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https://github.com/MobileGL-Dev/MobileGL
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d3ec9b8179
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d3ec9b8179 | ||
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05dfff9100 | ||
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6c59b0391c |
@@ -132,6 +132,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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private:
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VkTextureManager& m_manager;
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};
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// True inside a PendingClearHold: the image being resolved is an attachment of the pass
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// being prepared, which takes pending clears as its load op.
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Bool PendingClearsHeld() const { return m_pendingClearHold != 0; }
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// A whole-subresource clear that was recorded but has not run yet (VulkanRenderer::DeferWireClear).
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struct WirePendingClear {
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Uint32 level = 0, layer = 0, layers = 1;
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@@ -620,7 +620,30 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Uint32 level = 0, layer = 0, layers = 1;
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};
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Vector<WireFoldClear> m_wireFoldClears;
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// Attachments of the pass being prepared whose content is undefined: a default-framebuffer
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// image first used since its present. Their load op becomes DONT_CARE (WireClearVariant).
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Vector<Uint32> m_wireDiscardLoads;
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static Bool WireImageCanDeferClear(const WireImage& image);
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// A whole-image clear of the default framebuffer, held for the next pass that draws into
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// the window (its load op) the way WirePendingClear holds a texture's. Any other use of the
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// window images, and the present, run it first (MaterializeDefaultWirePendingClear).
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struct DefaultWirePendingClear {
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VkSwapchainKHR swapchain = VK_NULL_HANDLE;
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Uint32 swapchainImageIndex = 0;
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Bool color = false;
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VkImageAspectFlags depthStencil = 0;
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ClearAttachmentPayload colorPayload{};
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ClearAttachmentPayload depthStencilPayload{};
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Bool Pending() const { return color || depthStencil != 0; }
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};
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DefaultWirePendingClear m_defaultWirePendingClear;
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GLbitfield DeferDefaultWireClear(const MG_Pipe::MGPFramebufferState& fbo, const ClearAttachmentPayload& payload,
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GLint drawbuffer);
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void MaterializeDefaultWirePendingClear();
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void FoldDefaultWirePendingClear(RenderPassEntry& begun, Uint64& variantKey, VkClearValue* merged);
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// Records a clear of `area` of one wire image in a single-attachment pass of its own.
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void RecordWireImageClear(WireImage& image, VkImageAspectFlags aspect, const ClearAttachmentPayload& payload,
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const VkRect2D& area, Bool textureSurface);
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static void NoteWirePendingClear(const WireImage& image, VkImageAspectFlags aspects, const VkClearValue& value);
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VkRenderPass WireClearVariant(RenderPassEntry& begun, Uint64 variantKey);
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Bool BeginWireDrawPassFolding(FrameContext::FrameData& frame, RenderPassEntry& begun, Uint64 variantKey,
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@@ -16,6 +16,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// Present has its own submit path. Tag its last wire pass before that
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// submission, rather than retaining it until a draw in the next frame.
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RetireWireDrawPass();
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// A window color clear no pass drew after still has to reach the presented image. Its
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// depth/stencil half is dropped: a swap leaves those undefined (see the content flags
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// reset below). A frame that cannot be presented drops the whole clear.
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if (m_swapchainObject.GetHandle() == VK_NULL_HANDLE || m_presentSuspended) {
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m_defaultWirePendingClear = {};
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} else {
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m_defaultWirePendingClear.depthStencil = 0;
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MaterializeDefaultWirePendingClear();
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}
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#endif
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if (m_swapchainObject.GetHandle() == VK_NULL_HANDLE || m_presentSuspended) {
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// No usable swapchain: the window was zero-area at initialization, or
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@@ -9,6 +9,14 @@
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#include "VulkanRendererInternal.h"
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namespace MobileGL::MG_Backend::DirectVulkan {
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namespace {
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// A wire pass variant key holds two clear bits per attachment from bit 0 and, from this
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// bit on, one bit per attachment whose content is undefined (WireClearVariant).
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constexpr Uint32 kWireDiscardBit = 32;
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static_assert(2 * (MG_Pipe::kMGPipeMaxColorAttachments + 1) <= kWireDiscardBit,
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"the clear bits of a wire pass variant key overlap its discard bits");
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} // namespace
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// GL_EXT_fragment_shading_rate's pipeline rate and combiner ops for the draw about to be
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// recorded. The packed rate is log2(width) << 2 | log2(height), which is exactly the extent
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// VK_KHR_fragment_shading_rate takes, and the combiner op indices follow
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@@ -445,6 +453,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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WireDrawScratch& scratch, Bool passContinues, Bool& continuing) {
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continuing = true;
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m_wireFoldClears.clear();
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m_wireDiscardLoads.clear();
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if (passContinues) {
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auto& store = MG_Record::ServerStagedTexture();
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if (!m_wirePassMarksValid || m_wirePassMarksClearGeneration != store.GpuDirtyClearGeneration()) {
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@@ -536,6 +545,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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if (!image.isDefault && surface.Kind == MG_Pipe::kMGPipeSurfaceKindTexture)
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scratch.gpuWriteMarks.push_back({image.storage, image.level, image.layer, image.layers});
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if (image.isDefault) {
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// A present leaves the default framebuffer undefined (VulkanRenderer::Present):
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// the first pass after it has nothing to load.
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const Bool defined =
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aspect == VK_IMAGE_ASPECT_COLOR_BIT
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? m_swapchainObject.IsImageContentDefined(image.swapchainImageIndex)
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: m_swapchainObject.IsDepthStencilContentDefined(image.swapchainImageIndex);
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if (!defined) m_wireDiscardLoads.push_back(static_cast<Uint32>(attachments.size() - 1));
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if (aspect == VK_IMAGE_ASPECT_COLOR_BIT)
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m_swapchainObject.SetImageContentDefined(image.swapchainImageIndex, true);
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else
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@@ -1361,9 +1377,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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if (entry.first == variantKey) return entry.second;
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const Uint32 attachmentCount = static_cast<Uint32>(begun.wireAttachments.size());
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auto descriptions = begun.wireAttachments;
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// Bits 2a and 2a+1 clear attachment a (color or depth, and stencil); bit kWireDiscardBit + a
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// marks its content undefined, so whatever is not cleared is not loaded either.
