// MobileGL - MobileGL/MG_Test/Backend/DirectGLES/EsslShaderPassTest.cpp // Copyright (c) 2025-2026 MobileGL-Dev // Licensed under the GNU Lesser General Public License v3.0: // https://www.gnu.org/licenses/gpl-3.0.txt // https://www.gnu.org/licenses/lgpl-3.0.txt // SPDX-License-Identifier: LGPL-3.0-only // End of Source File Header // // The post-transpile textual passes the DirectGLES ("Espryt") backend runs over the ESSL // SPIRV-Cross hands it (MG_Backend/DirectGLES/Utils.cpp). No GL context and no driver: the // passes are pure String -> String, so the shapes they have to survive can be pinned here // instead of only on a device. #include #include using namespace MobileGL; using MobileGL::MG_Backend::DirectGLES::PrgramImpl::BakeImageFormatQualifiers; using MobileGL::MG_Backend::DirectGLES::PrgramImpl::ForceFlatIntegerVaryings; using MobileGL::MG_Backend::DirectGLES::PrgramImpl::IMAGE_WRITE_ALIAS_PREFIX; using MobileGL::MG_Backend::DirectGLES::PrgramImpl::RemoveLayoutBinding; using MobileGL::MG_Backend::DirectGLES::PrgramImpl::RequestExtendedImageFormats; using MobileGL::MG_Backend::DirectGLES::PrgramImpl::RequestViewportArrayExtension; using MobileGL::MG_Backend::DirectGLES::PrgramImpl::SplitReadWriteImageUniforms; namespace { Bool Contains(const String& haystack, const String& needle) { return haystack.find(needle) != String::npos; } SizeT CountOf(const String& haystack, const String& needle) { SizeT count = 0; for (SizeT pos = haystack.find(needle); pos != String::npos; pos = haystack.find(needle, pos + 1)) { ++count; } return count; } String WriteAlias(const String& name) { return String(IMAGE_WRITE_ALIAS_PREFIX) + name; } } // namespace // The bug the pass exists for. SPIRV-Cross speculatively marks every storage image // NonWritable+NonReadable, then clears NonReadable at the OpImageRead and NonWritable at the // OpImageWrite, so an image the shader both reads and writes comes out carrying NEITHER // `readonly` nor `writeonly` - which ESSL rejects for any format other than r32f/r32i/r32ui // (GLSL ES 3.20 4.10). The device compile then fails and the draw silently binds program 0. TEST(SplitReadWriteImageUniformsTest, ReadWriteImageIsSplitIntoAnAliasingPair) { const String source = R"(#version 320 es layout(binding = 2, rgba8) uniform highp image2D goku; layout(location = 0) out highp vec4 mg_FragColor; void main() { highp vec4 loaded = imageLoad(goku, ivec2(gl_FragCoord.xy)); imageStore(goku, ivec2(gl_FragCoord.xy), loaded + vec4(0.25)); mg_FragColor = loaded; } )"; const String out = SplitReadWriteImageUniforms(source); // Both halves: same binding, same format, same type - which is what makes two image // variables on one image unit legal. EXPECT_TRUE(Contains(out, "layout(binding = 2, rgba8) uniform readonly highp image2D goku;")); EXPECT_TRUE(Contains(out, "layout(binding = 2, rgba8) uniform writeonly highp image2D " + WriteAlias("goku") + ";")); // The load keeps the original name, the store moves to the writeonly half. EXPECT_TRUE(Contains(out, "imageLoad(goku,")); EXPECT_TRUE(Contains(out, "imageStore(" + WriteAlias("goku") + ",")); EXPECT_FALSE(Contains(out, "imageStore(goku,")); } // The split has to survive RemoveLayoutBinding, which runs straight after it: an ES image // unit cannot be assigned through the API, so the layout qualifier is the only binding // mechanism and both halves must still carry theirs afterwards. TEST(SplitReadWriteImageUniformsTest, BothHalvesKeepTheirBindingThroughRemoveLayoutBinding) { const String source = R"(#version 320 es layout(binding = 5, rgba8) uniform highp image2D goku; void main() { imageStore(goku, ivec2(0), imageLoad(goku, ivec2(0))); } )"; const String out = RemoveLayoutBinding(SplitReadWriteImageUniforms(source)); EXPECT_EQ(CountOf(out, "binding = 5"), 2u); } // Cheap hardening: the pass does not depend on SPIRV-Cross getting the read-only case right, // and a shader that only reads must not pay for a second uniform. TEST(SplitReadWriteImageUniformsTest, ReadOnlyImageGetsReadonlyAndIsNotSplit) { const String source = R"(#version 320 es layout(binding = 1, rgba16f) uniform highp image2DArray trunks; layout(location = 0) out highp vec4 mg_FragColor; void main() { mg_FragColor = imageLoad(trunks, ivec3(0)); } )"; const String out = SplitReadWriteImageUniforms(source); EXPECT_TRUE(Contains(out, "layout(binding = 1, rgba16f) uniform readonly highp image2DArray trunks;")); EXPECT_FALSE(Contains(out, "writeonly")); EXPECT_FALSE(Contains(out, IMAGE_WRITE_ALIAS_PREFIX)); EXPECT_EQ(CountOf(out, "image2DArray"), 1u); } TEST(SplitReadWriteImageUniformsTest, WriteOnlyImageGetsWriteonlyAndIsNotSplit) { const String source = R"(#version 320 es layout(binding = 3, rgba8) uniform highp image2D gohan; void main() { imageStore(gohan, ivec2(0), vec4(1.0)); } )"; const String out = SplitReadWriteImageUniforms(source); EXPECT_TRUE(Contains(out, "layout(binding = 3, rgba8) uniform writeonly highp image2D gohan;")); EXPECT_FALSE(Contains(out, "readonly")); EXPECT_FALSE(Contains(out, IMAGE_WRITE_ALIAS_PREFIX)); } // r32f / r32i / r32ui are exactly the formats GLSL ES 3.20 4.10 exempts from the rule, so a // read+write image in one of them is already legal and must not be doubled. TEST(SplitReadWriteImageUniformsTest, ExemptFormatsAreLeftCompletelyAlone) { for (const char* format : {"r32f", "r32i", "r32ui"}) { const String type = String(format) == "r32f" ? "image2D" : (String(format) == "r32i" ? "iimage2D" : "uimage2D"); const String source = "#version 320 es\nlayout(binding = 4, " + String(format) + ") uniform highp " + type + " vegeta;\nvoid main()\n{\n imageStore(vegeta, ivec2(0), imageLoad(vegeta, " "ivec2(0)));\n}\n"; EXPECT_EQ(SplitReadWriteImageUniforms(source), source) << "format " << format; } } // A declaration SPIRV-Cross already qualified is none of this pass's business. TEST(SplitReadWriteImageUniformsTest, AlreadyQualifiedDeclarationsAreUntouched) { const String source = R"(#version 320 es layout(binding = 0, rgba8) uniform readonly highp image2D reader; layout(binding = 1, rgba8) uniform writeonly highp image2D writer; void main() { imageStore(writer, ivec2(0), imageLoad(reader, ivec2(0))); } )"; EXPECT_EQ(SplitReadWriteImageUniforms(source), source); } // The binding of an image array is the array's base; splitting must keep the array on both // halves (dropping the subscript would silently turn 3 units into 1). TEST(SplitReadWriteImageUniformsTest, ImageArraySplitsAndKeepsItsArraySize) { const String source = R"(#version 320 es layout(binding = 6, rgba8) uniform highp image2D gohan[3]; void main() { imageStore(gohan[1], ivec2(0), imageLoad(gohan[2], ivec2(0))); } )"; const String out = SplitReadWriteImageUniforms(source); EXPECT_TRUE(Contains(out, "layout(binding = 6, rgba8) uniform readonly highp image2D gohan[3];")); EXPECT_TRUE(Contains(out, "layout(binding = 6, rgba8) uniform writeonly highp image2D " + WriteAlias("gohan") + "[3];")); EXPECT_TRUE(Contains(out, "imageStore(" + WriteAlias("gohan") + "[1],")); EXPECT_TRUE(Contains(out, "imageLoad(gohan[2],")); } // The rewrite is by identifier, not by substring: "goku" must not reach into "goku_hd", and // the two images have to be classified independently. TEST(SplitReadWriteImageUniformsTest, ANameThatIsAPrefixOfAnotherIsNotClobbered) { const String source = R"(#version 320 es layout(binding = 1, rgba8) uniform highp image2D goku; layout(binding = 2, rgba8) uniform highp image2D goku_hd; void main() { highp vec4 loaded = imageLoad(goku, ivec2(0)); imageStore(goku, ivec2(0), loaded); imageStore(goku_hd, ivec2(0), loaded); } )"; const String out = SplitReadWriteImageUniforms(source); // goku is read+write -> split; goku_hd is write-only -> qualified in place, not split. EXPECT_TRUE(Contains(out, "layout(binding = 1, rgba8) uniform readonly highp image2D goku;")); EXPECT_TRUE(Contains(out, "layout(binding = 1, rgba8) uniform writeonly highp image2D " + WriteAlias("goku") + ";")); EXPECT_TRUE(Contains(out, "layout(binding = 2, rgba8) uniform writeonly highp image2D goku_hd;")); EXPECT_TRUE(Contains(out, "imageStore(goku_hd,")); EXPECT_FALSE(Contains(out, WriteAlias("goku") + "_hd")); EXPECT_FALSE(Contains(out, WriteAlias("goku_hd"))); } // Other qualifiers belong to both halves, and the memory qualifier goes where SPIRV-Cross // puts it (right after `uniform`) so the image-rebinding regex in Managers.cpp still matches. TEST(SplitReadWriteImageUniformsTest, ExistingQualifiersAreCarriedOntoBothHalves) { const String source = R"(#version 320 es layout(binding = 2, rgba8) uniform coherent restrict highp image2D goku; void main() { imageStore(goku, ivec2(0), imageLoad(goku, ivec2(0))); } )"; const String out = SplitReadWriteImageUniforms(source); EXPECT_TRUE(Contains(out, "uniform readonly coherent restrict highp image2D goku;")); EXPECT_TRUE( Contains(out, "uniform writeonly coherent restrict highp image2D " + WriteAlias("goku") + ";")); } // imageSize reads no texels and writes none, so it decides nothing; readonly is what keeps // such a declaration legal. TEST(SplitReadWriteImageUniformsTest, ImageSizeAloneDoesNotCountAsALoadOrAStore) { const String source = R"(#version 320 es layout(binding = 8, rgba8ui) uniform highp uimage2D sizeOnly; layout(location = 0) out highp vec4 mg_FragColor; void main() { mg_FragColor = vec4(float(imageSize(sizeOnly).x)); } )"; const String out = SplitReadWriteImageUniforms(source); EXPECT_TRUE(Contains(out, "layout(binding = 8, rgba8ui) uniform readonly highp uimage2D sizeOnly;")); EXPECT_FALSE(Contains(out, IMAGE_WRITE_ALIAS_PREFIX)); } // The alias must not land on an identifier the shader already uses. TEST(SplitReadWriteImageUniformsTest, AliasNameAvoidsAnExistingIdentifier) { const String source = R"(#version 320 es layout(binding = 6, rgba8) uniform highp image2D taken; highp vec4 mg_imageWrite_taken; void main() { imageStore(taken, ivec2(0), imageLoad(taken, ivec2(0)) + mg_imageWrite_taken); } )"; const String out = SplitReadWriteImageUniforms(source); EXPECT_FALSE(Contains(out, "image2D " + WriteAlias("taken") + ";")); EXPECT_TRUE(Contains(out, "image2D " + WriteAlias("taken") + "X;")); EXPECT_TRUE(Contains(out, "imageStore(" + WriteAlias("taken") + "X,")); EXPECT_TRUE(Contains(out, "+ mg_imageWrite_taken)")); } // A use the pass cannot account for (here: the image handed to a user function) means it // cannot know every store site, so it declines rather than emitting a half-rewritten shader. TEST(SplitReadWriteImageUniformsTest, AnUnrecognizedUseLeavesTheDeclarationAlone) { const String source = R"(#version 320 es layout(binding = 2, rgba8) uniform highp image2D passed; highp vec4 helper(highp image2D