const VkBufferImageCopy copies[2] = {depthCopy, stencilCopy};
vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, outResource.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 2, copies);
continue;
}
vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, outResource.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, outResource.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &copy); 1, &copy);
} }
@@ -2399,7 +1969,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
uploadLayout, uploadLayout,
finalLayout, finalLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
s_sampledReadStages, kSampledReadStages,
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_SHADER_READ_BIT,
aspectMask, 0, outResource.mipLevels, outResource.arrayLayers); aspectMask, 0, outResource.mipLevels, outResource.arrayLayers);
@@ -2419,23 +1989,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VK_VERIFY(vkCreateFence(m_device, &fenceInfo, nullptr, &uploadFence), "vkCreateFence(texture upload)"); VK_VERIFY(vkCreateFence(m_device, &fenceInfo, nullptr, &uploadFence), "vkCreateFence(texture upload)");
VK_VERIFY(vkQueueSubmit(m_graphicsQueue, 1, &submitInfo, uploadFence), "vkQueueSubmit(texture)"); VK_VERIFY(vkQueueSubmit(m_graphicsQueue, 1, &submitInfo, uploadFence), "vkQueueSubmit(texture)");
// Do NOT wait the fence here: this submit sits behind the previous VK_VERIFY(vkWaitForFences(m_device, 1, &uploadFence, VK_TRUE, UINT64_MAX), "vkWaitForFences(texture upload)");
// frame's rendering on the queue, so a synchronous wait stalls the CPU vkDestroyFence(m_device, uploadFence, nullptr);
// until the GPU drains - a per-frame vkQueueWaitIdle for any workload vkFreeCommandBuffers(m_device, m_commandPool, 1, &commandBuffer);
// with animated textures. Ordering against the current frame's draws is
// already guaranteed (its command buffer is submitted later, at vmaDestroyBuffer(m_allocator, stagingBuffer, stagingAllocation);
// present), so only the transient objects need to survive execution;
// park them until the fence signals.
m_pendingUploadReclaims.push_back({uploadFence, commandBuffer, stagingBuffer, stagingAllocation});
ReclaimCompletedUploads();
// Backstop for pathological upload storms: bound in-flight staging
// memory by blocking on the oldest upload only once the list is deep.
constexpr SizeT kMaxPendingTextureUploads = 16;
if (m_pendingUploadReclaims.size() > kMaxPendingTextureUploads) {
VK_VERIFY(vkWaitForFences(m_device, 1, &m_pendingUploadReclaims.front().fence, VK_TRUE, UINT64_MAX),
"vkWaitForFences(texture upload backstop)");
ReclaimCompletedUploads();
}
if (!ok) { if (!ok) {
MGLOG_D("%s: texture upload cmd failed", __func__); MGLOG_D("%s: texture upload cmd failed", __func__);
@@ -28,9 +28,6 @@ public:
// manager keys its per-draw fast path on this so an attachment's image recreation // manager keys its per-draw fast path on this so an attachment's image recreation
// invalidates the cached render pass (dirty-flag tracking; portable to Vulkan 1.1). // invalidates the cached render pass (dirty-flag tracking; portable to Vulkan 1.1).
Uint64 GetTextureImageEpoch() const { return m_textureImageEpoch; } Uint64 GetTextureImageEpoch() const { return m_textureImageEpoch; }
// Bumped whenever any tracked texture resource is erased; cached
// TextureResource pointers are valid only while this is unchanged.
Uint64 GetResourceEraseEpoch() const { return m_resourceEraseEpoch; }
struct TextureIdentity { struct TextureIdentity {
MG_State::GLState::ITextureObject* texture = nullptr; MG_State::GLState::ITextureObject* texture = nullptr;
@@ -59,12 +56,6 @@ public:
// VK_KHR_image_format_list is enabled: MUTABLE_FORMAT images can name the exact set of // VK_KHR_image_format_list is enabled: MUTABLE_FORMAT images can name the exact set of
// formats they will be viewed as, which is what lets a tiler keep them compressed. // formats they will be viewed as, which is what lets a tiler keep them compressed.
Bool imageFormatListSupported = false; Bool imageFormatListSupported = false;
// Union of shader stages sampled-read barriers may name on this device; the renderer
// builds it from the enabled features because geometry/tessellation stage bits are
// invalid in a barrier when their feature is off.
VkPipelineStageFlags sampledReadStageMask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
}; };
struct TextureResource { struct TextureResource {
@@ -73,16 +64,12 @@ public:
Uint32 baseArrayLayer = 0; Uint32 baseArrayLayer = 0;
Uint32 layerCount = 1; Uint32 layerCount = 1;
VkImageViewType viewType = VK_IMAGE_VIEW_TYPE_2D; VkImageViewType viewType = VK_IMAGE_VIEW_TYPE_2D;
// May differ from the image format: sRGB images attach through their UNORM
// twin while GL_FRAMEBUFFER_SRGB is disabled.
VkFormat viewFormat = VK_FORMAT_UNDEFINED;
Bool operator==(const AttachmentViewKey& other) const { Bool operator==(const AttachmentViewKey& other) const {
return mipLevel == other.mipLevel && return mipLevel == other.mipLevel &&
baseArrayLayer == other.baseArrayLayer && baseArrayLayer == other.baseArrayLayer &&
layerCount == other.layerCount && layerCount == other.layerCount &&
viewType == other.viewType && viewType == other.viewType;
viewFormat == other.viewFormat;
} }
}; };
@@ -93,8 +80,6 @@ public:
hash ^= std::hash<Uint32>{}(key.layerCount) + 0x9e3779b9u + (hash << 6) + (hash >> 2); hash ^= std::hash<Uint32>{}(key.layerCount) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<Uint32>{}(static_cast<Uint32>(key.viewType)) + hash ^= std::hash<Uint32>{}(static_cast<Uint32>(key.viewType)) +
0x9e3779b9u + (hash << 6) + (hash >> 2); 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<Uint32>{}(static_cast<Uint32>(key.viewFormat)) +
0x9e3779b9u + (hash << 6) + (hash >> 2);
return hash; return hash;
} }
}; };
@@ -187,13 +172,6 @@ public:
// NeedsStorageImagePreparation cannot ask for a recreate that will never happen. // NeedsStorageImagePreparation cannot ask for a recreate that will never happen.
Bool storageUsageResolved = false; Bool storageUsageResolved = false;
Uint16 syncedTextureParamsVersion = 0; Uint16 syncedTextureParamsVersion = 0;
// Recording generation (VkTextureManager::GetRecordingGeneration) of the last
// command referencing this image that was recorded into the CURRENT frame
// command buffer. An image untouched by the open recording may have its
// out-of-pass work (deferred clears, sampled-layout transitions) recorded
// into the frame's PRE command buffer - which executes strictly before the
// frame's commands - instead of splitting the active render pass.
Uint64 lastRecordingGeneration = 0;
// Snapshot of ITextureObject::GetContentVersion() at the last successful sync; // Snapshot of ITextureObject::GetContentVersion() at the last successful sync;
// lets SyncTexture skip the whole re-check/re-upload when content is unchanged. // lets SyncTexture skip the whole re-check/re-upload when content is unchanged.
Uint64 syncedContentVersion = 0; Uint64 syncedContentVersion = 0;
@@ -229,7 +207,6 @@ public:
std::swap(this->usageFlags, that.usageFlags); std::swap(this->usageFlags, that.usageFlags);
std::swap(this->storageUsageResolved, that.storageUsageResolved); std::swap(this->storageUsageResolved, that.storageUsageResolved);
std::swap(this->syncedTextureParamsVersion, that.syncedTextureParamsVersion); std::swap(this->syncedTextureParamsVersion, that.syncedTextureParamsVersion);
std::swap(this->lastRecordingGeneration, that.lastRecordingGeneration);
std::swap(this->syncedContentVersion, that.syncedContentVersion); std::swap(this->syncedContentVersion, that.syncedContentVersion);
std::swap(this->syncedMipLevelCount, that.syncedMipLevelCount); std::swap(this->syncedMipLevelCount, that.syncedMipLevelCount);
} }
@@ -330,21 +307,6 @@ public:
VkImageLayout newLayout); VkImageLayout newLayout);
Bool TransitionTextureForSampling(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture); Bool TransitionTextureForSampling(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture);
Bool TransitionTextureForStorageImage(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture); Bool TransitionTextureForStorageImage(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture);
// Recording-generation bookkeeping for the pre-pass command stream. The
// generation advances every time the frame command buffer (re)begins
// recording; a resource whose stamp does not match was not referenced by
// any command in the open recording, so its out-of-pass work may safely
// execute ahead of the whole recording (in the pre command buffer).
void AdvanceRecordingGeneration() { ++m_recordingGeneration; }
void StampResourceRecordingUse(TextureResource& resource) const {
resource.lastRecordingGeneration = m_recordingGeneration;
}
// Map-lookup variant for callers that only hold the GL texture object.
void StampTextureRecordingUse(MG_State::GLState::ITextureObject* texture);
Bool WasTouchedThisRecording(const TextureResource& resource) const {
return resource.lastRecordingGeneration == m_recordingGeneration;
}
// Records that this texture is bound to a GL image unit, so its image must carry // Records that this texture is bound to a GL image unit, so its image must carry
// VK_IMAGE_USAGE_STORAGE_BIT. Must be called before NeedsStorageImagePreparation, and // VK_IMAGE_USAGE_STORAGE_BIT. Must be called before NeedsStorageImagePreparation, and
// therefore before the render pass is committed: an image that has to be upgraded is // therefore before the render pass is committed: an image that has to be upgraded is
@@ -356,10 +318,6 @@ public:
// will recreate it with STORAGE usage and copy the old contents forward. Callers use this to // will recreate it with STORAGE usage and copy the old contents forward. Callers use this to
// submit their pending recording first, so that copy cannot read pre-flush content. // submit their pending recording first, so that copy cannot read pre-flush content.
Bool NeedsStorageUsageUpgrade(MG_State::GLState::ITextureObject& texture) const; Bool NeedsStorageUsageUpgrade(MG_State::GLState::ITextureObject& texture) const;
// The same ordering question for the other recreate-and-preserve trigger: true when this
// texture's live image carries a shorter mip chain than a full one, so defining the missing
// levels recreates it and copies the old contents forward.
Bool NeedsMipChainGrowth(MG_State::GLState::ITextureObject& texture) const;
// Non-mutating probe for the per-draw storage-image fast path: true when preparing this // Non-mutating probe for the per-draw storage-image fast path: true when preparing this
// texture as a storage image may need work that is illegal inside a render pass (resource // texture as a storage image may need work that is illegal inside a render pass (resource
// creation, dirty-content upload, or a layout transition to GENERAL). Unknown state reports // creation, dirty-content upload, or a layout transition to GENERAL). Unknown state reports
@@ -406,9 +364,6 @@ public:
private: private:
// Bumped in SyncTextureResource right after vmaCreateImage(texture). See GetTextureImageEpoch(). // Bumped in SyncTextureResource right after vmaCreateImage(texture). See GetTextureImageEpoch().
Uint64 m_textureImageEpoch = 1; Uint64 m_textureImageEpoch = 1;
// See AdvanceRecordingGeneration. Starts above every resource's default
// stamp of 0 so a fresh resource counts as untouched.
Uint64 m_recordingGeneration = 1;
Bool SyncTexture(MG_State::GLState::ITextureObject &texture, Bool SyncTexture(MG_State::GLState::ITextureObject &texture,
TextureResource &outResource); TextureResource &outResource);
@@ -439,11 +394,6 @@ private:
void DeferViewRelease(VkImageView view); void DeferViewRelease(VkImageView view);
void CollectDeferredReleases(Uint32 frameIndex); void CollectDeferredReleases(Uint32 frameIndex);
void DestroyDeferredReleases(); void DestroyDeferredReleases();
// Frees the fence/command buffer/staging buffer of every in-flight texture
// upload whose fence has signaled (submission order = completion order on
// the single queue, so the scan stops at the first still-pending entry).
// waitAll blocks on every entry - Shutdown's drain.
void ReclaimCompletedUploads(Bool waitAll = false);
static TextureIdentity MakeTextureIdentity(MG_State::GLState::ITextureObject* texture); static TextureIdentity MakeTextureIdentity(MG_State::GLState::ITextureObject* texture);
void EraseTrackedTexture(const TextureIdentity& identity); void EraseTrackedTexture(const TextureIdentity& identity);
void PruneStaleTextureAliases(MG_State::GLState::ITextureObject* texture); void PruneStaleTextureAliases(MG_State::GLState::ITextureObject* texture);
@@ -473,49 +423,14 @@ private:
TextureResource* resource = nullptr; TextureResource* resource = nullptr;
}; };
Vector<DrawSyncedTexture> m_drawSyncedThisDraw; Vector<DrawSyncedTexture> m_drawSyncedThisDraw;
// Cross-draw sampled-texture memo: the same few textures (atlas, lightmap)
// are resolved on every draw, so cache their resource pointers and skip the
// alive/resource map lookups. Node-based std::unordered_map keeps the
// pointees stable across inserts; erases bump m_resourceEraseEpoch, which
// every memo entry must match. SyncTexture still runs on memo hits, so
// content/param freshness is unaffected. A dead-then-reused texture address
// cannot false-hit: the new object carries a new lifetime id.
struct SyncedTextureMemoEntry {
const MG_State::GLState::ITextureObject* texture = nullptr;
Uint64 lifetimeId = 0;
Uint64 eraseEpoch = 0;
TextureResource* resource = nullptr;
};
static constexpr Uint32 kSyncedTextureMemoSize = 8;
SyncedTextureMemoEntry m_syncedTextureMemo[kSyncedTextureMemoSize];
Uint32 m_syncedTextureMemoNext = 0;
Uint64 m_resourceEraseEpoch = 1;
// Formats whose mutable-image probe failed on this device; their images are created // Formats whose mutable-image probe failed on this device; their images are created
// without MUTABLE_FORMAT_BIT so repeat syncs neither re-probe nor flag-mismatch. // without MUTABLE_FORMAT_BIT so repeat syncs neither re-probe nor flag-mismatch.
std::unordered_set<VkFormat> m_mutableFormatUnsupported; std::unordered_set<VkFormat> m_mutableFormatUnsupported;
// Formats whose 3D images refused VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT. Per format+usage,
// exactly like the mutable-format verdict above, so it is answered at image creation and
// remembered rather than probed once globally.
std::unordered_set<VkFormat> m_2dArrayCompatibleUnsupported;
std::unordered_map<TextureIdentity, WeakPtr<MG_State::GLState::ITextureObject>, TextureIdentityHash> m_aliveObjects; std::unordered_map<TextureIdentity, WeakPtr<MG_State::GLState::ITextureObject>, TextureIdentityHash> m_aliveObjects;
std::unordered_map<TextureIdentity, TextureResource, TextureIdentityHash> m_textureResources; std::unordered_map<TextureIdentity, TextureResource, TextureIdentityHash> m_textureResources;
// Textures that have been bound to a GL image unit (see MarkStorageImageTexture). // Textures that have been bound to a GL image unit (see MarkStorageImageTexture).
std::unordered_set<TextureIdentity, TextureIdentityHash> m_storageImageTextures; std::unordered_set<TextureIdentity, TextureIdentityHash> m_storageImageTextures;
// Supported multisample counts per format, so repeat texture syncs do not
// re-query vkGetPhysicalDeviceImageFormatProperties.
std::unordered_map<VkFormat, VkSampleCountFlags> m_multisampleCountsByFormat;
Vector<Vector<TextureResource>> m_deferredReleases; Vector<Vector<TextureResource>> m_deferredReleases;
Vector<Vector<VkImageView>> m_deferredViewReleases; Vector<Vector<VkImageView>> m_deferredViewReleases;
// Texture uploads are submitted out-of-band but NOT waited on (waiting
// behind the queue serialized the CPU against the previous frame's GPU
// work every time an animated atlas re-uploaded). Their transient objects
// are parked here and reclaimed once the upload fence signals.
struct PendingUploadReclaim {
VkFence fence = VK_NULL_HANDLE;
VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
VkBuffer stagingBuffer = VK_NULL_HANDLE;
VmaAllocation stagingAllocation = nullptr;
};
Vector<PendingUploadReclaim> m_pendingUploadReclaims;
}; };
} // namespace MobileGL::MG_Backend::DirectVulkan } // namespace MobileGL::MG_Backend::DirectVulkan
File diff suppressed because it is too large Load Diff
@@ -76,10 +76,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
GLenum indexType = GL_UNSIGNED_SHORT; GLenum indexType = GL_UNSIGNED_SHORT;
SizeT indexByteOffset = 0; SizeT indexByteOffset = 0;
SizeT indexByteSize = 0; SizeT indexByteSize = 0;
// Interpret indexByteOffset as a raw client pointer even when an element
// array buffer is bound (backend-synthesized index lists, e.g. the
// GL_LINE_LOOP -> LINE_STRIP rewrite).
Bool forceClientMemory = false;
}; };
struct DrawIndexedCmd { struct DrawIndexedCmd {
@@ -155,14 +151,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Bool SetupDraw(FrameContext::FrameData& frame, GLenum mode, Flags<DrawSetupAspect> aspects, Bool SetupDraw(FrameContext::FrameData& frame, GLenum mode, Flags<DrawSetupAspect> aspects,
const DrawCmdParam& drawParams, const DrawCmdParam& drawParams,
const IndexBufferView* pIndexBufferView = nullptr); const IndexBufferView* pIndexBufferView = nullptr);
// ANGLE-style consecutive-draw fast path: SetupDraw snapshots the fully
// resolved draw configuration; the next draw whose cheap version/identity
// checks all match skips the resolution half (LOD probe, sampled-set
// walk, render-pass and pipeline resolution) and jumps straight to the
// per-draw tail. Returns false (leaving no side effects that the full
// path cannot redo idempotently) whenever anything might have changed.
Bool TrySetupDrawFastPath(FrameContext::FrameData& frame, GLenum mode, Flags<DrawSetupAspect> aspects,
const DrawCmdParam& drawParams, const IndexBufferView* pIndexBufferView);
void ClearAttachmentsOnActiveRenderPass(VkCommandBuffer commandBuffer, void ClearAttachmentsOnActiveRenderPass(VkCommandBuffer commandBuffer,
const RenderPassEntry& compatibleRenderPassEntry); const RenderPassEntry& compatibleRenderPassEntry);
@@ -181,10 +169,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value); void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
void ClearNamedFramebufferfv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, void ClearNamedFramebufferfv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, const GLfloat* value); GLenum buffer, GLint drawbuffer, const GLfloat* value);
void ClearNamedFramebufferiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, const GLint* value);
void ClearNamedFramebufferuiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, const GLuint* value);
void ClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, void ClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
@@ -204,25 +188,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
void GenerateMipmap(GLenum target); void GenerateMipmap(GLenum target);
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
// GL_DEPTH_COMPONENT / GL_DEPTH_STENCIL / GL_STENCIL_INDEX readback from the
// read framebuffer's depth/stencil attachment (per-aspect buffer copies with
// CPU repacking into the requested client layout).
void ReadDepthStencilPixels(MG_State::GLState::FramebufferObject& readFbo, GLint x, GLint y, GLsizei width,
GLsizei height, GLenum format, GLenum type, void* pixels);
// Copy-and-repack core shared by depth-stencil ReadPixels and GetTexImage;
// expects command recording to be active and any render pass already ended.
void ReadDepthStencilImageToClient(VkImage image, VkFormat vkFormat, VkImageLayout* trackedLayout,
VkImageAspectFlags imageAspect, Uint32 mipLevel, Uint32 baseArrayLayer,
GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
void* pixels);
// Same-extent depth blit between images of different depth formats: host
// round-trip with a per-texel re-encode (see BlitNamedFramebuffer).
Bool BlitDepthAcrossFormats(FrameContext::FrameData& frame, VkImage srcImage, VkFormat srcFormat,
VkImageLayout* srcTrackedLayout, Uint32 srcMipLevel, Uint32 srcBaseArrayLayer,
VkImage dstImage, VkFormat dstFormat, VkImageLayout* dstTrackedLayout,
Uint32 dstMipLevel, Uint32 dstBaseArrayLayer, GLint srcX, GLint srcY, GLint dstX,
GLint dstY, GLint width, GLint height, VkImageLayout srcRestoreLayout,
VkImageLayout dstRestoreLayout, Bool stencilAspect);
static SizeT GetReadbackTexelSize(VkFormat sourceFormat); static SizeT GetReadbackTexelSize(VkFormat sourceFormat);
static Bool ConvertReadbackPixels(const Uint8* sourcePixels, VkFormat sourceFormat, static Bool ConvertReadbackPixels(const Uint8* sourcePixels, VkFormat sourceFormat,
GLsizei width, GLsizei height, GLenum destinationFormat, GLsizei width, GLsizei height, GLenum destinationFormat,
@@ -308,15 +273,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const VkTimerQueryManager::TimestampRecord& end) const; const VkTimerQueryManager::TimestampRecord& end) const;
Uint64 GetTimerQueryTimestampNs(const VkTimerQueryManager::TimestampRecord& record) const; Uint64 GetTimerQueryTimestampNs(const VkTimerQueryManager::TimestampRecord& record) const;
// GL_SAMPLES_PASSED occlusion queries: every app draw between Start and Stop is
// wrapped in a Vulkan occlusion query slot; the result is the slot sum. Requires
// hostQueryReset for slot recycling - Start fails (frontend keeps the query
// unsupported) when the device lacks it.
Bool StartOcclusionQueryCapture();
void StopOcclusionQueryCapture(Vector<Uint32>& outSlots);
// Flushes pending commands, waits, sums the slots, and recycles them.
Bool ResolveOcclusionQueryResult(const Vector<Uint32>& slots, Uint64& outSamples);
void RequestSwapchainResize(Uint32 width, Uint32 height); void RequestSwapchainResize(Uint32 width, Uint32 height);
// Re-query the surface and report whether the live swapchain no longer matches it // Re-query the surface and report whether the live swapchain no longer matches it
// (size or orientation). This - not a VK_SUBOPTIMAL_KHR result - is what decides a // (size or orientation). This - not a VK_SUBOPTIMAL_KHR result - is what decides a
@@ -435,21 +391,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void* m_platformDisplay = nullptr; void* m_platformDisplay = nullptr;
void* m_platformLibrary = nullptr; void* m_platformLibrary = nullptr;
void* m_platformCloseDisplay = nullptr; void* m_platformCloseDisplay = nullptr;
// Some real ICDs (e.g. NVIDIA's proprietary Linux driver) don't implement
// VK_EXT_headless_surface at all. Detected once in CreateInstance() from the
// enumerated instance extensions; when false, CreateSurface() falls back to a
// hidden Xlib window instead of vkCreateHeadlessSurfaceEXT.
Bool m_headlessSurfaceSupported = true;
// Set when CreateSurface() had to create its own Xlib window for the fallback
// above (rather than being handed one by the caller), so Shutdown() knows it
// owns that window and must destroy it.
Bool m_ownsFallbackXlibWindow = false;
// Android has the same shortfall: no Mali/Adreno driver seen so far exposes
// VK_EXT_headless_surface, so a windowless (EGL pbuffer) context gets an
// AImageReader's ANativeWindow to hand the WSI instead. Nothing is ever
// displayed - the reader's images are simply never acquired. Owned here, so
// Shutdown() deletes it.
void* m_fallbackImageReader = nullptr;
VulkanRendererConfig m_config; VulkanRendererConfig m_config;
Bool m_swapchainResizeRequested = false; Bool m_swapchainResizeRequested = false;
// Presentation is suspended while the window is zero-area (minimized): the // Presentation is suspended while the window is zero-area (minimized): the
@@ -491,13 +432,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// needs no feature). Both cached at device creation and drive a hard-fail-at-draw when absent. // needs no feature). Both cached at device creation and drive a hard-fail-at-draw when absent.
Bool m_dualSrcBlendFeatureEnabled = false; Bool m_dualSrcBlendFeatureEnabled = false;
Bool m_primitiveTopologyListRestartFeatureEnabled = false; Bool m_primitiveTopologyListRestartFeatureEnabled = false;
// Union of shader stages sampled-read barriers may name; built at device creation
// because geometry/tessellation stage bits are invalid in a barrier when their
// feature is off (VUID-vkCmdPipelineBarrier-srcStageMask-04090/-04091), and
// ALL_GRAPHICS would also serialize against non-shader stages.
VkPipelineStageFlags m_sampledReadStageMask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
// Cached at device creation from the graphics queue family properties // Cached at device creation from the graphics queue family properties
// and device limits; drives timer-query support. // and device limits; drives timer-query support.
Uint32 m_timestampValidBits = 0; Uint32 m_timestampValidBits = 0;
@@ -509,98 +443,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Uint32 stride); Uint32 stride);
static inline PFNDrawIndexedIndirectCountFunc s_vkCmdDrawIndexedIndirectCount = nullptr; static inline PFNDrawIndexedIndirectCountFunc s_vkCmdDrawIndexedIndirectCount = nullptr;
// VK_EXT_transform_feedback (GL transform feedback capture)
Bool m_transformFeedbackFeatureEnabled = false;
// VK_EXT_provoking_vertex. Vulkan's built-in convention is "provoking vertex first"; GL's
// default is LAST_VERTEX_CONVENTION, and GL derives BOTH flat shading and the transform
// feedback vertex order from it. provokingVertexLast alone fixes flat shading and the
// input-assembler capture order and has no dependency on transform feedback; only
// transformFeedbackPreservesProvokingVertex does.
Bool m_provokingVertexLastEnabled = false;
// transformFeedbackPreservesProvokingVertex was actually enabled at device creation. Kept
// separate because it is the only thing that arms
// VUID-VkGraphicsPipelineCreateInfo-topology-04884, the rule that forbids a TRIANGLE_FAN
// pipeline from asking for LAST on a device that cannot preserve a fan's provoking vertex.
Bool m_provokingVertexXfbPreserveEnabled = false;
// provokingVertexModePerPipeline: when VK_FALSE every pipeline in one render pass instance
// must agree on the mode, so glProvokingVertex(GL_FIRST_VERTEX_CONVENTION) cannot be honoured
// per draw and every pipeline takes GL's default (LAST) instead.
Bool m_provokingVertexModePerPipeline = false;
// transformFeedbackPreservesTriangleFanProvokingVertex.
Bool m_provokingVertexFanPreserved = false;
// Per-pipeline provoking-vertex mode. capturesXfbFromGeometryStage must be a LINK-TIME
// property of the program, never the dynamic "is transform feedback active" flag: the
// 8-entry m_pipelineMemo and the SetupDrawSnapshot fast path key on programObj.hash and
// GetRenderStateParametersVersion(), neither of which moves when glBeginTransformFeedback is
// called, so a dynamic input here would hand back a stale VkPipeline.
VkProvokingVertexModeEXT SelectProvokingVertexMode(VkPrimitiveTopology topology,
Bool capturesXfbFromGeometryStage) const;
// VK_EXT_vertex_attribute_divisor: without it every non-zero glVertexAttribDivisor
// behaves as 1, because that is all Vulkan's instance input rate can express.
Bool m_vertexAttributeDivisorEnabled = false;
static inline PFN_vkCmdBindTransformFeedbackBuffersEXT s_vkCmdBindTransformFeedbackBuffersEXT = nullptr;
static inline PFN_vkCmdBeginTransformFeedbackEXT s_vkCmdBeginTransformFeedbackEXT = nullptr;
static inline PFN_vkCmdEndTransformFeedbackEXT s_vkCmdEndTransformFeedbackEXT = nullptr;
// Counter buffers (one 4-byte slot per capture binding) let consecutive
// draws within one glBeginTransformFeedback append GL-style. Transform feedback
// objects can each hold an open, paused span at the same time, so the counters are
// per object: one group of four slots each, handed out on first use.
static constexpr SizeT kXfbCounterObjectSlots = 16;
VkBufferObject m_xfbCounterBuffer;
UnorderedMap<Uint, Uint32> m_xfbCounterSlotByObject;
Uint32 m_xfbNextCounterSlot = 0;
// Set for a slot once a captured draw has been recorded into its span; selects
// counter-buffer resume on the next captured draw of the same span.
Array<Bool, kXfbCounterObjectSlots> m_xfbCountersValid{};
Array<Uint64, kXfbCounterObjectSlots> m_xfbLastSeenGeneration{};
// Counter slot group of the bound transform feedback object.
Uint32 CurrentXfbCounterSlot();
// Wraps a recorded draw with BeginTransformFeedbackEXT/EndTransformFeedbackEXT
// when GL transform feedback is active; binds capture buffers on demand.
Bool BeginXfbCaptureForDraw(FrameContext::FrameData& frame);
void EndXfbCaptureForDraw(FrameContext::FrameData& frame, Bool began);
// Makes the captured bytes visible to whatever reads them next. Deferred rather than
// recorded next to the capture, because the capturing draw runs inside a render pass
// that declares no self-dependency.
void MakeXfbWritesVisible();
Bool m_xfbWritesPendingVisibility = false;
// Wrap one app draw in an occlusion-query slot while a GL_SAMPLES_PASSED
// query is active. Returns whether a slot was begun (End must mirror it).
Bool BeginOcclusionForDraw(VkCommandBuffer commandBuffer);
void EndOcclusionForDraw(VkCommandBuffer commandBuffer, Bool began);
Bool m_occlusionQueryPreciseEnabled = false;
Bool m_hostQueryResetEnabled = false;
PFN_vkResetQueryPool s_vkResetQueryPool = nullptr;
VkQueryPool m_occlusionQueryPool = VK_NULL_HANDLE;
static constexpr Uint32 kOcclusionQuerySlots = 8192;
Uint32 m_occlusionSlotCursor = 0;
Bool m_occlusionCaptureActive = false;
Vector<Uint32> m_occlusionActiveSlots;
// Transform feedback primitive queries: one pool slot per captured draw yields
// the (written, needed) pair; GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN sums the
// first, GL_PRIMITIVES_GENERATED the second - exact with geometry shaders,
// unlike the CPU fallback accounting.
Bool m_xfbQueriesSupported = false;
PFN_vkCmdBeginQueryIndexedEXT s_vkCmdBeginQueryIndexedEXT = nullptr;
PFN_vkCmdEndQueryIndexedEXT s_vkCmdEndQueryIndexedEXT = nullptr;
VkQueryPool m_xfbQueryPool = VK_NULL_HANDLE;
static constexpr Uint32 kXfbQuerySlots = 8192;
Uint32 m_xfbQuerySlotCursor = 0;
Bool m_xfbQueryCaptureActive[2] = {false, false}; // [0]=written, [1]=generated
Vector<Uint32> m_xfbQueryActiveSlots[2];
Bool m_xfbQuerySlotOpen = false;
Uint32 m_xfbQueryOpenSlot = 0;
public:
// kind: 0 = PRIMITIVES_WRITTEN, 1 = PRIMITIVES_GENERATED.
Bool StartXfbQueryCapture(Uint32 kind);
void StopXfbQueryCapture(Uint32 kind, Vector<Uint32>& outSlots);
Bool ResolveXfbQueryResult(const Vector<Uint32>& slots, Bool wantGenerated, Uint64& outPrimitives);
private:
void BeginXfbQueryForDraw(VkCommandBuffer commandBuffer);
void EndXfbQueryForDraw(VkCommandBuffer commandBuffer);
VkCommandPool m_commandPool = VK_NULL_HANDLE; VkCommandPool m_commandPool = VK_NULL_HANDLE;
VkBufferManager m_bufferManager; VkBufferManager m_bufferManager;
@@ -613,30 +455,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// gather + synthetic vertex-input rebuild + payload hash + lookup) when the full pipeline // gather + synthetic vertex-input rebuild + payload hash + lookup) when the full pipeline
// state is unchanged from the previous draw. The key provably covers every pipeline field. // state is unchanged from the previous draw. The key provably covers every pipeline field.
// Reset per-frame and on pipeline destruction so the cached handle can never dangle. // Reset per-frame and on pipeline destruction so the cached handle can never dangle.
// Small N-way pipeline-resolution memo (round-robin replacement). A Bool m_lastPipelineValid = false;
// single-entry memo thrashed on draw sequences that alternate a few GLenum m_lastPipelineMode = 0;
// pipelines (GUI text/quad program ping-pong), paying the full Uint64 m_lastPipelineProgramHash = 0;
// payload-hash lookup per draw; eight entries cover such working sets Uint64 m_lastPipelineVertexInputHash = 0;
// while keeping the hit path a trivial linear scan. Uint64 m_lastPipelineRenderPassHash = 0;
struct PipelineMemoEntry { Uint m_lastPipelineRenderStateVersion = 0;
GLenum mode = 0; ProgramFactory::CompileOptionFlags m_lastPipelineTransformFlags = {};
Uint64 programHash = 0; VkPipeline m_lastPipelineResult = VK_NULL_HANDLE;
Uint64 vertexInputHash = 0;
Uint64 renderPassHash = 0;
Uint renderStateVersion = 0;
ProgramFactory::CompileOptionFlags transformFlags = {};
VkPipeline pipeline = VK_NULL_HANDLE;
};
static constexpr Uint32 kPipelineMemoSize = 8;
PipelineMemoEntry m_pipelineMemo[kPipelineMemoSize];
Uint32 m_pipelineMemoCount = 0;
Uint32 m_pipelineMemoNext = 0;
// Drops every memoized pipeline handle. Required at command-buffer
// boundaries and whenever any pipeline may have been destroyed.
void InvalidatePipelineMemo() {
m_pipelineMemoCount = 0;
m_pipelineMemoNext = 0;
}
UnorderedMap<ProgramFactory::HashType, VkPipeline> m_computePipelines; UnorderedMap<ProgramFactory::HashType, VkPipeline> m_computePipelines;
UniquePtr<ProgramFactory> m_programFactory; UniquePtr<ProgramFactory> m_programFactory;
UniquePtr<UniformManager> m_uniformManager; UniquePtr<UniformManager> m_uniformManager;
@@ -665,61 +491,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
ProgramFactory::CompileOptionFlags m_lastSampledSetTransformFlags = {}; ProgramFactory::CompileOptionFlags m_lastSampledSetTransformFlags = {};
Uint64 m_lastSampledSetBindGeneration = 0; Uint64 m_lastSampledSetBindGeneration = 0;
// Memo for the per-draw explicit-LOD-0 eligibility probe
// (ProgramSamplesOnlySingleLevelTextures): same key family as the
// sampled-set memo, plus the sampled textures' params-version sum so a
// level-range or filter change re-probes. On a hit the resolved
// transform flags are reused, which also collapses the two
// GetOrCreateProgram lookups into one.
Bool m_lastLodDecisionValid = false;
Uint64 m_lastLodProgramLifetimeId = 0;
Uint32 m_lastLodProgramVersion = 0;
Uint64 m_lastLodBindGeneration = 0;
Uint64 m_lastLodParamsSum = 0;
ProgramFactory::CompileOptionFlags m_lastLodBaseFlags = {};
ProgramFactory::CompileOptionFlags m_lastLodResultFlags = {};
// Snapshot behind TrySetupDrawFastPath. Values only: the program and
// render-pass caches are open-addressing maps whose entries move on
// insert, so no pointers into them are cached; the pipeline handle is
// protected by the command-buffer-boundary reset plus the mid-frame
// pipeline-destruction resets, and monotonic epochs guard everything
// that can be destroyed or recreated between draws.
struct SetupDrawSnapshot {
Bool valid = false;
Uint8 aspects = 0;
GLenum mode = 0;
Uint64 programLifetimeId = 0;
Uint32 programVersion = 0;
const void* vao = nullptr;
Uint32 vaoConfigVersion = 0;
const void* drawFbo = nullptr;
Uint16 fboVersion = 0;
Bool drawFboIsDefault = false;
Uint renderStateVersion = 0;
Uint64 bindGeneration = 0;
Uint32 baseTransformFlags = 0;
Uint32 resolvedTransformFlags = 0;
Uint64 renderPassHash = 0;
Uint32 imageIndex = 0;
Uint64 textureEraseEpoch = 0;
Uint64 textureImageEpoch = 0;
Uint64 renderbufferImageEpoch = 0;
Uint64 sampledContentSum = 0;
Uint64 sampledParamsSum = 0;
IntVec2 renderPassExtent = {0, 0};
VkPipeline pipeline = VK_NULL_HANDLE;
};
SetupDrawSnapshot m_setupDrawSnapshot;
// Per-draw scratch buffers (clear keeps capacity) — these paths run for every // Per-draw scratch buffers (clear keeps capacity) — these paths run for every
// draw call and must not allocate. // draw call and must not allocate.
Vector<MG_State::GLState::ITextureObject*> m_sampledTexturesScratch; Vector<MG_State::GLState::ITextureObject*> m_sampledTexturesScratch;
// Parallel to m_sampledTexturesScratch, refilled by every SetupDraw's
// first sampled-texture loop: the resolved backend resources, so the
// post-transition loop can skip re-resolving textures whose layout is
// already sampleable.
Vector<VkTextureManager::TextureResource*> m_sampledResourcesScratch;
Vector<MG_State::GLState::ITextureObject*> m_storageImageTexturesScratch; Vector<MG_State::GLState::ITextureObject*> m_storageImageTexturesScratch;
Vector<VkBuffer> m_vertexBuffersScratch; Vector<VkBuffer> m_vertexBuffersScratch;
Vector<VkDeviceSize> m_vertexOffsetsScratch; Vector<VkDeviceSize> m_vertexOffsetsScratch;
@@ -828,11 +602,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLenum filter); GLenum filter);
// Clears one z slice of a VK_IMAGE_TYPE_3D colour image. See the call site in
// MaterializePendingClearForTexture for why a transfer clear cannot do this.
Bool ClearDepthSliceWithRenderPass(VkCommandBuffer commandBuffer,
MG_State::GLState::ITextureObject& texture, Uint32 mipLevel,
Uint32 depthSlice, const VkClearValue& clearValue);
Bool MaterializePendingClearForTexture(VkCommandBuffer commandBuffer, Bool MaterializePendingClearForTexture(VkCommandBuffer commandBuffer,
MG_State::GLState::ITextureObject& texture); MG_State::GLState::ITextureObject& texture);
Bool MaterializePendingClearForRenderbuffer( Bool MaterializePendingClearForRenderbuffer(
@@ -849,14 +618,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkImageLayout finalLayout); VkImageLayout finalLayout);
Bool SubmitReadbackCommandsAndWait(FrameContext::FrameData& frame); Bool SubmitReadbackCommandsAndWait(FrameContext::FrameData& frame);
public:
// Submits whatever is recorded and waits for it. The CPU is about to read memory
// a shader wrote (a mapped shader storage buffer), and coherent host-visible
// storage only guarantees visibility once the work that produced it has retired.
Bool FinishPendingGpuWork();
private:
void ShutdownSwapchain(); void ShutdownSwapchain();
// Static functions // Static functions
+3 -32
View File
@@ -52,48 +52,19 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
} // namespace MobileGL::MG_Backend::DirectVulkan } // namespace MobileGL::MG_Backend::DirectVulkan
namespace MobileGL::MG_Backend::DirectVulkan {
// GL renders into sRGB color attachments RAW while GL_FRAMEBUFFER_SRGB is disabled
// (the core-profile default); Vulkan sRGB attachments always encode on write. The
// attachment view (and render pass format) therefore drops to the UNORM twin
// whenever the capability is off. Sampled views keep the sRGB format (decode on
// sample is unconditional in GL).
inline VkFormat ResolveSrgbAttachmentWriteFormat(VkFormat format, bool framebufferSrgbEnabled) {
if (framebufferSrgbEnabled) return format;
switch (format) {
case VK_FORMAT_R8G8B8A8_SRGB:
return VK_FORMAT_R8G8B8A8_UNORM;
case VK_FORMAT_B8G8R8A8_SRGB:
return VK_FORMAT_B8G8R8A8_UNORM;
default:
return format;
}
}
} // namespace MobileGL::MG_Backend::DirectVulkan
// The context line (__VA_ARGS__ = its own format string + args) must be a SEPARATE log
// call: appending its format to the base format while its arguments precede the base
// arguments makes every conversion read the wrong slot (a %s pulling an int crashes).
#define VK_VERIFY(expr, ...) \ #define VK_VERIFY(expr, ...) \
do { \ do { \
VkResult _vk_verify_result = (expr); \ VkResult _vk_verify_result = (expr); \
if (_vk_verify_result != VK_SUCCESS) { \ if (_vk_verify_result != VK_SUCCESS) { \
__VA_OPT__(MGLOG_F(__VA_ARGS__);) \ MGLOG_F("Vulkan error %s (%d) at %s:%d" __VA_OPT__(" - ") __VA_ARGS__, \
MGLOG_F("Vulkan error %s (%d) at %s:%d", \
MobileGL::MG_Backend::DirectVulkan::VkResultToString(_vk_verify_result), \ MobileGL::MG_Backend::DirectVulkan::VkResultToString(_vk_verify_result), \
_vk_verify_result, __FILE__, __LINE__); \ _vk_verify_result, __FILE__, __LINE__); \
} \ } \
MOBILEGL_ASSERT(_vk_verify_result == VK_SUCCESS, "Vulkan error %s (%d) at %s:%d", \ MOBILEGL_ASSERT(_vk_verify_result == VK_SUCCESS, "Vulkan error %s (%d) at %s:%d" __VA_OPT__(" - ") __VA_ARGS__, MobileGL::MG_Backend::DirectVulkan::VkResultToString(_vk_verify_result), _vk_verify_result, __FILE__, __LINE__); \
MobileGL::MG_Backend::DirectVulkan::VkResultToString(_vk_verify_result), \
_vk_verify_result, __FILE__, __LINE__); \
} while (0) } while (0)
#define XXHASH_VERIFY(expr, ...) \ #define XXHASH_VERIFY(expr, ...) \
do { \ do { \
XXH_errorcode _xxh_verify_result = (expr); \ XXH_errorcode _xxh_verify_result = (expr); \
if (_xxh_verify_result != XXH_OK) { \ MOBILEGL_ASSERT(_xxh_verify_result == XXH_OK, "XXHash error %d at %s:%d" __VA_OPT__(" - ") __VA_ARGS__, _xxh_verify_result, __FILE__, __LINE__); \
__VA_OPT__(MGLOG_F(__VA_ARGS__);) \
} \
MOBILEGL_ASSERT(_xxh_verify_result == XXH_OK, "XXHash error %d at %s:%d", _xxh_verify_result, __FILE__, \
__LINE__); \
} while (0) } while (0)
-1
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@@ -42,4 +42,3 @@ set_tests_properties(SanityBench PROPERTIES LABELS benchmark)
add_subdirectory(Program) add_subdirectory(Program)
add_subdirectory(Buffer) add_subdirectory(Buffer)
add_subdirectory(Driver)
@@ -1,15 +0,0 @@
cmake_minimum_required(VERSION 3.24)
# A real, headless EGL client, deliberately NOT linked against MobileGL: it
# dlopens one EGL provider at runtime ($DRIVERBENCH_EGL_LIB - the system
# libEGL.so.1 for the native driver, or a libMobileGL.so path for either
# MobileGL backend), so the same binary measures all three stacks.
if (NOT UNIX OR APPLE OR ANDROID)
return()
endif()
add_executable(DriverBench DriverBench.c)
target_link_libraries(DriverBench PRIVATE dl)
add_test(NAME DriverBench COMMAND DriverBench draw_tiny)
set_tests_properties(DriverBench PROPERTIES LABELS benchmark)
-454
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@@ -1,454 +0,0 @@
/* MobileGL - MobileGL/MG_Benchmark/Driver/DriverBench.c
* Copyright (c) 2025-2026 MobileGL-Dev
* Licensed under the GNU Lesser General Public License v3.0:
* https://www.gnu.org/licenses/gpl-3.0.txt
* https://www.gnu.org/licenses/lgpl-3.0.txt
* SPDX-License-Identifier: LGPL-3.0-only
* End of Source File Header
*
* Headless, EGL-based driver benchmark shaped like Minecraft's GL usage.
* Unlike the MobileGL_s microbenches next door this exercises a full GL
* stack: it dlopens ONE EGL provider ($DRIVERBENCH_EGL_LIB - the system
* libEGL.so.1 for the native driver, or a libMobileGL.so path for either
* MobileGL backend selected with MOBILEGL_BACKEND_TYPE), creates a desktop-GL
* context on a small pbuffer, renders into its own FBO and paces frames with
* glFinish. No window system is required beyond what the provider itself
* needs - see run_driver_bench.sh.
*
* Every case models one hot pattern from captured Minecraft traces:
* draw_tiny back-to-back glDrawElements, shared state (chunk batch)
* draw_uniform per-draw vec3 offset uniform + draw (chunk sections)
* draw_multi_vao per-draw VAO/VBO switch + draw (per-section buffers)
* tex_pingpong per-draw texture bind churn on one unit
* program_pingpong alternate two programs + mat4 upload (chunk<->entity)
* chunk_upload glBufferData(NULL) orphan + glBufferSubData + draw
* atlas_sprite N 16x16 glTexSubImage2D into a 1024x512 atlas + draw
* lightmap full 16x16 lightmap respecify per frame + draw
* scene_mix composite frame built from the knobs below
*
* Output: one CSV line per case:
* case,frames,ops_per_frame,median_frame_ms,ns_per_op,fps
*/
#include <dlfcn.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
/* ---- EGL constants ---- */
typedef void* EGLDisplay;
typedef void* EGLConfig;
typedef void* EGLContext;
typedef void* EGLSurface;
typedef int EGLint;
typedef unsigned int EGLBoolean;
typedef unsigned int EGLenum;
#define EGL_DEFAULT_DISPLAY ((void*)0)
#define EGL_NO_CONTEXT ((EGLContext)0)
#define EGL_NO_SURFACE ((EGLSurface)0)
#define EGL_FALSE 0
#define EGL_SURFACE_TYPE 0x3033
#define EGL_PBUFFER_BIT 0x0001
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_OPENGL_BIT 0x0008
#define EGL_RED_SIZE 0x3024
#define EGL_GREEN_SIZE 0x3023
#define EGL_BLUE_SIZE 0x3022
#define EGL_DEPTH_SIZE 0x3025
#define EGL_WIDTH 0x3057
#define EGL_HEIGHT 0x3056
#define EGL_NONE 0x3038
#define EGL_OPENGL_API 0x30A2
#define EGL_OPENGL_ES_API 0x30A0
#define EGL_OPENGL_ES3_BIT 0x0040
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
#define EGL_CONTEXT_MAJOR_VERSION 0x3098
#define EGL_CONTEXT_MINOR_VERSION 0x30FB
#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001
/* ---- GL constants ---- */
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_TRIANGLES 0x0004
#define GL_UNSIGNED_INT 0x1405
#define GL_SHORT 0x1402
#define GL_FLOAT 0x1406
#define GL_UNSIGNED_BYTE 0x1401
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_STATIC_DRAW 0x88E4
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE0 0x84C0
#define GL_RGBA 0x1908
#define GL_RGBA8 0x8058
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_NEAREST 0x2600
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_DEPTH_TEST 0x0B71
#define GL_VERTEX_SHADER 0x8B31
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_COMPILE_STATUS 0x8B81
#define GL_LINK_STATUS 0x8B82
#define GL_VERSION 0x1F02
#define GL_RENDERER 0x1F01
#define GL_NO_ERROR 0
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_UNIFORM_BUFFER 0x8A11
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_STREAM_DRAW 0x88E0
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_REPEAT 0x2901
typedef unsigned int GLuint;
typedef int GLint;
typedef int GLsizei;
typedef unsigned int GLenum;
typedef char GLchar;
typedef unsigned char GLboolean;
typedef long GLsizeiptr;
typedef long GLintptr;
/* ---- resolved entry points ---- */
static void* (*g_eglGetProcAddress)(const char*);
static void* g_provider;
#define GLF(ret, name, args) static ret(*name) args;
GLF(void, glClear, (unsigned))
GLF(void, glClearColor, (float, float, float, float))
GLF(void, glEnable, (GLenum))
GLF(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
GLF(const unsigned char*, glGetString, (GLenum))
GLF(GLenum, glGetError, (void))
GLF(void, glFinish, (void))
GLF(void, glFlush, (void))
GLF(void, glGenBuffers, (GLsizei, GLuint*))
GLF(void, glBindBuffer, (GLenum, GLuint))
GLF(void, glBufferData, (GLenum, GLsizeiptr, const void*, GLenum))
GLF(void, glBufferSubData, (GLenum, GLintptr, GLsizeiptr, const void*))
GLF(void, glGenVertexArrays, (GLsizei, GLuint*))
GLF(void, glBindVertexArray, (GLuint))
GLF(void, glEnableVertexAttribArray, (GLuint))
GLF(void, glVertexAttribPointer, (GLuint, GLint, GLenum, GLboolean, GLsizei, const void*))
GLF(void, glGenTextures, (GLsizei, GLuint*))
GLF(void, glBindTexture, (GLenum, GLuint))
GLF(void, glActiveTexture, (GLenum))
GLF(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*))
GLF(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void*))
GLF(void, glTexParameteri, (GLenum, GLenum, GLint))
GLF(void, glPixelStorei, (GLenum, GLint))
GLF(void, glGetIntegerv, (GLenum, GLint*))
GLF(void, glGenerateMipmap, (GLenum))
GLF(GLuint, glCreateShader, (GLenum))
GLF(void, glShaderSource, (GLuint, GLsizei, const GLchar* const*, const GLint*))
GLF(void, glCompileShader, (GLuint))
GLF(void, glGetShaderiv, (GLuint, GLenum, GLint*))
GLF(void, glGetShaderInfoLog, (GLuint, GLsizei, GLsizei*, GLchar*))
GLF(GLuint, glCreateProgram, (void))
GLF(void, glAttachShader, (GLuint, GLuint))
GLF(void, glLinkProgram, (GLuint))
GLF(void, glGetProgramiv, (GLuint, GLenum, GLint*))
GLF(void, glUseProgram, (GLuint))
GLF(GLint, glGetUniformLocation, (GLuint, const GLchar*))
GLF(void, glUniform1i, (GLint, GLint))
GLF(void, glUniform3f, (GLint, float, float, float))
GLF(void, glUniformMatrix4fv, (GLint, GLsizei, GLboolean, const float*))
GLF(void, glDrawElements, (GLenum, GLsizei, GLenum, const void*))
GLF(void, glBindAttribLocation, (GLuint, GLuint, const GLchar*))
GLF(void, glUniform3fv, (GLint, GLsizei, const float*))
GLF(void, glDrawArrays, (GLenum, GLint, GLsizei))
GLF(void, glDrawElementsBaseVertex, (GLenum, GLsizei, GLenum, const void*, GLint))
GLF(void, glMultiDrawElementsBaseVertex,
(GLenum, const GLsizei*, GLenum, const void* const*, GLsizei, const GLint*))
GLF(void, glBindBufferRange, (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))
GLF(void, glBindBufferBase, (GLenum, GLuint, GLuint))
GLF(GLuint, glGetUniformBlockIndex, (GLuint, const GLchar*))
GLF(void, glUniformBlockBinding, (GLuint, GLuint, GLuint))
GLF(void, glGenSamplers, (GLsizei, GLuint*))
GLF(void, glBindSampler, (GLuint, GLuint))
GLF(void, glSamplerParameteri, (GLuint, GLenum, GLint))
GLF(void, glGenFramebuffers, (GLsizei, GLuint*))
GLF(void, glBindFramebuffer, (GLenum, GLuint))
GLF(void, glGenRenderbuffers, (GLsizei, GLuint*))
GLF(void, glBindRenderbuffer, (GLenum, GLuint))
GLF(void, glRenderbufferStorage, (GLenum, GLenum, GLsizei, GLsizei))
GLF(void, glFramebufferRenderbuffer, (GLenum, GLenum, GLenum, GLuint))
GLF(GLenum, glCheckFramebufferStatus, (GLenum))
GLF(void*, glFenceSync, (GLenum, unsigned))
GLF(GLenum, glClientWaitSync, (void*, unsigned, unsigned long long))
GLF(void, glDeleteSync, (void*))
static uint64_t now_ns(void) {
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
return (uint64_t)ts.tv_sec * 1000000000ull + (uint64_t)ts.tv_nsec;
}
static int cmp_u64(const void* a, const void* b) {
uint64_t x = *(const uint64_t*)a, y = *(const uint64_t*)b;
return x < y ? -1 : x > y;
}
/* Scene, cases and the case table live next door so the Android plugin's
* in-process benchmark runs byte-identical bodies. */
static void bench_gl_failed(const char* what, const char* detail) {
fprintf(stderr, "FAIL: %s %s\n", what, detail ? detail : "");
exit(1);
}
/* GLES has glDrawElementsBaseVertex (3.2 core) but no multi-draw form of it, so
* against a native mobile driver the multi-draw case issues the same sub-draws
* one at a time - which is what the extension folds up, and what an application
* without it would have to write. Desktop GL and MobileGL take the real call. */
static void bench_multi_draw_elements_base_vertex(GLenum mode, const GLsizei* counts, GLenum type,
const void* const* offsets, GLsizei drawCount,
const GLint* baseVertices) {
if (glMultiDrawElementsBaseVertex) {
glMultiDrawElementsBaseVertex(mode, counts, type, offsets, drawCount, baseVertices);
return;
}
for (GLsizei i = 0; i < drawCount; ++i) {
glDrawElementsBaseVertex(mode, counts[i], type, offsets[i], baseVertices[i]);
}
}
#include "DriverBenchCases.inc"
/* ---- bench driver: fence-paced frames on the offscreen FBO ----------------
* Frames are closed with a real fence wait, not glFinish: MobileGL implements
* glFinish and glFlush as no-ops (MG_Impl/GLImpl/Exporting/Definitions.cpp),
* so a glFinish-paced loop would time only the CPU-side submit on a MobileGL
* backend while timing submit-plus-GPU on the native driver - the two numbers
* would not describe the same work. A sync object is honoured by every stack
* measured here.
*/
typedef void (*case_fn)(int frame, long a, long b);
static int g_warmup = 30, g_frames = 120;
static void end_frame_wait(void) {
if (glFenceSync && glClientWaitSync && glDeleteSync) {
void* sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
if (sync) {
glClientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT, 1000000000ull);
glDeleteSync(sync);
return;
}
}
glFinish();
}
static void run_case(const char* name, case_fn body, long a, long b, long opsPerFrame) {
static uint64_t samples[4096];
if (g_frames > 4096) g_frames = 4096;
end_frame_wait();
for (int i = 0; i < g_warmup; ++i) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
body(i, a, b);
end_frame_wait();
}
for (int i = 0; i < g_frames; ++i) {
uint64_t t0 = now_ns();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
body(i, a, b);
end_frame_wait();
samples[i] = now_ns() - t0;
}
qsort(samples, g_frames, sizeof(uint64_t), cmp_u64);
uint64_t med = samples[g_frames / 2];
double frameMs = med / 1e6;
double nsPerOp = opsPerFrame > 0 ? (double)med / (double)opsPerFrame : 0.0;
printf("%s,%d,%ld,%.3f,%.1f,%.1f\n", name, g_frames, opsPerFrame, frameMs, nsPerOp,
1e9 / (double)med);
fflush(stdout);
if (glGetError() != GL_NO_ERROR) fprintf(stderr, "WARN: GL error after %s\n", name);
}
/* a = draws per frame */
/* ---- EGL bootstrap: one provider library, pbuffer, desktop-GL context ---- */
static int boot_egl(void) {
const char* libpath = getenv("DRIVERBENCH_EGL_LIB");
if (!libpath) libpath = "libEGL.so.1";
g_provider = dlopen(libpath, RTLD_LAZY | RTLD_LOCAL);
if (!g_provider) {
fprintf(stderr, "FAIL: dlopen %s: %s\n", libpath, dlerror());
return 1;
}
#define ESYM(name) \
void* p_##name = dlsym(g_provider, #name); \
if (!p_##name) { fprintf(stderr, "FAIL: dlsym %s\n", #name); return 1; }
ESYM(eglGetDisplay)
ESYM(eglInitialize)
ESYM(eglChooseConfig)
ESYM(eglBindAPI)
ESYM(eglCreateContext)
ESYM(eglCreatePbufferSurface)
ESYM(eglMakeCurrent)
ESYM(eglGetProcAddress)
ESYM(eglGetError)
g_eglGetProcAddress = (void* (*)(const char*))p_eglGetProcAddress;
EGLDisplay dpy = ((EGLDisplay(*)(void*))p_eglGetDisplay)(EGL_DEFAULT_DISPLAY);
if (!dpy) { fprintf(stderr, "FAIL: eglGetDisplay\n"); return 1; }
EGLint maj = 0, min = 0;
if (!((EGLBoolean(*)(EGLDisplay, EGLint*, EGLint*))p_eglInitialize)(dpy, &maj, &min)) {
fprintf(stderr, "FAIL: eglInitialize (0x%x)\n", ((EGLint(*)(void))p_eglGetError)());
return 1;
}
fprintf(stderr, "EGL %d.%d via %s\n", maj, min, libpath);
// Desktop GL first (that is what MobileGL exposes and what the cases are
// written against), GLES 3 second so the same binary can measure a device's
// native driver as the baseline. The .inc picks ESSL shader sources when the
// context turns out to be ES.
