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Author SHA1 Message Date
swung0x48 3223ecb14e [Feat] (DirectVulkan): relax fragment precision where the bound formats allow it
- WIP, parked: measures 80.9 -> 94.8 fps on Adreno 650 / MC 26.2 (same scene,
  device cooled to 38-40C), but is NOT validated. Desktop GLSL carries no
  precision qualifiers, so every fragment value reaches the driver as fp32 while
  Adreno runs fp16 at twice the rate.
- RelaxTextureDerivedPrecisionPass taints the values a fragment shader derives
  from built-in inputs and decorates everything else RelaxedPrecision. The
  taint direction matters: whitelisting outward from texture reads captures
  nothing, because MC multiplies every texel by an interpolated colour and a UBO
  value and one un-relaxed operand vetoes the expression - measured at 80.4 fps,
  i.e. no gain, both with and without varyings seeded. Precision-critical
  sources are few (gl_FragCoord cannot even hold a 3044-pixel x exactly), so
  tainting them and relaxing the rest is what actually pays.
- SPIR-V cannot see the bound formats - sampler2D yields vec4 whether the
  texture is RGBA8 or RGBA32F - so the decision is made per draw and passed in
  as a compile option, the same shape ExplicitLod0Sampling already uses.
  RelaxedFragmentPrecision is only requested when every sampled texture and
  every colour attachment is an 8-bit-or-less normalized format, where fp16's
  11-bit mantissa already carries the value exactly. Shaderpack HDR gbuffers,
  float data textures and 16-bit normalized targets therefore keep full
  precision, as do shaders that write gl_FragDepth or gl_SampleMask.
- LocalMultiStoreElim runs first: glslang emits function-local variables, and a
  load can never be relaxed, so without SSA promotion the analysis dies at the
  first temporary.
- WHY THIS IS PARKED: the retrace correctness gate never ran green. Every
  DirectVulkan retrace on Adreno 650 dies with DEVICE_LOST in
  UploadDirtyMipLevels on unmodified dev (pre-existing, device-gated), and on
  Adreno 830 - where the gate does pass on dev - minecraft-1.21.4-in-world times
  out at 900s with this change, which still needs explaining. Do not merge until
  that is understood and vanilla plus non-Photon shaderpack cases pass.
  (photon-v1.3b is broken on Adreno independently of this work.)
- The /sdcard/MG/exp_relaxed_precision_all and exp_no_relaxed_precision file
  toggles are development scaffolding for A/B measurement; they must go before
  this ships.
2026-07-29 09:02:00 -04:00
126 changed files with 1234 additions and 15677 deletions
-2
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@@ -25,5 +25,3 @@ MobileGL/MG*/cmake-build*
/android-plugin/app/src/trace/jniLibs /android-plugin/app/src/trace/jniLibs
/android-plugin/local.properties /android-plugin/local.properties
tools/trace_replay/work/ tools/trace_replay/work/
__pycache__/
*.py[cod]
-1
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@@ -191,7 +191,6 @@ set(SOURCE_FILES
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/DecoratePositionInvariantPass.cpp MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/DecoratePositionInvariantPass.cpp
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/LowerDrawParametersPass.cpp MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/LowerDrawParametersPass.cpp
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/RebaseInstanceIndexPass.cpp MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/RebaseInstanceIndexPass.cpp
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/NormalizeRectCoordinatesPass.cpp
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/StripUboMemberRelaxedPrecisionPass.cpp MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/StripUboMemberRelaxedPrecisionPass.cpp
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/StripNoPerspectivePass.cpp MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/StripNoPerspectivePass.cpp
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/EmulateNoPerspectivePass.cpp MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/EmulateNoPerspectivePass.cpp
+1 -1
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@@ -14,7 +14,7 @@ namespace MobileGL::MG_Config {
inline const String ProjectName = "MobileGL"; inline const String ProjectName = "MobileGL";
inline const String CoreName = "MobileGL Core"; inline const String CoreName = "MobileGL Core";
inline const String CoreVendor = "MobileGL-Dev (BZLZHH, Swung0x48, Tungsten)"; inline const String CoreVendor = "MobileGL-Dev (BZLZHH, Swung0x48, Tungsten)";
inline const Version CoreVersion = {26, 8, 0, "-dev", VersionType::Development}; inline const Version CoreVersion = {26, 7, 0, "-dev", VersionType::Development};
inline const VersionStringFormatAttrib DefaultVersionStringFormatAttrib = {2, 2, 0, true, true}; inline const VersionStringFormatAttrib DefaultVersionStringFormatAttrib = {2, 2, 0, true, true};
inline const Uint64 CacheVersion = 0; inline const Uint64 CacheVersion = 0;
-48
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@@ -220,31 +220,6 @@ namespace MobileGL {
// and leave the query readable later. // and leave the query readable later.
Bool (*GetQueryResult64)(BackendQueryHandle query, Bool wait, Uint64* outNanoseconds); Bool (*GetQueryResult64)(BackendQueryHandle query, Bool wait, Uint64* outNanoseconds);
void (*DeleteBackendQuery)(BackendQueryHandle query); void (*DeleteBackendQuery)(BackendQueryHandle query);
// GL_SAMPLES_PASSED occlusion queries (optional; null = unsupported,
// the frontend then rejects the target). Results/deletion flow through
// GetQueryResult64 / DeleteBackendQuery like timer queries.
BackendQueryHandle (*BeginOcclusionQuery)();
void (*EndOcclusionQuery)(BackendQueryHandle query);
// Transform feedback primitive queries backed by real GPU query pools
// (optional; null = frontend falls back to CPU accounting).
BackendQueryHandle (*BeginXfbPrimitivesQuery)(Bool generated);
void (*EndXfbPrimitivesQuery)(BackendQueryHandle query);
// Transform feedback capture spans, for backends whose own GL/ES driver
// performs the capture (DirectGLES). Both optional; null means the backend
// drives capture from its draw recording instead (DirectVulkan). End is
// called while the frontend capture state is still active, so the backend
// can still see the capture program and buffer bindings.
// GL_PATCH_VERTICES; ES 3.2 spells it the same way.
void (*PatchParameteri)(GLenum pname, GLint value);
void (*BeginTransformFeedback)(GLenum primitiveMode);
void (*EndTransformFeedback)();
// ARB_transform_feedback2. A backend that leaves these null keeps the single
// implicit capture span the frontend has always modelled; the frontend state
// (paused flag, per-object bindings) is tracked either way.
void (*PauseTransformFeedback)();
void (*ResumeTransformFeedback)();
void (*BindTransformFeedback)(GLuint name);
void (*DeleteTransformFeedback)(GLuint name);
Int64 (*GetGpuTimestampNs)(); // glGetInteger64v(GL_TIMESTAMP); 0 if unsupported Int64 (*GetGpuTimestampNs)(); // glGetInteger64v(GL_TIMESTAMP); 0 if unsupported
}; };
struct GlobalBackendFunctionsTable { struct GlobalBackendFunctionsTable {
@@ -297,13 +272,6 @@ namespace MobileGL {
Int MaxIntegerSamples = 1; Int MaxIntegerSamples = 1;
Int MaxSamples = 1; Int MaxSamples = 1;
Int MaxSampleMaskWords = 1; Int MaxSampleMaskWords = 1;
// Tessellation limits; defaults are the GL 4.0 core minimums.
Int MaxPatchVertices = 32;
Int MaxTessGenLevel = 64;
// GL_MIN/MAX_PROGRAM_TEXTURE_GATHER_OFFSET. Defaults are the GL 4.0 core
// minimums, which every ES 3.1 driver also guarantees.
Int MinProgramTextureGatherOffset = -8;
Int MaxProgramTextureGatherOffset = 7;
Int MaxTextureImageUnits = 32; Int MaxTextureImageUnits = 32;
Int MaxVertexTextureImageUnits = 32; Int MaxVertexTextureImageUnits = 32;
Int MaxComputeTextureImageUnits = 32; Int MaxComputeTextureImageUnits = 32;
@@ -315,8 +283,6 @@ namespace MobileGL {
Int MaxComputeWorkGroupInvocations = 128; Int MaxComputeWorkGroupInvocations = 128;
Int MaxShaderStorageBufferBindings = 8; Int MaxShaderStorageBufferBindings = 8;
Int MaxTextureBufferSize = 65536; Int MaxTextureBufferSize = 65536;
// GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT; 1 means the offset is unconstrained.
Int TextureBufferOffsetAlignment = 1;
Int MaxUniformBufferBindings = 24; Int MaxUniformBufferBindings = 24;
Int MaxUniformBlockSize = 16384; Int MaxUniformBlockSize = 16384;
Int MaxImageUnits = 8; Int MaxImageUnits = 8;
@@ -334,21 +300,7 @@ namespace MobileGL {
Float ViewportBoundsRangeMin = 0.0f; Float ViewportBoundsRangeMin = 0.0f;
Float ViewportBoundsRangeMax = 0.0f; Float ViewportBoundsRangeMax = 0.0f;
Int ViewportSubpixelBits = 0; Int ViewportSubpixelBits = 0;
// GL 4.x fragment-interpolation offset limits. These defaults are the
// core minimums and are replaced by live GLES/Vulkan device limits.
Float MinFragmentInterpolationOffset = -0.5f;
// For four fractional bits the greatest required legal offset is
// 0.5 - 2^-4 = 0.4375 (GL 4.6 table 23.70).
Float MaxFragmentInterpolationOffset = 0.4375f;
Int FragmentInterpolationOffsetBits = 4;
Bool SupportsWideLines = false; Bool SupportsWideLines = false;
// Whether a framebuffer whose depth and stencil attachments are distinct
// images can be rendered to. GL only requires support when both refer to the
// same image and lets an implementation answer GL_FRAMEBUFFER_UNSUPPORTED
// otherwise, which is what DirectVulkan (one combined attachment) and the
// real ES drivers behind DirectGLES both do. Defaults to true so a backend
// that never sets it keeps the permissive behaviour.
Bool SupportsDistinctDepthStencilAttachments = true;
SizeT MaxShaderStorageBlockSize = 128 * 1024 * 1024; SizeT MaxShaderStorageBlockSize = 128 * 1024 * 1024;
Uint32 SubgroupSize = 0; Uint32 SubgroupSize = 0;
Uint32 SubgroupSupportedStages = 0; Uint32 SubgroupSupportedStages = 0;
@@ -20,7 +20,6 @@
#include <MG_Util/Texture/TextureFormatProcessor.h> #include <MG_Util/Texture/TextureFormatProcessor.h>
#include <Config.h> #include <Config.h>
#include <algorithm> #include <algorithm>
#include <cmath>
#include <format> #include <format>
namespace MobileGL::MG_Backend::DirectGLES { namespace MobileGL::MG_Backend::DirectGLES {
@@ -210,12 +209,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (options & PixelFormatNormalizeOptionBit::NoDepthComponent32) { if (options & PixelFormatNormalizeOptionBit::NoDepthComponent32) {
reasons.push_back("GL_DEPTH_COMPONENT32 native probe failed on OpenGL ES"); reasons.push_back("GL_DEPTH_COMPONENT32 native probe failed on OpenGL ES");
} }
if (options & PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget) {
reasons.push_back("no three-channel multisample storage format on OpenGL ES");
}
if (options & PixelFormatNormalizeOptionBit::NoSnorm16RenderTarget) {
reasons.push_back("EXT_render_snorm not supported");
}
String reason; String reason;
for (SizeT i = 0; i < reasons.size(); ++i) { for (SizeT i = 0; i < reasons.size(); ++i) {
@@ -363,42 +356,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
return complete; return complete;
} }
// Whether the driver renders to a framebuffer whose depth and stencil come from
// two different renderbuffers. GL only requires support when both attachments are
// the same image, and ES drivers commonly answer GL_FRAMEBUFFER_UNSUPPORTED here;
// reporting COMPLETE from the frontend and then rendering into a framebuffer the
// driver refuses leaves the results silently empty.
Bool ProbeDistinctDepthStencilAttachments(const MG_External::GLESFunctionsTable& gl) {
if (!gl.glGenFramebuffers || !gl.glBindFramebuffer || !gl.glFramebufferRenderbuffer ||
!gl.glCheckFramebufferStatus || !gl.glDeleteFramebuffers || !gl.glGenRenderbuffers ||
!gl.glBindRenderbuffer || !gl.glRenderbufferStorage || !gl.glDeleteRenderbuffers) {
return true;
}
GLint prevFramebuffer = 0, prevRenderbuffer = 0;
gl.glGetIntegerv(GL_FRAMEBUFFER_BINDING, &prevFramebuffer);
gl.glGetIntegerv(GL_RENDERBUFFER_BINDING, &prevRenderbuffer);
GLuint framebuffer = 0;
GLuint renderbuffers[2] = {0, 0};
gl.glGenFramebuffers(1, &framebuffer);
gl.glGenRenderbuffers(2, renderbuffers);
gl.glBindRenderbuffer(GL_RENDERBUFFER, renderbuffers[0]);
gl.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 4, 4);
gl.glBindRenderbuffer(GL_RENDERBUFFER, renderbuffers[1]);
gl.glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 4, 4);
gl.glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
gl.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffers[0]);
gl.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, renderbuffers[1]);
const Bool supported = gl.glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
gl.glBindFramebuffer(GL_FRAMEBUFFER, static_cast<GLuint>(prevFramebuffer));
gl.glBindRenderbuffer(GL_RENDERBUFFER, static_cast<GLuint>(prevRenderbuffer));
gl.glDeleteFramebuffers(1, &framebuffer);
gl.glDeleteRenderbuffers(2, renderbuffers);
return supported;
}
Bool ProbeFramebufferCompletenessForRenderbuffer(const MG_External::GLESFunctionsTable& gl, Bool ProbeFramebufferCompletenessForRenderbuffer(const MG_External::GLESFunctionsTable& gl,
GLuint renderbuffer, GLuint renderbuffer,
TextureInternalFormat format) { TextureInternalFormat format) {
@@ -562,50 +519,20 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
const GLESProbeFormatInfo nativeInfo = BuildNativeProbeFormatInfo(requestedInternalFormat); const GLESProbeFormatInfo nativeInfo = BuildNativeProbeFormatInfo(requestedInternalFormat);
GLESProbeFormatInfo outerFallbackInfo; GLESProbeFormatInfo fallbackInfo;
const Bool outerHasForcedFallback = const Bool hasForcedFallback =
BuildFallbackProbeFormatInfo(requestedInternalFormat, forcedOptions, true, outerFallbackInfo); BuildFallbackProbeFormatInfo(requestedInternalFormat, forcedOptions, true, fallbackInfo);
if (!outerHasForcedFallback) { if (!hasForcedFallback) {
BuildFallbackProbeFormatInfo(requestedInternalFormat, driverOptions, false, outerFallbackInfo); BuildFallbackProbeFormatInfo(requestedInternalFormat, driverOptions, false, fallbackInfo);
} }
for (SizeT targetIndex = 0; targetIndex < kFormatCapabilityTextureTargetCount; ++targetIndex) { for (SizeT targetIndex = 0; targetIndex < kFormatCapabilityTextureTargetCount; ++targetIndex) {
const auto target = static_cast<TextureTarget>(targetIndex); const auto target = static_cast<TextureTarget>(targetIndex);
// A multisample texture can only ever be rendered into, so its storage format
// has to stay colour-renderable; the ordinary fallback for a three-channel
// format is a three-channel one, which ES accepts as a texture but rejects as
// multisample storage. Recompute the fallback per target so those formats get
// widened here and nowhere else.
Flags<PixelFormatNormalizeOptionBit> targetOptions;
if (IsGLESProbeMultisampleTarget(target)) {
targetOptions |= PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget;
if (!capabilities.SupportsRenderSnorm || !capabilities.SupportsNorm16Texture) {
targetOptions |= PixelFormatNormalizeOptionBit::NoSnorm16RenderTarget;
}
}
GLESProbeFormatInfo fallbackInfo = outerFallbackInfo;
Bool hasForcedFallback = outerHasForcedFallback;
if (targetOptions) {
hasForcedFallback = BuildFallbackProbeFormatInfo(
requestedInternalFormat, forcedOptions | targetOptions, true, fallbackInfo);
if (!hasForcedFallback) {
BuildFallbackProbeFormatInfo(requestedInternalFormat, driverOptions | targetOptions,
false, fallbackInfo);
}
}
// 1D, 1D-array and rectangle textures live on an ES target (see
// TextureImpl::MapToBackendTextureTarget), so they have to be probed there too -
// probing the desktop-only target itself always failed, which left those slots
// of the cache empty and stopped any fallback format from being selected for
// them (a GL_DEPTH_COMPONENT32 1D texture then got no storage at all).
const TextureTarget probeTarget = TextureImpl::MapToBackendTextureTarget(target);
Bool shouldProbeFallback = hasForcedFallback; Bool shouldProbeFallback = hasForcedFallback;
if (!hasForcedFallback) { if (!hasForcedFallback) {
Bool nativeRenderable = false; Bool nativeRenderable = false;
const Bool nativeCreated = const Bool nativeCreated =
ProbeTexture(gl, probeTarget, nativeInfo.InternalFormat, nativeInfo.ImageFormat, ProbeTexture(gl, target, nativeInfo.InternalFormat, nativeInfo.ImageFormat,
nativeInfo.ImageType, logicalFormat, &nativeRenderable); nativeInfo.ImageType, logicalFormat, &nativeRenderable);
if (nativeCreated) { if (nativeCreated) {
AddFullFormatCaps(cache, targetIndex, formatIndex, AddFullFormatCaps(cache, targetIndex, formatIndex,
@@ -620,7 +547,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (shouldProbeFallback && fallbackInfo.InternalFormat != GL_UNKNOWN_MGL) { if (shouldProbeFallback && fallbackInfo.InternalFormat != GL_UNKNOWN_MGL) {
Bool fallbackRenderable = false; Bool fallbackRenderable = false;
const Bool fallbackCreated = const Bool fallbackCreated =
ProbeTexture(gl, probeTarget, fallbackInfo.InternalFormat, fallbackInfo.ImageFormat, ProbeTexture(gl, target, fallbackInfo.InternalFormat, fallbackInfo.ImageFormat,
fallbackInfo.ImageType, logicalFormat, &fallbackRenderable); fallbackInfo.ImageType, logicalFormat, &fallbackRenderable);
if (fallbackCreated) { if (fallbackCreated) {
if (AddCaveatFormatCaps(cache, targetIndex, formatIndex, if (AddCaveatFormatCaps(cache, targetIndex, formatIndex,
@@ -636,8 +563,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
const SizeT renderbufferTargetIndex = GetRenderbufferFormatCapabilityTargetIndex(); const SizeT renderbufferTargetIndex = GetRenderbufferFormatCapabilityTargetIndex();
Bool shouldProbeFallbackRenderbuffer = outerHasForcedFallback; Bool shouldProbeFallbackRenderbuffer = hasForcedFallback;
if (!outerHasForcedFallback) { if (!hasForcedFallback) {
const Bool nativeRenderbufferComplete = const Bool nativeRenderbufferComplete =
ProbeRenderbuffer(gl, nativeInfo.InternalFormat, logicalFormat, false, 1); ProbeRenderbuffer(gl, nativeInfo.InternalFormat, logicalFormat, false, 1);
if (nativeRenderbufferComplete) { if (nativeRenderbufferComplete) {
@@ -651,16 +578,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
shouldProbeFallbackRenderbuffer = true; shouldProbeFallbackRenderbuffer = true;
} }
} }
if (shouldProbeFallbackRenderbuffer && outerFallbackInfo.InternalFormat != GL_UNKNOWN_MGL && if (shouldProbeFallbackRenderbuffer && fallbackInfo.InternalFormat != GL_UNKNOWN_MGL &&
ProbeRenderbuffer(gl, outerFallbackInfo.InternalFormat, logicalFormat, false, 1)) { ProbeRenderbuffer(gl, fallbackInfo.InternalFormat, logicalFormat, false, 1)) {
if (AddCaveatFormatCaps(cache, renderbufferTargetIndex, formatIndex, if (AddCaveatFormatCaps(cache, renderbufferTargetIndex, formatIndex,
GetRenderbufferFeatureCaps(logicalFormat))) { GetRenderbufferFeatureCaps(logicalFormat))) {
LogGLESFormatCaveat(logicalFormat, renderbufferTargetIndex, outerFallbackInfo); LogGLESFormatCaveat(logicalFormat, renderbufferTargetIndex, fallbackInfo);
} }
const Int maxSamples = const Int maxSamples =
GetGLESFormatMaxSamples(capabilities, logicalFormat, outerFallbackInfo.ImageFormat); GetGLESFormatMaxSamples(capabilities, logicalFormat, fallbackInfo.ImageFormat);
cache.SampleCounts[renderbufferTargetIndex][formatIndex] = cache.SampleCounts[renderbufferTargetIndex][formatIndex] =
ProbeRenderbufferSampleCounts(gl, outerFallbackInfo.InternalFormat, logicalFormat, maxSamples); ProbeRenderbufferSampleCounts(gl, fallbackInfo.InternalFormat, logicalFormat, maxSamples);
} }
} }
} }
@@ -676,7 +603,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
.ExtraVendor = Nullopt, // Extra vendor .ExtraVendor = Nullopt, // Extra vendor
.RendererGLInfo = .RendererGLInfo =
{ {
.TargetGLVersion = {3, 3, 0}, // GL target version .TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version .TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
// Baseline advertisement (no timer queries / anisotropy yet); reconciled // Baseline advertisement (no timer queries / anisotropy yet); reconciled
// once the ES capabilities exist, see UpdateAdvertisedCapabilityExtensions. // once the ES capabilities exist, see UpdateAdvertisedCapabilityExtensions.
@@ -904,17 +831,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters, E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters,
E_GL_ARB_shader_draw_parameters, E_GL_ARB_gpu_shader5, E_GL_ARB_multi_bind, E_GL_ARB_shader_draw_parameters, E_GL_ARB_gpu_shader5, E_GL_ARB_multi_bind,
E_GL_ARB_shading_language_420pack, E_GL_ARB_vertex_attrib_binding, E_GL_ARB_shading_language_420pack, E_GL_ARB_vertex_attrib_binding,
// Both are core from GL 3.2/3.3 on and implemented here for E_GL_ARB_shader_image_size};
// every advertised version, but an app targeting 3.0/3.1
// only reaches them through the extension string - the CTS
// picks a whole different shader for draw_buffers without
// explicit_attrib_location. DirectVulkan advertises both.
E_GL_ARB_explicit_attrib_location, E_GL_ARB_texture_multisample,
E_GL_ARB_shader_image_size,
// Advertised with GL_NUM_PROGRAM_BINARY_FORMATS = 0, which the
// extension explicitly permits. It is also the only thing that
// exposes glProgramParameteri before GL 4.1.
E_GL_ARB_get_program_binary};
// Only advertised when the device driver actually has usable timer queries // Only advertised when the device driver actually has usable timer queries
// (GL_EXT_disjoint_timer_query plus its entry points) and the // (GL_EXT_disjoint_timer_query plus its entry points) and the
// MOBILEGL_DISABLE_TIMERQUERY escape hatch is off. // MOBILEGL_DISABLE_TIMERQUERY escape hatch is off.
@@ -1017,30 +934,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
funcsTable.GL.BeginTimeElapsedQuery = BeginTimeElapsedQuery; funcsTable.GL.BeginTimeElapsedQuery = BeginTimeElapsedQuery;
funcsTable.GL.EndTimeElapsedQuery = EndTimeElapsedQuery; funcsTable.GL.EndTimeElapsedQuery = EndTimeElapsedQuery;
funcsTable.GL.QueryCounterTimestamp = QueryCounterTimestamp; funcsTable.GL.QueryCounterTimestamp = QueryCounterTimestamp;
funcsTable.GL.GetGpuTimestampNs = GetGpuTimestampNs;
}
// Occlusion queries are core ES3 (independent of MOBILEGL_DISABLE_TIMERQUERY)
// and share the handle-based result/delete entries, which must exist even
// when the timer-query group above is disabled.
funcsTable.GL.BeginOcclusionQuery = BeginOcclusionQuery;
funcsTable.GL.EndOcclusionQuery = EndOcclusionQuery;
// Real driver primitive counters: the frontend's CPU accounting cannot see a
// geometry shader's amplification.
funcsTable.GL.BeginXfbPrimitivesQuery = BeginXfbPrimitivesQuery;
funcsTable.GL.EndXfbPrimitivesQuery = EndXfbPrimitivesQuery;
funcsTable.GL.IsQueryResultAvailable = IsQueryResultAvailable; funcsTable.GL.IsQueryResultAvailable = IsQueryResultAvailable;
funcsTable.GL.GetQueryResult64 = GetQueryResult64; funcsTable.GL.GetQueryResult64 = GetQueryResult64;
funcsTable.GL.DeleteBackendQuery = DeleteBackendQuery; funcsTable.GL.DeleteBackendQuery = DeleteBackendQuery;
// Transform feedback is captured by the real ES driver rather than funcsTable.GL.GetGpuTimestampNs = GetGpuTimestampNs;
// reconstructed from the draw recording, so the frontend has to hand the }
// span boundaries over.
funcsTable.GL.PatchParameteri = DirectGLES::PatchParameteri;
funcsTable.GL.BeginTransformFeedback = XfbImpl::BeginTransformFeedback;
funcsTable.GL.EndTransformFeedback = XfbImpl::EndTransformFeedback;
funcsTable.GL.PauseTransformFeedback = XfbImpl::PauseTransformFeedback;
funcsTable.GL.ResumeTransformFeedback = XfbImpl::ResumeTransformFeedback;
funcsTable.GL.BindTransformFeedback = XfbImpl::BindTransformFeedback;
funcsTable.GL.DeleteTransformFeedback = XfbImpl::DeleteTransformFeedback;
funcsTableInitialized = true; funcsTableInitialized = true;
} }
return funcsTable; return funcsTable;
@@ -1081,10 +979,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
m_dynamicParameters.MaxIntegerSamples = m_GLESCapabilities.MaxIntegerSamples; m_dynamicParameters.MaxIntegerSamples = m_GLESCapabilities.MaxIntegerSamples;
m_dynamicParameters.MaxSamples = m_GLESCapabilities.MaxSamples; m_dynamicParameters.MaxSamples = m_GLESCapabilities.MaxSamples;
m_dynamicParameters.MaxSampleMaskWords = m_GLESCapabilities.MaxSampleMaskWords; m_dynamicParameters.MaxSampleMaskWords = m_GLESCapabilities.MaxSampleMaskWords;
m_dynamicParameters.MaxPatchVertices = m_GLESCapabilities.MaxPatchVertices;
m_dynamicParameters.MaxTessGenLevel = m_GLESCapabilities.MaxTessGenLevel;
m_dynamicParameters.MinProgramTextureGatherOffset = m_GLESCapabilities.MinProgramTextureGatherOffset;
m_dynamicParameters.MaxProgramTextureGatherOffset = m_GLESCapabilities.MaxProgramTextureGatherOffset;
// Clamp the advertised sampler limits the same way the DirectVulkan backend does: per-stage // Clamp the advertised sampler limits the same way the DirectVulkan backend does: per-stage
// GL_MAX_TEXTURE_IMAGE_UNITS must never exceed host-side fixed arrays sized off it (e.g. // GL_MAX_TEXTURE_IMAGE_UNITS must never exceed host-side fixed arrays sized off it (e.g.
// Minecraft's 128-entry Blaze3D GlStateManager.TEXTURES[], iterated by Iris), and the combined // Minecraft's 128-entry Blaze3D GlStateManager.TEXTURES[], iterated by Iris), and the combined
@@ -1112,7 +1006,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
m_dynamicParameters.MaxComputeWorkGroupInvocations = m_GLESCapabilities.MaxComputeWorkGroupInvocations; m_dynamicParameters.MaxComputeWorkGroupInvocations = m_GLESCapabilities.MaxComputeWorkGroupInvocations;
m_dynamicParameters.MaxShaderStorageBufferBindings = m_GLESCapabilities.MaxShaderStorageBufferBindings; m_dynamicParameters.MaxShaderStorageBufferBindings = m_GLESCapabilities.MaxShaderStorageBufferBindings;
m_dynamicParameters.MaxTextureBufferSize = m_GLESCapabilities.MaxTextureBufferSize; m_dynamicParameters.MaxTextureBufferSize = m_GLESCapabilities.MaxTextureBufferSize;
m_dynamicParameters.TextureBufferOffsetAlignment = m_GLESCapabilities.TextureBufferOffsetAlignment;
m_dynamicParameters.MaxUniformBufferBindings = m_GLESCapabilities.MaxUniformBufferBindings; m_dynamicParameters.MaxUniformBufferBindings = m_GLESCapabilities.MaxUniformBufferBindings;
m_dynamicParameters.MaxUniformBlockSize = m_GLESCapabilities.MaxUniformBlockSize; m_dynamicParameters.MaxUniformBlockSize = m_GLESCapabilities.MaxUniformBlockSize;
const Int maxSupportedTextureUnits = const Int maxSupportedTextureUnits =
@@ -1132,8 +1025,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
clampStageImageUniforms(m_GLESCapabilities.MaxFragmentImageUniforms); clampStageImageUniforms(m_GLESCapabilities.MaxFragmentImageUniforms);
m_dynamicParameters.MaxComputeImageUniforms = m_dynamicParameters.MaxComputeImageUniforms =
clampStageImageUniforms(m_GLESCapabilities.MaxComputeImageUniforms); clampStageImageUniforms(m_GLESCapabilities.MaxComputeImageUniforms);
m_dynamicParameters.SupportsDistinctDepthStencilAttachments =
ProbeDistinctDepthStencilAttachments(DirectGLES::g_GLESFuncs);
m_dynamicParameters.MaxDrawBuffers = m_GLESCapabilities.MaxDrawBuffers; m_dynamicParameters.MaxDrawBuffers = m_GLESCapabilities.MaxDrawBuffers;
m_dynamicParameters.MaxColorAttachments = m_GLESCapabilities.MaxColorAttachments; m_dynamicParameters.MaxColorAttachments = m_GLESCapabilities.MaxColorAttachments;
m_dynamicParameters.MaxClipDistances = m_GLESCapabilities.MaxClipDistances; m_dynamicParameters.MaxClipDistances = m_GLESCapabilities.MaxClipDistances;
@@ -1143,24 +1034,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
m_dynamicParameters.ViewportBoundsRangeMin = m_GLESCapabilities.ViewportBoundsRangeMin; m_dynamicParameters.ViewportBoundsRangeMin = m_GLESCapabilities.ViewportBoundsRangeMin;
m_dynamicParameters.ViewportBoundsRangeMax = m_GLESCapabilities.ViewportBoundsRangeMax; m_dynamicParameters.ViewportBoundsRangeMax = m_GLESCapabilities.ViewportBoundsRangeMax;
m_dynamicParameters.ViewportSubpixelBits = m_GLESCapabilities.ViewportSubpixelBits; m_dynamicParameters.ViewportSubpixelBits = m_GLESCapabilities.ViewportSubpixelBits;
m_dynamicParameters.MinFragmentInterpolationOffset =
std::isfinite(m_GLESCapabilities.MinFragmentInterpolationOffset) &&
m_GLESCapabilities.MinFragmentInterpolationOffset <= -0.5f
? m_GLESCapabilities.MinFragmentInterpolationOffset
: -0.5f;
m_dynamicParameters.MaxFragmentInterpolationOffset = 0.4375f;
m_dynamicParameters.FragmentInterpolationOffsetBits = 4;
if (m_GLESCapabilities.FragmentInterpolationOffsetBits >= 4 &&
std::isfinite(m_GLESCapabilities.MaxFragmentInterpolationOffset)) {
const Float requiredMaxOffset =
0.5f - std::ldexp(1.0f, -m_GLESCapabilities.FragmentInterpolationOffsetBits);
if (m_GLESCapabilities.MaxFragmentInterpolationOffset >= requiredMaxOffset) {
m_dynamicParameters.MaxFragmentInterpolationOffset =
m_GLESCapabilities.MaxFragmentInterpolationOffset;
m_dynamicParameters.FragmentInterpolationOffsetBits =
m_GLESCapabilities.FragmentInterpolationOffsetBits;
}
}
m_dynamicParameters.SupportsWideLines = m_dynamicParameters.SupportsWideLines =
m_GLESCapabilities.AliasedLineWidthRangeMax > 1.0f || m_GLESCapabilities.SmoothLineWidthRangeMax > 1.0f; m_GLESCapabilities.AliasedLineWidthRangeMax > 1.0f || m_GLESCapabilities.SmoothLineWidthRangeMax > 1.0f;
File diff suppressed because it is too large Load Diff
@@ -130,16 +130,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
BackendQueryHandle BeginTimeElapsedQuery(); BackendQueryHandle BeginTimeElapsedQuery();
void EndTimeElapsedQuery(BackendQueryHandle query); void EndTimeElapsedQuery(BackendQueryHandle query);
BackendQueryHandle QueryCounterTimestamp(); BackendQueryHandle QueryCounterTimestamp();
// GL_ANY_SAMPLES_PASSED(_CONSERVATIVE) occlusion queries: core ES3, independent of
// GL_EXT_disjoint_timer_query and of MOBILEGL_DISABLE_TIMERQUERY. Results/deletion
// flow through GetQueryResult64/DeleteBackendQuery like the timer queries above.
BackendQueryHandle BeginOcclusionQuery();
void EndOcclusionQuery(BackendQueryHandle query);
// GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN / GL_PRIMITIVES_GENERATED, also core ES
// (GL_PRIMITIVES_GENERATED from ES 3.2 on). Null when the target is unavailable, in
// which case the frontend falls back to counting primitives from the draw calls.
BackendQueryHandle BeginXfbPrimitivesQuery(Bool generated);
void EndXfbPrimitivesQuery(BackendQueryHandle query);
Bool IsQueryResultAvailable(BackendQueryHandle query); Bool IsQueryResultAvailable(BackendQueryHandle query);
// Returns true when a final value landed in *outNanoseconds (a zero for // Returns true when a final value landed in *outNanoseconds (a zero for
// null or stale-generation handles IS final: the frontend may cache it // null or stale-generation handles IS final: the frontend may cache it
@@ -164,24 +154,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
void SetGLESCapabilities(const MG_External::GLESCapabilities& capabilities); void SetGLESCapabilities(const MG_External::GLESCapabilities& capabilities);
void DestroyEGLContext(); void DestroyEGLContext();
// Transform feedback capture spans, performed by the real ES driver. The
// capture set is declared on the backend program at link time; the driver-side
// begin is deferred to the first draw of the span (ES needs the capturing
// program current and the capture buffers bound), and the end also mirrors the
// captured bytes back into the frontend buffer shadows.
void PatchParameteri(GLenum pname, GLint value);
namespace XfbImpl {
Bool AreTransformFeedbacksSupported();
void BeginTransformFeedback(GLenum primitiveMode);
void EndTransformFeedback();
void PauseTransformFeedback();
void ResumeTransformFeedback();
void BindTransformFeedback(GLuint name);
void DeleteTransformFeedback(GLuint name);
void OnBackendContextDestroyed();
} // namespace XfbImpl
extern MG_External::EGLFunctionsTable g_EGLFuncs; extern MG_External::EGLFunctionsTable g_EGLFuncs;
extern MG_External::GLESFunctionsTable g_GLESFuncs; extern MG_External::GLESFunctionsTable g_GLESFuncs;
extern MG_External::GLESCapabilities g_GLESCapabilities; extern MG_External::GLESCapabilities g_GLESCapabilities;
+5 -135
View File
@@ -630,32 +630,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
resource->syncedChangeSerial = bufferObject.GetChangeSerial(); resource->syncedChangeSerial = bufferObject.GetChangeSerial();
} }
// A shader wrote this buffer through a storage/atomic-counter binding, so the ES
// driver's copy is ahead of the frontend shadow. Pull the whole thing back so
// MapBuffer/GetBufferSubData/CopyBufferSubData see the real results.
void Ops_ReadbackFromGpu(BufferObject& bufferObject) {
auto* resource = ResourceOf(bufferObject);
if (!resource || resource->id == 0 || !resource->storageInitialized) return;
if (resource->persistentMapped) return; // shadow already IS the GPU storage
if (!CanTouchGLNow() || resource->contextGeneration != g_bufferContextGeneration) return;
if (!g_GLESFuncs.glMapBufferRange || !g_GLESFuncs.glUnmapBuffer) return;
const SizeT size = std::min<SizeT>(bufferObject.GetSize(), resource->storageSize);
if (size == 0) return;
BindBufferId(TempBufferTarget, resource->id);
void* mapped = g_GLESFuncs.glMapBufferRange(TempBufferTarget, 0, static_cast<GLsizeiptr>(size),
GL_MAP_READ_BIT);
if (mapped == nullptr) {
MGLOG_E("Ops_ReadbackFromGpu: glMapBufferRange(read) failed for buffer %u", resource->id);
return;
}
bufferObject.WritebackFromBackend({mapped, size}, 0);
g_GLESFuncs.glUnmapBuffer(TempBufferTarget);
// The shadow now matches the backend byte for byte; without this the next
// draw would see a newer change serial and re-upload the readback over it.
resource->syncedChangeSerial = bufferObject.GetChangeSerial();
}
void Ops_OnDestroy(SharedPtr<BackendBufferResource>&& resource) { void Ops_OnDestroy(SharedPtr<BackendBufferResource>&& resource) {
if (!resource) return; if (!resource) return;
auto* glesResource = static_cast<GLESBufferResource*>(resource.get()); auto* glesResource = static_cast<GLESBufferResource*>(resource.get());
@@ -688,7 +662,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
.FlushMappedRange = Ops_FlushMappedRange, .FlushMappedRange = Ops_FlushMappedRange,
.OnDestroy = Ops_OnDestroy, .OnDestroy = Ops_OnDestroy,
.AcquirePersistentMap = Ops_AcquirePersistentMap, .AcquirePersistentMap = Ops_AcquirePersistentMap,
.ReadbackFromGpu = Ops_ReadbackFromGpu,
}; };
} // namespace } // namespace
@@ -2232,24 +2205,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
"ID: %u, buffer ID: %u, buffer size: %zu, format: %s", "ID: %u, buffer ID: %u, buffer size: %zu, format: %s",
m_backendTextureId, backendId, buffer->GetSize(), m_backendTextureId, backendId, buffer->GetSize(),
MG_Util::ConvertGLEnumToString(glInternalFormat).c_str()); MG_Util::ConvertGLEnumToString(glInternalFormat).c_str());
// A texture that names a window of the buffer needs the range form; the
// whole-buffer forms report offset 0 and the buffer's current size, which
// glTexBuffer expresses more directly (and works where the range entry point
// is absent).
const SizeT rangeOffset = textureBufferObject->GetBufferRangeOffset();
const SizeT rangeSize = textureBufferObject->GetBufferRangeSizeInBytes();
if (rangeOffset == 0 && rangeSize == buffer->GetSize()) {
g_GLESFuncs.glTexBuffer(GL_TEXTURE_BUFFER, glInternalFormat, backendId); g_GLESFuncs.glTexBuffer(GL_TEXTURE_BUFFER, glInternalFormat, backendId);
} else if (g_GLESFuncs.glTexBufferRange != nullptr) {
g_GLESFuncs.glTexBufferRange(GL_TEXTURE_BUFFER, glInternalFormat, backendId,
static_cast<GLintptr>(rangeOffset),
static_cast<GLsizeiptr>(rangeSize));
} else {
MGLOG_E("Texture buffer %u names a sub-range but the driver has no "
"glTexBufferRange; binding the whole buffer instead",
stateTextureObject->GetExternalIndex());
g_GLESFuncs.glTexBuffer(GL_TEXTURE_BUFFER, glInternalFormat, backendId);
}
DebugImpl::ErrorLopper::Loop( DebugImpl::ErrorLopper::Loop(
[file = __FILE__, line = __LINE__, func = __func__, glInternalFormat, backendId](GLenum err) { [file = __FILE__, line = __LINE__, func = __func__, glInternalFormat, backendId](GLenum err) {
MGLOG_D("%s(%s:%d) glTexBuffer(format=%s, buffer=%u) ES error: %s", MGLOG_D("%s(%s:%d) glTexBuffer(format=%s, buffer=%u) ES error: %s",
@@ -2449,19 +2405,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
// A three-channel format widened to four for a multisample target (see const auto& swizzleParams = stateTextureObject->GetAllSwizzleParams();
// NormalizePixelFormat) gains an alpha channel the frontend format does not have, and
// whatever the draw that filled it wrote there is not what GL would report: a format
// without alpha reads back as 1.0. Answer the ALPHA swizzle source with ONE so the
// promotion stays invisible, composed with the swizzle the application asked for.
Vec4<TextureSwizzleParam> swizzleParams = stateTextureObject->GetAllSwizzleParams();
if (TextureImpl::BackendTextureFormatAddsAlpha(stateTextureObject->GetFormat(), targetInternal)) {
for (SizeT channel = 0; channel < 4; ++channel) {
if (swizzleParams[channel] == TextureSwizzleParam::Alpha) {
swizzleParams[channel] = TextureSwizzleParam::One;
}
}
}
if (swizzleParams != m_cacheSwizzleParams) { if (swizzleParams != m_cacheSwizzleParams) {
#define SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED(func, glEnum) \ #define SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED(func, glEnum) \
if (m_cacheSwizzleParams.func != swizzleParams.func) { \ if (m_cacheSwizzleParams.func != swizzleParams.func) { \
@@ -2735,31 +2679,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
return false; return false;
} }
Bool IsFixedPointFallbackReadAttachment() {
const auto& readFBO =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
if (!readFBO) {
return false;
}
const auto readBuffer = readFBO->GetReadBuffer();
if (readBuffer < FramebufferAttachmentType::Color0 || readBuffer > FramebufferAttachmentType::Color31) {
return false;
}
// Any signed-normalized attachment, not just the ones currently substituted:
// ES has no GL_CLAMP_READ_COLOR at all, so even a natively stored SNORM buffer
// hands back the negative half that desktop GL clamps away.
const auto& attachmentObject = readFBO->GetAttachment(readBuffer);
if (attachmentObject.IsTexture()) {
const auto& textureObject = attachmentObject.GetTexture();
return textureObject && IsSnormFormat(textureObject->GetFormat());
}
if (attachmentObject.IsRenderbuffer()) {
const auto& renderbufferObject = attachmentObject.GetRenderbuffer();
return renderbufferObject && IsSnormFormat(renderbufferObject->GetInternalFormat());
}
return false;
}
void BackendFramebufferObject::SyncReadBufferToBackend( void BackendFramebufferObject::SyncReadBufferToBackend(
const SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject) { const SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject) {
if (!stateFBOObject) { if (!stateFBOObject) {
@@ -3262,7 +3181,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
namespace PrgramImpl { namespace PrgramImpl {
Uint32 g_snormFallbackClampOutputMask = 0; Uint32 g_snormFallbackClampOutputMask = 0;
Uint g_fragColorBroadcastCount = 1;
Uint32 g_unormFallbackClampOutputMask = 0; Uint32 g_unormFallbackClampOutputMask = 0;
Uint g_lastUsedBackendProgramId = 0; Uint g_lastUsedBackendProgramId = 0;
StateBackendObjectRegistry<MG_State::GLState::ProgramObject, BackendProgramObjectImpl> g_backendProgramObjects; StateBackendObjectRegistry<MG_State::GLState::ProgramObject, BackendProgramObjectImpl> g_backendProgramObjects;
@@ -3314,10 +3232,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("Syncing program to backend. State program ID: %u, Backend ID: %u", MGLOG_D("Syncing program to backend. State program ID: %u, Backend ID: %u",
stateProgramObject->GetExternalIndex(), m_backendProgramId); stateProgramObject->GetExternalIndex(), m_backendProgramId);
m_backendProgramUsable = true;
m_snormFallbackClampOutputMask = g_snormFallbackClampOutputMask; m_snormFallbackClampOutputMask = g_snormFallbackClampOutputMask;
m_unormFallbackClampOutputMask = g_unormFallbackClampOutputMask; m_unormFallbackClampOutputMask = g_unormFallbackClampOutputMask;
m_fragColorBroadcastCount = g_fragColorBroadcastCount;
// Detach all existing shaders // Detach all existing shaders
GLint attachedCount = 0; GLint attachedCount = 0;
@@ -3400,16 +3316,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
effectiveSpirv = &noperspectiveSpirv; effectiveSpirv = &noperspectiveSpirv;
} }
// ES has no rectangle sampler, and SPIRV-Cross refuses the whole module rather
// than approximating one. The shared pass turns the type into the 2D one and
// divides the coordinate of every normalized-coordinate lookup by the texture
// size, which is the whole of the difference between the two.
Vector<unsigned int> rectLoweredSpirv;
if (MG_Util::ShaderTranspiler::ShaderCompiler::LowerRectImages(*effectiveSpirv, rectLoweredSpirv) &&
!rectLoweredSpirv.empty()) {
effectiveSpirv = &rectLoweredSpirv;
}
MG_Util::ShaderTranspiler::SpvcSession spvcSession(*effectiveSpirv, MG_Util::ShaderTranspiler::SpvcSession spvcSession(*effectiveSpirv,
MG_Util::ShaderTranspiler::SessionUsageBit::Transpile); MG_Util::ShaderTranspiler::SessionUsageBit::Transpile);
@@ -3432,7 +3338,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
r.log += spvcSession.GetLastErrorString(); r.log += spvcSession.GetLastErrorString();
r.errc = -5; r.errc = -5;
MGLOG_E("%s", r.log.c_str()); MGLOG_E("%s", r.log.c_str());
m_backendProgramUsable = false;
continue; continue;
} }
@@ -3442,8 +3347,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
source = RemoveLayoutBinding(source); source = RemoveLayoutBinding(source);
source = ProcessOutColorLocations(source); source = ProcessOutColorLocations(source);
source = ForceFlatIntegerVaryings(source, glShaderType); source = ForceFlatIntegerVaryings(source, glShaderType);
source = BroadcastLegacyFragColor(std::move(source), glShaderType, m_fragColorBroadcastCount);
source = EmulateTextureLodBias(source);
source = EmulateBaseInstanceInVertexShader(std::move(source), glShaderType); source = EmulateBaseInstanceInVertexShader(std::move(source), glShaderType);
source = PromoteDrawParameterGlobalsToUniforms(std::move(source), glShaderType); source = PromoteDrawParameterGlobalsToUniforms(std::move(source), glShaderType);
source = ForceSupporterOutput(source); source = ForceSupporterOutput(source);
@@ -3474,7 +3377,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
Vector<GLchar> log(logLength); Vector<GLchar> log(logLength);
g_GLESFuncs.glGetShaderInfoLog(backendShaderId, logLength, nullptr, log.data()); g_GLESFuncs.glGetShaderInfoLog(backendShaderId, logLength, nullptr, log.data());
MGLOG_E("Shader compilation failed for backend ID %u: %s", backendShaderId, log.data()); MGLOG_E("Shader compilation failed for backend ID %u: %s", backendShaderId, log.data());
m_backendProgramUsable = false;
continue; continue;
} }
@@ -3484,33 +3386,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("Processed shader source length: %zu", source.length()); MGLOG_D("Processed shader source length: %zu", source.length());
} }
// Transform feedback capture runs on the real driver (see XfbImpl in
// DirectGLES.cpp), so the capture set has to be declared on the backend
// program before it links. SPIRV-Cross keeps user output names verbatim in
// the transpiled ESSL (`out vec4 result_0;` stays `result_0`), so the
// frontend's requested names carry over unchanged.
if (stateProgramObject->GetTransformFeedbackVaryingCount() > 0 &&
g_GLESFuncs.glTransformFeedbackVaryings != nullptr) {
const auto& xfbVaryings = stateProgramObject->GetTransformFeedbackVaryings();
Vector<const GLchar*> xfbNames;
xfbNames.reserve(xfbVaryings.size());
for (const auto& xfbVarying : xfbVaryings) {
xfbNames.push_back(xfbVarying.name.c_str());
}
MGLOG_D("Declaring %zu transform feedback varyings on program %u", xfbNames.size(),
m_backendProgramId);
g_GLESFuncs.glTransformFeedbackVaryings(m_backendProgramId, static_cast<GLsizei>(xfbNames.size()),
xfbNames.data(),
stateProgramObject->GetTransformFeedbackBufferMode());
}
// Link program // Link program
MGLOG_D("Linking program %u", m_backendProgramId); MGLOG_D("Linking program %u", m_backendProgramId);
g_GLESFuncs.glLinkProgram(m_backendProgramId); g_GLESFuncs.glLinkProgram(m_backendProgramId);
GLint linkStatus; GLint linkStatus;
g_GLESFuncs.glGetProgramiv(m_backendProgramId, GL_LINK_STATUS, &linkStatus); g_GLESFuncs.glGetProgramiv(m_backendProgramId, GL_LINK_STATUS, &linkStatus);
m_backendProgramUsable = m_backendProgramUsable && linkStatus == GL_TRUE;
if (linkStatus != GL_TRUE) { if (linkStatus != GL_TRUE) {
GLint logLength; GLint logLength;
g_GLESFuncs.glGetProgramiv(m_backendProgramId, GL_INFO_LOG_LENGTH, &logLength); g_GLESFuncs.glGetProgramiv(m_backendProgramId, GL_INFO_LOG_LENGTH, &logLength);
@@ -3623,11 +3504,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
binding.backendLocation = backendLoc; binding.backendLocation = backendLoc;
binding.uniformType = uniformType; binding.uniformType = uniformType;
binding.lastAssignedUnit = -1; binding.lastAssignedUnit = -1;
// Present only for the samplers EmulateTextureLodBias actually rewrote; the
// pass names it after the sampler, which SPIRV-Cross preserves verbatim.
binding.lodBiasLocation =
g_GLESFuncs.glGetUniformLocation(m_backendProgramId, (String(LOD_BIAS_UNIFORM_PREFIX) + name).c_str());
binding.lastAssignedLodBias = 0.0f;
m_samplerUniformBindings.push_back(binding); m_samplerUniformBindings.push_back(binding);
} }
} }
@@ -3636,18 +3512,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
// glUseProgram on a program that did not link is an INVALID_OPERATION and if (g_lastUsedBackendProgramId == m_backendProgramId) {
// leaves the *previous* program current, so the draw would silently render
// with an unrelated shader (KHR-GL3x.texture_size_promotion read another
// test case's alpha that way once a sampler2DRect stage failed to
// transpile). Bind nothing instead: the draw is then a visible no-op.
const Uint programToBind = m_backendProgramUsable ? m_backendProgramId : 0;
if (g_lastUsedBackendProgramId == programToBind) {
return; return;
} }
MGLOG_D("Using program %u", programToBind); MGLOG_D("Using program %u", m_backendProgramId);
g_GLESFuncs.glUseProgram(programToBind); g_GLESFuncs.glUseProgram(m_backendProgramId);
g_lastUsedBackendProgramId = programToBind; g_lastUsedBackendProgramId = m_backendProgramId;
} }
void BackendProgramObjectImpl::SetBaseInstance(Uint32 baseInstance) const { void BackendProgramObjectImpl::SetBaseInstance(Uint32 baseInstance) const {
+7 -37
View File
@@ -270,21 +270,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
namespace TextureImpl { namespace TextureImpl {
inline Bool IsSupportedTextureTarget(TextureTarget target) { inline Bool IsSupportedTextureTarget(TextureTarget target) {
// Every desktop-only target is stored on an ES one; see MapToBackendTextureTarget. // Rectangle textures need non-normalized sampling ES cannot express; everything else is
(void)target; // either native or emulated (1D -> 2D with height 1, 1D array -> 2D array, see
return true; // MapToBackendTextureTarget). SPIRV-Cross already emits the matching ESSL samplers and
// coordinate padding for 1D/1D-array shaders.
return target != TextureTarget::TextureRectangle;
} }
// ES has none of the desktop-only targets: 1D textures are stored as 2D (height 1), 1D // ES has no 1D targets: 1D textures are stored as 2D (height 1) and 1D arrays as 2D arrays
// arrays as 2D arrays (height 1, layers in depth), and rectangle textures as plain 2D - // (height 1, layers in depth). Must match SPIRV-Cross's ES 1D-as-2D shader emulation.
// they are single-level and already clamp, so only the non-normalized coordinates differ.
// Must match the shader-side emulation: SPIRV-Cross handles 1D/1D-array itself, and
// ShaderCompiler::LowerRectImages rewrites rectangle images (declining any module
// whose lookups are not integer-coordinate, which SPIRV-Cross then still rejects).
inline TextureTarget MapToBackendTextureTarget(TextureTarget target) { inline TextureTarget MapToBackendTextureTarget(TextureTarget target) {
switch (target) { switch (target) {
case TextureTarget::Texture1D: case TextureTarget::Texture1D:
case TextureTarget::TextureRectangle:
return TextureTarget::Texture2D; return TextureTarget::Texture2D;
case TextureTarget::Texture1DArray: case TextureTarget::Texture1DArray:
return TextureTarget::Texture2DArray; return TextureTarget::Texture2DArray;
@@ -300,7 +297,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
inline GLenum ConvertTextureUploadTargetToBackendGLEnum(TextureUploadTarget uploadTarget) { inline GLenum ConvertTextureUploadTargetToBackendGLEnum(TextureUploadTarget uploadTarget) {
switch (uploadTarget) { switch (uploadTarget) {
case TextureUploadTarget::Texture1D: case TextureUploadTarget::Texture1D:
case TextureUploadTarget::TextureRectangle:
return GL_TEXTURE_2D; return GL_TEXTURE_2D;
case TextureUploadTarget::Texture1DArray: case TextureUploadTarget::Texture1DArray:
return GL_TEXTURE_2D_ARRAY; return GL_TEXTURE_2D_ARRAY;
@@ -442,13 +438,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
extern StateBackendObjectRegistry<MG_State::GLState::FramebufferObject, BackendFramebufferObject> extern StateBackendObjectRegistry<MG_State::GLState::FramebufferObject, BackendFramebufferObject>
g_backendFramebufferObjects; g_backendFramebufferObjects;
// True when the read buffer names a fixed-point (norm/snorm) attachment that the
// backend actually stores in a floating-point format. GL clamps a read from a
// fixed-point colour buffer to [0,1] (GL_CLAMP_READ_COLOR defaults to
// GL_FIXED_ONLY); the substituted float storage would not, so the readback path
// has to apply the clamp itself.
Bool IsFixedPointFallbackReadAttachment();
extern Array<Uint16, SizeT(FramebufferTarget::FramebufferTargetCount)> g_fboBindVersions; extern Array<Uint16, SizeT(FramebufferTarget::FramebufferTargetCount)> g_fboBindVersions;
// Tracks the bound FBO's object version (bumped on any attachment/drawbuffer change) // Tracks the bound FBO's object version (bumped on any attachment/drawbuffer change)
// per target: re-attaching textures or changing draw buffers on an already-bound FBO // per target: re-attaching textures or changing draw buffers on an already-bound FBO
@@ -587,12 +576,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
Int backendLocation = -1; Int backendLocation = -1;
GLenum uniformType = 0; GLenum uniformType = 0;
Int lastAssignedUnit = -1; Int lastAssignedUnit = -1;
// Location of this sampler's emulated GL_TEXTURE_LOD_BIAS uniform
// (PrgramImpl::EmulateTextureLodBias), -1 when the shader has none.
// lastAssignedLodBias mirrors the value the program currently holds,
// so an unbiased shader issues no per-draw glUniform1f at all.
Int lodBiasLocation = -1;
Float lastAssignedLodBias = 0.0f;
}; };
BackendProgramObjectImpl(); BackendProgramObjectImpl();
@@ -604,14 +587,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
void SetDrawID(Uint32 drawId) const; void SetDrawID(Uint32 drawId) const;
Int GetIndirectParamsBinding() const { return m_indirectParamsBinding; } Int GetIndirectParamsBinding() const { return m_indirectParamsBinding; }
Uint GetBackendProgramId() const { return m_backendProgramId; } Uint GetBackendProgramId() const { return m_backendProgramId; }
// False when the last SyncToBackend could not produce a usable program (a
// shader failed to transpile or compile, or the link itself failed). Use()
// must not leave the previously bound program current in that case.
Bool IsBackendProgramUsable() const { return m_backendProgramUsable; }
Uint GetBackendGlobalUBOId() const { return m_backendGlobalUBOId; } Uint GetBackendGlobalUBOId() const { return m_backendGlobalUBOId; }
Uint32 GetSnormFallbackClampOutputMask() const { return m_snormFallbackClampOutputMask; } Uint32 GetSnormFallbackClampOutputMask() const { return m_snormFallbackClampOutputMask; }
Uint32 GetUnormFallbackClampOutputMask() const { return m_unormFallbackClampOutputMask; } Uint32 GetUnormFallbackClampOutputMask() const { return m_unormFallbackClampOutputMask; }
Uint GetFragColorBroadcastCount() const { return m_fragColorBroadcastCount; }
Bool HasGlobalUboBlock() const { return m_globalUboBackendBlockIndex >= 0; } Bool HasGlobalUboBlock() const { return m_globalUboBackendBlockIndex >= 0; }
const Vector<Int>& GetUniformBlockBackendIndices() const { return m_uniformBlockBackendIndices; } const Vector<Int>& GetUniformBlockBackendIndices() const { return m_uniformBlockBackendIndices; }
@@ -638,11 +616,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
Int m_indirectParamsBinding = -1; Int m_indirectParamsBinding = -1;
Uint32 m_snormFallbackClampOutputMask = 0; Uint32 m_snormFallbackClampOutputMask = 0;
Uint32 m_unormFallbackClampOutputMask = 0; Uint32 m_unormFallbackClampOutputMask = 0;
// Draw buffers a legacy gl_FragColor write has to reach (see
// PrgramImpl::BroadcastLegacyFragColor); 1 keeps the plain single-output shader.
Uint m_fragColorBroadcastCount = 1;
Bool m_isInitialized = false; Bool m_isInitialized = false;
Bool m_backendProgramUsable = false;
Int m_globalUboBackendBlockIndex = -1; Int m_globalUboBackendBlockIndex = -1;
Int m_globalUboBackendBlockSize = 0; Int m_globalUboBackendBlockSize = 0;
@@ -655,10 +629,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
extern Uint32 g_snormFallbackClampOutputMask; extern Uint32 g_snormFallbackClampOutputMask;
extern Uint32 g_unormFallbackClampOutputMask; extern Uint32 g_unormFallbackClampOutputMask;
// Draw buffers the current draw framebuffer enables. Like the clamp masks above it
// is framebuffer state that the shader has to be compiled against, so a program
// whose snapshot no longer matches is relinked.
extern Uint g_fragColorBroadcastCount;
// Backend id of the last glUseProgram issued through this backend; lets Use() // Backend id of the last glUseProgram issued through this backend; lets Use()
// skip redundant rebinds. Reset to 0 wherever glUseProgram(0) is issued or the // skip redundant rebinds. Reset to 0 wherever glUseProgram(0) is issued or the
// ES context is recreated. // ES context is recreated.
+6 -261
View File
@@ -22,9 +22,6 @@
#include <MG_Util/Math/SmallFloat.h> #include <MG_Util/Math/SmallFloat.h>
#include <cmath> #include <cmath>
#include <cctype>
#include <cstring>
#include <regex>
namespace MobileGL::MG_Backend::DirectGLES { namespace MobileGL::MG_Backend::DirectGLES {
namespace { namespace {
@@ -48,40 +45,15 @@ namespace MobileGL::MG_Backend::DirectGLES {
return options; return options;
} }
Flags<PixelFormatNormalizeOptionBit> Flags<PixelFormatNormalizeOptionBit> GetRuntimeFallbackNormalizeOptions(GLenum requestedInternalFormat) {
GetRuntimeFallbackNormalizeOptions(GLenum requestedInternalFormat,
Flags<PixelFormatNormalizeOptionBit> extraOptions) {
using namespace MG_Util::TextureFormatProcessor; using namespace MG_Util::TextureFormatProcessor;
const Flags<PixelFormatNormalizeOptionBit> forcedOptions = GetApplicablePixelFormatNormalizeOptions( const Flags<PixelFormatNormalizeOptionBit> forcedOptions =
requestedInternalFormat, GetForcedPixelFormatNormalizeOptions() | extraOptions); GetApplicablePixelFormatNormalizeOptions(requestedInternalFormat, GetForcedPixelFormatNormalizeOptions());
if (forcedOptions) { if (forcedOptions) {
return forcedOptions; return forcedOptions;
} }
return GetApplicablePixelFormatNormalizeOptions( return GetApplicablePixelFormatNormalizeOptions(requestedInternalFormat,
requestedInternalFormat, GetDriverPixelFormatNormalizeOptions() | extraOptions); GetDriverPixelFormatNormalizeOptions());
}
// Multisample textures can only ever be rendered into, never uploaded to, so a fallback
// format for them has to stay colour-renderable - a three-channel float fallback is a legal
// ES texture format but not a legal multisample storage format. Widening to four channels
// is safe here precisely because there is no transfer path that would have to expand
// three-channel client data, and the alpha the draw writes for a three-channel source is
// already the 1.0 the frontend format implies.
Bool TargetRequiresRenderableFormat(SizeT targetIndex) {
return targetIndex == static_cast<SizeT>(TextureTarget::Texture2DMultisample) ||
targetIndex == static_cast<SizeT>(TextureTarget::Texture2DMultisampleArray);
}
Flags<PixelFormatNormalizeOptionBit> GetRenderTargetNormalizeOptions(SizeT targetIndex) {
Flags<PixelFormatNormalizeOptionBit> options;
if (!TargetRequiresRenderableFormat(targetIndex)) {
return options;
}
options |= PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget;
if (!g_GLESCapabilities.SupportsRenderSnorm || !g_GLESCapabilities.SupportsNorm16Texture) {
options |= PixelFormatNormalizeOptionBit::NoSnorm16RenderTarget;
}
return options;
} }
Bool HasCachedFormatCapability(TextureInternalFormat internalFormat, Bool HasCachedFormatCapability(TextureInternalFormat internalFormat,
@@ -141,8 +113,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
const GLenum requestedInternalFormat = MG_Util::ConvertTextureInternalFormatToGLEnum(internalFormat); const GLenum requestedInternalFormat = MG_Util::ConvertTextureInternalFormatToGLEnum(internalFormat);
Flags<PixelFormatNormalizeOptionBit> options; Flags<PixelFormatNormalizeOptionBit> options;
if (!pActiveBackendObject || ShouldUseCaveatFormat(internalFormat, targetIndex)) { if (!pActiveBackendObject || ShouldUseCaveatFormat(internalFormat, targetIndex)) {
options = GetRuntimeFallbackNormalizeOptions(requestedInternalFormat, options = GetRuntimeFallbackNormalizeOptions(requestedInternalFormat);
GetRenderTargetNormalizeOptions(targetIndex));
} }
NormalizePixelFormat(requestedInternalFormat, options, outInternalFormat, outFormat, outType); NormalizePixelFormat(requestedInternalFormat, options, outInternalFormat, outFormat, outType);
} }
@@ -177,22 +148,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
Bool ShouldUseCaveatRenderbufferFormat(TextureInternalFormat internalFormat) { Bool ShouldUseCaveatRenderbufferFormat(TextureInternalFormat internalFormat) {
return ShouldUseCaveatFormat(internalFormat, GetRenderbufferFormatCapabilityTargetIndex()); return ShouldUseCaveatFormat(internalFormat, GetRenderbufferFormatCapabilityTargetIndex());
} }
Bool BackendTextureFormatAddsAlpha(TextureInternalFormat internalFormat, TextureTarget target) {
const SizeT targetIndex =
target == TextureTarget::Unknown ? kFormatCapabilityTargetCount : GetFormatCapabilityTargetIndex(target);
if (!TargetRequiresRenderableFormat(targetIndex)) {
return false;
}
if (pActiveBackendObject && !ShouldUseCaveatFormat(internalFormat, targetIndex)) {
return false;
}
const GLenum requestedInternalFormat = MG_Util::ConvertTextureInternalFormatToGLEnum(internalFormat);
const Flags<PixelFormatNormalizeOptionBit> options =
GetRuntimeFallbackNormalizeOptions(requestedInternalFormat,
GetRenderTargetNormalizeOptions(targetIndex));
return static_cast<Bool>(options & PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget);
}
} // namespace TextureImpl } // namespace TextureImpl
namespace PrgramImpl { namespace PrgramImpl {
String ProcessOutColorLocations(const String& glslCode) { String ProcessOutColorLocations(const String& glslCode) {
@@ -321,55 +276,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
return glslCode; return glslCode;
} }
String BroadcastLegacyFragColor(String glslCode, GLenum shaderType, Uint drawBufferCount) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
// The name is the marker: ShaderSourceProcessor only emits it when the source
// wrote gl_FragColor, and such a shader can have no other output.
static const char* const kLoweredName = "mg_FragColor";
if (shaderType != GL_FRAGMENT_SHADER || drawBufferCount <= 1) {
return glslCode;
}
static const std::regex declRegex(
R"(layout\s*\(\s*location\s*=\s*0\s*\)\s*out\s+((?:lowp|mediump|highp)\s+)?vec4\s+mg_FragColor\s*;)");
std::smatch declMatch;
if (!std::regex_search(glslCode, declMatch, declRegex)) {
return glslCode;
}
const String precision = declMatch[1].matched ? declMatch[1].str() : String();
String replicaDecls;
String replicaCopies;
for (Uint location = 1; location < drawBufferCount; ++location) {
const String name = String(kLoweredName) + "_" + std::to_string(location);
replicaDecls += "\nlayout(location = " + std::to_string(location) + ") out " + precision + "vec4 " +
name + ";";
replicaCopies += "\n " + name + " = " + kLoweredName + ";";
}
static const std::regex mainRegex(R"(void\s+main\s*\([^)]*\)\s*\{)");
std::smatch mainMatch;
if (!std::regex_search(glslCode, mainMatch, mainRegex)) {
return glslCode;
}
SizeT bracePos = static_cast<SizeT>(mainMatch.position(0) + mainMatch.length(0) - 1);
Int depth = 0;
for (SizeT pos = bracePos; pos < glslCode.size(); ++pos) {
if (glslCode[pos] == '{') {
++depth;
} else if (glslCode[pos] == '}') {
--depth;
if (depth == 0) {
glslCode.insert(pos, replicaCopies + "\n");
break;
}
}
}
glslCode.insert(static_cast<SizeT>(declMatch.position(0)) + declMatch[0].str().size(), replicaDecls);
return glslCode;
}
String ForceFlatIntegerVaryings(const String& glslCode, GLenum shaderType) { String ForceFlatIntegerVaryings(const String& glslCode, GLenum shaderType) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
@@ -436,167 +342,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
return result; return result;
} }
namespace {
// How a lookup carries its level of detail, and how many arguments it takes
// before the optional bias.
struct LodLookupForm {
const char* name;
Int requiredArgs; // arguments before the optional bias (implicit form)
Int explicitLodArg; // index of the explicit LOD argument, -1 for implicit
};
// texelFetch* is deliberately absent: an integer fetch names its level directly
// and takes no LOD bias. textureGather has no bias either. textureGrad* derives
// the LOD from gradients and offers no argument to fold a bias into, so it is
// left alone rather than rewritten incorrectly.
constexpr LodLookupForm LOD_LOOKUP_FORMS[] = {
{"textureProjLodOffset", 0, 2}, {"textureProjOffset", 4, -1}, {"textureProjLod", 0, 2},
{"textureLodOffset", 0, 2}, {"textureOffset", 3, -1}, {"textureProj", 2, -1},
{"textureLod", 0, 2}, {"texture", 2, -1},
};
// Sampler types with no mip chain, or whose GLSL lookups have no bias overload
// at all (the array-shadow forms), so nothing can or should be folded in.
Bool IsBiasableSamplerType(const String& samplerType) {
if (samplerType.find("MS") != String::npos) return false; // multisample
if (samplerType.find("Buffer") != String::npos) return false; // texture buffer
if (samplerType.find("Rect") != String::npos) return false; // rectangle: no mips
if (samplerType == "sampler2DArrayShadow") return false;
if (samplerType == "samplerCubeArrayShadow") return false;
return true;
}
Bool IsIdentifierChar(char c) { return std::isalnum(static_cast<unsigned char>(c)) || c == '_'; }
// Byte offsets of the top-level argument separators and of the closing paren,
// starting from the '(' at openParen. Empty when the parentheses do not balance.
Vector<SizeT> SplitCallArguments(const String& code, SizeT openParen) {
Vector<SizeT> marks;
Int depth = 0;
for (SizeT i = openParen; i < code.size(); ++i) {
const char c = code[i];
if (c == '(' || c == '[') {
++depth;
} else if (c == ']') {
--depth;
} else if (c == ')') {
--depth;
if (depth == 0) {
marks.push_back(i);
return marks;
}
} else if (c == ',' && depth == 1) {
marks.push_back(i);
}
}
return {};
}
} // namespace
String EmulateTextureLodBias(const String& glslCode) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (glslCode.find("sampler") == String::npos || glslCode.find("texture") == String::npos) {
return glslCode;
}
// Collect the mip-capable sampler uniforms this shader declares.
static const std::regex samplerDeclRegex(
R"(uniform\s+(?:(?:highp|mediump|lowp)\s+)?([iu]?sampler[A-Za-z0-9]*)\s+([A-Za-z_][A-Za-z0-9_]*)\s*;)");
UnorderedMap<String, String> samplerNames; // name -> bias uniform name
for (std::sregex_iterator it(glslCode.begin(), glslCode.end(), samplerDeclRegex), end; it != end; ++it) {
const String samplerType = (*it)[1].str();
if (!IsBiasableSamplerType(samplerType)) continue;
const String name = (*it)[2].str();
samplerNames.emplace(name, String(LOD_BIAS_UNIFORM_PREFIX) + name);
}
if (samplerNames.empty()) {
return glslCode;
}
// Rewrite the lookups. Right-to-left so earlier offsets stay valid, and only for
// samplers named directly as the first argument (SPIRV-Cross never produces an
// expression there for ES output, which has no separate sampler objects).
String result = glslCode;
Vector<String> usedSamplers;
for (SizeT scan = result.size(); scan-- > 0;) {
if (result[scan] != 't') continue;
if (scan > 0 && IsIdentifierChar(result[scan - 1])) continue;
const LodLookupForm* form = nullptr;
SizeT openParen = 0;
for (const auto& candidate : LOD_LOOKUP_FORMS) {
const SizeT nameLength = std::strlen(candidate.name);
if (result.compare(scan, nameLength, candidate.name) != 0) continue;
SizeT after = result.find_first_not_of(" \t", scan + nameLength);
if (after == String::npos || result[after] != '(') continue;
form = &candidate;
openParen = after;
break;
}
if (form == nullptr) continue;
const Vector<SizeT> marks = SplitCallArguments(result, openParen);
if (marks.empty()) continue;
const SizeT argCount = marks.size();
const SizeT closeParen = marks.back();
// First argument must be one of our samplers.
const SizeT firstArgStart = result.find_first_not_of(" \t", openParen + 1);
SizeT firstArgEnd = marks.front();
while (firstArgEnd > firstArgStart && (result[firstArgEnd - 1] == ' ' || result[firstArgEnd - 1] == '\t')) {
--firstArgEnd;
}
if (firstArgStart == String::npos || firstArgEnd <= firstArgStart) continue;
const String samplerName = result.substr(firstArgStart, firstArgEnd - firstArgStart);
const auto samplerIt = samplerNames.find(samplerName);
if (samplerIt == samplerNames.end()) continue;
const String& biasName = samplerIt->second;
if (form->explicitLodArg >= 0) {
// Explicit LOD: the bias adds to it, as Vulkan does for
// OpImageSampleExplicitLod and as the CTS reference expects.
const SizeT lodIndex = static_cast<SizeT>(form->explicitLodArg);
if (argCount <= lodIndex) continue;
const SizeT lodStart = marks[lodIndex - 1] + 1;
const SizeT lodEnd = marks[lodIndex];
result.insert(lodEnd, String(") + ") + biasName + ")");
result.insert(lodStart, "((");
} else {
const SizeT required = static_cast<SizeT>(form->requiredArgs);
if (argCount == required) {
result.insert(closeParen, String(", ") + biasName);
} else if (argCount == required + 1) {
const SizeT biasStart = marks[argCount - 2] + 1;
result.insert(closeParen, String(") + ") + biasName + ")");
result.insert(biasStart, "((");
} else {
continue;
}
}
usedSamplers.push_back(samplerName);
}
if (usedSamplers.empty()) {
return glslCode;
}
// Declare the bias uniforms that were actually referenced, right after the
// sampler declaration line they belong to.
for (const auto& samplerName : usedSamplers) {
const String& biasName = samplerNames[samplerName];
if (result.find(String("float ") + biasName + ";") != String::npos) continue;
const std::regex declRegex(
R"(uniform\s+(?:(?:highp|mediump|lowp)\s+)?[iu]?sampler[A-Za-z0-9]*\s+)" + samplerName + R"(\s*;)");
std::smatch match;
if (!std::regex_search(result, match, declRegex)) continue;
const SizeT declEnd = static_cast<SizeT>(match.position(0)) + match[0].str().size();
result.insert(declEnd, String("\nuniform highp float ") + biasName + ";");
}
return result;
}
} // namespace PrgramImpl } // namespace PrgramImpl
namespace Utils { namespace Utils {
-24
View File
@@ -40,11 +40,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
void GenerateRenderbufferFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat, void GenerateRenderbufferFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat,
GLenum* outFormat, GLenum* outType); GLenum* outFormat, GLenum* outType);
Bool ShouldUseCaveatTextureFormat(TextureInternalFormat internalFormat, TextureTarget target); Bool ShouldUseCaveatTextureFormat(TextureInternalFormat internalFormat, TextureTarget target);
// True when the format the texture is actually created with has an alpha channel the
// frontend format does not (the three-channel multisample widening). GL reads such a
// channel back as 1.0, so any swizzle source of ALPHA has to be answered with ONE.
Bool BackendTextureFormatAddsAlpha(TextureInternalFormat internalFormat, TextureTarget target);
Bool ShouldUseCaveatRenderbufferFormat(TextureInternalFormat internalFormat); Bool ShouldUseCaveatRenderbufferFormat(TextureInternalFormat internalFormat);
} // namespace TextureImpl } // namespace TextureImpl
@@ -109,26 +104,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
String ClampNormFallbackOutputs(String glslCode, GLenum shaderType, Uint32 snormOutputMask, String ClampNormFallbackOutputs(String glslCode, GLenum shaderType, Uint32 snormOutputMask,
Uint32 unormOutputMask); Uint32 unormOutputMask);
String ForceFlatIntegerVaryings(const String& glslCode, GLenum shaderType); String ForceFlatIntegerVaryings(const String& glslCode, GLenum shaderType);
// Legacy GLSL's gl_FragColor is broadcast to every enabled draw buffer (GL 4.6
// 15.2.3), but ShaderSourceProcessor lowers it to the single output mg_FragColor,
// which only ever reaches draw buffer 0. Replicates it across `drawBufferCount`
// outputs and copies the value into them at the end of main. A no-op for
// drawBufferCount <= 1, i.e. for everything but a framebuffer that actually
// enables several draw buffers, so the ordinary single-target shader is untouched.
String BroadcastLegacyFragColor(String glslCode, GLenum shaderType, Uint drawBufferCount);
String RemoveLayoutBinding(const String& glslCode); String RemoveLayoutBinding(const String& glslCode);
// Prefix of the per-sampler float uniform that carries GL_TEXTURE_LOD_BIAS into
// the shader (see EmulateTextureLodBias); the suffix is the sampler's own name.
constexpr const char* LOD_BIAS_UNIFORM_PREFIX = "mg_lodBias_";
// ES has no per-texture/sampler LOD bias at all (GL_TEXTURE_LOD_BIAS is desktop
// only; Vulkan spells it VkSamplerCreateInfo::mipLodBias), so it has to reach the
// shader as a uniform and be folded into every lookup's level of detail. Declares
// one `uniform highp float mg_lodBias_<sampler>;` per mip-capable sampler and adds
// it to the bias / explicit-LOD argument of every lookup that takes one. Draws push
// the bound texture's (or sampler object's) value into it; a shader whose samplers
// all have a zero bias is therefore unaffected. Returns the source unchanged when
// there is nothing to rewrite.
String EmulateTextureLodBias(const String& glslCode);
} // namespace PrgramImpl } // namespace PrgramImpl
namespace Utils { namespace Utils {
@@ -18,7 +18,6 @@
#include "MG_Util/Texture/TextureFormatProcessor.h" #include "MG_Util/Texture/TextureFormatProcessor.h"
#include <Config.h> #include <Config.h>
#include <cmath>
#include <cstdlib> #include <cstdlib>
#include <cstring> #include <cstring>
@@ -526,15 +525,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters, E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters,
E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage, E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage,
E_GL_ARB_texture_storage, E_GL_ARB_texture_storage_multisample, E_GL_ARB_texture_storage, E_GL_ARB_texture_storage_multisample,
E_GL_ARB_texture_multisample, E_GL_ARB_clear_texture, E_GL_ARB_direct_state_access, E_GL_ARB_clear_texture, E_GL_ARB_direct_state_access,
E_GL_ARB_shader_draw_parameters, E_GL_ARB_gpu_shader_int64, E_GL_KHR_debug, E_GL_ARB_shader_draw_parameters, E_GL_ARB_gpu_shader_int64, E_GL_KHR_debug,
E_GL_ARB_gpu_shader5, E_GL_ARB_multi_bind, E_GL_ARB_shading_language_420pack, E_GL_ARB_gpu_shader5, E_GL_ARB_multi_bind, E_GL_ARB_shading_language_420pack,
E_GL_ARB_vertex_attrib_binding, E_GL_ARB_shader_image_size, E_GL_ARB_vertex_attrib_binding, E_GL_ARB_shader_image_size};
E_GL_ARB_explicit_attrib_location,
// Advertised with GL_NUM_PROGRAM_BINARY_FORMATS = 0, which the
// extension explicitly permits. It is also the only thing that
// exposes glProgramParameteri before GL 4.1.
