mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
1027 lines
58 KiB
C++
1027 lines
58 KiB
C++
//
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// Created by BZLZHH on 2025/4/26.
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//
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#ifndef MOBILEGL_GLES_LOADER_H
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#define MOBILEGL_GLES_LOADER_H
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#include "../../../Includes.h"
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#if BACKEND_TYPE == BACKEND_GLES
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#define APIENTRY_GLES
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#define GL_FUNC_TYPEDEF(type,name,...) \
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typedef type (APIENTRY_GLES *name##_PTR)(__VA_ARGS__);
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GL_FUNC_TYPEDEF(void, glActiveTexture, GLenum texture)
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GL_FUNC_TYPEDEF(void, glAttachShader, GLuint program, GLuint shader)
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GL_FUNC_TYPEDEF(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar *name)
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GL_FUNC_TYPEDEF(void, glBindBuffer, GLenum target, GLuint buffer)
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GL_FUNC_TYPEDEF(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
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GL_FUNC_TYPEDEF(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer)
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GL_FUNC_TYPEDEF(void, glBindTexture, GLenum target, GLuint texture)
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GL_FUNC_TYPEDEF(void, glBlendColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
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GL_FUNC_TYPEDEF(void, glBlendEquation, GLenum mode)
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GL_FUNC_TYPEDEF(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha)
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GL_FUNC_TYPEDEF(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
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GL_FUNC_TYPEDEF(void, glBlendFuncSeparate, GLenum sfactorRGB, GLenum dfactorRGB,
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GLenum sfactorAlpha, GLenum dfactorAlpha)
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GL_FUNC_TYPEDEF(void, glBufferData, GLenum target, GLsizeiptr size, const void *data, GLenum usage)
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GL_FUNC_TYPEDEF(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size,
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const void *data)
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GL_FUNC_TYPEDEF(GLenum, glCheckFramebufferStatus, GLenum target)
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GL_FUNC_TYPEDEF(void, glClear, GLbitfield mask)
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GL_FUNC_TYPEDEF(void, glClearColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
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GL_FUNC_TYPEDEF(void, glClearDepthf, GLfloat d)
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GL_FUNC_TYPEDEF(void, glClearStencil, GLint s)
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GL_FUNC_TYPEDEF(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
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GL_FUNC_TYPEDEF(void, glCompileShader, GLuint shader)
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GL_FUNC_TYPEDEF(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat,
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GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
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GL_FUNC_TYPEDEF(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset,
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GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
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const void *data)
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GL_FUNC_TYPEDEF(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x,
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GLint y, GLsizei width, GLsizei height, GLint border)
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GL_FUNC_TYPEDEF(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLint x, GLint y, GLsizei width, GLsizei height)
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GL_FUNC_TYPEDEF(GLuint, glCreateProgram)
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GL_FUNC_TYPEDEF(GLuint, glCreateShader, GLenum type)
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GL_FUNC_TYPEDEF(void, glCullFace, GLenum mode)
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GL_FUNC_TYPEDEF(void, glDeleteBuffers, GLsizei n, const GLuint *buffers)
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GL_FUNC_TYPEDEF(void, glDeleteFramebuffers, GLsizei n, const GLuint *framebuffers)
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GL_FUNC_TYPEDEF(void, glDeleteProgram, GLuint program)
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GL_FUNC_TYPEDEF(void, glDeleteRenderbuffers, GLsizei n, const GLuint *renderbuffers)
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GL_FUNC_TYPEDEF(void, glDeleteShader, GLuint shader)
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GL_FUNC_TYPEDEF(void, glDeleteTextures, GLsizei n, const GLuint *textures)
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GL_FUNC_TYPEDEF(void, glDepthFunc, GLenum func)
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GL_FUNC_TYPEDEF(void, glDepthMask, GLboolean flag)
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GL_FUNC_TYPEDEF(void, glDepthRangef, GLfloat n, GLfloat f)
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GL_FUNC_TYPEDEF(void, glDetachShader, GLuint program, GLuint shader)
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GL_FUNC_TYPEDEF(void, glDisable, GLenum cap)
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GL_FUNC_TYPEDEF(void, glDisableVertexAttribArray, GLuint index)
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GL_FUNC_TYPEDEF(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
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GL_FUNC_TYPEDEF(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const void *indices)
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GL_FUNC_TYPEDEF(void, glEnable, GLenum cap)
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GL_FUNC_TYPEDEF(void, glEnableVertexAttribArray, GLuint index)
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GL_FUNC_TYPEDEF(void, glFinish)
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GL_FUNC_TYPEDEF(void, glFlush)
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GL_FUNC_TYPEDEF(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment,
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GLenum renderbuffertarget, GLuint renderbuffer)
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GL_FUNC_TYPEDEF(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget,
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GLuint texture, GLint level)
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GL_FUNC_TYPEDEF(void, glFrontFace, GLenum mode)
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GL_FUNC_TYPEDEF(void, glGenBuffers, GLsizei n, GLuint *buffers)
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GL_FUNC_TYPEDEF(void, glGenerateMipmap, GLenum target)
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GL_FUNC_TYPEDEF(void, glGenFramebuffers, GLsizei n, GLuint *framebuffers)
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GL_FUNC_TYPEDEF(void, glGenRenderbuffers, GLsizei n, GLuint *renderbuffers)
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GL_FUNC_TYPEDEF(void, glGenTextures, GLsizei n, GLuint *textures)
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GL_FUNC_TYPEDEF(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufSize,
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GLsizei *length, GLint *size, GLenum *type, GLchar *name)
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GL_FUNC_TYPEDEF(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufSize,
