# a6 item 5 - link experiment raw data Head b3b9c2ee. Build: cmake -DMOBILEGL_BUILD_DISAGGREGATED=ON -DMOBILEGL_BUILD_DISAGGREGATED_INPROC=ON -DMOBILEGL_PIPE_PUSH=ON, Release, clang 22.1.6, target MobileGL. Method: nm over the per-object output of the single MobileGL target. No CMake edit (there is no module target to edit - see the report). SERVER set = MG_Backend/** + MG_Pipe/** + MG_Remote/{Transport,Protocol,Wire,Server}/** + MG_Remote/CapsCodec.o (45 objects) FRONTEND set = MG_Impl/** + MG_State/** + MG_Remote/Client/** (71 objects) SHARED set = MG_Util/** + Init/GlobalObjects/ConfigLoader (87 objects) server undefined symbols total : 1486 not satisfied by SERVER or SHARED : 552 OF WHICH defined by FRONTEND : 184 ## The 184, demangled, grouped by defining file ### MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.cpp.o - MobileGL::MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo ### MG_Impl/GLImpl/Texture/GL_Texture.cpp.o - MobileGL::MG_Impl::GLImpl::CopyTextureImageToClientOrPBO_State(std::shared_ptr const&, MobileGL::TextureUploadTarget, int, unsigned int, unsigned int, int, void*, char const*) ### MG_Impl/Pipe/PipeFill.cpp.o - MobileGL::MG_Pipe::MGPipeNoteAggregate(MobileGL::MG_Pipe::MGPipeAggregate) - MobileGL::MG_Pipe::PipeInputs::GetBufferBindingPointCount(MobileGL::BufferTarget) const - MobileGL::MG_Pipe::PipeInputs::GetProgramObject(unsigned int) - MobileGL::MG_Pipe::PipeInputs::GetTextureObject(unsigned int) - MobileGL::MG_Pipe::PipeInputs::HasOpenTransformFeedbackSpan(unsigned long) const - MobileGL::MG_Pipe::PipeInputs::InvalidateCompileEnv() - MobileGL::MG_Pipe::PipeInputs::IsLive() const - MobileGL::MG_Pipe::PipeInputs::RecordError(MobileGL::ErrorCode, std::unique_ptr >) - MobileGL::MG_Pipe::PipeInputs::ValidateProgramName(unsigned int) const ### MG_Impl/Pipe/SlotAllocator.cpp.o - MobileGL::MG_Pipe::MGPipeApplierIsUnbarrieredApply() - MobileGL::MG_Pipe::MGPipeRefuseAllocatorFromApplyThread(char const*) - MobileGL::MG_Pipe::MGPipeRefuseFrontendKeyedRegistryFromApplyThread(char const*) - MobileGL::MG_Pipe::MGPipeSlotAllocator::Acquire(MobileGL::MG_Pipe::MGPipeKind, unsigned long) - MobileGL::MG_Pipe::MGPipeSlotAllocator::FindByLifetimeId(MobileGL::MG_Pipe::MGPipeKind, unsigned long) const - MobileGL::MG_Pipe::MGPipeSlotAllocator::Free(MobileGL::MG_Pipe::MGPipeKind, MobileGL::MG_Pipe::MGPipeHandle) - MobileGL::MG_Pipe::MGPipeSlots() ### MG_Remote/Client/BackendObject_Remote.cpp.o - MobileGL::MG_Remote::Client::BackendObject_Remote::BackendObject_Remote() ### MG_Remote/Client/ClientSession.cpp.o - MobileGL::MG_Remote::Client::ClientSession::Active() - MobileGL::MG_Remote::Client::ClientSessionInstance() - MobileGL::MG_Remote::Client::ClientSession::NoteApplyThreadEnteredApplier() - MobileGL::MG_Remote::Client::ClientSession::NoteApplyThreadLeftApplier() - MobileGL::MG_Remote::Client::ClientSession::Start(MobileGL::MG_Config::TransportMode, std::__cxx11::basic_string, std::allocator > const&) - MobileGL::MG_Remote::Client::ClientSession::Stop() ### MG_Remote/Client/PersistentMapTracker.cpp.o - MobileGL::MG_Remote::Client::AdoptTierIsEmulate() ### MG_Remote/Client/WireTables.cpp.o - MobileGL::MG_Remote::Client::EmitObjectDeathRecord(MobileGL::MG_Pipe::MGPipeKind, unsigned long) ### MG_State/GLState/BufferState/BufferObject.cpp.o - MobileGL::MG_State::GLState::BufferObject::DownloadSubData(void*, unsigned long, unsigned long) const - MobileGL::MG_State::GLState::BufferObject::EnsureGpuResidentStorage() - MobileGL::MG_State::GLState::BufferObject::GetBackendResource() const - MobileGL::MG_State::GLState::BufferObject::GetChangeSerial() const - MobileGL::MG_State::GLState::BufferObject::GetExternalIndex() const - MobileGL::MG_State::GLState::BufferObject::GetSize() const - MobileGL::MG_State::GLState::BufferObject::GetUsage() const - MobileGL::MG_State::GLState::BufferObject::HasDefinedContent() const - MobileGL::MG_State::GLState::BufferObject::IsBackendPersistentMapped() const - MobileGL::MG_State::GLState::BufferObject::IsMapped() const - MobileGL::MG_State::GLState::BufferObject::MappedData() const - MobileGL::MG_State::GLState::BufferObject::MarkGpuWritten() - MobileGL::MG_State::GLState::BufferObject::SetBackendResource(std::shared_ptr) - MobileGL::MG_State::GLState::BufferObject::SyncGpuWrites() - MobileGL::MG_State::GLState::BufferObject::SyncPersistentMappedRange() - MobileGL::MG_State::GLState::BufferObject::WritebackFromBackend(MobileGL::DataPtr, unsigned long) - MobileGL::MG_State::GLState::GetBufferBackendOps() - MobileGL::MG_State::GLState::SetBufferBackendOps(MobileGL::MG_State::GLState::BufferBackendOps const*) ### MG_State/GLState/Core.cpp.o - MobileGL::MG_State::GLState::ClassifyVertexAttribType(unsigned int) ### MG_State/GLState/FramebufferState/FramebufferObject.cpp.o - MobileGL::MG_State::GLState::FramebufferAttachmentObject::GetRenderbuffer() const - MobileGL::MG_State::GLState::FramebufferAttachmentObject::GetSize() const - MobileGL::MG_State::GLState::FramebufferAttachmentObject::GetTexture() const - MobileGL::MG_State::GLState::FramebufferAttachmentObject::GetTextureLayer() const - MobileGL::MG_State::GLState::FramebufferAttachmentObject::GetTextureLevel() const - MobileGL::MG_State::GLState::FramebufferAttachmentObject::GetTextureUploadTarget() const - MobileGL::MG_State::GLState::FramebufferAttachmentObject::IsComplete() const - MobileGL::MG_State::GLState::FramebufferAttachmentObject::IsEmpty() const - MobileGL::MG_State::GLState::FramebufferAttachmentObject::IsLayered() const - MobileGL::MG_State::GLState::FramebufferAttachmentObject::IsRenderbuffer() const - MobileGL::MG_State::GLState::FramebufferAttachmentObject::IsTexture() const - MobileGL::MG_State::GLState::FramebufferAttachmentObject::IsValid() const - MobileGL::MG_State::GLState::FramebufferObject::GetAllAttachmentObjects() const - MobileGL::MG_State::GLState::FramebufferObject::GetAttachment(MobileGL::FramebufferAttachmentType) const - MobileGL::MG_State::GLState::FramebufferObject::GetDrawBuffers() const - MobileGL::MG_State::GLState::FramebufferObject::GetExternalIndex() const ### MG_State/GLState/ProgramState/ProgramArtifactsCodec.cpp.o - MobileGL::MG_State::GLState::DecodeProgramArchive(unsigned char const*, unsigned long, MobileGL::MG_State::GLState::ProgramArchive&) ### MG_State/GLState/ProgramState/ProgramObject.cpp.o - MobileGL::MG_State::GLState::ProgramObject::AllocateLifetimeId() - MobileGL::MG_State::GLState::ProgramObject::AttachShader(std::shared_ptr const&) - MobileGL::MG_State::GLState::ProgramObject::JoinPendingLink() const - MobileGL::MG_State::GLState::ProgramObject::JoinPendingSpirv() const - MobileGL::MG_State::GLState::ProgramObject::Link(bool) - MobileGL::MG_State::GLState::ProgramObject::~ProgramObject() ### MG_State/GLState/ProgramState/ShaderObject.cpp.o - MobileGL::MG_State::GLState::ShaderObject::Compile() - MobileGL::MG_State::GLState::ShaderObject::DropCompileNode() const - MobileGL::MG_State::GLState::ShaderObject::JoinPendingCompile() const - MobileGL::MG_State::GLState::ShaderObject::ReleaseCompileNode() - MobileGL::MG_State::GLState::ShaderObject::SetShaderSource(std::__cxx11::basic_string, std::allocator >&&) ### MG_State/GLState/RenderbufferState/RenderbufferObject.cpp.o - MobileGL::MG_State::GLState::RenderbufferObject::GetExternalIndex() const - MobileGL::MG_State::GLState::RenderbufferObject::GetHeight() const - MobileGL::MG_State::GLState::RenderbufferObject::GetInternalFormat() const - MobileGL::MG_State::GLState::RenderbufferObject::GetSamples() const - MobileGL::MG_State::GLState::RenderbufferObject::GetWidth() const - MobileGL::MG_State::GLState::RenderbufferObject::IsAllocated() const ### MG_State/GLState/SamplerState/SamplerObject.cpp.o - MobileGL::MG_State::GLState::SamplerObject::GetAllSamplerParameters() const - MobileGL::MG_State::GLState::SamplerObject::GetBorderColor() const - MobileGL::MG_State::GLState::SamplerObject::GetBorderColorI() const - MobileGL::MG_State::GLState::SamplerObject::GetBorderColorUI() const - MobileGL::MG_State::GLState::SamplerObject::GetCompareMode() const - MobileGL::MG_State::GLState::SamplerObject::GetExternalIndex() const - MobileGL::MG_State::GLState::SamplerObject::GetLifetimeId() const - MobileGL::MG_State::GLState::SamplerObject::GetLodBias() const - MobileGL::MG_State::GLState::SamplerObject::GetMagFilter() const - MobileGL::MG_State::GLState::SamplerObject::GetMaxAnisotropy() const - MobileGL::MG_State::GLState::SamplerObject::GetMaxLod() const - MobileGL::MG_State::GLState::SamplerObject::GetMinFilter() const - MobileGL::MG_State::GLState::SamplerObject::GetMinLod() const - MobileGL::MG_State::GLState::SamplerObject::GetMipmapMode() const - MobileGL::MG_State::GLState::SamplerObject::GetSamplerCompareFunc() const - MobileGL::MG_State::GLState::SamplerObject::GetVersion() const - MobileGL::MG_State::GLState::SamplerObject::GetWrapR() const - MobileGL::MG_State::GLState::SamplerObject::GetWrapS() const - MobileGL::MG_State::GLState::SamplerObject::GetWrapT() const - MobileGL::MG_State::GLState::SamplerObject::~SamplerObject() - MobileGL::MG_State::GLState::SamplerObject::SamplerObject(unsigned int) - MobileGL::MG_State::GLState::SamplerObject::SetCompareMode(MobileGL::SamplerCompareMode) - MobileGL::MG_State::GLState::SamplerObject::SetLodRange(float, float) - MobileGL::MG_State::GLState::SamplerObject::SetMagFilter(MobileGL::SamplerFilterMode) - MobileGL::MG_State::GLState::SamplerObject::SetMinFilter(MobileGL::SamplerFilterMode) - MobileGL::MG_State::GLState::SamplerObject::SetMipmapMode(MobileGL::SamplerMipmapMode) - MobileGL::MG_State::GLState::SamplerObject::SetSamplerCompareFunc(MobileGL::SamplerCompareFunc) - MobileGL::MG_State::GLState::SamplerObject::SetWrapR(MobileGL::SamplerWrapMode) - MobileGL::MG_State::GLState::SamplerObject::SetWrapS(MobileGL::SamplerWrapMode) - MobileGL::MG_State::GLState::SamplerObject::SetWrapT(MobileGL::SamplerWrapMode) ### MG_State/GLState/TextureState/MipmapStorage.cpp.o - MobileGL::MG_State::GLState::MGPipeTextureLegacyArmScope::~MGPipeTextureLegacyArmScope() - MobileGL::MG_State::GLState::MGPipeTextureLegacyArmScope::MGPipeTextureLegacyArmScope() ### MG_State/GLState/TextureState/TextureObject1D.cpp.o - MobileGL::MG_State::GLState::TextureObject1D::TextureObject1D(unsigned int) ### MG_State/GLState/TextureState/TextureObject2D.cpp.o - MobileGL::MG_State::GLState::TextureObject2D::TextureObject2D(unsigned int) ### MG_State/GLState/TextureState/TextureObject2DCube.cpp.o - MobileGL::MG_State::GLState::TextureObject2DCube::TextureObject2DCube(unsigned int) ### MG_State/GLState/TextureState/TextureObject3D.cpp.o - MobileGL::MG_State::GLState::TextureObject3D::TextureObject3D(unsigned int) ### MG_State/GLState/TextureState/TextureObjectBuffer.cpp.o - MobileGL::MG_State::GLState::TextureObjectBuffer::GetBufferBindingSlot(MobileGL::TextureUploadTarget) ### MG_State/GLState/TextureState/TextureObject.cpp.o - MobileGL::MG_State::GLState::SamplesAsIncompleteTexture(MobileGL::MG_State::GLState::ITextureObject const*, MobileGL::MG_State::GLState::SamplerObject const*) - MobileGL::MG_State::GLState::TextureObjectBase::GetAllSwizzleParams() const - MobileGL::MG_State::GLState::TextureObjectBase::GetBorderColor() const - MobileGL::MG_State::GLState::TextureObjectBase::GetBorderColorForm() const - MobileGL::MG_State::GLState::TextureObjectBase::GetBorderColorI() const - MobileGL::MG_State::GLState::TextureObjectBase::GetBorderColorUI() const - MobileGL::MG_State::GLState::TextureObjectBase::GetContentVersion() const - MobileGL::MG_State::GLState::TextureObjectBase::GetExternalIndex() const - MobileGL::MG_State::GLState::TextureObjectBase::GetFormat() const - MobileGL::MG_State::GLState::TextureObjectBase::GetImmutableLevels() const - MobileGL::MG_State::GLState::TextureObjectBase::GetLevelRange() const - MobileGL::MG_State::GLState::TextureObjectBase::GetLifetimeId() const - MobileGL::MG_State::GLState::TextureObjectBase::GetSamplerObject() const - MobileGL::MG_State::GLState::TextureObjectBase::GetSamples() const - MobileGL::MG_State::GLState::TextureObjectBase::GetShapeVersion() const - MobileGL::MG_State::GLState::TextureObjectBase::GetSwizzleParam(MobileGL::TextureSwizzleParam) const - MobileGL::MG_State::GLState::TextureObjectBase::GetTarget() const - MobileGL::MG_State::GLState::TextureObjectBase::GetTextureParamsVersion() const - MobileGL::MG_State::GLState::TextureObjectBase::GetViewStorageOwner() const - MobileGL::MG_State::GLState::TextureObjectBase::HasFixedSampleLocations() const - MobileGL::MG_State::GLState::TextureObjectBase::IsImmutable() const - MobileGL::MG_State::GLState::TextureObjectBase::IsMipmapCompleteForFilterCached(bool) const - MobileGL::MG_State::GLState::TextureObjectBase::PipePublishParams() - MobileGL::MG_State::GLState::TextureObjectBase::SetBaseLevel(unsigned int) - MobileGL::MG_State::GLState::TextureObjectBase::SetBorderColorI(MobileGL::Vec4 const&) - MobileGL::MG_State::GLState::TextureObjectBase::SetBorderColor(MobileGL::Vec4 const&) - MobileGL::MG_State::GLState::TextureObjectBase::SetBorderColorUI(MobileGL::Vec4 const&) - MobileGL::MG_State::GLState::TextureObjectBase::SetFixedSampleLocations(bool) - MobileGL::MG_State::GLState::TextureObjectBase::SetImmutableLevels(unsigned int) - MobileGL::MG_State::GLState::TextureObjectBase::SetInternalFormat(MobileGL::TextureInternalFormat) - MobileGL::MG_State::GLState::TextureObjectBase::SetMaxLevel(unsigned int) - MobileGL::MG_State::GLState::TextureObjectBase::SetSamples(int) - MobileGL::MG_State::GLState::TextureObjectBase::SetSwizzleParam(MobileGL::TextureSwizzleParam, MobileGL::TextureSwizzleParam) - MobileGL::MG_State::GLState::TextureObjectBase::SetSwizzleParamRGBA(MobileGL::Vec4 const&) - MobileGL::MG_State::GLState::TextureObjectBase::~TextureObjectBase() - MobileGL::MG_State::GLState::TextureObjectBase::TextureObjectBase(MobileGL::TextureTarget, unsigned int) - MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::AllocateStorage(MobileGL::TextureUploadTarget, unsigned