EGLBoolean (*chooseConfig)(EGLDisplay, const EGLint*, EGLConfig*, EGLint, EGLint*) =
(EGLBoolean(*)(EGLDisplay, const EGLint*, EGLConfig*, EGLint, EGLint*))p_eglChooseConfig;
EGLContext (*createContext)(EGLDisplay, EGLConfig, EGLContext, const EGLint*) =
(EGLContext(*)(EGLDisplay, EGLConfig, EGLContext, const EGLint*))p_eglCreateContext;
EGLBoolean (*bindApi)(EGLenum) = (EGLBoolean(*)(EGLenum))p_eglBindAPI;
EGLConfig cfg = NULL;
EGLint ncfg = 0;
EGLContext ctx = EGL_NO_CONTEXT;
if (bindApi(EGL_OPENGL_API)) {
const EGLint cfgAttribs[] = {EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_RED_SIZE, 8,
EGL_DEPTH_SIZE, 24, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, EGL_NONE};
if (chooseConfig(dpy, cfgAttribs, &cfg, 1, &ncfg) && ncfg >= 1) {
const EGLint ctxAttribs[] = {EGL_CONTEXT_MAJOR_VERSION, 3, EGL_CONTEXT_MINOR_VERSION, 2,
EGL_CONTEXT_OPENGL_PROFILE_MASK,
EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT, EGL_NONE};
ctx = createContext(dpy, cfg, EGL_NO_CONTEXT, ctxAttribs);
if (ctx == EGL_NO_CONTEXT) ctx = createContext(dpy, cfg, EGL_NO_CONTEXT, NULL);
}
}
if (ctx == EGL_NO_CONTEXT) {
if (!bindApi(EGL_OPENGL_ES_API)) {
fprintf(stderr, "FAIL: neither OpenGL nor OpenGL ES is bindable on this provider\n");
return 1;
}
const EGLint esCfgAttribs[] = {EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_DEPTH_SIZE, 24,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT, EGL_NONE};
ncfg = 0;
if (!chooseConfig(dpy, esCfgAttribs, &cfg, 1, &ncfg) || ncfg < 1) {
const EGLint relaxed[] = {EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_RED_SIZE, 8, EGL_NONE};
if (!chooseConfig(dpy, relaxed, &cfg, 1, &ncfg) || ncfg < 1) {
fprintf(stderr, "FAIL: eglChooseConfig\n");
return 1;
}
}
const EGLint esCtxAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
ctx = createContext(dpy, cfg, EGL_NO_CONTEXT, esCtxAttribs);
}
if (ctx == EGL_NO_CONTEXT) {
fprintf(stderr, "FAIL: eglCreateContext (0x%x)\n", ((EGLint(*)(void))p_eglGetError)());
return 1;
}
const EGLint pbAttribs[] = {EGL_WIDTH, 64, EGL_HEIGHT, 64, EGL_NONE};
EGLSurface surf = ((EGLSurface(*)(EGLDisplay, EGLConfig, const EGLint*))p_eglCreatePbufferSurface)(
dpy, cfg, pbAttribs);
if (surf == EGL_NO_SURFACE) {
fprintf(stderr, "FAIL: eglCreatePbufferSurface (0x%x)\n", ((EGLint(*)(void))p_eglGetError)());
return 1;
}
if (!((EGLBoolean(*)(EGLDisplay, EGLSurface, EGLSurface, EGLContext))p_eglMakeCurrent)(dpy, surf,
surf, ctx)) {
fprintf(stderr, "FAIL: eglMakeCurrent (0x%x)\n", ((EGLint(*)(void))p_eglGetError)());
return 1;
}
/* Core GL entry points: eglGetProcAddress first (EGL 1.5 serves core
* functions), provider dlsym as fallback (both glvnd and MobileGL export
* the gl* symbols directly). */
#define RESOLVE(name) \
do { \
*(void**)&name = g_eglGetProcAddress(#name); \
if (!name) *(void**)&name = dlsym(g_provider, #name); \
if (!name) { fprintf(stderr, "FAIL: resolve %s\n", #name); return 1; } \
} while (0)
RESOLVE(glClear); RESOLVE(glClearColor); RESOLVE(glEnable); RESOLVE(glViewport);
RESOLVE(glGetString); RESOLVE(glGetError); RESOLVE(glFinish); RESOLVE(glFlush);
RESOLVE(glGenBuffers); RESOLVE(glBindBuffer); RESOLVE(glBufferData); RESOLVE(glBufferSubData);
RESOLVE(glGenVertexArrays); RESOLVE(glBindVertexArray); RESOLVE(glEnableVertexAttribArray);
RESOLVE(glVertexAttribPointer); RESOLVE(glGenTextures); RESOLVE(glBindTexture);
RESOLVE(glActiveTexture); RESOLVE(glTexImage2D); RESOLVE(glTexSubImage2D);
RESOLVE(glTexParameteri); RESOLVE(glGenerateMipmap); RESOLVE(glCreateShader);
RESOLVE(glPixelStorei); RESOLVE(glGetIntegerv);
RESOLVE(glShaderSource); RESOLVE(glCompileShader); RESOLVE(glGetShaderiv);
RESOLVE(glGetShaderInfoLog); RESOLVE(glCreateProgram); RESOLVE(glAttachShader);
RESOLVE(glLinkProgram); RESOLVE(glGetProgramiv); RESOLVE(glUseProgram);
RESOLVE(glGetUniformLocation); RESOLVE(glUniform1i); RESOLVE(glUniform3f);
RESOLVE(glUniformMatrix4fv); RESOLVE(glDrawElements); RESOLVE(glBindAttribLocation);
RESOLVE(glUniform3fv); RESOLVE(glDrawArrays); RESOLVE(glDrawElementsBaseVertex);
RESOLVE(glBindBufferRange); RESOLVE(glBindBufferBase);
RESOLVE(glGetUniformBlockIndex); RESOLVE(glUniformBlockBinding);
RESOLVE(glGenSamplers); RESOLVE(glBindSampler); RESOLVE(glSamplerParameteri);
RESOLVE(glGenFramebuffers); RESOLVE(glBindFramebuffer); RESOLVE(glGenRenderbuffers);
RESOLVE(glBindRenderbuffer); RESOLVE(glRenderbufferStorage); RESOLVE(glFramebufferRenderbuffer);
RESOLVE(glCheckFramebufferStatus);
// Optional: end_frame_wait() falls back to glFinish when a stack has no
// sync objects, so resolve without failing the run.
*(void**)&glFenceSync = g_eglGetProcAddress("glFenceSync");
if (!glFenceSync) *(void**)&glFenceSync = dlsym(g_provider, "glFenceSync");
*(void**)&glClientWaitSync = g_eglGetProcAddress("glClientWaitSync");
if (!glClientWaitSync) *(void**)&glClientWaitSync = dlsym(g_provider, "glClientWaitSync");
*(void**)&glDeleteSync = g_eglGetProcAddress("glDeleteSync");
if (!glDeleteSync) *(void**)&glDeleteSync = dlsym(g_provider, "glDeleteSync");
// Desktop-only: GLES 3.2 has DrawElementsBaseVertex but no multi-draw form,
// so bench_multi_draw_elements_base_vertex() emulates it when this is null.
*(void**)&glMultiDrawElementsBaseVertex = g_eglGetProcAddress("glMultiDrawElementsBaseVertex");
if (!glMultiDrawElementsBaseVertex)
*(void**)&glMultiDrawElementsBaseVertex = dlsym(g_provider, "glMultiDrawElementsBaseVertex");
fprintf(stderr, "renderer: %s\n", glGetString(GL_RENDERER));
fprintf(stderr, "version: %s\n", glGetString(GL_VERSION));
return 0;
}
int main(int argc, char** argv) {
long draws = 2048;
if (getenv("DRIVERBENCH_DRAWS")) draws = atol(getenv("DRIVERBENCH_DRAWS"));
if (getenv("DRIVERBENCH_FRAMES")) g_frames = atoi(getenv("DRIVERBENCH_FRAMES"));
if (getenv("DRIVERBENCH_SPRITES")) g_mixSprites = atol(getenv("DRIVERBENCH_SPRITES"));
if (boot_egl()) return 1;
build_resources();
printf("case,frames,ops_per_frame,median_frame_ms,ns_per_op,fps\n");
for (int i = 0; i < kBenchCaseCount; ++i) {
const BenchCaseDesc* c = &kBenchCases[i];
if (argc > 1) {
int wanted = 0;
for (int j = 1; j < argc; ++j)
if (strcmp(argv[j], c->name) == 0) wanted = 1;
if (!wanted) continue;
}
// The generic cases scale with DRIVERBENCH_DRAWS; the mc_* rates are
// measured and must not move, or the numbers stop being comparable.
long a = c->a, ops = c->opsPerFrame;
if (strncmp(c->name, "mc_", 3) != 0 && a > 100) {
a = draws * a / 2048;
ops = c->opsPerFrame * draws / 2048;
}
run_case(c->name, c->fn, a, c->b, ops);
}
return 0;
}
@@ -1,549 +0,0 @@
/* MobileGL - MobileGL/MG_Benchmark/Driver/DriverBenchCases.inc
* Copyright (c) 2025-2026 MobileGL-Dev
* Licensed under the GNU Lesser General Public License v3.0:
* https://www.gnu.org/licenses/gpl-3.0.txt
* https://www.gnu.org/licenses/lgpl-3.0.txt
* SPDX-License-Identifier: LGPL-3.0-only
* End of Source File Header
*
* The benchmark scene and its cases, with no harness and no GL loader: the
* includer supplies both. DriverBench.c drives it through function pointers
* resolved from one EGL provider; MG_Util/SelfTest/DriverBenchJni.cpp drives
* it through MobileGL's own frontend entry points inside the Android plugin.
* Sharing the bodies is the point - a number from the phone and a number from
* the desktop have to describe the same work.
*
* The includer must have declared, before including this file: the GL types
* and enums used below, and callable gl* entry points with the standard
* signatures. bench_gl_failed() is called (and must be defined) when shader
* compilation or linking fails, so a caller can report the failure instead of
* dying inside a benchmark.
*/
/* ---- shared scene resources (Minecraft-shaped) ---- */
#define MAX_SECTIONS 512
static GLuint g_progChunk, g_progEntity;
static GLint g_uOffsetChunk, g_uMvpChunk, g_uMvpEntity;
static GLuint g_vao[MAX_SECTIONS], g_vbo[MAX_SECTIONS];
static GLuint g_sharedIbo;
static GLuint g_texAtlas, g_texLight, g_texEntity;
static int g_quadsPerSection = 128; /* 128 quads = 512 verts, 768 indices */
static unsigned char* g_scratch;
/* Uniform ring + sampler for the 26.2-shaped cases (see the case block below). */
static GLuint g_uboRing;
static GLint g_uboAlign = 256;
static size_t g_uboSlot = 256;
static GLuint g_sampler;
static float g_mvp[16] = {0.002f, 0, 0, 0, 0, 0.002f, 0, 0, 0, 0, -0.001f, 0, -1.f, -1.f, 0.f, 1.f};
/* Minecraft chunk vertex: pos 3f, color 4ub, uv 2f, packed light 2s -> 32 B */
#define VERT_STRIDE 32
static void fill_section_vertices(unsigned char* dst, int quads, unsigned seed) {
for (int q = 0; q < quads * 4; ++q) {
float* f = (float*)(dst + q * VERT_STRIDE);
unsigned r = seed = seed * 1664525u + 1013904223u;
f[0] = (float)(q & 31) * 8.0f + (float)(r & 7);
f[1] = (float)((q >> 5) & 31) * 8.0f;
f[2] = (float)(q % 7) * 0.1f;
dst[q * VERT_STRIDE + 12] = (unsigned char)r;
dst[q * VERT_STRIDE + 13] = (unsigned char)(r >> 8);
dst[q * VERT_STRIDE + 14] = (unsigned char)(r >> 16);
dst[q * VERT_STRIDE + 15] = 255;
f[4] = (float)(r & 1023) / 1024.0f;
f[5] = (float)((r >> 10) & 511) / 512.0f;
((short*)(dst + q * VERT_STRIDE + 24))[0] = 15 << 4;
((short*)(dst + q * VERT_STRIDE + 24))[1] = 15 << 4;
}
}
static GLuint make_shader(GLenum kind, const char* src) {
GLuint sh = glCreateShader(kind);
glShaderSource(sh, 1, &src, NULL);
glCompileShader(sh);
GLint ok = 0;
glGetShaderiv(sh, GL_COMPILE_STATUS, &ok);
if (!ok) {
char log[1024];
glGetShaderInfoLog(sh, sizeof log, NULL, log);
bench_gl_failed("shader compile", log);
return 0;
}
return sh;
}
static GLuint make_program(const char* vs_src, const char* fs_src) {
GLuint prog = glCreateProgram();
glAttachShader(prog, make_shader(GL_VERTEX_SHADER, vs_src));
glAttachShader(prog, make_shader(GL_FRAGMENT_SHADER, fs_src));
glBindAttribLocation(prog, 0, "aPos");
glBindAttribLocation(prog, 1, "aColor");
glBindAttribLocation(prog, 2, "aUv");
glBindAttribLocation(prog, 3, "aLight");
glLinkProgram(prog);
GLint ok = 0;
glGetProgramiv(prog, GL_LINK_STATUS, &ok);
if (!ok) {
bench_gl_failed("program link", "");
return 0;
}
return prog;
}
static const char* kChunkVs =
"#version 150 core\n"
"in vec3 aPos; in vec4 aColor; in vec2 aUv; in vec2 aLight;\n"
"uniform mat4 uMvp; uniform vec3 uOffset;\n"
"out vec4 vColor; out vec2 vUv; out vec2 vLight;\n"
"void main(){ gl_Position = uMvp * vec4(aPos + uOffset, 1.0);\n"
" vColor = aColor; vUv = aUv; vLight = aLight * (1.0/256.0); }\n";
static const char* kChunkFs =
"#version 150 core\n"
"in vec4 vColor; in vec2 vUv; in vec2 vLight; out vec4 o;\n"
"uniform sampler2D uAtlas; uniform sampler2D uLight;\n"
"void main(){ o = texture(uAtlas, vUv) * vColor * texture(uLight, vLight); }\n";
static const char* kEntityVs =
"#version 150 core\n"
"in vec3 aPos; in vec4 aColor; in vec2 aUv; in vec2 aLight;\n"
"uniform mat4 uMvp; uniform mat4 uModel;\n"
"out vec4 vColor; out vec2 vUv;\n"
"void main(){ gl_Position = uMvp * uModel * vec4(aPos, 1.0); vColor = aColor; vUv = aUv; }\n";
static const char* kEntityFs =
"#version 150 core\n"
"in vec4 vColor; in vec2 vUv; out vec4 o; uniform sampler2D uTex;\n"
"void main(){ o = texture(uTex, vUv) * vColor; }\n";
// ESSL 3.20 twins of the four shaders above. The bodies are identical; only the
// version line and the precision qualifiers differ, so the two paths compile the
// same work. Needed because this bench also runs against a device's native GLES
// driver as the baseline MobileGL is measured against, and that driver rejects
// desktop GLSL - while MobileGL is fed desktop GLSL on purpose, since translating
// it is the thing under test.
static const char* kChunkVsEs =
"#version 320 es\n"
"precision highp float;\n"
"in vec3 aPos; in vec4 aColor; in vec2 aUv; in vec2 aLight;\n"
"uniform mat4 uMvp; uniform vec3 uOffset;\n"
"out vec4 vColor; out vec2 vUv; out vec2 vLight;\n"
"void main(){ gl_Position = uMvp * vec4(aPos + uOffset, 1.0);\n"
" vColor = aColor; vUv = aUv; vLight = aLight * (1.0/256.0); }\n";
static const char* kChunkFsEs =
"#version 320 es\n"
"precision mediump float;\n"
"in vec4 vColor; in vec2 vUv; in vec2 vLight; out vec4 o;\n"
"uniform sampler2D uAtlas; uniform sampler2D uLight;\n"
"void main(){ o = texture(uAtlas, vUv) * vColor * texture(uLight, vLight); }\n";
static const char* kEntityVsEs =
"#version 320 es\n"
"precision highp float;\n"
"in vec3 aPos; in vec4 aColor; in vec2 aUv; in vec2 aLight;\n"
"uniform mat4 uMvp; uniform mat4 uModel;\n"
"out vec4 vColor; out vec2 vUv;\n"
"void main(){ gl_Position = uMvp * uModel * vec4(aPos, 1.0); vColor = aColor; vUv = aUv; }\n";
static const char* kEntityFsEs =
"#version 320 es\n"
"precision mediump float;\n"
"in vec4 vColor; in vec2 vUv; out vec4 o; uniform sampler2D uTex;\n"
"void main(){ o = texture(uTex, vUv) * vColor; }\n";
// True once build_resources() has seen a GL_VERSION beginning with "OpenGL ES".
static int g_isGlesContext = 0;
static void setup_vao(GLuint vao, GLuint vbo, GLuint ibo) {
glBindVertexArray(vao);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glEnableVertexAttribArray(2);
glEnableVertexAttribArray(3);
glVertexAttribPointer(0, 3, GL_FLOAT, 0, VERT_STRIDE, (void*)0);
glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, 1, VERT_STRIDE, (void*)12);
glVertexAttribPointer(2, 2, GL_FLOAT, 0, VERT_STRIDE, (void*)16);
glVertexAttribPointer(3, 2, GL_SHORT, 0, VERT_STRIDE, (void*)24);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo);
}
static void build_resources(void) {
/* offscreen render target: 1280x720 RBO FBO, like CTS fbo surface mode */
GLuint fbo, rboColor, rboDepth;
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glGenRenderbuffers(1, &rboColor);
glBindRenderbuffer(GL_RENDERBUFFER, rboColor);
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1280, 720);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rboColor);
glGenRenderbuffers(1, &rboDepth);
glBindRenderbuffer(GL_RENDERBUFFER, rboDepth);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, 1280, 720);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rboDepth);
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
bench_gl_failed("FBO incomplete", "");
return;
}
const char* versionString = (const char*)glGetString(GL_VERSION);
g_isGlesContext = versionString != NULL && strncmp(versionString, "OpenGL ES", 9) == 0;
g_progChunk = g_isGlesContext ? make_program(kChunkVsEs, kChunkFsEs) : make_program(kChunkVs, kChunkFs);
g_progEntity = g_isGlesContext ? make_program(kEntityVsEs, kEntityFsEs) : make_program(kEntityVs, kEntityFs);
glUseProgram(g_progChunk);
g_uMvpChunk = glGetUniformLocation(g_progChunk, "uMvp");
g_uOffsetChunk = glGetUniformLocation(g_progChunk, "uOffset");
glUniform1i(glGetUniformLocation(g_progChunk, "uAtlas"), 0);
glUniform1i(glGetUniformLocation(g_progChunk, "uLight"), 2);
glUniformMatrix4fv(g_uMvpChunk, 1, 0, g_mvp);
glUseProgram(g_progEntity);
g_uMvpEntity = glGetUniformLocation(g_progEntity, "uMvp");
glUniform1i(glGetUniformLocation(g_progEntity, "uTex"), 0);
glUniformMatrix4fv(g_uMvpEntity, 1, 0, g_mvp);
glUseProgram(g_progChunk);
/* shared quad index buffer, like Blaze3D's RenderSystem shared sequences */
int maxQuads = 4096;
unsigned* idx = (unsigned*)malloc((size_t)maxQuads * 6 * 4);
for (int q = 0; q < maxQuads; ++q) {
unsigned base = q * 4;
unsigned* p = idx + q * 6;
p[0] = base; p[1] = base + 1; p[2] = base + 2;
p[3] = base + 2; p[4] = base + 3; p[5] = base;
}
glGenBuffers(1, &g_sharedIbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_sharedIbo);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, maxQuads * 6 * 4, idx, GL_STATIC_DRAW);
free(idx);
g_scratch = (unsigned char*)malloc(4 * 1024 * 1024);
memset(g_scratch, 0x5a, 4 * 1024 * 1024);
glGenVertexArrays(MAX_SECTIONS, g_vao);
glGenBuffers(MAX_SECTIONS, g_vbo);
int bytes = g_quadsPerSection * 4 * VERT_STRIDE;
for (int i = 0; i < MAX_SECTIONS; ++i) {
fill_section_vertices(g_scratch, g_quadsPerSection, i * 7919u + 1);
glBindBuffer(GL_ARRAY_BUFFER, g_vbo[i]);
glBufferData(GL_ARRAY_BUFFER, bytes, g_scratch, GL_STATIC_DRAW);
setup_vao(g_vao[i], g_vbo[i], g_sharedIbo);
}
glGenTextures(1, &g_texAtlas);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, g_texAtlas);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1024, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, g_scratch);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glGenerateMipmap(GL_TEXTURE_2D);
glGenTextures(1, &g_texLight);
glActiveTexture(GL_TEXTURE0 + 2);
glBindTexture(GL_TEXTURE_2D, g_texLight);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, g_scratch);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glGenTextures(1, &g_texEntity);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, g_texEntity);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, g_scratch);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, g_texAtlas);
// Uniform ring the 26.2-style case sub-ranges into, sized like a real
// frame's worth of per-draw uniform slots.
GLint align = 256;
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &align);
g_uboAlign = align > 0 ? align : 256;
g_uboSlot = (size_t)g_uboAlign;
glGenBuffers(1, &g_uboRing);
glBindBuffer(GL_UNIFORM_BUFFER, g_uboRing);
glBufferData(GL_UNIFORM_BUFFER, 4 * 1024 * 1024, g_scratch, GL_DYNAMIC_DRAW);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
glGenSamplers(1, &g_sampler);
glSamplerParameteri(g_sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glSamplerParameteri(g_sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glEnable(GL_DEPTH_TEST);
glClearColor(0.3f, 0.5f, 0.9f, 1.0f);
glViewport(0, 0, 1280, 720);
const GLenum setupError = glGetError();
if (setupError != GL_NO_ERROR) {
char message[64];
snprintf(message, sizeof message, "0x%04x", setupError);
bench_gl_failed("GL error during resource setup", message);
}
}
static void case_draw_tiny(int frame, long a, long b) {
(void)frame; (void)b;
glBindVertexArray(g_vao[0]);
for (long i = 0; i < a; ++i) glDrawElements(GL_TRIANGLES, g_quadsPerSection * 6, GL_UNSIGNED_INT, 0);
}
static void case_draw_uniform(int frame, long a, long b) {
(void)frame; (void)b;
glBindVertexArray(g_vao[0]);
for (long i = 0; i < a; ++i) {
glUniform3f(g_uOffsetChunk, (float)(i & 15), (float)((i >> 4) & 15), 0.0f);
glDrawElements(GL_TRIANGLES, g_quadsPerSection * 6, GL_UNSIGNED_INT, 0);
}
}
static void case_draw_multi_vao(int frame, long a, long b) {
(void)frame; (void)b;
for (long i = 0; i < a; ++i) {
glBindVertexArray(g_vao[i % MAX_SECTIONS]);
glUniform3f(g_uOffsetChunk, (float)(i & 15), (float)((i >> 4) & 15), 0.0f);
glDrawElements(GL_TRIANGLES, g_quadsPerSection * 6, GL_UNSIGNED_INT, 0);
}
}
static void case_tex_pingpong(int frame, long a, long b) {
(void)frame; (void)b;
glBindVertexArray(g_vao[0]);
for (long i = 0; i < a; ++i) {
glBindTexture(GL_TEXTURE_2D, (i & 1) ? g_texEntity : g_texAtlas);
glDrawElements(GL_TRIANGLES, g_quadsPerSection * 6, GL_UNSIGNED_INT, 0);
}
glBindTexture(GL_TEXTURE_2D, g_texAtlas);
}
static void case_program_pingpong(int frame, long a, long b) {
(void)frame; (void)b;
glBindVertexArray(g_vao[0]);
for (long i = 0; i < a; ++i) {
if (i & 1) {
glUseProgram(g_progEntity);
glUniformMatrix4fv(g_uMvpEntity, 1, 0, g_mvp);
} else {
glUseProgram(g_progChunk);
glUniform3f(g_uOffsetChunk, (float)(i & 15), 0.0f, 0.0f);
}
glDrawElements(GL_TRIANGLES, g_quadsPerSection * 6, GL_UNSIGNED_INT, 0);
}
glUseProgram(g_progChunk);
}
/* a = uploads per frame, b = bytes per upload (0 => section size) */
static void case_chunk_upload(int frame, long a, long b) {
if (b <= 0) b = g_quadsPerSection * 4 * VERT_STRIDE;
if (b > 4 * 1024 * 1024) b = 4 * 1024 * 1024;
for (long i = 0; i < a; ++i) {
int slot = (int)(((long)frame * a + i) % MAX_SECTIONS);
glBindBuffer(GL_ARRAY_BUFFER, g_vbo[slot]);
glBufferData(GL_ARRAY_BUFFER, b, NULL, GL_STATIC_DRAW); /* orphan */
glBufferSubData(GL_ARRAY_BUFFER, 0, b, g_scratch);
glBindVertexArray(g_vao[slot]);
glDrawElements(GL_TRIANGLES, g_quadsPerSection * 6, GL_UNSIGNED_INT, 0);
}
}
/* a = sprite updates per frame */
static void case_atlas_sprite(int frame, long a, long b) {
(void)b;
glBindVertexArray(g_vao[0]);
glBindTexture(GL_TEXTURE_2D, g_texAtlas);
for (long i = 0; i < a; ++i) {
int x = (int)((frame * 13 + i * 17) % (1024 - 16));
int y = (int)((frame * 7 + i * 29) % (512 - 16));
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, g_scratch);
}
glDrawElements(GL_TRIANGLES, g_quadsPerSection * 6, GL_UNSIGNED_INT, 0);
}
/* a = lightmap updates (+draw) per frame */
static void case_lightmap(int frame, long a, long b) {
(void)frame; (void)b;
glBindVertexArray(g_vao[0]);
for (long i = 0; i < a; ++i) {
glActiveTexture(GL_TEXTURE0 + 2);
glBindTexture(GL_TEXTURE_2D, g_texLight);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, g_scratch);
glActiveTexture(GL_TEXTURE0);
glDrawElements(GL_TRIANGLES, g_quadsPerSection * 6, GL_UNSIGNED_INT, 0);
}
}
/* Composite: a = total draws, b = uploads per frame. Mix modeled on trace
* analysis: chunk draws with per-draw offset uniform across sections, 10%
* entity-style program flips, per-frame lightmap + sprite updates, b chunk
* re-uploads. */
static long g_mixSprites = 8;
static void case_scene_mix(int frame, long a, long b) {
glActiveTexture(GL_TEXTURE0 + 2);
glBindTexture(GL_TEXTURE_2D, g_texLight);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, g_scratch);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, g_texAtlas);
for (long i = 0; i < g_mixSprites; ++i) {
int x = (int)((frame * 13 + i * 17) % (1024 - 16));
int y = (int)((frame * 7 + i * 29) % (512 - 16));
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, g_scratch);
}
for (long i = 0; i < b; ++i) {
int slot = (int)(((long)frame * b + i) % MAX_SECTIONS);
long bytes = g_quadsPerSection * 4 * VERT_STRIDE;
glBindBuffer(GL_ARRAY_BUFFER, g_vbo[slot]);
glBufferData(GL_ARRAY_BUFFER, bytes, NULL, GL_STATIC_DRAW);
glBufferSubData(GL_ARRAY_BUFFER, 0, bytes, g_scratch);
}
long entityEvery = 10;
for (long i = 0; i < a; ++i) {
if (i % entityEvery == entityEvery - 1) {
glUseProgram(g_progEntity);
glUniformMatrix4fv(g_uMvpEntity, 1, 0, g_mvp);
glBindTexture(GL_TEXTURE_2D, g_texEntity);
glBindVertexArray(g_vao[i % MAX_SECTIONS]);
glDrawElements(GL_TRIANGLES, g_quadsPerSection * 6, GL_UNSIGNED_INT, 0);
glUseProgram(g_progChunk);
glBindTexture(GL_TEXTURE_2D, g_texAtlas);
} else {
glBindVertexArray(g_vao[i % MAX_SECTIONS]);
glUniform3f(g_uOffsetChunk, (float)(i & 15), (float)((i >> 4) & 15), 0.0f);
glDrawElements(GL_TRIANGLES, g_quadsPerSection * 6, GL_UNSIGNED_INT, 0);
}
}
}
/* ---- Trace-derived cases -------------------------------------------------
* Per-frame call mixes measured from the three captured Minecraft traces
* (render distance 32, 1280x720, hovering in-world). Each case reproduces one
* renderer's dominant per-draw sequence at its measured rate, so the number a
* backend posts here is directly comparable to what that game version asks of
* the driver every frame.
*
* vanilla 1.21.1 : 5495 glDrawElements, 5490 glBindVertexArray,
* 5487 glUniform3fv, 95 glTexSubImage2D (+382 glPixelStorei,
* 247 glTexParameteri), 23 glBufferData per frame
* fabric+sodium : 132 glMultiDrawElementsBaseVertex, 279 glBindVertexArray,
* 132 glUniform3f, 32 glBufferData per frame
* 26.2 snapshot : 3401 glDrawElementsBaseVertex, each preceded by
* glBindBufferRange + glBindBuffer (3639/3412 per frame)
*/
/* vanilla: bind VAO, push the chunk offset, draw. a = draws per frame. */
static void case_mc_vanilla_draw(int frame, long a, long b) {
(void)frame; (void)b;
float offset[3];
for (long i = 0; i < a; ++i) {
glBindVertexArray(g_vao[i % MAX_SECTIONS]);
offset[0] = (float)(i & 15);
offset[1] = (float)((i >> 4) & 15);
offset[2] = 0.0f;
glUniform3fv(g_uOffsetChunk, 1, offset);
glDrawElements(GL_TRIANGLES, g_quadsPerSection * 6, GL_UNSIGNED_INT, 0);
}
}
/* sodium: one multi-draw covers many chunk sections out of a shared buffer.
* a = multi-draws per frame, b = sub-draws inside each. */
static void case_mc_sodium_multidraw(int frame, long a, long b) {
(void)frame;
enum { kMaxSub = 64 };
if (b <= 0 || b > kMaxSub) b = 32;
GLsizei counts[kMaxSub];
const void* offsets[kMaxSub];
GLint baseVertices[kMaxSub];
for (long s = 0; s < b; ++s) {
counts[s] = (GLsizei)(g_quadsPerSection * 6 / b);
offsets[s] = (const void*)(uintptr_t)(s * (g_quadsPerSection * 6 / b) * 4);
baseVertices[s] = 0;
}
for (long i = 0; i < a; ++i) {
glBindVertexArray(g_vao[i % MAX_SECTIONS]);
glBindVertexArray(g_vao[i % MAX_SECTIONS]); /* sodium rebinds ~2x per draw */
glUniform3f(g_uOffsetChunk, (float)(i & 15), (float)((i >> 4) & 15), 0.0f);
// Routed through the includer: GLES has no multi-draw-with-base-vertex, so
// a native-driver harness emulates it with the loop the extension folds up.
bench_multi_draw_elements_base_vertex(GL_TRIANGLES, counts, GL_UNSIGNED_INT, offsets,
(GLsizei)b, baseVertices);
}
}
/* 26.2: every draw rebinds a fresh uniform-buffer range out of a ring.
* a = draws per frame. */
static void case_mc_ubo_range(int frame, long a, long b) {
(void)b;
const size_t slots = (4u * 1024u * 1024u) / g_uboSlot;
for (long i = 0; i < a; ++i) {
const size_t slot = (size_t)(((long)frame * a + i) % (long)slots);
glBindBufferRange(GL_UNIFORM_BUFFER, 0, g_uboRing, (GLintptr)(slot * g_uboSlot),
(GLsizeiptr)g_uboSlot);
glBindBuffer(GL_UNIFORM_BUFFER, g_uboRing);
glDrawElementsBaseVertex(GL_TRIANGLES, g_quadsPerSection * 6, GL_UNSIGNED_INT, 0, 0);
}
}
/* vanilla's animated-sprite path: every upload is wrapped in the pixel-store
* and filter state Blaze3D re-sets around it. a = uploads per frame. */
static void case_mc_tex_stream(int frame, long a, long b) {
(void)b;
glBindVertexArray(g_vao[0]);
glBindTexture(GL_TEXTURE_2D, g_texAtlas);
for (long i = 0; i < a; ++i) {
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
int x = (int)((frame * 13 + i * 17) % (1024 - 16));
int y = (int)((frame * 7 + i * 29) % (512 - 16));
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, g_scratch);
}
glDrawElements(GL_TRIANGLES, g_quadsPerSection * 6, GL_UNSIGNED_INT, 0);
}
/* Blaze3D re-resolves uniform locations by name every frame. a = lookups. */
static void case_mc_uniform_lookup(int frame, long a, long b) {
(void)frame; (void)b;
static const char* names[4] = {"uMvp", "uOffset", "uAtlas", "uLight"};
volatile GLint sink = 0;
for (long i = 0; i < a; ++i) sink += glGetUniformLocation(g_progChunk, names[i & 3]);
(void)sink;
glBindVertexArray(g_vao[0]);
glDrawElements(GL_TRIANGLES, g_quadsPerSection * 6, GL_UNSIGNED_INT, 0);
}
/* 26.2 rebinds a sampler object per texture unit switch. a = switches. */
static void case_mc_sampler_churn(int frame, long a, long b) {
(void)frame; (void)b;
glBindVertexArray(g_vao[0]);
for (long i = 0; i < a; ++i) {
glActiveTexture(GL_TEXTURE0 + (GLenum)(i & 3));
glBindTexture(GL_TEXTURE_2D, (i & 1) ? g_texEntity : g_texAtlas);
glBindSampler((GLuint)(i & 3), g_sampler);
glDrawElements(GL_TRIANGLES, g_quadsPerSection * 6, GL_UNSIGNED_INT, 0);
}
glActiveTexture(GL_TEXTURE0);
}
/* ---- the case table both harnesses iterate --------------------------------
* a/b are the case's own knobs; opsPerFrame is what one bench frame is
* normalised by, so ns_per_op compares across renderers. The mc_* rates are
* the per-frame call counts measured from the captured traces.
*/
typedef void (*bench_case_fn)(int frame, long a, long b);
typedef struct {
const char* name;
bench_case_fn fn;
long a, b, opsPerFrame;
} BenchCaseDesc;
static const BenchCaseDesc kBenchCases[] = {
{"mc_vanilla_draw", case_mc_vanilla_draw, 5495, 0, 5495},
{"mc_sodium_multidraw", case_mc_sodium_multidraw, 132, 32, 132},
{"mc_ubo_range", case_mc_ubo_range, 3401, 0, 3401},
{"mc_tex_stream", case_mc_tex_stream, 95, 0, 95},
{"mc_uniform_lookup", case_mc_uniform_lookup, 41, 0, 41},
{"mc_sampler_churn", case_mc_sampler_churn, 306, 0, 306},
{"draw_tiny", case_draw_tiny, 2048, 0, 2048},
{"draw_uniform", case_draw_uniform, 2048, 0, 2048},
{"draw_multi_vao", case_draw_multi_vao, 2048, 0, 2048},
{"tex_pingpong", case_tex_pingpong, 1024, 0, 1024},
{"program_pingpong", case_program_pingpong, 512, 0, 512},
{"chunk_upload", case_chunk_upload, 24, 0, 24},
{"atlas_sprite", case_atlas_sprite, 32, 0, 32},
{"lightmap", case_lightmap, 4, 0, 4},
{"scene_mix", case_scene_mix, 2048, 12, 2048},
};
static const int kBenchCaseCount = (int)(sizeof kBenchCases / sizeof kBenchCases[0]);
@@ -1,41 +0,0 @@
#!/bin/bash
# Run the headless EGL DriverBench on one renderer:
# ./run_driver_bench.sh native [bench args...]
# ./run_driver_bench.sh espryt <libMobileGL.so> [bench args...]
# ./run_driver_bench.sh magma <libMobileGL.so> [bench args...]
# The bench dlopens exactly one EGL provider (DRIVERBENCH_EGL_LIB): the system
# libEGL.so.1 for native, or the given libMobileGL.so for a MobileGL backend -
# no LD_LIBRARY_PATH shadowing, so MobileGL's own loader still finds the real
# driver underneath.
#
# Pin the vendor libraries explicitly. A bare libEGL.so.1 on a glvnd system
# picks whatever vendor eglGetDisplay(EGL_DEFAULT_DISPLAY) resolves first,
# which is Mesa/llvmpipe here - a software rasteriser silently replacing the
# GPU under a benchmark. Override MGL_EGL_VENDOR / MGL_VK_ICD to test another
# driver.
set -eu
HERE=$(cd "$(dirname "$0")" && pwd)
BENCH=${DRIVERBENCH_BIN:-$HERE/DriverBench}
EGL_VENDOR=${MGL_EGL_VENDOR:-/usr/share/glvnd/egl_vendor.d/10_nvidia.json}
VK_ICD=${MGL_VK_ICD:-/usr/share/vulkan/icd.d/nvidia_icd.x86_64.json}
MODE=$1; shift
export __EGL_VENDOR_LIBRARY_FILENAMES=$EGL_VENDOR
export EGL_PLATFORM=${EGL_PLATFORM:-x11}
case "$MODE" in
native)
export DRIVERBENCH_EGL_LIB=${DRIVERBENCH_EGL_LIB:-libEGL.so.1}
;;
espryt)
export DRIVERBENCH_EGL_LIB=$(readlink -f "$1"); shift
export MOBILEGL_BACKEND_TYPE=DirectGLES
;;
magma)
export DRIVERBENCH_EGL_LIB=$(readlink -f "$1"); shift
export MOBILEGL_BACKEND_TYPE=DirectVulkan
export VK_ICD_FILENAMES=$VK_ICD
;;
*) echo "unknown mode: $MODE (native|espryt|magma)"; exit 1 ;;
esac
exec "$BENCH" "$@"
+14 -137
View File
@@ -8,9 +8,6 @@
#include "GL_Buffer.h" #include "GL_Buffer.h"
#include "Validators.h" #include "Validators.h"
#include "../Texture/GL_Texture.h"
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
#include <MG_Util/Metrics/TextureMetrics.h>
#include <Config.h> #include <Config.h>
#include <MG_State/GLState/Core.h> #include <MG_State/GLState/Core.h>
#include <MG_State/GLState/ErrorState/Error.h> #include <MG_State/GLState/ErrorState/Error.h>
@@ -41,7 +38,6 @@ namespace MobileGL::MG_Impl::GLImpl {
GetNamedBufferParameteriv, GetNamedBufferParameteriv,
GetNamedBufferParameteri64v, GetNamedBufferParameteri64v,
GetNamedBufferPointerv, GetNamedBufferPointerv,
GetNamedBufferSubData,
}; };
const char* GetBufferOpName(BufferOp op) { const char* GetBufferOpName(BufferOp op) {
@@ -80,8 +76,6 @@ namespace MobileGL::MG_Impl::GLImpl {
return "UnmapNamedBuffer"; return "UnmapNamedBuffer";
case BufferOp::FlushMappedNamedBufferRange: case BufferOp::FlushMappedNamedBufferRange:
return "FlushMappedNamedBufferRange"; return "FlushMappedNamedBufferRange";
case BufferOp::GetNamedBufferSubData:
return "GetNamedBufferSubData";
case BufferOp::GetNamedBufferParameteriv: case BufferOp::GetNamedBufferParameteriv:
return "GetNamedBufferParameteriv"; return "GetNamedBufferParameteriv";
case BufferOp::GetNamedBufferParameteri64v: case BufferOp::GetNamedBufferParameteri64v:
@@ -95,64 +89,25 @@ namespace MobileGL::MG_Impl::GLImpl {
SharedPtr<MG_State::GLState::BufferObject> GetNamedBufferObject(GLuint buffer, BufferOp op); SharedPtr<MG_State::GLState::BufferObject> GetNamedBufferObject(GLuint buffer, BufferOp op);
// The size of one cleared element, which is what offset and size must be multiples of
// (GL 4.6 core 6.3). `internalformat` is restricted to the buffer-texture format table, and
// `format`/`type` describe the client-side pattern, so both are validated here and the
// caller only has to know how wide an element is.
SizeT GetClearPatternSize(GLenum internalformat, GLenum format, GLenum type, BufferOp op) { SizeT GetClearPatternSize(GLenum internalformat, GLenum format, GLenum type, BufferOp op) {
if (!IsBufferTextureInternalFormat(internalformat)) { if (format != GL_RED_INTEGER) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", GetBufferOpName(op),
std::format("internalformat 0x{:X} is not one of the sized formats a buffer clear accepts.",
internalformat)));
return 0;
}
// Unlike internalformat, a bad format or type here is INVALID_VALUE rather than
// INVALID_ENUM (GL 4.6 core 6.3) - the odd one out among the enum arguments.
const TextureInputFormat inputFormat = MG_Util::ConvertGLEnumToTextureInputFormat(format);
if (inputFormat == TextureInputFormat::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
std::format("format 0x{:X} is not a pixel format.", format)));
return 0;
}
const TexturePixelDataType pixelType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
if (pixelType == TexturePixelDataType::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
std::format("type 0x{:X} is not a pixel type.", type)));
return 0;
}
const TextureInternalFormat internal =
MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat);
const SizeT elementSize = MG_Util::GetSizedInternalFormatSizeInBytes(internal);
if (elementSize == 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op), MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
std::format("internalformat 0x{:X} has no known element size.", "Only GL_RED_INTEGER buffer clears are currently supported."));
internalformat)));
return 0; return 0;
} }
// The pattern is replicated verbatim, which is only the whole story while the client if (internalformat == GL_R8UI && type == GL_UNSIGNED_BYTE) return sizeof(GLubyte);
// layout already matches the internal format - the case every entry point in practice if (internalformat == GL_R32UI && type == GL_UNSIGNED_INT) return sizeof(GLuint);
// uses, and the only one the conversion machinery here can express. Say so rather than
// quietly writing a differently-sized pattern. MG_State::pGLContext->RecordError(
const SizeT sourceSize = MG_Util::GetInputBytesPerPixel(inputFormat, pixelType); ErrorCode::InvalidEnum,
if (sourceSize != elementSize) { MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
MGLOG_W("%s: clear pattern is %zu bytes but internalformat 0x%X stores %zu; " std::format("Unsupported clear format tuple: internalformat=0x{:X}, "
"converting between them is not implemented", "format=0x{:X}, type=0x{:X}",
GetBufferOpName(op), sourceSize, internalformat, elementSize); internalformat, format, type)));
} return 0;
return elementSize;
} }
Bool ValidateBufferClearRange(const SharedPtr<MG_State::GLState::BufferObject>& bufferObject, GLintptr offset, Bool ValidateBufferClearRange(const SharedPtr<MG_State::GLState::BufferObject>& bufferObject, GLintptr offset,
@@ -375,21 +330,12 @@ namespace MobileGL::MG_Impl::GLImpl {
} else if (access & BufferMappingAccessBit::Write) { } else if (access & BufferMappingAccessBit::Write) {
*params = GL_WRITE_ONLY; *params = GL_WRITE_ONLY;
} else { } else {
*params = GL_READ_WRITE; *params = 0;
} }
} else { } else {
// Initial value, and what glUnmapBuffer restores (GL 4.6 core table 6.2). *params = 0;
*params = GL_READ_WRITE;
} }
break; break;
case GL_BUFFER_ACCESS_FLAGS:
// The MapBufferRange flags verbatim; glMapBuffer's access enum has already been
// normalised into the same bits. Zero while the buffer is not mapped.
*params = bufferObject->IsMapped()
? static_cast<GLint>(
MG_Util::ConvertBufferMappingAccessToGLEnum(bufferObject->GetMappingAccess()))
: 0;
break;
case GL_BUFFER_MAPPED: case GL_BUFFER_MAPPED:
*params = bufferObject->IsMapped() ? GL_TRUE : GL_FALSE; *params = bufferObject->IsMapped() ? GL_TRUE : GL_FALSE;
break; break;
@@ -932,45 +878,6 @@ namespace MobileGL::MG_Impl::GLImpl {
return; return;
} }
bufferObject->SyncGpuWrites();
bufferObject->DownloadSubData(data, static_cast<SizeT>(offset), static_cast<SizeT>(size));
}
void GetNamedBufferSubData_State(GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) {
if (!data) {
// Match GetBufferSubData_State: a null pointer is a caller bug, not a GL-specified error.
return;
}
if (size < 0 || offset < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetNamedBufferSubData_State",
"Offset and size must be non-negative."));
return;
}
auto bufferObject = GetNamedBufferObject(buffer, BufferOp::GetNamedBufferSubData);
if (!bufferObject) return;
if (static_cast<SizeT>(offset) + static_cast<SizeT>(size) > bufferObject->GetSize()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetNamedBufferSubData_State",
"Offset and size exceed buffer size."));
return;
}
if (bufferObject->IsMapped() &&
!(bufferObject->GetMappingAccess() & BufferMappingAccessBit::Persistent)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetNamedBufferSubData_State",
"Cannot read from a buffer object mapped without GL_MAP_PERSISTENT_BIT."));
return;
}
bufferObject->SyncGpuWrites();
bufferObject->DownloadSubData(data, static_cast<SizeT>(offset), static_cast<SizeT>(size)); bufferObject->DownloadSubData(data, static_cast<SizeT>(offset), static_cast<SizeT>(size));
} }
@@ -1444,14 +1351,6 @@ namespace MobileGL::MG_Impl::GLImpl {
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target); BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferBindingPointTarget(bufferTarget)) return; if (!BufferImpl::ValidateBufferBindingPointTarget(bufferTarget)) return;
if (!BufferImpl::ValidateBufferBindingPointIndex(bufferTarget, pointIndex)) return; if (!BufferImpl::ValidateBufferBindingPointIndex(bufferTarget, pointIndex)) return;
if (bufferTarget == BufferTarget::TransformFeedback && MG_State::pGLContext->IsTransformFeedbackActive()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Transform feedback buffer bindings cannot change while transform "
"feedback is active."));
return;
}
MG_State::pGLContext->TouchBufferBindingPoint(bufferTarget, pointIndex); MG_State::pGLContext->TouchBufferBindingPoint(bufferTarget, pointIndex);
auto& point = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, pointIndex); auto& point = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, pointIndex);
@@ -1459,7 +1358,6 @@ namespace MobileGL::MG_Impl::GLImpl {
if (buffer == 0) { if (buffer == 0) {
point.Bind(nullptr); point.Bind(nullptr);
point.SetRange(Range1D(0, 0)); point.SetRange(Range1D(0, 0));
GetBufferBindingSlot(bufferTarget).Bind(nullptr);
return; return;
} }
@@ -1478,12 +1376,6 @@ namespace MobileGL::MG_Impl::GLImpl {
} else { } else {
point.ClearRange(); point.ClearRange();
} }
// The indexed bind also binds to the generic binding point of the same target
// (GL 4.6 core 6.1.1). Callers rely on it: the texture_gather tests set up their
// SSBO with BindBufferBase and then size it through glBufferData on the generic
// target alone, which would otherwise raise GL_INVALID_OPERATION and leave the
// buffer with no storage.
GetBufferBindingSlot(bufferTarget).Bind(bufferObject);
} }
void BindBufferRange_State(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { void BindBufferRange_State(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
@@ -1492,14 +1384,6 @@ namespace MobileGL::MG_Impl::GLImpl {
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target); BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferBindingPointTarget(bufferTarget)) return; if (!BufferImpl::ValidateBufferBindingPointTarget(bufferTarget)) return;
if (!BufferImpl::ValidateBufferBindingPointIndex(bufferTarget, index)) return; if (!BufferImpl::ValidateBufferBindingPointIndex(bufferTarget, index)) return;
if (bufferTarget == BufferTarget::TransformFeedback && MG_State::pGLContext->IsTransformFeedbackActive()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Transform feedback buffer bindings cannot change while transform "
"feedback is active."));
return;
}
MG_State::pGLContext->TouchBufferBindingPoint(bufferTarget, index); MG_State::pGLContext->TouchBufferBindingPoint(bufferTarget, index);
auto& point = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, index); auto& point = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, index);
@@ -1507,7 +1391,6 @@ namespace MobileGL::MG_Impl::GLImpl {
if (buffer == 0) { if (buffer == 0) {
point.Bind(nullptr); point.Bind(nullptr);
point.SetRange(Range1D(0, 0)); point.SetRange(Range1D(0, 0));
GetBufferBindingSlot(bufferTarget).Bind(nullptr);
return; return;
} }
@@ -1525,8 +1408,6 @@ namespace MobileGL::MG_Impl::GLImpl {
} else { } else {
point.ClearRange(); point.ClearRange();
} }
// Also the generic binding point, exactly as BindBufferBase (GL 4.6 core 6.1.1).
GetBufferBindingSlot(bufferTarget).Bind(bufferObject);
} }
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */ /* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
@@ -1636,10 +1517,6 @@ namespace MobileGL::MG_Impl::GLImpl {
BufferSubData_State(target, offset, size, data); BufferSubData_State(target, offset, size, data);
} }
void GetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) {
GetNamedBufferSubData_State(buffer, offset, size, data);
}
void GetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void* data) { void GetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void* data) {
GetBufferSubData_State(target, offset, size, data); GetBufferSubData_State(target, offset, size, data);
} }
@@ -41,7 +41,6 @@ namespace MobileGL::MG_Impl::GLImpl {
GLsizeiptr size); GLsizeiptr size);
void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data); void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
void GetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void* data); void GetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void* data);
void GetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void* data);
void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage); void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
void BindBuffer(GLenum target, GLuint buffer); void BindBuffer(GLenum target, GLuint buffer);
void GenBuffers(GLsizei n, GLuint* buffers); void GenBuffers(GLsizei n, GLuint* buffers);
@@ -60,11 +60,6 @@ namespace MobileGL::MG_Impl::GLImpl::BufferImpl {
MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxShaderStorageBufferBindings; MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxShaderStorageBufferBindings;
pointCount = std::min(pointCount, static_cast<SizeT>(std::max(backendCount, 0))); pointCount = std::min(pointCount, static_cast<SizeT>(std::max(backendCount, 0)));
} }
if (target == BufferTarget::TransformFeedback) {
// GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS bounds the indexed capture
// binding points in GL 3.3 (no ARB_transform_feedback3).
pointCount = std::min<SizeT>(pointCount, 4);
}
if (index < pointCount) { if (index < pointCount) {
return true; return true;
@@ -112,10 +107,14 @@ namespace MobileGL::MG_Impl::GLImpl::BufferImpl {
} }
Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits) { Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits) {
// An empty mask is a legal value for a bitfield - it just fails the rule that a mapping if (accessBits == BufferMappingAccessBit::Null) {
// must ask for read or write access, which is INVALID_OPERATION and belongs to the callers MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
// (both of them check it immediately after this). Rejecting it here as INVALID_ENUM MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
// reported the wrong error and hid theirs. "ValidateBufferMappingAccess",
"Access bits cannot be null."));
return false;
}
const auto validBits = BufferMappingAccessBit::Read | BufferMappingAccessBit::Write | const auto validBits = BufferMappingAccessBit::Read | BufferMappingAccessBit::Write |
BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer | BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer |
BufferMappingAccessBit::FlushExplicit | BufferMappingAccessBit::Unsynchronized | BufferMappingAccessBit::FlushExplicit | BufferMappingAccessBit::Unsynchronized |
+11 -736
View File
@@ -11,11 +11,10 @@
#include <MG_State/GLState/Core.h> #include <MG_State/GLState/Core.h>
#include <MG_State/EGLState/Core.h> #include <MG_State/EGLState/Core.h>
#include <MG_Backend/BackendObjects.h> #include <MG_Backend/BackendObjects.h>
#include "../Getter/GL_Getter.h"
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl {
static Bool ValidateCurrentProgramForExecution(const char* functionName) { static Bool ValidateCurrentProgramForExecution(const char* functionName) {
const auto& currentProgram = MG_State::pGLContext->GetProgramForDraw(); const auto& currentProgram = MG_State::pGLContext->GetCurrentProgram();
if (!currentProgram) { if (!currentProgram) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
@@ -37,7 +36,7 @@ namespace MobileGL::MG_Impl::GLImpl {
static Bool ValidateCurrentProgramForCompute(const char* functionName) { static Bool ValidateCurrentProgramForCompute(const char* functionName) {
if (!ValidateCurrentProgramForExecution(functionName)) return false; if (!ValidateCurrentProgramForExecution(functionName)) return false;
const auto& currentProgram = MG_State::pGLContext->GetProgramForDraw(); const auto& currentProgram = MG_State::pGLContext->GetCurrentProgram();
if (currentProgram->GetShaderIndexByStage(ShaderStage::Compute) < 0) { if (currentProgram->GetShaderIndexByStage(ShaderStage::Compute) < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
@@ -49,109 +48,7 @@ namespace MobileGL::MG_Impl::GLImpl {
return true; return true;
} }
// Primitives a draw of `count` vertices in `mode` assembles (0 for
// incomplete primitives). Used for the CPU-side transform feedback
// primitive accounting.
static Uint64 CountPrimitivesForDraw(GLenum mode, GLsizei count) {
if (count <= 0) return 0;
switch (mode) {
case GL_POINTS: return static_cast<Uint64>(count);
case GL_LINES: return static_cast<Uint64>(count / 2);
case GL_LINE_STRIP: return count >= 2 ? static_cast<Uint64>(count - 1) : 0;
case GL_LINE_LOOP: return count >= 2 ? static_cast<Uint64>(count) : 0;
case GL_TRIANGLES: return static_cast<Uint64>(count / 3);
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN: return count >= 3 ? static_cast<Uint64>(count - 2) : 0;
default: return 0;
}
}
// Accumulate the transform feedback primitive counter for a captured draw.
// Draws without a geometry stage write exactly the primitives they assemble,
// clamped by the capture buffers' remaining capacity (a full buffer stops
// recording whole primitives, which is what PRIMITIVES_WRITTEN reports).
// Geometry amplification is not modelled here.
static void AccountTransformFeedbackPrimitives(GLenum mode, GLsizei count) {
if (!MG_State::pGLContext->IsTransformFeedbackActive()) return;
// A paused span captures nothing, so a draw made while paused contributes to
// PRIMITIVES_GENERATED but not to TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN.
if (MG_State::pGLContext->IsTransformFeedbackPaused()) {
MG_State::pGLContext->AddTransformFeedbackPausedPrimitives(CountPrimitivesForDraw(mode, count));
return;
}
Uint64 primitives = CountPrimitivesForDraw(mode, count);
if (primitives == 0) return;
MG_State::pGLContext->AddTransformFeedbackInputPrimitives(primitives);
Uint64 verticesPerPrimitive = 1;
switch (mode) {
case GL_LINES:
case GL_LINE_STRIP:
case GL_LINE_LOOP:
verticesPerPrimitive = 2;
break;
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
verticesPerPrimitive = 3;
break;
default:
break;
}
const auto& program = MG_State::pGLContext->GetTransformFeedbackProgram();
if (program != nullptr) {
// Capacity in captured vertices = the tightest bound buffer.
Uint64 capacityVertices = ~0ull;
for (SizeT i = 0; i < program->GetTransformFeedbackBufferCount(); ++i) {
const Uint32 stride = program->GetTransformFeedbackStride(static_cast<Uint32>(i));
if (stride == 0) continue;
const auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::TransformFeedback,
static_cast<Uint>(i));
const Range1D range = point.GetRange();
const Uint64 bytes = range.end > range.start ? static_cast<Uint64>(range.end - range.start) : 0;
capacityVertices = std::min<Uint64>(capacityVertices, bytes / stride);
}
if (capacityVertices != ~0ull) {
const Uint64 usedVertices = MG_State::pGLContext->GetTransformFeedbackCapturedVertices();
const Uint64 remainingVertices = capacityVertices > usedVertices ? capacityVertices - usedVertices : 0;
primitives = std::min<Uint64>(primitives, remainingVertices / verticesPerPrimitive);
}
}
MG_State::pGLContext->AddTransformFeedbackPrimitives(primitives);
MG_State::pGLContext->AddTransformFeedbackCapturedVertices(primitives * verticesPerPrimitive);
}
// Every primitive mode a draw command accepts (GL 4.6 core table 10.1, plus
// GL_PATCHES for the tessellation pipeline). Anything else is GL_INVALID_ENUM.
static Bool IsAcceptedPrimitiveMode(GLenum mode) {
switch (mode) {
case GL_POINTS:
case GL_LINES:
case GL_LINE_LOOP:
case GL_LINE_STRIP:
case GL_LINES_ADJACENCY:
case GL_LINE_STRIP_ADJACENCY:
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
case GL_TRIANGLES_ADJACENCY:
case GL_TRIANGLE_STRIP_ADJACENCY:
case GL_PATCHES:
return true;
default:
return false;
}
}
static Bool ValidatePrimitiveModeForBackend(const char* functionName, GLenum mode) { static Bool ValidatePrimitiveModeForBackend(const char* functionName, GLenum mode) {
if (!IsAcceptedPrimitiveMode(mode)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName, "mode is not an accepted primitive type."));
return false;
}
const auto& activeBackendObject = MG_Backend::pActiveBackendObject; const auto& activeBackendObject = MG_Backend::pActiveBackendObject;
if (!activeBackendObject) { if (!activeBackendObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
@@ -160,6 +57,15 @@ namespace MobileGL::MG_Impl::GLImpl {
return false; return false;
} }
if (activeBackendObject->GetBackendType() == BackendType::DirectVulkan && mode == GL_LINE_LOOP) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", functionName,
"Primitive mode GL_LINE_LOOP is not supported by the DirectVulkan backend."));
return false;
}
const auto& vao = MG_State::pGLContext->GetBoundVertexArray(); const auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (vao && vao->GetExternalIndex() == 0 && !MG_State::IsRelaxedSemanticsActive()) { if (vao && vao->GetExternalIndex() == 0 && !MG_State::IsRelaxedSemanticsActive()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
@@ -169,133 +75,9 @@ namespace MobileGL::MG_Impl::GLImpl {
return false; return false;
} }
// A geometry stage only accepts the primitive types that decompose into its declared
// input primitive (GL 4.6 core 11.3.1); anything else is INVALID_OPERATION. GL_PATCHES
// is the tessellation pipeline's input and reaches the geometry stage already
// converted, so it is not constrained here.
const auto& currentProgram = MG_State::pGLContext->GetProgramForDraw();
const GLenum gsInput = currentProgram ? currentProgram->GetGeometryInputType() : GL_NONE;
if (gsInput != GL_NONE && mode != GL_PATCHES) {
Bool compatible = false;
switch (gsInput) {
case GL_POINTS:
compatible = mode == GL_POINTS;
break;
case GL_LINES:
compatible = mode == GL_LINES || mode == GL_LINE_STRIP || mode == GL_LINE_LOOP;
break;
case GL_LINES_ADJACENCY:
compatible = mode == GL_LINES_ADJACENCY || mode == GL_LINE_STRIP_ADJACENCY;
break;
case GL_TRIANGLES:
compatible = mode == GL_TRIANGLES || mode == GL_TRIANGLE_STRIP || mode == GL_TRIANGLE_FAN;
break;
case GL_TRIANGLES_ADJACENCY:
compatible = mode == GL_TRIANGLES_ADJACENCY || mode == GL_TRIANGLE_STRIP_ADJACENCY;
break;
default:
break;
}
if (!compatible) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", functionName,
"Primitive mode is incompatible with the geometry shader's input primitive type."));
return false;
}
}
// While transform feedback is active the draw's primitive type must match
// the feedback primitive mode (GL 3.3 core 13.2.2). With a geometry shader
// the constraint moves to the shader's output primitive type instead, so
// the draw mode itself is unconstrained here. A paused span is exempt: it
// captures nothing, so there is nothing for the mode to be incompatible with
// (GL 4.6 core 13.2.3).
if (MG_State::pGLContext->IsTransformFeedbackActive() &&
!MG_State::pGLContext->IsTransformFeedbackPaused() &&
!(MG_State::pGLContext->GetTransformFeedbackProgram() &&
MG_State::pGLContext->GetTransformFeedbackProgram()->GetShaderIndexByStage(ShaderStage::Geometry) >= 0)) {
const GLenum feedbackMode = MG_State::pGLContext->GetTransformFeedbackPrimitiveMode();
Bool compatible = false;
switch (feedbackMode) {
case GL_POINTS:
compatible = mode == GL_POINTS;
break;
case GL_LINES:
compatible = mode == GL_LINES || mode == GL_LINE_STRIP || mode == GL_LINE_LOOP;
break;
case GL_TRIANGLES:
compatible = mode == GL_TRIANGLES || mode == GL_TRIANGLE_STRIP || mode == GL_TRIANGLE_FAN;
break;
default:
break;
}
if (!compatible) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", functionName,
"Primitive mode is incompatible with the active transform feedback primitive mode."));
return false;
}
}
return true; return true;
} }
// Byte size of the command structures the indirect draws read (GL 4.6 core 10.3.10).
constexpr SizeT kDrawArraysIndirectCommandBytes = 4 * sizeof(Uint32);
constexpr SizeT kDrawElementsIndirectCommandBytes = 5 * sizeof(Uint32);
// Shared preconditions of every *Indirect draw: `indirect` is a byte offset into the
// buffer bound to GL_DRAW_INDIRECT_BUFFER, must be 4-byte aligned, and the whole
// command has to lie inside that buffer.
static Bool ValidateIndirectDrawSource(const char* functionName, const void* indirect, SizeT commandBytes) {
const auto offset = reinterpret_cast<uintptr_t>(indirect);
if (offset % 4 != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
"indirect offset must be a multiple of 4."));
return false;
}
const auto& buffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
if (!buffer) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
"No buffer is bound to GL_DRAW_INDIRECT_BUFFER."));
return false;
}
if (offset + commandBytes > buffer->GetSize()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
"The indirect command extends past the end of the bound "
"GL_DRAW_INDIRECT_BUFFER."));
return false;
}
return true;
}
// Index type accepted by the DrawElements family (GL 4.6 core 10.3.9).
static Bool ValidateDrawElementsIndexType(const char* functionName, GLenum type) {
switch (type) {
case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_SHORT:
case GL_UNSIGNED_INT:
return true;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName, "type is not an accepted index type."));
return false;
}
}
void Clear_Backend(GLbitfield mask) { void Clear_Backend(GLbitfield mask) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
@@ -490,28 +272,6 @@ namespace MobileGL::MG_Impl::GLImpl {
dispatchComputeIndirect(indirect); dispatchComputeIndirect(indirect);
} }
void PatchParameteri(GLenum pname, GLint value) {
if (pname != GL_PATCH_VERTICES) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "pname must be GL_PATCH_VERTICES."));
return;
}
GLint maxPatchVertices = 32;
GetIntegerv(GL_MAX_PATCH_VERTICES, &maxPatchVertices);
if (value <= 0 || value > maxPatchVertices) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"value must be in [1, GL_MAX_PATCH_VERTICES]."));
return;
}
MG_State::pGLContext->SetPatchVertices(static_cast<Uint>(value));
if (const auto patchParameteri = MG_Backend::gBackendFunctionsTable.GL.PatchParameteri) {
patchParameteri(pname, value);
}
}
void MemoryBarrier(GLbitfield barriers) { void MemoryBarrier(GLbitfield barriers) {
auto memoryBarrier = MG_Backend::gBackendFunctionsTable.GL.MemoryBarrier; auto memoryBarrier = MG_Backend::gBackendFunctionsTable.GL.MemoryBarrier;
if (!memoryBarrier) { if (!memoryBarrier) {
@@ -617,8 +377,6 @@ namespace MobileGL::MG_Impl::GLImpl {
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) { void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {
if (!ValidateCurrentProgramForExecution(__func__)) return; if (!ValidateCurrentProgramForExecution(__func__)) return;
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return; if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
if (!ValidateDrawElementsIndexType(__func__, type)) return;
if (!ValidateIndirectDrawSource(__func__, indirect, kDrawElementsIndirectCommandBytes)) return;
DrawElementsIndirect_Backend(mode, type, indirect); DrawElementsIndirect_Backend(mode, type, indirect);
} }
@@ -638,21 +396,18 @@ namespace MobileGL::MG_Impl::GLImpl {
void DrawArraysIndirect(GLenum mode, const void* indirect) { void DrawArraysIndirect(GLenum mode, const void* indirect) {
if (!ValidateCurrentProgramForExecution(__func__)) return; if (!ValidateCurrentProgramForExecution(__func__)) return;
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return; if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
if (!ValidateIndirectDrawSource(__func__, indirect, kDrawArraysIndirectCommandBytes)) return;
DrawArraysIndirect_Backend(mode, indirect); DrawArraysIndirect_Backend(mode, indirect);
} }
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex) { void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex) {
if (!ValidateCurrentProgramForExecution(__func__)) return; if (!ValidateCurrentProgramForExecution(__func__)) return;
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return; if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
AccountTransformFeedbackPrimitives(mode, count);
DrawElementsBaseVertex_Backend(mode, count, type, indices, basevertex); DrawElementsBaseVertex_Backend(mode, count, type, indices, basevertex);
} }
void DrawArrays(GLenum mode, GLint first, GLsizei count) { void DrawArrays(GLenum mode, GLint first, GLsizei count) {
if (!ValidateCurrentProgramForExecution(__func__)) return; if (!ValidateCurrentProgramForExecution(__func__)) return;
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return; if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
AccountTransformFeedbackPrimitives(mode, count);
DrawArrays_Backend(mode, first, count); DrawArrays_Backend(mode, first, count);
} }
@@ -689,487 +444,7 @@ namespace MobileGL::MG_Impl::GLImpl {
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) { void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
if (!ValidateCurrentProgramForExecution(__func__)) return; if (!ValidateCurrentProgramForExecution(__func__)) return;
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return; if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
AccountTransformFeedbackPrimitives(mode, count);
DrawElements_Backend(mode, count, type, indices); DrawElements_Backend(mode, count, type, indices);
} }
void BeginTransformFeedback(GLenum primitiveMode) {
if (primitiveMode != GL_POINTS && primitiveMode != GL_LINES && primitiveMode != GL_TRIANGLES) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"primitiveMode must be GL_POINTS, GL_LINES or GL_TRIANGLES."));
return;
}
if (MG_State::pGLContext->IsTransformFeedbackActive()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Transform feedback is already active."));
return;
}
const auto& program = MG_State::pGLContext->GetProgramForDraw();
if (!program || !program->GetLinkStatus() || program->GetTransformFeedbackVaryingCount() == 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__,
"No program with transform feedback varyings is active."));
return;
}
// Every capture buffer slot the program's mode uses must have a buffer bound. A slot
// of stride 0 - two consecutive gl_NextBuffer entries - captures nothing and so needs
// no binding.
const SizeT usedBufferCount = program->GetTransformFeedbackBufferCount();
for (SizeT i = 0; i < usedBufferCount; ++i) {
if (program->GetTransformFeedbackStride(static_cast<Uint32>(i)) == 0) continue;
const auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::TransformFeedback,
static_cast<Uint>(i));
if (point.GetBoundObject() == nullptr) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__,
"Transform feedback buffer binding point " + std::to_string(i) + " has no buffer bound."));
return;
}
}
MG_State::pGLContext->BeginTransformFeedback(primitiveMode, program);
if (const auto beginXfb = MG_Backend::gBackendFunctionsTable.GL.BeginTransformFeedback) {
beginXfb(primitiveMode);
}
}
// Vulkan transform feedback captures triangle strips in plain (i, i+1, i+2)
// vertex order, but GL decomposes odd strip triangles as (i+1, i, i+2)
// (GL 4.6 table 10.1). With the geometry stage's statically-known strip
// lengths the captured records are reordered in place: swap the first two
// vertex records of every odd triangle within each emitted strip.
static void FixupGsStripCaptureOrder(const SharedPtr<MG_State::GLState::ProgramObject>& program,
Uint64 inputPrimitives) {
// Only Vulkan-order captures need this. A backend that runs the capture on its
// own GL/ES driver (it owns the span, hence the EndTransformFeedback entry) has
// already produced GL's vertex order, and reordering it again would corrupt it.
if (MG_Backend::gBackendFunctionsTable.GL.EndTransformFeedback != nullptr) {
return;
}
if (program == nullptr || !program->HasGsTriangleStripCaptureFixup() || inputPrimitives == 0) {
return;
}
const auto& stripTriangles = program->GetGsStripTriangles();
// Global triangle indices whose leading vertex pair must swap.