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GLsizei *length, GLint *size, GLenum *type, GLchar *name)
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GL_FUNC_TYPEDEF(void, glGetAttachedShaders, GLuint program, GLsizei maxCount, GLsizei *count,
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GLuint *shaders)
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GL_FUNC_TYPEDEF(GLint, glGetAttribLocation, GLuint program, const GLchar *name)
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GL_FUNC_TYPEDEF(void, glGetBooleanv, GLenum pname, GLboolean *data)
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GL_FUNC_TYPEDEF(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
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GL_FUNC_TYPEDEF(GLenum, glGetError)
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GL_FUNC_TYPEDEF(const GLubyte *, glGetString, GLenum)
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GL_FUNC_TYPEDEF(const GLubyte *, glGetStringi, GLenum, GLuint)
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GL_FUNC_TYPEDEF(void, glGetFloatv, GLenum pname, GLfloat *data)
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GL_FUNC_TYPEDEF(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment,
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GLenum pname, GLint *params)
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GL_FUNC_TYPEDEF(void, glGetIntegerv, GLenum pname, GLint *data)
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GL_FUNC_TYPEDEF(void, glGetProgramiv, GLuint program, GLenum pname, GLint *params)
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GL_FUNC_TYPEDEF(void, glGetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei *length,
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GLchar *infoLog)
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GL_FUNC_TYPEDEF(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint *params)
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GL_FUNC_TYPEDEF(void, glGetShaderiv, GLuint shader, GLenum pname, GLint *params)
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GL_FUNC_TYPEDEF(void, glGetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei *length,
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GLchar *infoLog)
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GL_FUNC_TYPEDEF(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype,
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GLint *range, GLint *precision)
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GL_FUNC_TYPEDEF(void, glGetShaderSource, GLuint shader, GLsizei bufSize, GLsizei *length,
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GLchar *source)
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GL_FUNC_TYPEDEF(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params)
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GL_FUNC_TYPEDEF(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
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GL_FUNC_TYPEDEF(void, glGetUniformfv, GLuint program, GLint location, GLfloat *params)
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GL_FUNC_TYPEDEF(void, glGetUniformiv, GLuint program, GLint location, GLint *params)
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GL_FUNC_TYPEDEF(GLint, glGetUniformLocation, GLuint program, const GLchar *name)
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GL_FUNC_TYPEDEF(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat *params)
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GL_FUNC_TYPEDEF(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint *params)
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GL_FUNC_TYPEDEF(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void **pointer)
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GL_FUNC_TYPEDEF(void, glHint, GLenum target, GLenum mode)
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GL_FUNC_TYPEDEF(GLboolean, glIsBuffer, GLuint buffer)
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GL_FUNC_TYPEDEF(GLboolean, glIsEnabled, GLenum cap)
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GL_FUNC_TYPEDEF(GLboolean, glIsFramebuffer, GLuint framebuffer)
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GL_FUNC_TYPEDEF(GLboolean, glIsProgram, GLuint program)
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GL_FUNC_TYPEDEF(GLboolean, glIsRenderbuffer, GLuint renderbuffer)
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GL_FUNC_TYPEDEF(GLboolean, glIsShader, GLuint shader)
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GL_FUNC_TYPEDEF(GLboolean, glIsTexture, GLuint texture)
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GL_FUNC_TYPEDEF(void, glLineWidth, GLfloat width)
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GL_FUNC_TYPEDEF(void, glLinkProgram, GLuint program)
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GL_FUNC_TYPEDEF(void, glPixelStorei, GLenum pname, GLint param)
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GL_FUNC_TYPEDEF(void, glPolygonOffset, GLfloat factor, GLfloat units)
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GL_FUNC_TYPEDEF(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
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GLenum type, void *pixels)
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GL_FUNC_TYPEDEF(void, glReleaseShaderCompiler)
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GL_FUNC_TYPEDEF(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width,
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GLsizei height)
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GL_FUNC_TYPEDEF(void, glSampleCoverage, GLfloat value, GLboolean invert)
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GL_FUNC_TYPEDEF(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
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GL_FUNC_TYPEDEF(void, glShaderBinary, GLsizei count, const GLuint *shaders, GLenum binaryformat,
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const void *binary, GLsizei length)
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GL_FUNC_TYPEDEF(void, glShaderSource, GLuint shader, GLsizei count, const GLchar *const *string,
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const GLint *length)
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GL_FUNC_TYPEDEF(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
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GL_FUNC_TYPEDEF(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask)
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GL_FUNC_TYPEDEF(void, glStencilMask, GLuint mask)
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GL_FUNC_TYPEDEF(void, glStencilMaskSeparate, GLenum face, GLuint mask)
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GL_FUNC_TYPEDEF(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
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GL_FUNC_TYPEDEF(void, glStencilOpSeparate, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
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GL_FUNC_TYPEDEF(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width,
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GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
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GL_FUNC_TYPEDEF(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
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GL_FUNC_TYPEDEF(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params)
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GL_FUNC_TYPEDEF(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
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GL_FUNC_TYPEDEF(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params)
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GL_FUNC_TYPEDEF(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
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GL_FUNC_TYPEDEF(void, glUniform1f, GLint location, GLfloat v0)
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GL_FUNC_TYPEDEF(void, glUniform1fv, GLint location, GLsizei count, const GLfloat *value)
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GL_FUNC_TYPEDEF(void, glUniform1i, GLint location, GLint v0)
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GL_FUNC_TYPEDEF(void, glUniform1iv, GLint location, GLsizei count, const GLint *value)