E_GL_ARB_get_program_binary};
if (shaderSubgroupSupported && !MG_Config::Features.DisableSubgroup) { if (shaderSubgroupSupported && !MG_Config::Features.DisableSubgroup) {
extensions.push_back(E_GL_KHR_shader_subgroup); extensions.push_back(E_GL_KHR_shader_subgroup);
} }
@@ -640,15 +634,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
funcsTable.GL.DeleteBackendQuery = DeleteBackendQuery; funcsTable.GL.DeleteBackendQuery = DeleteBackendQuery;
funcsTable.GL.GetGpuTimestampNs = GetGpuTimestampNs; funcsTable.GL.GetGpuTimestampNs = GetGpuTimestampNs;
} }
// Occlusion queries share the handle-based result/delete entries, which must
// exist even when timer queries are disabled.
funcsTable.GL.BeginOcclusionQuery = BeginOcclusionQuery;
funcsTable.GL.EndOcclusionQuery = EndOcclusionQuery;
funcsTable.GL.BeginXfbPrimitivesQuery = BeginXfbPrimitivesQuery;
funcsTable.GL.EndXfbPrimitivesQuery = EndXfbPrimitivesQuery;
funcsTable.GL.IsQueryResultAvailable = IsQueryResultAvailable;
funcsTable.GL.GetQueryResult64 = GetQueryResult64;
funcsTable.GL.DeleteBackendQuery = DeleteBackendQuery;
funcsTableInitialized = true; funcsTableInitialized = true;
} }
return funcsTable; return funcsTable;
@@ -780,7 +765,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_dynamicParameters.MaxComputeWorkGroupInvocations = m_vulkanCaps.MaxComputeWorkGroupInvocations; m_dynamicParameters.MaxComputeWorkGroupInvocations = m_vulkanCaps.MaxComputeWorkGroupInvocations;
m_dynamicParameters.MaxShaderStorageBufferBindings = m_vulkanCaps.MaxShaderStorageBufferBindings; m_dynamicParameters.MaxShaderStorageBufferBindings = m_vulkanCaps.MaxShaderStorageBufferBindings;
m_dynamicParameters.MaxTextureBufferSize = m_vulkanCaps.MaxTextureBufferSize; m_dynamicParameters.MaxTextureBufferSize = m_vulkanCaps.MaxTextureBufferSize;
m_dynamicParameters.TextureBufferOffsetAlignment = m_vulkanCaps.TextureBufferOffsetAlignment;
m_dynamicParameters.MaxUniformBufferBindings = m_vulkanCaps.MaxUniformBufferBindings; m_dynamicParameters.MaxUniformBufferBindings = m_vulkanCaps.MaxUniformBufferBindings;
m_dynamicParameters.MaxUniformBlockSize = m_vulkanCaps.MaxUniformBlockSize; m_dynamicParameters.MaxUniformBlockSize = m_vulkanCaps.MaxUniformBlockSize;
m_dynamicParameters.MaxImageUnits = m_dynamicParameters.MaxImageUnits =
@@ -812,23 +796,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_dynamicParameters.ViewportBoundsRangeMin = m_vulkanCaps.ViewportBoundsRangeMin; m_dynamicParameters.ViewportBoundsRangeMin = m_vulkanCaps.ViewportBoundsRangeMin;
m_dynamicParameters.ViewportBoundsRangeMax = m_vulkanCaps.ViewportBoundsRangeMax; m_dynamicParameters.ViewportBoundsRangeMax = m_vulkanCaps.ViewportBoundsRangeMax;
m_dynamicParameters.ViewportSubpixelBits = m_vulkanCaps.ViewportSubpixelBits; m_dynamicParameters.ViewportSubpixelBits = m_vulkanCaps.ViewportSubpixelBits;
m_dynamicParameters.MinFragmentInterpolationOffset =
std::isfinite(m_vulkanCaps.MinFragmentInterpolationOffset) &&
m_vulkanCaps.MinFragmentInterpolationOffset <= -0.5f
? m_vulkanCaps.MinFragmentInterpolationOffset
: -0.5f;
m_dynamicParameters.MaxFragmentInterpolationOffset = 0.4375f;
m_dynamicParameters.FragmentInterpolationOffsetBits = 4;
if (m_vulkanCaps.FragmentInterpolationOffsetBits >= 4 &&
std::isfinite(m_vulkanCaps.MaxFragmentInterpolationOffset)) {
const Float requiredMaxOffset =
0.5f - std::ldexp(1.0f, -m_vulkanCaps.FragmentInterpolationOffsetBits);
if (m_vulkanCaps.MaxFragmentInterpolationOffset >= requiredMaxOffset) {
m_dynamicParameters.MaxFragmentInterpolationOffset = m_vulkanCaps.MaxFragmentInterpolationOffset;
m_dynamicParameters.FragmentInterpolationOffsetBits =
m_vulkanCaps.FragmentInterpolationOffsetBits;
}
}
m_dynamicParameters.SupportsWideLines = m_vulkanCaps.SupportsWideLines; m_dynamicParameters.SupportsWideLines = m_vulkanCaps.SupportsWideLines;
m_dynamicParameters.MaxShaderStorageBlockSize = m_dynamicParameters.MaxShaderStorageBlockSize =
std::min(m_vulkanCaps.MaxShaderStorageBlockSize, kMaxAdvertisedShaderStorageBlockSize); std::min(m_vulkanCaps.MaxShaderStorageBlockSize, kMaxAdvertisedShaderStorageBlockSize);
@@ -1250,76 +1250,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
pVulkanRenderer->Clear(mask); pVulkanRenderer->Clear(mask);
} }
// Vulkan has no LINE_LOOP topology; rewrite the draw as an indexed LINE_STRIP
// whose synthesized index list revisits the first vertex at the end.
static void DrawLineLoopAsIndexedStrip(const Vector<Uint32>& closedIndices, GLint basevertex) {
DrawIndexedCmd payload{};
payload.mode = GL_LINE_STRIP;
payload.indexBufferView.indexType = GL_UNSIGNED_INT;
payload.indexBufferView.indexByteOffset = reinterpret_cast<SizeT>(closedIndices.data());
payload.indexBufferView.indexByteSize = closedIndices.size() * sizeof(Uint32);
payload.indexBufferView.forceClientMemory = true;
payload.params.indexCount = static_cast<Uint32>(closedIndices.size());
payload.params.instanceCount = 1;
payload.params.vertexOffset = basevertex;
pVulkanRenderer->DrawElements(payload);
}
// Resolve a DrawElements index list (bound element-array buffer or client
// memory) into uint32 values with the loop-closing first index appended.
static Bool BuildClosedLineLoopIndices(GLsizei count, GLenum type, const void* indices,
Vector<Uint32>& outIndices) {
const SizeT indexSize = MG_Util::GetGLTypeSize(type);
if (indexSize == 0 || count < 2) {
return false;
}
const Uint8* indexBytes = nullptr;
const auto& vao = *MG_State::pGLContext->GetBoundVertexArray();
const auto& indexBufferShared = vao.GetIndexBufferBindingSlot().GetBoundObject();
if (indexBufferShared != nullptr) {
const SizeT offset = reinterpret_cast<SizeT>(indices);
const SizeT bufferSize = indexBufferShared->GetSize();
if (indexBufferShared->MappedData() == nullptr || offset > bufferSize ||
static_cast<SizeT>(count) * indexSize > bufferSize - offset) {
return false;
}
indexBufferShared->SyncPersistentMappedRange();
indexBytes = indexBufferShared->MappedData() + offset;
} else {
indexBytes = static_cast<const Uint8*>(indices);
if (indexBytes == nullptr) {
return false;
}
}
outIndices.resize(static_cast<SizeT>(count) + 1);
for (GLsizei i = 0; i < count; ++i) {
switch (indexSize) {
case 1: outIndices[i] = indexBytes[i]; break;
case 2: outIndices[i] = reinterpret_cast<const Uint16*>(indexBytes)[i]; break;
default: outIndices[i] = reinterpret_cast<const Uint32*>(indexBytes)[i]; break;
}
}
outIndices[count] = outIndices[0];
return true;
}
void DrawArrays(GLenum mode, GLint first, GLsizei count) { void DrawArrays(GLenum mode, GLint first, GLsizei count) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawArrays called with null VulkanRenderer"); MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawArrays called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawArrays called with null GL context"); MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawArrays called with null GL context");
if (mode == GL_LINE_LOOP) {
if (count < 2) {
return;
}
Vector<Uint32> closedIndices(static_cast<SizeT>(count) + 1);
for (GLsizei i = 0; i < count; ++i) {
closedIndices[i] = static_cast<Uint32>(first + i);
}
closedIndices[count] = static_cast<Uint32>(first);
DrawLineLoopAsIndexedStrip(closedIndices, 0);
return;
}
DrawCmd payload{}; DrawCmd payload{};
payload.mode = mode; payload.mode = mode;
payload.params.firstVertex = first; payload.params.firstVertex = first;
@@ -1332,14 +1266,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElements called with null VulkanRenderer"); MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElements called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElements called with null GL context"); MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElements called with null GL context");
if (mode == GL_LINE_LOOP) {
Vector<Uint32> closedIndices;
if (BuildClosedLineLoopIndices(count, type, indices, closedIndices)) {
DrawLineLoopAsIndexedStrip(closedIndices, 0);
}
return;
}
DrawIndexedCmd payload{}; DrawIndexedCmd payload{};
payload.mode = mode; payload.mode = mode;
payload.indexBufferView.indexType = type; payload.indexBufferView.indexType = type;
@@ -1408,13 +1334,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex) { void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElementsBaseVertex called with null VulkanRenderer"); MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElementsBaseVertex called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElementsBaseVertex called with null GL context"); MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElementsBaseVertex called with null GL context");
if (mode == GL_LINE_LOOP) {
Vector<Uint32> closedIndices;
if (BuildClosedLineLoopIndices(count, type, indices, closedIndices)) {
DrawLineLoopAsIndexedStrip(closedIndices, basevertex);
}
return;
}
DrawIndexedCmd payload{}; DrawIndexedCmd payload{};
payload.mode = mode; payload.mode = mode;
payload.indexBufferView.indexType = type; payload.indexBufferView.indexType = type;
@@ -1564,12 +1483,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// records are shared (SharedPtr) with the owning pool's pending list, // records are shared (SharedPtr) with the owning pool's pending list,
// so deleting the query while results are still in flight is safe. // so deleting the query while results are still in flight is safe.
struct VulkanTimerQuery { struct VulkanTimerQuery {
enum class Kind : Uint8 { Timer, Occlusion, XfbWritten, XfbGenerated };
Kind kind = Kind::Timer;
SharedPtr<VkTimerQueryManager::TimestampRecord> begin; SharedPtr<VkTimerQueryManager::TimestampRecord> begin;
SharedPtr<VkTimerQueryManager::TimestampRecord> end; SharedPtr<VkTimerQueryManager::TimestampRecord> end;
// Kind::Occlusion - pool slots recorded between Begin/End; summed at result time.
Vector<Uint32> occlusionSlots;
// Renderer generation the records were written under (see // Renderer generation the records were written under (see
// g_rendererGeneration). A stale generation resolves as available // g_rendererGeneration). A stale generation resolves as available
// with a final zero result: the records' pool indices and frame // with a final zero result: the records' pool indices and frame
@@ -1578,12 +1493,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// (and, via the SharedPtrs, the records), never pool slots, so // (and, via the SharedPtrs, the records), never pool slots, so
// stale queries are always safe to delete. // stale queries are always safe to delete.
Uint64 rendererGeneration = 0; Uint64 rendererGeneration = 0;
// Kind::XfbGenerated - the frontend's paused-draw primitive counter when the
// query began. VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT counts only what the
// capture saw, so a draw made while the span was paused is invisible to it -
// but GL_PRIMITIVES_GENERATED counts what the last vertex processing stage
// emitted regardless. The delta closes that gap at result time.
Uint64 pausedPrimitiveSnapshot = 0;
}; };
} // namespace } // namespace
@@ -1665,30 +1574,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// ever be produced, so resolve with a final 0. // ever be produced, so resolve with a final 0.
return true; return true;
} }
if (query->kind == VulkanTimerQuery::Kind::Occlusion) {
Uint64 samples = 0;
if (!pVulkanRenderer->ResolveOcclusionQueryResult(query->occlusionSlots, samples)) {
return false;
}
query->occlusionSlots.clear(); // slots are recycled by the resolve
*outNanoseconds = samples;
return true;
}
if (query->kind == VulkanTimerQuery::Kind::XfbWritten ||
query->kind == VulkanTimerQuery::Kind::XfbGenerated) {
Uint64 primitives = 0;
if (!pVulkanRenderer->ResolveXfbQueryResult(query->occlusionSlots,
query->kind == VulkanTimerQuery::Kind::XfbGenerated,
primitives)) {
return false;
}
if (query->kind == VulkanTimerQuery::Kind::XfbGenerated && MG_State::pGLContext != nullptr) {
primitives += MG_State::pGLContext->GetTransformFeedbackPausedPrimitiveCounter() -
query->pausedPrimitiveSnapshot;
}
*outNanoseconds = primitives;
return true;
}
// With wait, mirrors ClientWaitSync: a query ended this frame cannot // With wait, mirrors ClientWaitSync: a query ended this frame cannot
// complete until Present submits the commands, so the wait refuses to // complete until Present submits the commands, so the wait refuses to
// block on the current unsubmitted serial. Returning false keeps the // block on the current unsubmitted serial. Returning false keeps the
@@ -1721,49 +1606,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
delete static_cast<VulkanTimerQuery*>(handle); delete static_cast<VulkanTimerQuery*>(handle);
} }
BackendQueryHandle BeginXfbPrimitivesQuery(Bool generated) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::BeginXfbPrimitivesQuery called with null VulkanRenderer");
if (!pVulkanRenderer->StartXfbQueryCapture(generated ? 1u : 0u)) {
return nullptr;
}
auto* query = new VulkanTimerQuery{};
query->kind = generated ? VulkanTimerQuery::Kind::XfbGenerated : VulkanTimerQuery::Kind::XfbWritten;
query->rendererGeneration = GetRendererGeneration();
query->pausedPrimitiveSnapshot =
MG_State::pGLContext ? MG_State::pGLContext->GetTransformFeedbackPausedPrimitiveCounter() : 0;
return query;
}
void EndXfbPrimitivesQuery(BackendQueryHandle handle) {
auto* query = static_cast<VulkanTimerQuery*>(handle);
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::EndXfbPrimitivesQuery called with null VulkanRenderer");
if (query == nullptr || query->rendererGeneration != GetRendererGeneration()) {
return;
}
pVulkanRenderer->StopXfbQueryCapture(
query->kind == VulkanTimerQuery::Kind::XfbGenerated ? 1u : 0u, query->occlusionSlots);
}
BackendQueryHandle BeginOcclusionQuery() {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::BeginOcclusionQuery called with null VulkanRenderer");
if (!pVulkanRenderer->StartOcclusionQueryCapture()) {
return nullptr;
}
auto* query = new VulkanTimerQuery{};
query->kind = VulkanTimerQuery::Kind::Occlusion;
query->rendererGeneration = GetRendererGeneration();
return query;
}
void EndOcclusionQuery(BackendQueryHandle handle) {
auto* query = static_cast<VulkanTimerQuery*>(handle);
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::EndOcclusionQuery called with null VulkanRenderer");
if (query == nullptr || query->rendererGeneration != GetRendererGeneration()) {
return;
}
pVulkanRenderer->StopOcclusionQueryCapture(query->occlusionSlots);
}
Int64 GetGpuTimestampNs() { Int64 GetGpuTimestampNs() {
// Vulkan cannot synchronously sample the GPU clock: timestamps only // Vulkan cannot synchronously sample the GPU clock: timestamps only
// exist as vkCmdWriteTimestamp results read back later, and // exist as vkCmdWriteTimestamp results read back later, and
@@ -123,10 +123,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// only while a live renderer exists whose device can actually time. // only while a live renderer exists whose device can actually time.
Bool IsTimerQuerySupported(); Bool IsTimerQuerySupported();
BackendQueryHandle BeginTimeElapsedQuery(); BackendQueryHandle BeginTimeElapsedQuery();
BackendQueryHandle BeginXfbPrimitivesQuery(Bool generated);
void EndXfbPrimitivesQuery(BackendQueryHandle query);
BackendQueryHandle BeginOcclusionQuery();
void EndOcclusionQuery(BackendQueryHandle query);
void EndTimeElapsedQuery(BackendQueryHandle query); void EndTimeElapsedQuery(BackendQueryHandle query);
BackendQueryHandle QueryCounterTimestamp(); BackendQueryHandle QueryCounterTimestamp();
Bool IsQueryResultAvailable(BackendQueryHandle query); Bool IsQueryResultAvailable(BackendQueryHandle query);
@@ -16,19 +16,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_device = device; m_device = device;
m_commandPool = commandPool; m_commandPool = commandPool;
Vector<VkCommandBuffer> commandBuffers(frameCount * 2, VK_NULL_HANDLE); Vector<VkCommandBuffer> commandBuffers(frameCount, VK_NULL_HANDLE);
VkCommandBufferAllocateInfo allocInfo{}; VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = commandPool; allocInfo.commandPool = commandPool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = frameCount * 2; allocInfo.commandBufferCount = frameCount;
VkResult result = vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()); VkResult result = vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data());
if (result != VK_SUCCESS) { if (result != VK_SUCCESS) {
return result; return result;
} }
for (Uint32 i = 0; i < frameCount; ++i) { for (Uint32 i = 0; i < frameCount; ++i) {
m_frames[i].commandBuffer = commandBuffers[i]; m_frames[i].commandBuffer = commandBuffers[i];
m_frames[i].preCommandBuffer = commandBuffers[frameCount + i];
} }
VkSemaphoreCreateInfo semaphoreInfo{VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO}; VkSemaphoreCreateInfo semaphoreInfo{VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO};
@@ -48,10 +47,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void FrameContext::Destroy(VkDevice device, VkCommandPool commandPool) { void FrameContext::Destroy(VkDevice device, VkCommandPool commandPool) {
const Uint32 frameCount = static_cast<Uint32>(m_frames.size()); const Uint32 frameCount = static_cast<Uint32>(m_frames.size());
Vector<VkCommandBuffer> commandBuffers(frameCount * 2, VK_NULL_HANDLE); Vector<VkCommandBuffer> commandBuffers(frameCount, VK_NULL_HANDLE);
for (Uint32 i = 0; i < frameCount; ++i) { for (Uint32 i = 0; i < frameCount; ++i) {
commandBuffers[i] = m_frames[i].commandBuffer; commandBuffers[i] = m_frames[i].commandBuffer;
commandBuffers[frameCount + i] = m_frames[i].preCommandBuffer;
} }
for (Uint32 i = 0; i < frameCount; ++i) { for (Uint32 i = 0; i < frameCount; ++i) {
@@ -62,7 +60,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
for (auto& frame : m_frames) { for (auto& frame : m_frames) {
FreeRetiredCommandBuffers(frame); FreeRetiredCommandBuffers(frame);
} }
vkFreeCommandBuffers(device, commandPool, frameCount * 2, commandBuffers.data()); vkFreeCommandBuffers(device, commandPool, frameCount, commandBuffers.data());
} }
m_frames.clear(); m_frames.clear();
currentFrameIndex = 0; currentFrameIndex = 0;
@@ -89,8 +87,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
currentFrameIndex = (currentFrameIndex + 1) % static_cast<Uint32>(m_frames.size()); currentFrameIndex = (currentFrameIndex + 1) % static_cast<Uint32>(m_frames.size());
GetCurrent().isCommandRecording = false; GetCurrent().isCommandRecording = false;
GetCurrent().hasCommandBufferRecorded = false; GetCurrent().hasCommandBufferRecorded = false;
GetCurrent().isPreCommandRecording = false;
GetCurrent().hasPreCommandBufferRecorded = false;
} }
VkCommandBuffer& FrameContext::BeginCommandRecording(VkCommandBufferUsageFlags flags, VkCommandBuffer& FrameContext::BeginCommandRecording(VkCommandBufferUsageFlags flags,
@@ -122,41 +118,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
frame.hasCommandBufferRecorded = true; frame.hasCommandBufferRecorded = true;
} }
VkCommandBuffer FrameContext::BeginPreCommandRecording() {
auto& frame = GetCurrent();
if (frame.isPreCommandRecording) {
return frame.preCommandBuffer;
}
MOBILEGL_ASSERT(!frame.hasPreCommandBufferRecorded,
"BeginPreCommandRecording: a recorded pre stream is still awaiting submission");
VK_VERIFY(vkResetCommandBuffer(frame.preCommandBuffer, 0), "BeginPreCommandRecording, vkResetCommandBuffer");
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
VK_VERIFY(vkBeginCommandBuffer(frame.preCommandBuffer, &beginInfo),
"BeginPreCommandRecording, vkBeginCommandBuffer");
frame.isPreCommandRecording = true;
return frame.preCommandBuffer;
}
void FrameContext::EndPreCommandRecordingIfOpen() {
auto& frame = GetCurrent();
if (!frame.isPreCommandRecording) {
return;
}
VK_VERIFY(vkEndCommandBuffer(frame.preCommandBuffer), "EndPreCommandRecordingIfOpen, vkEndCommandBuffer");
frame.isPreCommandRecording = false;
frame.hasPreCommandBufferRecorded = true;
}
void FrameContext::AbandonPreCommandRecording() {
auto& frame = GetCurrent();
if (frame.isPreCommandRecording) {
VK_VERIFY(vkEndCommandBuffer(frame.preCommandBuffer), "AbandonPreCommandRecording, vkEndCommandBuffer");
}
frame.isPreCommandRecording = false;
frame.hasPreCommandBufferRecorded = false;
}
VkResult FrameContext::InitializeSwapchainSemaphores(VkDevice device, Uint32 swapchainImageCount) { VkResult FrameContext::InitializeSwapchainSemaphores(VkDevice device, Uint32 swapchainImageCount) {
DestroySwapchainSemaphores(device); DestroySwapchainSemaphores(device);
if (swapchainImageCount == 0) { if (swapchainImageCount == 0) {
@@ -241,27 +202,17 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Uint32 swapchainImageIndex) const { Uint32 swapchainImageIndex) const {
const auto& frame = GetCurrent(); const auto& frame = GetCurrent();
MOBILEGL_ASSERT(!frame.isCommandRecording, "GetSubmitInfo called while command buffer recording is still active"); MOBILEGL_ASSERT(!frame.isCommandRecording, "GetSubmitInfo called while command buffer recording is still active");
MOBILEGL_ASSERT(!frame.isPreCommandRecording,
"GetSubmitInfo called while the pre-pass stream is still recording");
AssertValidSwapchainImageIndex(swapchainImageIndex); AssertValidSwapchainImageIndex(swapchainImageIndex);
SubmitInfoPacket packet{}; SubmitInfoPacket packet{};
packet.waitSemaphore = frame.imageAvailableSemaphore; packet.waitSemaphore = frame.imageAvailableSemaphore;
packet.signalSemaphore = m_swapchainImageRenderFinishedSemaphores[swapchainImageIndex]; packet.signalSemaphore = m_swapchainImageRenderFinishedSemaphores[swapchainImageIndex];
packet.commandBuffer = frame.commandBuffer;
Uint32 commandBufferCount = 0;
// The pre-pass stream executes strictly before the frame's commands.
if (frame.hasPreCommandBufferRecorded) {
packet.commandBuffers[commandBufferCount++] = frame.preCommandBuffer;
}
if (shouldSubmitCommandBuffer) {
packet.commandBuffers[commandBufferCount++] = frame.commandBuffer;
}
packet.submitInfo.waitSemaphoreCount = frame.imageAvailableSemaphoreConsumed ? 0U : 1U; packet.submitInfo.waitSemaphoreCount = frame.imageAvailableSemaphoreConsumed ? 0U : 1U;
packet.submitInfo.pWaitSemaphores = frame.imageAvailableSemaphoreConsumed ? nullptr : &packet.waitSemaphore; packet.submitInfo.pWaitSemaphores = frame.imageAvailableSemaphoreConsumed ? nullptr : &packet.waitSemaphore;
packet.submitInfo.pWaitDstStageMask = frame.imageAvailableSemaphoreConsumed ? nullptr : &packet.waitDstStageMask; packet.submitInfo.pWaitDstStageMask = frame.imageAvailableSemaphoreConsumed ? nullptr : &packet.waitDstStageMask;
packet.submitInfo.commandBufferCount = commandBufferCount; packet.submitInfo.commandBufferCount = shouldSubmitCommandBuffer ? 1U : 0U;
packet.submitInfo.pCommandBuffers = commandBufferCount > 0 ? packet.commandBuffers : nullptr; packet.submitInfo.pCommandBuffers = shouldSubmitCommandBuffer ? &packet.commandBuffer : nullptr;
packet.submitInfo.signalSemaphoreCount = 1; packet.submitInfo.signalSemaphoreCount = 1;
packet.submitInfo.pSignalSemaphores = &packet.signalSemaphore; packet.submitInfo.pSignalSemaphores = &packet.signalSemaphore;
return packet; return packet;
@@ -325,14 +276,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_recordingObserver = observer; m_recordingObserver = observer;
} }
VkResult FrameContext::RetireCurrentCommandBuffer(Bool retirePreCommandBuffer) { VkResult FrameContext::RetireCurrentCommandBuffer() {
MOBILEGL_ASSERT(m_device != VK_NULL_HANDLE && m_commandPool != VK_NULL_HANDLE, MOBILEGL_ASSERT(m_device != VK_NULL_HANDLE && m_commandPool != VK_NULL_HANDLE,
"RetireCurrentCommandBuffer requires an initialized FrameContext"); "RetireCurrentCommandBuffer requires an initialized FrameContext");
auto& frame = GetCurrent(); auto& frame = GetCurrent();
MOBILEGL_ASSERT(!frame.isCommandRecording, MOBILEGL_ASSERT(!frame.isCommandRecording,
"RetireCurrentCommandBuffer called while the command buffer is still recording"); "RetireCurrentCommandBuffer called while the command buffer is still recording");
MOBILEGL_ASSERT(!frame.isPreCommandRecording,
"RetireCurrentCommandBuffer called while the pre-pass stream is still recording");
VkCommandBufferAllocateInfo allocInfo{}; VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
@@ -340,20 +289,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = 1; allocInfo.commandBufferCount = 1;
VkCommandBuffer replacement = VK_NULL_HANDLE; VkCommandBuffer replacement = VK_NULL_HANDLE;
VkResult result = vkAllocateCommandBuffers(m_device, &allocInfo, &replacement); const VkResult result = vkAllocateCommandBuffers(m_device, &allocInfo, &replacement);
if (result != VK_SUCCESS) { if (result != VK_SUCCESS) {
return result; return result;
} }
if (retirePreCommandBuffer) {
VkCommandBuffer preReplacement = VK_NULL_HANDLE;
result = vkAllocateCommandBuffers(m_device, &allocInfo, &preReplacement);
if (result != VK_SUCCESS) {
vkFreeCommandBuffers(m_device, m_commandPool, 1, &replacement);
return result;
}
frame.retiredCommandBuffers.push_back({frame.preCommandBuffer, frame.lastSubmitIndex});
frame.preCommandBuffer = preReplacement;
}
// lastSubmitIndex was just written by the renderer for the submission // lastSubmitIndex was just written by the renderer for the submission
// that carried this command buffer. // that carried this command buffer.
frame.retiredCommandBuffers.push_back({frame.commandBuffer, frame.lastSubmitIndex}); frame.retiredCommandBuffers.push_back({frame.commandBuffer, frame.lastSubmitIndex});
@@ -29,9 +29,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkPipelineStageFlags waitDstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; VkPipelineStageFlags waitDstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkSemaphore waitSemaphore = VK_NULL_HANDLE; VkSemaphore waitSemaphore = VK_NULL_HANDLE;
VkSemaphore signalSemaphore = VK_NULL_HANDLE; VkSemaphore signalSemaphore = VK_NULL_HANDLE;
// [0] = pre-pass command buffer (when recorded), then the frame VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
// command buffer; submitInfo.pCommandBuffers points here.
VkCommandBuffer commandBuffers[2] = {VK_NULL_HANDLE, VK_NULL_HANDLE};
VkSubmitInfo submitInfo{VK_STRUCTURE_TYPE_SUBMIT_INFO}; VkSubmitInfo submitInfo{VK_STRUCTURE_TYPE_SUBMIT_INFO};
}; };
@@ -54,18 +52,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
struct FrameData { struct FrameData {
VkCommandBuffer commandBuffer = VK_NULL_HANDLE; VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
// Pre-pass work stream: out-of-pass commands (deferred clear
// materialization, sampled-layout transitions) for resources the
// frame's recording has not touched yet. Submitted immediately
// BEFORE commandBuffer in the same vkQueueSubmit, so recording
// into it never has to split the frame's active render pass.
VkCommandBuffer preCommandBuffer = VK_NULL_HANDLE;
VkSemaphore imageAvailableSemaphore = VK_NULL_HANDLE; VkSemaphore imageAvailableSemaphore = VK_NULL_HANDLE;
VkFence imageInFlightFence = VK_NULL_HANDLE; VkFence imageInFlightFence = VK_NULL_HANDLE;
Bool isCommandRecording = false; Bool isCommandRecording = false;
Bool hasCommandBufferRecorded = false; Bool hasCommandBufferRecorded = false;
Bool isPreCommandRecording = false;
Bool hasPreCommandBufferRecorded = false;
Bool imageAvailableSemaphoreConsumed = false; Bool imageAvailableSemaphoreConsumed = false;
// Command buffers submitted mid-frame (FlushPendingCommands), // Command buffers submitted mid-frame (FlushPendingCommands),
// appended in submit order; freed once their submission is known // appended in submit order; freed once their submission is known
@@ -87,14 +77,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkCommandBuffer& BeginCommandRecording(VkCommandBufferUsageFlags flags = 0, VkCommandBuffer& BeginCommandRecording(VkCommandBufferUsageFlags flags = 0,
const VkCommandBufferInheritanceInfo* pInheritanceInfo = nullptr); const VkCommandBufferInheritanceInfo* pInheritanceInfo = nullptr);
void EndCommandRecording(); void EndCommandRecording();
// Lazily opens the pre-pass work stream (see FrameData::preCommandBuffer).
VkCommandBuffer BeginPreCommandRecording();
// Closes the pre stream if open, marking it for submission ahead of the
// frame command buffer. Safe to call when it never opened.
void EndPreCommandRecordingIfOpen();
// Drops an in-progress or recorded-but-unsubmitted pre stream (dropped
// frame recordings, swapchain recreation).
void AbandonPreCommandRecording();
VkResult InitializeSwapchainSemaphores(VkDevice device, Uint32 swapchainImageCount); VkResult InitializeSwapchainSemaphores(VkDevice device, Uint32 swapchainImageCount);
void DestroySwapchainSemaphores(VkDevice device); void DestroySwapchainSemaphores(VkDevice device);
Bool TransitionToPresent(VkImage image, VkImageLayout oldLayout, Bool TransitionToPresent(VkImage image, VkImageLayout oldLayout,
@@ -109,7 +91,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// can restart while the submitted buffer is still executing. Retired // can restart while the submitted buffer is still executing. Retired
// buffers are freed after the slot's fence is next waited, or as soon // buffers are freed after the slot's fence is next waited, or as soon
// as their submission is observed complete. // as their submission is observed complete.
VkResult RetireCurrentCommandBuffer(Bool retirePreCommandBuffer = false); VkResult RetireCurrentCommandBuffer();
// Frees every retired command buffer whose tagged submission index is // Frees every retired command buffer whose tagged submission index is
// known complete. Driven by the renderer's submit tracker on completion // known complete. Driven by the renderer's submit tracker on completion
@@ -205,7 +205,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.topology, sizeof(payload.topology))); XXHASH_VERIFY(XXH64_update(m_hashState, &payload.topology, sizeof(payload.topology)));
XXHASH_VERIFY( XXHASH_VERIFY(
XXH64_update(m_hashState, &payload.primitiveRestartEnable, sizeof(payload.primitiveRestartEnable))); XXH64_update(m_hashState, &payload.primitiveRestartEnable, sizeof(payload.primitiveRestartEnable)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.patchControlPoints, sizeof(payload.patchControlPoints)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.polygonMode, sizeof(payload.polygonMode))); XXHASH_VERIFY(XXH64_update(m_hashState, &payload.polygonMode, sizeof(payload.polygonMode)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.cullMode, sizeof(payload.cullMode))); XXHASH_VERIFY(XXH64_update(m_hashState, &payload.cullMode, sizeof(payload.cullMode)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.frontFace, sizeof(payload.frontFace))); XXHASH_VERIFY(XXH64_update(m_hashState, &payload.frontFace, sizeof(payload.frontFace)));
@@ -381,11 +380,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
ia.topology = payload.topology; ia.topology = payload.topology;
ia.primitiveRestartEnable = payload.primitiveRestartEnable ? VK_TRUE : VK_FALSE; ia.primitiveRestartEnable = payload.primitiveRestartEnable ? VK_TRUE : VK_FALSE;
// Only a patch topology has a tessellation stage to configure; leaving the pointer null
// otherwise is what the spec expects.
VkPipelineTessellationStateCreateInfo tessellation{VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO};
tessellation.patchControlPoints = payload.patchControlPoints;
VkPipelineViewportStateCreateInfo vpci{VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO}; VkPipelineViewportStateCreateInfo vpci{VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO};
vpci.viewportCount = 1; vpci.viewportCount = 1;
vpci.scissorCount = 1; vpci.scissorCount = 1;
@@ -450,8 +444,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
gpi.pStages = payload.stages->data(); gpi.pStages = payload.stages->data();
gpi.pVertexInputState = payload.vertexInputState; gpi.pVertexInputState = payload.vertexInputState;
gpi.pInputAssemblyState = &ia; gpi.pInputAssemblyState = &ia;
gpi.pTessellationState =
payload.topology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST ? &tessellation : nullptr;
gpi.pViewportState = &vpci; gpi.pViewportState = &vpci;
gpi.pRasterizationState = &raster; gpi.pRasterizationState = &raster;
gpi.pMultisampleState = &ms; gpi.pMultisampleState = &ms;
@@ -30,8 +30,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Uint32 subpass = 0; Uint32 subpass = 0;
VkPrimitiveTopology topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; VkPrimitiveTopology topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
Bool primitiveRestartEnable = false; Bool primitiveRestartEnable = false;
// GL_PATCH_VERTICES; only read for a PATCH_LIST topology.
Uint32 patchControlPoints = 3;
VkPolygonMode polygonMode = VK_POLYGON_MODE_FILL; VkPolygonMode polygonMode = VK_POLYGON_MODE_FILL;
VkCullModeFlags cullMode = VK_CULL_MODE_BACK_BIT; VkCullModeFlags cullMode = VK_CULL_MODE_BACK_BIT;
VkFrontFace frontFace = VK_FRONT_FACE_CLOCKWISE; VkFrontFace frontFace = VK_FRONT_FACE_CLOCKWISE;
@@ -12,7 +12,10 @@
#include "MG_Util/ShaderTranspiler/ShaderCompiler.h" #include "MG_Util/ShaderTranspiler/ShaderCompiler.h"
#include "MG_Util/ShaderTranspiler/SpvcSession.h" #include "MG_Util/ShaderTranspiler/SpvcSession.h"
#include "MG_Util/ShaderTranspiler/Types.h" #include "MG_Util/ShaderTranspiler/Types.h"
#include <cmath>
#include <cstdio>
#include <cstring> #include <cstring>
#include <unordered_set>
#include <spirv-tools/libspirv.h> #include <spirv-tools/libspirv.h>
#include <spirv-tools/optimizer.hpp> #include <spirv-tools/optimizer.hpp>
#include <source/opt/build_module.h> #include <source/opt/build_module.h>
@@ -923,163 +926,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
ProgramFactory::CompileOptionFlags m_transformFlags; ProgramFactory::CompileOptionFlags m_transformFlags;
}; };
// Decorates the module's captured varyings for VK_EXT_transform_feedback:
// user outputs get XfbBuffer/XfbStride/Offset directly; a captured
// gl_Position (a gl_PerVertex member) is mirrored into a dedicated output
// variable copied before every OpReturn, BEFORE the position fixup runs,
// so the captured value is the shader's own (pre-remap) gl_Position.
class XfbCaptureDecoratePass final : public spvtools::opt::Pass {
public:
struct CapturedVarying {
std::string name;
Uint32 bufferIndex = 0;
Uint32 offsetBytes = 0;
};
const char* name() const override { return "mobilegl-xfb-capture-decorate"; }
XfbCaptureDecoratePass(Vector<CapturedVarying> varyings, Vector<Uint32> strides)
: m_varyings(Move(varyings)), m_strides(Move(strides)) {}
Status Process() override {
using namespace spvtools::opt;
if (m_varyings.empty()) return Status::SuccessWithoutChange;
auto entryPointIter = get_module()->entry_points().begin();
if (entryPointIter == get_module()->entry_points().end()) return Status::SuccessWithoutChange;
spvtools::opt::Instruction* entryPoint = &*entryPointIter;
const Uint32 entryFunctionId = entryPoint->GetSingleWordInOperand(1);
// Name -> result id map from the debug section.
std::unordered_map<std::string, Uint32> idsByName;
for (auto& debugInst : get_module()->debugs2()) {
if (debugInst.opcode() != spv::Op::OpName) continue;
idsByName[debugInst.GetInOperand(1).AsString()] = debugInst.GetSingleWordInOperand(0);
}
auto* decorationManager = context()->get_decoration_mgr();
const auto decorateForXfb = [&](Uint32 targetId, Uint32 bufferIndex, Uint32 offsetBytes) {
const Uint32 stride = bufferIndex < m_strides.size() ? m_strides[bufferIndex] : 0;
decorationManager->AddDecorationVal(targetId, static_cast<Uint32>(spv::Decoration::XfbBuffer),
bufferIndex);
decorationManager->AddDecorationVal(targetId, static_cast<Uint32>(spv::Decoration::XfbStride),
stride);
decorationManager->AddDecorationVal(targetId, static_cast<Uint32>(spv::Decoration::Offset),
offsetBytes);
};
Bool modified = false;
Bool needsPositionMirror = false;
Uint32 positionBufferIndex = 0;
Uint32 positionOffset = 0;
for (const auto& varying : m_varyings) {
if (varying.name == "gl_Position") {
needsPositionMirror = true;
positionBufferIndex = varying.bufferIndex;
positionOffset = varying.offsetBytes;
continue;
}
const auto idIt = idsByName.find(varying.name);
if (idIt == idsByName.end()) {
MGLOG_E("XfbCaptureDecoratePass: no SPIR-V variable named '%s'", varying.name.c_str());
continue;
}
decorateForXfb(idIt->second, varying.bufferIndex, varying.offsetBytes);
modified = true;
}
if (needsPositionMirror) {
modified |= MirrorPositionForCapture(entryFunctionId, *entryPoint, positionBufferIndex,
positionOffset, decorateForXfb);
}
if (!modified) return Status::SuccessWithoutChange;
context()->AddCapability(spv::Capability::TransformFeedback);
{
auto executionMode = MakeUnique<spvtools::opt::Instruction>(
context(), spv::Op::OpExecutionMode, 0, 0,
std::initializer_list<spvtools::opt::Operand>{
{SPV_OPERAND_TYPE_ID, {entryPoint->GetSingleWordInOperand(1)}},
{SPV_OPERAND_TYPE_EXECUTION_MODE, {static_cast<Uint32>(spv::ExecutionMode::Xfb)}}});
get_module()->AddExecutionMode(Move(executionMode));
}
context()->InvalidateAnalysesExceptFor(spvtools::opt::IRContext::kAnalysisNone);
return Status::SuccessWithChange;
}
private:
template <typename DecorateFn>
Bool MirrorPositionForCapture(Uint32 entryFunctionId, spvtools::opt::Instruction& entryPoint,
Uint32 bufferIndex, Uint32 offsetBytes, const DecorateFn& decorateForXfb) {
const Uint32 entryPointModel = entryPoint.GetSingleWordInOperand(0);
using namespace spvtools::opt;
PositionTargetInfo target{};
if (!FindPositionTarget(context(), &target)) {
MGLOG_E("XfbCaptureDecoratePass: gl_Position capture requested but no position output found");
return false;
}
if (!target.isMember) {
// Standalone gl_Position variable: decorate it directly.
decorateForXfb(target.variableId, bufferIndex, offsetBytes);
return true;
}
auto* typeManager = context()->get_type_mgr();
const Uint32 mirrorPointerTypeId =
typeManager->FindPointerToType(target.vectorTypeId, spv::StorageClass::Output);
if (mirrorPointerTypeId == 0) return false;
const Uint32 mirrorVariableId = context()->TakeNextId();
auto mirrorVariable = MakeUnique<Instruction>(
context(), spv::Op::OpVariable, mirrorPointerTypeId, mirrorVariableId,
std::initializer_list<Operand>{
{SPV_OPERAND_TYPE_STORAGE_CLASS, {static_cast<Uint32>(spv::StorageClass::Output)}}});
get_module()->AddGlobalValue(Move(mirrorVariable));
// A free output location: past every explicitly decorated output.
Uint32 mirrorLocation = 0;
for (auto& annotation : get_module()->annotations()) {
if (annotation.opcode() != spv::Op::OpDecorate ||
annotation.GetSingleWordInOperand(1) != static_cast<Uint32>(spv::Decoration::Location)) {
continue;
}
mirrorLocation = std::max(mirrorLocation, annotation.GetSingleWordInOperand(2) + 1);
}
auto* decorationManager = context()->get_decoration_mgr();
decorationManager->AddDecorationVal(mirrorVariableId,
static_cast<Uint32>(spv::Decoration::Location), mirrorLocation);
decorateForXfb(mirrorVariableId, bufferIndex, offsetBytes);
entryPoint.AddOperand({SPV_OPERAND_TYPE_ID, {mirrorVariableId}});
auto* function = context()->GetFunction(entryFunctionId);
if (function == nullptr) return false;
const auto model = static_cast<spv::ExecutionModel>(entryPointModel);
Bool injected = false;
for (auto& block : *function) {
for (auto instIter = block.begin(); instIter != block.end(); ++instIter) {
// Geometry stages capture per emitted vertex; other stages at return.
const Bool isInjectionSite =
model == spv::ExecutionModel::Geometry
? instIter->opcode() == spv::Op::OpEmitVertex
: instIter->opcode() == spv::Op::OpReturn;
if (!isInjectionSite) continue;
InstructionBuilder builder(context(), &*instIter, IRContext::kAnalysisNone);
const Uint32 memberIndexId = builder.GetUintConstantId(target.memberIndex);
auto* access =
builder.AddAccessChain(target.vectorPtrTypeId, target.variableId, {memberIndexId});
if (access == nullptr) return injected;
auto* value = builder.AddLoad(target.vectorTypeId, access->result_id());
if (value == nullptr) return injected;
builder.AddStore(mirrorVariableId, value->result_id());
injected = true;
}
}
return injected;
}
Vector<CapturedVarying> m_varyings;
Vector<Uint32> m_strides;
};
// Adreno 650 (driver 512.502) faults the GPU on an implicit-LOD sample of a full-screen // Adreno 650 (driver 512.502) faults the GPU on an implicit-LOD sample of a full-screen
// colour render target: the texture unit's derivative path reads outside the image's // colour render target: the texture unit's derivative path reads outside the image's
// allocation even though the sampler clamps LOD to 0 and the mapping is 1:1. MobileGL's // allocation even though the sampler clamps LOD to 0 and the mapping is 1:1. MobileGL's
@@ -1256,6 +1102,374 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return spvtools::Optimizer::PassToken(MakeUnique<ForceExplicitLod0SamplePass>()); return spvtools::Optimizer::PassToken(MakeUnique<ForceExplicitLod0SamplePass>());
} }
// TEMP-PERFDIAG: measure what fragment-stage fp32 costs on this GPU. Desktop GLSL carries
// no precision qualifiers, so everything reaches the driver as full fp32 while Adreno runs
// fp16 at twice the rate. Decorating every float-typed result in a fragment entry point
// with RelaxedPrecision is the blunt "all mediump" upper bound - it changes results, so it
// is a probe, not a shipping transform. Toggled by /sdcard/MG/exp_relaxed_precision.
class RelaxedPrecisionProbePass final : public spvtools::opt::Pass {
public:
const char* name() const override { return "relaxed-precision-probe"; }
Status Process() override {
Bool isFragment = false;
for (auto& entryPoint : get_module()->entry_points()) {
if (entryPoint.opcode() != spv::Op::OpEntryPoint) continue;
if (static_cast<spv::ExecutionModel>(entryPoint.GetSingleWordInOperand(0)) ==
spv::ExecutionModel::Fragment) {
isFragment = true;
break;
}
}
if (!isFragment) return Status::SuccessWithoutChange;
// Every 32-bit-float scalar/vector/matrix type in the module. Anything wider (f64)
// or narrower is left alone: RelaxedPrecision only has meaning for 32-bit floats.
std::unordered_set<Uint32> relaxableTypes;
for (auto& type : get_module()->types_values()) {
const Uint32 typeId = type.result_id();
if (typeId == 0) continue;
switch (type.opcode()) {
case spv::Op::OpTypeFloat:
if (type.GetSingleWordInOperand(0) == 32) relaxableTypes.insert(typeId);
break;
case spv::Op::OpTypeVector:
case spv::Op::OpTypeMatrix:
if (relaxableTypes.count(type.GetSingleWordInOperand(0)) != 0) {
relaxableTypes.insert(typeId);
}
break;
default:
break;
}
}
if (relaxableTypes.empty()) return Status::SuccessWithoutChange;
Vector<Uint32> targets;
for (auto& function : *get_module()) {
for (auto& block : function) {
for (auto& inst : block) {
const Uint32 resultId = inst.result_id();
if (resultId == 0) continue;
if (relaxableTypes.count(inst.type_id()) == 0) continue;
targets.push_back(resultId);
}
}
}
if (targets.empty()) return Status::SuccessWithoutChange;
for (const Uint32 id : targets) {
context()->get_decoration_mgr()->AddDecoration(
id, static_cast<Uint32>(spv::Decoration::RelaxedPrecision));
}
context()->InvalidateAnalysesExceptFor(spvtools::opt::IRContext::kAnalysisNone);
return Status::SuccessWithChange;
}
};
// Relax fragment-stage arithmetic that provably came out of a texture read. Desktop GLSL
// has no precision qualifiers, so every fragment value reaches the driver as fp32 while
// Adreno runs fp16 at twice the rate - and a texel is at most 8 bits per channel, which
// fp16's 11-bit mantissa carries exactly. Seeding at image reads and propagating only
// through operations whose every input is already relaxed keeps everything the shader
// computes from other sources (screen coordinates, depth, wide-range uniforms) at full
// precision, which is where fp16 would actually go wrong: fp16 cannot even represent a
// 3044-pixel gl_FragCoord.x exactly.
class RelaxTextureDerivedPrecisionPass final : public spvtools::opt::Pass {
public:
const char* name() const override { return "relax-texture-derived-precision"; }
Status Process() override {
if (!IsFragmentEntryPoint()) return Status::SuccessWithoutChange;
// A shader that drives depth or coverage itself is out of scope: those values must
// stay exact, and proving which computations feed them is not worth it here.
if (WritesDepthOrSampleMask()) return Status::SuccessWithoutChange;
CollectRelaxableFloatTypes();
if (m_relaxableTypes.empty()) return Status::SuccessWithoutChange;
// Whitelisting from texture reads captures nothing in practice: MC's fragment
// shaders multiply every texel by an interpolated colour and a UBO value, so one
// un-relaxed operand vetoes the whole expression (measured: no fps change).
// Taint the few genuinely precision-critical sources instead and relax the rest.
std::unordered_set<Uint32> tainted;
CollectPrecisionCriticalSeeds(tainted);
Bool grew = true;
while (grew) {
grew = false;
for (auto& function : *get_module()) {
for (auto& block : function) {
for (auto& inst : block) {
const Uint32 resultId = inst.result_id();
if (resultId == 0 || tainted.count(resultId) != 0) continue;
if (!AnyOperandTainted(inst, tainted)) continue;
tainted.insert(resultId);
grew = true;
}
}
}
}
std::unordered_set<Uint32> relaxed;
for (auto& function : *get_module()) {
for (auto& block : function) {
for (auto& inst : block) {
const Uint32 resultId = inst.result_id();
if (resultId == 0 || tainted.count(resultId) != 0) continue;
if (m_relaxableTypes.count(inst.type_id()) == 0) continue;
relaxed.insert(resultId);
}
}
}
if (relaxed.empty()) return Status::SuccessWithoutChange;
for (const Uint32 id : relaxed) {
context()->get_decoration_mgr()->AddDecoration(
id, static_cast<Uint32>(spv::Decoration::RelaxedPrecision));
}
context()->InvalidateAnalysesExceptFor(spvtools::opt::IRContext::kAnalysisNone);
return Status::SuccessWithChange;
}
private:
std::unordered_set<Uint32> m_relaxableTypes;
Bool IsFragmentEntryPoint() const {
for (auto& entryPoint : get_module()->entry_points()) {
if (entryPoint.opcode() != spv::Op::OpEntryPoint) continue;
if (static_cast<spv::ExecutionModel>(entryPoint.GetSingleWordInOperand(0)) ==
spv::ExecutionModel::Fragment) {
return true;
}
}
return false;
}
Bool WritesDepthOrSampleMask() const {
for (auto& annotation : get_module()->annotations()) {
if (annotation.opcode() != spv::Op::OpDecorate) continue;
if (static_cast<spv::Decoration>(annotation.GetSingleWordInOperand(1)) !=
spv::Decoration::BuiltIn) {
continue;
}
const auto builtIn = static_cast<spv::BuiltIn>(annotation.GetSingleWordInOperand(2));
if (builtIn == spv::BuiltIn::FragDepth || builtIn == spv::BuiltIn::SampleMask) {
return true;
}
}
return false;
}
void CollectRelaxableFloatTypes() {
m_relaxableTypes.clear();
for (auto& type : get_module()->types_values()) {
const Uint32 typeId = type.result_id();
if (typeId == 0) continue;
switch (type.opcode()) {
case spv::Op::OpTypeFloat:
if (type.GetSingleWordInOperand(0) == 32) m_relaxableTypes.insert(typeId);
break;
case spv::Op::OpTypeVector:
if (m_relaxableTypes.count(type.GetSingleWordInOperand(0)) != 0) {
m_relaxableTypes.insert(typeId);
}
break;
default:
break;
}
}
}
void CollectImageReadSeeds(std::unordered_set<Uint32>& relaxed) const {
for (auto& function : *get_module()) {
for (auto& block : function) {
for (auto& inst : block) {
const Uint32 resultId = inst.result_id();
if (resultId == 0 || m_relaxableTypes.count(inst.type_id()) == 0) continue;
// Interpolated user varyings seed too, or propagation dies at the
// first `texel * vertexColour`: the load of an Input can never be
// relaxed by the rule below (its operand is a pointer), so a single
// varying vetoes every downstream operation. This is what ESSL's
// mediump varyings already mean. Built-ins are excluded - gl_FragCoord
// carries pixel coordinates that fp16 cannot represent exactly.
if (inst.opcode() == spv::Op::OpLoad && IsNonBuiltInFragmentInput(inst)) {
relaxed.insert(resultId);
continue;
}
switch (inst.opcode()) {
case spv::Op::OpImageSampleImplicitLod:
case spv::Op::OpImageSampleExplicitLod:
case spv::Op::OpImageSampleProjImplicitLod:
case spv::Op::OpImageSampleProjExplicitLod:
case spv::Op::OpImageSampleDrefImplicitLod:
case spv::Op::OpImageSampleDrefExplicitLod:
case spv::Op::OpImageFetch:
case spv::Op::OpImageRead:
case spv::Op::OpImageGather:
relaxed.insert(resultId);
break;
default:
break;
}
}
}
}
}
// OpLoad straight out of a fragment Input variable that carries no BuiltIn decoration.
// Only a direct load counts: a load through an access chain could be indexing a
// structure whose other members are not interpolated colour data.
Bool IsNonBuiltInFragmentInput(const spvtools::opt::Instruction& load) const {
const Uint32 pointerId = load.GetSingleWordInOperand(0);
const auto* pointer = context()->get_def_use_mgr()->GetDef(pointerId);
if (pointer == nullptr || pointer->opcode() != spv::Op::OpVariable) return false;
if (static_cast<spv::StorageClass>(pointer->GetSingleWordInOperand(0)) !=
spv::StorageClass::Input) {
return false;
}
Bool isBuiltIn = false;
context()->get_decoration_mgr()->ForEachDecoration(
pointerId, static_cast<Uint32>(spv::Decoration::BuiltIn),
[&isBuiltIn](const spvtools::opt::Instruction&) { isBuiltIn = true; });
return !isBuiltIn;
}
// A float constant small enough that fp16 represents it without surprise. Colour math
// constants (0, 1, 0.5, 255, gamma exponents) all live here; anything larger is
// treated as unknown so it stops propagation.
Bool IsBoundedFloatConstant(Uint32 id) const {
const auto* constant = context()->get_constant_mgr()->FindDeclaredConstant(id);
if (constant == nullptr) return false;
if (const auto* scalar = constant->AsFloatConstant()) {
const float value = scalar->GetFloat();
return std::isfinite(value) && std::fabs(value) <= 1024.0f;
}
if (const auto* composite = constant->AsVectorConstant()) {
for (const auto* component : composite->GetComponents()) {
const auto* scalar = component->AsFloatConstant();
if (scalar == nullptr) return false;
const float value = scalar->GetFloat();
if (!std::isfinite(value) || std::fabs(value) > 1024.0f) return false;
}
return true;
}
return false;
}
// Precision-critical sources: a built-in fragment input. gl_FragCoord is the one that
// matters - fp16 cannot represent a 3044-pixel x coordinate exactly, and anything
// derived from it (screen-space effects, manual depth reconstruction) would visibly
// quantise. Everything else a fragment shader reads is colour-range data.
void CollectPrecisionCriticalSeeds(std::unordered_set<Uint32>& tainted) const {
for (auto& function : *get_module()) {
for (auto& block : function) {
for (auto& inst : block) {
if (inst.opcode() != spv::Op::OpLoad || inst.result_id() == 0) continue;
if (IsBuiltInInputLoad(inst)) tainted.insert(inst.result_id());
}
}
}
}
Bool IsBuiltInInputLoad(const spvtools::opt::Instruction& load) const {
const Uint32 pointerId = load.GetSingleWordInOperand(0);
const auto* pointer = context()->get_def_use_mgr()->GetDef(pointerId);
if (pointer == nullptr || pointer->opcode() != spv::Op::OpVariable) return false;
if (static_cast<spv::StorageClass>(pointer->GetSingleWordInOperand(0)) !=
spv::StorageClass::Input) {
return false;
}
Bool isBuiltIn = false;
context()->get_decoration_mgr()->ForEachDecoration(
pointerId, static_cast<Uint32>(spv::Decoration::BuiltIn),
[&isBuiltIn](const spvtools::opt::Instruction&) { isBuiltIn = true; });
return isBuiltIn;
}
Bool AnyOperandTainted(const spvtools::opt::Instruction& inst,
const std::unordered_set<Uint32>& tainted) const {
const Uint32 operandCount = inst.NumInOperands();
for (Uint32 i = 0; i < operandCount; ++i) {
const auto& operand = inst.GetInOperand(i);
if (!spvIsIdType(operand.type)) continue;
if (IsNonNumericOperand(inst, i)) continue;
if (tainted.count(operand.words[0]) != 0) return true;
}
return false;
}
Bool AllValueOperandsRelaxed(const spvtools::opt::Instruction& inst,
const std::unordered_set<Uint32>& relaxed) const {
switch (inst.opcode()) {
// Pointer-typed plumbing: relaxing the loaded value would say nothing about the
// memory it came from, and the pointer operand can never be in the set.
case spv::Op::OpLoad:
case spv::Op::OpStore:
case spv::Op::OpAccessChain:
case spv::Op::OpInBoundsAccessChain:
case spv::Op::OpFunctionCall:
return false;
default:
break;
}
Bool sawValueOperand = false;
Bool allRelaxed = true;
const Uint32 operandCount = inst.NumInOperands();
for (Uint32 i = 0; i < operandCount; ++i) {
const auto& operand = inst.GetInOperand(i);
if (!spvIsIdType(operand.type)) continue; // literals: selectors, swizzle indices
const Uint32 id = operand.words[0];
// OpPhi's block labels, OpSelect's condition and OpExtInst's instruction-set id
// are ids that carry no numeric precision; skip them rather than let them veto.
if (IsNonNumericOperand(inst, i)) continue;
sawValueOperand = true;
if (relaxed.count(id) != 0) continue;
if (IsBoundedFloatConstant(id)) continue;
allRelaxed = false;
break;
}
return sawValueOperand && allRelaxed;
}
static Bool IsNonNumericOperand(const spvtools::opt::Instruction& inst, Uint32 index) {
switch (inst.opcode()) {
case spv::Op::OpPhi:
return (index % 2) == 1; // parent block labels
case spv::Op::OpSelect:
return index == 0; // condition
case spv::Op::OpExtInst:
return index == 0; // extended instruction set
default:
return false;
}
}
};
// TEMP-PERFDIAG: A/B switch between the scoped transform and the all-float upper bound.
Bool PerfDiagRelaxAllPrecision() {
static const Bool enabled = [] {
std::FILE* probe = std::fopen("/sdcard/MG/exp_relaxed_precision_all", "rb");
if (probe == nullptr) return false;
std::fclose(probe);
MGLOG_I("[PERFDIAG] fragment RelaxedPrecision: ALL floats (upper-bound probe)");
return true;
}();
return enabled;
}
// TEMP-PERFDIAG: lets a run turn the transform off entirely for an A/B baseline.
Bool PerfDiagRelaxedPrecisionEnabled() {
static const Bool disabled = [] {
std::FILE* probe = std::fopen("/sdcard/MG/exp_no_relaxed_precision", "rb");
if (probe == nullptr) return false;
std::fclose(probe);
MGLOG_I("[PERFDIAG] fragment RelaxedPrecision DISABLED");
return true;
}();
return !disabled;
}
Bool TransformSpirvForExplicitLod0Sampling(const Vector<Uint>& input, Vector<Uint>& output) { Bool TransformSpirvForExplicitLod0Sampling(const Vector<Uint>& input, Vector<Uint>& output) {
if (input.empty()) { if (input.empty()) {
output.clear(); output.clear();
@@ -1285,36 +1499,32 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return spvtools::Optimizer::PassToken(MakeUnique<GlToVulkanPositionFixPass>(transformFlags)); return spvtools::Optimizer::PassToken(MakeUnique<GlToVulkanPositionFixPass>(transformFlags));
} }
Bool TransformSpirvForXfbCapture(const Vector<Uint>& input, Vector<Uint>& output, // TEMP-PERFDIAG
const MG_State::GLState::ProgramObject& program) { Bool TransformSpirvForRelaxedPrecisionProbe(const Vector<Uint>& input, Vector<Uint>& output) {
if (input.empty()) { if (input.empty()) {
output.clear(); output.clear();
return true; return true;
} }
Vector<XfbCaptureDecoratePass::CapturedVarying> varyings;
varyings.reserve(program.GetTransformFeedbackVaryingCount());
for (const auto& varying : program.GetTransformFeedbackVaryings()) {
varyings.push_back({varying.name, varying.bufferIndex, varying.offsetBytes});
}
Vector<Uint32> strides;
strides.reserve(program.GetTransformFeedbackBufferCount());
for (SizeT i = 0; i < program.GetTransformFeedbackBufferCount(); ++i) {
strides.push_back(program.GetTransformFeedbackStride(static_cast<Uint32>(i)));
}
spvtools::Optimizer optimizer(SPV_ENV_VULKAN_1_3); spvtools::Optimizer optimizer(SPV_ENV_VULKAN_1_3);
spvtools::OptimizerOptions options; spvtools::OptimizerOptions options;
options.set_run_validator(false); options.set_run_validator(false);
optimizer.SetMessageConsumer([](spv_message_level_t, const char*, const spv_position_t&, optimizer.SetMessageConsumer([](spv_message_level_t, const char*, const spv_position_t&,
const char* message) { const char* message) {
MGLOG_E("Vulkan: xfb capture pass: %s", message != nullptr ? message : ""); MGLOG_E("Vulkan: relaxed-precision probe: %s", message != nullptr ? message : "");
}); });
optimizer.RegisterPass(spvtools::Optimizer::PassToken( // SSA promotion first: glslang emits function-local variables with stores and loads,
MakeUnique<XfbCaptureDecoratePass>(Move(varyings), Move(strides)))); // and a load can never be relaxed (its operand is a pointer), so without this the
// propagation below dies at the first temporary.
optimizer.RegisterPass(spvtools::CreateLocalMultiStoreElimPass());
if (PerfDiagRelaxAllPrecision()) {
optimizer.RegisterPass(spvtools::Optimizer::PassToken(MakeUnique<RelaxedPrecisionProbePass>()));
} else {
optimizer.RegisterPass(
spvtools::Optimizer::PassToken(MakeUnique<RelaxTextureDerivedPrecisionPass>()));
}
const Bool success = optimizer.Run(input.data(), input.size(), &output, options); const Bool success = optimizer.Run(input.data(), input.size(), &output, options);
if (!success) { if (!success) {
MGLOG_E("Vulkan: xfb capture decoration pass failed; keeping the original module"); MGLOG_E("Vulkan: relaxed-precision probe failed; keeping the original module");
output = input; output = input;
} }
return success; return success;
@@ -1761,25 +1971,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
XXHASH_VERIFY(XXH64_update(m_hashState, &binding, sizeof(binding))); XXHASH_VERIFY(XXH64_update(m_hashState, &binding, sizeof(binding)));
} }
// The transform feedback capture layout is baked into the modules by
// XfbCaptureDecoratePass rather than coming from the SPIR-V, so it has to be part of
// the key: two programs can share every shader and still capture differently, which
// is exactly what changing the buffer mode does (glTransformFeedbackVaryings with the
// same varyings but GL_SEPARATE_ATTRIBS instead of GL_INTERLEAVED_ATTRIBS). Only
// hashed for a capturing compile, so nothing else changes key.
if (flags & CompileOptionBit::XfbCapture) {
for (const auto& varying : program.GetTransformFeedbackVaryings()) {
XXHASH_VERIFY(XXH64_update(m_hashState, varying.name.data(), varying.name.size()));
XXHASH_VERIFY(XXH64_update(m_hashState, &varying.bufferIndex, sizeof(varying.bufferIndex)));
XXHASH_VERIFY(XXH64_update(m_hashState, &varying.offsetBytes, sizeof(varying.offsetBytes)));
}
const SizeT bufferCount = program.GetTransformFeedbackBufferCount();
for (SizeT i = 0; i < bufferCount; ++i) {
const Uint32 stride = program.GetTransformFeedbackStride(static_cast<Uint32>(i));
XXHASH_VERIFY(XXH64_update(m_hashState, &stride, sizeof(stride)));
}
}
HashType hash = XXH64_digest(m_hashState); HashType hash = XXH64_digest(m_hashState);
return hash; return hash;
} }
@@ -2384,17 +2575,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// Apply position fixup if needed // Apply position fixup if needed
if (fixupStage != ShaderStage::Unknown && shaders[i] && shaders[i]->GetShaderStage() == fixupStage) { if (fixupStage != ShaderStage::Unknown && shaders[i] && shaders[i]->GetShaderStage() == fixupStage) {
const Vector<Uint>* fixupInput = &spv; TransformSpirvForVulkanPositionFix(spv, moduleSpirvs[i], flags);
Vector<Uint> xfbSpirv;
if ((flags & ProgramFactory::CompileOptionBit::XfbCapture) &&
program.GetTransformFeedbackVaryingCount() > 0) {
// Decorate BEFORE the position fixup so a captured gl_Position
// mirror copies the shader's own (pre-remap) value.
if (TransformSpirvForXfbCapture(spv, xfbSpirv, program)) {
fixupInput = &xfbSpirv;
}
}
TransformSpirvForVulkanPositionFix(*fixupInput, moduleSpirvs[i], flags);
} else { } else {
moduleSpirvs[i] = spv; moduleSpirvs[i] = spv;
} }
@@ -2407,14 +2588,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
} }
// Vulkan's SPIR-V environment has no rectangle image dimension, so a if ((flags & ProgramFactory::CompileOptionBit::RelaxedFragmentPrecision) &&
// GL_TEXTURE_RECTANGLE lookup has to become the 2D one the texture is really PerfDiagRelaxedPrecisionEnabled() && shaders[i] &&
// stored as - which addresses [0,1] where the application addressed texels. shaders[i]->GetShaderStage() == ShaderStage::Fragment) {
{ Vector<Uint> relaxedSpirv;
Vector<Uint> rectLoweredSpirv; if (TransformSpirvForRelaxedPrecisionProbe(moduleSpirvs[i], relaxedSpirv)) {
if (MG_Util::ShaderTranspiler::ShaderCompiler::LowerRectImages(moduleSpirvs[i], rectLoweredSpirv) && moduleSpirvs[i] = Move(relaxedSpirv);
!rectLoweredSpirv.empty()) {
moduleSpirvs[i] = Move(rectLoweredSpirv);
} }
} }
@@ -47,11 +47,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// level, which makes the two forms produce identical texels (the implicit lambda is // level, which makes the two forms produce identical texels (the implicit lambda is
// clamped into [minLod, maxLod] = [0, 0] regardless of derivatives or bias). // clamped into [minLod, maxLod] = [0, 0] regardless of derivatives or bias).
ExplicitLod0Sampling = 1 << 5, ExplicitLod0Sampling = 1 << 5,
// Decorates the last vertex-processing stage's captured varyings with // Fragment arithmetic may run at relaxed (fp16) precision. Only requested for draws
// XfbBuffer/XfbStride/Offset (VK_EXT_transform_feedback). Set only for draws // where every sampled texture and every colour attachment is an 8-bit-or-less
// recorded while GL transform feedback is active, so plain draws keep the // normalized format, so nothing the shader reads or writes carries more precision
// undecorated variant. // than fp16 already represents exactly.
XfbCapture = 1 << 6, RelaxedFragmentPrecision = 1 << 6,
}; };
using CompileOptionFlags = Flags<CompileOptionBit>; using CompileOptionFlags = Flags<CompileOptionBit>;
using HashType = Uint64; using HashType = Uint64;
@@ -262,9 +262,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_images.resize(imageCount, VK_NULL_HANDLE); m_images.resize(imageCount, VK_NULL_HANDLE);
VK_VERIFY(vkGetSwapchainImagesKHR(device, m_swapchain, &imageCount, m_images.data())); VK_VERIFY(vkGetSwapchainImagesKHR(device, m_swapchain, &imageCount, m_images.data()));
m_imageLayouts.assign(imageCount, VK_IMAGE_LAYOUT_UNDEFINED); m_imageLayouts.assign(imageCount, VK_IMAGE_LAYOUT_UNDEFINED);
// Fresh swapchain images hold garbage until a render pass stores into them.
m_imageContentDefined.assign(imageCount, false);
m_depthStencilContentDefined.assign(imageCount, false);
CreateImageViews(device); CreateImageViews(device);
CreateDepthStencilResources(device, physicalDevice); CreateDepthStencilResources(device, physicalDevice);
@@ -436,39 +433,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_images.clear(); m_images.clear();
m_imageLayouts.clear(); m_imageLayouts.clear();
m_imageContentDefined.clear();
m_depthStencilContentDefined.clear();
m_preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR; m_preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
} }
Bool SwapchainObject::IsImageContentDefined(Uint32 index) const {
MOBILEGL_ASSERT(index < m_imageContentDefined.size(), "Swapchain image content index out of range");
return m_imageContentDefined[index];
}
void SwapchainObject::SetImageContentDefined(Uint32 index, Bool defined) {
MOBILEGL_ASSERT(index < m_imageContentDefined.size(), "Swapchain image content index out of range");
m_imageContentDefined[index] = defined;
}
Bool SwapchainObject::IsDepthStencilContentDefined(Uint32 index) const {
MOBILEGL_ASSERT(index < m_depthStencilContentDefined.size(),
"Swapchain depth/stencil content index out of range");
return m_depthStencilContentDefined[index];
}
void SwapchainObject::SetDepthStencilContentDefined(Uint32 index, Bool defined) {
MOBILEGL_ASSERT(index < m_depthStencilContentDefined.size(),
"Swapchain depth/stencil content index out of range");
m_depthStencilContentDefined[index] = defined;
}
void SwapchainObject::SetAllDepthStencilContentUndefined() {
for (SizeT i = 0; i < m_depthStencilContentDefined.size(); ++i) {
m_depthStencilContentDefined[i] = false;
}
}
VkImage SwapchainObject::GetImage(Uint32 index) const { VkImage SwapchainObject::GetImage(Uint32 index) const {
MOBILEGL_ASSERT(index < m_images.size(), "Swapchain image index out of range"); MOBILEGL_ASSERT(index < m_images.size(), "Swapchain image index out of range");
return m_images[index]; return m_images[index];
@@ -52,21 +52,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void SetImageLayout(Uint32 index, VkImageLayout layout); void SetImageLayout(Uint32 index, VkImageLayout layout);
SizeT GetImageCount() const { return m_images.size(); } SizeT GetImageCount() const { return m_images.size(); }
// EGL content-validity tracking for the default framebuffer. A color
// buffer's content is undefined once its image has been presented
// (EGL_BUFFER_DESTROYED swap behaviour, the implementation default),
// and every ancillary (depth/stencil) buffer's content is undefined
// after ANY swap regardless of swap behaviour (EGL 1.5 §3.10.1). The
// render-pass manager turns an undefined attachment's tile load into
// LOAD_OP_DONT_CARE. Flags start false (a fresh swapchain image holds
// garbage) and a render pass storing into an attachment sets it back
// to defined.
Bool IsImageContentDefined(Uint32 index) const;
void SetImageContentDefined(Uint32 index, Bool defined);
Bool IsDepthStencilContentDefined(Uint32 index) const;
void SetDepthStencilContentDefined(Uint32 index, Bool defined);
void SetAllDepthStencilContentUndefined();
private: private:
void CreateImageViews(VkDevice device); void CreateImageViews(VkDevice device);
void CreateDepthStencilResources(VkDevice device, VkPhysicalDevice physicalDevice); void CreateDepthStencilResources(VkDevice device, VkPhysicalDevice physicalDevice);
@@ -92,7 +77,5 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Vector<VkDeviceMemory> m_depthStencilImageMemories; Vector<VkDeviceMemory> m_depthStencilImageMemories;
Vector<VkImageView> m_depthStencilImageViews; Vector<VkImageView> m_depthStencilImageViews;
Vector<VkImageLayout> m_depthStencilImageLayouts; Vector<VkImageLayout> m_depthStencilImageLayouts;
Vector<Bool> m_imageContentDefined;
Vector<Bool> m_depthStencilContentDefined;
}; };
} // namespace MobileGL::MG_Backend::DirectVulkan } // namespace MobileGL::MG_Backend::DirectVulkan
@@ -16,9 +16,9 @@
#include "MG_Util/Converters/GLToMG/TextureEnumConverter.h" #include "MG_Util/Converters/GLToMG/TextureEnumConverter.h"
#include "MG_Util/Converters/MGToStr/FramebufferEnumConverter.h" #include "MG_Util/Converters/MGToStr/FramebufferEnumConverter.h"
#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h" #include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
#include <vulkan/utility/vk_format_utils.h>
#include "MG_Util/Metrics/TextureMetrics.h" #include "MG_Util/Metrics/TextureMetrics.h"
#include <Config.h> #include <Config.h>
#include <algorithm>
#include <cstdio> #include <cstdio>
#include <cstdlib> #include <cstdlib>
#include <cstring> #include <cstring>
@@ -205,7 +205,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// The frame's descriptor sets are recycled above, so last frame's reuse target // The frame's descriptor sets are recycled above, so last frame's reuse target
// is gone: start the per-draw descriptor-reuse cache fresh this frame. // is gone: start the per-draw descriptor-reuse cache fresh this frame.
m_hasLastDescriptor = false; m_hasLastDescriptor = false;
m_lastBindValid = false;
// Re-fingerprint the bound sampler set fresh this frame so any GL object address // Re-fingerprint the bound sampler set fresh this frame so any GL object address
// reuse cannot outlive a single frame (see SamplerResolveMemo). // reuse cannot outlive a single frame (see SamplerResolveMemo).
for (auto& memo : m_samplerResolveMemo) { for (auto& memo : m_samplerResolveMemo) {
@@ -266,24 +265,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const auto& samplerOverride = textureUnit.GetSamplerObject(); const auto& samplerOverride = textureUnit.GetSamplerObject();
const auto preferredTarget = programObj.samplerTextureTargetByBinding[binding]; const auto preferredTarget = programObj.samplerTextureTargetByBinding[binding];
SharedPtr<MG_State::GLState::ITextureObject> fallbackHolder; SharedPtr<MG_State::GLState::ITextureObject> fallbackHolder;
// A texture that fails the completeness rules for the filter in effect reads
// (0, 0, 0, 1), which is exactly what the fallback texture holds - so it takes the
// same route as a sampler with nothing bound.
if (texture != nullptr &&
MG_State::GLState::SamplesAsIncompleteTexture(
texture, samplerOverride ? samplerOverride.get() : texture->GetSamplerObject().get())) {
texture = nullptr;
}
if (texture == nullptr) { if (texture == nullptr) {
fallbackHolder = GetFallbackTexture(preferredTarget); fallbackHolder = GetFallbackTexture(preferredTarget);
texture = fallbackHolder.get(); texture = fallbackHolder.get();
if (texture == nullptr) { MOBILEGL_ASSERT(texture != nullptr,
MGLOG_E("ResolveSamplerDescriptor: no fallback texture available for binding=%u ('%s') " "ResolveSamplerDescriptor: no fallback texture available for binding=%u location=%d unit=%d target=%d",
"location=%d unit=%d target=%d", binding, location, unit, static_cast<Int>(preferredTarget));
binding, programObj.samplerNameByBinding[binding].c_str(), location, unit,
static_cast<Int>(preferredTarget));
return false;
}
MGLOG_W( MGLOG_W(
"ResolveSamplerDescriptor: using fallback texture for unbound sampler binding=%u ('%s') location=%d unit=%d target=%d", "ResolveSamplerDescriptor: using fallback texture for unbound sampler binding=%u ('%s') location=%d unit=%d target=%d",
binding, programObj.samplerNameByBinding[binding].c_str(), location, unit, binding, programObj.samplerNameByBinding[binding].c_str(), location, unit,
@@ -460,6 +447,64 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return outImageInfo.sampler != VK_NULL_HANDLE; return outImageInfo.sampler != VK_NULL_HANDLE;
} }
namespace {
// fp16 carries an 11-bit mantissa, so an 8-bit normalized channel round-trips exactly.
// Anything wider - 16-bit normalized, half float, full float, and every packed HDR
// encoding - holds precision or range that relaxing the arithmetic would throw away.
Bool IsLowPrecisionNormalizedFormat(VkFormat format) {
if (format == VK_FORMAT_UNDEFINED) return false;
if (!vkuFormatIsUNORM(format) && !vkuFormatIsSNORM(format) && !vkuFormatIsSRGB(format)) {
return false;
}
const struct VKU_FORMAT_INFO info = vkuGetFormatInfo(format);
for (Uint32 i = 0; i < info.component_count; ++i) {
if (info.components[i].size > 8) return false;
}
return info.component_count > 0;
}
} // namespace
Bool UniformManager::DrawTargetIsLowPrecision(const MG_State::GLState::FramebufferObject* drawFramebuffer) {
// Default framebuffer: the swapchain is an 8-bit normalized surface.
if (drawFramebuffer == nullptr) return true;
Bool sawColour = false;
for (Int i = static_cast<Int>(FramebufferAttachmentType::Color0);
i < static_cast<Int>(FramebufferAttachmentType::FramebufferAttachmentTypeCount);
++i) {
const auto& attachment =
drawFramebuffer->GetAttachment(static_cast<FramebufferAttachmentType>(i));
VkFormat format = VK_FORMAT_UNDEFINED;
if (const auto& texture = attachment.GetTexture()) {
format = MG_Util::ConvertTextureInternalFormatToVkEnum(texture->GetFormat());
} else if (const auto& renderbuffer = attachment.GetRenderbuffer()) {
format = MG_Util::ConvertTextureInternalFormatToVkEnum(
renderbuffer->GetInternalFormat());
} else {
continue;
}
if (!IsLowPrecisionNormalizedFormat(format)) return false;
sawColour = true;
}
return sawColour;
}
Bool UniformManager::ProgramSamplesOnlyLowPrecisionTextures(
const MG_State::GLState::ProgramObject& program, const ProgramFactory::VkProgramObject& programObj) {
for (Uint32 binding = 0; binding < programObj.bindingKinds.size(); ++binding) {
if (programObj.bindingKinds[binding] != ProgramFactory::DescriptorBindingKind::CombinedImageSampler) {
continue;
}
const auto* texture = ResolveSamplerTextureRaw(program, programObj, binding);
// An unresolvable binding is unknown territory, not licence to relax.
if (texture == nullptr) return false;
const VkFormat format =
MG_Util::ConvertTextureInternalFormatToVkEnum(texture->GetFormat());
if (!IsLowPrecisionNormalizedFormat(format)) return false;
}
return true;
}
Bool UniformManager::ProgramSamplesOnlySingleLevelTextures( Bool UniformManager::ProgramSamplesOnlySingleLevelTextures(
const MG_State::GLState::ProgramObject& program, const ProgramFactory::VkProgramObject& programObj) { const MG_State::GLState::ProgramObject& program, const ProgramFactory::VkProgramObject& programObj) {
Bool sawSampler = false; Bool sawSampler = false;
@@ -604,11 +649,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const VkDeviceSize texelSize = const VkDeviceSize texelSize =
static_cast<VkDeviceSize>(MG_Util::GetSizedInternalFormatSizeInBytes(internalFormat)); static_cast<VkDeviceSize>(MG_Util::GetSizedInternalFormatSizeInBytes(internalFormat));
// glTextureBufferRange addresses a window of the buffer, not all of it; the whole-buffer VkDeviceSize viewRange = slice.size;
// forms report the buffer's current size here, so both go through the same clamp.
const VkDeviceSize rangeOffset = static_cast<VkDeviceSize>(textureBuffer->GetBufferRangeOffset());
const VkDeviceSize rangeSize = static_cast<VkDeviceSize>(textureBuffer->GetBufferRangeSizeInBytes());
VkDeviceSize viewRange = std::min(rangeSize, slice.size > rangeOffset ? slice.size - rangeOffset : 0);
if (texelSize > 0) { if (texelSize > 0) {
viewRange = (viewRange / texelSize) * texelSize; viewRange = (viewRange / texelSize) * texelSize;
} }
@@ -621,7 +662,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
viewInfo.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO; viewInfo.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
viewInfo.buffer = slice.buffer; viewInfo.buffer = slice.buffer;
viewInfo.format = vkFormat; viewInfo.format = vkFormat;
viewInfo.offset = slice.offset + rangeOffset; viewInfo.offset = slice.offset;
viewInfo.range = viewRange; viewInfo.range = viewRange;
VkBufferView bufferView = VK_NULL_HANDLE; VkBufferView bufferView = VK_NULL_HANDLE;
@@ -666,14 +707,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return false; return false;
} }
// The shader may write this buffer, and those writes land in GPU memory behind the
// frontend's CPU shadow - which is what MapBuffer and GetBufferSubData read.
// Host-visible coherent GPU residency makes the shadow BE that memory, so the
// results are visible without a readback path, exactly as for a capture buffer.
bufferObject->EnsureGpuResidentStorage();
// ... and the read that follows has to wait for this draw or dispatch to retire.
bufferObject->MarkGpuWritten();
BufferSlice slice{}; BufferSlice slice{};
if (!m_bufferManager->AcquireResidentSlice(BufferKind::ShaderStorage, bufferObject, slice) || !slice.IsValid()) { if (!m_bufferManager->AcquireResidentSlice(BufferKind::ShaderStorage, bufferObject, slice) || !slice.IsValid()) {
MGLOG_E("ResolveStorageBufferDescriptor: failed to sync GL buffer %u for block '%s'", MGLOG_E("ResolveStorageBufferDescriptor: failed to sync GL buffer %u for block '%s'",
@@ -776,27 +809,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
SharedPtr<MG_State::GLState::ITextureObject> UniformManager::GetFallbackTexture(TextureTarget target) const { SharedPtr<MG_State::GLState::ITextureObject> UniformManager::GetFallbackTexture(TextureTarget target) const {
// The fallback is a single-sampled 2D image, so it can only stand in for a sampler that MOBILEGL_ASSERT(target == TextureTarget::Texture2D || target == TextureTarget::TextureRectangle,
// would accept one. A multisample sampler in particular cannot: its descriptor demands a "UniformManager::GetFallbackTexture: unsupported fallback target=%d",
// multisample view, and handing it this one is invalid Vulkan, not a degraded picture.
// Report that there is no fallback and let the caller decline the draw - aborting the
// process over an unbound sampler is never the right answer.
if (target != TextureTarget::Texture2D && target != TextureTarget::TextureRectangle) {
MGLOG_E("UniformManager::GetFallbackTexture: no fallback exists for target=%d",
static_cast<Int>(target)); static_cast<Int>(target));
return nullptr;
}
if (m_fallbackTexture2D == nullptr) { if (m_fallbackTexture2D == nullptr) {
auto fallbackTexture = MakeShared<MG_State::GLState::TextureObject2D>(kFallbackTexture2DExternalIndex); auto fallbackTexture = MakeShared<MG_State::GLState::TextureObject2D>(kFallbackTexture2DExternalIndex);
fallbackTexture->SetInternalFormat(TextureInternalFormat::RGBA8); fallbackTexture->SetInternalFormat(TextureInternalFormat::RGBA8);
fallbackTexture->AllocateStorage(TextureUploadTarget::Texture2D, 0, fallbackTexture->AllocateStorage(TextureUploadTarget::Texture2D, 0,
{.texelSize = {1, 1, 1}, .byteSize = 4}); {.texelSize = {1, 1, 1}, .byteSize = 4});
// (0, 0, 0, 1): what GL reads from a texture that is not complete, and the only
// sensible answer for a sampler with nothing bound.
static Uint8 kOpaqueBlackTexel[4] = {0, 0, 0, 255};
fallbackTexture->UpdateMipmapSubData(TextureUploadTarget::Texture2D, 0,
{kOpaqueBlackTexel, sizeof(kOpaqueBlackTexel)});
fallbackTexture->MarkStorageDirty(TextureUploadTarget::Texture2D, 0, true); fallbackTexture->MarkStorageDirty(TextureUploadTarget::Texture2D, 0, true);
m_fallbackTexture2D = fallbackTexture; m_fallbackTexture2D = fallbackTexture;
} }
@@ -1227,30 +1248,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
bufferInfo.range = ubo.range; bufferInfo.range = ubo.range;
dynOffset = static_cast<Uint32>(ubo.dynamicOffset); dynOffset = static_cast<Uint32>(ubo.dynamicOffset);
} else { } else {
// Global-UBO slice reuse (see GlobalUboSliceMemo): unchanged
// uniform bytes re-use the slice already uploaded this frame.
const Bool isGlobalUbo =
programObj.globalUboBinding == static_cast<Int>(binding) && element == 0;
const Uint64 uboFrameSerial = m_bufferManager->GetFrameSerial();
const Uint64 uboProgramLifetimeId = program.GetLifetimeId();
const Uint32 uboContentVersion = program.GetUBOContentVersion();
Bool reusedSlice = false;
if (isGlobalUbo) {
for (const auto& memo : m_globalUboMemo) {
if (memo.buffer != VK_NULL_HANDLE &&
memo.programLifetimeId == uboProgramLifetimeId &&
memo.frameSerial == uboFrameSerial &&
memo.uboContentVersion == uboContentVersion &&
memo.range == static_cast<VkDeviceSize>(ubo.payloadSize)) {
bufferInfo.buffer = memo.buffer;
bufferInfo.range = memo.range;
dynOffset = static_cast<Uint32>(memo.offset);
reusedSlice = true;
break;
}
}
}
if (!reusedSlice) {
BufferSlice slice{}; BufferSlice slice{};
if (!m_bufferManager->UploadTransient(BufferKind::Uniform, frameIndex, ubo.payload, if (!m_bufferManager->UploadTransient(BufferKind::Uniform, frameIndex, ubo.payload,
ubo.payloadSize, m_minDynamicOffsetAlignment, slice)) { ubo.payloadSize, m_minDynamicOffsetAlignment, slice)) {
@@ -1261,13 +1258,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
bufferInfo.buffer = slice.buffer; bufferInfo.buffer = slice.buffer;
bufferInfo.range = ubo.payloadSize; bufferInfo.range = ubo.payloadSize;
dynOffset = static_cast<Uint32>(slice.offset); dynOffset = static_cast<Uint32>(slice.offset);
if (isGlobalUbo) {
m_globalUboMemo[m_globalUboMemoNext] = GlobalUboSliceMemo{
uboProgramLifetimeId, uboFrameSerial, uboContentVersion,
slice.buffer, slice.offset, static_cast<VkDeviceSize>(ubo.payloadSize)};
m_globalUboMemoNext = (m_globalUboMemoNext + 1) % kGlobalUboMemoSize;
}
}
} }
bufferInfos.push_back(bufferInfo); bufferInfos.push_back(bufferInfo);
// Dynamic offsets are consumed in binding order, then array element order, // Dynamic offsets are consumed in binding order, then array element order,
@@ -1406,34 +1396,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_hasLastDescriptor = cacheable; m_hasLastDescriptor = cacheable;
} }
// Skip the driver call when this exact binding is already live on the
// command buffer (see the bind-dedup shadow in the header).
const Uint32 offsetCount = static_cast<Uint32>(dynamicOffsets.size());
Bool identicalBind = m_lastBindValid && m_lastBindSet == descriptorSet &&
m_lastBindLayout == programObj.pipelineLayout && m_lastBindPoint == bindPoint &&
m_lastBindOffsetCount == offsetCount && offsetCount <= kMaxShadowedDynamicOffsets;
if (identicalBind) {
for (Uint32 i = 0; i < offsetCount; ++i) {
if (m_lastBindOffsets[i] != dynamicOffsets[i]) {
identicalBind = false;
break;
}
}
}
if (!identicalBind) {
vkCmdBindDescriptorSets(commandBuffer, bindPoint, programObj.pipelineLayout, 0, 1, vkCmdBindDescriptorSets(commandBuffer, bindPoint, programObj.pipelineLayout, 0, 1,
&descriptorSet, offsetCount, dynamicOffsets.data()); &descriptorSet, static_cast<Uint32>(dynamicOffsets.size()), dynamicOffsets.data());
if (offsetCount <= kMaxShadowedDynamicOffsets) {
m_lastBindValid = true;
m_lastBindSet = descriptorSet;
m_lastBindLayout = programObj.pipelineLayout;
m_lastBindPoint = bindPoint;
m_lastBindOffsetCount = offsetCount;
std::copy_n(dynamicOffsets.data(), offsetCount, m_lastBindOffsets);
} else {
m_lastBindValid = false;
}
}
return true; return true;
} }
} // namespace MobileGL::MG_Backend::DirectVulkan } // namespace MobileGL::MG_Backend::DirectVulkan
@@ -39,9 +39,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void Shutdown(); void Shutdown();
void BeginFrame(Uint32 frameIndex); void BeginFrame(Uint32 frameIndex);
// A command buffer (re)began recording: descriptor bindings recorded into
// the previous buffer do not carry over, so drop the bind-dedup shadow.
void OnCommandBufferBoundary() { m_lastBindValid = false; }
// A ProgramFactory eviction just destroyed this layout: purge every frame // A ProgramFactory eviction just destroyed this layout: purge every frame
// slot's cached descriptor sets for it, so a recycled handle value can never // slot's cached descriptor sets for it, so a recycled handle value can never
// stale-hit sets written for the dead layout's bindings. The sets are // stale-hit sets written for the dead layout's bindings. The sets are
@@ -79,6 +76,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// ExplicitLod0Sampling SPIR-V rewrite safe to request. Deliberately conservative: it reads // ExplicitLod0Sampling SPIR-V rewrite safe to request. Deliberately conservative: it reads
// only GL state, so a texture that ends up single-level for another reason (one uploaded // only GL state, so a texture that ends up single-level for another reason (one uploaded
// level under a wide level range) merely misses the rewrite. // level under a wide level range) merely misses the rewrite.
