// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/GenerateMipmapServerScenario.cpp // Copyright (c) 2026 MobileGL-Dev // Licensed under the GNU Lesser General Public License v3.0: // https://www.gnu.org/licenses/gpl-3.0.txt // https://www.gnu.org/licenses/lgpl-3.0.txt // SPDX-License-Identifier: LGPL-3.0-only // End of Source File Header // // Scenario - glGenerateMipmap ON THE FORMATS ESPRYT DOES NOT HAND STRAIGHT TO THE DRIVER // (P8-B, docs/Disaggregated/notes/p8/B.md). // // Espryt generates R11F_G11F_B10F and depth chains with per-level blits, and RGB16F / RGB32F // chains outside glGenerateMipmap because ES refuses a three-channel float format there. Until // P8-B the split arms of both were named refusals: // B1 Fatal{UnmigratedEmulation, "generate-mipmap-storage"} whenever the texture's descriptor // held fewer levels than the full chain from level 0 - a MAX_LEVEL below the chain, or a // glTexStorage2D with fewer levels - which is legal GL (the generated window is // BASE_LEVEL+1 .. min(p, MAX_LEVEL), and immutable storage bounds it too); // B2 Fatal{UnmigratedEmulation, "generate-mipmap-cpu-filter"} on every RGB16F / RGB32F // generation, because the monolith filters the frontend's level shadows on the CPU. // // EVERY CASE CHECKS THE GL ANSWER BY SAMPLING. The base level is split into two halves (bottom // rows A, top rows B) so a generation that loses the row order, or reads another level, cannot // average to the right colour. Each generated level is read back through texelFetch into an RGBA8 // target, and the levels outside the window are checked unchanged (or still undefined). // // ARMS. Both backends, monolith and Split / Spawn / Tcp; Magma is the control. The forced-CPU arm // (MGITEST_ESPRYT_FORCE_CPU_MIPMAP=1, read by the SERVER) runs the three-channel cases through // Espryt's server-side CPU filter, which a host driver never needs: llvmpipe generates both // formats natively. Under the knob the server log must name that arm, or the entry proved nothing. // // THE CPU ARM'S STORE ROUTE (P8-SE). When the driver cannot read the base level back, the server's // CPU arm filters the staged store's copy of it - but only for a texture the driver never wrote // (P8-E's sticky mark), because a render target's level 0 exists only on the driver and the store // still holds what crossed before the draw. The `CpuMipRefused.` entries add // MGITEST_ESPRYT_REFUSE_TEXTURE_READBACK_EXTENT=16x16 (P8-E's knob, also read by the SERVER) to the // forced-CPU knob: a render-target base must decline by name (generate-mipmap-store-declined) and // never filter the stale store, and an uploaded-only base must still be filtered from the store. // // MONOLITH DEFECTS, recorded for dev (ID-P8-3) and skipped by name on the monolith arm they live // on unless MGITEST_RUN_MONOLITH_MIP_DEFECTS=1 is set (which is how each was shown red): // M1 Espryt: the RGB16F / RGB32F CPU filter reads the frontend's level shadow, which a GPU // write to level 0 leaves stale (DirectGLES.cpp GenerateThreeChannelFloatMipmapOnCpu); // M2 Espryt: the R11F / depth blit chains start at level 1 and run to the end of the chain, // ignoring BASE_LEVEL and MAX_LEVEL, and the storage grow before them defines levels past // MAX_LEVEL (DirectGLES.cpp GenerateColorTexture2DMipmap / GenerateDepthTexture2DMipmap / // EnsureGenerateMipmapStorageAllocated); // M3 Magma: a colour format without BLIT_SRC|BLIT_DST (R11F_G11F_B10F on lavapipe) is skipped // with a warning and its levels stay undefined texels - the monolith has no shader arm, // which the wire arm has had since P7 (VulkanRenderer.cpp GenerateMipmap). #include #include #include #include #include #include #include "../Harness/HeadlessGL.h" #include "../Harness/PipeStatsWindow.h" #include "../Harness/ScenarioFixture.h" #include "../Harness/SplitRuntimePeek.h" #ifdef GLAPI #undef GLAPI #endif #define GL_GLEXT_PROTOTYPES #include #include #undef GL_GLEXT_PROTOTYPES namespace MGITest { namespace { constexpr int kEdge = 16; constexpr const char* kForceCpuMipmap = "MGITEST_ESPRYT_FORCE_CPU_MIPMAP"; constexpr const char* kCpuMipmapMarker = "generate-mipmap-server-cpu"; constexpr const char* kRunMonolithDefects = "MGITEST_RUN_MONOLITH_MIP_DEFECTS"; // P8-SE: E's server-read knob; the entries set it to kEdge x kEdge, the base level's extent. constexpr const char* kRefuseReadback = "MGITEST_ESPRYT_REFUSE_TEXTURE_READBACK_EXTENT"; constexpr const char* kStoreDeclinedMarker = "generate-mipmap-store-declined"; constexpr const char* kStoreFilteredMarker = "filtering the staged store's copy"; constexpr const char* kVertexSource = R"(#version 430 core void main() { vec2 positions[3] = vec2[3](vec2(-1.0, -1.0), vec2(3.0, -1.0), vec2(-1.0, 3.0)); gl_Position = vec4(positions[gl_VertexID], 0.0, 1.0); } )"; constexpr const char* kSampleSource = R"(#version 430 core uniform sampler2D u_texture; uniform int u_level; out vec4 o_color; void main() { o_color = texelFetch(u_texture, ivec2(gl_FragCoord.xy), u_level); } )"; constexpr const char* kPaintSource = R"(#version 430 core uniform vec4 u_bottom; uniform vec4 u_top; uniform float u_split; out vec4 o_color; void main() { o_color = gl_FragCoord.y < u_split ? u_bottom : u_top; } )"; using Rgb = std::array; // Exact in R11F_G11F_B10F, RGB16F and RGB32F alike, and apart in every channel. constexpr Rgb kBottom = {0.25f, 0.5f, 0.75f}; constexpr Rgb kTop = {0.875f, 0.375f, 0.125f}; constexpr Rgb kSentinel = {1.0f, 0.0f, 1.0f}; constexpr Rgb kLevelZero = {1.0f, 0.0f, 0.0f}; constexpr Rgb kLevelTwo = {0.0f, 0.0f, 1.0f}; constexpr Rgb kLevelThree = {1.0f, 1.0f, 0.0f}; constexpr float kDepthBottom = 0.25f; constexpr float kDepthTop = 0.75f; constexpr float kDepthLevelZero = 0.125f; constexpr float kDepthLevelTwo = 0.5f; constexpr float kDepthLevelThree = 1.0f; struct Format { GLenum internalFormat; bool depth; const char* name; }; constexpr Format kPackedFloat = {GL_R11F_G11F_B10F, false, "R11F_G11F_B10F"}; constexpr Format kDepth32F = {GL_DEPTH_COMPONENT32F, true, "DEPTH_COMPONENT32F"}; constexpr Format kRgb16F = {GL_RGB16F, false, "RGB16F"}; constexpr Format kRgb32F = {GL_RGB32F, false, "RGB32F"}; int ToByte(float value) { return static_cast(std::lround(value * 255.0f)); } class GenerateMipmapServerScenario : public ScenarioTest { protected: void SetUp() override { ScenarioTest::SetUp(); if (!Ready()) return; m_wire = SplitRuntimeSkipReason().empty(); // P13 W4b: monolith on the record arm runs the server's generation in this process. m_recordArm = m_wire || PeekSplitRuntime().dataArmIsRecord; m_espryt = Gl().BackendName() == "DirectGLES"; m_forcedCpu = std::getenv(kForceCpuMipmap) != nullptr; m_refusedReadback = std::getenv(kRefuseReadback) != nullptr; std::string error; m_sampleProgram = CompileProgram(kVertexSource, kSampleSource, &error); ASSERT_NE(m_sampleProgram, 0u) << error; m_paintProgram = CompileProgram(kVertexSource, kPaintSource, &error); ASSERT_NE(m_paintProgram, 0u) << error; m_target = MakeColorFbo(kEdge, kEdge); ASSERT_NE(m_target.fbo, 0u) << "could not create the