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for (Uint32 a = 0; a < attachmentCount; ++a) {
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if (variantKey >> (2 * a) & 1) descriptions[a].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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if (variantKey >> (2 * a + 1) & 1) descriptions[a].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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const Bool discard = variantKey >> (kWireDiscardBit + a) & 1;
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if (variantKey >> (2 * a) & 1)
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descriptions[a].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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else if (discard)
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descriptions[a].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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if (variantKey >> (2 * a + 1) & 1)
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descriptions[a].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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else if (discard)
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descriptions[a].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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}
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VkSubpassDescription subpass{};
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subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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@@ -1382,6 +1407,139 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return variant;
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}
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// The default framebuffer's half of the deferred clears: a whole-window glClear waits for the
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// next pass that draws into the window, which loads it with LOAD_OP_CLEAR
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// (BeginWireDrawPassFolding) instead of storing a cleared window and loading it back. A pass
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// open on the window ends first, since the in-pass clear does not take the window
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// (MagmaInPassClearDefault); a present drops the depth/stencil half (Present). Returns the
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// buffers it did not take.
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GLbitfield VulkanRenderer::DeferDefaultWireClear(const MG_Pipe::MGPFramebufferState& fbo,
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const ClearAttachmentPayload& payload, GLint drawbuffer) {
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GLbitfield remaining = payload.mask & (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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if (!remaining || !fbo.IsDefault || drawbuffer >= 0 || m_wirePreparationDepth != 0) return remaining;
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if (GLScissorTestClips()) return remaining;
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GLbitfield handled = 0;
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Bool color = false;
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VkImageAspectFlags depthStencil = 0;
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if (remaining & GL_COLOR_BUFFER_BIT) {
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const Int32 slot = fbo.DrawBuffers[0];
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const auto mask = MG_Pipe::gPipeInputs->GetColorMaskIndexed(0);
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const Bool none = slot < 0 || (!mask.r() && !mask.g() && !mask.b() && !mask.a());
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if (none)
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handled |= GL_COLOR_BUFFER_BIT;
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else if (mask.r() && mask.g() && mask.b() && mask.a() &&
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payload.colorEncoding == ClearColorEncoding::Float) {
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handled |= GL_COLOR_BUFFER_BIT;
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color = true;
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}
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}
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// A window without a depth/stencil buffer clears nothing there.
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const VkFormat depthStencilFormat = m_swapchainObject.GetDepthStencilFormat();
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const Bool hasDepth = depthStencilFormat != VK_FORMAT_UNDEFINED;
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const Bool packed = vkuFormatIsDepthAndStencil(depthStencilFormat);
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if (remaining & GL_DEPTH_BUFFER_BIT) {
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handled |= GL_DEPTH_BUFFER_BIT;
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if (hasDepth && MG_Pipe::gPipeInputs->GetDepthMask()) depthStencil |= VK_IMAGE_ASPECT_DEPTH_BIT;
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}
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if (remaining & GL_STENCIL_BUFFER_BIT) {
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const Uint32 mask = MG_Pipe::gPipeInputs->GetStencilState(StencilFace::Front).WriteMask & 255u;
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if (mask == 0 || !packed)
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handled |= GL_STENCIL_BUFFER_BIT;
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else if (mask == 255u) {
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handled |= GL_STENCIL_BUFFER_BIT;
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depthStencil |= VK_IMAGE_ASPECT_STENCIL_BIT;
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}
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}
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if (!color && depthStencil == 0) return remaining & ~handled;
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if (VkRenderPassManager::GetActiveRenderPass() != nullptr && m_wireDrawPass && m_wireDrawPassKey.isDefault)
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RetireWireDrawPass();
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// The index the next drawing pass on the window will address (WireDraw.cpp's pass key).
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const Uint32 index = DefaultFramebufferWriteIndex(true);
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auto& pending = m_defaultWirePendingClear;
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if (pending.Pending() &&
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(pending.swapchain != m_swapchainObject.GetHandle() || pending.swapchainImageIndex != index))
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MaterializeDefaultWirePendingClear();
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pending.swapchain = m_swapchainObject.GetHandle();
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pending.swapchainImageIndex = index;
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if (color) {
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pending.color = true;
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pending.colorPayload = payload;
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m_swapchainObject.SetImageContentDefined(index, true);
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}
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if (depthStencil & VK_IMAGE_ASPECT_DEPTH_BIT) pending.depthStencilPayload.depth = payload.depth;
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if (depthStencil & VK_IMAGE_ASPECT_STENCIL_BIT) pending.depthStencilPayload.stencil = payload.stencil;
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if (depthStencil) {
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pending.depthStencil |= depthStencil;
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m_swapchainObject.SetDepthStencilContentDefined(index, true);
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}
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return remaining & ~handled;
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}
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void VulkanRenderer::MaterializeDefaultWirePendingClear() {
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if (!m_defaultWirePendingClear.Pending()) return;
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const DefaultWirePendingClear pending = m_defaultWirePendingClear;
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m_defaultWirePendingClear = {};
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// A recreated swapchain took the images the clear was for.