// True when every texture this program samples is an 8-bit-or-less normalized format, so
// relaxing the fragment stage to fp16 cannot lose a bit the texel ever carried. Says
// nothing about the render target - the caller must check that too.
static Bool ProgramSamplesOnlyLowPrecisionTextures(const MG_State::GLState::ProgramObject& program,
const ProgramFactory::VkProgramObject& programObj);
// True when every colour attachment the draw writes is an 8-bit-or-less normalized
// format (nullptr = default framebuffer, which is). Blending happens at attachment
// precision, so a wider target must keep the fragment stage at full precision.
static Bool DrawTargetIsLowPrecision(const MG_State::GLState::FramebufferObject* drawFramebuffer);
static Bool ProgramSamplesOnlySingleLevelTextures(const MG_State::GLState::ProgramObject& program, static Bool ProgramSamplesOnlySingleLevelTextures(const MG_State::GLState::ProgramObject& program,
const ProgramFactory::VkProgramObject& programObj); const ProgramFactory::VkProgramObject& programObj);
@@ -188,35 +194,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Uint64 m_lastDescriptorSignature = 0; Uint64 m_lastDescriptorSignature = 0;
Bool m_hasLastDescriptor = false; Bool m_hasLastDescriptor = false;
// vkCmdBindDescriptorSets dedup: consecutive draws with a static uniform
// block resolve to the same set AND the same dynamic offsets, so the
// driver call can be skipped outright. Command-buffer-scope state; reset
// via OnCommandBufferBoundary whenever a recording (re)begins. Keyed on
// layout+bind point, so a pipeline-layout switch always rebinds.
static constexpr Uint32 kMaxShadowedDynamicOffsets = 8;
Bool m_lastBindValid = false;
VkDescriptorSet m_lastBindSet = VK_NULL_HANDLE;
VkPipelineLayout m_lastBindLayout = VK_NULL_HANDLE;
VkPipelineBindPoint m_lastBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
Uint32 m_lastBindOffsetCount = 0;
Uint32 m_lastBindOffsets[kMaxShadowedDynamicOffsets] = {};
// Global-UBO transient-slice reuse: MC leaves the default uniform block
// untouched across long GUI/terrain runs, so the per-draw re-upload of
// the same bytes can reuse the slice uploaded earlier THIS frame (frame
// serial guards arena recycling; the content version guards writes).
struct GlobalUboSliceMemo {
Uint64 programLifetimeId = 0;
Uint64 frameSerial = 0;
Uint32 uboContentVersion = 0;
VkBuffer buffer = VK_NULL_HANDLE;
VkDeviceSize offset = 0;
VkDeviceSize range = 0;
};
static constexpr Uint32 kGlobalUboMemoSize = 4;
GlobalUboSliceMemo m_globalUboMemo[kGlobalUboMemoSize];
Uint32 m_globalUboMemoNext = 0;
// Per-binding fast path over VkSamplerManager's content-hashed sampler cache, which // Per-binding fast path over VkSamplerManager's content-hashed sampler cache, which
// stays the source of truth: its key hashes all sampler+texture state, so two distinct // stays the source of truth: its key hashes all sampler+texture state, so two distinct
// sampler objects with identical state still resolve to one VkSampler. This memo only // sampler objects with identical state still resolve to one VkSampler. This memo only
@@ -58,27 +58,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const VertexInputStateFactory::BackendVertexInputState& VertexInputStateFactory::GetOrCreateVertexInputState( const VertexInputStateFactory::BackendVertexInputState& VertexInputStateFactory::GetOrCreateVertexInputState(
const MG_State::GLState::VertexArrayObject& vao) { const MG_State::GLState::VertexArrayObject& vao) {
// Per-draw fast path: the VAO carries a pointer to its resolved entry, return GetOrCreateVertexInputState(vao, GetOrComputeHash(vao));
// valid while its config version and the cache's eviction epoch both
// match - no re-hash, no map lookup.
const void* memoState = nullptr;
Uint64 memoEpoch = 0;
if (vao.GetBackendStateMemo(memoState, memoEpoch) && memoEpoch == m_evictionEpoch) {
const auto* entry = static_cast<const BackendVertexInputState*>(memoState);
entry->lastUsedFrameBoundary = m_frameBoundaryCounter;
return *entry;
}
const BackendVertexInputState& entry = GetOrCreateVertexInputState(vao, GetOrComputeHash(vao));
vao.SetBackendStateMemo(&entry, m_evictionEpoch);
return entry;
} }
const VertexInputStateFactory::BackendVertexInputState& VertexInputStateFactory::GetOrCreateVertexInputState( const VertexInputStateFactory::BackendVertexInputState& VertexInputStateFactory::GetOrCreateVertexInputState(
const MG_State::GLState::VertexArrayObject& vao, HashType hash) { const MG_State::GLState::VertexArrayObject& vao, HashType hash) {
auto it = m_cache.find(hash); auto it = m_cache.find(hash);
if (it != m_cache.end()) { if (it != m_cache.end()) {
it->second->lastUsedFrameBoundary = m_frameBoundaryCounter; it->second.lastUsedFrameBoundary = m_frameBoundaryCounter;
return *it->second; return it->second;
} }
VertexInputStateBuilder builder; VertexInputStateBuilder builder;
@@ -87,7 +75,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Vector<Uint32> bindingAttributeLocations; Vector<Uint32> bindingAttributeLocations;
Vector<Bool> bindingUsesClientMemory; Vector<Bool> bindingUsesClientMemory;
Vector<VertexStreamConversion> bindingConversions; Vector<VertexStreamConversion> bindingConversions;
Vector<VkVertexInputBindingDivisorDescriptionEXT> bindingDivisors;
Uint32 unsupportedAttribMask = 0; Uint32 unsupportedAttribMask = 0;
for (Uint32 location = 0; location < MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS; ++location) { for (Uint32 location = 0; location < MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS; ++location) {
@@ -181,51 +168,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
bindingConversions.push_back(conversion); bindingConversions.push_back(conversion);
builder.AddBinding(binding, stride, inputRate); builder.AddBinding(binding, stride, inputRate);
builder.AddAttribute(location, binding, vkFormat, 0); builder.AddAttribute(location, binding, vkFormat, 0);
// Divisor 1 is what VK_VERTEX_INPUT_RATE_INSTANCE already means; only anything
// else needs the extension to say it.
if (inputRate == VK_VERTEX_INPUT_RATE_INSTANCE && attr.Divisor != 1) {
bindingDivisors.push_back({binding, static_cast<Uint32>(attr.Divisor)});
}
} }
const auto& state = builder.Build(); const auto& state = builder.Build();
auto& slot = m_cache[hash]; auto& entry = m_cache[hash];
if (!slot) {
slot = MakeUnique<BackendVertexInputState>();
}
BackendVertexInputState& entry = *slot;
entry.hash = hash; entry.hash = hash;
entry.lastUsedFrameBoundary = m_frameBoundaryCounter; entry.lastUsedFrameBoundary = m_frameBoundaryCounter;
entry.bindingDivisors = Move(bindingDivisors);
entry.bindings = builder.GetBindings(); entry.bindings = builder.GetBindings();
entry.attributes = builder.GetAttributes(); entry.attributes = builder.GetAttributes();
// See the layoutHash declaration: hash only the resolved layout, never
// buffer identities, so identical layouts across VAOs/buffers agree.
XXHASH_VERIFY(XXH64_reset(m_hashState, 0));
for (const auto& binding : entry.bindings) {
XXHASH_VERIFY(XXH64_update(m_hashState, &binding.binding, sizeof(binding.binding)));
XXHASH_VERIFY(XXH64_update(m_hashState, &binding.stride, sizeof(binding.stride)));
XXHASH_VERIFY(XXH64_update(m_hashState, &binding.inputRate, sizeof(binding.inputRate)));
}
for (const auto& attribute : entry.attributes) {
XXHASH_VERIFY(XXH64_update(m_hashState, &attribute.location, sizeof(attribute.location)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attribute.binding, sizeof(attribute.binding)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attribute.format, sizeof(attribute.format)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attribute.offset, sizeof(attribute.offset)));
}
for (const auto& divisor : entry.bindingDivisors) {
XXHASH_VERIFY(XXH64_update(m_hashState, &divisor.binding, sizeof(divisor.binding)));
XXHASH_VERIFY(XXH64_update(m_hashState, &divisor.divisor, sizeof(divisor.divisor)));
}
XXHASH_VERIFY(XXH64_update(m_hashState, &unsupportedAttribMask, sizeof(unsupportedAttribMask)));
entry.layoutHash = XXH64_digest(m_hashState);
entry.attributeLocationMask = 0;
for (const auto& attribute : entry.attributes) {
if (attribute.location < 32u) {
entry.attributeLocationMask |= (1u << attribute.location);
}
}
entry.bindingBufferKeys = std::move(bindingBufferKeys); entry.bindingBufferKeys = std::move(bindingBufferKeys);
entry.bindingBaseOffsets = std::move(bindingBaseOffsets); entry.bindingBaseOffsets = std::move(bindingBaseOffsets);
entry.bindingAttributeLocations = std::move(bindingAttributeLocations); entry.bindingAttributeLocations = std::move(bindingAttributeLocations);
@@ -235,13 +186,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
entry.state = state; entry.state = state;
entry.state.pVertexBindingDescriptions = entry.bindings.empty() ? nullptr : entry.bindings.data(); entry.state.pVertexBindingDescriptions = entry.bindings.empty() ? nullptr : entry.bindings.data();
entry.state.pVertexAttributeDescriptions = entry.attributes.empty() ? nullptr : entry.attributes.data(); entry.state.pVertexAttributeDescriptions = entry.attributes.empty() ? nullptr : entry.attributes.data();
if (!entry.bindingDivisors.empty()) {
entry.divisorState.vertexBindingDivisorCount = static_cast<Uint32>(entry.bindingDivisors.size());
entry.divisorState.pVertexBindingDivisors = entry.bindingDivisors.data();
entry.state.pNext = &entry.divisorState;
} else {
entry.state.pNext = nullptr;
}
return entry; return entry;
} }
@@ -261,11 +205,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
for (auto it = m_cache.begin(); it != m_cache.end();) { for (auto it = m_cache.begin(); it != m_cache.end();) {
if (m_frameBoundaryCounter - it->second->lastUsedFrameBoundary > kRetireAgeBoundaries) { if (m_frameBoundaryCounter - it->second.lastUsedFrameBoundary > kRetireAgeBoundaries) {
it = m_cache.erase(it); it = m_cache.erase(it);
// Invalidate every VAO's state-pointer memo: the erased node's
// address may be reused by a future insert.
++m_evictionEpoch;
} else { } else {
++it; ++it;
} }
@@ -27,18 +27,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
struct BackendVertexInputState { struct BackendVertexInputState {
HashType hash = 0; HashType hash = 0;
// Hash of the resolved Vulkan vertex layout only (bindings, attributes,
// unsupported mask) - NO buffer identities. `hash` mixes buffer heap
// addresses so per-chunk VBOs mint a fresh identity per buffer; keying
// pipelines on that minted one VkPipeline per chunk section for an
// identical layout, defeating pipeline reuse and the per-draw memo.
// Pipelines depend only on the layout, so they key on this instead.
HashType layoutHash = 0;
// Frame boundary of the last cache hit; entries idle past the // Frame boundary of the last cache hit; entries idle past the
// OnFrameBoundary retirement age are evicted (CPU heap only). // OnFrameBoundary retirement age are evicted (CPU heap only).
// Mutable: the VAO's state-pointer memo fast path stamps it through Uint64 lastUsedFrameBoundary = 0;
// a const entry reference.
mutable Uint64 lastUsedFrameBoundary = 0;
Vector<VkVertexInputBindingDescription> bindings; Vector<VkVertexInputBindingDescription> bindings;
Vector<VkVertexInputAttributeDescription> attributes; Vector<VkVertexInputAttributeDescription> attributes;
Vector<SizeT> bindingBufferKeys; Vector<SizeT> bindingBufferKeys;
@@ -50,17 +41,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// absent from `attributes`, so without this mask the draw path cannot tell them apart from // absent from `attributes`, so without this mask the draw path cannot tell them apart from
// a genuinely disabled array and would silently feed the shader the current attribute value. // a genuinely disabled array and would silently feed the shader the current attribute value.
Uint32 unsupportedAttribMask = 0; Uint32 unsupportedAttribMask = 0;
// Bitmask of `attributes[i].location` - the draw path needs it up to
// three times per draw, so it is baked once at build time.
Uint32 attributeLocationMask = 0;
// Per-binding glVertexAttribDivisor values other than 1. Vulkan's instance input
// rate advances once per instance and nothing else, so anything else has to be
// stated through VK_EXT_vertex_attribute_divisor. Empty when every instanced
// binding uses divisor 1, which is what the plain input rate already means.
Vector<VkVertexInputBindingDivisorDescriptionEXT> bindingDivisors;
VkPipelineVertexInputDivisorStateCreateInfoEXT divisorState{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT
};
VkPipelineVertexInputStateCreateInfo state{ VkPipelineVertexInputStateCreateInfo state{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
}; };
@@ -100,19 +80,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const VulkanRendererConfig& m_config; const VulkanRendererConfig& m_config;
VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE; VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
// Values are heap-allocated: FastSTL::unordered_map is open-addressing, UnorderedMap<HashType, BackendVertexInputState> m_cache;
// so INSERT invalidates references to stored values. The draw path (and
// the VAOs' state-pointer memos) hold entry pointers across inserts;
// only the unique_ptr cell moves, never the pointee.
UnorderedMap<HashType, UniquePtr<BackendVertexInputState>> m_cache;
// Monotonic frame-boundary counter (bumped in OnFrameBoundary) for cache aging. // Monotonic frame-boundary counter (bumped in OnFrameBoundary) for cache aging.
Uint64 m_frameBoundaryCounter = 0; Uint64 m_frameBoundaryCounter = 0;
// Bumped whenever any cache entry is erased. VAOs memo a raw pointer to
// their heap-allocated entry (stable across map insert/rehash by
// construction); a memo is honored only while its recorded epoch
// matches, so an evicted entry can never be dereferenced through a
// stale memo.
Uint64 m_evictionEpoch = 1;
static inline XXH64_state_t* m_hashState = XXH64_createState(); static inline XXH64_state_t* m_hashState = XXH64_createState();
}; };
} // namespace MobileGL::MG_Backend::DirectVulkan } // namespace MobileGL::MG_Backend::DirectVulkan
@@ -7,8 +7,6 @@
// End of Source File Header // End of Source File Header
#include "VkBufferManager.h" #include "VkBufferManager.h"
#include "../DirectVulkan.h"
#include "VulkanRenderer.h"
namespace MobileGL::MG_Backend::DirectVulkan { namespace MobileGL::MG_Backend::DirectVulkan {
namespace { namespace {
@@ -24,10 +22,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT | VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_SRC_BIT; VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
// Appended to kPersistentBackedUsage when VK_EXT_transform_feedback is enabled
// (see VkBufferManagerInitInfo::transformFeedbackUsageEnabled).
constexpr VkBufferUsageFlags kTransformFeedbackUsage =
VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT;
// The app writes into the persistent map with no explicit flush, so its memory must // The app writes into the persistent map with no explicit flush, so its memory must
// be host-coherent (Adreno host-visible memory is; requiring it keeps us portable). // be host-coherent (Adreno host-visible memory is; requiring it keeps us portable).
constexpr VkMemoryPropertyFlags kPersistentBackedRequiredFlags = constexpr VkMemoryPropertyFlags kPersistentBackedRequiredFlags =
@@ -59,18 +53,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
} }
// The CPU is about to read a buffer a shader wrote. Its bytes live in coherent
// host-visible GPU storage (EnsureGpuResidentStorage adopts it when the buffer is
// bound as a shader storage buffer), so nothing needs copying - but coherence only
// says the writes are visible once they have happened, so the work has to retire
// first.
void Ops_ReadbackFromGpu(BufferObject& bufferObject) {
(void)bufferObject;
if (pVulkanRenderer) {
pVulkanRenderer->FinishPendingGpuWork();
}
}
void* Ops_AcquirePersistentMap(BufferObject& bufferObject) { void* Ops_AcquirePersistentMap(BufferObject& bufferObject) {
if (g_activeBufferManager) { if (g_activeBufferManager) {
return g_activeBufferManager->AcquirePersistentMap(bufferObject); return g_activeBufferManager->AcquirePersistentMap(bufferObject);
@@ -94,7 +76,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
.FlushMappedRange = Ops_FlushMappedRange, .FlushMappedRange = Ops_FlushMappedRange,
.OnDestroy = Ops_OnDestroy, .OnDestroy = Ops_OnDestroy,
.AcquirePersistentMap = Ops_AcquirePersistentMap, .AcquirePersistentMap = Ops_AcquirePersistentMap,
.ReadbackFromGpu = Ops_ReadbackFromGpu,
}; };
} // namespace } // namespace
@@ -484,10 +465,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// it from the current shadow - MappedData() is still the shadow here because the // it from the current shadow - MappedData() is still the shadow here because the
// frontend adopts (and drops) the shadow only after this returns. // frontend adopts (and drops) the shadow only after this returns.
DeferRelease(std::move(resource->buffer)); DeferRelease(std::move(resource->buffer));
const VkBufferUsageFlags persistentUsage = if (!CreateResidentStorage(*resource, size, kPersistentBackedUsage, kPersistentBackedRequiredFlags)) {
kPersistentBackedUsage |
(m_initInfo.transformFeedbackUsageEnabled ? kTransformFeedbackUsage : 0);
if (!CreateResidentStorage(*resource, size, persistentUsage, kPersistentBackedRequiredFlags)) {
resource->persistentMapped = false; resource->persistentMapped = false;
resource->storageSize = 0; resource->storageSize = 0;
resource->usageFlags = 0; resource->usageFlags = 0;
@@ -561,16 +539,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
auto resource = GetOrCreateResource(bufferObject); auto resource = GetOrCreateResource(bufferObject);
bufferObject->SyncPersistentMappedRange(); bufferObject->SyncPersistentMappedRange();
// A persistently mapped resource's storage IS the application's copy of the bytes -
// the frontend adopted it in place of the shadow and hands out pointers into it, and
// a shader can have written bytes the shadow never saw (a transform feedback
// capture). Streaming a second copy would feed this draw the stale shadow, and the
// downgrade below would release the storage the application still points at,
// breaking the "never recreated" promise AcquirePersistentMap makes.
if (resource->persistentMapped) {
return AcquireResidentSlice(kind, bufferObject, outSlice);
}
const VkDeviceSize size = static_cast<VkDeviceSize>(bufferObject->GetSize()); const VkDeviceSize size = static_cast<VkDeviceSize>(bufferObject->GetSize());
if (size == 0) { if (size == 0) {
MGLOG_E("VkBufferManager::AcquireStreamedSlice failed: buffer size is zero"); MGLOG_E("VkBufferManager::AcquireStreamedSlice failed: buffer size is zero");
@@ -31,9 +31,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VmaMemoryUsage transientMemoryUsage = VMA_MEMORY_USAGE_AUTO; VmaMemoryUsage transientMemoryUsage = VMA_MEMORY_USAGE_AUTO;
VmaAllocationCreateFlags transientAllocationFlags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT; VmaAllocationCreateFlags transientAllocationFlags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
Bool transientPersistentMapping = false; Bool transientPersistentMapping = false;
// VK_EXT_transform_feedback is enabled: persistent-map storage additionally
// carries the transform feedback usage so capture targets can bind directly.
Bool transformFeedbackUsageEnabled = false;
}; };
// The DirectVulkan storage behind one frontend buffer (pipe_resource analogue). // The DirectVulkan storage behind one frontend buffer (pipe_resource analogue).
@@ -93,7 +93,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const std::lock_guard<std::mutex> lock(m_mutex); const std::lock_guard<std::mutex> lock(m_mutex);
m_pendingClears.clear(); m_pendingClears.clear();
m_aliveObjects.clear(); m_aliveObjects.clear();
m_pendingCount.store(static_cast<Uint32>(m_pendingClears.size()), std::memory_order_relaxed);
} }
TextureIdentity VkClearManager::MakeTextureIdentity(MG_State::GLState::ITextureObject* texture) { TextureIdentity VkClearManager::MakeTextureIdentity(MG_State::GLState::ITextureObject* texture) {
@@ -128,7 +127,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_pendingClears.erase(key); m_pendingClears.erase(key);
} }
m_aliveObjects.erase(identity); m_aliveObjects.erase(identity);
m_pendingCount.store(static_cast<Uint32>(m_pendingClears.size()), std::memory_order_relaxed);
} }
Bool VkClearManager::LockTextureIdentityLocked(const TextureIdentity& identity, Bool VkClearManager::LockTextureIdentityLocked(const TextureIdentity& identity,
@@ -223,7 +221,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_aliveObjects[MakeTextureIdentity(texture.get())] = texture; m_aliveObjects[MakeTextureIdentity(texture.get())] = texture;
auto& pending = m_pendingClears[key]; auto& pending = m_pendingClears[key];
MergeClearPayload(pending, clearPayload); MergeClearPayload(pending, clearPayload);
m_pendingCount.store(static_cast<Uint32>(m_pendingClears.size()), std::memory_order_relaxed);
} }
void VkClearManager::QueueClear(const ClearAttachmentPayload& clearPayload, void VkClearManager::QueueClear(const ClearAttachmentPayload& clearPayload,
@@ -241,7 +238,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_aliveObjects[MakeTextureIdentity(texture.get())] = texture; m_aliveObjects[MakeTextureIdentity(texture.get())] = texture;
auto& pending = m_pendingClears[key]; auto& pending = m_pendingClears[key];
MergeClearPayload(pending, clearPayload); MergeClearPayload(pending, clearPayload);
m_pendingCount.store(static_cast<Uint32>(m_pendingClears.size()), std::memory_order_relaxed);
} }
Bool VkClearManager::HasPendingClear(MG_State::GLState::ITextureObject* texture) { Bool VkClearManager::HasPendingClear(MG_State::GLState::ITextureObject* texture) {
@@ -249,10 +245,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return false; return false;
} }
if (m_pendingCount.load(std::memory_order_relaxed) == 0) {
return false; // per-draw hot path: nothing pending anywhere
}
const Uint64 lifetimeId = texture->GetLifetimeId(); const Uint64 lifetimeId = texture->GetLifetimeId();
const std::lock_guard<std::mutex> lock(m_mutex); const std::lock_guard<std::mutex> lock(m_mutex);
for (auto it = m_pendingClears.begin(); it != m_pendingClears.end(); ++it) { for (auto it = m_pendingClears.begin(); it != m_pendingClears.end(); ++it) {
@@ -268,9 +260,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (key.texture == nullptr) { if (key.texture == nullptr) {
return false; return false;
} }
if (m_pendingCount.load(std::memory_order_relaxed) == 0) {
return false; // per-draw hot path: nothing pending anywhere
}
const std::lock_guard<std::mutex> lock(m_mutex); const std::lock_guard<std::mutex> lock(m_mutex);
if (m_pendingClears.find(key) == m_pendingClears.end()) { if (m_pendingClears.find(key) == m_pendingClears.end()) {
@@ -298,9 +287,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (key.texture == nullptr) { if (key.texture == nullptr) {
return false; return false;
} }
if (m_pendingCount.load(std::memory_order_relaxed) == 0) {
return false; // per-draw hot path: nothing pending anywhere
}
const std::lock_guard<std::mutex> lock(m_mutex); const std::lock_guard<std::mutex> lock(m_mutex);
if (!LockTextureLocked(key, outTexture)) { if (!LockTextureLocked(key, outTexture)) {
@@ -339,9 +325,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (texture == nullptr) { if (texture == nullptr) {
return false; return false;
} }
if (m_pendingCount.load(std::memory_order_relaxed) == 0) {
return false; // per-draw hot path: nothing pending anywhere
}
const Uint64 lifetimeId = texture->GetLifetimeId(); const Uint64 lifetimeId = texture->GetLifetimeId();
const std::lock_guard<std::mutex> lock(m_mutex); const std::lock_guard<std::mutex> lock(m_mutex);
@@ -362,9 +345,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return; return;
} }
if (m_pendingCount.load(std::memory_order_relaxed) == 0) {
return; // per-draw hot path: nothing pending anywhere
}
const TextureIdentity identity = MakeTextureIdentity(texture); const TextureIdentity identity = MakeTextureIdentity(texture);
MGLOG_D("%s: Pop all pending clears for texture %d", __func__, texture->GetExternalIndex()); MGLOG_D("%s: Pop all pending clears for texture %d", __func__, texture->GetExternalIndex());
const std::lock_guard<std::mutex> lock(m_mutex); const std::lock_guard<std::mutex> lock(m_mutex);
@@ -381,7 +361,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
auto it = m_pendingClears.find(key); auto it = m_pendingClears.find(key);
if (it != m_pendingClears.end()) { if (it != m_pendingClears.end()) {
m_pendingClears.erase(it); m_pendingClears.erase(it);
m_pendingCount.store(static_cast<Uint32>(m_pendingClears.size()), std::memory_order_relaxed);
} }
} }
@@ -14,7 +14,6 @@
#include "MG_Util/Math/VectorTypes.h" #include "MG_Util/Math/VectorTypes.h"
#include <Includes.h> #include <Includes.h>
#include <atomic>
#include <unordered_map> #include <unordered_map>
namespace MobileGL::MG_Backend::DirectVulkan { namespace MobileGL::MG_Backend::DirectVulkan {
@@ -121,19 +120,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
SharedPtr<MG_State::GLState::ITextureObject>& outTexture); SharedPtr<MG_State::GLState::ITextureObject>& outTexture);
Uint8 m_gcCounter = 0; Uint8 m_gcCounter = 0;
public:
// Lock-free probe for the consecutive-draw fast path: any pending clear
// forces the full SetupDraw path (which materializes/consumes it).
Bool HasAnyPendingClears() const { return m_pendingCount.load(std::memory_order_relaxed) != 0; }
private:
mutable std::mutex m_mutex; mutable std::mutex m_mutex;
// Lock-free mirror of m_pendingClears.size(), maintained under m_mutex
// by every mutation. The per-draw probes (HasPendingClear/GetPending*)
// read it before taking the lock: during draw batches the pending set
// is almost always empty, so this turns several locked map probes per
// draw into one relaxed load.
std::atomic<Uint32> m_pendingCount{0};
std::unordered_map<PendingClearKey, ClearAttachmentPayload, PendingClearKeyHash> m_pendingClears; std::unordered_map<PendingClearKey, ClearAttachmentPayload, PendingClearKeyHash> m_pendingClears;
std::unordered_map<TextureIdentity, WeakPtr<MG_State::GLState::ITextureObject>, TextureIdentityHash> m_aliveObjects; std::unordered_map<TextureIdentity, WeakPtr<MG_State::GLState::ITextureObject>, TextureIdentityHash> m_aliveObjects;
}; };
@@ -16,21 +16,31 @@
namespace MobileGL::MG_Backend::DirectVulkan { namespace MobileGL::MG_Backend::DirectVulkan {
static Bool TryResolveSampleCountFlagBits(Int requestedSamples, VkSampleCountFlagBits& outSampleCount) { static Bool TryResolveSampleCountFlagBits(Int requestedSamples, VkSampleCountFlagBits& outSampleCount) {
// GL promises "at least the requested samples", so a non-power-of-two switch (requestedSamples <= 0 ? 1 : requestedSamples) {
// request (legal in GL, e.g. 3) rounds up to the next Vulkan bit. case 1:
if (requestedSamples <= 1) {
outSampleCount = VK_SAMPLE_COUNT_1_BIT; outSampleCount = VK_SAMPLE_COUNT_1_BIT;
return true; return true;
} case 2:
if (requestedSamples > 64) { outSampleCount = VK_SAMPLE_COUNT_2_BIT;
return true;
case 4:
outSampleCount = VK_SAMPLE_COUNT_4_BIT;
return true;
case 8:
outSampleCount = VK_SAMPLE_COUNT_8_BIT;
return true;
case 16:
outSampleCount = VK_SAMPLE_COUNT_16_BIT;
return true;
case 32:
outSampleCount = VK_SAMPLE_COUNT_32_BIT;
return true;
case 64:
outSampleCount = VK_SAMPLE_COUNT_64_BIT;
return true;
default:
return false; return false;
} }
Uint32 bit = 1;
while (bit < static_cast<Uint32>(requestedSamples)) {
bit <<= 1;
}
outSampleCount = static_cast<VkSampleCountFlagBits>(bit);
return true;
} }
static VkImageAspectFlags ResolveImageAspectMaskForFormat(VkFormat format) { static VkImageAspectFlags ResolveImageAspectMaskForFormat(VkFormat format) {
@@ -156,9 +166,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (view != VK_NULL_HANDLE) { if (view != VK_NULL_HANDLE) {
vkDestroyImageView(device, view, nullptr); vkDestroyImageView(device, view, nullptr);
} }
if (unormTwinView != VK_NULL_HANDLE) {
vkDestroyImageView(device, unormTwinView, nullptr);
}
if (image != VK_NULL_HANDLE && allocation != nullptr) { if (image != VK_NULL_HANDLE && allocation != nullptr) {
vmaDestroyImage(allocator, image, allocation); vmaDestroyImage(allocator, image, allocation);
} }
@@ -166,7 +173,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
image = VK_NULL_HANDLE; image = VK_NULL_HANDLE;
allocation = nullptr; allocation = nullptr;
view = VK_NULL_HANDLE; view = VK_NULL_HANDLE;
unormTwinView = VK_NULL_HANDLE;
layout = VK_IMAGE_LAYOUT_UNDEFINED; layout = VK_IMAGE_LAYOUT_UNDEFINED;
format = VK_FORMAT_UNDEFINED; format = VK_FORMAT_UNDEFINED;
aspect = VK_IMAGE_ASPECT_NONE; aspect = VK_IMAGE_ASPECT_NONE;
@@ -225,12 +231,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (resource.image == VK_NULL_HANDLE && resource.view == VK_NULL_HANDLE) { if (resource.image == VK_NULL_HANDLE && resource.view == VK_NULL_HANDLE) {
return; return;
} }
m_deferredRenderbufferReleases.push_back( m_deferredRenderbufferReleases.push_back({resource.image, resource.allocation, resource.view, m_frameCounter});
{resource.image, resource.allocation, resource.view, resource.unormTwinView, m_frameCounter});
resource.image = VK_NULL_HANDLE; resource.image = VK_NULL_HANDLE;
resource.allocation = nullptr; resource.allocation = nullptr;
resource.view = VK_NULL_HANDLE; resource.view = VK_NULL_HANDLE;
resource.unormTwinView = VK_NULL_HANDLE;
} }
void VkRenderPassManager::CollectDeferredRenderbufferReleases(Bool destroyAll) { void VkRenderPassManager::CollectDeferredRenderbufferReleases(Bool destroyAll) {
@@ -245,9 +249,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (release.view != VK_NULL_HANDLE) { if (release.view != VK_NULL_HANDLE) {
vkDestroyImageView(m_device, release.view, nullptr); vkDestroyImageView(m_device, release.view, nullptr);
} }
if (release.unormTwinView != VK_NULL_HANDLE) {
vkDestroyImageView(m_device, release.unormTwinView, nullptr);
}
if (release.image != VK_NULL_HANDLE) { if (release.image != VK_NULL_HANDLE) {
vmaDestroyImage(m_allocator, release.image, release.allocation); vmaDestroyImage(m_allocator, release.image, release.allocation);
} }
@@ -303,47 +304,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
const auto internalFormat = renderbuffer->GetInternalFormat(); const auto internalFormat = renderbuffer->GetInternalFormat();
// Three-channel color formats widen to their RGBA twin exactly like textures do const VkFormat format = MG_Util::ConvertTextureInternalFormatToVkEnum(internalFormat);
// (VkTextureManager::ResolveTextureFormatInfo): blits/resolves between a
// renderbuffer and a texture of the same GL format then see one VkFormat.
const VkFormat format = [&]() -> VkFormat {
switch (internalFormat) {
case TextureInternalFormat::RGB:
case TextureInternalFormat::RGB8:
case TextureInternalFormat::R3G3B2:
case TextureInternalFormat::RGB4:
case TextureInternalFormat::RGB5:
return VK_FORMAT_R8G8B8A8_UNORM;
case TextureInternalFormat::SRGB8:
return VK_FORMAT_R8G8B8A8_SRGB;
case TextureInternalFormat::RGB8Snorm:
return VK_FORMAT_R8G8B8A8_SNORM;
case TextureInternalFormat::RGB10:
case TextureInternalFormat::RGB12:
case TextureInternalFormat::RGB16:
return VK_FORMAT_R16G16B16A16_UNORM;
case TextureInternalFormat::RGB16Snorm:
return VK_FORMAT_R16G16B16A16_SNORM;
case TextureInternalFormat::RGB16F:
return VK_FORMAT_R16G16B16A16_SFLOAT;
case TextureInternalFormat::RGB32F:
return VK_FORMAT_R32G32B32A32_SFLOAT;
case TextureInternalFormat::RGB8I:
return VK_FORMAT_R8G8B8A8_SINT;
case TextureInternalFormat::RGB8UI:
return VK_FORMAT_R8G8B8A8_UINT;
case TextureInternalFormat::RGB16I:
return VK_FORMAT_R16G16B16A16_SINT;
case TextureInternalFormat::RGB16UI:
return VK_FORMAT_R16G16B16A16_UINT;
case TextureInternalFormat::RGB32I:
return VK_FORMAT_R32G32B32A32_SINT;
case TextureInternalFormat::RGB32UI:
return VK_FORMAT_R32G32B32A32_UINT;
default:
return MG_Util::ConvertTextureInternalFormatToVkEnum(internalFormat);
}
}();
const VkImageAspectFlags aspect = ResolveImageAspectMaskForFormat(format); const VkImageAspectFlags aspect = ResolveImageAspectMaskForFormat(format);
// Renderbuffers are never sampled (GL has no way to bind one to a sampler), so the // Renderbuffers are never sampled (GL has no way to bind one to a sampler), so the
// usage set is attachment + transfer: transfer covers readback (vkCmdCopyImageToBuffer), // usage set is attachment + transfer: transfer covers readback (vkCmdCopyImageToBuffer),
@@ -353,46 +314,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
: VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) | : VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) |
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
// GL allows the implementation to allocate more samples than requested
// (glRenderbufferStorageMultisample only promises "at least"), and devices
// like llvmpipe expose 1x/4x but not 2x. Round the request up to the
// nearest supported count for this format.
if (renderbuffer->GetSamples() > 0) {
auto supportedIt = m_attachmentSampleCountsByFormat.find(format);
if (supportedIt == m_attachmentSampleCountsByFormat.end()) {
VkImageFormatProperties formatProperties{};
VkSampleCountFlags supported = VK_SAMPLE_COUNT_1_BIT;
if (vkGetPhysicalDeviceImageFormatProperties(m_physicalDevice, format, VK_IMAGE_TYPE_2D,
VK_IMAGE_TILING_OPTIMAL, imageUsage, 0,
&formatProperties) == VK_SUCCESS) {
supported = formatProperties.sampleCounts;
}
supportedIt = m_attachmentSampleCountsByFormat.emplace(format, supported).first;
}
const VkSampleCountFlags supported = supportedIt->second;
if ((supported & sampleCount) == 0) {
// Smallest supported count above the request, else the largest below it.
Uint32 rounded = 0;
for (Uint32 bit = static_cast<Uint32>(sampleCount) << 1; bit <= VK_SAMPLE_COUNT_64_BIT; bit <<= 1) {
if ((supported & bit) != 0) {
rounded = bit;
break;
}
}
if (rounded == 0) {
for (Uint32 bit = static_cast<Uint32>(sampleCount) >> 1; bit != 0; bit >>= 1) {
if ((supported & bit) != 0) {
rounded = bit;
break;
}
}
}
if (rounded != 0) {
sampleCount = static_cast<VkSampleCountFlagBits>(rounded);
}
}
}
auto& resource = m_renderbufferResources[renderbuffer.get()]; auto& resource = m_renderbufferResources[renderbuffer.get()];
const Bool needsCreate = const Bool needsCreate =
resource.image == VK_NULL_HANDLE || resource.image == VK_NULL_HANDLE ||
@@ -430,12 +351,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
imageInfo.usage = imageUsage; imageInfo.usage = imageUsage;
imageInfo.samples = sampleCount; imageInfo.samples = sampleCount;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
// sRGB renderbuffers attach through their UNORM twin while GL_FRAMEBUFFER_SRGB
// is disabled, which needs a format-reinterpreting second view.
const Bool hasUnormTwin = ResolveSrgbAttachmentWriteFormat(format, false) != format;
if (hasUnormTwin) {
imageInfo.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
}
VkImageFormatProperties imageFormatProperties{}; VkImageFormatProperties imageFormatProperties{};
const VkResult imageFormatResult = vkGetPhysicalDeviceImageFormatProperties( const VkResult imageFormatResult = vkGetPhysicalDeviceImageFormatProperties(
@@ -470,11 +385,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
viewInfo.subresourceRange.layerCount = 1; viewInfo.subresourceRange.layerCount = 1;
VK_VERIFY(vkCreateImageView(m_device, &viewInfo, nullptr, &resource.view), VK_VERIFY(vkCreateImageView(m_device, &viewInfo, nullptr, &resource.view),
"vkCreateImageView(renderbuffer)"); "vkCreateImageView(renderbuffer)");
if (hasUnormTwin) {
viewInfo.format = ResolveSrgbAttachmentWriteFormat(format, false);
VK_VERIFY(vkCreateImageView(m_device, &viewInfo, nullptr, &resource.unormTwinView),
"vkCreateImageView(renderbuffer unorm twin)");
}
resource.layout = VK_IMAGE_LAYOUT_UNDEFINED; resource.layout = VK_IMAGE_LAYOUT_UNDEFINED;
resource.format = format; resource.format = format;
@@ -571,18 +481,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
VkRenderPassManager::HashType VkRenderPassManager::ComputeHash( VkRenderPassManager::HashType VkRenderPassManager::ComputeHash(
const MG_State::GLState::FramebufferObject& fbo, Uint32 swapchainImageIndex, Bool includePendingClear, const MG_State::GLState::FramebufferObject& fbo, Uint32 swapchainImageIndex, Bool includePendingClear) {
Bool includeDefaultFboDepthStencil) {
XXHASH_VERIFY(XXH64_reset(m_hashState, m_config.CacheVersion)); XXHASH_VERIFY(XXH64_reset(m_hashState, m_config.CacheVersion));
const Bool isDefaultFbo = fbo.IsDefaultFramebuffer(); const Bool isDefaultFbo = fbo.IsDefaultFramebuffer();
if (isDefaultFbo) { if (isDefaultFbo) {
XXHASH_VERIFY(XXH64_update(m_hashState, &swapchainImageIndex, sizeof(swapchainImageIndex))); XXHASH_VERIFY(XXH64_update(m_hashState, &swapchainImageIndex, sizeof(swapchainImageIndex)));
} }
// sRGB attachments switch between their sRGB and UNORM-twin views with this
// capability (ResolveSrgbAttachmentWriteFormat), changing the render pass formats.
const Bool framebufferSrgbEnabled =
MG_State::pGLContext->IsCapabilityEnabled(MobileGL::CapabilityInput::FramebufferSrgb);
XXHASH_VERIFY(XXH64_update(m_hashState, &framebufferSrgbEnabled, sizeof(framebufferSrgbEnabled)));
auto& drawBuffers = fbo.GetDrawBuffers(); auto& drawBuffers = fbo.GetDrawBuffers();
XXHASH_VERIFY(XXH64_update(m_hashState, drawBuffers.data(), drawBuffers.size() * sizeof(drawBuffers[0]))); XXHASH_VERIFY(XXH64_update(m_hashState, drawBuffers.data(), drawBuffers.size() * sizeof(drawBuffers[0])));
auto readBuffer = fbo.GetReadBuffer(); auto readBuffer = fbo.GetReadBuffer();
@@ -656,17 +560,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
attachment <= FramebufferAttachmentType::BackRight); attachment <= FramebufferAttachmentType::BackRight);
if (isDefaultColorAttachment) { if (isDefaultColorAttachment) {
currentLayout = m_swapchainObject.GetImageLayout(swapchainImageIndex); currentLayout = m_swapchainObject.GetImageLayout(swapchainImageIndex);
// Content validity feeds the attachment's loadOp (see the
// creation path), so it must key the cache as well.
if (!m_swapchainObject.IsImageContentDefined(swapchainImageIndex)) {
currentLayout = VK_IMAGE_LAYOUT_UNDEFINED;
}
} else if (attachment == FramebufferAttachmentType::Depth || } else if (attachment == FramebufferAttachmentType::Depth ||
attachment == FramebufferAttachmentType::Stencil) { attachment == FramebufferAttachmentType::Stencil) {
currentLayout = m_swapchainObject.GetDepthStencilImageLayout(swapchainImageIndex); currentLayout = m_swapchainObject.GetDepthStencilImageLayout(swapchainImageIndex);
if (!m_swapchainObject.IsDepthStencilContentDefined(swapchainImageIndex)) {
currentLayout = VK_IMAGE_LAYOUT_UNDEFINED;
}
} }
} else { } else {
auto* textureResource = m_textureManager.SyncTextureAndGetDescriptor(*texture); auto* textureResource = m_textureManager.SyncTextureAndGetDescriptor(*texture);
@@ -721,49 +617,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
combineFramebufferAttachmentObjHash(drawbuf); combineFramebufferAttachmentObjHash(drawbuf);
} }
// The depth-less default-FBO flavor omits the depth/stencil attachment
// entirely, so it must hash differently from the depth-full flavor.
const Bool depthStencilIncluded = !isDefaultFbo || includeDefaultFboDepthStencil;
XXHASH_VERIFY(XXH64_update(m_hashState, &depthStencilIncluded, sizeof(depthStencilIncluded)));
if (depthStencilIncluded) {
combineFramebufferAttachmentObjHash(FramebufferAttachmentType::Depth); combineFramebufferAttachmentObjHash(FramebufferAttachmentType::Depth);
combineFramebufferAttachmentObjHash(FramebufferAttachmentType::Stencil); combineFramebufferAttachmentObjHash(FramebufferAttachmentType::Stencil);
}
return XXH64_digest(m_hashState); return XXH64_digest(m_hashState);
} }
RenderPassEntry& VkRenderPassManager::GetOrCreateRenderPass(const MG_State::GLState::FramebufferObject& fbo, RenderPassEntry& VkRenderPassManager::GetOrCreateRenderPass(const MG_State::GLState::FramebufferObject& fbo,
Uint32 swapchainImageIndex, Uint32 swapchainImageIndex) {
Bool drawUsesDepthStencil) {
// Resolve the default-FBO depth flavor (see the header comment): keep the
// depth attachment when the caller needs it, when a depth/stencil clear is
// pending, or when the active pass already carries it (escalate-only, so
// alternating depth-less draws never split an established depth pass).
Bool includeDefaultFboDepthStencil = true;
if (fbo.IsDefaultFramebuffer()) {
Bool activeDefaultHasDepthStencil = false;
if (const auto* active = GetActiveRenderPass()) {
Bool activeIsSwapchainPass = false;
Bool activeHasSwapchainDepthStencil = false;
for (const auto& tracked : active->trackedAttachmentLayouts) {
activeIsSwapchainPass |= tracked.target == TrackedAttachmentTarget::SwapchainColor;
activeHasSwapchainDepthStencil |=
tracked.target == TrackedAttachmentTarget::SwapchainDepthStencil;
}
activeDefaultHasDepthStencil = activeIsSwapchainPass && activeHasSwapchainDepthStencil;
}
const auto& defaultDepthAtt = fbo.GetAttachment(FramebufferAttachmentType::Depth);
const auto& defaultStencilAtt = fbo.GetAttachment(FramebufferAttachmentType::Stencil);
const Bool pendingDepthStencilClear =
(defaultDepthAtt.IsTexture() && m_clearManager.HasPendingClear(defaultDepthAtt)) ||
HasPendingRenderbufferClear(defaultDepthAtt) ||
(defaultStencilAtt.IsTexture() && m_clearManager.HasPendingClear(defaultStencilAtt)) ||
HasPendingRenderbufferClear(defaultStencilAtt);
includeDefaultFboDepthStencil =
drawUsesDepthStencil || activeDefaultHasDepthStencil || pendingDepthStencilClear;
}
auto hasPendingClearOnFramebuffer = [&]() -> Bool { auto hasPendingClearOnFramebuffer = [&]() -> Bool {
const auto& drawBuffers = fbo.GetDrawBuffers(); const auto& drawBuffers = fbo.GetDrawBuffers();
for (auto attachment : drawBuffers) { for (auto attachment : drawBuffers) {
@@ -813,7 +674,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_rpFastFboVersion == fbo.GetObjectVersion() && m_rpFastSwapchainIndex == swapchainImageIndex && m_rpFastFboVersion == fbo.GetObjectVersion() && m_rpFastSwapchainIndex == swapchainImageIndex &&
m_rpFastTexEpoch == m_textureManager.GetTextureImageEpoch() && m_rpFastTexEpoch == m_textureManager.GetTextureImageEpoch() &&
m_rpFastRbEpoch == m_renderbufferImageEpoch && m_rpFastRbEpoch == m_renderbufferImageEpoch &&
(!fbo.IsDefaultFramebuffer() || m_rpFastHadDepthStencil == includeDefaultFboDepthStencil) &&
m_rpFastRenderPassHash == activeRenderPass->hash && !hasPendingClearOnFramebuffer()) { m_rpFastRenderPassHash == activeRenderPass->hash && !hasPendingClearOnFramebuffer()) {
auto activeIt = m_renderPasses.find(activeRenderPass->hash); auto activeIt = m_renderPasses.find(activeRenderPass->hash);
if (activeIt != m_renderPasses.end()) { if (activeIt != m_renderPasses.end()) {
@@ -822,7 +682,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
} }
auto compatibilityHash = ComputeHash(fbo, swapchainImageIndex, false, includeDefaultFboDepthStencil); auto compatibilityHash = ComputeHash(fbo, swapchainImageIndex, false);
if (activeRenderPass != nullptr && if (activeRenderPass != nullptr &&
activeRenderPass->CompatibleWith(compatibilityHash) && activeRenderPass->CompatibleWith(compatibilityHash) &&
!hasPendingClearOnFramebuffer()) { !hasPendingClearOnFramebuffer()) {
@@ -839,11 +699,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_rpFastTexEpoch = m_textureManager.GetTextureImageEpoch(); m_rpFastTexEpoch = m_textureManager.GetTextureImageEpoch();
m_rpFastRbEpoch = m_renderbufferImageEpoch; m_rpFastRbEpoch = m_renderbufferImageEpoch;
m_rpFastRenderPassHash = activeRenderPass->hash; m_rpFastRenderPassHash = activeRenderPass->hash;
m_rpFastHadDepthStencil = activeIt->second.hasDepthStencilAttachment;
activeIt->second.lastUsedFrame = m_frameCounter; activeIt->second.lastUsedFrame = m_frameCounter;
return activeIt->second; return activeIt->second;
} }
auto hash = ComputeHash(fbo, swapchainImageIndex, true, includeDefaultFboDepthStencil); auto hash = ComputeHash(fbo, swapchainImageIndex, true);
auto it = m_renderPasses.find(hash); auto it = m_renderPasses.find(hash);
if (it != m_renderPasses.end()) { if (it != m_renderPasses.end()) {
it->second.lastUsedFrame = m_frameCounter; it->second.lastUsedFrame = m_frameCounter;
@@ -930,12 +789,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
const VkImageLayout trackedRbLayout = rbResource->layout; const VkImageLayout trackedRbLayout = rbResource->layout;
const Bool rbFramebufferSrgb =
MG_State::pGLContext->IsCapabilityEnabled(MobileGL::CapabilityInput::FramebufferSrgb);
const VkFormat rbAttachmentFormat =
ResolveSrgbAttachmentWriteFormat(rbResource->format, rbFramebufferSrgb);
rbDesc.flags = 0; rbDesc.flags = 0;
rbDesc.format = rbAttachmentFormat; rbDesc.format = rbResource->format;
rbDesc.samples = rbResource->sampleCount; rbDesc.samples = rbResource->sampleCount;
rbDesc.loadOp = rbHasClear ? VK_ATTACHMENT_LOAD_OP_CLEAR : rbDesc.loadOp = rbHasClear ? VK_ATTACHMENT_LOAD_OP_CLEAR :
(trackedRbLayout == VK_IMAGE_LAYOUT_UNDEFINED ? VK_ATTACHMENT_LOAD_OP_DONT_CARE (trackedRbLayout == VK_IMAGE_LAYOUT_UNDEFINED ? VK_ATTACHMENT_LOAD_OP_DONT_CARE
@@ -970,8 +825,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
.finalLayout = rbDesc.finalLayout, .finalLayout = rbDesc.finalLayout,
}); });
textureResources.emplace_back(nullptr); textureResources.emplace_back(nullptr);
attachmentViews.emplace_back(rbAttachmentFormat != rbResource->format ? rbResource->unormTwinView attachmentViews.emplace_back(rbResource->view);
: rbResource->view);
MOBILEGL_ASSERT(attachmentViews.back() != VK_NULL_HANDLE, MOBILEGL_ASSERT(attachmentViews.back() != VK_NULL_HANDLE,
"GetOrCreateRenderPass: renderbuffer view missing at color attachment %d", i); "GetOrCreateRenderPass: renderbuffer view missing at color attachment %d", i);
@@ -1040,13 +894,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
MOBILEGL_ASSERT(swapchainImageIndex < swapchainViews.size(), MOBILEGL_ASSERT(swapchainImageIndex < swapchainViews.size(),
"GetOrCreateRenderPass: swapchain image index out of range"); "GetOrCreateRenderPass: swapchain image index out of range");
trackedColorLayout = m_swapchainObject.GetImageLayout(swapchainImageIndex); trackedColorLayout = m_swapchainObject.GetImageLayout(swapchainImageIndex);
// EGL: a presented color buffer's content is undefined when its
// image comes back around (EGL_BUFFER_DESTROYED, the default
// swap behaviour) - skip the tile load instead of reloading
// stale pixels nobody may rely on.
if (!hasClear && !m_swapchainObject.IsImageContentDefined(swapchainImageIndex)) {
trackedColorLayout = VK_IMAGE_LAYOUT_UNDEFINED;
}
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo { trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
.target = TrackedAttachmentTarget::SwapchainColor, .target = TrackedAttachmentTarget::SwapchainColor,
.swapchainImageIndex = swapchainImageIndex, .swapchainImageIndex = swapchainImageIndex,
@@ -1060,15 +907,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
MOBILEGL_ASSERT(textureResource, MOBILEGL_ASSERT(textureResource,
"GetOrCreateRenderPass: SyncTextureAndGetDescriptor failed at color attachment %d", i); "GetOrCreateRenderPass: SyncTextureAndGetDescriptor failed at color attachment %d", i);
textureResources.emplace_back(textureResource); textureResources.emplace_back(textureResource);
desc.format = ResolveSrgbAttachmentWriteFormat( desc.format = textureResource->format;
textureResource->format,
MG_State::pGLContext->IsCapabilityEnabled(MobileGL::CapabilityInput::FramebufferSrgb));
attachmentSampleCount = textureResource->sampleCount; attachmentSampleCount = textureResource->sampleCount;
trackedColorLayout = textureResource->layout; trackedColorLayout = textureResource->layout;
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo { trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
.target = TrackedAttachmentTarget::Texture, .target = TrackedAttachmentTarget::Texture,
.texture = att.GetTexture(), .texture = att.GetTexture(),
.textureRaw = att.GetTexture().get(),
.textureMipLevel = attachmentMipLevel, .textureMipLevel = attachmentMipLevel,
.finalLayout = desc.finalLayout, .finalLayout = desc.finalLayout,
}); });
@@ -1132,12 +976,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}; };
const auto* selectedDepthStencilAttachment = isUsableDepthStencilAttachment(depthAtt) ? &depthAtt : const auto* selectedDepthStencilAttachment = isUsableDepthStencilAttachment(depthAtt) ? &depthAtt :
(isUsableDepthStencilAttachment(stencilAtt) ? &stencilAtt : nullptr); (isUsableDepthStencilAttachment(stencilAtt) ? &stencilAtt : nullptr);
// Depth-less default-FBO flavor: nothing in this pass touches depth/stencil
// and their content is undefined anyway (EGL swap), so drop the attachment
// and its whole tile load + store.
if (isDefaultFbo && !includeDefaultFboDepthStencil) {
selectedDepthStencilAttachment = nullptr;
}
const Bool hasDistinctDepthAndStencilAttachments = const Bool hasDistinctDepthAndStencilAttachments =
isUsableDepthStencilAttachment(depthAtt) && isUsableDepthStencilAttachment(stencilAtt) && isUsableDepthStencilAttachment(depthAtt) && isUsableDepthStencilAttachment(stencilAtt) &&
!sameDepthStencilAttachmentObject(depthAtt, stencilAtt); !sameDepthStencilAttachmentObject(depthAtt, stencilAtt);
@@ -1156,12 +994,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkImageLayout trackedDepthLayout = isDefaultFbo ? VkImageLayout trackedDepthLayout = isDefaultFbo ?
m_swapchainObject.GetDepthStencilImageLayout(swapchainImageIndex) : m_swapchainObject.GetDepthStencilImageLayout(swapchainImageIndex) :
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
// EGL 1.5 §3.10.1: every ancillary (depth/stencil) buffer's content is
// undefined after a swap, so the first default-FBO pass of a frame can
// skip the depth/stencil tile load outright.
if (isDefaultFbo && !m_swapchainObject.IsDepthStencilContentDefined(swapchainImageIndex)) {
trackedDepthLayout = VK_IMAGE_LAYOUT_UNDEFINED;
}
depthAttachmentDescription.flags = 0; depthAttachmentDescription.flags = 0;
VkSampleCountFlagBits depthAttachmentSampleCount = VK_SAMPLE_COUNT_1_BIT; VkSampleCountFlagBits depthAttachmentSampleCount = VK_SAMPLE_COUNT_1_BIT;
Int depthAttachmentId = 0; Int depthAttachmentId = 0;
@@ -1245,7 +1077,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo { trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
.target = TrackedAttachmentTarget::Texture, .target = TrackedAttachmentTarget::Texture,
.texture = selectedDepthStencilAttachment->GetTexture(), .texture = selectedDepthStencilAttachment->GetTexture(),
.textureRaw = selectedDepthStencilAttachment->GetTexture().get(),
.textureMipLevel = attachmentMipLevel, .textureMipLevel = attachmentMipLevel,
.finalLayout = depthAttachmentDescription.finalLayout, .finalLayout = depthAttachmentDescription.finalLayout,
}); });
@@ -1291,22 +1122,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
const Bool hasDepthStencilAttachment = depthAttachmentRef.attachment != VK_ATTACHMENT_UNUSED; const Bool hasDepthStencilAttachment = depthAttachmentRef.attachment != VK_ATTACHMENT_UNUSED;
// Declare only the used colour-reference span. The GL draw-buffer array
// always spans 8 slots, so passes used to declare colorAttachmentCount=8
// with trailing VK_ATTACHMENT_UNUSED holes - and Adreno configures its
// per-pixel render-backend/export path from the DECLARED count, so every
// fragment of every pass paid the 8-target export cost (measured on
// Adreno 650 / MC 26.2: 11.9 -> 7.5 ms of GPU time per frame, with the
// single-quad swapchain blit pass alone dropping 1.26 -> 0.40 ms).
// Interior GL_NONE holes keep their slots so fragment-output locations
// still line up; a fragment output at a location past the trimmed count
// is discarded, which is exactly GL's semantic for writing to a draw
// buffer set to GL_NONE.
while (!colorAttachmentRefs.empty() &&
colorAttachmentRefs.back().attachment == VK_ATTACHMENT_UNUSED) {
colorAttachmentRefs.pop_back();
}
// Subpass // Subpass
VkSubpassDescription subpassDesc; VkSubpassDescription subpassDesc;
subpassDesc.flags = 0; subpassDesc.flags = 0;
@@ -1515,17 +1330,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
renderPassBeginInfo.pClearValues = clearValues.data(); renderPassBeginInfo.pClearValues = clearValues.data();
vkCmdBeginRenderPass(commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); vkCmdBeginRenderPass(commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
// Pre-pass stream bookkeeping: this pass's attachment images are now
// referenced by the open frame recording.
if (s_textureManager != nullptr) {
for (const auto& tracked : renderPassEntry.trackedAttachmentLayouts) {
if (tracked.target == TrackedAttachmentTarget::Texture) {
if (const auto texture = tracked.texture.lock()) {
s_textureManager->StampTextureRecordingUse(texture.get());
}
}
}
}
for (const auto& pending: renderPassEntry.pendingClearAttachments) { for (const auto& pending: renderPassEntry.pendingClearAttachments) {
if (pending.hasInlinePayload) { if (pending.hasInlinePayload) {
if (s_renderPassManager != nullptr) { if (s_renderPassManager != nullptr) {
@@ -1578,15 +1382,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
case TrackedAttachmentTarget::SwapchainColor: case TrackedAttachmentTarget::SwapchainColor:
MOBILEGL_ASSERT(s_swapchainObject != nullptr, "EndRenderPass: swapchain object is null"); MOBILEGL_ASSERT(s_swapchainObject != nullptr, "EndRenderPass: swapchain object is null");
s_swapchainObject->SetImageLayout(trackedAttachment.swapchainImageIndex, trackedAttachment.finalLayout); s_swapchainObject->SetImageLayout(trackedAttachment.swapchainImageIndex, trackedAttachment.finalLayout);
// The pass stored into the attachment: its content is defined
// until the image is next presented.
s_swapchainObject->SetImageContentDefined(trackedAttachment.swapchainImageIndex, true);
break; break;
case TrackedAttachmentTarget::SwapchainDepthStencil: case TrackedAttachmentTarget::SwapchainDepthStencil:
MOBILEGL_ASSERT(s_swapchainObject != nullptr, "EndRenderPass: swapchain object is null"); MOBILEGL_ASSERT(s_swapchainObject != nullptr, "EndRenderPass: swapchain object is null");
s_swapchainObject->SetDepthStencilImageLayout(trackedAttachment.swapchainImageIndex, s_swapchainObject->SetDepthStencilImageLayout(trackedAttachment.swapchainImageIndex,
trackedAttachment.finalLayout); trackedAttachment.finalLayout);
s_swapchainObject->SetDepthStencilContentDefined(trackedAttachment.swapchainImageIndex, true);
break; break;
default: default:
MOBILEGL_ASSERT(false, "EndRenderPass: unsupported tracked attachment target=%d", MOBILEGL_ASSERT(false, "EndRenderPass: unsupported tracked attachment target=%d",
@@ -42,11 +42,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
struct TrackedAttachmentLayoutInfo { struct TrackedAttachmentLayoutInfo {
TrackedAttachmentTarget target = TrackedAttachmentTarget::Texture; TrackedAttachmentTarget target = TrackedAttachmentTarget::Texture;
WeakPtr<MG_State::GLState::ITextureObject> texture; WeakPtr<MG_State::GLState::ITextureObject> texture;
// Identity-compare shortcut for the per-draw "does the active pass use
// this sampled texture" probe: comparing this against a LIVE texture's
// address needs no weak_ptr::lock (two refcount atomics per probe).
// May dangle once the texture dies - compare only, never dereference.
MG_State::GLState::ITextureObject* textureRaw = nullptr;
WeakPtr<MG_State::GLState::RenderbufferObject> renderbuffer; WeakPtr<MG_State::GLState::RenderbufferObject> renderbuffer;
Uint32 textureMipLevel = 0; Uint32 textureMipLevel = 0;
Uint32 swapchainImageIndex = 0; Uint32 swapchainImageIndex = 0;
@@ -193,22 +188,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
HashType ComputeHash( HashType ComputeHash(
const MG_State::GLState::FramebufferObject& fbo, const MG_State::GLState::FramebufferObject& fbo,
Uint32 swapchainImageIndex, Uint32 swapchainImageIndex,
Bool includePendingClear = true, Bool includePendingClear = true);
Bool includeDefaultFboDepthStencil = true); RenderPassEntry& GetOrCreateRenderPass(const MG_State::GLState::FramebufferObject& fbo, Uint32 swapchainImageIndex);
// drawUsesDepthStencil: whether the operation about to run inside the pass
// reads or writes the depth/stencil buffer (depth test or stencil test
// enabled, or a depth/stencil clear). Only consulted for the DEFAULT
// framebuffer: EGL undefines its ancillary buffers at every swap, so a
// default-FBO pass whose draws provably never touch depth/stencil is
// created WITHOUT the depth attachment - on a tiler that skips the whole
// depth tile load AND store. The flavor only escalates: once a pass with
// depth is active, later depth-less draws keep using it, and a depth-using
// draw against a depth-less active pass resolves to a new (incompatible)
// entry, which the caller's compatibility check turns into a pass split;
// the new pass's depth loads DONT_CARE (content was undefined all along).
RenderPassEntry& GetOrCreateRenderPass(const MG_State::GLState::FramebufferObject& fbo,
Uint32 swapchainImageIndex,
Bool drawUsesDepthStencil = true);
void QueueRenderbufferClear(GLbitfield mask, const ClearFramebufferPayload& clearPayload, void QueueRenderbufferClear(GLbitfield mask, const ClearFramebufferPayload& clearPayload,
const MG_State::GLState::FramebufferObject& drawFbo); const MG_State::GLState::FramebufferObject& drawFbo);
void QueueRenderbufferClear(const ClearAttachmentPayload& clearPayload, void QueueRenderbufferClear(const ClearAttachmentPayload& clearPayload,
@@ -238,13 +219,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// image recreation. // image recreation.
Uint64 m_renderbufferImageEpoch = 1; Uint64 m_renderbufferImageEpoch = 1;
public:
// Bumped whenever a renderbuffer backing is (re)created; consecutive-draw
// snapshots include it so an attachment respecify forces a re-resolve.
Uint64 GetRenderbufferImageEpoch() const { return m_renderbufferImageEpoch; }
private:
// Per-draw fast-path memo for GetOrCreateRenderPass (dirty-flag state tracking): when the // Per-draw fast-path memo for GetOrCreateRenderPass (dirty-flag state tracking): when the
// framebuffer state is provably unchanged since the last resolution, the active render pass // framebuffer state is provably unchanged since the last resolution, the active render pass
// is reused WITHOUT recomputing the expensive per-draw hash. Invalidated by FBO switch / // is reused WITHOUT recomputing the expensive per-draw hash. Invalidated by FBO switch /
@@ -257,10 +231,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Uint64 m_rpFastTexEpoch = 0; Uint64 m_rpFastTexEpoch = 0;
Uint64 m_rpFastRbEpoch = 0; Uint64 m_rpFastRbEpoch = 0;
Uint64 m_rpFastRenderPassHash = 0; Uint64 m_rpFastRenderPassHash = 0;
// Whether the memoized entry carries a depth/stencil attachment; a
// default-FBO resolution whose effective depth request differs must
// miss the memo (the depth-less/depth-full flavors hash differently).
Bool m_rpFastHadDepthStencil = false;
public: public:
struct RenderbufferResource { struct RenderbufferResource {
@@ -274,9 +244,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkImage image = VK_NULL_HANDLE; VkImage image = VK_NULL_HANDLE;
VmaAllocation allocation = nullptr; VmaAllocation allocation = nullptr;
VkImageView view = VK_NULL_HANDLE; VkImageView view = VK_NULL_HANDLE;
// UNORM reinterpretation of an sRGB image, used as the attachment view while
// GL_FRAMEBUFFER_SRGB is disabled (raw writes). Null for non-sRGB formats.
VkImageView unormTwinView = VK_NULL_HANDLE;
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED; VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
VkFormat format = VK_FORMAT_UNDEFINED; VkFormat format = VK_FORMAT_UNDEFINED;
VkImageAspectFlags aspect = VK_IMAGE_ASPECT_NONE; VkImageAspectFlags aspect = VK_IMAGE_ASPECT_NONE;
@@ -310,16 +277,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkImage image = VK_NULL_HANDLE; VkImage image = VK_NULL_HANDLE;
VmaAllocation allocation = nullptr; VmaAllocation allocation = nullptr;
VkImageView view = VK_NULL_HANDLE; VkImageView view = VK_NULL_HANDLE;
VkImageView unormTwinView = VK_NULL_HANDLE;
Uint64 deferredAtFrame = 0; Uint64 deferredAtFrame = 0;
}; };
UnorderedMap<MG_State::GLState::RenderbufferObject*, RenderbufferResource> m_renderbufferResources; UnorderedMap<MG_State::GLState::RenderbufferObject*, RenderbufferResource> m_renderbufferResources;
UnorderedMap<MG_State::GLState::RenderbufferObject*, PendingRenderbufferClear> m_pendingRenderbufferClears; UnorderedMap<MG_State::GLState::RenderbufferObject*, PendingRenderbufferClear> m_pendingRenderbufferClears;
Vector<DeferredRenderbufferRelease> m_deferredRenderbufferReleases; Vector<DeferredRenderbufferRelease> m_deferredRenderbufferReleases;
// Supported sample counts per attachment format, so per-draw resource lookups
// do not repeat vkGetPhysicalDeviceImageFormatProperties.
UnorderedMap<VkFormat, VkSampleCountFlags> m_attachmentSampleCountsByFormat;
Bool HasPendingRenderbufferClear( Bool HasPendingRenderbufferClear(
const MG_State::GLState::FramebufferAttachmentObject& attachment) const; const MG_State::GLState::FramebufferAttachmentObject& attachment) const;
@@ -120,21 +120,31 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
static Bool TryResolveSampleCountFlagBits(Int requestedSamples, VkSampleCountFlagBits& outSampleCount) { static Bool TryResolveSampleCountFlagBits(Int requestedSamples, VkSampleCountFlagBits& outSampleCount) {
// GL promises "at least the requested samples", so a non-power-of-two switch (requestedSamples) {
// request (legal in GL, e.g. 3) rounds up to the next Vulkan bit. case 1:
if (requestedSamples <= 1) {
outSampleCount = VK_SAMPLE_COUNT_1_BIT; outSampleCount = VK_SAMPLE_COUNT_1_BIT;
return true; return true;
} case 2:
if (requestedSamples > 64) { outSampleCount = VK_SAMPLE_COUNT_2_BIT;
return true;
case 4:
outSampleCount = VK_SAMPLE_COUNT_4_BIT;
return true;
case 8:
outSampleCount = VK_SAMPLE_COUNT_8_BIT;
return true;
case 16:
outSampleCount = VK_SAMPLE_COUNT_16_BIT;
return true;
case 32:
outSampleCount = VK_SAMPLE_COUNT_32_BIT;
return true;
case 64:
outSampleCount = VK_SAMPLE_COUNT_64_BIT;
return true;
default:
return false; return false;
} }
Uint32 bit = 1;
while (bit < static_cast<Uint32>(requestedSamples)) {
bit <<= 1;
}
outSampleCount = static_cast<VkSampleCountFlagBits>(bit);
return true;
} }
static Bool IsCubeMapFaceUploadTarget(TextureUploadTarget target) { static Bool IsCubeMapFaceUploadTarget(TextureUploadTarget target) {
@@ -597,11 +607,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
void VkTextureManager::Shutdown() { void VkTextureManager::Shutdown() {
if (m_device != VK_NULL_HANDLE) {
ReclaimCompletedUploads(/*waitAll=*/true);
}
DestroyDeferredReleases(); DestroyDeferredReleases();
++m_resourceEraseEpoch; // every memoized resource pointer dies with the map
m_textureResources.clear(); m_textureResources.clear();
m_aliveObjects.clear(); m_aliveObjects.clear();
m_storageImageTextures.clear(); m_storageImageTextures.clear();
@@ -623,7 +629,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
frameIndex, m_deferredViewReleases.size()); frameIndex, m_deferredViewReleases.size());
m_currentFrameIndex = frameIndex; m_currentFrameIndex = frameIndex;
CollectDeferredReleases(frameIndex); CollectDeferredReleases(frameIndex);
ReclaimCompletedUploads();
// Frame-boundary GC: every 64 frame boundaries (~1 s at 60 fps) bounds the reclaim // Frame-boundary GC: every 64 frame boundaries (~1 s at 60 fps) bounds the reclaim
// latency for dead textures regardless of draw traffic — workloads that churn // latency for dead textures regardless of draw traffic — workloads that churn
@@ -654,9 +659,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
m_aliveObjects.erase(identity); m_aliveObjects.erase(identity);
m_storageImageTextures.erase(identity); m_storageImageTextures.erase(identity);
// Invalidate every cross-draw sampled-texture memo: the erased
// resource's address may be reused by a future emplace.
++m_resourceEraseEpoch;
} }
void VkTextureManager::PruneStaleTextureAliases(MG_State::GLState::ITextureObject* texture) { void VkTextureManager::PruneStaleTextureAliases(MG_State::GLState::ITextureObject* texture) {
@@ -712,19 +714,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
} }
// Cross-draw memo probe (see SyncedTextureMemoEntry): skips both map
// lookups and the (re)registration path for repeat-bound textures.
TextureResource* resourcePtr = nullptr;
for (Uint32 i = 0; i < kSyncedTextureMemoSize; ++i) {
const SyncedTextureMemoEntry& memo = m_syncedTextureMemo[i];
if (memo.texture == &texture && memo.lifetimeId == identity.lifetimeId &&
memo.eraseEpoch == m_resourceEraseEpoch) {
resourcePtr = memo.resource;
break;
}
}
if (resourcePtr == nullptr) {
auto aliveIt = m_aliveObjects.find(identity); auto aliveIt = m_aliveObjects.find(identity);
if (aliveIt != m_aliveObjects.end() && aliveIt->second.expired()) { if (aliveIt != m_aliveObjects.end() && aliveIt->second.expired()) {
EraseTrackedTexture(aliveIt->first); EraseTrackedTexture(aliveIt->first);
@@ -762,13 +751,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
auto [insertIt, _] = m_textureResources.emplace(identity, Move(initial)); auto [insertIt, _] = m_textureResources.emplace(identity, Move(initial));
it = insertIt; it = insertIt;
} }
resourcePtr = &(it->second);
m_syncedTextureMemo[m_syncedTextureMemoNext] =
SyncedTextureMemoEntry{&texture, identity.lifetimeId, m_resourceEraseEpoch, resourcePtr};
m_syncedTextureMemoNext = (m_syncedTextureMemoNext + 1) % kSyncedTextureMemoSize;
}
if (!SyncTexture(texture, *resourcePtr)) { if (!SyncTexture(texture, it->second)) {
MGLOG_D("%s: Syncing texture %d failed", __func__, texture.GetExternalIndex()); MGLOG_D("%s: Syncing texture %d failed", __func__, texture.GetExternalIndex());
return nullptr; return nullptr;
} }
@@ -782,11 +766,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
} }
if (!recorded) { if (!recorded) {
m_drawSyncedThisDraw.push_back({identity, resourcePtr}); m_drawSyncedThisDraw.push_back({identity, &(it->second)});
} }
} }
return resourcePtr; return &(it->second);
} }
VkImageView VkTextureManager::GetOrCreateViewAtMipLevel(MG_State::GLState::ITextureObject& texture, Uint32 mipLevel) { VkImageView VkTextureManager::GetOrCreateViewAtMipLevel(MG_State::GLState::ITextureObject& texture, Uint32 mipLevel) {
@@ -830,12 +814,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return VK_NULL_HANDLE; return VK_NULL_HANDLE;
} }
const Bool framebufferSrgbEnabled = if (baseArrayLayer == 0 && layerCount == resource->arrayLayers && viewType == resource->viewType) {
MG_State::pGLContext->IsCapabilityEnabled(MobileGL::CapabilityInput::FramebufferSrgb);
const VkFormat attachmentFormat = ResolveSrgbAttachmentWriteFormat(resource->format, framebufferSrgbEnabled);
if (attachmentFormat == resource->format && baseArrayLayer == 0 && layerCount == resource->arrayLayers &&
viewType == resource->viewType) {
return GetOrCreateViewAtMipLevel(texture, mipLevel); return GetOrCreateViewAtMipLevel(texture, mipLevel);
} }
@@ -844,7 +823,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
.baseArrayLayer = baseArrayLayer, .baseArrayLayer = baseArrayLayer,
.layerCount = layerCount, .layerCount = layerCount,
.viewType = viewType, .viewType = viewType,
.viewFormat = attachmentFormat,
}; };
auto it = resource->attachmentViews.find(key); auto it = resource->attachmentViews.find(key);
if (it == resource->attachmentViews.end()) { if (it == resource->attachmentViews.end()) {
@@ -855,7 +833,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return attachmentView; return attachmentView;
} }
attachmentView = CreateImageView(resource->image, attachmentFormat, resource->aspect, viewType, attachmentView = CreateImageView(resource->image, resource->format, resource->aspect, viewType,
mipLevel, 1, baseArrayLayer, layerCount); mipLevel, 1, baseArrayLayer, layerCount);
if (attachmentView == VK_NULL_HANDLE) { if (attachmentView == VK_NULL_HANDLE) {
MGLOG_D("%s: CreateImageView failed for textureId=%d mipLevel=%u baseArrayLayer=%u layerCount=%u viewType=%d", MGLOG_D("%s: CreateImageView failed for textureId=%d mipLevel=%u baseArrayLayer=%u layerCount=%u viewType=%d",
@@ -1071,16 +1049,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return view; return view;
} }
void VkTextureManager::StampTextureRecordingUse(MG_State::GLState::ITextureObject* texture) {
if (texture == nullptr) {
return;
}
auto it = m_textureResources.find(MakeTextureIdentity(texture));
if (it != m_textureResources.end()) {
it->second.lastRecordingGeneration = m_recordingGeneration;
}
}
void VkTextureManager::UpdateTrackedImageLayout(MG_State::GLState::ITextureObject* texture, VkImageLayout newLayout) { void VkTextureManager::UpdateTrackedImageLayout(MG_State::GLState::ITextureObject* texture, VkImageLayout newLayout) {
MOBILEGL_ASSERT(texture != nullptr, "UpdateTrackedImageLayout: texture is null"); MOBILEGL_ASSERT(texture != nullptr, "UpdateTrackedImageLayout: texture is null");
auto it = m_textureResources.find(MakeTextureIdentity(texture)); auto it = m_textureResources.find(MakeTextureIdentity(texture));
@@ -1108,8 +1076,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
MOBILEGL_ASSERT(writtenMipLevel < resource.mipLevels, MOBILEGL_ASSERT(writtenMipLevel < resource.mipLevels,
"UpdateTrackedImageLayoutAfterAttachmentWrite: textureId=%d mipLevel=%u out of range %u", "UpdateTrackedImageLayoutAfterAttachmentWrite: textureId=%d mipLevel=%u out of range %u",
texture->GetExternalIndex(), writtenMipLevel, resource.mipLevels); texture->GetExternalIndex(), writtenMipLevel, resource.mipLevels);
// Pre-pass stream bookkeeping: the render pass that just ended wrote this image.
StampResourceRecordingUse(resource);
if (resource.layout != newLayout && resource.mipLevels > 1) { if (resource.layout != newLayout && resource.mipLevels > 1) {
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
@@ -1194,8 +1160,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VK_ACCESS_SHADER_READ_BIT, resource->aspect, 0, resource->mipLevels, VK_ACCESS_SHADER_READ_BIT, resource->aspect, 0, resource->mipLevels,
resource->arrayLayers); resource->arrayLayers);
MOBILEGL_ASSERT(ok, "TransitionTextureForSampling: transition failed for textureId=%d", texture.GetExternalIndex()); MOBILEGL_ASSERT(ok, "TransitionTextureForSampling: transition failed for textureId=%d", texture.GetExternalIndex());
// Pre-pass stream bookkeeping: a command referencing the image was recorded.
StampResourceRecordingUse(*resource);
return ok; return ok;
} }
@@ -1225,8 +1189,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
resource->aspect, 0, resource->mipLevels, resource->arrayLayers); resource->aspect, 0, resource->mipLevels, resource->arrayLayers);
MOBILEGL_ASSERT(ok, "TransitionTextureForStorageImage: transition failed for textureId=%d", MOBILEGL_ASSERT(ok, "TransitionTextureForStorageImage: transition failed for textureId=%d",
texture.GetExternalIndex()); texture.GetExternalIndex());
// Pre-pass stream bookkeeping: a command referencing the image was recorded.