sampling target"; glGenVertexArrays(1, &m_vao); glGenFramebuffers(1, &m_fbo); glDisable(GL_SCISSOR_TEST); glDisable(GL_DEPTH_TEST); glDisable(GL_BLEND); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); ASSERT_EQ(FirstGLError(), 0u); } void TearDown() override { if (!Ready()) return; glUseProgram(0); glBindVertexArray(0); glBindTexture(GL_TEXTURE_2D, 0); if (m_sampleProgram != 0) glDeleteProgram(m_sampleProgram); if (m_paintProgram != 0) glDeleteProgram(m_paintProgram); if (m_vao != 0) glDeleteVertexArrays(1, &m_vao); if (m_fbo != 0) glDeleteFramebuffers(1, &m_fbo); if (m_texture != 0) glDeleteTextures(1, &m_texture); BindDefaultFramebuffer(); if (m_target.fbo != 0) DestroyColorFbo(m_target); glViewport(0, 0, Gl().Width(), Gl().Height()); FirstGLError(); } // Whether this case meets a recorded monolith defect on this arm (see the header). The // knob runs it anyway, which is how each defect is shown red and how dev's fix is checked. bool MonolithDefect(bool onEspryt, bool onMagma) const { if (m_wire || std::getenv(kRunMonolithDefects) != nullptr) return false; // P13 W4b: a monolith on the record arm runs the wire's generation, so it meets none. if (PeekSplitRuntime().dataArmIsRecord) return false; return m_espryt ? onEspryt : onMagma; } static constexpr const char* kM1 = "monolith defect M1 (recorded for dev, ID-P8-3): Espryt's CPU filter reads the frontend's " "level shadow, which the draw into level 0 left stale"; static constexpr const char* kM2 = "monolith defect M2 (recorded for dev, ID-P8-3): Espryt's blit chain ignores BASE_LEVEL and " "MAX_LEVEL and its storage grow defines levels past MAX_LEVEL"; static constexpr const char* kM3 = "monolith defect M3 (recorded for dev, ID-P8-3): Magma skips a format without native blit " "and leaves the generated levels empty"; GLuint NewTexture() { glGenTextures(1, &m_texture); glBindTexture(GL_TEXTURE_2D, m_texture); return m_texture; } // A level `edge` x `edge` whose rows below the middle are `bottom` and above it `top`. static std::vector Halves(const Format& format, int edge, const Rgb& bottom, const Rgb& top, float depthBottom, float depthTop) { const int channels = format.depth ? 1 : 3; std::vector texels(static_cast(edge * edge * channels)); for (int y = 0; y < edge; ++y) { for (int x = 0; x < edge; ++x) { float* texel = texels.data() + static_cast((y * edge + x) * channels); const bool low = y < edge / 2; if (format.depth) { texel[0] = low ? depthBottom : depthTop; } else { for (int c = 0; c < 3; ++c) texel[c] = low ? bottom[c] : top[c]; } } } return texels; } static std::vector Flat(const Format& format, int edge, const Rgb& colour, float depth) { return Halves(format, edge, colour, colour, depth, depth); } static void DefineLevel(const Format& format, int level, int edge, const std::vector& texels) { glTexImage2D(GL_TEXTURE_2D, level, static_cast(format.internalFormat), edge, edge, 0, format.depth ? GL_DEPTH_COMPONENT : GL_RGB, GL_FLOAT, texels.data()); } static void UploadLevel(const Format& format, int level, int edge, const std::vector& texels) { glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, edge, edge, format.depth ? GL_DEPTH_COMPONENT : GL_RGB, GL_FLOAT, texels.data()); } static int LevelWidth(int level) { GLint width = 0; glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_WIDTH, &width); return width; } // texelFetch's level is relative to BASE_LEVEL and bounded by MAX_LEVEL, so the window is // reopened over every defined level before any of them is read. Image SampleLevel(int