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GL_FUNC_TYPEDEF(void, glUniform2f, GLint location, GLfloat v0, GLfloat v1)
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GL_FUNC_TYPEDEF(void, glUniform2fv, GLint location, GLsizei count, const GLfloat *value)
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GL_FUNC_TYPEDEF(void, glUniform2i, GLint location, GLint v0, GLint v1)
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GL_FUNC_TYPEDEF(void, glUniform2iv, GLint location, GLsizei count, const GLint *value)
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GL_FUNC_TYPEDEF(void, glUniform3f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
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GL_FUNC_TYPEDEF(void, glUniform3fv, GLint location, GLsizei count, const GLfloat *value)
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GL_FUNC_TYPEDEF(void, glUniform3i, GLint location, GLint v0, GLint v1, GLint v2)
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GL_FUNC_TYPEDEF(void, glUniform3iv, GLint location, GLsizei count, const GLint *value)
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GL_FUNC_TYPEDEF(void, glUniform4f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
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GL_FUNC_TYPEDEF(void, glUniform4fv, GLint location, GLsizei count, const GLfloat *value)
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GL_FUNC_TYPEDEF(void, glUniform4i, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
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GL_FUNC_TYPEDEF(void, glUniform4iv, GLint location, GLsizei count, const GLint *value)
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GL_FUNC_TYPEDEF(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat *value)
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GL_FUNC_TYPEDEF(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat *value)
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GL_FUNC_TYPEDEF(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat *value)
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GL_FUNC_TYPEDEF(void, glUseProgram, GLuint program)
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GL_FUNC_TYPEDEF(void, glValidateProgram, GLuint program)
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GL_FUNC_TYPEDEF(void, glVertexAttrib1f, GLuint index, GLfloat x)
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GL_FUNC_TYPEDEF(void, glVertexAttrib1fv, GLuint index, const GLfloat *v)
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GL_FUNC_TYPEDEF(void, glVertexAttrib2f, GLuint index, GLfloat x, GLfloat y)
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GL_FUNC_TYPEDEF(void, glVertexAttrib2fv, GLuint index, const GLfloat *v)
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GL_FUNC_TYPEDEF(void, glVertexAttrib3f, GLuint index, GLfloat x, GLfloat y, GLfloat z)
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GL_FUNC_TYPEDEF(void, glVertexAttrib3fv, GLuint index, const GLfloat *v)
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GL_FUNC_TYPEDEF(void, glVertexAttrib4f, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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GL_FUNC_TYPEDEF(void, glVertexAttrib4fv, GLuint index, const GLfloat *v)
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GL_FUNC_TYPEDEF(void, glVertexAttribPointer, GLuint index, GLint size, GLenum type,
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GLboolean normalized, GLsizei stride, const void *pointer)
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GL_FUNC_TYPEDEF(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
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GL_FUNC_TYPEDEF(void, glReadBuffer, GLenum src)
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GL_FUNC_TYPEDEF(void, glDrawRangeElements, GLenum mode, GLuint start, GLuint end, GLsizei count,
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GLenum type, const void *indices)
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GL_FUNC_TYPEDEF(void, glTexImage3D, GLenum target, GLint level, GLint internalformat, GLsizei width,
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GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
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const void *pixels)
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GL_FUNC_TYPEDEF(void, glTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format,
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GLenum type, const void *pixels)
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GL_FUNC_TYPEDEF(void, glCopyTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
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GL_FUNC_TYPEDEF(void, glCompressedTexImage3D, GLenum target, GLint level, GLenum internalformat,
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GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
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const void *data)
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GL_FUNC_TYPEDEF(void, glCompressedTexSubImage3D, GLenum target, GLint level, GLint xoffset,
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GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
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GLenum format, GLsizei imageSize, const void *data)
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GL_FUNC_TYPEDEF(void, glGenQueries, GLsizei n, GLuint *ids)
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GL_FUNC_TYPEDEF(void, glDeleteQueries, GLsizei n, const GLuint *ids)
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GL_FUNC_TYPEDEF(GLboolean, glIsQuery, GLuint id)
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GL_FUNC_TYPEDEF(void, glBeginQuery, GLenum target, GLuint id)
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GL_FUNC_TYPEDEF(void, glEndQuery, GLenum target)
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GL_FUNC_TYPEDEF(void, glGetQueryiv, GLenum target, GLenum pname, GLint *params)
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GL_FUNC_TYPEDEF(void, glGetQueryObjectuiv, GLuint id, GLenum pname, GLuint *params)
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GL_FUNC_TYPEDEF(GLboolean, glUnmapBuffer, GLenum target)
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GL_FUNC_TYPEDEF(void, glGetBufferPointerv, GLenum target, GLenum pname, void **params)
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GL_FUNC_TYPEDEF(void, glDrawBuffers, GLsizei n, const GLenum *bufs)
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GL_FUNC_TYPEDEF(void, glUniformMatrix2x3fv, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat *value)
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GL_FUNC_TYPEDEF(void, glUniformMatrix3x2fv, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat *value)
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GL_FUNC_TYPEDEF(void, glUniformMatrix2x4fv, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat *value)
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GL_FUNC_TYPEDEF(void, glUniformMatrix4x2fv, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat *value)
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GL_FUNC_TYPEDEF(void, glUniformMatrix3x4fv, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat *value)
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GL_FUNC_TYPEDEF(void, glUniformMatrix4x3fv, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat *value)
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GL_FUNC_TYPEDEF(void, glBlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
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GL_FUNC_TYPEDEF(void, glRenderbufferStorageMultisample, GLenum target, GLsizei samples,
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GLenum internalformat, GLsizei width, GLsizei height)
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GL_FUNC_TYPEDEF(void, glFramebufferTextureLayer, GLenum target, GLenum attachment, GLuint texture,
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GLint level, GLint layer)
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GL_FUNC_TYPEDEF(void, glFlushMappedBufferRange, GLenum target, GLintptr offset, GLsizeiptr length)
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GL_FUNC_TYPEDEF(void, glBindVertexArray, GLuint array)