StampResourceRecordingUse(*resource);
return ok; return ok;
} }
@@ -1246,20 +1208,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
!it->second.storageUsageResolved; !it->second.storageUsageResolved;
} }
Bool VkTextureManager::NeedsMipChainGrowth(MG_State::GLState::ITextureObject& texture) const {
const TextureIdentity identity = MakeTextureIdentity(&texture);
const auto it = m_textureResources.find(identity);
// No image yet: the first sync sizes the chain from the levels the texture already
// defines, so nothing is recreated and there is nothing to order against.
if (it == m_textureResources.end() || it->second.image == VK_NULL_HANDLE) {
return false;
}
const TextureResource& resource = it->second;
const IntVec3 extent = {static_cast<Int>(resource.extent.width), static_cast<Int>(resource.extent.height),
static_cast<Int>(resource.depth)};
return resource.mipLevels < ComputeFullMipLevelCount(extent);
}
Bool VkTextureManager::NeedsStorageImagePreparation(MG_State::GLState::ITextureObject& texture) const { Bool VkTextureManager::NeedsStorageImagePreparation(MG_State::GLState::ITextureObject& texture) const {
const TextureIdentity identity = MakeTextureIdentity(&texture); const TextureIdentity identity = MakeTextureIdentity(&texture);
const auto it = m_textureResources.find(identity); const auto it = m_textureResources.find(identity);
@@ -1458,23 +1406,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const IntVec3 &texelSize, SizeT byteSize, Uint32 mipLevels, const IntVec3 &texelSize, SizeT byteSize, Uint32 mipLevels,
TextureResource &resource) { TextureResource &resource) {
const TextureFormatInfo formatInfo = ResolveTextureFormatInfo(texture.GetFormat()); const TextureFormatInfo formatInfo = ResolveTextureFormatInfo(texture.GetFormat());
VkFormat format = formatInfo.format; const VkFormat format = formatInfo.format;
if (format == VK_FORMAT_UNDEFINED) { if (format == VK_FORMAT_UNDEFINED) {
MGLOG_D("%s: format == VK_FORMAT_UNDEFINED", __func__); MGLOG_D("%s: format == VK_FORMAT_UNDEFINED", __func__);
return false; return false;
} }
// X8_D24 lacks optimal-tiling support on several drivers (lavapipe included);
// D32_SFLOAT holds every 24-bit depth value exactly, and the upload path
// converts the shadow words to float (see the pure-depth branch below).
if (format == VK_FORMAT_X8_D24_UNORM_PACK32) {
VkFormatProperties formatProperties{};
vkGetPhysicalDeviceFormatProperties(m_physicalDevice, format, &formatProperties);
constexpr VkFormatFeatureFlags kDepthAttachmentAndSample =
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT;
if ((formatProperties.optimalTilingFeatures & kDepthAttachmentAndSample) != kDepthAttachmentAndSample) {
format = VK_FORMAT_D32_SFLOAT;
}
}
if (texelSize.x() <= 0 || texelSize.y() <= 0 /*|| byteSize == 0*/) { if (texelSize.x() <= 0 || texelSize.y() <= 0 /*|| byteSize == 0*/) {
MGLOG_D("%s: texelSize or byteSize is zero", __func__); MGLOG_D("%s: texelSize or byteSize is zero", __func__);
return false; return false;
@@ -1484,17 +1420,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return false; return false;
} }
const Bool isMultisampleTexture = IsMultisampleTextureUploadTarget(uploadTarget); const Bool isMultisampleTexture = IsMultisampleTextureUploadTarget(uploadTarget);
// A texture that has only ever defined level 0 gets a single-level backing
// (ANGLE's model). Preallocating the full chain put every render target
// onto Adreno's multi-mip image layout and grew each texture by a third
// for levels most textures never define. Once a second level is defined
// the backing is recreated ONE time with the full chain (the
// preserve-copy path below carries the pixels over), so sequentially-
// defined atlas mips do not recreate per level, and glGenerateMipmap -
// which defines every level before syncing - works unchanged.
const Uint32 backingMipLevels = const Uint32 backingMipLevels =
isMultisampleTexture ? 1u isMultisampleTexture ? 1u : std::max(mipLevels, ComputeFullMipLevelCount(texelSize));
: (mipLevels > 1 ? std::max(mipLevels, ComputeFullMipLevelCount(texelSize)) : 1u);
TextureShapeInfo shapeInfo{}; TextureShapeInfo shapeInfo{};
const Bool supportedShape = TryResolveTextureShapeInfo(texture, uploadTarget, texelSize, shapeInfo); const Bool supportedShape = TryResolveTextureShapeInfo(texture, uploadTarget, texelSize, shapeInfo);
MOBILEGL_ASSERT(supportedShape, MOBILEGL_ASSERT(supportedShape,
@@ -1546,14 +1473,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_mutableFormatUnsupported.find(format) == m_mutableFormatUnsupported.end()) { m_mutableFormatUnsupported.find(format) == m_mutableFormatUnsupported.end()) {
imageCreateFlags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT; imageCreateFlags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
} }
// sRGB color images attach through their UNORM twin while GL_FRAMEBUFFER_SRGB is
// disabled (see ResolveSrgbAttachmentWriteFormat), which needs format-reinterpreting
// views - multisample sRGB render targets included.
if (ResolveSrgbAttachmentWriteFormat(format, false) != format &&
(aspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0 &&
m_mutableFormatUnsupported.find(format) == m_mutableFormatUnsupported.end()) {
imageCreateFlags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
}
VkImageUsageFlags desiredUsage = VkImageUsageFlags desiredUsage =
VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_SAMPLED_BIT |
@@ -1566,44 +1485,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
desiredUsage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT; desiredUsage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
} }
// Round a multisample request up to a count the device supports for this
// format (GL only promises "at least"), mirroring the renderbuffer path.
if (isMultisampleTexture && resolvedSampleCount != VK_SAMPLE_COUNT_1_BIT) {
auto supportedIt = m_multisampleCountsByFormat.find(format);
if (supportedIt == m_multisampleCountsByFormat.end()) {
VkImageFormatProperties imageFormatProperties{};
VkSampleCountFlags supported = VK_SAMPLE_COUNT_1_BIT;
if (vkGetPhysicalDeviceImageFormatProperties(m_physicalDevice, format, shapeInfo.imageType,
VK_IMAGE_TILING_OPTIMAL, desiredUsage, imageCreateFlags,
&imageFormatProperties) == VK_SUCCESS) {
supported = imageFormatProperties.sampleCounts;
}
supportedIt = m_multisampleCountsByFormat.emplace(format, supported).first;
}
const VkSampleCountFlags supported = supportedIt->second;
if ((supported & resolvedSampleCount) == 0) {
Uint32 rounded = 0;
for (Uint32 bit = static_cast<Uint32>(resolvedSampleCount) << 1; bit <= VK_SAMPLE_COUNT_64_BIT;
bit <<= 1) {
if ((supported & bit) != 0) {
rounded = bit;
break;
}
}
if (rounded == 0) {
for (Uint32 bit = static_cast<Uint32>(resolvedSampleCount) >> 1; bit != 0; bit >>= 1) {
if ((supported & bit) != 0) {
rounded = bit;
break;
}
}
}
if (rounded != 0) {
resolvedSampleCount = static_cast<VkSampleCountFlagBits>(rounded);
}
}
}
const Bool compatible = resource.image != VK_NULL_HANDLE && resource.format == format && const Bool compatible = resource.image != VK_NULL_HANDLE && resource.format == format &&
resource.extent.width == static_cast<Uint32>(texelSize.x()) && resource.extent.width == static_cast<Uint32>(texelSize.x()) &&
resource.extent.height == static_cast<Uint32>(texelSize.y()) && resource.extent.height == static_cast<Uint32>(texelSize.y()) &&
@@ -1733,21 +1614,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VmaAllocationCreateInfo allocationInfo{}; VmaAllocationCreateInfo allocationInfo{};
allocationInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE; allocationInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
allocationInfo.requiredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; allocationInfo.requiredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
// Soft failure like the unsupported-sample-count path above: a driver can pass the VK_VERIFY(vmaCreateImage(m_allocator, &imageInfo, &allocationInfo, &resource.image, &resource.allocation, nullptr),
// vkGetPhysicalDeviceImageFormatProperties pre-check yet still refuse the creation "vmaCreateImage(texture)");
// (e.g. multisampled depth on lavapipe); the texture simply stays unbacked.
const VkResult createImageResult =
vmaCreateImage(m_allocator, &imageInfo, &allocationInfo, &resource.image, &resource.allocation, nullptr);
if (createImageResult != VK_SUCCESS) {
MGLOG_F("SyncTextureResource: vmaCreateImage failed (%d) textureId=%d extent=%ux%u depth=%u layers=%u "
"mips=%u samples=%d format=%d",
createImageResult, texture.GetExternalIndex(), imageInfo.extent.width, imageInfo.extent.height,
imageInfo.extent.depth, imageInfo.arrayLayers, imageInfo.mipLevels,
static_cast<Int>(imageInfo.samples), static_cast<Int>(imageInfo.format));
resource.image = VK_NULL_HANDLE;
resource.allocation = nullptr;
return false;
}
++m_textureImageEpoch; // a new attachment image invalidates cached render passes ++m_textureImageEpoch; // a new attachment image invalidates cached render passes
resource.layout = VK_IMAGE_LAYOUT_UNDEFINED; resource.layout = VK_IMAGE_LAYOUT_UNDEFINED;
@@ -1815,28 +1683,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_deferredViewReleases[frameIndex].clear(); m_deferredViewReleases[frameIndex].clear();
} }
void VkTextureManager::ReclaimCompletedUploads(Bool waitAll) {
if (m_pendingUploadReclaims.empty()) {
return;
}
SizeT completed = 0;
for (; completed < m_pendingUploadReclaims.size(); ++completed) {
PendingUploadReclaim& entry = m_pendingUploadReclaims[completed];
if (waitAll) {
VK_VERIFY(vkWaitForFences(m_device, 1, &entry.fence, VK_TRUE, UINT64_MAX),
"vkWaitForFences(texture upload reclaim)");
} else if (vkGetFenceStatus(m_device, entry.fence) != VK_SUCCESS) {
break;
}
vkDestroyFence(m_device, entry.fence, nullptr);
vkFreeCommandBuffers(m_device, m_commandPool, 1, &entry.commandBuffer);
vmaDestroyBuffer(m_allocator, entry.stagingBuffer, entry.stagingAllocation);
}
m_pendingUploadReclaims.erase(m_pendingUploadReclaims.begin(),
m_pendingUploadReclaims.begin() + static_cast<std::ptrdiff_t>(completed));
}
void VkTextureManager::DestroyDeferredReleases() { void VkTextureManager::DestroyDeferredReleases() {
for (auto& deferredReleases : m_deferredReleases) { for (auto& deferredReleases : m_deferredReleases) {
deferredReleases.clear(); deferredReleases.clear();
@@ -2038,120 +1884,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return true; return true;
} }
// Combined depth-stencil images need per-aspect copies (VkBufferImageCopy aspectMask // Combined depth-stencil images need per-aspect de-interleaved copies (VkBufferImageCopy
// must have exactly one bit set), so de-interleave the shadow's GL wire format into // aspectMask must have exactly one bit set). Until that is implemented, skip the upload
// a depth plane followed by a stencil plane per upload item. // instead of recording an invalid command buffer that kills the process.
const VkImageAspectFlags uploadAspectMask = GetAspectMaskForFormat(outResource.format); const VkImageAspectFlags uploadAspectMask = GetAspectMaskForFormat(outResource.format);
const Bool isCombinedDepthStencil = if ((uploadAspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) && (uploadAspectMask & VK_IMAGE_ASPECT_STENCIL_BIT)) {
(uploadAspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) && (uploadAspectMask & VK_IMAGE_ASPECT_STENCIL_BIT); MGLOG_E("UploadDirtyMipLevels: skipping unimplemented depth-stencil data upload for textureId=%d",
if (isCombinedDepthStencil) { mipmapTexture.GetExternalIndex());
const Bool srcIsD24S8 = outResource.format == VK_FORMAT_D24_UNORM_S8_UINT;
const Bool srcIsD32FS8 = outResource.format == VK_FORMAT_D32_SFLOAT_S8_UINT;
if (!srcIsD24S8 && !srcIsD32FS8) {
MGLOG_E("UploadDirtyMipLevels: unsupported combined depth-stencil format %d for textureId=%d",
static_cast<Int>(outResource.format), mipmapTexture.GetExternalIndex());
for (const auto& item : uploadItems) { for (const auto& item : uploadItems) {
mipmapTexture.MarkStorageDirty(item.target, item.level, false); mipmapTexture.MarkStorageDirty(item.target, item.level, false);
} }
return true; return true;
} }
stagingSize = 0;
for (auto& item : uploadItems) {
const SizeT texelCount = static_cast<SizeT>(item.texelSize.x()) *
static_cast<SizeT>(item.texelSize.y()) *
static_cast<SizeT>(std::max(item.texelSize.z(), 1));
const SizeT shadowTexelSize = item.uploadByteSize / std::max<SizeT>(texelCount, 1);
MOBILEGL_ASSERT(shadowTexelSize == 4 || shadowTexelSize == 8,
"UploadDirtyMipLevels: unexpected depth-stencil shadow texel size %zu for textureId=%d",
shadowTexelSize, mipmapTexture.GetExternalIndex());
// Depth plane as the aspect's buffer-copy format (32-bit word for
// D24: low 24 bits; float for D32F), then one stencil byte per texel.
Vector<Uint8> deinterleaved(texelCount * 4 + texelCount);
Uint8* depthPlane = deinterleaved.data();
Uint8* stencilPlane = deinterleaved.data() + texelCount * 4;
const Uint8* shadow = static_cast<const Uint8*>(item.source);
for (SizeT t = 0; t < texelCount; ++t) {
if (shadowTexelSize == 8) {
// GL_FLOAT_32_UNSIGNED_INT_24_8_REV: float depth, then a word
// with stencil in its low 8 bits.
float depthValue;
Uint32 stencilWord;
std::memcpy(&depthValue, shadow + t * 8, sizeof(depthValue));
std::memcpy(&stencilWord, shadow + t * 8 + 4, sizeof(stencilWord));
if (srcIsD32FS8) {
std::memcpy(depthPlane + t * 4, &depthValue, sizeof(depthValue));
} else {
const float clamped = std::min(std::max(depthValue, 0.0f), 1.0f);
const Uint32 depthWord = static_cast<Uint32>(clamped * 16777215.0f + 0.5f);
std::memcpy(depthPlane + t * 4, &depthWord, sizeof(depthWord));
}
stencilPlane[t] = static_cast<Uint8>(stencilWord & 0xFFu);
} else {
// GL_UNSIGNED_INT_24_8: depth in the high 24 bits, stencil low 8.
Uint32 packed;
std::memcpy(&packed, shadow + t * 4, sizeof(packed));
if (srcIsD24S8) {
const Uint32 depthWord = packed >> 8;
std::memcpy(depthPlane + t * 4, &depthWord, sizeof(depthWord));
} else {
const float depthValue = static_cast<float>(packed >> 8) / 16777215.0f;
std::memcpy(depthPlane + t * 4, &depthValue, sizeof(depthValue));
}
stencilPlane[t] = static_cast<Uint8>(packed & 0xFFu);
}
}
item.expandedData = Move(deinterleaved);
item.source = item.expandedData.data();
item.uploadByteSize = item.expandedData.size();
item.offset = stagingSize;
stagingSize += static_cast<VkDeviceSize>(item.uploadByteSize);
}
}
// Pure-depth images whose canonical shadow layout differs from the image texel
// layout (the shadow keeps a full-scale 16/32-bit unorm word or a float; the
// image may be X8_D24 or a D32_SFLOAT fallback) convert per texel here.
if (uploadAspectMask == VK_IMAGE_ASPECT_DEPTH_BIT) {
const TextureInternalFormat depthInternal = mipmapTexture.GetFormat();
const Bool shadowIsFloat = depthInternal == TextureInternalFormat::DepthComponent32F;
const Bool dstIsFloat = outResource.format == VK_FORMAT_D32_SFLOAT;
const Bool dstIsD24Word = outResource.format == VK_FORMAT_X8_D24_UNORM_PACK32;
stagingSize = 0;
for (auto& item : uploadItems) {
const SizeT texelCount = static_cast<SizeT>(item.texelSize.x()) *
static_cast<SizeT>(item.texelSize.y()) *
static_cast<SizeT>(std::max(item.texelSize.z(), 1));
const SizeT shadowTexelSize = item.uploadByteSize / std::max<SizeT>(texelCount, 1);
const Bool needsConversion =
(dstIsFloat && !shadowIsFloat) || (dstIsD24Word && shadowTexelSize == 4 && !shadowIsFloat);
if (needsConversion) {
Vector<Uint8> converted(texelCount * 4);
const Uint8* shadow = static_cast<const Uint8*>(item.source);
for (SizeT t = 0; t < texelCount; ++t) {
Uint32 wide = 0;
if (shadowTexelSize == 2) {
Uint16 raw = 0;
std::memcpy(&raw, shadow + t * 2, sizeof(raw));
wide = (static_cast<Uint32>(raw) << 16) | raw;
} else {
std::memcpy(&wide, shadow + t * 4, sizeof(wide));
}
if (dstIsFloat) {
const float value = static_cast<float>(static_cast<double>(wide) / 4294967295.0);
std::memcpy(converted.data() + t * 4, &value, sizeof(value));
} else { // X8_D24: depth in the low 24 bits of a 32-bit word
const Uint32 word = wide >> 8;
std::memcpy(converted.data() + t * 4, &word, sizeof(word));
}
}
item.expandedData = Move(converted);
item.source = item.expandedData.data();
item.uploadByteSize = item.expandedData.size();
}
item.offset = stagingSize;
stagingSize += static_cast<VkDeviceSize>(item.uploadByteSize);
}
}
VkBuffer stagingBuffer = VK_NULL_HANDLE; VkBuffer stagingBuffer = VK_NULL_HANDLE;
VmaAllocation stagingAllocation = nullptr; VmaAllocation stagingAllocation = nullptr;
@@ -2203,14 +1947,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
aspectMask, 0, outResource.mipLevels, outResource.arrayLayers); aspectMask, 0, outResource.mipLevels, outResource.arrayLayers);
MOBILEGL_ASSERT(ok, "TransitionImageLayout to VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL failed"); MOBILEGL_ASSERT(ok, "TransitionImageLayout to VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL failed");
// Array textures keep their GL "depth" in VkImage array layers, so the
// copy must address layerCount, not imageExtent.depth (which is invalid
// for 2D images and silently dropped every layer past the first).
const Bool depthSelectsArrayLayer = outResource.viewType == VK_IMAGE_VIEW_TYPE_1D_ARRAY ||
outResource.viewType == VK_IMAGE_VIEW_TYPE_2D_ARRAY ||
outResource.viewType == VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
for (const auto& item : uploadItems) { for (const auto& item : uploadItems) {
const Uint32 depthOrLayers = item.texelSize.z() > 0 ? static_cast<Uint32>(item.texelSize.z()) : 1u;
VkBufferImageCopy copy{}; VkBufferImageCopy copy{};
copy.bufferOffset = item.offset; copy.bufferOffset = item.offset;
copy.bufferRowLength = 0; copy.bufferRowLength = 0;
@@ -2218,24 +1955,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
copy.imageSubresource.aspectMask = aspectMask; copy.imageSubresource.aspectMask = aspectMask;
copy.imageSubresource.mipLevel = item.level; copy.imageSubresource.mipLevel = item.level;
copy.imageSubresource.baseArrayLayer = item.baseArrayLayer; copy.imageSubresource.baseArrayLayer = item.baseArrayLayer;
copy.imageSubresource.layerCount = depthSelectsArrayLayer ? depthOrLayers : 1; copy.imageSubresource.layerCount = 1;
copy.imageOffset = {0, 0, 0}; copy.imageOffset = {0, 0, 0};
copy.imageExtent = {static_cast<Uint32>(item.texelSize.x()), static_cast<Uint32>(item.texelSize.y()), copy.imageExtent = {static_cast<Uint32>(item.texelSize.x()), static_cast<Uint32>(item.texelSize.y()),
depthSelectsArrayLayer ? 1u : depthOrLayers}; item.texelSize.z() > 0 ? static_cast<Uint32>(item.texelSize.z()) : 1u};
if (isCombinedDepthStencil) {
const SizeT texelCount = static_cast<SizeT>(item.texelSize.x()) *
static_cast<SizeT>(item.texelSize.y()) *
static_cast<SizeT>(std::max(item.texelSize.z(), 1));
VkBufferImageCopy depthCopy = copy;
depthCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
VkBufferImageCopy stencilCopy = copy;
stencilCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
stencilCopy.bufferOffset = item.offset + static_cast<VkDeviceSize>(texelCount) * 4;
const VkBufferImageCopy copies[2] = {depthCopy, stencilCopy};
vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, outResource.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 2, copies);
continue;
}
vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, outResource.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, outResource.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &copy); 1, &copy);
} }
@@ -2266,23 +1989,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VK_VERIFY(vkCreateFence(m_device, &fenceInfo, nullptr, &uploadFence), "vkCreateFence(texture upload)"); VK_VERIFY(vkCreateFence(m_device, &fenceInfo, nullptr, &uploadFence), "vkCreateFence(texture upload)");
VK_VERIFY(vkQueueSubmit(m_graphicsQueue, 1, &submitInfo, uploadFence), "vkQueueSubmit(texture)"); VK_VERIFY(vkQueueSubmit(m_graphicsQueue, 1, &submitInfo, uploadFence), "vkQueueSubmit(texture)");
// Do NOT wait the fence here: this submit sits behind the previous VK_VERIFY(vkWaitForFences(m_device, 1, &uploadFence, VK_TRUE, UINT64_MAX), "vkWaitForFences(texture upload)");
// frame's rendering on the queue, so a synchronous wait stalls the CPU vkDestroyFence(m_device, uploadFence, nullptr);
// until the GPU drains - a per-frame vkQueueWaitIdle for any workload vkFreeCommandBuffers(m_device, m_commandPool, 1, &commandBuffer);
// with animated textures. Ordering against the current frame's draws is
// already guaranteed (its command buffer is submitted later, at vmaDestroyBuffer(m_allocator, stagingBuffer, stagingAllocation);
// present), so only the transient objects need to survive execution;
// park them until the fence signals.
m_pendingUploadReclaims.push_back({uploadFence, commandBuffer, stagingBuffer, stagingAllocation});
ReclaimCompletedUploads();
// Backstop for pathological upload storms: bound in-flight staging
// memory by blocking on the oldest upload only once the list is deep.
constexpr SizeT kMaxPendingTextureUploads = 16;
if (m_pendingUploadReclaims.size() > kMaxPendingTextureUploads) {
VK_VERIFY(vkWaitForFences(m_device, 1, &m_pendingUploadReclaims.front().fence, VK_TRUE, UINT64_MAX),
"vkWaitForFences(texture upload backstop)");
ReclaimCompletedUploads();
}
if (!ok) { if (!ok) {
MGLOG_D("%s: texture upload cmd failed", __func__); MGLOG_D("%s: texture upload cmd failed", __func__);
@@ -28,9 +28,6 @@ public:
// manager keys its per-draw fast path on this so an attachment's image recreation // manager keys its per-draw fast path on this so an attachment's image recreation
// invalidates the cached render pass (dirty-flag tracking; portable to Vulkan 1.1). // invalidates the cached render pass (dirty-flag tracking; portable to Vulkan 1.1).
Uint64 GetTextureImageEpoch() const { return m_textureImageEpoch; } Uint64 GetTextureImageEpoch() const { return m_textureImageEpoch; }
// Bumped whenever any tracked texture resource is erased; cached
// TextureResource pointers are valid only while this is unchanged.
Uint64 GetResourceEraseEpoch() const { return m_resourceEraseEpoch; }
struct TextureIdentity { struct TextureIdentity {
MG_State::GLState::ITextureObject* texture = nullptr; MG_State::GLState::ITextureObject* texture = nullptr;
@@ -67,16 +64,12 @@ public:
Uint32 baseArrayLayer = 0; Uint32 baseArrayLayer = 0;
Uint32 layerCount = 1; Uint32 layerCount = 1;
VkImageViewType viewType = VK_IMAGE_VIEW_TYPE_2D; VkImageViewType viewType = VK_IMAGE_VIEW_TYPE_2D;
// May differ from the image format: sRGB images attach through their UNORM
// twin while GL_FRAMEBUFFER_SRGB is disabled.
VkFormat viewFormat = VK_FORMAT_UNDEFINED;
Bool operator==(const AttachmentViewKey& other) const { Bool operator==(const AttachmentViewKey& other) const {
return mipLevel == other.mipLevel && return mipLevel == other.mipLevel &&
baseArrayLayer == other.baseArrayLayer && baseArrayLayer == other.baseArrayLayer &&
layerCount == other.layerCount && layerCount == other.layerCount &&
viewType == other.viewType && viewType == other.viewType;
viewFormat == other.viewFormat;
} }
}; };
@@ -87,8 +80,6 @@ public:
hash ^= std::hash<Uint32>{}(key.layerCount) + 0x9e3779b9u + (hash << 6) + (hash >> 2); hash ^= std::hash<Uint32>{}(key.layerCount) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<Uint32>{}(static_cast<Uint32>(key.viewType)) + hash ^= std::hash<Uint32>{}(static_cast<Uint32>(key.viewType)) +
0x9e3779b9u + (hash << 6) + (hash >> 2); 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<Uint32>{}(static_cast<Uint32>(key.viewFormat)) +
0x9e3779b9u + (hash << 6) + (hash >> 2);
return hash; return hash;
} }
}; };
@@ -181,13 +172,6 @@ public:
// NeedsStorageImagePreparation cannot ask for a recreate that will never happen. // NeedsStorageImagePreparation cannot ask for a recreate that will never happen.
Bool storageUsageResolved = false; Bool storageUsageResolved = false;
Uint16 syncedTextureParamsVersion = 0; Uint16 syncedTextureParamsVersion = 0;
// Recording generation (VkTextureManager::GetRecordingGeneration) of the last
// command referencing this image that was recorded into the CURRENT frame
// command buffer. An image untouched by the open recording may have its
// out-of-pass work (deferred clears, sampled-layout transitions) recorded
// into the frame's PRE command buffer - which executes strictly before the
// frame's commands - instead of splitting the active render pass.
Uint64 lastRecordingGeneration = 0;
// Snapshot of ITextureObject::GetContentVersion() at the last successful sync; // Snapshot of ITextureObject::GetContentVersion() at the last successful sync;
// lets SyncTexture skip the whole re-check/re-upload when content is unchanged. // lets SyncTexture skip the whole re-check/re-upload when content is unchanged.
Uint64 syncedContentVersion = 0; Uint64 syncedContentVersion = 0;
@@ -223,7 +207,6 @@ public:
std::swap(this->usageFlags, that.usageFlags); std::swap(this->usageFlags, that.usageFlags);
std::swap(this->storageUsageResolved, that.storageUsageResolved); std::swap(this->storageUsageResolved, that.storageUsageResolved);
std::swap(this->syncedTextureParamsVersion, that.syncedTextureParamsVersion); std::swap(this->syncedTextureParamsVersion, that.syncedTextureParamsVersion);
std::swap(this->lastRecordingGeneration, that.lastRecordingGeneration);
std::swap(this->syncedContentVersion, that.syncedContentVersion); std::swap(this->syncedContentVersion, that.syncedContentVersion);
std::swap(this->syncedMipLevelCount, that.syncedMipLevelCount); std::swap(this->syncedMipLevelCount, that.syncedMipLevelCount);
} }
@@ -324,21 +307,6 @@ public:
VkImageLayout newLayout); VkImageLayout newLayout);
Bool TransitionTextureForSampling(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture); Bool TransitionTextureForSampling(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture);
Bool TransitionTextureForStorageImage(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture); Bool TransitionTextureForStorageImage(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture);
// Recording-generation bookkeeping for the pre-pass command stream. The
// generation advances every time the frame command buffer (re)begins
// recording; a resource whose stamp does not match was not referenced by
// any command in the open recording, so its out-of-pass work may safely
// execute ahead of the whole recording (in the pre command buffer).
void AdvanceRecordingGeneration() { ++m_recordingGeneration; }
void StampResourceRecordingUse(TextureResource& resource) const {
resource.lastRecordingGeneration = m_recordingGeneration;
}
// Map-lookup variant for callers that only hold the GL texture object.
void StampTextureRecordingUse(MG_State::GLState::ITextureObject* texture);
Bool WasTouchedThisRecording(const TextureResource& resource) const {
return resource.lastRecordingGeneration == m_recordingGeneration;
}
// Records that this texture is bound to a GL image unit, so its image must carry // Records that this texture is bound to a GL image unit, so its image must carry
// VK_IMAGE_USAGE_STORAGE_BIT. Must be called before NeedsStorageImagePreparation, and // VK_IMAGE_USAGE_STORAGE_BIT. Must be called before NeedsStorageImagePreparation, and
// therefore before the render pass is committed: an image that has to be upgraded is // therefore before the render pass is committed: an image that has to be upgraded is
@@ -350,10 +318,6 @@ public:
// will recreate it with STORAGE usage and copy the old contents forward. Callers use this to // will recreate it with STORAGE usage and copy the old contents forward. Callers use this to
// submit their pending recording first, so that copy cannot read pre-flush content. // submit their pending recording first, so that copy cannot read pre-flush content.
Bool NeedsStorageUsageUpgrade(MG_State::GLState::ITextureObject& texture) const; Bool NeedsStorageUsageUpgrade(MG_State::GLState::ITextureObject& texture) const;
// The same ordering question for the other recreate-and-preserve trigger: true when this
// texture's live image carries a shorter mip chain than a full one, so defining the missing
// levels recreates it and copies the old contents forward.
Bool NeedsMipChainGrowth(MG_State::GLState::ITextureObject& texture) const;
// Non-mutating probe for the per-draw storage-image fast path: true when preparing this // Non-mutating probe for the per-draw storage-image fast path: true when preparing this
// texture as a storage image may need work that is illegal inside a render pass (resource // texture as a storage image may need work that is illegal inside a render pass (resource
// creation, dirty-content upload, or a layout transition to GENERAL). Unknown state reports // creation, dirty-content upload, or a layout transition to GENERAL). Unknown state reports
@@ -400,9 +364,6 @@ public:
private: private:
// Bumped in SyncTextureResource right after vmaCreateImage(texture). See GetTextureImageEpoch(). // Bumped in SyncTextureResource right after vmaCreateImage(texture). See GetTextureImageEpoch().
Uint64 m_textureImageEpoch = 1; Uint64 m_textureImageEpoch = 1;
// See AdvanceRecordingGeneration. Starts above every resource's default
// stamp of 0 so a fresh resource counts as untouched.
Uint64 m_recordingGeneration = 1;
Bool SyncTexture(MG_State::GLState::ITextureObject &texture, Bool SyncTexture(MG_State::GLState::ITextureObject &texture,
TextureResource &outResource); TextureResource &outResource);
@@ -433,11 +394,6 @@ private:
void DeferViewRelease(VkImageView view); void DeferViewRelease(VkImageView view);
void CollectDeferredReleases(Uint32 frameIndex); void CollectDeferredReleases(Uint32 frameIndex);
void DestroyDeferredReleases(); void DestroyDeferredReleases();
// Frees the fence/command buffer/staging buffer of every in-flight texture
// upload whose fence has signaled (submission order = completion order on
// the single queue, so the scan stops at the first still-pending entry).
// waitAll blocks on every entry - Shutdown's drain.
void ReclaimCompletedUploads(Bool waitAll = false);
static TextureIdentity MakeTextureIdentity(MG_State::GLState::ITextureObject* texture); static TextureIdentity MakeTextureIdentity(MG_State::GLState::ITextureObject* texture);
void EraseTrackedTexture(const TextureIdentity& identity); void EraseTrackedTexture(const TextureIdentity& identity);
void PruneStaleTextureAliases(MG_State::GLState::ITextureObject* texture); void PruneStaleTextureAliases(MG_State::GLState::ITextureObject* texture);
@@ -467,23 +423,6 @@ private:
TextureResource* resource = nullptr; TextureResource* resource = nullptr;
}; };
Vector<DrawSyncedTexture> m_drawSyncedThisDraw; Vector<DrawSyncedTexture> m_drawSyncedThisDraw;
// Cross-draw sampled-texture memo: the same few textures (atlas, lightmap)
// are resolved on every draw, so cache their resource pointers and skip the
// alive/resource map lookups. Node-based std::unordered_map keeps the
// pointees stable across inserts; erases bump m_resourceEraseEpoch, which
// every memo entry must match. SyncTexture still runs on memo hits, so
// content/param freshness is unaffected. A dead-then-reused texture address
// cannot false-hit: the new object carries a new lifetime id.
struct SyncedTextureMemoEntry {
const MG_State::GLState::ITextureObject* texture = nullptr;
Uint64 lifetimeId = 0;
Uint64 eraseEpoch = 0;
TextureResource* resource = nullptr;
};
static constexpr Uint32 kSyncedTextureMemoSize = 8;
SyncedTextureMemoEntry m_syncedTextureMemo[kSyncedTextureMemoSize];
Uint32 m_syncedTextureMemoNext = 0;
Uint64 m_resourceEraseEpoch = 1;
// Formats whose mutable-image probe failed on this device; their images are created // Formats whose mutable-image probe failed on this device; their images are created
// without MUTABLE_FORMAT_BIT so repeat syncs neither re-probe nor flag-mismatch. // without MUTABLE_FORMAT_BIT so repeat syncs neither re-probe nor flag-mismatch.
std::unordered_set<VkFormat> m_mutableFormatUnsupported; std::unordered_set<VkFormat> m_mutableFormatUnsupported;
@@ -491,21 +430,7 @@ private:
std::unordered_map<TextureIdentity, TextureResource, TextureIdentityHash> m_textureResources; std::unordered_map<TextureIdentity, TextureResource, TextureIdentityHash> m_textureResources;
// Textures that have been bound to a GL image unit (see MarkStorageImageTexture). // Textures that have been bound to a GL image unit (see MarkStorageImageTexture).
std::unordered_set<TextureIdentity, TextureIdentityHash> m_storageImageTextures; std::unordered_set<TextureIdentity, TextureIdentityHash> m_storageImageTextures;
// Supported multisample counts per format, so repeat texture syncs do not
// re-query vkGetPhysicalDeviceImageFormatProperties.
std::unordered_map<VkFormat, VkSampleCountFlags> m_multisampleCountsByFormat;
Vector<Vector<TextureResource>> m_deferredReleases; Vector<Vector<TextureResource>> m_deferredReleases;
Vector<Vector<VkImageView>> m_deferredViewReleases; Vector<Vector<VkImageView>> m_deferredViewReleases;
// Texture uploads are submitted out-of-band but NOT waited on (waiting
// behind the queue serialized the CPU against the previous frame's GPU
// work every time an animated atlas re-uploaded). Their transient objects
// are parked here and reclaimed once the upload fence signals.
struct PendingUploadReclaim {
VkFence fence = VK_NULL_HANDLE;
VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
VkBuffer stagingBuffer = VK_NULL_HANDLE;
VmaAllocation stagingAllocation = nullptr;
};
Vector<PendingUploadReclaim> m_pendingUploadReclaims;
}; };
} // namespace MobileGL::MG_Backend::DirectVulkan } // namespace MobileGL::MG_Backend::DirectVulkan
File diff suppressed because it is too large Load Diff
@@ -76,10 +76,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
GLenum indexType = GL_UNSIGNED_SHORT; GLenum indexType = GL_UNSIGNED_SHORT;
SizeT indexByteOffset = 0; SizeT indexByteOffset = 0;
SizeT indexByteSize = 0; SizeT indexByteSize = 0;
// Interpret indexByteOffset as a raw client pointer even when an element
// array buffer is bound (backend-synthesized index lists, e.g. the
// GL_LINE_LOOP -> LINE_STRIP rewrite).
Bool forceClientMemory = false;
}; };
struct DrawIndexedCmd { struct DrawIndexedCmd {
@@ -155,14 +151,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Bool SetupDraw(FrameContext::FrameData& frame, GLenum mode, Flags<DrawSetupAspect> aspects, Bool SetupDraw(FrameContext::FrameData& frame, GLenum mode, Flags<DrawSetupAspect> aspects,
const DrawCmdParam& drawParams, const DrawCmdParam& drawParams,
const IndexBufferView* pIndexBufferView = nullptr); const IndexBufferView* pIndexBufferView = nullptr);
// ANGLE-style consecutive-draw fast path: SetupDraw snapshots the fully
// resolved draw configuration; the next draw whose cheap version/identity
// checks all match skips the resolution half (LOD probe, sampled-set
// walk, render-pass and pipeline resolution) and jumps straight to the
// per-draw tail. Returns false (leaving no side effects that the full
// path cannot redo idempotently) whenever anything might have changed.
Bool TrySetupDrawFastPath(FrameContext::FrameData& frame, GLenum mode, Flags<DrawSetupAspect> aspects,
const DrawCmdParam& drawParams, const IndexBufferView* pIndexBufferView);
void ClearAttachmentsOnActiveRenderPass(VkCommandBuffer commandBuffer, void ClearAttachmentsOnActiveRenderPass(VkCommandBuffer commandBuffer,
const RenderPassEntry& compatibleRenderPassEntry); const RenderPassEntry& compatibleRenderPassEntry);
@@ -200,25 +188,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
void GenerateMipmap(GLenum target); void GenerateMipmap(GLenum target);
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
// GL_DEPTH_COMPONENT / GL_DEPTH_STENCIL / GL_STENCIL_INDEX readback from the
// read framebuffer's depth/stencil attachment (per-aspect buffer copies with
// CPU repacking into the requested client layout).
void ReadDepthStencilPixels(MG_State::GLState::FramebufferObject& readFbo, GLint x, GLint y, GLsizei width,
GLsizei height, GLenum format, GLenum type, void* pixels);
// Copy-and-repack core shared by depth-stencil ReadPixels and GetTexImage;
// expects command recording to be active and any render pass already ended.
void ReadDepthStencilImageToClient(VkImage image, VkFormat vkFormat, VkImageLayout* trackedLayout,
VkImageAspectFlags imageAspect, Uint32 mipLevel, Uint32 baseArrayLayer,
GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
void* pixels);
// Same-extent depth blit between images of different depth formats: host
// round-trip with a per-texel re-encode (see BlitNamedFramebuffer).
Bool BlitDepthAcrossFormats(FrameContext::FrameData& frame, VkImage srcImage, VkFormat srcFormat,
VkImageLayout* srcTrackedLayout, Uint32 srcMipLevel, Uint32 srcBaseArrayLayer,
VkImage dstImage, VkFormat dstFormat, VkImageLayout* dstTrackedLayout,
Uint32 dstMipLevel, Uint32 dstBaseArrayLayer, GLint srcX, GLint srcY, GLint dstX,
GLint dstY, GLint width, GLint height, VkImageLayout srcRestoreLayout,
VkImageLayout dstRestoreLayout, Bool stencilAspect);
static SizeT GetReadbackTexelSize(VkFormat sourceFormat); static SizeT GetReadbackTexelSize(VkFormat sourceFormat);
static Bool ConvertReadbackPixels(const Uint8* sourcePixels, VkFormat sourceFormat, static Bool ConvertReadbackPixels(const Uint8* sourcePixels, VkFormat sourceFormat,
GLsizei width, GLsizei height, GLenum destinationFormat, GLsizei width, GLsizei height, GLenum destinationFormat,
@@ -304,15 +273,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const VkTimerQueryManager::TimestampRecord& end) const; const VkTimerQueryManager::TimestampRecord& end) const;
Uint64 GetTimerQueryTimestampNs(const VkTimerQueryManager::TimestampRecord& record) const; Uint64 GetTimerQueryTimestampNs(const VkTimerQueryManager::TimestampRecord& record) const;
// GL_SAMPLES_PASSED occlusion queries: every app draw between Start and Stop is
// wrapped in a Vulkan occlusion query slot; the result is the slot sum. Requires
// hostQueryReset for slot recycling - Start fails (frontend keeps the query
// unsupported) when the device lacks it.
Bool StartOcclusionQueryCapture();
void StopOcclusionQueryCapture(Vector<Uint32>& outSlots);
// Flushes pending commands, waits, sums the slots, and recycles them.
Bool ResolveOcclusionQueryResult(const Vector<Uint32>& slots, Uint64& outSamples);
void RequestSwapchainResize(Uint32 width, Uint32 height); void RequestSwapchainResize(Uint32 width, Uint32 height);
// Re-query the surface and report whether the live swapchain no longer matches it // Re-query the surface and report whether the live swapchain no longer matches it
// (size or orientation). This - not a VK_SUBOPTIMAL_KHR result - is what decides a // (size or orientation). This - not a VK_SUBOPTIMAL_KHR result - is what decides a
@@ -431,15 +391,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void* m_platformDisplay = nullptr; void* m_platformDisplay = nullptr;
void* m_platformLibrary = nullptr; void* m_platformLibrary = nullptr;
void* m_platformCloseDisplay = nullptr; void* m_platformCloseDisplay = nullptr;
// Some real ICDs (e.g. NVIDIA's proprietary Linux driver) don't implement
// VK_EXT_headless_surface at all. Detected once in CreateInstance() from the
// enumerated instance extensions; when false, CreateSurface() falls back to a
// hidden Xlib window instead of vkCreateHeadlessSurfaceEXT.
Bool m_headlessSurfaceSupported = true;
// Set when CreateSurface() had to create its own Xlib window for the fallback
// above (rather than being handed one by the caller), so Shutdown() knows it
// owns that window and must destroy it.
Bool m_ownsFallbackXlibWindow = false;
VulkanRendererConfig m_config; VulkanRendererConfig m_config;
Bool m_swapchainResizeRequested = false; Bool m_swapchainResizeRequested = false;
// Presentation is suspended while the window is zero-area (minimized): the // Presentation is suspended while the window is zero-area (minimized): the
@@ -492,74 +443,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Uint32 stride); Uint32 stride);
static inline PFNDrawIndexedIndirectCountFunc s_vkCmdDrawIndexedIndirectCount = nullptr; static inline PFNDrawIndexedIndirectCountFunc s_vkCmdDrawIndexedIndirectCount = nullptr;
// VK_EXT_transform_feedback (GL transform feedback capture)
Bool m_transformFeedbackFeatureEnabled = false;
// VK_EXT_vertex_attribute_divisor: without it every non-zero glVertexAttribDivisor
// behaves as 1, because that is all Vulkan's instance input rate can express.
Bool m_vertexAttributeDivisorEnabled = false;
static inline PFN_vkCmdBindTransformFeedbackBuffersEXT s_vkCmdBindTransformFeedbackBuffersEXT = nullptr;
static inline PFN_vkCmdBeginTransformFeedbackEXT s_vkCmdBeginTransformFeedbackEXT = nullptr;
static inline PFN_vkCmdEndTransformFeedbackEXT s_vkCmdEndTransformFeedbackEXT = nullptr;
// Counter buffers (one 4-byte slot per capture binding) let consecutive
// draws within one glBeginTransformFeedback append GL-style. Transform feedback
// objects can each hold an open, paused span at the same time, so the counters are
// per object: one group of four slots each, handed out on first use.
static constexpr SizeT kXfbCounterObjectSlots = 16;
VkBufferObject m_xfbCounterBuffer;
UnorderedMap<Uint, Uint32> m_xfbCounterSlotByObject;
Uint32 m_xfbNextCounterSlot = 0;
// Set for a slot once a captured draw has been recorded into its span; selects
// counter-buffer resume on the next captured draw of the same span.
Array<Bool, kXfbCounterObjectSlots> m_xfbCountersValid{};
Array<Uint64, kXfbCounterObjectSlots> m_xfbLastSeenGeneration{};
// Counter slot group of the bound transform feedback object.
Uint32 CurrentXfbCounterSlot();
// Wraps a recorded draw with BeginTransformFeedbackEXT/EndTransformFeedbackEXT
// when GL transform feedback is active; binds capture buffers on demand.
Bool BeginXfbCaptureForDraw(FrameContext::FrameData& frame);
void EndXfbCaptureForDraw(FrameContext::FrameData& frame, Bool began);
// Makes the captured bytes visible to whatever reads them next. Deferred rather than
// recorded next to the capture, because the capturing draw runs inside a render pass
// that declares no self-dependency.
void MakeXfbWritesVisible();
Bool m_xfbWritesPendingVisibility = false;
// Wrap one app draw in an occlusion-query slot while a GL_SAMPLES_PASSED
// query is active. Returns whether a slot was begun (End must mirror it).
Bool BeginOcclusionForDraw(VkCommandBuffer commandBuffer);
void EndOcclusionForDraw(VkCommandBuffer commandBuffer, Bool began);
Bool m_occlusionQueryPreciseEnabled = false;
Bool m_hostQueryResetEnabled = false;
PFN_vkResetQueryPool s_vkResetQueryPool = nullptr;
VkQueryPool m_occlusionQueryPool = VK_NULL_HANDLE;
static constexpr Uint32 kOcclusionQuerySlots = 8192;
Uint32 m_occlusionSlotCursor = 0;
Bool m_occlusionCaptureActive = false;
Vector<Uint32> m_occlusionActiveSlots;
// Transform feedback primitive queries: one pool slot per captured draw yields
// the (written, needed) pair; GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN sums the
// first, GL_PRIMITIVES_GENERATED the second - exact with geometry shaders,
// unlike the CPU fallback accounting.
Bool m_xfbQueriesSupported = false;
PFN_vkCmdBeginQueryIndexedEXT s_vkCmdBeginQueryIndexedEXT = nullptr;
PFN_vkCmdEndQueryIndexedEXT s_vkCmdEndQueryIndexedEXT = nullptr;
VkQueryPool m_xfbQueryPool = VK_NULL_HANDLE;
static constexpr Uint32 kXfbQuerySlots = 8192;
Uint32 m_xfbQuerySlotCursor = 0;
Bool m_xfbQueryCaptureActive[2] = {false, false}; // [0]=written, [1]=generated
Vector<Uint32> m_xfbQueryActiveSlots[2];
Bool m_xfbQuerySlotOpen = false;
Uint32 m_xfbQueryOpenSlot = 0;
public:
// kind: 0 = PRIMITIVES_WRITTEN, 1 = PRIMITIVES_GENERATED.
Bool StartXfbQueryCapture(Uint32 kind);
void StopXfbQueryCapture(Uint32 kind, Vector<Uint32>& outSlots);
Bool ResolveXfbQueryResult(const Vector<Uint32>& slots, Bool wantGenerated, Uint64& outPrimitives);
private:
void BeginXfbQueryForDraw(VkCommandBuffer commandBuffer);
void EndXfbQueryForDraw(VkCommandBuffer commandBuffer);
VkCommandPool m_commandPool = VK_NULL_HANDLE; VkCommandPool m_commandPool = VK_NULL_HANDLE;
VkBufferManager m_bufferManager; VkBufferManager m_bufferManager;
@@ -572,30 +455,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// gather + synthetic vertex-input rebuild + payload hash + lookup) when the full pipeline // gather + synthetic vertex-input rebuild + payload hash + lookup) when the full pipeline
// state is unchanged from the previous draw. The key provably covers every pipeline field. // state is unchanged from the previous draw. The key provably covers every pipeline field.
// Reset per-frame and on pipeline destruction so the cached handle can never dangle. // Reset per-frame and on pipeline destruction so the cached handle can never dangle.
// Small N-way pipeline-resolution memo (round-robin replacement). A Bool m_lastPipelineValid = false;
// single-entry memo thrashed on draw sequences that alternate a few GLenum m_lastPipelineMode = 0;
// pipelines (GUI text/quad program ping-pong), paying the full Uint64 m_lastPipelineProgramHash = 0;
// payload-hash lookup per draw; eight entries cover such working sets Uint64 m_lastPipelineVertexInputHash = 0;
// while keeping the hit path a trivial linear scan. Uint64 m_lastPipelineRenderPassHash = 0;
struct PipelineMemoEntry { Uint m_lastPipelineRenderStateVersion = 0;
GLenum mode = 0; ProgramFactory::CompileOptionFlags m_lastPipelineTransformFlags = {};
Uint64 programHash = 0; VkPipeline m_lastPipelineResult = VK_NULL_HANDLE;
Uint64 vertexInputHash = 0;
Uint64 renderPassHash = 0;
Uint renderStateVersion = 0;
ProgramFactory::CompileOptionFlags transformFlags = {};
VkPipeline pipeline = VK_NULL_HANDLE;
};
static constexpr Uint32 kPipelineMemoSize = 8;
PipelineMemoEntry m_pipelineMemo[kPipelineMemoSize];
Uint32 m_pipelineMemoCount = 0;
Uint32 m_pipelineMemoNext = 0;
// Drops every memoized pipeline handle. Required at command-buffer
// boundaries and whenever any pipeline may have been destroyed.
void InvalidatePipelineMemo() {
m_pipelineMemoCount = 0;
m_pipelineMemoNext = 0;
}
UnorderedMap<ProgramFactory::HashType, VkPipeline> m_computePipelines; UnorderedMap<ProgramFactory::HashType, VkPipeline> m_computePipelines;
UniquePtr<ProgramFactory> m_programFactory; UniquePtr<ProgramFactory> m_programFactory;
UniquePtr<UniformManager> m_uniformManager; UniquePtr<UniformManager> m_uniformManager;
@@ -624,61 +491,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
ProgramFactory::CompileOptionFlags m_lastSampledSetTransformFlags = {}; ProgramFactory::CompileOptionFlags m_lastSampledSetTransformFlags = {};
Uint64 m_lastSampledSetBindGeneration = 0; Uint64 m_lastSampledSetBindGeneration = 0;
// Memo for the per-draw explicit-LOD-0 eligibility probe
// (ProgramSamplesOnlySingleLevelTextures): same key family as the
// sampled-set memo, plus the sampled textures' params-version sum so a
// level-range or filter change re-probes. On a hit the resolved
// transform flags are reused, which also collapses the two
// GetOrCreateProgram lookups into one.
Bool m_lastLodDecisionValid = false;
Uint64 m_lastLodProgramLifetimeId = 0;
Uint32 m_lastLodProgramVersion = 0;
Uint64 m_lastLodBindGeneration = 0;
Uint64 m_lastLodParamsSum = 0;
ProgramFactory::CompileOptionFlags m_lastLodBaseFlags = {};
ProgramFactory::CompileOptionFlags m_lastLodResultFlags = {};
// Snapshot behind TrySetupDrawFastPath. Values only: the program and
// render-pass caches are open-addressing maps whose entries move on
// insert, so no pointers into them are cached; the pipeline handle is
// protected by the command-buffer-boundary reset plus the mid-frame
// pipeline-destruction resets, and monotonic epochs guard everything
// that can be destroyed or recreated between draws.
struct SetupDrawSnapshot {
Bool valid = false;
Uint8 aspects = 0;
GLenum mode = 0;
Uint64 programLifetimeId = 0;
Uint32 programVersion = 0;
const void* vao = nullptr;
Uint32 vaoConfigVersion = 0;
const void* drawFbo = nullptr;
Uint16 fboVersion = 0;
Bool drawFboIsDefault = false;
Uint renderStateVersion = 0;
Uint64 bindGeneration = 0;
Uint32 baseTransformFlags = 0;
Uint32 resolvedTransformFlags = 0;
Uint64 renderPassHash = 0;
Uint32 imageIndex = 0;
Uint64 textureEraseEpoch = 0;
Uint64 textureImageEpoch = 0;
Uint64 renderbufferImageEpoch = 0;
Uint64 sampledContentSum = 0;
Uint64 sampledParamsSum = 0;
IntVec2 renderPassExtent = {0, 0};
VkPipeline pipeline = VK_NULL_HANDLE;
};
SetupDrawSnapshot m_setupDrawSnapshot;
// Per-draw scratch buffers (clear keeps capacity) — these paths run for every // Per-draw scratch buffers (clear keeps capacity) — these paths run for every
// draw call and must not allocate. // draw call and must not allocate.
Vector<MG_State::GLState::ITextureObject*> m_sampledTexturesScratch; Vector<MG_State::GLState::ITextureObject*> m_sampledTexturesScratch;
// Parallel to m_sampledTexturesScratch, refilled by every SetupDraw's
// first sampled-texture loop: the resolved backend resources, so the
// post-transition loop can skip re-resolving textures whose layout is
// already sampleable.
Vector<VkTextureManager::TextureResource*> m_sampledResourcesScratch;
Vector<MG_State::GLState::ITextureObject*> m_storageImageTexturesScratch; Vector<MG_State::GLState::ITextureObject*> m_storageImageTexturesScratch;
Vector<VkBuffer> m_vertexBuffersScratch; Vector<VkBuffer> m_vertexBuffersScratch;
Vector<VkDeviceSize> m_vertexOffsetsScratch; Vector<VkDeviceSize> m_vertexOffsetsScratch;
@@ -803,14 +618,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkImageLayout finalLayout); VkImageLayout finalLayout);
Bool SubmitReadbackCommandsAndWait(FrameContext::FrameData& frame); Bool SubmitReadbackCommandsAndWait(FrameContext::FrameData& frame);
public:
// Submits whatever is recorded and waits for it. The CPU is about to read memory
// a shader wrote (a mapped shader storage buffer), and coherent host-visible
// storage only guarantees visibility once the work that produced it has retired.
Bool FinishPendingGpuWork();
private:
void ShutdownSwapchain(); void ShutdownSwapchain();
// Static functions // Static functions
+3 -32
View File
@@ -52,48 +52,19 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
} // namespace MobileGL::MG_Backend::DirectVulkan } // namespace MobileGL::MG_Backend::DirectVulkan
namespace MobileGL::MG_Backend::DirectVulkan {
// GL renders into sRGB color attachments RAW while GL_FRAMEBUFFER_SRGB is disabled
// (the core-profile default); Vulkan sRGB attachments always encode on write. The
// attachment view (and render pass format) therefore drops to the UNORM twin
// whenever the capability is off. Sampled views keep the sRGB format (decode on
// sample is unconditional in GL).
inline VkFormat ResolveSrgbAttachmentWriteFormat(VkFormat format, bool framebufferSrgbEnabled) {
if (framebufferSrgbEnabled) return format;
switch (format) {
case VK_FORMAT_R8G8B8A8_SRGB:
return VK_FORMAT_R8G8B8A8_UNORM;
case VK_FORMAT_B8G8R8A8_SRGB:
return VK_FORMAT_B8G8R8A8_UNORM;
default:
return format;
}
}
} // namespace MobileGL::MG_Backend::DirectVulkan
// The context line (__VA_ARGS__ = its own format string + args) must be a SEPARATE log
// call: appending its format to the base format while its arguments precede the base
// arguments makes every conversion read the wrong slot (a %s pulling an int crashes).
#define VK_VERIFY(expr, ...) \ #define VK_VERIFY(expr, ...) \
do { \ do { \
VkResult _vk_verify_result = (expr); \ VkResult _vk_verify_result = (expr); \
if (_vk_verify_result != VK_SUCCESS) { \ if (_vk_verify_result != VK_SUCCESS) { \
__VA_OPT__(MGLOG_F(__VA_ARGS__);) \ MGLOG_F("Vulkan error %s (%d) at %s:%d" __VA_OPT__(" - ") __VA_ARGS__, \
MGLOG_F("Vulkan error %s (%d) at %s:%d", \
MobileGL::MG_Backend::DirectVulkan::VkResultToString(_vk_verify_result), \ MobileGL::MG_Backend::DirectVulkan::VkResultToString(_vk_verify_result), \
_vk_verify_result, __FILE__, __LINE__); \ _vk_verify_result, __FILE__, __LINE__); \
} \ } \
MOBILEGL_ASSERT(_vk_verify_result == VK_SUCCESS, "Vulkan error %s (%d) at %s:%d", \ MOBILEGL_ASSERT(_vk_verify_result == VK_SUCCESS, "Vulkan error %s (%d) at %s:%d" __VA_OPT__(" - ") __VA_ARGS__, MobileGL::MG_Backend::DirectVulkan::VkResultToString(_vk_verify_result), _vk_verify_result, __FILE__, __LINE__); \
MobileGL::MG_Backend::DirectVulkan::VkResultToString(_vk_verify_result), \
_vk_verify_result, __FILE__, __LINE__); \
} while (0) } while (0)
#define XXHASH_VERIFY(expr, ...) \ #define XXHASH_VERIFY(expr, ...) \
do { \ do { \
XXH_errorcode _xxh_verify_result = (expr); \ XXH_errorcode _xxh_verify_result = (expr); \
if (_xxh_verify_result != XXH_OK) { \ MOBILEGL_ASSERT(_xxh_verify_result == XXH_OK, "XXHash error %d at %s:%d" __VA_OPT__(" - ") __VA_ARGS__, _xxh_verify_result, __FILE__, __LINE__); \
__VA_OPT__(MGLOG_F(__VA_ARGS__);) \
} \
MOBILEGL_ASSERT(_xxh_verify_result == XXH_OK, "XXHash error %d at %s:%d", _xxh_verify_result, __FILE__, \
__LINE__); \
} while (0) } while (0)
+2 -38
View File
@@ -330,21 +330,12 @@ namespace MobileGL::MG_Impl::GLImpl {
} else if (access & BufferMappingAccessBit::Write) { } else if (access & BufferMappingAccessBit::Write) {
*params = GL_WRITE_ONLY; *params = GL_WRITE_ONLY;
} else { } else {
*params = GL_READ_WRITE; *params = 0;
} }
} else { } else {
// Initial value, and what glUnmapBuffer restores (GL 4.6 core table 6.2). *params = 0;
*params = GL_READ_WRITE;
} }
break; break;
case GL_BUFFER_ACCESS_FLAGS:
// The MapBufferRange flags verbatim; glMapBuffer's access enum has already been
// normalised into the same bits. Zero while the buffer is not mapped.
*params = bufferObject->IsMapped()
? static_cast<GLint>(
MG_Util::ConvertBufferMappingAccessToGLEnum(bufferObject->GetMappingAccess()))
: 0;
break;
case GL_BUFFER_MAPPED: case GL_BUFFER_MAPPED:
*params = bufferObject->IsMapped() ? GL_TRUE : GL_FALSE; *params = bufferObject->IsMapped() ? GL_TRUE : GL_FALSE;
break; break;
@@ -887,7 +878,6 @@ namespace MobileGL::MG_Impl::GLImpl {
return; return;
} }
bufferObject->SyncGpuWrites();
bufferObject->DownloadSubData(data, static_cast<SizeT>(offset), static_cast<SizeT>(size)); bufferObject->DownloadSubData(data, static_cast<SizeT>(offset), static_cast<SizeT>(size));
} }
@@ -1361,14 +1351,6 @@ namespace MobileGL::MG_Impl::GLImpl {
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target); BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferBindingPointTarget(bufferTarget)) return; if (!BufferImpl::ValidateBufferBindingPointTarget(bufferTarget)) return;
if (!BufferImpl::ValidateBufferBindingPointIndex(bufferTarget, pointIndex)) return; if (!BufferImpl::ValidateBufferBindingPointIndex(bufferTarget, pointIndex)) return;
if (bufferTarget == BufferTarget::TransformFeedback && MG_State::pGLContext->IsTransformFeedbackActive()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Transform feedback buffer bindings cannot change while transform "
"feedback is active."));
return;
}
MG_State::pGLContext->TouchBufferBindingPoint(bufferTarget, pointIndex); MG_State::pGLContext->TouchBufferBindingPoint(bufferTarget, pointIndex);
auto& point = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, pointIndex); auto& point = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, pointIndex);
@@ -1376,7 +1358,6 @@ namespace MobileGL::MG_Impl::GLImpl {
if (buffer == 0) { if (buffer == 0) {
point.Bind(nullptr); point.Bind(nullptr);
point.SetRange(Range1D(0, 0)); point.SetRange(Range1D(0, 0));
GetBufferBindingSlot(bufferTarget).Bind(nullptr);
return; return;
} }
@@ -1395,12 +1376,6 @@ namespace MobileGL::MG_Impl::GLImpl {
} else { } else {
point.ClearRange(); point.ClearRange();
} }
// The indexed bind also binds to the generic binding point of the same target
// (GL 4.6 core 6.1.1). Callers rely on it: the texture_gather tests set up their
// SSBO with BindBufferBase and then size it through glBufferData on the generic
// target alone, which would otherwise raise GL_INVALID_OPERATION and leave the
// buffer with no storage.
GetBufferBindingSlot(bufferTarget).Bind(bufferObject);
} }
void BindBufferRange_State(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { void BindBufferRange_State(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
@@ -1409,14 +1384,6 @@ namespace MobileGL::MG_Impl::GLImpl {
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target); BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferBindingPointTarget(bufferTarget)) return; if (!BufferImpl::ValidateBufferBindingPointTarget(bufferTarget)) return;
if (!BufferImpl::ValidateBufferBindingPointIndex(bufferTarget, index)) return; if (!BufferImpl::ValidateBufferBindingPointIndex(bufferTarget, index)) return;
if (bufferTarget == BufferTarget::TransformFeedback && MG_State::pGLContext->IsTransformFeedbackActive()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Transform feedback buffer bindings cannot change while transform "
"feedback is active."));
return;
}
MG_State::pGLContext->TouchBufferBindingPoint(bufferTarget, index); MG_State::pGLContext->TouchBufferBindingPoint(bufferTarget, index);
auto& point = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, index); auto& point = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, index);
@@ -1424,7 +1391,6 @@ namespace MobileGL::MG_Impl::GLImpl {
if (buffer == 0) { if (buffer == 0) {
point.Bind(nullptr); point.Bind(nullptr);
point.SetRange(Range1D(0, 0)); point.SetRange(Range1D(0, 0));
GetBufferBindingSlot(bufferTarget).Bind(nullptr);
return; return;
} }
@@ -1442,8 +1408,6 @@ namespace MobileGL::MG_Impl::GLImpl {
} else { } else {
point.ClearRange(); point.ClearRange();
} }
// Also the generic binding point, exactly as BindBufferBase (GL 4.6 core 6.1.1).
GetBufferBindingSlot(bufferTarget).Bind(bufferObject);
} }
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */ /* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
@@ -60,11 +60,6 @@ namespace MobileGL::MG_Impl::GLImpl::BufferImpl {
MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxShaderStorageBufferBindings; MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxShaderStorageBufferBindings;
pointCount = std::min(pointCount, static_cast<SizeT>(std::max(backendCount, 0))); pointCount = std::min(pointCount, static_cast<SizeT>(std::max(backendCount, 0)));
} }
if (target == BufferTarget::TransformFeedback) {
// GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS bounds the indexed capture
// binding points in GL 3.3 (no ARB_transform_feedback3).
pointCount = std::min<SizeT>(pointCount, 4);
}
if (index < pointCount) { if (index < pointCount) {
return true; return true;
+9 -734
View File
@@ -11,7 +11,6 @@
#include <MG_State/GLState/Core.h> #include <MG_State/GLState/Core.h>
#include <MG_State/EGLState/Core.h> #include <MG_State/EGLState/Core.h>
#include <MG_Backend/BackendObjects.h> #include <MG_Backend/BackendObjects.h>
#include "../Getter/GL_Getter.h"
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl {
static Bool ValidateCurrentProgramForExecution(const char* functionName) { static Bool ValidateCurrentProgramForExecution(const char* functionName) {
@@ -49,109 +48,7 @@ namespace MobileGL::MG_Impl::GLImpl {
return true; return true;
} }
// Primitives a draw of `count` vertices in `mode` assembles (0 for
// incomplete primitives). Used for the CPU-side transform feedback
// primitive accounting.
static Uint64 CountPrimitivesForDraw(GLenum mode, GLsizei count) {
if (count <= 0) return 0;
switch (mode) {
case GL_POINTS: return static_cast<Uint64>(count);
case GL_LINES: return static_cast<Uint64>(count / 2);
case GL_LINE_STRIP: return count >= 2 ? static_cast<Uint64>(count - 1) : 0;
case GL_LINE_LOOP: return count >= 2 ? static_cast<Uint64>(count) : 0;
case GL_TRIANGLES: return static_cast<Uint64>(count / 3);
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN: return count >= 3 ? static_cast<Uint64>(count - 2) : 0;
default: return 0;
}
}
// Accumulate the transform feedback primitive counter for a captured draw.
// Draws without a geometry stage write exactly the primitives they assemble,
// clamped by the capture buffers' remaining capacity (a full buffer stops
// recording whole primitives, which is what PRIMITIVES_WRITTEN reports).
// Geometry amplification is not modelled here.
static void AccountTransformFeedbackPrimitives(GLenum mode, GLsizei count) {
if (!MG_State::pGLContext->IsTransformFeedbackActive()) return;
// A paused span captures nothing, so a draw made while paused contributes to
// PRIMITIVES_GENERATED but not to TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN.
if (MG_State::pGLContext->IsTransformFeedbackPaused()) {
MG_State::pGLContext->AddTransformFeedbackPausedPrimitives(CountPrimitivesForDraw(mode, count));
return;
}
Uint64 primitives = CountPrimitivesForDraw(mode, count);
if (primitives == 0) return;
MG_State::pGLContext->AddTransformFeedbackInputPrimitives(primitives);
Uint64 verticesPerPrimitive = 1;
switch (mode) {
case GL_LINES:
case GL_LINE_STRIP:
case GL_LINE_LOOP:
verticesPerPrimitive = 2;
break;
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
verticesPerPrimitive = 3;
break;
default:
break;
}
const auto& program = MG_State::pGLContext->GetTransformFeedbackProgram();
if (program != nullptr) {
// Capacity in captured vertices = the tightest bound buffer.
Uint64 capacityVertices = ~0ull;
for (SizeT i = 0; i < program->GetTransformFeedbackBufferCount(); ++i) {
const Uint32 stride = program->GetTransformFeedbackStride(static_cast<Uint32>(i));
if (stride == 0) continue;
const auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::TransformFeedback,
static_cast<Uint>(i));
const Range1D range = point.GetRange();
const Uint64 bytes = range.end > range.start ? static_cast<Uint64>(range.end - range.start) : 0;
capacityVertices = std::min<Uint64>(capacityVertices, bytes / stride);
}
if (capacityVertices != ~0ull) {
const Uint64 usedVertices = MG_State::pGLContext->GetTransformFeedbackCapturedVertices();
const Uint64 remainingVertices = capacityVertices > usedVertices ? capacityVertices - usedVertices : 0;
primitives = std::min<Uint64>(primitives, remainingVertices / verticesPerPrimitive);
}
}
MG_State::pGLContext->AddTransformFeedbackPrimitives(primitives);
MG_State::pGLContext->AddTransformFeedbackCapturedVertices(primitives * verticesPerPrimitive);
}
// Every primitive mode a draw command accepts (GL 4.6 core table 10.1, plus
// GL_PATCHES for the tessellation pipeline). Anything else is GL_INVALID_ENUM.
static Bool IsAcceptedPrimitiveMode(GLenum mode) {
switch (mode) {
case GL_POINTS:
case GL_LINES:
case GL_LINE_LOOP:
case GL_LINE_STRIP:
case GL_LINES_ADJACENCY:
case GL_LINE_STRIP_ADJACENCY:
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
case GL_TRIANGLES_ADJACENCY:
case GL_TRIANGLE_STRIP_ADJACENCY:
case GL_PATCHES:
return true;
default:
return false;
}
}
static Bool ValidatePrimitiveModeForBackend(const char* functionName, GLenum mode) { static Bool ValidatePrimitiveModeForBackend(const char* functionName, GLenum mode) {
if (!IsAcceptedPrimitiveMode(mode)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName, "mode is not an accepted primitive type."));
return false;
}
const auto& activeBackendObject = MG_Backend::pActiveBackendObject; const auto& activeBackendObject = MG_Backend::pActiveBackendObject;
if (!activeBackendObject) { if (!activeBackendObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
@@ -160,6 +57,15 @@ namespace MobileGL::MG_Impl::GLImpl {
return false; return false;
} }
if (activeBackendObject->GetBackendType() == BackendType::DirectVulkan && mode == GL_LINE_LOOP) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", functionName,
"Primitive mode GL_LINE_LOOP is not supported by the DirectVulkan backend."));
return false;
}
const auto& vao = MG_State::pGLContext->GetBoundVertexArray(); const auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (vao && vao->GetExternalIndex() == 0 && !MG_State::IsRelaxedSemanticsActive()) { if (vao && vao->GetExternalIndex() == 0 && !MG_State::IsRelaxedSemanticsActive()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
@@ -169,133 +75,9 @@ namespace MobileGL::MG_Impl::GLImpl {
return false; return false;
} }
// A geometry stage only accepts the primitive types that decompose into its declared
// input primitive (GL 4.6 core 11.3.1); anything else is INVALID_OPERATION. GL_PATCHES
// is the tessellation pipeline's input and reaches the geometry stage already
// converted, so it is not constrained here.
const auto& currentProgram = MG_State::pGLContext->GetCurrentProgram();
const GLenum gsInput = currentProgram ? currentProgram->GetGeometryInputType() : GL_NONE;
if (gsInput != GL_NONE && mode != GL_PATCHES) {
Bool compatible = false;
switch (gsInput) {
case GL_POINTS:
compatible = mode == GL_POINTS;
break;
case GL_LINES:
compatible = mode == GL_LINES || mode == GL_LINE_STRIP || mode == GL_LINE_LOOP;
break;
case GL_LINES_ADJACENCY:
compatible = mode == GL_LINES_ADJACENCY || mode == GL_LINE_STRIP_ADJACENCY;
break;
case GL_TRIANGLES:
compatible = mode == GL_TRIANGLES || mode == GL_TRIANGLE_STRIP || mode == GL_TRIANGLE_FAN;
break;
case GL_TRIANGLES_ADJACENCY:
compatible = mode == GL_TRIANGLES_ADJACENCY || mode == GL_TRIANGLE_STRIP_ADJACENCY;
break;
default:
break;
}
if (!compatible) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", functionName,
"Primitive mode is incompatible with the geometry shader's input primitive type."));
return false;
}
}
// While transform feedback is active the draw's primitive type must match
// the feedback primitive mode (GL 3.3 core 13.2.2). With a geometry shader
// the constraint moves to the shader's output primitive type instead, so
// the draw mode itself is unconstrained here. A paused span is exempt: it
// captures nothing, so there is nothing for the mode to be incompatible with
// (GL 4.6 core 13.2.3).
if (MG_State::pGLContext->IsTransformFeedbackActive() &&
!MG_State::pGLContext->IsTransformFeedbackPaused() &&
!(MG_State::pGLContext->GetTransformFeedbackProgram() &&
MG_State::pGLContext->GetTransformFeedbackProgram()->GetShaderIndexByStage(ShaderStage::Geometry) >= 0)) {
const GLenum feedbackMode = MG_State::pGLContext->GetTransformFeedbackPrimitiveMode();
Bool compatible = false;
switch (feedbackMode) {
case GL_POINTS:
compatible = mode == GL_POINTS;
break;
case GL_LINES:
compatible = mode == GL_LINES || mode == GL_LINE_STRIP || mode == GL_LINE_LOOP;
break;
case GL_TRIANGLES:
compatible = mode == GL_TRIANGLES || mode == GL_TRIANGLE_STRIP || mode == GL_TRIANGLE_FAN;
break;
default:
break;
}
if (!compatible) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", functionName,
"Primitive mode is incompatible with the active transform feedback primitive mode."));
return false;
}
}
return true; return true;
} }
// Byte size of the command structures the indirect draws read (GL 4.6 core 10.3.10).
constexpr SizeT kDrawArraysIndirectCommandBytes = 4 * sizeof(Uint32);
constexpr SizeT kDrawElementsIndirectCommandBytes = 5 * sizeof(Uint32);
// Shared preconditions of every *Indirect draw: `indirect` is a byte offset into the
// buffer bound to GL_DRAW_INDIRECT_BUFFER, must be 4-byte aligned, and the whole
// command has to lie inside that buffer.
static Bool ValidateIndirectDrawSource(const char* functionName, const void* indirect, SizeT commandBytes) {
const auto offset = reinterpret_cast<uintptr_t>(indirect);
if (offset % 4 != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
"indirect offset must be a multiple of 4."));
return false;
}
const auto& buffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
if (!buffer) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
"No buffer is bound to GL_DRAW_INDIRECT_BUFFER."));
return false;
}
if (offset + commandBytes > buffer->GetSize()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
"The indirect command extends past the end of the bound "
"GL_DRAW_INDIRECT_BUFFER."));
return false;
}
return true;
}
// Index type accepted by the DrawElements family (GL 4.6 core 10.3.9).
static Bool ValidateDrawElementsIndexType(const char* functionName, GLenum type) {
switch (type) {
case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_SHORT:
case GL_UNSIGNED_INT:
return true;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName, "type is not an accepted index type."));
return false;
}
}
void Clear_Backend(GLbitfield mask) { void Clear_Backend(GLbitfield mask) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
@@ -490,28 +272,6 @@ namespace MobileGL::MG_Impl::GLImpl {
dispatchComputeIndirect(indirect); dispatchComputeIndirect(indirect);
} }
void PatchParameteri(GLenum pname, GLint value) {
if (pname != GL_PATCH_VERTICES) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "pname must be GL_PATCH_VERTICES."));
return;
}
GLint maxPatchVertices = 32;
GetIntegerv(GL_MAX_PATCH_VERTICES, &maxPatchVertices);
if (value <= 0 || value > maxPatchVertices) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"value must be in [1, GL_MAX_PATCH_VERTICES]."));
return;
}
MG_State::pGLContext->SetPatchVertices(static_cast<Uint>(value));
if (const auto patchParameteri = MG_Backend::gBackendFunctionsTable.GL.PatchParameteri) {
patchParameteri(pname, value);
}
}
void MemoryBarrier(GLbitfield barriers) { void MemoryBarrier(GLbitfield barriers) {
auto memoryBarrier = MG_Backend::gBackendFunctionsTable.GL.MemoryBarrier; auto memoryBarrier = MG_Backend::gBackendFunctionsTable.GL.MemoryBarrier;
if (!memoryBarrier) { if (!memoryBarrier) {
@@ -617,8 +377,6 @@ namespace MobileGL::MG_Impl::GLImpl {
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) { void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {
if (!ValidateCurrentProgramForExecution(__func__)) return; if (!ValidateCurrentProgramForExecution(__func__)) return;
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return; if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
if (!ValidateDrawElementsIndexType(__func__, type)) return;
if (!ValidateIndirectDrawSource(__func__, indirect, kDrawElementsIndirectCommandBytes)) return;
DrawElementsIndirect_Backend(mode, type, indirect); DrawElementsIndirect_Backend(mode, type, indirect);
} }
@@ -638,21 +396,18 @@ namespace MobileGL::MG_Impl::GLImpl {
void DrawArraysIndirect(GLenum mode, const void* indirect) { void DrawArraysIndirect(GLenum mode, const void* indirect) {
if (!ValidateCurrentProgramForExecution(__func__)) return; if (!ValidateCurrentProgramForExecution(__func__)) return;
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return; if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
if (!ValidateIndirectDrawSource(__func__, indirect, kDrawArraysIndirectCommandBytes)) return;
DrawArraysIndirect_Backend(mode, indirect); DrawArraysIndirect_Backend(mode, indirect);
} }
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex) { void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex) {
if (!ValidateCurrentProgramForExecution(__func__)) return; if (!ValidateCurrentProgramForExecution(__func__)) return;
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return; if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
AccountTransformFeedbackPrimitives(mode, count);
DrawElementsBaseVertex_Backend(mode, count, type, indices, basevertex); DrawElementsBaseVertex_Backend(mode, count, type, indices, basevertex);
} }
void DrawArrays(GLenum mode, GLint first, GLsizei count) { void DrawArrays(GLenum mode, GLint first, GLsizei count) {
if (!ValidateCurrentProgramForExecution(__func__)) return; if (!ValidateCurrentProgramForExecution(__func__)) return;
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return; if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
AccountTransformFeedbackPrimitives(mode, count);
DrawArrays_Backend(mode, first, count); DrawArrays_Backend(mode, first, count);
} }
@@ -689,487 +444,7 @@ namespace MobileGL::MG_Impl::GLImpl {
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) { void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
if (!ValidateCurrentProgramForExecution(__func__)) return; if (!ValidateCurrentProgramForExecution(__func__)) return;
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return; if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
AccountTransformFeedbackPrimitives(mode, count);
DrawElements_Backend(mode, count, type, indices); DrawElements_Backend(mode, count, type, indices);
} }
void BeginTransformFeedback(GLenum primitiveMode) {
if (primitiveMode != GL_POINTS && primitiveMode != GL_LINES && primitiveMode != GL_TRIANGLES) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"primitiveMode must be GL_POINTS, GL_LINES or GL_TRIANGLES."));
return;
}
if (MG_State::pGLContext->IsTransformFeedbackActive()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Transform feedback is already active."));
return;
}
const auto& program = MG_State::pGLContext->GetCurrentProgram();
if (!program || !program->GetLinkStatus() || program->GetTransformFeedbackVaryingCount() == 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__,
"No program with transform feedback varyings is active."));
return;
}
// Every capture buffer slot the program's mode uses must have a buffer bound. A slot
// of stride 0 - two consecutive gl_NextBuffer entries - captures nothing and so needs
// no binding.
const SizeT usedBufferCount = program->GetTransformFeedbackBufferCount();
for (SizeT i = 0; i < usedBufferCount; ++i) {
if (program->GetTransformFeedbackStride(static_cast<Uint32>(i)) == 0) continue;
const auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::TransformFeedback,
static_cast<Uint>(i));
if (point.GetBoundObject() == nullptr) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__,
"Transform feedback buffer binding point " + std::to_string(i) + " has no buffer bound."));
return;
}
}
MG_State::pGLContext->BeginTransformFeedback(primitiveMode, program);
if (const auto beginXfb = MG_Backend::gBackendFunctionsTable.GL.BeginTransformFeedback) {
beginXfb(primitiveMode);
}
}
// Vulkan transform feedback captures triangle strips in plain (i, i+1, i+2)
// vertex order, but GL decomposes odd strip triangles as (i+1, i, i+2)
// (GL 4.6 table 10.1). With the geometry stage's statically-known strip
// lengths the captured records are reordered in place: swap the first two
// vertex records of every odd triangle within each emitted strip.
static void FixupGsStripCaptureOrder(const SharedPtr<MG_State::GLState::ProgramObject>& program,
Uint64 inputPrimitives) {
// Only Vulkan-order captures need this. A backend that runs the capture on its
// own GL/ES driver (it owns the span, hence the EndTransformFeedback entry) has
// already produced GL's vertex order, and reordering it again would corrupt it.
if (MG_Backend::gBackendFunctionsTable.GL.EndTransformFeedback != nullptr) {
return;
}
if (program == nullptr || !program->HasGsTriangleStripCaptureFixup() || inputPrimitives == 0) {
return;
}
const auto& stripTriangles = program->GetGsStripTriangles();
// Global triangle indices whose leading vertex pair must swap.
Vector<Uint64> swapTriangles;
Uint64 triangleBase = 0;
for (Uint64 input = 0; input < inputPrimitives; ++input) {
for (const Uint32 stripLength : stripTriangles) {
for (Uint32 t = 1; t < stripLength; t += 2) {
swapTriangles.push_back(triangleBase + t);
}
triangleBase += stripLength;
}
}
if (swapTriangles.empty()) {
return;
}
for (SizeT bufferIndex = 0; bufferIndex < program->GetTransformFeedbackBufferCount(); ++bufferIndex) {
const Uint32 stride = program->GetTransformFeedbackStride(static_cast<Uint32>(bufferIndex));
if (stride == 0) continue;
const auto& bindingPoint =
MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::TransformFeedback,
static_cast<Uint>(bufferIndex));
const auto& buffer = bindingPoint.GetBoundObject();
if (buffer == nullptr) continue;
const Range1D range = bindingPoint.GetRange();
const Uint8* mapped = buffer->MappedData();
if (mapped == nullptr) continue;
// The geometry stage amplifies, so the CPU vertex counter does not bound
// the capture; the binding range's whole-triangle capacity does.
const Uint64 rangeBytes = range.end > range.start ? static_cast<Uint64>(range.end - range.start) : 0;
const Uint64 capturedTriangles = std::min<Uint64>(triangleBase, (rangeBytes / stride) / 3);
// Observed Vulkan capture order for odd strip triangles is (i, i+2, i+1)
// (winding preserved by swapping the trailing pair); GL wants
// (i+1, i, i+2), which is one rotation away: (a,b,c) -> (c,a,b).
Vector<Uint8> scratch(stride);
for (const Uint64 triangle : swapTriangles) {
if (triangle >= capturedTriangles) break;
const SizeT v0Offset = static_cast<SizeT>(range.start) + static_cast<SizeT>(triangle * 3) * stride;
const SizeT v1Offset = v0Offset + stride;
const SizeT v2Offset = v1Offset + stride;
Memcpy(scratch.data(), mapped + v2Offset, stride);
buffer->WritebackFromBackend({const_cast<Uint8*>(mapped) + v1Offset, stride}, v2Offset);
buffer->WritebackFromBackend({const_cast<Uint8*>(mapped) + v0Offset, stride}, v1Offset);
buffer->WritebackFromBackend({scratch.data(), stride}, v0Offset);
}
}
}
void EndTransformFeedback(void) {
if (!MG_State::pGLContext->IsTransformFeedbackActive()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Transform feedback is not active."));
return;
}
const auto capturedProgram = MG_State::pGLContext->GetTransformFeedbackProgram();
const Uint64 inputPrimitives = MG_State::pGLContext->GetTransformFeedbackInputPrimitives();
// Closed while the capture state is still active: a backend that captures
// through its own driver reads the capture program and buffer bindings here.
if (const auto endXfb = MG_Backend::gBackendFunctionsTable.GL.EndTransformFeedback) {
endXfb();
}
MG_State::pGLContext->EndTransformFeedback();
// Captured results must be visible to MapBuffer/GetBufferSubData after
// End; the capture targets are host-coherent GPU memory, so completing
// the GPU work is all that is required.
auto& backendGL = MG_Backend::gBackendFunctionsTable.GL;
if (backendGL.FenceSync && backendGL.ClientWaitSync) {
if (auto sync = backendGL.FenceSync()) {
backendGL.ClientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT, ~0ull);
if (backendGL.DeleteSync) {
backendGL.DeleteSync(sync);
}
}
}
FixupGsStripCaptureOrder(capturedProgram, inputPrimitives);
}
void PauseTransformFeedback(void) {
if (!MG_State::pGLContext->IsTransformFeedbackActive() ||
MG_State::pGLContext->IsTransformFeedbackPaused()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Transform feedback is not active, or is already paused."));
return;
}
MG_State::pGLContext->SetTransformFeedbackPaused(true);
if (const auto pauseXfb = MG_Backend::gBackendFunctionsTable.GL.PauseTransformFeedback) {
pauseXfb();
}
}
void ResumeTransformFeedback(void) {
if (!MG_State::pGLContext->IsTransformFeedbackActive() ||
!MG_State::pGLContext->IsTransformFeedbackPaused()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Transform feedback is not paused."));
return;
}
MG_State::pGLContext->SetTransformFeedbackPaused(false);
if (const auto resumeXfb = MG_Backend::gBackendFunctionsTable.GL.ResumeTransformFeedback) {
resumeXfb();
}
}
void GenTransformFeedbacks(GLsizei n, GLuint* ids) {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "n must be non-negative."));
return;
}
if (n == 0 || ids == nullptr) return;
Vector<Uint> names;
MG_State::pGLContext->GenTransformFeedbackNames(static_cast<Uint>(n), names);
Memcpy(ids, names.data(), static_cast<SizeT>(n) * sizeof(GLuint));
}
void CreateTransformFeedbacks(GLsizei n, GLuint* ids) {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "n must be non-negative."));
return;
}
if (n == 0 || ids == nullptr) return;
Vector<Uint> names;
MG_State::pGLContext->GenTransformFeedbackNames(static_cast<Uint>(n), names);
// Unlike glGenTransformFeedbacks, the names are objects immediately: there is no bind step
// to create them from (GL 4.6 core 13.2.1).
for (const Uint name : names) {
MG_State::pGLContext->CreateTransformFeedbackObject(name);
}
Memcpy(ids, names.data(), static_cast<SizeT>(n) * sizeof(GLuint));
}
namespace {
// Shared front half of the by-name transform feedback entry points: the object has to exist
// (INVALID_OPERATION otherwise) before anything else about the call is looked at.