level, int maxLevel) { const int edge = std::max(kEdge >> level, 1); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, m_texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, maxLevel); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glUseProgram(m_sampleProgram); glUniform1i(glGetUniformLocation(m_sampleProgram, "u_texture"), 0); glUniform1i(glGetUniformLocation(m_sampleProgram, "u_level"), level); BindFbo(m_target); glViewport(0, 0, edge, edge); glBindVertexArray(m_vao); glDrawArrays(GL_TRIANGLES, 0, 3); return ReadPixelsRect(0, 0, edge, edge); } // Every row of `image` against the half it belongs to. A depth level is read in its red // channel only, and only in its bottom and top rows: the rows next to the boundary are // where a shader-based depth mip is entitled to a half-texel offset. static void ExpectHalves(const Image& image, const Format& format, const Rgb& bottom, const Rgb& top, float depthBottom, float depthTop, const std::string& what) { const int height = image.Height(); for (int y = 0; y < height; ++y) { if (format.depth && y != 0 && y != height - 1) continue; const bool low = y < height / 2; for (int x = 0; x < image.Width(); ++x) { const Rgba8 got = image.At(x, y); if (format.depth) { const int want = ToByte(low ? depthBottom : depthTop); EXPECT_NEAR(got.r, want, 2) << what << " depth at (" << x << "," << y << ") got " << got; if (std::abs(got.r - want) > 2) return; continue; } const Rgb& colour = low ? bottom : top; const int want[3] = {ToByte(colour[0]), ToByte(colour[1]), ToByte(colour[2])}; const int have[3] = {got.r, got.g, got.b}; for (int c = 0; c < 3; ++c) { EXPECT_NEAR(have[c], want[c], 2) << what << " channel " << c << " at (" << x << "," << y << ") got " << got; if (std::abs(have[c] - want[c]) > 2) return; } } } } static void ExpectFlat(const Image& image, const Format& format, const Rgb& colour, float depth, const std::string& what) { ExpectHalves(image, format, colour, colour, depth, depth, what); } void Generate() { m_mark = PipeStatsWindow::MarkLaneLog(); glBindTexture(GL_TEXTURE_2D, m_texture); glGenerateMipmap(GL_TEXTURE_2D); ASSERT_EQ(FirstGLError(), 0u) << "glGenerateMipmap"; } // Under the knob the SERVER must say it filtered on the CPU; without that line the entry // ran the native arm and its green says nothing about the arm it is named for. On // monolith's record arm (P13 W4b) the same backend code runs in this process, so the // whole lane log is where its line lands. void ExpectCpuArmNamed() { if (!m_forcedCpu || !m_recordArm || !m_espryt) return; const std::string log = m_wire ? PipeStatsWindow::ReadServerLogSince(m_mark) : PipeStatsWindow::ReadLaneLogSince(m_mark); EXPECT_NE(log.find(kCpuMipmapMarker), std::string::npos) << kForceCpuMipmap << " is set but the server log after glGenerateMipmap carries no '" << kCpuMipmapMarker << "' line: the knob did not reach the server, or the three-channel " << "generation never took the server's CPU arm"; } // ---- B1: the generated window, on the two formats Espryt blits level by level ---------- // Levels 0..2 defined, MAX_LEVEL = 2: the descriptor holds three of the chain's five levels. void MutableMaxLevelTwo(const Format& format) { if (MonolithDefect(true, !format.depth)) GTEST_SKIP() << (m_espryt ? kM2 : kM3); NewTexture(); DefineLevel(format, 0, kEdge, Halves(format, kEdge, kBottom, kTop, kDepthBottom, kDepthTop)); DefineLevel(format, 1, kEdge / 2, Flat(format, kEdge / 2, kSentinel, kDepthLevelZero)); DefineLevel(format, 2, kEdge / 4, Flat(format, kEdge / 