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C++

//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GL_VERTEXARRAY_H
#define MOBILEGL_GL_VERTEXARRAY_H
#include "../../../../Includes.h"
namespace MG_GL::GL {
void GenVertexArrays(GLsizei n, GLuint* arrays);
void BindVertexArray(GLuint array);
void EnableVertexAttribArray(GLuint index);
void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
}
#endif //MOBILEGL_GL_VERTEXARRAY_H