img) { return imageLoad(img, ivec2(0)); } void main() { imageStore(passed, ivec2(0), helper(passed)); } )"; EXPECT_EQ(SplitReadWriteImageUniforms(source), source); } TEST(SplitReadWriteImageUniformsTest, ShaderWithoutImagesIsReturnedUnchanged) { const String source = R"(#version 320 es layout(binding = 0) uniform highp sampler2D goku; layout(location = 0) out highp vec4 mg_FragColor; void main() { mg_FragColor = texture(goku, vec2(0.5)); } )"; EXPECT_EQ(SplitReadWriteImageUniforms(source), source); } // --------------------------------------------------------------------------------------- // RetargetTextureBufferExtension // // Buffer textures are core in the OpenGL 3.1+ context MobileGL advertises, but in ES they // only became core in 3.2; below that they need EXT_texture_buffer or OES_texture_buffer. // SPIRV-Cross hardcodes the EXT spelling for every Dim=Buffer image it emits below ESSL 320 // and offers no way to ask for the other one, so on a driver that advertises only the OES // name the `: require` is a hard compile error over a single token. // --------------------------------------------------------------------------------------- using Tier = MobileGL::MG_External::GLESCapabilities::TextureBufferTier; using MobileGL::MG_Backend::DirectGLES::PrgramImpl::RetargetTextureBufferExtension; namespace { // What SPIRV-Cross actually emits for `uniform isamplerBuffer CloudFaces;` at ESSL 310 - // the shape that empties Minecraft 26.3's cloud layer on a driver without the extension. const String kBufferTextureShader = R"(#version 310 es #extension GL_EXT_texture_buffer : require precision highp float; uniform highp isamplerBuffer CloudFaces; layout(location = 0) out highp vec4 mg_FragColor; void main() { mg_FragColor = vec4(texelFetch(CloudFaces, gl_VertexID).r); } )"; } // namespace TEST(RetargetTextureBufferExtensionTest, OesOnlyDriverGetsTheOesDirective) { const String out = RetargetTextureBufferExtension(kBufferTextureShader, Tier::ExtensionOES); EXPECT_TRUE(Contains(out, "#extension GL_OES_texture_buffer : require")) << "the OES driver's own spelling must reach the directive:\n" << out; EXPECT_FALSE(Contains(out, "GL_EXT_texture_buffer")) << "the EXT spelling this driver does not advertise must be gone:\n" << out; // Only the directive changes; the declaration and the fetch are identical between the two // extensions and must not be touched. EXPECT_TRUE(Contains(out, "uniform highp isamplerBuffer CloudFaces;")); EXPECT_TRUE(Contains(out, "texelFetch(CloudFaces, gl_VertexID)")); } TEST(RetargetTextureBufferExtensionTest, ExtDriverKeepsWhatSpirvCrossEmitted) { EXPECT_EQ(RetargetTextureBufferExtension(kBufferTextureShader, Tier::ExtensionEXT), kBufferTextureShader); } // ES 3.2 needs no directive at all, and SPIRV-Cross emits none at ESSL 320 - but a shader // that arrived with one anyway must not be rewritten to a name the pass was not asked for. TEST(RetargetTextureBufferExtensionTest, CoreAndUnsupportedTiersAreNoOps) { EXPECT_EQ(RetargetTextureBufferExtension(kBufferTextureShader, Tier::CoreEs32), kBufferTextureShader); EXPECT_EQ(RetargetTextureBufferExtension(kBufferTextureShader, Tier::None), kBufferTextureShader); } // The name is only the subject of a rewrite where it is the subject of an #extension // directive. A shader that merely mentions it - in a comment SPIRV-Cross carried through, or // in an identifier - is not an extension request and must come out byte-identical. TEST(RetargetTextureBufferExtensionTest, OnlyExtensionDirectivesAreRewritten) { const String source = R"(#version 310 es // GL_EXT_texture_buffer is what this shader would need precision highp float; uniform highp float GL_EXT_texture_buffer_lookalike; layout(location = 0) out highp vec4 mg_FragColor; void main() { mg_FragColor = vec4(GL_EXT_texture_buffer_lookalike); } )"; EXPECT_EQ(RetargetTextureBufferExtension(source, Tier::ExtensionOES), source); } // The dangerous collision, and the one the directive check alone does NOT catch: // GL_EXT_texture_buffer is a strict prefix of GL_EXT_texture_buffer_object, a different and // real extension that SPIRV-Cross emits from the same Dim=Buffer branch on its legacy-desktop // path. Rewriting it would turn a valid request into one for a GL_OES_texture_buffer_object // that does not exist. Only an identifier-boundary check saves this, so it gets its own test // with the lookalike on a genuine #extension line. TEST(RetargetTextureBufferExtensionTest, ALongerExtensionSharingThePrefixIsNotRewritten) { const String source = R"(#version 310 es #extension GL_EXT_texture_buffer_object : require precision highp float; void main() {} )"; EXPECT_EQ(RetargetTextureBufferExtension(source, Tier::ExtensionOES), source); // And when both appear, exactly the exact-match one moves. const String mixed = R"(#version 310 es #extension GL_EXT_texture_buffer_object : require #extension GL_EXT_texture_buffer : require precision highp float; void main() {} )"; const String out = RetargetTextureBufferExtension(mixed, Tier::ExtensionOES); EXPECT_TRUE(Contains(out, "#extension GL_EXT_texture_buffer_object : require")) << out; EXPECT_TRUE(Contains(out, "#extension GL_OES_texture_buffer : require")) << out; EXPECT_EQ(CountOf(out, "GL_OES_texture_buffer_object"), 0u) << out; } // Whitespace between '#' and the keyword is legal in GLSL, and a shader carrying several // extension directives must have exactly the one retargeted. TEST(RetargetTextureBufferExtensionTest, SpacedDirectiveIsRewrittenAndNeighboursAreLeftAlone) { const String source = R"(#version 310 es # extension GL_EXT_texture_buffer : require #extension GL_EXT_shader_io_blocks : require precision highp float; void main() {} )"; const String out = RetargetTextureBufferExtension(source, Tier::ExtensionOES); EXPECT_TRUE(Contains(out, "# extension GL_OES_texture_buffer : require")) << out; EXPECT_TRUE(Contains(out, "#extension GL_EXT_shader_io_blocks : require")) << "an unrelated extension must survive untouched:\n" << out; EXPECT_EQ(CountOf(out, "GL_OES_texture_buffer"), 1u); } // Interpolation is only ever consumed at a fragment input, but an ES linker still compares the // two sides of EVERY stage interface and rejects a program whose producer says `flat` and whose // consumer does not. SPIRV-Cross prints `flat` on a vertex output and a geometry input of // integer type and on nothing else, so a program with tessellation in the middle came out // mismatched at both ends of the tessellator - "output vs_tcs_result interpolation mismatch // with other stage" on Adreno, and a program that fails to link is a draw that paints nothing. TEST(ForceFlatIntegerVaryingsTest, TessellationStagesGetTheQualifierOnBothSides) { const String tessControl = R"(#version 320 es layout(vertices = 1) out; layout(location = 0) in uint vs_tcs_result[]; layout(location = 0) out uint tcs_tes_result[1]; void main() { tcs_tes_result[gl_InvocationID] = vs_tcs_result[gl_InvocationID]; } )"; const String control = ForceFlatIntegerVaryings(tessControl, GL_TESS_CONTROL_SHADER); EXPECT_TRUE(Contains(control, "layout(location = 0) flat in uint