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GL_FUNC_TYPEDEF(void, glDeleteVertexArrays, GLsizei n, const GLuint *arrays)
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GL_FUNC_TYPEDEF(void, glGenVertexArrays, GLsizei n, GLuint *arrays)
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GL_FUNC_TYPEDEF(GLboolean, glIsVertexArray, GLuint array)
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GL_FUNC_TYPEDEF(void, glGetIntegeri_v, GLenum target, GLuint index, GLint *data)
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GL_FUNC_TYPEDEF(void, glBeginTransformFeedback, GLenum primitiveMode)
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GL_FUNC_TYPEDEF(void, glEndTransformFeedback)
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GL_FUNC_TYPEDEF(void, glBindBufferRange, GLenum target, GLuint index, GLuint buffer,
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GLintptr offset, GLsizeiptr size)
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GL_FUNC_TYPEDEF(void, glBindBufferBase, GLenum target, GLuint index, GLuint buffer)
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GL_FUNC_TYPEDEF(void, glTransformFeedbackVaryings, GLuint program, GLsizei count,
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const GLchar *const *varyings, GLenum bufferMode)
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GL_FUNC_TYPEDEF(void, glGetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize,
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GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
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GL_FUNC_TYPEDEF(void, glVertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride,
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const void *pointer)
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GL_FUNC_TYPEDEF(void, glGetVertexAttribIiv, GLuint index, GLenum pname, GLint *params)
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GL_FUNC_TYPEDEF(void, glGetVertexAttribIuiv, GLuint index, GLenum pname, GLuint *params)
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GL_FUNC_TYPEDEF(void, glVertexAttribI4i, GLuint index, GLint x, GLint y, GLint z, GLint w)
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GL_FUNC_TYPEDEF(void, glVertexAttribI4ui, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
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GL_FUNC_TYPEDEF(void, glVertexAttribI4iv, GLuint index, const GLint *v)
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GL_FUNC_TYPEDEF(void, glVertexAttribI4uiv, GLuint index, const GLuint *v)
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GL_FUNC_TYPEDEF(void, glGetUniformuiv, GLuint program, GLint location, GLuint *params)
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GL_FUNC_TYPEDEF(GLint, glGetFragDataLocation, GLuint program, const GLchar *name)
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GL_FUNC_TYPEDEF(void, glUniform1ui, GLint location, GLuint v0)
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GL_FUNC_TYPEDEF(void, glUniform2ui, GLint location, GLuint v0, GLuint v1)
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GL_FUNC_TYPEDEF(void, glUniform3ui, GLint location, GLuint v0, GLuint v1, GLuint v2)
|
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GL_FUNC_TYPEDEF(void, glUniform4ui, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
|
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GL_FUNC_TYPEDEF(void, glUniform1uiv, GLint location, GLsizei count, const GLuint *value)
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GL_FUNC_TYPEDEF(void, glUniform2uiv, GLint location, GLsizei count, const GLuint *value)
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GL_FUNC_TYPEDEF(void, glUniform3uiv, GLint location, GLsizei count, const GLuint *value)
|
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GL_FUNC_TYPEDEF(void, glUniform4uiv, GLint location, GLsizei count, const GLuint *value)
|
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GL_FUNC_TYPEDEF(void, glClearBufferiv, GLenum buffer, GLint drawbuffer, const GLint *value)
|
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GL_FUNC_TYPEDEF(void, glClearBufferuiv, GLenum buffer, GLint drawbuffer, const GLuint *value)
|
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GL_FUNC_TYPEDEF(void, glClearBufferfv, GLenum buffer, GLint drawbuffer, const GLfloat *value)
|
|
GL_FUNC_TYPEDEF(void, glClearBufferfi, GLenum buffer, GLint drawbuffer, GLfloat depth,
|
|
GLint stencil)
|
|
GL_FUNC_TYPEDEF(void, glCopyBufferSubData, GLenum readTarget, GLenum writeTarget,
|
|
GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
|
|
GL_FUNC_TYPEDEF(void, glGetUniformIndices, GLuint program, GLsizei uniformCount,
|
|
const GLchar *const *uniformNames, GLuint *uniformIndices)
|
|
GL_FUNC_TYPEDEF(void, glGetActiveUniformsiv, GLuint program, GLsizei uniformCount,
|
|
const GLuint *uniformIndices, GLenum pname, GLint *params)
|
|
GL_FUNC_TYPEDEF(GLuint, glGetUniformBlockIndex, GLuint program, const GLchar *uniformBlockName)
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GL_FUNC_TYPEDEF(void, glGetActiveUniformBlockiv, GLuint program, GLuint uniformBlockIndex,
|
|
GLenum pname, GLint *params)
|
|
GL_FUNC_TYPEDEF(void, glGetActiveUniformBlockName, GLuint program, GLuint uniformBlockIndex,
|
|
GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
|
|
GL_FUNC_TYPEDEF(void, glUniformBlockBinding, GLuint program, GLuint uniformBlockIndex,
|
|
GLuint uniformBlockBinding)
|
|
GL_FUNC_TYPEDEF(void, glDrawArraysInstanced, GLenum mode, GLint first, GLsizei count,
|
|
GLsizei instancecount)
|
|
GL_FUNC_TYPEDEF(void, glDrawElementsInstanced, GLenum mode, GLsizei count, GLenum type,
|
|
const void *indices, GLsizei instancecount)
|
|
GL_FUNC_TYPEDEF(GLsync, glFenceSync, GLenum condition, GLbitfield flags)
|
|
GL_FUNC_TYPEDEF(GLboolean, glIsSync, GLsync sync)
|
|
GL_FUNC_TYPEDEF(void, glDeleteSync, GLsync sync)
|
|
GL_FUNC_TYPEDEF(GLenum, glClientWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout)
|
|
GL_FUNC_TYPEDEF(void, glWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout)
|
|
GL_FUNC_TYPEDEF(void, glGetInteger64v, GLenum pname, GLint64 *data)
|
|
GL_FUNC_TYPEDEF(void, glGetSynciv, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
|
|
GLint *values)
|
|
GL_FUNC_TYPEDEF(void, glGetInteger64i_v, GLenum target, GLuint index, GLint64 *data)
|
|
GL_FUNC_TYPEDEF(void, glGetBufferParameteri64v, GLenum target, GLenum pname, GLint64 *params)
|
|
GL_FUNC_TYPEDEF(void, glGenSamplers, GLsizei count, GLuint *samplers)
|
|
GL_FUNC_TYPEDEF(void, glDeleteSamplers, GLsizei count, const GLuint *samplers)
|
|
GL_FUNC_TYPEDEF(GLboolean, glIsSampler, GLuint sampler)
|
|
GL_FUNC_TYPEDEF(void, glBindSampler, GLuint unit, GLuint sampler)
|
|
GL_FUNC_TYPEDEF(void, glSamplerParameteri, GLuint sampler, GLenum pname, GLint param)
|
|
GL_FUNC_TYPEDEF(void, glSamplerParameteriv, GLuint sampler, GLenum pname, const GLint *param)
|
|
GL_FUNC_TYPEDEF(void, glSamplerParameterf, GLuint sampler, GLenum pname, GLfloat param)
|
|
GL_FUNC_TYPEDEF(void, glSamplerParameterfv, GLuint sampler, GLenum pname, const GLfloat *param)
|
|
GL_FUNC_TYPEDEF(void, glGetSamplerParameteriv, GLuint sampler, GLenum pname, GLint *params)
|
|
GL_FUNC_TYPEDEF(void, glGetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat *params)
|
|
GL_FUNC_TYPEDEF(void, glVertexAttribDivisor, GLuint index, GLuint divisor)
|
|
GL_FUNC_TYPEDEF(void, glBindTransformFeedback, GLenum target, GLuint id)
|
|
GL_FUNC_TYPEDEF(void, glDeleteTransformFeedbacks, GLsizei n, const GLuint *ids)
|
|
GL_FUNC_TYPEDEF(void, glGenTransformFeedbacks, GLsizei n, GLuint *ids)
|
|
GL_FUNC_TYPEDEF(GLboolean, glIsTransformFeedback, GLuint id)
|
|
GL_FUNC_TYPEDEF(void, glPauseTransformFeedback)
|
|
GL_FUNC_TYPEDEF(void, glResumeTransformFeedback)
|
|
GL_FUNC_TYPEDEF(void, glGetProgramBinary, GLuint program, GLsizei bufSize, GLsizei *length,
|
|
GLenum *binaryFormat, void *binary)
|
|
GL_FUNC_TYPEDEF(void, glProgramBinary, GLuint program, GLenum binaryFormat, const void *binary,
|
|
GLsizei length)
|
|
GL_FUNC_TYPEDEF(void, glProgramParameteri, GLuint program, GLenum pname, GLint value)
|
|
GL_FUNC_TYPEDEF(void, glInvalidateFramebuffer, GLenum target, GLsizei numAttachments,
|
|
const GLenum *attachments)
|
|