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if (pending.swapchain != m_swapchainObject.GetHandle() ||
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pending.swapchainImageIndex >= m_swapchainObject.GetImageCount())
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return;
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const VkExtent2D extent = m_swapchainObject.GetExtent();
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const VkRect2D area{{0, 0}, extent};
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WireImage image{};
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image.isDefault = true;
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image.extent = extent;
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image.swapchainImageIndex = pending.swapchainImageIndex;
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if (pending.color) {
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image.aspect = VK_IMAGE_ASPECT_COLOR_BIT;
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image.image = m_swapchainObject.GetImage(pending.swapchainImageIndex);
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image.format = m_swapchainObject.GetSurfaceFormat().format;
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image.layout = m_swapchainObject.GetImageLayout(pending.swapchainImageIndex);
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RecordWireImageClear(image, VK_IMAGE_ASPECT_COLOR_BIT, pending.colorPayload, area, false);
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}
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if (pending.depthStencil && m_swapchainObject.GetDepthStencilImage(pending.swapchainImageIndex)) {
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image.aspect = pending.depthStencil;
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image.image = m_swapchainObject.GetDepthStencilImage(pending.swapchainImageIndex);
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image.format = m_swapchainObject.GetDepthStencilFormat();
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image.layout = m_swapchainObject.GetDepthStencilImageLayout(pending.swapchainImageIndex);
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RecordWireImageClear(image, pending.depthStencil, pending.depthStencilPayload, area, false);
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}
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}
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// A pending window clear (DeferDefaultWireClear) becomes the load op of the window pass that
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// begins: its attachments are matched by image, since a continued pass key is not walked again.
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// A clear the caller already put in `variantKey` is newer and wins.
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void VulkanRenderer::FoldDefaultWirePendingClear(RenderPassEntry& begun, Uint64& variantKey, VkClearValue* merged) {
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auto& pending = m_defaultWirePendingClear;
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if (!pending.Pending() || !m_wireDrawPassKey.isDefault || m_wireDrawPassKey.swapchain != pending.swapchain ||
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m_wireDrawPassKey.swapchainImageIndex != pending.swapchainImageIndex)
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return;
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const Uint32 attachmentCount =
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static_cast<Uint32>(std::min<SizeT>(begun.wireAttachments.size(), m_wireDrawPassKey.attachments.size()));
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const VkImage colorImage = m_swapchainObject.GetImage(pending.swapchainImageIndex);
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const VkImage depthStencilImage = m_swapchainObject.GetDepthStencilImage(pending.swapchainImageIndex);
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for (Uint32 a = 0; a < attachmentCount && a < MG_Pipe::kMGPipeMaxColorAttachments + 1; ++a) {
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const auto& attachment = m_wireDrawPassKey.attachments[a];
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if (pending.color && attachment.image == colorImage) {
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if (!(variantKey >> (2 * a) & 1)) {
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variantKey |= 1ull << (2 * a);
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merged[a].color = MakeVkClearColorValue(pending.colorPayload, false);
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}
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pending.color = false;
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} else if (pending.depthStencil && attachment.image == depthStencilImage) {
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if ((pending.depthStencil & VK_IMAGE_ASPECT_DEPTH_BIT) && !(variantKey >> (2 * a) & 1)) {
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variantKey |= 1ull << (2 * a);
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merged[a].depthStencil.depth = pending.depthStencilPayload.depth;
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}
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if ((pending.depthStencil & VK_IMAGE_ASPECT_STENCIL_BIT) && !(variantKey >> (2 * a + 1) & 1)) {
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variantKey |= 1ull << (2 * a + 1);
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merged[a].depthStencil.stencil = pending.depthStencilPayload.stencil;
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}
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pending.depthStencil = 0;
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}
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}
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// An aspect the pass does not attach stays pending: none of its draws write it.
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}
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// P15: EVERY DRAW PASS BEGINS HERE. The pending clears of its attachments
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// (m_wireFoldClears, gathered by PrepareWireDrawPass) become their load op and leave the
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// images; a clear the caller already put in `variantKey` (its own glClear, newer than any
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@@ -1426,6 +1584,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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}
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m_wireFoldClears.clear();
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FoldDefaultWirePendingClear(begun, variantKey, merged);
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for (const Uint32 a : m_wireDiscardLoads)
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if (a < attachmentCount) variantKey |= 1ull << (kWireDiscardBit + a);
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m_wireDiscardLoads.clear();
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if (variantKey == 0) return VkRenderPassManager::BeginRenderPass(frame.commandBuffer, begun);
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return VkRenderPassManager::BeginRenderPass(frame.commandBuffer, begun, WireClearVariant(begun, variantKey),
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merged, attachmentCount);
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@@ -658,6 +658,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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WireImage out{};
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out.aspect = aspect;
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if (fbo.IsDefault) {
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// Only an attachment of the pass being prepared takes a pending window clear as its
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// load op; every other use runs it first.