Vector<Uint64> swapTriangles;
Uint64 triangleBase = 0;
for (Uint64 input = 0; input < inputPrimitives; ++input) {
for (const Uint32 stripLength : stripTriangles) {
for (Uint32 t = 1; t < stripLength; t += 2) {
swapTriangles.push_back(triangleBase + t);
}
triangleBase += stripLength;
}
}
if (swapTriangles.empty()) {
return;
}
for (SizeT bufferIndex = 0; bufferIndex < program->GetTransformFeedbackBufferCount(); ++bufferIndex) {
const Uint32 stride = program->GetTransformFeedbackStride(static_cast<Uint32>(bufferIndex));
if (stride == 0) continue;
const auto& bindingPoint =
MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::TransformFeedback,
static_cast<Uint>(bufferIndex));
const auto& buffer = bindingPoint.GetBoundObject();
if (buffer == nullptr) continue;
const Range1D range = bindingPoint.GetRange();
const Uint8* mapped = buffer->MappedData();
if (mapped == nullptr) continue;
// The geometry stage amplifies, so the CPU vertex counter does not bound
// the capture; the binding range's whole-triangle capacity does.
const Uint64 rangeBytes = range.end > range.start ? static_cast<Uint64>(range.end - range.start) : 0;
const Uint64 capturedTriangles = std::min<Uint64>(triangleBase, (rangeBytes / stride) / 3);
// Observed Vulkan capture order for odd strip triangles is (i, i+2, i+1)
// (winding preserved by swapping the trailing pair); GL wants
// (i+1, i, i+2), which is one rotation away: (a,b,c) -> (c,a,b).
Vector<Uint8> scratch(stride);
for (const Uint64 triangle : swapTriangles) {
if (triangle >= capturedTriangles) break;
const SizeT v0Offset = static_cast<SizeT>(range.start) + static_cast<SizeT>(triangle * 3) * stride;
const SizeT v1Offset = v0Offset + stride;
const SizeT v2Offset = v1Offset + stride;
Memcpy(scratch.data(), mapped + v2Offset, stride);
buffer->WritebackFromBackend({const_cast<Uint8*>(mapped) + v1Offset, stride}, v2Offset);
buffer->WritebackFromBackend({const_cast<Uint8*>(mapped) + v0Offset, stride}, v1Offset);
buffer->WritebackFromBackend({scratch.data(), stride}, v0Offset);
}
}
}
void EndTransformFeedback(void) {
if (!MG_State::pGLContext->IsTransformFeedbackActive()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Transform feedback is not active."));
return;
}
const auto capturedProgram = MG_State::pGLContext->GetTransformFeedbackProgram();
const Uint64 inputPrimitives = MG_State::pGLContext->GetTransformFeedbackInputPrimitives();
// Closed while the capture state is still active: a backend that captures
// through its own driver reads the capture program and buffer bindings here.
if (const auto endXfb = MG_Backend::gBackendFunctionsTable.GL.EndTransformFeedback) {
endXfb();
}
MG_State::pGLContext->EndTransformFeedback();
// Captured results must be visible to MapBuffer/GetBufferSubData after
// End; the capture targets are host-coherent GPU memory, so completing
// the GPU work is all that is required.
auto& backendGL = MG_Backend::gBackendFunctionsTable.GL;
if (backendGL.FenceSync && backendGL.ClientWaitSync) {
if (auto sync = backendGL.FenceSync()) {
backendGL.ClientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT, ~0ull);
if (backendGL.DeleteSync) {
backendGL.DeleteSync(sync);
}
}
}
FixupGsStripCaptureOrder(capturedProgram, inputPrimitives);
}
void PauseTransformFeedback(void) {
if (!MG_State::pGLContext->IsTransformFeedbackActive() ||
MG_State::pGLContext->IsTransformFeedbackPaused()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Transform feedback is not active, or is already paused."));
return;
}
MG_State::pGLContext->SetTransformFeedbackPaused(true);
if (const auto pauseXfb = MG_Backend::gBackendFunctionsTable.GL.PauseTransformFeedback) {
pauseXfb();
}
}
void ResumeTransformFeedback(void) {
if (!MG_State::pGLContext->IsTransformFeedbackActive() ||
!MG_State::pGLContext->IsTransformFeedbackPaused()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Transform feedback is not paused."));
return;
}
MG_State::pGLContext->SetTransformFeedbackPaused(false);
if (const auto resumeXfb = MG_Backend::gBackendFunctionsTable.GL.ResumeTransformFeedback) {
resumeXfb();
}
}
void GenTransformFeedbacks(GLsizei n, GLuint* ids) {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "n must be non-negative."));
return;
}
if (n == 0 || ids == nullptr) return;
Vector<Uint> names;
MG_State::pGLContext->GenTransformFeedbackNames(static_cast<Uint>(n), names);
Memcpy(ids, names.data(), static_cast<SizeT>(n) * sizeof(GLuint));
}
void CreateTransformFeedbacks(GLsizei n, GLuint* ids) {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "n must be non-negative."));
return;
}
if (n == 0 || ids == nullptr) return;
Vector<Uint> names;
MG_State::pGLContext->GenTransformFeedbackNames(static_cast<Uint>(n), names);
// Unlike glGenTransformFeedbacks, the names are objects immediately: there is no bind step
// to create them from (GL 4.6 core 13.2.1).
for (const Uint name : names) {
MG_State::pGLContext->CreateTransformFeedbackObject(name);
}
Memcpy(ids, names.data(), static_cast<SizeT>(n) * sizeof(GLuint));
}
namespace {
// Shared front half of the by-name transform feedback entry points: the object has to exist
// (INVALID_OPERATION otherwise) before anything else about the call is looked at.
Bool ValidateNamedTransformFeedback(GLuint xfb, const char* functionName) {
if (!MG_State::pGLContext->IsTransformFeedbackObject(xfb)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
std::to_string(xfb) + " is not a transform feedback object."));
return false;
}
return true;
}
Bool ValidateTransformFeedbackBufferIndex(GLuint index, const char* functionName) {
if (index >= MG_State::GLState::GLContext::MAX_TRANSFORM_FEEDBACK_BUFFERS) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
"index exceeds GL_MAX_TRANSFORM_FEEDBACK_BUFFERS."));
return false;
}
return true;
}
// A capture binding may not be changed while the object is capturing (GL 4.6 core 13.2.2).
Bool ValidateNamedTransformFeedbackNotActive(GLuint xfb, const char* functionName) {
if (MG_State::pGLContext->IsNamedTransformFeedbackActive(xfb)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
"The transform feedback object is capturing."));
return false;
}
return true;
}
SharedPtr<MG_State::GLState::BufferObject> ResolveTransformFeedbackBuffer(GLuint buffer,
const char* functionName) {
if (buffer == 0) return nullptr;
if (!MG_State::pGLContext->ValidateBufferName(buffer)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
std::to_string(buffer) + " is not a buffer object."));
return nullptr;
}
return MG_State::pGLContext->GetBufferObject(buffer);
}
} // namespace
void TransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer) {
if (!ValidateNamedTransformFeedback(xfb, __func__)) return;
if (!ValidateTransformFeedbackBufferIndex(index, __func__)) return;
if (!ValidateNamedTransformFeedbackNotActive(xfb, __func__)) return;
if (buffer != 0 && !MG_State::pGLContext->ValidateBufferName(buffer)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::to_string(buffer) + " is not a buffer object."));
return;
}
MG_State::pGLContext->SetNamedTransformFeedbackBinding(xfb, index,
ResolveTransformFeedbackBuffer(buffer, __func__), {},
false);
}
void TransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
if (!ValidateNamedTransformFeedback(xfb, __func__)) return;
if (!ValidateTransformFeedbackBufferIndex(index, __func__)) return;
if (!ValidateNamedTransformFeedbackNotActive(xfb, __func__)) return;
if (offset < 0 || size <= 0 || (offset % 4) != 0 || (size % 4) != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"offset and size must be non-negative multiples of 4."));
return;
}
if (buffer != 0 && !MG_State::pGLContext->ValidateBufferName(buffer)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::to_string(buffer) + " is not a buffer object."));
return;
}
auto bufferObject = ResolveTransformFeedbackBuffer(buffer, __func__);
const Range1D range{static_cast<SizeT>(offset), static_cast<SizeT>(offset) + static_cast<SizeT>(size)};
MG_State::pGLContext->SetNamedTransformFeedbackBinding(xfb, index, bufferObject, range,
bufferObject != nullptr);
}
void GetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint* param) {
if (!ValidateNamedTransformFeedback(xfb, __func__)) return;
if (!param) return;
switch (pname) {
case GL_TRANSFORM_FEEDBACK_ACTIVE:
*param = MG_State::pGLContext->IsNamedTransformFeedbackActive(xfb) ? GL_TRUE : GL_FALSE;
return;
case GL_TRANSFORM_FEEDBACK_PAUSED:
*param = MG_State::pGLContext->IsNamedTransformFeedbackPaused(xfb) ? GL_TRUE : GL_FALSE;
return;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"pname must be GL_TRANSFORM_FEEDBACK_ACTIVE or _PAUSED."));
return;
}
}
void GetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint* param) {
if (!ValidateNamedTransformFeedback(xfb, __func__)) return;
if (pname != GL_TRANSFORM_FEEDBACK_BUFFER_BINDING) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"pname must be GL_TRANSFORM_FEEDBACK_BUFFER_BINDING."));
return;
}
if (!ValidateTransformFeedbackBufferIndex(index, __func__)) return;
if (!param) return;
const auto binding = MG_State::pGLContext->GetNamedTransformFeedbackBinding(xfb, index);
*param = binding.Buffer ? static_cast<GLint>(binding.Buffer->GetExternalIndex()) : 0;
}
void GetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64* param) {
if (!ValidateNamedTransformFeedback(xfb, __func__)) return;
if (pname != GL_TRANSFORM_FEEDBACK_BUFFER_START && pname != GL_TRANSFORM_FEEDBACK_BUFFER_SIZE) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"pname must be GL_TRANSFORM_FEEDBACK_BUFFER_START or _SIZE."));
return;
}
if (!ValidateTransformFeedbackBufferIndex(index, __func__)) return;
if (!param) return;
const auto binding = MG_State::pGLContext->GetNamedTransformFeedbackBinding(xfb, index);
// glTransformFeedbackBufferBase leaves both at zero; only the range form sets them
// (GL 4.6 core table 23.48).
if (!binding.Buffer || !binding.HasExplicitRange) {
*param = 0;
return;
}
*param = (pname == GL_TRANSFORM_FEEDBACK_BUFFER_START)
? static_cast<GLint64>(binding.Range.start)
: static_cast<GLint64>(binding.Range.end - binding.Range.start);
}
void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "n must be non-negative."));
return;
}
if (ids == nullptr) return;
for (GLsizei i = 0; i < n; ++i) {
const GLuint id = ids[i];
// Unknown names and 0 are silently ignored; an object whose capture span is
// still open is not (GL 4.6 core 13.2.1).
if (id == 0 || !MG_State::pGLContext->ValidateTransformFeedbackName(id)) continue;
if (id == MG_State::pGLContext->GetBoundTransformFeedbackName() &&
MG_State::pGLContext->IsTransformFeedbackActive()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Cannot delete a transform feedback object whose capture is active."));
continue;
}
if (const auto deleteXfb = MG_Backend::gBackendFunctionsTable.GL.DeleteTransformFeedback) {
deleteXfb(id);
}
MG_State::pGLContext->MarkTransformFeedbackObjectForDeletion(id);
}
}
void BindTransformFeedback(GLenum target, GLuint id) {
if (target != GL_TRANSFORM_FEEDBACK) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "target must be GL_TRANSFORM_FEEDBACK."));
return;
}
// A running capture pins its object; only a paused one may be swapped out.
if (MG_State::pGLContext->IsTransformFeedbackActive() &&
!MG_State::pGLContext->IsTransformFeedbackPaused()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Transform feedback is active and not paused."));
return;
}
if (!MG_State::pGLContext->ValidateTransformFeedbackName(id)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::to_string(id) + " is not a transform feedback object name."));
return;
}
MG_State::pGLContext->BindTransformFeedbackObject(id);
if (const auto bindXfb = MG_Backend::gBackendFunctionsTable.GL.BindTransformFeedback) {
bindXfb(id);
}
}
GLboolean IsTransformFeedback(GLuint id) {
// Name 0 is the default object, and a name glGenTransformFeedbacks handed out only
// becomes the name of an object once it has been bound.
return MG_State::pGLContext->IsTransformFeedbackObject(id) ? GL_TRUE : GL_FALSE;
}
// glDrawTransformFeedback[Stream][Instanced]: replays the vertices the named object
// captured in its last completed span, as if by glDrawArraysInstanced with that count
// (GL 4.6 core 10.3.7).
static void DrawTransformFeedbackImpl(const char* functionName, GLenum mode, GLuint id, GLuint stream,
GLsizei instancecount) {
if (!ValidateCurrentProgramForExecution(functionName)) return;
if (!ValidatePrimitiveModeForBackend(functionName, mode)) return;
if (instancecount < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName, "instancecount must be non-negative."));
return;
}
if (!MG_State::pGLContext->ValidateTransformFeedbackName(id)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
std::to_string(id) + " is not a transform feedback object name."));
return;
}
// GL_MAX_VERTEX_STREAMS is 1, so stream 0 is the only one that exists.
if (stream != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
"stream must be less than GL_MAX_VERTEX_STREAMS."));
return;
}
// Drawing from an object whose capture is currently open is legal and deliberate:
// it is how a transform feedback result is fed straight back into the next span
// (ARB_transform_feedback2 lists no such restriction).
if (!MG_State::pGLContext->HasTransformFeedbackCompletedSpan(id)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
"glEndTransformFeedback has never been called for this object."));
return;
}
const Uint64 vertices = MG_State::pGLContext->GetTransformFeedbackRecordedVertices(id);
if (vertices == 0) return;
const auto count = static_cast<GLsizei>(vertices);
AccountTransformFeedbackPrimitives(mode, count);
if (instancecount == 1) {
DrawArrays_Backend(mode, 0, count);
} else {
DrawArraysInstanced_Backend(mode, 0, count, instancecount);
}
}
void DrawTransformFeedback(GLenum mode, GLuint id) {
DrawTransformFeedbackImpl(__func__, mode, id, 0, 1);
}
void DrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount) {
DrawTransformFeedbackImpl(__func__, mode, id, 0, instancecount);
}
void DrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) {
DrawTransformFeedbackImpl(__func__, mode, id, stream, 1);
}
void DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) {
DrawTransformFeedbackImpl(__func__, mode, id, stream, instancecount);
}
} // namespace MobileGL::MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
@@ -11,27 +11,8 @@
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */ /* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void BeginTransformFeedback(GLenum primitiveMode);
void EndTransformFeedback(void);
void PauseTransformFeedback(void);
void ResumeTransformFeedback(void);
void GenTransformFeedbacks(GLsizei n, GLuint* ids);
void CreateTransformFeedbacks(GLsizei n, GLuint* ids);
void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids);
void TransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer);
void TransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
void GetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint* param);
void GetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint* param);
void GetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64* param);
void BindTransformFeedback(GLenum target, GLuint id);
GLboolean IsTransformFeedback(GLuint id);
void DrawTransformFeedback(GLenum mode, GLuint id);
void DrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount);
void DrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
void DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ); void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
void DispatchComputeIndirect(GLintptr indirect); void DispatchComputeIndirect(GLintptr indirect);
void PatchParameteri(GLenum pname, GLint value);
void MemoryBarrier(GLbitfield barriers); void MemoryBarrier(GLbitfield barriers);
void MemoryBarrierByRegion(GLbitfield barriers); void MemoryBarrierByRegion(GLbitfield barriers);
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride); void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
+107 -102
View File
@@ -15,7 +15,6 @@
#include "../Texture/GL_Texture.h" #include "../Texture/GL_Texture.h"
#include "../Drawing/GL_Drawing.h" #include "../Drawing/GL_Drawing.h"
#include "../Program/GL_Program.h" #include "../Program/GL_Program.h"
#include "../Program/GL_ProgramPipeline.h"
#include "../RenderState/GL_RenderState.h" #include "../RenderState/GL_RenderState.h"
#include "../Framebuffer/GL_Framebuffer.h" #include "../Framebuffer/GL_Framebuffer.h"
#include "../VertexArray/GL_VertexArray.h" #include "../VertexArray/GL_VertexArray.h"
@@ -237,12 +236,12 @@ DECLARE_GL_FUNCTION_HEAD(void, DeleteVertexArrays, GLsizei n, const GLuint* arra
DECLARE_GL_FUNCTION_HEAD(void, GenVertexArrays, GLsizei n, GLuint* arrays) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GenVertexArrays, n, arrays) DECLARE_GL_FUNCTION_HEAD(void, GenVertexArrays, GLsizei n, GLuint* arrays) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GenVertexArrays, n, arrays)
DECLARE_GL_FUNCTION_HEAD(GLboolean, IsVertexArray, GLuint array) DECLARE_GL_FUNCTION_END(GLboolean, IsVertexArray, array) DECLARE_GL_FUNCTION_HEAD(GLboolean, IsVertexArray, GLuint array) DECLARE_GL_FUNCTION_END(GLboolean, IsVertexArray, array)
DECLARE_GL_FUNCTION_HEAD(void, GetIntegeri_v, GLenum target, GLuint index, GLint* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetIntegeri_v, target, index, data) DECLARE_GL_FUNCTION_HEAD(void, GetIntegeri_v, GLenum target, GLuint index, GLint* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetIntegeri_v, target, index, data)
DECLARE_GL_FUNCTION_HEAD(void, BeginTransformFeedback, GLenum primitiveMode) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BeginTransformFeedback, primitiveMode) DECLARE_GL_FUNCTION_STUB_HEAD(void, BeginTransformFeedback, GLenum primitiveMode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BeginTransformFeedback, primitiveMode)
DECLARE_GL_FUNCTION_HEAD(void, EndTransformFeedback) DECLARE_GL_FUNCTION_END_NO_RETURN(void, EndTransformFeedback) DECLARE_GL_FUNCTION_STUB_HEAD(void, EndTransformFeedback) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EndTransformFeedback)
DECLARE_GL_FUNCTION_HEAD(void, BindBufferRange, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindBufferRange, target, index, buffer, offset, size) DECLARE_GL_FUNCTION_HEAD(void, BindBufferRange, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindBufferRange, target, index, buffer, offset, size)
DECLARE_GL_FUNCTION_HEAD(void, BindBufferBase, GLenum target, GLuint index, GLuint buffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindBufferBase, target, index, buffer) DECLARE_GL_FUNCTION_HEAD(void, BindBufferBase, GLenum target, GLuint index, GLuint buffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindBufferBase, target, index, buffer)
DECLARE_GL_FUNCTION_HEAD(void, TransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TransformFeedbackVaryings, program, count, varyings, bufferMode) DECLARE_GL_FUNCTION_STUB_HEAD(void, TransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TransformFeedbackVaryings, program, count, varyings, bufferMode)
DECLARE_GL_FUNCTION_HEAD(void, GetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTransformFeedbackVarying, program, index, bufSize, length, size, type, name) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTransformFeedbackVarying, program, index, bufSize, length, size, type, name)
DECLARE_GL_FUNCTION_HEAD(void, VertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexAttribIPointer, index, size, type, stride, pointer) DECLARE_GL_FUNCTION_HEAD(void, VertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexAttribIPointer, index, size, type, stride, pointer)
DECLARE_GL_FUNCTION_HEAD(void, GetVertexAttribIiv, GLuint index, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetVertexAttribIiv, index, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetVertexAttribIiv, GLuint index, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetVertexAttribIiv, index, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetVertexAttribIuiv, GLuint index, GLenum pname, GLuint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetVertexAttribIuiv, index, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetVertexAttribIuiv, GLuint index, GLenum pname, GLuint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetVertexAttribIuiv, index, pname, params)
@@ -293,17 +292,23 @@ DECLARE_GL_FUNCTION_HEAD(void, SamplerParameterfv, GLuint sampler, GLenum pname,
DECLARE_GL_FUNCTION_HEAD(void, GetSamplerParameteriv, GLuint sampler, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetSamplerParameteriv, sampler, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetSamplerParameteriv, GLuint sampler, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetSamplerParameteriv, sampler, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetSamplerParameterfv, sampler, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetSamplerParameterfv, sampler, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, VertexAttribDivisor, GLuint index, GLuint divisor) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexAttribDivisor, index, divisor) DECLARE_GL_FUNCTION_HEAD(void, VertexAttribDivisor, GLuint index, GLuint divisor) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexAttribDivisor, index, divisor)
DECLARE_GL_FUNCTION_HEAD(void, BindTransformFeedback, GLenum target, GLuint id) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindTransformFeedback, target, id) DECLARE_GL_FUNCTION_STUB_HEAD(void, BindTransformFeedback, GLenum target, GLuint id) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindTransformFeedback, target, id)
DECLARE_GL_FUNCTION_HEAD(void, DeleteTransformFeedbacks, GLsizei n, const GLuint* ids) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DeleteTransformFeedbacks, n, ids) DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteTransformFeedbacks, GLsizei n, const GLuint* ids) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteTransformFeedbacks, n, ids)
DECLARE_GL_FUNCTION_HEAD(void, GenTransformFeedbacks, GLsizei n, GLuint* ids) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GenTransformFeedbacks, n, ids) DECLARE_GL_FUNCTION_STUB_HEAD(void, GenTransformFeedbacks, GLsizei n, GLuint* ids) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenTransformFeedbacks, n, ids)
DECLARE_GL_FUNCTION_HEAD(GLboolean, IsTransformFeedback, GLuint id) DECLARE_GL_FUNCTION_END(GLboolean, IsTransformFeedback, id) // Transform feedback objects are not implemented, so no name is ever a live object. The shared
DECLARE_GL_FUNCTION_HEAD(void, PauseTransformFeedback) DECLARE_GL_FUNCTION_END_NO_RETURN(void, PauseTransformFeedback) // stub returns (type)1, telling a probing caller that every id it invents already exists; GL_FALSE
DECLARE_GL_FUNCTION_HEAD(void, ResumeTransformFeedback) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ResumeTransformFeedback) // is both truthful and what the spec requires for a name that was never generated.
DECLARE_GL_FUNCTION_HEAD(void, GetProgramBinary, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetProgramBinary, program, bufSize, length, binaryFormat, binary) MOBILEGL_GL_API GLboolean glIsTransformFeedback(GLuint id) {
DECLARE_GL_FUNCTION_HEAD(void, ProgramBinary, GLuint program, GLenum binaryFormat, const void* binary, GLsizei length) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramBinary, program, binaryFormat, binary, length) MGLOG_W("Stub function: %s(...)", __FUNCTION__);
DECLARE_GL_FUNCTION_HEAD(void, ProgramParameteri, GLuint program, GLenum pname, GLint value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramParameteri, program, pname, value) return GL_FALSE;
DECLARE_GL_FUNCTION_HEAD(void, InvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments) DECLARE_GL_FUNCTION_END_NO_RETURN(void, InvalidateFramebuffer, target, numAttachments, attachments) }
DECLARE_GL_FUNCTION_HEAD(void, InvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, InvalidateSubFramebuffer, target, numAttachments, attachments, x, y, width, height) DECLARE_GL_FUNCTION_STUB_HEAD(void, PauseTransformFeedback) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PauseTransformFeedback)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ResumeTransformFeedback) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ResumeTransformFeedback)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramBinary, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramBinary, program, bufSize, length, binaryFormat, binary)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramBinary, GLuint program, GLenum binaryFormat, const void* binary, GLsizei length) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramBinary, program, binaryFormat, binary, length)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramParameteri, GLuint program, GLenum pname, GLint value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramParameteri, program, pname, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateFramebuffer, target, numAttachments, attachments)
DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateSubFramebuffer, target, numAttachments, attachments, x, y, width, height)
DECLARE_GL_FUNCTION_HEAD(void, TexStorage2D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexStorage2D, target, levels, internalformat, width, height) DECLARE_GL_FUNCTION_HEAD(void, TexStorage2D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexStorage2D, target, levels, internalformat, width, height)
DECLARE_GL_FUNCTION_HEAD(void, TexStorage3D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexStorage3D, target, levels, internalformat, width, height, depth) DECLARE_GL_FUNCTION_HEAD(void, TexStorage3D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexStorage3D, target, levels, internalformat, width, height, depth)
DECLARE_GL_FUNCTION_HEAD(void, GetInternalformativ, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetInternalformativ, target, internalformat, pname, bufSize, params) DECLARE_GL_FUNCTION_HEAD(void, GetInternalformativ, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetInternalformativ, target, internalformat, pname, bufSize, params)
@@ -311,21 +316,21 @@ DECLARE_GL_FUNCTION_HEAD(void, DispatchCompute, GLuint num_groups_x, GLuint num_
DECLARE_GL_FUNCTION_HEAD(void, DispatchComputeIndirect, GLintptr indirect) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DispatchComputeIndirect, indirect) DECLARE_GL_FUNCTION_HEAD(void, DispatchComputeIndirect, GLintptr indirect) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DispatchComputeIndirect, indirect)
DECLARE_GL_FUNCTION_HEAD(void, DrawArraysIndirect, GLenum mode, const void* indirect) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawArraysIndirect, mode, indirect) DECLARE_GL_FUNCTION_HEAD(void, DrawArraysIndirect, GLenum mode, const void* indirect) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawArraysIndirect, mode, indirect)
DECLARE_GL_FUNCTION_HEAD(void, DrawElementsIndirect, GLenum mode, GLenum type, const void* indirect) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawElementsIndirect, mode, type, indirect) DECLARE_GL_FUNCTION_HEAD(void, DrawElementsIndirect, GLenum mode, GLenum type, const void* indirect) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawElementsIndirect, mode, type, indirect)
DECLARE_GL_FUNCTION_HEAD(void, FramebufferParameteri, GLenum target, GLenum pname, GLint param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FramebufferParameteri, target, pname, param) DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferParameteri, GLenum target, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferParameteri, target, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, GetFramebufferParameteriv, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetFramebufferParameteriv, target, pname, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetFramebufferParameteriv, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetFramebufferParameteriv, target, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetProgramInterfaceiv, GLuint program, GLenum programInterface, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetProgramInterfaceiv, program, programInterface, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetProgramInterfaceiv, GLuint program, GLenum programInterface, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetProgramInterfaceiv, program, programInterface, pname, params)
DECLARE_GL_FUNCTION_HEAD(GLuint, GetProgramResourceIndex, GLuint program, GLenum programInterface, const GLchar* name) DECLARE_GL_FUNCTION_END(GLuint, GetProgramResourceIndex, program, programInterface, name) DECLARE_GL_FUNCTION_HEAD(GLuint, GetProgramResourceIndex, GLuint program, GLenum programInterface, const GLchar* name) DECLARE_GL_FUNCTION_END(GLuint, GetProgramResourceIndex, program, programInterface, name)
DECLARE_GL_FUNCTION_HEAD(void, GetProgramResourceName, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetProgramResourceName, program, programInterface, index, bufSize, length, name) DECLARE_GL_FUNCTION_HEAD(void, GetProgramResourceName, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetProgramResourceName, program, programInterface, index, bufSize, length, name)
DECLARE_GL_FUNCTION_HEAD(void, GetProgramResourceiv, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetProgramResourceiv, program, programInterface, index, propCount, props, bufSize, length, params) DECLARE_GL_FUNCTION_HEAD(void, GetProgramResourceiv, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetProgramResourceiv, program, programInterface, index, propCount, props, bufSize, length, params)
DECLARE_GL_FUNCTION_HEAD(GLint, GetProgramResourceLocation, GLuint program, GLenum programInterface, const GLchar* name) DECLARE_GL_FUNCTION_END(GLint, GetProgramResourceLocation, program, programInterface, name) DECLARE_GL_FUNCTION_HEAD(GLint, GetProgramResourceLocation, GLuint program, GLenum programInterface, const GLchar* name) DECLARE_GL_FUNCTION_END(GLint, GetProgramResourceLocation, program, programInterface, name)
DECLARE_GL_FUNCTION_HEAD(void, UseProgramStages, GLuint pipeline, GLbitfield stages, GLuint program) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UseProgramStages, pipeline, stages, program) DECLARE_GL_FUNCTION_STUB_HEAD(void, UseProgramStages, GLuint pipeline, GLbitfield stages, GLuint program) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UseProgramStages, pipeline, stages, program)
DECLARE_GL_FUNCTION_HEAD(void, ActiveShaderProgram, GLuint pipeline, GLuint program) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ActiveShaderProgram, pipeline, program) DECLARE_GL_FUNCTION_STUB_HEAD(void, ActiveShaderProgram, GLuint pipeline, GLuint program) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ActiveShaderProgram, pipeline, program)
DECLARE_GL_FUNCTION_HEAD(GLuint, CreateShaderProgramv, GLenum type, GLsizei count, const GLchar* const* strings) DECLARE_GL_FUNCTION_END(GLuint, CreateShaderProgramv, type, count, strings) DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, CreateShaderProgramv, GLenum type, GLsizei count, const GLchar* const* strings) DECLARE_GL_FUNCTION_STUB_END(GLuint, CreateShaderProgramv, type, count, strings)
DECLARE_GL_FUNCTION_HEAD(void, BindProgramPipeline, GLuint pipeline) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindProgramPipeline, pipeline) DECLARE_GL_FUNCTION_STUB_HEAD(void, BindProgramPipeline, GLuint pipeline) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindProgramPipeline, pipeline)
DECLARE_GL_FUNCTION_HEAD(void, DeleteProgramPipelines, GLsizei n, const GLuint* pipelines) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DeleteProgramPipelines, n, pipelines) DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteProgramPipelines, GLsizei n, const GLuint* pipelines) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteProgramPipelines, n, pipelines)
DECLARE_GL_FUNCTION_HEAD(void, GenProgramPipelines, GLsizei n, GLuint* pipelines) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GenProgramPipelines, n, pipelines) DECLARE_GL_FUNCTION_STUB_HEAD(void, GenProgramPipelines, GLsizei n, GLuint* pipelines) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenProgramPipelines, n, pipelines)
DECLARE_GL_FUNCTION_HEAD(GLboolean, IsProgramPipeline, GLuint pipeline) DECLARE_GL_FUNCTION_END(GLboolean, IsProgramPipeline, pipeline) DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsProgramPipeline, GLuint pipeline) DECLARE_GL_FUNCTION_STUB_END(GLboolean, IsProgramPipeline, pipeline)
DECLARE_GL_FUNCTION_HEAD(void, GetProgramPipelineiv, GLuint pipeline, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetProgramPipelineiv, pipeline, pname, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramPipelineiv, GLuint pipeline, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramPipelineiv, pipeline, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform1i, GLuint program, GLint location, GLint v0) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform1i, program, location, v0) DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform1i, GLuint program, GLint location, GLint v0) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform1i, program, location, v0)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform2i, GLuint program, GLint location, GLint v0, GLint v1) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform2i, program, location, v0, v1) DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform2i, GLuint program, GLint location, GLint v0, GLint v1) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform2i, program, location, v0, v1)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform3i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform3i, program, location, v0, v1, v2) DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform3i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform3i, program, location, v0, v1, v2)
@@ -359,8 +364,8 @@ DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix2x4fv, GLuint program, GLint
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix4x2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix4x2fv, program, location, count, transpose, value) DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix4x2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix4x2fv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix3x4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix3x4fv, program, location, count, transpose, value) DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix3x4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix3x4fv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix4x3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix4x3fv, program, location, count, transpose, value) DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix4x3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix4x3fv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ValidateProgramPipeline, GLuint pipeline) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ValidateProgramPipeline, pipeline) DECLARE_GL_FUNCTION_STUB_HEAD(void, ValidateProgramPipeline, GLuint pipeline) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ValidateProgramPipeline, pipeline)
DECLARE_GL_FUNCTION_HEAD(void, GetProgramPipelineInfoLog, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetProgramPipelineInfoLog, pipeline, bufSize, length, infoLog) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramPipelineInfoLog, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramPipelineInfoLog, pipeline, bufSize, length, infoLog)
DECLARE_GL_FUNCTION_HEAD(void, BindImageTexture, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindImageTexture, unit, texture, level, layered, layer, access, format) DECLARE_GL_FUNCTION_HEAD(void, BindImageTexture, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindImageTexture, unit, texture, level, layered, layer, access, format)
DECLARE_GL_FUNCTION_HEAD(void, GetBooleani_v, GLenum target, GLuint index, GLboolean* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetBooleani_v, target, index, data) DECLARE_GL_FUNCTION_HEAD(void, GetBooleani_v, GLenum target, GLuint index, GLboolean* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetBooleani_v, target, index, data)
DECLARE_GL_FUNCTION_HEAD(void, MemoryBarrier, GLbitfield barriers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, MemoryBarrier, barriers) DECLARE_GL_FUNCTION_HEAD(void, MemoryBarrier, GLbitfield barriers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, MemoryBarrier, barriers)
@@ -420,12 +425,12 @@ DECLARE_GL_FUNCTION_HEAD(void, DrawElementsInstancedBaseVertex, GLenum mode, GLs
DECLARE_GL_FUNCTION_HEAD(void, FramebufferTexture, GLenum target, GLenum attachment, GLuint texture, GLint level) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FramebufferTexture, target, attachment, texture, level) DECLARE_GL_FUNCTION_HEAD(void, FramebufferTexture, GLenum target, GLenum attachment, GLuint texture, GLint level) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FramebufferTexture, target, attachment, texture, level)
DECLARE_GL_FUNCTION_STUB_HEAD(void, PrimitiveBoundingBox, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PrimitiveBoundingBox, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW) DECLARE_GL_FUNCTION_STUB_HEAD(void, PrimitiveBoundingBox, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PrimitiveBoundingBox, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW)
DECLARE_GL_FUNCTION_HEAD(GLenum, GetGraphicsResetStatus) DECLARE_GL_FUNCTION_END(GLenum, GetGraphicsResetStatus) DECLARE_GL_FUNCTION_HEAD(GLenum, GetGraphicsResetStatus) DECLARE_GL_FUNCTION_END(GLenum, GetGraphicsResetStatus)
DECLARE_GL_FUNCTION_HEAD(void, ReadnPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ReadnPixels, x, y, width, height, format, type, bufSize, data) DECLARE_GL_FUNCTION_STUB_HEAD(void, ReadnPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReadnPixels, x, y, width, height, format, type, bufSize, data)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnUniformfv, GLuint program, GLint location, GLsizei bufSize, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnUniformfv, program, location, bufSize, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnUniformfv, GLuint program, GLint location, GLsizei bufSize, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnUniformfv, program, location, bufSize, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnUniformiv, GLuint program, GLint location, GLsizei bufSize, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnUniformiv, program, location, bufSize, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnUniformiv, GLuint program, GLint location, GLsizei bufSize, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnUniformiv, program, location, bufSize, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnUniformuiv, GLuint program, GLint location, GLsizei bufSize, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnUniformuiv, program, location, bufSize, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnUniformuiv, GLuint program, GLint location, GLsizei bufSize, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnUniformuiv, program, location, bufSize, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, MinSampleShading, GLfloat value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MinSampleShading, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, MinSampleShading, GLfloat value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MinSampleShading, value)
DECLARE_GL_FUNCTION_HEAD(void, PatchParameteri, GLenum pname, GLint value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, PatchParameteri, pname, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, PatchParameteri, GLenum pname, GLint value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PatchParameteri, pname, value)
DECLARE_GL_FUNCTION_HEAD(void, TexParameterIiv, GLenum target, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexParameterIiv, target, pname, params) DECLARE_GL_FUNCTION_HEAD(void, TexParameterIiv, GLenum target, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexParameterIiv, target, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, TexParameterIuiv, GLenum target, GLenum pname, const GLuint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexParameterIuiv, target, pname, params) DECLARE_GL_FUNCTION_HEAD(void, TexParameterIuiv, GLenum target, GLenum pname, const GLuint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexParameterIuiv, target, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetTexParameterIiv, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTexParameterIiv, target, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetTexParameterIiv, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTexParameterIiv, target, pname, params)
@@ -435,7 +440,7 @@ DECLARE_GL_FUNCTION_HEAD(void, SamplerParameterIuiv, GLuint sampler, GLenum pnam
DECLARE_GL_FUNCTION_HEAD(void, GetSamplerParameterIiv, GLuint sampler, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetSamplerParameterIiv, sampler, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetSamplerParameterIiv, GLuint sampler, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetSamplerParameterIiv, sampler, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetSamplerParameterIuiv, GLuint sampler, GLenum pname, GLuint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetSamplerParameterIuiv, sampler, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetSamplerParameterIuiv, GLuint sampler, GLenum pname, GLuint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetSamplerParameterIuiv, sampler, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, TexBuffer, GLenum target, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexBuffer, target, internalformat, buffer) DECLARE_GL_FUNCTION_HEAD(void, TexBuffer, GLenum target, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexBuffer, target, internalformat, buffer)
DECLARE_GL_FUNCTION_HEAD(void, TexBufferRange, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexBufferRange, target, internalformat, buffer, offset, size) DECLARE_GL_FUNCTION_STUB_HEAD(void, TexBufferRange, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexBufferRange, target, internalformat, buffer, offset, size)
DECLARE_GL_FUNCTION_HEAD(void, TexStorage3DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexStorage3DMultisample, target, samples, internalformat, width, height, depth, fixedsamplelocations) DECLARE_GL_FUNCTION_HEAD(void, TexStorage3DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexStorage3DMultisample, target, samples, internalformat, width, height, depth, fixedsamplelocations)
DECLARE_GL_FUNCTION_HEAD(void*, MapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) DECLARE_GL_FUNCTION_END(void*, MapBufferRange, target, offset, length, access) DECLARE_GL_FUNCTION_HEAD(void*, MapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) DECLARE_GL_FUNCTION_END(void*, MapBufferRange, target, offset, length, access)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearIndex, GLfloat c) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearIndex, c) DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearIndex, GLfloat c) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearIndex, c)
@@ -910,24 +915,24 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorP4ui, GLenum type, GLuint color) DECLAR
DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorP4uiv, GLenum type, const GLuint* color) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorP4uiv, type, color) DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorP4uiv, GLenum type, const GLuint* color) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorP4uiv, type, color)
DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColorP3ui, GLenum type, GLuint color) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColorP3ui, type, color) DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColorP3ui, GLenum type, GLuint color) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColorP3ui, type, color)
DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColorP3uiv, GLenum type, const GLuint* color) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColorP3uiv, type, color) DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColorP3uiv, GLenum type, const GLuint* color) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColorP3uiv, type, color)
DECLARE_GL_FUNCTION_HEAD(void, Uniform1d, GLint location, GLdouble x) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform1d, location, x) DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform1d, GLint location, GLdouble x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform1d, location, x)
DECLARE_GL_FUNCTION_HEAD(void, Uniform2d, GLint location, GLdouble x, GLdouble y) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform2d, location, x, y) DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2d, GLint location, GLdouble x, GLdouble y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2d, location, x, y)
DECLARE_GL_FUNCTION_HEAD(void, Uniform3d, GLint location, GLdouble x, GLdouble y, GLdouble z) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform3d, location, x, y, z) DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3d, GLint location, GLdouble x, GLdouble y, GLdouble z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3d, location, x, y, z)
DECLARE_GL_FUNCTION_HEAD(void, Uniform4d, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform4d, location, x, y, z, w) DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4d, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4d, location, x, y, z, w)
DECLARE_GL_FUNCTION_HEAD(void, Uniform1dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform1dv, location, count, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform1dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform1dv, location, count, value)
DECLARE_GL_FUNCTION_HEAD(void, Uniform2dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform2dv, location, count, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2dv, location, count, value)
DECLARE_GL_FUNCTION_HEAD(void, Uniform3dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform3dv, location, count, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3dv, location, count, value)
DECLARE_GL_FUNCTION_HEAD(void, Uniform4dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform4dv, location, count, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4dv, location, count, value)
DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix2dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix2dv, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix2dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix2dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix3dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix3dv, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix3dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix3dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix4dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix4dv, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix4dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix4dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix2x3dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix2x3dv, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix2x3dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix2x3dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix2x4dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix2x4dv, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix2x4dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix2x4dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix3x2dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix3x2dv, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix3x2dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix3x2dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix3x4dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix3x4dv, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix3x4dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix3x4dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix4x2dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix4x2dv, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix4x2dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix4x2dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix4x3dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix4x3dv, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix4x3dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix4x3dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, GetUniformdv, GLuint program, GLint location, GLdouble* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetUniformdv, program, location, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetUniformdv, GLuint program, GLint location, GLdouble* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetUniformdv, program, location, params)
DECLARE_GL_FUNCTION_STUB_HEAD(GLint, GetSubroutineUniformLocation, GLuint program, GLenum shadertype, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END(GLint, GetSubroutineUniformLocation, program, shadertype, name) DECLARE_GL_FUNCTION_STUB_HEAD(GLint, GetSubroutineUniformLocation, GLuint program, GLenum shadertype, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END(GLint, GetSubroutineUniformLocation, program, shadertype, name)
DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, GetSubroutineIndex, GLuint program, GLenum shadertype, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END(GLuint, GetSubroutineIndex, program, shadertype, name) DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, GetSubroutineIndex, GLuint program, GLenum shadertype, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END(GLuint, GetSubroutineIndex, program, shadertype, name)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveSubroutineUniformiv, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveSubroutineUniformiv, program, shadertype, index, pname, values) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveSubroutineUniformiv, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveSubroutineUniformiv, program, shadertype, index, pname, values)
@@ -937,28 +942,28 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformSubroutinesuiv, GLenum shadertype, GL
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetUniformSubroutineuiv, GLenum shadertype, GLint location, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetUniformSubroutineuiv, shadertype, location, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetUniformSubroutineuiv, GLenum shadertype, GLint location, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetUniformSubroutineuiv, shadertype, location, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramStageiv, GLuint program, GLenum shadertype, GLenum pname, GLint* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramStageiv, program, shadertype, pname, values) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramStageiv, GLuint program, GLenum shadertype, GLenum pname, GLint* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramStageiv, program, shadertype, pname, values)
DECLARE_GL_FUNCTION_STUB_HEAD(void, PatchParameterfv, GLenum pname, const GLfloat* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PatchParameterfv, pname, values) DECLARE_GL_FUNCTION_STUB_HEAD(void, PatchParameterfv, GLenum pname, const GLfloat* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PatchParameterfv, pname, values)
DECLARE_GL_FUNCTION_HEAD(void, DrawTransformFeedback, GLenum mode, GLuint id) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawTransformFeedback, mode, id) DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawTransformFeedback, GLenum mode, GLuint id) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawTransformFeedback, mode, id)
DECLARE_GL_FUNCTION_HEAD(void, DrawTransformFeedbackStream, GLenum mode, GLuint id, GLuint stream) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawTransformFeedbackStream, mode, id, stream) DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawTransformFeedbackStream, GLenum mode, GLuint id, GLuint stream) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawTransformFeedbackStream, mode, id, stream)
DECLARE_GL_FUNCTION_HEAD(void, BeginQueryIndexed, GLenum target, GLuint index, GLuint id) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BeginQueryIndexed, target, index, id) DECLARE_GL_FUNCTION_STUB_HEAD(void, BeginQueryIndexed, GLenum target, GLuint index, GLuint id) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BeginQueryIndexed, target, index, id)
DECLARE_GL_FUNCTION_HEAD(void, EndQueryIndexed, GLenum target, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, EndQueryIndexed, target, index) DECLARE_GL_FUNCTION_STUB_HEAD(void, EndQueryIndexed, GLenum target, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EndQueryIndexed, target, index)
DECLARE_GL_FUNCTION_HEAD(void, GetQueryIndexediv, GLenum target, GLuint index, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetQueryIndexediv, target, index, pname, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryIndexediv, GLenum target, GLuint index, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryIndexediv, target, index, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform1d, GLuint program, GLint location, GLdouble v0) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform1d, program, location, v0) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1d, GLuint program, GLint location, GLdouble v0) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1d, program, location, v0)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform1dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform1dv, program, location, count, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1dv, program, location, count, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform2d, GLuint program, GLint location, GLdouble v0, GLdouble v1) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform2d, program, location, v0, v1) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2d, GLuint program, GLint location, GLdouble v0, GLdouble v1) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2d, program, location, v0, v1)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform2dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform2dv, program, location, count, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2dv, program, location, count, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform3d, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform3d, program, location, v0, v1, v2) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3d, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3d, program, location, v0, v1, v2)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform3dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform3dv, program, location, count, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3dv, program, location, count, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform4d, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform4d, program, location, v0, v1, v2, v3) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4d, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4d, program, location, v0, v1, v2, v3)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform4dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform4dv, program, location, count, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4dv, program, location, count, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix2dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix2dv, program, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix2dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix2dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix3dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix3dv, program, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix3dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix3dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix4dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix4dv, program, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix4dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix4dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix2x3dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix2x3dv, program, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix2x3dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix2x3dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix3x2dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix3x2dv, program, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix3x2dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix3x2dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix2x4dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix2x4dv, program, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix2x4dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix2x4dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix4x2dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix4x2dv, program, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix4x2dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix4x2dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix3x4dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix3x4dv, program, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix3x4dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix3x4dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix4x3dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix4x3dv, program, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix4x3dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix4x3dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL1d, GLuint index, GLdouble x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL1d, index, x) DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL1d, GLuint index, GLdouble x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL1d, index, x)
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL2d, GLuint index, GLdouble x, GLdouble y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL2d, index, x, y) DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL2d, GLuint index, GLdouble x, GLdouble y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL2d, index, x, y)
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL3d, GLuint index, GLdouble x, GLdouble y, GLdouble z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL3d, index, x, y, z) DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL3d, GLuint index, GLdouble x, GLdouble y, GLdouble z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL3d, index, x, y, z)
@@ -983,8 +988,8 @@ DECLARE_GL_FUNCTION_HEAD(void, DrawArraysInstancedBaseInstance, GLenum mode, GLi
DECLARE_GL_FUNCTION_HEAD(void, DrawElementsInstancedBaseInstance, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLuint baseinstance) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawElementsInstancedBaseInstance, mode, count, type, indices, instancecount, baseinstance) DECLARE_GL_FUNCTION_HEAD(void, DrawElementsInstancedBaseInstance, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLuint baseinstance) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawElementsInstancedBaseInstance, mode, count, type, indices, instancecount, baseinstance)
DECLARE_GL_FUNCTION_HEAD(void, DrawElementsInstancedBaseVertexBaseInstance, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawElementsInstancedBaseVertexBaseInstance, mode, count, type, indices, instancecount, basevertex, baseinstance) DECLARE_GL_FUNCTION_HEAD(void, DrawElementsInstancedBaseVertexBaseInstance, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawElementsInstancedBaseVertexBaseInstance, mode, count, type, indices, instancecount, basevertex, baseinstance)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveAtomicCounterBufferiv, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveAtomicCounterBufferiv, program, bufferIndex, pname, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveAtomicCounterBufferiv, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveAtomicCounterBufferiv, program, bufferIndex, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, DrawTransformFeedbackInstanced, GLenum mode, GLuint id, GLsizei instancecount) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawTransformFeedbackInstanced, mode, id, instancecount) DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawTransformFeedbackInstanced, GLenum mode, GLuint id, GLsizei instancecount) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawTransformFeedbackInstanced, mode, id, instancecount)
DECLARE_GL_FUNCTION_HEAD(void, DrawTransformFeedbackStreamInstanced, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawTransformFeedbackStreamInstanced, mode, id, stream, instancecount) DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawTransformFeedbackStreamInstanced, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawTransformFeedbackStreamInstanced, mode, id, stream, instancecount)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferData, GLenum target, GLenum internalformat, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferData, target, internalformat, format, type, data) DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferData, GLenum target, GLenum internalformat, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferData, target, internalformat, format, type, data)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferSubData, GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferSubData, target, internalformat, offset, size, format, type, data) DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferSubData, GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferSubData, target, internalformat, offset, size, format, type, data)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetInternalformati64v, GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetInternalformati64v, target, internalformat, pname, count, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetInternalformati64v, GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetInternalformati64v, target, internalformat, pname, count, params)
@@ -997,7 +1002,7 @@ DECLARE_GL_FUNCTION_HEAD(void, MultiDrawElementsIndirect, GLenum mode, GLenum ty
DECLARE_GL_FUNCTION_HEAD(GLint, GetProgramResourceLocationIndex, GLuint program, GLenum programInterface, const GLchar* name) DECLARE_GL_FUNCTION_END(GLint, GetProgramResourceLocationIndex, program, programInterface, name) DECLARE_GL_FUNCTION_HEAD(GLint, GetProgramResourceLocationIndex, GLuint program, GLenum programInterface, const GLchar* name) DECLARE_GL_FUNCTION_END(GLint, GetProgramResourceLocationIndex, program, programInterface, name)
DECLARE_GL_FUNCTION_HEAD(void, ShaderStorageBlockBinding, GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ShaderStorageBlockBinding, program, storageBlockIndex, storageBlockBinding) DECLARE_GL_FUNCTION_HEAD(void, ShaderStorageBlockBinding, GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ShaderStorageBlockBinding, program, storageBlockIndex, storageBlockBinding)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureView, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureView, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureView, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureView, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers)
DECLARE_GL_FUNCTION_HEAD(void, VertexAttribLFormat, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexAttribLFormat, attribindex, size, type, relativeoffset) DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribLFormat, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribLFormat, attribindex, size, type, relativeoffset)
DECLARE_GL_FUNCTION_HEAD(void, BufferStorage, GLenum target, GLsizeiptr size, const void* data, GLbitfield flags) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BufferStorage, target, size, data, flags) DECLARE_GL_FUNCTION_HEAD(void, BufferStorage, GLenum target, GLsizeiptr size, const void* data, GLbitfield flags) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BufferStorage, target, size, data, flags)
DECLARE_GL_FUNCTION_HEAD(void, ClearTexImage, GLuint texture, GLint level, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearTexImage, texture, level, format, type, data) DECLARE_GL_FUNCTION_HEAD(void, ClearTexImage, GLuint texture, GLint level, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearTexImage, texture, level, format, type, data)
DECLARE_GL_FUNCTION_HEAD(void, ClearTexSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearTexSubImage, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data) DECLARE_GL_FUNCTION_HEAD(void, ClearTexSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearTexSubImage, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data)
@@ -1008,12 +1013,12 @@ DECLARE_GL_FUNCTION_HEAD(void, BindSamplers, GLuint first, GLsizei count, const
DECLARE_GL_FUNCTION_STUB_HEAD(void, BindImageTextures, GLuint first, GLsizei count, const GLuint* textures) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindImageTextures, first, count, textures) DECLARE_GL_FUNCTION_STUB_HEAD(void, BindImageTextures, GLuint first, GLsizei count, const GLuint* textures) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindImageTextures, first, count, textures)
DECLARE_GL_FUNCTION_HEAD(void, BindVertexBuffers, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizei* strides) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindVertexBuffers, first, count, buffers, offsets, strides) DECLARE_GL_FUNCTION_HEAD(void, BindVertexBuffers, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizei* strides) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindVertexBuffers, first, count, buffers, offsets, strides)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClipControl, GLenum origin, GLenum depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClipControl, origin, depth) DECLARE_GL_FUNCTION_STUB_HEAD(void, ClipControl, GLenum origin, GLenum depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClipControl, origin, depth)
DECLARE_GL_FUNCTION_HEAD(void, CreateTransformFeedbacks, GLsizei n, GLuint* ids) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateTransformFeedbacks, n, ids) DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateTransformFeedbacks, GLsizei n, GLuint* ids) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateTransformFeedbacks, n, ids)
DECLARE_GL_FUNCTION_HEAD(void, TransformFeedbackBufferBase, GLuint xfb, GLuint index, GLuint buffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TransformFeedbackBufferBase, xfb, index, buffer) DECLARE_GL_FUNCTION_STUB_HEAD(void, TransformFeedbackBufferBase, GLuint xfb, GLuint index, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TransformFeedbackBufferBase, xfb, index, buffer)
DECLARE_GL_FUNCTION_HEAD(void, TransformFeedbackBufferRange, GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TransformFeedbackBufferRange, xfb, index, buffer, offset, size) DECLARE_GL_FUNCTION_STUB_HEAD(void, TransformFeedbackBufferRange, GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TransformFeedbackBufferRange, xfb, index, buffer, offset, size)
DECLARE_GL_FUNCTION_HEAD(void, GetTransformFeedbackiv, GLuint xfb, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTransformFeedbackiv, xfb, pname, param) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTransformFeedbackiv, GLuint xfb, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTransformFeedbackiv, xfb, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, GetTransformFeedbacki_v, GLuint xfb, GLenum pname, GLuint index, GLint* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTransformFeedbacki_v, xfb, pname, index, param) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTransformFeedbacki_v, GLuint xfb, GLenum pname, GLuint index, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTransformFeedbacki_v, xfb, pname, index, param)
DECLARE_GL_FUNCTION_HEAD(void, GetTransformFeedbacki64_v, GLuint xfb, GLenum pname, GLuint index, GLint64* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTransformFeedbacki64_v, xfb, pname, index, param) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTransformFeedbacki64_v, GLuint xfb, GLenum pname, GLuint index, GLint64* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTransformFeedbacki64_v, xfb, pname, index, param)
DECLARE_GL_FUNCTION_HEAD(void, CreateBuffers, GLsizei n, GLuint* buffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateBuffers, n, buffers) DECLARE_GL_FUNCTION_HEAD(void, CreateBuffers, GLsizei n, GLuint* buffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateBuffers, n, buffers)
DECLARE_GL_FUNCTION_HEAD(void, NamedBufferStorage, GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedBufferStorage, buffer, size, data, flags) DECLARE_GL_FUNCTION_HEAD(void, NamedBufferStorage, GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedBufferStorage, buffer, size, data, flags)
DECLARE_GL_FUNCTION_HEAD(void, NamedBufferData, GLuint buffer, GLsizeiptr size, const void* data, GLenum usage) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedBufferData, buffer, size, data, usage) DECLARE_GL_FUNCTION_HEAD(void, NamedBufferData, GLuint buffer, GLsizeiptr size, const void* data, GLenum usage) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedBufferData, buffer, size, data, usage)
