// MobileGL - MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.h // Copyright (c) 2025-2026 MobileGL-Dev // Licensed under the GNU Lesser General Public License v3.0: // https://www.gnu.org/licenses/gpl-3.0.txt // https://www.gnu.org/licenses/lgpl-3.0.txt // SPDX-License-Identifier: LGPL-3.0-only // End of Source File Header #pragma once #include namespace MobileGL::MG_Impl::GLImpl { /* @INSERTION_POINT:FUNCTION_DECLARATION@ */ void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params); void GetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params); void GetBufferPointerv(GLenum target, GLenum pname, void** params); GLboolean IsBuffer(GLuint buffer); void DeleteBuffers(GLsizei n, const GLuint* buffers); void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); GLboolean UnmapBuffer(GLenum target); void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); void* MapBuffer(GLenum target, GLenum access); void BufferStorage(GLenum target, GLsizeiptr size, const void* data, GLbitfield flags); void CreateBuffers(GLsizei n, GLuint* buffers); void NamedBufferStorage(GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags); void NamedBufferData(GLuint buffer, GLsizeiptr size, const void* data, GLenum usage); void NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data); void CopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); void ClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data); void ClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data); void* MapNamedBuffer(GLuint buffer, GLenum access); void* MapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); GLboolean UnmapNamedBuffer(GLuint buffer); void FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length); void GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint* params); void GetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64* params); void GetNamedBufferPointerv(GLuint buffer, GLenum pname, void** params); void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data); void GetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void* data); void GetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void* data); void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage); void BindBuffer(GLenum target, GLuint buffer); void GenBuffers(GLsizei n, GLuint* buffers); void BindBufferBase(GLenum target, GLuint index, GLuint buffer); void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); void BindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint* buffers); void BindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizeiptr* sizes); } // namespace MobileGL::MG_Impl::GLImpl