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if (m_defaultWirePendingClear.Pending() && !m_textureManager->PendingClearsHeld())
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MaterializeDefaultWirePendingClear();
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out.isDefault = true;
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out.extent = m_swapchainObject.GetExtent();
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out.swapchainImageIndex =
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@@ -1109,6 +1113,87 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return remaining & ~handled;
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}
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void VulkanRenderer::RecordWireImageClear(WireImage& image, VkImageAspectFlags aspect,
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const ClearAttachmentPayload& payload, const VkRect2D& area,
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Bool textureSurface) {
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const Bool color = aspect == VK_IMAGE_ASPECT_COLOR_BIT;
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const auto layout =
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color ? VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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TransitionWireImage(image, layout);
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VkImageViewCreateInfo viewInfo{VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO};
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viewInfo.image = image.image;
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viewInfo.viewType = image.viewType;
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viewInfo.format = image.format;
|
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viewInfo.subresourceRange = {
|
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color ? VK_IMAGE_ASPECT_COLOR_BIT
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: (image.format == VK_FORMAT_D24_UNORM_S8_UINT || image.format == VK_FORMAT_D32_SFLOAT_S8_UINT
|
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? VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT
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: image.aspect),
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image.level, 1, image.layer, image.layers};
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VkImageView view = VK_NULL_HANDLE;
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VK_VERIFY(vkCreateImageView(m_device, &viewInfo, nullptr, &view));
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VkAttachmentDescription attachment{};
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attachment.format = image.format;
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attachment.samples = image.samples;
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attachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
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attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
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attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
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attachment.initialLayout = layout;
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attachment.finalLayout = layout;
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VkAttachmentReference ref{0, layout};
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VkSubpassDescription subpass{};
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subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
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subpass.colorAttachmentCount = color ? 1 : 0;
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subpass.pColorAttachments = color ? &ref : nullptr;
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subpass.pDepthStencilAttachment = color ? nullptr : &ref;
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VkRenderPassCreateInfo passInfo{VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO};
|
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passInfo.attachmentCount = 1;
|
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passInfo.pAttachments = &attachment;
|
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passInfo.subpassCount = 1;
|
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passInfo.pSubpasses = &subpass;
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VkRenderPass pass = VK_NULL_HANDLE;
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VK_VERIFY(vkCreateRenderPass(m_device, &passInfo, nullptr, &pass));
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VkFramebufferCreateInfo fbInfo{VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO};
|
||||
fbInfo.renderPass = pass;
|
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fbInfo.attachmentCount = 1;
|
||||
fbInfo.pAttachments = &view;
|
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fbInfo.width = image.extent.width;
|
||||
fbInfo.height = image.extent.height;
|
||||
fbInfo.layers = image.layers;
|
||||
VkFramebuffer fb = VK_NULL_HANDLE;
|
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VK_VERIFY(vkCreateFramebuffer(m_device, &fbInfo, nullptr, &fb));
|
||||
VkRenderPassBeginInfo begin{VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO};
|
||||
begin.renderPass = pass;
|
||||
begin.framebuffer = fb;
|
||||
begin.renderArea = area;
|
||||
auto clearPayload = payload;
|
||||
if (color) PreCompensateSrgbClearColor(clearPayload, image.format);
|
||||
VkClearAttachment clear{};
|
||||
clear.aspectMask = aspect;
|
||||
clear.clearValue.color = MakeVkClearColorValue(clearPayload, false);
|
||||
if (!color) clear.clearValue.depthStencil = {payload.depth, payload.stencil};
|
||||
VkClearRect rect{area, 0, image.layers};
|
||||
auto& frame = m_frameContext.GetCurrent();
|
||||
EndActiveRenderPassOn(frame.commandBuffer);
|
||||
vkCmdBeginRenderPass(frame.commandBuffer, &begin, VK_SUBPASS_CONTENTS_INLINE);
|
||||
vkCmdClearAttachments(frame.commandBuffer, 1, &clear, 1, &rect);
|
||||
vkCmdEndRenderPass(frame.commandBuffer);
|
||||
WireRetiredObjects retired{};
|
||||
retired.framebuffers.push_back(fb);
|
||||
retired.renderPasses.push_back(pass);
|
||||
retired.imageViews.push_back(view);
|
||||
RetireWireObjects(Move(retired));
|
||||
if (!image.isDefault && textureSurface)
|
||||
m_textureManager->MarkWireTextureGpuWritten(image.storage, image.level, image.layer, image.layers);
|
||||
if (image.isDefault) {
|
||||
if (color)
|
||||
m_swapchainObject.SetImageContentDefined(image.swapchainImageIndex, true);
|
||||
else
|
||||
m_swapchainObject.SetDepthStencilContentDefined(image.swapchainImageIndex, true);
|
||||
}
|
||||
}
|
||||
|
||||
void VulkanRenderer::ClearWireFramebuffer(const MG_Pipe::MGPFramebufferState& fbo,
|
||||
const ClearAttachmentPayload& clearRequest, GLint drawbuffer) {
|
||||
if (MG_Pipe::gPipeInputs->IsCapabilityEnabled(CapabilityInput::RasterizerDiscard)) return;
|
||||
@@ -1126,6 +1211,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
payload.mask = ClearWireFramebufferInPass(fbo, payload, drawbuffer);
|
||||