Bool ValidateNamedTransformFeedback(GLuint xfb, const char* functionName) {
if (!MG_State::pGLContext->IsTransformFeedbackObject(xfb)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
std::to_string(xfb) + " is not a transform feedback object."));
return false;
}
return true;
}
Bool ValidateTransformFeedbackBufferIndex(GLuint index, const char* functionName) {
if (index >= MG_State::GLState::GLContext::MAX_TRANSFORM_FEEDBACK_BUFFERS) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
"index exceeds GL_MAX_TRANSFORM_FEEDBACK_BUFFERS."));
return false;
}
return true;
}
// A capture binding may not be changed while the object is capturing (GL 4.6 core 13.2.2).
Bool ValidateNamedTransformFeedbackNotActive(GLuint xfb, const char* functionName) {
if (MG_State::pGLContext->IsNamedTransformFeedbackActive(xfb)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
"The transform feedback object is capturing."));
return false;
}
return true;
}
SharedPtr<MG_State::GLState::BufferObject> ResolveTransformFeedbackBuffer(GLuint buffer,
const char* functionName) {
if (buffer == 0) return nullptr;
if (!MG_State::pGLContext->ValidateBufferName(buffer)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
std::to_string(buffer) + " is not a buffer object."));
return nullptr;
}
return MG_State::pGLContext->GetBufferObject(buffer);
}
} // namespace
void TransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer) {
if (!ValidateNamedTransformFeedback(xfb, __func__)) return;
if (!ValidateTransformFeedbackBufferIndex(index, __func__)) return;
if (!ValidateNamedTransformFeedbackNotActive(xfb, __func__)) return;
if (buffer != 0 && !MG_State::pGLContext->ValidateBufferName(buffer)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::to_string(buffer) + " is not a buffer object."));
return;
}
MG_State::pGLContext->SetNamedTransformFeedbackBinding(xfb, index,
ResolveTransformFeedbackBuffer(buffer, __func__), {},
false);
}
void TransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
if (!ValidateNamedTransformFeedback(xfb, __func__)) return;
if (!ValidateTransformFeedbackBufferIndex(index, __func__)) return;
if (!ValidateNamedTransformFeedbackNotActive(xfb, __func__)) return;
if (offset < 0 || size <= 0 || (offset % 4) != 0 || (size % 4) != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"offset and size must be non-negative multiples of 4."));
return;
}
if (buffer != 0 && !MG_State::pGLContext->ValidateBufferName(buffer)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::to_string(buffer) + " is not a buffer object."));
return;
}
auto bufferObject = ResolveTransformFeedbackBuffer(buffer, __func__);
const Range1D range{static_cast<SizeT>(offset), static_cast<SizeT>(offset) + static_cast<SizeT>(size)};
MG_State::pGLContext->SetNamedTransformFeedbackBinding(xfb, index, bufferObject, range,
bufferObject != nullptr);
}
void GetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint* param) {
if (!ValidateNamedTransformFeedback(xfb, __func__)) return;
if (!param) return;
switch (pname) {
case GL_TRANSFORM_FEEDBACK_ACTIVE:
*param = MG_State::pGLContext->IsNamedTransformFeedbackActive(xfb) ? GL_TRUE : GL_FALSE;
return;
case GL_TRANSFORM_FEEDBACK_PAUSED:
*param = MG_State::pGLContext->IsNamedTransformFeedbackPaused(xfb) ? GL_TRUE : GL_FALSE;
return;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"pname must be GL_TRANSFORM_FEEDBACK_ACTIVE or _PAUSED."));
return;
}
}
void GetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint* param) {
if (!ValidateNamedTransformFeedback(xfb, __func__)) return;
if (pname != GL_TRANSFORM_FEEDBACK_BUFFER_BINDING) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"pname must be GL_TRANSFORM_FEEDBACK_BUFFER_BINDING."));
return;
}
if (!ValidateTransformFeedbackBufferIndex(index, __func__)) return;
if (!param) return;
const auto binding = MG_State::pGLContext->GetNamedTransformFeedbackBinding(xfb, index);
*param = binding.Buffer ? static_cast<GLint>(binding.Buffer->GetExternalIndex()) : 0;
}
void GetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64* param) {
if (!ValidateNamedTransformFeedback(xfb, __func__)) return;
if (pname != GL_TRANSFORM_FEEDBACK_BUFFER_START && pname != GL_TRANSFORM_FEEDBACK_BUFFER_SIZE) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"pname must be GL_TRANSFORM_FEEDBACK_BUFFER_START or _SIZE."));
return;
}
if (!ValidateTransformFeedbackBufferIndex(index, __func__)) return;
if (!param) return;
const auto binding = MG_State::pGLContext->GetNamedTransformFeedbackBinding(xfb, index);
// glTransformFeedbackBufferBase leaves both at zero; only the range form sets them
// (GL 4.6 core table 23.48).
if (!binding.Buffer || !binding.HasExplicitRange) {
*param = 0;
return;
}
*param = (pname == GL_TRANSFORM_FEEDBACK_BUFFER_START)
? static_cast<GLint64>(binding.Range.start)
: static_cast<GLint64>(binding.Range.end - binding.Range.start);
}
void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "n must be non-negative."));
return;
}
if (ids == nullptr) return;
for (GLsizei i = 0; i < n; ++i) {
const GLuint id = ids[i];
// Unknown names and 0 are silently ignored; an object whose capture span is
// still open is not (GL 4.6 core 13.2.1).
if (id == 0 || !MG_State::pGLContext->ValidateTransformFeedbackName(id)) continue;
if (id == MG_State::pGLContext->GetBoundTransformFeedbackName() &&
MG_State::pGLContext->IsTransformFeedbackActive()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Cannot delete a transform feedback object whose capture is active."));
continue;
}
if (const auto deleteXfb = MG_Backend::gBackendFunctionsTable.GL.DeleteTransformFeedback) {
deleteXfb(id);
}
MG_State::pGLContext->MarkTransformFeedbackObjectForDeletion(id);
}
}
void BindTransformFeedback(GLenum target, GLuint id) {
if (target != GL_TRANSFORM_FEEDBACK) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "target must be GL_TRANSFORM_FEEDBACK."));
return;
}
// A running capture pins its object; only a paused one may be swapped out.
if (MG_State::pGLContext->IsTransformFeedbackActive() &&
!MG_State::pGLContext->IsTransformFeedbackPaused()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Transform feedback is active and not paused."));
return;
}
if (!MG_State::pGLContext->ValidateTransformFeedbackName(id)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::to_string(id) + " is not a transform feedback object name."));
return;
}
MG_State::pGLContext->BindTransformFeedbackObject(id);
if (const auto bindXfb = MG_Backend::gBackendFunctionsTable.GL.BindTransformFeedback) {
bindXfb(id);
}
}
GLboolean IsTransformFeedback(GLuint id) {
// Name 0 is the default object, and a name glGenTransformFeedbacks handed out only
// becomes the name of an object once it has been bound.
return MG_State::pGLContext->IsTransformFeedbackObject(id) ? GL_TRUE : GL_FALSE;
}
// glDrawTransformFeedback[Stream][Instanced]: replays the vertices the named object
// captured in its last completed span, as if by glDrawArraysInstanced with that count
// (GL 4.6 core 10.3.7).
static void DrawTransformFeedbackImpl(const char* functionName, GLenum mode, GLuint id, GLuint stream,
GLsizei instancecount) {
if (!ValidateCurrentProgramForExecution(functionName)) return;
if (!ValidatePrimitiveModeForBackend(functionName, mode)) return;
if (instancecount < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName, "instancecount must be non-negative."));
return;
}
if (!MG_State::pGLContext->ValidateTransformFeedbackName(id)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
std::to_string(id) + " is not a transform feedback object name."));
return;
}
// GL_MAX_VERTEX_STREAMS is 1, so stream 0 is the only one that exists.
if (stream != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
"stream must be less than GL_MAX_VERTEX_STREAMS."));
return;
}
// Drawing from an object whose capture is currently open is legal and deliberate:
// it is how a transform feedback result is fed straight back into the next span
// (ARB_transform_feedback2 lists no such restriction).
if (!MG_State::pGLContext->HasTransformFeedbackCompletedSpan(id)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
"glEndTransformFeedback has never been called for this object."));
return;
}
const Uint64 vertices = MG_State::pGLContext->GetTransformFeedbackRecordedVertices(id);
if (vertices == 0) return;
const auto count = static_cast<GLsizei>(vertices);
AccountTransformFeedbackPrimitives(mode, count);
if (instancecount == 1) {
DrawArrays_Backend(mode, 0, count);
} else {
DrawArraysInstanced_Backend(mode, 0, count, instancecount);
}
}
void DrawTransformFeedback(GLenum mode, GLuint id) {
DrawTransformFeedbackImpl(__func__, mode, id, 0, 1);
}
void DrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount) {
DrawTransformFeedbackImpl(__func__, mode, id, 0, instancecount);
}
void DrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) {
DrawTransformFeedbackImpl(__func__, mode, id, stream, 1);
}
void DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) {
DrawTransformFeedbackImpl(__func__, mode, id, stream, instancecount);
}
} // namespace MobileGL::MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
@@ -11,27 +11,8 @@
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */ /* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void BeginTransformFeedback(GLenum primitiveMode);
void EndTransformFeedback(void);
void PauseTransformFeedback(void);
void ResumeTransformFeedback(void);
void GenTransformFeedbacks(GLsizei n, GLuint* ids);
void CreateTransformFeedbacks(GLsizei n, GLuint* ids);
void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids);
void TransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer);
void TransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
void GetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint* param);
void GetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint* param);
void GetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64* param);
void BindTransformFeedback(GLenum target, GLuint id);
GLboolean IsTransformFeedback(GLuint id);
void DrawTransformFeedback(GLenum mode, GLuint id);
void DrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount);
void DrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
void DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ); void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
void DispatchComputeIndirect(GLintptr indirect); void DispatchComputeIndirect(GLintptr indirect);
void PatchParameteri(GLenum pname, GLint value);
void MemoryBarrier(GLbitfield barriers); void MemoryBarrier(GLbitfield barriers);
void MemoryBarrierByRegion(GLbitfield barriers); void MemoryBarrierByRegion(GLbitfield barriers);
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride); void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
@@ -236,12 +236,12 @@ DECLARE_GL_FUNCTION_HEAD(void, DeleteVertexArrays, GLsizei n, const GLuint* arra
DECLARE_GL_FUNCTION_HEAD(void, GenVertexArrays, GLsizei n, GLuint* arrays) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GenVertexArrays, n, arrays) DECLARE_GL_FUNCTION_HEAD(void, GenVertexArrays, GLsizei n, GLuint* arrays) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GenVertexArrays, n, arrays)
DECLARE_GL_FUNCTION_HEAD(GLboolean, IsVertexArray, GLuint array) DECLARE_GL_FUNCTION_END(GLboolean, IsVertexArray, array) DECLARE_GL_FUNCTION_HEAD(GLboolean, IsVertexArray, GLuint array) DECLARE_GL_FUNCTION_END(GLboolean, IsVertexArray, array)
DECLARE_GL_FUNCTION_HEAD(void, GetIntegeri_v, GLenum target, GLuint index, GLint* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetIntegeri_v, target, index, data) DECLARE_GL_FUNCTION_HEAD(void, GetIntegeri_v, GLenum target, GLuint index, GLint* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetIntegeri_v, target, index, data)
DECLARE_GL_FUNCTION_HEAD(void, BeginTransformFeedback, GLenum primitiveMode) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BeginTransformFeedback, primitiveMode) DECLARE_GL_FUNCTION_STUB_HEAD(void, BeginTransformFeedback, GLenum primitiveMode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BeginTransformFeedback, primitiveMode)
DECLARE_GL_FUNCTION_HEAD(void, EndTransformFeedback) DECLARE_GL_FUNCTION_END_NO_RETURN(void, EndTransformFeedback) DECLARE_GL_FUNCTION_STUB_HEAD(void, EndTransformFeedback) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EndTransformFeedback)
DECLARE_GL_FUNCTION_HEAD(void, BindBufferRange, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindBufferRange, target, index, buffer, offset, size) DECLARE_GL_FUNCTION_HEAD(void, BindBufferRange, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindBufferRange, target, index, buffer, offset, size)
DECLARE_GL_FUNCTION_HEAD(void, BindBufferBase, GLenum target, GLuint index, GLuint buffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindBufferBase, target, index, buffer) DECLARE_GL_FUNCTION_HEAD(void, BindBufferBase, GLenum target, GLuint index, GLuint buffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindBufferBase, target, index, buffer)
DECLARE_GL_FUNCTION_HEAD(void, TransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TransformFeedbackVaryings, program, count, varyings, bufferMode) DECLARE_GL_FUNCTION_STUB_HEAD(void, TransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TransformFeedbackVaryings, program, count, varyings, bufferMode)
DECLARE_GL_FUNCTION_HEAD(void, GetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTransformFeedbackVarying, program, index, bufSize, length, size, type, name) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTransformFeedbackVarying, program, index, bufSize, length, size, type, name)
DECLARE_GL_FUNCTION_HEAD(void, VertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexAttribIPointer, index, size, type, stride, pointer) DECLARE_GL_FUNCTION_HEAD(void, VertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexAttribIPointer, index, size, type, stride, pointer)
DECLARE_GL_FUNCTION_HEAD(void, GetVertexAttribIiv, GLuint index, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetVertexAttribIiv, index, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetVertexAttribIiv, GLuint index, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetVertexAttribIiv, index, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetVertexAttribIuiv, GLuint index, GLenum pname, GLuint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetVertexAttribIuiv, index, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetVertexAttribIuiv, GLuint index, GLenum pname, GLuint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetVertexAttribIuiv, index, pname, params)
@@ -292,15 +292,21 @@ DECLARE_GL_FUNCTION_HEAD(void, SamplerParameterfv, GLuint sampler, GLenum pname,
DECLARE_GL_FUNCTION_HEAD(void, GetSamplerParameteriv, GLuint sampler, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetSamplerParameteriv, sampler, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetSamplerParameteriv, GLuint sampler, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetSamplerParameteriv, sampler, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetSamplerParameterfv, sampler, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetSamplerParameterfv, sampler, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, VertexAttribDivisor, GLuint index, GLuint divisor) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexAttribDivisor, index, divisor) DECLARE_GL_FUNCTION_HEAD(void, VertexAttribDivisor, GLuint index, GLuint divisor) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexAttribDivisor, index, divisor)
DECLARE_GL_FUNCTION_HEAD(void, BindTransformFeedback, GLenum target, GLuint id) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindTransformFeedback, target, id) DECLARE_GL_FUNCTION_STUB_HEAD(void, BindTransformFeedback, GLenum target, GLuint id) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindTransformFeedback, target, id)
DECLARE_GL_FUNCTION_HEAD(void, DeleteTransformFeedbacks, GLsizei n, const GLuint* ids) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DeleteTransformFeedbacks, n, ids) DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteTransformFeedbacks, GLsizei n, const GLuint* ids) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteTransformFeedbacks, n, ids)
DECLARE_GL_FUNCTION_HEAD(void, GenTransformFeedbacks, GLsizei n, GLuint* ids) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GenTransformFeedbacks, n, ids) DECLARE_GL_FUNCTION_STUB_HEAD(void, GenTransformFeedbacks, GLsizei n, GLuint* ids) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenTransformFeedbacks, n, ids)
DECLARE_GL_FUNCTION_HEAD(GLboolean, IsTransformFeedback, GLuint id) DECLARE_GL_FUNCTION_END(GLboolean, IsTransformFeedback, id) // Transform feedback objects are not implemented, so no name is ever a live object. The shared
DECLARE_GL_FUNCTION_HEAD(void, PauseTransformFeedback) DECLARE_GL_FUNCTION_END_NO_RETURN(void, PauseTransformFeedback) // stub returns (type)1, telling a probing caller that every id it invents already exists; GL_FALSE
DECLARE_GL_FUNCTION_HEAD(void, ResumeTransformFeedback) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ResumeTransformFeedback) // is both truthful and what the spec requires for a name that was never generated.
DECLARE_GL_FUNCTION_HEAD(void, GetProgramBinary, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetProgramBinary, program, bufSize, length, binaryFormat, binary) MOBILEGL_GL_API GLboolean glIsTransformFeedback(GLuint id) {
DECLARE_GL_FUNCTION_HEAD(void, ProgramBinary, GLuint program, GLenum binaryFormat, const void* binary, GLsizei length) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramBinary, program, binaryFormat, binary, length) MGLOG_W("Stub function: %s(...)", __FUNCTION__);
DECLARE_GL_FUNCTION_HEAD(void, ProgramParameteri, GLuint program, GLenum pname, GLint value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramParameteri, program, pname, value) return GL_FALSE;
}
DECLARE_GL_FUNCTION_STUB_HEAD(void, PauseTransformFeedback) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PauseTransformFeedback)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ResumeTransformFeedback) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ResumeTransformFeedback)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramBinary, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramBinary, program, bufSize, length, binaryFormat, binary)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramBinary, GLuint program, GLenum binaryFormat, const void* binary, GLsizei length) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramBinary, program, binaryFormat, binary, length)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramParameteri, GLuint program, GLenum pname, GLint value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramParameteri, program, pname, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateFramebuffer, target, numAttachments, attachments) DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateFramebuffer, target, numAttachments, attachments)
DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateSubFramebuffer, target, numAttachments, attachments, x, y, width, height) DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateSubFramebuffer, target, numAttachments, attachments, x, y, width, height)
DECLARE_GL_FUNCTION_HEAD(void, TexStorage2D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexStorage2D, target, levels, internalformat, width, height) DECLARE_GL_FUNCTION_HEAD(void, TexStorage2D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexStorage2D, target, levels, internalformat, width, height)
@@ -419,12 +425,12 @@ DECLARE_GL_FUNCTION_HEAD(void, DrawElementsInstancedBaseVertex, GLenum mode, GLs
DECLARE_GL_FUNCTION_HEAD(void, FramebufferTexture, GLenum target, GLenum attachment, GLuint texture, GLint level) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FramebufferTexture, target, attachment, texture, level) DECLARE_GL_FUNCTION_HEAD(void, FramebufferTexture, GLenum target, GLenum attachment, GLuint texture, GLint level) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FramebufferTexture, target, attachment, texture, level)
DECLARE_GL_FUNCTION_STUB_HEAD(void, PrimitiveBoundingBox, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PrimitiveBoundingBox, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW) DECLARE_GL_FUNCTION_STUB_HEAD(void, PrimitiveBoundingBox, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PrimitiveBoundingBox, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW)
DECLARE_GL_FUNCTION_HEAD(GLenum, GetGraphicsResetStatus) DECLARE_GL_FUNCTION_END(GLenum, GetGraphicsResetStatus) DECLARE_GL_FUNCTION_HEAD(GLenum, GetGraphicsResetStatus) DECLARE_GL_FUNCTION_END(GLenum, GetGraphicsResetStatus)
DECLARE_GL_FUNCTION_HEAD(void, ReadnPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ReadnPixels, x, y, width, height, format, type, bufSize, data) DECLARE_GL_FUNCTION_STUB_HEAD(void, ReadnPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReadnPixels, x, y, width, height, format, type, bufSize, data)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnUniformfv, GLuint program, GLint location, GLsizei bufSize, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnUniformfv, program, location, bufSize, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnUniformfv, GLuint program, GLint location, GLsizei bufSize, GLfloat* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnUniformfv, program, location, bufSize, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnUniformiv, GLuint program, GLint location, GLsizei bufSize, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnUniformiv, program, location, bufSize, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnUniformiv, GLuint program, GLint location, GLsizei bufSize, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnUniformiv, program, location, bufSize, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnUniformuiv, GLuint program, GLint location, GLsizei bufSize, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnUniformuiv, program, location, bufSize, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnUniformuiv, GLuint program, GLint location, GLsizei bufSize, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnUniformuiv, program, location, bufSize, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, MinSampleShading, GLfloat value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MinSampleShading, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, MinSampleShading, GLfloat value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, MinSampleShading, value)
DECLARE_GL_FUNCTION_HEAD(void, PatchParameteri, GLenum pname, GLint value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, PatchParameteri, pname, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, PatchParameteri, GLenum pname, GLint value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PatchParameteri, pname, value)
DECLARE_GL_FUNCTION_HEAD(void, TexParameterIiv, GLenum target, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexParameterIiv, target, pname, params) DECLARE_GL_FUNCTION_HEAD(void, TexParameterIiv, GLenum target, GLenum pname, const GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexParameterIiv, target, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, TexParameterIuiv, GLenum target, GLenum pname, const GLuint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexParameterIuiv, target, pname, params) DECLARE_GL_FUNCTION_HEAD(void, TexParameterIuiv, GLenum target, GLenum pname, const GLuint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexParameterIuiv, target, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetTexParameterIiv, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTexParameterIiv, target, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetTexParameterIiv, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTexParameterIiv, target, pname, params)
@@ -434,7 +440,7 @@ DECLARE_GL_FUNCTION_HEAD(void, SamplerParameterIuiv, GLuint sampler, GLenum pnam
DECLARE_GL_FUNCTION_HEAD(void, GetSamplerParameterIiv, GLuint sampler, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetSamplerParameterIiv, sampler, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetSamplerParameterIiv, GLuint sampler, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetSamplerParameterIiv, sampler, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetSamplerParameterIuiv, GLuint sampler, GLenum pname, GLuint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetSamplerParameterIuiv, sampler, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetSamplerParameterIuiv, GLuint sampler, GLenum pname, GLuint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetSamplerParameterIuiv, sampler, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, TexBuffer, GLenum target, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexBuffer, target, internalformat, buffer) DECLARE_GL_FUNCTION_HEAD(void, TexBuffer, GLenum target, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexBuffer, target, internalformat, buffer)
DECLARE_GL_FUNCTION_HEAD(void, TexBufferRange, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexBufferRange, target, internalformat, buffer, offset, size) DECLARE_GL_FUNCTION_STUB_HEAD(void, TexBufferRange, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexBufferRange, target, internalformat, buffer, offset, size)
DECLARE_GL_FUNCTION_HEAD(void, TexStorage3DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexStorage3DMultisample, target, samples, internalformat, width, height, depth, fixedsamplelocations) DECLARE_GL_FUNCTION_HEAD(void, TexStorage3DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexStorage3DMultisample, target, samples, internalformat, width, height, depth, fixedsamplelocations)
DECLARE_GL_FUNCTION_HEAD(void*, MapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) DECLARE_GL_FUNCTION_END(void*, MapBufferRange, target, offset, length, access) DECLARE_GL_FUNCTION_HEAD(void*, MapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) DECLARE_GL_FUNCTION_END(void*, MapBufferRange, target, offset, length, access)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearIndex, GLfloat c) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearIndex, c) DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearIndex, GLfloat c) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearIndex, c)
@@ -909,24 +915,24 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorP4ui, GLenum type, GLuint color) DECLAR
DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorP4uiv, GLenum type, const GLuint* color) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorP4uiv, type, color) DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorP4uiv, GLenum type, const GLuint* color) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorP4uiv, type, color)
DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColorP3ui, GLenum type, GLuint color) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColorP3ui, type, color) DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColorP3ui, GLenum type, GLuint color) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColorP3ui, type, color)
DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColorP3uiv, GLenum type, const GLuint* color) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColorP3uiv, type, color) DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColorP3uiv, GLenum type, const GLuint* color) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColorP3uiv, type, color)
DECLARE_GL_FUNCTION_HEAD(void, Uniform1d, GLint location, GLdouble x) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform1d, location, x) DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform1d, GLint location, GLdouble x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform1d, location, x)
DECLARE_GL_FUNCTION_HEAD(void, Uniform2d, GLint location, GLdouble x, GLdouble y) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform2d, location, x, y) DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2d, GLint location, GLdouble x, GLdouble y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2d, location, x, y)
DECLARE_GL_FUNCTION_HEAD(void, Uniform3d, GLint location, GLdouble x, GLdouble y, GLdouble z) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform3d, location, x, y, z) DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3d, GLint location, GLdouble x, GLdouble y, GLdouble z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3d, location, x, y, z)
DECLARE_GL_FUNCTION_HEAD(void, Uniform4d, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform4d, location, x, y, z, w) DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4d, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4d, location, x, y, z, w)
DECLARE_GL_FUNCTION_HEAD(void, Uniform1dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform1dv, location, count, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform1dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform1dv, location, count, value)
DECLARE_GL_FUNCTION_HEAD(void, Uniform2dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform2dv, location, count, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2dv, location, count, value)
DECLARE_GL_FUNCTION_HEAD(void, Uniform3dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform3dv, location, count, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3dv, location, count, value)
DECLARE_GL_FUNCTION_HEAD(void, Uniform4dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform4dv, location, count, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4dv, location, count, value)
DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix2dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix2dv, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix2dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix2dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix3dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix3dv, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix3dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix3dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix4dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix4dv, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix4dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix4dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix2x3dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix2x3dv, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix2x3dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix2x3dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix2x4dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix2x4dv, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix2x4dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix2x4dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix3x2dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix3x2dv, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix3x2dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix3x2dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix3x4dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix3x4dv, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix3x4dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix3x4dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix4x2dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix4x2dv, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix4x2dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix4x2dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix4x3dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix4x3dv, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix4x3dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix4x3dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, GetUniformdv, GLuint program, GLint location, GLdouble* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetUniformdv, program, location, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetUniformdv, GLuint program, GLint location, GLdouble* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetUniformdv, program, location, params)
DECLARE_GL_FUNCTION_STUB_HEAD(GLint, GetSubroutineUniformLocation, GLuint program, GLenum shadertype, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END(GLint, GetSubroutineUniformLocation, program, shadertype, name) DECLARE_GL_FUNCTION_STUB_HEAD(GLint, GetSubroutineUniformLocation, GLuint program, GLenum shadertype, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END(GLint, GetSubroutineUniformLocation, program, shadertype, name)
DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, GetSubroutineIndex, GLuint program, GLenum shadertype, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END(GLuint, GetSubroutineIndex, program, shadertype, name) DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, GetSubroutineIndex, GLuint program, GLenum shadertype, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END(GLuint, GetSubroutineIndex, program, shadertype, name)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveSubroutineUniformiv, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveSubroutineUniformiv, program, shadertype, index, pname, values) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveSubroutineUniformiv, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveSubroutineUniformiv, program, shadertype, index, pname, values)
@@ -936,28 +942,28 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformSubroutinesuiv, GLenum shadertype, GL
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetUniformSubroutineuiv, GLenum shadertype, GLint location, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetUniformSubroutineuiv, shadertype, location, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetUniformSubroutineuiv, GLenum shadertype, GLint location, GLuint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetUniformSubroutineuiv, shadertype, location, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramStageiv, GLuint program, GLenum shadertype, GLenum pname, GLint* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramStageiv, program, shadertype, pname, values) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramStageiv, GLuint program, GLenum shadertype, GLenum pname, GLint* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramStageiv, program, shadertype, pname, values)
DECLARE_GL_FUNCTION_STUB_HEAD(void, PatchParameterfv, GLenum pname, const GLfloat* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PatchParameterfv, pname, values) DECLARE_GL_FUNCTION_STUB_HEAD(void, PatchParameterfv, GLenum pname, const GLfloat* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PatchParameterfv, pname, values)
DECLARE_GL_FUNCTION_HEAD(void, DrawTransformFeedback, GLenum mode, GLuint id) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawTransformFeedback, mode, id) DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawTransformFeedback, GLenum mode, GLuint id) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawTransformFeedback, mode, id)
DECLARE_GL_FUNCTION_HEAD(void, DrawTransformFeedbackStream, GLenum mode, GLuint id, GLuint stream) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawTransformFeedbackStream, mode, id, stream) DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawTransformFeedbackStream, GLenum mode, GLuint id, GLuint stream) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawTransformFeedbackStream, mode, id, stream)
DECLARE_GL_FUNCTION_HEAD(void, BeginQueryIndexed, GLenum target, GLuint index, GLuint id) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BeginQueryIndexed, target, index, id) DECLARE_GL_FUNCTION_STUB_HEAD(void, BeginQueryIndexed, GLenum target, GLuint index, GLuint id) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BeginQueryIndexed, target, index, id)
DECLARE_GL_FUNCTION_HEAD(void, EndQueryIndexed, GLenum target, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, EndQueryIndexed, target, index) DECLARE_GL_FUNCTION_STUB_HEAD(void, EndQueryIndexed, GLenum target, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EndQueryIndexed, target, index)
DECLARE_GL_FUNCTION_HEAD(void, GetQueryIndexediv, GLenum target, GLuint index, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetQueryIndexediv, target, index, pname, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryIndexediv, GLenum target, GLuint index, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryIndexediv, target, index, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform1d, GLuint program, GLint location, GLdouble v0) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform1d, program, location, v0) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1d, GLuint program, GLint location, GLdouble v0) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1d, program, location, v0)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform1dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform1dv, program, location, count, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1dv, program, location, count, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform2d, GLuint program, GLint location, GLdouble v0, GLdouble v1) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform2d, program, location, v0, v1) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2d, GLuint program, GLint location, GLdouble v0, GLdouble v1) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2d, program, location, v0, v1)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform2dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform2dv, program, location, count, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2dv, program, location, count, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform3d, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform3d, program, location, v0, v1, v2) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3d, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3d, program, location, v0, v1, v2)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform3dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform3dv, program, location, count, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3dv, program, location, count, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform4d, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform4d, program, location, v0, v1, v2, v3) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4d, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4d, program, location, v0, v1, v2, v3)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform4dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform4dv, program, location, count, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4dv, program, location, count, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix2dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix2dv, program, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix2dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix2dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix3dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix3dv, program, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix3dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix3dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix4dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix4dv, program, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix4dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix4dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix2x3dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix2x3dv, program, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix2x3dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix2x3dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix3x2dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix3x2dv, program, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix3x2dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix3x2dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix2x4dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix2x4dv, program, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix2x4dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix2x4dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix4x2dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix4x2dv, program, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix4x2dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix4x2dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix3x4dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix3x4dv, program, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix3x4dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix3x4dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix4x3dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix4x3dv, program, location, count, transpose, value) DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix4x3dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix4x3dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL1d, GLuint index, GLdouble x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL1d, index, x) DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL1d, GLuint index, GLdouble x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL1d, index, x)
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL2d, GLuint index, GLdouble x, GLdouble y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL2d, index, x, y) DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL2d, GLuint index, GLdouble x, GLdouble y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL2d, index, x, y)
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL3d, GLuint index, GLdouble x, GLdouble y, GLdouble z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL3d, index, x, y, z) DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL3d, GLuint index, GLdouble x, GLdouble y, GLdouble z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL3d, index, x, y, z)
@@ -982,8 +988,8 @@ DECLARE_GL_FUNCTION_HEAD(void, DrawArraysInstancedBaseInstance, GLenum mode, GLi
DECLARE_GL_FUNCTION_HEAD(void, DrawElementsInstancedBaseInstance, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLuint baseinstance) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawElementsInstancedBaseInstance, mode, count, type, indices, instancecount, baseinstance) DECLARE_GL_FUNCTION_HEAD(void, DrawElementsInstancedBaseInstance, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLuint baseinstance) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawElementsInstancedBaseInstance, mode, count, type, indices, instancecount, baseinstance)
DECLARE_GL_FUNCTION_HEAD(void, DrawElementsInstancedBaseVertexBaseInstance, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawElementsInstancedBaseVertexBaseInstance, mode, count, type, indices, instancecount, basevertex, baseinstance) DECLARE_GL_FUNCTION_HEAD(void, DrawElementsInstancedBaseVertexBaseInstance, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawElementsInstancedBaseVertexBaseInstance, mode, count, type, indices, instancecount, basevertex, baseinstance)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveAtomicCounterBufferiv, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveAtomicCounterBufferiv, program, bufferIndex, pname, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveAtomicCounterBufferiv, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveAtomicCounterBufferiv, program, bufferIndex, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, DrawTransformFeedbackInstanced, GLenum mode, GLuint id, GLsizei instancecount) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawTransformFeedbackInstanced, mode, id, instancecount) DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawTransformFeedbackInstanced, GLenum mode, GLuint id, GLsizei instancecount) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawTransformFeedbackInstanced, mode, id, instancecount)
DECLARE_GL_FUNCTION_HEAD(void, DrawTransformFeedbackStreamInstanced, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawTransformFeedbackStreamInstanced, mode, id, stream, instancecount) DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawTransformFeedbackStreamInstanced, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawTransformFeedbackStreamInstanced, mode, id, stream, instancecount)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferData, GLenum target, GLenum internalformat, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferData, target, internalformat, format, type, data) DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferData, GLenum target, GLenum internalformat, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferData, target, internalformat, format, type, data)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferSubData, GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferSubData, target, internalformat, offset, size, format, type, data) DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferSubData, GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferSubData, target, internalformat, offset, size, format, type, data)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetInternalformati64v, GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetInternalformati64v, target, internalformat, pname, count, params) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetInternalformati64v, GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetInternalformati64v, target, internalformat, pname, count, params)
@@ -996,7 +1002,7 @@ DECLARE_GL_FUNCTION_HEAD(void, MultiDrawElementsIndirect, GLenum mode, GLenum ty
DECLARE_GL_FUNCTION_HEAD(GLint, GetProgramResourceLocationIndex, GLuint program, GLenum programInterface, const GLchar* name) DECLARE_GL_FUNCTION_END(GLint, GetProgramResourceLocationIndex, program, programInterface, name) DECLARE_GL_FUNCTION_HEAD(GLint, GetProgramResourceLocationIndex, GLuint program, GLenum programInterface, const GLchar* name) DECLARE_GL_FUNCTION_END(GLint, GetProgramResourceLocationIndex, program, programInterface, name)
DECLARE_GL_FUNCTION_HEAD(void, ShaderStorageBlockBinding, GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ShaderStorageBlockBinding, program, storageBlockIndex, storageBlockBinding) DECLARE_GL_FUNCTION_HEAD(void, ShaderStorageBlockBinding, GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ShaderStorageBlockBinding, program, storageBlockIndex, storageBlockBinding)
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureView, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureView, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureView, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureView, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers)
DECLARE_GL_FUNCTION_HEAD(void, VertexAttribLFormat, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexAttribLFormat, attribindex, size, type, relativeoffset) DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribLFormat, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribLFormat, attribindex, size, type, relativeoffset)
DECLARE_GL_FUNCTION_HEAD(void, BufferStorage, GLenum target, GLsizeiptr size, const void* data, GLbitfield flags) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BufferStorage, target, size, data, flags) DECLARE_GL_FUNCTION_HEAD(void, BufferStorage, GLenum target, GLsizeiptr size, const void* data, GLbitfield flags) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BufferStorage, target, size, data, flags)
DECLARE_GL_FUNCTION_HEAD(void, ClearTexImage, GLuint texture, GLint level, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearTexImage, texture, level, format, type, data) DECLARE_GL_FUNCTION_HEAD(void, ClearTexImage, GLuint texture, GLint level, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearTexImage, texture, level, format, type, data)
DECLARE_GL_FUNCTION_HEAD(void, ClearTexSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearTexSubImage, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data) DECLARE_GL_FUNCTION_HEAD(void, ClearTexSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearTexSubImage, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data)
@@ -1007,12 +1013,12 @@ DECLARE_GL_FUNCTION_HEAD(void, BindSamplers, GLuint first, GLsizei count, const
DECLARE_GL_FUNCTION_STUB_HEAD(void, BindImageTextures, GLuint first, GLsizei count, const GLuint* textures) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindImageTextures, first, count, textures) DECLARE_GL_FUNCTION_STUB_HEAD(void, BindImageTextures, GLuint first, GLsizei count, const GLuint* textures) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindImageTextures, first, count, textures)
DECLARE_GL_FUNCTION_HEAD(void, BindVertexBuffers, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizei* strides) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindVertexBuffers, first, count, buffers, offsets, strides) DECLARE_GL_FUNCTION_HEAD(void, BindVertexBuffers, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizei* strides) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindVertexBuffers, first, count, buffers, offsets, strides)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClipControl, GLenum origin, GLenum depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClipControl, origin, depth) DECLARE_GL_FUNCTION_STUB_HEAD(void, ClipControl, GLenum origin, GLenum depth) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClipControl, origin, depth)
DECLARE_GL_FUNCTION_HEAD(void, CreateTransformFeedbacks, GLsizei n, GLuint* ids) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateTransformFeedbacks, n, ids) DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateTransformFeedbacks, GLsizei n, GLuint* ids) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateTransformFeedbacks, n, ids)
DECLARE_GL_FUNCTION_HEAD(void, TransformFeedbackBufferBase, GLuint xfb, GLuint index, GLuint buffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TransformFeedbackBufferBase, xfb, index, buffer) DECLARE_GL_FUNCTION_STUB_HEAD(void, TransformFeedbackBufferBase, GLuint xfb, GLuint index, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TransformFeedbackBufferBase, xfb, index, buffer)
DECLARE_GL_FUNCTION_HEAD(void, TransformFeedbackBufferRange, GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TransformFeedbackBufferRange, xfb, index, buffer, offset, size) DECLARE_GL_FUNCTION_STUB_HEAD(void, TransformFeedbackBufferRange, GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TransformFeedbackBufferRange, xfb, index, buffer, offset, size)
DECLARE_GL_FUNCTION_HEAD(void, GetTransformFeedbackiv, GLuint xfb, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTransformFeedbackiv, xfb, pname, param) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTransformFeedbackiv, GLuint xfb, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTransformFeedbackiv, xfb, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, GetTransformFeedbacki_v, GLuint xfb, GLenum pname, GLuint index, GLint* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTransformFeedbacki_v, xfb, pname, index, param) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTransformFeedbacki_v, GLuint xfb, GLenum pname, GLuint index, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTransformFeedbacki_v, xfb, pname, index, param)
DECLARE_GL_FUNCTION_HEAD(void, GetTransformFeedbacki64_v, GLuint xfb, GLenum pname, GLuint index, GLint64* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTransformFeedbacki64_v, xfb, pname, index, param) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTransformFeedbacki64_v, GLuint xfb, GLenum pname, GLuint index, GLint64* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTransformFeedbacki64_v, xfb, pname, index, param)
DECLARE_GL_FUNCTION_HEAD(void, CreateBuffers, GLsizei n, GLuint* buffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateBuffers, n, buffers) DECLARE_GL_FUNCTION_HEAD(void, CreateBuffers, GLsizei n, GLuint* buffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateBuffers, n, buffers)
DECLARE_GL_FUNCTION_HEAD(void, NamedBufferStorage, GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedBufferStorage, buffer, size, data, flags) DECLARE_GL_FUNCTION_HEAD(void, NamedBufferStorage, GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedBufferStorage, buffer, size, data, flags)
DECLARE_GL_FUNCTION_HEAD(void, NamedBufferData, GLuint buffer, GLsizeiptr size, const void* data, GLenum usage) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedBufferData, buffer, size, data, usage) DECLARE_GL_FUNCTION_HEAD(void, NamedBufferData, GLuint buffer, GLsizeiptr size, const void* data, GLenum usage) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedBufferData, buffer, size, data, usage)
@@ -1049,8 +1055,8 @@ DECLARE_GL_FUNCTION_HEAD(void, NamedRenderbufferStorage, GLuint renderbuffer, GL
DECLARE_GL_FUNCTION_HEAD(void, NamedRenderbufferStorageMultisample, GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedRenderbufferStorageMultisample, renderbuffer, samples, internalformat, width, height) DECLARE_GL_FUNCTION_HEAD(void, NamedRenderbufferStorageMultisample, GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedRenderbufferStorageMultisample, renderbuffer, samples, internalformat, width, height)
DECLARE_GL_FUNCTION_HEAD(void, GetNamedRenderbufferParameteriv, GLuint renderbuffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedRenderbufferParameteriv, renderbuffer, pname, params) DECLARE_GL_FUNCTION_HEAD(void, GetNamedRenderbufferParameteriv, GLuint renderbuffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedRenderbufferParameteriv, renderbuffer, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, CreateTextures, GLenum target, GLsizei n, GLuint* textures) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateTextures, target, n, textures) DECLARE_GL_FUNCTION_HEAD(void, CreateTextures, GLenum target, GLsizei n, GLuint* textures) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateTextures, target, n, textures)
DECLARE_GL_FUNCTION_HEAD(void, TextureBuffer, GLuint texture, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureBuffer, texture, internalformat, buffer) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBuffer, GLuint texture, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBuffer, texture, internalformat, buffer)
DECLARE_GL_FUNCTION_HEAD(void, TextureBufferRange, GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureBufferRange, texture, internalformat, buffer, offset, size) DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureBufferRange, GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureBufferRange, texture, internalformat, buffer, offset, size)
DECLARE_GL_FUNCTION_HEAD(void, TextureStorage1D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureStorage1D, texture, levels, internalformat, width) DECLARE_GL_FUNCTION_HEAD(void, TextureStorage1D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureStorage1D, texture, levels, internalformat, width)
DECLARE_GL_FUNCTION_HEAD(void, TextureStorage2D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureStorage2D, texture, levels, internalformat, width, height) DECLARE_GL_FUNCTION_HEAD(void, TextureStorage2D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureStorage2D, texture, levels, internalformat, width, height)
DECLARE_GL_FUNCTION_HEAD(void, TextureStorage3D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureStorage3D, texture, levels, internalformat, width, height, depth) DECLARE_GL_FUNCTION_HEAD(void, TextureStorage3D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureStorage3D, texture, levels, internalformat, width, height, depth)
@@ -1090,14 +1096,14 @@ DECLARE_GL_FUNCTION_HEAD(void, VertexArrayVertexBuffers, GLuint vaobj, GLuint fi
DECLARE_GL_FUNCTION_HEAD(void, VertexArrayAttribBinding, GLuint vaobj, GLuint attribindex, GLuint bindingindex) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexArrayAttribBinding, vaobj, attribindex, bindingindex) DECLARE_GL_FUNCTION_HEAD(void, VertexArrayAttribBinding, GLuint vaobj, GLuint attribindex, GLuint bindingindex) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexArrayAttribBinding, vaobj, attribindex, bindingindex)
DECLARE_GL_FUNCTION_HEAD(void, VertexArrayAttribFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexArrayAttribFormat, vaobj, attribindex, size, type, normalized, relativeoffset) DECLARE_GL_FUNCTION_HEAD(void, VertexArrayAttribFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexArrayAttribFormat, vaobj, attribindex, size, type, normalized, relativeoffset)
DECLARE_GL_FUNCTION_HEAD(void, VertexArrayAttribIFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexArrayAttribIFormat, vaobj, attribindex, size, type, relativeoffset) DECLARE_GL_FUNCTION_HEAD(void, VertexArrayAttribIFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexArrayAttribIFormat, vaobj, attribindex, size, type, relativeoffset)
DECLARE_GL_FUNCTION_HEAD(void, VertexArrayAttribLFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexArrayAttribLFormat, vaobj, attribindex, size, type, relativeoffset) DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexArrayAttribLFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexArrayAttribLFormat, vaobj, attribindex, size, type, relativeoffset)
DECLARE_GL_FUNCTION_HEAD(void, VertexArrayBindingDivisor, GLuint vaobj, GLuint bindingindex, GLuint divisor) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexArrayBindingDivisor, vaobj, bindingindex, divisor) DECLARE_GL_FUNCTION_HEAD(void, VertexArrayBindingDivisor, GLuint vaobj, GLuint bindingindex, GLuint divisor) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexArrayBindingDivisor, vaobj, bindingindex, divisor)
DECLARE_GL_FUNCTION_HEAD(void, GetVertexArrayiv, GLuint vaobj, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetVertexArrayiv, vaobj, pname, param) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayiv, GLuint vaobj, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayiv, vaobj, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, GetVertexArrayIndexediv, GLuint vaobj, GLuint index, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetVertexArrayIndexediv, vaobj, index, pname, param) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayIndexediv, GLuint vaobj, GLuint index, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayIndexediv, vaobj, index, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, GetVertexArrayIndexed64iv, GLuint vaobj, GLuint index, GLenum pname, GLint64* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetVertexArrayIndexed64iv, vaobj, index, pname, param) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexArrayIndexed64iv, GLuint vaobj, GLuint index, GLenum pname, GLint64* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexArrayIndexed64iv, vaobj, index, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, CreateSamplers, GLsizei n, GLuint* samplers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateSamplers, n, samplers) DECLARE_GL_FUNCTION_HEAD(void, CreateSamplers, GLsizei n, GLuint* samplers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateSamplers, n, samplers)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateProgramPipelines, GLsizei n, GLuint* pipelines) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateProgramPipelines, n, pipelines) DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateProgramPipelines, GLsizei n, GLuint* pipelines) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateProgramPipelines, n, pipelines)
DECLARE_GL_FUNCTION_HEAD(void, CreateQueries, GLenum target, GLsizei n, GLuint* ids) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateQueries, target, n, ids) DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateQueries, GLenum target, GLsizei n, GLuint* ids) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateQueries, target, n, ids)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjecti64v, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryBufferObjecti64v, id, buffer, pname, offset) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjecti64v, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryBufferObjecti64v, id, buffer, pname, offset)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjectiv, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryBufferObjectiv, id, buffer, pname, offset) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjectiv, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryBufferObjectiv, id, buffer, pname, offset)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjectui64v, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryBufferObjectui64v, id, buffer, pname, offset) DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjectui64v, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryBufferObjectui64v, id, buffer, pname, offset)
@@ -22,21 +22,9 @@
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl {
namespace { namespace {
// GL only requires support for framebuffers whose depth and stencil attachments Bool IsActiveBackendDirectVulkan() {
// are the same image; anything else may be reported GL_FRAMEBUFFER_UNSUPPORTED.
// DirectVulkan cannot form two separate attachments at all, and the real ES
// drivers behind DirectGLES answer UNSUPPORTED for it too - so saying COMPLETE
// and then rendering into a framebuffer the driver refuses produced silently
// empty results (KHR-GL3x.packed_depth_stencil.verify_mixed_attachments).
Bool ActiveBackendRejectsDistinctDepthStencil() {
auto* activeBackend = MG_Backend::pActiveBackendObject.get(); auto* activeBackend = MG_Backend::pActiveBackendObject.get();
if (activeBackend == nullptr) { return activeBackend != nullptr && activeBackend->GetBackendType() == BackendType::DirectVulkan;
return false;
}
if (activeBackend->GetBackendType() == BackendType::DirectVulkan) {
return true;
}
return !activeBackend->GetDynamicParameters().SupportsDistinctDepthStencilAttachments;
} }
Bool HasDistinctCompleteDepthStencilTextureAttachments( Bool HasDistinctCompleteDepthStencilTextureAttachments(
@@ -57,32 +45,10 @@ namespace MobileGL::MG_Impl::GLImpl {
depthAttachment.GetTextureLevel() != stencilAttachment.GetTextureLevel(); depthAttachment.GetTextureLevel() != stencilAttachment.GetTextureLevel();
} }
// Mirrors the renderer-side gate: distinct depth/stencil renderbuffers (or a Bool IsUnsupportedFramebufferForDirectVulkan(
// renderbuffer paired with a texture) cannot form one Vulkan depth-stencil
// attachment, and GL permits reporting such framebuffers as UNSUPPORTED.
Bool HasDistinctCompleteDepthStencilRenderbufferAttachments(
const MG_State::GLState::FramebufferObject& framebufferObject) {
if (framebufferObject.GetExternalIndex() == 0) {
return false;
}
const auto& depthAttachment = framebufferObject.GetAttachment(FramebufferAttachmentType::Depth);
const auto& stencilAttachment = framebufferObject.GetAttachment(FramebufferAttachmentType::Stencil);
if (!depthAttachment.IsComplete() || !stencilAttachment.IsComplete()) {
return false;
}
if (depthAttachment.IsRenderbuffer() && stencilAttachment.IsRenderbuffer()) {
return depthAttachment.GetRenderbuffer().get() != stencilAttachment.GetRenderbuffer().get();
}
return (depthAttachment.IsRenderbuffer() || stencilAttachment.IsRenderbuffer()) &&
(depthAttachment.IsTexture() || stencilAttachment.IsTexture());
}
Bool HasUnsupportedDistinctDepthStencilAttachments(
const MG_State::GLState::FramebufferObject& framebufferObject) { const MG_State::GLState::FramebufferObject& framebufferObject) {
// TODO: Keep this in sync with DirectVulkan renderbuffer support as color renderbuffer rendering lands. // TODO: Keep this in sync with DirectVulkan renderbuffer support as color renderbuffer rendering lands.
return HasDistinctCompleteDepthStencilTextureAttachments(framebufferObject) || return HasDistinctCompleteDepthStencilTextureAttachments(framebufferObject);
HasDistinctCompleteDepthStencilRenderbufferAttachments(framebufferObject);
} }
Bool HasDefinedAttachment(const MG_State::GLState::FramebufferObject& framebufferObject) { Bool HasDefinedAttachment(const MG_State::GLState::FramebufferObject& framebufferObject) {
@@ -101,14 +67,7 @@ namespace MobileGL::MG_Impl::GLImpl {
// shared-exponent, SNORM, three-channel norm16/float32/sRGB and three-channel integer formats. // shared-exponent, SNORM, three-channel norm16/float32/sRGB and three-channel integer formats.
// Desktop GL treats those as texture-only too (not in the GL 3.3 required-renderable list), so // Desktop GL treats those as texture-only too (not in the GL 3.3 required-renderable list), so
// reporting GL_FRAMEBUFFER_UNSUPPORTED for them is legal. // reporting GL_FRAMEBUFFER_UNSUPPORTED for them is legal.
// Bool IsColorInternalFormatRenderable(TextureInternalFormat format) {
// `capabilityTargetIndex` is the row of the cache the attachment actually lives in;
// kFormatCapabilityTargetCount asks about the format in general. Asking per target matters
// because a capability recorded for one of them says nothing about the others: DirectGLES
// widens three-channel formats to four channels to keep them renderable as *multisample*
// storage, and a format that survives only through that substitution is still texture-only
// on every ordinary target.
Bool IsColorInternalFormatRenderable(TextureInternalFormat format, SizeT capabilityTargetIndex) {
const SizeT formatIndex = static_cast<SizeT>(format); const SizeT formatIndex = static_cast<SizeT>(format);
if (MG_Backend::pActiveBackendObject && formatIndex < MG_Backend::kFormatCapabilityFormatCount) { if (MG_Backend::pActiveBackendObject && formatIndex < MG_Backend::kFormatCapabilityFormatCount) {
const auto& cache = MG_Backend::pActiveBackendObject->GetFormatCapabilities(); const auto& cache = MG_Backend::pActiveBackendObject->GetFormatCapabilities();
@@ -120,11 +79,8 @@ namespace MobileGL::MG_Impl::GLImpl {
MG_Backend::FormatCapability::Creatable); MG_Backend::FormatCapability::Creatable);
} }
if (cachePopulated) { if (cachePopulated) {
const Bool singleTarget = capabilityTargetIndex < MG_Backend::kFormatCapabilityTargetCount; for (SizeT targetIndex = 0; targetIndex < MG_Backend::kFormatCapabilityTargetCount;
const SizeT firstTarget = singleTarget ? capabilityTargetIndex : 0; ++targetIndex) {
const SizeT lastTarget =
singleTarget ? capabilityTargetIndex + 1 : MG_Backend::kFormatCapabilityTargetCount;
for (SizeT targetIndex = firstTarget; targetIndex < lastTarget; ++targetIndex) {
if (MG_Backend::HasFormatCapability(cache.FullCaps[targetIndex][formatIndex], if (MG_Backend::HasFormatCapability(cache.FullCaps[targetIndex][formatIndex],
MG_Backend::FormatCapability::FramebufferRenderable) || MG_Backend::FormatCapability::FramebufferRenderable) ||
MG_Backend::HasFormatCapability(cache.CaveatCaps[targetIndex][formatIndex], MG_Backend::HasFormatCapability(cache.CaveatCaps[targetIndex][formatIndex],
@@ -173,17 +129,12 @@ namespace MobileGL::MG_Impl::GLImpl {
const auto& attachment = attachments[i]; const auto& attachment = attachments[i];
if (!attachment.IsValid()) continue; if (!attachment.IsValid()) continue;
TextureInternalFormat format = TextureInternalFormat::Unknown; TextureInternalFormat format = TextureInternalFormat::Unknown;
SizeT capabilityTargetIndex = MG_Backend::kFormatCapabilityTargetCount;
if (attachment.IsTexture() && attachment.GetTexture()) { if (attachment.IsTexture() && attachment.GetTexture()) {
format = attachment.GetTexture()->GetFormat(); format = attachment.GetTexture()->GetFormat();
capabilityTargetIndex =
MG_Backend::GetFormatCapabilityTargetIndex(attachment.GetTexture()->GetTarget());
} else if (attachment.IsRenderbuffer() && attachment.GetRenderbuffer()) { } else if (attachment.IsRenderbuffer() && attachment.GetRenderbuffer()) {
format = attachment.GetRenderbuffer()->GetInternalFormat(); format = attachment.GetRenderbuffer()->GetInternalFormat();
capabilityTargetIndex = MG_Backend::GetRenderbufferFormatCapabilityTargetIndex();
} }
if (format != TextureInternalFormat::Unknown && if (format != TextureInternalFormat::Unknown && !IsColorInternalFormatRenderable(format)) {
!IsColorInternalFormatRenderable(format, capabilityTargetIndex)) {
return true; return true;
} }
} }
@@ -196,148 +147,6 @@ namespace MobileGL::MG_Impl::GLImpl {
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName, detail)); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName, detail));
} }
GLint ClassifyAttachmentComponentType(TextureInternalFormat internalFormat,
FramebufferAttachmentType attachmentType) {
// A stencil value is an unsigned integer index regardless of the depth half
// of a packed format.
if (attachmentType == FramebufferAttachmentType::Stencil) return GL_UNSIGNED_INT;
switch (internalFormat) {
case TextureInternalFormat::R16F:
case TextureInternalFormat::RG16F:
case TextureInternalFormat::RGB16F:
case TextureInternalFormat::RGBA16F:
case TextureInternalFormat::R32F:
case TextureInternalFormat::RG32F:
case TextureInternalFormat::RGB32F:
case TextureInternalFormat::RGBA32F:
case TextureInternalFormat::R11FG11FB10F:
case TextureInternalFormat::RGB9E5:
case TextureInternalFormat::DepthComponent32F:
case TextureInternalFormat::Depth32FStencil8:
return GL_FLOAT;
case TextureInternalFormat::R8I:
case TextureInternalFormat::R16I:
case TextureInternalFormat::R32I:
case TextureInternalFormat::RG8I:
case TextureInternalFormat::RG16I:
case TextureInternalFormat::RG32I:
case TextureInternalFormat::RGB8I:
case TextureInternalFormat::RGB16I:
case TextureInternalFormat::RGB32I:
case TextureInternalFormat::RGBA8I:
case TextureInternalFormat::RGBA16I:
case TextureInternalFormat::RGBA32I:
return GL_INT;
case TextureInternalFormat::R8UI:
case TextureInternalFormat::R16UI:
case TextureInternalFormat::R32UI:
case TextureInternalFormat::RG8UI:
case TextureInternalFormat::RG16UI:
case TextureInternalFormat::RG32UI:
case TextureInternalFormat::RGB8UI:
case TextureInternalFormat::RGB16UI:
case TextureInternalFormat::RGB32UI:
case TextureInternalFormat::RGBA8UI:
case TextureInternalFormat::RGBA16UI:
case TextureInternalFormat::RGBA32UI:
case TextureInternalFormat::RGB10A2UI:
return GL_UNSIGNED_INT;
case TextureInternalFormat::R8Snorm:
case TextureInternalFormat::R16Snorm:
case TextureInternalFormat::RG8Snorm:
case TextureInternalFormat::RG16Snorm:
case TextureInternalFormat::RGB8Snorm:
case TextureInternalFormat::RGB16Snorm:
case TextureInternalFormat::RGBA8Snorm:
case TextureInternalFormat::RGBA16Snorm:
return GL_SIGNED_NORMALIZED;
case TextureInternalFormat::Unknown:
return GL_NONE;
default:
return GL_UNSIGNED_NORMALIZED;
}
}
// Handles the format-derived pnames shared by GetFramebufferAttachmentParameteriv
// and its DSA variant. Returns true when pname was one of them.
Bool TryAnswerAttachmentFormatQuery(const MG_State::GLState::FramebufferAttachmentObject* attachmentObject,
FramebufferAttachmentType attachmentType, Bool depthStencilAlias,
GLenum pname, GLint* params, const char* caller) {
switch (pname) {
case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
break;
default:
return false;
}
if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE && depthStencilAlias) {
// The depth and stencil components have different types, so the combined
// attachment name has no single answer.
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", caller,
"GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE cannot be queried on "
"GL_DEPTH_STENCIL_ATTACHMENT."));
return true;
}
if (attachmentObject == nullptr || attachmentObject->IsEmpty() || !attachmentObject->IsValid()) {
// With OBJECT_TYPE == GL_NONE only OBJECT_TYPE and OBJECT_NAME may be queried.
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
"No image is attached to the queried attachment point."));
return true;
}
TextureInternalFormat internalFormat = TextureInternalFormat::Unknown;
if (attachmentObject->IsTexture() && attachmentObject->GetTexture()) {
internalFormat = attachmentObject->GetTexture()->GetFormat();
} else if (attachmentObject->IsRenderbuffer() && attachmentObject->GetRenderbuffer()) {
internalFormat = attachmentObject->GetRenderbuffer()->GetInternalFormat();
}
const auto sizes = MG_Util::GetComponentSizesForInternalFormat(internalFormat);
switch (pname) {
case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
*params = sizes.Red;
break;
case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
*params = sizes.Green;
break;
case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
*params = sizes.Blue;
break;
case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
*params = sizes.Alpha;
break;
case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
*params = sizes.Depth;
break;
case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
*params = sizes.Stencil;
break;
case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
*params = (internalFormat == TextureInternalFormat::SRGB8 ||
internalFormat == TextureInternalFormat::SRGB8Alpha8)
? GL_SRGB
: GL_LINEAR;
break;
case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
*params = ClassifyAttachmentComponentType(internalFormat, attachmentType);
break;
}
return true;
}
Bool ResolveRepresentableFramebufferTextureUploadTarget(const MG_State::GLState::ITextureObject& textureObject, Bool ResolveRepresentableFramebufferTextureUploadTarget(const MG_State::GLState::ITextureObject& textureObject,
TextureUploadTarget& outUploadTarget, TextureUploadTarget& outUploadTarget,
Bool& outLayered) { Bool& outLayered) {
@@ -603,27 +412,6 @@ namespace MobileGL::MG_Impl::GLImpl {
FramebufferTarget framebufferTarget = MG_Util::ConvertGLEnumToFramebufferTarget(target); FramebufferTarget framebufferTarget = MG_Util::ConvertGLEnumToFramebufferTarget(target);
if (!FramebufferImpl::ValidateFramebufferTarget(framebufferTarget)) return; if (!FramebufferImpl::ValidateFramebufferTarget(framebufferTarget)) return;
// Default-framebuffer attachment names (GL_DEPTH, GL_STENCIL, GL_FRONT/GL_BACK
// variants) alias onto the equivalent attachment points.
switch (attachment) {
case GL_DEPTH:
attachment = GL_DEPTH_ATTACHMENT;
break;
case GL_STENCIL:
attachment = GL_STENCIL_ATTACHMENT;
break;
case GL_FRONT:
case GL_FRONT_LEFT:
case GL_FRONT_RIGHT:
case GL_BACK:
case GL_BACK_LEFT:
case GL_BACK_RIGHT:
attachment = GL_COLOR_ATTACHMENT0;
break;
default:
break;
}
const Bool depthStencilAlias = attachment == GL_DEPTH_STENCIL_ATTACHMENT; const Bool depthStencilAlias = attachment == GL_DEPTH_STENCIL_ATTACHMENT;
FramebufferAttachmentType attachmentType = depthStencilAlias FramebufferAttachmentType attachmentType = depthStencilAlias
? FramebufferAttachmentType::Depth ? FramebufferAttachmentType::Depth
@@ -640,40 +428,20 @@ namespace MobileGL::MG_Impl::GLImpl {
return; return;
} }
Bool depthStencilMismatch = false;
const auto* attachmentObject = [&]() -> const MG_State::GLState::FramebufferAttachmentObject* { const auto* attachmentObject = [&]() -> const MG_State::GLState::FramebufferAttachmentObject* {
if (!depthStencilAlias) { if (!depthStencilAlias) {
return &framebufferObject->GetAttachment(attachmentType); return &framebufferObject->GetAttachment(attachmentType);
} }
const auto& depthAttachment = framebufferObject->GetAttachment(FramebufferAttachmentType::Depth); const auto& depthAttachment = framebufferObject->GetAttachment(FramebufferAttachmentType::Depth);
if (depthAttachment.IsValid() && !depthAttachment.IsEmpty()) return &depthAttachment;
const auto& stencilAttachment = framebufferObject->GetAttachment(FramebufferAttachmentType::Stencil); const auto& stencilAttachment = framebufferObject->GetAttachment(FramebufferAttachmentType::Stencil);
const Bool depthLive = depthAttachment.IsValid() && !depthAttachment.IsEmpty(); if (stencilAttachment.IsValid() && !stencilAttachment.IsEmpty()) return &stencilAttachment;
const Bool stencilLive = stencilAttachment.IsValid() && !stencilAttachment.IsEmpty();
if (depthLive && stencilLive) {
const Bool sameObject = depthAttachment.IsTexture() == stencilAttachment.IsTexture() &&
(!depthAttachment.IsTexture() || depthAttachment.GetTexture() == stencilAttachment.GetTexture()) &&
(!depthAttachment.IsRenderbuffer() ||
depthAttachment.GetRenderbuffer() == stencilAttachment.GetRenderbuffer());
depthStencilMismatch = !sameObject;
} else {
// GL_DEPTH_STENCIL_ATTACHMENT means "both halves"; a lone half does not answer it.
depthStencilMismatch = depthLive != stencilLive;
}
if (depthLive) return &depthAttachment;
if (stencilLive) return &stencilAttachment;
return nullptr; return nullptr;
}(); }();
if (depthStencilMismatch) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetFramebufferAttachmentParameteriv_State",
"GL_DEPTH_STENCIL_ATTACHMENT query with different depth and stencil "
"attachment images."));
return;
}
switch (pname) { switch (pname) {
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
if (attachmentObject == nullptr || attachmentObject->IsEmpty() || !attachmentObject->IsValid()) { if (attachmentObject == nullptr || attachmentObject->IsEmpty() || !attachmentObject->IsValid()) {
@@ -737,10 +505,6 @@ namespace MobileGL::MG_Impl::GLImpl {
: GL_FALSE; : GL_FALSE;
break; break;
default: default:
if (TryAnswerAttachmentFormatQuery(attachmentObject, attachmentType, depthStencilAlias, pname, params,
"GetFramebufferAttachmentParameteriv_State")) {
return;
}
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>( MakeUnique<GenericErrorInfo>(
@@ -1143,7 +907,6 @@ namespace MobileGL::MG_Impl::GLImpl {
const FramebufferAttachmentType attachmentType = MG_Util::ConvertGLEnumToFramebufferAttachmentType(attachment); const FramebufferAttachmentType attachmentType = MG_Util::ConvertGLEnumToFramebufferAttachmentType(attachment);
if (!FramebufferImpl::ValidateFramebufferAttachmentType(attachmentType)) return; if (!FramebufferImpl::ValidateFramebufferAttachmentType(attachmentType)) return;
if (!FramebufferImpl::ValidateColorAttachmentInRange(attachmentType, functionName)) return;
if (!TextureImpl::ValidateTextureName(texture, true)) return; if (!TextureImpl::ValidateTextureName(texture, true)) return;
if (texture == 0) { if (texture == 0) {
@@ -1240,7 +1003,6 @@ namespace MobileGL::MG_Impl::GLImpl {
FramebufferTarget framebufferTarget = MG_Util::ConvertGLEnumToFramebufferTarget(target); FramebufferTarget framebufferTarget = MG_Util::ConvertGLEnumToFramebufferTarget(target);
RenderbufferTarget rbTarget = MG_Util::ConvertGLEnumToRenderbufferTarget(renderbuffertarget); RenderbufferTarget rbTarget = MG_Util::ConvertGLEnumToRenderbufferTarget(renderbuffertarget);
if (!FramebufferImpl::ValidateFramebufferAttachmentType(attachmentType)) return; if (!FramebufferImpl::ValidateFramebufferAttachmentType(attachmentType)) return;
if (!FramebufferImpl::ValidateColorAttachmentInRange(attachmentType, "FramebufferRenderbuffer_State")) return;
if (!FramebufferImpl::ValidateFramebufferTarget(framebufferTarget)) return; if (!FramebufferImpl::ValidateFramebufferTarget(framebufferTarget)) return;
if (!FramebufferImpl::ValidateRenderbufferTarget(rbTarget)) return; if (!FramebufferImpl::ValidateRenderbufferTarget(rbTarget)) return;
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget); auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget);
@@ -1285,8 +1047,6 @@ namespace MobileGL::MG_Impl::GLImpl {
FramebufferAttachmentType attachmentType = MG_Util::ConvertGLEnumToFramebufferAttachmentType(attachment); FramebufferAttachmentType attachmentType = MG_Util::ConvertGLEnumToFramebufferAttachmentType(attachment);
RenderbufferTarget rbTarget = MG_Util::ConvertGLEnumToRenderbufferTarget(renderbuffertarget); RenderbufferTarget rbTarget = MG_Util::ConvertGLEnumToRenderbufferTarget(renderbuffertarget);
if (!FramebufferImpl::ValidateFramebufferAttachmentType(attachmentType)) return; if (!FramebufferImpl::ValidateFramebufferAttachmentType(attachmentType)) return;
if (!FramebufferImpl::ValidateColorAttachmentInRange(attachmentType, "NamedFramebufferRenderbuffer_State"))
return;
if (!FramebufferImpl::ValidateRenderbufferTarget(rbTarget)) return; if (!FramebufferImpl::ValidateRenderbufferTarget(rbTarget)) return;
if (renderbuffer == 0) { if (renderbuffer == 0) {
@@ -1662,8 +1422,8 @@ namespace MobileGL::MG_Impl::GLImpl {
if (HasNonRenderableColorAttachment(*framebufferObject)) { if (HasNonRenderableColorAttachment(*framebufferObject)) {
return GL_FRAMEBUFFER_UNSUPPORTED; return GL_FRAMEBUFFER_UNSUPPORTED;
} }
if (ActiveBackendRejectsDistinctDepthStencil() && if (IsActiveBackendDirectVulkan() &&
HasUnsupportedDistinctDepthStencilAttachments(*framebufferObject)) { IsUnsupportedFramebufferForDirectVulkan(*framebufferObject)) {
return GL_FRAMEBUFFER_UNSUPPORTED; return GL_FRAMEBUFFER_UNSUPPORTED;
} }
return GL_FRAMEBUFFER_COMPLETE; return GL_FRAMEBUFFER_COMPLETE;
@@ -1690,8 +1450,8 @@ namespace MobileGL::MG_Impl::GLImpl {
if (HasNonRenderableColorAttachment(*framebufferObject)) { if (HasNonRenderableColorAttachment(*framebufferObject)) {
return GL_FRAMEBUFFER_UNSUPPORTED; return GL_FRAMEBUFFER_UNSUPPORTED;
} }
if (ActiveBackendRejectsDistinctDepthStencil() && if (IsActiveBackendDirectVulkan() &&
HasUnsupportedDistinctDepthStencilAttachments(*framebufferObject)) { IsUnsupportedFramebufferForDirectVulkan(*framebufferObject)) {
return GL_FRAMEBUFFER_UNSUPPORTED; return GL_FRAMEBUFFER_UNSUPPORTED;
} }
return GL_FRAMEBUFFER_COMPLETE; return GL_FRAMEBUFFER_COMPLETE;
@@ -1708,40 +1468,20 @@ namespace MobileGL::MG_Impl::GLImpl {
: MG_Util::ConvertGLEnumToFramebufferAttachmentType(attachment); : MG_Util::ConvertGLEnumToFramebufferAttachmentType(attachment);
if (!FramebufferImpl::ValidateFramebufferAttachmentType(attachmentType)) return; if (!FramebufferImpl::ValidateFramebufferAttachmentType(attachmentType)) return;
Bool depthStencilMismatch = false;
const auto* attachmentObject = [&]() -> const MG_State::GLState::FramebufferAttachmentObject* { const auto* attachmentObject = [&]() -> const MG_State::GLState::FramebufferAttachmentObject* {
if (!depthStencilAlias) { if (!depthStencilAlias) {
return &framebufferObject->GetAttachment(attachmentType); return &framebufferObject->GetAttachment(attachmentType);
} }
const auto& depthAttachment = framebufferObject->GetAttachment(FramebufferAttachmentType::Depth); const auto& depthAttachment = framebufferObject->GetAttachment(FramebufferAttachmentType::Depth);
if (depthAttachment.IsValid() && !depthAttachment.IsEmpty()) return &depthAttachment;
const auto& stencilAttachment = framebufferObject->GetAttachment(FramebufferAttachmentType::Stencil); const auto& stencilAttachment = framebufferObject->GetAttachment(FramebufferAttachmentType::Stencil);
const Bool depthLive = depthAttachment.IsValid() && !depthAttachment.IsEmpty(); if (stencilAttachment.IsValid() && !stencilAttachment.IsEmpty()) return &stencilAttachment;
const Bool stencilLive = stencilAttachment.IsValid() && !stencilAttachment.IsEmpty();
if (depthLive && stencilLive) {
const Bool sameObject = depthAttachment.IsTexture() == stencilAttachment.IsTexture() &&
(!depthAttachment.IsTexture() || depthAttachment.GetTexture() == stencilAttachment.GetTexture()) &&
(!depthAttachment.IsRenderbuffer() ||
depthAttachment.GetRenderbuffer() == stencilAttachment.GetRenderbuffer());
depthStencilMismatch = !sameObject;
} else {
// GL_DEPTH_STENCIL_ATTACHMENT means "both halves"; a lone half does not answer it.
depthStencilMismatch = depthLive != stencilLive;
}
if (depthLive) return &depthAttachment;
if (stencilLive) return &stencilAttachment;
return nullptr; return nullptr;
}(); }();
if (depthStencilMismatch) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
"GL_DEPTH_STENCIL_ATTACHMENT query with different depth and stencil "
"attachment images."));
return;
}
switch (pname) { switch (pname) {
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
if (attachmentObject == nullptr || attachmentObject->IsEmpty() || !attachmentObject->IsValid()) { if (attachmentObject == nullptr || attachmentObject->IsEmpty() || !attachmentObject->IsValid()) {
@@ -1787,10 +1527,6 @@ namespace MobileGL::MG_Impl::GLImpl {
: GL_FALSE; : GL_FALSE;
break; break;
default: default:
if (TryAnswerAttachmentFormatQuery(attachmentObject, attachmentType, depthStencilAlias, pname, params,
caller)) {
return;
}
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>( MakeUnique<GenericErrorInfo>(
@@ -2203,56 +1939,6 @@ namespace MobileGL::MG_Impl::GLImpl {
ReadPixels_Backend(x, y, width, height, format, type, pixels); ReadPixels_Backend(x, y, width, height, format, type, pixels);
} }
// Bytes glReadPixels would write for this rectangle under the current GL_PACK_* state
// (GL 4.6 core 18.2.8): rows are padded to GL_PACK_ALIGNMENT and laid out GL_PACK_ROW_LENGTH
// wide, and the skip parameters offset the first texel. The last row is not padded - nothing
// follows it to align - which is what makes a tightly-sized destination legal.
static SizeT ComputePackedReadSizeInBytes(GLsizei width, GLsizei height, GLenum format, GLenum type) {
const SizeT bytesPerPixel =
MG_Util::GetInputBytesPerPixel(MG_Util::ConvertGLEnumToTextureInputFormat(format),
MG_Util::ConvertGLEnumToTexturePixelDataType(type));
if (bytesPerPixel == 0 || width <= 0 || height <= 0) return 0;
const auto packParam = [](PixelStoreParam param) {
return static_cast<SizeT>(std::max(0, MG_State::pGLContext->GetPixelStoreParam(param)));
};
const SizeT rowLengthInPixels =
packParam(PixelStoreParam::PackRowLength) != 0
? packParam(PixelStoreParam::PackRowLength)
: static_cast<SizeT>(width);
const SizeT alignment = std::max<SizeT>(1, packParam(PixelStoreParam::PackAlignment));
const SizeT unalignedRowBytes = rowLengthInPixels * bytesPerPixel;
const SizeT paddedRowBytes = ((unalignedRowBytes + alignment - 1) / alignment) * alignment;
const SizeT skipBytes = packParam(PixelStoreParam::PackSkipRows) * paddedRowBytes +
packParam(PixelStoreParam::PackSkipPixels) * bytesPerPixel;
return skipBytes + paddedRowBytes * (static_cast<SizeT>(height) - 1) +
static_cast<SizeT>(width) * bytesPerPixel;
}
// glReadnPixels is glReadPixels with a bound on how much it may write (GL 4.6 core 18.2.8,
// originally GL_ARB_robustness). It is identical in every other respect, so it validates and
// reads through exactly the same path once the destination is known to be big enough.
void ReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize,
void* data) {
if (bufSize < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "bufSize must be non-negative."));
return;
}
if (!ReadPixels_State(x, y, width, height, format, type, data)) return;
if (ComputePackedReadSizeInBytes(width, height, format, type) > static_cast<SizeT>(bufSize)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"the data required for this read does not fit in bufSize."));
return;
}
ReadPixels_Backend(x, y, width, height, format, type, data);
}
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
if (!ValidateClearBufferfi_State(buffer, drawbuffer)) return; if (!ValidateClearBufferfi_State(buffer, drawbuffer)) return;
ClearBufferfi_Backend(buffer, drawbuffer, depth, stencil); ClearBufferfi_Backend(buffer, drawbuffer, depth, stencil);
@@ -14,8 +14,6 @@
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */ /* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
void ReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize,
void* data);
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value); void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value); void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
@@ -7,7 +7,6 @@
// End of Source File Header // End of Source File Header
#include "Validators.h" #include "Validators.h"
#include <MG_Backend/BackendObjects.h>
#include <MG_State/GLState/Core.h> #include <MG_State/GLState/Core.h>
#include <MG_State/GLState/ErrorState/Error.h> #include <MG_State/GLState/ErrorState/Error.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h> #include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
@@ -61,26 +60,6 @@ namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl {
return true; return true;
} }
Bool ValidateColorAttachmentInRange(FramebufferAttachmentType attachment, const char* caller) {
const auto first = static_cast<SizeT>(FramebufferAttachmentType::Color0);
const auto index = static_cast<SizeT>(attachment);
if (index < first) return true;
const auto colorIndex = index - first;
const auto limit = static_cast<SizeT>(
MG_Backend::pActiveBackendObject ? MG_Backend::pActiveBackendObject->GetDynamicParameters()
.MaxColorAttachments
: static_cast<Int>(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS));
if (colorIndex >= limit) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl/FramebufferImpl", caller,
std::format("Colour attachment {} is beyond GL_MAX_COLOR_ATTACHMENTS ({}).", colorIndex, limit)));
return false;
}
return true;
}
Bool ValidateRenderbufferTarget(RenderbufferTarget target) { Bool ValidateRenderbufferTarget(RenderbufferTarget target) {
if (target == RenderbufferTarget::Unknown) { if (target == RenderbufferTarget::Unknown) {
using namespace MG_Util; using namespace MG_Util;
@@ -14,10 +14,6 @@ namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl {
Bool ValidateFramebufferTarget(FramebufferTarget target); Bool ValidateFramebufferTarget(FramebufferTarget target);
Bool ValidateFramebufferName(Uint index, Bool allowZero = true); Bool ValidateFramebufferName(Uint index, Bool allowZero = true);
Bool ValidateFramebufferAttachmentType(FramebufferAttachmentType attachment); Bool ValidateFramebufferAttachmentType(FramebufferAttachmentType attachment);
// GL_COLOR_ATTACHMENTn is a token per n up to 31, but only the first GL_MAX_COLOR_ATTACHMENTS of
// them name an attachment point of a framebuffer object; the rest are INVALID_OPERATION for the
// attaching entry points (GL 4.6 core 9.2.7). Non-colour attachments pass through unchanged.