@@ -1026,32 +1031,32 @@ DECLARE_GL_FUNCTION_HEAD(void, FlushMappedNamedBufferRange, GLuint buffer, GLint
DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferParameteriv, GLuint buffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferParameteriv, buffer, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferParameteriv, GLuint buffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferParameteriv, buffer, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferParameteri64v, GLuint buffer, GLenum pname, GLint64* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferParameteri64v, buffer, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferParameteri64v, GLuint buffer, GLenum pname, GLint64* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferParameteri64v, buffer, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferPointerv, GLuint buffer, GLenum pname, void** params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferPointerv, buffer, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferPointerv, GLuint buffer, GLenum pname, void** params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferPointerv, buffer, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferSubData, GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferSubData, buffer, offset, size, data) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedBufferSubData, GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedBufferSubData, buffer, offset, size, data)
DECLARE_GL_FUNCTION_HEAD(void, CreateFramebuffers, GLsizei n, GLuint* framebuffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateFramebuffers, n, framebuffers) DECLARE_GL_FUNCTION_HEAD(void, CreateFramebuffers, GLsizei n, GLuint* framebuffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateFramebuffers, n, framebuffers)
DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferRenderbuffer, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferRenderbuffer, framebuffer, attachment, renderbuffertarget, renderbuffer) DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferRenderbuffer, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferRenderbuffer, framebuffer, attachment, renderbuffertarget, renderbuffer)
DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferParameteri, GLuint framebuffer, GLenum pname, GLint param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferParameteri, framebuffer, pname, param) DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferParameteri, GLuint framebuffer, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferParameteri, framebuffer, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferTexture, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferTexture, framebuffer, attachment, texture, level) DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferTexture, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferTexture, framebuffer, attachment, texture, level)
DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferTextureLayer, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferTextureLayer, framebuffer, attachment, texture, level, layer) DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferTextureLayer, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferTextureLayer, framebuffer, attachment, texture, level, layer)
DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferDrawBuffer, GLuint framebuffer, GLenum buf) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferDrawBuffer, framebuffer, buf) DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferDrawBuffer, GLuint framebuffer, GLenum buf) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferDrawBuffer, framebuffer, buf)
DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferDrawBuffers, GLuint framebuffer, GLsizei n, const GLenum* bufs) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferDrawBuffers, framebuffer, n, bufs) DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferDrawBuffers, GLuint framebuffer, GLsizei n, const GLenum* bufs) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferDrawBuffers, framebuffer, n, bufs)
DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferReadBuffer, GLuint framebuffer, GLenum src) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferReadBuffer, framebuffer, src) DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferReadBuffer, GLuint framebuffer, GLenum src) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferReadBuffer, framebuffer, src)
DECLARE_GL_FUNCTION_HEAD(void, InvalidateNamedFramebufferData, GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments) DECLARE_GL_FUNCTION_END_NO_RETURN(void, InvalidateNamedFramebufferData, framebuffer, numAttachments, attachments) DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateNamedFramebufferData, GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateNamedFramebufferData, framebuffer, numAttachments, attachments)
DECLARE_GL_FUNCTION_HEAD(void, InvalidateNamedFramebufferSubData, GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, InvalidateNamedFramebufferSubData, framebuffer, numAttachments, attachments, x, y, width, height) DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateNamedFramebufferSubData, GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateNamedFramebufferSubData, framebuffer, numAttachments, attachments, x, y, width, height)
DECLARE_GL_FUNCTION_HEAD(void, ClearNamedFramebufferiv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearNamedFramebufferiv, framebuffer, buffer, drawbuffer, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedFramebufferiv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedFramebufferiv, framebuffer, buffer, drawbuffer, value)
DECLARE_GL_FUNCTION_HEAD(void, ClearNamedFramebufferuiv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearNamedFramebufferuiv, framebuffer, buffer, drawbuffer, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedFramebufferuiv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedFramebufferuiv, framebuffer, buffer, drawbuffer, value)
DECLARE_GL_FUNCTION_HEAD(void, ClearNamedFramebufferfv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearNamedFramebufferfv, framebuffer, buffer, drawbuffer, value) DECLARE_GL_FUNCTION_HEAD(void, ClearNamedFramebufferfv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearNamedFramebufferfv, framebuffer, buffer, drawbuffer, value)
DECLARE_GL_FUNCTION_HEAD(void, ClearNamedFramebufferfi, GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearNamedFramebufferfi, framebuffer, buffer, drawbuffer, depth, stencil) DECLARE_GL_FUNCTION_HEAD(void, ClearNamedFramebufferfi, GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearNamedFramebufferfi, framebuffer, buffer, drawbuffer, depth, stencil)
DECLARE_GL_FUNCTION_HEAD(void, BlitNamedFramebuffer, GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlitNamedFramebuffer, readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter) DECLARE_GL_FUNCTION_HEAD(void, BlitNamedFramebuffer, GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlitNamedFramebuffer, readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)
DECLARE_GL_FUNCTION_HEAD(GLenum, CheckNamedFramebufferStatus, GLuint framebuffer, GLenum target) DECLARE_GL_FUNCTION_END(GLenum, CheckNamedFramebufferStatus, framebuffer, target) DECLARE_GL_FUNCTION_HEAD(GLenum, CheckNamedFramebufferStatus, GLuint framebuffer, GLenum target) DECLARE_GL_FUNCTION_END(GLenum, CheckNamedFramebufferStatus, framebuffer, target)
DECLARE_GL_FUNCTION_HEAD(void, GetNamedFramebufferParameteriv, GLuint framebuffer, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedFramebufferParameteriv, framebuffer, pname, param) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedFramebufferParameteriv, GLuint framebuffer, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedFramebufferParameteriv, framebuffer, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, GetNamedFramebufferAttachmentParameteriv, GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedFramebufferAttachmentParameteriv, framebuffer, attachment, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetNamedFramebufferAttachmentParameteriv, GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedFramebufferAttachmentParameteriv, framebuffer, attachment, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, CreateRenderbuffers, GLsizei n, GLuint* renderbuffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateRenderbuffers, n, renderbuffers) DECLARE_GL_FUNCTION_HEAD(void, CreateRenderbuffers, GLsizei n, GLuint* renderbuffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateRenderbuffers, n, renderbuffers)
DECLARE_GL_FUNCTION_HEAD(void, NamedRenderbufferStorage, GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedRenderbufferStorage, renderbuffer, internalformat, width, height) DECLARE_GL_FUNCTION_HEAD(void, NamedRenderbufferStorage, GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedRenderbufferStorage, renderbuffer, internalformat, width, height)
DECLARE_GL_FUNCTION_HEAD(void, NamedRenderbufferStorageMultisample, GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedRenderbufferStorageMultisample, renderbuffer, samples, internalformat, width, height) DECLARE_GL_FUNCTION_HEAD(void, NamedRenderbufferStorageMultisample, GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedRenderbufferStorageMultisample, renderbuffer, samples, internalformat, width, height)
DECLARE_GL_FUNCTION_HEAD(void, GetNamedRenderbufferParameteriv, GLuint renderbuffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedRenderbufferParameteriv, renderbuffer, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetNamedRenderbufferParameteriv, GLuint renderbuffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedRenderbufferParameteriv, renderbuffer, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, CreateTextures, GLenum target, GLsizei n, GLuint* textures) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateTextures, target, n, textures) DECLARE_GL_FUNCTION_HEAD(void, CreateTextures, GLenum target, GLsizei n, GLuint* textures) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateTextures, target, n, textures)
DECLARE_GL_FUNCTION_HEAD(void, TextureBuffer, GLuint texture, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureBuffer, texture, internalformat, buffer) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBuffer, GLuint texture, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBuffer, texture, internalformat, buffer)
DECLARE_GL_FUNCTION_HEAD(void, TextureBufferRange, GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureBufferRange, texture, internalformat, buffer, offset, size) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBufferRange, GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBufferRange, texture, internalformat, buffer, offset, size)
DECLARE_GL_FUNCTION_HEAD(void, TextureStorage1D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureStorage1D, texture, levels, internalformat, width) DECLARE_GL_FUNCTION_HEAD(void, TextureStorage1D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureStorage1D, texture, levels, internalformat, width)
DECLARE_GL_FUNCTION_HEAD(void, TextureStorage2D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureStorage2D, texture, levels, internalformat, width, height) DECLARE_GL_FUNCTION_HEAD(void, TextureStorage2D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureStorage2D, texture, levels, internalformat, width, height)
DECLARE_GL_FUNCTION_HEAD(void, TextureStorage3D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureStorage3D, texture, levels, internalformat, width, height, depth) DECLARE_GL_FUNCTION_HEAD(void, TextureStorage3D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureStorage3D, texture, levels, internalformat, width, height, depth)
@@ -1063,9 +1068,9 @@ DECLARE_GL_FUNCTION_HEAD(void, TextureSubImage3D, GLuint texture, GLint level, G
DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage1D, texture, level, xoffset, width, format, imageSize, data) DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage1D, texture, level, xoffset, width, format, imageSize, data)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage2D, texture, level, xoffset, yoffset, width, height, format, imageSize, data) DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage2D, texture, level, xoffset, yoffset, width, height, format, imageSize, data)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage3D, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage3D, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)
DECLARE_GL_FUNCTION_HEAD(void, CopyTextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CopyTextureSubImage1D, texture, level, xoffset, x, y, width) DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage1D, texture, level, xoffset, x, y, width)
DECLARE_GL_FUNCTION_HEAD(void, CopyTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CopyTextureSubImage2D, texture, level, xoffset, yoffset, x, y, width, height) DECLARE_GL_FUNCTION_HEAD(void, CopyTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CopyTextureSubImage2D, texture, level, xoffset, yoffset, x, y, width, height)
DECLARE_GL_FUNCTION_HEAD(void, CopyTextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CopyTextureSubImage3D, texture, level, xoffset, yoffset, zoffset, x, y, width, height) DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage3D, texture, level, xoffset, yoffset, zoffset, x, y, width, height)
DECLARE_GL_FUNCTION_HEAD(void, TextureParameterf, GLuint texture, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameterf, texture, pname, param) DECLARE_GL_FUNCTION_HEAD(void, TextureParameterf, GLuint texture, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameterf, texture, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, TextureParameterfv, GLuint texture, GLenum pname, const GLfloat* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameterfv, texture, pname, param) DECLARE_GL_FUNCTION_HEAD(void, TextureParameterfv, GLuint texture, GLenum pname, const GLfloat* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameterfv, texture, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, TextureParameteri, GLuint texture, GLenum pname, GLint param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameteri, texture, pname, param) DECLARE_GL_FUNCTION_HEAD(void, TextureParameteri, GLuint texture, GLenum pname, GLint param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameteri, texture, pname, param)
@@ -1075,7 +1080,7 @@ DECLARE_GL_FUNCTION_HEAD(void, TextureParameteriv, GLuint texture, GLenum pname,
DECLARE_GL_FUNCTION_HEAD(void, GenerateTextureMipmap, GLuint texture) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GenerateTextureMipmap, texture) DECLARE_GL_FUNCTION_HEAD(void, GenerateTextureMipmap, GLuint texture) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GenerateTextureMipmap, texture)
DECLARE_GL_FUNCTION_HEAD(void, BindTextureUnit, GLuint unit, GLuint texture) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindTextureUnit, unit, texture) DECLARE_GL_FUNCTION_HEAD(void, BindTextureUnit, GLuint unit, GLuint texture) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindTextureUnit, unit, texture)
DECLARE_GL_FUNCTION_HEAD(void, GetTextureImage, GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureImage, texture, level, format, type, bufSize, pixels) DECLARE_GL_FUNCTION_HEAD(void, GetTextureImage, GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureImage, texture, level, format, type, bufSize, pixels)
DECLARE_GL_FUNCTION_HEAD(void, GetCompressedTextureImage, GLuint texture, GLint level, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetCompressedTextureImage, texture, level, bufSize, pixels) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCompressedTextureImage, GLuint texture, GLint level, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCompressedTextureImage, texture, level, bufSize, pixels)
DECLARE_GL_FUNCTION_HEAD(void, GetTextureLevelParameterfv, GLuint texture, GLint level, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureLevelParameterfv, texture, level, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetTextureLevelParameterfv, GLuint texture, GLint level, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureLevelParameterfv, texture, level, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetTextureLevelParameteriv, GLuint texture, GLint level, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureLevelParameteriv, texture, level, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetTextureLevelParameteriv, GLuint texture, GLint level, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureLevelParameteriv, texture, level, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetTextureParameterfv, GLuint texture, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureParameterfv, texture, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetTextureParameterfv, GLuint texture, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureParameterfv, texture, pname, params)
@@ -1091,18 +1096,18 @@ DECLARE_GL_FUNCTION_HEAD(void, VertexArrayVertexBuffers, GLuint vaobj, GLuint fi
DECLARE_GL_FUNCTION_HEAD(void, VertexArrayAttribBinding, GLuint vaobj, GLuint attribindex, GLuint bindingindex) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexArrayAttribBinding, vaobj, attribindex, bindingindex) DECLARE_GL_FUNCTION_HEAD(void, VertexArrayAttribBinding, GLuint vaobj, GLuint attribindex, GLuint bindingindex) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexArrayAttribBinding, vaobj, attribindex, bindingindex)
DECLARE_GL_FUNCTION_HEAD(void, VertexArrayAttribFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexArrayAttribFormat, vaobj, attribindex, size, type, normalized, relativeoffset) DECLARE_GL_FUNCTION_HEAD(void, VertexArrayAttribFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexArrayAttribFormat, vaobj, attribindex, size, type, normalized, relativeoffset)
DECLARE_GL_FUNCTION_HEAD(void, VertexArrayAttribIFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexArrayAttribIFormat, vaobj, attribindex, size, type, relativeoffset) DECLARE_GL_FUNCTION_HEAD(void, VertexArrayAttribIFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexArrayAttribIFormat, vaobj, attribindex, size, type, relativeoffset)
DECLARE_GL_FUNCTION_HEAD(void, VertexArrayAttribLFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexArrayAttribLFormat, vaobj, attribindex, size, type, relativeoffset) DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayAttribLFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayAttribLFormat, vaobj, attribindex, size, type, relativeoffset)
DECLARE_GL_FUNCTION_HEAD(void, VertexArrayBindingDivisor, GLuint vaobj, GLuint bindingindex, GLuint divisor) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexArrayBindingDivisor, vaobj, bindingindex, divisor) DECLARE_GL_FUNCTION_HEAD(void, VertexArrayBindingDivisor, GLuint vaobj, GLuint bindingindex, GLuint divisor) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexArrayBindingDivisor, vaobj, bindingindex, divisor)
DECLARE_GL_FUNCTION_HEAD(void, GetVertexArrayiv, GLuint vaobj, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetVertexArrayiv, vaobj, pname, param) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayiv, GLuint vaobj, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayiv, vaobj, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, GetVertexArrayIndexediv, GLuint vaobj, GLuint index, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetVertexArrayIndexediv, vaobj, index, pname, param) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayIndexediv, GLuint vaobj, GLuint index, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayIndexediv, vaobj, index, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, GetVertexArrayIndexed64iv, GLuint vaobj, GLuint index, GLenum pname, GLint64* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetVertexArrayIndexed64iv, vaobj, index, pname, param) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayIndexed64iv, GLuint vaobj, GLuint index, GLenum pname, GLint64* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayIndexed64iv, vaobj, index, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, CreateSamplers, GLsizei n, GLuint* samplers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateSamplers, n, samplers) DECLARE_GL_FUNCTION_HEAD(void, CreateSamplers, GLsizei n, GLuint* samplers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateSamplers, n, samplers)
DECLARE_GL_FUNCTION_HEAD(void, CreateProgramPipelines, GLsizei n, GLuint* pipelines) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateProgramPipelines, n, pipelines) DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateProgramPipelines, GLsizei n, GLuint* pipelines) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateProgramPipelines, n, pipelines)
DECLARE_GL_FUNCTION_HEAD(void, CreateQueries, GLenum target, GLsizei n, GLuint* ids) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateQueries, target, n, ids) DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateQueries, GLenum target, GLsizei n, GLuint* ids) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateQueries, target, n, ids)
DECLARE_GL_FUNCTION_HEAD(void, GetQueryBufferObjecti64v, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetQueryBufferObjecti64v, id, buffer, pname, offset) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjecti64v, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryBufferObjecti64v, id, buffer, pname, offset)
DECLARE_GL_FUNCTION_HEAD(void, GetQueryBufferObjectiv, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetQueryBufferObjectiv, id, buffer, pname, offset) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjectiv, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryBufferObjectiv, id, buffer, pname, offset)
DECLARE_GL_FUNCTION_HEAD(void, GetQueryBufferObjectui64v, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetQueryBufferObjectui64v, id, buffer, pname, offset) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjectui64v, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryBufferObjectui64v, id, buffer, pname, offset)
DECLARE_GL_FUNCTION_HEAD(void, GetQueryBufferObjectuiv, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetQueryBufferObjectuiv, id, buffer, pname, offset) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjectuiv, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryBufferObjectuiv, id, buffer, pname, offset)
DECLARE_GL_FUNCTION_HEAD(void, GetTextureSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureSubImage, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels) DECLARE_GL_FUNCTION_HEAD(void, GetTextureSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureSubImage, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCompressedTextureSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCompressedTextureSubImage, texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCompressedTextureSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCompressedTextureSubImage, texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnCompressedTexImage, GLenum target, GLint lod, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnCompressedTexImage, target, lod, bufSize, pixels) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnCompressedTexImage, GLenum target, GLint lod, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnCompressedTexImage, target, lod, bufSize, pixels)
File diff suppressed because it is too large Load Diff
@@ -14,8 +14,6 @@
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */ /* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
void ReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize,
void* data);
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value); void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value); void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
@@ -58,19 +56,7 @@ namespace MobileGL::MG_Impl::GLImpl {
void NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src); void NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src);
void ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value); void ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value);
void ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); void ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void InvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments);
void InvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments,
GLint x, GLint y, GLsizei width, GLsizei height);
void InvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments);
void InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y,
GLsizei width, GLsizei height);
void ClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value);
void ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value);
GLenum CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target); GLenum CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target);
void GetFramebufferParameteriv(GLenum target, GLenum pname, GLint* params);
void FramebufferParameteri(GLenum target, GLenum pname, GLint param);
void GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint* params);
void NamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param);
void GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); void GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
void BlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, void BlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1,
GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
@@ -7,7 +7,6 @@
// End of Source File Header // End of Source File Header
#include "Validators.h" #include "Validators.h"
#include <MG_Backend/BackendObjects.h>
#include <MG_State/GLState/Core.h> #include <MG_State/GLState/Core.h>
#include <MG_State/GLState/ErrorState/Error.h> #include <MG_State/GLState/ErrorState/Error.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h> #include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
@@ -61,26 +60,6 @@ namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl {
return true; return true;
} }
Bool ValidateColorAttachmentInRange(FramebufferAttachmentType attachment, const char* caller) {
const auto first = static_cast<SizeT>(FramebufferAttachmentType::Color0);
const auto index = static_cast<SizeT>(attachment);
if (index < first) return true;
const auto colorIndex = index - first;
const auto limit = static_cast<SizeT>(
MG_Backend::pActiveBackendObject ? MG_Backend::pActiveBackendObject->GetDynamicParameters()
.MaxColorAttachments
: static_cast<Int>(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS));
if (colorIndex >= limit) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl/FramebufferImpl", caller,
std::format("Colour attachment {} is beyond GL_MAX_COLOR_ATTACHMENTS ({}).", colorIndex, limit)));
return false;
}
return true;
}
Bool ValidateRenderbufferTarget(RenderbufferTarget target) { Bool ValidateRenderbufferTarget(RenderbufferTarget target) {
if (target == RenderbufferTarget::Unknown) { if (target == RenderbufferTarget::Unknown) {
using namespace MG_Util; using namespace MG_Util;
@@ -118,100 +97,4 @@ namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl {
std::format("Renderbuffer name {} is not valid.", index))); std::format("Renderbuffer name {} is not valid.", index)));
return false; return false;
} }
Bool ValidateFramebufferParameterPname(GLenum pname, Bool isDefaultFramebuffer, Bool forSetter,
const char* caller) {
Bool isDefaultParameter = false;
switch (pname) {
case GL_FRAMEBUFFER_DEFAULT_WIDTH:
case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
case GL_FRAMEBUFFER_DEFAULT_LAYERS:
case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
isDefaultParameter = true;
break;
case GL_DOUBLEBUFFER:
case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
case GL_IMPLEMENTATION_COLOR_READ_TYPE:
case GL_SAMPLES:
case GL_SAMPLE_BUFFERS:
case GL_STEREO:
// Queryable only; glFramebufferParameteri sets none of these.
if (forSetter) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl/FramebufferImpl", caller,
std::format("pname {} is not settable on a framebuffer.",
MG_Util::ConvertGLEnumToString(pname))));
return false;
}
break;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl/FramebufferImpl", caller,
std::format("pname {} is not a framebuffer parameter.",
MG_Util::ConvertGLEnumToString(pname))));
return false;
}
// The default framebuffer has no DEFAULT_* state of its own - its shape comes from the
// surface - so those names are accepted enums it simply cannot answer or accept.
if (isDefaultFramebuffer && isDefaultParameter) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl/FramebufferImpl", caller,
std::format("pname {} does not apply to the default framebuffer.",
MG_Util::ConvertGLEnumToString(pname))));
return false;
}
return true;
}
Bool ValidateReadFramebufferForCopy(const char* caller) {
auto& framebufferObject =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
if (!framebufferObject || !framebufferObject->CheckCompleteness()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidFramebufferOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", caller,
"Read framebuffer is not framebuffer complete."));
return false;
}
const FramebufferAttachmentType readBuffer = framebufferObject->GetReadBuffer();
if (readBuffer == FramebufferAttachmentType::None ||
!framebufferObject->GetAttachment(readBuffer).IsValid()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", caller,
"Read buffer names no attachment of the read framebuffer."));
return false;
}
// SAMPLE_BUFFERS is one whenever the read buffer resolves to multisample storage. A
// multisample texture says so by its target - its sample count can legally be one - while a
// renderbuffer says so by having been given a non-zero sample count.
const auto& readAttachment = framebufferObject->GetAttachment(readBuffer);
Bool isMultisampled = false;
if (readAttachment.IsRenderbuffer() && readAttachment.GetRenderbuffer()) {
isMultisampled = readAttachment.GetRenderbuffer()->GetSamples() > 0;
} else if (readAttachment.IsTexture() && readAttachment.GetTexture()) {
const auto target = readAttachment.GetTexture()->GetTarget();
isMultisampled = target == TextureTarget::Texture2DMultisample ||
target == TextureTarget::Texture2DMultisampleArray;
}
if (isMultisampled) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", caller,
"Cannot copy from a multisampled read framebuffer."));
return false;
}
return true;
}
} // namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl } // namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl
@@ -14,21 +14,6 @@ namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl {
Bool ValidateFramebufferTarget(FramebufferTarget target); Bool ValidateFramebufferTarget(FramebufferTarget target);
Bool ValidateFramebufferName(Uint index, Bool allowZero = true); Bool ValidateFramebufferName(Uint index, Bool allowZero = true);
Bool ValidateFramebufferAttachmentType(FramebufferAttachmentType attachment); Bool ValidateFramebufferAttachmentType(FramebufferAttachmentType attachment);
// GL_COLOR_ATTACHMENTn is a token per n up to 31, but only the first GL_MAX_COLOR_ATTACHMENTS of
// them name an attachment point of a framebuffer object; the rest are INVALID_OPERATION for the
// attaching entry points (GL 4.6 core 9.2.7). Non-colour attachments pass through unchanged.
Bool ValidateColorAttachmentInRange(FramebufferAttachmentType attachment, const char* caller);
Bool ValidateRenderbufferTarget(RenderbufferTarget target); Bool ValidateRenderbufferTarget(RenderbufferTarget target);
Bool ValidateRenderbufferName(Uint index, Bool allowZero = true); Bool ValidateRenderbufferName(Uint index, Bool allowZero = true);
// The read-framebuffer preconditions the CopyTexSubImage family shares (GL 4.6 core 8.6): the
// read framebuffer must be complete, its read buffer must name a real attachment, and it must
// not be multisampled. Incompleteness is INVALID_FRAMEBUFFER_OPERATION, the other two are
// INVALID_OPERATION.
Bool ValidateReadFramebufferForCopy(const char* caller);
// The pname sets of glGet/FramebufferParameteri (GL 4.6 core 9.2.3). Order matters and is part
// of the contract: a name outside the table is INVALID_ENUM, and only then is a name that the
// DEFAULT framebuffer does not answer INVALID_OPERATION. Testing the framebuffer kind first
// would turn GL_FRAMEBUFFER_DEFAULT_WIDTH on framebuffer zero into the wrong error.
Bool ValidateFramebufferParameterPname(GLenum pname, Bool isDefaultFramebuffer, Bool forSetter,
const char* caller);
} // namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl } // namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl
+10 -120
View File
@@ -213,13 +213,8 @@ namespace MobileGL::MG_Impl::GLImpl {
GLint maxSamples = 0; GLint maxSamples = 0;
for (const auto& attachment : drawFbo->GetAllAttachmentObjects()) { for (const auto& attachment : drawFbo->GetAllAttachmentObjects()) {
if (attachment.IsRenderbuffer() && attachment.GetRenderbuffer()) { if (!attachment.IsRenderbuffer() || !attachment.GetRenderbuffer()) continue;
maxSamples = std::max(maxSamples, static_cast<GLint>(attachment.GetRenderbuffer()->GetSamples())); maxSamples = std::max(maxSamples, static_cast<GLint>(attachment.GetRenderbuffer()->GetSamples()));
} else if (attachment.IsTexture() && attachment.GetTexture()) {
// Multisample texture attachments count too (GL_SAMPLE_BUFFERS must
// report 1 for any multisampled draw framebuffer).
maxSamples = std::max(maxSamples, static_cast<GLint>(attachment.GetTexture()->GetSamples()));
}
} }
return maxSamples; return maxSamples;
} }
@@ -470,14 +465,6 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_STENCIL_TEST: case GL_STENCIL_TEST:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::StencilTest) ? GL_TRUE : GL_FALSE; *params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::StencilTest) ? GL_TRUE : GL_FALSE;
return; return;
case GL_MIN_FRAGMENT_INTERPOLATION_OFFSET:
case GL_MAX_FRAGMENT_INTERPOLATION_OFFSET:
case GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: {
GLfloat value = 0.0f;
GetFloatv(pname, &value);
*params = value != 0.0f ? GL_TRUE : GL_FALSE;
return;
}
default: default:
break; break;
} }
@@ -533,19 +520,6 @@ namespace MobileGL::MG_Impl::GLImpl {
params[1] = dynamicParameters.ViewportBoundsRangeMax; params[1] = dynamicParameters.ViewportBoundsRangeMax;
return; return;
} }
case GL_MIN_FRAGMENT_INTERPOLATION_OFFSET:
case GL_MAX_FRAGMENT_INTERPOLATION_OFFSET:
case GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: {
const auto& dynamicParameters = MG_Backend::pActiveBackendObject->GetDynamicParameters();
if (pname == GL_MIN_FRAGMENT_INTERPOLATION_OFFSET) {
params[0] = dynamicParameters.MinFragmentInterpolationOffset;
} else if (pname == GL_MAX_FRAGMENT_INTERPOLATION_OFFSET) {
params[0] = dynamicParameters.MaxFragmentInterpolationOffset;
} else {
params[0] = static_cast<GLfloat>(dynamicParameters.FragmentInterpolationOffsetBits);
}
return;
}
case GL_DEPTH_CLEAR_VALUE: case GL_DEPTH_CLEAR_VALUE:
params[0] = MG_State::pGLContext->GetClearDepth(); params[0] = MG_State::pGLContext->GetClearDepth();
return; return;
@@ -671,40 +645,6 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
switch (target) { switch (target) {
// The vertex buffer binding points of the vertex array object that is bound. Indexed by
// binding point, not by attribute (GL 4.6 core 10.3.1).
case GL_VERTEX_BINDING_BUFFER:
case GL_VERTEX_BINDING_DIVISOR:
case GL_VERTEX_BINDING_OFFSET:
case GL_VERTEX_BINDING_STRIDE: {
if (index >= VertexArrayImpl::GetMaxVertexAttribBindings()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Vertex buffer binding index is out of range."));
return;
}
const auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) {
*data = 0;
return;
}
const auto& binding = vao->GetBindingPoint(index);
switch (target) {
case GL_VERTEX_BINDING_BUFFER:
*data = binding.Buffer ? static_cast<GLint>(binding.Buffer->GetExternalIndex()) : 0;
return;
case GL_VERTEX_BINDING_DIVISOR:
*data = static_cast<GLint>(binding.Divisor);
return;
case GL_VERTEX_BINDING_OFFSET:
*data = static_cast<GLint>(binding.Offset);
return;
default:
*data = static_cast<GLint>(binding.Stride);
return;
}
}
case GL_IMAGE_BINDING_NAME: case GL_IMAGE_BINDING_NAME:
case GL_IMAGE_BINDING_LEVEL: case GL_IMAGE_BINDING_LEVEL:
case GL_IMAGE_BINDING_LAYERED: case GL_IMAGE_BINDING_LAYERED:
@@ -1064,11 +1004,6 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0; *params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
return; return;
} }
case GL_DRAW_INDIRECT_BUFFER_BINDING: {
auto& obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
return;
}
case GL_MAX_DEBUG_GROUP_STACK_DEPTH: case GL_MAX_DEBUG_GROUP_STACK_DEPTH:
*params = 0; // debug-group entrypoints are stubbed *params = 0; // debug-group entrypoints are stubbed
return; return;
@@ -1432,7 +1367,7 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = 0; // program-binary entrypoints are stubbed *params = 0; // program-binary entrypoints are stubbed
return; return;
case GL_PROGRAM_PIPELINE_BINDING: case GL_PROGRAM_PIPELINE_BINDING:
*params = static_cast<GLint>(MG_State::pGLContext->GetBoundProgramPipelineName()); *params = 0; // program-pipeline entrypoints are stubbed
return; return;
case GL_PROGRAM_POINT_SIZE: case GL_PROGRAM_POINT_SIZE:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::ProgramPointSize) ? GL_TRUE : GL_FALSE; *params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::ProgramPointSize) ? GL_TRUE : GL_FALSE;
@@ -1703,7 +1638,7 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = static_cast<GLint>(MG_State::pGLContext->GetHint(pname)); *params = static_cast<GLint>(MG_State::pGLContext->GetHint(pname));
return; return;
case GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT: case GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
*params = MG_Backend::pActiveBackendObject->GetDynamicParameters().TextureBufferOffsetAlignment; *params = 0; // texture-buffer range entrypoints are stubbed
return; return;
case GL_TIMESTAMP: { case GL_TIMESTAMP: {
Int64 timestamp = 0; Int64 timestamp = 0;
@@ -1772,22 +1707,20 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = vao ? static_cast<GLint>(vao->GetExternalIndex()) : 0; *params = vao ? static_cast<GLint>(vao->GetExternalIndex()) : 0;
return; return;
} }
// The vertex buffer binding points are per-binding-index state, so the non-indexed getter
// has nothing to answer with (GL 4.6 core table 23.4).
case GL_VERTEX_BINDING_BUFFER:
case GL_VERTEX_BINDING_DIVISOR: case GL_VERTEX_BINDING_DIVISOR:
*params = 0; // vertex-binding entrypoints are stubbed
return;
case GL_VERTEX_BINDING_OFFSET: case GL_VERTEX_BINDING_OFFSET:
*params = 0; // vertex-binding entrypoints are stubbed
return;
case GL_VERTEX_BINDING_STRIDE: case GL_VERTEX_BINDING_STRIDE:
RecordIndexedOnlyGetterError(__func__, pname); *params = 0; // vertex-binding entrypoints are stubbed
return; return;
case GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: case GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET:
*params = static_cast<GLint>(VertexArrayImpl::GetMaxVertexAttribRelativeOffset()); *params = 0; // vertex-binding entrypoints are stubbed
return; return;
case GL_MAX_VERTEX_ATTRIB_BINDINGS: case GL_MAX_VERTEX_ATTRIB_BINDINGS:
*params = static_cast<GLint>(VertexArrayImpl::GetMaxVertexAttribBindings()); *params = 0; // vertex-binding entrypoints are stubbed
return;
case GL_MAX_VERTEX_ATTRIB_STRIDE:
*params = static_cast<GLint>(VertexArrayImpl::GetMaxVertexAttribStride());
return; return;
case GL_VIEWPORT: { case GL_VIEWPORT: {
const auto& vp = MG_State::pGLContext->GetViewport(); const auto& vp = MG_State::pGLContext->GetViewport();
@@ -1953,21 +1886,6 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_MAX_SAMPLE_MASK_WORDS: case GL_MAX_SAMPLE_MASK_WORDS:
*params = dynamicParameters.MaxSampleMaskWords; *params = dynamicParameters.MaxSampleMaskWords;
break; break;
case GL_PATCH_VERTICES:
*params = static_cast<GLint>(MG_State::pGLContext->GetPatchVertices());
break;
case GL_MAX_PATCH_VERTICES:
*params = dynamicParameters.MaxPatchVertices;
break;
case GL_MAX_TESS_GEN_LEVEL:
*params = dynamicParameters.MaxTessGenLevel;
break;
case GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET:
*params = dynamicParameters.MinProgramTextureGatherOffset;
break;
case GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET:
*params = dynamicParameters.MaxProgramTextureGatherOffset;
break;
case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS:
*params = static_cast<GLint>(GetIndexedBufferQueryPointCount(BufferTarget::ShaderStorage)); *params = static_cast<GLint>(GetIndexedBufferQueryPointCount(BufferTarget::ShaderStorage));
break; break;
@@ -1983,25 +1901,6 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
*params = kFrontendMaxTransformFeedbackSeparateComponents; *params = kFrontendMaxTransformFeedbackSeparateComponents;
break; break;
// ARB_transform_feedback3 limits. The GL CTS queries these before checking
// whether the extension is advertised and requires no GL error; desktop
// drivers all accept them, so answer with the separate-attrib capacity and
// the single vertex stream the backends provide.
case GL_MAX_TRANSFORM_FEEDBACK_BUFFERS:
*params = kFrontendMaxTransformFeedbackSeparateAttribs;
break;
case GL_MAX_VERTEX_STREAMS:
*params = 1;
break;
case GL_TRANSFORM_FEEDBACK_ACTIVE:
*params = MG_State::pGLContext->IsTransformFeedbackActive() ? 1 : 0;
break;
case GL_TRANSFORM_FEEDBACK_PAUSED:
*params = MG_State::pGLContext->IsTransformFeedbackPaused() ? 1 : 0;
break;
case GL_TRANSFORM_FEEDBACK_BINDING:
*params = static_cast<GLint>(MG_State::pGLContext->GetBoundTransformFeedbackName());
break;
case GL_MAX_TEXTURE_IMAGE_UNITS: case GL_MAX_TEXTURE_IMAGE_UNITS:
*params = dynamicParameters.MaxTextureImageUnits; *params = dynamicParameters.MaxTextureImageUnits;
break; break;
@@ -2058,15 +1957,6 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_SUBPIXEL_BITS: case GL_SUBPIXEL_BITS:
*params = std::max(dynamicParameters.ViewportSubpixelBits, kFrontendSubpixelBits); *params = std::max(dynamicParameters.ViewportSubpixelBits, kFrontendSubpixelBits);
break; break;
case GL_MIN_FRAGMENT_INTERPOLATION_OFFSET:
*params = static_cast<GLint>(std::lround(dynamicParameters.MinFragmentInterpolationOffset));
break;
case GL_MAX_FRAGMENT_INTERPOLATION_OFFSET:
*params = static_cast<GLint>(std::lround(dynamicParameters.MaxFragmentInterpolationOffset));
break;
case GL_FRAGMENT_INTERPOLATION_OFFSET_BITS:
*params = dynamicParameters.FragmentInterpolationOffsetBits;
break;
case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
*params = static_cast<Int>(dynamicParameters.UniformBufferOffsetAlignment); *params = static_cast<Int>(dynamicParameters.UniformBufferOffsetAlignment);
break; break;
+19 -736
View File
@@ -8,8 +8,6 @@
#include "GL_Program.h" #include "GL_Program.h"
#include "Config.h" #include "Config.h"
#include <cmath>
#include <limits>
#include <MG_Impl/GLImpl/VertexArray/Validators.h> #include <MG_Impl/GLImpl/VertexArray/Validators.h>
#include <MG_State/GLState/Core.h> #include <MG_State/GLState/Core.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h> #include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
@@ -51,18 +49,10 @@ namespace MobileGL::MG_Impl::GLImpl {
static bool CheckProgramNameValidity(GLuint program) { static bool CheckProgramNameValidity(GLuint program) {
if (!MG_State::pGLContext->ValidateProgramName(program)) { if (!MG_State::pGLContext->ValidateProgramName(program)) {
// Programs and shaders share one name space: a name that exists but
// belongs to a shader is INVALID_OPERATION, a name GL never handed
// out is INVALID_VALUE (GL 3.3 core 2.11.x).
const ErrorCode error = MG_State::pGLContext->ValidateShaderName(program)
? ErrorCode::InvalidOperation
: ErrorCode::InvalidValue;
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
error, ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::to_string(program) + std::to_string(program) + " is not a valid name."));
(error == ErrorCode::InvalidOperation ? " is not a program object."
: " is not a valid name.")));
return false; return false;
} }
return true; return true;
@@ -205,50 +195,6 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
} }
// The GL_UNIFORM interface and glGetActiveUniform(s)iv are the same query in two
// spellings, so they answer from the same place - the frontend reflection. The backend
// program is not that place: it does not exist at all for a program whose types its
// shading language cannot express (a double-precision uniform has no ESSL form), and
// the interface queries would then describe a program with no uniforms.
//
// Writes the GL_UNIFORM value of `prop` for active uniform `index`; false for a prop
// the reflection does not model, which the caller forwards to the backend instead.
Bool GetUniformResourceProp(const SharedPtr<MG_State::GLState::ProgramObject>& programObject, Uint index,
GLenum prop, GLint* out) {
switch (prop) {
case GL_TYPE:
*out = static_cast<GLint>(programObject->GetActiveUniformType(index));
return true;
case GL_ARRAY_SIZE:
*out = programObject->GetActiveUniformArraySize(index);
return true;
case GL_NAME_LENGTH:
*out = static_cast<GLint>(programObject->GetActiveUniformName(index).length() + 1);
return true;
case GL_BLOCK_INDEX:
*out = programObject->GetActiveUniformBlockIndex(index);
return true;
case GL_OFFSET:
*out = programObject->GetActiveUniformOffset(index);
return true;
case GL_ARRAY_STRIDE:
*out = programObject->GetActiveUniformArrayStride(index);
return true;
case GL_MATRIX_STRIDE:
*out = programObject->GetActiveUniformMatrixStride(index);
return true;
case GL_IS_ROW_MAJOR:
*out = programObject->GetActiveUniformIsRowMajor(index);
return true;
case GL_LOCATION:
// A block member has no location; GetUniformLocation already reports -1 for one.
*out = programObject->GetUniformLocation(programObject->GetActiveUniformName(index));
return true;
default:
return false;
}
}
void CopyStr(GLsizei bufSize, GLsizei* length, GLchar* dst, const char* src, GLsizei srcLength) { void CopyStr(GLsizei bufSize, GLsizei* length, GLchar* dst, const char* src, GLsizei srcLength) {
if (bufSize <= 0) { if (bufSize <= 0) {
if (length) *length = 0; if (length) *length = 0;
@@ -371,16 +317,11 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
void DeleteProgram_State(GLuint program) { void DeleteProgram_State(GLuint program) {
// "If program is zero, it is silently ignored" (GL 4.6 core 7.3) - unlike every
// other program entry point, where 0 is a name GL never handed out.
if (program == 0) return;
if (!CheckProgramNameValidity(program)) return; if (!CheckProgramNameValidity(program)) return;
MG_State::pGLContext->MarkProgramForDeletion(program); MG_State::pGLContext->MarkProgramForDeletion(program);
} }
void DeleteShader_State(GLuint shader) { void DeleteShader_State(GLuint shader) {
// Same silent-zero rule as glDeleteProgram (GL 4.6 core 7.1).
if (shader == 0) return;
if (!CheckShaderNameValidity(shader)) return; if (!CheckShaderNameValidity(shader)) return;
MG_State::pGLContext->MarkShaderForDeletion(shader); MG_State::pGLContext->MarkShaderForDeletion(shader);
} }
@@ -664,18 +605,6 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = programObject->GetActiveUniformBlocksMaxNameLength() + 1; *params = programObject->GetActiveUniformBlocksMaxNameLength() + 1;
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params); MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params);
break; break;
case GL_TRANSFORM_FEEDBACK_VARYINGS:
*params = static_cast<GLint>(programObject->GetTransformFeedbackVaryingCount());
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params);
break;
case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
*params = static_cast<GLint>(programObject->GetTransformFeedbackBufferMode());
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params);
break;
case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
*params = programObject->GetTransformFeedbackVaryingMaxLength();
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params);
break;
case GL_COMPUTE_WORK_GROUP_SIZE: { // GL >= 4.3 case GL_COMPUTE_WORK_GROUP_SIZE: { // GL >= 4.3
if (!programObject->GetLinkStatus() || programObject->GetShaderIndexByStage(ShaderStage::Compute) < 0) { if (!programObject->GetLinkStatus() || programObject->GetShaderIndexByStage(ShaderStage::Compute) < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
@@ -694,17 +623,10 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
case GL_PROGRAM_BINARY_LENGTH: case GL_PROGRAM_BINARY_LENGTH:
// No program binary format is exposed, so a program never has a retrievable
// binary and its length is zero (ARB_get_program_binary).
*params = 0;
break;
case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
*params = programObject->GetBinaryRetrievableHint() ? GL_TRUE : GL_FALSE;
break;
case GL_PROGRAM_SEPARABLE:
*params = programObject->GetSeparable() ? GL_TRUE : GL_FALSE;
break;
case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
case GL_TRANSFORM_FEEDBACK_VARYINGS:
case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
case GL_GEOMETRY_VERTICES_OUT: case GL_GEOMETRY_VERTICES_OUT:
case GL_GEOMETRY_INPUT_TYPE: case GL_GEOMETRY_INPUT_TYPE:
case GL_GEOMETRY_OUTPUT_TYPE: case GL_GEOMETRY_OUTPUT_TYPE:
@@ -879,8 +801,7 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
if constexpr (std::is_same_v<T, GLfloat>) { if constexpr (std::is_same_v<T, GLfloat>) {
if (ttype->getBasicType() != glslang::EbtDouble && ttype->isMatrix() && if (ttype->isMatrix() && ttype->getMatrixCols() == 3) {
ttype->getMatrixCols() == 3) {
auto* pBase = pUBO + offset; auto* pBase = pUBO + offset;
for (int i = 0; i < ttype->getMatrixRows(); i++) { for (int i = 0; i < ttype->getMatrixRows(); i++) {
Memcpy(reinterpret_cast<char*>(params) + ttype->getMatrixCols() * sizeof(GLfloat) * i, Memcpy(reinterpret_cast<char*>(params) + ttype->getMatrixCols() * sizeof(GLfloat) * i,
@@ -890,46 +811,9 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
} }
// A double-precision uniform is the one case where the stored component type can
// differ from the queried one for a non-opaque uniform, and the difference is not
// just a reinterpretation: it is twice as wide, so a raw copy would overrun the
// caller's buffer as well as return nonsense. Read component by component and let
// GL's conversion rules (7.6: round to nearest for the integer queries) apply.
if (ttype->getBasicType() == glslang::EbtDouble) {
const Int columns = ttype->isMatrix() ? ttype->getMatrixCols() : 1;
const Int rows = ttype->isMatrix() ? ttype->getMatrixRows()
: (ttype->isVector() ? ttype->getVectorSize() : 1);
// The slot the linker handed out is exactly `columns` columns wide, so it also
// states the column stride - which for a double matrix is not a float's 16 bytes.
const SizeT columnStride = columns > 0 ? size / static_cast<SizeT>(columns) : size;
for (Int column = 0; column < columns; ++column) {
for (Int row = 0; row < rows; ++row) {
GLdouble component = 0.0;
Memcpy(&component, pUBO + offset + column * columnStride + row * sizeof(GLdouble),
sizeof(component));
if constexpr (std::is_integral_v<T>) {
// Rounded to the nearest integer and clamped into the queried type's
// range, so a negative double read through glGetUniformuiv is 0
// rather than its two's complement.
const GLdouble rounded = std::nearbyint(component);
const GLdouble lowest = static_cast<GLdouble>(std::numeric_limits<T>::lowest());
const GLdouble highest = static_cast<GLdouble>(std::numeric_limits<T>::max());
params[column * rows + row] = static_cast<T>(std::clamp(rounded, lowest, highest));
} else {
params[column * rows + row] = static_cast<T>(component);
}
}
}
return;
}
Memcpy(params, pUBO + offset, size); Memcpy(params, pUBO + offset, size);
} }
void GetUniformdv_State(GLuint program, GLint location, GLdouble* params) {
GetUniformScalar_State(program, location, params);
}
void GetUniformfv_State(GLuint program, GLint location, GLfloat* params) { void GetUniformfv_State(GLuint program, GLint location, GLfloat* params) {
GetUniformScalar_State(program, location, params); GetUniformScalar_State(program, location, params);
} }
@@ -943,13 +827,19 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
GLboolean IsProgram_State(GLuint program) { GLboolean IsProgram_State(GLuint program) {
// Deletion-flagged names stay valid while the object is still GL-visible (program in /* FIXME: Handle situations that:
// use, shader attached), so name validity is exactly the Is* answer. * A program object marked for deletion with glDeleteProgram but still in use as part of current
* rendering state is still considered a program object and glIsProgram will return GL_TRUE.
*/
if (program == 0) return GL_FALSE; if (program == 0) return GL_FALSE;
return MG_State::pGLContext->ValidateProgramName(program) ? GL_TRUE : GL_FALSE; return MG_State::pGLContext->ValidateProgramName(program) ? GL_TRUE : GL_FALSE;
} }
GLboolean IsShader_State(GLuint shader) { GLboolean IsShader_State(GLuint shader) {
/* FIXME: Handle situations that:
* A shader object marked for deletion with glDeleteShader but still attached to a program object is still
* considered a shader object and glIsShader will return GL_TRUE.
*/
if (shader == 0) return GL_FALSE; if (shader == 0) return GL_FALSE;
return MG_State::pGLContext->ValidateShaderName(shader) ? GL_TRUE : GL_FALSE; return MG_State::pGLContext->ValidateShaderName(shader) ? GL_TRUE : GL_FALSE;
} }
@@ -959,18 +849,6 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!programObject) return; if (!programObject) return;
MGLOG_D("%s: linking program %d", __func__, program); MGLOG_D("%s: linking program %d", __func__, program);
// Relinking the program an active transform feedback captures from would
// invalidate its varyings mid-capture (GL 3.3 core 2.11.3).
if (MG_State::pGLContext->IsTransformFeedbackActive() &&
MG_State::pGLContext->GetTransformFeedbackProgram().get() == programObject.get()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__,
"The program used by active transform feedback cannot be relinked."));
return;
}
static Bool allowVSOnlyPrograms; static Bool allowVSOnlyPrograms;
static Bool initialized = false; static Bool initialized = false;
if (!initialized) { if (!initialized) {
@@ -1014,18 +892,6 @@ namespace MobileGL::MG_Impl::GLImpl {
void UseProgram_State(GLuint program) { void UseProgram_State(GLuint program) {
MGLOG_D("UseProgram_State: program=%u", program); MGLOG_D("UseProgram_State: program=%u", program);
// The program in use may not change while transform feedback is active - unless
// the capture is paused, which is exactly what ARB_transform_feedback2 added the
// pause for (GL 4.6 core 7.3).
if (MG_State::pGLContext->IsTransformFeedbackActive() &&
!MG_State::pGLContext->IsTransformFeedbackPaused()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"The current program cannot change while transform feedback is active."));
return;
}
if (program == 0) { if (program == 0) {
MG_State::pGLContext->UseProgram(0); MG_State::pGLContext->UseProgram(0);
return; return;
@@ -1073,14 +939,6 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
MGLOG_D("%s: program = %d, location = %d, byteOffset = %d", __func__, programObject.GetExternalIndex(), MGLOG_D("%s: program = %d, location = %d, byteOffset = %d", __func__, programObject.GetExternalIndex(),
location, offset + byteOffsetInsideUniform); location, offset + byteOffsetInsideUniform);
// Apps re-set identical uniform values constantly (Minecraft re-uploads the same
// matrices and sampler indices every frame), and any content-version move makes both
// backends re-upload the whole UBO on the next draw. Every glUniform entry point
// funnels its final bytes through here - after any transpose/stride conversion, with
// the exact destination range known - and the scratch is zero-filled at link (matching
// the GL zero defaults), so a bytes-equal write can be dropped without moving the
// version.
if (std::memcmp(pUBO + offset + byteOffsetInsideUniform, value, writeSize) == 0) return;
Memcpy(pUBO + offset + byteOffsetInsideUniform, value, writeSize); Memcpy(pUBO + offset + byteOffsetInsideUniform, value, writeSize);
programObject.MarkUBOContentDirty(); programObject.MarkUBOContentDirty();
} else { } else {
@@ -1105,7 +963,7 @@ namespace MobileGL::MG_Impl::GLImpl {
void Uniformv_State(GLint location, GLsizei count, T* value) { void Uniformv_State(GLint location, GLsizei count, T* value) {
if (location == -1) return; if (location == -1) return;
auto& programObject = MG_State::pGLContext->GetProgramForUniform(); auto& programObject = MG_State::pGLContext->GetCurrentProgram();
if (programObject == nullptr) { if (programObject == nullptr) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
@@ -1156,38 +1014,6 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
} }
// glUniform*d / glUniformMatrix*dv. The vector forms need nothing beyond the shared
// upload template - it is already typed on the component - but a matrix does: the
// column stride the linker used for a double matrix is not the 16 bytes a float one
// gets. It is not guessed here; the slot the uniform was given is exactly `columns`
// columns wide, so dividing states the stride the rest of the pipeline agreed on.
template <typename Program>
void UniformMatrixdv_Object(Program& programObject, GLint location, GLsizei count, GLboolean transpose,
const GLdouble* value, Int columns, Int rows) {
const SizeT slotSize = programObject.GetUniformSizesInBytes(location);
const SizeT columnStride = columns > 0 ? slotSize / static_cast<SizeT>(columns) : slotSize;
const SizeT componentCount = static_cast<SizeT>(columns) * static_cast<SizeT>(rows);
Vector<GLdouble> column(static_cast<SizeT>(rows));
for (GLint matrix = 0; matrix < count; ++matrix) {
if (matrix > 0 && !programObject.UniformLocationsAliasSameUniform(location, location + matrix)) break;
if (!programObject.IsValidUniformLocation(location + matrix)) {
RecordInvalidUniformLocationError(__func__, location + matrix, "the current program object");
return;
}
const GLdouble* source = value + matrix * componentCount;
for (Int c = 0; c < columns; ++c) {
for (Int r = 0; r < rows; ++r) {
column[r] = transpose == GL_TRUE ? source[r * columns + c] : source[c * rows + r];
}
Uniform_State<1>(programObject, location + matrix, column.data(), c * columnStride);
for (Int r = 1; r < rows; ++r) {
Uniform_State<1>(programObject, location + matrix, column.data() + r,
c * columnStride + r * sizeof(GLdouble));
}
}
}
}
// Helper function to transpose a 2x2 matrix // Helper function to transpose a 2x2 matrix
void TransposeMatrix2x2(const GLfloat* input, GLfloat* output) { void TransposeMatrix2x2(const GLfloat* input, GLfloat* output) {
// Input matrix is in column-major order (OpenGL default) // Input matrix is in column-major order (OpenGL default)
@@ -1297,7 +1123,7 @@ namespace MobileGL::MG_Impl::GLImpl {
// If transpose is GL_TRUE, we need to transpose the matrix data // If transpose is GL_TRUE, we need to transpose the matrix data
if (location == -1) return; if (location == -1) return;
auto& programObject = MG_State::pGLContext->GetProgramForUniform(); auto& programObject = MG_State::pGLContext->GetCurrentProgram();
if (programObject == nullptr) { if (programObject == nullptr) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
@@ -1332,7 +1158,7 @@ namespace MobileGL::MG_Impl::GLImpl {
// If transpose is GL_TRUE, we need to transpose the matrix data // If transpose is GL_TRUE, we need to transpose the matrix data
if (location == -1) return; if (location == -1) return;
auto& programObject = MG_State::pGLContext->GetProgramForUniform(); auto& programObject = MG_State::pGLContext->GetCurrentProgram();
if (programObject == nullptr) { if (programObject == nullptr) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
@@ -1372,7 +1198,7 @@ namespace MobileGL::MG_Impl::GLImpl {
// If transpose is GL_TRUE, we need to transpose the matrix data // If transpose is GL_TRUE, we need to transpose the matrix data
if (location == -1) return; if (location == -1) return;
auto& programObject = MG_State::pGLContext->GetProgramForUniform(); auto& programObject = MG_State::pGLContext->GetCurrentProgram();
if (programObject == nullptr) { if (programObject == nullptr) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
@@ -1405,7 +1231,7 @@ namespace MobileGL::MG_Impl::GLImpl {
void UniformMatrixNonSquarefv_State(const char* caller, GLint location, GLsizei count) { void UniformMatrixNonSquarefv_State(const char* caller, GLint location, GLsizei count) {
if (location == -1) return; if (location == -1) return;
auto& programObject = MG_State::pGLContext->GetProgramForUniform(); auto& programObject = MG_State::pGLContext->GetCurrentProgram();
if (programObject == nullptr) { if (programObject == nullptr) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
@@ -1996,312 +1822,6 @@ namespace MobileGL::MG_Impl::GLImpl {
GLuint v[] = {v0, v1, v2, v3}; GLuint v[] = {v0, v1, v2, v3};
Uniform4uiv(location, 1, v); Uniform4uiv(location, 1, v);
} }
void Uniform1d(GLint location, GLdouble v0) {
const GLdouble v[] = {v0};
Uniformv_State<1>(location, 1, v);
}
void Uniform1dv(GLint location, GLsizei count, const GLdouble* value) {
Uniformv_State<1>(location, count, value);
}
void ProgramUniform1d(GLuint program, GLint location, GLdouble v0) {
const GLdouble v[] = {v0};
ProgramUniformv_State<1>(program, location, 1, v);
}
void ProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble* value) {
ProgramUniformv_State<1>(program, location, count, value);
}
void Uniform2d(GLint location, GLdouble v0, GLdouble v1) {
const GLdouble v[] = {v0, v1};
Uniformv_State<2>(location, 1, v);
}
void Uniform2dv(GLint location, GLsizei count, const GLdouble* value) {
Uniformv_State<2>(location, count, value);
}
void ProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) {
const GLdouble v[] = {v0, v1};
ProgramUniformv_State<2>(program, location, 1, v);
}
void ProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble* value) {
ProgramUniformv_State<2>(program, location, count, value);
}
void Uniform3d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2) {
const GLdouble v[] = {v0, v1, v2};
Uniformv_State<3>(location, 1, v);
}
void Uniform3dv(GLint location, GLsizei count, const GLdouble* value) {
Uniformv_State<3>(location, count, value);
}
void ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) {
const GLdouble v[] = {v0, v1, v2};
ProgramUniformv_State<3>(program, location, 1, v);
}
void ProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble* value) {
ProgramUniformv_State<3>(program, location, count, value);
}
void Uniform4d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {
const GLdouble v[] = {v0, v1, v2, v3};
Uniformv_State<4>(location, 1, v);
}
void Uniform4dv(GLint location, GLsizei count, const GLdouble* value) {
Uniformv_State<4>(location, count, value);
}
void ProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {
const GLdouble v[] = {v0, v1, v2, v3};
ProgramUniformv_State<4>(program, location, 1, v);
}
void ProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble* value) {
ProgramUniformv_State<4>(program, location, count, value);
}
void UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) {
if (location == -1) return;
auto& programObject = MG_State::pGLContext->GetProgramForUniform();
if (programObject == nullptr) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 2, 2);
}
void ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble* value) {
if (location == -1) return;
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (!programObject->GetLinkStatus()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"program " + std::to_string(program) + " is not linked."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 2, 2);
}
void UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) {
if (location == -1) return;
auto& programObject = MG_State::pGLContext->GetProgramForUniform();
if (programObject == nullptr) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 3, 3);
}
void ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble* value) {
if (location == -1) return;
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (!programObject->GetLinkStatus()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"program " + std::to_string(program) + " is not linked."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 3, 3);
}
void UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) {
if (location == -1) return;
auto& programObject = MG_State::pGLContext->GetProgramForUniform();
if (programObject == nullptr) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 4, 4);
}
void ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble* value) {
if (location == -1) return;
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (!programObject->GetLinkStatus()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"program " + std::to_string(program) + " is not linked."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 4, 4);
}
void UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) {
if (location == -1) return;
auto& programObject = MG_State::pGLContext->GetProgramForUniform();
if (programObject == nullptr) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 2, 3);
}
void ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble* value) {
if (location == -1) return;
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (!programObject->GetLinkStatus()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"program " + std::to_string(program) + " is not linked."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 2, 3);
}
void UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) {
if (location == -1) return;
auto& programObject = MG_State::pGLContext->GetProgramForUniform();
if (programObject == nullptr) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 2, 4);
}
void ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble* value) {
if (location == -1) return;
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (!programObject->GetLinkStatus()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"program " + std::to_string(program) + " is not linked."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 2, 4);
}
void UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) {
if (location == -1) return;
auto& programObject = MG_State::pGLContext->GetProgramForUniform();
if (programObject == nullptr) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 3, 2);
}
void ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble* value) {
if (location == -1) return;
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (!programObject->GetLinkStatus()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"program " + std::to_string(program) + " is not linked."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 3, 2);
}
void UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) {
if (location == -1) return;
auto& programObject = MG_State::pGLContext->GetProgramForUniform();
if (programObject == nullptr) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 3, 4);
}
void ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble* value) {
if (location == -1) return;
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (!programObject->GetLinkStatus()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"program " + std::to_string(program) + " is not linked."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 3, 4);
}
void UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) {
if (location == -1) return;
auto& programObject = MG_State::pGLContext->GetProgramForUniform();
if (programObject == nullptr) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 4, 2);
}
void ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble* value) {
if (location == -1) return;
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (!programObject->GetLinkStatus()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"program " + std::to_string(program) + " is not linked."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 4, 2);
}
void UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) {
if (location == -1) return;
auto& programObject = MG_State::pGLContext->GetProgramForUniform();
if (programObject == nullptr) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 4, 3);
}
void ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble* value) {
if (location == -1) return;
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (!programObject->GetLinkStatus()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"program " + std::to_string(program) + " is not linked."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 4, 3);
}
void GetUniformdv(GLuint program, GLint location, GLdouble* params) {
GetUniformdv_State(program, location, params);
}
void Uniform1fv(GLint location, GLsizei count, const GLfloat* value) { void Uniform1fv(GLint location, GLsizei count, const GLfloat* value) {
Uniform1fv_State(location, count, value); Uniform1fv_State(location, count, value);
} }
@@ -2581,17 +2101,6 @@ namespace MobileGL::MG_Impl::GLImpl {
"Backend does not support program interface queries.")); "Backend does not support program interface queries."));
return; return;
} }
if (programInterface == GL_UNIFORM) {
if (pname == GL_ACTIVE_RESOURCES) {
*params = static_cast<GLint>(programObject->GetUniformCount());
return;
}
if (pname == GL_MAX_NAME_LENGTH) {
// Stored as the bare length; GL_MAX_NAME_LENGTH counts the terminator.
