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//
// Created by BZLZHH on 2025/5/3.
//
#ifndef MOBILEGL_GLSLTOOL_H
#define MOBILEGL_GLSLTOOL_H
#include "../../Includes.h"
namespace MG_Util::Program {
inline static TBuiltInResource InitResources()
{
TBuiltInResource Resources{};
Resources.maxLights = 32;
Resources.maxClipPlanes = 6;
Resources.maxTextureUnits = 32;
Resources.maxTextureCoords = 32;
Resources.maxVertexAttribs = 64;
Resources.maxVertexUniformComponents = 4096;
Resources.maxVaryingFloats = 64;
Resources.maxVertexTextureImageUnits = 32;
Resources.maxCombinedTextureImageUnits = 80;
Resources.maxTextureImageUnits = 32;
Resources.maxFragmentUniformComponents = 4096;
Resources.maxDrawBuffers = 32;
Resources.maxVertexUniformVectors = 128;
Resources.maxVaryingVectors = 8;
Resources.maxFragmentUniformVectors = 16;
Resources.maxVertexOutputVectors = 16;
Resources.maxFragmentInputVectors = 15;
Resources.minProgramTexelOffset = -8;
Resources.maxProgramTexelOffset = 7;
Resources.maxClipDistances = 8;
Resources.maxComputeWorkGroupCountX = 65535;
Resources.maxComputeWorkGroupCountY = 65535;
Resources.maxComputeWorkGroupCountZ = 65535;
Resources.maxComputeWorkGroupSizeX = 1024;
Resources.maxComputeWorkGroupSizeY = 1024;
Resources.maxComputeWorkGroupSizeZ = 64;
Resources.maxComputeUniformComponents = 1024;
Resources.maxComputeTextureImageUnits = 16;
Resources.maxComputeImageUniforms = 8;
Resources.maxComputeAtomicCounters = 8;
Resources.maxComputeAtomicCounterBuffers = 1;
Resources.maxVaryingComponents = 60;
Resources.maxVertexOutputComponents = 64;
Resources.maxGeometryInputComponents = 64;
Resources.maxGeometryOutputComponents = 128;
Resources.maxFragmentInputComponents = 128;
Resources.maxImageUnits = 8;
Resources.maxCombinedImageUnitsAndFragmentOutputs = 8;
Resources.maxCombinedShaderOutputResources = 8;
Resources.maxImageSamples = 0;
Resources.maxVertexImageUniforms = 0;
Resources.maxTessControlImageUniforms = 0;
Resources.maxTessEvaluationImageUniforms = 0;
Resources.maxGeometryImageUniforms = 0;
Resources.maxFragmentImageUniforms = 8;
Resources.maxCombinedImageUniforms = 8;
Resources.maxGeometryTextureImageUnits = 16;
Resources.maxGeometryOutputVertices = 256;
Resources.maxGeometryTotalOutputComponents = 1024;
Resources.maxGeometryUniformComponents = 1024;
Resources.maxGeometryVaryingComponents = 64;
Resources.maxTessControlInputComponents = 128;
Resources.maxTessControlOutputComponents = 128;
Resources.maxTessControlTextureImageUnits = 16;
Resources.maxTessControlUniformComponents = 1024;
Resources.maxTessControlTotalOutputComponents = 4096;
Resources.maxTessEvaluationInputComponents = 128;
Resources.maxTessEvaluationOutputComponents = 128;
Resources.maxTessEvaluationTextureImageUnits = 16;
Resources.maxTessEvaluationUniformComponents = 1024;
Resources.maxTessPatchComponents = 120;
Resources.maxPatchVertices = 32;
Resources.maxTessGenLevel = 64;
Resources.maxViewports = 16;
Resources.maxVertexAtomicCounters = 0;
Resources.maxTessControlAtomicCounters = 0;
Resources.maxTessEvaluationAtomicCounters = 0;
Resources.maxGeometryAtomicCounters = 0;
Resources.maxFragmentAtomicCounters = 8;
Resources.maxCombinedAtomicCounters = 8;
Resources.maxAtomicCounterBindings = 1;
Resources.maxVertexAtomicCounterBuffers = 0;
Resources.maxTessControlAtomicCounterBuffers = 0;
Resources.maxTessEvaluationAtomicCounterBuffers = 0;
Resources.maxGeometryAtomicCounterBuffers = 0;
