// // Created by BZLZHH on 2025/3/15. // #ifndef MOBILEGL_GL_VERTEXARRAY_H #define MOBILEGL_GL_VERTEXARRAY_H #include "../../../../Includes.h" namespace MG_GL::GL { void GenVertexArrays(GLsizei n, GLuint* arrays); void BindVertexArray(GLuint array); void EnableVertexAttribArray(GLuint index); void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); } #endif //MOBILEGL_GL_VERTEXARRAY_H