// // Created by BZLZHH on 2025/3/15. // #include "Constants.h" #define BACKEND_TYPE BACKEND_GLES #include "Global.h" #ifndef MOBILEGL_GLES_LOADER_H #include "MG_GL/BackendLoader/GLES/Loader.h" #endif #ifndef MOBILEGL_GL_FRAMEBUFFER_H #include "MG_GL/GL/Framebuffer/GL_Framebuffer.h" #endif #ifndef MOBILEGL_GL_GETTER_H #include "MG_GL/GL/Getter/GL_Getter.h" #endif #ifndef MOBILEGL_BACKENDINFO_H #include "MG_GL/GL/Getter/BackendInfo.h" #endif #ifndef MOBILEGL_GL_BUFFER_H #include "MG_GL/GL/Buffer/GL_Buffer.h" #endif #ifndef MOBILEGL_GL_DRAWING_H #include "MG_GL/GL/Drawing/GL_Drawing.h" #endif #ifndef MOBILEGL_GL_PROGRAM_H #include "MG_GL/GL/Program/GL_Program.h" #endif #ifndef MOBILEGL_GL_SHADER_H #include "MG_GL/GL/Shader/GL_Shader.h" #endif #ifndef MOBILEGL_GL_TEXTURE_H #include "MG_GL/GL/Texture/GL_Texture.h" #endif #ifndef MOBILEGL_GL_VERTEXARRAY_H #include "MG_GL/GL/VertexArray/GL_VertexArray.h" #endif #ifndef MOBILEGL_GLSTATE_H #include "MG_GL/State/Core/GLState.h" #endif #ifndef MOBILEGL_COMMONSTATE_H #include "MG_GL/State/Common/CommonState.h" #endif #ifndef MOBILEGL_TEXTURESTATE_H #include "MG_GL/State/Texture/TextureState.h" #endif #ifndef MOBILEGL_LOOKUP_H #include "MG_GL/GLX/LookUp/LookUp.h" #endif #ifndef MOBILEGL_DEBUG_H #include "MG_UTIL/Debug/Debug.h" #endif #ifndef MOBILEGL_GL_DEPTH_H #include "MG_GL/GL/Common/GL_Common.h" #endif #ifndef MOBILEGL_EGL_VK_EMU_H #include "MG_GL/EGL/VK/EGL_EMU.h" #endif #ifndef MOBILEGL_EGL_GLES_EGL_WRAP_H #include "MG_GL/EGL/GLES/EGL_WRAP.h" #endif #ifndef MOBILEGL_TESTDRAWING_H #include "MG_RHI/GLES/Test/TestDrawing.h" #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "GLES/gl32.h" #ifdef __ANDROID__ #include #include #include #include #elif _WIN32 #include #include #else #include #endif #include #include #include