vs_tcs_result[];")) << control; EXPECT_TRUE(Contains(control, "layout(location = 0) flat out uint tcs_tes_result[1];")) << control; const String tessEval = R"(#version 320 es layout(isolines, point_mode) in; layout(location = 0) in uint tcs_tes_result[]; layout(location = 0) out uint tes_gs_result; void main() { tes_gs_result = tcs_tes_result[0]; } )"; const String eval = ForceFlatIntegerVaryings(tessEval, GL_TESS_EVALUATION_SHADER); EXPECT_TRUE(Contains(eval, "layout(location = 0) flat in uint tcs_tes_result[];")) << eval; EXPECT_TRUE(Contains(eval, "layout(location = 0) flat out uint tes_gs_result;")) << eval; } // The two ends the tessellation stages have to meet: what a vertex shader and a geometry shader // already emitted before this pass learned about tessellation at all. Pinned here so the two // sides cannot drift apart again. TEST(ForceFlatIntegerVaryingsTest, TheStagesAroundTessellationAreUnchanged) { const String vertex = R"(#version 320 es layout(location = 0) out uint vs_tcs_result; void main() { vs_tcs_result = 1u; } )"; EXPECT_TRUE(Contains(ForceFlatIntegerVaryings(vertex, GL_VERTEX_SHADER), "layout(location = 0) flat out uint vs_tcs_result;")); const String geometry = R"(#version 320 es layout(points) in; layout(triangle_strip, max_vertices = 4) out; layout(location = 0) in uint tes_gs_result[1]; layout(location = 0) out uint gs_fs_result; void main() { gs_fs_result = tes_gs_result[0]; EmitVertex(); } )"; const String gs = ForceFlatIntegerVaryings(geometry, GL_GEOMETRY_SHADER); EXPECT_TRUE(Contains(gs, "layout(location = 0) flat in uint tes_gs_result[1];")) << gs; EXPECT_TRUE(Contains(gs, "layout(location = 0) flat out uint gs_fs_result;")) << gs; } // Non-integer interfaces keep whatever interpolation they were given: adding `flat` to a float // varying would turn a smoothly interpolated value into a per-provoking-vertex constant, which // is a rendering change, not a linker one. TEST(ForceFlatIntegerVaryingsTest, FloatVaryingsAreNotTouched) { const String tessEval = R"(#version 320 es layout(isolines, point_mode) in; layout(location = 1) in vec2 tcs_tes_coord[]; layout(location = 1) out vec2 tes_gs_coord; void main() { tes_gs_coord = tcs_tes_coord[0]; } )"; const String out = ForceFlatIntegerVaryings(tessEval, GL_TESS_EVALUATION_SHADER); EXPECT_TRUE(Contains(out, "layout(location = 1) in vec2 tcs_tes_coord[];")) << out; EXPECT_TRUE(Contains(out, "layout(location = 1) out vec2 tes_gs_coord;")) << out; EXPECT_EQ(CountOf(out, "flat"), 0u) << out; } // --- image format qualifier completion --------------------------------------------------------- // // GLSL ES requires a format layout qualifier on every image; desktop GLSL lets a writeonly // declaration omit one. The format is normally written into the SPIR-V before SPIRV-Cross runs // (BakeImageFormatsPass), but SPIRV-Cross THROWS rather than printing the formats it calls // desktop-only for ESSL - r8ui among them - so those are completed here, on the emitted text. // The KHR-GL4x.packed_depth_stencil.stencil_texturing stencil half: `writeonly uniform uimage2D` // with GL_R8UI bound to its unit. TEST(BakeImageFormatQualifiersTest, AFormatlessDeclarationGetsTheBoundFormat) { const String source = R"(#version 320 es layout(binding = 1) uniform writeonly highp uimage2D uni_image; void main() { imageStore(uni_image, ivec2(0), uvec4(15u)); } )"; const String out = BakeImageFormatQualifiers(source, {{"uni_image", "r8ui"}}); EXPECT_TRUE(Contains(out, "layout(r8ui, binding = 1) uniform writeonly highp uimage2D uni_image;")) << out; } // A