cmake_minimum_required(VERSION 3.24) add_executable( ProgramUtilTest ProgramUtilTest.cpp ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/ProgramEnumConverter.cpp ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ShaderPreprocessCache.cpp ) target_include_directories(ProgramUtilTest PRIVATE ${MGL_ROOT}/include ${MGL_ROOT}/MobileGL ) target_link_libraries( ProgramUtilTest GTest::gtest_main ${LINK_LIBRARIES} ) add_executable( ProgramTest ProgramTest.cpp ) add_executable( AsyncCompileTest AsyncCompileTest.cpp ) target_include_directories(AsyncCompileTest PRIVATE ${MGL_ROOT}/include ${MGL_ROOT}/MobileGL ) target_link_libraries( AsyncCompileTest PRIVATE GTest::gtest_main ${LINK_LIBRARIES} ) add_executable( AsyncLinkTest AsyncLinkTest.cpp ) add_executable( OptimisticStatusTest OptimisticStatusTest.cpp ) target_include_directories(OptimisticStatusTest PRIVATE ${MGL_ROOT}/include ${MGL_ROOT}/MobileGL ) target_link_libraries( OptimisticStatusTest PRIVATE GTest::gtest_main ${LINK_LIBRARIES} ) target_include_directories(AsyncLinkTest PRIVATE ${MGL_ROOT}/include ${MGL_ROOT}/MobileGL ) target_link_libraries( AsyncLinkTest PRIVATE GTest::gtest_main ${LINK_LIBRARIES} ) # Its own binary, like the other async suites: its cases pin the compile pool down to one # worker so a phase-B job really is still queued while the GL query surface is being read. add_executable( AsyncSpirvPhaseTest AsyncSpirvPhaseTest.cpp ) target_include_directories(AsyncSpirvPhaseTest PRIVATE ${MGL_ROOT}/include ${MGL_ROOT}/MobileGL ) target_link_libraries( AsyncSpirvPhaseTest PRIVATE GTest::gtest_main ${LINK_LIBRARIES} ) add_executable( ShaderCompileAdoptionTest ShaderCompileAdoptionTest.cpp ) target_include_directories(ShaderCompileAdoptionTest PRIVATE ${MGL_ROOT}/include ${MGL_ROOT}/MobileGL ) target_link_libraries( ShaderCompileAdoptionTest PRIVATE GTest::gtest_main ${LINK_LIBRARIES} ) add_executable( ParallelShaderCompileTest ParallelShaderCompileTest.cpp ) target_include_directories(ParallelShaderCompileTest PRIVATE ${MGL_ROOT}/include ${MGL_ROOT}/MobileGL ) target_link_libraries( ParallelShaderCompileTest PRIVATE GTest::gtest_main ${LINK_LIBRARIES} ) # Its own binary so the "fresh process" isolation level in it is really available # through --gtest_filter, and so its 60 A->B link pairs cannot perturb another # suite's per-context caches. add_executable( XfbFrontendOrderInvarianceTest XfbFrontendOrderInvarianceTest.cpp ) target_include_directories(XfbFrontendOrderInvarianceTest PRIVATE ${MGL_ROOT}/include ${MGL_ROOT}/MobileGL ) target_link_libraries( XfbFrontendOrderInvarianceTest PRIVATE GTest::gtest_main ${LINK_LIBRARIES} ) # Its own binary on purpose: this one calls MobileGL::Destroy(), and ShaderCompilePool's # stop is a one-way latch for the whole process - every case declared after it in the same # binary would silently run its compiles and links inline. add_executable( AsyncTeardownTest AsyncTeardownTest.cpp ) target_include_directories(AsyncTeardownTest PRIVATE ${MGL_ROOT}/include ${MGL_ROOT}/MobileGL ) target_link_libraries( AsyncTeardownTest PRIVATE GTest::gtest_main ${LINK_LIBRARIES} ) add_executable( XfbBlockVaryingTest XfbBlockVaryingTest.cpp ) target_include_directories(XfbBlockVaryingTest PRIVATE ${MGL_ROOT}/include ${MGL_ROOT}/MobileGL ) target_link_libraries( XfbBlockVaryingTest PRIVATE GTest::gtest_main ${LINK_LIBRARIES} ) add_executable( TessellationLinkTest TessellationLinkTest.cpp ) target_include_directories(TessellationLinkTest PRIVATE ${MGL_ROOT}/include ${MGL_ROOT}/MobileGL ) target_link_libraries( TessellationLinkTest PRIVATE GTest::gtest_main ${LINK_LIBRARIES} ) add_executable( ProgramPipelineCompositeTest ProgramPipelineCompositeTest.cpp ) target_include_directories(ProgramPipelineCompositeTest PRIVATE ${MGL_ROOT}/include ${MGL_ROOT}/MobileGL ) target_link_libraries( ProgramPipelineCompositeTest PRIVATE GTest::gtest_main ${LINK_LIBRARIES} ) add_executable( ProgramInterfaceTest ProgramInterfaceTest.cpp ) target_include_directories(ProgramInterfaceTest PRIVATE ${MGL_ROOT}/include ${MGL_ROOT}/MobileGL ) target_link_libraries( ProgramInterfaceTest PRIVATE GTest::gtest_main ${LINK_LIBRARIES} ) target_include_directories(ProgramTest PRIVATE ${MGL_ROOT}/include ${MGL_ROOT}/MobileGL ) target_link_libraries( ProgramTest PRIVATE GTest::gtest_main ${LINK_LIBRARIES} ) include(GoogleTest) gtest_discover_tests(ProgramUtilTest DISCOVERY_TIMEOUT 30 PROPERTIES LABELS unit) gtest_discover_tests(ProgramTest DISCOVERY_TIMEOUT 30 PROPERTIES LABELS unit) gtest_discover_tests(ProgramInterfaceTest DISCOVERY_TIMEOUT 30 PROPERTIES LABELS unit) gtest_discover_tests(ProgramPipelineCompositeTest DISCOVERY_TIMEOUT 30 PROPERTIES LABELS unit) gtest_discover_tests(XfbBlockVaryingTest DISCOVERY_TIMEOUT 30 PROPERTIES LABELS unit) gtest_discover_tests(TessellationLinkTest DISCOVERY_TIMEOUT 30 PROPERTIES LABELS unit) # Heavier than the rest of the unit suite by design: several cases deliberately saturate the # compile pool so there is something in flight to race against. gtest_discover_tests(AsyncCompileTest DISCOVERY_TIMEOUT 60 PROPERTIES LABELS unit TIMEOUT 300) gtest_discover_tests(AsyncLinkTest DISCOVERY_TIMEOUT 60 PROPERTIES LABELS unit TIMEOUT 300) # Same reason: every case here links a batch against a one-worker pool so that phase B is # genuinely outstanding while phase A is being interrogated. gtest_discover_tests(AsyncSpirvPhaseTest DISCOVERY_TIMEOUT 60 PROPERTIES LABELS unit TIMEOUT 300) # Same reason: the stage-6 cases keep a backlog in flight so a release really can race a # worker, and the 48-object stress links every one of them. gtest_discover_tests(ShaderCompileAdoptionTest DISCOVERY_TIMEOUT 60 PROPERTIES LABELS unit TIMEOUT 300) # Same reason: the GL_COMPLETION_STATUS_KHR cases saturate a one-worker pool on purpose. gtest_discover_tests(ParallelShaderCompileTest DISCOVERY_TIMEOUT 60 PROPERTIES LABELS unit TIMEOUT 300) # Same reason: the optimistic-window cases need a saturated one-worker pool to observe an # in-flight compile, and the two-phase replay links 48 programs across both flag states. gtest_discover_tests(OptimisticStatusTest DISCOVERY_TIMEOUT 60 PROPERTIES LABELS unit TIMEOUT 300) gtest_discover_tests(AsyncTeardownTest DISCOVERY_TIMEOUT 60 PROPERTIES LABELS unit TIMEOUT 300) # Same reason again: several cases leave A links outstanding while B compiles and links. gtest_discover_tests(XfbFrontendOrderInvarianceTest DISCOVERY_TIMEOUT 60 PROPERTIES LABELS unit TIMEOUT 300)