// MobileGL - MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.cpp // Copyright (c) 2025 MobileGL-Dev // Licensed under the GNU Lesser General Public License v2.1: // http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html // SPDX-License-Identifier: LGPL-2.1-only // End of Source File Header #include "GL_Sync.h" #include "MG_State/GLState/Core.h" namespace MobileGL { namespace MG_Impl::GLImpl { GLsync FenceSync_Backend(GLenum condition, GLbitfield flags) { return 0; } GLenum ClientWaitSync_Backend(GLsync sync, GLbitfield flags, GLuint64 timeout) { return 0; } void DeleteSync_Backend(GLsync sync) {} GLsync FenceSync_State(GLenum condition, GLbitfield flags) { return 0; } GLenum ClientWaitSync_State(GLsync sync, GLbitfield flags, GLuint64 timeout) { return 0; } void DeleteSync_State(GLsync sync) {} GLsync FenceSync(GLenum condition, GLbitfield flags) { return 0; } GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { return 0; } void DeleteSync(GLsync sync) {} } // namespace MG_Impl::GLImpl } // namespace MobileGL