# MobileGL link-closure ratchet baseline (CONTRACT-P6.md 12.1, ID-P7-7). # Regenerate: python3 scripts/link_ratchet.py --build-dir \ # --baseline scripts/data/link_ratchet_baseline.txt \ # --write-baseline scripts/data/link_ratchet_baseline.txt # base commit : # configure : -DMOBILEGL_BUILD_DISAGGREGATED=ON -DMOBILEGL_BUILD_DISAGGREGATED_INPROC=ON -DCMAKE_BUILD_TYPE=Release # build dir : /home/swung/mgl-p13-split # count : 27 # # One demangled symbol per line. A trailing ` # note` is an annotation the parser # ignores. `# P13` (debts only P13's module work could clear) is refused since # P13 closed them. The LIST is the baseline, not the count: a ratchet that # stored only a number would go green on the day one symbol is cleared and another # added (ID-P7-7). MobileGL::MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo MobileGL::MG_Pipe::PipeInputs::IsLive() const MobileGL::MG_Pipe::PipeInputs::RecordError(MobileGL::ErrorCode, std::unique_ptr >) MobileGL::MG_Remote::Client::AdoptTierIsEmulate() MobileGL::MG_Remote::Client::BackendObject_Remote::BackendObject_Remote() MobileGL::MG_Remote::Client::ClientSession::Active() MobileGL::MG_Remote::Client::ClientSession::NoteApplyThreadEnteredApplier() MobileGL::MG_Remote::Client::ClientSession::NoteApplyThreadLeftApplier() MobileGL::MG_Remote::Client::ClientSession::Start(MobileGL::MG_Config::TransportMode, std::__cxx11::basic_string, std::allocator > const&) MobileGL::MG_Remote::Client::ClientSession::StartSpawned() MobileGL::MG_Remote::Client::ClientSession::Stop() MobileGL::MG_Remote::Client::ClientSessionInstance() MobileGL::MG_Remote::Client::EmitObjectDeathRecord(MobileGL::MG_Pipe::MGPipeKind, unsigned long) MobileGL::MG_State::GLState::BufferObject::GetExternalIndex() const MobileGL::MG_State::GLState::BufferObject::GetSize() const MobileGL::MG_State::GLState::BufferObject::WritebackFromBackend(MobileGL::DataPtr, unsigned long, unsigned long) MobileGL::MG_State::GLState::ClassifyVertexAttribType(unsigned int) MobileGL::MG_State::GLState::DecodeProgramArchive(unsigned char const*, unsigned long, MobileGL::MG_State::GLState::ProgramArchive&) MobileGL::MG_State::GLState::ProgramArtifactsSchemaFingerprint() MobileGL::MG_State::GLState::ProgramObject::JoinPendingLink() const MobileGL::MG_State::GLState::SamplerObject::GetAllSamplerParameters() const MobileGL::MG_State::GLState::SamplerObject::GetExternalIndex() const MobileGL::MG_State::GLState::SamplerObject::GetLifetimeId() const MobileGL::MG_State::GLState::TextureObjectBuffer::GetBufferBindingSlot(MobileGL::TextureUploadTarget) MobileGL::MG_State::GLState::TextureUnit::GetAllBindingSlots() MobileGL::MG_State::GLState::TextureUnit::GetSamplerObject() const MobileGL::MG_State::GLState::VertexArrayObject::GetAllAttributes() const