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https://github.com/MobileGL-Dev/MobileGL
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30 lines
1.3 KiB
Bash
30 lines
1.3 KiB
Bash
# Device profile: AYN Odin Lite (MT6877 Dimensity 900, Mali-G68 MC4, Android 11)
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# 2x A78 (policy6, max 2400000) + 6x A55 (policy0, max 2000000), GPU top OPP 902MHz.
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# Panel: 1080x1920 @ 60Hz (presented FPS caps at 60 - render-side FPS comes from the
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# FCLFPS logcat tag, which counts eglSwapBuffers; it is NOT vsync-capped when the
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# game runs with vsync off).
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DEVICE_SERIAL=MTK0002207301023500
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# Frequency pins, enforced via /proc/ppm/policy/hard_userlimit_* (plain cpufreq
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# sysfs writes are reverted by the vendor game boost within seconds). The stock
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# performance_mode=2 boost pins big=2400000/little=2000000 anyway, so we pin at
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# the same values; bench.sh records live freqs at window end to catch thermal
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# clamping. Fan must be in sport mode (settings put global fan_mode 3) or the
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# SoC runs away past 80C.
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CPU_BIG_POLICY=policy6
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CPU_BIG_FREQ=2400000
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CPU_LITTLE_POLICY=policy0
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CPU_LITTLE_FREQ=2000000
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# GPU pin via legacy MTK gpufreq: echo <khz> > /proc/gpufreq/gpufreq_opp_freq
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# (0 restores DVFS). Top OPP on this device is 902000.
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GPU_PIN_KHZ=902000
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# Thermal gate: wait until this zone is at or below the threshold before starting.
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THERMAL_ZONE_TYPE=mtktscpu
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THERMAL_START_MAX_MC=50000
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# MTK ged GPU utilization node; first field of the triple is busy %.
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GPU_UTIL_NODE=/sys/kernel/ged/hal/gpu_utilization
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GPU_CURFREQ_NODE=/sys/kernel/ged/hal/current_freqency
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