// MobileGL - MobileGL/MG_Impl/GetProcAddress.cpp // Copyright (c) 2025-2026 MobileGL-Dev // Licensed under the GNU Lesser General Public License v3.0: // https://www.gnu.org/licenses/gpl-3.0.txt // https://www.gnu.org/licenses/lgpl-3.0.txt // SPDX-License-Identifier: LGPL-3.0-only // End of Source File Header #include "GetProcAddress.h" #if defined(__APPLE__) && !defined(MOBILEGL_IOS) #ifndef GL_SILENCE_DEPRECATION #define GL_SILENCE_DEPRECATION #endif #include #endif extern "C" EGLDisplay eglGetPlatformDisplayEXT(EGLenum platform, void* native_display, const EGLint* attrib_list); #define GETPROC(name, var) \ if (strcmp(#name, var) == 0) { \ return (void*)name; \ } namespace MobileGL::MG_Impl { void* GetProcAddress(const char* name) { MGLOG_D("GetProcAddress(%s)", name); GETPROC(eglChooseConfig, name); GETPROC(eglCopyBuffers, name); GETPROC(eglCreateContext, name); GETPROC(eglCreatePbufferSurface, name); GETPROC(eglCreatePixmapSurface, name); GETPROC(eglCreateWindowSurface, name); GETPROC(eglDestroyContext, name); GETPROC(eglDestroySurface, name); GETPROC(eglGetConfigAttrib, name); GETPROC(eglGetConfigs, name); GETPROC(eglGetCurrentDisplay, name); GETPROC(eglGetCurrentSurface, name); GETPROC(eglGetDisplay, name); GETPROC(eglGetError, name); GETPROC(eglGetProcAddress, name); GETPROC(eglInitialize, name); GETPROC(eglMakeCurrent, name); GETPROC(eglQueryContext, name); GETPROC(eglQueryString, name); GETPROC(eglQuerySurface, name); GETPROC(eglSwapBuffers, name); GETPROC(eglTerminate, name); GETPROC(eglWaitGL, name); GETPROC(eglWaitNative, name); GETPROC(eglBindTexImage, name); GETPROC(eglReleaseTexImage, name); GETPROC(eglSurfaceAttrib, name); GETPROC(eglSwapInterval, name); GETPROC(eglBindAPI, name); GETPROC(eglQueryAPI, name); GETPROC(eglCreatePbufferFromClientBuffer, name); GETPROC(eglReleaseThread, name); GETPROC(eglWaitClient, name); GETPROC(eglGetCurrentContext, name); GETPROC(eglCreateSync, name); GETPROC(eglDestroySync, name); GETPROC(eglClientWaitSync, name); GETPROC(eglGetSyncAttrib, name); GETPROC(eglCreateImage, name); GETPROC(eglDestroyImage, name); GETPROC(eglGetPlatformDisplay, name); GETPROC(eglGetPlatformDisplayEXT, name); GETPROC(eglCreatePlatformWindowSurface, name); GETPROC(eglCreatePlatformPixmapSurface, name); GETPROC(eglWaitSync, name); #if defined(__APPLE__) && !defined(MOBILEGL_IOS) GETPROC(CGLChoosePixelFormat, name); GETPROC(CGLDestroyPixelFormat, name); GETPROC(CGLDescribePixelFormat, name); GETPROC(CGLReleasePixelFormat, name); GETPROC(CGLRetainPixelFormat, name); GETPROC(CGLGetPixelFormatRetainCount, name); GETPROC(CGLCreateContext, name); GETPROC(CGLDestroyContext, name); GETPROC(CGLRetainContext, name); GETPROC(CGLReleaseContext, name); GETPROC(CGLGetContextRetainCount, name); GETPROC(CGLGetPixelFormat, name); GETPROC(CGLSetCurrentContext, name); GETPROC(CGLGetCurrentContext, name); GETPROC(CGLSetVirtualScreen, name); GETPROC(CGLGetVirtualScreen, name); GETPROC(CGLSetParameter, name); GETPROC(CGLGetParameter, name); GETPROC(CGLUpdateContext, name); GETPROC(CGLClearDrawable, name); GETPROC(CGLFlushDrawable, name); GETPROC(CGLLockContext, name); GETPROC(CGLUnlockContext, name); GETPROC(CGLGetVersion, name); GETPROC(CGLErrorString, name); #endif GETPROC(glCullFace, name); GETPROC(glFrontFace, name); GETPROC(glHint, name); GETPROC(glLineWidth, name); GETPROC(glPointSize, name); GETPROC(glPolygonMode, name); GETPROC(glScissor, name); GETPROC(glTexParameterf, name); GETPROC(glTexParameterfv, name); GETPROC(glTexParameteri, name); GETPROC(glTexParameteriv, name); GETPROC(glTexImage1D, name); GETPROC(glTexImage2D, name); GETPROC(glDrawBuffer, name); GETPROC(glClear, name); GETPROC(glClearColor, name); GETPROC(glClearStencil, name); GETPROC(glClearDepth, name); GETPROC(glStencilMask, name); GETPROC(glColorMask, name); GETPROC(glDepthMask, name); GETPROC(glDisable, name); GETPROC(glEnable, name); GETPROC(glFinish, name); GETPROC(glFlush, name); GETPROC(glBlendFunc, name); GETPROC(glLogicOp, name); GETPROC(glStencilFunc, name); GETPROC(glStencilOp, name); GETPROC(glDepthFunc, name); GETPROC(glPixelStoref, name); GETPROC(glPixelStorei, name); GETPROC(glReadBuffer, name); GETPROC(glReadPixels, name); GETPROC(glGetBooleanv, name); GETPROC(glGetDoublev, name); GETPROC(glGetError, name); GETPROC(glGetFloatv, name); GETPROC(glGetIntegerv, name); GETPROC(glGetString, name); GETPROC(glGetTexImage, name); GETPROC(glGetTexParameterfv, name); GETPROC(glGetTexParameteriv, name); GETPROC(glGetTexLevelParameterfv, name); GETPROC(glGetTexLevelParameteriv, name); GETPROC(glIsEnabled, name); GETPROC(glDepthRange, name); GETPROC(glViewport, name); GETPROC(glDrawArrays, name); GETPROC(glDrawElements, name); GETPROC(glGetPointerv, name); GETPROC(glPolygonOffset, name); GETPROC(glCopyTexImage1D, name); GETPROC(glCopyTexImage2D, name); GETPROC(glCopyTexSubImage1D, name); GETPROC(glCopyTexSubImage2D, name); GETPROC(glTexSubImage1D, name); GETPROC(glTexSubImage2D, name); GETPROC(glBindTexture, name); GETPROC(glDeleteTextures, name); GETPROC(glGenTextures, name); GETPROC(glIsTexture, name); GETPROC(glDrawRangeElements, name); GETPROC(glTexImage3D, name); GETPROC(glTexSubImage3D, name); GETPROC(glCopyTexSubImage3D, name); GETPROC(glActiveTexture, name); GETPROC(glSampleCoverage, name); GETPROC(glCompressedTexImage3D, name); GETPROC(glCompressedTexImage2D, name); GETPROC(glCompressedTexImage1D, name); GETPROC(glCompressedTexSubImage3D, name); GETPROC(glCompressedTexSubImage2D, name); GETPROC(glCompressedTexSubImage1D, name); GETPROC(glGetCompressedTexImage, name); GETPROC(glBlendFuncSeparate, name); GETPROC(glMultiDrawArrays, name); GETPROC(glMultiDrawElements, name); GETPROC(glPointParameterf, name); GETPROC(glPointParameterfv, name); GETPROC(glPointParameteri, name); GETPROC(glPointParameteriv, name); GETPROC(glBlendColor, name); GETPROC(glBlendEquation, name); GETPROC(glGenQueries, name); GETPROC(glDeleteQueries, name); GETPROC(glIsQuery, name); GETPROC(glBeginQuery, name); GETPROC(glEndQuery, name); GETPROC(glGetQueryiv, name); GETPROC(glGetQueryObjectiv, name); GETPROC(glGetQueryObjectuiv, name); GETPROC(glBindBuffer, name); GETPROC(glDeleteBuffers, name); GETPROC(glGenBuffers, name); GETPROC(glIsBuffer, name); GETPROC(glBufferData, name); GETPROC(glBufferSubData, name); GETPROC(glGetBufferSubData, name); GETPROC(glMapBuffer, name); GETPROC(glUnmapBuffer, name); GETPROC(glGetBufferParameteriv, name); GETPROC(glGetBufferPointerv, name); GETPROC(glBlendEquationSeparate, name); GETPROC(glDrawBuffers, name); GETPROC(glStencilOpSeparate, name); GETPROC(glStencilFuncSeparate, name); GETPROC(glStencilMaskSeparate, name); GETPROC(glAttachShader, name); GETPROC(glBindAttribLocation, name); GETPROC(glCompileShader, name); GETPROC(glCreateProgram, name); GETPROC(glCreateShader, name); GETPROC(glDeleteProgram, name); GETPROC(glDeleteShader, name); GETPROC(glDetachShader, name); GETPROC(glDisableVertexAttribArray, name); GETPROC(glEnableVertexAttribArray, name); GETPROC(glGetActiveAttrib, name); GETPROC(glGetActiveUniform, name); GETPROC(glGetAttachedShaders, name); GETPROC(glGetAttribLocation, name); GETPROC(glGetProgramiv, name); GETPROC(glGetProgramInfoLog, name); GETPROC(glGetShaderiv, name); GETPROC(glGetShaderInfoLog, name); GETPROC(glGetShaderSource, name); GETPROC(glGetUniformLocation, name); GETPROC(glGetUniformfv, name); GETPROC(glGetUniformiv, name); GETPROC(glGetVertexAttribdv, name); GETPROC(glGetVertexAttribfv, name); GETPROC(glGetVertexAttribiv, name); GETPROC(glGetVertexAttribPointerv, name); GETPROC(glIsProgram, name); GETPROC(glIsShader, name); GETPROC(glLinkProgram, name); GETPROC(glShaderSource, name); GETPROC(glUseProgram, name); GETPROC(glUniform1f, name); GETPROC(glUniform2f, name); GETPROC(glUniform3f, name); GETPROC(glUniform4f, name); GETPROC(glUniform1i, name); GETPROC(glUniform2i, name); GETPROC(glUniform3i, name); GETPROC(glUniform4i, name); GETPROC(glUniform1fv, name); GETPROC(glUniform2fv, name); GETPROC(glUniform3fv, name); GETPROC(glUniform4fv, name); GETPROC(glUniform1iv, name); GETPROC(glUniform2iv, name); GETPROC(glUniform3iv, name); GETPROC(glUniform4iv, name); GETPROC(glUniformMatrix2fv, name); GETPROC(glUniformMatrix3fv, name); GETPROC(glUniformMatrix4fv, name); GETPROC(glValidateProgram, name); GETPROC(glVertexAttrib1d, name); GETPROC(glVertexAttrib1dv, name); GETPROC(glVertexAttrib1f, name); GETPROC(glVertexAttrib1fv, name); GETPROC(glVertexAttrib1s, name); GETPROC(glVertexAttrib1sv, name); GETPROC(glVertexAttrib2d, name); GETPROC(glVertexAttrib2dv, name); GETPROC(glVertexAttrib2f, name); GETPROC(glVertexAttrib2fv, name); GETPROC(glVertexAttrib2s, name); GETPROC(glVertexAttrib2sv, name); GETPROC(glVertexAttrib3d, name); GETPROC(glVertexAttrib3dv, name); GETPROC(glVertexAttrib3f, name); GETPROC(glVertexAttrib3fv, name); GETPROC(glVertexAttrib3s, name); GETPROC(glVertexAttrib3sv, name); GETPROC(glVertexAttrib4Nbv, name); GETPROC(glVertexAttrib4Niv, name); GETPROC(glVertexAttrib4Nsv, name); GETPROC(glVertexAttrib4Nub, name); GETPROC(glVertexAttrib4Nubv, name); GETPROC(glVertexAttrib4Nuiv, name); GETPROC(glVertexAttrib4Nusv, name); GETPROC(glVertexAttrib4bv, name); GETPROC(glVertexAttrib4d, name); GETPROC(glVertexAttrib4dv, name); GETPROC(glVertexAttrib4f, name); GETPROC(glVertexAttrib4fv, name); GETPROC(glVertexAttrib4iv, name); GETPROC(glVertexAttrib4s, name); GETPROC(glVertexAttrib4sv, name); GETPROC(glVertexAttrib4ubv, name); GETPROC(glVertexAttrib4uiv, name); GETPROC(glVertexAttrib4usv, name); GETPROC(glVertexAttribPointer, name); GETPROC(glUniformMatrix2x3fv, name); GETPROC(glUniformMatrix3x2fv, name); GETPROC(glUniformMatrix2x4fv, name); GETPROC(glUniformMatrix4x2fv, name); GETPROC(glUniformMatrix3x4fv, name); GETPROC(glUniformMatrix4x3fv, name); GETPROC(glColorMaski, name); GETPROC(glGetBooleani_v, name); GETPROC(glGetIntegeri_v, name); GETPROC(glEnablei, name); GETPROC(glDisablei, name); GETPROC(glIsEnabledi, name); GETPROC(glBeginTransformFeedback, name); GETPROC(glEndTransformFeedback, name); GETPROC(glBindBufferRange, name); GETPROC(glBindBufferBase, name); GETPROC(glTransformFeedbackVaryings, name); GETPROC(glGetTransformFeedbackVarying, name); GETPROC(glClampColor, name); GETPROC(glBeginConditionalRender, name); GETPROC(glEndConditionalRender, name); GETPROC(glVertexAttribIPointer, name); GETPROC(glGetVertexAttribIiv, name); GETPROC(glGetVertexAttribIuiv, name); GETPROC(glVertexAttribI1i, name); GETPROC(glVertexAttribI2i, name); GETPROC(glVertexAttribI3i, name); GETPROC(glVertexAttribI4i, name); GETPROC(glVertexAttribI1ui, name); GETPROC(glVertexAttribI2ui, name); GETPROC(glVertexAttribI3ui, name); GETPROC(glVertexAttribI4ui, name); GETPROC(glVertexAttribI1iv, name); GETPROC(glVertexAttribI2iv, name); GETPROC(glVertexAttribI3iv, name); GETPROC(glVertexAttribI4iv, name); GETPROC(glVertexAttribI1uiv, name); GETPROC(glVertexAttribI2uiv, name); GETPROC(glVertexAttribI3uiv, name); GETPROC(glVertexAttribI4uiv, name); GETPROC(glVertexAttribI4bv, name); GETPROC(glVertexAttribI4sv, name); GETPROC(glVertexAttribI4ubv, name); GETPROC(glVertexAttribI4usv, name); GETPROC(glGetUniformuiv, name); GETPROC(glBindFragDataLocation, name); GETPROC(glGetFragDataLocation, name); GETPROC(glUniform1ui, name); GETPROC(glUniform2ui, name); GETPROC(glUniform3ui, name); GETPROC(glUniform4ui, name); GETPROC(glUniform1uiv, name); GETPROC(glUniform2uiv, name); GETPROC(glUniform3uiv, name); GETPROC(glUniform4uiv, name); GETPROC(glTexParameterIiv, name); GETPROC(glTexParameterIuiv, name); GETPROC(glGetTexParameterIiv, name); GETPROC(glGetTexParameterIuiv, name); GETPROC(glClearBufferiv, name); GETPROC(glClearBufferuiv, name); GETPROC(glClearBufferfv, name); GETPROC(glClearBufferfi, name); GETPROC(glGetStringi, name); GETPROC(glIsRenderbuffer, name); GETPROC(glIsRenderbufferEXT, name); GETPROC(glBindRenderbuffer, name); GETPROC(glBindRenderbufferEXT, name); GETPROC(glDeleteRenderbuffers, name); GETPROC(glDeleteRenderbuffersEXT, name); GETPROC(glGenRenderbuffers, name); GETPROC(glGenRenderbuffersEXT, name); GETPROC(glRenderbufferStorage, name); GETPROC(glRenderbufferStorageEXT, name); GETPROC(glGetRenderbufferParameteriv, name); GETPROC(glGetRenderbufferParameterivEXT, name); GETPROC(glIsFramebuffer, name); GETPROC(glIsFramebufferEXT, name); GETPROC(glBindFramebuffer, name); GETPROC(glBindFramebufferEXT, name); GETPROC(glDeleteFramebuffers, name); GETPROC(glDeleteFramebuffersEXT, name); GETPROC(glGenFramebuffers, name); GETPROC(glGenFramebuffersEXT, name); GETPROC(glCheckFramebufferStatus, name); GETPROC(glCheckFramebufferStatusEXT, name); GETPROC(glFramebufferTexture1D, name); GETPROC(glFramebufferTexture1DEXT, name); GETPROC(glFramebufferTexture2D, name); GETPROC(glFramebufferTexture2DEXT, name); GETPROC(glFramebufferTexture3D, name); GETPROC(glFramebufferTexture3DEXT, name); GETPROC(glFramebufferRenderbuffer, name); GETPROC(glFramebufferRenderbufferEXT, name); GETPROC(glGetFramebufferAttachmentParameteriv, name); GETPROC(glGetFramebufferAttachmentParameterivEXT, name); GETPROC(glGenerateMipmap, name); GETPROC(glGenerateMipmapEXT, name); GETPROC(glBlitFramebuffer, name); GETPROC(glRenderbufferStorageMultisample, name); GETPROC(glFramebufferTextureLayer, name); GETPROC(glMapBufferRange, name); GETPROC(glFlushMappedBufferRange, name); GETPROC(glBindVertexArray, name); GETPROC(glDeleteVertexArrays, name); GETPROC(glGenVertexArrays, name); GETPROC(glIsVertexArray, name); GETPROC(glDrawArraysInstanced, name); GETPROC(glDrawElementsInstanced, name); GETPROC(glTexBuffer, name); GETPROC(glPrimitiveRestartIndex, name); GETPROC(glCopyBufferSubData, name); GETPROC(glGetUniformIndices, name); GETPROC(glGetActiveUniformsiv, name); GETPROC(glGetActiveUniformName, name); GETPROC(glGetUniformBlockIndex, name); GETPROC(glGetActiveUniformBlockiv, name); GETPROC(glGetActiveUniformBlockName, name); GETPROC(glUniformBlockBinding, name); GETPROC(glDrawElementsBaseVertex, name); GETPROC(glDrawRangeElementsBaseVertex, name); GETPROC(glDrawElementsInstancedBaseVertex, name); GETPROC(glMultiDrawElementsBaseVertex, name); GETPROC(glProvokingVertex, name); GETPROC(glFenceSync, name); GETPROC(glIsSync, name); GETPROC(glDeleteSync, name); GETPROC(glClientWaitSync, name); GETPROC(glWaitSync, name); GETPROC(glGetInteger64v, name); GETPROC(glGetSynciv, name); GETPROC(glGetInteger64i_v, name); GETPROC(glGetBufferParameteri64v, name); GETPROC(glFramebufferTexture, name); GETPROC(glTexImage2DMultisample, name); GETPROC(glTexImage3DMultisample, name); GETPROC(glGetMultisamplefv, name); GETPROC(glSampleMaski, name); GETPROC(glBindFragDataLocationIndexed, name); GETPROC(glGetFragDataIndex, name); GETPROC(glGenSamplers, name); GETPROC(glDeleteSamplers, name); GETPROC(glIsSampler, name); GETPROC(glBindSampler, name); GETPROC(glSamplerParameteri, name); GETPROC(glSamplerParameteriv, name); GETPROC(glSamplerParameterf, name); GETPROC(glSamplerParameterfv, name); GETPROC(glSamplerParameterIiv, name); GETPROC(glSamplerParameterIuiv, name); GETPROC(glGetSamplerParameteriv, name); GETPROC(glGetSamplerParameterIiv, name); GETPROC(glGetSamplerParameterfv, name); GETPROC(glGetSamplerParameterIuiv, name); GETPROC(glQueryCounter, name); GETPROC(glGetQueryObjecti64v, name); GETPROC(glGetQueryObjectui64v, name); GETPROC(glVertexAttribDivisor, name); GETPROC(glVertexAttribP1ui, name); GETPROC(glVertexAttribP1uiv, name); GETPROC(glVertexAttribP2ui, name); GETPROC(glVertexAttribP2uiv, name); GETPROC(glVertexAttribP3ui, name); GETPROC(glVertexAttribP3uiv, name); GETPROC(glVertexAttribP4ui, name); GETPROC(glVertexAttribP4uiv, name); GETPROC(glMinSampleShading, name); GETPROC(glBlendEquationi, name); GETPROC(glBlendEquationSeparatei, name); GETPROC(glBlendFunci, name); GETPROC(glBlendFuncSeparatei, name); GETPROC(glDrawArraysIndirect, name); GETPROC(glDrawElementsIndirect, name); GETPROC(glUniform1d, name); GETPROC(glUniform2d, name); GETPROC(glUniform3d, name); GETPROC(glUniform4d, name); GETPROC(glUniform1dv, name); GETPROC(glUniform2dv, name); GETPROC(glUniform3dv, name); GETPROC(glUniform4dv, name); GETPROC(glUniformMatrix2dv, name); GETPROC(glUniformMatrix3dv, name); GETPROC(glUniformMatrix4dv, name); GETPROC(glUniformMatrix2x3dv, name); GETPROC(glUniformMatrix2x4dv, name); GETPROC(glUniformMatrix3x2dv, name); GETPROC(glUniformMatrix3x4dv, name); GETPROC(glUniformMatrix4x2dv, name); GETPROC(glUniformMatrix4x3dv, name); GETPROC(glGetUniformdv, name); GETPROC(glGetSubroutineUniformLocation, name); GETPROC(glGetSubroutineIndex, name); GETPROC(glGetActiveSubroutineUniformiv, name); GETPROC(glGetActiveSubroutineUniformName, name); GETPROC(glGetActiveSubroutineName, name); GETPROC(glUniformSubroutinesuiv, name); GETPROC(glGetUniformSubroutineuiv, name); GETPROC(glGetProgramStageiv, name); GETPROC(glPatchParameteri, name); GETPROC(glPatchParameterfv, name); GETPROC(glBindTransformFeedback, name); GETPROC(glDeleteTransformFeedbacks, name); GETPROC(glGenTransformFeedbacks, name); GETPROC(glIsTransformFeedback, name); GETPROC(glPauseTransformFeedback, name); GETPROC(glResumeTransformFeedback, name); GETPROC(glDrawTransformFeedback, name); GETPROC(glDrawTransformFeedbackStream, name); GETPROC(glBeginQueryIndexed, name); GETPROC(glEndQueryIndexed, name); GETPROC(glGetQueryIndexediv, name); GETPROC(glReleaseShaderCompiler, name); GETPROC(glShaderBinary, name); GETPROC(glGetShaderPrecisionFormat, name); GETPROC(glDepthRangef, name); GETPROC(glClearDepthf, name); GETPROC(glGetProgramBinary, name); GETPROC(glProgramBinary, name); GETPROC(glProgramParameteri, name); GETPROC(glUseProgramStages, name); GETPROC(glActiveShaderProgram, name); GETPROC(glCreateShaderProgramv, name); GETPROC(glBindProgramPipeline, name); GETPROC(glDeleteProgramPipelines, name); GETPROC(glGenProgramPipelines, name); GETPROC(glIsProgramPipeline, name); GETPROC(glGetProgramPipelineiv, name); GETPROC(glProgramUniform1i, name); GETPROC(glProgramUniform1iv, name); GETPROC(glProgramUniform1f, name); GETPROC(glProgramUniform1fv, name); GETPROC(glProgramUniform1d, name); GETPROC(glProgramUniform1dv, name); GETPROC(glProgramUniform1ui, name); GETPROC(glProgramUniform1uiv, name); GETPROC(glProgramUniform2i, name); GETPROC(glProgramUniform2iv, name); GETPROC(glProgramUniform2f, name); GETPROC(glProgramUniform2fv, name); GETPROC(glProgramUniform2d, name); GETPROC(glProgramUniform2dv, name); GETPROC(glProgramUniform2ui, name); GETPROC(glProgramUniform2uiv, name); GETPROC(glProgramUniform3i, name); GETPROC(glProgramUniform3iv, name); GETPROC(glProgramUniform3f, name); GETPROC(glProgramUniform3fv, name); GETPROC(glProgramUniform3d, name); GETPROC(glProgramUniform3dv, name); GETPROC(glProgramUniform3ui, name); GETPROC(glProgramUniform3uiv, name); GETPROC(glProgramUniform4i, name); GETPROC(glProgramUniform4iv, name); GETPROC(glProgramUniform4f, name); GETPROC(glProgramUniform4fv, name); GETPROC(glProgramUniform4d, name); GETPROC(glProgramUniform4dv, name); GETPROC(glProgramUniform4ui, name); GETPROC(glProgramUniform4uiv, name); GETPROC(glProgramUniformMatrix2fv, name); GETPROC(glProgramUniformMatrix3fv, name); GETPROC(glProgramUniformMatrix4fv, name); GETPROC(glProgramUniformMatrix2dv, name); GETPROC(glProgramUniformMatrix3dv, name); GETPROC(glProgramUniformMatrix4dv, name); GETPROC(glProgramUniformMatrix2x3fv, name); GETPROC(glProgramUniformMatrix3x2fv, name); GETPROC(glProgramUniformMatrix2x4fv, name); GETPROC(glProgramUniformMatrix4x2fv, name); GETPROC(glProgramUniformMatrix3x4fv, name); GETPROC(glProgramUniformMatrix4x3fv, name); GETPROC(glProgramUniformMatrix2x3dv, name); GETPROC(glProgramUniformMatrix3x2dv, name); GETPROC(glProgramUniformMatrix2x4dv, name); GETPROC(glProgramUniformMatrix4x2dv, name); GETPROC(glProgramUniformMatrix3x4dv, name); GETPROC(glProgramUniformMatrix4x3dv, name); GETPROC(glValidateProgramPipeline, name); GETPROC(glGetProgramPipelineInfoLog, name); GETPROC(glVertexAttribL1d, name); GETPROC(glVertexAttribL2d, name); GETPROC(glVertexAttribL3d, name); GETPROC(glVertexAttribL4d, name); GETPROC(glVertexAttribL1dv, name); GETPROC(glVertexAttribL2dv, name); GETPROC(glVertexAttribL3dv, name); GETPROC(glVertexAttribL4dv, name); GETPROC(glVertexAttribLPointer, name); GETPROC(glGetVertexAttribLdv, name); GETPROC(glViewportArrayv, name); GETPROC(glViewportIndexedf, name); GETPROC(glViewportIndexedfv, name); GETPROC(glScissorArrayv, name); GETPROC(glScissorIndexed, name); GETPROC(glScissorIndexedv, name); GETPROC(glDepthRangeArrayv, name); GETPROC(glDepthRangeIndexed, name); GETPROC(glGetFloati_v, name); GETPROC(glGetDoublei_v, name); GETPROC(glDrawArraysInstancedBaseInstance, name); GETPROC(glDrawElementsInstancedBaseInstance, name); GETPROC(glDrawElementsInstancedBaseVertexBaseInstance, name); GETPROC(glGetInternalformativ, name); GETPROC(glGetActiveAtomicCounterBufferiv, name); GETPROC(glBindImageTexture, name); GETPROC(glMemoryBarrier, name); GETPROC(glTexStorage1D, name); GETPROC(glTexStorage2D, name); GETPROC(glTexStorage3D, name); GETPROC(glDrawTransformFeedbackInstanced, name); GETPROC(glDrawTransformFeedbackStreamInstanced, name); GETPROC(glClearBufferData, name); GETPROC(glClearBufferSubData, name); GETPROC(glDispatchCompute, name); GETPROC(glDispatchComputeIndirect, name); GETPROC(glCopyImageSubData, name); GETPROC(glFramebufferParameteri, name); GETPROC(glGetFramebufferParameteriv, name); GETPROC(glGetInternalformati64v, name); GETPROC(glInvalidateTexSubImage, name); GETPROC(glInvalidateTexImage, name); GETPROC(glInvalidateBufferSubData, name); GETPROC(glInvalidateBufferData, name); GETPROC(glInvalidateFramebuffer, name); GETPROC(glInvalidateSubFramebuffer, name); GETPROC(glMultiDrawArraysIndirect, name); GETPROC(glMultiDrawElementsIndirect, name); GETPROC(glGetProgramInterfaceiv, name); GETPROC(glGetProgramResourceIndex, name); GETPROC(glGetProgramResourceName, name); GETPROC(glGetProgramResourceiv, name); GETPROC(glGetProgramResourceLocation, name); GETPROC(glGetProgramResourceLocationIndex, name); GETPROC(glShaderStorageBlockBinding, name); GETPROC(glTexBufferRange, name); GETPROC(glTexStorage2DMultisample, name); GETPROC(glTexStorage3DMultisample, name); GETPROC(glTextureView, name); GETPROC(glBindVertexBuffer, name); GETPROC(glVertexAttribFormat, name); GETPROC(glVertexAttribIFormat, name); GETPROC(glVertexAttribLFormat, name); GETPROC(glVertexAttribBinding, name); GETPROC(glVertexBindingDivisor, name); GETPROC(glDebugMessageControl, name); GETPROC(glDebugMessageInsert, name); GETPROC(glDebugMessageCallback, name); GETPROC(glGetDebugMessageLog, name); GETPROC(glPushDebugGroup, name); GETPROC(glPopDebugGroup, name); GETPROC(glObjectLabel, name); GETPROC(glGetObjectLabel, name); GETPROC(glObjectPtrLabel, name); GETPROC(glGetObjectPtrLabel, name); GETPROC(glBufferStorage, name); GETPROC(glClearTexImage, name); GETPROC(glClearTexSubImage, name); GETPROC(glBindBuffersBase, name); GETPROC(glBindBuffersRange, name); GETPROC(glBindTextures, name); GETPROC(glBindSamplers, name); GETPROC(glBindImageTextures, name); GETPROC(glBindVertexBuffers, name); GETPROC(glClipControl, name); GETPROC(glCreateTransformFeedbacks, name); GETPROC(glTransformFeedbackBufferBase, name); GETPROC(glTransformFeedbackBufferRange, name); GETPROC(glGetTransformFeedbackiv, name); GETPROC(glGetTransformFeedbacki_v, name); GETPROC(glGetTransformFeedbacki64_v, name); GETPROC(glCreateBuffers, name); GETPROC(glNamedBufferStorage, name); GETPROC(glNamedBufferData, name); GETPROC(glNamedBufferSubData, name); GETPROC(glCopyNamedBufferSubData, name); GETPROC(glClearNamedBufferData, name); GETPROC(glClearNamedBufferSubData, name); GETPROC(glMapNamedBuffer, name); GETPROC(glMapNamedBufferRange, name); GETPROC(glUnmapNamedBuffer, name); GETPROC(glFlushMappedNamedBufferRange, name); GETPROC(glGetNamedBufferParameteriv, name); GETPROC(glGetNamedBufferParameteri64v, name); GETPROC(glGetNamedBufferPointerv, name); GETPROC(glGetNamedBufferSubData, name); GETPROC(glCreateFramebuffers, name); GETPROC(glNamedFramebufferRenderbuffer, name); GETPROC(glNamedFramebufferParameteri, name); GETPROC(glNamedFramebufferTexture, name); GETPROC(glNamedFramebufferTextureLayer, name); GETPROC(glNamedFramebufferDrawBuffer, name); GETPROC(glNamedFramebufferDrawBuffers, name); GETPROC(glNamedFramebufferReadBuffer, name); GETPROC(glInvalidateNamedFramebufferData, name); GETPROC(glInvalidateNamedFramebufferSubData, name); GETPROC(glClearNamedFramebufferiv, name); GETPROC(glClearNamedFramebufferuiv, name); GETPROC(glClearNamedFramebufferfv, name); GETPROC(glClearNamedFramebufferfi, name); GETPROC(glBlitNamedFramebuffer, name); GETPROC(glCheckNamedFramebufferStatus, name); GETPROC(glGetNamedFramebufferParameteriv, name); GETPROC(glGetNamedFramebufferAttachmentParameteriv, name); GETPROC(glCreateRenderbuffers, name); GETPROC(glNamedRenderbufferStorage, name); GETPROC(glNamedRenderbufferStorageMultisample, name); GETPROC(glGetNamedRenderbufferParameteriv, name); GETPROC(glCreateTextures, name); GETPROC(glTextureBuffer, name); GETPROC(glTextureBufferRange, name); GETPROC(glTextureStorage1D, name); GETPROC(glTextureStorage2D, name); GETPROC(glTextureStorage3D, name); GETPROC(glTextureStorage2DMultisample, name); GETPROC(glTextureStorage3DMultisample, name); GETPROC(glTextureSubImage1D, name); GETPROC(glTextureSubImage2D, name); GETPROC(glTextureSubImage3D, name); GETPROC(glCompressedTextureSubImage1D, name); GETPROC(glCompressedTextureSubImage2D, name); GETPROC(glCompressedTextureSubImage3D, name); GETPROC(glCopyTextureSubImage1D, name); GETPROC(glCopyTextureSubImage2D, name); GETPROC(glCopyTextureSubImage3D, name); GETPROC(glTextureParameterf, name); GETPROC(glTextureParameterfv, name); GETPROC(glTextureParameteri, name); GETPROC(glTextureParameterIiv, name); GETPROC(glTextureParameterIuiv, name); GETPROC(glTextureParameteriv, name); GETPROC(glGenerateTextureMipmap, name); GETPROC(glBindTextureUnit, name); GETPROC(glGetTextureImage, name); GETPROC(glGetCompressedTextureImage, name); GETPROC(glGetTextureLevelParameterfv, name); GETPROC(glGetTextureLevelParameteriv, name); GETPROC(glGetTextureParameterfv, name); GETPROC(glGetTextureParameterIiv, name); GETPROC(glGetTextureParameterIuiv, name); GETPROC(glGetTextureParameteriv, name); GETPROC(glCreateVertexArrays, name); GETPROC(glDisableVertexArrayAttrib, name); GETPROC(glEnableVertexArrayAttrib, name); GETPROC(glVertexArrayElementBuffer, name); GETPROC(glVertexArrayVertexBuffer, name); GETPROC(glVertexArrayVertexBuffers, name); GETPROC(glVertexArrayAttribBinding, name); GETPROC(glVertexArrayAttribFormat, name); GETPROC(glVertexArrayAttribIFormat, name); GETPROC(glVertexArrayAttribLFormat, name); GETPROC(glVertexArrayBindingDivisor, name); GETPROC(glGetVertexArrayiv, name); GETPROC(glGetVertexArrayIndexediv, name); GETPROC(glGetVertexArrayIndexed64iv, name); GETPROC(glCreateSamplers, name); GETPROC(glCreateProgramPipelines, name