// MobileGL - MobileGL/MG_Backend/BackendFunctions.cpp // Copyright (c) 2025-2026 MobileGL-Dev // Licensed under the GNU Lesser General Public License v3.0: // https://www.gnu.org/licenses/gpl-3.0.txt // https://www.gnu.org/licenses/lgpl-3.0.txt // SPDX-License-Identifier: LGPL-3.0-only // End of Source File Header #include "BackendFunctions.h" namespace MobileGL::MG_Backend { namespace { MG_Util::Damage::Region& PresentDamageSlot() { thread_local MG_Util::Damage::Region damage = MG_Util::Damage::Region::Full(); return damage; } } // namespace const MG_Util::Damage::Region& CurrentPresentDamage() { return PresentDamageSlot(); } void SetCurrentPresentDamage(const MG_Util::Damage::Region& damage) { PresentDamageSlot() = damage; } } // namespace MobileGL::MG_Backend