GL_FUNC_TYPEDEF(void, glInvalidateSubFramebuffer, GLenum target, GLsizei numAttachments,
|
|
const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
|
|
GL_FUNC_TYPEDEF(void, glTexStorage2D, GLenum target, GLsizei levels, GLenum internalformat,
|
|
GLsizei width, GLsizei height)
|
|
GL_FUNC_TYPEDEF(void, glTexStorage3D, GLenum target, GLsizei levels, GLenum internalformat,
|
|
GLsizei width, GLsizei height, GLsizei depth)
|
|
GL_FUNC_TYPEDEF(void, glGetInternalformativ, GLenum target, GLenum internalformat, GLenum pname,
|
|
GLsizei bufSize, GLint *params)
|
|
GL_FUNC_TYPEDEF(void, glDispatchCompute, GLuint num_groups_x, GLuint num_groups_y,
|
|
GLuint num_groups_z)
|
|
GL_FUNC_TYPEDEF(void, glDispatchComputeIndirect, GLintptr indirect)
|
|
GL_FUNC_TYPEDEF(void, glDrawArraysIndirect, GLenum mode, const void *indirect)
|
|
GL_FUNC_TYPEDEF(void, glDrawElementsIndirect, GLenum mode, GLenum type, const void *indirect)
|
|
GL_FUNC_TYPEDEF(void, glFramebufferParameteri, GLenum target, GLenum pname, GLint param)
|
|
GL_FUNC_TYPEDEF(void, glGetFramebufferParameteriv, GLenum target, GLenum pname, GLint *params)
|
|
GL_FUNC_TYPEDEF(void, glGetProgramInterfaceiv, GLuint program, GLenum programInterface,
|
|
GLenum pname, GLint *params)
|
|
GL_FUNC_TYPEDEF(GLuint, glGetProgramResourceIndex, GLuint program, GLenum programInterface,
|
|
const GLchar *name)
|
|
GL_FUNC_TYPEDEF(void, glGetProgramResourceName, GLuint program, GLenum programInterface,
|
|
GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
|
|
GL_FUNC_TYPEDEF(void, glGetProgramResourceiv, GLuint program, GLenum programInterface, GLuint index,
|
|
GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length,
|
|
GLint *params)
|
|
GL_FUNC_TYPEDEF(GLint, glGetProgramResourceLocation, GLuint program, GLenum programInterface,
|
|
const GLchar *name)
|
|
GL_FUNC_TYPEDEF(void, glUseProgramStages, GLuint pipeline, GLbitfield stages, GLuint program)
|
|
GL_FUNC_TYPEDEF(void, glActiveShaderProgram, GLuint pipeline, GLuint program)
|
|
GL_FUNC_TYPEDEF(GLuint, glCreateShaderProgramv, GLenum type, GLsizei count,
|
|
const GLchar *const *strings)
|
|
GL_FUNC_TYPEDEF(void, glBindProgramPipeline, GLuint pipeline)
|
|
GL_FUNC_TYPEDEF(void, glDeleteProgramPipelines, GLsizei n, const GLuint *pipelines)
|
|
GL_FUNC_TYPEDEF(void, glGenProgramPipelines, GLsizei n, GLuint *pipelines)
|
|
GL_FUNC_TYPEDEF(GLboolean, glIsProgramPipeline, GLuint pipeline)
|
|
GL_FUNC_TYPEDEF(void, glGetProgramPipelineiv, GLuint pipeline, GLenum pname, GLint *params)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniform1i, GLuint program, GLint location, GLint v0)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniform2i, GLuint program, GLint location, GLint v0, GLint v1)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniform3i, GLuint program, GLint location, GLint v0, GLint v1,
|
|
GLint v2)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniform4i, GLuint program, GLint location, GLint v0, GLint v1,
|
|
GLint v2, GLint v3)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniform1ui, GLuint program, GLint location, GLuint v0)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniform2ui, GLuint program, GLint location, GLuint v0, GLuint v1)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniform3ui, GLuint program, GLint location, GLuint v0, GLuint v1,
|
|
GLuint v2)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniform4ui, GLuint program, GLint location, GLuint v0, GLuint v1,
|
|
GLuint v2, GLuint v3)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniform1f, GLuint program, GLint location, GLfloat v0)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniform2f, GLuint program, GLint location, GLfloat v0, GLfloat v1)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniform3f, GLuint program, GLint location, GLfloat v0, GLfloat v1,
|
|
GLfloat v2)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniform4f, GLuint program, GLint location, GLfloat v0, GLfloat v1,
|
|
GLfloat v2, GLfloat v3)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniform1iv, GLuint program, GLint location, GLsizei count,
|
|
const GLint *value)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniform2iv, GLuint program, GLint location, GLsizei count,
|
|
const GLint *value)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniform3iv, GLuint program, GLint location, GLsizei count,
|
|
const GLint *value)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniform4iv, GLuint program, GLint location, GLsizei count,
|
|
const GLint *value)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniform1uiv, GLuint program, GLint location, GLsizei count,
|
|
const GLuint *value)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniform2uiv, GLuint program, GLint location, GLsizei count,
|
|
const GLuint *value)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniform3uiv, GLuint program, GLint location, GLsizei count,
|
|
const GLuint *value)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniform4uiv, GLuint program, GLint location, GLsizei count,
|
|
const GLuint *value)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniform1fv, GLuint program, GLint location, GLsizei count,
|
|
const GLfloat *value)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniform2fv, GLuint program, GLint location, GLsizei count,
|
|
const GLfloat *value)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniform3fv, GLuint program, GLint location, GLsizei count,
|
|
const GLfloat *value)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniform4fv, GLuint program, GLint location, GLsizei count,
|
|
const GLfloat *value)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniformMatrix2fv, GLuint program, GLint location, GLsizei count,
|
|
GLboolean transpose, const GLfloat *value)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniformMatrix3fv, GLuint program, GLint location, GLsizei count,
|
|
GLboolean transpose, const GLfloat *value)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniformMatrix4fv, GLuint program, GLint location, GLsizei count,
|
|
GLboolean transpose, const GLfloat *value)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniformMatrix2x3fv, GLuint program, GLint location, GLsizei count,
|
|
GLboolean transpose, const GLfloat *value)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniformMatrix3x2fv, GLuint program, GLint location, GLsizei count,
|
|
GLboolean transpose, const GLfloat *value)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniformMatrix2x4fv, GLuint program, GLint location, GLsizei count,
|
|
GLboolean transpose, const GLfloat *value)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniformMatrix4x2fv, GLuint program, GLint location, GLsizei count,
|
|
GLboolean transpose, const GLfloat *value)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniformMatrix3x4fv, GLuint program, GLint location, GLsizei count,
|
|
GLboolean transpose, const GLfloat *value)
|
|
GL_FUNC_TYPEDEF(void, glProgramUniformMatrix4x3fv, GLuint program, GLint location, GLsizei count,
|
|
GLboolean transpose, const GLfloat *value)
|
|
GL_FUNC_TYPEDEF(void, glValidateProgramPipeline, GLuint pipeline)
|
|
GL_FUNC_TYPEDEF(void, glGetProgramPipelineInfoLog, GLuint pipeline, GLsizei bufSize,
|
|
GLsizei *length, GLchar *infoLog)
|
|
GL_FUNC_TYPEDEF(void, glBindImageTexture, GLuint unit, GLuint texture, GLint level,
|
|
GLboolean layered, GLint layer, GLenum access, GLenum format)
|
|
GL_FUNC_TYPEDEF(void, glGetBooleani_v, GLenum target, GLuint index, GLboolean *data)
|
|
GL_FUNC_TYPEDEF(void, glMemoryBarrier, GLbitfield barriers)
|
|
GL_FUNC_TYPEDEF(void, glMemoryBarrierByRegion, GLbitfield barriers)
|
|
GL_FUNC_TYPEDEF(void, glTexStorage2DMultisample, GLenum target, GLsizei samples,
|
|
GLenum internalformat, GLsizei width, GLsizei height,
|
|
GLboolean fixedsamplelocations)
|
|
GL_FUNC_TYPEDEF(void, glGetMultisamplefv, GLenum pname, GLuint index, GLfloat *val)
|
|
GL_FUNC_TYPEDEF(void, glSampleMaski, GLuint maskNumber, GLbitfield mask)
|
|
GL_FUNC_TYPEDEF(void, glGetTexLevelParameteriv, GLenum target, GLint level, GLenum pname,
|
|
GLint *params)
|
|
GL_FUNC_TYPEDEF(void, glGetTexLevelParameterfv, GLenum target, GLint level, GLenum pname,
|
|
GLfloat *params)
|
|
GL_FUNC_TYPEDEF(void, glBindVertexBuffer, GLuint bindingindex, GLuint buffer, GLintptr offset,
|
|
GLsizei stride)
|
|
GL_FUNC_TYPEDEF(void, glVertexAttribFormat, GLuint attribindex, GLint size, GLenum type,