Resources.maxFragmentAtomicCounterBuffers = 1;
Resources.maxCombinedAtomicCounterBuffers = 1;
Resources.maxAtomicCounterBufferSize = 16384;
Resources.maxTransformFeedbackBuffers = 4;
Resources.maxTransformFeedbackInterleavedComponents = 64;
Resources.maxCullDistances = 8;
Resources.maxCombinedClipAndCullDistances = 8;
Resources.maxSamples = 4;
Resources.maxMeshOutputVerticesNV = 256;
Resources.maxMeshOutputPrimitivesNV = 512;
Resources.maxMeshWorkGroupSizeX_NV = 32;
Resources.maxMeshWorkGroupSizeY_NV = 1;
Resources.maxMeshWorkGroupSizeZ_NV = 1;
Resources.maxTaskWorkGroupSizeX_NV = 32;
Resources.maxTaskWorkGroupSizeY_NV = 1;
Resources.maxTaskWorkGroupSizeZ_NV = 1;
Resources.maxMeshViewCountNV = 4;
Resources.limits.nonInductiveForLoops = true;
Resources.limits.whileLoops = true;
Resources.limits.doWhileLoops = true;
Resources.limits.generalUniformIndexing = true;
Resources.limits.generalAttributeMatrixVectorIndexing = true;
Resources.limits.generalVaryingIndexing = true;
Resources.limits.generalSamplerIndexing = true;
Resources.limits.generalVariableIndexing = true;
Resources.limits.generalConstantMatrixVectorIndexing = true;
return Resources;
}
inline int QueryGLSLVersion(const std::string& code) {
static std::regex version_pattern(R"(#version\s+(\d{3}))");
std::smatch match;
if (std::regex_search(code, match, version_pattern)) {
return std::stoi(match[1].str());
}
return -1;
}
inline GLsizei GetMatrixElementCount(GLenum matrixType) {
switch(matrixType) {
case GL_FLOAT_MAT2: return 4;
case GL_FLOAT_MAT3: return 9;
case GL_FLOAT_MAT4: return 16;
case GL_FLOAT_MAT2x3: return 6;
case GL_FLOAT_MAT2x4: return 8;
case GL_FLOAT_MAT3x2: return 6;
case GL_FLOAT_MAT3x4: return 12;
case GL_FLOAT_MAT4x2: return 8;
case GL_FLOAT_MAT4x3: return 12;
default: return 0;
}
}
inline std::string GetShaderTypeName(GLenum shaderType) {
switch(shaderType) {
case GL_VERTEX_SHADER: return "Vertex Shader";
case GL_FRAGMENT_SHADER: return "Fragment Shader";
case GL_GEOMETRY_SHADER: return "Geometry Shader";
case GL_TESS_CONTROL_SHADER: return "Tessellation Control Shader";
case GL_TESS_EVALUATION_SHADER: return "Tessellation Evaluation Shader";
case GL_COMPUTE_SHADER: return "Compute Shader";
default: return "Unknown Shader Type (" + std::to_string(shaderType) + ")";
}
}
inline EShLanguage GetEShLanguageByShaderType(GLenum shaderType) {
switch (shaderType) {
case GL_VERTEX_SHADER:
return EShLanguage::EShLangVertex;
case GL_FRAGMENT_SHADER:
return EShLanguage::EShLangFragment;
case GL_COMPUTE_SHADER:
return EShLanguage::EShLangCompute;
case GL_TESS_CONTROL_SHADER:
return EShLanguage::EShLangTessControl;
case GL_TESS_EVALUATION_SHADER:
return EShLanguage::EShLangTessEvaluation;
case GL_GEOMETRY_SHADER:
return EShLanguage::EShLangGeometry;
default:
return EShLanguage::EShLangCount;
}
}
std::vector<unsigned> CompileGLSLToSPIRV(GLenum shaderType, const std::string& source, std::string& infoLog);
std::string CompileGLSLToTShader(GLenum shaderType, const std::string& source, glslang::TShader *&shader);
std::vector<std::vector<unsigned>> CompileMultipleShadersToSPIRV(const ProgramState& state, ProgramObject& prog, std::string& infoLog);
void ReflectSPIRVUniforms(const std::vector<std::vector<unsigned>>& allSpirv, ProgramObject& prog, std::string& infoLog);
std::string CompileSPIRVToGLSL(std::vector<unsigned int> spirv, uint glslVersion, bool isES);
}
#endif //MOBILEGL_GLSLTOOL_H