4, kSentinel, kDepthLevelZero)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2); ASSERT_EQ(FirstGLError(), 0u) << "define levels 0..2"; Generate(); EXPECT_EQ(LevelWidth(3), 0) << format.name << ": level 3 is past MAX_LEVEL and must stay undefined"; for (int level = 1; level <= 2; ++level) ExpectHalves(SampleLevel(level, 2), format, kBottom, kTop, kDepthBottom, kDepthTop, std::string(format.name) + " MAX_LEVEL=2 level " + std::to_string(level)); ExpectHalves(SampleLevel(0, 2), format, kBottom, kTop, kDepthBottom, kDepthTop, std::string(format.name) + " MAX_LEVEL=2 level 0 (the base, unchanged)"); EXPECT_EQ(FirstGLError(), 0u); } // glTexStorage2D with three of the chain's five levels. void PartialStorage(const Format& format) { if (MonolithDefect(false, !format.depth)) GTEST_SKIP() << kM3; NewTexture(); glTexStorage2D(GL_TEXTURE_2D, 3, format.internalFormat, kEdge, kEdge); UploadLevel(format, 0, kEdge, Halves(format, kEdge, kBottom, kTop, kDepthBottom, kDepthTop)); ASSERT_EQ(FirstGLError(), 0u) << "partial storage"; Generate(); for (int level = 1; level <= 2; ++level) ExpectHalves(SampleLevel(level, 2), format, kBottom, kTop, kDepthBottom, kDepthTop, std::string(format.name) + " three-level storage level " + std::to_string(level)); EXPECT_EQ(FirstGLError(), 0u); } // BASE_LEVEL = 1, MAX_LEVEL = 2 over four defined levels: only level 2 is generated, from // level 1; levels 0 and 3 keep what they held and level 4 is never defined. void MutableBaseLevelOne(const Format& format) { if (MonolithDefect(true, !format.depth)) GTEST_SKIP() << (m_espryt ? kM2 : kM3); NewTexture(); DefineLevel(format, 0, kEdge, Flat(format, kEdge, kLevelZero, kDepthLevelZero)); DefineLevel(format, 1, kEdge / 2, Halves(format, kEdge / 2, kBottom, kTop, kDepthBottom, kDepthTop)); DefineLevel(format, 2, kEdge / 4, Flat(format, kEdge / 4, kLevelTwo, kDepthLevelTwo)); DefineLevel(format, 3, kEdge / 8, Flat(format, kEdge / 8, kLevelThree, kDepthLevelThree)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2); ASSERT_EQ(FirstGLError(), 0u) << "define levels 0..3"; Generate(); EXPECT_EQ(LevelWidth(4), 0) << format.name << ": level 4 is past MAX_LEVEL and must stay undefined"; const std::string name(format.name); ExpectFlat(SampleLevel(0, 3), format, kLevelZero, kDepthLevelZero, name + " level 0 (below BASE_LEVEL)"); ExpectHalves(SampleLevel(1, 3), format, kBottom, kTop, kDepthBottom, kDepthTop, name + " level 1 (base)"); ExpectHalves(SampleLevel(2, 3), format, kBottom, kTop, kDepthBottom, kDepthTop, name + " level 2 (generated from level 1)"); ExpectFlat(SampleLevel(3, 3), format, kLevelThree, kDepthLevelThree, name + " level 3 (past MAX_LEVEL)"); EXPECT_EQ(FirstGLError(), 0u); } // ---- B2: RGB16F / RGB32F ---------------------------------------------------------------- void UploadedBase(const Format& format) { NewTexture(); DefineLevel(format, 0, kEdge, Halves(format, kEdge, kBottom, kTop, 0, 0)); ASSERT_EQ(FirstGLError(), 0u) << "define level 0"; Generate(); const int last = 4; for (int level = 1; level < last; ++level) ExpectHalves(SampleLevel(level, last), format, kBottom, kTop, 0, 0, std::string(format.name) + " uploaded base, level " + std::to_string(level)); EXPECT_EQ(LevelWidth(last), 1) << format.name << ": the generated chain ends at 1x1"; ExpectCpuArmNamed(); EXPECT_EQ(FirstGLError(), 0u); } // Complementary's colortex2 shape: the base is a render target the GPU wrote after its one // upload, so the chain must come from the GPU's level 0 and never from the uploaded texels. void