declaration with NO layout at all still has to end up with one, or the driver rejects it for // exactly the reason this pass exists. TEST(BakeImageFormatQualifiersTest, ADeclarationWithNoLayoutGetsOne) { const String source = R"(#version 320 es uniform writeonly highp uimage2D uni_image; void main() { imageStore(uni_image, ivec2(0), uvec4(1u)); } )"; const String out = BakeImageFormatQualifiers(source, {{"uni_image", "r16i"}}); EXPECT_TRUE(Contains(out, "layout(r16i) uniform writeonly highp uimage2D uni_image;")) << out; } // A DECLARED format is authoritative and must survive, whatever the map says - the frontend never // puts a declared image in the map, and the pass must not depend on that being true. TEST(BakeImageFormatQualifiersTest, ADeclaredFormatIsNeverOverwritten) { const String source = R"(#version 320 es layout(binding = 1, rgba8ui) uniform writeonly highp uimage2D uni_image; void main() { imageStore(uni_image, ivec2(0), uvec4(1u)); } )"; const String out = BakeImageFormatQualifiers(source, {{"uni_image", "r8ui"}}); EXPECT_EQ(out, source) << out; } // Only the named uniform. A second image in the same shader - format-less because the pass // declined it, or because its unit holds nothing - must be left exactly as it is. TEST(BakeImageFormatQualifiersTest, OnlyTheNamedUniformIsTouched) { const String source = R"(#version 320 es layout(binding = 0) uniform writeonly highp uimage2D named; layout(binding = 1) uniform writeonly highp uimage2D other; void main() { imageStore(named, ivec2(0), uvec4(1u)); imageStore(other, ivec2(0), uvec4(2u)); } )"; const String out = BakeImageFormatQualifiers(source, {{"named", "r8ui"}}); EXPECT_TRUE(Contains(out, "layout(r8ui, binding = 0) uniform writeonly highp uimage2D named;")) << out; EXPECT_TRUE(Contains(out, "layout(binding = 1) uniform writeonly highp uimage2D other;")) << out; } // The format the pass writes has to survive the two passes that run after it, or nothing was // gained: the read+write split copies declarations, and the binding strip edits layout qualifiers. TEST(BakeImageFormatQualifiersTest, TheWrittenFormatSurvivesTheLaterImagePasses) { const String source = R"(#version 320 es layout(binding = 3) uniform writeonly highp uimage2D uni_image; void main() { imageStore(uni_image, ivec2(0), uvec4(1u)); } )"; String out = BakeImageFormatQualifiers(source, {{"uni_image", "r8ui"}}); out = SplitReadWriteImageUniforms(out); out = RemoveLayoutBinding(out); EXPECT_TRUE(Contains(out, "r8ui")) << out; EXPECT_TRUE(Contains(out, "binding = 3")) << out; } TEST(BakeImageFormatQualifiersTest, AnEmptyMapOrAnImagelessShaderIsANoOp) { const String withImage = R"(#version 320 es layout(binding = 1) uniform writeonly highp uimage2D uni_image; void main() { imageStore(uni_image, ivec2(0), uvec4(1u)); } )"; EXPECT_EQ(BakeImageFormatQualifiers(withImage, {}), withImage); const String withoutImage = R"(#version 320 es layout(location = 0) out highp vec4 mg_FragColor; void main() { mg_FragColor = vec4(1.0); } )"; EXPECT_EQ(BakeImageFormatQualifiers(withoutImage, {{"uni_image", "r8ui"}}), withoutImage); } // --- GL_NV_image_formats directive -------------------------------------------------------------- TEST(RequestExtendedImageFormatsTest, TheDirectiveGoesRightAfterTheVersionLine) { const String source = R"(#version 320 es layout(r8ui, binding = 1) uniform writeonly highp uimage2D uni_image; void main() { imageStore(uni_image, ivec2(0), uvec4(1u)); } )"; const String out = RequestExtendedImageFormats(source, true); EXPECT_TRUE(Contains(out, "#version 