cmake_minimum_required(VERSION 3.22.1) project("MobileGL") enable_language(CXX) set(CMAKE_CXX_STANDARD 23) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_EXPORT_COMPILE_COMMANDS ON) set(CMAKE_POSITION_INDEPENDENT_CODE ON) if (MSVC) set(CMAKE_CXX_FLAGS "/EHsc ${CMAKE_CXX_FLAGS}") endif() set(SPIRV_CROSS_STATIC ON CACHE BOOL "Build SPIRV-Cross as static library") set(SPIRV_CROSS_CLI OFF CACHE BOOL "Build SPIRV-Cross command line tool") # add_subdirectory(3rdparty/DiligentCore) add_subdirectory(3rdparty/glslang) add_subdirectory(3rdparty/SPIRV-Cross) set(SOURCE_FILES MobileGL/Init.cpp MobileGL/MG_Util/Debug/Log.cpp MobileGL/MG_Util/Metrics/TextureMetrics.cpp MobileGL/MG_Util/Metrics/BufferMetrics.cpp MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp MobileGL/MG_Util/Converters/MGToStr/RenderStateEnumConverter.cpp MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp MobileGL/MG_Util/Converters/MGToStr/FramebufferEnumConverter.cpp MobileGL/MG_Util/Converters/MGToStr/TextureEnumConverter.cpp MobileGL/MG_Util/Converters/GLToGlslang/ProgramEnumConverter.cpp MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp MobileGL/MG_Util/Converters/MGToGL/FramebufferEnumConverter.cpp MobileGL/MG_Util/Converters/MGToGL/TextureEnumConverter.cpp MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp MobileGL/MG_Util/Converters/MGToGL/RenderStateEnumConverter.cpp MobileGL/MG_Util/Converters/MGToGL/ProgramEnumConverter.cpp MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp MobileGL/MG_Util/Converters/GLToMG/FramebufferEnumConverter.cpp MobileGL/MG_Util/Converters/GLToMG/TextureEnumConverter.cpp MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp MobileGL/MG_Util/Converters/GLToMG/RenderStateEnumConverter.cpp MobileGL/MG_Util/Converters/GLToMG/ProgramEnumConverter.cpp MobileGL/MG_Util/Converters/MGToMG/TextureEnumConverter.cpp MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp MobileGL/MG_Util/ShaderTranspiler/ShaderSourceProcessor.cpp MobileGL/MG_Util/BackendLoaders/OpenGL/Loader.cpp MobileGL/MG_Util/Texture/PixelStoreProcessor.cpp MobileGL/MG_Impl/GLXImpl/Exporting/Definitions.cpp MobileGL/MG_Impl/GLXImpl/LookUp/LookUp.cpp MobileGL/MG_Impl/EGLImpl/Exporting/Definitions.cpp MobileGL/MG_Impl/EGLImpl/Temporary/TemporaryEGLImpl.cpp MobileGL/MG_Impl/EGLImpl/EGLWrapper/EGLWrapper.cpp # @INSERTION_POINT:SOURCE_FILE_GLIMPL@ # MobileGL/MG_Impl/GLImpl/Drawing/GL_Drawing.cpp MobileGL/MG_Impl/GLImpl/RenderState/GL_RenderState.cpp MobileGL/MG_Impl/GLImpl/Framebuffer/Validators.cpp MobileGL/MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.cpp MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp MobileGL/MG_Impl/GLImpl/Texture/Validators.cpp MobileGL/MG_Impl/GLImpl/Texture/ProxyTexture.cpp MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp MobileGL/MG_Impl/GLImpl/Exporting/Definitions.cpp MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.cpp MobileGL/MG_Impl/Init.cpp MobileGL/MG_Backend/Init.cpp MobileGL/MG_Backend/DirectGLES/DirectGLES.cpp MobileGL/MG_Backend/DirectGLES/Utils.cpp MobileGL/MG_Backend/DirectGLES/Managers.cpp MobileGL/MG_State/GLState/Core.cpp MobileGL/MG_State/GLState/ErrorState/Error.cpp MobileGL/MG_State/GLState/BufferState/BufferState.cpp MobileGL/MG_State/GLState/BufferState/BufferObject.cpp MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp MobileGL/MG_State/GLState/TextureState/TextureObject.cpp MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp MobileGL/MG_State/GLState/TextureState/TextureState.cpp MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp MobileGL/MG_State/GLState/RenderState/RenderState.cpp MobileGL/MG_State/GLState/FramebufferState/FramebufferObject.cpp MobileGL/MG_State/GLState/FramebufferState/FramebufferState.cpp ) add_library(${CMAKE_PROJECT_NAME} SHARED ${SOURCE_FILES} ) set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES C_VISIBILITY_PRESET default CXX_VISIBILITY_PRESET default VISIBILITY_INLINES_HIDDEN OFF ) target_include_directories(${CMAKE_PROJECT_NAME} PUBLIC ${CMAKE_SOURCE_DIR}/include ${CMAKE_SOURCE_DIR}/MobileGL ) target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE # Diligent-Common # Diligent-GraphicsEngineOpenGL-shared # Diligent-GraphicsEngineVk-shared ) target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE glslang::glslang spirv-cross-c ) add_library(${CMAKE_PROJECT_NAME}_s STATIC ${SOURCE_FILES} ) set_target_properties(${CMAKE_PROJECT_NAME}_s PROPERTIES C_VISIBILITY_PRESET hidden CXX_VISIBILITY_PRESET hidden VISIBILITY_INLINES_HIDDEN ON ) target_include_directories(${CMAKE_PROJECT_NAME}_s PUBLIC ${CMAKE_SOURCE_DIR}/include ${CMAKE_SOURCE_DIR}/MobileGL ) target_link_libraries(${CMAKE_PROJECT_NAME}_s PRIVATE # Diligent-Common # Diligent-GraphicsEngineOpenGL-shared # Diligent-GraphicsEngineVk-shared ) target_link_libraries(${CMAKE_PROJECT_NAME}_s PRIVATE glslang::glslang spirv-cross-c ) if (ANDROID) target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC android log ) target_link_libraries(${CMAKE_PROJECT_NAME}_s PUBLIC android log) endif() if (NOT ANDROID) set(BUILD_TEST ON CACHE BOOL "Build the tests") set(BUILD_BENCHMARK ON CACHE BOOL "Build the benchmarks") add_subdirectory(MobileGL/MG_Test) add_subdirectory(MobileGL/MG_Benchmark) endif()