|
|
GLboolean normalized, GLuint relativeoffset)
|
|
GL_FUNC_TYPEDEF(void, glVertexAttribIFormat, GLuint attribindex, GLint size, GLenum type,
|
|
GLuint relativeoffset)
|
|
GL_FUNC_TYPEDEF(void, glVertexAttribBinding, GLuint attribindex, GLuint bindingindex)
|
|
GL_FUNC_TYPEDEF(void, glVertexBindingDivisor, GLuint bindingindex, GLuint divisor)
|
|
GL_FUNC_TYPEDEF(void, glBlendBarrier)
|
|
GL_FUNC_TYPEDEF(void, glCopyImageSubData, GLuint srcName, GLenum srcTarget, GLint srcLevel,
|
|
GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget,
|
|
GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth,
|
|
GLsizei srcHeight, GLsizei srcDepth)
|
|
GL_FUNC_TYPEDEF(void, glDebugMessageControl, GLenum source, GLenum type, GLenum severity,
|
|
GLsizei count, const GLuint *ids, GLboolean enabled)
|
|
GL_FUNC_TYPEDEF(void, glDebugMessageInsert, GLenum source, GLenum type, GLuint id, GLenum severity,
|
|
GLsizei length, const GLchar *buf)
|
|
GL_FUNC_TYPEDEF(void, glDebugMessageCallback, GLDEBUGPROC callback, const void *userParam)
|
|
GL_FUNC_TYPEDEF(GLuint, glGetDebugMessageLog, GLuint count, GLsizei bufSize, GLenum *sources,
|
|
GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths,
|
|
GLchar *messageLog)
|
|
GL_FUNC_TYPEDEF(void, glPushDebugGroup, GLenum source, GLuint id, GLsizei length,
|
|
const GLchar *message)
|
|
GL_FUNC_TYPEDEF(void, glPopDebugGroup)
|
|
GL_FUNC_TYPEDEF(void, glObjectLabel, GLenum identifier, GLuint name, GLsizei length,
|
|
const GLchar *label)
|
|
GL_FUNC_TYPEDEF(void, glGetObjectLabel, GLenum identifier, GLuint name, GLsizei bufSize,
|
|
GLsizei *length, GLchar *label)
|
|
GL_FUNC_TYPEDEF(void, glObjectPtrLabel, const void *ptr, GLsizei length, const GLchar *label)
|
|
GL_FUNC_TYPEDEF(void, glGetObjectPtrLabel, const void *ptr, GLsizei bufSize, GLsizei *length,
|
|
GLchar *label)
|
|
GL_FUNC_TYPEDEF(void, glGetPointerv, GLenum pname, void **params)
|
|
GL_FUNC_TYPEDEF(void, glEnablei, GLenum target, GLuint index)
|
|
GL_FUNC_TYPEDEF(void, glDisablei, GLenum target, GLuint index)
|
|
GL_FUNC_TYPEDEF(void, glBlendEquationi, GLuint buf, GLenum mode)
|
|
GL_FUNC_TYPEDEF(void, glBlendEquationSeparatei, GLuint buf, GLenum modeRGB, GLenum modeAlpha)
|
|
GL_FUNC_TYPEDEF(void, glBlendFunci, GLuint buf, GLenum src, GLenum dst)
|
|
GL_FUNC_TYPEDEF(void, glBlendFuncSeparatei, GLuint buf, GLenum srcRGB, GLenum dstRGB,
|
|
GLenum srcAlpha, GLenum dstAlpha)
|
|
GL_FUNC_TYPEDEF(void, glColorMaski, GLuint index, GLboolean r, GLboolean g, GLboolean b,
|
|
GLboolean a)
|
|
GL_FUNC_TYPEDEF(GLboolean, glIsEnabledi, GLenum target, GLuint index)
|
|
GL_FUNC_TYPEDEF(void, glDrawElementsBaseVertex, GLenum mode, GLsizei count, GLenum type,
|
|
const void *indices, GLint basevertex)
|
|
GL_FUNC_TYPEDEF(void, glDrawRangeElementsBaseVertex, GLenum mode, GLuint start, GLuint end,
|
|
GLsizei count, GLenum type, const void *indices, GLint basevertex)
|
|
GL_FUNC_TYPEDEF(void, glDrawElementsInstancedBaseVertex, GLenum mode, GLsizei count, GLenum type,
|
|
const void *indices, GLsizei instancecount, GLint basevertex)
|
|
GL_FUNC_TYPEDEF(void, glFramebufferTexture, GLenum target, GLenum attachment, GLuint texture,
|
|
GLint level)
|
|
GL_FUNC_TYPEDEF(void, glPrimitiveBoundingBox, GLfloat minX, GLfloat minY, GLfloat minZ,
|
|
GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
|
|
GL_FUNC_TYPEDEF(GLenum, glGetGraphicsResetStatus)
|
|
GL_FUNC_TYPEDEF(void, glReadnPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
|
|
GLenum type, GLsizei bufSize, void *data)
|
|
GL_FUNC_TYPEDEF(void, glGetnUniformfv, GLuint program, GLint location, GLsizei bufSize,
|
|
GLfloat *params)
|
|
GL_FUNC_TYPEDEF(void, glGetnUniformiv, GLuint program, GLint location, GLsizei bufSize,
|
|
GLint *params)
|
|
GL_FUNC_TYPEDEF(void, glGetnUniformuiv, GLuint program, GLint location, GLsizei bufSize,
|
|
GLuint *params)
|
|
GL_FUNC_TYPEDEF(void, glMinSampleShading, GLfloat value)
|
|
GL_FUNC_TYPEDEF(void, glPatchParameteri, GLenum pname, GLint value)
|
|
GL_FUNC_TYPEDEF(void, glTexParameterIiv, GLenum target, GLenum pname, const GLint *params)
|
|
GL_FUNC_TYPEDEF(void, glTexParameterIuiv, GLenum target, GLenum pname, const GLuint *params)
|
|
GL_FUNC_TYPEDEF(void, glGetTexParameterIiv, GLenum target, GLenum pname, GLint *params)
|
|
GL_FUNC_TYPEDEF(void, glGetTexParameterIuiv, GLenum target, GLenum pname, GLuint *params)
|
|
GL_FUNC_TYPEDEF(void, glSamplerParameterIiv, GLuint sampler, GLenum pname, const GLint *param)
|
|
GL_FUNC_TYPEDEF(void, glSamplerParameterIuiv, GLuint sampler, GLenum pname, const GLuint *param)
|
|
GL_FUNC_TYPEDEF(void, glGetSamplerParameterIiv, GLuint sampler, GLenum pname, GLint *params)
|
|
GL_FUNC_TYPEDEF(void, glGetSamplerParameterIuiv, GLuint sampler, GLenum pname, GLuint *params)
|
|
GL_FUNC_TYPEDEF(void, glTexBuffer, GLenum target, GLenum internalformat, GLuint buffer)
|
|
GL_FUNC_TYPEDEF(void, glTexBufferRange, GLenum target, GLenum internalformat, GLuint buffer,
|
|
GLintptr offset, GLsizeiptr size)
|
|
GL_FUNC_TYPEDEF(void, glTexStorage3DMultisample, GLenum target, GLsizei samples,
|
|
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
|
|
GLboolean fixedsamplelocations)
|
|
GL_FUNC_TYPEDEF(void*, glMapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length,
|
|
GLbitfield access)
|
|
GL_FUNC_TYPEDEF(void, glBufferStorageEXT, GLenum target, GLsizeiptr size, const void *data,
|
|
GLbitfield flags)
|
|
GL_FUNC_TYPEDEF(void, glGetQueryObjectivEXT, GLuint id, GLenum pname, GLint *params)
|
|
GL_FUNC_TYPEDEF(void, glGetQueryObjecti64vEXT, GLuint id, GLenum pname, GLint64 *params)
|
|
GL_FUNC_TYPEDEF(void, glBindFragDataLocationEXT, GLuint program, GLuint colorNumber,
|
|
const GLchar *name)
|
|
GL_FUNC_TYPEDEF(void*, glMapBufferOES, GLenum target, GLenum access)
|
|
|
|
GL_FUNC_TYPEDEF(void, glMultiDrawArraysIndirectEXT, GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
|
|
GL_FUNC_TYPEDEF(void, glMultiDrawElementsIndirectEXT, GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
|
|
GL_FUNC_TYPEDEF(void, glBruh)
|
|
GL_FUNC_TYPEDEF(void, glMultiDrawElementsBaseVertexEXT, GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex)
|
|
|
|
#undef APIENTRY_GLES
|
|
#undef GL_FUNC_TYPEDEF
|
|
|
|
namespace EGL {
|
|
typedef EGLBoolean (*eglBindAPI_PTR)(EGLenum api);
|
|
typedef EGLBoolean (*eglBindTexImage_PTR)(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
|
|
typedef EGLBoolean (*eglChooseConfig_PTR)(EGLDisplay dpy, const EGLint *attrib_list,
|
|
EGLConfig *configs, EGLint config_size,
|
|
EGLint *num_config);
|
|
typedef EGLBoolean (*eglCopyBuffers_PTR)(EGLDisplay dpy, EGLSurface surface,
|
|
EGLNativePixmapType target);
|
|
typedef EGLContext (*eglCreateContext_PTR)(EGLDisplay dpy, EGLConfig config,
|
|
EGLContext share_context, const EGLint *attrib_list);
|
|
typedef EGLSurface (*eglCreatePbufferFromClientBuffer_PTR)(EGLDisplay dpy, EGLenum buftype,
|
|
EGLClientBuffer buffer, EGLConfig config,
|
|
const EGLint *attrib_list);
|
|
typedef EGLSurface (*eglCreatePbufferSurface_PTR)(EGLDisplay dpy, EGLConfig config,
|
|
const EGLint *attrib_list);
|
|
typedef EGLSurface (*eglCreatePixmapSurface_PTR)(EGLDisplay dpy, EGLConfig config,
|
|
EGLNativePixmapType pixmap,
|
|
const EGLint *attrib_list);
|
|
typedef EGLSurface (*eglCreatePlatformWindowSurface_PTR)(EGLDisplay display, EGLConfig config,
|
|
void *native_window,
|
|
const EGLint *attrib_list);
|
|
typedef EGLSurface (*eglCreateWindowSurface_PTR)(EGLDisplay dpy, EGLConfig config,
|
|
EGLNativeWindowType win,
|
|
const EGLint *attrib_list);
|
|
typedef EGLBoolean (*eglDestroyContext_PTR)(EGLDisplay dpy, EGLContext ctx);
|
|
typedef EGLBoolean (*eglDestroySurface_PTR)(EGLDisplay dpy, EGLSurface surface);
|
|
typedef EGLBoolean (*eglGetConfigAttrib_PTR)(EGLDisplay dpy, EGLConfig config, EGLint attribute,
|
|
EGLint *value);
|
|
typedef EGLBoolean (*eglGetConfigs_PTR)(EGLDisplay dpy, EGLConfig *configs, EGLint config_size,
|
|
EGLint *num_config);
|
|
typedef EGLContext (*eglGetCurrentContext_PTR)();
|
|
typedef EGLDisplay (*eglGetCurrentDisplay_PTR)();
|
|
typedef EGLSurface (*eglGetCurrentSurface_PTR)(EGLint readdraw);
|
|
typedef EGLDisplay (*eglGetDisplay_PTR)(EGLNativeDisplayType display_id);
|
|
typedef EGLDisplay (*eglGetPlatformDisplay_PTR)(EGLenum platform, void *native_display,
|
|
const EGLint *attrib_list);
|
|
typedef EGLint (*eglGetError_PTR)();