if (payload.mask) payload.mask = ClearWireAttachmentsOfOpenPass(fbo, payload, drawbuffer);
|
||||
if (payload.mask) payload.mask = DeferWireClear(fbo, payload, drawbuffer);
|
||||
if (payload.mask) payload.mask = DeferDefaultWireClear(fbo, payload, drawbuffer);
|
||||
if (payload.mask) payload.mask = ClearWireFramebufferInPass(fbo, payload, drawbuffer);
|
||||
if (!payload.mask) return;
|
||||
RetireWireDrawPass();
|
||||
@@ -1177,82 +1263,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
m_swapchainObject.GetPreTransform(), &area.offset, &area.extent))
|
||||
MagmaWireFatal("clear-surface-transform");
|
||||
}
|
||||
const Bool color = aspect == VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
const auto layout =
|
||||
color ? VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
TransitionWireImage(image, layout);
|
||||
VkImageViewCreateInfo viewInfo{VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO};
|
||||
viewInfo.image = image.image;
|
||||
viewInfo.viewType = image.viewType;
|
||||
viewInfo.format = image.format;
|
||||
viewInfo.subresourceRange = {
|
||||
color ? VK_IMAGE_ASPECT_COLOR_BIT
|
||||
: (image.format == VK_FORMAT_D24_UNORM_S8_UINT || image.format == VK_FORMAT_D32_SFLOAT_S8_UINT
|
||||
? VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT
|
||||
: image.aspect),
|
||||
image.level, 1, image.layer, image.layers};
|
||||
VkImageView view = VK_NULL_HANDLE;
|
||||
VK_VERIFY(vkCreateImageView(m_device, &viewInfo, nullptr, &view));
|
||||
VkAttachmentDescription attachment{};
|
||||
attachment.format = image.format;
|
||||
attachment.samples = image.samples;
|
||||
attachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
||||
attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
||||
attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
attachment.initialLayout = layout;
|
||||
attachment.finalLayout = layout;
|
||||
VkAttachmentReference ref{0, layout};
|
||||
VkSubpassDescription subpass{};
|
||||
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
||||
subpass.colorAttachmentCount = color ? 1 : 0;
|
||||
subpass.pColorAttachments = color ? &ref : nullptr;
|
||||
subpass.pDepthStencilAttachment = color ? nullptr : &ref;
|
||||
VkRenderPassCreateInfo passInfo{VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO};
|
||||
passInfo.attachmentCount = 1;
|
||||
passInfo.pAttachments = &attachment;
|
||||
passInfo.subpassCount = 1;
|
||||
passInfo.pSubpasses = &subpass;
|
||||
VkRenderPass pass = VK_NULL_HANDLE;
|
||||
VK_VERIFY(vkCreateRenderPass(m_device, &passInfo, nullptr, &pass));
|
||||
VkFramebufferCreateInfo fbInfo{VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO};
|
||||
fbInfo.renderPass = pass;
|
||||
fbInfo.attachmentCount = 1;
|
||||
fbInfo.pAttachments = &view;
|
||||
fbInfo.width = image.extent.width;
|
||||
fbInfo.height = image.extent.height;
|
||||
fbInfo.layers = image.layers;
|
||||
VkFramebuffer fb = VK_NULL_HANDLE;
|
||||
VK_VERIFY(vkCreateFramebuffer(m_device, &fbInfo, nullptr, &fb));
|
||||
VkRenderPassBeginInfo begin{VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO};
|
||||
begin.renderPass = pass;
|
||||
begin.framebuffer = fb;
|
||||
begin.renderArea = area;
|
||||
auto clearPayload = payload;
|
||||
if (color) PreCompensateSrgbClearColor(clearPayload, image.format);
|
||||
VkClearAttachment clear{};
|
||||
clear.aspectMask = aspect;
|
||||
clear.clearValue.color = MakeVkClearColorValue(clearPayload, false);
|
||||
if (!color) clear.clearValue.depthStencil = {payload.depth, payload.stencil};
|
||||
VkClearRect rect{area, 0, image.layers};
|
||||
auto& frame = m_frameContext.GetCurrent();
|
||||
EndActiveRenderPassOn(frame.commandBuffer);
|
||||
vkCmdBeginRenderPass(frame.commandBuffer, &begin, VK_SUBPASS_CONTENTS_INLINE);
|
||||
vkCmdClearAttachments(frame.commandBuffer, 1, &clear, 1, &rect);
|
||||
vkCmdEndRenderPass(frame.commandBuffer);
|
||||
WireRetiredObjects retired{};
|
||||
retired.framebuffers.push_back(fb);
|
||||
retired.renderPasses.push_back(pass);
|
||||
retired.imageViews.push_back(view);
|
||||
RetireWireObjects(Move(retired));
|
||||
if (!image.isDefault && surface.Kind == MG_Pipe::kMGPipeSurfaceKindTexture)
|
||||
m_textureManager->MarkWireTextureGpuWritten(image.storage, image.level, image.layer, image.layers);
|
||||
if (image.isDefault) {
|
||||
if (color)
|
||||
m_swapchainObject.SetImageContentDefined(image.swapchainImageIndex, true);
|
||||
else
|
||||
m_swapchainObject.SetDepthStencilContentDefined(image.swapchainImageIndex, true);
|
||||
}
|
||||
RecordWireImageClear(image, aspect, payload, area, surface.Kind == MG_Pipe::kMGPipeSurfaceKindTexture);
|
||||
};
|
||||
if (payload.mask & GL_COLOR_BUFFER_BIT) {
|
||||
for (Uint32 i = 0; i < MG_Pipe::kMGPipeMaxColorAttachments; ++i) {
|
||||
|
||||
@@ -357,4 +357,35 @@ void main() { o0 = texture(uPalette, vec2(0.5, 0.5)); }
|
||||
glDeleteProgram(paletteProgram);
|
||||
}
|
||||
|
||||
// A depth clear of the DEFAULT framebuffer while a pass is open on it (a game clearing depth
|
||||
// before its hand or GUI): the in-pass clear does not take the window, so the clear ends the
|
||||
// pass and becomes the load op of the next one, which the farther draw must see.
|
||||
TEST_F(InPassClearScenario, ADefaultFramebufferDepthClearBetweenTestedDrawsDecidesTheSecondDraw) {
|
||||
if (!Ready()) return;
|
||||
HeadlessGL& gl = Gl();
|
||||
const int width = gl.Width(), height = gl.Height();
|
||||
Build();
|
||||
for (int frame = 0; frame < 2; ++frame) {
|
||||
BindDefaultFramebuffer();
|
||||
glViewport(0, 0, width, height);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
glDepthMask(GL_TRUE);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClearDepth(1.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LESS);
|
||||
Quad(1.0f, 0.0f, 0.0f, 1.0f, -0.5f);
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
Quad(0.0f, 1.0f, 0.0f, 1.0f, 0.0f);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
EXPECT_EQ(FirstGLError(), 0u);
|
||||
const Image image = ReadPixels(width, height);
|
||||
EXPECT_TRUE(Near(image.At(width / 2, height / 2), 0, 255, 0, 255))
|
||||
<< "frame " << frame << ": the depth clear between the draws let the farther draw pass";
|
||||
gl.EndFrame();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace MGITest
|
||||
|
||||
@@ -0,0 +1,158 @@
|
||||
---
|
||||
name: mali-gpu-counters
|
||||
description: Capture and compare Mali GPU hardware counters (fragment/vertex cycles, tiles, ZS, bandwidth, tile write elimination) on a rooted Android phone through perfetto and the vendor's libgpudataproducer, to find where one renderer spends more GPU time than another. Use when a GPU-bound workload is slower on Magma (DirectVulkan) than on the device's GLES driver, or slower after a change, and you need to know which part of the GPU pipeline the gap is in.
|
||||
---
|
||||
|
||||
# Mali GPU performance counters
|
||||
|
||||
Use this to answer "where does Magma spend the GPU time that the system GLES driver (or the previous build) doesn't?" on a Mali phone. Two captures, each normalized per frame, show which pipeline stage is responsible: vertex/tiling, fragment shading, depth testing, or memory bandwidth. Do this before guessing at shader or pass-structure fixes.