Bool ValidateColorAttachmentInRange(FramebufferAttachmentType attachment, const char* caller);
Bool ValidateRenderbufferTarget(RenderbufferTarget target); Bool ValidateRenderbufferTarget(RenderbufferTarget target);
Bool ValidateRenderbufferName(Uint index, Bool allowZero = true); Bool ValidateRenderbufferName(Uint index, Bool allowZero = true);
} // namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl } // namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl
+9 -119
View File
@@ -213,13 +213,8 @@ namespace MobileGL::MG_Impl::GLImpl {
GLint maxSamples = 0; GLint maxSamples = 0;
for (const auto& attachment : drawFbo->GetAllAttachmentObjects()) { for (const auto& attachment : drawFbo->GetAllAttachmentObjects()) {
if (attachment.IsRenderbuffer() && attachment.GetRenderbuffer()) { if (!attachment.IsRenderbuffer() || !attachment.GetRenderbuffer()) continue;
maxSamples = std::max(maxSamples, static_cast<GLint>(attachment.GetRenderbuffer()->GetSamples())); maxSamples = std::max(maxSamples, static_cast<GLint>(attachment.GetRenderbuffer()->GetSamples()));
} else if (attachment.IsTexture() && attachment.GetTexture()) {
// Multisample texture attachments count too (GL_SAMPLE_BUFFERS must
// report 1 for any multisampled draw framebuffer).
maxSamples = std::max(maxSamples, static_cast<GLint>(attachment.GetTexture()->GetSamples()));
}
} }
return maxSamples; return maxSamples;
} }
@@ -470,14 +465,6 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_STENCIL_TEST: case GL_STENCIL_TEST:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::StencilTest) ? GL_TRUE : GL_FALSE; *params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::StencilTest) ? GL_TRUE : GL_FALSE;
return; return;
case GL_MIN_FRAGMENT_INTERPOLATION_OFFSET:
case GL_MAX_FRAGMENT_INTERPOLATION_OFFSET:
case GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: {
GLfloat value = 0.0f;
GetFloatv(pname, &value);
*params = value != 0.0f ? GL_TRUE : GL_FALSE;
return;
}
default: default:
break; break;
} }
@@ -533,19 +520,6 @@ namespace MobileGL::MG_Impl::GLImpl {
params[1] = dynamicParameters.ViewportBoundsRangeMax; params[1] = dynamicParameters.ViewportBoundsRangeMax;
return; return;
} }
case GL_MIN_FRAGMENT_INTERPOLATION_OFFSET:
case GL_MAX_FRAGMENT_INTERPOLATION_OFFSET:
case GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: {
const auto& dynamicParameters = MG_Backend::pActiveBackendObject->GetDynamicParameters();
if (pname == GL_MIN_FRAGMENT_INTERPOLATION_OFFSET) {
params[0] = dynamicParameters.MinFragmentInterpolationOffset;
} else if (pname == GL_MAX_FRAGMENT_INTERPOLATION_OFFSET) {
params[0] = dynamicParameters.MaxFragmentInterpolationOffset;
} else {
params[0] = static_cast<GLfloat>(dynamicParameters.FragmentInterpolationOffsetBits);
}
return;
}
case GL_DEPTH_CLEAR_VALUE: case GL_DEPTH_CLEAR_VALUE:
params[0] = MG_State::pGLContext->GetClearDepth(); params[0] = MG_State::pGLContext->GetClearDepth();
return; return;
@@ -671,40 +645,6 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
switch (target) { switch (target) {
// The vertex buffer binding points of the vertex array object that is bound. Indexed by
// binding point, not by attribute (GL 4.6 core 10.3.1).
case GL_VERTEX_BINDING_BUFFER:
case GL_VERTEX_BINDING_DIVISOR:
case GL_VERTEX_BINDING_OFFSET:
case GL_VERTEX_BINDING_STRIDE: {
if (index >= VertexArrayImpl::GetMaxVertexAttribBindings()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Vertex buffer binding index is out of range."));
return;
}
const auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) {
*data = 0;
return;
}
const auto& binding = vao->GetBindingPoint(index);
switch (target) {
case GL_VERTEX_BINDING_BUFFER:
*data = binding.Buffer ? static_cast<GLint>(binding.Buffer->GetExternalIndex()) : 0;
return;
case GL_VERTEX_BINDING_DIVISOR:
*data = static_cast<GLint>(binding.Divisor);
return;
case GL_VERTEX_BINDING_OFFSET:
*data = static_cast<GLint>(binding.Offset);
return;
default:
*data = static_cast<GLint>(binding.Stride);
return;
}
}
case GL_IMAGE_BINDING_NAME: case GL_IMAGE_BINDING_NAME:
case GL_IMAGE_BINDING_LEVEL: case GL_IMAGE_BINDING_LEVEL:
case GL_IMAGE_BINDING_LAYERED: case GL_IMAGE_BINDING_LAYERED:
@@ -1064,11 +1004,6 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0; *params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
return; return;
} }
case GL_DRAW_INDIRECT_BUFFER_BINDING: {
auto& obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
return;
}
case GL_MAX_DEBUG_GROUP_STACK_DEPTH: case GL_MAX_DEBUG_GROUP_STACK_DEPTH:
*params = 0; // debug-group entrypoints are stubbed *params = 0; // debug-group entrypoints are stubbed
return; return;
@@ -1703,7 +1638,7 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = static_cast<GLint>(MG_State::pGLContext->GetHint(pname)); *params = static_cast<GLint>(MG_State::pGLContext->GetHint(pname));
return; return;
case GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT: case GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
*params = MG_Backend::pActiveBackendObject->GetDynamicParameters().TextureBufferOffsetAlignment; *params = 0; // texture-buffer range entrypoints are stubbed
return; return;
case GL_TIMESTAMP: { case GL_TIMESTAMP: {
Int64 timestamp = 0; Int64 timestamp = 0;
@@ -1772,22 +1707,20 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = vao ? static_cast<GLint>(vao->GetExternalIndex()) : 0; *params = vao ? static_cast<GLint>(vao->GetExternalIndex()) : 0;
return; return;
} }
// The vertex buffer binding points are per-binding-index state, so the non-indexed getter
// has nothing to answer with (GL 4.6 core table 23.4).
case GL_VERTEX_BINDING_BUFFER:
case GL_VERTEX_BINDING_DIVISOR: case GL_VERTEX_BINDING_DIVISOR:
*params = 0; // vertex-binding entrypoints are stubbed
return;
case GL_VERTEX_BINDING_OFFSET: case GL_VERTEX_BINDING_OFFSET:
*params = 0; // vertex-binding entrypoints are stubbed
return;
case GL_VERTEX_BINDING_STRIDE: case GL_VERTEX_BINDING_STRIDE:
RecordIndexedOnlyGetterError(__func__, pname); *params = 0; // vertex-binding entrypoints are stubbed
return; return;
case GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: case GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET:
*params = static_cast<GLint>(VertexArrayImpl::GetMaxVertexAttribRelativeOffset()); *params = 0; // vertex-binding entrypoints are stubbed
return; return;
case GL_MAX_VERTEX_ATTRIB_BINDINGS: case GL_MAX_VERTEX_ATTRIB_BINDINGS:
*params = static_cast<GLint>(VertexArrayImpl::GetMaxVertexAttribBindings()); *params = 0; // vertex-binding entrypoints are stubbed
return;
case GL_MAX_VERTEX_ATTRIB_STRIDE:
*params = static_cast<GLint>(VertexArrayImpl::GetMaxVertexAttribStride());
return; return;
case GL_VIEWPORT: { case GL_VIEWPORT: {
const auto& vp = MG_State::pGLContext->GetViewport(); const auto& vp = MG_State::pGLContext->GetViewport();
@@ -1953,21 +1886,6 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_MAX_SAMPLE_MASK_WORDS: case GL_MAX_SAMPLE_MASK_WORDS:
*params = dynamicParameters.MaxSampleMaskWords; *params = dynamicParameters.MaxSampleMaskWords;
break; break;
case GL_PATCH_VERTICES:
*params = static_cast<GLint>(MG_State::pGLContext->GetPatchVertices());
break;
case GL_MAX_PATCH_VERTICES:
*params = dynamicParameters.MaxPatchVertices;
break;
case GL_MAX_TESS_GEN_LEVEL:
*params = dynamicParameters.MaxTessGenLevel;
break;
case GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET:
*params = dynamicParameters.MinProgramTextureGatherOffset;
break;
case GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET:
*params = dynamicParameters.MaxProgramTextureGatherOffset;
break;
case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS:
*params = static_cast<GLint>(GetIndexedBufferQueryPointCount(BufferTarget::ShaderStorage)); *params = static_cast<GLint>(GetIndexedBufferQueryPointCount(BufferTarget::ShaderStorage));
break; break;
@@ -1983,25 +1901,6 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
*params = kFrontendMaxTransformFeedbackSeparateComponents; *params = kFrontendMaxTransformFeedbackSeparateComponents;
break; break;
// ARB_transform_feedback3 limits. The GL CTS queries these before checking
// whether the extension is advertised and requires no GL error; desktop
// drivers all accept them, so answer with the separate-attrib capacity and
// the single vertex stream the backends provide.
case GL_MAX_TRANSFORM_FEEDBACK_BUFFERS:
*params = kFrontendMaxTransformFeedbackSeparateAttribs;
break;
case GL_MAX_VERTEX_STREAMS:
*params = 1;
break;
case GL_TRANSFORM_FEEDBACK_ACTIVE:
*params = MG_State::pGLContext->IsTransformFeedbackActive() ? 1 : 0;
break;
case GL_TRANSFORM_FEEDBACK_PAUSED:
*params = MG_State::pGLContext->IsTransformFeedbackPaused() ? 1 : 0;
break;
case GL_TRANSFORM_FEEDBACK_BINDING:
*params = static_cast<GLint>(MG_State::pGLContext->GetBoundTransformFeedbackName());
break;
case GL_MAX_TEXTURE_IMAGE_UNITS: case GL_MAX_TEXTURE_IMAGE_UNITS:
*params = dynamicParameters.MaxTextureImageUnits; *params = dynamicParameters.MaxTextureImageUnits;
break; break;
@@ -2058,15 +1957,6 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_SUBPIXEL_BITS: case GL_SUBPIXEL_BITS:
*params = std::max(dynamicParameters.ViewportSubpixelBits, kFrontendSubpixelBits); *params = std::max(dynamicParameters.ViewportSubpixelBits, kFrontendSubpixelBits);
break; break;
case GL_MIN_FRAGMENT_INTERPOLATION_OFFSET:
*params = static_cast<GLint>(std::lround(dynamicParameters.MinFragmentInterpolationOffset));
break;
case GL_MAX_FRAGMENT_INTERPOLATION_OFFSET:
*params = static_cast<GLint>(std::lround(dynamicParameters.MaxFragmentInterpolationOffset));
break;
case GL_FRAGMENT_INTERPOLATION_OFFSET_BITS:
*params = dynamicParameters.FragmentInterpolationOffsetBits;
break;
case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
*params = static_cast<Int>(dynamicParameters.UniformBufferOffsetAlignment); *params = static_cast<Int>(dynamicParameters.UniformBufferOffsetAlignment);
break; break;
+14 -681
View File
@@ -8,8 +8,6 @@
#include "GL_Program.h" #include "GL_Program.h"
#include "Config.h" #include "Config.h"
#include <cmath>
#include <limits>
#include <MG_Impl/GLImpl/VertexArray/Validators.h> #include <MG_Impl/GLImpl/VertexArray/Validators.h>
#include <MG_State/GLState/Core.h> #include <MG_State/GLState/Core.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h> #include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
@@ -51,18 +49,10 @@ namespace MobileGL::MG_Impl::GLImpl {
static bool CheckProgramNameValidity(GLuint program) { static bool CheckProgramNameValidity(GLuint program) {
if (!MG_State::pGLContext->ValidateProgramName(program)) { if (!MG_State::pGLContext->ValidateProgramName(program)) {
// Programs and shaders share one name space: a name that exists but
// belongs to a shader is INVALID_OPERATION, a name GL never handed
// out is INVALID_VALUE (GL 3.3 core 2.11.x).
const ErrorCode error = MG_State::pGLContext->ValidateShaderName(program)
? ErrorCode::InvalidOperation
: ErrorCode::InvalidValue;
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
error, ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::to_string(program) + std::to_string(program) + " is not a valid name."));
(error == ErrorCode::InvalidOperation ? " is not a program object."
: " is not a valid name.")));
return false; return false;
} }
return true; return true;
@@ -205,50 +195,6 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
} }
// The GL_UNIFORM interface and glGetActiveUniform(s)iv are the same query in two
// spellings, so they answer from the same place - the frontend reflection. The backend
// program is not that place: it does not exist at all for a program whose types its
// shading language cannot express (a double-precision uniform has no ESSL form), and
// the interface queries would then describe a program with no uniforms.
//
// Writes the GL_UNIFORM value of `prop` for active uniform `index`; false for a prop
// the reflection does not model, which the caller forwards to the backend instead.
Bool GetUniformResourceProp(const SharedPtr<MG_State::GLState::ProgramObject>& programObject, Uint index,
GLenum prop, GLint* out) {
switch (prop) {
case GL_TYPE:
*out = static_cast<GLint>(programObject->GetActiveUniformType(index));
return true;
case GL_ARRAY_SIZE:
*out = programObject->GetActiveUniformArraySize(index);
return true;
case GL_NAME_LENGTH:
*out = static_cast<GLint>(programObject->GetActiveUniformName(index).length() + 1);
return true;
case GL_BLOCK_INDEX:
*out = programObject->GetActiveUniformBlockIndex(index);
return true;
case GL_OFFSET:
*out = programObject->GetActiveUniformOffset(index);
return true;
case GL_ARRAY_STRIDE:
*out = programObject->GetActiveUniformArrayStride(index);
return true;
case GL_MATRIX_STRIDE:
*out = programObject->GetActiveUniformMatrixStride(index);
return true;
case GL_IS_ROW_MAJOR:
*out = programObject->GetActiveUniformIsRowMajor(index);
return true;
case GL_LOCATION:
// A block member has no location; GetUniformLocation already reports -1 for one.
*out = programObject->GetUniformLocation(programObject->GetActiveUniformName(index));
return true;
default:
return false;
}
}
void CopyStr(GLsizei bufSize, GLsizei* length, GLchar* dst, const char* src, GLsizei srcLength) { void CopyStr(GLsizei bufSize, GLsizei* length, GLchar* dst, const char* src, GLsizei srcLength) {
if (bufSize <= 0) { if (bufSize <= 0) {
if (length) *length = 0; if (length) *length = 0;
@@ -371,16 +317,11 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
void DeleteProgram_State(GLuint program) { void DeleteProgram_State(GLuint program) {
// "If program is zero, it is silently ignored" (GL 4.6 core 7.3) - unlike every
// other program entry point, where 0 is a name GL never handed out.
if (program == 0) return;
if (!CheckProgramNameValidity(program)) return; if (!CheckProgramNameValidity(program)) return;
MG_State::pGLContext->MarkProgramForDeletion(program); MG_State::pGLContext->MarkProgramForDeletion(program);
} }
void DeleteShader_State(GLuint shader) { void DeleteShader_State(GLuint shader) {
// Same silent-zero rule as glDeleteProgram (GL 4.6 core 7.1).
if (shader == 0) return;
if (!CheckShaderNameValidity(shader)) return; if (!CheckShaderNameValidity(shader)) return;
MG_State::pGLContext->MarkShaderForDeletion(shader); MG_State::pGLContext->MarkShaderForDeletion(shader);
} }
@@ -664,18 +605,6 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = programObject->GetActiveUniformBlocksMaxNameLength() + 1; *params = programObject->GetActiveUniformBlocksMaxNameLength() + 1;
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params); MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params);
break; break;
case GL_TRANSFORM_FEEDBACK_VARYINGS:
*params = static_cast<GLint>(programObject->GetTransformFeedbackVaryingCount());
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params);
break;
case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
*params = static_cast<GLint>(programObject->GetTransformFeedbackBufferMode());
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params);
break;
case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
*params = programObject->GetTransformFeedbackVaryingMaxLength();
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params);
break;
case GL_COMPUTE_WORK_GROUP_SIZE: { // GL >= 4.3 case GL_COMPUTE_WORK_GROUP_SIZE: { // GL >= 4.3
if (!programObject->GetLinkStatus() || programObject->GetShaderIndexByStage(ShaderStage::Compute) < 0) { if (!programObject->GetLinkStatus() || programObject->GetShaderIndexByStage(ShaderStage::Compute) < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
@@ -694,14 +623,10 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
case GL_PROGRAM_BINARY_LENGTH: case GL_PROGRAM_BINARY_LENGTH:
// No program binary format is exposed, so a program never has a retrievable
// binary and its length is zero (ARB_get_program_binary).
*params = 0;
break;
case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
*params = programObject->GetBinaryRetrievableHint() ? GL_TRUE : GL_FALSE;
break;
case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
case GL_TRANSFORM_FEEDBACK_VARYINGS:
case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
case GL_GEOMETRY_VERTICES_OUT: case GL_GEOMETRY_VERTICES_OUT:
case GL_GEOMETRY_INPUT_TYPE: case GL_GEOMETRY_INPUT_TYPE:
case GL_GEOMETRY_OUTPUT_TYPE: case GL_GEOMETRY_OUTPUT_TYPE:
@@ -876,8 +801,7 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
if constexpr (std::is_same_v<T, GLfloat>) { if constexpr (std::is_same_v<T, GLfloat>) {
if (ttype->getBasicType() != glslang::EbtDouble && ttype->isMatrix() && if (ttype->isMatrix() && ttype->getMatrixCols() == 3) {
ttype->getMatrixCols() == 3) {
auto* pBase = pUBO + offset; auto* pBase = pUBO + offset;
for (int i = 0; i < ttype->getMatrixRows(); i++) { for (int i = 0; i < ttype->getMatrixRows(); i++) {
Memcpy(reinterpret_cast<char*>(params) + ttype->getMatrixCols() * sizeof(GLfloat) * i, Memcpy(reinterpret_cast<char*>(params) + ttype->getMatrixCols() * sizeof(GLfloat) * i,
@@ -887,46 +811,9 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
} }
// A double-precision uniform is the one case where the stored component type can
// differ from the queried one for a non-opaque uniform, and the difference is not
// just a reinterpretation: it is twice as wide, so a raw copy would overrun the
// caller's buffer as well as return nonsense. Read component by component and let
// GL's conversion rules (7.6: round to nearest for the integer queries) apply.
if (ttype->getBasicType() == glslang::EbtDouble) {
const Int columns = ttype->isMatrix() ? ttype->getMatrixCols() : 1;
const Int rows = ttype->isMatrix() ? ttype->getMatrixRows()
: (ttype->isVector() ? ttype->getVectorSize() : 1);
// The slot the linker handed out is exactly `columns` columns wide, so it also
// states the column stride - which for a double matrix is not a float's 16 bytes.
const SizeT columnStride = columns > 0 ? size / static_cast<SizeT>(columns) : size;
for (Int column = 0; column < columns; ++column) {
for (Int row = 0; row < rows; ++row) {
GLdouble component = 0.0;
Memcpy(&component, pUBO + offset + column * columnStride + row * sizeof(GLdouble),
sizeof(component));
if constexpr (std::is_integral_v<T>) {
// Rounded to the nearest integer and clamped into the queried type's
// range, so a negative double read through glGetUniformuiv is 0
// rather than its two's complement.
const GLdouble rounded = std::nearbyint(component);
const GLdouble lowest = static_cast<GLdouble>(std::numeric_limits<T>::lowest());
const GLdouble highest = static_cast<GLdouble>(std::numeric_limits<T>::max());
params[column * rows + row] = static_cast<T>(std::clamp(rounded, lowest, highest));
} else {
params[column * rows + row] = static_cast<T>(component);
}
}
}
return;
}
Memcpy(params, pUBO + offset, size); Memcpy(params, pUBO + offset, size);
} }
void GetUniformdv_State(GLuint program, GLint location, GLdouble* params) {
GetUniformScalar_State(program, location, params);
}
void GetUniformfv_State(GLuint program, GLint location, GLfloat* params) { void GetUniformfv_State(GLuint program, GLint location, GLfloat* params) {
GetUniformScalar_State(program, location, params); GetUniformScalar_State(program, location, params);
} }
@@ -940,13 +827,19 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
GLboolean IsProgram_State(GLuint program) { GLboolean IsProgram_State(GLuint program) {
// Deletion-flagged names stay valid while the object is still GL-visible (program in /* FIXME: Handle situations that:
// use, shader attached), so name validity is exactly the Is* answer. * A program object marked for deletion with glDeleteProgram but still in use as part of current
* rendering state is still considered a program object and glIsProgram will return GL_TRUE.
*/
if (program == 0) return GL_FALSE; if (program == 0) return GL_FALSE;
return MG_State::pGLContext->ValidateProgramName(program) ? GL_TRUE : GL_FALSE; return MG_State::pGLContext->ValidateProgramName(program) ? GL_TRUE : GL_FALSE;
} }
GLboolean IsShader_State(GLuint shader) { GLboolean IsShader_State(GLuint shader) {
/* FIXME: Handle situations that:
* A shader object marked for deletion with glDeleteShader but still attached to a program object is still
* considered a shader object and glIsShader will return GL_TRUE.
*/
if (shader == 0) return GL_FALSE; if (shader == 0) return GL_FALSE;
return MG_State::pGLContext->ValidateShaderName(shader) ? GL_TRUE : GL_FALSE; return MG_State::pGLContext->ValidateShaderName(shader) ? GL_TRUE : GL_FALSE;
} }
@@ -956,18 +849,6 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!programObject) return; if (!programObject) return;
MGLOG_D("%s: linking program %d", __func__, program); MGLOG_D("%s: linking program %d", __func__, program);
// Relinking the program an active transform feedback captures from would
// invalidate its varyings mid-capture (GL 3.3 core 2.11.3).
if (MG_State::pGLContext->IsTransformFeedbackActive() &&
MG_State::pGLContext->GetTransformFeedbackProgram().get() == programObject.get()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__,
"The program used by active transform feedback cannot be relinked."));
return;
}
static Bool allowVSOnlyPrograms; static Bool allowVSOnlyPrograms;
static Bool initialized = false; static Bool initialized = false;
if (!initialized) { if (!initialized) {
@@ -1011,18 +892,6 @@ namespace MobileGL::MG_Impl::GLImpl {
void UseProgram_State(GLuint program) { void UseProgram_State(GLuint program) {
MGLOG_D("UseProgram_State: program=%u", program); MGLOG_D("UseProgram_State: program=%u", program);
// The program in use may not change while transform feedback is active - unless
// the capture is paused, which is exactly what ARB_transform_feedback2 added the
// pause for (GL 4.6 core 7.3).
if (MG_State::pGLContext->IsTransformFeedbackActive() &&
!MG_State::pGLContext->IsTransformFeedbackPaused()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"The current program cannot change while transform feedback is active."));
return;
}
if (program == 0) { if (program == 0) {
MG_State::pGLContext->UseProgram(0); MG_State::pGLContext->UseProgram(0);
return; return;
@@ -1145,38 +1014,6 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
} }
// glUniform*d / glUniformMatrix*dv. The vector forms need nothing beyond the shared
// upload template - it is already typed on the component - but a matrix does: the
// column stride the linker used for a double matrix is not the 16 bytes a float one
// gets. It is not guessed here; the slot the uniform was given is exactly `columns`
// columns wide, so dividing states the stride the rest of the pipeline agreed on.
template <typename Program>
void UniformMatrixdv_Object(Program& programObject, GLint location, GLsizei count, GLboolean transpose,
const GLdouble* value, Int columns, Int rows) {
const SizeT slotSize = programObject.GetUniformSizesInBytes(location);
const SizeT columnStride = columns > 0 ? slotSize / static_cast<SizeT>(columns) : slotSize;
const SizeT componentCount = static_cast<SizeT>(columns) * static_cast<SizeT>(rows);
Vector<GLdouble> column(static_cast<SizeT>(rows));
for (GLint matrix = 0; matrix < count; ++matrix) {
if (matrix > 0 && !programObject.UniformLocationsAliasSameUniform(location, location + matrix)) break;
if (!programObject.IsValidUniformLocation(location + matrix)) {
RecordInvalidUniformLocationError(__func__, location + matrix, "the current program object");
return;
}
const GLdouble* source = value + matrix * componentCount;
for (Int c = 0; c < columns; ++c) {
for (Int r = 0; r < rows; ++r) {
column[r] = transpose == GL_TRUE ? source[r * columns + c] : source[c * rows + r];
}
Uniform_State<1>(programObject, location + matrix, column.data(), c * columnStride);
for (Int r = 1; r < rows; ++r) {
Uniform_State<1>(programObject, location + matrix, column.data() + r,
c * columnStride + r * sizeof(GLdouble));
}
}
}
}
// Helper function to transpose a 2x2 matrix // Helper function to transpose a 2x2 matrix
void TransposeMatrix2x2(const GLfloat* input, GLfloat* output) { void TransposeMatrix2x2(const GLfloat* input, GLfloat* output) {
// Input matrix is in column-major order (OpenGL default) // Input matrix is in column-major order (OpenGL default)
@@ -1985,312 +1822,6 @@ namespace MobileGL::MG_Impl::GLImpl {
GLuint v[] = {v0, v1, v2, v3}; GLuint v[] = {v0, v1, v2, v3};
Uniform4uiv(location, 1, v); Uniform4uiv(location, 1, v);
} }
void Uniform1d(GLint location, GLdouble v0) {
const GLdouble v[] = {v0};
Uniformv_State<1>(location, 1, v);
}
void Uniform1dv(GLint location, GLsizei count, const GLdouble* value) {
Uniformv_State<1>(location, count, value);
}
void ProgramUniform1d(GLuint program, GLint location, GLdouble v0) {
const GLdouble v[] = {v0};
ProgramUniformv_State<1>(program, location, 1, v);
}
void ProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble* value) {
ProgramUniformv_State<1>(program, location, count, value);
}
void Uniform2d(GLint location, GLdouble v0, GLdouble v1) {
const GLdouble v[] = {v0, v1};
Uniformv_State<2>(location, 1, v);
}
void Uniform2dv(GLint location, GLsizei count, const GLdouble* value) {
Uniformv_State<2>(location, count, value);
}
void ProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) {
const GLdouble v[] = {v0, v1};
ProgramUniformv_State<2>(program, location, 1, v);
}
void ProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble* value) {
ProgramUniformv_State<2>(program, location, count, value);
}
void Uniform3d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2) {
const GLdouble v[] = {v0, v1, v2};
Uniformv_State<3>(location, 1, v);
}
void Uniform3dv(GLint location, GLsizei count, const GLdouble* value) {
Uniformv_State<3>(location, count, value);
}
void ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) {
const GLdouble v[] = {v0, v1, v2};
ProgramUniformv_State<3>(program, location, 1, v);
}
void ProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble* value) {
ProgramUniformv_State<3>(program, location, count, value);
}
void Uniform4d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {
const GLdouble v[] = {v0, v1, v2, v3};
Uniformv_State<4>(location, 1, v);
}
void Uniform4dv(GLint location, GLsizei count, const GLdouble* value) {
Uniformv_State<4>(location, count, value);
}
void ProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {
const GLdouble v[] = {v0, v1, v2, v3};
ProgramUniformv_State<4>(program, location, 1, v);
}
void ProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble* value) {
ProgramUniformv_State<4>(program, location, count, value);
}
void UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) {
if (location == -1) return;
auto& programObject = MG_State::pGLContext->GetCurrentProgram();
if (programObject == nullptr) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 2, 2);
}
void ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble* value) {
if (location == -1) return;
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (!programObject->GetLinkStatus()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"program " + std::to_string(program) + " is not linked."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 2, 2);
}
void UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) {
if (location == -1) return;
auto& programObject = MG_State::pGLContext->GetCurrentProgram();
if (programObject == nullptr) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 3, 3);
}
void ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble* value) {
if (location == -1) return;
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (!programObject->GetLinkStatus()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"program " + std::to_string(program) + " is not linked."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 3, 3);
}
void UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) {
if (location == -1) return;
auto& programObject = MG_State::pGLContext->GetCurrentProgram();
if (programObject == nullptr) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 4, 4);
}
void ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble* value) {
if (location == -1) return;
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (!programObject->GetLinkStatus()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"program " + std::to_string(program) + " is not linked."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 4, 4);
}
void UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) {
if (location == -1) return;
auto& programObject = MG_State::pGLContext->GetCurrentProgram();
if (programObject == nullptr) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 2, 3);
}
void ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble* value) {
if (location == -1) return;
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (!programObject->GetLinkStatus()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"program " + std::to_string(program) + " is not linked."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 2, 3);
}
void UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) {
if (location == -1) return;
auto& programObject = MG_State::pGLContext->GetCurrentProgram();
if (programObject == nullptr) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 2, 4);
}
void ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble* value) {
if (location == -1) return;
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (!programObject->GetLinkStatus()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"program " + std::to_string(program) + " is not linked."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 2, 4);
}
void UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) {
if (location == -1) return;
auto& programObject = MG_State::pGLContext->GetCurrentProgram();
if (programObject == nullptr) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 3, 2);
}
void ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble* value) {
if (location == -1) return;
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (!programObject->GetLinkStatus()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"program " + std::to_string(program) + " is not linked."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 3, 2);
}
void UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) {
if (location == -1) return;
auto& programObject = MG_State::pGLContext->GetCurrentProgram();
if (programObject == nullptr) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 3, 4);
}
void ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble* value) {
if (location == -1) return;
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (!programObject->GetLinkStatus()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"program " + std::to_string(program) + " is not linked."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 3, 4);
}
void UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) {
if (location == -1) return;
auto& programObject = MG_State::pGLContext->GetCurrentProgram();
if (programObject == nullptr) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 4, 2);
}
void ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble* value) {
if (location == -1) return;
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (!programObject->GetLinkStatus()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"program " + std::to_string(program) + " is not linked."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 4, 2);
}
void UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) {
if (location == -1) return;
auto& programObject = MG_State::pGLContext->GetCurrentProgram();
if (programObject == nullptr) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 4, 3);
}
void ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
const GLdouble* value) {
if (location == -1) return;
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (!programObject->GetLinkStatus()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"program " + std::to_string(program) + " is not linked."));
return;
}
UniformMatrixdv_Object(*programObject, location, count, transpose, value, 4, 3);
}
void GetUniformdv(GLuint program, GLint location, GLdouble* params) {
GetUniformdv_State(program, location, params);
}
void Uniform1fv(GLint location, GLsizei count, const GLfloat* value) { void Uniform1fv(GLint location, GLsizei count, const GLfloat* value) {
Uniform1fv_State(location, count, value); Uniform1fv_State(location, count, value);
} }
@@ -2570,17 +2101,6 @@ namespace MobileGL::MG_Impl::GLImpl {
"Backend does not support program interface queries.")); "Backend does not support program interface queries."));
return; return;
} }
if (programInterface == GL_UNIFORM) {
if (pname == GL_ACTIVE_RESOURCES) {
*params = static_cast<GLint>(programObject->GetUniformCount());
return;
}
if (pname == GL_MAX_NAME_LENGTH) {
// Stored as the bare length; GL_MAX_NAME_LENGTH counts the terminator.
*params = programObject->GetUniformMaxLength() + 1;
return;
}
}
getProgramInterfaceiv(program, programInterface, pname, params); getProgramInterfaceiv(program, programInterface, pname, params);
} }
@@ -2589,10 +2109,6 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!programObject) return GL_INVALID_INDEX; if (!programObject) return GL_INVALID_INDEX;
if (!ValidateNamedProgramResourceInterface(programInterface, __func__)) return GL_INVALID_INDEX; if (!ValidateNamedProgramResourceInterface(programInterface, __func__)) return GL_INVALID_INDEX;
if (!name) return GL_INVALID_INDEX; if (!name) return GL_INVALID_INDEX;
if (programInterface == GL_UNIFORM) {
const Int uniformIndex = programObject->GetActiveUniformIndex(name);
return uniformIndex < 0 ? GL_INVALID_INDEX : static_cast<GLuint>(uniformIndex);
}
auto getProgramResourceIndex = MG_Backend::gBackendFunctionsTable.GL.GetProgramResourceIndex; auto getProgramResourceIndex = MG_Backend::gBackendFunctionsTable.GL.GetProgramResourceIndex;
if (!getProgramResourceIndex) { if (!getProgramResourceIndex) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
@@ -2629,13 +2145,6 @@ namespace MobileGL::MG_Impl::GLImpl {
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "bufSize must be non-negative.")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "bufSize must be non-negative."));
return; return;
} }
if (programInterface == GL_UNIFORM) {
// Same index space GetProgramResourceIndex answers in, and the range check above
// already used it.
const String& uniformName = programObject->GetActiveUniformName(index);
CopyStr(bufSize, length, name, uniformName.c_str(), static_cast<GLsizei>(uniformName.length()));
return;
}
auto getProgramResourceName = MG_Backend::gBackendFunctionsTable.GL.GetProgramResourceName; auto getProgramResourceName = MG_Backend::gBackendFunctionsTable.GL.GetProgramResourceName;
if (!getProgramResourceName) { if (!getProgramResourceName) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
@@ -2657,36 +2166,6 @@ namespace MobileGL::MG_Impl::GLImpl {
"propCount and bufSize must be non-negative.")); "propCount and bufSize must be non-negative."));
return; return;
} }
if (programInterface == GL_UNIFORM) {
if (index >= programObject->GetUniformCount()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "index is out of range."));
return;
}
if (props == nullptr || params == nullptr) return;
GLsizei written = 0;
for (GLsizei i = 0; i < propCount && written < bufSize; ++i) {
GLint value = 0;
if (!GetUniformResourceProp(programObject, index, props[i], &value)) {
// GL_ATOMIC_COUNTER_BUFFER_INDEX and the GL_REFERENCED_BY_* stage props are
// not modelled here; ask the backend, which indexes resources by name.
auto backendGetIndex = MG_Backend::gBackendFunctionsTable.GL.GetProgramResourceIndex;
auto backendGetiv = MG_Backend::gBackendFunctionsTable.GL.GetProgramResourceiv;
if (backendGetIndex && backendGetiv) {
const GLuint backendIndex = backendGetIndex(program, GL_UNIFORM,
programObject->GetActiveUniformName(index).c_str());
if (backendIndex != GL_INVALID_INDEX) {
GLsizei one = 0;
backendGetiv(program, GL_UNIFORM, backendIndex, 1, &props[i], 1, &one, &value);
}
}
}
params[written++] = value;
}
if (length) *length = written;
return;
}
auto getProgramResourceiv = MG_Backend::gBackendFunctionsTable.GL.GetProgramResourceiv; auto getProgramResourceiv = MG_Backend::gBackendFunctionsTable.GL.GetProgramResourceiv;
if (!getProgramResourceiv) { if (!getProgramResourceiv) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
@@ -2738,150 +2217,4 @@ namespace MobileGL::MG_Impl::GLImpl {
void ValidateProgram(GLuint program) { void ValidateProgram(GLuint program) {
ValidateProgram_State(program); ValidateProgram_State(program);
} }
// ARB_get_program_binary with no supported binary format (GL_NUM_PROGRAM_BINARY_FORMATS
// is 0, which the extension explicitly allows). The three entry points below are what an
// application - and dEQP's function loader - reach through the extension; without it
// glProgramParameteri is not exposed in a 4.0 context at all.
void ProgramParameteri(GLuint program, GLenum pname, GLint value) {
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (pname != GL_PROGRAM_BINARY_RETRIEVABLE_HINT) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "pname is not an accepted value."));
return;
}
if (value != GL_TRUE && value != GL_FALSE) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "value must be GL_TRUE or GL_FALSE."));
return;
}
programObject->SetBinaryRetrievableHint(value == GL_TRUE);
}
void GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary) {
(void)binaryFormat;
(void)binary;
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (bufSize < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "bufSize must be non-negative."));
return;
}
if (length) *length = 0;
// GL_PROGRAM_BINARY_LENGTH is always zero here, which the spec makes an error to ask for.
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "The program has no retrievable binary."));
}
void ProgramBinary(GLuint program, GLenum binaryFormat, const void* binary, GLsizei length) {
(void)binaryFormat;
(void)binary;
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (length < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "length must be non-negative."));
return;
}
// No format is supported, so every binary is rejected - and the program's link status
// has to read FALSE afterwards.
programObject->MarkLinkFailedByProgramBinary();
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "binaryFormat is not a supported format."));
}
void TransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) {
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (bufferMode != GL_INTERLEAVED_ATTRIBS && bufferMode != GL_SEPARATE_ATTRIBS) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "bufferMode is not a valid capture mode."));
return;
}
if (count < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "count must be non-negative."));
return;
}
// GL 3.3 core: SEPARATE_ATTRIBS count may not exceed the separate-attrib limit.
if (bufferMode == GL_SEPARATE_ATTRIBS && count > 4) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"count exceeds GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS."));
return;
}
Vector<String> names;
names.reserve(static_cast<SizeT>(count));
for (GLsizei i = 0; i < count; ++i) {
names.emplace_back(varyings != nullptr && varyings[i] != nullptr ? varyings[i] : "");
}
// ARB_transform_feedback3's special names only mean anything in an interleaved
// capture, and gl_NextBuffer cannot advance past the last capture buffer.
constexpr Uint maxTransformFeedbackBuffers = 4;
Uint nextBufferCount = 0;
for (const String& name : names) {
const Bool isNextBuffer = name == "gl_NextBuffer";
const Bool isSkipComponents = name.size() == 18 && name.compare(0, 17, "gl_SkipComponents") == 0 &&
name[17] >= '1' && name[17] <= '4';
if (!isNextBuffer && !isSkipComponents) continue;
if (bufferMode != GL_INTERLEAVED_ATTRIBS) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"'" + name + "' requires GL_INTERLEAVED_ATTRIBS."));
return;
}
if (isNextBuffer && ++nextBufferCount >= maxTransformFeedbackBuffers) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"More gl_NextBuffer entries than "
"GL_MAX_TRANSFORM_FEEDBACK_BUFFERS allows."));
return;
}
}
programObject->SetTransformFeedbackVaryings(Move(names), bufferMode);
}
void GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size,
GLenum* type, GLchar* name) {
auto& programObject = TryToGetProgramObject(program);
if (!programObject) return;
if (!programObject->GetLinkStatus()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::to_string(program) + " has not been successfully linked."));
return;
}
const auto* varying = programObject->GetTransformFeedbackVarying(index);
if (varying == nullptr) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__,
"index is not an active transform feedback varying of the program."));
return;
}
if (size != nullptr) *size = varying->size;
if (type != nullptr) *type = varying->type;
GLsizei written = 0;
if (name != nullptr && bufSize > 0) {
written = std::min<GLsizei>(bufSize - 1, static_cast<GLsizei>(varying->name.size()));
Memcpy(name, varying->name.data(), static_cast<SizeT>(written));
name[written] = '\0';
}
if (length != nullptr) *length = written;
}
} // namespace MobileGL::MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
@@ -137,46 +137,5 @@ namespace MobileGL::MG_Impl::GLImpl {
GLint GetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar* name); GLint GetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar* name);
GLint GetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar* name); GLint GetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar* name);
void ShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); void ShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
void Uniform1d(GLint location, GLdouble v0);
void Uniform1dv(GLint location, GLsizei count, const GLdouble* value);
void ProgramUniform1d(GLuint program, GLint location, GLdouble v0);
void ProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble* value);
void Uniform2d(GLint location, GLdouble v0, GLdouble v1);
void Uniform2dv(GLint location, GLsizei count, const GLdouble* value);
void ProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
void ProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble* value);
void Uniform3d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
void Uniform3dv(GLint location, GLsizei count, const GLdouble* value);
void ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
void ProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble* value);
void Uniform4d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
void Uniform4dv(GLint location, GLsizei count, const GLdouble* value);
void ProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
void ProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble* value);
void UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
void GetUniformdv(GLuint program, GLint location, GLdouble* params);
void ValidateProgram(GLuint program); void ValidateProgram(GLuint program);
void ProgramParameteri(GLuint program, GLenum pname, GLint value);
void GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary);
void ProgramBinary(GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
void TransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
void GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size,
GLenum* type, GLchar* name);
} // namespace MobileGL::MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
+20 -206
View File
@@ -7,7 +7,6 @@
// End of Source File Header // End of Source File Header
#include "GL_Query.h" #include "GL_Query.h"
#include "../Getter/GL_Getter.h"
#include <Config.h> #include <Config.h>
#include <MG_Backend/BackendObjects.h> #include <MG_Backend/BackendObjects.h>
#include <MG_State/GLState/Core.h> #include <MG_State/GLState/Core.h>
@@ -23,16 +22,11 @@ namespace MobileGL::MG_Impl::GLImpl {
struct QueryObject { struct QueryObject {
GLuint id = 0; GLuint id = 0;
GLenum target = 0; // 0 = gen'd but never used with BeginQuery/QueryCounter GLenum target = 0; // 0 = gen'd but never used with BeginQuery/QueryCounter
// glCreateQueries makes the object outright; glGenQueries only reserves the name,
// and the object appears when the name is first used (GL 4.6 core 4.2.1).
Bool created = false;
MG_Backend::BackendQueryHandle backendHandle = nullptr; MG_Backend::BackendQueryHandle backendHandle = nullptr;
Bool active = false; Bool active = false;
Bool ended = false; Bool ended = false;
Bool resultCached = false; Bool resultCached = false;
Uint64 cachedResult = 0; Uint64 cachedResult = 0;
// Transform feedback primitive counter at BeginQuery time.
Uint64 counterSnapshot = 0;
}; };
// Query calls may arrive from any thread (launchers migrate the context // Query calls may arrive from any thread (launchers migrate the context
@@ -47,11 +41,6 @@ namespace MobileGL::MG_Impl::GLImpl {
GLuint g_nextQueryId = 1; GLuint g_nextQueryId = 1;
// Id of the query currently active on GL_TIME_ELAPSED (0 = none). // Id of the query currently active on GL_TIME_ELAPSED (0 = none).
GLuint g_activeTimeElapsedQueryId = 0; GLuint g_activeTimeElapsedQueryId = 0;
// Ids of the queries active on the transform feedback targets (0 = none).
GLuint g_activePrimitivesWrittenQueryId = 0;
GLuint g_activePrimitivesGeneratedQueryId = 0;
// Id of the query active on GL_SAMPLES_PASSED (0 = none).
GLuint g_activeSamplesPassedQueryId = 0;
Bool TimerQueryDisabled() { Bool TimerQueryDisabled() {
return MG_Config::Features.DisableTimerQuery; return MG_Config::Features.DisableTimerQuery;
@@ -137,11 +126,6 @@ namespace MobileGL::MG_Impl::GLImpl {
outValue = 0; outValue = 0;
return true; return true;
} }
// ANY_SAMPLES_PASSED* report a boolean.
if (queryObject->target == GL_ANY_SAMPLES_PASSED ||
queryObject->target == GL_ANY_SAMPLES_PASSED_CONSERVATIVE) {
result = result != 0 ? 1 : 0;
}
// Final value produced (or no GetQueryResult64 hook: the // Final value produced (or no GetQueryResult64 hook: the
// query degrades to a zero result); the backend handle is // query degrades to a zero result); the backend handle is
// consumed and the value cached for later reads. // consumed and the value cached for later reads.
@@ -180,41 +164,6 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
} }
// glCreateQueries differs from glGenQueries in creating the objects outright, with their
// target already fixed and the rest of their state at the defaults (GL 4.6 core 4.2.1).
void CreateQueries(GLenum target, GLsizei n, GLuint* ids) {
switch (target) {
case GL_SAMPLES_PASSED:
case GL_ANY_SAMPLES_PASSED:
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
case GL_TIME_ELAPSED:
case GL_TIMESTAMP:
case GL_PRIMITIVES_GENERATED:
case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
break;
default:
RecordQueryError(ErrorCode::InvalidEnum, __FUNCTION__, "Query target is not accepted.");
return;
}
if (n < 0) {
RecordQueryError(ErrorCode::InvalidValue, __FUNCTION__, "n cannot be negative.");
return;
}
if (!ids) {
return;
}
const std::lock_guard<std::mutex> lock(g_queryObjectsMutex);
for (GLsizei i = 0; i < n; ++i) {
const GLuint id = g_nextQueryId++;
auto* queryObject = new QueryObject;
queryObject->id = id;
queryObject->target = target;
queryObject->created = true;
g_liveQueryObjects[id] = queryObject;
ids[i] = id;
}
}
void DeleteQueries(GLsizei n, const GLuint* ids) { void DeleteQueries(GLsizei n, const GLuint* ids) {
if (n < 0) { if (n < 0) {
RecordQueryError(ErrorCode::InvalidValue, __FUNCTION__, "n cannot be negative."); RecordQueryError(ErrorCode::InvalidValue, __FUNCTION__, "n cannot be negative.");
@@ -231,24 +180,7 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
QueryObject* queryObject = it->second; QueryObject* queryObject = it->second;
if (queryObject->active) { if (queryObject->active) {
// Implicitly end before deletion, releasing the matching active slot. EndTimeElapsedQueryLocked(queryObject); // implicitly end before deletion
if (queryObject->target == GL_SAMPLES_PASSED || queryObject->target == GL_ANY_SAMPLES_PASSED ||
queryObject->target == GL_ANY_SAMPLES_PASSED_CONSERVATIVE) {
if (const auto endOcclusionQuery = MG_Backend::gBackendFunctionsTable.GL.EndOcclusionQuery;
endOcclusionQuery && queryObject->backendHandle) {
endOcclusionQuery(queryObject->backendHandle);
}
queryObject->active = false;
g_activeSamplesPassedQueryId = 0;
} else if (queryObject->target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN ||
queryObject->target == GL_PRIMITIVES_GENERATED) {
queryObject->active = false;
(queryObject->target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
? g_activePrimitivesWrittenQueryId
: g_activePrimitivesGeneratedQueryId) = 0;
} else {
EndTimeElapsedQueryLocked(queryObject);
}
} }
if (queryObject->backendHandle) { if (queryObject->backendHandle) {
if (const auto deleteBackendQuery = MG_Backend::gBackendFunctionsTable.GL.DeleteBackendQuery) { if (const auto deleteBackendQuery = MG_Backend::gBackendFunctionsTable.GL.DeleteBackendQuery) {
@@ -266,23 +198,16 @@ namespace MobileGL::MG_Impl::GLImpl {
return GL_FALSE; return GL_FALSE;
} }
const std::lock_guard<std::mutex> lock(g_queryObjectsMutex); const std::lock_guard<std::mutex> lock(g_queryObjectsMutex);
// A name from glGenQueries is not yet a query object: it becomes one when it is first // Gen'd ids count as query objects here: the registry creates live
// used with BeginQuery/QueryCounter (which is what a non-zero target records), or // objects at GenQueries time.
// immediately if it came from glCreateQueries. return FindQueryObjectLocked(id) != nullptr ? GL_TRUE : GL_FALSE;
const auto* queryObject = FindQueryObjectLocked(id);
return (queryObject != nullptr && (queryObject->created || queryObject->target != 0)) ? GL_TRUE : GL_FALSE;
} }
void BeginQuery(GLenum target, GLuint id) { void BeginQuery(GLenum target, GLuint id) {
const Bool isTransformFeedbackQuery = if (target != GL_TIME_ELAPSED) {
target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN || target == GL_PRIMITIVES_GENERATED; // Only GL_TIME_ELAPSED timer queries are implemented (occlusion and
const Bool isOcclusionQuery = // primitive queries remain stubs); GL_TIMESTAMP is not a valid
(target == GL_SAMPLES_PASSED || target == GL_ANY_SAMPLES_PASSED || // BeginQuery target either.
target == GL_ANY_SAMPLES_PASSED_CONSERVATIVE) &&
MG_Backend::gBackendFunctionsTable.GL.BeginOcclusionQuery != nullptr;
if (target != GL_TIME_ELAPSED && !isTransformFeedbackQuery && !isOcclusionQuery) {
// GL_TIMESTAMP is not a valid BeginQuery target; the occlusion targets
// need backend support.
RecordQueryError(ErrorCode::InvalidEnum, __FUNCTION__, "Query target is not supported."); RecordQueryError(ErrorCode::InvalidEnum, __FUNCTION__, "Query target is not supported.");
return; return;
} }
@@ -296,13 +221,9 @@ namespace MobileGL::MG_Impl::GLImpl {
RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__, "Query object does not exist."); RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__, "Query object does not exist.");
return; return;
} }
GLuint& activeQueryId = isTransformFeedbackQuery if (g_activeTimeElapsedQueryId != 0) {
? (target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN ? g_activePrimitivesWrittenQueryId
: g_activePrimitivesGeneratedQueryId)
: (isOcclusionQuery ? g_activeSamplesPassedQueryId : g_activeTimeElapsedQueryId);
if (activeQueryId != 0) {
RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__, RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__,
"A query is already active on this target."); "A query is already active on GL_TIME_ELAPSED.");
return; return;
} }
if (queryObject->active) { if (queryObject->active) {
@@ -318,72 +239,25 @@ namespace MobileGL::MG_Impl::GLImpl {
ResetQueryObjectLocked(queryObject); // discard any previous result ResetQueryObjectLocked(queryObject); // discard any previous result
queryObject->target = target; queryObject->target = target;
queryObject->active = true; queryObject->active = true;
if (isTransformFeedbackQuery) {
// Prefer real GPU transform-feedback queries (exact with geometry shaders);
// the CPU accounting delta stays as the fallback when the backend lacks them.
const auto beginXfbPrimitivesQuery = MG_Backend::gBackendFunctionsTable.GL.BeginXfbPrimitivesQuery;
queryObject->backendHandle =
beginXfbPrimitivesQuery ? beginXfbPrimitivesQuery(target == GL_PRIMITIVES_GENERATED) : nullptr;
queryObject->counterSnapshot = MG_State::pGLContext->GetTransformFeedbackPrimitiveCounter();
} else if (isOcclusionQuery) {
queryObject->backendHandle = MG_Backend::gBackendFunctionsTable.GL.BeginOcclusionQuery();
} else {
const auto beginTimeElapsedQuery = MG_Backend::gBackendFunctionsTable.GL.BeginTimeElapsedQuery; const auto beginTimeElapsedQuery = MG_Backend::gBackendFunctionsTable.GL.BeginTimeElapsedQuery;
queryObject->backendHandle = queryObject->backendHandle =
(!TimerQueryDisabled() && beginTimeElapsedQuery) ? beginTimeElapsedQuery() : nullptr; (!TimerQueryDisabled() && beginTimeElapsedQuery) ? beginTimeElapsedQuery() : nullptr;
} g_activeTimeElapsedQueryId = id;
activeQueryId = id;
} }
void EndQuery(GLenum target) { void EndQuery(GLenum target) {
const Bool isTransformFeedbackQuery = if (target != GL_TIME_ELAPSED) {
target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN || target == GL_PRIMITIVES_GENERATED;
const Bool isOcclusionQuery =
(target == GL_SAMPLES_PASSED || target == GL_ANY_SAMPLES_PASSED ||
target == GL_ANY_SAMPLES_PASSED_CONSERVATIVE) &&
MG_Backend::gBackendFunctionsTable.GL.BeginOcclusionQuery != nullptr;
if (target != GL_TIME_ELAPSED && !isTransformFeedbackQuery && !isOcclusionQuery) {
RecordQueryError(ErrorCode::InvalidEnum, __FUNCTION__, "Query target is not supported."); RecordQueryError(ErrorCode::InvalidEnum, __FUNCTION__, "Query target is not supported.");
return; return;
} }
const std::lock_guard<std::mutex> lock(g_queryObjectsMutex); const std::lock_guard<std::mutex> lock(g_queryObjectsMutex);
GLuint& activeQueryId = isTransformFeedbackQuery if (g_activeTimeElapsedQueryId == 0) {
? (target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN ? g_activePrimitivesWrittenQueryId RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__, "No query is active on GL_TIME_ELAPSED.");
: g_activePrimitivesGeneratedQueryId)
: (isOcclusionQuery ? g_activeSamplesPassedQueryId : g_activeTimeElapsedQueryId);
if (activeQueryId == 0) {
RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__, "No query is active on this target.");
return; return;
} }
auto* queryObject = FindQueryObjectLocked(activeQueryId); auto* queryObject = FindQueryObjectLocked(g_activeTimeElapsedQueryId);
if (!queryObject) { if (!queryObject) {
activeQueryId = 0; // should not happen; keep state consistent g_activeTimeElapsedQueryId = 0; // should not happen; keep state consistent
return;
}
if (isTransformFeedbackQuery) {
if (queryObject->backendHandle) {
if (const auto endXfbPrimitivesQuery = MG_Backend::gBackendFunctionsTable.GL.EndXfbPrimitivesQuery) {
endXfbPrimitivesQuery(queryObject->backendHandle);
}
// Result comes from the GPU query at read time.
} else {
queryObject->cachedResult =
MG_State::pGLContext->GetTransformFeedbackPrimitiveCounter() - queryObject->counterSnapshot;
queryObject->resultCached = true;
}
queryObject->active = false;
queryObject->ended = true;
activeQueryId = 0;
return;
}
if (isOcclusionQuery) {
if (const auto endOcclusionQuery = MG_Backend::gBackendFunctionsTable.GL.EndOcclusionQuery;
endOcclusionQuery && queryObject->backendHandle) {
endOcclusionQuery(queryObject->backendHandle);
}
queryObject->active = false;
queryObject->ended = true;
activeQueryId = 0;
return; return;
} }
EndTimeElapsedQueryLocked(queryObject); EndTimeElapsedQueryLocked(queryObject);
@@ -429,25 +303,9 @@ namespace MobileGL::MG_Impl::GLImpl {
switch (pname) { switch (pname) {
case GL_CURRENT_QUERY: { case GL_CURRENT_QUERY: {
const std::lock_guard<std::mutex> lock(g_queryObjectsMutex); const std::lock_guard<std::mutex> lock(g_queryObjectsMutex);
switch (target) { // Only GL_TIME_ELAPSED queries can be active; GL_TIMESTAMP queries
case GL_TIME_ELAPSED: // never are, and other targets remain unimplemented.
*params = static_cast<GLint>(g_activeTimeElapsedQueryId); *params = target == GL_TIME_ELAPSED ? static_cast<GLint>(g_activeTimeElapsedQueryId) : 0;
break;
case GL_SAMPLES_PASSED:
case GL_ANY_SAMPLES_PASSED:
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
*params = static_cast<GLint>(g_activeSamplesPassedQueryId);
break;
case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
*params = static_cast<GLint>(g_activePrimitivesWrittenQueryId);
break;
case GL_PRIMITIVES_GENERATED:
*params = static_cast<GLint>(g_activePrimitivesGeneratedQueryId);
break;
default:
*params = 0;
break;
}
return; return;
} }
case GL_QUERY_COUNTER_BITS: { case GL_QUERY_COUNTER_BITS: {
@@ -455,13 +313,7 @@ namespace MobileGL::MG_Impl::GLImpl {
// time: IsTimerQuerySupported is the dynamic truth (extension / // time: IsTimerQuerySupported is the dynamic truth (extension /
// entry points / timestamp valid bits at call time, not at table // entry points / timestamp valid bits at call time, not at table
// init), and the MOBILEGL_DISABLE_TIMERQUERY kill switch always // init), and the MOBILEGL_DISABLE_TIMERQUERY kill switch always
// wins. // wins. Non-timer targets remain unimplemented and report 0.
if (target == GL_SAMPLES_PASSED || target == GL_ANY_SAMPLES_PASSED ||
target == GL_ANY_SAMPLES_PASSED_CONSERVATIVE) {
const Bool occlusionSupported = MG_Backend::gBackendFunctionsTable.GL.BeginOcclusionQuery != nullptr;
*params = occlusionSupported ? (target == GL_SAMPLES_PASSED ? 32 : 1) : 0;
return;
}
const Bool timerTarget = target == GL_TIME_ELAPSED || target == GL_TIMESTAMP; const Bool timerTarget = target == GL_TIME_ELAPSED || target == GL_TIMESTAMP;
const auto isTimerQuerySupported = MG_Backend::gBackendFunctionsTable.GL.IsTimerQuerySupported; const auto isTimerQuerySupported = MG_Backend::gBackendFunctionsTable.GL.IsTimerQuerySupported;
const Bool supported = const Bool supported =
@@ -507,42 +359,4 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
*params = static_cast<GLuint64>(value); *params = static_cast<GLuint64>(value);
} }
namespace {
// The indexed query entry points differ from the plain ones only in the vertex
// stream they address (GL 4.6 core 4.2.1): index must be below GL_MAX_VERTEX_STREAMS
// for the two transform feedback targets and zero for every other target. With a
// single vertex stream both bounds are 1, so a valid call is always index 0 and
// forwards to the unindexed implementation.
Bool ValidateQueryStreamIndex(const char* function, GLenum target, GLuint index) {
const Bool perStreamTarget =
target == GL_PRIMITIVES_GENERATED || target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
GLint maxVertexStreams = 1;
if (perStreamTarget) {
GetIntegerv(GL_MAX_VERTEX_STREAMS, &maxVertexStreams);
}
if (index < static_cast<GLuint>(std::max(maxVertexStreams, 1))) {
return true;
}
RecordQueryError(ErrorCode::InvalidValue, function,
perStreamTarget ? "index is not less than GL_MAX_VERTEX_STREAMS."
: "index must be zero for this query target.");
return false;
}
} // namespace
void BeginQueryIndexed(GLenum target, GLuint index, GLuint id) {
if (!ValidateQueryStreamIndex(__FUNCTION__, target, index)) return;
BeginQuery(target, id);
}
void EndQueryIndexed(GLenum target, GLuint index) {
if (!ValidateQueryStreamIndex(__FUNCTION__, target, index)) return;
EndQuery(target);
}
void GetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint* params) {
if (!ValidateQueryStreamIndex(__FUNCTION__, target, index)) return;
GetQueryiv(target, pname, params);
}
} // namespace MobileGL::MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
-4
View File
@@ -11,15 +11,11 @@
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl {
void GenQueries(GLsizei n, GLuint* ids); void GenQueries(GLsizei n, GLuint* ids);
void CreateQueries(GLenum target, GLsizei n, GLuint* ids);
void DeleteQueries(GLsizei n, const GLuint* ids); void DeleteQueries(GLsizei n, const GLuint* ids);
GLboolean IsQuery(GLuint id); GLboolean IsQuery(GLuint id);
void BeginQuery(GLenum target, GLuint id); void BeginQuery(GLenum target, GLuint id);
void EndQuery(GLenum target); void EndQuery(GLenum target);
void GetQueryiv(GLenum target, GLenum pname, GLint* params); void GetQueryiv(GLenum target, GLenum pname, GLint* params);
void BeginQueryIndexed(GLenum target, GLuint index, GLuint id);
void EndQueryIndexed(GLenum target, GLuint index);
void GetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint* params);
void GetQueryObjectiv(GLuint id, GLenum pname, GLint* params); void GetQueryObjectiv(GLuint id, GLenum pname, GLint* params);
void GetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params); void GetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params);
void GetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params); void GetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params);
@@ -185,11 +185,6 @@ namespace MobileGL::MG_Impl::GLImpl {
static thread_local Vector<GLuint> names; static thread_local Vector<GLuint> names;
MG_State::pGLContext->GenSamplerNames(count, names); MG_State::pGLContext->GenSamplerNames(count, names);
Memcpy(samplers, names.data(), count * sizeof(GLuint)); Memcpy(samplers, names.data(), count * sizeof(GLuint));
// Unlike textures/buffers, glGenSamplers CREATES the sampler objects: each name
// is immediately a sampler (glIsSampler == GL_TRUE before any bind).
for (GLsizei i = 0; i < count; ++i) {
MG_State::pGLContext->CreateSamplerObject(names[i]);
}
} }
void DeleteSamplers_State(GLsizei count, const GLuint* samplers) { void DeleteSamplers_State(GLsizei count, const GLuint* samplers) {
+1 -186
View File
@@ -2035,128 +2035,6 @@ namespace MobileGL::MG_Impl::GLImpl {
MaybeAutoGenerateMipmap(target, textureObject, isProxy, level); MaybeAutoGenerateMipmap(target, textureObject, isProxy, level);
} }
// The work glTexBuffer[Range] and glTextureBuffer[Range] all share once the texture has been
// resolved - by binding for the target forms, by name for the DSA ones. `size` is
// kWholeBuffer for the non-Range entry points, which attach the buffer as it grows rather
// than freezing the size it happens to have now.
// The sized internal formats a buffer texture accepts (GL 4.6 core table 8.16). This is a much
// shorter list than the renderable or texturable formats, so it cannot be inferred from either.
static Bool IsBufferTextureInternalFormat(GLenum internalformat) {
switch (internalformat) {
case GL_R8:
case GL_R16:
case GL_R16F:
case GL_R32F:
case GL_R8I:
case GL_R16I:
case GL_R32I:
case GL_R8UI:
case GL_R16UI:
case GL_R32UI:
case GL_RG8:
case GL_RG16:
case GL_RG16F:
case GL_RG32F:
case GL_RG8I:
case GL_RG16I:
case GL_RG32I:
case GL_RG8UI:
case GL_RG16UI:
case GL_RG32UI:
case GL_RGB32F:
case GL_RGB32I:
case GL_RGB32UI:
case GL_RGBA8:
case GL_RGBA16:
case GL_RGBA16F:
case GL_RGBA32F:
case GL_RGBA8I:
case GL_RGBA16I:
case GL_RGBA32I:
case GL_RGBA8UI:
case GL_RGBA16UI:
case GL_RGBA32UI:
return true;
default:
return false;
}
}
static void AttachBufferToTexture(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject,
GLenum internalformat, GLuint buffer, GLintptr offset, SizeT size,
const char* caller) {
using MG_State::GLState::TextureObjectBuffer;
TextureInternalFormat textureInternalFormat = MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat);
if (!IsBufferTextureInternalFormat(internalformat)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", caller,
std::format("internalformat 0x{:X} is not one of the sized formats a buffer texture accepts.",
internalformat)));
return;
}
if (!TextureImpl::ValidateTextureInternalFormat(textureInternalFormat)) return;
auto& bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
if (buffer != 0 && !bufferObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
"`buffer` is not zero and is not the name of an existing buffer object."));
return;
}
if (!TextureImpl::ValidateTextureObject(textureObject)) return;
if (textureObject->GetStorageType() != TextureStorageType::Buffer) {
// A texture whose target is something else is a wrong object, not a wrong token
// (GL 4.6 core 8.9).
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
"The effective target of `texture` is not `GL_TEXTURE_BUFFER`."));
return;
}
if (size != TextureObjectBuffer::kWholeBuffer) {
// GL 4.6 core 8.9: offset must be non-negative and aligned to
// GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, and size must be positive.
if (offset < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "offset must be non-negative."));
return;
}
if (size == 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "size must be greater than zero."));
return;
}
const Int alignment = std::max(
1, MG_Backend::pActiveBackendObject->GetDynamicParameters().TextureBufferOffsetAlignment);
if (offset % alignment != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
"offset is not a multiple of GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT."));
return;
}
// The range has to lie inside the buffer that is being attached. Detaching (buffer
// zero) carries no range to check.
if (bufferObject && static_cast<SizeT>(offset) + size > bufferObject->GetSize()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
"offset + size is greater than the buffer object's GL_BUFFER_SIZE."));
return;
}
}
auto* texBufferObject = static_cast<TextureObjectBuffer*>(textureObject.get());
texBufferObject->GetBufferBindingSlot().Bind(bufferObject);
texBufferObject->SetBufferRange(static_cast<SizeT>(offset < 0 ? 0 : offset), size);
texBufferObject->SetInternalFormat(textureInternalFormat);
}
void TexBuffer_State(GLenum target, GLenum internalformat, GLuint buffer) { void TexBuffer_State(GLenum target, GLenum internalformat, GLuint buffer) {
// ======================= Converting ================================ // ======================= Converting ================================
TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target); TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
@@ -2203,7 +2081,6 @@ namespace MobileGL::MG_Impl::GLImpl {
auto& bufferSlot = texBufferObject->GetBufferBindingSlot(); auto& bufferSlot = texBufferObject->GetBufferBindingSlot();
bufferSlot.Bind(bufferObject); bufferSlot.Bind(bufferObject);
texBufferObject->SetBufferRange(0, MG_State::GLState::TextureObjectBuffer::kWholeBuffer);
texBufferObject->SetInternalFormat(textureInternalFormat); texBufferObject->SetInternalFormat(textureInternalFormat);
} }
@@ -2943,22 +2820,7 @@ namespace MobileGL::MG_Impl::GLImpl {
"The attachment specified by the read buffer is incomplete.")); \ "The attachment specified by the read buffer is incomplete.")); \
return false; \ return false; \
} }
if (isDepth && isStencil) { if (isDepth) {
// A combined internalformat copies both halves, so the read framebuffer
// must populate both attachment points.
const auto& stencilAttachment = currentReadFBO->GetAttachment(FramebufferAttachmentType::Stencil);
const auto& depthAttachment = currentReadFBO->GetAttachment(FramebufferAttachmentType::Depth);
if (!depthAttachment.IsValid() || depthAttachment.IsEmpty() || !stencilAttachment.IsValid() ||
stencilAttachment.IsEmpty()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "CopyTexImage2D_State",
"DEPTH_STENCIL copy requires both depth and stencil attachments in the read framebuffer."));
return false;
}
GET_SRC_INTERNAL_FORMAT(FramebufferAttachmentType::Depth);
} else if (isDepth) {
GET_SRC_INTERNAL_FORMAT(FramebufferAttachmentType::Depth); GET_SRC_INTERNAL_FORMAT(FramebufferAttachmentType::Depth);
} else if (isStencil) { } else if (isStencil) {
GET_SRC_INTERNAL_FORMAT(FramebufferAttachmentType::Stencil); GET_SRC_INTERNAL_FORMAT(FramebufferAttachmentType::Stencil);
@@ -3793,43 +3655,23 @@ namespace MobileGL::MG_Impl::GLImpl {
GetTextureImage(texture, level, format, type, bufSize, pixels); GetTextureImage(texture, level, format, type, bufSize, pixels);
} }
// A buffer texture carries none of the sampler or level state these queries report. Reached by
// name there is no target token to blame, so the wrong object is INVALID_OPERATION rather than
// the INVALID_ENUM the target forms report for an unaccepted target (GL 4.6 core 8.11).
static Bool ValidateNamedTextureHasParameters(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject,
const char* caller) {
if (!textureObject) return false;
if (textureObject->GetStorageType() == TextureStorageType::Buffer) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
"The effective target of `texture` has no texture parameters."));
return false;
}
return true;
}
void GetTextureParameteriv(GLuint texture, GLenum pname, GLint* params) { void GetTextureParameteriv(GLuint texture, GLenum pname, GLint* params) {
auto textureObject = GetTextureObjectByName(texture, __func__); auto textureObject = GetTextureObjectByName(texture, __func__);
if (!ValidateNamedTextureHasParameters(textureObject, __func__)) return;
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) { GetTexParameteriv_State(target, pname, params); }); WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) { GetTexParameteriv_State(target, pname, params); });
} }
void GetTextureParameterfv(GLuint texture, GLenum pname, GLfloat* params) { void GetTextureParameterfv(GLuint texture, GLenum pname, GLfloat* params) {
auto textureObject = GetTextureObjectByName(texture, __func__); auto textureObject = GetTextureObjectByName(texture, __func__);
if (!ValidateNamedTextureHasParameters(textureObject, __func__)) return;
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) { GetTexParameterfv_State(target, pname, params); }); WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) { GetTexParameterfv_State(target, pname, params); });
} }
void GetTextureParameterIiv(GLuint texture, GLenum pname, GLint* params) { void GetTextureParameterIiv(GLuint texture, GLenum pname, GLint* params) {
auto textureObject = GetTextureObjectByName(texture, __func__); auto textureObject = GetTextureObjectByName(texture, __func__);
if (!ValidateNamedTextureHasParameters(textureObject, __func__)) return;
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) { GetTexParameterIiv_State(target, pname, params); }); WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) { GetTexParameterIiv_State(target, pname, params); });
} }
void GetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint* params) { void GetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint* params) {
auto textureObject = GetTextureObjectByName(texture, __func__); auto textureObject = GetTextureObjectByName(texture, __func__);
if (!ValidateNamedTextureHasParameters(textureObject, __func__)) return;
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) { GetTexParameterIuiv_State(target, pname, params); }); WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) { GetTexParameterIuiv_State(target, pname, params); });
} }
@@ -4231,33 +4073,6 @@ namespace MobileGL::MG_Impl::GLImpl {
TexBuffer_State(target, internalformat, buffer); TexBuffer_State(target, internalformat, buffer);
} }
// The buffer texture bound to `target` on the active unit - what the non-DSA range form
// operates on. Kept separate from TexBuffer_State because that one resolves the target
// itself and attaches the whole buffer.
static const SharedPtr<MG_State::GLState::ITextureObject>& GetBoundBufferTexture(GLenum target,
const char* caller) {
TextureUploadTarget uploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
if (!TextureImpl::ValidateTextureUploadTarget(uploadTarget)) return nullTextureObject;
(void)caller;
auto& activeUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
return activeUnit.GetBindingSlot(MG_Util::ConvertGLEnumToTextureTarget(target)).GetBoundObject();
}
void TexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
AttachBufferToTexture(GetBoundBufferTexture(target, __func__), internalformat, buffer, offset,
static_cast<SizeT>(size < 0 ? 0 : size), __func__);
}
void TextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer) {
AttachBufferToTexture(GetTextureObjectByName(texture, __func__), internalformat, buffer, 0,
MG_State::GLState::TextureObjectBuffer::kWholeBuffer, __func__);
}
void TextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
AttachBufferToTexture(GetTextureObjectByName(texture, __func__), internalformat, buffer, offset,
static_cast<SizeT>(size < 0 ? 0 : size), __func__);
}
GLboolean IsTexture(GLuint texture) { GLboolean IsTexture(GLuint texture) {
return IsTexture_State(texture); return IsTexture_State(texture);
} }
@@ -42,9 +42,6 @@ namespace MobileGL::MG_Impl::GLImpl {
void GenerateTextureMipmap(GLuint texture); void GenerateTextureMipmap(GLuint texture);
void BindTextureUnit(GLuint unit, GLuint texture); void BindTextureUnit(GLuint unit, GLuint texture);
void GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels); void GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
void TexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
void TextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer);
void TextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
void GetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, void GetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void* pixels); GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
void GetTextureParameterfv(GLuint texture, GLenum pname, GLfloat* params); void GetTextureParameterfv(GLuint texture, GLenum pname, GLfloat* params);
@@ -105,45 +105,12 @@ namespace MobileGL::MG_Impl::GLImpl {
return pname == GL_CURRENT_VERTEX_ATTRIB; return pname == GL_CURRENT_VERTEX_ATTRIB;
} }
// The stride a pointer-style call gives its binding point: the argument when it is non-zero,
// otherwise the tightly packed element size (GL 4.6 core 10.3.2). A packed 2_10_10_10 or
// 10F_11F_11F attribute is one 32-bit word regardless of its component count.
static int EffectiveVertexStride(GLsizei stride, GLint size, GLenum type) {
if (stride != 0) return static_cast<int>(stride);
switch (type) {
case GL_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_10F_11F_11F_REV:
return 4;
default:
break;
}
return static_cast<int>(size * MG_Util::GetGLTypeSize(type));
}
// glBindVertexBuffers / glVertexArrayVertexBuffers take a range of binding points, and a
// range that runs past the last one is INVALID_OPERATION rather than the INVALID_VALUE a
// single out-of-range index gets (GL 4.6 core 10.3.1).
static bool ValidateVertexBindingRange(GLuint first, GLsizei count, const char* funcName) {
if (count < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", funcName, "count must be non-negative."));
return false;
}
if (static_cast<Uint64>(first) + static_cast<Uint64>(count) >
VertexArrayImpl::GetMaxVertexAttribBindings()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", funcName,
"first + count exceeds GL_MAX_VERTEX_ATTRIB_BINDINGS."));
return false;
}
return true;
}
static bool ValidateVertexBindingIndex(GLuint bindingindex, const char* funcName) { static bool ValidateVertexBindingIndex(GLuint bindingindex, const char* funcName) {
if (bindingindex >= VertexArrayImpl::GetMaxVertexAttribBindings()) { // Bound by the same dynamic limit as attribute indices: the default attribute -> binding
// mapping is the identity, so a binding point the backend cannot address as an attribute
// would resolve into an attribute the backend must then reject on every draw. Real drivers
// likewise report MAX_VERTEX_ATTRIB_BINDINGS == MAX_VERTEX_ATTRIBS.
if (bindingindex >= VertexArrayImpl::GetMaxVertexAttribs()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", funcName, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", funcName,
@@ -188,17 +155,6 @@ namespace MobileGL::MG_Impl::GLImpl {
SharedPtr<MG_State::GLState::VertexArrayObject> GetNamedVertexArrayObject_State(GLuint vaobj, SharedPtr<MG_State::GLState::VertexArrayObject> GetNamedVertexArrayObject_State(GLuint vaobj,
const char* caller) { const char* caller) {
// Name zero is not a vertex array object in a core profile: it names the default vertex
// array, which the by-name (direct state access) entry points never accept. MobileGL keeps a
// real object at index 0 for the compatibility paths, so the generic name validation below
// would otherwise let it through (GL 4.6 core 10.3.1).
if (vaobj == 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
"Vertex array name 0 is not a vertex array object."));
return nullptr;
}
if (!VertexArrayImpl::ValidateVertexArrayName(vaobj)) return nullptr; if (!VertexArrayImpl::ValidateVertexArrayName(vaobj)) return nullptr;
if (!VertexArrayImpl::ValidateVertexArrayObject(vaobj)) return nullptr; if (!VertexArrayImpl::ValidateVertexArrayObject(vaobj)) return nullptr;
return MG_State::pGLContext->GetVertexArrayObject(vaobj); return MG_State::pGLContext->GetVertexArrayObject(vaobj);
@@ -254,7 +210,7 @@ namespace MobileGL::MG_Impl::GLImpl {
DataType dataType = MG_Util::ConvertGLEnumToDataType(type); DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
// Integer path: never normalized, never BGRA/packed (the validator rejects those). // Integer path: never normalized, never BGRA/packed (the validator rejects those).
if (!VertexArrayImpl::ValidateVertexAttribFormat(index, size, type, dataType, false, stride, true)) return; if (!VertexArrayImpl::ValidateVertexAttribFormat(index, size, dataType, false, stride, true)) return;
auto& vao = MG_State::pGLContext->GetBoundVertexArray(); auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) { if (!vao) {
@@ -271,7 +227,6 @@ namespace MobileGL::MG_Impl::GLImpl {
vao->SetAttributeFormat(index, size, dataType, false, stride, offset, true, false); vao->SetAttributeFormat(index, size, dataType, false, stride, offset, true, false);
vao->BindAttributeBuffer(index, vbo); vao->BindAttributeBuffer(index, vbo);
vao->MirrorPointerIntoBinding(index, vbo, offset, EffectiveVertexStride(stride, size, type));
} }
void VertexAttribPointer_State(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void VertexAttribPointer_State(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
@@ -279,7 +234,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return; if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
DataType dataType = MG_Util::ConvertGLEnumToDataType(type); DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
if (!VertexArrayImpl::ValidateVertexAttribFormat(index, size, type, dataType, normalized == GL_TRUE, stride, false)) if (!VertexArrayImpl::ValidateVertexAttribFormat(index, size, dataType, normalized == GL_TRUE, stride, false))
return; return;
auto& vao = MG_State::pGLContext->GetBoundVertexArray(); auto& vao = MG_State::pGLContext->GetBoundVertexArray();
@@ -301,7 +256,6 @@ namespace MobileGL::MG_Impl::GLImpl {
const int effectiveSize = isBgra ? 4 : size; const int effectiveSize = isBgra ? 4 : size;
vao->SetAttributeFormat(index, effectiveSize, dataType, normalized, stride, offset, false, isBgra); vao->SetAttributeFormat(index, effectiveSize, dataType, normalized, stride, offset, false, isBgra);
vao->BindAttributeBuffer(index, vbo); vao->BindAttributeBuffer(index, vbo);
vao->MirrorPointerIntoBinding(index, vbo, offset, EffectiveVertexStride(stride, effectiveSize, type));
} }
void BindVertexArray_State(GLuint array) { void BindVertexArray_State(GLuint array) {
@@ -405,13 +359,6 @@ namespace MobileGL::MG_Impl::GLImpl {
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "offset and stride must be non-negative.")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "offset and stride must be non-negative."));
return; return;
} }
if (static_cast<Uint>(stride) > VertexArrayImpl::GetMaxVertexAttribStride()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
"stride exceeds GL_MAX_VERTEX_ATTRIB_STRIDE."));
return;
}
auto bufferObject = GetVertexArrayBufferObject_State(buffer, caller); auto bufferObject = GetVertexArrayBufferObject_State(buffer, caller);
if (buffer != 0 && !bufferObject) return; if (buffer != 0 && !bufferObject) return;
@@ -429,7 +376,6 @@ namespace MobileGL::MG_Impl::GLImpl {
const GLintptr* offsets, const GLsizei* strides) { const GLintptr* offsets, const GLsizei* strides) {
auto vao = GetNamedVertexArrayObject_State(vaobj, "VertexArrayVertexBuffers_State"); auto vao = GetNamedVertexArrayObject_State(vaobj, "VertexArrayVertexBuffers_State");
if (!vao) return; if (!vao) return;
if (!ValidateVertexBindingRange(first, count, "VertexArrayVertexBuffers_State")) return;
for (GLsizei i = 0; i < count; ++i) { for (GLsizei i = 0; i < count; ++i) {
if (!buffers) { if (!buffers) {
VertexBufferBinding_State(vao, first + i, 0, 0, 16, "VertexArrayVertexBuffers_State"); VertexBufferBinding_State(vao, first + i, 0, 0, 16, "VertexArrayVertexBuffers_State");
@@ -443,36 +389,12 @@ namespace MobileGL::MG_Impl::GLImpl {
static void VertexAttribFormatSeparate_State(const SharedPtr<MG_State::GLState::VertexArrayObject>& vao, static void VertexAttribFormatSeparate_State(const SharedPtr<MG_State::GLState::VertexArrayObject>& vao,
GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint attribindex, GLint size, GLenum type, GLboolean normalized,
GLuint relativeoffset, Bool isInteger, const char* caller) { GLuint relativeoffset, Bool isInteger, const char* caller) {
static_cast<void>(caller);
if (!VertexArrayImpl::ValidateVertexAttributeIndex(attribindex)) return; if (!VertexArrayImpl::ValidateVertexAttributeIndex(attribindex)) return;
DataType dataType = MG_Util::ConvertGLEnumToDataType(type); DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
// The separate-format entry points take the same size/type rules as the pointer ones, if (!VertexArrayImpl::ValidateVertexAttribPointerParams(attribindex, size, dataType, 0)) return;
// GL_BGRA included, so they need the full format validation rather than the pointer-only
// subset - that one reports GL_BGRA as an out-of-range size.
if (!VertexArrayImpl::ValidateVertexAttribFormat(attribindex, size, type, dataType, normalized == GL_TRUE, 0,
isInteger))
return;
if (!VertexArrayImpl::ValidateVertexAttribRelativeOffset(relativeoffset)) return;
const Bool isBgra = (size == static_cast<GLint>(GL_BGRA)); vao->SetAttributeFormatSeparate(attribindex, size, dataType, normalized, isInteger, relativeoffset);
vao->SetAttributeFormatSeparate(attribindex, isBgra ? 4 : size, dataType, normalized, isInteger,
relativeoffset, isBgra);
}
// The long (64-bit) attribute format. MobileGL has no 64-bit vertex attributes, so nothing is
// recorded; what the entry point owes the application is the parameter validation, which is
// observable through glGetError regardless of whether the format could be used in a draw.
static void VertexAttribLFormatSeparate_State(GLuint attribindex, GLint size, GLenum type,
GLuint relativeoffset) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(attribindex)) return;
if (!VertexArrayImpl::ValidateVertexAttribLFormat(attribindex, size, type)) return;
if (!VertexArrayImpl::ValidateVertexAttribRelativeOffset(relativeoffset)) return;
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribLFormat",
"64-bit vertex attributes are not supported."));
} }
void VertexArrayAttribFormat_State(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, void VertexArrayAttribFormat_State(GLuint vaobj, GLuint attribindex, GLint size, GLenum type,
@@ -1122,83 +1044,6 @@ namespace MobileGL::MG_Impl::GLImpl {
VertexArrayVertexBuffer_State(vaobj, bindingindex, buffer, offset, stride); VertexArrayVertexBuffer_State(vaobj, bindingindex, buffer, offset, stride);
} }
// glGetVertexArrayiv reports exactly one thing (GL 4.6 core table 23.4): which buffer the
// named vertex array takes its indices from. Everything else about a vertex array is
// per-attribute and belongs to the indexed queries below.
void GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint* param) {
auto vao = GetNamedVertexArrayObject_State(vaobj, __func__);
if (!vao || !param) return;
if (pname != GL_ELEMENT_ARRAY_BUFFER_BINDING) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"pname must be GL_ELEMENT_ARRAY_BUFFER_BINDING."));
return;
}
const auto& indexBuffer = vao->GetIndexBufferBindingSlot().GetBoundObject();
*param = indexBuffer ? static_cast<GLint>(indexBuffer->GetExternalIndex()) : 0;
}
void GetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint* param) {
auto vao = GetNamedVertexArrayObject_State(vaobj, __func__);
if (!vao || !param) return;
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
const auto& attr = vao->GetAttribute(index);
switch (pname) {
case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
*param = attr.Enabled ? GL_TRUE : GL_FALSE;
return;
case GL_VERTEX_ATTRIB_ARRAY_SIZE:
*param = static_cast<GLint>(attr.Size);
return;
case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
*param = static_cast<GLint>(attr.Stride);
return;
case GL_VERTEX_ATTRIB_ARRAY_TYPE:
*param = static_cast<GLint>(MG_Util::ConvertDataTypeToGLEnum(attr.Type));
return;
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
*param = attr.Normalized ? GL_TRUE : GL_FALSE;
return;
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
*param = attr.IsInteger ? GL_TRUE : GL_FALSE;
return;
case GL_VERTEX_ATTRIB_ARRAY_LONG:
// 64-bit attributes are not supported, so no attribute is ever a long one.
*param = GL_FALSE;
return;
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
*param = static_cast<GLint>(attr.Divisor);
return;
case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
*param = static_cast<GLint>(vao->GetAttributeRelativeOffset(index));
return;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"pname is not an accepted indexed vertex array query."));
return;
}
}
// Only GL_VERTEX_BINDING_OFFSET needs 64 bits. Its `index` names a vertex buffer binding
// point directly (GL 4.6 core 10.3.1), not an attribute - unlike every pname the 32-bit
// indexed query above accepts, which is why this one does not go through an attribute's
// binding index.
void GetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64* param) {
auto vao = GetNamedVertexArrayObject_State(vaobj, __func__);
if (!vao || !param) return;
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
if (pname != GL_VERTEX_BINDING_OFFSET) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "pname must be GL_VERTEX_BINDING_OFFSET."));
return;
}
*param = static_cast<GLint64>(vao->GetBindingPoint(index).Offset);
}
void VertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, void VertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized,
GLuint relativeoffset) { GLuint relativeoffset) {
VertexArrayAttribFormat_State(vaobj, attribindex, size, type, normalized, relativeoffset); VertexArrayAttribFormat_State(vaobj, attribindex, size, type, normalized, relativeoffset);
@@ -1231,7 +1076,6 @@ namespace MobileGL::MG_Impl::GLImpl {
const GLsizei* strides) { const GLsizei* strides) {
auto vao = GetBoundVertexArrayOrError("BindVertexBuffers"); auto vao = GetBoundVertexArrayOrError("BindVertexBuffers");
if (!vao) return; if (!vao) return;
if (!ValidateVertexBindingRange(first, count, "BindVertexBuffers")) return;
for (GLsizei i = 0; i < count; ++i) { for (GLsizei i = 0; i < count; ++i) {
if (!buffers) { if (!buffers) {
VertexBufferBinding_State(vao, first + i, 0, 0, 16, "BindVertexBuffers"); VertexBufferBinding_State(vao, first + i, 0, 0, 16, "BindVertexBuffers");
@@ -1256,18 +1100,6 @@ namespace MobileGL::MG_Impl::GLImpl {
"VertexAttribIFormat"); "VertexAttribIFormat");
} }
void VertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
auto vao = GetBoundVertexArrayOrError("VertexAttribLFormat");
if (!vao) return;
VertexAttribLFormatSeparate_State(attribindex, size, type, relativeoffset);
}
void VertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
auto vao = GetNamedVertexArrayObject_State(vaobj, "VertexArrayAttribLFormat");
if (!vao) return;
VertexAttribLFormatSeparate_State(attribindex, size, type, relativeoffset);
}
void VertexAttribBinding(GLuint attribindex, GLuint bindingindex) { void VertexAttribBinding(GLuint attribindex, GLuint bindingindex) {
auto vao = GetBoundVertexArrayOrError("VertexAttribBinding"); auto vao = GetBoundVertexArrayOrError("VertexAttribBinding");
if (!vao) return; if (!vao) return;
@@ -92,13 +92,9 @@ namespace MobileGL::MG_Impl::GLImpl {
void EnableVertexArrayAttrib(GLuint vaobj, GLuint index); void EnableVertexArrayAttrib(GLuint vaobj, GLuint index);
void VertexArrayElementBuffer(GLuint vaobj, GLuint buffer); void VertexArrayElementBuffer(GLuint vaobj, GLuint buffer);
void VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); void VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
void GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint* param);
void GetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint* param);
void GetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64* param);
void VertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, void VertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized,
GLuint relativeoffset); GLuint relativeoffset);
void VertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); void VertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
void VertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
void VertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex); void VertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
void VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor); void VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor);
void VertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, void VertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers,
@@ -108,7 +104,6 @@ namespace MobileGL::MG_Impl::GLImpl {
const GLsizei* strides); const GLsizei* strides);
void VertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); void VertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
void VertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); void VertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
void VertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
void VertexAttribBinding(GLuint attribindex, GLuint bindingindex); void VertexAttribBinding(GLuint attribindex, GLuint bindingindex);
void VertexBindingDivisor(GLuint bindingindex, GLuint divisor); void VertexBindingDivisor(GLuint bindingindex, GLuint divisor);
void VertexAttribDivisor(GLuint index, GLuint divisor); void VertexAttribDivisor(GLuint index, GLuint divisor);
@@ -23,18 +23,6 @@ namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl {
return std::min(static_cast<Uint>(backendLimit), capacity); return std::min(static_cast<Uint>(backendLimit), capacity);
} }
Uint GetMaxVertexAttribBindings() {
return GetMaxVertexAttribs();
}
Uint GetMaxVertexAttribRelativeOffset() {
return 2047;
}
Uint GetMaxVertexAttribStride() {
return 2048;
}
Bool ValidateVertexArrayName(Uint index) { Bool ValidateVertexArrayName(Uint index) {
Bool isValid = MG_State::pGLContext->ValidateVertexArrayName(index); Bool isValid = MG_State::pGLContext->ValidateVertexArrayName(index);
if (!isValid) { if (!isValid) {
@@ -102,31 +90,9 @@ namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl {
return true; return true;
} }
Bool ValidateVertexAttribFormat(Uint index, GLint sizeRaw, GLenum glType, DataType type, Bool normalized, Bool ValidateVertexAttribFormat(Uint index, GLint sizeRaw, DataType type, Bool normalized, Int stride,
Int stride, Bool integerPath) { Bool integerPath) {
constexpr const char* fn = "ValidateVertexAttribFormat"; constexpr const char* fn = "ValidateVertexAttribFormat";
// GL_UNSIGNED_INT_10F_11F_11F_REV is a three-component float-path-only packing that has no
// DataType of its own, so it has to be recognised by name before the conversion below turns
// it into Unknown and reports the wrong error (GL 4.6 core 10.3.2).
if (glType == GL_UNSIGNED_INT_10F_11F_11F_REV) {
if (integerPath) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", fn,
std::format("GL_UNSIGNED_INT_10F_11F_11F_REV is not an integer-path type (attribute {}).",
index)));
return false;
}
if (sizeRaw != 3) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", fn,
std::format("GL_UNSIGNED_INT_10F_11F_11F_REV requires size 3 (attribute {}).", index)));
return false;
}
}
if (type == DataType::Unknown) { if (type == DataType::Unknown) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
@@ -204,40 +170,4 @@ namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl {
} }
return true; return true;
} }
Bool ValidateVertexAttribLFormat(Uint index, GLint size, GLenum type) {
constexpr const char* fn = "ValidateVertexAttribLFormat";
if (size < 1 || size > 4) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", fn,
std::format("Invalid size {} for attribute {}. Must be 1-4.", size, index)));
return false;
}
// GL 4.6 core 10.3.2: the long form takes GL_DOUBLE and nothing else.
if (type != GL_DOUBLE) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", fn,
std::format("Type 0x{:X} is not GL_DOUBLE (attribute {}).", type, index)));
return false;
}
return true;
}
Bool ValidateVertexAttribRelativeOffset(Uint relativeOffset) {
const Uint limit = GetMaxVertexAttribRelativeOffset();
if (relativeOffset > limit) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "ValidateVertexAttribRelativeOffset",
std::format("relativeoffset {} exceeds GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET ({}).", relativeOffset,
limit)));
return false;
}
return true;
}
} // namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl } // namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl
@@ -15,20 +15,6 @@ namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl {
// capacity). Falls back to the capacity when no backend is active (unit tests). // capacity). Falls back to the capacity when no backend is active (unit tests).