RenderTargetBase(const Format& format) { if (MonolithDefect(true, false)) GTEST_SKIP() << kM1; PaintSentinelBaseAsRenderTarget(format); if (HasFatalFailure() || IsSkipped()) return; Generate(); const int last = 4; for (int level = 0; level < last; ++level) ExpectHalves(SampleLevel(level, last), format, kBottom, kTop, 0, 0, std::string(format.name) + " render-target base, level " + std::to_string(level)); ExpectCpuArmNamed(); EXPECT_EQ(FirstGLError(), 0u); } // ---- P8-SE: the CPU arm's store route under a refused readback ---------------------- // Only the `CpuMipRefused.` entries carry both server knobs; anywhere else the store route // is unreachable on a host (its driver reads every level back) and the case says so. void SkipUnlessTheStoreRouteIsArmed() { if (m_wire && m_espryt && m_forcedCpu && m_refusedReadback) return; GTEST_SKIP() << "the store route needs Espryt's split server with " << kForceCpuMipmap << " and " << kRefuseReadback << "=" << kEdge << "x" << kEdge << " (the CpuMipRefused. entries)"; } // The render-target base again, with the driver refusing to read level 0 back: the store // holds the uploaded sentinel, the driver the drawn halves, and P8-E's mark says so. The // arm must decline by name - a stale chain of sentinel texels is the defect. void RefusedReadbackOfADrawnBase(const Format& format) { SkipUnlessTheStoreRouteIsArmed(); if (IsSkipped()) return; PaintSentinelBaseAsRenderTarget(format); if (HasFatalFailure() || IsSkipped()) return; Generate(); const std::string log = PipeStatsWindow::ReadServerLogSince(m_mark); EXPECT_NE(log.find(kStoreDeclinedMarker), std::string::npos) << "the base level was drawn and its readback refused, but the server log after glGenerateMipmap " "has no '" << kStoreDeclinedMarker << "' line"; EXPECT_EQ(log.find(kStoreFilteredMarker), std::string::npos) << "the CPU arm filtered the staged store's copy of a level the driver has since drawn over"; const int last = 4; ExpectHalves(SampleLevel(0, last), format, kBottom, kTop, 0, 0, std::string(format.name) + " drawn base (untouched by the decline)"); for (int level = 1; level < last; ++level) { const Image image = SampleLevel(level, last); const Rgba8 got = image.At(0, 0); EXPECT_FALSE(std::abs(got.r - ToByte(kSentinel[0])) <= 2 && std::abs(got.g - ToByte(kSentinel[1])) <= 2 && std::abs(got.b - ToByte(kSentinel[2])) <= 2) << format.name << " level " << level << " is the uploaded sentinel " << got << ": the chain was filtered from the stale staged store"; } ExpectCpuArmNamed(); FirstGLError(); } // The control: a base that only ever crossed as an upload IS what the store holds, so a // refused readback is answered from the store and the chain is right. This is what tells // the check above from "the store route always declines" - the generation's own // driver-write note must not count against the level it reads. void RefusedReadbackOfAnUploadedBase(const Format& format) { SkipUnlessTheStoreRouteIsArmed(); if (IsSkipped()) return; NewTexture(); DefineLevel(format, 0, kEdge, Halves(format, kEdge, kBottom, kTop, 0, 0)); ASSERT_EQ(FirstGLError(), 0u) << "define level 0"; Generate(); const std::string log = PipeStatsWindow::ReadServerLogSince(m_mark); EXPECT_NE(log.find(kStoreFilteredMarker), std::string::npos) << "the uploaded base's readback was refused, but the server log has no '" << kStoreFilteredMarker << "' line: the store route did not answer"; EXPECT_EQ(log.find(kStoreDeclinedMarker), std::string::npos) << "the store route declined a level that only ever crossed as an