# CI cleanup log Every removal or replacement of a CI test, gate or lane is logged here with a one-line reason; decisions to keep a red case (and fix the code or the tooling instead) are logged too, so the next reader can see why a check still exists. Started in P13 (2026-10-06). The rule: a check is removed only when it is superseded or no longer relevant (tied to the pull build, or a finished migration-phase audit), never to hide a real bug. Goldens change only when the GL spec proves them wrong. ## Removals | Date | Check | Workflow / job | Reason | Successor | |---|---|---|---|---| | — | (none yet) | | | | ## Kept after investigation ### `minecraft-1.17-main-menu-854` (Test retrace / retrace-split / retrace-verify, APK retrace), 2026-10-06 - **Symptom**: every lane, both backends, SSIM 0.0186 against the golden; the frame is Minecraft's red loading-screen colour. Local repro on WSL llvmpipe: same SSIM, monolith and inproc. - **Root cause**: the trace was captured on an implementation that gave shaders and programs **overlapping names** (shader 1 and program 1 live at once, likewise shader 5 / program 5, calls 159-209). GL 4.6 core and ES 3.2 §7.1 put shader and program objects in one shared name space, so a conformant implementation never hands out such a pair. Since `5a0f13fdf` / `168808d1a` (2026-10-01/02) MobileGL advertises `GL_ARB_shader_objects`, and apitrace's glretrace then resolves every shader and program name through one ARB handle map (`_handleARB_map`): program 1 overwrote shader 1's entry, `glAttachShader(1, 1)` attached a program name (GL_INVALID_OPERATION at call 170), the blit program linked without a vertex shader, and nothing after it drew. - **Classification**: (b) retrace tooling - not a MobileGL bug and not a bad golden. The core entry points are typed (`glAttachShader(program, shader)`), so mapping each argument through its own type's map is lossless even when the capture's names collide; only the untyped `*ObjectARB` handle calls need the shared map. - **Fix**: MobileGL-Dev/apitrace `45843686` (branch `mobilegl/android-trace-replay`): typed `GLprogram` / `GLshader` arguments resolve through `_program_map` / `_shader_map` first and fall back to the ARB handle map only for names created by `glCreate*ObjectARB`; typed creators record both maps. Submodule bumped in the same MobileGL commit. Local: 1.17 passes on DirectGLES (monolith, inproc) and DirectVulkan (lavapipe). - **Decision**: keep the case. With typed mapping it checks GL-level correctness of MobileGL like any other fixture; the namespace overlap is a property of the capture that a spec-portable replay can absorb. - **Side note (not changed)**: MobileGL advertises `GL_ARB_shader_objects` while its `glCreateShaderObjectARB` / `glCreateProgramObjectARB` entry points are stubs (`MG_Impl/GLImpl/Exporting/Definitions.cpp`). The string was added on purpose for KWin; whether to implement the ARB handle entry points is a separate decision. ## Infrastructure fixes (no check removed) | Date | What was red | Cause | Fix | |---|---|---|---| | 2026-10-06 | every `ctest` invocation in integration / verify / split jobs exited 8 after the tests passed (`integration-verify`, `integration-split*`, `integration (inproc)`, `spawn_lane_parity.py`) | `PipeCatalogueSourceRoot.cmake` (a CTest include file) used `if(... IN_LIST ...)`; CTest scripts run without policy CMP0057 on the pinned CMake 3.31.10, so the include errored | use `list(FIND)` instead (`MobileGL/MG_Test/Pipe/CMakeLists.txt`) | | 2026-10-06 | `TcpServer.Start.P8aUnlocatedIoBlocks` failed in 0.07 s on `integration (monolith)` | the loopback TCP endpoints (40613, knob lanes 41613-41617) sat inside Linux's ephemeral port range; with thousands of loopback client connections in the lane, an outgoing socket can own the port the supervisor binds | default endpoint moved to 30613 (knob lanes 31613-31617), below 32768 |