// // Created by BZLZHH on 2025/3/15. // #ifndef MOBILEGL_GL_SHADER_H #define MOBILEGL_GL_SHADER_H #include "../../../Includes.h" namespace MG_GL::GL { void GetShaderiv(GLuint shader, GLenum pname, GLint *params); } #endif //MOBILEGL_GL_SHADER_H