#pragma once #include #include namespace MobileGL { namespace MG_Config { inline const String ProjectName = "MobileGL"; inline const String CoreName = "MobileGL Core"; inline const String CoreVendor = "MobileGL-Dev"; inline const Version CoreVersion = {25, 12, 0, "-dev", VersionType::Development}; inline const VersionStringFormatAttrib DefaultVersionStringFormatAttrib = {2, 2, 0, true, true}; extern UniquePtr RendererInfoPtr; namespace Backend { #define MOBILEGL_BACKEND MOBILEGL_BACKEND_TYPE_DIRECT_GLES namespace Diligent { inline const MG_Backend::Diligent::SpecificBackendType SpecificBackend = MG_Backend::Diligent::SpecificBackendType::Vulkan; } } // namespace Backend } // namespace MG_Config } // namespace MobileGL