*params = programObject->GetUniformMaxLength() + 1;
return;
}
}
getProgramInterfaceiv(program, programInterface, pname, params); getProgramInterfaceiv(program, programInterface, pname, params);
} }
@@ -2600,10 +2109,6 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!programObject) return GL_INVALID_INDEX; if (!programObject) return GL_INVALID_INDEX;
if (!ValidateNamedProgramResourceInterface(programInterface, __func__)) return GL_INVALID_INDEX; if (!ValidateNamedProgramResourceInterface(programInterface, __func__)) return GL_INVALID_INDEX;
if (!name) return GL_INVALID_INDEX; if (!name) return GL_INVALID_INDEX;
if (programInterface == GL_UNIFORM) {
const Int uniformIndex = programObject->GetActiveUniformIndex(name);
return uniformIndex < 0 ? GL_INVALID_INDEX : static_cast<GLuint>(uniformIndex);
}
auto getProgramResourceIndex = MG_Backend::gBackendFunctionsTable.GL.GetProgramResourceIndex; auto getProgramResourceIndex = MG_Backend::gBackendFunctionsTable.GL.GetProgramResourceIndex;
if (!getProgramResourceIndex) { if (!getProgramResourceIndex) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
@@ -2640,13 +2145,6 @@ namespace MobileGL::MG_Impl::GLImpl {
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "bufSize must be non-negative.")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "bufSize must be non-negative."));
return; return;
} }
if (programInterface == GL_UNIFORM) {
// Same index space GetProgramResourceIndex answers in, and the range check above
// already used it.
const String& uniformName = programObject->GetActiveUniformName(index);
CopyStr(bufSize, length, name, uniformName.c_str(), static_cast<GLsizei>(uniformName.length()));
return;
}
auto getProgramResourceName = MG_Backend::gBackendFunctionsTable.GL.GetProgramResourceName; auto getProgramResourceName = MG_Backend::gBackendFunctionsTable.GL.GetProgramResourceName;
if (!getProgramResourceName) { if (!getProgramResourceName) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
@@ -2668,36 +2166,6 @@ namespace MobileGL::MG_Impl::GLImpl {
"propCount and bufSize must be non-negative.")); "propCount and bufSize must be non-negative."));
return; return;
} }
if (programInterface == GL_UNIFORM) {
if (index >= programObject->GetUniformCount()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "index is out of range."));
return;
}
if (props == nullptr || params == nullptr) return;
GLsizei written = 0;
for (GLsizei i = 0; i < propCount && written < bufSize; ++i) {
GLint value = 0;
if (!GetUniformResourceProp(programObject, index, props[i], &value)) {
// GL_ATOMIC_COUNTER_BUFFER_INDEX and the GL_REFERENCED_BY_* stage props are
// not modelled here; ask the backend, which indexes resources by name.
auto backendGetIndex = MG_Backend::gBackendFunctionsTable.GL.GetProgramResourceIndex;
auto backendGetiv = MG_Backend::gBackendFunctionsTable.GL.GetProgramResourceiv;
if (backendGetIndex && backendGetiv) {
const GLuint backendIndex = backendGetIndex(program, GL_UNIFORM,
programObject->GetActiveUniformName(index).c_str());
if (backendIndex != GL_INVALID_INDEX) {
GLsizei one = 0;
backendGetiv(program, GL_UNIFORM, backendIndex, 1, &props[i], 1, &one, &value);
}
}
}
params[written++] = value;
}
if (length) *length = written;
return;
}
auto getProgramResourceiv = MG_Backend::gBackendFunctionsTable.GL.GetProgramResourceiv; auto getProgramResourceiv = MG_Backend::gBackendFunctionsTable.GL.GetProgramResourceiv;
if (!getProgramResourceiv) { if (!getProgramResourceiv) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
@@ -2749,189 +2217,4 @@ namespace MobileGL::MG_Impl::GLImpl {
void ValidateProgram(GLuint program) { void ValidateProgram(GLuint program) {
ValidateProgram_State(program); ValidateProgram_State(program);
} }
// ARB_get_program_binary with no supported binary format (GL_NUM_PROGRAM_BINARY_FORMATS
// is 0, which the extension explicitly allows). The three entry points below are what an
// application - and dEQP's function loader - reach through the extension; without it
// glProgramParameteri is not exposed in a 4.0 context at all.
void ProgramParameteri(GLuint program, GLenum pname, GLint value) {
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (pname != GL_PROGRAM_BINARY_RETRIEVABLE_HINT && pname != GL_PROGRAM_SEPARABLE) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "pname is not an accepted value."));
return;
}
if (value != GL_TRUE && value != GL_FALSE) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "value must be GL_TRUE or GL_FALSE."));
return;
}
if (pname == GL_PROGRAM_SEPARABLE) {
programObject->SetSeparable(value == GL_TRUE);
return;
}
programObject->SetBinaryRetrievableHint(value == GL_TRUE);
}
// GL 4.6 core 7.3: glCreateShaderProgramv is defined as the exact sequence below, so it
// is written as that sequence rather than as a private shortcut - every error it can
// raise is one of theirs, raised at the point they would raise it.
GLuint CreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const* strings) {
const GLuint shader = CreateShader_State(type);
if (shader == 0) return 0;
ShaderSource_State(shader, count, strings, nullptr);
CompileShader_State(shader);
const GLuint program = CreateProgram_State();
if (program != 0) {
const auto& shaderObject = MG_State::pGLContext->GetShaderObject(shader);
const auto& programObject = MG_State::pGLContext->GetProgramObject(program);
// The program is separable whether or not the shader compiled: a failed
// compile leaves an unlinked but otherwise well-formed separable program.
if (programObject) programObject->SetSeparable(true);
if (shaderObject && programObject && shaderObject->GetCompileStatus()) {
AttachShader_State(program, shader);
// Not LinkProgram_State: that injects a default fragment shader into a
// program that has none, which is exactly wrong for a separable
// vertex-stage program - the pipeline supplies the real one.
programObject->Link(false);
// glDetachShader defers the removal to the next link, so the program keeps
// the shader object it was built from while no longer reporting it attached.
DetachShader_State(program, shader);
}
if (shaderObject && programObject && !shaderObject->GetInfoLog().empty()) {
programObject->AppendInfoLog(shaderObject->GetInfoLog());
}
}
DeleteShader_State(shader);
return program;
}
void GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary) {
(void)binaryFormat;
(void)binary;
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (bufSize < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "bufSize must be non-negative."));
return;
}
if (length) *length = 0;
// GL_PROGRAM_BINARY_LENGTH is always zero here, which the spec makes an error to ask for.
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "The program has no retrievable binary."));
}
void ProgramBinary(GLuint program, GLenum binaryFormat, const void* binary, GLsizei length) {
(void)binaryFormat;
(void)binary;
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (length < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "length must be non-negative."));
return;
}
// No format is supported, so every binary is rejected - and the program's link status
// has to read FALSE afterwards.
programObject->MarkLinkFailedByProgramBinary();
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "binaryFormat is not a supported format."));
}
void TransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) {
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (bufferMode != GL_INTERLEAVED_ATTRIBS && bufferMode != GL_SEPARATE_ATTRIBS) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "bufferMode is not a valid capture mode."));
return;
}
if (count < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "count must be non-negative."));
return;
}
// GL 3.3 core: SEPARATE_ATTRIBS count may not exceed the separate-attrib limit.
if (bufferMode == GL_SEPARATE_ATTRIBS && count > 4) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"count exceeds GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS."));
return;
}
Vector<String> names;
names.reserve(static_cast<SizeT>(count));
for (GLsizei i = 0; i < count; ++i) {
names.emplace_back(varyings != nullptr && varyings[i] != nullptr ? varyings[i] : "");
}
// ARB_transform_feedback3's special names only mean anything in an interleaved
// capture, and gl_NextBuffer cannot advance past the last capture buffer.
constexpr Uint maxTransformFeedbackBuffers = 4;
Uint nextBufferCount = 0;
for (const String& name : names) {
const Bool isNextBuffer = name == "gl_NextBuffer";
const Bool isSkipComponents = name.size() == 18 && name.compare(0, 17, "gl_SkipComponents") == 0 &&
name[17] >= '1' && name[17] <= '4';
if (!isNextBuffer && !isSkipComponents) continue;
if (bufferMode != GL_INTERLEAVED_ATTRIBS) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"'" + name + "' requires GL_INTERLEAVED_ATTRIBS."));
return;
}
if (isNextBuffer && ++nextBufferCount >= maxTransformFeedbackBuffers) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"More gl_NextBuffer entries than "
"GL_MAX_TRANSFORM_FEEDBACK_BUFFERS allows."));
return;
}
}
programObject->SetTransformFeedbackVaryings(Move(names), bufferMode);
}
void GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size,
GLenum* type, GLchar* name) {
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (!programObject->GetLinkStatus()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::to_string(program) + " has not been successfully linked."));
return;
}
const auto* varying = programObject->GetTransformFeedbackVarying(index);
if (varying == nullptr) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__,
"index is not an active transform feedback varying of the program."));
return;
}
if (size != nullptr) *size = varying->size;
if (type != nullptr) *type = varying->type;
GLsizei written = 0;
if (name != nullptr && bufSize > 0) {
written = std::min<GLsizei>(bufSize - 1, static_cast<GLsizei>(varying->name.size()));
Memcpy(name, varying->name.data(), static_cast<SizeT>(written));
name[written] = '\0';
}
if (length != nullptr) *length = written;
}
} // namespace MobileGL::MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
@@ -137,47 +137,5 @@ namespace MobileGL::MG_Impl::GLImpl {
GLint GetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar* name); GLint GetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar* name);
GLint GetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar* name); GLint GetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar* name);
void ShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); void ShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
void Uniform1d(GLint location, GLdouble v0);
void Uniform1dv(GLint location, GLsizei count, const GLdouble* value);
void ProgramUniform1d(GLuint program, GLint location, GLdouble v0);
void ProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble* value);
void Uniform2d(GLint location, GLdouble v0, GLdouble v1);
void Uniform2dv(GLint location, GLsizei count, const GLdouble* value);
void ProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
void ProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble* value);
void Uniform3d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
void Uniform3dv(GLint location, GLsizei count, const GLdouble* value);
void ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
void ProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble* value);
void Uniform4d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
void Uniform4dv(GLint location, GLsizei count, const GLdouble* value);
void ProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
void ProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble* value);
void UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void GetUniformdv(GLuint program, GLint location, GLdouble* params);
void ValidateProgram(GLuint program); void ValidateProgram(GLuint program);
void ProgramParameteri(GLuint program, GLenum pname, GLint value);
GLuint CreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const* strings);
void GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary);
void ProgramBinary(GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
void TransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
void GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size,
GLenum* type, GLchar* name);
} // namespace MobileGL::MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
@@ -1,231 +0,0 @@
// MobileGL - MobileGL/MG_Impl/GLImpl/Program/GL_ProgramPipeline.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "GL_ProgramPipeline.h"
#include <MG_State/GLState/Core.h>
#include <MG_State/GLState/ErrorState/ErrorInfo.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
namespace MobileGL::MG_Impl::GLImpl {
namespace {
void RecordPipelineError(ErrorCode code, const char* function, String message) {
MG_State::pGLContext->RecordError(
code, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", function, Move(message)));
}
// A pipeline name only names an object once it has been bound or created; querying a
// reserved-but-unmaterialised name is INVALID_OPERATION (GL 4.6 core 7.4).
const SharedPtr<MG_State::GLState::ProgramPipelineObject>* TryGetPipeline(GLuint pipeline,
const char* function) {
if (!MG_State::pGLContext->IsProgramPipelineObject(pipeline)) {
RecordPipelineError(ErrorCode::InvalidOperation, function,
std::format("Program pipeline {} does not exist.", pipeline));
return nullptr;
}
return &MG_State::pGLContext->GetProgramPipelineObject(pipeline);
}
Bool ValidatePipelineCount(GLsizei n, const char* function) {
if (n < 0) {
RecordPipelineError(ErrorCode::InvalidValue, function, "n must be non-negative.");
return false;
}
return true;
}
// GL 4.6 core table 7.1 maps each stage bit onto a shader stage.
Bool TryResolveStageBit(GLbitfield bit, ShaderStage& outStage) {
switch (bit) {
case GL_VERTEX_SHADER_BIT: outStage = ShaderStage::Vertex; return true;
case GL_TESS_CONTROL_SHADER_BIT: outStage = ShaderStage::TessControl; return true;
case GL_TESS_EVALUATION_SHADER_BIT: outStage = ShaderStage::TessEval; return true;
case GL_GEOMETRY_SHADER_BIT: outStage = ShaderStage::Geometry; return true;
case GL_FRAGMENT_SHADER_BIT: outStage = ShaderStage::Fragment; return true;
case GL_COMPUTE_SHADER_BIT: outStage = ShaderStage::Compute; return true;
default: return false;
}
}
constexpr GLbitfield kAllStageBits = GL_VERTEX_SHADER_BIT | GL_TESS_CONTROL_SHADER_BIT |
GL_TESS_EVALUATION_SHADER_BIT | GL_GEOMETRY_SHADER_BIT |
GL_FRAGMENT_SHADER_BIT | GL_COMPUTE_SHADER_BIT;
} // namespace
void GenProgramPipelines(GLsizei n, GLuint* pipelines) {
if (!ValidatePipelineCount(n, __func__)) return;
if (n == 0 || !pipelines) return;
static thread_local Vector<GLuint> names;
MG_State::pGLContext->GenProgramPipelineNames(static_cast<Uint>(n), names);
Memcpy(pipelines, names.data(), static_cast<SizeT>(n) * sizeof(GLuint));
}
void CreateProgramPipelines(GLsizei n, GLuint* pipelines) {
if (!ValidatePipelineCount(n, __func__)) return;
if (n == 0 || !pipelines) return;
static thread_local Vector<GLuint> names;
MG_State::pGLContext->GenProgramPipelineNames(static_cast<Uint>(n), names);
for (GLsizei i = 0; i < n; ++i) {
pipelines[i] = names[static_cast<SizeT>(i)];
MG_State::pGLContext->CreateProgramPipelineObject(names[static_cast<SizeT>(i)]);
}
}
void DeleteProgramPipelines(GLsizei n, const GLuint* pipelines) {
if (!ValidatePipelineCount(n, __func__)) return;
if (!pipelines) return;
for (GLsizei i = 0; i < n; ++i) {
// Deleting zero, an unknown name, or a name that was only reserved is silently ignored.
MG_State::pGLContext->MarkProgramPipelineForDeletion(pipelines[i]);
}
}
void BindProgramPipeline(GLuint pipeline) {
if (pipeline != 0 && !MG_State::pGLContext->ValidateProgramPipelineName(pipeline)) {
RecordPipelineError(ErrorCode::InvalidOperation, __func__,
std::format("Program pipeline name {} is not valid.", pipeline));
return;
}
MG_State::pGLContext->BindProgramPipelineObject(pipeline);
}
GLboolean IsProgramPipeline(GLuint pipeline) {
return MG_State::pGLContext->IsProgramPipelineObject(pipeline) ? GL_TRUE : GL_FALSE;
}
void GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint* params) {
const auto* pipelineObject = TryGetPipeline(pipeline, __func__);
if (!pipelineObject || !params) return;
const auto stageProgramName = [&](ShaderStage stage) -> GLint {
const auto& program = (*pipelineObject)->GetStageProgram(stage);
return program ? static_cast<GLint>(program->GetExternalIndex()) : 0;
};
switch (pname) {
case GL_ACTIVE_PROGRAM: {
const auto& active = (*pipelineObject)->GetActiveProgram();
*params = active ? static_cast<GLint>(active->GetExternalIndex()) : 0;
break;
}
case GL_VERTEX_SHADER: *params = stageProgramName(ShaderStage::Vertex); break;
case GL_TESS_CONTROL_SHADER: *params = stageProgramName(ShaderStage::TessControl); break;
case GL_TESS_EVALUATION_SHADER: *params = stageProgramName(ShaderStage::TessEval); break;
case GL_GEOMETRY_SHADER: *params = stageProgramName(ShaderStage::Geometry); break;
case GL_FRAGMENT_SHADER: *params = stageProgramName(ShaderStage::Fragment); break;
case GL_COMPUTE_SHADER: *params = stageProgramName(ShaderStage::Compute); break;
case GL_VALIDATE_STATUS: *params = (*pipelineObject)->GetValidateStatus() ? GL_TRUE : GL_FALSE; break;
case GL_INFO_LOG_LENGTH: {
// GL counts the null terminator, and reports 0 rather than 1 for an empty log.
const auto& log = (*pipelineObject)->GetInfoLog();
*params = log.empty() ? 0 : static_cast<GLint>(log.length()) + 1;
break;
}
default:
RecordPipelineError(ErrorCode::InvalidEnum, __func__,
std::format("pname {} is not a program pipeline parameter.",
MG_Util::ConvertGLEnumToString(pname)));
break;
}
}
void GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
const auto* pipelineObject = TryGetPipeline(pipeline, __func__);
if (!pipelineObject) return;
if (bufSize < 0) {
RecordPipelineError(ErrorCode::InvalidValue, __func__, "bufSize must be non-negative.");
return;
}
if (bufSize == 0 || !infoLog) {
if (length) *length = 0;
return;
}
const auto& log = (*pipelineObject)->GetInfoLog();
const auto copied = std::min<GLsizei>(bufSize - 1, static_cast<GLsizei>(log.length()));
if (copied > 0) Memcpy(infoLog, log.data(), static_cast<SizeT>(copied));
infoLog[copied] = '\0';
if (length) *length = copied;
}
void UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) {
if (stages != GL_ALL_SHADER_BITS && (stages & ~kAllStageBits) != 0) {
RecordPipelineError(ErrorCode::InvalidValue, __func__, "stages names a bit that is not a shader stage.");
return;
}
const auto* pipelineObject = TryGetPipeline(pipeline, __func__);
if (!pipelineObject) return;
SharedPtr<MG_State::GLState::ProgramObject> programObject;
if (program != 0) {
if (!MG_State::pGLContext->ValidateProgramName(program)) {
RecordPipelineError(ErrorCode::InvalidValue, __func__,
std::format("{} is not the name of a program object.", program));
return;
}
programObject = MG_State::pGLContext->GetProgramObject(program);
if (!programObject) {
RecordPipelineError(ErrorCode::InvalidValue, __func__,
std::format("{} is not the name of a program object.", program));
return;
}
if (!programObject->GetLinkStatus()) {
RecordPipelineError(ErrorCode::InvalidOperation, __func__,
std::format("Program {} has not been linked successfully.", program));
return;
}
}
const GLbitfield selected = stages == GL_ALL_SHADER_BITS ? kAllStageBits : stages;
for (GLbitfield bit = 1; bit != 0 && bit <= kAllStageBits; bit <<= 1) {
if ((selected & bit) == 0) continue;
ShaderStage stage = ShaderStage::Unknown;
if (!TryResolveStageBit(bit, stage)) continue;
// program == 0 clears the stage, which is what a null program reference means here.
(*pipelineObject)->SetStageProgram(stage, programObject);
}
}
void ActiveShaderProgram(GLuint pipeline, GLuint program) {
const auto* pipelineObject = TryGetPipeline(pipeline, __func__);
if (!pipelineObject) return;
if (program == 0) {
(*pipelineObject)->SetActiveProgram(nullptr);
return;
}
if (!MG_State::pGLContext->ValidateProgramName(program)) {
RecordPipelineError(ErrorCode::InvalidValue, __func__,
std::format("{} is not the name of a program object.", program));
return;
}
auto programObject = MG_State::pGLContext->GetProgramObject(program);
if (!programObject) {
RecordPipelineError(ErrorCode::InvalidValue, __func__,
std::format("{} is not the name of a program object.", program));
return;
}
if (!programObject->GetLinkStatus()) {
RecordPipelineError(ErrorCode::InvalidOperation, __func__,
std::format("Program {} has not been linked successfully.", program));
return;
}
(*pipelineObject)->SetActiveProgram(programObject);
}
void ValidateProgramPipeline(GLuint pipeline) {
const auto* pipelineObject = TryGetPipeline(pipeline, __func__);
if (!pipelineObject) return;
// Nothing here can fail today: MobileGL links each stage program on its own, so there is no
// cross-stage interface to re-check at validation time. The log stays empty, which GL allows.
(*pipelineObject)->SetValidateStatus(true);
}
} // namespace MobileGL::MG_Impl::GLImpl
@@ -1,23 +0,0 @@
// MobileGL - MobileGL/MG_Impl/GLImpl/Program/GL_ProgramPipeline.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
namespace MobileGL::MG_Impl::GLImpl {
void GenProgramPipelines(GLsizei n, GLuint* pipelines);
void CreateProgramPipelines(GLsizei n, GLuint* pipelines);
void DeleteProgramPipelines(GLsizei n, const GLuint* pipelines);
void BindProgramPipeline(GLuint pipeline);
GLboolean IsProgramPipeline(GLuint pipeline);
void GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint* params);
void GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
void UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
void ActiveShaderProgram(GLuint pipeline, GLuint program);
void ValidateProgramPipeline(GLuint pipeline);
} // namespace MobileGL::MG_Impl::GLImpl
+26 -315
View File
@@ -7,7 +7,6 @@
// End of Source File Header // End of Source File Header
#include "GL_Query.h" #include "GL_Query.h"
#include "../Getter/GL_Getter.h"
#include <Config.h> #include <Config.h>
#include <MG_Backend/BackendObjects.h> #include <MG_Backend/BackendObjects.h>
#include <MG_State/GLState/Core.h> #include <MG_State/GLState/Core.h>
@@ -23,16 +22,11 @@ namespace MobileGL::MG_Impl::GLImpl {
struct QueryObject { struct QueryObject {
GLuint id = 0; GLuint id = 0;
GLenum target = 0; // 0 = gen'd but never used with BeginQuery/QueryCounter GLenum target = 0; // 0 = gen'd but never used with BeginQuery/QueryCounter
// glCreateQueries makes the object outright; glGenQueries only reserves the name,
// and the object appears when the name is first used (GL 4.6 core 4.2.1).
Bool created = false;
MG_Backend::BackendQueryHandle backendHandle = nullptr; MG_Backend::BackendQueryHandle backendHandle = nullptr;
Bool active = false; Bool active = false;
Bool ended = false; Bool ended = false;
Bool resultCached = false; Bool resultCached = false;
Uint64 cachedResult = 0; Uint64 cachedResult = 0;
// Transform feedback primitive counter at BeginQuery time.
Uint64 counterSnapshot = 0;
}; };
// Query calls may arrive from any thread (launchers migrate the context // Query calls may arrive from any thread (launchers migrate the context
@@ -47,11 +41,6 @@ namespace MobileGL::MG_Impl::GLImpl {
GLuint g_nextQueryId = 1; GLuint g_nextQueryId = 1;
// Id of the query currently active on GL_TIME_ELAPSED (0 = none). // Id of the query currently active on GL_TIME_ELAPSED (0 = none).
GLuint g_activeTimeElapsedQueryId = 0; GLuint g_activeTimeElapsedQueryId = 0;
// Ids of the queries active on the transform feedback targets (0 = none).
GLuint g_activePrimitivesWrittenQueryId = 0;
GLuint g_activePrimitivesGeneratedQueryId = 0;
// Id of the query active on GL_SAMPLES_PASSED (0 = none).
GLuint g_activeSamplesPassedQueryId = 0;
Bool TimerQueryDisabled() { Bool TimerQueryDisabled() {
return MG_Config::Features.DisableTimerQuery; return MG_Config::Features.DisableTimerQuery;
@@ -62,34 +51,6 @@ namespace MobileGL::MG_Impl::GLImpl {
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", function, message)); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", function, message));
} }
// The by-buffer query getters write the result into a buffer object instead of client
// memory. Everything about the query itself - the name, whether it is still active, the
// parameter - is checked by GetQueryObjectValue; what is left is the destination, so this
// resolves the buffer and confirms the write lands inside it (GL 4.6 core 4.2.1).
Bool ResolveQueryResultDestination(GLuint buffer, GLintptr offset, SizeT writeSize, const char* function,
SharedPtr<MG_State::GLState::BufferObject>& outBuffer) {
if (offset < 0) {
RecordQueryError(ErrorCode::InvalidValue, function, "Offset cannot be negative.");
return false;
}
if (!MG_State::pGLContext->ValidateBufferObject(buffer)) {
RecordQueryError(ErrorCode::InvalidOperation, function, "Buffer object does not exist.");
return false;
}
auto bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
if (!bufferObject) {
RecordQueryError(ErrorCode::InvalidOperation, function, "Buffer object does not exist.");
return false;
}
if (static_cast<SizeT>(offset) + writeSize > bufferObject->GetSize()) {
RecordQueryError(ErrorCode::InvalidOperation, function,
"The query result does not fit in the buffer object at this offset.");
return false;
}
outBuffer = bufferObject;
return true;
}
// Callers must hold g_queryObjectsMutex. // Callers must hold g_queryObjectsMutex.
QueryObject* FindQueryObjectLocked(GLuint id) { QueryObject* FindQueryObjectLocked(GLuint id) {
const auto it = g_liveQueryObjects.find(id); const auto it = g_liveQueryObjects.find(id);
@@ -123,13 +84,8 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
// Shared GetQueryObject* implementation. Returns false when an error // Shared GetQueryObject* implementation. Returns false when an error
// was recorded and no value should be written back. `outValueProduced`, when given, // was recorded and no value should be written back.
// additionally distinguishes "succeeded with a value" from "succeeded but the result is not Bool GetQueryObjectValue(GLuint id, GLenum pname, const char* function, Uint64& outValue) {
// ready" - the GL_QUERY_RESULT_NO_WAIT case, where GL_ARB_query_buffer_object says the
// destination is left alone rather than written with a placeholder.
Bool GetQueryObjectValue(GLuint id, GLenum pname, const char* function, Uint64& outValue,
Bool* outValueProduced = nullptr) {
if (outValueProduced) *outValueProduced = true;
const std::lock_guard<std::mutex> lock(g_queryObjectsMutex); const std::lock_guard<std::mutex> lock(g_queryObjectsMutex);
auto* queryObject = FindQueryObjectLocked(id); auto* queryObject = FindQueryObjectLocked(id);
if (!queryObject) { if (!queryObject) {
@@ -142,41 +98,6 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
switch (pname) { switch (pname) {
case GL_QUERY_TARGET:
// The target a query was begun with (or created with, for glCreateQueries) - state
// the object has carried all along, GL 4.6 core table 23.35.
outValue = queryObject->target;
return true;
case GL_QUERY_RESULT_NO_WAIT: {
if (queryObject->resultCached) {
outValue = queryObject->cachedResult;
return true;
}
Uint64 result = 0;
const auto getQueryResult64 = MG_Backend::gBackendFunctionsTable.GL.GetQueryResult64;
if (queryObject->backendHandle && getQueryResult64 &&
!getQueryResult64(queryObject->backendHandle, /*wait=*/false, &result)) {
// Not ready. The whole point of the no-wait form is that the caller's
// destination keeps whatever it already held.
if (outValueProduced) *outValueProduced = false;
outValue = 0;
return true;
}
if (queryObject->target == GL_ANY_SAMPLES_PASSED ||
queryObject->target == GL_ANY_SAMPLES_PASSED_CONSERVATIVE) {
result = result != 0 ? 1 : 0;
}
if (queryObject->backendHandle) {
if (const auto deleteBackendQuery = MG_Backend::gBackendFunctionsTable.GL.DeleteBackendQuery) {
deleteBackendQuery(queryObject->backendHandle);
}
queryObject->backendHandle = nullptr;
}
queryObject->cachedResult = result;
queryObject->resultCached = true;
outValue = result;
return true;
}
case GL_QUERY_RESULT_AVAILABLE: { case GL_QUERY_RESULT_AVAILABLE: {
if (queryObject->resultCached || !queryObject->backendHandle) { if (queryObject->resultCached || !queryObject->backendHandle) {
outValue = 1; outValue = 1;
@@ -205,11 +126,6 @@ namespace MobileGL::MG_Impl::GLImpl {
outValue = 0; outValue = 0;
return true; return true;
} }
// ANY_SAMPLES_PASSED* report a boolean.
if (queryObject->target == GL_ANY_SAMPLES_PASSED ||
queryObject->target == GL_ANY_SAMPLES_PASSED_CONSERVATIVE) {
result = result != 0 ? 1 : 0;
}
// Final value produced (or no GetQueryResult64 hook: the // Final value produced (or no GetQueryResult64 hook: the
// query degrades to a zero result); the backend handle is // query degrades to a zero result); the backend handle is
// consumed and the value cached for later reads. // consumed and the value cached for later reads.
@@ -228,21 +144,6 @@ namespace MobileGL::MG_Impl::GLImpl {
return false; return false;
} }
} }
template <typename T>
void GetQueryBufferObject(GLuint id, GLuint buffer, GLenum pname, GLintptr offset, const char* function) {
SharedPtr<MG_State::GLState::BufferObject> bufferObject;
if (!ResolveQueryResultDestination(buffer, offset, sizeof(T), function, bufferObject)) return;
Uint64 value = 0;
Bool valueProduced = false;
if (!GetQueryObjectValue(id, pname, function, value, &valueProduced)) return;
// GL_QUERY_RESULT_NO_WAIT on a result that has not landed writes nothing at all.
if (!valueProduced) return;
const T narrowed = static_cast<T>(value);
bufferObject->UploadSubData({const_cast<T*>(&narrowed), sizeof(T)}, static_cast<SizeT>(offset));
}
} // namespace } // namespace
void GenQueries(GLsizei n, GLuint* ids) { void GenQueries(GLsizei n, GLuint* ids) {
@@ -263,41 +164,6 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
} }
// glCreateQueries differs from glGenQueries in creating the objects outright, with their
// target already fixed and the rest of their state at the defaults (GL 4.6 core 4.2.1).
void CreateQueries(GLenum target, GLsizei n, GLuint* ids) {
switch (target) {
case GL_SAMPLES_PASSED:
case GL_ANY_SAMPLES_PASSED:
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
case GL_TIME_ELAPSED:
case GL_TIMESTAMP:
case GL_PRIMITIVES_GENERATED:
case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
break;
default:
RecordQueryError(ErrorCode::InvalidEnum, __FUNCTION__, "Query target is not accepted.");
return;
}
if (n < 0) {
RecordQueryError(ErrorCode::InvalidValue, __FUNCTION__, "n cannot be negative.");
return;
}
if (!ids) {
return;
}
const std::lock_guard<std::mutex> lock(g_queryObjectsMutex);
for (GLsizei i = 0; i < n; ++i) {
const GLuint id = g_nextQueryId++;
auto* queryObject = new QueryObject;
queryObject->id = id;
queryObject->target = target;
queryObject->created = true;
g_liveQueryObjects[id] = queryObject;
ids[i] = id;
}
}
void DeleteQueries(GLsizei n, const GLuint* ids) { void DeleteQueries(GLsizei n, const GLuint* ids) {
if (n < 0) { if (n < 0) {
RecordQueryError(ErrorCode::InvalidValue, __FUNCTION__, "n cannot be negative."); RecordQueryError(ErrorCode::InvalidValue, __FUNCTION__, "n cannot be negative.");
@@ -314,24 +180,7 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
QueryObject* queryObject = it->second; QueryObject* queryObject = it->second;
if (queryObject->active) { if (queryObject->active) {
// Implicitly end before deletion, releasing the matching active slot. EndTimeElapsedQueryLocked(queryObject); // implicitly end before deletion
if (queryObject->target == GL_SAMPLES_PASSED || queryObject->target == GL_ANY_SAMPLES_PASSED ||
queryObject->target == GL_ANY_SAMPLES_PASSED_CONSERVATIVE) {
if (const auto endOcclusionQuery = MG_Backend::gBackendFunctionsTable.GL.EndOcclusionQuery;
endOcclusionQuery && queryObject->backendHandle) {
endOcclusionQuery(queryObject->backendHandle);
}
queryObject->active = false;
g_activeSamplesPassedQueryId = 0;
} else if (queryObject->target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN ||
queryObject->target == GL_PRIMITIVES_GENERATED) {
queryObject->active = false;
(queryObject->target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
? g_activePrimitivesWrittenQueryId
: g_activePrimitivesGeneratedQueryId) = 0;
} else {
EndTimeElapsedQueryLocked(queryObject);
}
} }
if (queryObject->backendHandle) { if (queryObject->backendHandle) {
if (const auto deleteBackendQuery = MG_Backend::gBackendFunctionsTable.GL.DeleteBackendQuery) { if (const auto deleteBackendQuery = MG_Backend::gBackendFunctionsTable.GL.DeleteBackendQuery) {
@@ -349,23 +198,16 @@ namespace MobileGL::MG_Impl::GLImpl {
return GL_FALSE; return GL_FALSE;
} }
const std::lock_guard<std::mutex> lock(g_queryObjectsMutex); const std::lock_guard<std::mutex> lock(g_queryObjectsMutex);
// A name from glGenQueries is not yet a query object: it becomes one when it is first // Gen'd ids count as query objects here: the registry creates live
// used with BeginQuery/QueryCounter (which is what a non-zero target records), or // objects at GenQueries time.
// immediately if it came from glCreateQueries. return FindQueryObjectLocked(id) != nullptr ? GL_TRUE : GL_FALSE;
const auto* queryObject = FindQueryObjectLocked(id);
return (queryObject != nullptr && (queryObject->created || queryObject->target != 0)) ? GL_TRUE : GL_FALSE;
} }
void BeginQuery(GLenum target, GLuint id) { void BeginQuery(GLenum target, GLuint id) {
const Bool isTransformFeedbackQuery = if (target != GL_TIME_ELAPSED) {
target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN || target == GL_PRIMITIVES_GENERATED; // Only GL_TIME_ELAPSED timer queries are implemented (occlusion and
const Bool isOcclusionQuery = // primitive queries remain stubs); GL_TIMESTAMP is not a valid
(target == GL_SAMPLES_PASSED || target == GL_ANY_SAMPLES_PASSED || // BeginQuery target either.
target == GL_ANY_SAMPLES_PASSED_CONSERVATIVE) &&
MG_Backend::gBackendFunctionsTable.GL.BeginOcclusionQuery != nullptr;
if (target != GL_TIME_ELAPSED && !isTransformFeedbackQuery && !isOcclusionQuery) {
// GL_TIMESTAMP is not a valid BeginQuery target; the occlusion targets
// need backend support.
RecordQueryError(ErrorCode::InvalidEnum, __FUNCTION__, "Query target is not supported."); RecordQueryError(ErrorCode::InvalidEnum, __FUNCTION__, "Query target is not supported.");
return; return;
} }
@@ -379,13 +221,9 @@ namespace MobileGL::MG_Impl::GLImpl {
RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__, "Query object does not exist."); RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__, "Query object does not exist.");
return; return;
} }
GLuint& activeQueryId = isTransformFeedbackQuery if (g_activeTimeElapsedQueryId != 0) {
? (target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN ? g_activePrimitivesWrittenQueryId
: g_activePrimitivesGeneratedQueryId)
: (isOcclusionQuery ? g_activeSamplesPassedQueryId : g_activeTimeElapsedQueryId);
if (activeQueryId != 0) {
RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__, RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__,
"A query is already active on this target."); "A query is already active on GL_TIME_ELAPSED.");
return; return;
} }
if (queryObject->active) { if (queryObject->active) {
@@ -401,72 +239,25 @@ namespace MobileGL::MG_Impl::GLImpl {
ResetQueryObjectLocked(queryObject); // discard any previous result ResetQueryObjectLocked(queryObject); // discard any previous result
queryObject->target = target; queryObject->target = target;
queryObject->active = true; queryObject->active = true;
if (isTransformFeedbackQuery) {
// Prefer real GPU transform-feedback queries (exact with geometry shaders);
// the CPU accounting delta stays as the fallback when the backend lacks them.
const auto beginXfbPrimitivesQuery = MG_Backend::gBackendFunctionsTable.GL.BeginXfbPrimitivesQuery;
queryObject->backendHandle =
beginXfbPrimitivesQuery ? beginXfbPrimitivesQuery(target == GL_PRIMITIVES_GENERATED) : nullptr;
queryObject->counterSnapshot = MG_State::pGLContext->GetTransformFeedbackPrimitiveCounter();
} else if (isOcclusionQuery) {
queryObject->backendHandle = MG_Backend::gBackendFunctionsTable.GL.BeginOcclusionQuery();
} else {
const auto beginTimeElapsedQuery = MG_Backend::gBackendFunctionsTable.GL.BeginTimeElapsedQuery; const auto beginTimeElapsedQuery = MG_Backend::gBackendFunctionsTable.GL.BeginTimeElapsedQuery;
queryObject->backendHandle = queryObject->backendHandle =
(!TimerQueryDisabled() && beginTimeElapsedQuery) ? beginTimeElapsedQuery() : nullptr; (!TimerQueryDisabled() && beginTimeElapsedQuery) ? beginTimeElapsedQuery() : nullptr;
} g_activeTimeElapsedQueryId = id;
activeQueryId = id;
} }
void EndQuery(GLenum target) { void EndQuery(GLenum target) {
const Bool isTransformFeedbackQuery = if (target != GL_TIME_ELAPSED) {
target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN || target == GL_PRIMITIVES_GENERATED;
const Bool isOcclusionQuery =
(target == GL_SAMPLES_PASSED || target == GL_ANY_SAMPLES_PASSED ||
target == GL_ANY_SAMPLES_PASSED_CONSERVATIVE) &&
MG_Backend::gBackendFunctionsTable.GL.BeginOcclusionQuery != nullptr;
if (target != GL_TIME_ELAPSED && !isTransformFeedbackQuery && !isOcclusionQuery) {
RecordQueryError(ErrorCode::InvalidEnum, __FUNCTION__, "Query target is not supported."); RecordQueryError(ErrorCode::InvalidEnum, __FUNCTION__, "Query target is not supported.");
return; return;
} }
const std::lock_guard<std::mutex> lock(g_queryObjectsMutex); const std::lock_guard<std::mutex> lock(g_queryObjectsMutex);
GLuint& activeQueryId = isTransformFeedbackQuery if (g_activeTimeElapsedQueryId == 0) {
? (target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN ? g_activePrimitivesWrittenQueryId RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__, "No query is active on GL_TIME_ELAPSED.");
: g_activePrimitivesGeneratedQueryId)
: (isOcclusionQuery ? g_activeSamplesPassedQueryId : g_activeTimeElapsedQueryId);
if (activeQueryId == 0) {
RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__, "No query is active on this target.");
return; return;
} }
auto* queryObject = FindQueryObjectLocked(activeQueryId); auto* queryObject = FindQueryObjectLocked(g_activeTimeElapsedQueryId);
if (!queryObject) { if (!queryObject) {
activeQueryId = 0; // should not happen; keep state consistent g_activeTimeElapsedQueryId = 0; // should not happen; keep state consistent
return;
}
if (isTransformFeedbackQuery) {
if (queryObject->backendHandle) {
if (const auto endXfbPrimitivesQuery = MG_Backend::gBackendFunctionsTable.GL.EndXfbPrimitivesQuery) {
endXfbPrimitivesQuery(queryObject->backendHandle);
}
// Result comes from the GPU query at read time.
} else {
queryObject->cachedResult =
MG_State::pGLContext->GetTransformFeedbackPrimitiveCounter() - queryObject->counterSnapshot;
queryObject->resultCached = true;
}
queryObject->active = false;
queryObject->ended = true;
activeQueryId = 0;
return;
}
if (isOcclusionQuery) {
if (const auto endOcclusionQuery = MG_Backend::gBackendFunctionsTable.GL.EndOcclusionQuery;
endOcclusionQuery && queryObject->backendHandle) {
endOcclusionQuery(queryObject->backendHandle);
}
queryObject->active = false;
queryObject->ended = true;
activeQueryId = 0;
return; return;
} }
EndTimeElapsedQueryLocked(queryObject); EndTimeElapsedQueryLocked(queryObject);
@@ -512,25 +303,9 @@ namespace MobileGL::MG_Impl::GLImpl {
switch (pname) { switch (pname) {
case GL_CURRENT_QUERY: { case GL_CURRENT_QUERY: {
const std::lock_guard<std::mutex> lock(g_queryObjectsMutex); const std::lock_guard<std::mutex> lock(g_queryObjectsMutex);
switch (target) { // Only GL_TIME_ELAPSED queries can be active; GL_TIMESTAMP queries
case GL_TIME_ELAPSED: // never are, and other targets remain unimplemented.
*params = static_cast<GLint>(g_activeTimeElapsedQueryId); *params = target == GL_TIME_ELAPSED ? static_cast<GLint>(g_activeTimeElapsedQueryId) : 0;
break;
case GL_SAMPLES_PASSED:
case GL_ANY_SAMPLES_PASSED:
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
*params = static_cast<GLint>(g_activeSamplesPassedQueryId);
break;
case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
*params = static_cast<GLint>(g_activePrimitivesWrittenQueryId);
break;
case GL_PRIMITIVES_GENERATED:
*params = static_cast<GLint>(g_activePrimitivesGeneratedQueryId);
break;
default:
*params = 0;
break;
}
return; return;
} }
case GL_QUERY_COUNTER_BITS: { case GL_QUERY_COUNTER_BITS: {
@@ -538,13 +313,7 @@ namespace MobileGL::MG_Impl::GLImpl {
// time: IsTimerQuerySupported is the dynamic truth (extension / // time: IsTimerQuerySupported is the dynamic truth (extension /
// entry points / timestamp valid bits at call time, not at table // entry points / timestamp valid bits at call time, not at table
// init), and the MOBILEGL_DISABLE_TIMERQUERY kill switch always // init), and the MOBILEGL_DISABLE_TIMERQUERY kill switch always
// wins. // wins. Non-timer targets remain unimplemented and report 0.
if (target == GL_SAMPLES_PASSED || target == GL_ANY_SAMPLES_PASSED ||
target == GL_ANY_SAMPLES_PASSED_CONSERVATIVE) {
const Bool occlusionSupported = MG_Backend::gBackendFunctionsTable.GL.BeginOcclusionQuery != nullptr;
*params = occlusionSupported ? (target == GL_SAMPLES_PASSED ? 32 : 1) : 0;
return;
}
const Bool timerTarget = target == GL_TIME_ELAPSED || target == GL_TIMESTAMP; const Bool timerTarget = target == GL_TIME_ELAPSED || target == GL_TIMESTAMP;
const auto isTimerQuerySupported = MG_Backend::gBackendFunctionsTable.GL.IsTimerQuerySupported; const auto isTimerQuerySupported = MG_Backend::gBackendFunctionsTable.GL.IsTimerQuerySupported;
const Bool supported = const Bool supported =
@@ -558,26 +327,9 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
} }
void GetQueryBufferObjectiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) {
GetQueryBufferObject<GLint>(id, buffer, pname, offset, __FUNCTION__);
}
void GetQueryBufferObjectuiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) {
GetQueryBufferObject<GLuint>(id, buffer, pname, offset, __FUNCTION__);
}
void GetQueryBufferObjecti64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) {
GetQueryBufferObject<GLint64>(id, buffer, pname, offset, __FUNCTION__);
}
void GetQueryBufferObjectui64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) {
GetQueryBufferObject<GLuint64>(id, buffer, pname, offset, __FUNCTION__);
}
void GetQueryObjectiv(GLuint id, GLenum pname, GLint* params) { void GetQueryObjectiv(GLuint id, GLenum pname, GLint* params) {
Uint64 value = 0; Uint64 value = 0;
Bool valueProduced = false; if (!GetQueryObjectValue(id, pname, __FUNCTION__, value) || !params) {
if (!GetQueryObjectValue(id, pname, __FUNCTION__, value, &valueProduced) || !valueProduced || !params) {
return; return;
} }
constexpr Uint64 kMaxInt = static_cast<Uint64>(INT_MAX); constexpr Uint64 kMaxInt = static_cast<Uint64>(INT_MAX);
@@ -586,8 +338,7 @@ namespace MobileGL::MG_Impl::GLImpl {
void GetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) { void GetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) {
Uint64 value = 0; Uint64 value = 0;
Bool valueProduced = false; if (!GetQueryObjectValue(id, pname, __FUNCTION__, value) || !params) {
if (!GetQueryObjectValue(id, pname, __FUNCTION__, value, &valueProduced) || !valueProduced || !params) {
return; return;
} }
*params = static_cast<GLuint>(value & 0xFFFFFFFFull); *params = static_cast<GLuint>(value & 0xFFFFFFFFull);
@@ -595,8 +346,7 @@ namespace MobileGL::MG_Impl::GLImpl {
void GetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params) { void GetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params) {
Uint64 value = 0; Uint64 value = 0;
Bool valueProduced = false; if (!GetQueryObjectValue(id, pname, __FUNCTION__, value) || !params) {
if (!GetQueryObjectValue(id, pname, __FUNCTION__, value, &valueProduced) || !valueProduced || !params) {
return; return;
} }
*params = static_cast<GLint64>(value); *params = static_cast<GLint64>(value);
@@ -604,48 +354,9 @@ namespace MobileGL::MG_Impl::GLImpl {
void GetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params) { void GetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params) {
Uint64 value = 0; Uint64 value = 0;
Bool valueProduced = false; if (!GetQueryObjectValue(id, pname, __FUNCTION__, value) || !params) {
if (!GetQueryObjectValue(id, pname, __FUNCTION__, value, &valueProduced) || !valueProduced || !params) {
return; return;
} }
*params = static_cast<GLuint64>(value); *params = static_cast<GLuint64>(value);
} }
namespace {
// The indexed query entry points differ from the plain ones only in the vertex
// stream they address (GL 4.6 core 4.2.1): index must be below GL_MAX_VERTEX_STREAMS
// for the two transform feedback targets and zero for every other target. With a
// single vertex stream both bounds are 1, so a valid call is always index 0 and
// forwards to the unindexed implementation.
Bool ValidateQueryStreamIndex(const char* function, GLenum target, GLuint index) {
const Bool perStreamTarget =
target == GL_PRIMITIVES_GENERATED || target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
GLint maxVertexStreams = 1;
if (perStreamTarget) {
GetIntegerv(GL_MAX_VERTEX_STREAMS, &maxVertexStreams);
}
if (index < static_cast<GLuint>(std::max(maxVertexStreams, 1))) {
return true;
}
RecordQueryError(ErrorCode::InvalidValue, function,
perStreamTarget ? "index is not less than GL_MAX_VERTEX_STREAMS."
: "index must be zero for this query target.");
return false;
}
} // namespace
void BeginQueryIndexed(GLenum target, GLuint index, GLuint id) {
if (!ValidateQueryStreamIndex(__FUNCTION__, target, index)) return;
BeginQuery(target, id);
}
void EndQueryIndexed(GLenum target, GLuint index) {
if (!ValidateQueryStreamIndex(__FUNCTION__, target, index)) return;
EndQuery(target);
}
void GetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint* params) {
if (!ValidateQueryStreamIndex(__FUNCTION__, target, index)) return;
GetQueryiv(target, pname, params);
}
} // namespace MobileGL::MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
-8
View File
@@ -11,22 +11,14 @@
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl {
void GenQueries(GLsizei n, GLuint* ids); void GenQueries(GLsizei n, GLuint* ids);
void CreateQueries(GLenum target, GLsizei n, GLuint* ids);
void DeleteQueries(GLsizei n, const GLuint* ids); void DeleteQueries(GLsizei n, const GLuint* ids);
GLboolean IsQuery(GLuint id); GLboolean IsQuery(GLuint id);
void BeginQuery(GLenum target, GLuint id); void BeginQuery(GLenum target, GLuint id);
void EndQuery(GLenum target); void EndQuery(GLenum target);
void GetQueryiv(GLenum target, GLenum pname, GLint* params); void GetQueryiv(GLenum target, GLenum pname, GLint* params);
void BeginQueryIndexed(GLenum target, GLuint index, GLuint id);
void EndQueryIndexed(GLenum target, GLuint index);
void GetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint* params);
void GetQueryObjectiv(GLuint id, GLenum pname, GLint* params); void GetQueryObjectiv(GLuint id, GLenum pname, GLint* params);
void GetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params); void GetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params);
void GetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params); void GetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params);
void GetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params); void GetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params);
void GetQueryBufferObjectiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
void GetQueryBufferObjectuiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
void GetQueryBufferObjecti64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
void GetQueryBufferObjectui64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
void QueryCounter(GLuint id, GLenum target); void QueryCounter(GLuint id, GLenum target);
} // namespace MobileGL::MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
@@ -28,11 +28,6 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_TEXTURE_MAX_LOD: case GL_TEXTURE_MAX_LOD:
case GL_TEXTURE_LOD_BIAS: case GL_TEXTURE_LOD_BIAS:
return true; return true;
// Four components, and GL puts no range on them - a border colour outside [0,1] is
// clamped when a fixed-point format is sampled, not rejected here. The scalar readers
// below would look at one component and invent an error.
case GL_TEXTURE_BORDER_COLOR:
return true;
case GL_TEXTURE_MAX_ANISOTROPY_EXT: case GL_TEXTURE_MAX_ANISOTROPY_EXT:
if (ReadSamplerScalar(param, isFloat, isUnsignedInteger) >= 1.0f) return true; if (ReadSamplerScalar(param, isFloat, isUnsignedInteger) >= 1.0f) return true;
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
@@ -104,20 +99,6 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_TEXTURE_COMPARE_FUNC: case GL_TEXTURE_COMPARE_FUNC:
samplerObj->SetSamplerCompareFunc(MG_Util::ConvertGLEnumToSamplerCompareFunc(*(const GLint*)param)); samplerObj->SetSamplerCompareFunc(MG_Util::ConvertGLEnumToSamplerCompareFunc(*(const GLint*)param));
break; break;
case GL_TEXTURE_BORDER_COLOR:
// The only four-component sampler parameter: the caller's form decides which
// representation is authoritative, and SamplerObject keeps the other two in step.
if (isFloat) {
const auto* values = (const GLfloat*)param;
samplerObj->SetBorderColor(FloatVec4(values[0], values[1], values[2], values[3]));
} else if (isUnsignedInteger) {
const auto* values = (const GLuint*)param;
samplerObj->SetBorderColorUI(UintVec4(values[0], values[1], values[2], values[3]));
} else {
const auto* values = (const GLint*)param;
samplerObj->SetBorderColorI(IntVec4(values[0], values[1], values[2], values[3]));
}
break;
default: default:
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum, MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "SetSamplerParam_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "SetSamplerParam_State",
@@ -181,31 +162,6 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_TEXTURE_COMPARE_FUNC: case GL_TEXTURE_COMPARE_FUNC:
*(GLuint*)params = MG_Util::ConvertSamplerCompareFuncToGLEnum(samplerObj->GetSamplerCompareFunc()); *(GLuint*)params = MG_Util::ConvertSamplerCompareFuncToGLEnum(samplerObj->GetSamplerCompareFunc());
break; break;
case GL_TEXTURE_BORDER_COLOR: {
if (isFloat) {
const auto& color = samplerObj->GetBorderColor();
auto* out = (GLfloat*)params;
out[0] = color.x();
out[1] = color.y();
out[2] = color.z();
out[3] = color.w();
} else if (isUnsignedInteger) {
const auto& color = samplerObj->GetBorderColorUI();
auto* out = (GLuint*)params;
out[0] = color.x();
out[1] = color.y();
out[2] = color.z();
out[3] = color.w();
} else {
const auto& color = samplerObj->GetBorderColorI();
auto* out = (GLint*)params;
out[0] = color.x();
out[1] = color.y();
out[2] = color.z();
out[3] = color.w();
}
break;
}
default: default:
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum, MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetSamplerParam_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetSamplerParam_State",
@@ -229,11 +185,6 @@ namespace MobileGL::MG_Impl::GLImpl {
static thread_local Vector<GLuint> names; static thread_local Vector<GLuint> names;
MG_State::pGLContext->GenSamplerNames(count, names); MG_State::pGLContext->GenSamplerNames(count, names);
Memcpy(samplers, names.data(), count * sizeof(GLuint)); Memcpy(samplers, names.data(), count * sizeof(GLuint));
// Unlike textures/buffers, glGenSamplers CREATES the sampler objects: each name
// is immediately a sampler (glIsSampler == GL_TRUE before any bind).
for (GLsizei i = 0; i < count; ++i) {
MG_State::pGLContext->CreateSamplerObject(names[i]);
}
} }
void DeleteSamplers_State(GLsizei count, const GLuint* samplers) { void DeleteSamplers_State(GLsizei count, const GLuint* samplers) {
File diff suppressed because it is too large Load Diff
@@ -11,10 +11,6 @@
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */ /* @INSERTION_POINT:FUNCTION_DECLARATION@ */
// The sized internal formats a buffer texture accepts (GL 4.6 core table 8.16). The buffer
// clears take the same list, so it is shared rather than written out twice.
Bool IsBufferTextureInternalFormat(GLenum internalformat);
void ClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void* data); void ClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void* data);
void ClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, void ClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* data); GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* data);
@@ -46,10 +42,6 @@ namespace MobileGL::MG_Impl::GLImpl {
void GenerateTextureMipmap(GLuint texture); void GenerateTextureMipmap(GLuint texture);
void BindTextureUnit(GLuint unit, GLuint texture); void BindTextureUnit(GLuint unit, GLuint texture);
void GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels); void GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
void GetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void* pixels);
void TexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
void TextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer);
void TextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
void GetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, void GetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void* pixels); GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
void GetTextureParameterfv(GLuint texture, GLenum pname, GLfloat* params); void GetTextureParameterfv(GLuint texture, GLenum pname, GLfloat* params);
@@ -106,9 +98,6 @@ namespace MobileGL::MG_Impl::GLImpl {
GLsizei width, GLsizei height); GLsizei width, GLsizei height);
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height); GLsizei height);
void CopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void CopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x,
GLint y, GLsizei width, GLsizei height);
void CopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, void CopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
GLsizei width, GLsizei height); GLsizei width, GLsizei height);
void CopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); void CopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
@@ -226,9 +226,6 @@ namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
case TextureInternalFormat::Depth24Stencil8: case TextureInternalFormat::Depth24Stencil8:
case TextureInternalFormat::Depth32FStencil8: case TextureInternalFormat::Depth32FStencil8:
case TextureInternalFormat::DepthStencil: case TextureInternalFormat::DepthStencil:
// Stencil-only is not a colour format either: a colour client format read against a
// STENCIL_INDEX8 texture has to be the same INVALID_OPERATION as against a depth one.
case TextureInternalFormat::StencilIndex8:
return true; return true;
default: default:
return false; return false;
@@ -353,7 +350,7 @@ namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
return true; return true;
} }
Bool ValidateTextureObject(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject) { Bool ValidateTextureObject(SharedPtr<MG_State::GLState::ITextureObject> textureObject) {
if (!textureObject) { if (!textureObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
@@ -376,7 +373,7 @@ namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
return true; return true;
} }
Bool ValidateTextureTargetUniformity(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject, Bool ValidateTextureTargetUniformity(SharedPtr<MG_State::GLState::ITextureObject> textureObject,
TextureTarget target) { TextureTarget target) {
if (!textureObject) return true; // should be created later if (!textureObject) return true; // should be created later
TextureTarget prevTarget = textureObject->GetTarget(); TextureTarget prevTarget = textureObject->GetTarget();
@@ -390,7 +387,7 @@ namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
return true; return true;
} }
Bool ValidateTextureSubImageOffsets(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject, Int xoffset, Bool ValidateTextureSubImageOffsets(SharedPtr<MG_State::GLState::ITextureObject> textureObject, Int xoffset,
Int width, Int yoffset, Int height, Int zoffset, Int depth) { Int width, Int yoffset, Int height, Int zoffset, Int depth) {
auto baseSize = textureObject->GetBaseSize(); auto baseSize = textureObject->GetBaseSize();
if (xoffset < 0 || (xoffset + width) > baseSize.x()) { if (xoffset < 0 || (xoffset + width) > baseSize.x()) {
+3 -3
View File
@@ -30,15 +30,15 @@ namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
TextureInternalFormat internalFormat, TextureInternalFormat internalFormat,
TexturePixelDataType type); TexturePixelDataType type);
Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level); Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level);
Bool ValidateTextureObject(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject); Bool ValidateTextureObject(SharedPtr<MG_State::GLState::ITextureObject> textureObject);
// Rejects the per-target default texture objects (name 0) with GL_INVALID_OPERATION for entry // Rejects the per-target default texture objects (name 0) with GL_INVALID_OPERATION for entry
// points that require a GenTextures-created texture, e.g. TexStorage* ("An INVALID_OPERATION // points that require a GenTextures-created texture, e.g. TexStorage* ("An INVALID_OPERATION
// error is generated if zero is bound to target", ARB_texture_storage). // error is generated if zero is bound to target", ARB_texture_storage).