|
||||
|
||||
The workflow was built and verified on a MediaTek MT6893 (Mali-G77 MC9, r32 driver, TrebleDroid). The vendor library path and counter IDs can differ on other devices; step 2 shows how to list them.
|
||||
|
||||
## Prerequisites
|
||||
|
||||
- A rooted phone (`adb root` or `su`). Check that `/vendor/lib64/libgpudataproducer.so` exists. This is the vendor library behind Android GPU Inspector's counters.
|
||||
- The workload must be **GPU-bound**. Check `/sys/kernel/ged/hal/gpu_utilization` on MediaTek (first field ≥ 90%). Otherwise counter differences say nothing about FPS.
|
||||
- Fixed clocks, so cycles are comparable across runs. On MT6893:
|
||||
- GPU: `echo 836000 > /proc/gpufreq/gpufreq_opp_freq`.
|
||||
- CPU: `echo 7 1 > /proc/ppm/policy_status`, then `echo <cluster> <kHz>` into `/proc/ppm/policy/userlimit_{min,max}_cpu_freq`.
|
||||
- The sysfs `scaling_*_freq` files are read-only there.
|
||||
- Restore everything afterwards.
|
||||
- Host: the NDK, `protoc`, and a venv with `pip install perfetto` (TraceProcessor downloads its shell binary on first use).
|
||||
|
||||
## 1. Start the counter producer
|
||||
|
||||
`gpuprod.c` dlopens the vendor library and calls its exported `start()`, which registers the perfetto data source `gpu.counters`.
|
||||
|
||||
```sh
|
||||
$NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/aarch64-linux-android30-clang -O2 -o gpuprod gpuprod.c
|
||||
adb push gpuprod /data/local/tmp/ && adb shell chmod 755 /data/local/tmp/gpuprod
|
||||
adb shell 'su -c "getenforce"' # note the mode to restore later
|
||||
adb shell 'su -c "setenforce 0; nohup /data/local/tmp/gpuprod > /data/local/tmp/gpuprod.log 2>&1 &"'
|
||||
adb shell perfetto --query | grep gpu.counters # must list /data/local/tmp/gpuprod
|
||||
```
|
||||
|
||||
It needs SELinux permissive. **Afterwards**, kill the producer (`su -c "kill $(pidof gpuprod)"`) and restore the mode (`setenforce 1` if it was Enforcing).
|
||||
|
||||
## 2. List the counters this GPU offers
|
||||
|
||||
A capture without `counter_ids` records nothing, and the IDs are device-specific. Read them from the producer's descriptor:
|
||||
|
||||
```sh
|
||||
adb exec-out perfetto --query-raw > qraw.bin
|
||||
protoc --decode_raw < qraw.bin > qraw.txt
|
||||
python3 - <<'P'
|
||||
import re
|
||||
s = open('qraw.txt').read()
|
||||
for i, n in re.findall(r'\n\s*1: (\d+)\n\s*2: "([^"\n]{2,90})"\n\s*3: "', s):
|
||||
print(i, n)
|
||||
P
|
||||
```
|
||||
|
||||
IDs below 65535 are raw hardware counters. IDs 65535 and up are derived expressions (percentages, rates). Prefer raw counters: they add up over time, while ratios don't.
|
||||
|
||||
On the Mali-G77 these raw IDs were the useful set:
|
||||
|
||||
| ID | Counter | Use |
|
||||
|---|---|---|
|
||||
| 6 | GPU active cycles | total GPU cost |
|
||||
| 196 / 214 | Fragment / non-fragment active cycles | which side the gap is on |
|
||||
| 68 | Tiler active cycles | vertex + binning cost |
|
||||
| 160 / 175 | Output external read / write beats | DRAM bandwidth |
|
||||
| 210 | Tiles | how many tile passes the frame runs (≈ passes × screen tiles) |
|
||||
| 211 | Constant tiles killed | tile write-backs eliminated because the tile was unchanged |
|
||||
| 254 | Tile buffer write beats to L2 | tile write-back traffic |
|
||||
| 203 / 202 | Rasterized / partial rasterized quads | fragment workload size |
|
||||
| 204 / 206 | Early ZS tested / killed quads | early depth test working |
|
||||
| 207 / 208 | Late ZS tested / killed quads | shaders forced to late ZS (discard, depth writes, clears via shader) |
|
||||
| 212 | FPK occluder quads | forward pixel kill |
|
||||
| 234 | Texture quads | quads that sample textures |
|
||||
| 219 / 220 / 221 / 222 | FMA / CVT / SFU / message instructions | shader instruction mix |
|
||||
| 242 / 243 | 32-bit / 16-bit interpolation active | fp32 vs fp16 varyings |
|
||||
| 209 | Warps using more than 32 registers | register pressure |
|
||||
| 70 / 75 | Triangle / visible primitives | geometry identity check |
|
||||
| 85 / 101 | IDVS position / varying shading requests | vertex shading |
|
||||
|
||||
`counters.cfg` captures this set: 5 s at a 20 ms sampling period.
|
||||
|
||||
## 3. Capture each renderer
|
||||
|
||||
Get each renderer into the same steady scene: same camera, frozen world time, same resolution. Then capture while it runs:
|
||||
|
||||
```sh
|
||||
adb push counters.cfg /data/local/tmp/
|
||||
adb shell 'cat /data/local/tmp/counters.cfg | perfetto --txt -c - -o /data/misc/perfetto-traces/cnt.pftrace'
|
||||
adb pull /data/misc/perfetto-traces/cnt.pftrace A.pftrace
|
||||
```
|
||||
|
||||
- Record each run's FPS during the capture (for example, the on-screen FPS counter in a screenshot taken right after).
|
||||
- Change only the renderer between captures.
|
||||
- Cool the phone between runs and keep the clocks locked.