|
|
typedef __eglMustCastToProperFunctionPointerType (*eglGetProcAddress_PTR)(const char *procname);
|
|
typedef EGLBoolean (*eglInitialize_PTR)(EGLDisplay dpy, EGLint *major, EGLint *minor);
|
|
typedef EGLBoolean (*eglMakeCurrent_PTR)(EGLDisplay dpy, EGLSurface draw, EGLSurface read,
|
|
EGLContext ctx);
|
|
typedef EGLenum (*eglQueryAPI_PTR)();
|
|
typedef EGLBoolean (*eglQueryContext_PTR)(EGLDisplay dpy, EGLContext ctx, EGLint attribute,
|
|
EGLint *value);
|
|
typedef const char *(*eglQueryString_PTR)(EGLDisplay dpy, EGLint name);
|
|
typedef EGLBoolean (*eglQuerySurface_PTR)(EGLDisplay dpy, EGLSurface surface, EGLint attribute,
|
|
EGLint *value);
|
|
typedef EGLBoolean (*eglReleaseTexImage_PTR)(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
|
|
typedef EGLBoolean (*eglReleaseThread_PTR)();
|
|
typedef EGLBoolean (*eglSurfaceAttrib_PTR)(EGLDisplay dpy, EGLSurface surface, EGLint attribute,
|
|
EGLint value);
|
|
typedef EGLBoolean (*eglSwapBuffers_PTR)(EGLDisplay dpy, EGLSurface surface);
|
|
typedef EGLBoolean (*eglSwapBuffersWithDamageEXT_PTR)(EGLDisplay dpy, EGLSurface surface,
|
|
EGLint *rects, EGLint n_rects);
|
|
typedef EGLBoolean (*eglSwapInterval_PTR)(EGLDisplay dpy, EGLint interval);
|
|
typedef EGLBoolean (*eglTerminate_PTR)(EGLDisplay dpy);
|
|
typedef EGLBoolean (*eglUnlockSurfaceKHR_PTR)(EGLDisplay display, EGLSurface surface);
|
|
typedef EGLBoolean (*eglWaitClient_PTR)();
|
|
typedef EGLBoolean (*eglWaitGL_PTR)();
|
|
typedef EGLBoolean (*eglWaitNative_PTR)(EGLint engine);
|
|
|
|
};
|
|
|
|
#define GL_FUNC_DECL(name) \
|
|
extern name##_PTR name;
|
|
|
|
namespace GLES {
|
|
namespace Caps {
|
|
namespace Version {
|
|
static int Major;
|
|
static int Minor;
|
|
}
|
|
|
|
namespace Exts {
|
|
static int GL_EXT_buffer_storage;
|
|
static int GL_EXT_disjoint_timer_query;
|
|
static int GL_QCOM_texture_lod_bias;
|
|
[[maybe_unused]] static int GL_EXT_blend_func_extended;
|
|
[[maybe_unused]] static int GL_EXT_texture_format_BGRA8888;
|
|
[[maybe_unused]] static int GL_EXT_read_format_bgra;
|
|
static int GL_OES_mapbuffer;
|
|
static int GL_EXT_multi_draw_indirect;
|
|
static int GL_OES_draw_elements_base_vertex;
|
|
static int GL_OES_depth_texture;
|
|
static int GL_OES_depth24;
|
|
static int GL_OES_depth_texture_float;
|
|
static int GL_EXT_texture_norm16;
|
|
static int GL_EXT_texture_rg;
|
|
}
|
|
}
|
|
|
|
GL_FUNC_DECL(glActiveTexture)
|
|
GL_FUNC_DECL(glAttachShader)
|
|
GL_FUNC_DECL(glBindAttribLocation)
|
|
GL_FUNC_DECL(glBindBuffer)
|
|
GL_FUNC_DECL(glBindFramebuffer)
|
|
GL_FUNC_DECL(glBindRenderbuffer)
|
|
GL_FUNC_DECL(glBindTexture)
|
|
GL_FUNC_DECL(glBlendColor)
|
|
GL_FUNC_DECL(glBlendEquation)
|
|
GL_FUNC_DECL(glBlendEquationSeparate)
|
|
GL_FUNC_DECL(glBlendFunc)
|
|
GL_FUNC_DECL(glBlendFuncSeparate)
|
|
GL_FUNC_DECL(glBufferData)
|
|
GL_FUNC_DECL(glBufferSubData)
|
|
GL_FUNC_DECL(glCheckFramebufferStatus)
|
|
GL_FUNC_DECL(glClear)
|
|
GL_FUNC_DECL(glClearColor)
|
|
GL_FUNC_DECL(glClearDepthf)
|
|
GL_FUNC_DECL(glClearStencil)
|
|
GL_FUNC_DECL(glColorMask)
|
|
GL_FUNC_DECL(glCompileShader)
|
|
GL_FUNC_DECL(glCompressedTexImage2D)
|
|
GL_FUNC_DECL(glCompressedTexSubImage2D)
|
|
GL_FUNC_DECL(glCopyTexImage2D)
|
|
GL_FUNC_DECL(glCopyTexSubImage2D)
|
|
GL_FUNC_DECL(glCreateProgram)
|
|
GL_FUNC_DECL(glCreateShader)
|
|
GL_FUNC_DECL(glCullFace)
|
|
GL_FUNC_DECL(glDeleteBuffers)
|
|
GL_FUNC_DECL(glDeleteFramebuffers)
|
|
GL_FUNC_DECL(glDeleteProgram)
|
|
GL_FUNC_DECL(glDeleteRenderbuffers)
|
|
GL_FUNC_DECL(glDeleteShader)
|
|
GL_FUNC_DECL(glDeleteTextures)
|
|
GL_FUNC_DECL(glDepthFunc)
|
|
GL_FUNC_DECL(glDepthMask)
|
|
GL_FUNC_DECL(glDepthRangef)
|
|
GL_FUNC_DECL(glDetachShader)
|
|
GL_FUNC_DECL(glDisable)
|
|
GL_FUNC_DECL(glDisableVertexAttribArray)
|
|
GL_FUNC_DECL(glDrawArrays)
|
|
GL_FUNC_DECL(glDrawElements)
|
|
GL_FUNC_DECL(glEnable)
|
|
GL_FUNC_DECL(glEnableVertexAttribArray)
|
|
GL_FUNC_DECL(glFinish)
|
|
GL_FUNC_DECL(glFlush)
|
|
GL_FUNC_DECL(glFramebufferRenderbuffer)
|
|
GL_FUNC_DECL(glFramebufferTexture2D)
|
|
GL_FUNC_DECL(glFrontFace)
|
|
GL_FUNC_DECL(glGenBuffers)
|
|
GL_FUNC_DECL(glGenerateMipmap)
|
|
GL_FUNC_DECL(glGenFramebuffers)
|
|
GL_FUNC_DECL(glGenRenderbuffers)
|
|
GL_FUNC_DECL(glGenTextures)
|
|
GL_FUNC_DECL(glGetActiveAttrib)
|
|
GL_FUNC_DECL(glGetActiveUniform)
|
|
GL_FUNC_DECL(glGetAttachedShaders)
|
|
GL_FUNC_DECL(glGetAttribLocation)
|
|
GL_FUNC_DECL(glGetBooleanv)
|
|
GL_FUNC_DECL(glGetBufferParameteriv)
|
|
GL_FUNC_DECL(glGetError)
|
|
GL_FUNC_DECL(glGetString)
|
|
GL_FUNC_DECL(glGetStringi)
|
|
GL_FUNC_DECL(glGetFloatv)
|
|
GL_FUNC_DECL(glGetFramebufferAttachmentParameteriv)
|
|
GL_FUNC_DECL(glGetIntegerv)
|
|
GL_FUNC_DECL(glGetProgramiv)
|
|
GL_FUNC_DECL(glGetProgramInfoLog)
|
|
GL_FUNC_DECL(glGetRenderbufferParameteriv)
|
|
GL_FUNC_DECL(glGetShaderiv)
|
|
GL_FUNC_DECL(glGetShaderInfoLog)
|
|
GL_FUNC_DECL(glGetShaderPrecisionFormat)
|
|
GL_FUNC_DECL(glGetShaderSource)
|
|
GL_FUNC_DECL(glGetTexParameterfv)
|
|
GL_FUNC_DECL(glGetTexParameteriv)
|
|
GL_FUNC_DECL(glGetUniformfv)
|
|
GL_FUNC_DECL(glGetUniformiv)
|
|
GL_FUNC_DECL(glGetUniformLocation)
|
|
GL_FUNC_DECL(glGetVertexAttribfv)
|
|
GL_FUNC_DECL(glGetVertexAttribiv)
|
|
GL_FUNC_DECL(glGetVertexAttribPointerv)
|
|
GL_FUNC_DECL(glHint)
|
|
GL_FUNC_DECL(glIsBuffer)
|
|
GL_FUNC_DECL(glIsEnabled)
|
|
GL_FUNC_DECL(glIsFramebuffer)
|
|
GL_FUNC_DECL(glIsProgram)
|
|
GL_FUNC_DECL(glIsRenderbuffer)
|
|
GL_FUNC_DECL(glIsShader)
|
|
GL_FUNC_DECL(glIsTexture)
|
|
GL_FUNC_DECL(glLineWidth)
|
|
GL_FUNC_DECL(glLinkProgram)
|
|
GL_FUNC_DECL(glPixelStorei)
|
|
GL_FUNC_DECL(glPolygonOffset)
|
|
GL_FUNC_DECL(glReadPixels)
|
|
GL_FUNC_DECL(glReleaseShaderCompiler)
|
|
GL_FUNC_DECL(glRenderbufferStorage)
|
|
GL_FUNC_DECL(glSampleCoverage)
|
|
GL_FUNC_DECL(glScissor)
|
|
GL_FUNC_DECL(glShaderBinary)
|
|
GL_FUNC_DECL(glShaderSource)
|
|
GL_FUNC_DECL(glStencilFunc)
|
|
GL_FUNC_DECL(glStencilFuncSeparate)
|
|
GL_FUNC_DECL(glStencilMask)
|
|
GL_FUNC_DECL(glStencilMaskSeparate)
|
|
GL_FUNC_DECL(glStencilOp)
|
|
GL_FUNC_DECL(glStencilOpSeparate)
|
|
GL_FUNC_DECL(glTexImage2D)
|
|
GL_FUNC_DECL(glTexParameterf)
|
|
GL_FUNC_DECL(glTexParameterfv)
|
|
GL_FUNC_DECL(glTexParameteri)
|
|
GL_FUNC_DECL(glTexParameteriv)
|
|
GL_FUNC_DECL(glTexSubImage2D)
|
|
GL_FUNC_DECL(glUniform1f)
|
|
GL_FUNC_DECL(glUniform1fv)
|
|
GL_FUNC_DECL(glUniform1i)
|
|
GL_FUNC_DECL(glUniform1iv)
|
|
GL_FUNC_DECL(glUniform2f)
|
|
GL_FUNC_DECL(glUniform2fv)
|
|
GL_FUNC_DECL(glUniform2i)
|
|
GL_FUNC_DECL(glUniform2iv)
|
|
GL_FUNC_DECL(glUniform3f)
|
|
GL_FUNC_DECL(glUniform3fv)
|
|
GL_FUNC_DECL(glUniform3i)
|
|
GL_FUNC_DECL(glUniform3iv)
|
|
GL_FUNC_DECL(glUniform4f)
|
|
GL_FUNC_DECL(glUniform4fv)
|
|
GL_FUNC_DECL(glUniform4i)
|
|
GL_FUNC_DECL(glUniform4iv)
|
|
GL_FUNC_DECL(glUniformMatrix2fv)
|
|
GL_FUNC_DECL(glUniformMatrix3fv)
|
|
GL_FUNC_DECL(glUniformMatrix4fv)
|
|
GL_FUNC_DECL(glUseProgram)
|
|
GL_FUNC_DECL(glValidateProgram)
|
|
GL_FUNC_DECL(glVertexAttrib1f)
|
|
GL_FUNC_DECL(glVertexAttrib1fv)
|
|
GL_FUNC_DECL(glVertexAttrib2f)
|
|
GL_FUNC_DECL(glVertexAttrib2fv)
|
|
GL_FUNC_DECL(glVertexAttrib3f)
|
|
GL_FUNC_DECL(glVertexAttrib3fv)
|
|
GL_FUNC_DECL(glVertexAttrib4f)
|
|
GL_FUNC_DECL(glVertexAttrib4fv)
|
|
GL_FUNC_DECL(glVertexAttribPointer)
|
|
GL_FUNC_DECL(glViewport)
|
|
GL_FUNC_DECL(glReadBuffer)
|
|
GL_FUNC_DECL(glDrawRangeElements)
|
|
GL_FUNC_DECL(glTexImage3D)
|
|
GL_FUNC_DECL(glTexSubImage3D)
|
|
GL_FUNC_DECL(glCopyTexSubImage3D)
|
|
GL_FUNC_DECL(glCompressedTexImage3D)
|
|
GL_FUNC_DECL(glCompressedTexSubImage3D)
|
|
GL_FUNC_DECL(glGenQueries)
|
|
GL_FUNC_DECL(glDeleteQueries)
|
|
GL_FUNC_DECL(glIsQuery)
|
|
GL_FUNC_DECL(glBeginQuery)
|
|
GL_FUNC_DECL(glEndQuery)
|
|
GL_FUNC_DECL(glGetQueryiv)
|
|
GL_FUNC_DECL(glGetQueryObjectuiv)
|
|
GL_FUNC_DECL(glUnmapBuffer)
|
|
GL_FUNC_DECL(glGetBufferPointerv)
|
|
GL_FUNC_DECL(glDrawBuffers)
|
|
GL_FUNC_DECL(glUniformMatrix2x3fv)
|
|
GL_FUNC_DECL(glUniformMatrix3x2fv)
|
|
GL_FUNC_DECL(glUniformMatrix2x4fv)
|
|
GL_FUNC_DECL(glUniformMatrix4x2fv)
|
|
GL_FUNC_DECL(glUniformMatrix3x4fv)
|
|
GL_FUNC_DECL(glUniformMatrix4x3fv)
|
|
GL_FUNC_DECL(glBlitFramebuffer)
|
|
GL_FUNC_DECL(glRenderbufferStorageMultisample)
|
|
GL_FUNC_DECL(glFramebufferTextureLayer)
|
|
GL_FUNC_DECL(glFlushMappedBufferRange)
|
|
GL_FUNC_DECL(glBindVertexArray)
|
|
GL_FUNC_DECL(glDeleteVertexArrays)
|
|
GL_FUNC_DECL(glGenVertexArrays)
|
|
GL_FUNC_DECL(glIsVertexArray)
