apply plugin: 'com.android.library' def mobileGlLogActiveLevel = { (rootProject.findProperty('mobilegl.logLevel') ?: System.getenv('MOBILEGL_LOG_ACTIVE_LEVEL') ?: 'MOBILEGL_LOG_LEVEL_INFO') as String } def standalonePluginBuild = rootProject.name == 'MobileGLPlugin' android { namespace 'top.mobilegl.mobilegl' compileSdk 34 defaultConfig { minSdk 26 testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner" externalNativeBuild { cmake { arguments "-DMOBILEGL_LOG_ACTIVE_LEVEL=${mobileGlLogActiveLevel()}" } } } buildTypes { release { minifyEnabled false } proguard { minifyEnabled true initWith debug } fordebug { debuggable true // Keep the APK debuggable (simpleperf --app, JDWP) but build the // native library like a release: AGP maps debuggable build types to // CMAKE_BUILD_TYPE=Debug, which compiles MobileGL at -O0 and makes // every performance measurement on this flavor meaningless. externalNativeBuild { cmake { arguments "-DCMAKE_BUILD_TYPE=RelWithDebInfo" } } } } if (standalonePluginBuild) { flavorDimensions 'profile' productFlavors { plugin { dimension 'profile' } trace { dimension 'profile' externalNativeBuild { cmake { arguments '-DMOBILEGL_TRACE_ANGLE_VARIANTS=ON' } } } } } externalNativeBuild { cmake { path "CMakeLists.txt" version "3.22.1" } } compileOptions { sourceCompatibility JavaVersion.VERSION_1_8 targetCompatibility JavaVersion.VERSION_1_8 } ndkVersion '27.3.13750724' }