|
||||
|
||||
## 4. Compare per frame
|
||||
|
||||
```sh
|
||||
python compare.py A.pftrace <fpsA> B.pftrace <fpsB>
|
||||
```
|
||||
|
||||
It sums each counter over the capture, converts to per second, divides by FPS, and prints A/frame, B/frame and B/A, sorted by A's per-frame cost. Many values come out fractional, because the producer averages per-core counters across shader cores. Only the ratios matter.
|
||||
|
||||
## 5. Read the result
|
||||
|
||||
Work top-down:
|
||||
|
||||
1. **GPU active cycles B/A**: the size of the gap. It should roughly match the FPS ratio when GPU-bound.
|
||||
2. **Fragment vs non-fragment active cycles.** Whichever ratio is above 1 holds the gap. Equal vertex counters (non-fragment, tiler, primitives, IDVS) mean the geometry and vertex shading are identical, so look only at fragment work.
|
||||
3. **Tiles.** B/A ≈ 1 + k means B renders about k extra full-screen passes per frame. Typical causes:
|
||||
- a standalone clear pass;
|
||||
- a pass split by a mid-frame upload or barrier;
|
||||
- a blit, copy or clear outside a render pass (Mali runs those as fragment jobs too).
|
||||
|
||||
Find them with a per-frame Vulkan command census (see [Census of Magma's Vulkan commands](#census-of-magmas-vulkan-commands)).
|
||||
4. **Rasterized quads, late ZS, texture quads.**
|
||||
- With equal tiles: more rasterized quads mean extra full-screen draws inside a pass. For example, `vkCmdClearAttachments` mid-pass costs about one screen of quads each time.
|
||||
- High late-ZS counts mean fragments lost the early depth test: shaders with `discard`, `gl_FragDepth` or `gl_SampleMask` writes, or clears implemented as shader draws.
|
||||
- More early-ZS kills with equal visible primitives often mean the same thing seen from the other side.
|
||||
5. **External write beats vs tile buffer write beats.**
|
||||
- If B's extra external writes ≈ extra tile write beats × shader-core count, the difference is tile write-back.
|
||||
- Check `Constant tiles killed`: the GLES driver eliminates write-back of unchanged tiles. A Vulkan path with a much lower count is losing that elimination.
|
||||
- In a static benchmark scene this is a big effect. With a moving camera it is a small one.
|
||||
6. **Instruction mix and interpolation.** More FMA or CVT instructions with equal quads point at shader code quality. Much more 32-bit than 16-bit interpolation points at precision: for example, ESSL `mediump` lost when a backend recompiles the shader as desktop GLSL.
|
||||
|
||||
## Census of Magma's Vulkan commands
|
||||
|
||||
When the tile count says Magma runs extra passes, find out which ones. Use a temporary, never-committed build:
|
||||
|
||||
- **Wrappers:** write a header that declares counting wrappers and maps each `vkCmd*` entry point to its wrapper with a function-like macro (`#define vkCmdBeginRenderPass(...) Census_BeginRenderPass(__VA_ARGS__)`). Function-like macros leave function-pointer assignments such as `fns.vkCmdBeginRenderPass = vkCmdBeginRenderPass;` alone.
|
||||
- Include `VK_USE_PLATFORM_ANDROID_KHR` before `<vulkan/vulkan.h>` in that header.
|
||||
- Map at least render pass begin, render pass creation (to record each pass's load/store ops), blit, copy, clear (including `vkCmdClearAttachments`), resolve, dispatch, barrier, submit and present.
|
||||
- **Force-include:** apply it only to the DirectVulkan sources:
|
||||
|
||||
```cmake
|
||||
file(GLOB _census ${CMAKE_CURRENT_SOURCE_DIR}/MobileGL/MG_Backend/DirectVulkan/*.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/MobileGL/MG_Backend/DirectVulkan/Renderer/*.cpp)
|
||||
list(FILTER _census EXCLUDE REGEX "Census") # the wrapper definitions must call the real entry points
|
||||
set_source_files_properties(${_census} PROPERTIES COMPILE_OPTIONS "-include;<path>/Census.h")
|
||||
```
|
||||
|
||||
- **Recording:** in each wrapper, key the count by kind, the caller's offset in the library (`__builtin_return_address(0)` minus `dladdr`'s `dli_fbase`) and details: render area plus load/store ops for passes, area for clears and blits. In the present wrapper, every few seconds, log the counts divided by the number of frames to logcat.
|
||||
- **Symbolize** the offsets against the unstripped library: `llvm-addr2line -f -C -i -e build/intermediates/cxx/RelWithDebInfo/*/obj/arm64-v8a/libMobileGL.so 0x<offset>`. The library under `stripped_native_libs` has no symbols. If a wrapper's caller is a shared helper, log `__builtin_return_address(1..5)` inside that helper; arm64 Android keeps frame pointers.
|
||||
|
||||
## Example: Magma vs the system driver
|
||||
|
||||
Minecraft 1.12.2 with OptiFine at 2400×1080 on a Mali-G77, clocks locked, SFPEW over each backend:
|
||||
|
||||
| Finding | Counters | Cause | Fix |
|
||||
|---|---|---|---|
|
||||
| Fragment active cycles 1.33×, tiles 1.46× | rasterized quads, late ZS and tiles all up; vertex counters equal | one extra full-screen depth-only pass per frame (census: `vkCmdBeginRenderPass` with only `D24S8` LOAD/STORE, plus a full-screen `vkCmdClearAttachments`) | a window clear with a window pass open now ends the pass and folds into the next one (`VulkanRenderer::DeferDefaultWireClear`) |
|
||||
| Extra external writes 1.7× | tile buffer write beats ≈ 23×, constant tiles killed 0.07× | the GLES driver eliminates the write-back of unchanged tiles in a static scene; Magma's attachments get none | still open |
|
||||
| Fragment cycles still 1.18× with equal tiles | rasterized quads 1.26×, late ZS 1.44× | the game's two in-pass depth clears per frame, recorded as full-screen `vkCmdClearAttachments` | under investigation |
|
||||
|
||||
Separately, SFPEW hands MobileGL ESSL with `precision mediump float;` inside `#ifdef GL_ES`. The source processor rewrites ESSL to desktop GLSL with `GL_ES` undefined, so that guard silently turned the shaders fp32. 16-bit interpolation counters and the RelaxedPrecision decorations in the SPIR-V show this kind of loss.
