# Package fb — framebuffers, attachments, images, blit from records (P5e wave 2) Read in this order, all of it: `PACKAGE-PREAMBLE-P5E.md`, `INTEGRATOR-DECISIONS-P5E.md` (ID-86, ID-94 are yours), `BRIEF-P5E.md` (§0, §1, §2 "fb", §5, §6 rulings 7, 15, 16), `CONTRACT-P5E.md` §5.4, your scout report `scout-S3.md` (all of it), and the framebuffer / image rows of `kimi-audit.md` (rows 68-90) — report per row: retired / left barriered / not found. Notes: `//wsl.localhost/Arch/home/swung/w7/notes/p5e/`. Your slug is `fb`; your tree is `~/w7/p5e-fb` (branch `p5e/fb`, based on the landed id head, built). You CALL tx2's `SyncTextureToBackendByHandle` / `SyncMipmapsToBackendByHandle` (declared by c0e with asserting bodies; tx2 writes them in parallel) — code against the declarations and say so in the report; the integrator resolves the order at landing. ## What "done" means for this family The FBO and RBO twins resolve from the record (`st.BoundFramebuffer[t]` → `FramebufferRecords[handle]`), never from the binding slot or the frontend object; the draw-FBO and read-FBO attachment lists are keyed by `{record.Fbo, ContentHash}` with surface handles instead of borrowed attachment `SharedPtr` slots — this is the one unconditional per-draw live read of your family, so it is the package's core; `SyncAttachmentSurface` takes an `MGPSurface`, not a frontend attachment; the named blit resolves both endpoints from the two records; images come from `BoundShaderImages[]` with `Access` DECODED (ruling 16 / ID-94: the client already encodes it, the server comment is stale) and the sweep gate reads applier serials (ruling 7 / ID-86: `ShaderImagesSerial`, `TextureShutterSerial`, `ContextSerial`, `g_backendContextGeneration` — keep the window/high-water union); `MarkWritableImageBufferTexturesGpuWritten` is deleted under a transport (one edit paired with sb's deletion of the backend GPU-write marks — coordinate in the reports). ## Scope `DirectGLES.cpp`: the doors, the list keys, `SyncReadFramebufferTextureAttachments`, the draw-FBO list, the image block (`SyncImageTextureBinding(const MGPImageView&)`, `ResolveShaderImageRecord` deleted, the sweep gate), `SyncCurrentFBO*`, `BindCurrentFBO` / `SyncAndBind*` / `ForceBindCurrentFBO`, `Clear`'s FBO lines, both blit arms, the detach walk + the new reverse index, `SyncRenderbufferObjectToBackend` by handle. `Managers.cpp` / `Managers.h`: the FBO/RBO twin bodies, the reverse index (texture → FBO slots) tx2 needs for detach. Tests: `MG_Test/Pipe/FramebufferEmitTest.cpp` (the server twin of the existing client case), `MG_Test/Pipe/ImageEmitTest.cpp` (the access constants pinned on BOTH sides), and a new default-framebuffer-resize re-emit case (your scout verified the resize does re-emit — pin it). ## Rulings that bind you - ID-94 / ruling 16: `MGPImageView::Access` IS encoded client-side; move the decode to `MGPipeValueTypes.h` (c0e landed the enum) and delete the stale server comment. - ID-86 / ruling 7: the sweep gate is the four applier/backend serials, never a backend re-mint counter; keep the union of the record window with the image-unit high-water mark. - Your scout's open question on `SyncReadFramebufferTextureAttachments` being ungated on the framebuffer subsystem bit: its retirement changes behaviour in BOTH arms of the object A/B — name the delta in the report and re-baseline that A/B rather than hiding it. - The renderbuffer cross-check that runs a client-allocator `HandleOf` on the apply thread under split: fix it as part of this package and say whether it was a latent correctness bug. ## Red-once (execute, revert, quote) 1. `SyncAttachmentSurface` takes the frontend attachment again → `strict` names `Fatal{UnmigratedPipeInput, "GetFramebufferBindingSlot"}` on `SnormAttachmentScenario`. 2. The draw-FBO list key back to the pointer compare → the id guard's `Fatal{RoleViolation, "MGPipeSlots"}` (id's hook forces "unbarriered"). 3. Map the image `Access` 1↔2 → `FormatlessImageBakeScenario` / `ImageLoadStoreSsoScenario` red plus the unit case. 4. The named blit back on the frontend objects → `CopyImageLayeredScenario`, `LayeredAttachmentShapeScenario`. 5. Keep the per-point version memo as a second gate → `CrossFrameBufferScenario` / the P4a seam scenario must stay green WITHOUT it. ## Gate `build`, `unit`, `isplit`, `gens`; `strict` (record the markers that disappeared); `one` on the FBO, blit and image scenarios you touch; the seam greps your scout listed must come back silent. Say explicitly whether a blit is still barriered after your change (your scout argued it need not be — the contract's predicate decides, and ra owns the flip).