|
|
GL_FUNC_DECL(glGetIntegeri_v)
|
|
GL_FUNC_DECL(glBeginTransformFeedback)
|
|
GL_FUNC_DECL(glEndTransformFeedback)
|
|
GL_FUNC_DECL(glBindBufferRange)
|
|
GL_FUNC_DECL(glBindBufferBase)
|
|
GL_FUNC_DECL(glTransformFeedbackVaryings)
|
|
GL_FUNC_DECL(glGetTransformFeedbackVarying)
|
|
GL_FUNC_DECL(glVertexAttribIPointer)
|
|
GL_FUNC_DECL(glGetVertexAttribIiv)
|
|
GL_FUNC_DECL(glGetVertexAttribIuiv)
|
|
GL_FUNC_DECL(glVertexAttribI4i)
|
|
GL_FUNC_DECL(glVertexAttribI4ui)
|
|
GL_FUNC_DECL(glVertexAttribI4iv)
|
|
GL_FUNC_DECL(glVertexAttribI4uiv)
|
|
GL_FUNC_DECL(glGetUniformuiv)
|
|
GL_FUNC_DECL(glGetFragDataLocation)
|
|
GL_FUNC_DECL(glUniform1ui)
|
|
GL_FUNC_DECL(glUniform2ui)
|
|
GL_FUNC_DECL(glUniform3ui)
|
|
GL_FUNC_DECL(glUniform4ui)
|
|
GL_FUNC_DECL(glUniform1uiv)
|
|
GL_FUNC_DECL(glUniform2uiv)
|
|
GL_FUNC_DECL(glUniform3uiv)
|
|
GL_FUNC_DECL(glUniform4uiv)
|
|
GL_FUNC_DECL(glClearBufferiv)
|
|
GL_FUNC_DECL(glClearBufferuiv)
|
|
GL_FUNC_DECL(glClearBufferfv)
|
|
GL_FUNC_DECL(glClearBufferfi)
|
|
GL_FUNC_DECL(glCopyBufferSubData)
|
|
GL_FUNC_DECL(glGetUniformIndices)
|
|
GL_FUNC_DECL(glGetActiveUniformsiv)
|
|
GL_FUNC_DECL(glGetUniformBlockIndex)
|
|
GL_FUNC_DECL(glGetActiveUniformBlockiv)
|
|
GL_FUNC_DECL(glGetActiveUniformBlockName)
|
|
GL_FUNC_DECL(glUniformBlockBinding)
|
|
GL_FUNC_DECL(glDrawArraysInstanced)
|
|
GL_FUNC_DECL(glDrawElementsInstanced)
|
|
GL_FUNC_DECL(glFenceSync)
|
|
GL_FUNC_DECL(glIsSync)
|
|
GL_FUNC_DECL(glDeleteSync)
|
|
GL_FUNC_DECL(glClientWaitSync)
|
|
GL_FUNC_DECL(glWaitSync)
|
|
GL_FUNC_DECL(glGetInteger64v)
|
|
GL_FUNC_DECL(glGetSynciv)
|
|
GL_FUNC_DECL(glGetInteger64i_v)
|
|
GL_FUNC_DECL(glGetBufferParameteri64v)
|
|
GL_FUNC_DECL(glGenSamplers)
|
|
GL_FUNC_DECL(glDeleteSamplers)
|
|
GL_FUNC_DECL(glIsSampler)
|
|
GL_FUNC_DECL(glBindSampler)
|
|
GL_FUNC_DECL(glSamplerParameteri)
|
|
GL_FUNC_DECL(glSamplerParameteriv)
|
|
GL_FUNC_DECL(glSamplerParameterf)
|
|
GL_FUNC_DECL(glSamplerParameterfv)
|
|
GL_FUNC_DECL(glGetSamplerParameteriv)
|
|
GL_FUNC_DECL(glGetSamplerParameterfv)
|
|
GL_FUNC_DECL(glVertexAttribDivisor)
|
|
GL_FUNC_DECL(glBindTransformFeedback)
|
|
GL_FUNC_DECL(glDeleteTransformFeedbacks)
|
|
GL_FUNC_DECL(glGenTransformFeedbacks)
|
|
GL_FUNC_DECL(glIsTransformFeedback)
|
|
GL_FUNC_DECL(glPauseTransformFeedback)
|
|
GL_FUNC_DECL(glResumeTransformFeedback)
|
|
GL_FUNC_DECL(glGetProgramBinary)
|
|
GL_FUNC_DECL(glProgramBinary)
|
|
GL_FUNC_DECL(glProgramParameteri)
|
|
GL_FUNC_DECL(glInvalidateFramebuffer)
|
|
GL_FUNC_DECL(glInvalidateSubFramebuffer)
|
|
GL_FUNC_DECL(glTexStorage2D)
|
|
GL_FUNC_DECL(glTexStorage3D)
|
|
GL_FUNC_DECL(glGetInternalformativ)
|
|
GL_FUNC_DECL(glDispatchCompute)
|
|
GL_FUNC_DECL(glDispatchComputeIndirect)
|
|
GL_FUNC_DECL(glDrawArraysIndirect)
|
|
GL_FUNC_DECL(glDrawElementsIndirect)
|
|
GL_FUNC_DECL(glFramebufferParameteri)
|
|
GL_FUNC_DECL(glGetFramebufferParameteriv)
|
|
GL_FUNC_DECL(glGetProgramInterfaceiv)
|
|
GL_FUNC_DECL(glGetProgramResourceIndex)
|
|
GL_FUNC_DECL(glGetProgramResourceName)
|
|
GL_FUNC_DECL(glGetProgramResourceiv)
|
|
GL_FUNC_DECL(glGetProgramResourceLocation)
|
|
GL_FUNC_DECL(glUseProgramStages)
|
|
GL_FUNC_DECL(glActiveShaderProgram)
|
|
GL_FUNC_DECL(glCreateShaderProgramv)
|
|
GL_FUNC_DECL(glBindProgramPipeline)
|
|
GL_FUNC_DECL(glDeleteProgramPipelines)
|
|
GL_FUNC_DECL(glGenProgramPipelines)
|
|
GL_FUNC_DECL(glIsProgramPipeline)
|
|
GL_FUNC_DECL(glGetProgramPipelineiv)
|
|
GL_FUNC_DECL(glProgramUniform1i)
|
|
GL_FUNC_DECL(glProgramUniform2i)
|
|
GL_FUNC_DECL(glProgramUniform3i)
|
|
GL_FUNC_DECL(glProgramUniform4i)
|
|
GL_FUNC_DECL(glProgramUniform1ui)
|
|
GL_FUNC_DECL(glProgramUniform2ui)
|
|
GL_FUNC_DECL(glProgramUniform3ui)
|
|
GL_FUNC_DECL(glProgramUniform4ui)
|
|
GL_FUNC_DECL(glProgramUniform1f)
|
|
GL_FUNC_DECL(glProgramUniform2f)
|
|
GL_FUNC_DECL(glProgramUniform3f)
|
|
GL_FUNC_DECL(glProgramUniform4f)
|
|
GL_FUNC_DECL(glProgramUniform1iv)
|
|
GL_FUNC_DECL(glProgramUniform2iv)
|
|
GL_FUNC_DECL(glProgramUniform3iv)
|
|
GL_FUNC_DECL(glProgramUniform4iv)
|
|
GL_FUNC_DECL(glProgramUniform1uiv)
|
|
GL_FUNC_DECL(glProgramUniform2uiv)
|
|
GL_FUNC_DECL(glProgramUniform3uiv)
|
|
GL_FUNC_DECL(glProgramUniform4uiv)
|
|
GL_FUNC_DECL(glProgramUniform1fv)
|
|
GL_FUNC_DECL(glProgramUniform2fv)
|
|
GL_FUNC_DECL(glProgramUniform3fv)
|
|
GL_FUNC_DECL(glProgramUniform4fv)
|
|
GL_FUNC_DECL(glProgramUniformMatrix2fv)
|
|
GL_FUNC_DECL(glProgramUniformMatrix3fv)
|
|
GL_FUNC_DECL(glProgramUniformMatrix4fv)
|
|
GL_FUNC_DECL(glProgramUniformMatrix2x3fv)
|
|
GL_FUNC_DECL(glProgramUniformMatrix3x2fv)
|
|
GL_FUNC_DECL(glProgramUniformMatrix2x4fv)
|
|
GL_FUNC_DECL(glProgramUniformMatrix4x2fv)
|
|
GL_FUNC_DECL(glProgramUniformMatrix3x4fv)
|
|
GL_FUNC_DECL(glProgramUniformMatrix4x3fv)
|
|
GL_FUNC_DECL(glValidateProgramPipeline)
|
|
GL_FUNC_DECL(glGetProgramPipelineInfoLog)
|
|
GL_FUNC_DECL(glBindImageTexture)
|
|
GL_FUNC_DECL(glGetBooleani_v)
|
|
GL_FUNC_DECL(glMemoryBarrier)
|
|
GL_FUNC_DECL(glMemoryBarrierByRegion)
|
|
GL_FUNC_DECL(glTexStorage2DMultisample)
|
|
GL_FUNC_DECL(glGetMultisamplefv)
|
|
GL_FUNC_DECL(glSampleMaski)
|
|
GL_FUNC_DECL(glGetTexLevelParameteriv)
|
|
GL_FUNC_DECL(glGetTexLevelParameterfv)
|
|
GL_FUNC_DECL(glBindVertexBuffer)
|
|
GL_FUNC_DECL(glVertexAttribFormat)
|
|
GL_FUNC_DECL(glVertexAttribIFormat)
|
|
GL_FUNC_DECL(glVertexAttribBinding)
|
|
GL_FUNC_DECL(glVertexBindingDivisor)
|
|
GL_FUNC_DECL(glBlendBarrier)
|
|
GL_FUNC_DECL(glCopyImageSubData)
|
|
GL_FUNC_DECL(glDebugMessageControl)
|
|
GL_FUNC_DECL(glDebugMessageInsert)
|
|
GL_FUNC_DECL(glDebugMessageCallback)
|
|
GL_FUNC_DECL(glGetDebugMessageLog)
|
|
GL_FUNC_DECL(glPushDebugGroup)
|
|
GL_FUNC_DECL(glPopDebugGroup)
|
|
GL_FUNC_DECL(glObjectLabel)
|
|
GL_FUNC_DECL(glGetObjectLabel)
|
|
GL_FUNC_DECL(glObjectPtrLabel)
|
|
GL_FUNC_DECL(glGetObjectPtrLabel)
|
|
GL_FUNC_DECL(glGetPointerv)
|
|
GL_FUNC_DECL(glEnablei)
|
|
GL_FUNC_DECL(glDisablei)
|
|
GL_FUNC_DECL(glBlendEquationi)
|
|
GL_FUNC_DECL(glBlendEquationSeparatei)
|
|
GL_FUNC_DECL(glBlendFunci)
|
|
GL_FUNC_DECL(glBlendFuncSeparatei)
|
|
GL_FUNC_DECL(glColorMaski)
|
|
GL_FUNC_DECL(glIsEnabledi)
|
|
GL_FUNC_DECL(glDrawElementsBaseVertex)
|
|
GL_FUNC_DECL(glDrawRangeElementsBaseVertex)
|
|
GL_FUNC_DECL(glDrawElementsInstancedBaseVertex)
|
|
GL_FUNC_DECL(glFramebufferTexture)
|
|
GL_FUNC_DECL(glPrimitiveBoundingBox)
|
|
GL_FUNC_DECL(glGetGraphicsResetStatus)
|
|
GL_FUNC_DECL(glReadnPixels)
|
|
GL_FUNC_DECL(glGetnUniformfv)
|
|
GL_FUNC_DECL(glGetnUniformiv)
|
|
GL_FUNC_DECL(glGetnUniformuiv)
|
|
GL_FUNC_DECL(glMinSampleShading)
|
|
GL_FUNC_DECL(glPatchParameteri)
|
|
GL_FUNC_DECL(glTexParameterIiv)
|
|
GL_FUNC_DECL(glTexParameterIuiv)
|
|
GL_FUNC_DECL(glGetTexParameterIiv)
|
|
GL_FUNC_DECL(glGetTexParameterIuiv)
|
|
GL_FUNC_DECL(glSamplerParameterIiv)
|
|
GL_FUNC_DECL(glSamplerParameterIuiv)
|
|
GL_FUNC_DECL(glGetSamplerParameterIiv)
|
|
GL_FUNC_DECL(glGetSamplerParameterIuiv)
|
|
GL_FUNC_DECL(glTexBuffer)
|
|
GL_FUNC_DECL(glTexBufferRange)
|
|
GL_FUNC_DECL(glTexStorage3DMultisample)
|
|
GL_FUNC_DECL(glMapBufferRange)
|
|
GL_FUNC_DECL(glBufferStorageEXT)
|
|
GL_FUNC_DECL(glGetQueryObjectivEXT)
|
|
GL_FUNC_DECL(glGetQueryObjecti64vEXT)
|
|
GL_FUNC_DECL(glBindFragDataLocationEXT)
|
|
GL_FUNC_DECL(glMapBufferOES)
|
|
|
|
GL_FUNC_DECL(glMultiDrawArraysIndirectEXT)
|
|
GL_FUNC_DECL(glMultiDrawElementsIndirectEXT)
|
|
GL_FUNC_DECL(glMultiDrawElementsBaseVertexEXT)
|
|
|
|
GL_FUNC_DECL(glBruh)
|
|
}
|
|
|
|
#undef GL_FUNC_DECL
|
|
|
|
#define LOAD_EGL(name) \
|
|
static EGL::name##_PTR egl_##name = NULL; \
|
|
{ \
|
|
static bool first = true; \
|
|
if (first) { \
|
|
first = false; \
|
|
if (MG_GL::BackendLoader::GLESBackend::libEGL != NULL) { \
|
|
egl_##name = (EGL::name##_PTR)MG_GL::BackendLoader::GLESBackend::ProcAddress(MG_GL::BackendLoader::GLESBackend::libEGL, #name); \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
namespace MG_GL::BackendLoader {
|
|
void Init();
|
|
|
|
namespace GLESBackend {
|
|
extern void *libGLES, *libEGL;
|
|
|
|
void *ProcAddress(void *lib, const char *name);
|
|
void InitGLES();
|
|
void InitEGL();
|
|
void DestroyTempEGLCtx();
|
|
void LoadLibs();
|
|
void *OpenLib(const char **names, const char *override);
|
|
|
|
#define INIT_GLES_FUNC(name) \
|
|
{ \
|
|
GLES::name = (name##_PTR)ProcAddress(libGLES, #name); \
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
#endif //MOBILEGL_GLES_LOADER_H
|