cmake_minimum_required(VERSION 3.22.1) project("MobileGL") enable_language(CXX) set(CMAKE_CXX_STANDARD 23) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -w -fvisibility=hidden -funwind-tables -g -D_THREAD_SAFE -fPIC -stdlib=libc++") set(CMAKE_EXPORT_COMPILE_COMMANDS ON) find_library(GLSLANG_LIB glslang PATHS ${CMAKE_SOURCE_DIR}/libraries/arm64-v8a/) set(SOURCE_FILES MobileGL/Init.cpp MobileGL/MG_Util/Debug/Log.cpp MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp MobileGL/MG_Impl/GLXImpl/Exporting/Definitions.cpp MobileGL/MG_Impl/GLXImpl/LookUp/LookUp.cpp MobileGL/MG_Impl/EGLImpl/Exporting/Definitions.cpp MobileGL/MG_Impl/EGLImpl/Temporary/TemporaryEGLImpl.cpp # @INSERTION_POINT:SOURCE_FILE_GLIMPL@ # MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp MobileGL/MG_Impl/GLImpl/Exporting/Definitions.cpp MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp MobileGL/MG_Backend/Init.cpp MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp MobileGL/MG_State/GLState/Core.cpp MobileGL/MG_State/GLState/ErrorState/Error.cpp MobileGL/MG_State/GLState/BufferState/BufferState.cpp MobileGL/MG_State/GLState/BufferState/BufferObject.cpp MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp MobileGL/MG_State/GLState/TextureState/TextureObject.cpp MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp MobileGL/MG_State/GLState/TextureState/TextureState.cpp ) add_library(${CMAKE_PROJECT_NAME} SHARED ${SOURCE_FILES} ) target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE ${CMAKE_SOURCE_DIR}/library/arm64-v8a/libglslang.a ${CMAKE_SOURCE_DIR}/library/arm64-v8a/libspirv-cross-c-shared.so ${CMAKE_SOURCE_DIR}/library/arm64-v8a/libGenericCodeGen.a ${CMAKE_SOURCE_DIR}/library/arm64-v8a/libglslang-default-resource-limits.a ${CMAKE_SOURCE_DIR}/library/arm64-v8a/libMachineIndependent.a ${CMAKE_SOURCE_DIR}/library/arm64-v8a/libOSDependent.a ${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools-diff.a ${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools-link.a ${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools-lint.a ${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools-opt.a ${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools-reduce.a ${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV-Tools.a ${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPIRV.a ${CMAKE_SOURCE_DIR}/library/arm64-v8a/libSPVRemapper.a android log EGL vulkan ) # add_subdirectory(3rdparty/DiligentCore) target_include_directories(${CMAKE_PROJECT_NAME} PUBLIC ${CMAKE_SOURCE_DIR}/include ${CMAKE_SOURCE_DIR}/MobileGL ) target_link_libraries(MobileGL PRIVATE # Diligent-Common # Diligent-GraphicsEngineOpenGL-shared # Diligent-GraphicsEngineVk-shared )