|
||||
|
||||
## Pitfalls
|
||||
|
||||
- **Unlocked clocks.** Cycle counts are only comparable at the same GPU frequency, and FPS also depends on the CPU clock when the workload is not fully GPU-bound.
|
||||
- **Not checking the build.** Before comparing builds, verify that each run actually ran the build you think it did. `adb install -r` of an APK with a lower versionCode fails with `INSTALL_FAILED_VERSION_DOWNGRADE`, and the run silently uses whatever was installed.
|
||||
- **Different scenes.** Counters from different scenes or camera angles are not comparable at all. Freeze world time and camera position between runs.
|
||||
- **Leaving the phone modified.** The producer and permissive SELinux stay in place until you undo them. Restore both, and the clock locks, when you are done.
|
||||
@@ -0,0 +1,34 @@
|
||||
"""Per-frame comparison of two Mali counter captures.
|
||||
|
||||
usage: python compare.py A.pftrace FPS_A B.pftrace FPS_B
|
||||
Needs `pip install perfetto`.
|
||||
"""
|
||||
import sys
|
||||
|
||||
from perfetto.trace_processor import TraceProcessor
|
||||
|
||||
|
||||
def per_second(path):
|
||||
tp = TraceProcessor(trace=path)
|
||||
rows = tp.query(
|
||||
"select t.name, sum(c.value) s, (max(c.ts) - min(c.ts)) / 1e9 dur "
|
||||
"from gpu_counter_track t join counter c on c.track_id = t.id group by t.id")
|
||||
out = {r.name: r.s / r.dur for r in rows if r.dur > 0}
|
||||
tp.close()
|
||||
return out
|
||||
|
||||
|
||||
def main():
|
||||
if len(sys.argv) != 5:
|
||||
sys.exit(__doc__)
|
||||
a, fps_a, b, fps_b = sys.argv[1], float(sys.argv[2]), sys.argv[3], float(sys.argv[4])
|
||||
A, B = per_second(a), per_second(b)
|
||||
print(f"{'counter':52s} {'A/frame':>14s} {'B/frame':>14s} {'B/A':>6s}")
|
||||
for name in sorted(A, key=lambda k: -A[k] / fps_a):
|
||||
pa, pb = A[name] / fps_a, B.get(name, 0.0) / fps_b
|
||||
ratio = f"{pb / pa:6.2f}" if pa else " n/a"
|
||||
print(f"{name:52s} {pa:14.0f} {pb:14.0f} {ratio}")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -0,0 +1,50 @@
|
||||
# Mali-G77 raw counters (IDs from step 2 of SKILL.md); 5 s at a 20 ms period.
|
||||
buffers { size_kb: 131072 fill_policy: DISCARD }
|
||||
data_sources { config { name: "gpu.counters" gpu_counter_config { counter_period_ns: 20000000
|
||||
counter_ids: 6
|
||||
counter_ids: 10
|
||||
counter_ids: 18
|
||||
counter_ids: 196
|
||||
counter_ids: 214
|
||||
counter_ids: 68
|
||||
counter_ids: 160
|
||||
counter_ids: 175
|
||||
counter_ids: 218
|
||||
counter_ids: 219
|
||||
counter_ids: 220
|
||||
counter_ids: 221
|
||||
counter_ids: 222
|
||||
counter_ids: 245
|
||||
counter_ids: 201
|
||||
counter_ids: 216
|
||||
counter_ids: 203
|
||||
counter_ids: 202
|
||||
counter_ids: 204
|
||||
counter_ids: 206
|
||||
counter_ids: 207
|
||||
counter_ids: 208
|
||||
counter_ids: 212
|
||||
counter_ids: 210
|
||||
counter_ids: 211
|
||||
counter_ids: 254
|
||||
counter_ids: 250
|
||||
counter_ids: 251
|
||||
counter_ids: 231
|
||||
counter_ids: 234
|
||||
counter_ids: 241
|
||||
counter_ids: 242
|
||||
counter_ids: 243
|
||||
counter_ids: 247
|
||||
counter_ids: 248
|
||||
counter_ids: 249
|
||||
counter_ids: 70
|
||||
counter_ids: 75
|
||||
counter_ids: 85
|
||||
counter_ids: 101
|
||||
counter_ids: 209
|
||||
counter_ids: 8
|
||||
counter_ids: 16
|
||||
counter_ids: 226
|
||||
counter_ids: 223
|
||||
} } }
|
||||
duration_ms: 5000
|
||||
@@ -0,0 +1,26 @@
|
||||
/*
|
||||
* Starts the vendor Mali counter producer so perfetto can record the
|
||||
* "gpu.counters" data source. Run as root, with SELinux permissive.
|
||||
*
|
||||
* Build: aarch64-linux-android30-clang -O2 -o gpuprod gpuprod.c
|
||||
*/
|
||||
#include <dlfcn.h>
|
||||
#include <stdio.h>
|
||||
#include <unistd.h>
|
||||
|
||||
int main(void) {
|
||||
void* lib = dlopen("/vendor/lib64/libgpudataproducer.so", RTLD_NOW);
|
||||
if (!lib) {
|
||||
fprintf(stderr, "dlopen: %s\n", dlerror());
|
||||
return 1;
|
||||
}
|
||||
void (*start)(void) = (void (*)(void))dlsym(lib, "start");
|
||||
if (!start) {
|
||||
fprintf(stderr, "libgpudataproducer.so exports no start()\n");
|
||||
return 1;
|
||||
}
|
||||
fprintf(stderr, "starting producer\n");
|
||||
start();
|
||||
for (;;)
|
||||
pause();
|
||||
}
|
||||
Reference in New Issue
Block a user