); GETPROC(glCreateQueries, name); GETPROC(glGetQueryBufferObjecti64v, name); GETPROC(glGetQueryBufferObjectiv, name); GETPROC(glGetQueryBufferObjectui64v, name); GETPROC(glGetQueryBufferObjectuiv, name); GETPROC(glMemoryBarrierByRegion, name); GETPROC(glGetTextureSubImage, name); GETPROC(glGetCompressedTextureSubImage, name); GETPROC(glGetGraphicsResetStatus, name); GETPROC(glGetnCompressedTexImage, name); GETPROC(glGetnTexImage, name); GETPROC(glGetnUniformdv, name); GETPROC(glGetnUniformfv, name); GETPROC(glGetnUniformiv, name); GETPROC(glGetnUniformuiv, name); GETPROC(glReadnPixels, name); GETPROC(glTextureBarrier, name); GETPROC(glSpecializeShader, name); GETPROC(glMultiDrawArraysIndirectCount, name); GETPROC(glMultiDrawElementsIndirectCount, name); GETPROC(glPolygonOffsetClamp, name); GETPROC(glPrimitiveBoundingBoxARB, name); GETPROC(glGetTextureHandleARB, name); GETPROC(glGetTextureSamplerHandleARB, name); GETPROC(glMakeTextureHandleResidentARB, name); GETPROC(glMakeTextureHandleNonResidentARB, name); GETPROC(glGetImageHandleARB, name); GETPROC(glMakeImageHandleResidentARB, name); GETPROC(glMakeImageHandleNonResidentARB, name); GETPROC(glUniformHandleui64ARB, name); GETPROC(glUniformHandleui64vARB, name); GETPROC(glProgramUniformHandleui64ARB, name); GETPROC(glProgramUniformHandleui64vARB, name); GETPROC(glIsTextureHandleResidentARB, name); GETPROC(glIsImageHandleResidentARB, name); GETPROC(glVertexAttribL1ui64ARB, name); GETPROC(glVertexAttribL1ui64vARB, name); GETPROC(glGetVertexAttribLui64vARB, name); GETPROC(glCreateSyncFromCLeventARB, name); GETPROC(glDispatchComputeGroupSizeARB, name); GETPROC(glDebugMessageControlARB, name); GETPROC(glDebugMessageInsertARB, name); GETPROC(glDebugMessageCallbackARB, name); GETPROC(glGetDebugMessageLogARB, name); GETPROC(glBlendEquationiARB, name); GETPROC(glBlendEquationSeparateiARB, name); GETPROC(glBlendFunciARB, name); GETPROC(glBlendFuncSeparateiARB, name); GETPROC(glDrawArraysInstancedARB, name); GETPROC(glDrawElementsInstancedARB, name); GETPROC(glProgramParameteriARB, name); GETPROC(glFramebufferTextureARB, name); GETPROC(glFramebufferTextureLayerARB, name); GETPROC(glFramebufferTextureFaceARB, name); GETPROC(glSpecializeShaderARB, name); GETPROC(glUniform1i64ARB, name); GETPROC(glUniform2i64ARB, name); GETPROC(glUniform3i64ARB, name); GETPROC(glUniform4i64ARB, name); GETPROC(glUniform1i64vARB, name); GETPROC(glUniform2i64vARB, name); GETPROC(glUniform3i64vARB, name); GETPROC(glUniform4i64vARB, name); GETPROC(glUniform1ui64ARB, name); GETPROC(glUniform2ui64ARB, name); GETPROC(glUniform3ui64ARB, name); GETPROC(glUniform4ui64ARB, name); GETPROC(glUniform1ui64vARB, name); GETPROC(glUniform2ui64vARB, name); GETPROC(glUniform3ui64vARB, name); GETPROC(glUniform4ui64vARB, name); GETPROC(glGetUniformi64vARB, name); GETPROC(glGetUniformui64vARB, name); GETPROC(glGetnUniformi64vARB, name); GETPROC(glGetnUniformui64vARB, name); GETPROC(glProgramUniform1i64ARB, name); GETPROC(glProgramUniform2i64ARB, name); GETPROC(glProgramUniform3i64ARB, name); GETPROC(glProgramUniform4i64ARB, name); GETPROC(glProgramUniform1i64vARB, name); GETPROC(glProgramUniform2i64vARB, name); GETPROC(glProgramUniform3i64vARB, name); GETPROC(glProgramUniform4i64vARB, name); GETPROC(glProgramUniform1ui64ARB, name); GETPROC(glProgramUniform2ui64ARB, name); GETPROC(glProgramUniform3ui64ARB, name); GETPROC(glProgramUniform4ui64ARB, name); GETPROC(glProgramUniform1ui64vARB, name); GETPROC(glProgramUniform2ui64vARB, name); GETPROC(glProgramUniform3ui64vARB, name); GETPROC(glProgramUniform4ui64vARB, name); GETPROC(glMultiDrawArraysIndirectCountARB, name); GETPROC(glMultiDrawElementsIndirectCountARB, name); GETPROC(glVertexAttribDivisorARB, name); GETPROC(glMaxShaderCompilerThreadsARB, name); GETPROC(glGetGraphicsResetStatusARB, name); GETPROC(glGetnTexImageARB, name); GETPROC(glReadnPixelsARB, name); GETPROC(glGetnCompressedTexImageARB, name); GETPROC(glGetnUniformfvARB, name); GETPROC(glGetnUniformivARB, name); GETPROC(glGetnUniformuivARB, name); GETPROC(glGetnUniformdvARB, name); GETPROC(glFramebufferSampleLocationsfvARB, name); GETPROC(glNamedFramebufferSampleLocationsfvARB, name); GETPROC(glEvaluateDepthValuesARB, name); GETPROC(glMinSampleShadingARB, name); GETPROC(glNamedStringARB, name); GETPROC(glDeleteNamedStringARB, name); GETPROC(glCompileShaderIncludeARB, name); GETPROC(glIsNamedStringARB, name); GETPROC(glGetNamedStringARB, name); GETPROC(glGetNamedStringivARB, name); GETPROC(glBufferPageCommitmentARB, name); GETPROC(glNamedBufferPageCommitmentEXT, name); GETPROC(glNamedBufferPageCommitmentARB, name); GETPROC(glTexPageCommitmentARB, name); GETPROC(glTexBufferARB, name); GETPROC(glDepthRangeArraydvNV, name); GETPROC(glDepthRangeIndexeddNV, name); GETPROC(glBlendBarrierKHR, name); GETPROC(glMaxShaderCompilerThreadsKHR, name); GETPROC(glRenderbufferStorageMultisampleAdvancedAMD, name); GETPROC(glNamedRenderbufferStorageMultisampleAdvancedAMD, name); GETPROC(glGetPerfMonitorGroupsAMD, name); GETPROC(glGetPerfMonitorCountersAMD, name); GETPROC(glGetPerfMonitorGroupStringAMD, name); GETPROC(glGetPerfMonitorCounterStringAMD, name); GETPROC(glGetPerfMonitorCounterInfoAMD, name); GETPROC(glGenPerfMonitorsAMD, name); GETPROC(glDeletePerfMonitorsAMD, name); GETPROC(glSelectPerfMonitorCountersAMD, name); GETPROC(glBeginPerfMonitorAMD, name); GETPROC(glEndPerfMonitorAMD, name); GETPROC(glGetPerfMonitorCounterDataAMD, name); GETPROC(glEGLImageTargetTexStorageEXT, name); GETPROC(glEGLImageTargetTextureStorageEXT, name); GETPROC(glLabelObjectEXT, name); GETPROC(glGetObjectLabelEXT, name); GETPROC(glInsertEventMarkerEXT, name); GETPROC(glPushGroupMarkerEXT, name); GETPROC(glPopGroupMarkerEXT, name); GETPROC(glMatrixLoadfEXT, name); GETPROC(glMatrixLoaddEXT, name); GETPROC(glMatrixMultfEXT, name); GETPROC(glMatrixMultdEXT, name); GETPROC(glMatrixLoadIdentityEXT, name); GETPROC(glMatrixRotatefEXT, name); GETPROC(glMatrixRotatedEXT, name); GETPROC(glMatrixScalefEXT, name); GETPROC(glMatrixScaledEXT, name); GETPROC(glMatrixTranslatefEXT, name); GETPROC(glMatrixTranslatedEXT, name); GETPROC(glMatrixFrustumEXT, name); GETPROC(glMatrixOrthoEXT, name); GETPROC(glMatrixPopEXT, name); GETPROC(glMatrixPushEXT, name); GETPROC(glClientAttribDefaultEXT, name); GETPROC(glPushClientAttribDefaultEXT, name); GETPROC(glTextureParameterfEXT, name); GETPROC(glTextureParameterfvEXT, name); GETPROC(glTextureParameteriEXT, name); GETPROC(glTextureParameterivEXT, name); GETPROC(glTextureImage1DEXT, name); GETPROC(glTextureImage2DEXT, name); GETPROC(glTextureSubImage1DEXT, name); GETPROC(glTextureSubImage2DEXT, name); GETPROC(glCopyTextureImage1DEXT, name); GETPROC(glCopyTextureImage2DEXT, name); GETPROC(glCopyTextureSubImage1DEXT, name); GETPROC(glCopyTextureSubImage2DEXT, name); GETPROC(glGetTextureImageEXT, name); GETPROC(glGetTextureParameterfvEXT, name); GETPROC(glGetTextureParameterivEXT, name); GETPROC(glGetTextureLevelParameterfvEXT, name); GETPROC(glGetTextureLevelParameterivEXT, name); GETPROC(glTextureImage3DEXT, name); GETPROC(glTextureSubImage3DEXT, name); GETPROC(glCopyTextureSubImage3DEXT, name); GETPROC(glBindMultiTextureEXT, name); GETPROC(glMultiTexCoordPointerEXT, name); GETPROC(glMultiTexEnvfEXT, name); GETPROC(glMultiTexEnvfvEXT, name); GETPROC(glMultiTexEnviEXT, name); GETPROC(glMultiTexEnvivEXT, name); GETPROC(glMultiTexGendEXT, name); GETPROC(glMultiTexGendvEXT, name); GETPROC(glMultiTexGenfEXT, name); GETPROC(glMultiTexGenfvEXT, name); GETPROC(glMultiTexGeniEXT, name); GETPROC(glMultiTexGenivEXT, name); GETPROC(glGetMultiTexEnvfvEXT, name); GETPROC(glGetMultiTexEnvivEXT, name); GETPROC(glGetMultiTexGendvEXT, name); GETPROC(glGetMultiTexGenfvEXT, name); GETPROC(glGetMultiTexGenivEXT, name); GETPROC(glMultiTexParameteriEXT, name); GETPROC(glMultiTexParameterivEXT, name); GETPROC(glMultiTexParameterfEXT, name); GETPROC(glMultiTexParameterfvEXT, name); GETPROC(glMultiTexImage1DEXT, name); GETPROC(glMultiTexImage2DEXT, name); GETPROC(glMultiTexSubImage1DEXT, name); GETPROC(glMultiTexSubImage2DEXT, name); GETPROC(glCopyMultiTexImage1DEXT, name); GETPROC(glCopyMultiTexImage2DEXT, name); GETPROC(glCopyMultiTexSubImage1DEXT, name); GETPROC(glCopyMultiTexSubImage2DEXT, name); GETPROC(glGetMultiTexImageEXT, name); GETPROC(glGetMultiTexParameterfvEXT, name); GETPROC(glGetMultiTexParameterivEXT, name); GETPROC(glGetMultiTexLevelParameterfvEXT, name); GETPROC(glGetMultiTexLevelParameterivEXT, name); GETPROC(glMultiTexImage3DEXT, name); GETPROC(glMultiTexSubImage3DEXT, name); GETPROC(glCopyMultiTexSubImage3DEXT, name); GETPROC(glEnableClientStateIndexedEXT, name); GETPROC(glDisableClientStateIndexedEXT, name); GETPROC(glGetFloatIndexedvEXT, name); GETPROC(glGetDoubleIndexedvEXT, name); GETPROC(glGetPointerIndexedvEXT, name); GETPROC(glEnableIndexedEXT, name); GETPROC(glDisableIndexedEXT, name); GETPROC(glIsEnabledIndexedEXT, name); GETPROC(glGetIntegerIndexedvEXT, name); GETPROC(glGetBooleanIndexedvEXT, name); GETPROC(glCompressedTextureImage3DEXT, name); GETPROC(glCompressedTextureImage2DEXT, name); GETPROC(glCompressedTextureImage1DEXT, name); GETPROC(glCompressedTextureSubImage3DEXT, name); GETPROC(glCompressedTextureSubImage2DEXT, name); GETPROC(glCompressedTextureSubImage1DEXT, name); GETPROC(glGetCompressedTextureImageEXT, name); GETPROC(glCompressedMultiTexImage3DEXT, name); GETPROC(glCompressedMultiTexImage2DEXT, name); GETPROC(glCompressedMultiTexImage1DEXT, name); GETPROC(glCompressedMultiTexSubImage3DEXT, name); GETPROC(glCompressedMultiTexSubImage2DEXT, name); GETPROC(glCompressedMultiTexSubImage1DEXT, name); GETPROC(glGetCompressedMultiTexImageEXT, name); GETPROC(glMatrixLoadTransposefEXT, name); GETPROC(glMatrixLoadTransposedEXT, name); GETPROC(glMatrixMultTransposefEXT, name); GETPROC(glMatrixMultTransposedEXT, name); GETPROC(glNamedBufferDataEXT, name); GETPROC(glNamedBufferSubDataEXT, name); GETPROC(glMapNamedBufferEXT, name); GETPROC(glUnmapNamedBufferEXT, name); GETPROC(glGetNamedBufferParameterivEXT, name); GETPROC(glGetNamedBufferPointervEXT, name); GETPROC(glGetNamedBufferSubDataEXT, name); GETPROC(glProgramUniform1fEXT, name); GETPROC(glProgramUniform2fEXT, name); GETPROC(glProgramUniform3fEXT, name); GETPROC(glProgramUniform4fEXT, name); GETPROC(glProgramUniform1iEXT, name); GETPROC(glProgramUniform2iEXT, name); GETPROC(glProgramUniform3iEXT, name); GETPROC(glProgramUniform4iEXT, name); GETPROC(glProgramUniform1fvEXT, name); GETPROC(glProgramUniform2fvEXT, name); GETPROC(glProgramUniform3fvEXT, name); GETPROC(glProgramUniform4fvEXT, name); GETPROC(glProgramUniform1ivEXT, name); GETPROC(glProgramUniform2ivEXT, name); GETPROC(glProgramUniform3ivEXT, name); GETPROC(glProgramUniform4ivEXT, name); GETPROC(glProgramUniformMatrix2fvEXT, name); GETPROC(glProgramUniformMatrix3fvEXT, name); GETPROC(glProgramUniformMatrix4fvEXT, name); GETPROC(glProgramUniformMatrix2x3fvEXT, name); GETPROC(glProgramUniformMatrix3x2fvEXT, name); GETPROC(glProgramUniformMatrix2x4fvEXT, name); GETPROC(glProgramUniformMatrix4x2fvEXT, name); GETPROC(glProgramUniformMatrix3x4fvEXT, name); GETPROC(glProgramUniformMatrix4x3fvEXT, name); GETPROC(glTextureBufferEXT, name); GETPROC(glMultiTexBufferEXT, name); GETPROC(glTextureParameterIivEXT, name); GETPROC(glTextureParameterIuivEXT, name); GETPROC(glGetTextureParameterIivEXT, name); GETPROC(glGetTextureParameterIuivEXT, name); GETPROC(glMultiTexParameterIivEXT, name); GETPROC(glMultiTexParameterIuivEXT, name); GETPROC(glGetMultiTexParameterIivEXT, name); GETPROC(glGetMultiTexParameterIuivEXT, name); GETPROC(glProgramUniform1uiEXT, name); GETPROC(glProgramUniform2uiEXT, name); GETPROC(glProgramUniform3uiEXT, name); GETPROC(glProgramUniform4uiEXT, name); GETPROC(glProgramUniform1uivEXT, name); GETPROC(glProgramUniform2uivEXT, name); GETPROC(glProgramUniform3uivEXT, name); GETPROC(glProgramUniform4uivEXT, name); GETPROC(glNamedProgramLocalParameters4fvEXT, name); GETPROC(glNamedProgramLocalParameterI4iEXT, name); GETPROC(glNamedProgramLocalParameterI4ivEXT, name); GETPROC(glNamedProgramLocalParametersI4ivEXT, name); GETPROC(glNamedProgramLocalParameterI4uiEXT, name); GETPROC(glNamedProgramLocalParameterI4uivEXT, name); GETPROC(glNamedProgramLocalParametersI4uivEXT, name); GETPROC(glGetNamedProgramLocalParameterIivEXT, name); GETPROC(glGetNamedProgramLocalParameterIuivEXT, name); GETPROC(glEnableClientStateiEXT, name); GETPROC(glDisableClientStateiEXT, name); GETPROC(glGetFloati_vEXT, name); GETPROC(glGetDoublei_vEXT, name); GETPROC(glGetPointeri_vEXT, name); GETPROC(glNamedProgramStringEXT, name); GETPROC(glNamedProgramLocalParameter4dEXT, name); GETPROC(glNamedProgramLocalParameter4dvEXT, name); GETPROC(glNamedProgramLocalParameter4fEXT, name); GETPROC(glNamedProgramLocalParameter4fvEXT, name); GETPROC(glGetNamedProgramLocalParameterdvEXT, name); GETPROC(glGetNamedProgramLocalParameterfvEXT, name); GETPROC(glGetNamedProgramivEXT, name); GETPROC(glGetNamedProgramStringEXT, name); GETPROC(glNamedRenderbufferStorageEXT, name); GETPROC(glGetNamedRenderbufferParameterivEXT, name); GETPROC(glNamedRenderbufferStorageMultisampleEXT, name); GETPROC(glNamedRenderbufferStorageMultisampleCoverageEXT, name); GETPROC(glCheckNamedFramebufferStatusEXT, name); GETPROC(glNamedFramebufferTexture1DEXT, name); GETPROC(glNamedFramebufferTexture2DEXT, name); GETPROC(glNamedFramebufferTexture3DEXT, name); GETPROC(glNamedFramebufferRenderbufferEXT, name); GETPROC(glGetNamedFramebufferAttachmentParameterivEXT, name); GETPROC(glGenerateTextureMipmapEXT, name); GETPROC(glGenerateMultiTexMipmapEXT, name); GETPROC(glFramebufferDrawBufferEXT, name); GETPROC(glFramebufferDrawBuffersEXT, name); GETPROC(glFramebufferReadBufferEXT, name); GETPROC(glGetFramebufferParameterivEXT, name); GETPROC(glNamedCopyBufferSubDataEXT, name); GETPROC(glNamedFramebufferTextureEXT, name); GETPROC(glNamedFramebufferTextureLayerEXT, name); GETPROC(glNamedFramebufferTextureFaceEXT, name); GETPROC(glTextureRenderbufferEXT, name); GETPROC(glMultiTexRenderbufferEXT, name); GETPROC(glVertexArrayVertexOffsetEXT, name); GETPROC(glVertexArrayColorOffsetEXT, name); GETPROC(glVertexArrayEdgeFlagOffsetEXT, name); GETPROC(glVertexArrayIndexOffsetEXT, name); GETPROC(glVertexArrayNormalOffsetEXT, name); GETPROC(glVertexArrayTexCoordOffsetEXT, name); GETPROC(glVertexArrayMultiTexCoordOffsetEXT, name); GETPROC(glVertexArrayFogCoordOffsetEXT, name); GETPROC(glVertexArraySecondaryColorOffsetEXT, name); GETPROC(glVertexArrayVertexAttribOffsetEXT, name); GETPROC(glVertexArrayVertexAttribIOffsetEXT, name); GETPROC(glEnableVertexArrayEXT, name); GETPROC(glDisableVertexArrayEXT, name); GETPROC(glEnableVertexArrayAttribEXT, name); GETPROC(glDisableVertexArrayAttribEXT, name); GETPROC(glGetVertexArrayIntegervEXT, name); GETPROC(glGetVertexArrayPointervEXT, name); GETPROC(glGetVertexArrayIntegeri_vEXT, name); GETPROC(glGetVertexArrayPointeri_vEXT, name); GETPROC(glMapNamedBufferRangeEXT, name); GETPROC(glFlushMappedNamedBufferRangeEXT, name); GETPROC(glNamedBufferStorageEXT, name); GETPROC(glClearNamedBufferDataEXT, name); GETPROC(glClearNamedBufferSubDataEXT, name); GETPROC(glNamedFramebufferParameteriEXT, name); GETPROC(glGetNamedFramebufferParameterivEXT, name); GETPROC(glProgramUniform1dEXT, name); GETPROC(glProgramUniform2dEXT, name); GETPROC(glProgramUniform3dEXT, name); GETPROC(glProgramUniform4dEXT, name); GETPROC(glProgramUniform1dvEXT, name); GETPROC(glProgramUniform2dvEXT, name); GETPROC(glProgramUniform3dvEXT, name); GETPROC(glProgramUniform4dvEXT, name); GETPROC(glProgramUniformMatrix2dvEXT, name); GETPROC(glProgramUniformMatrix3dvEXT, name); GETPROC(glProgramUniformMatrix4dvEXT, name); GETPROC(glProgramUniformMatrix2x3dvEXT, name); GETPROC(glProgramUniformMatrix2x4dvEXT, name); GETPROC(glProgramUniformMatrix3x2dvEXT, name); GETPROC(glProgramUniformMatrix3x4dvEXT, name); GETPROC(glProgramUniformMatrix4x2dvEXT, name); GETPROC(glProgramUniformMatrix4x3dvEXT, name); GETPROC(glTextureBufferRangeEXT, name); GETPROC(glTextureStorage1DEXT, name); GETPROC(glTextureStorage2DEXT, name); GETPROC(glTextureStorage3DEXT, name); GETPROC(glTextureStorage2DMultisampleEXT, name); GETPROC(glTextureStorage3DMultisampleEXT, name); GETPROC(glVertexArrayBindVertexBufferEXT, name); GETPROC(glVertexArrayVertexAttribFormatEXT, name); GETPROC(glVertexArrayVertexAttribIFormatEXT, name); GETPROC(glVertexArrayVertexAttribLFormatEXT, name); GETPROC(glVertexArrayVertexAttribBindingEXT, name); GETPROC(glVertexArrayVertexBindingDivisorEXT, name); GETPROC(glVertexArrayVertexAttribLOffsetEXT, name); GETPROC(glTexturePageCommitmentEXT, name); GETPROC(glVertexArrayVertexAttribDivisorEXT, name); GETPROC(glDrawArraysInstancedEXT, name); GETPROC(glDrawElementsInstancedEXT, name); // GETPROC(glGetFragmentShadingRatesEXT, name); // GETPROC(glShadingRateEXT, name); // GETPROC(glShadingRateCombinerOpsEXT, name); // GETPROC(glFramebufferShadingRateEXT, name); // GETPROC(glDrawMeshTasksEXT, name); // GETPROC(glDrawMeshTasksIndirectEXT, name); // GETPROC(glMultiDrawMeshTasksIndirectEXT, name); // GETPROC(glMultiDrawMeshTasksIndirectCountEXT, name); GETPROC(glPolygonOffsetClampEXT, name); GETPROC(glRasterSamplesEXT, name); GETPROC(glUseShaderProgramEXT, name); GETPROC(glActiveProgramEXT, name); GETPROC(glCreateShaderProgramEXT, name); GETPROC(glFramebufferFetchBarrierEXT, name); GETPROC(glTexStorage1DEXT, name); GETPROC(glTexStorage2DEXT, name); GETPROC(glTexStorage3DEXT, name); GETPROC(glWindowRectanglesEXT, name); GETPROC(glApplyFramebufferAttachmentCMAAINTEL, name); GETPROC(glBeginPerfQueryINTEL, name); GETPROC(glCreatePerfQueryINTEL, name); GETPROC(glDeletePerfQueryINTEL, name); GETPROC(glEndPerfQueryINTEL, name); GETPROC(glGetFirstPerfQueryIdINTEL, name); GETPROC(glGetNextPerfQueryIdINTEL, name); GETPROC(glGetPerfCounterInfoINTEL, name); GETPROC(glGetPerfQueryDataINTEL, name); GETPROC(glGetPerfQueryIdByNameINTEL, name); GETPROC(glGetPerfQueryInfoINTEL, name); GETPROC(glFramebufferParameteriMESA, name); GETPROC(glGetFramebufferParameterivMESA, name); GETPROC(glMultiDrawArraysIndirectBindlessNV, name); GETPROC(glMultiDrawElementsIndirectBindlessNV, name); GETPROC(glMultiDrawArraysIndirectBindlessCountNV, name); GETPROC(glMultiDrawElementsIndirectBindlessCountNV, name); GETPROC(glGetTextureHandleNV, name); GETPROC(glGetTextureSamplerHandleNV, name); GETPROC(glMakeTextureHandleResidentNV, name); GETPROC(glMakeTextureHandleNonResidentNV, name); GETPROC(glGetImageHandleNV, name); GETPROC(glMakeImageHandleResidentNV, name); GETPROC(glMakeImageHandleNonResidentNV, name); GETPROC(glUniformHandleui64NV, name); GETPROC(glUniformHandleui64vNV, name); GETPROC(glProgramUniformHandleui64NV, name); GETPROC(glProgramUniformHandleui64vNV, name); GETPROC(glIsTextureHandleResidentNV, name); GETPROC(glIsImageHandleResidentNV, name); GETPROC(glBlendParameteriNV, name); GETPROC(glBlendBarrierNV, name); GETPROC(glViewportPositionWScaleNV, name); GETPROC(glCreateStatesNV, name); GETPROC(glDeleteStatesNV, name); GETPROC(glIsStateNV, name); GETPROC(glStateCaptureNV, name); GETPROC(glGetCommandHeaderNV, name); GETPROC(glGetStageIndexNV, name); GETPROC(glDrawCommandsNV, name); GETPROC(glDrawCommandsAddressNV, name); GETPROC(glDrawCommandsStatesNV, name); GETPROC(glDrawCommandsStatesAddressNV, name); GETPROC(glCreateCommandListsNV, name); GETPROC(glDeleteCommandListsNV, name); GETPROC(glIsCommandListNV, name); GETPROC(glListDrawCommandsStatesClientNV, name); GETPROC(glCommandListSegmentsNV, name); GETPROC(glCompileCommandListNV, name); GETPROC(glCallCommandListNV, name); GETPROC(glBeginConditionalRenderNV, name); GETPROC(glEndConditionalRenderNV, name); GETPROC(glSubpixelPrecisionBiasNV, name); GETPROC(glConservativeRasterParameterfNV, name); GETPROC(glConservativeRasterParameteriNV, name); GETPROC(glDepthRangedNV, name); GETPROC(glClearDepthdNV, name); GETPROC(glDepthBoundsdNV, name); GETPROC(glDrawVkImageNV, name); GETPROC(glGetVkProcAddrNV, name); GETPROC(glWaitVkSemaphoreNV, name); GETPROC(glSignalVkSemaphoreNV, name); GETPROC(glSignalVkFenceNV, name); GETPROC(glFragmentCoverageColorNV, name); GETPROC(glCoverageModulationTableNV, name); GETPROC(glGetCoverageModulationTableNV, name); GETPROC(glCoverageModulationNV, name); GETPROC(glRenderbufferStorageMultisampleCoverageNV, name); GETPROC(glUniform1i64NV, name); GETPROC(glUniform2i64NV, name); GETPROC(glUniform3i64NV, name); GETPROC(glUniform4i64NV, name); GETPROC(glUniform1i64vNV, name); GETPROC(glUniform2i64vNV, name); GETPROC(glUniform3i64vNV, name); GETPROC(glUniform4i64vNV, name); GETPROC(glUniform1ui64NV, name); GETPROC(glUniform2ui64NV, name); GETPROC(glUniform3ui64NV, name); GETPROC(glUniform4ui64NV, name); GETPROC(glUniform1ui64vNV, name); GETPROC(glUniform2ui64vNV, name); GETPROC(glUniform3ui64vNV, name); GETPROC(glUniform4ui64vNV, name); GETPROC(glGetUniformi64vNV, name); GETPROC(glProgramUniform1i64NV, name); GETPROC(glProgramUniform2i64NV, name); GETPROC(glProgramUniform3i64NV, name); GETPROC(glProgramUniform4i64NV, name); GETPROC(glProgramUniform1i64vNV, name); GETPROC(glProgramUniform2i64vNV, name); GETPROC(glProgramUniform3i64vNV, name); GETPROC(glProgramUniform4i64vNV, name); GETPROC(glProgramUniform1ui64NV, name); GETPROC(glProgramUniform2ui64NV, name); GETPROC(glProgramUniform3ui64NV, name); GETPROC(glProgramUniform4ui64NV, name); GETPROC(glProgramUniform1ui64vNV, name); GETPROC(glProgramUniform2ui64vNV, name); GETPROC(glProgramUniform3ui64vNV, name); GETPROC(glProgramUniform4ui64vNV, name); GETPROC(glGetInternalformatSampleivNV, name); GETPROC(glGetMemoryObjectDetachedResourcesuivNV, name); GETPROC(glResetMemoryObjectParameterNV, name); GETPROC(glTexAttachMemoryNV, name); GETPROC(glBufferAttachMemoryNV, name); GETPROC(glTextureAttachMemoryNV, name); GETPROC(glNamedBufferAttachMemoryNV, name); GETPROC(glBufferPageCommitmentMemNV, name); GETPROC(glTexPageCommitmentMemNV, name); GETPROC(glNamedBufferPageCommitmentMemNV, name); GETPROC(glTexturePageCommitmentMemNV, name); GETPROC(glDrawMeshTasksNV, name); GETPROC(glDrawMeshTasksIndirectNV, name); GETPROC(glMultiDrawMeshTasksIndirectNV, name); GETPROC(glMultiDrawMeshTasksIndirectCountNV, name); GETPROC(glGenPathsNV, name); GETPROC(glDeletePathsNV, name); GETPROC(glIsPathNV, name); GETPROC(glPathCommandsNV, name); GETPROC(glPathCoordsNV, name); GETPROC(glPathSubCommandsNV, name); GETPROC(glPathSubCoordsNV, name); GETPROC(glPathStringNV, name); GETPROC(glPathGlyphsNV, name); GETPROC(glPathGlyphRangeNV, name); GETPROC(glWeightPathsNV, name); GETPROC(glCopyPathNV, name); GETPROC(glInterpolatePathsNV, name); GETPROC(glTransformPathNV, name); GETPROC(glPathParameterivNV, name); GETPROC(glPathParameteriNV, name); GETPROC(glPathParameterfvNV, name); GETPROC(glPathParameterfNV, name); GETPROC(glPathDashArrayNV, name); GETPROC(glPathStencilFuncNV, name); GETPROC(glPathStencilDepthOffsetNV, name); GETPROC(glStencilFillPathNV, name); GETPROC(glStencilStrokePathNV, name); GETPROC(glStencilFillPathInstancedNV, name); GETPROC(glStencilStrokePathInstancedNV, name); GETPROC(glPathCoverDepthFuncNV, name); GETPROC(glCoverFillPathNV, name); GETPROC(glCoverStrokePathNV, name); GETPROC(glCoverFillPathInstancedNV, name); GETPROC(glCoverStrokePathInstancedNV, name); GETPROC(glGetPathParameterivNV, name); GETPROC(glGetPathParameterfvNV, name); GETPROC(glGetPathCommandsNV, name); GETPROC(glGetPathCoordsNV, name); GETPROC(glGetPathDashArrayNV, name); GETPROC(glGetPathMetricsNV, name); GETPROC(glGetPathMetricRangeNV, name); GETPROC(glGetPathSpacingNV, name); GETPROC(glIsPointInFillPathNV, name); GETPROC(glIsPointInStrokePathNV, name); GETPROC(glGetPathLengthNV, name); GETPROC(glPointAlongPathNV, name); GETPROC(glMatrixLoad3x2fNV, name); GETPROC(glMatrixLoad3x3fNV, name); GETPROC(glMatrixLoadTranspose3x3fNV, name); GETPROC(glMatrixMult3x2fNV, name); GETPROC(glMatrixMult3x3fNV, name); GETPROC(glMatrixMultTranspose3x3fNV, name); GETPROC(glStencilThenCoverFillPathNV, name); GETPROC(glStencilThenCoverStrokePathNV, name); GETPROC(glStencilThenCoverFillPathInstancedNV, name); GETPROC(glStencilThenCoverStrokePathInstancedNV, name); GETPROC(glPathGlyphIndexRangeNV, name); GETPROC(glPathGlyphIndexArrayNV, name); GETPROC(glPathMemoryGlyphIndexArrayNV, name); GETPROC(glProgramPathFragmentInputGenNV, name); GETPROC(glGetProgramResourcefvNV, name); GETPROC(glFramebufferSampleLocationsfvNV, name); GETPROC(glNamedFramebufferSampleLocationsfvNV, name); GETPROC(glResolveDepthValuesNV, name); GETPROC(glScissorExclusiveNV, name); GETPROC(glScissorExclusiveArrayvNV, name); GETPROC(glMakeBufferResidentNV, name); GETPROC(glMakeBufferNonResidentNV, name); GETPROC(glIsBufferResidentNV, name); GETPROC(glMakeNamedBufferResidentNV, name); GETPROC(glMakeNamedBufferNonResidentNV, name); GETPROC(glIsNamedBufferResidentNV, name); GETPROC(glGetBufferParameterui64vNV, name); GETPROC(glGetNamedBufferParameterui64vNV, name); GETPROC(glGetIntegerui64vNV, name); GETPROC(glUniformui64NV, name); GETPROC(glUniformui64vNV, name); GETPROC(glGetUniformui64vNV, name); GETPROC(glProgramUniformui64NV, name); GETPROC(glProgramUniformui64vNV, name); GETPROC(glBindShadingRateImageNV, name); GETPROC(glGetShadingRateImagePaletteNV, name); GETPROC(glGetShadingRateSampleLocationivNV, name); GETPROC(glShadingRateImageBarrierNV, name); GETPROC(glShadingRateImagePaletteNV, name); GETPROC(glShadingRateSampleOrderNV, name); GETPROC(glShadingRateSampleOrderCustomNV, name); GETPROC(glTextureBarrierNV, name); GETPROC(glVertexAttribL1i64NV, name); GETPROC(glVertexAttribL2i64NV, name); GETPROC(glVertexAttribL3i64NV, name); GETPROC(glVertexAttribL4i64NV, name); GETPROC(glVertexAttribL1i64vNV, name); GETPROC(glVertexAttribL2i64vNV, name); GETPROC(glVertexAttribL3i64vNV, name); GETPROC(glVertexAttribL4i64vNV, name); GETPROC(glVertexAttribL1ui64NV, name); GETPROC(glVertexAttribL2ui64NV, name); GETPROC(glVertexAttribL3ui64NV, name); GETPROC(glVertexAttribL4ui64NV, name); GETPROC(glVertexAttribL1ui64vNV, name); GETPROC(glVertexAttribL2ui64vNV, name); GETPROC(glVertexAttribL3ui64vNV, name); GETPROC(glVertexAttribL4ui64vNV, name); GETPROC(glGetVertexAttribLi64vNV, name); GETPROC(glGetVertexAttribLui64vNV, name); GETPROC(glVertexAttribLFormatNV, name); GETPROC(glBufferAddressRangeNV, name); GETPROC(glVertexFormatNV, name); GETPROC(glNormalFormatNV, name); GETPROC(glColorFormatNV, name); GETPROC(glIndexFormatNV, name); GETPROC(glTexCoordFormatNV, name); GETPROC(glEdgeFlagFormatNV, name); GETPROC(glSecondaryColorFormatNV, name); GETPROC(glFogCoordFormatNV, name); GETPROC(glVertexAttribFormatNV, name); GETPROC(glVertexAttribIFormatNV, name); GETPROC(glGetIntegerui64i_vNV, name); GETPROC(glViewportSwizzleNV, name); GETPROC(glFramebufferTextureMultiviewOVR, name); // GETPROC(glNamedFramebufferTextureMultiviewOVR, name); MGLOG_D("GetProcAddress(%s) = nullptr!", name); return nullptr; } } // namespace MobileGL::MG_Impl