# Package vi — VAO / vertex input / index from records (P5e wave 2) Read in this order, all of it: `PACKAGE-PREAMBLE-P5E.md`, `INTEGRATOR-DECISIONS-P5E.md` (ID-81, ID-82, ID-95 are yours), `BRIEF-P5E.md` (§0, §1, §2 "vi", §5, §6 rulings 1, 2, 19), `CONTRACT-P5E.md` §4 and §5.1 (landed by c0e in `MobileGL/MG_Remote/`; the draft in the notes dir is the same text), your scout report `scout-S1.md` (all of it), and the VAO / buffer rows of `kimi-audit.md` (rows 1-34) — your report must say, per row, retired / left barriered / not found. All notes are in `//wsl.localhost/Arch/home/swung/w7/notes/p5e/`. Your slug is `vi`; your tree is `~/w7/p5e-vi` (branch `p5e/vi`, based on the landed id head, already configured and built). The twin resolvers `ResolveVaoTwin(MGPipeHandle)` and the by-handle registry API are id's and already in your base — use them, do not re-declare. ## What "done" means for this family On the DirectGLES draw path under an active transport, nothing in the VAO / vertex-input / index family reads the frontend: the twin resolves from `st.BoundVertexElements`, the attribute walk and its dirty repair run over `st.VertexBuffers[Start..Start+Count)` and the CSO record's `Attributes[]`, the IBO arm resolves `st.IndexBuffer.Res`, every buffer ensure is `EnsureBufferResourceForHandle(nullptr, handle)`, and the clean stamp uses the server-owned `{elementsHandle, elementsSerial, buffersSerial}` (+ the new `iboSerial`) instead of the VAO's config version. The three frontend-keyed scope sites of this family (`DirectGLES.cpp:1609, :6729, :6775` at the P5d base — re-resolve) are gone. ## Scope (the only regions you may edit; anything else is the integrator's) `MG_Backend/DirectGLES/DirectGLES.cpp`: `SyncVaoAttributeBuffersByHandle` + the IBO arm of `SyncNeccessaryBuffers`; `ResolveVaoTwin` / `SyncCurrentVAO` / `SyncCurrentVertexAttributeValues`; the VAO lines of `PrepareForDraw` only; the restart helpers (`BoundElementArrayBuffer`/`...Id`); the `DrawArrays` / `MultiDrawArrays` client-array arms (monolith-only after your change). `MG_Backend/DirectGLES/Managers.h`: `ResolvedDrawBuffers` (`Entry::frontend` leaves the split arm, `iboSerial` added) and `PendingAttribValueMask`'s key. `Managers.cpp`: `SyncToBackendFromApplier` (signature/entry only — its body is already record-only and is your existence proof), `SyncClientSideAttributesForDrawArrays` (monolith-only). `MG_Remote/Client/EmitTables.cpp`: the `kDrawClientArrays` flag and the run-ahead refusal beside the existing `CLIENT_INDICES` refusal. Tests: `MG_Test/Pipe/VertexInputEmitTest.cpp`, a `SanityTest.cpp` sibling, and the scenario work below. ## Rulings that bind you - ID-82 / ruling 2: client-memory vertex arrays are **not** refused today (your scout verified it). Refuse them when run-ahead is armed — `kDrawClientArrays` on the draw record, a named `Fatal{UnmigratedVerb, "DrawArrays+CLIENT_ARRAYS"}`-shape refusal on the client. Lockstep keeps today's behaviour exactly. Answer the open question yourself: does any existing scenario (`DoublePrecisionScenario`?) exercise a client array under split — if none does, add one so the refusal has a red-once. - ID-81 / ruling 1: handle arms only under `Transport != Monolith`; the push-monolith build keeps its frontend arms and its bytes. - ID-95 / ruling 19: `set_vertex_buffers`' window must cover the attributes the CSO declares; pin it with a test in the same validate step (a narrower window is `Fatal{ProtocolCorruption, ".Count"}`). ## Red-once (execute each, revert, quote the evidence line in the report) 1. Revert `ResolveVaoTwin` to the frontend lookup → the id guard's `Fatal{RoleViolation, "MGPipeSlots"}` (use id's test hook to force "unbarriered" — run-ahead is not armed yet). 2. Publish `set_vertex_buffers` for A,B, repoint the frontend VAO at C without re-emitting, sync → A,B must be ensured; the revert ensures C. 3. The same on `set_index_buffer` / `st.IndexBuffer.Res`. 4. `glDrawArrays` with a client array under the run-ahead flag → the named refusal. ## Gate `build`, `unit`, `isplit`, `gens` green; `one` on `VertexAttribBindingScenario|VertexArrayEnableDisableScenario|PrimitiveRestartScenario|ResidentIndexScenario|MultiDrawScenario|DrawParametersScenario|HandleRecycleScenario|ObjectSubsystemControlScenario`; `strict` — record which `UnmigratedPipeInput` markers of this family disappeared vs the c0e baseline in your report (that list is the phase's progress metric). Also answer, with evidence: does any GL-thread path bump `CurrentBufferMutationEpoch` under a transport (your scout's open question 2) — pin the answer with an assertion or a test rather than an argument. Trailing (do NOT do): deleting `ResolvedDrawBuffers` (needs a measurement first), staging client arrays (P8).