// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject3D.cpp // Copyright (c) 2025-2026 MobileGL-Dev // Licensed under the GNU Lesser General Public License v3.0: // https://www.gnu.org/licenses/gpl-3.0.txt // https://www.gnu.org/licenses/lgpl-3.0.txt // SPDX-License-Identifier: LGPL-3.0-only // End of Source File Header #include "TextureObject3D.h" namespace MobileGL { namespace MG_State { namespace GLState { TextureObject3D::TextureObject3D(Uint externalIndex) : TextureObjectWithOneMipmap(TextureTarget::Texture3D, externalIndex) {} Uint TextureObject3D::GetIndexOfTextureUploadTarget(TextureUploadTarget target) const { MOBILEGL_ASSERT(target == TextureUploadTarget::Texture3D || target == TextureUploadTarget::ProxyTexture3D, "Invalid TextureUploadTarget!"); return 0; } } // namespace GLState } // namespace MG_State } // namespace MobileGL