// // Created by BZLZHH on 2025/3/15. // #include "BackendInfo.h" namespace MG_GL::Getter { const std::string GetBackendName() { #if BACKEND_TYPE == BACKEND_VULKAN return "Vulkan"; #elif BACKEND_TYPE == BACKEND_VULKAN return "Metal"; #elif BACKEND_TYPE == BACKEND_VULKAN return "OpenGL ES"; #else return ""; #endif } }