// // Created by BZLZHH on 2025/3/15. // #include "GL_Drawing.h" namespace MG_GL::GL { void DrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) { // TODO } void DrawArrays(GLenum mode, GLint first, GLsizei count) { // TODO } void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) { // TODO } void MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount) { // TODO } void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex) { // TODO } void DrawBuffer(GLenum buf) { // TODO } }