Bool ValidateTextureNotDefault(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject, Bool ValidateTextureNotDefault(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject,
const char* caller); const char* caller);
Bool ValidateTextureTargetUniformity(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject, Bool ValidateTextureTargetUniformity(SharedPtr<MG_State::GLState::ITextureObject> textureObject,
TextureTarget target); TextureTarget target);
Bool ValidateTextureSubImageOffsets(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject, Int xoffset, Bool ValidateTextureSubImageOffsets(SharedPtr<MG_State::GLState::ITextureObject> textureObject, Int xoffset,
Int width, Int yoffset = 0, Int height = 0, Int zoffset = 0, Int depth = 0); Int width, Int yoffset = 0, Int height = 0, Int zoffset = 0, Int depth = 0);
Bool ValidateBaseInternalFormatMatch(TextureInternalFormat format1, TextureInternalFormat format2); Bool ValidateBaseInternalFormatMatch(TextureInternalFormat format1, TextureInternalFormat format2);
} // namespace MobileGL::MG_Impl::GLImpl::TextureImpl } // namespace MobileGL::MG_Impl::GLImpl::TextureImpl
@@ -8,7 +8,6 @@
#include "GL_VertexArray.h" #include "GL_VertexArray.h"
#include "Validators.h" #include "Validators.h"
#include <MG_Backend/BackendObjects.h>
#include <MG_Impl/GLImpl/Buffer/Validators.h> #include <MG_Impl/GLImpl/Buffer/Validators.h>
#include <MG_State/GLState/Core.h> #include <MG_State/GLState/Core.h>
#include <MG_State/GLState/ErrorState/Error.h> #include <MG_State/GLState/ErrorState/Error.h>
@@ -106,45 +105,12 @@ namespace MobileGL::MG_Impl::GLImpl {
return pname == GL_CURRENT_VERTEX_ATTRIB; return pname == GL_CURRENT_VERTEX_ATTRIB;
} }
// The stride a pointer-style call gives its binding point: the argument when it is non-zero,
// otherwise the tightly packed element size (GL 4.6 core 10.3.2). A packed 2_10_10_10 or
// 10F_11F_11F attribute is one 32-bit word regardless of its component count.
static int EffectiveVertexStride(GLsizei stride, GLint size, GLenum type) {
if (stride != 0) return static_cast<int>(stride);
switch (type) {
case GL_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_10F_11F_11F_REV:
return 4;
default:
break;
}
return static_cast<int>(size * MG_Util::GetGLTypeSize(type));
}
// glBindVertexBuffers / glVertexArrayVertexBuffers take a range of binding points, and a
// range that runs past the last one is INVALID_OPERATION rather than the INVALID_VALUE a
// single out-of-range index gets (GL 4.6 core 10.3.1).
static bool ValidateVertexBindingRange(GLuint first, GLsizei count, const char* funcName) {
if (count < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", funcName, "count must be non-negative."));
return false;
}
if (static_cast<Uint64>(first) + static_cast<Uint64>(count) >
VertexArrayImpl::GetMaxVertexAttribBindings()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", funcName,
"first + count exceeds GL_MAX_VERTEX_ATTRIB_BINDINGS."));
return false;
}
return true;
}
static bool ValidateVertexBindingIndex(GLuint bindingindex, const char* funcName) { static bool ValidateVertexBindingIndex(GLuint bindingindex, const char* funcName) {
if (bindingindex >= VertexArrayImpl::GetMaxVertexAttribBindings()) { // Bound by the same dynamic limit as attribute indices: the default attribute -> binding
// mapping is the identity, so a binding point the backend cannot address as an attribute
// would resolve into an attribute the backend must then reject on every draw. Real drivers
// likewise report MAX_VERTEX_ATTRIB_BINDINGS == MAX_VERTEX_ATTRIBS.
if (bindingindex >= VertexArrayImpl::GetMaxVertexAttribs()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", funcName, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", funcName,
@@ -174,9 +140,6 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_CURRENT_VERTEX_ATTRIB: case GL_CURRENT_VERTEX_ATTRIB:
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
case GL_VERTEX_ATTRIB_ARRAY_INTEGER: case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
// Core since GL 4.1 (ARB_vertex_attrib_64bit). It was rejected while no attribute could
// ever be long; now that IsLong is real state the pname has to be accepted.
case GL_VERTEX_ATTRIB_ARRAY_LONG:
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR: case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
case GL_VERTEX_ATTRIB_ARRAY_POINTER: case GL_VERTEX_ATTRIB_ARRAY_POINTER:
return true; return true;
@@ -192,17 +155,6 @@ namespace MobileGL::MG_Impl::GLImpl {
SharedPtr<MG_State::GLState::VertexArrayObject> GetNamedVertexArrayObject_State(GLuint vaobj, SharedPtr<MG_State::GLState::VertexArrayObject> GetNamedVertexArrayObject_State(GLuint vaobj,
const char* caller) { const char* caller) {
// Name zero is not a vertex array object in a core profile: it names the default vertex
// array, which the by-name (direct state access) entry points never accept. MobileGL keeps a
// real object at index 0 for the compatibility paths, so the generic name validation below
// would otherwise let it through (GL 4.6 core 10.3.1).
if (vaobj == 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
"Vertex array name 0 is not a vertex array object."));
return nullptr;
}
if (!VertexArrayImpl::ValidateVertexArrayName(vaobj)) return nullptr; if (!VertexArrayImpl::ValidateVertexArrayName(vaobj)) return nullptr;
if (!VertexArrayImpl::ValidateVertexArrayObject(vaobj)) return nullptr; if (!VertexArrayImpl::ValidateVertexArrayObject(vaobj)) return nullptr;
return MG_State::pGLContext->GetVertexArrayObject(vaobj); return MG_State::pGLContext->GetVertexArrayObject(vaobj);
@@ -258,7 +210,7 @@ namespace MobileGL::MG_Impl::GLImpl {
DataType dataType = MG_Util::ConvertGLEnumToDataType(type); DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
// Integer path: never normalized, never BGRA/packed (the validator rejects those). // Integer path: never normalized, never BGRA/packed (the validator rejects those).
if (!VertexArrayImpl::ValidateVertexAttribFormat(index, size, type, dataType, false, stride, true)) return; if (!VertexArrayImpl::ValidateVertexAttribFormat(index, size, dataType, false, stride, true)) return;
auto& vao = MG_State::pGLContext->GetBoundVertexArray(); auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) { if (!vao) {
@@ -275,7 +227,6 @@ namespace MobileGL::MG_Impl::GLImpl {
vao->SetAttributeFormat(index, size, dataType, false, stride, offset, true, false); vao->SetAttributeFormat(index, size, dataType, false, stride, offset, true, false);
vao->BindAttributeBuffer(index, vbo); vao->BindAttributeBuffer(index, vbo);
vao->MirrorPointerIntoBinding(index, vbo, offset, EffectiveVertexStride(stride, size, type));
} }
void VertexAttribPointer_State(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void VertexAttribPointer_State(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
@@ -283,7 +234,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return; if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
DataType dataType = MG_Util::ConvertGLEnumToDataType(type); DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
if (!VertexArrayImpl::ValidateVertexAttribFormat(index, size, type, dataType, normalized == GL_TRUE, stride, false)) if (!VertexArrayImpl::ValidateVertexAttribFormat(index, size, dataType, normalized == GL_TRUE, stride, false))
return; return;
auto& vao = MG_State::pGLContext->GetBoundVertexArray(); auto& vao = MG_State::pGLContext->GetBoundVertexArray();
@@ -305,7 +256,6 @@ namespace MobileGL::MG_Impl::GLImpl {
const int effectiveSize = isBgra ? 4 : size; const int effectiveSize = isBgra ? 4 : size;
vao->SetAttributeFormat(index, effectiveSize, dataType, normalized, stride, offset, false, isBgra); vao->SetAttributeFormat(index, effectiveSize, dataType, normalized, stride, offset, false, isBgra);
vao->BindAttributeBuffer(index, vbo); vao->BindAttributeBuffer(index, vbo);
vao->MirrorPointerIntoBinding(index, vbo, offset, EffectiveVertexStride(stride, effectiveSize, type));
} }
void BindVertexArray_State(GLuint array) { void BindVertexArray_State(GLuint array) {
@@ -409,13 +359,6 @@ namespace MobileGL::MG_Impl::GLImpl {
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "offset and stride must be non-negative.")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "offset and stride must be non-negative."));
return; return;
} }
if (static_cast<Uint>(stride) > VertexArrayImpl::GetMaxVertexAttribStride()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
"stride exceeds GL_MAX_VERTEX_ATTRIB_STRIDE."));
return;
}
auto bufferObject = GetVertexArrayBufferObject_State(buffer, caller); auto bufferObject = GetVertexArrayBufferObject_State(buffer, caller);
if (buffer != 0 && !bufferObject) return; if (buffer != 0 && !bufferObject) return;
@@ -433,7 +376,6 @@ namespace MobileGL::MG_Impl::GLImpl {
const GLintptr* offsets, const GLsizei* strides) { const GLintptr* offsets, const GLsizei* strides) {
auto vao = GetNamedVertexArrayObject_State(vaobj, "VertexArrayVertexBuffers_State"); auto vao = GetNamedVertexArrayObject_State(vaobj, "VertexArrayVertexBuffers_State");
if (!vao) return; if (!vao) return;
if (!ValidateVertexBindingRange(first, count, "VertexArrayVertexBuffers_State")) return;
for (GLsizei i = 0; i < count; ++i) { for (GLsizei i = 0; i < count; ++i) {
if (!buffers) { if (!buffers) {
VertexBufferBinding_State(vao, first + i, 0, 0, 16, "VertexArrayVertexBuffers_State"); VertexBufferBinding_State(vao, first + i, 0, 0, 16, "VertexArrayVertexBuffers_State");
@@ -447,55 +389,12 @@ namespace MobileGL::MG_Impl::GLImpl {
static void VertexAttribFormatSeparate_State(const SharedPtr<MG_State::GLState::VertexArrayObject>& vao, static void VertexAttribFormatSeparate_State(const SharedPtr<MG_State::GLState::VertexArrayObject>& vao,
GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint attribindex, GLint size, GLenum type, GLboolean normalized,
GLuint relativeoffset, Bool isInteger, const char* caller) { GLuint relativeoffset, Bool isInteger, const char* caller) {
static_cast<void>(caller);
if (!VertexArrayImpl::ValidateVertexAttributeIndex(attribindex)) return; if (!VertexArrayImpl::ValidateVertexAttributeIndex(attribindex)) return;
DataType dataType = MG_Util::ConvertGLEnumToDataType(type); DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
// The separate-format entry points take the same size/type rules as the pointer ones, if (!VertexArrayImpl::ValidateVertexAttribPointerParams(attribindex, size, dataType, 0)) return;
// GL_BGRA included, so they need the full format validation rather than the pointer-only
// subset - that one reports GL_BGRA as an out-of-range size.
if (!VertexArrayImpl::ValidateVertexAttribFormat(attribindex, size, type, dataType, normalized == GL_TRUE, 0,
isInteger))
return;
if (!VertexArrayImpl::ValidateVertexAttribRelativeOffset(relativeoffset)) return;
const Bool isBgra = (size == static_cast<GLint>(GL_BGRA)); vao->SetAttributeFormatSeparate(attribindex, size, dataType, normalized, isInteger, relativeoffset);
vao->SetAttributeFormatSeparate(attribindex, isBgra ? 4 : size, dataType, normalized, isInteger,
relativeoffset, isBgra);
}
// The long (64-bit) attribute format: the values reach the shader as doubles, unconverted
// (GL 4.6 core 10.3.2). ValidateVertexAttribLFormat has already pinned type to GL_DOUBLE, so the
// recorded DataType is always Float64 - what IsLong adds is that this is the *unconverted* form,
// as opposed to VertexAttribFormat(GL_DOUBLE), which asks for a float conversion.
//
// Whether the backend can feed it is detected, not assumed: DirectVulkan needs shaderFloat64,
// and DirectGLES can never have it at all. A backend without it declines here, loudly - GL error
// plus a log line naming the reason - rather than accepting state no draw could honour and
// rendering garbage. The matching startup POST row is in MG_Util/SelfTest/DriverPost.cpp.
static void VertexAttribLFormatSeparate_State(const SharedPtr<MG_State::GLState::VertexArrayObject>& vao,
GLuint attribindex, GLint size, GLenum type,
GLuint relativeoffset) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(attribindex)) return;
if (!VertexArrayImpl::ValidateVertexAttribLFormat(attribindex, size, type)) return;
if (!VertexArrayImpl::ValidateVertexAttribRelativeOffset(relativeoffset)) return;
if (!MG_Backend::pActiveBackendObject ||
!MG_Backend::pActiveBackendObject->GetDynamicParameters().SupportsFloat64VertexAttributes) {
MGLOG_I("VertexAttribLFormat: attribute %u asked for a 64-bit (GL_DOUBLE) format, but this "
"backend has no double-precision vertex attribute support - see the "
"\"64-bit vertex attributes\" / \"shaderFloat64\" POST row for what that costs",
attribindex);
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribLFormat",
"64-bit vertex attributes are not supported by this backend."));
return;
}
vao->SetAttributeFormatSeparate(attribindex, size, MG_Util::ConvertGLEnumToDataType(type),
/*normalized: */ false, /*isInteger: */ false, relativeoffset,
/*isBgra: */ false, /*isLong: */ true);
} }
void VertexArrayAttribFormat_State(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, void VertexArrayAttribFormat_State(GLuint vaobj, GLuint attribindex, GLint size, GLenum type,
@@ -938,9 +837,6 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_VERTEX_ATTRIB_ARRAY_INTEGER: case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
params[0] = attr->IsInteger ? 1.0f : 0.0f; params[0] = attr->IsInteger ? 1.0f : 0.0f;
return; return;
case GL_VERTEX_ATTRIB_ARRAY_LONG:
params[0] = attr->IsLong ? 1.0f : 0.0f;
return;
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR: case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
params[0] = static_cast<GLfloat>(attr->Divisor); params[0] = static_cast<GLfloat>(attr->Divisor);
return; return;
@@ -1001,9 +897,6 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_VERTEX_ATTRIB_ARRAY_INTEGER: case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
params[0] = attr->IsInteger ? 1.0 : 0.0; params[0] = attr->IsInteger ? 1.0 : 0.0;
return; return;
case GL_VERTEX_ATTRIB_ARRAY_LONG:
params[0] = attr->IsLong ? 1.0 : 0.0;
return;
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR: case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
params[0] = static_cast<GLdouble>(attr->Divisor); params[0] = static_cast<GLdouble>(attr->Divisor);
return; return;
@@ -1060,9 +953,6 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_VERTEX_ATTRIB_ARRAY_INTEGER: case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
params[0] = attr->IsInteger ? GL_TRUE : GL_FALSE; params[0] = attr->IsInteger ? GL_TRUE : GL_FALSE;
return; return;
case GL_VERTEX_ATTRIB_ARRAY_LONG:
params[0] = attr->IsLong ? GL_TRUE : GL_FALSE;
return;
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR: case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
params[0] = static_cast<GLint>(attr->Divisor); params[0] = static_cast<GLint>(attr->Divisor);
return; return;
@@ -1154,82 +1044,6 @@ namespace MobileGL::MG_Impl::GLImpl {
VertexArrayVertexBuffer_State(vaobj, bindingindex, buffer, offset, stride); VertexArrayVertexBuffer_State(vaobj, bindingindex, buffer, offset, stride);
} }
// glGetVertexArrayiv reports exactly one thing (GL 4.6 core table 23.4): which buffer the
// named vertex array takes its indices from. Everything else about a vertex array is
// per-attribute and belongs to the indexed queries below.
void GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint* param) {
auto vao = GetNamedVertexArrayObject_State(vaobj, __func__);
if (!vao || !param) return;
if (pname != GL_ELEMENT_ARRAY_BUFFER_BINDING) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"pname must be GL_ELEMENT_ARRAY_BUFFER_BINDING."));
return;
}
const auto& indexBuffer = vao->GetIndexBufferBindingSlot().GetBoundObject();
*param = indexBuffer ? static_cast<GLint>(indexBuffer->GetExternalIndex()) : 0;
}
void GetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint* param) {
auto vao = GetNamedVertexArrayObject_State(vaobj, __func__);
if (!vao || !param) return;
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
const auto& attr = vao->GetAttribute(index);
switch (pname) {
case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
*param = attr.Enabled ? GL_TRUE : GL_FALSE;
return;
case GL_VERTEX_ATTRIB_ARRAY_SIZE:
*param = static_cast<GLint>(attr.Size);
return;
case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
*param = static_cast<GLint>(attr.Stride);
return;
case GL_VERTEX_ATTRIB_ARRAY_TYPE:
*param = static_cast<GLint>(MG_Util::ConvertDataTypeToGLEnum(attr.Type));
return;
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
*param = attr.Normalized ? GL_TRUE : GL_FALSE;
return;
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
*param = attr.IsInteger ? GL_TRUE : GL_FALSE;
return;
case GL_VERTEX_ATTRIB_ARRAY_LONG:
*param = attr.IsLong ? GL_TRUE : GL_FALSE;
return;
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
*param = static_cast<GLint>(attr.Divisor);
return;
case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
*param = static_cast<GLint>(vao->GetAttributeRelativeOffset(index));
return;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"pname is not an accepted indexed vertex array query."));
return;
}
}
// Only GL_VERTEX_BINDING_OFFSET needs 64 bits. Its `index` names a vertex buffer binding
// point directly (GL 4.6 core 10.3.1), not an attribute - unlike every pname the 32-bit
// indexed query above accepts, which is why this one does not go through an attribute's
// binding index.
void GetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64* param) {
auto vao = GetNamedVertexArrayObject_State(vaobj, __func__);
if (!vao || !param) return;
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
if (pname != GL_VERTEX_BINDING_OFFSET) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "pname must be GL_VERTEX_BINDING_OFFSET."));
return;
}
*param = static_cast<GLint64>(vao->GetBindingPoint(index).Offset);
}
void VertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, void VertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized,
GLuint relativeoffset) { GLuint relativeoffset) {
VertexArrayAttribFormat_State(vaobj, attribindex, size, type, normalized, relativeoffset); VertexArrayAttribFormat_State(vaobj, attribindex, size, type, normalized, relativeoffset);
@@ -1262,7 +1076,6 @@ namespace MobileGL::MG_Impl::GLImpl {
const GLsizei* strides) { const GLsizei* strides) {
auto vao = GetBoundVertexArrayOrError("BindVertexBuffers"); auto vao = GetBoundVertexArrayOrError("BindVertexBuffers");
if (!vao) return; if (!vao) return;
if (!ValidateVertexBindingRange(first, count, "BindVertexBuffers")) return;
for (GLsizei i = 0; i < count; ++i) { for (GLsizei i = 0; i < count; ++i) {
if (!buffers) { if (!buffers) {
VertexBufferBinding_State(vao, first + i, 0, 0, 16, "BindVertexBuffers"); VertexBufferBinding_State(vao, first + i, 0, 0, 16, "BindVertexBuffers");
@@ -1287,18 +1100,6 @@ namespace MobileGL::MG_Impl::GLImpl {
"VertexAttribIFormat"); "VertexAttribIFormat");
} }
void VertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
auto vao = GetBoundVertexArrayOrError("VertexAttribLFormat");
if (!vao) return;
VertexAttribLFormatSeparate_State(vao, attribindex, size, type, relativeoffset);
}
void VertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
auto vao = GetNamedVertexArrayObject_State(vaobj, "VertexArrayAttribLFormat");
if (!vao) return;
VertexAttribLFormatSeparate_State(vao, attribindex, size, type, relativeoffset);
}
void VertexAttribBinding(GLuint attribindex, GLuint bindingindex) { void VertexAttribBinding(GLuint attribindex, GLuint bindingindex) {
auto vao = GetBoundVertexArrayOrError("VertexAttribBinding"); auto vao = GetBoundVertexArrayOrError("VertexAttribBinding");
if (!vao) return; if (!vao) return;
@@ -92,13 +92,9 @@ namespace MobileGL::MG_Impl::GLImpl {
void EnableVertexArrayAttrib(GLuint vaobj, GLuint index); void EnableVertexArrayAttrib(GLuint vaobj, GLuint index);
void VertexArrayElementBuffer(GLuint vaobj, GLuint buffer); void VertexArrayElementBuffer(GLuint vaobj, GLuint buffer);
void VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); void VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
void GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint* param);
void GetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint* param);
void GetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64* param);
void VertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, void VertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized,
GLuint relativeoffset); GLuint relativeoffset);
void VertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); void VertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
void VertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
void VertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex); void VertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
void VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor); void VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor);
void VertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, void VertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers,
@@ -108,7 +104,6 @@ namespace MobileGL::MG_Impl::GLImpl {
const GLsizei* strides); const GLsizei* strides);
void VertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); void VertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
void VertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); void VertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
void VertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
void VertexAttribBinding(GLuint attribindex, GLuint bindingindex); void VertexAttribBinding(GLuint attribindex, GLuint bindingindex);
void VertexBindingDivisor(GLuint bindingindex, GLuint divisor); void VertexBindingDivisor(GLuint bindingindex, GLuint divisor);
void VertexAttribDivisor(GLuint index, GLuint divisor); void VertexAttribDivisor(GLuint index, GLuint divisor);
@@ -23,18 +23,6 @@ namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl {
return std::min(static_cast<Uint>(backendLimit), capacity); return std::min(static_cast<Uint>(backendLimit), capacity);
} }
Uint GetMaxVertexAttribBindings() {
return GetMaxVertexAttribs();
}
Uint GetMaxVertexAttribRelativeOffset() {
return 2047;
}
Uint GetMaxVertexAttribStride() {
return 2048;
}
Bool ValidateVertexArrayName(Uint index) { Bool ValidateVertexArrayName(Uint index) {
Bool isValid = MG_State::pGLContext->ValidateVertexArrayName(index); Bool isValid = MG_State::pGLContext->ValidateVertexArrayName(index);
if (!isValid) { if (!isValid) {
@@ -102,31 +90,9 @@ namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl {
return true; return true;
} }
Bool ValidateVertexAttribFormat(Uint index, GLint sizeRaw, GLenum glType, DataType type, Bool normalized, Bool ValidateVertexAttribFormat(Uint index, GLint sizeRaw, DataType type, Bool normalized, Int stride,
Int stride, Bool integerPath) { Bool integerPath) {
constexpr const char* fn = "ValidateVertexAttribFormat"; constexpr const char* fn = "ValidateVertexAttribFormat";
// GL_UNSIGNED_INT_10F_11F_11F_REV is a three-component float-path-only packing that has no
// DataType of its own, so it has to be recognised by name before the conversion below turns
// it into Unknown and reports the wrong error (GL 4.6 core 10.3.2).
if (glType == GL_UNSIGNED_INT_10F_11F_11F_REV) {
if (integerPath) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", fn,
std::format("GL_UNSIGNED_INT_10F_11F_11F_REV is not an integer-path type (attribute {}).",
index)));
return false;
}
if (sizeRaw != 3) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", fn,
std::format("GL_UNSIGNED_INT_10F_11F_11F_REV requires size 3 (attribute {}).", index)));
return false;
}
}
if (type == DataType::Unknown) { if (type == DataType::Unknown) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
@@ -204,40 +170,4 @@ namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl {
} }
return true; return true;
} }
Bool ValidateVertexAttribLFormat(Uint index, GLint size, GLenum type) {
constexpr const char* fn = "ValidateVertexAttribLFormat";
if (size < 1 || size > 4) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", fn,
std::format("Invalid size {} for attribute {}. Must be 1-4.", size, index)));
return false;
}
// GL 4.6 core 10.3.2: the long form takes GL_DOUBLE and nothing else.
if (type != GL_DOUBLE) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", fn,
std::format("Type 0x{:X} is not GL_DOUBLE (attribute {}).", type, index)));
return false;
}
return true;
}
Bool ValidateVertexAttribRelativeOffset(Uint relativeOffset) {
const Uint limit = GetMaxVertexAttribRelativeOffset();
if (relativeOffset > limit) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "ValidateVertexAttribRelativeOffset",
std::format("relativeoffset {} exceeds GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET ({}).", relativeOffset,
limit)));
return false;
}
return true;
}
} // namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl } // namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl
@@ -15,20 +15,6 @@ namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl {
// capacity). Falls back to the capacity when no backend is active (unit tests). // capacity). Falls back to the capacity when no backend is active (unit tests).
Uint GetMaxVertexAttribs(); Uint GetMaxVertexAttribs();
// GL_MAX_VERTEX_ATTRIB_BINDINGS. The default attribute -> binding mapping is the identity, so a
// binding point that cannot also be an attribute index would resolve into an attribute the
// backend has to reject on every draw; real drivers report the two limits equal as well.
Uint GetMaxVertexAttribBindings();
// GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET. The relative offset is folded into the resolved
// attribute offset in the frontend and never reaches a backend limit, so this is the value the
// spec requires an implementation to support at minimum (GL 4.6 core table 23.63).
Uint GetMaxVertexAttribRelativeOffset();
// GL_MAX_VERTEX_ATTRIB_STRIDE. Like the relative offset above, the stride never reaches a
// backend limit of its own, so this is the spec minimum (GL 4.6 core table 23.63).
Uint GetMaxVertexAttribStride();
Bool ValidateVertexArrayName(Uint index); Bool ValidateVertexArrayName(Uint index);
Bool ValidateVertexArrayObject(Uint index); Bool ValidateVertexArrayObject(Uint index);
Bool ValidateVertexAttributeIndex(Uint index); Bool ValidateVertexAttributeIndex(Uint index);
@@ -36,13 +22,6 @@ namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl {
// Full glVertexAttribPointer / glVertexAttribIPointer format validation, including the packed // Full glVertexAttribPointer / glVertexAttribIPointer format validation, including the packed
// 2_10_10_10 types and GL_BGRA size. sizeRaw is the untranslated GL size (possibly GL_BGRA); // 2_10_10_10 types and GL_BGRA size. sizeRaw is the untranslated GL size (possibly GL_BGRA);
// integerPath selects the glVertexAttribIPointer rules. // integerPath selects the glVertexAttribIPointer rules.
Bool ValidateVertexAttribFormat(Uint index, GLint sizeRaw, GLenum glType, DataType type, Bool normalized, Bool ValidateVertexAttribFormat(Uint index, GLint sizeRaw, DataType type, Bool normalized, Int stride,
Int stride, Bool integerPath); Bool integerPath);
// glVertexAttribLFormat / glVertexArrayAttribLFormat: the only accepted type is GL_DOUBLE and
// the size range is 1-4 (GL_BGRA is a float-path size). Separate from the function above
// because the long path shares none of its type or size rules.
Bool ValidateVertexAttribLFormat(Uint index, GLint size, GLenum type);
// Shared by every *Format entry point: INVALID_VALUE once relativeoffset leaves the range the
// implementation advertises.
Bool ValidateVertexAttribRelativeOffset(Uint relativeOffset);
} // namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl } // namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl
@@ -16,256 +16,3 @@ MOBILEGL_GLX_API void* glXGetProcAddress(const char* name) {
MOBILEGL_GLX_API void* glXGetProcAddressARB(const char* name) { MOBILEGL_GLX_API void* glXGetProcAddressARB(const char* name) {
return MG_Impl::GLXImpl::GetProcAddressARB(name); return MG_Impl::GLXImpl::GetProcAddressARB(name);
} }
#if defined(__linux__) && !defined(__ANDROID__)
#include "../GLXImpl.h"
namespace GLXImpl = MobileGL::MG_Impl::GLXImpl;
// GLX handle/type spellings from GL/glx.h, expressed without including it:
// GLXContext/GLXFBConfig are opaque pointers, drawables are XIDs, Bool is int,
// and XVisualInfo* crosses as void*.
MOBILEGL_GLX_API int glXQueryExtension(Display* dpy, int* errorBase, int* eventBase) {
return GLXImpl::QueryExtension(dpy, errorBase, eventBase);
}
MOBILEGL_GLX_API int glXQueryVersion(Display* dpy, int* major, int* minor) {
return GLXImpl::QueryVersion(dpy, major, minor);
}
MOBILEGL_GLX_API const char* glXQueryExtensionsString(Display* dpy, int screen) {
return GLXImpl::QueryExtensionsString(dpy, screen);
}
MOBILEGL_GLX_API const char* glXGetClientString(Display* dpy, int name) {
return GLXImpl::GetClientString(dpy, name);
}
MOBILEGL_GLX_API const char* glXQueryServerString(Display* dpy, int screen, int name) {
return GLXImpl::QueryServerString(dpy, screen, name);
}
MOBILEGL_GLX_API void** glXGetFBConfigs(Display* dpy, int screen, int* nelements) {
return GLXImpl::GetFBConfigs(dpy, screen, nelements);
}
MOBILEGL_GLX_API void** glXChooseFBConfig(Display* dpy, int screen, const int* attribList,
int* nelements) {
return GLXImpl::ChooseFBConfig(dpy, screen, attribList, nelements);
}
MOBILEGL_GLX_API int glXGetFBConfigAttrib(Display* dpy, void* config, int attribute, int* value) {
return GLXImpl::GetFBConfigAttrib(dpy, config, attribute, value);
}
MOBILEGL_GLX_API void* glXGetVisualFromFBConfig(Display* dpy, void* config) {
return GLXImpl::GetVisualFromFBConfig(dpy, config);
}
MOBILEGL_GLX_API void* glXChooseVisual(Display* dpy, int screen, int* attribList) {
return GLXImpl::ChooseVisual(dpy, screen, attribList);
}
MOBILEGL_GLX_API int glXGetConfig(Display* dpy, void* visualInfo, int attribute, int* value) {
return GLXImpl::GetConfig(dpy, visualInfo, attribute, value);
}
MOBILEGL_GLX_API void* glXCreateContext(Display* dpy, void* visualInfo, void* shareList, int direct) {
return GLXImpl::CreateContext(dpy, visualInfo, shareList, direct);
}
MOBILEGL_GLX_API void* glXCreateNewContext(Display* dpy, void* config, int renderType,
void* shareList, int direct) {
return GLXImpl::CreateNewContext(dpy, config, renderType, shareList, direct);
}
MOBILEGL_GLX_API void* glXCreateContextAttribsARB(Display* dpy, void* config, void* shareContext,
int direct, const int* attribList) {
return GLXImpl::CreateContextAttribsARB(dpy, config, shareContext, direct, attribList);
}
MOBILEGL_GLX_API void glXDestroyContext(Display* dpy, void* context) {
GLXImpl::DestroyContext(dpy, context);
}
MOBILEGL_GLX_API int glXMakeCurrent(Display* dpy, unsigned long drawable, void* context) {
return GLXImpl::MakeCurrent(dpy, drawable, context);
}
MOBILEGL_GLX_API int glXMakeContextCurrent(Display* dpy, unsigned long draw, unsigned long read,
void* context) {
return GLXImpl::MakeContextCurrent(dpy, draw, read, context);
}
MOBILEGL_GLX_API void glXSwapBuffers(Display* dpy, unsigned long drawable) {
GLXImpl::SwapBuffers(dpy, drawable);
}
MOBILEGL_GLX_API unsigned long glXCreateWindow(Display* dpy, void* config, unsigned long window,
const int* attribList) {
return GLXImpl::CreateWindow(dpy, config, window, attribList);
}
MOBILEGL_GLX_API void glXDestroyWindow(Display* dpy, unsigned long window) {
GLXImpl::DestroyWindow(dpy, window);
}
MOBILEGL_GLX_API void* glXGetCurrentContext() {
return GLXImpl::GetCurrentContext();
}
MOBILEGL_GLX_API unsigned long glXGetCurrentDrawable() {
return GLXImpl::GetCurrentDrawable();
}
MOBILEGL_GLX_API unsigned long glXGetCurrentReadDrawable() {
return GLXImpl::GetCurrentReadDrawable();
}
MOBILEGL_GLX_API Display* glXGetCurrentDisplay() {
return GLXImpl::GetCurrentDisplay();
}
MOBILEGL_GLX_API int glXIsDirect(Display* dpy, void* context) {
return GLXImpl::IsDirect(dpy, context);
}
MOBILEGL_GLX_API void glXWaitGL() {
GLXImpl::WaitGL();
}
MOBILEGL_GLX_API void glXWaitX() {
GLXImpl::WaitX();
}
MOBILEGL_GLX_API int glXQueryContext(Display* dpy, void* context, int attribute, int* value) {
return GLXImpl::QueryContext(dpy, context, attribute, value);
}
MOBILEGL_GLX_API void glXQueryDrawable(Display* dpy, unsigned long drawable, int attribute,
unsigned int* value) {
GLXImpl::QueryDrawable(dpy, drawable, attribute, value);
}
MOBILEGL_GLX_API void glXSwapIntervalEXT(Display* dpy, unsigned long drawable, int interval) {
GLXImpl::SwapIntervalEXT(dpy, drawable, interval);
}
MOBILEGL_GLX_API int glXSwapIntervalMESA(unsigned int interval) {
return GLXImpl::SwapIntervalMESA(interval);
}
MOBILEGL_GLX_API int glXGetSwapIntervalMESA() {
return GLXImpl::GetSwapIntervalMESA();
}
MOBILEGL_GLX_API int glXSwapIntervalSGI(int interval) {
return GLXImpl::SwapIntervalSGI(interval);
}
// Legacy entry points some loaders probe for; harmless no-op stubs.
MOBILEGL_GLX_API void glXCopyContext(Display*, void*, void*, unsigned long) {
MGLOG_W("glx: glXCopyContext is not supported");
}
MOBILEGL_GLX_API unsigned long glXCreateGLXPixmap(Display*, void*, unsigned long) {
MGLOG_W("glx: glXCreateGLXPixmap is not supported");
return 0;
}
MOBILEGL_GLX_API void glXDestroyGLXPixmap(Display*, unsigned long) {}
MOBILEGL_GLX_API unsigned long glXCreatePixmap(Display*, void*, unsigned long, const int*) {
MGLOG_W("glx: glXCreatePixmap is not supported");
return 0;
}
MOBILEGL_GLX_API void glXDestroyPixmap(Display*, unsigned long) {}
MOBILEGL_GLX_API unsigned long glXCreatePbuffer(Display*, void*, const int*) {
MGLOG_W("glx: glXCreatePbuffer is not supported");
return 0;
}
MOBILEGL_GLX_API void glXDestroyPbuffer(Display*, unsigned long) {}
MOBILEGL_GLX_API void glXUseXFont(unsigned long, int, int, int) {
MGLOG_W("glx: glXUseXFont is not supported");
}
MOBILEGL_GLX_API void glXSelectEvent(Display*, unsigned long, unsigned long) {}
MOBILEGL_GLX_API void glXGetSelectedEvent(Display*, unsigned long, unsigned long* eventMask) {
if (eventMask) {
*eventMask = 0;
}
}
namespace MobileGL::MG_Impl::GLXImpl {
namespace {
struct GLXEntryPoint {
const char* Name;
void* Proc;
};
const GLXEntryPoint kGLXEntryPoints[] = {
{"glXChooseFBConfig", reinterpret_cast<void*>(glXChooseFBConfig)},
{"glXChooseVisual", reinterpret_cast<void*>(glXChooseVisual)},
{"glXCopyContext", reinterpret_cast<void*>(glXCopyContext)},
{"glXCreateContext", reinterpret_cast<void*>(glXCreateContext)},
{"glXCreateContextAttribsARB", reinterpret_cast<void*>(glXCreateContextAttribsARB)},
{"glXCreateGLXPixmap", reinterpret_cast<void*>(glXCreateGLXPixmap)},
{"glXCreateNewContext", reinterpret_cast<void*>(glXCreateNewContext)},
{"glXCreatePbuffer", reinterpret_cast<void*>(glXCreatePbuffer)},
{"glXCreatePixmap", reinterpret_cast<void*>(glXCreatePixmap)},
{"glXCreateWindow", reinterpret_cast<void*>(glXCreateWindow)},
{"glXDestroyContext", reinterpret_cast<void*>(glXDestroyContext)},
{"glXDestroyGLXPixmap", reinterpret_cast<void*>(glXDestroyGLXPixmap)},
{"glXDestroyPbuffer", reinterpret_cast<void*>(glXDestroyPbuffer)},
{"glXDestroyPixmap", reinterpret_cast<void*>(glXDestroyPixmap)},
{"glXDestroyWindow", reinterpret_cast<void*>(glXDestroyWindow)},
{"glXGetClientString", reinterpret_cast<void*>(glXGetClientString)},
{"glXGetConfig", reinterpret_cast<void*>(glXGetConfig)},
{"glXGetCurrentContext", reinterpret_cast<void*>(glXGetCurrentContext)},
{"glXGetCurrentDisplay", reinterpret_cast<void*>(glXGetCurrentDisplay)},
{"glXGetCurrentDrawable", reinterpret_cast<void*>(glXGetCurrentDrawable)},
{"glXGetCurrentReadDrawable", reinterpret_cast<void*>(glXGetCurrentReadDrawable)},
{"glXGetFBConfigAttrib", reinterpret_cast<void*>(glXGetFBConfigAttrib)},
{"glXGetFBConfigs", reinterpret_cast<void*>(glXGetFBConfigs)},
{"glXGetProcAddress", reinterpret_cast<void*>(glXGetProcAddress)},
{"glXGetProcAddressARB", reinterpret_cast<void*>(glXGetProcAddressARB)},
{"glXGetSelectedEvent", reinterpret_cast<void*>(glXGetSelectedEvent)},
{"glXGetSwapIntervalMESA", reinterpret_cast<void*>(glXGetSwapIntervalMESA)},
{"glXGetVisualFromFBConfig", reinterpret_cast<void*>(glXGetVisualFromFBConfig)},
{"glXIsDirect", reinterpret_cast<void*>(glXIsDirect)},
{"glXMakeContextCurrent", reinterpret_cast<void*>(glXMakeContextCurrent)},
{"glXMakeCurrent", reinterpret_cast<void*>(glXMakeCurrent)},
{"glXQueryContext", reinterpret_cast<void*>(glXQueryContext)},
{"glXQueryDrawable", reinterpret_cast<void*>(glXQueryDrawable)},
{"glXQueryExtension", reinterpret_cast<void*>(glXQueryExtension)},
{"glXQueryExtensionsString", reinterpret_cast<void*>(glXQueryExtensionsString)},
{"glXQueryServerString", reinterpret_cast<void*>(glXQueryServerString)},
{"glXQueryVersion", reinterpret_cast<void*>(glXQueryVersion)},
{"glXSelectEvent", reinterpret_cast<void*>(glXSelectEvent)},
{"glXSwapBuffers", reinterpret_cast<void*>(glXSwapBuffers)},
{"glXSwapIntervalEXT", reinterpret_cast<void*>(glXSwapIntervalEXT)},
{"glXSwapIntervalMESA", reinterpret_cast<void*>(glXSwapIntervalMESA)},
{"glXSwapIntervalSGI", reinterpret_cast<void*>(glXSwapIntervalSGI)},
{"glXUseXFont", reinterpret_cast<void*>(glXUseXFont)},
{"glXWaitGL", reinterpret_cast<void*>(glXWaitGL)},
{"glXWaitX", reinterpret_cast<void*>(glXWaitX)},
};
} // namespace
void* GetGLXEntryPoint(const char* name) {
for (const auto& entry : kGLXEntryPoints) {
if (std::strcmp(entry.Name, name) == 0) {
return entry.Proc;
}
}
return nullptr;
}
} // namespace MobileGL::MG_Impl::GLXImpl
#endif // __linux__ && !__ANDROID__
File diff suppressed because it is too large Load Diff
-69
View File
@@ -1,69 +0,0 @@
// MobileGL - MobileGL/MG_Impl/GLXImpl/GLXImpl.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#if defined(__linux__) && !defined(__ANDROID__)
namespace MobileGL::MG_Impl::GLXImpl {
// GLX layered on MobileGL's own EGL, mirroring WGLImpl/CGLImpl. Handles are
// opaque to callers; XVisualInfo crosses the ABI as void* so this header
// needs no Xlib includes (Includes.h forward-declares Display/XID/Window).
using GLXFBConfigHandle = void*;
using GLXContextHandle = void*;
using GLXDrawableHandle = unsigned long; // XID
int QueryExtension(Display* dpy, int* errorBase, int* eventBase);
int QueryVersion(Display* dpy, int* major, int* minor);
const char* QueryExtensionsString(Display* dpy, int screen);
const char* GetClientString(Display* dpy, int name);
const char* QueryServerString(Display* dpy, int screen, int name);
GLXFBConfigHandle* GetFBConfigs(Display* dpy, int screen, int* nelements);
GLXFBConfigHandle* ChooseFBConfig(Display* dpy, int screen, const int* attribList, int* nelements);
int GetFBConfigAttrib(Display* dpy, GLXFBConfigHandle config, int attribute, int* value);
void* GetVisualFromFBConfig(Display* dpy, GLXFBConfigHandle config);
void* ChooseVisual(Display* dpy, int screen, int* attribList);
int GetConfig(Display* dpy, void* visualInfo, int attribute, int* value);
GLXContextHandle CreateContext(Display* dpy, void* visualInfo, GLXContextHandle share, int direct);
GLXContextHandle CreateNewContext(Display* dpy, GLXFBConfigHandle config, int renderType,
GLXContextHandle share, int direct);
GLXContextHandle CreateContextAttribsARB(Display* dpy, GLXFBConfigHandle config, GLXContextHandle share,
int direct, const int* attribList);
void DestroyContext(Display* dpy, GLXContextHandle context);
int MakeCurrent(Display* dpy, GLXDrawableHandle drawable, GLXContextHandle context);
int MakeContextCurrent(Display* dpy, GLXDrawableHandle draw, GLXDrawableHandle read,
GLXContextHandle context);
void SwapBuffers(Display* dpy, GLXDrawableHandle drawable);
GLXDrawableHandle CreateWindow(Display* dpy, GLXFBConfigHandle config, GLXDrawableHandle window,
const int* attribList);
void DestroyWindow(Display* dpy, GLXDrawableHandle window);
GLXContextHandle GetCurrentContext();
GLXDrawableHandle GetCurrentDrawable();
GLXDrawableHandle GetCurrentReadDrawable();
Display* GetCurrentDisplay();
int IsDirect(Display* dpy, GLXContextHandle context);
void WaitGL();
void WaitX();
int QueryContext(Display* dpy, GLXContextHandle context, int attribute, int* value);
void QueryDrawable(Display* dpy, GLXDrawableHandle drawable, int attribute, unsigned int* value);
void SwapIntervalEXT(Display* dpy, GLXDrawableHandle drawable, int interval);
int SwapIntervalMESA(unsigned int interval);
int GetSwapIntervalMESA();
int SwapIntervalSGI(int interval);
// Name -> exported glX entry point (table lives with the exports).
void* GetGLXEntryPoint(const char* name);
} // namespace MobileGL::MG_Impl::GLXImpl
#endif // __linux__ && !__ANDROID__
+2 -18
View File
@@ -8,27 +8,11 @@
#include "LookUp.h" #include "LookUp.h"
#if defined(__linux__) && !defined(__ANDROID__)
#include "../GLXImpl.h"
#endif
namespace MG_Impl::GLXImpl { namespace MG_Impl::GLXImpl {
// TODO: implement complete GLX functionality
void* GetProcAddress(const char* name) { void* GetProcAddress(const char* name) {
if (!name) {
return nullptr;
}
MGLOG_D("glXGetProcAddress(\"%s\")", name); MGLOG_D("glXGetProcAddress(\"%s\")", name);
#if defined(__linux__) && !defined(__ANDROID__)
if (name[0] == 'g' && name[1] == 'l' && name[2] == 'X') {
// glX entry points resolve from the GLX layer's own table; GL/EGL
// names fall through to the shared resolver below.
void* proc = MobileGL::MG_Impl::GLXImpl::GetGLXEntryPoint(name);
if (!proc) {
MGLOG_D("glXGetProcAddress: unknown glX entry point %s", name);
}
return proc;
}
#endif
void* proc = MobileGL::MG_Impl::GetProcAddress(name); void* proc = MobileGL::MG_Impl::GetProcAddress(name);
if (!proc) { if (!proc) {
MGLOG_W("Failed to get function: %s", (const char*)name); MGLOG_W("Failed to get function: %s", (const char*)name);
@@ -41,7 +41,6 @@ namespace MobileGL::MG_State::GLState {
void BufferObject::NotifySubData(SizeT offset, SizeT size) { void BufferObject::NotifySubData(SizeT offset, SizeT size) {
++m_changeSerial; ++m_changeSerial;
if (size == 0) return; if (size == 0) return;
m_hasDefinedContent = true;
if (g_bufferBackendOps && g_bufferBackendOps->SubData) { if (g_bufferBackendOps && g_bufferBackendOps->SubData) {
g_bufferBackendOps->SubData(*this, offset, size); g_bufferBackendOps->SubData(*this, offset, size);
} }
@@ -50,14 +49,12 @@ namespace MobileGL::MG_State::GLState {
void BufferObject::NotifyFlushMappedRange(Range1D range, Flags<BufferMappingAccessBit> appAccess) { void BufferObject::NotifyFlushMappedRange(Range1D range, Flags<BufferMappingAccessBit> appAccess) {
++m_changeSerial; ++m_changeSerial;
if (range.start >= range.end) return; if (range.start >= range.end) return;
m_hasDefinedContent = true;
if (g_bufferBackendOps && g_bufferBackendOps->FlushMappedRange) { if (g_bufferBackendOps && g_bufferBackendOps->FlushMappedRange) {
g_bufferBackendOps->FlushMappedRange(*this, range, appAccess); g_bufferBackendOps->FlushMappedRange(*this, range, appAccess);
} }
} }
void BufferObject::NotifyContentWrite(SizeT offset, SizeT size) { void BufferObject::NotifyContentWrite(SizeT offset, SizeT size) {
m_hasDefinedContent = true;
if (m_resource.IsGpuResident()) { if (m_resource.IsGpuResident()) {
// The write already landed in coherent GPU memory; the backend has no separate // The write already landed in coherent GPU memory; the backend has no separate
// copy to sync. Only bump the serial so cached transient slices invalidate. // copy to sync. Only bump the serial so cached transient slices invalidate.
@@ -74,9 +71,6 @@ namespace MobileGL::MG_State::GLState {
if (data && size > 0) { if (data && size > 0) {
Memcpy(m_resource.Bytes(), data, size); Memcpy(m_resource.Bytes(), data, size);
} }
// A NULL-data respecify (the orphaning idiom) leaves the store undefined;
// record that so backends skip uploading the stale shadow bytes.
m_hasDefinedContent = (data != nullptr) || size == 0;
m_isImmutableStorage = false; m_isImmutableStorage = false;
m_storageFlags = 0; m_storageFlags = 0;
NotifyRespecify(); NotifyRespecify();
@@ -95,7 +89,6 @@ namespace MobileGL::MG_State::GLState {
} else if (size > 0) { } else if (size > 0) {
Memset(m_resource.Bytes(), 0, size); Memset(m_resource.Bytes(), 0, size);
} }
m_hasDefinedContent = true;
m_isImmutableStorage = true; m_isImmutableStorage = true;
m_storageFlags = storageFlags; m_storageFlags = storageFlags;
NotifyRespecify(); NotifyRespecify();
@@ -181,22 +174,6 @@ namespace MobileGL::MG_State::GLState {
++m_changeSerial; ++m_changeSerial;
} }
void BufferObject::MarkGpuWritten() {
m_hasDefinedContent = true;
m_gpuWritePending = true;
}
void BufferObject::SyncGpuWrites() {
if (!m_gpuWritePending) return;
// Cleared unconditionally: without a readback op the shadow can never catch up,
// and retrying on every subsequent read would only repeat the same no-op.
m_gpuWritePending = false;
if (m_size == 0 || g_bufferBackendOps == nullptr || g_bufferBackendOps->ReadbackFromGpu == nullptr) {
return;
}
g_bufferBackendOps->ReadbackFromGpu(*this);
}
void BufferObject::UploadSubData(DataPtr data, SizeT atOffset) { void BufferObject::UploadSubData(DataPtr data, SizeT atOffset) {
MOBILEGL_ASSERT(!m_isMapped || (m_mappingAccess & BufferMappingAccessBit::Persistent), MOBILEGL_ASSERT(!m_isMapped || (m_mappingAccess & BufferMappingAccessBit::Persistent),
"Cannot upload sub data while buffer is non-persistently mapped."); "Cannot upload sub data while buffer is non-persistently mapped.");
@@ -227,13 +204,11 @@ namespace MobileGL::MG_State::GLState {
"Destination buffer copy out of bounds: dstOffset (%zu) + size (%zu) > m_size (%zu)", dstOffset, "Destination buffer copy out of bounds: dstOffset (%zu) + size (%zu) > m_size (%zu)", dstOffset,
size, m_size); size, m_size);
src->SyncGpuWrites();
Memcpy(m_resource.Bytes() + dstOffset, src->m_resource.Bytes() + srcOffset, size); Memcpy(m_resource.Bytes() + dstOffset, src->m_resource.Bytes() + srcOffset, size);
NotifyContentWrite(dstOffset, size); NotifyContentWrite(dstOffset, size);
} }
void* BufferObject::AcquireMemory(Bool markMapped, Bool read, Bool write) { void* BufferObject::AcquireMemory(Bool markMapped, Bool read, Bool write) {
SyncGpuWrites();
if (markMapped) { if (markMapped) {
m_isMapped = true; m_isMapped = true;
m_mappingAccess = (read ? BufferMappingAccessBit::Read : BufferMappingAccessBit::Null) | m_mappingAccess = (read ? BufferMappingAccessBit::Read : BufferMappingAccessBit::Null) |
@@ -256,29 +231,10 @@ namespace MobileGL::MG_State::GLState {
return m_resource.Bytes(); return m_resource.Bytes();
} }
Bool BufferObject::EnsureGpuResidentStorage() {
if (m_resource.IsGpuResident()) {
return true;
}
if (m_size == 0 || g_bufferBackendOps == nullptr || g_bufferBackendOps->AcquirePersistentMap == nullptr) {
return false;
}
void* base = g_bufferBackendOps->AcquirePersistentMap(*this);
if (base == nullptr) {
return false;
}
m_resource.AdoptPersistentMap(base);
return true;
}
void* BufferObject::AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access) { void* BufferObject::AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access) {
MOBILEGL_ASSERT(range.end <= m_size && range.start <= range.end, MOBILEGL_ASSERT(range.end <= m_size && range.start <= range.end,
"AcquireMemoryRange out of bounds: range (%zu, %zu) exceeds m_size (%zu)", range.start, "AcquireMemoryRange out of bounds: range (%zu, %zu) exceeds m_size (%zu)", range.start,
range.end, m_size); range.end, m_size);
// The app is about to look at the bytes; a shader may have rewritten them since
// the shadow was last authoritative. Also needed for a write map without an
// invalidate bit, whose staging copy is seeded from the shadow.
SyncGpuWrites();
m_isMapped = true; m_isMapped = true;
m_mappingAccess = access; m_mappingAccess = access;
m_mappedRange = range; m_mappedRange = range;
@@ -340,10 +296,6 @@ namespace MobileGL::MG_State::GLState {
return m_changeSerial; return m_changeSerial;
} }
Bool BufferObject::HasDefinedContent() const {
return m_hasDefinedContent;
}
const SharedPtr<BackendBufferResource>& BufferObject::GetBackendResource() const { const SharedPtr<BackendBufferResource>& BufferObject::GetBackendResource() const {
return m_resource.Backend(); return m_resource.Backend();
} }
@@ -99,13 +99,6 @@ namespace MobileGL {
// Must be idempotent: a second call for an already-backed buffer returns the // Must be idempotent: a second call for an already-backed buffer returns the
// same base pointer. // same base pointer.
void* (*AcquirePersistentMap)(BufferObject& bufferObject) = nullptr; void* (*AcquirePersistentMap)(BufferObject& bufferObject) = nullptr;
// Pulls the backend's current contents for the whole buffer into the shadow
// (through WritebackFromBackend). Only ever called for a buffer the GPU may
// have written behind the frontend's back - a shader storage or atomic counter
// binding of a draw or dispatch - because nothing else can desynchronise the
// shadow. Backends that cannot read their storage back leave this null; the
// shadow then keeps its pre-dispatch bytes, which is the old behaviour.
void (*ReadbackFromGpu)(BufferObject& bufferObject) = nullptr;
}; };
// Registered by the active backend at init, cleared at shutdown. // Registered by the active backend at init, cleared at shutdown.
@@ -140,11 +133,6 @@ namespace MobileGL {
void* AcquireMemory(Bool markMapped, Bool read, Bool write); void* AcquireMemory(Bool markMapped, Bool read, Bool write);
void* AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access); void* AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access);
// Adopt backend host-visible coherent GPU storage as the source of truth
// (used for GPU-written targets like transform feedback capture, so
// MapBuffer/GetBufferSubData read real GPU results). No-op when already
// resident or when the backend declines.
Bool EnsureGpuResidentStorage();
void ReleaseMemory(); void ReleaseMemory();
void FlushMemoryRange(SizeT offset, SizeT length); void FlushMemoryRange(SizeT offset, SizeT length);
@@ -156,16 +144,6 @@ namespace MobileGL {
// backend op: the backend storage already holds these bytes. // backend op: the backend storage already holds these bytes.
void WritebackFromBackend(DataPtr data, SizeT atOffset); void WritebackFromBackend(DataPtr data, SizeT atOffset);
// A draw or dispatch just ran with this buffer bound where a shader can write
// it (shader storage / atomic counter). The next read has to reconcile with
// that: pull the bytes back, or - when the shadow already IS coherent GPU
// memory - wait for the work that wrote them to retire. Which of the two is
// the backend's business; the flag only says a GPU write is outstanding.
void MarkGpuWritten();
// Refreshes the shadow from the backend when a GPU write is outstanding. Called
// from every path that reads the shadow on the app's behalf.
void SyncGpuWrites();
Bool IsMapped() const; Bool IsMapped() const;
Bool IsImmutableStorage() const; Bool IsImmutableStorage() const;
SizeT GetSize() const; SizeT GetSize() const;
@@ -188,11 +166,6 @@ namespace MobileGL {
// Monotonic counter bumped on every shadow mutation; backends use it to // Monotonic counter bumped on every shadow mutation; backends use it to
// validate cached transient slices. // validate cached transient slices.
Uint64 GetChangeSerial() const; Uint64 GetChangeSerial() const;
// False after a NULL-data (re)specification until the first content
// write: the app's orphaning idiom (glBufferData with nullptr) leaves
// the store undefined, so backends may (re)allocate GPU storage without
// uploading the stale CPU shadow.
Bool HasDefinedContent() const;
const SharedPtr<BackendBufferResource>& GetBackendResource() const; const SharedPtr<BackendBufferResource>& GetBackendResource() const;
void SetBackendResource(SharedPtr<BackendBufferResource> resource); void SetBackendResource(SharedPtr<BackendBufferResource> resource);
@@ -218,10 +191,6 @@ namespace MobileGL {
Bool m_isImmutableStorage = false; Bool m_isImmutableStorage = false;
GLbitfield m_storageFlags = 0; GLbitfield m_storageFlags = 0;
Uint64 m_changeSerial = 0; Uint64 m_changeSerial = 0;
// See HasDefinedContent().
Bool m_hasDefinedContent = true;
// Set by MarkGpuWritten, cleared by SyncGpuWrites once the shadow is refreshed.
Bool m_gpuWritePending = false;
Range1D m_mappedRange; Range1D m_mappedRange;
Vector<Uint8> m_stagingData; Vector<Uint8> m_stagingData;
Bool m_ownsStagingData; Bool m_ownsStagingData;
@@ -31,9 +31,6 @@ namespace MobileGL::MG_State::GLState {
BindingSlot<BufferObject>& GetBindingSlot(BufferTarget target); BindingSlot<BufferObject>& GetBindingSlot(BufferTarget target);
// For glBindBufferBase / glBindBufferRange // For glBindBufferBase / glBindBufferRange
BindingSlotRange1D<BufferObject>& GetBindingPoint(BufferTarget target, Uint index); BindingSlotRange1D<BufferObject>& GetBindingPoint(BufferTarget target, Uint index);
const BindingSlotRange1D<BufferObject>& GetBindingPoint(BufferTarget target, Uint index) const {
return const_cast<BufferState*>(this)->GetBindingPoint(target, index);
}
constexpr SizeT GetBindingPointCount(const BufferTarget target) const { constexpr SizeT GetBindingPointCount(const BufferTarget target) const {
auto it = std::find(BufferBindPointTargets.begin(), BufferBindPointTargets.end(), target); auto it = std::find(BufferBindPointTargets.begin(), BufferBindPointTargets.end(), target);
auto index = std::distance(BufferBindPointTargets.begin(), it); auto index = std::distance(BufferBindPointTargets.begin(), it);
-281
View File
@@ -241,32 +241,6 @@ namespace MobileGL::MG_State {
} }
void GLContext::MarkTextureObjectForDeletion(Uint index) { void GLContext::MarkTextureObjectForDeletion(Uint index) {
// GL 3.3 core 4.4.2: deleting a texture whose image is attached to the framebuffer
// that is currently bound acts as if FramebufferTexture* had been called with texture
// zero for every attachment point it occupied there. Framebuffers that are NOT bound
// keep the orphaned attachment, so only the bound ones are touched.
//
// Without this the framebuffer object goes on holding the deleted texture alive as its
// attachment, and a later read through that framebuffer returns the dead texture's
// contents rather than those of whatever the application put in its place - the name
// it deleted usually comes straight back from the next glGenTextures, so the two are
// indistinguishable from the outside (KHR-GL32.packed_pixels read a stale gradient).
if (const auto& textureObject = m_textureState.GetTextureObject(index)) {
for (SizeT targetIndex = 0; targetIndex < SizeT(FramebufferTarget::FramebufferTargetCount);
++targetIndex) {
const auto& framebuffer =
GetFramebufferBindingSlot(static_cast<FramebufferTarget>(targetIndex)).GetBoundObject();
if (!framebuffer || framebuffer->IsDefaultFramebuffer()) {
continue;
}
const auto& attachments = framebuffer->GetAllAttachmentObjects();
for (SizeT i = 0; i < attachments.size(); ++i) {
if (attachments[i].IsTexture() && attachments[i].GetTexture() == textureObject) {
framebuffer->Detach(static_cast<FramebufferAttachmentType>(i));
}
}
}
}
m_textureState.MarkTextureObjectForDeletion(index, IsRelaxedSemanticsActive()); m_textureState.MarkTextureObjectForDeletion(index, IsRelaxedSemanticsActive());
} }
@@ -343,60 +317,7 @@ namespace MobileGL::MG_State {
return m_programState.GetCurrentProgram(); return m_programState.GetCurrentProgram();
} }
const SharedPtr<ProgramObject>& GLContext::GetProgramForDraw() {
static const SharedPtr<ProgramObject> nullProgram = nullptr;
const auto& currentProgram = m_programState.GetCurrentProgram();
if (currentProgram) return currentProgram;
if (m_boundProgramPipeline == 0) return nullProgram;
const auto& pipeline = GetBoundProgramPipeline();
if (!pipeline) return nullProgram;
const auto signature = pipeline->ComputeDrawProgramSignature();
if (const auto& cached = pipeline->GetCachedDrawProgram(signature)) return cached;
// Everything downstream of here - the backends, the uniform plumbing, the draw
// validation - is written against a single linked program, so the pipeline is
// flattened into one. Each stage contributes only the shaders that serve it, so a
// program bound to two stages is not pulled in twice and a program bound to a
// stage it does not implement contributes nothing.