int, MobileGL::MG_State::GLState::MipmapInput) - MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::GetBaseSize() const - MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::GetMipmapByteSize(MobileGL::TextureUploadTarget, unsigned int) const - MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::GetMipmapCompressedByteSize(MobileGL::TextureUploadTarget, unsigned int) const - MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::GetMipmapCompressedFormat(MobileGL::TextureUploadTarget, unsigned int) const - MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::GetMipmapLevelCount() const - MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::GetMipmapRequestedCompressedFormat(MobileGL::TextureUploadTarget, unsigned int) const - MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::GetMipmapTexelSize(MobileGL::TextureUploadTarget, unsigned int) const - MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::GetStorageDirtyRects(MobileGL::TextureUploadTarget, unsigned int, MobileGL::MG_State::GLState::MipmapDirtyRegion*, unsigned long) const - MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::GetStorageDirtyRegion(MobileGL::TextureUploadTarget, unsigned int) const - MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::IsComplete() const - MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::IsStorageDirty(MobileGL::TextureUploadTarget, unsigned int) const - MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::MapMipmapCompressedImage(MobileGL::TextureUploadTarget, unsigned int) const - MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::MapMipmapData(MobileGL::TextureUploadTarget, unsigned int) - MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::MarkStorageDirty(MobileGL::TextureUploadTarget, unsigned int, bool) - MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::MarkStorageDirtyRegion(MobileGL::TextureUploadTarget, unsigned int, MobileGL::Vec3, MobileGL::Vec3) - MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::SetMipmapCompressedImage(MobileGL::TextureUploadTarget, unsigned int, unsigned int, void const*, unsigned long) - MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::SetMipmapRequestedCompressedFormat(MobileGL::TextureUploadTarget, unsigned int, unsigned int) - MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::TruncateMipmapLevels(MobileGL::TextureUploadTarget, unsigned int) - MobileGL::MG_State::GLState::TextureObjectWithOneMipmap::UpdateMipmapSubData(MobileGL::TextureUploadTarget, unsigned int, MobileGL::DataPtr) - typeinfo for MobileGL::MG_State::GLState::TextureObjectBase - typeinfo for MobileGL::MG_State::GLState::TextureObjectWithOneMipmap - vtable for MobileGL::MG_State::GLState::TextureObjectWithOneMipmap ### MG_State/GLState/TextureState/TextureUnit.cpp.o - MobileGL::MG_State::GLState::TextureUnit::GetAllBindingSlots() - MobileGL::MG_State::GLState::TextureUnit::GetBindingSlot(MobileGL::TextureTarget) - MobileGL::MG_State::GLState::TextureUnit::GetSamplerObject() const ### MG_State/GLState/VertexArrayState/VertexArrayObject.cpp.o - MobileGL::MG_State::GLState::VertexArrayObject::GetAllAttributes() const - MobileGL::MG_State::GLState::VertexArrayObject::GetAllAttributeVersions() const - MobileGL::MG_State::GLState::VertexArrayObject::GetAttribute(unsigned int) const - MobileGL::MG_State::GLState::VertexArrayObject::GetIndexBufferBindingSlot() - MobileGL::MG_State::GLState::VertexArrayObject::GetIndexBufferBindingSlot() const