Uint GetMaxVertexAttribs(); Uint GetMaxVertexAttribs();
// GL_MAX_VERTEX_ATTRIB_BINDINGS. The default attribute -> binding mapping is the identity, so a
// binding point that cannot also be an attribute index would resolve into an attribute the
// backend has to reject on every draw; real drivers report the two limits equal as well.
Uint GetMaxVertexAttribBindings();
// GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET. The relative offset is folded into the resolved
// attribute offset in the frontend and never reaches a backend limit, so this is the value the
// spec requires an implementation to support at minimum (GL 4.6 core table 23.63).
Uint GetMaxVertexAttribRelativeOffset();
// GL_MAX_VERTEX_ATTRIB_STRIDE. Like the relative offset above, the stride never reaches a
// backend limit of its own, so this is the spec minimum (GL 4.6 core table 23.63).
Uint GetMaxVertexAttribStride();
Bool ValidateVertexArrayName(Uint index); Bool ValidateVertexArrayName(Uint index);
Bool ValidateVertexArrayObject(Uint index); Bool ValidateVertexArrayObject(Uint index);
Bool ValidateVertexAttributeIndex(Uint index); Bool ValidateVertexAttributeIndex(Uint index);
@@ -36,13 +22,6 @@ namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl {
// Full glVertexAttribPointer / glVertexAttribIPointer format validation, including the packed // Full glVertexAttribPointer / glVertexAttribIPointer format validation, including the packed
// 2_10_10_10 types and GL_BGRA size. sizeRaw is the untranslated GL size (possibly GL_BGRA); // 2_10_10_10 types and GL_BGRA size. sizeRaw is the untranslated GL size (possibly GL_BGRA);
// integerPath selects the glVertexAttribIPointer rules. // integerPath selects the glVertexAttribIPointer rules.
Bool ValidateVertexAttribFormat(Uint index, GLint sizeRaw, GLenum glType, DataType type, Bool normalized, Bool ValidateVertexAttribFormat(Uint index, GLint sizeRaw, DataType type, Bool normalized, Int stride,
Int stride, Bool integerPath); Bool integerPath);
// glVertexAttribLFormat / glVertexArrayAttribLFormat: the only accepted type is GL_DOUBLE and
// the size range is 1-4 (GL_BGRA is a float-path size). Separate from the function above
// because the long path shares none of its type or size rules.
Bool ValidateVertexAttribLFormat(Uint index, GLint size, GLenum type);
// Shared by every *Format entry point: INVALID_VALUE once relativeoffset leaves the range the
// implementation advertises.
Bool ValidateVertexAttribRelativeOffset(Uint relativeOffset);
} // namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl } // namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl
@@ -174,21 +174,6 @@ namespace MobileGL::MG_State::GLState {
++m_changeSerial; ++m_changeSerial;
} }
void BufferObject::MarkGpuWritten() {
m_gpuWritePending = true;
}
void BufferObject::SyncGpuWrites() {
if (!m_gpuWritePending) return;
// Cleared unconditionally: without a readback op the shadow can never catch up,
// and retrying on every subsequent read would only repeat the same no-op.
m_gpuWritePending = false;
if (m_size == 0 || g_bufferBackendOps == nullptr || g_bufferBackendOps->ReadbackFromGpu == nullptr) {
return;
}
g_bufferBackendOps->ReadbackFromGpu(*this);
}
void BufferObject::UploadSubData(DataPtr data, SizeT atOffset) { void BufferObject::UploadSubData(DataPtr data, SizeT atOffset) {
MOBILEGL_ASSERT(!m_isMapped || (m_mappingAccess & BufferMappingAccessBit::Persistent), MOBILEGL_ASSERT(!m_isMapped || (m_mappingAccess & BufferMappingAccessBit::Persistent),
"Cannot upload sub data while buffer is non-persistently mapped."); "Cannot upload sub data while buffer is non-persistently mapped.");
@@ -219,13 +204,11 @@ namespace MobileGL::MG_State::GLState {
"Destination buffer copy out of bounds: dstOffset (%zu) + size (%zu) > m_size (%zu)", dstOffset, "Destination buffer copy out of bounds: dstOffset (%zu) + size (%zu) > m_size (%zu)", dstOffset,
size, m_size); size, m_size);
src->SyncGpuWrites();
Memcpy(m_resource.Bytes() + dstOffset, src->m_resource.Bytes() + srcOffset, size); Memcpy(m_resource.Bytes() + dstOffset, src->m_resource.Bytes() + srcOffset, size);
NotifyContentWrite(dstOffset, size); NotifyContentWrite(dstOffset, size);
} }
void* BufferObject::AcquireMemory(Bool markMapped, Bool read, Bool write) { void* BufferObject::AcquireMemory(Bool markMapped, Bool read, Bool write) {
SyncGpuWrites();
if (markMapped) { if (markMapped) {
m_isMapped = true; m_isMapped = true;
m_mappingAccess = (read ? BufferMappingAccessBit::Read : BufferMappingAccessBit::Null) | m_mappingAccess = (read ? BufferMappingAccessBit::Read : BufferMappingAccessBit::Null) |
@@ -248,29 +231,10 @@ namespace MobileGL::MG_State::GLState {
return m_resource.Bytes(); return m_resource.Bytes();
} }
Bool BufferObject::EnsureGpuResidentStorage() {
if (m_resource.IsGpuResident()) {
return true;
}
if (m_size == 0 || g_bufferBackendOps == nullptr || g_bufferBackendOps->AcquirePersistentMap == nullptr) {
return false;
}
void* base = g_bufferBackendOps->AcquirePersistentMap(*this);
if (base == nullptr) {
return false;
}
m_resource.AdoptPersistentMap(base);
return true;
}
void* BufferObject::AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access) { void* BufferObject::AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access) {
MOBILEGL_ASSERT(range.end <= m_size && range.start <= range.end, MOBILEGL_ASSERT(range.end <= m_size && range.start <= range.end,
"AcquireMemoryRange out of bounds: range (%zu, %zu) exceeds m_size (%zu)", range.start, "AcquireMemoryRange out of bounds: range (%zu, %zu) exceeds m_size (%zu)", range.start,
range.end, m_size); range.end, m_size);
// The app is about to look at the bytes; a shader may have rewritten them since
// the shadow was last authoritative. Also needed for a write map without an
// invalidate bit, whose staging copy is seeded from the shadow.
SyncGpuWrites();
m_isMapped = true; m_isMapped = true;
m_mappingAccess = access; m_mappingAccess = access;
m_mappedRange = range; m_mappedRange = range;
@@ -99,13 +99,6 @@ namespace MobileGL {
// Must be idempotent: a second call for an already-backed buffer returns the // Must be idempotent: a second call for an already-backed buffer returns the
// same base pointer. // same base pointer.
void* (*AcquirePersistentMap)(BufferObject& bufferObject) = nullptr; void* (*AcquirePersistentMap)(BufferObject& bufferObject) = nullptr;
// Pulls the backend's current contents for the whole buffer into the shadow
// (through WritebackFromBackend). Only ever called for a buffer the GPU may
// have written behind the frontend's back - a shader storage or atomic counter
// binding of a draw or dispatch - because nothing else can desynchronise the
// shadow. Backends that cannot read their storage back leave this null; the
// shadow then keeps its pre-dispatch bytes, which is the old behaviour.
void (*ReadbackFromGpu)(BufferObject& bufferObject) = nullptr;
}; };
// Registered by the active backend at init, cleared at shutdown. // Registered by the active backend at init, cleared at shutdown.
@@ -140,11 +133,6 @@ namespace MobileGL {
void* AcquireMemory(Bool markMapped, Bool read, Bool write); void* AcquireMemory(Bool markMapped, Bool read, Bool write);
void* AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access); void* AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access);
// Adopt backend host-visible coherent GPU storage as the source of truth
// (used for GPU-written targets like transform feedback capture, so
// MapBuffer/GetBufferSubData read real GPU results). No-op when already
// resident or when the backend declines.
Bool EnsureGpuResidentStorage();
void ReleaseMemory(); void ReleaseMemory();
void FlushMemoryRange(SizeT offset, SizeT length); void FlushMemoryRange(SizeT offset, SizeT length);
@@ -156,16 +144,6 @@ namespace MobileGL {
// backend op: the backend storage already holds these bytes. // backend op: the backend storage already holds these bytes.
void WritebackFromBackend(DataPtr data, SizeT atOffset); void WritebackFromBackend(DataPtr data, SizeT atOffset);
// A draw or dispatch just ran with this buffer bound where a shader can write
// it (shader storage / atomic counter). The next read has to reconcile with
// that: pull the bytes back, or - when the shadow already IS coherent GPU
// memory - wait for the work that wrote them to retire. Which of the two is
// the backend's business; the flag only says a GPU write is outstanding.
void MarkGpuWritten();
// Refreshes the shadow from the backend when a GPU write is outstanding. Called
// from every path that reads the shadow on the app's behalf.
void SyncGpuWrites();
Bool IsMapped() const; Bool IsMapped() const;
Bool IsImmutableStorage() const; Bool IsImmutableStorage() const;
SizeT GetSize() const; SizeT GetSize() const;
@@ -213,8 +191,6 @@ namespace MobileGL {
Bool m_isImmutableStorage = false; Bool m_isImmutableStorage = false;
GLbitfield m_storageFlags = 0; GLbitfield m_storageFlags = 0;
Uint64 m_changeSerial = 0; Uint64 m_changeSerial = 0;
// Set by MarkGpuWritten, cleared by SyncGpuWrites once the shadow is refreshed.
Bool m_gpuWritePending = false;
Range1D m_mappedRange; Range1D m_mappedRange;
Vector<Uint8> m_stagingData; Vector<Uint8> m_stagingData;
Bool m_ownsStagingData; Bool m_ownsStagingData;
@@ -31,9 +31,6 @@ namespace MobileGL::MG_State::GLState {
BindingSlot<BufferObject>& GetBindingSlot(BufferTarget target); BindingSlot<BufferObject>& GetBindingSlot(BufferTarget target);
// For glBindBufferBase / glBindBufferRange // For glBindBufferBase / glBindBufferRange
BindingSlotRange1D<BufferObject>& GetBindingPoint(BufferTarget target, Uint index); BindingSlotRange1D<BufferObject>& GetBindingPoint(BufferTarget target, Uint index);
const BindingSlotRange1D<BufferObject>& GetBindingPoint(BufferTarget target, Uint index) const {
return const_cast<BufferState*>(this)->GetBindingPoint(target, index);
}
constexpr SizeT GetBindingPointCount(const BufferTarget target) const { constexpr SizeT GetBindingPointCount(const BufferTarget target) const {
auto it = std::find(BufferBindPointTargets.begin(), BufferBindPointTargets.end(), target); auto it = std::find(BufferBindPointTargets.begin(), BufferBindPointTargets.end(), target);
auto index = std::distance(BufferBindPointTargets.begin(), it); auto index = std::distance(BufferBindPointTargets.begin(), it);
-181
View File
@@ -241,32 +241,6 @@ namespace MobileGL::MG_State {
} }
void GLContext::MarkTextureObjectForDeletion(Uint index) { void GLContext::MarkTextureObjectForDeletion(Uint index) {
// GL 3.3 core 4.4.2: deleting a texture whose image is attached to the framebuffer
// that is currently bound acts as if FramebufferTexture* had been called with texture
// zero for every attachment point it occupied there. Framebuffers that are NOT bound
// keep the orphaned attachment, so only the bound ones are touched.
//
// Without this the framebuffer object goes on holding the deleted texture alive as its
// attachment, and a later read through that framebuffer returns the dead texture's
// contents rather than those of whatever the application put in its place - the name
// it deleted usually comes straight back from the next glGenTextures, so the two are
// indistinguishable from the outside (KHR-GL32.packed_pixels read a stale gradient).
if (const auto& textureObject = m_textureState.GetTextureObject(index)) {
for (SizeT targetIndex = 0; targetIndex < SizeT(FramebufferTarget::FramebufferTargetCount);
++targetIndex) {
const auto& framebuffer =
GetFramebufferBindingSlot(static_cast<FramebufferTarget>(targetIndex)).GetBoundObject();
if (!framebuffer || framebuffer->IsDefaultFramebuffer()) {
continue;
}
const auto& attachments = framebuffer->GetAllAttachmentObjects();
for (SizeT i = 0; i < attachments.size(); ++i) {
if (attachments[i].IsTexture() && attachments[i].GetTexture() == textureObject) {
framebuffer->Detach(static_cast<FramebufferAttachmentType>(i));
}
}
}
}
m_textureState.MarkTextureObjectForDeletion(index, IsRelaxedSemanticsActive()); m_textureState.MarkTextureObjectForDeletion(index, IsRelaxedSemanticsActive());
} }
@@ -424,14 +398,6 @@ namespace MobileGL::MG_State {
m_renderState.SetPointSize(size); m_renderState.SetPointSize(size);
} }
void GLContext::SetPatchVertices(Uint vertices) {
m_renderState.SetPatchVertices(vertices);
}
Uint GLContext::GetPatchVertices() const {
return m_renderState.GetPatchVertices();
}
Float GLContext::GetPointSize() const { Float GLContext::GetPointSize() const {
return m_renderState.GetPointSize(); return m_renderState.GetPointSize();
} }
@@ -753,153 +719,6 @@ namespace MobileGL::MG_State {
Bool GLContext::ValidateRenderbufferObject(Uint index) const { Bool GLContext::ValidateRenderbufferObject(Uint index) const {
return m_renderbufferState.ValidateRenderbufferObject(index); return m_renderbufferState.ValidateRenderbufferObject(index);
} }
void GLContext::SaveBoundTransformFeedbackState() {
auto& object = m_transformFeedbackObjects[m_boundTransformFeedback];
for (Uint i = 0; i < MAX_TRANSFORM_FEEDBACK_BUFFERS; ++i) {
const auto& point = m_bufferState.GetBindingPoint(BufferTarget::TransformFeedback, i);
object.bindings[i] = {point.GetBoundObject(), point.GetRange(), point.HasExplicitRange()};
}
object.active = m_transformFeedbackActive;
object.paused = m_transformFeedbackPaused;
object.primitiveMode = m_transformFeedbackPrimitiveMode;
object.program = m_transformFeedbackProgram;
object.generation = m_transformFeedbackGeneration;
object.capturedVertices = m_transformFeedbackCapturedVertices;
object.inputPrimitives = m_transformFeedbackInputPrimitives;
}
void GLContext::RestoreBoundTransformFeedbackState() {
const auto& object = m_transformFeedbackObjects[m_boundTransformFeedback];
for (Uint i = 0; i < MAX_TRANSFORM_FEEDBACK_BUFFERS; ++i) {
auto& point = m_bufferState.GetBindingPoint(BufferTarget::TransformFeedback, i);
point.Bind(object.bindings[i].buffer);
if (object.bindings[i].buffer) {
point.SetRange(object.bindings[i].range, object.bindings[i].hasExplicitRange);
} else {
point.ClearRange();
}
}
m_transformFeedbackActive = object.active;
m_transformFeedbackPaused = object.paused;
m_transformFeedbackPrimitiveMode = object.primitiveMode;
m_transformFeedbackProgram = object.program;
// The generation identifies one capture span, and a span belongs to the object
// that opened it - a backend keys its append state on it, so switching objects
// has to bring the right one back.
m_transformFeedbackGeneration = object.generation;
m_transformFeedbackCapturedVertices = object.capturedVertices;
m_transformFeedbackInputPrimitives = object.inputPrimitives;
}
void GLContext::GenTransformFeedbackNames(Uint number, Vector<Uint>& ids) {
ids.resize(number);
if (number == 0) return;
m_transformFeedbackNames.Generate(number, ids.data());
// A generated name already denotes an object with the default state, so that a
// bind never has to distinguish "first use" from any later one.
for (const Uint id : ids) {
m_transformFeedbackObjects[id] = {};
}
}
Bool GLContext::ValidateTransformFeedbackName(Uint index) const {
return index == 0 || m_transformFeedbackNames.IsValid(index);
}
void GLContext::BindTransformFeedbackObject(Uint index) {
if (index == m_boundTransformFeedback) return;
SaveBoundTransformFeedbackState();
m_boundTransformFeedback = index;
m_transformFeedbackObjects[index].everBound = true;
RestoreBoundTransformFeedbackState();
}
Bool GLContext::IsTransformFeedbackObject(Uint index) const {
if (index == 0 || !m_transformFeedbackNames.IsValid(index)) return false;
const auto it = m_transformFeedbackObjects.find(index);
return it != m_transformFeedbackObjects.end() && it->second.everBound;
}
void GLContext::MarkTransformFeedbackObjectForDeletion(Uint index) {
if (index == 0 || !m_transformFeedbackNames.IsValid(index)) return;
// Deleting the bound object reverts to the default one (GL 4.6 core 13.2.1);
// its state is dropped rather than saved back into the dying object.
if (index == m_boundTransformFeedback) {
m_boundTransformFeedback = 0;
RestoreBoundTransformFeedbackState();
}
m_transformFeedbackObjects.erase(index);
m_transformFeedbackNames.Delete(index);
}
Uint64 GLContext::GetTransformFeedbackRecordedVertices(Uint index) const {
const auto it = m_transformFeedbackObjects.find(index);
return it == m_transformFeedbackObjects.end() ? 0 : it->second.recordedVertices;
}
Bool GLContext::HasTransformFeedbackCompletedSpan(Uint index) const {
const auto it = m_transformFeedbackObjects.find(index);
return it != m_transformFeedbackObjects.end() && it->second.hasCompletedSpan;
}
void GLContext::CreateTransformFeedbackObject(Uint index) {
// glCreateTransformFeedbacks has no bind step to infer existence from, so the name it
// hands out is already the name of an object (GL 4.6 core 13.2.1).
m_transformFeedbackObjects[index] = {};
m_transformFeedbackObjects[index].everBound = true;
}
Bool GLContext::IsNamedTransformFeedbackActive(Uint index) const {
if (index == m_boundTransformFeedback) return m_transformFeedbackActive;
const auto it = m_transformFeedbackObjects.find(index);
return it != m_transformFeedbackObjects.end() && it->second.active;
}
Bool GLContext::IsNamedTransformFeedbackPaused(Uint index) const {
if (index == m_boundTransformFeedback) return m_transformFeedbackPaused;
const auto it = m_transformFeedbackObjects.find(index);
return it != m_transformFeedbackObjects.end() && it->second.paused;
}
NamedTransformFeedbackBinding GLContext::GetNamedTransformFeedbackBinding(Uint index, Uint bufferIndex) const {
NamedTransformFeedbackBinding result;
if (bufferIndex >= MAX_TRANSFORM_FEEDBACK_BUFFERS) return result;
// The bound object's capture bindings live in the context's own binding points, not in
// the saved copy - that one is only written when the object is swapped out.
if (index == m_boundTransformFeedback) {
const auto& point = m_bufferState.GetBindingPoint(BufferTarget::TransformFeedback, bufferIndex);
result.Buffer = point.GetBoundObject();
result.Range = point.GetRange();
result.HasExplicitRange = point.HasExplicitRange();
return result;
}
const auto it = m_transformFeedbackObjects.find(index);
if (it == m_transformFeedbackObjects.end()) return result;
const auto& saved = it->second.bindings[bufferIndex];
result.Buffer = saved.buffer;
result.Range = saved.range;
result.HasExplicitRange = saved.hasExplicitRange;
return result;
}
void GLContext::SetNamedTransformFeedbackBinding(Uint index, Uint bufferIndex,
const SharedPtr<BufferObject>& buffer, Range1D range,
Bool hasExplicitRange) {
if (bufferIndex >= MAX_TRANSFORM_FEEDBACK_BUFFERS) return;
if (index == m_boundTransformFeedback) {
auto& point = m_bufferState.GetBindingPoint(BufferTarget::TransformFeedback, bufferIndex);
point.Bind(buffer);
if (buffer && hasExplicitRange) {
point.SetRange(range, true);
} else {
point.ClearRange();
}
return;
}
auto& object = m_transformFeedbackObjects[index];
object.bindings[bufferIndex] = {buffer, range, hasExplicitRange};
}
} // namespace GLState } // namespace GLState
// Leak-at-exit storage; see GlobalObjects.cpp. // Leak-at-exit storage; see GlobalObjects.cpp.
-147
View File
@@ -45,14 +45,6 @@ namespace MobileGL {
// translates the result into its own API call. // translates the result into its own API call.
VertexAttribTypeInfo ClassifyVertexAttribType(GLenum glType); VertexAttribTypeInfo ClassifyVertexAttribType(GLenum glType);
// One indexed capture binding of a transform feedback object, as the by-name queries
// report it. An empty Buffer means the binding point is unbound.
struct NamedTransformFeedbackBinding {
SharedPtr<BufferObject> Buffer;
Range1D Range{};
Bool HasExplicitRange = false;
};
class GLContext { class GLContext {
public: public:
GLContext() = default; GLContext() = default;
@@ -146,8 +138,6 @@ namespace MobileGL {
Float GetLineWidth() const; Float GetLineWidth() const;
void SetPointSize(Float size); void SetPointSize(Float size);
Float GetPointSize() const; Float GetPointSize() const;
void SetPatchVertices(Uint vertices);
Uint GetPatchVertices() const;
void SetPolygonOffset(Float factor, Float units); void SetPolygonOffset(Float factor, Float units);
Float GetPolygonOffsetFactor() const; Float GetPolygonOffsetFactor() const;
Float GetPolygonOffsetUnits() const; Float GetPolygonOffsetUnits() const;
@@ -221,103 +211,6 @@ namespace MobileGL {
void SetScissorBox(IntVec4 box); // x, y, width, height void SetScissorBox(IntVec4 box); // x, y, width, height
const IntVec4& GetScissorBox() const; // x, y, width, height const IntVec4& GetScissorBox() const; // x, y, width, height
// Transform feedback. The fields below are the state of the transform
// feedback object currently bound to GL_TRANSFORM_FEEDBACK; see the object
// block further down for how a bind swaps them.
void BeginTransformFeedback(GLenum primitiveMode, const SharedPtr<ProgramObject>& program) {
m_transformFeedbackActive = true;
m_transformFeedbackPaused = false;
m_transformFeedbackPrimitiveMode = primitiveMode;
m_transformFeedbackProgram = program;
m_transformFeedbackGeneration = ++m_transformFeedbackNextGeneration;
m_transformFeedbackCapturedVertices = 0;
m_transformFeedbackInputPrimitives = 0;
}
void EndTransformFeedback() {
m_transformFeedbackActive = false;
m_transformFeedbackPaused = false;
m_transformFeedbackProgram.reset();
// What glDrawTransformFeedback on this object replays from now on.
auto& object = m_transformFeedbackObjects[m_boundTransformFeedback];
object.recordedVertices = m_transformFeedbackCapturedVertices;
object.hasCompletedSpan = true;
}
Bool IsTransformFeedbackActive() const { return m_transformFeedbackActive; }
Bool IsTransformFeedbackPaused() const { return m_transformFeedbackPaused; }
void SetTransformFeedbackPaused(Bool paused) { m_transformFeedbackPaused = paused; }
GLenum GetTransformFeedbackPrimitiveMode() const { return m_transformFeedbackPrimitiveMode; }
const SharedPtr<ProgramObject>& GetTransformFeedbackProgram() const {
return m_transformFeedbackProgram;
}
// Bumped on every BeginTransformFeedback; the backend uses it to
// distinguish "resume appending" from "fresh capture".
Uint64 GetTransformFeedbackGeneration() const { return m_transformFeedbackGeneration; }
// CPU-side primitive accounting for the transform feedback queries:
// every captured draw adds its primitive count (draws without a
// geometry stage write exactly what they generate).
void AddTransformFeedbackPrimitives(Uint64 primitives) {
m_transformFeedbackPrimitiveCounter += primitives;
}
Uint64 GetTransformFeedbackPrimitiveCounter() const { return m_transformFeedbackPrimitiveCounter; }
// Primitives a draw assembled while the capture was paused. GL counts those in
// PRIMITIVES_GENERATED, but a backend that answers the query with its own
// transform feedback counter cannot see them - nothing was being captured.
void AddTransformFeedbackPausedPrimitives(Uint64 primitives) {
m_transformFeedbackPausedPrimitiveCounter += primitives;
}
Uint64 GetTransformFeedbackPausedPrimitiveCounter() const {
return m_transformFeedbackPausedPrimitiveCounter;
}
// Vertices already captured since BeginTransformFeedback (drives the
// buffer-capacity clamp on the primitives-written accounting).
void AddTransformFeedbackCapturedVertices(Uint64 vertices) {
m_transformFeedbackCapturedVertices += vertices;
}
Uint64 GetTransformFeedbackCapturedVertices() const { return m_transformFeedbackCapturedVertices; }
// Raw assembled input primitives fed to the capture stage since Begin
// (pre-clamp; drives the GS strip capture-order fixup at EndTF).
void AddTransformFeedbackInputPrimitives(Uint64 primitives) {
m_transformFeedbackInputPrimitives += primitives;
}
Uint64 GetTransformFeedbackInputPrimitives() const { return m_transformFeedbackInputPrimitives; }
// Transform feedback objects (ARB_transform_feedback2 / GL 4.0 core).
// The capture state above and the indexed GL_TRANSFORM_FEEDBACK_BUFFER
// binding points are object state, but the context keeps exactly one live
// copy of both so that every existing reader - the backends' per-draw sync,
// the drawing and getter paths - needs no notion of which object owns them.
// A bind therefore saves the live copy into the outgoing object and restores
// the incoming one's. Object 0 is the default object and always exists.
static constexpr Uint MAX_TRANSFORM_FEEDBACK_BUFFERS = 4;
void GenTransformFeedbackNames(Uint number, Vector<Uint>& ids);
// A name glGenTransformFeedbacks handed out and glDeleteTransformFeedbacks
// has not taken back. Name 0 is always valid.
Bool ValidateTransformFeedbackName(Uint index) const;
// What glIsTransformFeedback reports: a generated name only becomes the name
// of an object once it has been bound at least once (GL 4.6 core 13.2.1).
Bool IsTransformFeedbackObject(Uint index) const;
void BindTransformFeedbackObject(Uint index);
void MarkTransformFeedbackObjectForDeletion(Uint index);
Uint GetBoundTransformFeedbackName() const { return m_boundTransformFeedback; }
// Vertices the object captured in its last completed span; the vertex count
// glDrawTransformFeedback replays.
Uint64 GetTransformFeedbackRecordedVertices(Uint index) const;
// Whether the object has ever completed a capture span. glDrawTransformFeedback
// on an object that has not is INVALID_OPERATION, which a zero vertex count
// cannot express: an empty completed span is legal and draws nothing.
Bool HasTransformFeedbackCompletedSpan(Uint index) const;
// The by-name (direct state access) view. A named object that happens to be the
// bound one is answered from the live copy, since that is where its state actually
// is until a bind swaps it out.
void CreateTransformFeedbackObject(Uint index);
Bool IsNamedTransformFeedbackActive(Uint index) const;
Bool IsNamedTransformFeedbackPaused(Uint index) const;
NamedTransformFeedbackBinding GetNamedTransformFeedbackBinding(Uint index, Uint bufferIndex) const;
void SetNamedTransformFeedbackBinding(Uint index, Uint bufferIndex,
const SharedPtr<BufferObject>& buffer, Range1D range,
Bool hasExplicitRange);
// Framebuffer // Framebuffer
void GenFramebufferNames(Uint number, Vector<Uint>& framebuffers); void GenFramebufferNames(Uint number, Vector<Uint>& framebuffers);
const SharedPtr<FramebufferObject>& GetFramebufferObject(Uint index); const SharedPtr<FramebufferObject>& GetFramebufferObject(Uint index);
@@ -350,46 +243,6 @@ namespace MobileGL {
BufferState m_bufferState; BufferState m_bufferState;
VertexArrayState m_vertexArrayState; VertexArrayState m_vertexArrayState;
Array<CurrentVertexAttributeValue, VertexArrayObject::MAX_VERTEX_ATTRIBS> m_currentVertexAttributes{}; Array<CurrentVertexAttributeValue, VertexArrayObject::MAX_VERTEX_ATTRIBS> m_currentVertexAttributes{};
Bool m_transformFeedbackActive = false;
Bool m_transformFeedbackPaused = false;
GLenum m_transformFeedbackPrimitiveMode = GL_POINTS;
SharedPtr<ProgramObject> m_transformFeedbackProgram;
Uint64 m_transformFeedbackGeneration = 0;
// Source of the per-span ids above; never rolls back with an object switch.
Uint64 m_transformFeedbackNextGeneration = 0;
// Not object state: the transform feedback queries snapshot it at BeginQuery
// and take the delta at EndQuery, which spans whatever objects were used.
Uint64 m_transformFeedbackPrimitiveCounter = 0;
Uint64 m_transformFeedbackPausedPrimitiveCounter = 0;
Uint64 m_transformFeedbackCapturedVertices = 0;
Uint64 m_transformFeedbackInputPrimitives = 0;
// Everything a transform feedback object owns while it is NOT the bound one.
struct TransformFeedbackObjectState {
struct SavedBufferBinding {
SharedPtr<BufferObject> buffer;
Range1D range;
Bool hasExplicitRange = false;
};
Array<SavedBufferBinding, MAX_TRANSFORM_FEEDBACK_BUFFERS> bindings;
Bool active = false;
Bool paused = false;
GLenum primitiveMode = GL_POINTS;
SharedPtr<ProgramObject> program;
Uint64 generation = 0;
Uint64 capturedVertices = 0;
Uint64 inputPrimitives = 0;
Uint64 recordedVertices = 0;
Bool hasCompletedSpan = false;
Bool everBound = false;
};
void SaveBoundTransformFeedbackState();
void RestoreBoundTransformFeedbackState();
// operator[] materialises an entry with the default state on first touch, so
// the default object (name 0) needs no seeding here.
UnorderedMap<Uint, TransformFeedbackObjectState> m_transformFeedbackObjects;
IndexGenerator<Uint> m_transformFeedbackNames;
Uint m_boundTransformFeedback = 0;
TextureState m_textureState; TextureState m_textureState;
ProgramState m_programState; ProgramState m_programState;
RenderState m_renderState; RenderState m_renderState;
@@ -170,265 +170,9 @@ namespace MobileGL::MG_State::GLState {
m_uniformNameMaxLength = 0; m_uniformNameMaxLength = 0;
m_attribInNameMaxLength = 0; m_attribInNameMaxLength = 0;
m_uniformBlockNameMaxLength = 0; m_uniformBlockNameMaxLength = 0;
m_xfbVaryings.clear();
m_xfbStrides.clear();
m_xfbBufferMode = GL_INTERLEAVED_ATTRIBS;
m_xfbVaryingNameMaxLength = 0;
m_xfbNeedsScatteredCapture = false;
m_xfbPackedStride = 0;
m_gsInputPrimitive = GL_NONE;
m_linkStatus = false; m_linkStatus = false;
} }
namespace {
// GL type enum for a vertex-stage output symbol captured by transform
// feedback. Covers the scalar/vector/matrix float+integer types transform
// feedback may legally capture in GL 3.3.
Bool ResolveXfbSymbolType(const glslang::TType& type, GLenum& outType, GLint& outArraySize,
Uint32& outBytesPerElement) {
outArraySize = type.isArray() ? type.getOuterArraySize() : 1;
const Int columns = type.isMatrix() ? type.getMatrixCols() : 1;
const Int components = type.isMatrix() ? type.getMatrixRows()
: (type.isVector() ? type.getVectorSize() : 1);
const glslang::TBasicType basic = type.getBasicType();
static constexpr GLenum kFloatTypes[5] = {0, GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4};
static constexpr GLenum kIntTypes[5] = {0, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4};
static constexpr GLenum kUintTypes[5] = {0, GL_UNSIGNED_INT, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3,
GL_UNSIGNED_INT_VEC4};
if (type.isMatrix()) {
if (basic != glslang::EbtFloat) return false;
static constexpr GLenum kMatTypes[5][5] = {
{}, {},
{0, 0, GL_FLOAT_MAT2, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4},
{0, 0, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3, GL_FLOAT_MAT3x4},
{0, 0, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FLOAT_MAT4},
};
if (columns < 2 || columns > 4 || components < 2 || components > 4) return false;
outType = kMatTypes[columns][components];
} else if (components >= 1 && components <= 4) {
switch (basic) {
case glslang::EbtFloat: outType = kFloatTypes[components]; break;
case glslang::EbtInt: outType = kIntTypes[components]; break;
case glslang::EbtUint: outType = kUintTypes[components]; break;
default: return false;
}
} else {
return false;
}
outBytesPerElement = static_cast<Uint32>(columns * components) * 4u;
return true;
}
} // namespace
Bool ProgramObject::ResolveTransformFeedbackVaryings() {
m_xfbVaryings.clear();
m_xfbStrides.clear();
m_xfbBufferMode = m_requestedXfbBufferMode;
m_xfbVaryingNameMaxLength = 0;
m_xfbNeedsScatteredCapture = false;
m_xfbPackedStride = 0;
if (m_requestedXfbVaryings.empty()) {
return true;
}
// Capture happens at the last vertex-processing stage (geometry, then
// tessellation evaluation, then vertex).
const glslang::TIntermediate* captureIntermediate = nullptr;
for (EShLanguage stage : {EShLangGeometry, EShLangTessEvaluation, EShLangVertex}) {
captureIntermediate = m_program->getIntermediate(stage);
if (captureIntermediate != nullptr) {
break;
}
}
if (captureIntermediate == nullptr) {
m_infoLog = "Transform feedback varyings requested but the program has no vertex-processing stage.";
return false;
}
const glslang::TIntermAggregate* linkerObjects = captureIntermediate->findLinkerObjects();
const Bool interleaved = m_xfbBufferMode == GL_INTERLEAVED_ATTRIBS;
Uint32 interleavedOffset = 0;
// ARB_transform_feedback3 lets an interleaved capture leave holes (gl_SkipComponents1..4)
// and move on to the next buffer (gl_NextBuffer). Both only affect where the following
// varyings land, so they are consumed here and never become XfbVaryings of their own -
// which also keeps them out of the name list a backend declares on its own driver.
Uint32 interleavedBufferIndex = 0;
Vector<Uint32> interleavedStrides;
for (SizeT i = 0; i < m_requestedXfbVaryings.size(); ++i) {
const String& name = m_requestedXfbVaryings[i];
if (interleaved && name == "gl_NextBuffer") {
interleavedStrides.push_back(interleavedOffset);
interleavedOffset = 0;
++interleavedBufferIndex;
m_xfbNeedsScatteredCapture = true;
continue;
}
if (interleaved && name.size() == 18 && name.compare(0, 17, "gl_SkipComponents") == 0 &&
name[17] >= '1' && name[17] <= '4') {
interleavedOffset += static_cast<Uint32>(name[17] - '0') * 4;
m_xfbNeedsScatteredCapture = true;
continue;
}
for (SizeT j = 0; j < i; ++j) {
if (m_requestedXfbVaryings[j] == name) {
m_infoLog = "Transform feedback varying '" + name + "' is specified more than once.";
return false;
}
}
XfbVarying varying;
varying.name = name;
Uint32 bytesPerElement = 0;
Bool resolved = false;
if (name == "gl_Position") {
varying.type = GL_FLOAT_VEC4;
varying.size = 1;
bytesPerElement = 16;
resolved = true;
} else if (name == "gl_PointSize") {
varying.type = GL_FLOAT;
varying.size = 1;
bytesPerElement = 4;
resolved = true;
} else if (linkerObjects != nullptr) {
for (const auto* node : linkerObjects->getSequence()) {
const glslang::TIntermSymbol* symbol = node->getAsSymbolNode();
if (symbol == nullptr || symbol->getType().getQualifier().storage != glslang::EvqVaryingOut) {
continue;
}
if (symbol->getName() != name.c_str()) {
continue;
}
resolved = ResolveXfbSymbolType(symbol->getType(), varying.type, varying.size, bytesPerElement);
break;
}
}
if (!resolved) {
m_infoLog = "Transform feedback varying '" + name + "' is not an output of the vertex stage.";
return false;
}
varying.byteSize = bytesPerElement * static_cast<Uint32>(varying.size);
varying.packedOffsetBytes = m_xfbPackedStride;
m_xfbPackedStride += varying.byteSize;
if (interleaved) {
varying.bufferIndex = interleavedBufferIndex;
varying.offsetBytes = interleavedOffset;
interleavedOffset += varying.byteSize;
} else {
varying.bufferIndex = static_cast<Uint32>(m_xfbVaryings.size());
varying.offsetBytes = 0;
}
m_xfbVaryingNameMaxLength =
std::max(m_xfbVaryingNameMaxLength, static_cast<Int>(name.size()) + 1);
m_xfbVaryings.push_back(Move(varying));
}
constexpr Uint32 kMaxSeparateAttribs = 4;
constexpr Uint32 kMaxSeparateComponents = 4;
constexpr Uint32 kMaxInterleavedComponents = 64;
constexpr Uint32 kMaxTransformFeedbackBuffers = 4;
if (interleaved) {
interleavedStrides.push_back(interleavedOffset);
if (interleavedStrides.size() > kMaxTransformFeedbackBuffers) {
m_infoLog = "Transform feedback capture uses more buffers than "
"GL_MAX_TRANSFORM_FEEDBACK_BUFFERS.";
return false;
}
for (const Uint32 stride : interleavedStrides) {
if (stride > kMaxInterleavedComponents * 4) {
m_infoLog = "Transform feedback interleaved capture exceeds "
"GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS.";
return false;
}
}
m_xfbStrides = Move(interleavedStrides);
} else {
if (m_xfbVaryings.size() > kMaxSeparateAttribs) {
m_infoLog = "Transform feedback separate capture exceeds "
"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS.";
return false;
}
m_xfbStrides.resize(m_xfbVaryings.size());
for (SizeT i = 0; i < m_xfbVaryings.size(); ++i) {
if (m_xfbVaryings[i].byteSize > kMaxSeparateComponents * 4) {
m_infoLog = "Transform feedback varying '" + m_xfbVaryings[i].name +
"' exceeds GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.";
return false;
}
m_xfbStrides[i] = m_xfbVaryings[i].byteSize;
}
}
ResolveGsTriangleStripCapture(captureIntermediate);
return true;
}
namespace {
// Extracts a geometry shader's per-invocation EmitVertex/EndPrimitive sequence
// when it is statically knowable (no emit inside selection/loop/switch). Vulkan
// transform feedback captures triangle strips in plain (i, i+1, i+2) order while
// GL decomposes odd strip triangles as (i+1, i, i+2) (GL 4.6 table 10.1); with
// the static strip lengths the capture buffer can be reordered after EndTF.
class GsEmitSequenceTraverser final : public glslang::TIntermTraverser {
public:
bool visitAggregate(glslang::TVisit, glslang::TIntermAggregate* node) override {
if (node->getOp() == glslang::EOpEmitVertex) {
++emitCount;
hasEmit = true;
} else if (node->getOp() == glslang::EOpEndPrimitive) {
FlushStrip();
}
return true;
}
bool visitSelection(glslang::TVisit, glslang::TIntermSelection*) override {
inControlFlow = true;
return true;
}
bool visitLoop(glslang::TVisit, glslang::TIntermLoop*) override {
inControlFlow = true;
return true;
}
bool visitSwitch(glslang::TVisit, glslang::TIntermSwitch*) override {
inControlFlow = true;
return true;
}
void FlushStrip() {
if (emitCount >= 3) {
stripTriangles.push_back(static_cast<Uint32>(emitCount - 2));
}
emitCount = 0;
}
Vector<Uint32> stripTriangles;
Uint32 emitCount = 0;
Bool hasEmit = false;
Bool inControlFlow = false;
};
} // namespace
void ProgramObject::ResolveGsTriangleStripCapture(const glslang::TIntermediate* captureIntermediate) {
m_gsStripTriangles.clear();
m_gsStripCaptureFixup = false;
if (captureIntermediate == nullptr || m_program == nullptr) {
return;
}
if (m_program->getIntermediate(EShLangGeometry) != captureIntermediate) {
return;
}
if (captureIntermediate->getOutputPrimitive() != glslang::ElgTriangleStrip) {
return;
}
GsEmitSequenceTraverser traverser;
const_cast<glslang::TIntermediate*>(captureIntermediate)->getTreeRoot()->traverse(&traverser);
traverser.FlushStrip(); // the invocation end acts as an implicit EndPrimitive
if (!traverser.hasEmit || traverser.inControlFlow || traverser.stripTriangles.empty()) {
return;
}
m_gsStripTriangles = Move(traverser.stripTriangles);
m_gsStripCaptureFixup = true;
}
bool ProgramObject::ShaderIsAttached(const SharedPtr<ShaderObject>& shader) { bool ProgramObject::ShaderIsAttached(const SharedPtr<ShaderObject>& shader) {
MGLOG_D("ProgramObject %u: ShaderIsAttached check for shader %p", m_externalIndex, shader.get()); MGLOG_D("ProgramObject %u: ShaderIsAttached check for shader %p", m_externalIndex, shader.get());
auto it = std::find_if(m_shaders.begin(), m_shaders.end(), auto it = std::find_if(m_shaders.begin(), m_shaders.end(),
@@ -577,32 +321,12 @@ namespace MobileGL::MG_State::GLState {
return; return;
} }
// GL_GEOMETRY_INPUT_TYPE. A draw's primitive type has to be compatible with it
// (GL 4.6 core 11.3.1), so it is resolved for every link, not only a capturing one.
m_gsInputPrimitive = GL_NONE;
if (const glslang::TIntermediate* gs = m_program->getIntermediate(EShLangGeometry)) {
switch (gs->getInputPrimitive()) {
case glslang::ElgPoints: m_gsInputPrimitive = GL_POINTS; break;
case glslang::ElgLines: m_gsInputPrimitive = GL_LINES; break;
case glslang::ElgLinesAdjacency: m_gsInputPrimitive = GL_LINES_ADJACENCY; break;
case glslang::ElgTriangles: m_gsInputPrimitive = GL_TRIANGLES; break;
case glslang::ElgTrianglesAdjacency: m_gsInputPrimitive = GL_TRIANGLES_ADJACENCY; break;
default: break;
}
}
MGLOG_D("ProgramObject %u: Starting reflection", m_externalIndex); MGLOG_D("ProgramObject %u: Starting reflection", m_externalIndex);
DoReflection(); DoReflection();
MGLOG_D("ProgramObject %u: Reflection done (linkStatus=%d)", m_externalIndex, (int)m_linkStatus); MGLOG_D("ProgramObject %u: Reflection done (linkStatus=%d)", m_externalIndex, (int)m_linkStatus);
if (!ValidateFragmentOutputLocations()) { if (!ValidateFragmentOutputLocations()) {
return; return;
} }
if (!ResolveTransformFeedbackVaryings()) {
m_linkStatus = false;
MGLOG_E("ProgramObject %u: transform feedback varying resolution failed: %s", m_externalIndex,
m_infoLog.c_str());
return;
}
MGLOG_D("ProgramObject %u: Starting binary generation", m_externalIndex); MGLOG_D("ProgramObject %u: Starting binary generation", m_externalIndex);
GenerateBinary(); GenerateBinary();
@@ -377,17 +377,6 @@ namespace MobileGL::MG_State::GLState {
Bool GetDeleteStatus() const { return m_deleteStatus; } Bool GetDeleteStatus() const { return m_deleteStatus; }
Bool GetLinkStatus() const { return m_linkStatus; } Bool GetLinkStatus() const { return m_linkStatus; }
// GL_PROGRAM_BINARY_RETRIEVABLE_HINT. MobileGL exposes no program binary format
// (GL_NUM_PROGRAM_BINARY_FORMATS is 0), so the hint is pure state - which is all
// ARB_get_program_binary requires of it.
Bool GetBinaryRetrievableHint() const { return m_binaryRetrievableHint; }
void SetBinaryRetrievableHint(Bool hint) { m_binaryRetrievableHint = hint; }
// glProgramBinary always fails here (there is no format it could accept) and the
// spec then requires the program's LINK_STATUS to read FALSE.
void MarkLinkFailedByProgramBinary() {
ResetLinkArtifacts();
m_infoLog = "No program binary format is supported.";
}
Bool GetValidateStatus() const { return m_validateStatus; } Bool GetValidateStatus() const { return m_validateStatus; }
Int GetActiveAtomicCounterCount() const { return m_program->getNumAtomicCounters(); } Int GetActiveAtomicCounterCount() const { return m_program->getNumAtomicCounters(); }
Int GetActiveAttributesCount() const { return m_program->getNumPipeInputs(); } Int GetActiveAttributesCount() const { return m_program->getNumPipeInputs(); }
@@ -476,55 +465,6 @@ namespace MobileGL::MG_State::GLState {
return it == m_shaders.end() ? -1 : (Int)std::distance(m_shaders.begin(), it); return it == m_shaders.end() ? -1 : (Int)std::distance(m_shaders.begin(), it);
} }
// Transform feedback (GL 3.0 core: glTransformFeedbackVaryings applies on
// the NEXT link; the linked snapshot below is what draws and queries see).
struct XfbVarying {
String name;
GLenum type = GL_FLOAT;
GLint size = 1; // array element count
Uint32 bufferIndex = 0; // capture buffer slot
Uint32 offsetBytes = 0; // offset within the capture buffer
Uint32 byteSize = 0; // bytes captured per vertex for this varying
// Offset within the gap-free record a backend that cannot express the GL
// layout captures into; see NeedsScatteredTransformFeedbackCapture.
Uint32 packedOffsetBytes = 0;
};
void SetTransformFeedbackVaryings(Vector<String>&& names, GLenum bufferMode) {
m_requestedXfbVaryings = Move(names);
m_requestedXfbBufferMode = bufferMode;
}
GLenum GetTransformFeedbackBufferMode() const { return m_xfbBufferMode; }
SizeT GetTransformFeedbackVaryingCount() const { return m_xfbVaryings.size(); }
const XfbVarying* GetTransformFeedbackVarying(SizeT index) const {
return index < m_xfbVaryings.size() ? &m_xfbVaryings[index] : nullptr;
}
const Vector<XfbVarying>& GetTransformFeedbackVaryings() const { return m_xfbVaryings; }
// Stride of one captured vertex in the given capture buffer slot.
Uint32 GetTransformFeedbackStride(Uint32 bufferIndex) const {
return bufferIndex < m_xfbStrides.size() ? m_xfbStrides[bufferIndex] : 0;
}
SizeT GetTransformFeedbackBufferCount() const { return m_xfbStrides.size(); }
Int GetTransformFeedbackVaryingMaxLength() const { return m_xfbVaryingNameMaxLength; }
// True when the capture layout uses gl_SkipComponents / gl_NextBuffer
// (ARB_transform_feedback3), which no ES driver can express: it can only pack every
// captured varying into one record with no gaps. A backend that captures through
// such a driver has to capture into scratch storage and scatter the records into the
// application's buffers itself, using packedOffsetBytes as the source offset and
// (bufferIndex, offsetBytes, stride) as the destination.
Bool NeedsScatteredTransformFeedbackCapture() const { return m_xfbNeedsScatteredCapture; }
// Bytes one gap-free captured record occupies.
Uint32 GetTransformFeedbackPackedStride() const { return m_xfbPackedStride; }
// True when the capture stage is a triangle-strip geometry shader with a
// statically-known emit sequence: the Vulkan capture order then needs the GL
// odd-triangle vertex swap after EndTransformFeedback.
Bool HasGsTriangleStripCaptureFixup() const { return m_gsStripCaptureFixup; }
// Triangles per strip, in emission order, for ONE geometry invocation.
const Vector<Uint32>& GetGsStripTriangles() const { return m_gsStripTriangles; }
// GL_GEOMETRY_INPUT_TYPE of the linked geometry stage (GL_POINTS, GL_LINES,
// GL_LINES_ADJACENCY, GL_TRIANGLES or GL_TRIANGLES_ADJACENCY), or GL_NONE when the
// program has no geometry stage. Draws must present a compatible primitive type.
GLenum GetGeometryInputType() const { return m_gsInputPrimitive; }
Uint GetExternalIndex() const { return m_externalIndex; } Uint GetExternalIndex() const { return m_externalIndex; }
// Globally-unique, never-reused id for this program object's lifetime. Unlike the GL // Globally-unique, never-reused id for this program object's lifetime. Unlike the GL
// name (external index), which is freed to a LIFO list and immediately handed back by // name (external index), which is freed to a LIFO list and immediately handed back by
@@ -535,11 +475,6 @@ namespace MobileGL::MG_State::GLState {
private: private:
void ResetLinkArtifacts(); void ResetLinkArtifacts();
void DoReflection(); void DoReflection();
// Resolves the requested transform feedback varyings against the linked
// vertex stage; fails the link (GL semantics) on unknown or duplicate
// names or exceeded capture limits.
Bool ResolveTransformFeedbackVaryings();
void ResolveGsTriangleStripCapture(const glslang::TIntermediate* captureIntermediate);
void GenerateBinary(); void GenerateBinary();
void WaitUntilGenerationCompleted() const; void WaitUntilGenerationCompleted() const;
void AddDefaultFragmentShaderIfMissing(); void AddDefaultFragmentShaderIfMissing();
@@ -604,7 +539,6 @@ namespace MobileGL::MG_State::GLState {
String m_infoLog; String m_infoLog;
Bool m_deleteStatus = false; Bool m_deleteStatus = false;
Bool m_linkStatus = false; Bool m_linkStatus = false;
Bool m_binaryRetrievableHint = false;
Bool m_validateStatus = true; Bool m_validateStatus = true;
Uint32 m_backendStateVersion = 0; Uint32 m_backendStateVersion = 0;
@@ -624,18 +558,5 @@ namespace MobileGL::MG_State::GLState {
mutable Uint32 m_backendHashMemoVersion = ~0u; mutable Uint32 m_backendHashMemoVersion = ~0u;
Uint32 m_uboContentVersion = 0; Uint32 m_uboContentVersion = 0;
Uint32 m_linkVersion = 0; Uint32 m_linkVersion = 0;
// Transform feedback: request (applies at next link) and linked snapshot.
Vector<String> m_requestedXfbVaryings;
GLenum m_requestedXfbBufferMode = GL_INTERLEAVED_ATTRIBS;
Vector<XfbVarying> m_xfbVaryings;
Vector<Uint32> m_xfbStrides;
Vector<Uint32> m_gsStripTriangles;
Bool m_gsStripCaptureFixup = false;
GLenum m_gsInputPrimitive = GL_NONE;
GLenum m_xfbBufferMode = GL_INTERLEAVED_ATTRIBS;
Int m_xfbVaryingNameMaxLength = 0;
Bool m_xfbNeedsScatteredCapture = false;
Uint32 m_xfbPackedStride = 0;
}; };
} // namespace MobileGL::MG_State::GLState } // namespace MobileGL::MG_State::GLState
@@ -29,19 +29,10 @@ namespace MobileGL::MG_State::GLState {
if (!CheckIndexAvail(program, m_programObjects)) return; // FIXME: add error reporting here if (!CheckIndexAvail(program, m_programObjects)) return; // FIXME: add error reporting here
auto& programObject = m_programObjects[program]; auto& programObject = m_programObjects[program];
if (programObject != nullptr) { if (programObject != nullptr) {
programObject->MarkAsDeleted();
// A program in use is only FLAGGED: its name (and every program query) stays
// valid until it stops being current, at which point UseProgram finishes the job.
if (programObject == m_currentProgram) return;
DestroyProgramSlot(program);
}
}
void ProgramState::DestroyProgramSlot(const Uint program) {
auto& programObject = m_programObjects[program];
// Snapshot the attachments: deleting the program is a detach point for shaders // Snapshot the attachments: deleting the program is a detach point for shaders
// that were flagged with glDeleteShader while still attached. // that were flagged with glDeleteShader while still attached.
const Vector<SharedPtr<ShaderObject>> attachedShaders = programObject->GetAttachedShaders(); const Vector<SharedPtr<ShaderObject>> attachedShaders = programObject->GetAttachedShaders();
programObject->MarkAsDeleted();
programObject.reset(); programObject.reset();
m_programIndexGenerator.Delete(program); m_programIndexGenerator.Delete(program);
for (const auto& shader : attachedShaders) { for (const auto& shader : attachedShaders) {
@@ -51,30 +42,19 @@ namespace MobileGL::MG_State::GLState {
} }
} }
} }
}
Bool ProgramState::ValidateProgramObject(const Uint program) const { Bool ProgramState::ValidateProgramObject(const Uint program) const {
return CheckIndexAvail(program, m_programObjects) && m_programObjects[program] != nullptr; return CheckIndexAvail(program, m_programObjects) && m_programObjects[program] != nullptr;
} }
void ProgramState::UseProgram(Uint program) { void ProgramState::UseProgram(Uint program) {
const SharedPtr<ProgramObject> previous = m_currentProgram;
if (program == 0) m_currentProgram.reset(); if (program == 0) m_currentProgram.reset();
if (CheckIndexAvail(program, m_programObjects)) { if (!CheckIndexAvail(program, m_programObjects)) return;
m_currentProgram = m_programObjects[program]; m_currentProgram = m_programObjects[program];
} }
// A deletion flagged while the program was current takes effect the moment it
// stops being current.
if (previous != nullptr && previous != m_currentProgram && previous->GetDeleteStatus()) {
const Uint previousName = previous->GetExternalIndex();
if (CheckIndexAvail(previousName, m_programObjects) && m_programObjects[previousName] == previous) {
DestroyProgramSlot(previousName);
}
}
}
Uint ProgramState::CreateShader(ShaderStage stage) { Uint ProgramState::CreateShader(ShaderStage stage) {
Uint shaderId = 0; Uint shaderId = 0;
m_shaderIndexGenerator.Generate(1, &shaderId); m_shaderIndexGenerator.Generate(1, &shaderId);
@@ -35,9 +35,6 @@ namespace MobileGL::MG_State::GLState {
private: private:
Bool ShaderHasGLVisibleAttachment(const SharedPtr<ShaderObject>& shaderObject) const; Bool ShaderHasGLVisibleAttachment(const SharedPtr<ShaderObject>& shaderObject) const;
// Frees the name slot and releases orphaned attached shaders; the immediate half
// of glDeleteProgram (deferred while the program is current).
void DestroyProgramSlot(Uint program);
template <typename T> template <typename T>
static Bool CheckIndexAvail(const SizeT idx, const Vector<T>& vec) { static Bool CheckIndexAvail(const SizeT idx, const Vector<T>& vec) {
@@ -169,15 +169,6 @@ namespace MobileGL::MG_State::GLState {
} }
} }
const std::optional<String> reservedError =
MG_Util::ShaderTranspiler::FindReservedIdentifierViolation(compileSource);
if (reservedError) {
m_compileStatus = false;
m_shader.reset();
m_infoLog = *reservedError;
return;
}
// Compile for OpenGL here, so that we can do validation and link // Compile for OpenGL here, so that we can do validation and link
// like a real OpenGL driver at linking stage // like a real OpenGL driver at linking stage
// Will compile for other backends later. // Will compile for other backends later.
@@ -154,17 +154,6 @@ namespace MobileGL {
return m_parameters.PointSize; return m_parameters.PointSize;
} }
void RenderState::SetPatchVertices(Uint vertices) {
if (m_parameters.PatchVertices == vertices) return;
m_parameters.PatchVertices = vertices;
++m_version;
}
Uint RenderState::GetPatchVertices() const {
return m_parameters.PatchVertices;
}
void RenderState::SetPolygonOffset(Float factor, Float units) { void RenderState::SetPolygonOffset(Float factor, Float units) {
if (m_parameters.PolygonOffsetFactor == factor && m_parameters.PolygonOffsetUnits == units) return; if (m_parameters.PolygonOffsetFactor == factor && m_parameters.PolygonOffsetUnits == units) return;
@@ -224,8 +224,6 @@ namespace MobileGL {
IntVec4 Viewport = IntVec4(0, 0, 0, 0); // x, y, width, height IntVec4 Viewport = IntVec4(0, 0, 0, 0); // x, y, width, height
Float LineWidth = 1.0f; Float LineWidth = 1.0f;
Float PointSize = 1.0f; Float PointSize = 1.0f;
// GL_PATCH_VERTICES: how many vertices one tessellation patch consumes.
Uint PatchVertices = 3;
Float PolygonOffsetFactor = 0.0f; Float PolygonOffsetFactor = 0.0f;
Float PolygonOffsetUnits = 0.0f; Float PolygonOffsetUnits = 0.0f;
@@ -321,8 +319,6 @@ namespace MobileGL {
Float GetLineWidth() const; Float GetLineWidth() const;
void SetPointSize(Float size); void SetPointSize(Float size);
Float GetPointSize() const; Float GetPointSize() const;
void SetPatchVertices(Uint vertices);
Uint GetPatchVertices() const;
void SetPolygonOffset(Float factor, Float units); void SetPolygonOffset(Float factor, Float units);
Float GetPolygonOffsetFactor() const; Float GetPolygonOffsetFactor() const;
Float GetPolygonOffsetUnits() const; Float GetPolygonOffsetUnits() const;
@@ -162,7 +162,6 @@ namespace MobileGL {
DepthComponent32F, DepthComponent32F,
Depth24Stencil8, Depth24Stencil8,
Depth32FStencil8, Depth32FStencil8,
StencilIndex8,
DepthComponent, DepthComponent,
DepthStencil, DepthStencil,
@@ -24,19 +24,6 @@ namespace MobileGL {
TextureObjectBase::TextureObjectBase(TextureTarget target, Uint externalIndex) TextureObjectBase::TextureObjectBase(TextureTarget target, Uint externalIndex)
: m_externalIndex(externalIndex), m_lifetimeId(AllocateLifetimeId()), m_target(target) { : m_externalIndex(externalIndex), m_lifetimeId(AllocateLifetimeId()), m_target(target) {
m_sampler = MakeShared<SamplerObject>(0); m_sampler = MakeShared<SamplerObject>(0);
if (target == TextureTarget::TextureRectangle) {
// A rectangle texture has no mip chain, so its initial sampler state is not
// the shared one: TEXTURE_MIN_FILTER is LINEAR and TEXTURE_WRAP_S/T are
// CLAMP_TO_EDGE (GL 4.6 core table 23.15). Leaving the 2D default of
// NEAREST_MIPMAP_LINEAR in place makes the texture mipmap-incomplete from
// birth, and every lookup that the application never re-filtered reads
// (0, 0, 0, 1) instead of its contents.
m_sampler->SetMinFilter(SamplerFilterMode::Linear);
m_sampler->SetMipmapMode(SamplerMipmapMode::None);
m_sampler->SetWrapS(SamplerWrapMode::ClampToEdge);
m_sampler->SetWrapT(SamplerWrapMode::ClampToEdge);
m_sampler->SetWrapR(SamplerWrapMode::ClampToEdge);
}
} }
TextureInternalFormat TextureObjectBase::GetFormat() const { TextureInternalFormat TextureObjectBase::GetFormat() const {
@@ -348,64 +335,6 @@ namespace MobileGL {
// TODO: add other texture types as needed // TODO: add other texture types as needed
Bool SamplesAsIncompleteTexture(const ITextureObject* texture, const SamplerObject* effectiveSampler) {
const Bool mipmapped =
effectiveSampler != nullptr && effectiveSampler->GetMipmapMode() != SamplerMipmapMode::None;
return !IsMipmapCompleteForFilter(texture, mipmapped);
}
Bool IsMipmapCompleteForFilter(const ITextureObject* texture, Bool mipmapped) {
if (texture == nullptr) return true;
if (!texture->IsComplete()) return false;
if (!mipmapped) return true;
const auto* mipmapTexture = AsMipmapTexture(texture);
if (mipmapTexture == nullptr) return true; // no mip chain to be incomplete about
const UintVec2& levelRange = texture->GetLevelRange();
const Uint baseLevel = levelRange.x();
const Uint storedLevels = mipmapTexture->GetMipmapLevelCount();
if (baseLevel >= storedLevels) return false;
// An array texture's layer count is not a dimension of the image: it stays put all
// the way down the chain (GL 4.6 core 8.14.3). GetMipmapTexelSize reports it in the
// slot after the image's own dimensions.
const TextureTarget target = texture->GetTarget();
Int shrinkingComponents = 3;
if (target == TextureTarget::Texture1DArray) {
shrinkingComponents = 1;
} else if (target == TextureTarget::Texture2DArray || target == TextureTarget::TextureCubeMapArray) {
shrinkingComponents = 2;
}
for (const auto uploadTarget : texture->GetUploadTargets()) {
const IntVec3 baseSize = mipmapTexture->GetMipmapTexelSize(uploadTarget, baseLevel);
Int largest = 0;
for (Int component = 0; component < shrinkingComponents; ++component) {
largest = std::max(largest, baseSize[component]);
}
if (largest <= 0) return false;
// p = log2 of the largest base dimension: the last level the chain needs
// before every dimension has reached 1. TEXTURE_MAX_LEVEL can cut it short.
Uint p = 0;
for (Int extent = largest; extent > 1; extent >>= 1) ++p;
const Uint lastLevel = std::min(baseLevel + p, levelRange.y());
for (Uint level = baseLevel; level <= lastLevel; ++level) {
if (level >= storedLevels) return false;
const IntVec3 actual = mipmapTexture->GetMipmapTexelSize(uploadTarget, level);
for (Int component = 0; component < 3; ++component) {
const Int expected = component < shrinkingComponents
? std::max(1, baseSize[component] >> (level - baseLevel))
: baseSize[component];
if (actual[component] != expected) return false;
}
}
}
return true;
}
} // namespace GLState } // namespace GLState
} // namespace MG_State } // namespace MG_State
} // namespace MobileGL } // namespace MobileGL
@@ -156,20 +156,6 @@ namespace MobileGL::MG_State::GLState {
? static_cast<TextureObjectMipmap*>(texture) ? static_cast<TextureObjectMipmap*>(texture)
: nullptr; : nullptr;
} }
// Whether the texture satisfies the mipmap-completeness rules a minification filter
// that samples the mip chain imposes (GL 4.6 core 8.17): every level from the base to
// the effective max must exist at exactly half the previous one's size. `mipmapped` is
// the effective sampler's answer to "does this filter read more than the base level" -
// when it is false only base-level completeness matters, which the ordinary
// IsComplete() already covers. Sampling an incomplete texture returns (0, 0, 0, 1).
Bool IsMipmapCompleteForFilter(const ITextureObject* texture, Bool mipmapped);
// The rule above asked as the backends need it: does a lookup on this texture read
// (0, 0, 0, 1) instead of its contents? `effectiveSampler` is the sampler object bound
// to the unit when there is one, otherwise the texture's own. A backend answers yes by
// routing the texture to whatever it already uses for "nothing is bound there".
Bool SamplesAsIncompleteTexture(const ITextureObject* texture, const SamplerObject* effectiveSampler);
inline const TextureObjectMipmap* AsMipmapTexture(const ITextureObject* texture) { inline const TextureObjectMipmap* AsMipmapTexture(const ITextureObject* texture) {
return (texture && texture->GetStorageType() == TextureStorageType::Mipmap) return (texture && texture->GetStorageType() == TextureStorageType::Mipmap)
? static_cast<const TextureObjectMipmap*>(texture) ? static_cast<const TextureObjectMipmap*>(texture)
@@ -21,31 +21,10 @@ namespace MobileGL {
BindingSlot<BufferObject>& GetBufferBindingSlot( BindingSlot<BufferObject>& GetBufferBindingSlot(
TextureUploadTarget target = TextureUploadTarget::TextureBuffer); TextureUploadTarget target = TextureUploadTarget::TextureBuffer);
// The window of the attached buffer the texture addresses. glTexBuffer attaches
// the whole buffer, which is expressed here as an offset of 0 and a size of
// kWholeBuffer so a later respecify of the buffer keeps being followed - a stored
// size would freeze the texture at the size the buffer happened to have.
static constexpr SizeT kWholeBuffer = ~static_cast<SizeT>(0);
void SetBufferRange(SizeT offset, SizeT size) {
m_bufferRangeOffset = offset;
m_bufferRangeSize = size;
}
SizeT GetBufferRangeOffset() const { return m_bufferRangeOffset; }
// Resolved against the buffer's current size, so kWholeBuffer tracks it.
SizeT GetBufferRangeSizeInBytes() const {
const auto& buffer = m_bufferBindingSlot.GetBoundObject();
const SizeT bufferSize = buffer != nullptr ? buffer->GetSize() : 0;
if (m_bufferRangeSize == kWholeBuffer) return bufferSize;
const SizeT available = bufferSize > m_bufferRangeOffset ? bufferSize - m_bufferRangeOffset : 0;
return std::min(m_bufferRangeSize, available);
}
protected: protected:
Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const override; Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const override;
BindingSlot<BufferObject> m_bufferBindingSlot = BindingSlot<BufferObject>(BufferTarget::Texture); BindingSlot<BufferObject> m_bufferBindingSlot = BindingSlot<BufferObject>(BufferTarget::Texture);
SizeT m_bufferRangeOffset = 0;
SizeT m_bufferRangeSize = kWholeBuffer;
const Vector<TextureUploadTarget> m_uploadTargets{TextureUploadTarget::TextureBuffer}; const Vector<TextureUploadTarget> m_uploadTargets{TextureUploadTarget::TextureBuffer};
}; };
} // namespace GLState } // namespace GLState
@@ -77,26 +77,6 @@ namespace MobileGL::MG_State::GLState {
BumpAttributeFormatVersion(index); BumpAttributeFormatVersion(index);
} }
void VertexArrayObject::MirrorPointerIntoBinding(Uint index, const SharedPtr<BufferObject>& buffer, SizeT offset,
int effectiveStride) {
if (index >= MAX_VERTEX_ATTRIBS || index >= MAX_VERTEX_ATTRIB_BINDINGS) return;
// glVertexAttribPointer is defined in terms of the binding model (GL 4.6 core 10.3.2): it
// also sets binding point `index` to the buffer, the pointer as the offset, and the
// *effective* stride, and points the attribute at that binding point with relative offset 0.
// The flat attribute view keeps the raw stride, because VERTEX_ATTRIB_ARRAY_STRIDE reports
// that argument verbatim, so the binding point is recorded alongside the resolved attribute
// rather than being resolved into it.
m_attributeBindingIndex[index] = index;
m_attributeRelativeOffset[index] = 0;
auto& binding = m_bindingPoints[index];
binding.Buffer = buffer;
binding.Offset = offset;
binding.Stride = effectiveStride;
binding.Divisor = m_attributes[index].Divisor;
}
void VertexArrayObject::BindAttributeBuffer(Uint index, const SharedPtr<BufferObject>& buffer) { void VertexArrayObject::BindAttributeBuffer(Uint index, const SharedPtr<BufferObject>& buffer) {
if (index >= MAX_VERTEX_ATTRIBS) return; if (index >= MAX_VERTEX_ATTRIBS) return;
@@ -131,11 +111,6 @@ namespace MobileGL::MG_State::GLState {
void VertexArrayObject::SetAttributeDivisor(Uint index, Uint divisor) { void VertexArrayObject::SetAttributeDivisor(Uint index, Uint divisor) {
if (index >= MAX_VERTEX_ATTRIBS) return; if (index >= MAX_VERTEX_ATTRIBS) return;
// glVertexAttribDivisor is VertexBindingDivisor on the attribute's own binding point
// (GL 4.6 core 10.3.2), so the binding-point view has to follow the resolved attribute.
if (index < MAX_VERTEX_ATTRIB_BINDINGS && m_attributeBindingIndex[index] == index) {
m_bindingPoints[index].Divisor = divisor;
}
if (m_attributes[index].Divisor == divisor) return; if (m_attributes[index].Divisor == divisor) return;
m_attributes[index].Divisor = divisor; m_attributes[index].Divisor = divisor;
BumpAttributeFormatVersion(index); BumpAttributeFormatVersion(index);
@@ -212,18 +187,18 @@ namespace MobileGL::MG_State::GLState {
} }
void VertexArrayObject::SetAttributeFormatSeparate(Uint attribIndex, int size, DataType type, Bool normalized, void VertexArrayObject::SetAttributeFormatSeparate(Uint attribIndex, int size, DataType type, Bool normalized,
Bool isInteger, Uint relativeOffset, Bool isBgra) { Bool isInteger, Uint relativeOffset) {
if (attribIndex >= MAX_VERTEX_ATTRIBS) return; if (attribIndex >= MAX_VERTEX_ATTRIBS) return;
if (size < 1 || size > 4) return; if (size < 1 || size > 4) return;
auto& attr = m_attributes[attribIndex]; auto& attr = m_attributes[attribIndex];
if (attr.Size != size || attr.Type != type || attr.Normalized != normalized || attr.IsInteger != isInteger || if (attr.Size != size || attr.Type != type || attr.Normalized != normalized || attr.IsInteger != isInteger ||
attr.IsBgra != isBgra || m_attributeRelativeOffset[attribIndex] != relativeOffset) { attr.IsBgra || m_attributeRelativeOffset[attribIndex] != relativeOffset) {
attr.Size = size; attr.Size = size;
attr.Type = type; attr.Type = type;
attr.Normalized = normalized; attr.Normalized = normalized;
attr.IsInteger = isInteger; attr.IsInteger = isInteger;
attr.IsBgra = isBgra; attr.IsBgra = false; // the binding-format path (glVertexAttribFormat) does not carry BGRA
m_attributeRelativeOffset[attribIndex] = relativeOffset; m_attributeRelativeOffset[attribIndex] = relativeOffset;
BumpAttributeFormatVersion(attribIndex); BumpAttributeFormatVersion(attribIndex);
} }
@@ -64,12 +64,6 @@ namespace MobileGL {
void BindAttributeBuffer(Uint index, const SharedPtr<BufferObject>& buffer); void BindAttributeBuffer(Uint index, const SharedPtr<BufferObject>& buffer);
// Record what the pointer-style API implies for the binding-point view: attribute
// `index` bound to binding point `index` with relative offset 0, and that binding
// point carrying the buffer, the pointer offset and the effective stride.
void MirrorPointerIntoBinding(Uint index, const SharedPtr<BufferObject>& buffer, SizeT offset,
int effectiveStride);
BindingSlot<BufferObject>& GetIndexBufferBindingSlot(); BindingSlot<BufferObject>& GetIndexBufferBindingSlot();
const BindingSlot<BufferObject>& GetIndexBufferBindingSlot() const; const BindingSlot<BufferObject>& GetIndexBufferBindingSlot() const;
@@ -88,22 +82,7 @@ namespace MobileGL {
void SetBindingDivisor(Uint bindingIndex, Uint divisor); void SetBindingDivisor(Uint bindingIndex, Uint divisor);
void SetAttributeBinding(Uint attribIndex, Uint bindingIndex); void SetAttributeBinding(Uint attribIndex, Uint bindingIndex);
void SetAttributeFormatSeparate(Uint attribIndex, int size, DataType type, Bool normalized, void SetAttributeFormatSeparate(Uint attribIndex, int size, DataType type, Bool normalized,
Bool isInteger, Uint relativeOffset, Bool isBgra = false); Bool isInteger, Uint relativeOffset);
// The binding-point view the attributes were resolved from. Kept queryable
// because glGetVertexArrayIndexed[64]iv reports it verbatim, and the resolved
// flat attribute cannot always be inverted back into it.
Uint GetAttributeRelativeOffset(Uint attribIndex) const {
return attribIndex < m_attributeRelativeOffset.size() ? m_attributeRelativeOffset[attribIndex] : 0;
}
Uint GetAttributeBindingIndex(Uint attribIndex) const {
return attribIndex < m_attributeBindingIndex.size() ? m_attributeBindingIndex[attribIndex]
: attribIndex;
}
const VertexBufferBindingPoint& GetBindingPoint(Uint bindingIndex) const {
static const VertexBufferBindingPoint kEmpty{};
return bindingIndex < m_bindingPoints.size() ? m_bindingPoints[bindingIndex] : kEmpty;
}
const VertexAttributeVersion& GetAttributeVersion(Uint index) const; const VertexAttributeVersion& GetAttributeVersion(Uint index) const;
const Array<VertexAttributeVersion, MAX_VERTEX_ATTRIBS>& GetAllAttributeVersions() const; const Array<VertexAttributeVersion, MAX_VERTEX_ATTRIBS>& GetAllAttributeVersions() const;
@@ -125,23 +104,6 @@ namespace MobileGL {
m_backendHashMemoVersion = m_configVersion; m_backendHashMemoVersion = m_configVersion;
} }
// Backend-owned resolved-state memo: an opaque pointer into the
// backend's vertex-input-state cache plus the cache's eviction
// epoch, valid while the config version matches. Lets the
// per-draw path skip the content hash AND the cache lookup; the
// epoch guards against the cache evicting the pointee.
Bool GetBackendStateMemo(const void*& outState, Uint64& outEpoch) const {
if (m_backendStateMemoVersion != m_configVersion) return false;
outState = m_backendStateMemo;
outEpoch = m_backendStateMemoEpoch;
return true;
}
void SetBackendStateMemo(const void* state, Uint64 epoch) const {
m_backendStateMemo = state;
m_backendStateMemoEpoch = epoch;
m_backendStateMemoVersion = m_configVersion;
}
private: private:
void BumpAttributeFormatVersion(Uint index); void BumpAttributeFormatVersion(Uint index);
void BumpAttributeBufferVersion(Uint index); void BumpAttributeBufferVersion(Uint index);
@@ -175,9 +137,6 @@ namespace MobileGL {
Uint32 m_configVersion = 0; Uint32 m_configVersion = 0;
mutable Uint64 m_backendHashMemo = 0; mutable Uint64 m_backendHashMemo = 0;
mutable Uint32 m_backendHashMemoVersion = ~0u; mutable Uint32 m_backendHashMemoVersion = ~0u;
mutable const void* m_backendStateMemo = nullptr;
mutable Uint64 m_backendStateMemoEpoch = 0;
mutable Uint32 m_backendStateMemoVersion = ~0u;
}; };
} // namespace GLState } // namespace GLState
} // namespace MG_State } // namespace MG_State
@@ -34,11 +34,6 @@ namespace {
GLint maxFragmentImageUniforms = 4; GLint maxFragmentImageUniforms = 4;
GLint maxComputeImageUniforms = 5; GLint maxComputeImageUniforms = 5;
bool maxGeometryImageUniformsQueried = false; bool maxGeometryImageUniformsQueried = false;
GLfloat minFragmentInterpolationOffset = -0.75f;
GLfloat maxFragmentInterpolationOffset = 0.625f;
GLint fragmentInterpolationOffsetBits = 6;
bool fragmentInterpolationLimitsQueried = false;
bool fragmentInterpolationQueryRaisesError = false;
// Emulates ANGLE-on-Vulkan: the draw reads the indirect command's // Emulates ANGLE-on-Vulkan: the draw reads the indirect command's
// baseInstance word and exposes it through gl_InstanceID. // baseInstance word and exposes it through gl_InstanceID.
bool drawLeaksBaseInstanceWord = false; bool drawLeaksBaseInstanceWord = false;
@@ -113,14 +108,6 @@ namespace {
case GL_MAX_COMPUTE_IMAGE_UNIFORMS: case GL_MAX_COMPUTE_IMAGE_UNIFORMS:
*data = g_fake.maxComputeImageUniforms; *data = g_fake.maxComputeImageUniforms;
break; break;
case GL_FRAGMENT_INTERPOLATION_OFFSET_BITS:
g_fake.fragmentInterpolationLimitsQueried = true;
if (g_fake.fragmentInterpolationQueryRaisesError) {
g_fake.pendingError = GL_INVALID_ENUM;
} else {
*data = g_fake.fragmentInterpolationOffsetBits;
}
break;
// FillInGLESCapabilities reads the context version before running the // FillInGLESCapabilities reads the context version before running the
// baseInstance probe, which requires ES >= 3.1. // baseInstance probe, which requires ES >= 3.1.
case GL_MAJOR_VERSION: case GL_MAJOR_VERSION:
@@ -168,22 +155,6 @@ namespace {
g_fake.maxTextureMaxAnisotropyQueried = true; g_fake.maxTextureMaxAnisotropyQueried = true;
data[0] = g_fake.maxTextureMaxAnisotropy; data[0] = g_fake.maxTextureMaxAnisotropy;
break; break;
case GL_MIN_FRAGMENT_INTERPOLATION_OFFSET:
g_fake.fragmentInterpolationLimitsQueried = true;
if (g_fake.fragmentInterpolationQueryRaisesError) {
g_fake.pendingError = GL_INVALID_ENUM;
} else {
data[0] = g_fake.minFragmentInterpolationOffset;
}
break;
case GL_MAX_FRAGMENT_INTERPOLATION_OFFSET:
g_fake.fragmentInterpolationLimitsQueried = true;
if (g_fake.fragmentInterpolationQueryRaisesError) {
g_fake.pendingError = GL_INVALID_ENUM;
} else {
data[0] = g_fake.maxFragmentInterpolationOffset;
}
break;
// Two-component range queries. // Two-component range queries.
case GL_ALIASED_LINE_WIDTH_RANGE: case GL_ALIASED_LINE_WIDTH_RANGE:
case GL_SMOOTH_LINE_WIDTH_RANGE: case GL_SMOOTH_LINE_WIDTH_RANGE:
@@ -491,52 +462,6 @@ TEST(ImageUniformCapabilities, QueriesRealPerStageLimitsAndConservativelyGatesGe
EXPECT_TRUE(g_fake.maxGeometryImageUniformsQueried); EXPECT_TRUE(g_fake.maxGeometryImageUniformsQueried);
} }
TEST(FragmentInterpolationCapabilities, QueriesOnlyWhenSupportedAndPreservesDriverLimits) {
const auto funcs = MakeFakeGLESFunctions();
ResetFakeDriver();
g_fake.maxVertexSsboBlocks = 0;
MobileGL::MG_External::GLESCapabilities unsupportedCaps;
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(unsupportedCaps, funcs));
EXPECT_FALSE(unsupportedCaps.SupportsShaderMultisampleInterpolation);
EXPECT_FALSE(g_fake.fragmentInterpolationLimitsQueried);
EXPECT_FLOAT_EQ(unsupportedCaps.MinFragmentInterpolationOffset, -0.5f);
EXPECT_FLOAT_EQ(unsupportedCaps.MaxFragmentInterpolationOffset, 0.4375f);
EXPECT_EQ(unsupportedCaps.FragmentInterpolationOffsetBits, 4);
ResetFakeDriver();
g_fake.maxVertexSsboBlocks = 0;
g_fake.extensions.emplace_back("GL_OES_shader_multisample_interpolation");
// A stale error from an earlier capability probe must not make the optional
// interpolation query look like it failed.
g_fake.pendingError = GL_INVALID_OPERATION;
MobileGL::MG_External::GLESCapabilities supportedCaps;
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(supportedCaps, funcs));
EXPECT_TRUE(supportedCaps.SupportsShaderMultisampleInterpolation);
EXPECT_TRUE(g_fake.fragmentInterpolationLimitsQueried);
EXPECT_FLOAT_EQ(supportedCaps.MinFragmentInterpolationOffset, g_fake.minFragmentInterpolationOffset);
EXPECT_FLOAT_EQ(supportedCaps.MaxFragmentInterpolationOffset, g_fake.maxFragmentInterpolationOffset);
EXPECT_EQ(supportedCaps.FragmentInterpolationOffsetBits, g_fake.fragmentInterpolationOffsetBits);
EXPECT_EQ(funcs.glGetError(), GL_NO_ERROR);
}
TEST(FragmentInterpolationCapabilities, QueryErrorIsDrainedAndFallsBackToCoreMinimums) {
ResetFakeDriver();
g_fake.maxVertexSsboBlocks = 0;
g_fake.extensions.emplace_back("GL_OES_shader_multisample_interpolation");
g_fake.fragmentInterpolationQueryRaisesError = true;
const auto funcs = MakeFakeGLESFunctions();
MobileGL::MG_External::GLESCapabilities caps;
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(caps, funcs));
EXPECT_TRUE(g_fake.fragmentInterpolationLimitsQueried);
EXPECT_FLOAT_EQ(caps.MinFragmentInterpolationOffset, -0.5f);
EXPECT_FLOAT_EQ(caps.MaxFragmentInterpolationOffset, 0.4375f);
EXPECT_EQ(caps.FragmentInterpolationOffsetBits, 4);
EXPECT_EQ(funcs.glGetError(), GL_NO_ERROR);
}
// The extension string is what apps gate on (LWJGL builds GLCapabilities from it), so advertising // The extension string is what apps gate on (LWJGL builds GLCapabilities from it), so advertising
// it on a driver that cannot filter anisotropically would leave them silently on trilinear. // it on a driver that cannot filter anisotropically would leave them silently on trilinear.