// Deliberately not a named program: it is reachable only through the pipeline, it
// must not answer glIsProgram, and it must not consume a name the application
// could otherwise be handed. Backend registries key on the object, not the name.
auto composite = MakeShared<ProgramObject>(0u);
Bool anyStage = false;
for (SizeT stage = 0; stage < static_cast<SizeT>(ShaderStage::ShaderStageCount); ++stage) {
const auto& stageProgram = pipeline->GetStageProgram(static_cast<ShaderStage>(stage));
if (!stageProgram) continue;
for (const auto& shader : stageProgram->GetAttachedShaders()) {
if (!shader || static_cast<SizeT>(shader->GetShaderStage()) != stage) continue;
composite->AttachShader(shader);
anyStage = true;
}
}
if (!anyStage) return nullProgram;
// A pipeline with no fragment stage still rasterises, so the default fragment
// shader is wanted here even though the separable stage programs never get one.
composite->Link(true);
pipeline->SetCachedDrawProgram(signature, Move(composite));
return pipeline->GetCachedDrawProgram(signature);
}
const SharedPtr<ProgramObject>& GLContext::GetProgramForUniform() {
const auto& currentProgram = m_programState.GetCurrentProgram();
if (currentProgram) return currentProgram;
static const SharedPtr<ProgramObject> nullProgram = nullptr;
if (m_boundProgramPipeline == 0) return nullProgram;
const auto& pipeline = GetBoundProgramPipeline();
if (!pipeline) return nullProgram;
return pipeline->GetActiveProgram();
}
// RenderState // RenderState
Uint GLContext::GetPipelineStateVersion() const {
return m_renderState.GetPipelineStateVersion();
}
Uint GLContext::GetRenderStateParametersVersion() const { Uint GLContext::GetRenderStateParametersVersion() const {
return m_renderState.GetVersion(); return m_renderState.GetVersion();
} }
@@ -477,14 +398,6 @@ namespace MobileGL::MG_State {
m_renderState.SetPointSize(size); m_renderState.SetPointSize(size);
} }
void GLContext::SetPatchVertices(Uint vertices) {
m_renderState.SetPatchVertices(vertices);
}
Uint GLContext::GetPatchVertices() const {
return m_renderState.GetPatchVertices();
}
Float GLContext::GetPointSize() const { Float GLContext::GetPointSize() const {
return m_renderState.GetPointSize(); return m_renderState.GetPointSize();
} }
@@ -806,200 +719,6 @@ namespace MobileGL::MG_State {
Bool GLContext::ValidateRenderbufferObject(Uint index) const { Bool GLContext::ValidateRenderbufferObject(Uint index) const {
return m_renderbufferState.ValidateRenderbufferObject(index); return m_renderbufferState.ValidateRenderbufferObject(index);
} }
void GLContext::SaveBoundTransformFeedbackState() {
auto& object = m_transformFeedbackObjects[m_boundTransformFeedback];
for (Uint i = 0; i < MAX_TRANSFORM_FEEDBACK_BUFFERS; ++i) {
const auto& point = m_bufferState.GetBindingPoint(BufferTarget::TransformFeedback, i);
object.bindings[i] = {point.GetBoundObject(), point.GetRange(), point.HasExplicitRange()};
}
object.active = m_transformFeedbackActive;
object.paused = m_transformFeedbackPaused;
object.primitiveMode = m_transformFeedbackPrimitiveMode;
object.program = m_transformFeedbackProgram;
object.generation = m_transformFeedbackGeneration;
object.capturedVertices = m_transformFeedbackCapturedVertices;
object.inputPrimitives = m_transformFeedbackInputPrimitives;
}
void GLContext::RestoreBoundTransformFeedbackState() {
const auto& object = m_transformFeedbackObjects[m_boundTransformFeedback];
for (Uint i = 0; i < MAX_TRANSFORM_FEEDBACK_BUFFERS; ++i) {
auto& point = m_bufferState.GetBindingPoint(BufferTarget::TransformFeedback, i);
point.Bind(object.bindings[i].buffer);
if (object.bindings[i].buffer) {
point.SetRange(object.bindings[i].range, object.bindings[i].hasExplicitRange);
} else {
point.ClearRange();
}
}
m_transformFeedbackActive = object.active;
m_transformFeedbackPaused = object.paused;
m_transformFeedbackPrimitiveMode = object.primitiveMode;
m_transformFeedbackProgram = object.program;
// The generation identifies one capture span, and a span belongs to the object
// that opened it - a backend keys its append state on it, so switching objects
// has to bring the right one back.
m_transformFeedbackGeneration = object.generation;
m_transformFeedbackCapturedVertices = object.capturedVertices;
m_transformFeedbackInputPrimitives = object.inputPrimitives;
}
void GLContext::GenTransformFeedbackNames(Uint number, Vector<Uint>& ids) {
ids.resize(number);
if (number == 0) return;
m_transformFeedbackNames.Generate(number, ids.data());
// A generated name already denotes an object with the default state, so that a
// bind never has to distinguish "first use" from any later one.
for (const Uint id : ids) {
m_transformFeedbackObjects[id] = {};
}
}
// Program pipeline
void GLContext::GenProgramPipelineNames(Uint number, Vector<Uint>& pipelines) {
pipelines.resize(number);
// Names only: glIsProgramPipeline must answer GL_FALSE until one is bound or created.
m_programPipelineNames.Generate(number, pipelines.data());
}
void GLContext::CreateProgramPipelineObject(Uint index) {
m_programPipelines[index] = MakeShared<ProgramPipelineObject>(index);
}
Bool GLContext::ValidateProgramPipelineName(Uint index) const {
return index == 0 || m_programPipelineNames.IsValid(index);
}
Bool GLContext::IsProgramPipelineObject(Uint index) const {
if (index == 0 || !m_programPipelineNames.IsValid(index)) return false;
return m_programPipelines.find(index) != m_programPipelines.end();
}
void GLContext::BindProgramPipelineObject(Uint index) {
if (index != 0 && m_programPipelines.find(index) == m_programPipelines.end()) {
// First bind is what turns a reserved name into an object.
m_programPipelines[index] = MakeShared<ProgramPipelineObject>(index);
}
m_boundProgramPipeline = index;
}
void GLContext::MarkProgramPipelineForDeletion(Uint index) {
if (index == 0 || !m_programPipelineNames.IsValid(index)) return;
if (index == m_boundProgramPipeline) {
m_boundProgramPipeline = 0;
}
m_programPipelines.erase(index);
m_programPipelineNames.Delete(index);
}
const SharedPtr<ProgramPipelineObject>& GLContext::GetProgramPipelineObject(Uint index) const {
static const SharedPtr<ProgramPipelineObject> kNone;
const auto it = m_programPipelines.find(index);
return it == m_programPipelines.end() ? kNone : it->second;
}
const SharedPtr<ProgramPipelineObject>& GLContext::GetBoundProgramPipeline() const {
return GetProgramPipelineObject(m_boundProgramPipeline);
}
Bool GLContext::ValidateTransformFeedbackName(Uint index) const {
return index == 0 || m_transformFeedbackNames.IsValid(index);
}
void GLContext::BindTransformFeedbackObject(Uint index) {
if (index == m_boundTransformFeedback) return;
SaveBoundTransformFeedbackState();
m_boundTransformFeedback = index;
m_transformFeedbackObjects[index].everBound = true;
RestoreBoundTransformFeedbackState();
}
Bool GLContext::IsTransformFeedbackObject(Uint index) const {
if (index == 0 || !m_transformFeedbackNames.IsValid(index)) return false;
const auto it = m_transformFeedbackObjects.find(index);
return it != m_transformFeedbackObjects.end() && it->second.everBound;
}
void GLContext::MarkTransformFeedbackObjectForDeletion(Uint index) {
if (index == 0 || !m_transformFeedbackNames.IsValid(index)) return;
// Deleting the bound object reverts to the default one (GL 4.6 core 13.2.1);
// its state is dropped rather than saved back into the dying object.
if (index == m_boundTransformFeedback) {
m_boundTransformFeedback = 0;
RestoreBoundTransformFeedbackState();
}
m_transformFeedbackObjects.erase(index);
m_transformFeedbackNames.Delete(index);
}
Uint64 GLContext::GetTransformFeedbackRecordedVertices(Uint index) const {
const auto it = m_transformFeedbackObjects.find(index);
return it == m_transformFeedbackObjects.end() ? 0 : it->second.recordedVertices;
}
Bool GLContext::HasTransformFeedbackCompletedSpan(Uint index) const {
const auto it = m_transformFeedbackObjects.find(index);
return it != m_transformFeedbackObjects.end() && it->second.hasCompletedSpan;
}
void GLContext::CreateTransformFeedbackObject(Uint index) {
// glCreateTransformFeedbacks has no bind step to infer existence from, so the name it
// hands out is already the name of an object (GL 4.6 core 13.2.1).
m_transformFeedbackObjects[index] = {};
m_transformFeedbackObjects[index].everBound = true;
}
Bool GLContext::IsNamedTransformFeedbackActive(Uint index) const {
if (index == m_boundTransformFeedback) return m_transformFeedbackActive;
const auto it = m_transformFeedbackObjects.find(index);
return it != m_transformFeedbackObjects.end() && it->second.active;
}
Bool GLContext::IsNamedTransformFeedbackPaused(Uint index) const {
if (index == m_boundTransformFeedback) return m_transformFeedbackPaused;
const auto it = m_transformFeedbackObjects.find(index);
return it != m_transformFeedbackObjects.end() && it->second.paused;
}
NamedTransformFeedbackBinding GLContext::GetNamedTransformFeedbackBinding(Uint index, Uint bufferIndex) const {
NamedTransformFeedbackBinding result;
if (bufferIndex >= MAX_TRANSFORM_FEEDBACK_BUFFERS) return result;
// The bound object's capture bindings live in the context's own binding points, not in
// the saved copy - that one is only written when the object is swapped out.
if (index == m_boundTransformFeedback) {
const auto& point = m_bufferState.GetBindingPoint(BufferTarget::TransformFeedback, bufferIndex);
result.Buffer = point.GetBoundObject();
result.Range = point.GetRange();
result.HasExplicitRange = point.HasExplicitRange();
return result;
}
const auto it = m_transformFeedbackObjects.find(index);
if (it == m_transformFeedbackObjects.end()) return result;
const auto& saved = it->second.bindings[bufferIndex];
result.Buffer = saved.buffer;
result.Range = saved.range;
result.HasExplicitRange = saved.hasExplicitRange;
return result;
}
void GLContext::SetNamedTransformFeedbackBinding(Uint index, Uint bufferIndex,
const SharedPtr<BufferObject>& buffer, Range1D range,
Bool hasExplicitRange) {
if (bufferIndex >= MAX_TRANSFORM_FEEDBACK_BUFFERS) return;
if (index == m_boundTransformFeedback) {
auto& point = m_bufferState.GetBindingPoint(BufferTarget::TransformFeedback, bufferIndex);
point.Bind(buffer);
if (buffer && hasExplicitRange) {
point.SetRange(range, true);
} else {
point.ClearRange();
}
return;
}
auto& object = m_transformFeedbackObjects[index];
object.bindings[bufferIndex] = {buffer, range, hasExplicitRange};
}
} // namespace GLState } // namespace GLState
// Leak-at-exit storage; see GlobalObjects.cpp. // Leak-at-exit storage; see GlobalObjects.cpp.
+1 -177
View File
@@ -14,7 +14,6 @@
#include "MG_State/GLState/RenderbufferState/RenderbufferState.h" #include "MG_State/GLState/RenderbufferState/RenderbufferState.h"
#include "RenderState/RenderState.h" #include "RenderState/RenderState.h"
#include "ProgramState/ProgramState.h" #include "ProgramState/ProgramState.h"
#include "ProgramState/ProgramPipelineObject.h"
#include "SamplerState/SamplerState.h" #include "SamplerState/SamplerState.h"
#include "TextureState/TextureState.h" #include "TextureState/TextureState.h"
#include "FramebufferState/FramebufferState.h" #include "FramebufferState/FramebufferState.h"
@@ -46,14 +45,6 @@ namespace MobileGL {
// translates the result into its own API call. // translates the result into its own API call.
VertexAttribTypeInfo ClassifyVertexAttribType(GLenum glType); VertexAttribTypeInfo ClassifyVertexAttribType(GLenum glType);
// One indexed capture binding of a transform feedback object, as the by-name queries
// report it. An empty Buffer means the binding point is unbound.
struct NamedTransformFeedbackBinding {
SharedPtr<BufferObject> Buffer;
Range1D Range{};
Bool HasExplicitRange = false;
};
class GLContext { class GLContext {
public: public:
GLContext() = default; GLContext() = default;
@@ -111,9 +102,7 @@ namespace MobileGL {
TextureUnit& GetTextureUnitObject(Int unit); TextureUnit& GetTextureUnitObject(Int unit);
ImageTextureBinding& GetImageTextureBinding(Int unit); ImageTextureBinding& GetImageTextureBinding(Int unit);
const ImageTextureBinding& GetImageTextureBinding(Int unit) const; const ImageTextureBinding& GetImageTextureBinding(Int unit) const;
void NoteTextureUnitTouched(Int unit, Bool bindingChanged = true) { void NoteTextureUnitTouched(Int unit) { m_textureState.NoteUnitTouched(unit); }
m_textureState.NoteUnitTouched(unit, bindingChanged);
}
Int GetMaxTouchedTextureUnit() const { return m_textureState.GetMaxTouchedUnit(); } Int GetMaxTouchedTextureUnit() const { return m_textureState.GetMaxTouchedUnit(); }
// Monotonic counter bumped whenever a texture bind/unbind/delete changes which // Monotonic counter bumped whenever a texture bind/unbind/delete changes which
// texture is bound at a unit; lets a backend skip re-resolving an unchanged // texture is bound at a unit; lets a backend skip re-resolving an unchanged
@@ -139,30 +128,9 @@ namespace MobileGL {
const SharedPtr<ShaderObject>& GetShaderObject(Uint index); const SharedPtr<ShaderObject>& GetShaderObject(Uint index);
void UseProgram(Uint program); void UseProgram(Uint program);
const SharedPtr<ProgramObject>& GetCurrentProgram(); const SharedPtr<ProgramObject>& GetCurrentProgram();
// What a draw or dispatch actually executes: the program in use, or - when
// there is none - the bound pipeline's stages composited into one program.
const SharedPtr<ProgramObject>& GetProgramForDraw();
// What glUniform* addresses: the program in use, or the bound pipeline's
// active program (GL 4.6 core 7.6.1).
const SharedPtr<ProgramObject>& GetProgramForUniform();
// Program pipeline (GL_ARB_separate_shader_objects, GL 4.6 core 7.4). Like queries
// and transform feedbacks, glGenProgramPipelines only RESERVES a name - the object
// appears on first bind - while glCreateProgramPipelines makes it immediately.
void GenProgramPipelineNames(Uint number, Vector<Uint>& pipelines);
void CreateProgramPipelineObject(Uint index);
Bool ValidateProgramPipelineName(Uint index) const;
Bool IsProgramPipelineObject(Uint index) const;
void BindProgramPipelineObject(Uint index);
void MarkProgramPipelineForDeletion(Uint index);
const SharedPtr<ProgramPipelineObject>& GetProgramPipelineObject(Uint index) const;
Uint GetBoundProgramPipelineName() const { return m_boundProgramPipeline; }
const SharedPtr<ProgramPipelineObject>& GetBoundProgramPipeline() const;
// RenderState // RenderState
Uint GetRenderStateParametersVersion() const; Uint GetRenderStateParametersVersion() const;
// Only the pipeline-relevant subset - see RenderState::m_pipelineStateVersion.
Uint GetPipelineStateVersion() const;
const RenderStateParameters& GetRenderStateParameters() const; const RenderStateParameters& GetRenderStateParameters() const;
void SetViewport(IntVec4 viewport); // x, y, width, height void SetViewport(IntVec4 viewport); // x, y, width, height
const IntVec4& GetViewport() const; // x, y, width, height const IntVec4& GetViewport() const; // x, y, width, height
@@ -170,8 +138,6 @@ namespace MobileGL {
Float GetLineWidth() const; Float GetLineWidth() const;
void SetPointSize(Float size); void SetPointSize(Float size);
Float GetPointSize() const; Float GetPointSize() const;
void SetPatchVertices(Uint vertices);
Uint GetPatchVertices() const;
void SetPolygonOffset(Float factor, Float units); void SetPolygonOffset(Float factor, Float units);
Float GetPolygonOffsetFactor() const; Float GetPolygonOffsetFactor() const;
Float GetPolygonOffsetUnits() const; Float GetPolygonOffsetUnits() const;
@@ -245,103 +211,6 @@ namespace MobileGL {
void SetScissorBox(IntVec4 box); // x, y, width, height void SetScissorBox(IntVec4 box); // x, y, width, height
const IntVec4& GetScissorBox() const; // x, y, width, height const IntVec4& GetScissorBox() const; // x, y, width, height
// Transform feedback. The fields below are the state of the transform
// feedback object currently bound to GL_TRANSFORM_FEEDBACK; see the object
// block further down for how a bind swaps them.
void BeginTransformFeedback(GLenum primitiveMode, const SharedPtr<ProgramObject>& program) {
m_transformFeedbackActive = true;
m_transformFeedbackPaused = false;
m_transformFeedbackPrimitiveMode = primitiveMode;
m_transformFeedbackProgram = program;
m_transformFeedbackGeneration = ++m_transformFeedbackNextGeneration;
m_transformFeedbackCapturedVertices = 0;
m_transformFeedbackInputPrimitives = 0;
}
void EndTransformFeedback() {
m_transformFeedbackActive = false;
m_transformFeedbackPaused = false;
m_transformFeedbackProgram.reset();
// What glDrawTransformFeedback on this object replays from now on.
auto& object = m_transformFeedbackObjects[m_boundTransformFeedback];
object.recordedVertices = m_transformFeedbackCapturedVertices;
object.hasCompletedSpan = true;
}
Bool IsTransformFeedbackActive() const { return m_transformFeedbackActive; }
Bool IsTransformFeedbackPaused() const { return m_transformFeedbackPaused; }
void SetTransformFeedbackPaused(Bool paused) { m_transformFeedbackPaused = paused; }
GLenum GetTransformFeedbackPrimitiveMode() const { return m_transformFeedbackPrimitiveMode; }
const SharedPtr<ProgramObject>& GetTransformFeedbackProgram() const {
return m_transformFeedbackProgram;
}
// Bumped on every BeginTransformFeedback; the backend uses it to
// distinguish "resume appending" from "fresh capture".
Uint64 GetTransformFeedbackGeneration() const { return m_transformFeedbackGeneration; }
// CPU-side primitive accounting for the transform feedback queries:
// every captured draw adds its primitive count (draws without a
// geometry stage write exactly what they generate).
void AddTransformFeedbackPrimitives(Uint64 primitives) {
m_transformFeedbackPrimitiveCounter += primitives;
}
Uint64 GetTransformFeedbackPrimitiveCounter() const { return m_transformFeedbackPrimitiveCounter; }
// Primitives a draw assembled while the capture was paused. GL counts those in
// PRIMITIVES_GENERATED, but a backend that answers the query with its own
// transform feedback counter cannot see them - nothing was being captured.
void AddTransformFeedbackPausedPrimitives(Uint64 primitives) {
m_transformFeedbackPausedPrimitiveCounter += primitives;
}
Uint64 GetTransformFeedbackPausedPrimitiveCounter() const {
return m_transformFeedbackPausedPrimitiveCounter;
}
// Vertices already captured since BeginTransformFeedback (drives the
// buffer-capacity clamp on the primitives-written accounting).
void AddTransformFeedbackCapturedVertices(Uint64 vertices) {
m_transformFeedbackCapturedVertices += vertices;
}
Uint64 GetTransformFeedbackCapturedVertices() const { return m_transformFeedbackCapturedVertices; }
// Raw assembled input primitives fed to the capture stage since Begin
// (pre-clamp; drives the GS strip capture-order fixup at EndTF).
void AddTransformFeedbackInputPrimitives(Uint64 primitives) {
m_transformFeedbackInputPrimitives += primitives;
}
Uint64 GetTransformFeedbackInputPrimitives() const { return m_transformFeedbackInputPrimitives; }
// Transform feedback objects (ARB_transform_feedback2 / GL 4.0 core).
// The capture state above and the indexed GL_TRANSFORM_FEEDBACK_BUFFER
// binding points are object state, but the context keeps exactly one live
// copy of both so that every existing reader - the backends' per-draw sync,
// the drawing and getter paths - needs no notion of which object owns them.
// A bind therefore saves the live copy into the outgoing object and restores
// the incoming one's. Object 0 is the default object and always exists.
static constexpr Uint MAX_TRANSFORM_FEEDBACK_BUFFERS = 4;
void GenTransformFeedbackNames(Uint number, Vector<Uint>& ids);
// A name glGenTransformFeedbacks handed out and glDeleteTransformFeedbacks
// has not taken back. Name 0 is always valid.
Bool ValidateTransformFeedbackName(Uint index) const;
// What glIsTransformFeedback reports: a generated name only becomes the name
// of an object once it has been bound at least once (GL 4.6 core 13.2.1).
Bool IsTransformFeedbackObject(Uint index) const;
void BindTransformFeedbackObject(Uint index);
void MarkTransformFeedbackObjectForDeletion(Uint index);
Uint GetBoundTransformFeedbackName() const { return m_boundTransformFeedback; }
// Vertices the object captured in its last completed span; the vertex count
// glDrawTransformFeedback replays.
Uint64 GetTransformFeedbackRecordedVertices(Uint index) const;
// Whether the object has ever completed a capture span. glDrawTransformFeedback
// on an object that has not is INVALID_OPERATION, which a zero vertex count
// cannot express: an empty completed span is legal and draws nothing.
Bool HasTransformFeedbackCompletedSpan(Uint index) const;
// The by-name (direct state access) view. A named object that happens to be the
// bound one is answered from the live copy, since that is where its state actually
// is until a bind swaps it out.
void CreateTransformFeedbackObject(Uint index);
Bool IsNamedTransformFeedbackActive(Uint index) const;
Bool IsNamedTransformFeedbackPaused(Uint index) const;
NamedTransformFeedbackBinding GetNamedTransformFeedbackBinding(Uint index, Uint bufferIndex) const;
void SetNamedTransformFeedbackBinding(Uint index, Uint bufferIndex,
const SharedPtr<BufferObject>& buffer, Range1D range,
Bool hasExplicitRange);
// Framebuffer // Framebuffer
void GenFramebufferNames(Uint number, Vector<Uint>& framebuffers); void GenFramebufferNames(Uint number, Vector<Uint>& framebuffers);
const SharedPtr<FramebufferObject>& GetFramebufferObject(Uint index); const SharedPtr<FramebufferObject>& GetFramebufferObject(Uint index);
@@ -374,51 +243,6 @@ namespace MobileGL {
BufferState m_bufferState; BufferState m_bufferState;
VertexArrayState m_vertexArrayState; VertexArrayState m_vertexArrayState;
Array<CurrentVertexAttributeValue, VertexArrayObject::MAX_VERTEX_ATTRIBS> m_currentVertexAttributes{}; Array<CurrentVertexAttributeValue, VertexArrayObject::MAX_VERTEX_ATTRIBS> m_currentVertexAttributes{};
Bool m_transformFeedbackActive = false;
Bool m_transformFeedbackPaused = false;
GLenum m_transformFeedbackPrimitiveMode = GL_POINTS;
SharedPtr<ProgramObject> m_transformFeedbackProgram;
Uint64 m_transformFeedbackGeneration = 0;
// Source of the per-span ids above; never rolls back with an object switch.
Uint64 m_transformFeedbackNextGeneration = 0;
// Not object state: the transform feedback queries snapshot it at BeginQuery
// and take the delta at EndQuery, which spans whatever objects were used.
Uint64 m_transformFeedbackPrimitiveCounter = 0;
Uint64 m_transformFeedbackPausedPrimitiveCounter = 0;
Uint64 m_transformFeedbackCapturedVertices = 0;
Uint64 m_transformFeedbackInputPrimitives = 0;
// Everything a transform feedback object owns while it is NOT the bound one.
struct TransformFeedbackObjectState {
struct SavedBufferBinding {
SharedPtr<BufferObject> buffer;
Range1D range;
Bool hasExplicitRange = false;
};
Array<SavedBufferBinding, MAX_TRANSFORM_FEEDBACK_BUFFERS> bindings;
Bool active = false;
Bool paused = false;
GLenum primitiveMode = GL_POINTS;
SharedPtr<ProgramObject> program;
Uint64 generation = 0;
Uint64 capturedVertices = 0;
Uint64 inputPrimitives = 0;
Uint64 recordedVertices = 0;
Bool hasCompletedSpan = false;
Bool everBound = false;
};
void SaveBoundTransformFeedbackState();
void RestoreBoundTransformFeedbackState();
// operator[] materialises an entry with the default state on first touch, so
// the default object (name 0) needs no seeding here.
UnorderedMap<Uint, TransformFeedbackObjectState> m_transformFeedbackObjects;
IndexGenerator<Uint> m_transformFeedbackNames;
Uint m_boundTransformFeedback = 0;
// Map membership IS object existence here: a pipeline has no stateful default
// object 0, so no everBound flag is needed.
UnorderedMap<Uint, SharedPtr<ProgramPipelineObject>> m_programPipelines;
IndexGenerator<Uint> m_programPipelineNames;
Uint m_boundProgramPipeline = 0;
TextureState m_textureState; TextureState m_textureState;
ProgramState m_programState; ProgramState m_programState;
RenderState m_renderState; RenderState m_renderState;
@@ -185,20 +185,6 @@ namespace MobileGL::MG_State::GLState {
return m_externalIndex; return m_externalIndex;
} }
#define MOBILEGL_DEFINE_FRAMEBUFFER_DEFAULT_SETTER(name, member, type) \
void FramebufferObject::Set##name(type value) { \
if (member == value) return; \
member = value; \
++m_objectVersion; \
}
MOBILEGL_DEFINE_FRAMEBUFFER_DEFAULT_SETTER(DefaultWidth, m_defaultWidth, Int)
MOBILEGL_DEFINE_FRAMEBUFFER_DEFAULT_SETTER(DefaultHeight, m_defaultHeight, Int)
MOBILEGL_DEFINE_FRAMEBUFFER_DEFAULT_SETTER(DefaultLayers, m_defaultLayers, Int)
MOBILEGL_DEFINE_FRAMEBUFFER_DEFAULT_SETTER(DefaultSamples, m_defaultSamples, Int)
MOBILEGL_DEFINE_FRAMEBUFFER_DEFAULT_SETTER(DefaultFixedSampleLocations, m_defaultFixedSampleLocations, Bool)
#undef MOBILEGL_DEFINE_FRAMEBUFFER_DEFAULT_SETTER
void FramebufferObject::BumpAttachmentVersion(FramebufferAttachmentType type) { void FramebufferObject::BumpAttachmentVersion(FramebufferAttachmentType type) {
++m_attachmentVersions[static_cast<SizeT>(type)]; ++m_attachmentVersions[static_cast<SizeT>(type)];
++m_objectVersion; ++m_objectVersion;
@@ -129,19 +129,6 @@ namespace MobileGL {
void SetReadBuffer(FramebufferAttachmentType buf); void SetReadBuffer(FramebufferAttachmentType buf);
FramebufferAttachmentType GetReadBuffer() const { return m_readBuffer; } FramebufferAttachmentType GetReadBuffer() const { return m_readBuffer; }
// GL_ARB_framebuffer_no_attachments state (GL 4.6 core table 23.24). The shape a
// framebuffer with no attachments would rasterize at; all zero / FALSE until set.
Int GetDefaultWidth() const { return m_defaultWidth; }
Int GetDefaultHeight() const { return m_defaultHeight; }
Int GetDefaultLayers() const { return m_defaultLayers; }
Int GetDefaultSamples() const { return m_defaultSamples; }
Bool GetDefaultFixedSampleLocations() const { return m_defaultFixedSampleLocations; }
void SetDefaultWidth(Int value);
void SetDefaultHeight(Int value);
void SetDefaultLayers(Int value);
void SetDefaultSamples(Int value);
void SetDefaultFixedSampleLocations(Bool value);
FramebufferAttachmentVersionArray GetAllFramebufferAttachmentVersions() const { FramebufferAttachmentVersionArray GetAllFramebufferAttachmentVersions() const {
return m_attachmentVersions; return m_attachmentVersions;
} }
@@ -161,12 +148,6 @@ namespace MobileGL {
FramebufferAttachmentArray m_drawBuffers; // Probably no versioning needed for this, just check equality FramebufferAttachmentArray m_drawBuffers; // Probably no versioning needed for this, just check equality
FramebufferAttachmentType m_readBuffer = FramebufferAttachmentType::None; FramebufferAttachmentType m_readBuffer = FramebufferAttachmentType::None;
Int m_defaultWidth = 0;
Int m_defaultHeight = 0;
Int m_defaultLayers = 0;
Int m_defaultSamples = 0;
Bool m_defaultFixedSampleLocations = false;
// This version will bump when draw/read buffer changes (by `glDrawBuffer(s)`/`glReadBuffer`) // This version will bump when draw/read buffer changes (by `glDrawBuffer(s)`/`glReadBuffer`)
Uint16 m_objectVersion = 0; Uint16 m_objectVersion = 0;
}; };
@@ -170,280 +170,9 @@ namespace MobileGL::MG_State::GLState {
m_uniformNameMaxLength = 0; m_uniformNameMaxLength = 0;
m_attribInNameMaxLength = 0; m_attribInNameMaxLength = 0;
m_uniformBlockNameMaxLength = 0; m_uniformBlockNameMaxLength = 0;
m_xfbVaryings.clear();
m_xfbStrides.clear();
m_xfbBufferMode = GL_INTERLEAVED_ATTRIBS;
m_xfbVaryingNameMaxLength = 0;
m_xfbNeedsScatteredCapture = false;
m_xfbPackedStride = 0;
m_gsInputPrimitive = GL_NONE;
m_linkStatus = false; m_linkStatus = false;
} }
namespace {
// GL type enum for a vertex-stage output symbol captured by transform
// feedback. Covers the scalar/vector/matrix float+integer types transform
// feedback may legally capture in GL 3.3.
Bool ResolveXfbSymbolType(const glslang::TType& type, GLenum& outType, GLint& outArraySize,
Uint32& outBytesPerElement) {
outArraySize = type.isArray() ? type.getOuterArraySize() : 1;
const Int columns = type.isMatrix() ? type.getMatrixCols() : 1;
const Int components = type.isMatrix() ? type.getMatrixRows()
: (type.isVector() ? type.getVectorSize() : 1);
const glslang::TBasicType basic = type.getBasicType();
static constexpr GLenum kFloatTypes[5] = {0, GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4};
static constexpr GLenum kIntTypes[5] = {0, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4};
static constexpr GLenum kUintTypes[5] = {0, GL_UNSIGNED_INT, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3,
GL_UNSIGNED_INT_VEC4};
static constexpr GLenum kDoubleTypes[5] = {0, GL_DOUBLE, GL_DOUBLE_VEC2, GL_DOUBLE_VEC3,
GL_DOUBLE_VEC4};
if (type.isMatrix()) {
if (basic != glslang::EbtFloat && basic != glslang::EbtDouble) return false;
static constexpr GLenum kMatTypes[5][5] = {
{}, {},
{0, 0, GL_FLOAT_MAT2, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4},
{0, 0, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3, GL_FLOAT_MAT3x4},
{0, 0, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FLOAT_MAT4},
};
static constexpr GLenum kDoubleMatTypes[5][5] = {
{}, {},
{0, 0, GL_DOUBLE_MAT2, GL_DOUBLE_MAT2x3, GL_DOUBLE_MAT2x4},
{0, 0, GL_DOUBLE_MAT3x2, GL_DOUBLE_MAT3, GL_DOUBLE_MAT3x4},
{0, 0, GL_DOUBLE_MAT4x2, GL_DOUBLE_MAT4x3, GL_DOUBLE_MAT4},
};
if (columns < 2 || columns > 4 || components < 2 || components > 4) return false;
outType = basic == glslang::EbtDouble ? kDoubleMatTypes[columns][components]
: kMatTypes[columns][components];
} else if (components >= 1 && components <= 4) {
switch (basic) {
case glslang::EbtFloat: outType = kFloatTypes[components]; break;
case glslang::EbtInt: outType = kIntTypes[components]; break;
case glslang::EbtUint: outType = kUintTypes[components]; break;
// A double-typed varying is capturable like any other; rejecting it here reported
// the varying as "not an output of the vertex stage", which it plainly was.
case glslang::EbtDouble: outType = kDoubleTypes[components]; break;
default: return false;
}
} else {
return false;
}
// GL 4.6 core 11.1.2.1: a double component occupies eight basic machine units, and
// counts as two components against the transform feedback limits.
const Uint32 bytesPerComponent = basic == glslang::EbtDouble ? 8u : 4u;
outBytesPerElement = static_cast<Uint32>(columns * components) * bytesPerComponent;
return true;
}
} // namespace
Bool ProgramObject::ResolveTransformFeedbackVaryings() {
m_xfbVaryings.clear();
m_xfbStrides.clear();
m_xfbBufferMode = m_requestedXfbBufferMode;
m_xfbVaryingNameMaxLength = 0;
m_xfbNeedsScatteredCapture = false;
m_xfbPackedStride = 0;
if (m_requestedXfbVaryings.empty()) {
return true;
}
// Capture happens at the last vertex-processing stage (geometry, then
// tessellation evaluation, then vertex).
const glslang::TIntermediate* captureIntermediate = nullptr;
for (EShLanguage stage : {EShLangGeometry, EShLangTessEvaluation, EShLangVertex}) {
captureIntermediate = m_program->getIntermediate(stage);
if (captureIntermediate != nullptr) {
break;
}
}
if (captureIntermediate == nullptr) {
m_infoLog = "Transform feedback varyings requested but the program has no vertex-processing stage.";
return false;
}
const glslang::TIntermAggregate* linkerObjects = captureIntermediate->findLinkerObjects();
const Bool interleaved = m_xfbBufferMode == GL_INTERLEAVED_ATTRIBS;
Uint32 interleavedOffset = 0;
// ARB_transform_feedback3 lets an interleaved capture leave holes (gl_SkipComponents1..4)
// and move on to the next buffer (gl_NextBuffer). Both only affect where the following
// varyings land, so they are consumed here and never become XfbVaryings of their own -
// which also keeps them out of the name list a backend declares on its own driver.
Uint32 interleavedBufferIndex = 0;
Vector<Uint32> interleavedStrides;
for (SizeT i = 0; i < m_requestedXfbVaryings.size(); ++i) {
const String& name = m_requestedXfbVaryings[i];
if (interleaved && name == "gl_NextBuffer") {
interleavedStrides.push_back(interleavedOffset);
interleavedOffset = 0;
++interleavedBufferIndex;
m_xfbNeedsScatteredCapture = true;
continue;
}
if (interleaved && name.size() == 18 && name.compare(0, 17, "gl_SkipComponents") == 0 &&
name[17] >= '1' && name[17] <= '4') {
interleavedOffset += static_cast<Uint32>(name[17] - '0') * 4;
m_xfbNeedsScatteredCapture = true;
continue;
}
for (SizeT j = 0; j < i; ++j) {
if (m_requestedXfbVaryings[j] == name) {
m_infoLog = "Transform feedback varying '" + name + "' is specified more than once.";
return false;
}
}
XfbVarying varying;
varying.name = name;
Uint32 bytesPerElement = 0;
Bool resolved = false;
if (name == "gl_Position") {
varying.type = GL_FLOAT_VEC4;
varying.size = 1;
bytesPerElement = 16;
resolved = true;
} else if (name == "gl_PointSize") {
varying.type = GL_FLOAT;
varying.size = 1;
bytesPerElement = 4;
resolved = true;
} else if (linkerObjects != nullptr) {
for (const auto* node : linkerObjects->getSequence()) {
const glslang::TIntermSymbol* symbol = node->getAsSymbolNode();
if (symbol == nullptr || symbol->getType().getQualifier().storage != glslang::EvqVaryingOut) {
continue;
}
if (symbol->getName() != name.c_str()) {
continue;
}
resolved = ResolveXfbSymbolType(symbol->getType(), varying.type, varying.size, bytesPerElement);
break;
}
}
if (!resolved) {
m_infoLog = "Transform feedback varying '" + name + "' is not an output of the vertex stage.";
return false;
}
varying.byteSize = bytesPerElement * static_cast<Uint32>(varying.size);
varying.packedOffsetBytes = m_xfbPackedStride;
m_xfbPackedStride += varying.byteSize;
if (interleaved) {
varying.bufferIndex = interleavedBufferIndex;
varying.offsetBytes = interleavedOffset;
interleavedOffset += varying.byteSize;
} else {
varying.bufferIndex = static_cast<Uint32>(m_xfbVaryings.size());
varying.offsetBytes = 0;
}
m_xfbVaryingNameMaxLength =
std::max(m_xfbVaryingNameMaxLength, static_cast<Int>(name.size()) + 1);
m_xfbVaryings.push_back(Move(varying));
}
constexpr Uint32 kMaxSeparateAttribs = 4;
constexpr Uint32 kMaxSeparateComponents = 4;
constexpr Uint32 kMaxInterleavedComponents = 64;
constexpr Uint32 kMaxTransformFeedbackBuffers = 4;
if (interleaved) {
interleavedStrides.push_back(interleavedOffset);
if (interleavedStrides.size() > kMaxTransformFeedbackBuffers) {
m_infoLog = "Transform feedback capture uses more buffers than "
"GL_MAX_TRANSFORM_FEEDBACK_BUFFERS.";
return false;
}
for (const Uint32 stride : interleavedStrides) {
if (stride > kMaxInterleavedComponents * 4) {
m_infoLog = "Transform feedback interleaved capture exceeds "
"GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS.";
return false;
}
}
m_xfbStrides = Move(interleavedStrides);
} else {
if (m_xfbVaryings.size() > kMaxSeparateAttribs) {
m_infoLog = "Transform feedback separate capture exceeds "
"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS.";
return false;
}
m_xfbStrides.resize(m_xfbVaryings.size());
for (SizeT i = 0; i < m_xfbVaryings.size(); ++i) {
if (m_xfbVaryings[i].byteSize > kMaxSeparateComponents * 4) {
m_infoLog = "Transform feedback varying '" + m_xfbVaryings[i].name +
"' exceeds GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.";
return false;
}
m_xfbStrides[i] = m_xfbVaryings[i].byteSize;
}
}
ResolveGsTriangleStripCapture(captureIntermediate);
return true;
}
namespace {
// Extracts a geometry shader's per-invocation EmitVertex/EndPrimitive sequence
// when it is statically knowable (no emit inside selection/loop/switch). Vulkan
// transform feedback captures triangle strips in plain (i, i+1, i+2) order while
// GL decomposes odd strip triangles as (i+1, i, i+2) (GL 4.6 table 10.1); with
// the static strip lengths the capture buffer can be reordered after EndTF.
class GsEmitSequenceTraverser final : public glslang::TIntermTraverser {
public:
bool visitAggregate(glslang::TVisit, glslang::TIntermAggregate* node) override {
if (node->getOp() == glslang::EOpEmitVertex) {
++emitCount;
hasEmit = true;
} else if (node->getOp() == glslang::EOpEndPrimitive) {
FlushStrip();
}
return true;
}
bool visitSelection(glslang::TVisit, glslang::TIntermSelection*) override {
inControlFlow = true;
return true;
}
bool visitLoop(glslang::TVisit, glslang::TIntermLoop*) override {
inControlFlow = true;
return true;
}
bool visitSwitch(glslang::TVisit, glslang::TIntermSwitch*) override {
inControlFlow = true;
return true;
}
void FlushStrip() {
if (emitCount >= 3) {
stripTriangles.push_back(static_cast<Uint32>(emitCount - 2));
}
emitCount = 0;
}
Vector<Uint32> stripTriangles;
Uint32 emitCount = 0;
Bool hasEmit = false;
Bool inControlFlow = false;
};
} // namespace
void ProgramObject::ResolveGsTriangleStripCapture(const glslang::TIntermediate* captureIntermediate) {
m_gsStripTriangles.clear();
m_gsStripCaptureFixup = false;
if (captureIntermediate == nullptr || m_program == nullptr) {
return;
}
if (m_program->getIntermediate(EShLangGeometry) != captureIntermediate) {
return;
}
if (captureIntermediate->getOutputPrimitive() != glslang::ElgTriangleStrip) {
return;
}
GsEmitSequenceTraverser traverser;
const_cast<glslang::TIntermediate*>(captureIntermediate)->getTreeRoot()->traverse(&traverser);
traverser.FlushStrip(); // the invocation end acts as an implicit EndPrimitive
if (!traverser.hasEmit || traverser.inControlFlow || traverser.stripTriangles.empty()) {
return;
}
m_gsStripTriangles = Move(traverser.stripTriangles);
m_gsStripCaptureFixup = true;
}
bool ProgramObject::ShaderIsAttached(const SharedPtr<ShaderObject>& shader) { bool ProgramObject::ShaderIsAttached(const SharedPtr<ShaderObject>& shader) {
MGLOG_D("ProgramObject %u: ShaderIsAttached check for shader %p", m_externalIndex, shader.get()); MGLOG_D("ProgramObject %u: ShaderIsAttached check for shader %p", m_externalIndex, shader.get());
auto it = std::find_if(m_shaders.begin(), m_shaders.end(), auto it = std::find_if(m_shaders.begin(), m_shaders.end(),
@@ -592,32 +321,12 @@ namespace MobileGL::MG_State::GLState {
return; return;
} }
// GL_GEOMETRY_INPUT_TYPE. A draw's primitive type has to be compatible with it
// (GL 4.6 core 11.3.1), so it is resolved for every link, not only a capturing one.
m_gsInputPrimitive = GL_NONE;
if (const glslang::TIntermediate* gs = m_program->getIntermediate(EShLangGeometry)) {
switch (gs->getInputPrimitive()) {
case glslang::ElgPoints: m_gsInputPrimitive = GL_POINTS; break;
case glslang::ElgLines: m_gsInputPrimitive = GL_LINES; break;
case glslang::ElgLinesAdjacency: m_gsInputPrimitive = GL_LINES_ADJACENCY; break;
case glslang::ElgTriangles: m_gsInputPrimitive = GL_TRIANGLES; break;
case glslang::ElgTrianglesAdjacency: m_gsInputPrimitive = GL_TRIANGLES_ADJACENCY; break;
default: break;
}
}
MGLOG_D("ProgramObject %u: Starting reflection", m_externalIndex); MGLOG_D("ProgramObject %u: Starting reflection", m_externalIndex);
DoReflection(); DoReflection();
MGLOG_D("ProgramObject %u: Reflection done (linkStatus=%d)", m_externalIndex, (int)m_linkStatus); MGLOG_D("ProgramObject %u: Reflection done (linkStatus=%d)", m_externalIndex, (int)m_linkStatus);
if (!ValidateFragmentOutputLocations()) { if (!ValidateFragmentOutputLocations()) {
return; return;
} }
if (!ResolveTransformFeedbackVaryings()) {
m_linkStatus = false;
MGLOG_E("ProgramObject %u: transform feedback varying resolution failed: %s", m_externalIndex,
m_infoLog.c_str());
return;
}
MGLOG_D("ProgramObject %u: Starting binary generation", m_externalIndex); MGLOG_D("ProgramObject %u: Starting binary generation", m_externalIndex);
GenerateBinary(); GenerateBinary();
@@ -45,13 +45,6 @@ namespace MobileGL::MG_State::GLState {
Vector<SharedPtr<ShaderObject>>& GetAttachedShaders(); Vector<SharedPtr<ShaderObject>>& GetAttachedShaders();
const Vector<SharedPtr<ShaderObject>>& GetAttachedShaders() const; const Vector<SharedPtr<ShaderObject>>& GetAttachedShaders() const;
const String& GetInfoLog() const { return m_infoLog; } const String& GetInfoLog() const { return m_infoLog; }
// glCreateShaderProgramv folds the shader's compile log into the program's log, which
// is the only place a caller can read it from once the shader name is gone.
void AppendInfoLog(const String& text) {
if (text.empty()) return;
if (!m_infoLog.empty() && m_infoLog.back() != '\n') m_infoLog += '\n';
m_infoLog += text;
}
Int GetUniformMaxLength() const { return m_uniformNameMaxLength; } Int GetUniformMaxLength() const { return m_uniformNameMaxLength; }
Uint GetUniformCount() const { return m_activeUniformCount; } Uint GetUniformCount() const { return m_activeUniformCount; }
Uint GetMaxUniformLocation() const { return m_maxUniformLocation; } Uint GetMaxUniformLocation() const { return m_maxUniformLocation; }
@@ -384,22 +377,6 @@ namespace MobileGL::MG_State::GLState {
Bool GetDeleteStatus() const { return m_deleteStatus; } Bool GetDeleteStatus() const { return m_deleteStatus; }
Bool GetLinkStatus() const { return m_linkStatus; } Bool GetLinkStatus() const { return m_linkStatus; }
// GL_PROGRAM_BINARY_RETRIEVABLE_HINT. MobileGL exposes no program binary format
// (GL_NUM_PROGRAM_BINARY_FORMATS is 0), so the hint is pure state - which is all
// ARB_get_program_binary requires of it.
Bool GetBinaryRetrievableHint() const { return m_binaryRetrievableHint; }
void SetBinaryRetrievableHint(Bool hint) { m_binaryRetrievableHint = hint; }
// GL_PROGRAM_SEPARABLE (GL_ARB_separate_shader_objects): the program may supply a
// subset of the stages of a program pipeline. Only takes effect on the next link,
// which is why it is plain state here rather than something Link() consults.
Bool GetSeparable() const { return m_separable; }
void SetSeparable(Bool separable) { m_separable = separable; }
// glProgramBinary always fails here (there is no format it could accept) and the
// spec then requires the program's LINK_STATUS to read FALSE.
void MarkLinkFailedByProgramBinary() {
ResetLinkArtifacts();
m_infoLog = "No program binary format is supported.";
}
Bool GetValidateStatus() const { return m_validateStatus; } Bool GetValidateStatus() const { return m_validateStatus; }
Int GetActiveAtomicCounterCount() const { return m_program->getNumAtomicCounters(); } Int GetActiveAtomicCounterCount() const { return m_program->getNumAtomicCounters(); }
Int GetActiveAttributesCount() const { return m_program->getNumPipeInputs(); } Int GetActiveAttributesCount() const { return m_program->getNumPipeInputs(); }
@@ -488,55 +465,6 @@ namespace MobileGL::MG_State::GLState {
return it == m_shaders.end() ? -1 : (Int)std::distance(m_shaders.begin(), it); return it == m_shaders.end() ? -1 : (Int)std::distance(m_shaders.begin(), it);
} }
// Transform feedback (GL 3.0 core: glTransformFeedbackVaryings applies on
// the NEXT link; the linked snapshot below is what draws and queries see).
struct XfbVarying {
String name;
GLenum type = GL_FLOAT;
GLint size = 1; // array element count
Uint32 bufferIndex = 0; // capture buffer slot
Uint32 offsetBytes = 0; // offset within the capture buffer
Uint32 byteSize = 0; // bytes captured per vertex for this varying
// Offset within the gap-free record a backend that cannot express the GL
// layout captures into; see NeedsScatteredTransformFeedbackCapture.
Uint32 packedOffsetBytes = 0;
};
void SetTransformFeedbackVaryings(Vector<String>&& names, GLenum bufferMode) {
m_requestedXfbVaryings = Move(names);
m_requestedXfbBufferMode = bufferMode;
}
GLenum GetTransformFeedbackBufferMode() const { return m_xfbBufferMode; }
SizeT GetTransformFeedbackVaryingCount() const { return m_xfbVaryings.size(); }
const XfbVarying* GetTransformFeedbackVarying(SizeT index) const {
return index < m_xfbVaryings.size() ? &m_xfbVaryings[index] : nullptr;
}
const Vector<XfbVarying>& GetTransformFeedbackVaryings() const { return m_xfbVaryings; }
// Stride of one captured vertex in the given capture buffer slot.
Uint32 GetTransformFeedbackStride(Uint32 bufferIndex) const {
return bufferIndex < m_xfbStrides.size() ? m_xfbStrides[bufferIndex] : 0;
}
SizeT GetTransformFeedbackBufferCount() const { return m_xfbStrides.size(); }
Int GetTransformFeedbackVaryingMaxLength() const { return m_xfbVaryingNameMaxLength; }
// True when the capture layout uses gl_SkipComponents / gl_NextBuffer
// (ARB_transform_feedback3), which no ES driver can express: it can only pack every
// captured varying into one record with no gaps. A backend that captures through
// such a driver has to capture into scratch storage and scatter the records into the
// application's buffers itself, using packedOffsetBytes as the source offset and
// (bufferIndex, offsetBytes, stride) as the destination.
Bool NeedsScatteredTransformFeedbackCapture() const { return m_xfbNeedsScatteredCapture; }
// Bytes one gap-free captured record occupies.
Uint32 GetTransformFeedbackPackedStride() const { return m_xfbPackedStride; }
// True when the capture stage is a triangle-strip geometry shader with a
// statically-known emit sequence: the Vulkan capture order then needs the GL
// odd-triangle vertex swap after EndTransformFeedback.
Bool HasGsTriangleStripCaptureFixup() const { return m_gsStripCaptureFixup; }
// Triangles per strip, in emission order, for ONE geometry invocation.
const Vector<Uint32>& GetGsStripTriangles() const { return m_gsStripTriangles; }
// GL_GEOMETRY_INPUT_TYPE of the linked geometry stage (GL_POINTS, GL_LINES,
// GL_LINES_ADJACENCY, GL_TRIANGLES or GL_TRIANGLES_ADJACENCY), or GL_NONE when the
// program has no geometry stage. Draws must present a compatible primitive type.
GLenum GetGeometryInputType() const { return m_gsInputPrimitive; }
Uint GetExternalIndex() const { return m_externalIndex; } Uint GetExternalIndex() const { return m_externalIndex; }
// Globally-unique, never-reused id for this program object's lifetime. Unlike the GL // Globally-unique, never-reused id for this program object's lifetime. Unlike the GL
// name (external index), which is freed to a LIFO list and immediately handed back by // name (external index), which is freed to a LIFO list and immediately handed back by
@@ -547,11 +475,6 @@ namespace MobileGL::MG_State::GLState {
private: private:
void ResetLinkArtifacts(); void ResetLinkArtifacts();
void DoReflection(); void DoReflection();
// Resolves the requested transform feedback varyings against the linked
// vertex stage; fails the link (GL semantics) on unknown or duplicate
// names or exceeded capture limits.
Bool ResolveTransformFeedbackVaryings();
void ResolveGsTriangleStripCapture(const glslang::TIntermediate* captureIntermediate);
void GenerateBinary(); void GenerateBinary();
void WaitUntilGenerationCompleted() const; void WaitUntilGenerationCompleted() const;
void AddDefaultFragmentShaderIfMissing(); void AddDefaultFragmentShaderIfMissing();
@@ -616,8 +539,6 @@ namespace MobileGL::MG_State::GLState {
String m_infoLog; String m_infoLog;
Bool m_deleteStatus = false; Bool m_deleteStatus = false;
Bool m_linkStatus = false; Bool m_linkStatus = false;
Bool m_binaryRetrievableHint = false;
Bool m_separable = false;
Bool m_validateStatus = true; Bool m_validateStatus = true;
Uint32 m_backendStateVersion = 0; Uint32 m_backendStateVersion = 0;
@@ -637,18 +558,5 @@ namespace MobileGL::MG_State::GLState {
mutable Uint32 m_backendHashMemoVersion = ~0u; mutable Uint32 m_backendHashMemoVersion = ~0u;
Uint32 m_uboContentVersion = 0; Uint32 m_uboContentVersion = 0;
Uint32 m_linkVersion = 0; Uint32 m_linkVersion = 0;
// Transform feedback: request (applies at next link) and linked snapshot.
Vector<String> m_requestedXfbVaryings;
GLenum m_requestedXfbBufferMode = GL_INTERLEAVED_ATTRIBS;
Vector<XfbVarying> m_xfbVaryings;
Vector<Uint32> m_xfbStrides;
Vector<Uint32> m_gsStripTriangles;
Bool m_gsStripCaptureFixup = false;
GLenum m_gsInputPrimitive = GL_NONE;
GLenum m_xfbBufferMode = GL_INTERLEAVED_ATTRIBS;
Int m_xfbVaryingNameMaxLength = 0;
Bool m_xfbNeedsScatteredCapture = false;
Uint32 m_xfbPackedStride = 0;
}; };
} // namespace MobileGL::MG_State::GLState } // namespace MobileGL::MG_State::GLState
@@ -1,83 +0,0 @@
// MobileGL - MobileGL/MG_State/GLState/ProgramState/ProgramPipelineObject.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include "ProgramObject.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
// A GL_ARB_separate_shader_objects program pipeline (GL 4.6 core 7.4): a set of
// per-stage program references plus the program glProgramUniform* addresses when no
// program object is in use.
class ProgramPipelineObject {
public:
explicit ProgramPipelineObject(Uint externalIndex) : m_externalIndex(externalIndex) {}
const SharedPtr<ProgramObject>& GetStageProgram(ShaderStage stage) const {
return m_stagePrograms[static_cast<SizeT>(stage)];
}
void SetStageProgram(ShaderStage stage, const SharedPtr<ProgramObject>& program) {
m_stagePrograms[static_cast<SizeT>(stage)] = program;
}
const SharedPtr<ProgramObject>& GetActiveProgram() const { return m_activeProgram; }
void SetActiveProgram(const SharedPtr<ProgramObject>& program) { m_activeProgram = program; }
// Distinct from ProgramObject's, which starts true: a pipeline that has never been
// validated must report GL_VALIDATE_STATUS as 0 (GL 4.6 core table 23.31).
Bool GetValidateStatus() const { return m_validateStatus; }
void SetValidateStatus(Bool value) { m_validateStatus = value; }
const String& GetInfoLog() const { return m_infoLog; }
void SetInfoLog(String log) { m_infoLog = Move(log); }
Uint GetExternalIndex() const { return m_externalIndex; }
// A draw sees one program, but a pipeline holds one program per stage. The
// stages are composited into a single hidden program object, rebuilt whenever
// the stage set - or any stage program's own link - changes. The signature is
// what that "changes" means: a stage program's lifetime id pins the object and
// its backend state version pins the link generation.
using DrawProgramSignature =
Array<Uint64, static_cast<SizeT>(ShaderStage::ShaderStageCount) * 2>;
DrawProgramSignature ComputeDrawProgramSignature() const {
DrawProgramSignature signature{};
for (SizeT stage = 0; stage < static_cast<SizeT>(ShaderStage::ShaderStageCount); ++stage) {
const auto& program = m_stagePrograms[stage];
if (!program) continue;
signature[stage * 2] = program->GetLifetimeId();
signature[stage * 2 + 1] = program->GetBackendStateVersion();
}
return signature;
}
const SharedPtr<ProgramObject>& GetCachedDrawProgram(const DrawProgramSignature& signature) const {
static const SharedPtr<ProgramObject> nullProgram = nullptr;
if (!m_drawProgram || m_drawProgramSignature != signature) return nullProgram;
return m_drawProgram;
}
void SetCachedDrawProgram(const DrawProgramSignature& signature, SharedPtr<ProgramObject> program) {
m_drawProgramSignature = signature;
m_drawProgram = Move(program);
}
private:
Array<SharedPtr<ProgramObject>, static_cast<SizeT>(ShaderStage::ShaderStageCount)> m_stagePrograms{};
SharedPtr<ProgramObject> m_activeProgram;
SharedPtr<ProgramObject> m_drawProgram;
DrawProgramSignature m_drawProgramSignature{};
String m_infoLog;
const Uint m_externalIndex = 0;
Bool m_validateStatus = false;
};
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -29,19 +29,10 @@ namespace MobileGL::MG_State::GLState {
if (!CheckIndexAvail(program, m_programObjects)) return; // FIXME: add error reporting here if (!CheckIndexAvail(program, m_programObjects)) return; // FIXME: add error reporting here
auto& programObject = m_programObjects[program]; auto& programObject = m_programObjects[program];
if (programObject != nullptr) { if (programObject != nullptr) {
programObject->MarkAsDeleted();
// A program in use is only FLAGGED: its name (and every program query) stays
// valid until it stops being current, at which point UseProgram finishes the job.
if (programObject == m_currentProgram) return;
DestroyProgramSlot(program);
}
}
void ProgramState::DestroyProgramSlot(const Uint program) {
auto& programObject = m_programObjects[program];
// Snapshot the attachments: deleting the program is a detach point for shaders // Snapshot the attachments: deleting the program is a detach point for shaders
// that were flagged with glDeleteShader while still attached. // that were flagged with glDeleteShader while still attached.
const Vector<SharedPtr<ShaderObject>> attachedShaders = programObject->GetAttachedShaders(); const Vector<SharedPtr<ShaderObject>> attachedShaders = programObject->GetAttachedShaders();
programObject->MarkAsDeleted();
programObject.reset(); programObject.reset();
m_programIndexGenerator.Delete(program); m_programIndexGenerator.Delete(program);
for (const auto& shader : attachedShaders) { for (const auto& shader : attachedShaders) {
@@ -51,30 +42,19 @@ namespace MobileGL::MG_State::GLState {
} }
} }
} }
}
Bool ProgramState::ValidateProgramObject(const Uint program) const { Bool ProgramState::ValidateProgramObject(const Uint program) const {
return CheckIndexAvail(program, m_programObjects) && m_programObjects[program] != nullptr; return CheckIndexAvail(program, m_programObjects) && m_programObjects[program] != nullptr;
} }
void ProgramState::UseProgram(Uint program) { void ProgramState::UseProgram(Uint program) {
const SharedPtr<ProgramObject> previous = m_currentProgram;
if (program == 0) m_currentProgram.reset(); if (program == 0) m_currentProgram.reset();
if (CheckIndexAvail(program, m_programObjects)) { if (!CheckIndexAvail(program, m_programObjects)) return;
m_currentProgram = m_programObjects[program]; m_currentProgram = m_programObjects[program];
} }
// A deletion flagged while the program was current takes effect the moment it
// stops being current.
if (previous != nullptr && previous != m_currentProgram && previous->GetDeleteStatus()) {
const Uint previousName = previous->GetExternalIndex();
if (CheckIndexAvail(previousName, m_programObjects) && m_programObjects[previousName] == previous) {
DestroyProgramSlot(previousName);
}
}
}
Uint ProgramState::CreateShader(ShaderStage stage) { Uint ProgramState::CreateShader(ShaderStage stage) {
Uint shaderId = 0; Uint shaderId = 0;
m_shaderIndexGenerator.Generate(1, &shaderId); m_shaderIndexGenerator.Generate(1, &shaderId);
@@ -35,9 +35,6 @@ namespace MobileGL::MG_State::GLState {
private: private:
Bool ShaderHasGLVisibleAttachment(const SharedPtr<ShaderObject>& shaderObject) const; Bool ShaderHasGLVisibleAttachment(const SharedPtr<ShaderObject>& shaderObject) const;
// Frees the name slot and releases orphaned attached shaders; the immediate half
// of glDeleteProgram (deferred while the program is current).
void DestroyProgramSlot(Uint program);
template <typename T> template <typename T>
static Bool CheckIndexAvail(const SizeT idx, const Vector<T>& vec) { static Bool CheckIndexAvail(const SizeT idx, const Vector<T>& vec) {
@@ -169,15 +169,6 @@ namespace MobileGL::MG_State::GLState {
} }
} }
const std::optional<String> reservedError =
MG_Util::ShaderTranspiler::FindReservedIdentifierViolation(compileSource);
if (reservedError) {
m_compileStatus = false;
m_shader.reset();
m_infoLog = *reservedError;
return;
}
// Compile for OpenGL here, so that we can do validation and link // Compile for OpenGL here, so that we can do validation and link
// like a real OpenGL driver at linking stage // like a real OpenGL driver at linking stage
// Will compile for other backends later. // Will compile for other backends later.
