// // Created by BZLZHH on 2025/3/15. // #include "GL_Common.h" namespace MG_GL::GL { void ClearDepth(GLdouble depth) { } void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { } void Clear(GLbitfield mask) { } void PixelStorei(GLenum pname, GLint param) { MG_Util::Debug::LogD("glPixelStorei, pname: %d, param: %d", pname, param); GLenum result = MG_State::SetPixelStoreInt(pname,param); if (result == GL_NO_ERROR) return; MG_State::SetError(result); MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result)); } }