TEST(TextureAnisotropyCapabilities, ExtensionIsAdvertisedOnlyWhenTheHostDriverSupportsIt) { TEST(TextureAnisotropyCapabilities, ExtensionIsAdvertisedOnlyWhenTheHostDriverSupportsIt) {
+19 -35
View File
@@ -223,7 +223,7 @@ void main() {
PreprocessShaderSource(ShaderStage::Vertex, source); PreprocessShaderSource(ShaderStage::Vertex, source);
EXPECT_EQ(source.find("#version 330 core "), 0); EXPECT_EQ(source.find("#version 330 core\n"), 0);
EXPECT_NE(source.find("in vec3 position;"), String::npos); EXPECT_NE(source.find("in vec3 position;"), String::npos);
EXPECT_NE(source.find("out vec2 uv;"), String::npos); EXPECT_NE(source.find("out vec2 uv;"), String::npos);
EXPECT_EQ(source.find("attribute"), String::npos); EXPECT_EQ(source.find("attribute"), String::npos);
@@ -323,7 +323,7 @@ void main() {
PreprocessShaderSource(ShaderStage::Fragment, source); PreprocessShaderSource(ShaderStage::Fragment, source);
EXPECT_EQ(source.find("#version 330 core "), 0); EXPECT_EQ(source.find("#version 330 core\n"), 0);
EXPECT_NE(source.find("out vec4 mg_FragColor;\n"), String::npos); EXPECT_NE(source.find("out vec4 mg_FragColor;\n"), String::npos);
EXPECT_NE(source.find("in vec2 uv;"), String::npos); EXPECT_NE(source.find("in vec2 uv;"), String::npos);
EXPECT_NE(source.find("texture(texture0, uv)"), String::npos); EXPECT_NE(source.find("texture(texture0, uv)"), String::npos);
@@ -379,7 +379,7 @@ void main() {
PreprocessShaderSource(ShaderStage::Fragment, source); PreprocessShaderSource(ShaderStage::Fragment, source);
EXPECT_EQ(source.find("#version 330 core "), 0); EXPECT_EQ(source.find("#version 330 core\n"), 0);
EXPECT_NE(source.find("vec4 sample = texture(DiffuseSampler"), String::npos); EXPECT_NE(source.find("vec4 sample = texture(DiffuseSampler"), String::npos);
EXPECT_NE(source.find("totalAlpha = totalAlpha + sample.a;"), String::npos); EXPECT_NE(source.find("totalAlpha = totalAlpha + sample.a;"), String::npos);
EXPECT_NE(source.find("float totalSamples = 0.0;"), String::npos); EXPECT_NE(source.find("float totalSamples = 0.0;"), String::npos);
@@ -405,7 +405,7 @@ void main() {
)"; )";
PreprocessShaderSource(ShaderStage::Vertex, vertexSource); PreprocessShaderSource(ShaderStage::Vertex, vertexSource);
EXPECT_EQ(vertexSource.find("#version 330 core "), 0); EXPECT_EQ(vertexSource.find("#version 330 core\n"), 0);
EXPECT_NE(vertexSource.find("in vec3 sample;"), String::npos); EXPECT_NE(vertexSource.find("in vec3 sample;"), String::npos);
ShaderAttrib vertexAttrib{.shaderType = GL_VERTEX_SHADER, .sourceStr = vertexSource}; ShaderAttrib vertexAttrib{.shaderType = GL_VERTEX_SHADER, .sourceStr = vertexSource};
@@ -425,7 +425,7 @@ void main() {
)"; )";
PreprocessShaderSource(ShaderStage::Fragment, fragmentSource); PreprocessShaderSource(ShaderStage::Fragment, fragmentSource);
EXPECT_EQ(fragmentSource.find("#version 330 core "), 0); EXPECT_EQ(fragmentSource.find("#version 330 core\n"), 0);
EXPECT_NE(fragmentSource.find("uniform sampler2D sample;"), String::npos); EXPECT_NE(fragmentSource.find("uniform sampler2D sample;"), String::npos);
EXPECT_NE(fragmentSource.find("texture(sample, texCoord)"), String::npos); EXPECT_NE(fragmentSource.find("texture(sample, texCoord)"), String::npos);
@@ -483,9 +483,7 @@ void main() {
)"; )";
PreprocessShaderSource(ShaderStage::Fragment, source); PreprocessShaderSource(ShaderStage::Fragment, source);
// An explicitly declared modern core version keeps its number (see "keep declared modern EXPECT_EQ(source.find("#version 460 core\n"), 0);
// GLSL versions strict"); only the BOM goes.
EXPECT_EQ(source.find(String(inputVersion) + "\n"), 0);
EXPECT_EQ(source.find("\xef\xbb\xbf"), String::npos); EXPECT_EQ(source.find("\xef\xbb\xbf"), String::npos);
ShaderAttrib attrib{.shaderType = GL_FRAGMENT_SHADER, .sourceStr = source}; ShaderAttrib attrib{.shaderType = GL_FRAGMENT_SHADER, .sourceStr = source};
@@ -570,12 +568,10 @@ void main() {
)"; )";
PreprocessShaderSource(ShaderStage::Fragment, source); PreprocessShaderSource(ShaderStage::Fragment, source);
const SizeT versionPos = source.find("#version 330 core "); const SizeT versionPos = source.find("#version 330 core\n");
const SizeT outputPos = source.find("out vec4 mg_FragColor;\n"); const SizeT outputPos = source.find("out vec4 mg_FragColor;\n");
EXPECT_NE(versionPos, String::npos); EXPECT_NE(versionPos, String::npos);
// The normalized directive carries a marker recording that this 330 came from a legacy EXPECT_EQ(outputPos, versionPos + std::strlen("#version 330 core\n"));
// declaration, so measure the line rather than assuming its length.
EXPECT_EQ(outputPos, source.find('\n', versionPos) + 1);
EXPECT_NE(source.find("// #version 460 core"), String::npos); EXPECT_NE(source.find("// #version 460 core"), String::npos);
// This #line sits ahead of the version directive, where GLSL would never have honoured it, so // This #line sits ahead of the version directive, where GLSL would never have honoured it, so
// it is still dropped. Directives that follow the version line are kept - see // it is still dropped. Directives that follow the version line are kept - see
@@ -688,7 +684,7 @@ void main() {
} }
} }
TEST_F(ProgramUtilTest, PreprocessModernSampleQualifierStaysAtItsDeclaredVersion) { TEST_F(ProgramUtilTest, PreprocessModernSampleQualifierStaysAtVersion460) {
using namespace MG_Util::ShaderTranspiler; using namespace MG_Util::ShaderTranspiler;
String source = R"(#version 400 core String source = R"(#version 400 core
@@ -701,7 +697,7 @@ void main() {
)"; )";
PreprocessShaderSource(ShaderStage::Fragment, source); PreprocessShaderSource(ShaderStage::Fragment, source);
EXPECT_EQ(source.find("#version 400 core\n"), 0); EXPECT_EQ(source.find("#version 460 core\n"), 0);
EXPECT_NE(source.find("sample in vec4 interpolatedColor;"), String::npos); EXPECT_NE(source.find("sample in vec4 interpolatedColor;"), String::npos);
ShaderAttrib attrib{.shaderType = GL_FRAGMENT_SHADER, .sourceStr = source}; ShaderAttrib attrib{.shaderType = GL_FRAGMENT_SHADER, .sourceStr = source};
@@ -750,7 +746,7 @@ void main() {
PreprocessShaderSource(ShaderStage::Fragment, source); PreprocessShaderSource(ShaderStage::Fragment, source);
EXPECT_EQ(source.find("#version 330 core "), 0); EXPECT_EQ(source.find("#version 330 core\n"), 0);
EXPECT_NE(source.find("layout(location = 0) out vec4 mg_FragData[8];\n"), String::npos); EXPECT_NE(source.find("layout(location = 0) out vec4 mg_FragData[8];\n"), String::npos);
EXPECT_NE(source.find("mg_FragData[0] = vec4(1.0);"), String::npos); EXPECT_NE(source.find("mg_FragData[0] = vec4(1.0);"), String::npos);
EXPECT_NE(source.find("mg_FragData[1].a = 0.5;"), String::npos); EXPECT_NE(source.find("mg_FragData[1].a = 0.5;"), String::npos);
@@ -906,17 +902,16 @@ TEST_F(ProgramUtilTest, CompileSimpleVertexShader) {
} }
// Legacy desktop sources are normalized to "#version 330 core", which is stricter than the 460 they // Legacy desktop sources are normalized to "#version 330 core", which is stricter than the 460 they
// used to be forced to. A legacy shader using 420-era syntax without the matching #extension line // used to be forced to. A shader declaring 330 while using 420-era syntax without the matching
// is accepted by real drivers, so CompileShader retries the normalized source at 460 rather than // #extension line is accepted by real drivers, so CompileShader retries it at 460 instead of failing.
// failing. Only MobileGL's own normalization is rescued this way - an application-declared TEST_F(ProgramUtilTest, CompileShaderRetriesAt460WhenLegacyVersionRejects420Syntax) {
// "#version 330" keeps strict 3.30 semantics, which is what the CTS negative-compile cases need.
TEST_F(ProgramUtilTest, CompileShaderRetriesAt460WhenNormalizedLegacyVersionRejects420Syntax) {
using namespace MG_Util::ShaderTranspiler; using namespace MG_Util::ShaderTranspiler;
String source = R"(#version 130 String source = R"(#version 330
layout(binding = 0) uniform sampler2D InSampler; layout(binding = 0) uniform sampler2D InSampler;
varying vec2 texCoord; in vec2 texCoord;
out vec4 fragColor;
void main() { void main() {
gl_FragColor = texture2D(InSampler, texCoord); fragColor = texture(InSampler, texCoord);
})"; })";
PreprocessShaderSource(ShaderStage::Fragment, source); PreprocessShaderSource(ShaderStage::Fragment, source);
// The normal path still emits 330 - the retry must not become the default. // The normal path still emits 330 - the retry must not become the default.
@@ -957,21 +952,10 @@ void main() {
TEST_F(ProgramUtilTest, RetargetLegacyVersionDirectiveOnlyTouchesNormalizedDesktopCore) { TEST_F(ProgramUtilTest, RetargetLegacyVersionDirectiveOnlyTouchesNormalizedDesktopCore) {
using namespace MG_Util::ShaderTranspiler; using namespace MG_Util::ShaderTranspiler;
// Only MobileGL's own normalization is retargetable, and it is recognised by the marker the String normalized = "#version 330 core\nvoid main() {}\n";
// preprocessor leaves on the directive line - so normalize a legacy source rather than
// hand-writing the directive the marker belongs to.
String normalized = "#version 130\nvoid main() {}\n";
PreprocessShaderSource(ShaderStage::Vertex, normalized);
ASSERT_EQ(normalized.find("#version 330 core "), 0u);
EXPECT_TRUE(RetargetLegacyVersionDirectiveTo460(normalized)); EXPECT_TRUE(RetargetLegacyVersionDirectiveTo460(normalized));
EXPECT_EQ(normalized.find("#version 460 core"), 0u); EXPECT_EQ(normalized.find("#version 460 core"), 0u);
// An application that declared 330 itself keeps strict 3.30 semantics: raising it would
// re-legalize the CTS negative-compile cases.
String declared330 = "#version 330 core\nvoid main() {}\n";
EXPECT_FALSE(RetargetLegacyVersionDirectiveTo460(declared330));
EXPECT_EQ(declared330.find("#version 330 core"), 0u);
// Already modern: nothing to retarget. // Already modern: nothing to retarget.
String modern = "#version 460 core\nvoid main() {}\n"; String modern = "#version 460 core\nvoid main() {}\n";
EXPECT_FALSE(RetargetLegacyVersionDirectiveTo460(modern)); EXPECT_FALSE(RetargetLegacyVersionDirectiveTo460(modern));
+2 -91
View File
@@ -197,9 +197,7 @@ TEST(DirectGLESSanity, AdvertisesDepthTextureForGlmarkShadowScenes) {
EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_depth_texture), extensions.end()); EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_depth_texture), extensions.end());
} }
// The advertised target went back to 3.3 (see "restore target GL version to 3.3"); Voxy only ever TEST(DirectGLESSanity, AdvertisesVoxyRequiredRenderingExtensionsWithoutRaisingGLVersion) {
// needed the extensions, which stay advertised, so assert what the backend really reports.
TEST(DirectGLESSanity, AdvertisesVoxyRequiredRenderingExtensions) {
MobileGL::MG_Backend::DirectGLES::BackendObject_DirectGLES backend; MobileGL::MG_Backend::DirectGLES::BackendObject_DirectGLES backend;
const auto& rendererInfo = backend.GetRendererInfo().RendererGLInfo; const auto& rendererInfo = backend.GetRendererInfo().RendererGLInfo;
const auto& extensions = rendererInfo.Extensions; const auto& extensions = rendererInfo.Extensions;
@@ -399,8 +397,7 @@ TEST(DirectVulkanSanity, RenderPassExtentUsesSwapchainSizeOnlyForDefaultFramebuf
MobileGL::IntVec2(512, 512)); MobileGL::IntVec2(512, 512));
} }
// See the DirectGLES twin above: the target version is 3.3 again, the extensions are what matter. TEST(DirectVulkanSanity, AdvertisesVoxyRequiredRenderingExtensionsWithoutRaisingGLVersion) {
TEST(DirectVulkanSanity, AdvertisesVoxyRequiredRenderingExtensions) {
MobileGL::MG_Backend::DirectVulkan::BackendObject_DirectVulkan backend; MobileGL::MG_Backend::DirectVulkan::BackendObject_DirectVulkan backend;
const auto& rendererInfo = backend.GetRendererInfo().RendererGLInfo; const auto& rendererInfo = backend.GetRendererInfo().RendererGLInfo;
const auto& extensions = rendererInfo.Extensions; const auto& extensions = rendererInfo.Extensions;
@@ -519,50 +516,6 @@ TEST(DirectGLESSanity, PreservesHostPerStageImageUniformLimits) {
EXPECT_EQ(params.MaxComputeImageUniforms, 5); EXPECT_EQ(params.MaxComputeImageUniforms, 5);
} }
TEST(FragmentInterpolationCapabilities, PlumbsGLESAndBothVulkanPropertyPaths) {
using namespace MobileGL;
MG_External::GLESCapabilities glesCaps;
glesCaps.MinFragmentInterpolationOffset = -0.75f;
glesCaps.MaxFragmentInterpolationOffset = 0.625f;
glesCaps.FragmentInterpolationOffsetBits = 6;
MG_Backend::DirectGLES::BackendObject_DirectGLES glesBackend;
glesBackend.ApplyGLESCapabilitiesForTesting(glesCaps);
EXPECT_FLOAT_EQ(glesBackend.GetDynamicParameters().MinFragmentInterpolationOffset, -0.75f);
EXPECT_FLOAT_EQ(glesBackend.GetDynamicParameters().MaxFragmentInterpolationOffset, 0.625f);
EXPECT_EQ(glesBackend.GetDynamicParameters().FragmentInterpolationOffsetBits, 6);
VkPhysicalDeviceProperties properties{};
// A common Vulkan limit pair: max is one representable 4-bit step below 0.5.
properties.limits.minInterpolationOffset = -0.5f;
properties.limits.maxInterpolationOffset = 0.4375f;
properties.limits.subPixelInterpolationOffsetBits = 4;
MG_External::VulkanCapabilities vkCaps;
MG_Util::BackendLoader::FillInVulkanCapabilities(vkCaps, properties);
EXPECT_FLOAT_EQ(vkCaps.MinFragmentInterpolationOffset, -0.5f);
EXPECT_FLOAT_EQ(vkCaps.MaxFragmentInterpolationOffset, 0.4375f);
EXPECT_EQ(vkCaps.FragmentInterpolationOffsetBits, 4);
vkCaps.MinFragmentInterpolationOffset = -0.875f;
vkCaps.MaxFragmentInterpolationOffset = 0.75f;
vkCaps.FragmentInterpolationOffsetBits = 7;
MG_Backend::DirectVulkan::BackendObject_DirectVulkan vkBackend;
vkBackend.ApplyVulkanCapabilitiesForTesting(vkCaps);
EXPECT_FLOAT_EQ(vkBackend.GetDynamicParameters().MinFragmentInterpolationOffset, -0.875f);
EXPECT_FLOAT_EQ(vkBackend.GetDynamicParameters().MaxFragmentInterpolationOffset, 0.75f);
EXPECT_EQ(vkBackend.GetDynamicParameters().FragmentInterpolationOffsetBits, 7);
// Invalid/zero host data cannot under-advertise the OpenGL 4 minimums.
MG_External::VulkanCapabilities invalidCaps;
invalidCaps.MinFragmentInterpolationOffset = 0.0f;
invalidCaps.MaxFragmentInterpolationOffset = 0.0f;
invalidCaps.FragmentInterpolationOffsetBits = 0;
vkBackend.ApplyVulkanCapabilitiesForTesting(invalidCaps);
EXPECT_LE(vkBackend.GetDynamicParameters().MinFragmentInterpolationOffset, -0.5f);
EXPECT_FLOAT_EQ(vkBackend.GetDynamicParameters().MaxFragmentInterpolationOffset, 0.4375f);
EXPECT_EQ(vkBackend.GetDynamicParameters().FragmentInterpolationOffsetBits, 4);
}
TEST(DirectVulkanSanity, AdvertisesSubgroupOnlyWhenVulkanReportsUsableSupport) { TEST(DirectVulkanSanity, AdvertisesSubgroupOnlyWhenVulkanReportsUsableSupport) {
using namespace MobileGL; using namespace MobileGL;
@@ -685,48 +638,6 @@ TEST(GetterSanity, ClampsMaxVertexAttribsToCurrentValueStorageCapacity) {
MG_State::pGLContext.reset(); MG_State::pGLContext.reset();
} }
TEST(GetterSanity, ReportsFragmentInterpolationLimitsForFloatAndIntegerQueries) {
using namespace MobileGL;
auto previousContext = Move(MG_State::pGLContext);
auto previousBackend = Move(MG_Backend::pActiveBackendObject);
MG_State::pGLContext = MakeUnique<MG_State::GLState::GLContext>();
MG_Backend::DynamicBackendParameters params;
params.MinFragmentInterpolationOffset = -0.75f;
params.MaxFragmentInterpolationOffset = 0.4375f;
params.FragmentInterpolationOffsetBits = 6;
MG_Backend::pActiveBackendObject = MakeUnique<DynamicParameterBackend>(params);
GLfloat floatValue = 0.0f;
MG_Impl::GLImpl::GetFloatv(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, &floatValue);
EXPECT_FLOAT_EQ(floatValue, -0.75f);
MG_Impl::GLImpl::GetFloatv(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, &floatValue);
EXPECT_FLOAT_EQ(floatValue, 0.4375f);
MG_Impl::GLImpl::GetFloatv(GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, &floatValue);
EXPECT_FLOAT_EQ(floatValue, 6.0f);
GLint intValue = 0;
MG_Impl::GLImpl::GetIntegerv(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, &intValue);
EXPECT_EQ(intValue, -1);
MG_Impl::GLImpl::GetIntegerv(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, &intValue);
EXPECT_EQ(intValue, 0);
MG_Impl::GLImpl::GetIntegerv(GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, &intValue);
EXPECT_EQ(intValue, 6);
GLboolean boolValue = GL_FALSE;
MG_Impl::GLImpl::GetBooleanv(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, &boolValue);
EXPECT_EQ(boolValue, GL_TRUE);
MG_Impl::GLImpl::GetBooleanv(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, &boolValue);
EXPECT_EQ(boolValue, GL_TRUE);
MG_Impl::GLImpl::GetBooleanv(GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, &boolValue);
EXPECT_EQ(boolValue, GL_TRUE);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Backend::pActiveBackendObject = Move(previousBackend);
MG_State::pGLContext = Move(previousContext);
}
TEST(GetterSanity, PerStageImageUniformQueriesMatchShaderCompilerLimits) { TEST(GetterSanity, PerStageImageUniformQueriesMatchShaderCompilerLimits) {
using namespace MobileGL; using namespace MobileGL;
+3 -5
View File
@@ -1867,13 +1867,11 @@ TEST_F(TextureTest, DirectGLESTreats2DArrayAsSupportedTextureTarget) {
EXPECT_TRUE(IsSupportedTextureTarget(TextureTarget::Texture2DArray)); EXPECT_TRUE(IsSupportedTextureTarget(TextureTarget::Texture2DArray));
EXPECT_TRUE(IsSupportedTextureTarget(TextureTarget::Texture3D)); EXPECT_TRUE(IsSupportedTextureTarget(TextureTarget::Texture3D));
EXPECT_TRUE(IsSupportedTextureTarget(TextureTarget::Texture2D)); EXPECT_TRUE(IsSupportedTextureTarget(TextureTarget::Texture2D));
// Every desktop-only target is stored on an ES one (MapToBackendTextureTarget): 1D and // 1D and 1D-array are emulated as 2D / 2D-array (MapToBackendTextureTarget), matching
// 1D-array as 2D / 2D-array, matching SPIRV-Cross's ES 1D-as-2D shader emission, and // SPIRV-Cross's ES 1D-as-2D shader emission; only rectangle textures stay unsupported.
// rectangle as a plain 2D - it is single-level and already clamps, so only the
// non-normalized coordinates differ and LowerRectImages handles those.
EXPECT_TRUE(IsSupportedTextureTarget(TextureTarget::Texture1D)); EXPECT_TRUE(IsSupportedTextureTarget(TextureTarget::Texture1D));
EXPECT_TRUE(IsSupportedTextureTarget(TextureTarget::Texture1DArray)); EXPECT_TRUE(IsSupportedTextureTarget(TextureTarget::Texture1DArray));
EXPECT_TRUE(IsSupportedTextureTarget(TextureTarget::TextureRectangle)); EXPECT_FALSE(IsSupportedTextureTarget(TextureTarget::TextureRectangle));
} }
// 2D-array textures keep their layer count constant across mip levels (GL 3.3 §3.9); // 2D-array textures keep their layer count constant across mip levels (GL 3.3 §3.9);
@@ -9,7 +9,6 @@
#include "Loader.h" #include "Loader.h"
#include "MG_Util/Types.h" #include "MG_Util/Types.h"
#include <Config.h> #include <Config.h>
#include <cmath>
#if defined(_WIN32) #if defined(_WIN32)
#ifndef WIN32_LEAN_AND_MEAN #ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1 #define WIN32_LEAN_AND_MEAN 1
@@ -824,12 +823,6 @@ namespace MobileGL::MG_Util::BackendLoader {
if (std::strcmp(extension, "GL_EXT_texture_norm16") == 0) { if (std::strcmp(extension, "GL_EXT_texture_norm16") == 0) {
caps.SupportsNorm16Texture = true; caps.SupportsNorm16Texture = true;
} }
if (std::strcmp(extension, "GL_EXT_render_snorm") == 0) {
caps.SupportsRenderSnorm = true;
}
if (std::strcmp(extension, "GL_EXT_sRGB_write_control") == 0) {
caps.SupportsSrgbWriteControl = true;
}
if (std::strcmp(extension, "GL_EXT_texture_filter_anisotropic") == 0) { if (std::strcmp(extension, "GL_EXT_texture_filter_anisotropic") == 0) {
caps.SupportsTextureFilterAnisotropy = true; caps.SupportsTextureFilterAnisotropy = true;
} }
@@ -845,14 +838,8 @@ namespace MobileGL::MG_Util::BackendLoader {
if (std::strcmp(extension, "GL_NV_shader_noperspective_interpolation") == 0) { if (std::strcmp(extension, "GL_NV_shader_noperspective_interpolation") == 0) {
caps.SupportsNoperspectiveInterpolation = true; caps.SupportsNoperspectiveInterpolation = true;
} }
if (std::strcmp(extension, "GL_OES_shader_multisample_interpolation") == 0) {
caps.SupportsShaderMultisampleInterpolation = true;
} }
} }
}
caps.SupportsShaderMultisampleInterpolation =
caps.SupportsShaderMultisampleInterpolation || caps.GLESVersion.Major > 3 ||
(caps.GLESVersion.Major == 3 && caps.GLESVersion.Minor >= 2);
// Detect optional raster/color-mask entry points by whether they loaded. glColorMaski is GLES // Detect optional raster/color-mask entry points by whether they loaded. glColorMaski is GLES
// 3.2 core (no extension string), so pointer presence is the reliable signal for all of these. // 3.2 core (no extension string), so pointer presence is the reliable signal for all of these.
@@ -913,15 +900,6 @@ namespace MobileGL::MG_Util::BackendLoader {
GLint maxColorAttachments = 8; GLint maxColorAttachments = 8;
GLint maxClipDistances = 8; GLint maxClipDistances = 8;
GLint maxViewports = 16; GLint maxViewports = 16;
GLfloat minFragmentInterpolationOffset = -0.5f;
GLfloat maxFragmentInterpolationOffset = 0.4375f;
GLint fragmentInterpolationOffsetBits = 4;
// Core minimums of both APIs (GL 4.6 table 23.53, ES 3.1 table 20.40); the probe
// below only ever widens them.
GLint minProgramTextureGatherOffset = -8;
GLint maxProgramTextureGatherOffset = 7;
GLint maxPatchVertices = 32;
GLint maxTessGenLevel = 64;
glesFuncs.glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, aliasedLineWidthRange); glesFuncs.glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, aliasedLineWidthRange);
glesFuncs.glGetFloatv(GL_SMOOTH_LINE_WIDTH_RANGE, smoothLineWidthRange); glesFuncs.glGetFloatv(GL_SMOOTH_LINE_WIDTH_RANGE, smoothLineWidthRange);
glesFuncs.glGetFloatv(GL_SMOOTH_LINE_WIDTH_GRANULARITY, &smoothLineWidthGranularity); glesFuncs.glGetFloatv(GL_SMOOTH_LINE_WIDTH_GRANULARITY, &smoothLineWidthGranularity);
@@ -941,23 +919,6 @@ namespace MobileGL::MG_Util::BackendLoader {
glesFuncs.glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &maxIntegerSamples); glesFuncs.glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &maxIntegerSamples);
glesFuncs.glGetIntegerv(GL_MAX_SAMPLES, &maxSamples); glesFuncs.glGetIntegerv(GL_MAX_SAMPLES, &maxSamples);
glesFuncs.glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &maxSampleMaskWords); glesFuncs.glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &maxSampleMaskWords);
// MobileGL's sample-mask state only stores a single 32-bit word (see
// RenderState::SampleMaskValue) and SampleMaski_State() rejects any
// maskNumber other than 0. Advertising the real driver's value here (e.g.
// NVIDIA's GLES driver reports 2) makes glSampleMaski(1, ...) - which
// dEQP's per-case gluStateReset always issues up to GL_MAX_SAMPLE_MASK_WORDS -
// raise GL_INVALID_VALUE and aborts the whole glcts process after every
// single test case. 1 is a spec-legal value (the minimum required), so cap
// to what is actually implemented instead of forwarding the raw driver limit.
maxSampleMaskWords = std::min(maxSampleMaskWords, 1);
glesFuncs.glGetIntegerv(GL_MAX_PATCH_VERTICES, &maxPatchVertices);
glesFuncs.glGetIntegerv(GL_MAX_TESS_GEN_LEVEL, &maxTessGenLevel);
glesFuncs.glGetIntegerv(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, &minProgramTextureGatherOffset);
glesFuncs.glGetIntegerv(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, &maxProgramTextureGatherOffset);
// A driver that leaves the probe untouched (pre-ES 3.1, or an ignored enum) must not
// drag the advertised range below what GL 4.0 requires of us.
minProgramTextureGatherOffset = std::min(minProgramTextureGatherOffset, -8);
maxProgramTextureGatherOffset = std::max(maxProgramTextureGatherOffset, 7);
glesFuncs.glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureImageUnits); glesFuncs.glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureImageUnits);
glesFuncs.glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextureImageUnits); glesFuncs.glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextureImageUnits);
glesFuncs.glGetIntegerv(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, &maxComputeTextureImageUnits); glesFuncs.glGetIntegerv(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, &maxComputeTextureImageUnits);
@@ -989,29 +950,6 @@ namespace MobileGL::MG_Util::BackendLoader {
glesFuncs.glGetIntegerv(GL_MAX_VIEWPORTS, &maxViewports); glesFuncs.glGetIntegerv(GL_MAX_VIEWPORTS, &maxViewports);
glesFuncs.glGetIntegerv(GL_MAX_VIEWPORT_DIMS, maxViewportDims); glesFuncs.glGetIntegerv(GL_MAX_VIEWPORT_DIMS, maxViewportDims);
glesFuncs.glGetIntegerv(GL_VIEWPORT_SUBPIXEL_BITS, &viewportSubpixelBits); glesFuncs.glGetIntegerv(GL_VIEWPORT_SUBPIXEL_BITS, &viewportSubpixelBits);
if (caps.SupportsShaderMultisampleInterpolation && glesFuncs.glGetFloatv) {
const auto drainErrors = [&glesFuncs]() {
Bool hadError = false;
if (glesFuncs.glGetError) {
while (glesFuncs.glGetError() != GL_NO_ERROR) hadError = true;
}
return hadError;
};
// Isolate these optional queries from errors raised by preceding capability
// probes, then consume any query error so initialization never leaks it into
// the application's first glGetError call.
drainErrors();
glesFuncs.glGetFloatv(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, &minFragmentInterpolationOffset);
glesFuncs.glGetFloatv(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, &maxFragmentInterpolationOffset);
glesFuncs.glGetIntegerv(GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, &fragmentInterpolationOffsetBits);
if (drainErrors()) {
MGLOG_W("Fragment interpolation limit query failed; using OpenGL minimums");
minFragmentInterpolationOffset = -0.5f;
maxFragmentInterpolationOffset = 0.4375f;
fragmentInterpolationOffsetBits = 4;
}
}
// Only legal to query once the extension has been seen in the loop above, hence not batched // Only legal to query once the extension has been seen in the loop above, hence not batched
// with the unconditional probes: on a driver without it this raises GL_INVALID_ENUM. // with the unconditional probes: on a driver without it this raises GL_INVALID_ENUM.
if (caps.SupportsTextureFilterAnisotropy) { if (caps.SupportsTextureFilterAnisotropy) {
@@ -1041,10 +979,6 @@ namespace MobileGL::MG_Util::BackendLoader {
caps.MaxIntegerSamples = maxIntegerSamples; caps.MaxIntegerSamples = maxIntegerSamples;
caps.MaxSamples = maxSamples; caps.MaxSamples = maxSamples;
caps.MaxSampleMaskWords = maxSampleMaskWords; caps.MaxSampleMaskWords = maxSampleMaskWords;
caps.MaxPatchVertices = maxPatchVertices;
caps.MaxTessGenLevel = maxTessGenLevel;
caps.MinProgramTextureGatherOffset = minProgramTextureGatherOffset;
caps.MaxProgramTextureGatherOffset = maxProgramTextureGatherOffset;
caps.MaxTextureImageUnits = maxTextureImageUnits; caps.MaxTextureImageUnits = maxTextureImageUnits;
caps.MaxVertexTextureImageUnits = maxVertexTextureImageUnits; caps.MaxVertexTextureImageUnits = maxVertexTextureImageUnits;
caps.MaxComputeTextureImageUnits = maxComputeTextureImageUnits; caps.MaxComputeTextureImageUnits = maxComputeTextureImageUnits;
@@ -1056,18 +990,6 @@ namespace MobileGL::MG_Util::BackendLoader {
caps.MaxComputeWorkGroupInvocations = maxComputeWorkGroupInvocations; caps.MaxComputeWorkGroupInvocations = maxComputeWorkGroupInvocations;
caps.MaxShaderStorageBufferBindings = maxShaderStorageBufferBindings; caps.MaxShaderStorageBufferBindings = maxShaderStorageBufferBindings;
caps.MaxTextureBufferSize = maxTextureBufferSize; caps.MaxTextureBufferSize = maxTextureBufferSize;
// Through glesFuncs, like every other capability query here: a bare glGetIntegerv resolves
// to MobileGL's own exported entry point, which answers this pname from the very
// capability table being filled in - so the driver's real alignment never arrived and the
// backend reported an unconstrained offset it cannot honour.
GLint textureBufferOffsetAlignment = 1;
glesFuncs.glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &textureBufferOffsetAlignment);
// Core in ES 3.2 and in EXT_texture_buffer; an older context rejects the pname and leaves
// the default in place.
if (glesFuncs.glGetError) {
while (glesFuncs.glGetError() != GL_NO_ERROR) {}
}
caps.TextureBufferOffsetAlignment = std::max(1, textureBufferOffsetAlignment);
caps.MaxUniformBufferBindings = maxUniformBufferBindings; caps.MaxUniformBufferBindings = maxUniformBufferBindings;
caps.MaxUniformBlockSize = maxUniformBlockSize; caps.MaxUniformBlockSize = maxUniformBlockSize;
caps.MaxImageUnits = maxImageUnits; caps.MaxImageUnits = maxImageUnits;
@@ -1085,19 +1007,6 @@ namespace MobileGL::MG_Util::BackendLoader {
caps.ViewportBoundsRangeMin = viewportBoundsRange[0]; caps.ViewportBoundsRangeMin = viewportBoundsRange[0];
caps.ViewportBoundsRangeMax = viewportBoundsRange[1]; caps.ViewportBoundsRangeMax = viewportBoundsRange[1];
caps.ViewportSubpixelBits = viewportSubpixelBits; caps.ViewportSubpixelBits = viewportSubpixelBits;
caps.MinFragmentInterpolationOffset =
std::isfinite(minFragmentInterpolationOffset) && minFragmentInterpolationOffset <= -0.5f
? minFragmentInterpolationOffset
: -0.5f;
caps.MaxFragmentInterpolationOffset = 0.4375f;
caps.FragmentInterpolationOffsetBits = 4;
if (fragmentInterpolationOffsetBits >= 4 && std::isfinite(maxFragmentInterpolationOffset)) {
const Float requiredMaxOffset = 0.5f - std::ldexp(1.0f, -fragmentInterpolationOffsetBits);
if (maxFragmentInterpolationOffset >= requiredMaxOffset) {
caps.MaxFragmentInterpolationOffset = maxFragmentInterpolationOffset;
caps.FragmentInterpolationOffsetBits = fragmentInterpolationOffsetBits;
}
}
MGLOG_I(" GL_ALIASED_LINE_WIDTH_RANGE: [%.3f, %.3f]", caps.AliasedLineWidthRangeMin, MGLOG_I(" GL_ALIASED_LINE_WIDTH_RANGE: [%.3f, %.3f]", caps.AliasedLineWidthRangeMin,
caps.AliasedLineWidthRangeMax); caps.AliasedLineWidthRangeMax);
MGLOG_I(" GL_SMOOTH_LINE_WIDTH_RANGE: [%.3f, %.3f]", caps.SmoothLineWidthRangeMin, MGLOG_I(" GL_SMOOTH_LINE_WIDTH_RANGE: [%.3f, %.3f]", caps.SmoothLineWidthRangeMin,
@@ -1031,13 +1031,6 @@ namespace MobileGL {
String GLESShadingLanguageVersionString; String GLESShadingLanguageVersionString;
Bool SupportsPersistentMapping = false; Bool SupportsPersistentMapping = false;
Bool SupportsNorm16Texture = false; Bool SupportsNorm16Texture = false;
// GL_EXT_render_snorm is present, so the signed-normalized formats are colour-renderable
// (and usable as multisample texture storage) rather than texture-only.
Bool SupportsRenderSnorm = false;
// GL_EXT_sRGB_write_control is present, so GL_FRAMEBUFFER_SRGB can be turned off.
// GLES has no such switch in core: writes into an sRGB attachment are ALWAYS encoded,
// while desktop GL leaves GL_FRAMEBUFFER_SRGB disabled by default and writes raw.
Bool SupportsSrgbWriteControl = false;
// GL_EXT_texture_filter_anisotropic is present, so sampler/texture // GL_EXT_texture_filter_anisotropic is present, so sampler/texture
// anisotropy may be forwarded without raising GL_INVALID_ENUM in GLES. // anisotropy may be forwarded without raising GL_INVALID_ENUM in GLES.
Bool SupportsTextureFilterAnisotropy = false; Bool SupportsTextureFilterAnisotropy = false;
@@ -1062,9 +1055,6 @@ namespace MobileGL {
// SPIRV-Cross's `#extension ... : require` would fail to compile and MobileGL falls back // SPIRV-Cross's `#extension ... : require` would fail to compile and MobileGL falls back
// to stripping the NoPerspective decoration (smooth interpolation) via StripNoPerspectivePass. // to stripping the NoPerspective decoration (smooth interpolation) via StripNoPerspectivePass.
Bool SupportsNoperspectiveInterpolation = false; Bool SupportsNoperspectiveInterpolation = false;
// GLES 3.2 core or GL_OES_shader_multisample_interpolation exposes
// interpolateAtOffset and the three fragment-offset limit queries.
Bool SupportsShaderMultisampleInterpolation = false;
// GL_RENDERER contains "ANGLE". // GL_RENDERER contains "ANGLE".
Bool IsAngleRenderer = false; Bool IsAngleRenderer = false;
// GL_RENDERER contains both "ANGLE" and "llvmpipe". // GL_RENDERER contains both "ANGLE" and "llvmpipe".
@@ -1102,10 +1092,6 @@ namespace MobileGL {
Int MaxIntegerSamples = 1; Int MaxIntegerSamples = 1;
Int MaxSamples = 1; Int MaxSamples = 1;
Int MaxSampleMaskWords = 1; Int MaxSampleMaskWords = 1;
Int MaxPatchVertices = 32;
Int MaxTessGenLevel = 64;
Int MinProgramTextureGatherOffset = -8;
Int MaxProgramTextureGatherOffset = 7;
Int MaxTextureImageUnits = 32; Int MaxTextureImageUnits = 32;
Int MaxVertexTextureImageUnits = 32; Int MaxVertexTextureImageUnits = 32;
Int MaxComputeTextureImageUnits = 32; Int MaxComputeTextureImageUnits = 32;
@@ -1117,8 +1103,6 @@ namespace MobileGL {
Int MaxComputeWorkGroupInvocations = 128; Int MaxComputeWorkGroupInvocations = 128;
Int MaxShaderStorageBufferBindings = 8; Int MaxShaderStorageBufferBindings = 8;
Int MaxTextureBufferSize = 65536; Int MaxTextureBufferSize = 65536;
// GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT; 1 means the offset is unconstrained.
Int TextureBufferOffsetAlignment = 1;
Int MaxUniformBufferBindings = 24; Int MaxUniformBufferBindings = 24;
Int MaxUniformBlockSize = 16384; Int MaxUniformBlockSize = 16384;
Int MaxImageUnits = 8; Int MaxImageUnits = 8;
@@ -1136,9 +1120,6 @@ namespace MobileGL {
Float ViewportBoundsRangeMin = 0.0f; Float ViewportBoundsRangeMin = 0.0f;
Float ViewportBoundsRangeMax = 0.0f; Float ViewportBoundsRangeMax = 0.0f;
Int ViewportSubpixelBits = 0; Int ViewportSubpixelBits = 0;
Float MinFragmentInterpolationOffset = -0.5f;
Float MaxFragmentInterpolationOffset = 0.4375f;
Int FragmentInterpolationOffsetBits = 4;
}; };
} // namespace MG_External } // namespace MG_External
@@ -9,7 +9,6 @@
#include "Loader.h" #include "Loader.h"
#include <Config.h> #include <Config.h>
#include <cmath>
namespace MobileGL::MG_Util::BackendLoader { namespace MobileGL::MG_Util::BackendLoader {
namespace { namespace {
@@ -41,25 +40,6 @@ namespace MobileGL::MG_Util::BackendLoader {
return MaxSampleCountFromFlags(commonFlags); return MaxSampleCountFromFlags(commonFlags);
} }
void FillFragmentInterpolationLimits(MG_External::VulkanCapabilities& caps,
const VkPhysicalDeviceLimits& limits) {
caps.MinFragmentInterpolationOffset =
std::isfinite(limits.minInterpolationOffset) && limits.minInterpolationOffset <= -0.5f
? limits.minInterpolationOffset
: -0.5f;
caps.MaxFragmentInterpolationOffset = 0.4375f;
caps.FragmentInterpolationOffsetBits = 4;
const Int bits = static_cast<Int>(limits.subPixelInterpolationOffsetBits);
if (bits >= 4 && std::isfinite(limits.maxInterpolationOffset)) {
const Float requiredMaxOffset = 0.5f - std::ldexp(1.0f, -bits);
if (limits.maxInterpolationOffset >= requiredMaxOffset) {
caps.MaxFragmentInterpolationOffset = limits.maxInterpolationOffset;
caps.FragmentInterpolationOffsetBits = bits;
}
}
}
VulkanDynamicFunctions LoadVulkanDynamicFunctions(VkInstance instance) { VulkanDynamicFunctions LoadVulkanDynamicFunctions(VkInstance instance) {
VulkanDynamicFunctions loaded{}; VulkanDynamicFunctions loaded{};
if (instance == VK_NULL_HANDLE) { if (instance == VK_NULL_HANDLE) {
@@ -177,8 +157,6 @@ namespace MobileGL::MG_Util::BackendLoader {
caps.MaxComputeWorkGroupInvocations = static_cast<Int>(p.limits.maxComputeWorkGroupInvocations); caps.MaxComputeWorkGroupInvocations = static_cast<Int>(p.limits.maxComputeWorkGroupInvocations);
caps.MaxShaderStorageBufferBindings = static_cast<Int>(p.limits.maxDescriptorSetStorageBuffers); caps.MaxShaderStorageBufferBindings = static_cast<Int>(p.limits.maxDescriptorSetStorageBuffers);
caps.MaxTextureBufferSize = static_cast<Int>(p.limits.maxTexelBufferElements); caps.MaxTextureBufferSize = static_cast<Int>(p.limits.maxTexelBufferElements);
caps.TextureBufferOffsetAlignment =
static_cast<Int>(std::max<VkDeviceSize>(1, p.limits.minTexelBufferOffsetAlignment));
caps.MaxUniformBufferBindings = static_cast<Int>(p.limits.maxDescriptorSetUniformBuffers); caps.MaxUniformBufferBindings = static_cast<Int>(p.limits.maxDescriptorSetUniformBuffers);
caps.MaxUniformBlockSize = static_cast<Int>(p.limits.maxUniformBufferRange); caps.MaxUniformBlockSize = static_cast<Int>(p.limits.maxUniformBufferRange);
caps.MaxImageUnits = static_cast<Int>(p.limits.maxPerStageDescriptorStorageImages); caps.MaxImageUnits = static_cast<Int>(p.limits.maxPerStageDescriptorStorageImages);
@@ -193,7 +171,6 @@ namespace MobileGL::MG_Util::BackendLoader {
caps.ViewportBoundsRangeMin = p.limits.viewportBoundsRange[0]; caps.ViewportBoundsRangeMin = p.limits.viewportBoundsRange[0];
caps.ViewportBoundsRangeMax = p.limits.viewportBoundsRange[1]; caps.ViewportBoundsRangeMax = p.limits.viewportBoundsRange[1];
caps.ViewportSubpixelBits = static_cast<Int>(p.limits.viewportSubPixelBits); caps.ViewportSubpixelBits = static_cast<Int>(p.limits.viewportSubPixelBits);
FillFragmentInterpolationLimits(caps, p.limits);
VkPhysicalDeviceFeatures supportedFeatures{}; VkPhysicalDeviceFeatures supportedFeatures{};
vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures); vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
@@ -270,8 +247,6 @@ namespace MobileGL::MG_Util::BackendLoader {
caps.MaxComputeWorkGroupInvocations = static_cast<Int>(properties.limits.maxComputeWorkGroupInvocations); caps.MaxComputeWorkGroupInvocations = static_cast<Int>(properties.limits.maxComputeWorkGroupInvocations);
caps.MaxShaderStorageBufferBindings = static_cast<Int>(properties.limits.maxDescriptorSetStorageBuffers); caps.MaxShaderStorageBufferBindings = static_cast<Int>(properties.limits.maxDescriptorSetStorageBuffers);
caps.MaxTextureBufferSize = static_cast<Int>(properties.limits.maxTexelBufferElements); caps.MaxTextureBufferSize = static_cast<Int>(properties.limits.maxTexelBufferElements);
caps.TextureBufferOffsetAlignment =
static_cast<Int>(std::max<VkDeviceSize>(1, properties.limits.minTexelBufferOffsetAlignment));
caps.MaxUniformBufferBindings = static_cast<Int>(properties.limits.maxDescriptorSetUniformBuffers); caps.MaxUniformBufferBindings = static_cast<Int>(properties.limits.maxDescriptorSetUniformBuffers);
caps.MaxUniformBlockSize = static_cast<Int>(properties.limits.maxUniformBufferRange); caps.MaxUniformBlockSize = static_cast<Int>(properties.limits.maxUniformBufferRange);
caps.MaxImageUnits = static_cast<Int>(properties.limits.maxPerStageDescriptorStorageImages); caps.MaxImageUnits = static_cast<Int>(properties.limits.maxPerStageDescriptorStorageImages);
@@ -286,7 +261,6 @@ namespace MobileGL::MG_Util::BackendLoader {
caps.ViewportBoundsRangeMin = properties.limits.viewportBoundsRange[0]; caps.ViewportBoundsRangeMin = properties.limits.viewportBoundsRange[0];
caps.ViewportBoundsRangeMax = properties.limits.viewportBoundsRange[1]; caps.ViewportBoundsRangeMax = properties.limits.viewportBoundsRange[1];
caps.ViewportSubpixelBits = static_cast<Int>(properties.limits.viewportSubPixelBits); caps.ViewportSubpixelBits = static_cast<Int>(properties.limits.viewportSubPixelBits);
FillFragmentInterpolationLimits(caps, properties.limits);
caps.SupportsWideLines = false; caps.SupportsWideLines = false;
// This helper only receives properties, not VkPhysicalDeviceFeatures. Leave optional // This helper only receives properties, not VkPhysicalDeviceFeatures. Leave optional
// stage writes disabled rather than inferring them from descriptor limits alone. // stage writes disabled rather than inferring them from descriptor limits alone.
@@ -54,8 +54,6 @@ namespace MobileGL {
Int MaxComputeWorkGroupInvocations = 128; Int MaxComputeWorkGroupInvocations = 128;
Int MaxShaderStorageBufferBindings = 8; Int MaxShaderStorageBufferBindings = 8;
Int MaxTextureBufferSize = 65536; Int MaxTextureBufferSize = 65536;
// GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT; 1 means the offset is unconstrained.
Int TextureBufferOffsetAlignment = 1;
Int MaxUniformBufferBindings = 24; Int MaxUniformBufferBindings = 24;
Int MaxUniformBlockSize = 16384; Int MaxUniformBlockSize = 16384;
Int MaxImageUnits = 8; Int MaxImageUnits = 8;
@@ -70,9 +68,6 @@ namespace MobileGL {
Float ViewportBoundsRangeMin = 0.0f; Float ViewportBoundsRangeMin = 0.0f;
Float ViewportBoundsRangeMax = 0.0f; Float ViewportBoundsRangeMax = 0.0f;
Int ViewportSubpixelBits = 0; Int ViewportSubpixelBits = 0;
Float MinFragmentInterpolationOffset = -0.5f;
Float MaxFragmentInterpolationOffset = 0.4375f;
Int FragmentInterpolationOffsetBits = 4;
Bool SupportsWideLines = false; Bool SupportsWideLines = false;
// Storage-image descriptors are limited per stage by // Storage-image descriptors are limited per stage by
// maxPerStageDescriptorStorageImages, but writes/atomics outside compute additionally // maxPerStageDescriptorStorageImages, but writes/atomics outside compute additionally
@@ -28,7 +28,6 @@ namespace MobileGL {
bool IsStencilFormatInternalFormat(TextureInternalFormat internalformat) { bool IsStencilFormatInternalFormat(TextureInternalFormat internalformat) {
switch (internalformat) { switch (internalformat) {
case TextureInternalFormat::StencilIndex8:
case TextureInternalFormat::Depth24Stencil8: case TextureInternalFormat::Depth24Stencil8:
case TextureInternalFormat::Depth32FStencil8: case TextureInternalFormat::Depth32FStencil8:
case TextureInternalFormat::DepthStencil: case TextureInternalFormat::DepthStencil:
@@ -251,8 +251,6 @@ namespace MobileGL {
return TextureInternalFormat::Depth24Stencil8; return TextureInternalFormat::Depth24Stencil8;
case GL_DEPTH32F_STENCIL8: case GL_DEPTH32F_STENCIL8:
return TextureInternalFormat::Depth32FStencil8; return TextureInternalFormat::Depth32FStencil8;
case GL_STENCIL_INDEX8:
return TextureInternalFormat::StencilIndex8;
case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT:
return TextureInternalFormat::DepthComponent; return TextureInternalFormat::DepthComponent;
case GL_DEPTH_STENCIL: case GL_DEPTH_STENCIL:
@@ -73,7 +73,7 @@ namespace MobileGL {
} }
} }
GLbitfield ConvertBufferMappingAccessToGLEnum(Flags<BufferMappingAccessBit> access) { GLbitfield ConvertBufferMappingAccessToGLEnum(BufferMappingAccessBit access) {
GLbitfield result = 0; GLbitfield result = 0;
if (access & BufferMappingAccessBit::Read) result |= GL_MAP_READ_BIT; if (access & BufferMappingAccessBit::Read) result |= GL_MAP_READ_BIT;
if (access & BufferMappingAccessBit::Write) result |= GL_MAP_WRITE_BIT; if (access & BufferMappingAccessBit::Write) result |= GL_MAP_WRITE_BIT;
@@ -14,6 +14,6 @@ namespace MobileGL {
namespace MG_Util { namespace MG_Util {
GLenum ConvertBufferTargetToGLEnum(BufferTarget bufferTarget); GLenum ConvertBufferTargetToGLEnum(BufferTarget bufferTarget);
GLenum ConvertBufferUsageToGLEnum(BufferUsage usage); GLenum ConvertBufferUsageToGLEnum(BufferUsage usage);
GLbitfield ConvertBufferMappingAccessToGLEnum(Flags<BufferMappingAccessBit> access); GLbitfield ConvertBufferMappingAccessToGLEnum(BufferMappingAccessBit access);
} // namespace MG_Util } // namespace MG_Util
} // namespace MobileGL } // namespace MobileGL
@@ -233,8 +233,6 @@ namespace MobileGL {
return GL_DEPTH24_STENCIL8; return GL_DEPTH24_STENCIL8;
case TextureInternalFormat::Depth32FStencil8: case TextureInternalFormat::Depth32FStencil8:
return GL_DEPTH32F_STENCIL8; return GL_DEPTH32F_STENCIL8;
case TextureInternalFormat::StencilIndex8:
return GL_STENCIL_INDEX8;
case TextureInternalFormat::DepthComponent32: case TextureInternalFormat::DepthComponent32:
return GL_DEPTH_COMPONENT32; return GL_DEPTH_COMPONENT32;
case TextureInternalFormat::DepthStencil: case TextureInternalFormat::DepthStencil:
@@ -234,8 +234,6 @@ namespace MobileGL {
return "Depth24Stencil8"; return "Depth24Stencil8";
case TextureInternalFormat::Depth32FStencil8: case TextureInternalFormat::Depth32FStencil8:
return "Depth32FStencil8"; return "Depth32FStencil8";
case TextureInternalFormat::StencilIndex8:
return "StencilIndex8";
case TextureInternalFormat::Red: case TextureInternalFormat::Red:
return "Red"; return "Red";
case TextureInternalFormat::RG: case TextureInternalFormat::RG:
@@ -25,23 +25,6 @@ namespace MobileGL {
case GL_TRIANGLE_FAN: case GL_TRIANGLE_FAN:
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN; return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN;
case GL_LINE_LOOP: case GL_LINE_LOOP:
// DrawArrays/DrawElements rewrite line loops into closed indexed
// strips; entry points without that rewrite (instanced/indirect)
// degrade to an open strip, which only misses the closing segment.
MGLOG_W("GL_LINE_LOOP without index rewrite; drawing as LINE_STRIP");
return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
case GL_LINES_ADJACENCY:
return VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY;
case GL_LINE_STRIP_ADJACENCY:
return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY;
case GL_TRIANGLES_ADJACENCY:
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY;
case GL_TRIANGLE_STRIP_ADJACENCY:
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY;
case GL_PATCHES:
// The tessellator decides what a patch becomes; its vertex count is pipeline
// state (patchControlPoints), not part of the topology.
return VK_PRIMITIVE_TOPOLOGY_PATCH_LIST;
default: default:
MGLOG_W("Unrecognized primitive topology"); MGLOG_W("Unrecognized primitive topology");
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
@@ -226,8 +226,6 @@ namespace MobileGL {
return VK_FORMAT_D24_UNORM_S8_UINT; return VK_FORMAT_D24_UNORM_S8_UINT;
case TextureInternalFormat::Depth32FStencil8: case TextureInternalFormat::Depth32FStencil8:
return VK_FORMAT_D32_SFLOAT_S8_UINT; return VK_FORMAT_D32_SFLOAT_S8_UINT;
case TextureInternalFormat::StencilIndex8:
return VK_FORMAT_S8_UINT;
case TextureInternalFormat::DepthComponent32: case TextureInternalFormat::DepthComponent32:
return VK_FORMAT_D32_SFLOAT; return VK_FORMAT_D32_SFLOAT;
case TextureInternalFormat::DepthStencil: case TextureInternalFormat::DepthStencil:
+4 -19
View File
@@ -18,7 +18,6 @@ namespace MobileGL {
case TextureInternalFormat::Red: // UNorm8 shadow layout case TextureInternalFormat::Red: // UNorm8 shadow layout
case TextureInternalFormat::R8Snorm: case TextureInternalFormat::R8Snorm:
case TextureInternalFormat::R8I: case TextureInternalFormat::R8I:
case TextureInternalFormat::StencilIndex8:
case TextureInternalFormat::R8UI: case TextureInternalFormat::R8UI:
return 1; return 1;
@@ -44,11 +43,8 @@ namespace MobileGL {
case TextureInternalFormat::SRGB8: case TextureInternalFormat::SRGB8:
case TextureInternalFormat::RGB8I: case TextureInternalFormat::RGB8I:
case TextureInternalFormat::RGB8UI: case TextureInternalFormat::RGB8UI:
return 3;
// Canonical depth shadow is a full 32-bit unorm word (see PixelStoreProcessor),
// converted at upload to the image's own 24/32-bit layout.
case TextureInternalFormat::DepthComponent24: case TextureInternalFormat::DepthComponent24:
return 4; return 3;
case TextureInternalFormat::RGBA2: case TextureInternalFormat::RGBA2:
case TextureInternalFormat::RGBA4: case TextureInternalFormat::RGBA4:
@@ -95,9 +91,6 @@ namespace MobileGL {
case TextureInternalFormat::RG32F: case TextureInternalFormat::RG32F:
case TextureInternalFormat::RG32I: case TextureInternalFormat::RG32I:
case TextureInternalFormat::RG32UI: case TextureInternalFormat::RG32UI:
// Shadow bytes hold the GL_FLOAT_32_UNSIGNED_INT_24_8_REV wire format
// (float depth + a word whose low 8 bits are stencil), 8 bytes/texel.
case TextureInternalFormat::Depth32FStencil8:
return 8; return 8;
case TextureInternalFormat::RGB32F: case TextureInternalFormat::RGB32F:
@@ -108,6 +101,7 @@ namespace MobileGL {
case TextureInternalFormat::RGBA32F: case TextureInternalFormat::RGBA32F:
case TextureInternalFormat::RGBA32I: case TextureInternalFormat::RGBA32I:
case TextureInternalFormat::RGBA32UI: case TextureInternalFormat::RGBA32UI:
case TextureInternalFormat::Depth32FStencil8:
return 16; return 16;
case TextureInternalFormat::R11FG11FB10F: case TextureInternalFormat::R11FG11FB10F:
@@ -259,10 +253,8 @@ namespace MobileGL {
case TexturePixelDataType::UnsignedInt101111Rev: case TexturePixelDataType::UnsignedInt101111Rev:
case TexturePixelDataType::UnsignedInt5999Rev: case TexturePixelDataType::UnsignedInt5999Rev:
case TexturePixelDataType::UnsignedInt248: case TexturePixelDataType::UnsignedInt248:
return 4;
case TexturePixelDataType::Float32UnsignedInt248Rev: case TexturePixelDataType::Float32UnsignedInt248Rev:
// A 32-bit float depth word followed by a 32-bit word holding stencil. return 4;
return 8;
default: default:
return 0; return 0;
} }
@@ -509,15 +501,8 @@ namespace MobileGL {
s.Depth = 32; s.Depth = 32;
s.Stencil = 8; s.Stencil = 8;
break; break;
case TextureInternalFormat::StencilIndex8:
s.Stencil = 8;
break;
case TextureInternalFormat::Unknown:
// Queried for attachments that have no storage yet (e.g. framebuffer
// parameter queries on the initial state); every size stays 0.
break;
default: default:
MGLOG_W("Unimplemented internal format in GetComponentSizesForInternalFormat: %d", MOBILEGL_ASSERT(false, "Unimplemented internal format in GetComponentSizesForInternalFormat: %d",
static_cast<Int>(internal)); static_cast<Int>(internal));
break; break;
} }
-52
View File
@@ -298,25 +298,6 @@ namespace MobileGL::MG_Util::SelfTest {
"not supported; no impact: the native indirect path deliberately does not " "not supported; no impact: the native indirect path deliberately does not "
"rely on it (shader-side emulation handles baseInstance semantics)"); "rely on it (shader-side emulation handles baseInstance semantics)");
} }
if (glesFuncs.glPatchParameteri != nullptr) {
builder.Pass("Tessellation patch parameters",
"glPatchParameteri present (GL_PATCH_VERTICES reaches the driver)");
} else {
builder.Warn("Tessellation patch parameters",
"glPatchParameteri missing (pre-ES 3.2 without GL_EXT_tessellation_shader); "
"GL_PATCH_VERTICES stays at the driver default of 3 and a patch draw of any "
"other size renders nothing");
}
if (glesFuncs.glGenTransformFeedbacks != nullptr && glesFuncs.glBindTransformFeedback != nullptr &&
glesFuncs.glPauseTransformFeedback != nullptr && glesFuncs.glResumeTransformFeedback != nullptr) {
builder.Pass("Transform feedback objects",
"supported (each GL transform feedback object gets one of the driver's, so "
"several can hold a paused capture at once)");
} else {
builder.Warn("Transform feedback objects",
"entry points missing; every GL transform feedback object shares the driver's "
"default one, so a second object cannot open a capture while the first is paused");
}
if (caps.SupportsNorm16Texture) { if (caps.SupportsNorm16Texture) {
builder.Pass("GL_EXT_texture_norm16", "supported"); builder.Pass("GL_EXT_texture_norm16", "supported");
} else { } else {
@@ -1431,39 +1412,6 @@ namespace MobileGL::MG_Util::SelfTest {
"hard-fails at draw"); "hard-fails at draw");
} }
// Core 1.0 features the backend turns GL stages into pipeline stages with.
VkPhysicalDeviceFeatures coreFeatures{};
vkGetPhysicalDeviceFeatures(physicalDevice, &coreFeatures);
if (coreFeatures.tessellationShader == VK_TRUE) {
builder.Pass("tessellationShader",
"supported (GL_PATCHES draws run the tessellation control/evaluation stages)");
} else {
builder.Warn("tessellationShader",
"unsupported; a program with a tessellation control/evaluation shader cannot build a "
"pipeline, so GL_PATCHES draws render nothing");
}
Bool vertexAttributeInstanceRateDivisor = false;
if (vkGetPhysicalDeviceFeatures2Fn != nullptr &&
HasVkExtension(deviceExtensions, VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME)) {
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT divisorFeatures{};
divisorFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT;
VkPhysicalDeviceFeatures2 features2{};
features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
features2.pNext = &divisorFeatures;
vkGetPhysicalDeviceFeatures2Fn(physicalDevice, &features2);
vertexAttributeInstanceRateDivisor = divisorFeatures.vertexAttributeInstanceRateDivisor == VK_TRUE;
}
if (vertexAttributeInstanceRateDivisor) {
builder.Pass("vertexAttributeInstanceRateDivisor",
"supported (glVertexAttribDivisor advances an attribute every N instances)");
} else {
builder.Warn("vertexAttributeInstanceRateDivisor",
"unsupported; Vulkan's instance input rate can only advance once per instance, so "
"every non-zero glVertexAttribDivisor behaves as 1 and instanced attributes meant to "
"change every N instances change every one");
}
if (vkGetPhysicalDeviceProperties2Fn != nullptr && properties.apiVersion >= VK_API_VERSION_1_1) { if (vkGetPhysicalDeviceProperties2Fn != nullptr && properties.apiVersion >= VK_API_VERSION_1_1) {
VkPhysicalDeviceSubgroupProperties subgroupProperties{}; VkPhysicalDeviceSubgroupProperties subgroupProperties{};
subgroupProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES; subgroupProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES;
@@ -19,7 +19,6 @@
#include "SpirvPasses/DecoratePositionInvariantPass.h" #include "SpirvPasses/DecoratePositionInvariantPass.h"
#include "SpirvPasses/LowerDrawParametersPass.h" #include "SpirvPasses/LowerDrawParametersPass.h"
#include "SpirvPasses/RebaseInstanceIndexPass.h" #include "SpirvPasses/RebaseInstanceIndexPass.h"
#include "SpirvPasses/NormalizeRectCoordinatesPass.h"
#include "SpirvPasses/StripUboMemberRelaxedPrecisionPass.h" #include "SpirvPasses/StripUboMemberRelaxedPrecisionPass.h"
#include "SpirvPasses/StripNoPerspectivePass.h" #include "SpirvPasses/StripNoPerspectivePass.h"
#include "SpirvPasses/EmulateNoPerspectivePass.h" #include "SpirvPasses/EmulateNoPerspectivePass.h"
@@ -221,14 +220,11 @@ namespace MobileGL {
auto result = ParseShaderSource(lang, shaderType, source, attrib.flags); auto result = ParseShaderSource(lang, shaderType, source, attrib.flags);
if (result) return result; if (result) return result;
// Legacy desktop sources are normalized to "#version 330 core" (with a marker on the // Legacy desktop sources are normalized to "#version 330 core", which parses under
// directive), which parses under stricter rules than the 460 they used to be forced // stricter rules than the 460 they used to be forced to: a shader declaring 330 while
// to: a shader declaring 110-150 while using e.g. layout(binding=...) without the // using e.g. layout(binding=...) without the matching #extension line compiles on real
// matching #extension line compiles on real drivers but is rejected here. Retry once // drivers but is rejected here. Retry once at 460 before reporting failure; a genuinely
// at 460 before reporting failure; a genuinely broken shader fails both attempts and // broken shader fails both attempts and keeps its original diagnostics.
// keeps its original diagnostics. Application-declared 330+ sources carry no marker
// and keep their declared version's strict rules (the GL CTS negative-compile cases
// depend on that).
String retrySource = source; String retrySource = source;
if (!MG_Util::ShaderTranspiler::RetargetLegacyVersionDirectiveTo460(retrySource)) { if (!MG_Util::ShaderTranspiler::RetargetLegacyVersionDirectiveTo460(retrySource)) {
return result; return result;
@@ -364,18 +360,6 @@ namespace MobileGL {
return optimizer.Run(inputBinary.data(), inputBinary.size(), &outputBinary, options); return optimizer.Run(inputBinary.data(), inputBinary.size(), &outputBinary, options);
} }
bool ShaderCompiler::LowerRectImages(const Vector<Uint32>& inputBinary,
Vector<uint32_t>& outputBinary) {
using namespace spvtools;
OptimizerOptions options;
options.set_run_validator(false);
Optimizer optimizer(SPV_ENV_VULKAN_1_1);
optimizer.RegisterPass(NormalizeRectCoordinatesPass::CreateNormalizeRectCoordinatesPass());
return optimizer.Run(inputBinary.data(), inputBinary.size(), &outputBinary, options);
}
bool ShaderCompiler::RebaseInstanceIndexForVulkan(const Vector<Uint32>& inputBinary, bool ShaderCompiler::RebaseInstanceIndexForVulkan(const Vector<Uint32>& inputBinary,
Vector<uint32_t>& outputBinary) { Vector<uint32_t>& outputBinary) {
using namespace spvtools; using namespace spvtools;
@@ -47,11 +47,6 @@ namespace MobileGL {
// shaders see GL's zero-based gl_InstanceID. Vertex shaders only; DirectVulkan // shaders see GL's zero-based gl_InstanceID. Vertex shaders only; DirectVulkan
// backend only (glslang's relaxed mode aliases gl_InstanceID to gl_InstanceIndex, // backend only (glslang's relaxed mode aliases gl_InstanceID to gl_InstanceIndex,
// which wrongly includes baseInstance). // which wrongly includes baseInstance).
// GL_TEXTURE_RECTANGLE emulated on a plain 2D texture, for every backend:
// divides the coordinate of each normalized-coordinate lookup by the texture
// size and rewrites the image type to 2D. See NormalizeRectCoordinatesPass for
// what it declines and why.
static bool LowerRectImages(const Vector<Uint32>& inputBinary, Vector<uint32_t>& outputBinary);
static bool RebaseInstanceIndexForVulkan(const Vector<Uint32>& inputBinary, static bool RebaseInstanceIndexForVulkan(const Vector<Uint32>& inputBinary,
Vector<uint32_t>& outputBinary); Vector<uint32_t>& outputBinary);
// Adds the Invariant decoration to every Position builtin output. GL apps // Adds the Invariant decoration to every Position builtin output. GL apps
@@ -688,10 +688,6 @@ namespace {
return info; return info;
} }
// Stamped onto the normalized directive when a legacy (or absent) desktop
// version was rewritten to 330; consumed by RetargetLegacyVersionDirectiveTo460.
constexpr const char* kNormalizedLegacyMarker = "/*mobilegl-normalized-legacy*/";
MobileGL::String GetNormalizedVersionDirective(const ShaderLanguageInfo& info) { MobileGL::String GetNormalizedVersionDirective(const ShaderLanguageInfo& info) {
if (info.profile == MobileGL::ShaderProfile::ES) { if (info.profile == MobileGL::ShaderProfile::ES) {
// Preserve the pre-existing behavior for standard lowercase "es" directives. MobileGL's Vulkan // Preserve the pre-existing behavior for standard lowercase "es" directives. MobileGL's Vulkan
@@ -706,23 +702,9 @@ namespace {
return "#version 460 compatibility\n"; return "#version 460 compatibility\n";
} }
// An explicitly declared modern core version keeps its number: the GL CTS
// negative-compile cases (reserved names, layout-qualifier forms, missing
// overloads) rely on the declared version's rules, and raising it would
// silently legalize them. gpu_shader5 opt-ins keep the 460 escalation -
// Vulkan glslang's ARB_gpu_shader5 support is not complete enough alone.
if (info.hasValidVersionDirective && info.version >= 330 && !info.enablesGpuShader5) {
return "#version " + std::to_string(info.version) + " core\n";
}
const bool useLegacyDesktopVersion = const bool useLegacyDesktopVersion =
info.version < 400 && !info.enablesGpuShader5; info.version < 400 && !info.enablesGpuShader5;
// The trailing marker records that this 330 came from a legacy declaration return useLegacyDesktopVersion ? "#version 330 core\n" : "#version 460 core\n";
// (or none at all), so the compile-failure retry may re-raise it to 460.
// An application's own "#version 330" never carries it and keeps strict
// 3.30 semantics.
return useLegacyDesktopVersion ? MobileGL::String("#version 330 core ") + kNormalizedLegacyMarker + "\n"
: "#version 460 core\n";
} }
void NormalizeVersionDirective(MobileGL::String& source, const ShaderLanguageInfo& info) { void NormalizeVersionDirective(MobileGL::String& source, const ShaderLanguageInfo& info) {
@@ -1324,123 +1306,12 @@ namespace MobileGL {
// Only the set NormalizeVersionDirective downgraded: desktop core below 400. ES and // Only the set NormalizeVersionDirective downgraded: desktop core below 400. ES and
// compatibility shaders keep whatever they declared. // compatibility shaders keep whatever they declared.
if (info.profile != ShaderProfile::Core || info.version >= 400) return false; if (info.profile != ShaderProfile::Core || info.version >= 400) return false;
// Only rescue MobileGL's own legacy normalization (marked on the directive line).
// An application-declared "#version 330" keeps strict 3.30 semantics: raising it
// would re-legalize the CTS negative-compile cases (reserved names, arrays of
// arrays, missing overloads).
SizeT lineEnd = source.find('\n', info.versionDirectiveStart);
if (lineEnd == MobileGL::String::npos) {
lineEnd = source.size();
}
const SizeT markerPos = source.find(kNormalizedLegacyMarker, info.versionDirectiveStart);
if (markerPos == MobileGL::String::npos || markerPos > lineEnd) {
return false;
}
source.replace(info.versionDirectiveStart, info.versionDirectiveEnd - info.versionDirectiveStart, source.replace(info.versionDirectiveStart, info.versionDirectiveEnd - info.versionDirectiveStart,
"#version 460 core\n"); "#version 460 core\n");
return true; return true;
} }
std::optional<String> FindReservedIdentifierViolation(const String& source) {
// Reserved anywhere; glslang accepts them as plain identifiers.
static constexpr const char* kAlwaysReserved[] = {
"image1DShadow",
"image2DShadow",
"image1DArrayShadow",
"image2DArrayShadow",
};
// Keywords legal only inside a layout(...) qualifier list.
static constexpr const char* kLayoutOnlyKeywords[] = {
"packed",
"row_major",
};
const auto isIdentChar = [](char c) {
return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';
};
const SizeT length = source.size();
SizeT i = 0;
Int layoutParenDepth = 0; // >0 while inside layout(...)
Bool pendingLayoutParen = false; // saw "layout", awaiting its '('
while (i < length) {
const char c = source[i];
// Comments.
if (c == '/' && i + 1 < length && source[i + 1] == '/') {
while (i < length && source[i] != '\n') ++i;
continue;
}
if (c == '/' && i + 1 < length && source[i + 1] == '*') {
i += 2;
while (i + 1 < length && !(source[i] == '*' && source[i + 1] == '/')) ++i;
i = (i + 1 < length) ? i + 2 : length;
continue;
}
// Preprocessor lines stay out of scope (macro names may shadow anything).
if (c == '#' && (i == 0 || source[i - 1] == '\n' ||
source.find_last_not_of(" \t", i - 1) == MobileGL::String::npos ||
source[source.find_last_not_of(" \t", i - 1)] == '\n')) {
while (i < length && source[i] != '\n') {
if (source[i] == '\\' && i + 1 < length && source[i + 1] == '\n') ++i;
++i;
}
continue;
}
if (c == '(') {
if (pendingLayoutParen) {
layoutParenDepth = 1;
pendingLayoutParen = false;
} else if (layoutParenDepth > 0) {
++layoutParenDepth;
}
++i;
continue;
}
if (c == ')') {
if (layoutParenDepth > 0) --layoutParenDepth;
++i;
continue;
}
if (c == ' ' || c == '\t' || c == '\r' || c == '\n') {
++i;
continue;
}
if (isIdentChar(c) && !(c >= '0' && c <= '9')) {
const SizeT start = i;
while (i < length && isIdentChar(source[i])) ++i;
const StringView word(source.data() + start, i - start);
if (word == "layout") {
pendingLayoutParen = true;
continue;
}
pendingLayoutParen = false;
for (const char* reserved : kAlwaysReserved) {
if (word == reserved) {
return String("ERROR: reserved identifier '") + reserved + "' may not be used.";
}
}
if (layoutParenDepth == 0) {
for (const char* keyword : kLayoutOnlyKeywords) {
if (word == keyword) {
return String("ERROR: '") + keyword +
"' is a keyword and may not be used as an identifier.";
}
}
}
continue;
}
if (isIdentChar(c)) { // digit-led token: skip the whole number/identifier tail
while (i < length && isIdentChar(source[i])) ++i;
pendingLayoutParen = false;
continue;
}
pendingLayoutParen = false;
++i;
}
return std::nullopt;
}
} // namespace ShaderTranspiler } // namespace ShaderTranspiler
} // namespace MG_Util } // namespace MG_Util
} // namespace MobileGL } // namespace MobileGL
@@ -40,11 +40,6 @@ namespace MobileGL {
// uses 420-era syntax without the matching #extension line, which real drivers tend to // uses 420-era syntax without the matching #extension line, which real drivers tend to
// accept - can be retried instead of failing to compile. // accept - can be retried instead of failing to compile.
Bool RetargetLegacyVersionDirectiveTo460(String& source); Bool RetargetLegacyVersionDirectiveTo460(String& source);
// GLSL reserves a few names glslang happily accepts as identifiers ("packed",
// "row_major" outside a layout(...) list, the image*Shadow family). Returns the
// compile-error text for the first violation, or nullopt for a clean source.
std::optional<String> FindReservedIdentifierViolation(const String& source);
} // namespace ShaderTranspiler } // namespace ShaderTranspiler
} // namespace MG_Util } // namespace MG_Util
} // namespace MobileGL } // namespace MobileGL
@@ -1,193 +0,0 @@
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/NormalizeRectCoordinatesPass.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "NormalizeRectCoordinatesPass.h"
#include "spirv.hpp"
#include "source/opt/constants.h"
#include "source/opt/def_use_manager.h"
#include "source/opt/instruction.h"
#include "source/opt/ir_builder.h"
#include "source/opt/ir_context.h"
#include "source/opt/module.h"
#include "source/opt/type_manager.h"
#include "source/opt/types.h"
#include "source/util/make_unique.h"
#include <unordered_set>
#include <vector>
namespace MobileGL {
namespace MG_Util {
namespace ShaderTranspiler {
namespace {
using spvtools::opt::Instruction;
using spvtools::opt::IRContext;
using spvtools::opt::InstructionBuilder;
// Image operations whose coordinate operand (in-operand 1) is a plain
// normalized coordinate and nothing else. The Dref *sample* forms are absent:
// they pack the compare value into the coordinate's last component, so the
// divide cannot be applied componentwise. OpImageDrefGather is here because it
// carries the compare value in a separate operand.
bool TakesPlainNormalizedCoordinate(spv::Op opcode) {
switch (opcode) {
case spv::Op::OpImageSampleImplicitLod:
case spv::Op::OpImageSampleExplicitLod:
case spv::Op::OpImageGather:
case spv::Op::OpImageDrefGather:
return true;
default:
return false;
}
}
// The OpTypeImage behind whatever an image operation was handed - a sampled
// image, a bare image, or a pointer to either. Returns nullptr when the operand
// is not an image at all.
Instruction* ResolveImageType(IRContext* context, uint32_t objectId) {
auto* defUseMgr = context->get_def_use_mgr();
Instruction* object = defUseMgr->GetDef(objectId);
if (object == nullptr) return nullptr;
Instruction* type = defUseMgr->GetDef(object->type_id());
while (type != nullptr) {
switch (type->opcode()) {
case spv::Op::OpTypeImage:
return type;
case spv::Op::OpTypeSampledImage:
case spv::Op::OpTypePointer:
// Both name their element type in their last in-operand.
type = defUseMgr->GetDef(type->GetSingleWordInOperand(type->NumInOperands() - 1));
continue;
default:
return nullptr;
}
}
return nullptr;
}
bool IsRectImageType(const Instruction* imageType) {
// OpTypeImage in-operands: sampled type, Dim, Depth, Arrayed, MS, Sampled, Format.
return imageType != nullptr && imageType->NumInOperands() >= 2 &&
static_cast<spv::Dim>(imageType->GetSingleWordInOperand(1)) == spv::Dim::Rect;
}
// The bare image an OpImageQuerySizeLod needs. An operation on a sampled image
// has to unwrap it first; one already holding a bare image is used as is.
uint32_t GetQueryableImage(IRContext* context, InstructionBuilder& builder, uint32_t imageOperandId,
uint32_t imageTypeId) {
auto* defUseMgr = context->get_def_use_mgr();
Instruction* object = defUseMgr->GetDef(imageOperandId);
if (object == nullptr) return 0;
Instruction* type = defUseMgr->GetDef(object->type_id());
if (type != nullptr && type->opcode() == spv::Op::OpTypeImage) {
return imageOperandId;
}
Instruction* unwrapped = builder.AddUnaryOp(imageTypeId, spv::Op::OpImage, imageOperandId);
return unwrapped != nullptr ? unwrapped->result_id() : 0;
}
} // namespace
spvtools::opt::Pass::Status NormalizeRectCoordinatesPass::Process() {
auto* irContext = context();
auto* typeMgr = irContext->get_type_mgr();
auto* constantMgr = irContext->get_constant_mgr();
// Nothing to do unless the module actually declares a rectangle image.
bool hasRectImageType = false;
for (const Instruction& type : irContext->types_values()) {
if (type.opcode() == spv::Op::OpTypeImage && IsRectImageType(&type)) {
hasRectImageType = true;
break;
}
}
if (!hasRectImageType) {
return Status::SuccessWithoutChange;
}
spvtools::opt::analysis::Integer signedInt(32, true);
spvtools::opt::analysis::Float float32(32);
spvtools::opt::analysis::Vector int2(&signedInt, 2);
spvtools::opt::analysis::Vector float2(&float32, 2);
const uint32_t int2TypeId = typeMgr->GetTypeInstruction(&int2);
const uint32_t float2TypeId = typeMgr->GetTypeInstruction(&float2);
const uint32_t lodZeroId = constantMgr->GetSIntConstId(0);
if (int2TypeId == 0 || float2TypeId == 0 || lodZeroId == 0) {
return Status::Failure;
}
bool rewroteCoordinate = false;
for (auto& function : *irContext->module()) {
for (auto& block : function) {
for (auto& instruction : block) {
if (!TakesPlainNormalizedCoordinate(instruction.opcode()) ||
instruction.NumInOperands() < 2) {
continue;
}
const uint32_t imageOperandId = instruction.GetSingleWordInOperand(0);
Instruction* imageType = ResolveImageType(irContext, imageOperandId);
if (!IsRectImageType(imageType)) {
continue;
}
const uint32_t coordinateId = instruction.GetSingleWordInOperand(1);
InstructionBuilder builder(
irContext, &instruction,
IRContext::kAnalysisDefUse | IRContext::kAnalysisInstrToBlockMapping);
const uint32_t queryableImageId =
GetQueryableImage(irContext, builder, imageOperandId, imageType->result_id());
if (queryableImageId == 0) {
return Status::Failure;
}
// A rectangle image has exactly one level, so the query's level is 0.
// The lod form is what the 2D type this becomes accepts.
Instruction* size = builder.AddBinaryOp(int2TypeId, spv::Op::OpImageQuerySizeLod,
queryableImageId, lodZeroId);
Instruction* sizeFloat =
builder.AddUnaryOp(float2TypeId, spv::Op::OpConvertSToF, size->result_id());
Instruction* normalized = builder.AddBinaryOp(
float2TypeId, spv::Op::OpFDiv, coordinateId, sizeFloat->result_id());
instruction.SetInOperand(1, {normalized->result_id()});
irContext->UpdateDefUse(&instruction);
rewroteCoordinate = true;
}
}
}
// Now that no lookup depends on the rectangle semantics any more, the type can
// become the 2D one both targets accept. Done unconditionally, because a module
// that only ever fetched texels still has to lose the type.
for (Instruction& type : irContext->types_values()) {
if (type.opcode() == spv::Op::OpTypeImage && IsRectImageType(&type)) {
type.SetInOperand(1, {static_cast<uint32_t>(spv::Dim::Dim2D)});
}
}
// The rectangle capabilities describe types that no longer exist. Shader is
// always declared by a graphics module, so restating it keeps the instruction
// valid without leaving a capability a consumer would key off.
for (Instruction& capability : irContext->capabilities()) {
const auto value = static_cast<spv::Capability>(capability.GetSingleWordInOperand(0));
if (value == spv::Capability::SampledRect || value == spv::Capability::ImageRect) {
capability.SetInOperand(0, {static_cast<uint32_t>(spv::Capability::Shader)});
}
}
if (rewroteCoordinate) {
irContext->AddCapability(spv::Capability::ImageQuery);
}
irContext->InvalidateAnalysesExceptFor(IRContext::kAnalysisNone);
return Status::SuccessWithChange;
}
spvtools::Optimizer::PassToken NormalizeRectCoordinatesPass::CreateNormalizeRectCoordinatesPass() {
return spvtools::Optimizer::PassToken(spvtools::MakeUnique<NormalizeRectCoordinatesPass>());
}
} // namespace ShaderTranspiler
} // namespace MG_Util
} // namespace MobileGL

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