320 es\n#extension GL_NV_image_formats : require\n")) << out; } // Never speculatively: `#extension` naming an extension the driver does not advertise is itself a // compile error, so the caller's "not needed" answer has to be honoured exactly. TEST(RequestExtendedImageFormatsTest, NotNeededMeansNotEmitted) { const String source = R"(#version 320 es layout(rgba8ui, binding = 1) uniform writeonly highp uimage2D uni_image; void main() { imageStore(uni_image, ivec2(0), uvec4(1u)); } )"; EXPECT_EQ(RequestExtendedImageFormats(source, false), source); } TEST(RequestExtendedImageFormatsTest, AnAlreadyPresentDirectiveIsNotDuplicated) { const String source = R"(#version 320 es #extension GL_NV_image_formats : require layout(r8ui, binding = 1) uniform writeonly highp uimage2D uni_image; void main() { imageStore(uni_image, ivec2(0), uvec4(1u)); } )"; const String out = RequestExtendedImageFormats(source, true); EXPECT_EQ(out, source); EXPECT_EQ(CountOf(out, "GL_NV_image_formats"), 1u) << out; } // --- GL_OES_viewport_array directive ------------------------------------------------------------- // SPIRV-Cross prints gl_ViewportIndex bare and requests nothing for it, and ESSL has no core // spelling at any version - so without this directive the stage fails to compile, the program is // marked unusable and every draw made with it silently renders nothing. TEST(RequestViewportArrayExtensionTest, TheDirectiveGoesRightAfterTheVersionLine) { const String source = R"(#version 320 es layout(points) in; layout(points, max_vertices = 1) out; void main() { gl_ViewportIndex = gl_InvocationID; EmitVertex(); } )"; const String out = RequestViewportArrayExtension(source, true); EXPECT_TRUE(Contains(out, "#version 320 es\n#extension GL_OES_viewport_array : require\n")) << out; } // Never speculatively: ARM's compiler hard-errors on an `#extension` naming a string the driver // does not advertise, so the caller's "not needed" answer has to be honoured exactly. A driver // without the extension gets the LowerViewportIndexPass fallback instead. TEST(RequestViewportArrayExtensionTest, NotNeededMeansNotEmitted) { const String source = R"(#version 320 es layout(points) in; layout(points, max_vertices = 1) out; void main() { gl_ViewportIndex = gl_InvocationID; EmitVertex(); } )"; EXPECT_EQ(RequestViewportArrayExtension(source, false), source); } TEST(RequestViewportArrayExtensionTest, AnAlreadyPresentDirectiveIsNotDuplicated) { const String source = R"(#version 320 es #extension GL_OES_viewport_array : require layout(points) in; layout(points, max_vertices = 1) out; void main() { gl_ViewportIndex = gl_InvocationID; EmitVertex(); } )"; const String out = RequestViewportArrayExtension(source, true); EXPECT_EQ(out, source); EXPECT_EQ(CountOf(out, "GL_OES_viewport_array"), 1u) << out; } // The two image directives and this one share the insertion point, so a shader that needs both // must end up with both - and with #version still first. TEST(RequestViewportArrayExtensionTest, CoexistsWithTheImageFormatDirective) { const String source = R"(#version 320 es layout(r8ui, binding = 1) uniform writeonly highp uimage2D uni_image; void main() { gl_ViewportIndex = 1; imageStore(uni_image, ivec2(0), uvec4(1u)); } )"; const String out = RequestViewportArrayExtension(RequestExtendedImageFormats(source, true), true); EXPECT_EQ(out.find("#version 320 es"), 0u) << out; EXPECT_TRUE(Contains(out, "#extension GL_NV_image_formats : require\n")) << out; EXPECT_TRUE(Contains(out, "#extension GL_OES_viewport_array : require\n")) << out; }