upload"; const int last = 4; for (int level = 1; level < last; ++level) ExpectHalves(SampleLevel(level, last), format, kBottom, kTop, 0, 0, std::string(format.name) + " uploaded base, store-filtered level " + std::to_string(level)); EXPECT_EQ(FirstGLError(), 0u); } // Level 0 uploaded as the sentinel, then drawn over as a render target (bottom / top halves). void PaintSentinelBaseAsRenderTarget(const Format& format) { NewTexture(); DefineLevel(format, 0, kEdge, Flat(format, kEdge, kSentinel, 0)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glBindFramebuffer(GL_FRAMEBUFFER, m_fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0); const GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) { glBindFramebuffer(GL_FRAMEBUFFER, 0); FirstGLError(); GTEST_SKIP() << format.name << " is not colour-renderable on " << Gl().BackendName() << " (status 0x" << std::hex << status << ")"; } glViewport(0, 0, kEdge, kEdge); glUseProgram(m_paintProgram); glUniform4f(glGetUniformLocation(m_paintProgram, "u_bottom"), kBottom[0], kBottom[1], kBottom[2], 1); glUniform4f(glGetUniformLocation(m_paintProgram, "u_top"), kTop[0], kTop[1], kTop[2], 1); glUniform1f(glGetUniformLocation(m_paintProgram, "u_split"), kEdge / 2.0f); glBindVertexArray(m_vao); glDrawArrays(GL_TRIANGLES, 0, 3); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0); ASSERT_EQ(FirstGLError(), 0u) << "draw into level 0"; } bool m_wire = false; bool m_recordArm = false; bool m_espryt = false; bool m_forcedCpu = false; bool m_refusedReadback = false; GLuint m_sampleProgram = 0; GLuint m_paintProgram = 0; GLuint m_vao = 0; GLuint m_fbo = 0; GLuint m_texture = 0; ColorFbo m_target{}; PipeStatsWindow::LogMark m_mark{}; }; } // namespace // B1. TEST_F(GenerateMipmapServerScenario, PackedFloatMutableMaxLevelBelowTheChain) { if (!Ready()) return; MutableMaxLevelTwo(kPackedFloat); } TEST_F(GenerateMipmapServerScenario, PackedFloatStorageWithFewerLevelsThanTheChain) { if (!Ready()) return; PartialStorage(kPackedFloat); } TEST_F(GenerateMipmapServerScenario, PackedFloatMutableBaseLevelOneKeepsTheLevelsOutsideItsWindow) { if (!Ready()) return; MutableBaseLevelOne(kPackedFloat); } TEST_F(GenerateMipmapServerScenario, DepthMutableMaxLevelBelowTheChain) { if (!Ready()) return; MutableMaxLevelTwo(kDepth32F); } TEST_F(GenerateMipmapServerScenario, DepthStorageWithFewerLevelsThanTheChain) { if (!Ready()) return; PartialStorage(kDepth32F); } TEST_F(GenerateMipmapServerScenario, DepthMutableBaseLevelOneKeepsTheLevelsOutsideItsWindow) { if (!Ready()) return; MutableBaseLevelOne(kDepth32F); } // B2. TEST_F(GenerateMipmapServerScenario, Rgb16fUploadedBaseGeneratesItsChain) { if (!Ready()) return; UploadedBase(kRgb16F); } TEST_F(GenerateMipmapServerScenario, Rgb16fRenderTargetBaseGeneratesFromTheGpuWrittenLevel) { if (!Ready()) return; RenderTargetBase(kRgb16F); } TEST_F(GenerateMipmapServerScenario, Rgb32fUploadedBaseGeneratesItsChain) { if (!Ready()) return; UploadedBase(kRgb32F); } TEST_F(GenerateMipmapServerScenario, Rgb32fRenderTargetBaseGeneratesFromTheGpuWrittenLevel) { if (!Ready()) return; RenderTargetBase(kRgb32F); } // P8-SE: the CPU arm's store route (header; the CpuMipRefused. entries). TEST_F(GenerateMipmapServerScenario, Rgb16fDrawnBaseWithARefusedReadbackDeclinesByName) { if (!Ready()) return; RefusedReadbackOfADrawnBase(kRgb16F); } TEST_F(GenerateMipmapServerScenario, Rgb16fUploadedBaseWithARefusedReadbackIsFilteredFromTheStore) { if (!Ready()) return; RefusedReadbackOfAnUploadedBase(kRgb16F); } } // namespace MGITest