// // Created by BZLZHH on 2025/3/15. // #ifndef MOBILEGL_GL_COMMON_H #define MOBILEGL_GL_COMMON_H #include "../../../Includes.h" namespace MG_GL::GL { void ClearDepth(::GLdouble depth); void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void Clear(GLbitfield mask); } #endif //MOBILEGL_GL_COMMON_H