@@ -37,10 +37,6 @@ namespace MobileGL {
return m_version; return m_version;
} }
Uint RenderState::GetPipelineStateVersion() const {
return m_pipelineStateVersion;
}
const RenderStateParameters& RenderState::GetAllParameters() const { const RenderStateParameters& RenderState::GetAllParameters() const {
return m_parameters; return m_parameters;
} }
@@ -126,7 +122,7 @@ namespace MobileGL {
if (m_parameters.PolygonModeFront == front && m_parameters.PolygonModeBack == back) return; if (m_parameters.PolygonModeFront == front && m_parameters.PolygonModeBack == back) return;
m_parameters.PolygonModeFront = front; m_parameters.PolygonModeFront = front;
m_parameters.PolygonModeBack = back; m_parameters.PolygonModeBack = back;
BumpVersions(); ++m_version;
} }
GLenum RenderState::GetPolygonModeFront() const { GLenum RenderState::GetPolygonModeFront() const {
@@ -158,17 +154,6 @@ namespace MobileGL {
return m_parameters.PointSize; return m_parameters.PointSize;
} }
void RenderState::SetPatchVertices(Uint vertices) {
if (m_parameters.PatchVertices == vertices) return;
m_parameters.PatchVertices = vertices;
BumpVersions();
}
Uint RenderState::GetPatchVertices() const {
return m_parameters.PatchVertices;
}
void RenderState::SetPolygonOffset(Float factor, Float units) { void RenderState::SetPolygonOffset(Float factor, Float units) {
if (m_parameters.PolygonOffsetFactor == factor && m_parameters.PolygonOffsetUnits == units) return; if (m_parameters.PolygonOffsetFactor == factor && m_parameters.PolygonOffsetUnits == units) return;
@@ -191,7 +176,7 @@ namespace MobileGL {
case CapabilityInput::capability: \ case CapabilityInput::capability: \
if (m_parameters.capability##Enabled == (flag)) break; \ if (m_parameters.capability##Enabled == (flag)) break; \
m_parameters.capability##Enabled = (flag); \ m_parameters.capability##Enabled = (flag); \
BumpVersions(); \ ++m_version; \
break; break;
switch (cap) { switch (cap) {
@@ -224,7 +209,7 @@ namespace MobileGL {
blendState.Enabled = enabled; blendState.Enabled = enabled;
stateChanged = true; stateChanged = true;
} }
if (stateChanged) BumpVersions(); if (stateChanged) ++m_version;
break; break;
} }
default: // not supported currently default: // not supported currently
@@ -280,7 +265,7 @@ namespace MobileGL {
if (m_parameters.BlendStates[index].Enabled == enabled) return; if (m_parameters.BlendStates[index].Enabled == enabled) return;
m_parameters.BlendStates[index].Enabled = enabled; m_parameters.BlendStates[index].Enabled = enabled;
BumpVersions(); ++m_version;
} }
Bool RenderState::IsCapabilityEnabledIndexed(CapabilityInput cap, Uint index) const { Bool RenderState::IsCapabilityEnabledIndexed(CapabilityInput cap, Uint index) const {
@@ -312,7 +297,7 @@ namespace MobileGL {
stateChanged = true; stateChanged = true;
} }
if (!stateChanged) return; if (!stateChanged) return;
BumpVersions(); ++m_version;
} }
void RenderState::GetBlendFunc(BlendFactor& srcRGB, BlendFactor& dstRGB, BlendFactor& srcAlpha, void RenderState::GetBlendFunc(BlendFactor& srcRGB, BlendFactor& dstRGB, BlendFactor& srcAlpha,
@@ -338,7 +323,7 @@ namespace MobileGL {
blendState.DstFactorRGB = dstRGB; blendState.DstFactorRGB = dstRGB;
blendState.SrcFactorAlpha = srcAlpha; blendState.SrcFactorAlpha = srcAlpha;
blendState.DstFactorAlpha = dstAlpha; blendState.DstFactorAlpha = dstAlpha;
BumpVersions(); ++m_version;
} }
void RenderState::GetBlendFuncIndexed(Uint index, BlendFactor& srcRGB, BlendFactor& dstRGB, void RenderState::GetBlendFuncIndexed(Uint index, BlendFactor& srcRGB, BlendFactor& dstRGB,
@@ -364,7 +349,7 @@ namespace MobileGL {
stateChanged = true; stateChanged = true;
} }
if (!stateChanged) return; if (!stateChanged) return;
BumpVersions(); ++m_version;
} }
void RenderState::GetBlendEquation(BlendEquation& color, BlendEquation& alpha) const { void RenderState::GetBlendEquation(BlendEquation& color, BlendEquation& alpha) const {
@@ -383,7 +368,7 @@ namespace MobileGL {
} }
blendState.ColorEquation = color; blendState.ColorEquation = color;
blendState.AlphaEquation = alpha; blendState.AlphaEquation = alpha;
BumpVersions(); ++m_version;
} }
void RenderState::GetBlendEquationIndexed(Uint index, BlendEquation& color, BlendEquation& alpha) const { void RenderState::GetBlendEquationIndexed(Uint index, BlendEquation& color, BlendEquation& alpha) const {
@@ -399,7 +384,7 @@ namespace MobileGL {
if (m_parameters.LogicOp == logicOp) return; if (m_parameters.LogicOp == logicOp) return;
m_parameters.LogicOp = logicOp; m_parameters.LogicOp = logicOp;
BumpVersions(); ++m_version;
} }
LogicOperation RenderState::GetLogicOp() const { LogicOperation RenderState::GetLogicOp() const {
@@ -411,7 +396,7 @@ namespace MobileGL {
if (m_parameters.DepthFunc == func) return; if (m_parameters.DepthFunc == func) return;
m_parameters.DepthFunc = func; m_parameters.DepthFunc = func;
BumpVersions(); ++m_version;
} }
DepthTestFunc RenderState::GetDepthFunc() const { DepthTestFunc RenderState::GetDepthFunc() const {
@@ -422,7 +407,7 @@ namespace MobileGL {
if (m_parameters.DepthMask == flag) return; if (m_parameters.DepthMask == flag) return;
m_parameters.DepthMask = flag; m_parameters.DepthMask = flag;
BumpVersions(); ++m_version;
} }
Bool RenderState::GetDepthMask() const { Bool RenderState::GetDepthMask() const {
@@ -433,15 +418,10 @@ namespace MobileGL {
StencilFaceState& state = m_parameters.StencilStates[GetStencilFaceIndex(face)]; StencilFaceState& state = m_parameters.StencilStates[GetStencilFaceIndex(face)];
if (state.Func == func && state.Ref == ref && state.ValueMask == mask) return; if (state.Func == func && state.Ref == ref && state.ValueMask == mask) return;
// Only Func is baked into the pipeline; Ref and ValueMask are dynamic state
// (VK_DYNAMIC_STATE_STENCIL_REFERENCE / _COMPARE_MASK), so glStencilFunc changing
// only the reference must not evict a cached pipeline.
const Bool pipelineRelevantChange = state.Func != func;
state.Func = func; state.Func = func;
state.Ref = ref; state.Ref = ref;
state.ValueMask = mask; state.ValueMask = mask;
++m_version; ++m_version;
if (pipelineRelevantChange) ++m_pipelineStateVersion;
} }
void RenderState::SetStencilMask(StencilFace face, Uint32 mask) { void RenderState::SetStencilMask(StencilFace face, Uint32 mask) {
@@ -463,7 +443,7 @@ namespace MobileGL {
state.FailOp = fail; state.FailOp = fail;
state.PassDepthFailOp = depthFail; state.PassDepthFailOp = depthFail;
state.PassDepthPassOp = depthPass; state.PassDepthPassOp = depthPass;
BumpVersions(); ++m_version;
} }
const StencilFaceState& RenderState::GetStencilState(StencilFace face) const { const StencilFaceState& RenderState::GetStencilState(StencilFace face) const {
@@ -480,7 +460,7 @@ namespace MobileGL {
changed = true; changed = true;
} }
} }
if (changed) BumpVersions(); if (changed) ++m_version;
} }
BoolVec4 RenderState::GetColorMask() const { BoolVec4 RenderState::GetColorMask() const {
@@ -491,7 +471,7 @@ namespace MobileGL {
void RenderState::SetColorMaskIndexed(Uint index, BoolVec4 mask) { void RenderState::SetColorMaskIndexed(Uint index, BoolVec4 mask) {
if (m_parameters.ColorMasks[index] == mask) return; if (m_parameters.ColorMasks[index] == mask) return;
m_parameters.ColorMasks[index] = mask; m_parameters.ColorMasks[index] = mask;
BumpVersions(); ++m_version;
} }
BoolVec4 RenderState::GetColorMaskIndexed(Uint index) const { BoolVec4 RenderState::GetColorMaskIndexed(Uint index) const {
@@ -559,7 +539,7 @@ namespace MobileGL {
m_parameters.SampleCoverageValue = value; m_parameters.SampleCoverageValue = value;
m_parameters.SampleCoverageInvert = invert; m_parameters.SampleCoverageInvert = invert;
BumpVersions(); ++m_version;
} }
Float RenderState::GetSampleCoverageValue() const { Float RenderState::GetSampleCoverageValue() const {
@@ -574,7 +554,7 @@ namespace MobileGL {
if (m_parameters.SampleMaskValue == mask) return; if (m_parameters.SampleMaskValue == mask) return;
m_parameters.SampleMaskValue = mask; m_parameters.SampleMaskValue = mask;
BumpVersions(); ++m_version;
} }
Uint32 RenderState::GetSampleMaskValue() const { Uint32 RenderState::GetSampleMaskValue() const {
@@ -648,7 +628,7 @@ namespace MobileGL {
if (m_parameters.CullFaceModeSetting == mode) return; if (m_parameters.CullFaceModeSetting == mode) return;
m_parameters.CullFaceModeSetting = mode; m_parameters.CullFaceModeSetting = mode;
BumpVersions(); ++m_version;
} }
CullFaceMode RenderState::GetCullFaceMode() const { CullFaceMode RenderState::GetCullFaceMode() const {
@@ -659,7 +639,7 @@ namespace MobileGL {
if (m_parameters.FrontFaceModeSetting == mode) return; if (m_parameters.FrontFaceModeSetting == mode) return;
m_parameters.FrontFaceModeSetting = mode; m_parameters.FrontFaceModeSetting = mode;
BumpVersions(); ++m_version;
} }
FrontFaceMode RenderState::GetFrontFaceMode() const { FrontFaceMode RenderState::GetFrontFaceMode() const {
@@ -670,7 +650,7 @@ namespace MobileGL {
if (m_parameters.ProvokingVertexModeSetting == mode) return; if (m_parameters.ProvokingVertexModeSetting == mode) return;
m_parameters.ProvokingVertexModeSetting = mode; m_parameters.ProvokingVertexModeSetting = mode;
BumpVersions(); ++m_version;
} }
ProvokingVertexMode RenderState::GetProvokingVertexMode() const { ProvokingVertexMode RenderState::GetProvokingVertexMode() const {
@@ -224,8 +224,6 @@ namespace MobileGL {
IntVec4 Viewport = IntVec4(0, 0, 0, 0); // x, y, width, height IntVec4 Viewport = IntVec4(0, 0, 0, 0); // x, y, width, height
Float LineWidth = 1.0f; Float LineWidth = 1.0f;
Float PointSize = 1.0f; Float PointSize = 1.0f;
// GL_PATCH_VERTICES: how many vertices one tessellation patch consumes.
Uint PatchVertices = 3;
Float PolygonOffsetFactor = 0.0f; Float PolygonOffsetFactor = 0.0f;
Float PolygonOffsetUnits = 0.0f; Float PolygonOffsetUnits = 0.0f;
@@ -312,8 +310,6 @@ namespace MobileGL {
RenderState(); RenderState();
Uint GetVersion() const; Uint GetVersion() const;
// Version of the pipeline-relevant subset only - see m_pipelineStateVersion.
Uint GetPipelineStateVersion() const;
const RenderStateParameters& GetAllParameters() const; const RenderStateParameters& GetAllParameters() const;
// Rasterization // Rasterization
@@ -323,8 +319,6 @@ namespace MobileGL {
Float GetLineWidth() const; Float GetLineWidth() const;
void SetPointSize(Float size); void SetPointSize(Float size);
Float GetPointSize() const; Float GetPointSize() const;
void SetPatchVertices(Uint vertices);
Uint GetPatchVertices() const;
void SetPolygonOffset(Float factor, Float units); void SetPolygonOffset(Float factor, Float units);
Float GetPolygonOffsetFactor() const; Float GetPolygonOffsetFactor() const;
Float GetPolygonOffsetUnits() const; Float GetPolygonOffsetUnits() const;
@@ -420,21 +414,7 @@ namespace MobileGL {
const IntVec4& GetScissorBox() const; // x, y, width, height const IntVec4& GetScissorBox() const; // x, y, width, height
private: private:
// Bump both: any state change invalidates the draw snapshot, and this one also
// changes the VkPipeline (or its DirectGLES equivalent).
void BumpVersions() {
++m_version;
++m_pipelineStateVersion;
}
Uint16 m_version = 0; Uint16 m_version = 0;
// Only the subset of render state that a backend bakes INTO a pipeline object.
// Viewport, scissor, depth range, blend colour, line width, polygon offset, stencil
// write mask, the clear values, hints and the point-size family are all either
// dynamic pipeline state or not pipeline state at all, so changing one of them must
// not evict a cached pipeline. Keeping one counter for both made a glViewport call
// knock the next draw off the pipeline memo AND the draw fast path.
Uint16 m_pipelineStateVersion = 0;
RenderStateParameters m_parameters; RenderStateParameters m_parameters;
// Pixel Store // Pixel Store
@@ -139,61 +139,6 @@ namespace MobileGL {
return m_samplerParameters.maxAnisotropy; return m_samplerParameters.maxAnisotropy;
} }
// The three border-colour representations are kept in step so a getter of any form has
// an answer whichever form was written. Integer <-> float uses the plain value, matching
// what glTexParameterIiv/Iuiv mean: those forms are for integer texture formats, whose
// border components are the raw integers rather than a normalized fraction.
void SamplerObject::SetBorderColor(const FloatVec4& color) {
if (color == m_samplerParameters.borderColor) return;
m_samplerParameters.borderColor = color;
m_samplerParameters.borderColorI =
IntVec4(static_cast<Int32>(color.x()), static_cast<Int32>(color.y()),
static_cast<Int32>(color.z()), static_cast<Int32>(color.w()));
m_samplerParameters.borderColorUI =
UintVec4(static_cast<Uint32>(color.x()), static_cast<Uint32>(color.y()),
static_cast<Uint32>(color.z()), static_cast<Uint32>(color.w()));
++m_version;
}
void SamplerObject::SetBorderColorI(const IntVec4& color) {
if (color == m_samplerParameters.borderColorI) return;
m_samplerParameters.borderColorI = color;
m_samplerParameters.borderColorUI =
UintVec4(static_cast<Uint32>(color.x()), static_cast<Uint32>(color.y()),
static_cast<Uint32>(color.z()), static_cast<Uint32>(color.w()));
m_samplerParameters.borderColor =
FloatVec4(static_cast<Float>(color.x()), static_cast<Float>(color.y()),
static_cast<Float>(color.z()), static_cast<Float>(color.w()));
++m_version;
}
void SamplerObject::SetBorderColorUI(const UintVec4& color) {
if (color == m_samplerParameters.borderColorUI) return;
m_samplerParameters.borderColorUI = color;
m_samplerParameters.borderColorI =
IntVec4(static_cast<Int32>(color.x()), static_cast<Int32>(color.y()),
static_cast<Int32>(color.z()), static_cast<Int32>(color.w()));
m_samplerParameters.borderColor =
FloatVec4(static_cast<Float>(color.x()), static_cast<Float>(color.y()),
static_cast<Float>(color.z()), static_cast<Float>(color.w()));
++m_version;
}
const FloatVec4& SamplerObject::GetBorderColor() const {
return m_samplerParameters.borderColor;
}
const IntVec4& SamplerObject::GetBorderColorI() const {
return m_samplerParameters.borderColorI;
}
const UintVec4& SamplerObject::GetBorderColorUI() const {
return m_samplerParameters.borderColorUI;
}
SamplerCompareMode SamplerObject::GetCompareMode() const { SamplerCompareMode SamplerObject::GetCompareMode() const {
return m_samplerParameters.compareMode; return m_samplerParameters.compareMode;
} }
@@ -8,7 +8,6 @@
#pragma once #pragma once
#include <Includes.h> #include <Includes.h>
#include <MG_Util/Math/VectorTypes.h>
namespace MobileGL { namespace MobileGL {
enum class SamplerFilterMode { enum class SamplerFilterMode {
@@ -67,18 +66,8 @@ namespace MobileGL {
Float maxLod = 1000.0f; Float maxLod = 1000.0f;
Float lodBias = 0.0f; Float lodBias = 0.0f;
Float maxAnisotropy = 1.0f; Float maxAnisotropy = 1.0f;
// GL 4.6 core table 23.18 / GLES 3.2 table 21.16: TEXTURE_COMPARE_FUNC starts at LEQUAL, SamplerCompareFunc compareFunc = SamplerCompareFunc::Always;
// for both sampler objects and the sampler state a texture object carries.
SamplerCompareFunc compareFunc = SamplerCompareFunc::LessEqual;
SamplerCompareMode compareMode = SamplerCompareMode::None; SamplerCompareMode compareMode = SamplerCompareMode::None;
// TEXTURE_BORDER_COLOR is sampler state (GL 4.6 core table 23.18), so it belongs here and
// not on the texture - a texture object reaches it through the sampler object it owns. The
// three representations are the float, integer and unsigned-integer forms glSamplerParameterfv,
// glSamplerParameterIiv and glSamplerParameterIuiv set; whichever is written last defines
// the colour and the other two follow it, so a getter always has an answer.
FloatVec4 borderColor = {0.0f, 0.0f, 0.0f, 0.0f};
IntVec4 borderColorI = {0, 0, 0, 0};
UintVec4 borderColorUI = {0, 0, 0, 0};
}; };
namespace MG_State { namespace MG_State {
@@ -98,9 +87,6 @@ namespace MobileGL {
void SetMaxAnisotropy(Float maxAnisotropy); void SetMaxAnisotropy(Float maxAnisotropy);
void SetSamplerCompareFunc(SamplerCompareFunc func); void SetSamplerCompareFunc(SamplerCompareFunc func);
void SetCompareMode(SamplerCompareMode mode); void SetCompareMode(SamplerCompareMode mode);
void SetBorderColor(const FloatVec4& color);
void SetBorderColorI(const IntVec4& color);
void SetBorderColorUI(const UintVec4& color);
SamplerWrapMode GetWrapS() const; SamplerWrapMode GetWrapS() const;
SamplerWrapMode GetWrapT() const; SamplerWrapMode GetWrapT() const;
@@ -114,9 +100,6 @@ namespace MobileGL {
Float GetMaxAnisotropy() const; Float GetMaxAnisotropy() const;
SamplerCompareMode GetCompareMode() const; SamplerCompareMode GetCompareMode() const;
SamplerCompareFunc GetSamplerCompareFunc() const; SamplerCompareFunc GetSamplerCompareFunc() const;
const FloatVec4& GetBorderColor() const;
const IntVec4& GetBorderColorI() const;
const UintVec4& GetBorderColorUI() const;
Uint GetExternalIndex() const; Uint GetExternalIndex() const;
Uint16 GetVersion() const; Uint16 GetVersion() const;
// Globally-unique, never-reused id for this sampler object's lifetime. Lets a // Globally-unique, never-reused id for this sampler object's lifetime. Lets a
@@ -27,64 +27,11 @@ namespace MobileGL {
m_texelSizes.reserve(std::bit_ceil(requiredLevelCount)); m_texelSizes.reserve(std::bit_ceil(requiredLevelCount));
m_texelSizes.resize(requiredLevelCount); m_texelSizes.resize(requiredLevelCount);
m_isDirty.resize(requiredLevelCount, false); m_isDirty.resize(requiredLevelCount, false);
m_dirtyRegions.resize(requiredLevelCount);
m_compressedData.resize(requiredLevelCount);
m_compressedFormats.resize(requiredLevelCount, GL_NONE);
} }
m_texelSizes[level] = input.texelSize; m_texelSizes[level] = input.texelSize;
// A respecified level invalidates any pending sub-region: its extents were
// measured against the old size. If the level is still flagged dirty the
// pending upload widens to the whole (new) level.
if (level < m_dirtyRegions.size()) {
m_dirtyRegions[level] =
m_isDirty[level]
? MipmapDirtyRegion{IntVec3{0, 0, 0},
IntVec3{input.texelSize.x(), input.texelSize.y(),
std::max(input.texelSize.z(), 1)}}
: MipmapDirtyRegion{};
}
auto& data = m_data[level]; auto& data = m_data[level];
data.resize(input.byteSize, 0); data.resize(input.byteSize, 0);
// Respecifying a level drops whatever compressed image it used to hold. Without this,
// a glTexImage2D or glTexStorage2D over a level a previous glCompressedTexImage2D had
// shadowed would leave GL_TEXTURE_COMPRESSED answering true and glGetCompressedTexImage
// handing back the stale blob. Every allocation path funnels through here, so clearing
// once covers all of them; the compressed path re-arms the tag immediately afterwards
// via SetCompressedImage.
m_compressedFormats[level] = GL_NONE;
m_compressedData[level].clear();
m_compressedData[level].shrink_to_fit();
}
void MipmapStorage::SetCompressedImage(Uint level, GLenum internalFormat, const void* data, SizeT size) {
MOBILEGL_ASSERT(level < m_compressedData.size(), "SetCompressedImage: level out of range");
m_compressedFormats[level] = internalFormat;
auto& blob = m_compressedData[level];
// Zero-filled when data is null: glCompressedTexImage* with a null pointer defines the
// level's size and format but leaves its contents undefined, and zeros are the one
// reproducible answer a later glGetCompressedTexImage can give.
blob.assign(size, 0);
if (data != nullptr && size > 0) {
Memcpy(blob.data(), data, size);
}
}
GLenum MipmapStorage::GetCompressedFormat(Uint level) const {
if (level >= m_compressedFormats.size()) return GL_NONE;
return m_compressedFormats[level];
}
SizeT MipmapStorage::GetCompressedByteSize(Uint level) const {
if (level >= m_compressedData.size()) return 0;
return m_compressedData[level].size();
}
const void* MipmapStorage::MapCompressedData(Uint level) const {
if (level >= m_compressedData.size()) return nullptr;
return m_compressedData[level].data();
} }
void MipmapStorage::TruncateToLevelCount(SizeT levelCount) { void MipmapStorage::TruncateToLevelCount(SizeT levelCount) {
@@ -93,9 +40,6 @@ namespace MobileGL {
m_data.resize(levelCount); m_data.resize(levelCount);
m_texelSizes.resize(levelCount); m_texelSizes.resize(levelCount);
m_isDirty.resize(levelCount); m_isDirty.resize(levelCount);
m_dirtyRegions.resize(levelCount);
m_compressedData.resize(levelCount);
m_compressedFormats.resize(levelCount);
} }
void MipmapStorage::UpdateSubData(Uint level, DataPtr input) { void MipmapStorage::UpdateSubData(Uint level, DataPtr input) {
@@ -108,7 +52,7 @@ namespace MobileGL {
const Uint8* src = static_cast<const Uint8*>(input.data); const Uint8* src = static_cast<const Uint8*>(input.data);
// Clamp so a size mismatch can never write past the allocation. // Clamp so a size mismatch can never write past the allocation.
Memcpy(levelData.data(), src, std::min(input.size, levelData.size())); Memcpy(levelData.data(), src, std::min(input.size, levelData.size()));
MarkDirty(level, true); // whole-level write: dirty region covers everything m_isDirty[level] = true;
} }
} }
@@ -133,51 +77,12 @@ namespace MobileGL {
void MipmapStorage::MarkDirty(Uint level, bool dirty) { void MipmapStorage::MarkDirty(Uint level, bool dirty) {
MOBILEGL_ASSERT(level < m_isDirty.size(), "MarkDirty: level out of range"); MOBILEGL_ASSERT(level < m_isDirty.size(), "MarkDirty: level out of range");
m_isDirty[level] = dirty; m_isDirty[level] = dirty;
if (level < m_dirtyRegions.size()) {
if (dirty) {
const IntVec3 size = level < m_texelSizes.size() ? m_texelSizes[level] : IntVec3{0, 0, 0};
m_dirtyRegions[level] = {IntVec3{0, 0, 0},
IntVec3{size.x(), size.y(), std::max(size.z(), 1)}};
} else {
m_dirtyRegions[level] = {};
}
}
} }
bool MipmapStorage::IsDirty(Uint level) const { bool MipmapStorage::IsDirty(Uint level) const {
MOBILEGL_ASSERT(level < m_isDirty.size(), "IsDirty: level out of range"); MOBILEGL_ASSERT(level < m_isDirty.size(), "IsDirty: level out of range");
return m_isDirty[level]; return m_isDirty[level];
} }
void MipmapStorage::MarkDirtyRegion(Uint level, IntVec3 offset, IntVec3 size) {
MOBILEGL_ASSERT(level < m_isDirty.size(), "MarkDirtyRegion: level out of range");
const IntVec3 levelSize = level < m_texelSizes.size() ? m_texelSizes[level] : IntVec3{0, 0, 0};
MipmapDirtyRegion incoming;
incoming.lo = {std::max(offset.x(), 0), std::max(offset.y(), 0), std::max(offset.z(), 0)};
incoming.hi = {std::min(offset.x() + size.x(), levelSize.x()),
std::min(offset.y() + size.y(), levelSize.y()),
std::min(offset.z() + std::max(size.z(), 1), std::max(levelSize.z(), 1))};
if (incoming.Empty()) return;
if (level < m_dirtyRegions.size()) {
MipmapDirtyRegion& region = m_dirtyRegions[level];
if (m_isDirty[level] && !region.Empty()) {
region.lo = {std::min(region.lo.x(), incoming.lo.x()),
std::min(region.lo.y(), incoming.lo.y()),
std::min(region.lo.z(), incoming.lo.z())};
region.hi = {std::max(region.hi.x(), incoming.hi.x()),
std::max(region.hi.y(), incoming.hi.y()),
std::max(region.hi.z(), incoming.hi.z())};
} else {
region = incoming;
}
}
m_isDirty[level] = true;
}
MipmapDirtyRegion MipmapStorage::GetDirtyRegion(Uint level) const {
if (level >= m_dirtyRegions.size()) return {};
return m_dirtyRegions[level];
}
} // namespace GLState } // namespace GLState
} // namespace MG_State } // namespace MG_State
} // namespace MobileGL } // namespace MobileGL
@@ -7,8 +7,6 @@
// End of Source File Header // End of Source File Header
#pragma once #pragma once
#include <algorithm>
#include "TextureEnum.h" #include "TextureEnum.h"
#include "MG_Util/Types.h" #include "MG_Util/Types.h"
#include "MG_Util/Math/VectorTypes.h" #include "MG_Util/Math/VectorTypes.h"
@@ -17,22 +15,6 @@
namespace MobileGL { namespace MobileGL {
namespace MG_State { namespace MG_State {
namespace GLState { namespace GLState {
// Texel-space bounding box of the shadow bytes a backend has not uploaded
// yet, [lo, hi) per axis. Cleared (all zero) while the level is clean. A
// box, not a range list: repeated sub-image writes union into one region,
// which stays exact for the per-frame "small sub-rect of a big atlas"
// pattern this exists for, and degrades to the old full-level upload as
// the union grows.
struct MipmapDirtyRegion {
IntVec3 lo{0, 0, 0};
IntVec3 hi{0, 0, 0};
Bool Empty() const { return hi.x() <= lo.x() || hi.y() <= lo.y() || hi.z() <= lo.z(); }
Bool CoversWholeLevel(const IntVec3& levelSize) const {
return lo.x() <= 0 && lo.y() <= 0 && lo.z() <= 0 && hi.x() >= levelSize.x() &&
hi.y() >= levelSize.y() && hi.z() >= std::max(levelSize.z(), 1);
}
};
class MipmapStorage { class MipmapStorage {
public: public:
SizeT GetLevelCount() const; SizeT GetLevelCount() const;
@@ -47,35 +29,11 @@ namespace MobileGL {
SizeT GetByteSize(Uint level) const; SizeT GetByteSize(Uint level) const;
void MarkDirty(Uint level, bool dirty); void MarkDirty(Uint level, bool dirty);
bool IsDirty(Uint level) const; bool IsDirty(Uint level) const;
// Union a sub-image write's box into the level's pending region and set the
// dirty flag. MarkDirty keeps its meaning: true covers the whole level,
// false clears the region along with the flag.
void MarkDirtyRegion(Uint level, IntVec3 offset, IntVec3 size);
// Meaningful only while IsDirty(level).
MipmapDirtyRegion GetDirtyRegion(Uint level) const;
// The bytes an application handed to glCompressedTexImage*, kept verbatim beside the
// (uncompressed) texel shadow rather than in place of it. GL 4.6 core 8.11 requires
// glGetCompressedTexImage to return the image *as stored*, and no backend here has a
// BC/ETC codec, so a re-encode could never be byte-exact; at the same time m_data has
// to keep the "width * height * bytes-per-texel" layout that the backend upload
// sizing, glGenerateMipmap's bytes-per-texel division and the pixel-store packer all
// divide by. Two parallel vectors, one invariant preserved. Call order is
// AllocateLevel then SetCompressedImage - AllocateLevel clears the tag, so a plain
// glTexImage2D over the level un-compresses it.
void SetCompressedImage(Uint level, GLenum internalFormat, const void* data, SizeT size);
// GL_NONE when the level is not stored compressed.
GLenum GetCompressedFormat(Uint level) const;
SizeT GetCompressedByteSize(Uint level) const;
const void* MapCompressedData(Uint level) const;
protected: protected:
Vector<IntVec3> m_texelSizes; Vector<IntVec3> m_texelSizes;
Vector<Vector<Uint8>> m_data; Vector<Vector<Uint8>> m_data;
Vector<bool> m_isDirty; Vector<bool> m_isDirty;
Vector<MipmapDirtyRegion> m_dirtyRegions;
Vector<Vector<Uint8>> m_compressedData;
Vector<GLenum> m_compressedFormats;
}; };
} // namespace GLState } // namespace GLState
} // namespace MG_State } // namespace MG_State
@@ -74,37 +74,6 @@ namespace MobileGL {
return m_storage[targetIndex].IsDirty(level); return m_storage[targetIndex].IsDirty(level);
} }
void MarkDirtyRegion(Uint targetIndex, Uint level, IntVec3 offset, IntVec3 size) {
MOBILEGL_ASSERT(targetIndex < TargetCount, "MarkDirtyRegion: target invalid");
m_storage[targetIndex].MarkDirtyRegion(level, offset, size);
}
MipmapDirtyRegion GetDirtyRegion(Uint targetIndex, Uint level) const {
MOBILEGL_ASSERT(targetIndex < TargetCount, "GetDirtyRegion: target invalid");
return m_storage[targetIndex].GetDirtyRegion(level);
}
void SetCompressedImage(Uint targetIndex, Uint level, GLenum internalFormat, const void* data,
SizeT size) {
MOBILEGL_ASSERT(targetIndex < TargetCount, "SetCompressedImage: target invalid");
m_storage[targetIndex].SetCompressedImage(level, internalFormat, data, size);
}
GLenum GetCompressedFormat(Uint targetIndex, Uint level) const {
MOBILEGL_ASSERT(targetIndex < TargetCount, "GetCompressedFormat: target invalid");
return m_storage[targetIndex].GetCompressedFormat(level);
}
SizeT GetCompressedByteSize(Uint targetIndex, Uint level) const {
MOBILEGL_ASSERT(targetIndex < TargetCount, "GetCompressedByteSize: target invalid");
return m_storage[targetIndex].GetCompressedByteSize(level);
}
const void* MapCompressedData(Uint targetIndex, Uint level) const {
MOBILEGL_ASSERT(targetIndex < TargetCount, "MapCompressedData: target invalid");
return m_storage[targetIndex].MapCompressedData(level);
}
protected: protected:
Array<MipmapStorage, TargetCount> m_storage; Array<MipmapStorage, TargetCount> m_storage;
}; };
@@ -162,7 +162,6 @@ namespace MobileGL {
DepthComponent32F, DepthComponent32F,
Depth24Stencil8, Depth24Stencil8,
Depth32FStencil8, Depth32FStencil8,
StencilIndex8,
DepthComponent, DepthComponent,
DepthStencil, DepthStencil,
@@ -16,10 +16,6 @@ namespace MobileGL {
namespace GLState { namespace GLState {
static std::atomic<Uint64> s_nextTextureLifetimeId = 1; static std::atomic<Uint64> s_nextTextureLifetimeId = 1;
// Defined further down next to the other sampling-completeness rules; the
// memo in TextureObjectBase is its only caller.
static Bool ComputeMipmapCompleteForFilter(const ITextureObject* texture, Bool mipmapped);
// TextureObjectBase implementations // TextureObjectBase implementations
Uint64 TextureObjectBase::AllocateLifetimeId() { Uint64 TextureObjectBase::AllocateLifetimeId() {
return s_nextTextureLifetimeId.fetch_add(1, std::memory_order_relaxed); return s_nextTextureLifetimeId.fetch_add(1, std::memory_order_relaxed);
@@ -28,19 +24,6 @@ namespace MobileGL {
TextureObjectBase::TextureObjectBase(TextureTarget target, Uint externalIndex) TextureObjectBase::TextureObjectBase(TextureTarget target, Uint externalIndex)
: m_externalIndex(externalIndex), m_lifetimeId(AllocateLifetimeId()), m_target(target) { : m_externalIndex(externalIndex), m_lifetimeId(AllocateLifetimeId()), m_target(target) {
m_sampler = MakeShared<SamplerObject>(0); m_sampler = MakeShared<SamplerObject>(0);
if (target == TextureTarget::TextureRectangle) {
// A rectangle texture has no mip chain, so its initial sampler state is not
// the shared one: TEXTURE_MIN_FILTER is LINEAR and TEXTURE_WRAP_S/T are
// CLAMP_TO_EDGE (GL 4.6 core table 23.15). Leaving the 2D default of
// NEAREST_MIPMAP_LINEAR in place makes the texture mipmap-incomplete from
// birth, and every lookup that the application never re-filtered reads
// (0, 0, 0, 1) instead of its contents.
m_sampler->SetMinFilter(SamplerFilterMode::Linear);
m_sampler->SetMipmapMode(SamplerMipmapMode::None);
m_sampler->SetWrapS(SamplerWrapMode::ClampToEdge);
m_sampler->SetWrapT(SamplerWrapMode::ClampToEdge);
m_sampler->SetWrapR(SamplerWrapMode::ClampToEdge);
}
} }
TextureInternalFormat TextureObjectBase::GetFormat() const { TextureInternalFormat TextureObjectBase::GetFormat() const {
@@ -85,7 +68,6 @@ namespace MobileGL {
} }
m_internalFormat = format; m_internalFormat = format;
++m_shapeVersion;
++m_textureParamsVersion; ++m_textureParamsVersion;
} }
@@ -93,40 +75,48 @@ namespace MobileGL {
return m_externalIndex; return m_externalIndex;
} }
// TEXTURE_BORDER_COLOR is sampler state, so it lives on the SamplerObject this texture
// owns rather than being duplicated here - a sampler object bound over the texture then
// supplies its own, exactly as GL says it should. The texture params version still moves
// on a write, because the DirectGLES texture sync memoises on it.
const FloatVec4& TextureObjectBase::GetBorderColor() const { const FloatVec4& TextureObjectBase::GetBorderColor() const {
return m_sampler->GetBorderColor(); return m_borderColor;
} }
void TextureObjectBase::SetBorderColor(const FloatVec4& color) { void TextureObjectBase::SetBorderColor(const FloatVec4& color) {
if (color == m_sampler->GetBorderColor()) return; if (color == m_borderColor) return;
m_sampler->SetBorderColor(color); m_borderColor = color;
m_borderColorI = IntVec4(static_cast<Int32>(color.x()), static_cast<Int32>(color.y()),
static_cast<Int32>(color.z()), static_cast<Int32>(color.w()));
m_borderColorUI = UintVec4(static_cast<Uint32>(color.x()), static_cast<Uint32>(color.y()),
static_cast<Uint32>(color.z()), static_cast<Uint32>(color.w()));
++m_textureParamsVersion; ++m_textureParamsVersion;
} }
const IntVec4& TextureObjectBase::GetBorderColorI() const { const IntVec4& TextureObjectBase::GetBorderColorI() const {
return m_sampler->GetBorderColorI(); return m_borderColorI;
} }
void TextureObjectBase::SetBorderColorI(const IntVec4& color) { void TextureObjectBase::SetBorderColorI(const IntVec4& color) {
if (color == m_sampler->GetBorderColorI()) return; if (color == m_borderColorI) return;
m_sampler->SetBorderColorI(color); m_borderColorI = color;
m_borderColorUI = UintVec4(static_cast<Uint32>(color.x()), static_cast<Uint32>(color.y()),
static_cast<Uint32>(color.z()), static_cast<Uint32>(color.w()));
m_borderColor = FloatVec4(static_cast<Float>(color.x()), static_cast<Float>(color.y()),
static_cast<Float>(color.z()), static_cast<Float>(color.w()));
++m_textureParamsVersion; ++m_textureParamsVersion;
} }
const UintVec4& TextureObjectBase::GetBorderColorUI() const { const UintVec4& TextureObjectBase::GetBorderColorUI() const {
return m_sampler->GetBorderColorUI(); return m_borderColorUI;
} }
void TextureObjectBase::SetBorderColorUI(const UintVec4& color) { void TextureObjectBase::SetBorderColorUI(const UintVec4& color) {
if (color == m_sampler->GetBorderColorUI()) return; if (color == m_borderColorUI) return;
m_sampler->SetBorderColorUI(color); m_borderColorUI = color;
m_borderColorI = IntVec4(static_cast<Int32>(color.x()), static_cast<Int32>(color.y()),
static_cast<Int32>(color.z()), static_cast<Int32>(color.w()));
m_borderColor = FloatVec4(static_cast<Float>(color.x()), static_cast<Float>(color.y()),
static_cast<Float>(color.z()), static_cast<Float>(color.w()));
++m_textureParamsVersion; ++m_textureParamsVersion;
} }
@@ -197,7 +187,6 @@ namespace MobileGL {
m_levelRange.y() = m_levelRange.x(); m_levelRange.y() = m_levelRange.x();
} }
++m_textureParamsVersion; ++m_textureParamsVersion;
++m_shapeVersion;
} }
void TextureObjectBase::SetMaxLevel(Uint maxLevel) { void TextureObjectBase::SetMaxLevel(Uint maxLevel) {
@@ -208,7 +197,6 @@ namespace MobileGL {
m_levelRange.y() = maxLevel; m_levelRange.y() = maxLevel;
++m_textureParamsVersion; ++m_textureParamsVersion;
++m_shapeVersion;
} }
Bool TextureObjectBase::IsImmutable() const { Bool TextureObjectBase::IsImmutable() const {
@@ -238,17 +226,6 @@ namespace MobileGL {
return m_contentVersion; return m_contentVersion;
} }
Bool TextureObjectBase::IsMipmapCompleteForFilterCached(Bool mipmapped) const {
const int slot = mipmapped ? 1 : 0;
if (m_completeMemoShapeVersion[slot] == m_shapeVersion) {
return m_completeMemoValue[slot];
}
const Bool value = ComputeMipmapCompleteForFilter(this, mipmapped);
m_completeMemoShapeVersion[slot] = m_shapeVersion;
m_completeMemoValue[slot] = value;
return value;
}
void TextureObjectBase::BumpContentVersion() { void TextureObjectBase::BumpContentVersion() {
++m_contentVersion; ++m_contentVersion;
} }
@@ -291,12 +268,10 @@ namespace MobileGL {
void TextureObjectWithOneMipmap::AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel, void TextureObjectWithOneMipmap::AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel,
MipmapInput input) { MipmapInput input) {
++m_shapeVersion;
m_textureStorage.AllocateLevel(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel, input); m_textureStorage.AllocateLevel(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel, input);
} }
void TextureObjectWithOneMipmap::TruncateMipmapLevels(TextureUploadTarget uploadTarget, Uint levelCount) { void TextureObjectWithOneMipmap::TruncateMipmapLevels(TextureUploadTarget uploadTarget, Uint levelCount) {
++m_shapeVersion;
m_textureStorage.TruncateToLevelCount(GetIndexOfTextureUploadTarget(uploadTarget), levelCount); m_textureStorage.TruncateToLevelCount(GetIndexOfTextureUploadTarget(uploadTarget), levelCount);
} }
@@ -321,39 +296,6 @@ namespace MobileGL {
return m_textureStorage.IsDirty(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel); return m_textureStorage.IsDirty(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel);
} }
void TextureObjectWithOneMipmap::MarkStorageDirtyRegion(TextureUploadTarget uploadTarget, Uint mipmapLevel,
IntVec3 offset, IntVec3 size) {
++m_contentVersion;
m_textureStorage.MarkDirtyRegion(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel, offset,
size);
}
MipmapDirtyRegion TextureObjectWithOneMipmap::GetStorageDirtyRegion(TextureUploadTarget uploadTarget,
Uint mipmapLevel) const {
return m_textureStorage.GetDirtyRegion(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel);
}
void TextureObjectWithOneMipmap::SetMipmapCompressedImage(TextureUploadTarget uploadTarget, Uint mipmapLevel,
GLenum internalFormat, const void* data, SizeT size) {
m_textureStorage.SetCompressedImage(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel,
internalFormat, data, size);
}
GLenum TextureObjectWithOneMipmap::GetMipmapCompressedFormat(TextureUploadTarget uploadTarget,
Uint mipmapLevel) const {
return m_textureStorage.GetCompressedFormat(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel);
}
SizeT TextureObjectWithOneMipmap::GetMipmapCompressedByteSize(TextureUploadTarget uploadTarget,
Uint mipmapLevel) const {
return m_textureStorage.GetCompressedByteSize(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel);
}
const void* TextureObjectWithOneMipmap::MapMipmapCompressedImage(TextureUploadTarget uploadTarget,
Uint mipmapLevel) const {
return m_textureStorage.MapCompressedData(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel);
}
IntVec3 TextureObjectWithOneMipmap::GetBaseSize() const { IntVec3 TextureObjectWithOneMipmap::GetBaseSize() const {
if (m_textureStorage.GetLevelCount() == 0) { if (m_textureStorage.GetLevelCount() == 0) {
return {0, 0, 0}; return {0, 0, 0};
@@ -393,69 +335,6 @@ namespace MobileGL {
// TODO: add other texture types as needed // TODO: add other texture types as needed
Bool IsMipmapCompleteForFilter(const ITextureObject* texture, Bool mipmapped) {
if (texture == nullptr) return true;
return texture->IsMipmapCompleteForFilterCached(mipmapped);
}
Bool SamplesAsIncompleteTexture(const ITextureObject* texture, const SamplerObject* effectiveSampler) {
const Bool mipmapped =
effectiveSampler != nullptr && effectiveSampler->GetMipmapMode() != SamplerMipmapMode::None;
return !IsMipmapCompleteForFilter(texture, mipmapped);
}
static Bool ComputeMipmapCompleteForFilter(const ITextureObject* texture, Bool mipmapped) {
if (texture == nullptr) return true;
if (!texture->IsComplete()) return false;
if (!mipmapped) return true;
const auto* mipmapTexture = AsMipmapTexture(texture);
if (mipmapTexture == nullptr) return true; // no mip chain to be incomplete about
const UintVec2& levelRange = texture->GetLevelRange();
const Uint baseLevel = levelRange.x();
const Uint storedLevels = mipmapTexture->GetMipmapLevelCount();
if (baseLevel >= storedLevels) return false;
// An array texture's layer count is not a dimension of the image: it stays put all
// the way down the chain (GL 4.6 core 8.14.3). GetMipmapTexelSize reports it in the
// slot after the image's own dimensions.
const TextureTarget target = texture->GetTarget();
Int shrinkingComponents = 3;
if (target == TextureTarget::Texture1DArray) {
shrinkingComponents = 1;
} else if (target == TextureTarget::Texture2DArray || target == TextureTarget::TextureCubeMapArray) {
shrinkingComponents = 2;
}
for (const auto uploadTarget : texture->GetUploadTargets()) {
const IntVec3 baseSize = mipmapTexture->GetMipmapTexelSize(uploadTarget, baseLevel);
Int largest = 0;
for (Int component = 0; component < shrinkingComponents; ++component) {
largest = std::max(largest, baseSize[component]);
}
if (largest <= 0) return false;
// p = log2 of the largest base dimension: the last level the chain needs
// before every dimension has reached 1. TEXTURE_MAX_LEVEL can cut it short.
Uint p = 0;
for (Int extent = largest; extent > 1; extent >>= 1) ++p;
const Uint lastLevel = std::min(baseLevel + p, levelRange.y());
for (Uint level = baseLevel; level <= lastLevel; ++level) {
if (level >= storedLevels) return false;
const IntVec3 actual = mipmapTexture->GetMipmapTexelSize(uploadTarget, level);
for (Int component = 0; component < 3; ++component) {
const Int expected = component < shrinkingComponents
? std::max(1, baseSize[component] >> (level - baseLevel))
: baseSize[component];
if (actual[component] != expected) return false;
}
}
}
return true;
}
} // namespace GLState } // namespace GLState
} // namespace MG_State } // namespace MG_State
} // namespace MobileGL } // namespace MobileGL
@@ -55,22 +55,11 @@ namespace MobileGL::MG_State::GLState {
// Backends compare it against a per-resource snapshot to skip re-syncing unchanged // Backends compare it against a per-resource snapshot to skip re-syncing unchanged
// textures across draws (e.g. the block atlas bound across a whole terrain batch). // textures across draws (e.g. the block atlas bound across a whole terrain batch).
virtual Uint64 GetContentVersion() const = 0; virtual Uint64 GetContentVersion() const = 0;
// Answers IsMipmapCompleteForFilter() from a memo. Sampling completeness is a
// property of the texture's SHAPE - level sizes, level count, level range,
// internal format - and never of its texel content, but every draw asks about
// every bound texture, which made recomputing it one of the hottest things both
// backends did (the walk plus its GetTexelSize calls measured ~8% of the render
// thread). Shape mutations invalidate the memo; uploads do not.
virtual Bool IsMipmapCompleteForFilterCached(Bool mipmapped) const = 0;
virtual Int GetSamples() const = 0; virtual Int GetSamples() const = 0;
virtual void SetSamples(Int samples) = 0; virtual void SetSamples(Int samples) = 0;
virtual Bool HasFixedSampleLocations() const = 0; virtual Bool HasFixedSampleLocations() const = 0;
virtual void SetFixedSampleLocations(Bool fixedSampleLocations) = 0; virtual void SetFixedSampleLocations(Bool fixedSampleLocations) = 0;
virtual Uint64 GetLifetimeId() const = 0; virtual Uint64 GetLifetimeId() const = 0;
// Which aspect of a packed depth/stencil texture a sampler reads (GL 4.6 core 8.10).
// DEPTH_COMPONENT until set, and meaningless for every other format.
virtual GLenum GetDepthStencilTextureMode() const = 0;
virtual void SetDepthStencilTextureMode(GLenum mode) = 0;
protected: protected:
virtual Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const = 0; virtual Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const = 0;
@@ -106,7 +95,6 @@ namespace MobileGL::MG_State::GLState {
void SetImmutableLevels(Uint levels) override; void SetImmutableLevels(Uint levels) override;
Uint16 GetTextureParamsVersion() const override; Uint16 GetTextureParamsVersion() const override;
Uint64 GetContentVersion() const override; Uint64 GetContentVersion() const override;
Bool IsMipmapCompleteForFilterCached(Bool mipmapped) const override;
// Bumps the content version without touching per-level storage-dirty flags. Used when the // Bumps the content version without touching per-level storage-dirty flags. Used when the
// set of defined mip levels grows via GPU-side mip generation (glGenerateMipmap): the level // set of defined mip levels grows via GPU-side mip generation (glGenerateMipmap): the level
// set changed (so a cached sampled view's level range is stale) but no CPU data is dirty. // set changed (so a cached sampled view's level range is stale) but no CPU data is dirty.
@@ -116,8 +104,6 @@ namespace MobileGL::MG_State::GLState {
Bool HasFixedSampleLocations() const override; Bool HasFixedSampleLocations() const override;
void SetFixedSampleLocations(Bool fixedSampleLocations) override; void SetFixedSampleLocations(Bool fixedSampleLocations) override;
Uint64 GetLifetimeId() const override; Uint64 GetLifetimeId() const override;
GLenum GetDepthStencilTextureMode() const override { return m_depthStencilTextureMode; }
void SetDepthStencilTextureMode(GLenum mode) override { m_depthStencilTextureMode = mode; }
protected: protected:
static Uint64 AllocateLifetimeId(); static Uint64 AllocateLifetimeId();
@@ -127,23 +113,17 @@ namespace MobileGL::MG_State::GLState {
const TextureTarget m_target = TextureTarget::Unknown; const TextureTarget m_target = TextureTarget::Unknown;
TextureInternalFormat m_internalFormat = TextureInternalFormat::Unknown; TextureInternalFormat m_internalFormat = TextureInternalFormat::Unknown;
SharedPtr<SamplerObject> m_sampler = nullptr; SharedPtr<SamplerObject> m_sampler = nullptr;
FloatVec4 m_borderColor = {0.0f, 0.0f, 0.0f, 0.0f};
IntVec4 m_borderColorI = {0, 0, 0, 0};
UintVec4 m_borderColorUI = {0, 0, 0, 0};
Vec4<TextureSwizzleParam> m_swizzleParams = {TextureSwizzleParam::Red, TextureSwizzleParam::Green, Vec4<TextureSwizzleParam> m_swizzleParams = {TextureSwizzleParam::Red, TextureSwizzleParam::Green,
TextureSwizzleParam::Blue, TextureSwizzleParam::Alpha}; TextureSwizzleParam::Blue, TextureSwizzleParam::Alpha};
UintVec2 m_levelRange = {0, 1000}; UintVec2 m_levelRange = {0, 1000};
Uint m_immutableLevels = 0; Uint m_immutableLevels = 0;
Uint16 m_textureParamsVersion = 0; Uint16 m_textureParamsVersion = 0;
// Bumped by every mutation the completeness answer depends on - internal
// format, level range, and the stored level set - and by nothing else, so a
// texel upload leaves the memo below valid.
Uint64 m_shapeVersion = 1;
// [0] = the non-mipmapped answer, [1] = the mipmapped one. Mutable because
// completeness is a query; a zero version means "never computed".
mutable Uint64 m_completeMemoShapeVersion[2] = {0, 0};
mutable Bool m_completeMemoValue[2] = {false, false};
// Starts at 1 so a freshly-created backend resource (snapshot 0) never spuriously // Starts at 1 so a freshly-created backend resource (snapshot 0) never spuriously
// matches before its first sync. Bumped only on dirty=true in MarkStorageDirty. // matches before its first sync. Bumped only on dirty=true in MarkStorageDirty.
Uint64 m_contentVersion = 1; Uint64 m_contentVersion = 1;
GLenum m_depthStencilTextureMode = GL_DEPTH_COMPONENT;
Int m_samples = 0; Int m_samples = 0;
Bool m_fixedSampleLocations = true; Bool m_fixedSampleLocations = true;
}; };
@@ -166,32 +146,6 @@ namespace MobileGL::MG_State::GLState {
virtual void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) = 0; virtual void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) = 0;
virtual void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, Bool dirty = true) = 0; virtual void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, Bool dirty = true) = 0;
virtual Bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const = 0; virtual Bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const = 0;
// Sub-image variant of MarkStorageDirty(..., true): backends may then upload
// only the accumulated region instead of the whole level. The base fallback
// keeps whole-level semantics for storage classes that do not track regions.
virtual void MarkStorageDirtyRegion(TextureUploadTarget uploadTarget, Uint mipmapLevel, IntVec3 offset,
IntVec3 size) {
(void)offset;
(void)size;
MarkStorageDirty(uploadTarget, mipmapLevel, true);
}
// Meaningful only while IsStorageDirty(uploadTarget, mipmapLevel).
virtual MipmapDirtyRegion GetStorageDirtyRegion(TextureUploadTarget uploadTarget, Uint mipmapLevel) const {
const IntVec3 size = GetMipmapTexelSize(uploadTarget, mipmapLevel);
return {IntVec3{0, 0, 0}, IntVec3{size.x(), size.y(), std::max(size.z(), 1)}};
}
// The compressed image a glCompressedTexImage* call shadowed for this level, kept verbatim
// next to the texel data rather than instead of it - see MipmapStorage. The texel shadow
// stays uncompressed and correctly sized, so nothing in the backend upload path has to know
// these exist; only glGetCompressedTexImage, glGetCompressedTextureImage and the
// GL_TEXTURE_COMPRESSED* level queries read them.
virtual void SetMipmapCompressedImage(TextureUploadTarget uploadTarget, Uint mipmapLevel,
GLenum internalFormat, const void* data, SizeT size) = 0;
// GL_NONE when this level is not stored compressed.
virtual GLenum GetMipmapCompressedFormat(TextureUploadTarget uploadTarget, Uint mipmapLevel) const = 0;
virtual SizeT GetMipmapCompressedByteSize(TextureUploadTarget uploadTarget, Uint mipmapLevel) const = 0;
virtual const void* MapMipmapCompressedImage(TextureUploadTarget uploadTarget, Uint mipmapLevel) const = 0;
}; };
// Cheap replacement for dynamic_cast on the hot path: TextureObjectMipmap is the // Cheap replacement for dynamic_cast on the hot path: TextureObjectMipmap is the
@@ -202,20 +156,6 @@ namespace MobileGL::MG_State::GLState {
? static_cast<TextureObjectMipmap*>(texture) ? static_cast<TextureObjectMipmap*>(texture)
: nullptr; : nullptr;
} }
// Whether the texture satisfies the mipmap-completeness rules a minification filter
// that samples the mip chain imposes (GL 4.6 core 8.17): every level from the base to
// the effective max must exist at exactly half the previous one's size. `mipmapped` is
// the effective sampler's answer to "does this filter read more than the base level" -
// when it is false only base-level completeness matters, which the ordinary
// IsComplete() already covers. Sampling an incomplete texture returns (0, 0, 0, 1).
Bool IsMipmapCompleteForFilter(const ITextureObject* texture, Bool mipmapped);
// The rule above asked as the backends need it: does a lookup on this texture read
// (0, 0, 0, 1) instead of its contents? `effectiveSampler` is the sampler object bound
// to the unit when there is one, otherwise the texture's own. A backend answers yes by
// routing the texture to whatever it already uses for "nothing is bound there".
Bool SamplesAsIncompleteTexture(const ITextureObject* texture, const SamplerObject* effectiveSampler);
inline const TextureObjectMipmap* AsMipmapTexture(const ITextureObject* texture) { inline const TextureObjectMipmap* AsMipmapTexture(const ITextureObject* texture) {
return (texture && texture->GetStorageType() == TextureStorageType::Mipmap) return (texture && texture->GetStorageType() == TextureStorageType::Mipmap)
? static_cast<const TextureObjectMipmap*>(texture) ? static_cast<const TextureObjectMipmap*>(texture)
@@ -248,14 +188,6 @@ namespace MobileGL::MG_State::GLState {
void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) override; void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) override;
void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, Bool dirty) override; void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, Bool dirty) override;
bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const override; bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const override;
void MarkStorageDirtyRegion(TextureUploadTarget uploadTarget, Uint mipmapLevel, IntVec3 offset,
IntVec3 size) override;
MipmapDirtyRegion GetStorageDirtyRegion(TextureUploadTarget uploadTarget, Uint mipmapLevel) const override;
void SetMipmapCompressedImage(TextureUploadTarget uploadTarget, Uint mipmapLevel, GLenum internalFormat,
const void* data, SizeT size) override;
GLenum GetMipmapCompressedFormat(TextureUploadTarget uploadTarget, Uint mipmapLevel) const override;
SizeT GetMipmapCompressedByteSize(TextureUploadTarget uploadTarget, Uint mipmapLevel) const override;
const void* MapMipmapCompressedImage(TextureUploadTarget uploadTarget, Uint mipmapLevel) const override;
IntVec3 GetBaseSize() const override; IntVec3 GetBaseSize() const override;
Bool IsComplete() const override; Bool IsComplete() const override;
@@ -28,12 +28,10 @@ namespace MobileGL {
void TextureObject2DCube::AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel, void TextureObject2DCube::AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel,
MipmapInput input) { MipmapInput input) {
++m_shapeVersion;
m_textureStorage.AllocateLevel(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel, input); m_textureStorage.AllocateLevel(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel, input);
} }
void TextureObject2DCube::TruncateMipmapLevels(TextureUploadTarget uploadTarget, Uint levelCount) { void TextureObject2DCube::TruncateMipmapLevels(TextureUploadTarget uploadTarget, Uint levelCount) {
++m_shapeVersion;
m_textureStorage.TruncateToLevelCount(GetIndexOfTextureUploadTarget(uploadTarget), levelCount); m_textureStorage.TruncateToLevelCount(GetIndexOfTextureUploadTarget(uploadTarget), levelCount);
} }
@@ -57,39 +55,6 @@ namespace MobileGL {
return m_textureStorage.IsDirty(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel); return m_textureStorage.IsDirty(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel);
} }
void TextureObject2DCube::MarkStorageDirtyRegion(TextureUploadTarget uploadTarget, Uint mipmapLevel,
IntVec3 offset, IntVec3 size) {
++m_contentVersion;
m_textureStorage.MarkDirtyRegion(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel, offset,
size);
}
MipmapDirtyRegion TextureObject2DCube::GetStorageDirtyRegion(TextureUploadTarget uploadTarget,
Uint mipmapLevel) const {
return m_textureStorage.GetDirtyRegion(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel);
}
void TextureObject2DCube::SetMipmapCompressedImage(TextureUploadTarget uploadTarget, Uint mipmapLevel,
GLenum internalFormat, const void* data, SizeT size) {
m_textureStorage.SetCompressedImage(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel,
internalFormat, data, size);
}
GLenum TextureObject2DCube::GetMipmapCompressedFormat(TextureUploadTarget uploadTarget,
Uint mipmapLevel) const {
return m_textureStorage.GetCompressedFormat(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel);
}
SizeT TextureObject2DCube::GetMipmapCompressedByteSize(TextureUploadTarget uploadTarget,
Uint mipmapLevel) const {
return m_textureStorage.GetCompressedByteSize(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel);
}
const void* TextureObject2DCube::MapMipmapCompressedImage(TextureUploadTarget uploadTarget,
Uint mipmapLevel) const {
return m_textureStorage.MapCompressedData(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel);
}
Uint TextureObject2DCube::GetIndexOfTextureUploadTarget(TextureUploadTarget target) const { Uint TextureObject2DCube::GetIndexOfTextureUploadTarget(TextureUploadTarget target) const {
MOBILEGL_ASSERT(TextureUploadTarget::CubeMapPositiveX <= target && MOBILEGL_ASSERT(TextureUploadTarget::CubeMapPositiveX <= target &&
target <= TextureUploadTarget::CubeMapNegativeZ, target <= TextureUploadTarget::CubeMapNegativeZ,

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