// MobileGL - MobileGL/MG_Util/Converters/GLToMG/ProgramEnumConverter.cpp // Copyright (c) 2025-2026 MobileGL-Dev // Licensed under the GNU Lesser General Public License v3.0: // https://www.gnu.org/licenses/gpl-3.0.txt // https://www.gnu.org/licenses/lgpl-3.0.txt // SPDX-License-Identifier: LGPL-3.0-only // End of Source File Header #include "ProgramEnumConverter.h" namespace MobileGL { namespace MG_Util { ShaderStage ConvertGLEnumToShaderStage(GLenum type) { switch (type) { case GL_VERTEX_SHADER: return ShaderStage::Vertex; case GL_TESS_CONTROL_SHADER: return ShaderStage::TessControl; case GL_TESS_EVALUATION_SHADER: return ShaderStage::TessEval; case GL_GEOMETRY_SHADER: return ShaderStage::Geometry; case GL_FRAGMENT_SHADER: return ShaderStage::Fragment; case GL_TASK_SHADER_NV: return ShaderStage::Task; case GL_MESH_SHADER_NV: return ShaderStage::Mesh; case GL_COMPUTE_SHADER: return ShaderStage::Compute; default: return ShaderStage::Unknown; } } } // namespace MG_Util } // namespace MobileGL