mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
759 lines
29 KiB
C++
759 lines
29 KiB
C++
#include "apitrace_fbo_dump.hpp"
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#include "glproc.hpp"
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#include "image.hpp"
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#include "retrace.hpp"
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#include "state_writer.hpp"
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#include <cerrno>
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#include <cmath>
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#include <cstdint>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <fstream>
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#include <iostream>
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#include <limits>
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#include <string>
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#if defined(_WIN32)
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#include <direct.h>
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#else
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#include <sys/stat.h>
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#endif
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#include <vector>
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// Dumps every colour attachment (and the depth attachment) of every live framebuffer
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// object at a chosen call boundary, on both sides of a driver comparison. The intent is
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// to name the first attachment whose contents diverge between two stacks; the manifest is
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// formatted so that `diff` over two dump directories points straight at it.
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//
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// The hook rides on apitrace's snapshot path: retrace_main's takeSnapshot() asks
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// retrace::dumper for its snapshot count at exactly the call boundary we want, so wrapping
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// retrace::dumper gives a per-call hook without patching apitrace. trace_replay_core adds
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// the dump calls to the -S callset so the hook is reached.
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namespace mobilegl_trace_dump {
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namespace {
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using PfnGetIntegerv = void (*)(GLenum, GLint *);
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using PfnGetError = GLenum (*)(void);
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constexpr const char *kDumpPointsEnv = "MOBILEGL_TRACE_DUMP_FBO_ATTACHMENTS";
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constexpr const char *kTexture2dDumpPointsEnv = "MOBILEGL_TRACE_DUMP_TEXTURE_2D";
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constexpr const char *kScanLimitEnv = "MOBILEGL_TRACE_DUMP_FBO_SCAN_LIMIT";
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constexpr unsigned kDefaultScanLimit = 1024;
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struct DumpPoint {
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unsigned call = 0;
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std::string directory;
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// Empty means "every framebuffer object the driver still knows about".
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std::vector<unsigned> framebuffers;
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bool done = false;
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};
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// CALL,TEXTURE,LEVEL,DIR entries, separated by ';'. This deliberately does not share the
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// framebuffer dump grammar: an absolute Windows directory contains ':' but not ','.
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struct Texture2dDumpPoint {
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unsigned call = 0;
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unsigned texture = 0;
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unsigned level = 0;
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std::string directory;
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bool done = false;
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};
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struct AttachmentDesc {
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GLint objectType = GL_NONE;
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GLint objectName = 0;
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GLint level = 0;
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GLint width = 0;
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GLint height = 0;
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GLint internalFormat = 0;
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GLint componentType = GL_NONE;
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};
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std::vector<DumpPoint> gDumpPoints;
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std::vector<Texture2dDumpPoint> gTexture2dDumpPoints;
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bool gInstalled = false;
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bool gConfigured = false;
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retrace::Dumper *gInnerDumper = nullptr;
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PfnGetIntegerv gGetIntegerv = nullptr;
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PfnGetError gGetError = nullptr;
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// apitrace's public dispatch is interposed by apitrace_glproc_mobilegl.cpp, which pins
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// glGetIntegerv(GL_READ_BUFFER) to GL_BACK and swallows glGetError. Reading real state -
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// notably each framebuffer's read buffer, which has to be restored - needs the
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// uninterposed entry points.
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void ResolveDirectEntryPoints() {
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if (gGetIntegerv == nullptr) {
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gGetIntegerv = reinterpret_cast<PfnGetIntegerv>(_getPrivateProcAddress("glGetIntegerv"));
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}
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if (gGetError == nullptr) {
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gGetError = reinterpret_cast<PfnGetError>(_getPrivateProcAddress("glGetError"));
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}
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}
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GLint GetInteger(GLenum pname) {
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GLint value = 0;
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if (gGetIntegerv != nullptr) {
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gGetIntegerv(pname, &value);
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}
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return value;
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}
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unsigned DrainErrors() {
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if (gGetError == nullptr) {
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return 0;
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}
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unsigned count = 0;
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while (gGetError() != GL_NO_ERROR) {
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if (++count > 64) {
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break;
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}
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}
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return count;
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}
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bool MakeDirectories(const std::string &path) {
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if (path.empty()) {
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return false;
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}
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std::string partial;
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partial.reserve(path.size());
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for (std::size_t i = 0; i < path.size(); ++i) {
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partial.push_back(path[i]);
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const bool last = i + 1 == path.size();
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#if defined(_WIN32)
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const bool separator = path[i] == '/' || path[i] == '\\';
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#else
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const bool separator = path[i] == '/';
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#endif
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if (!separator && !last) {
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continue;
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}
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if (partial == "/") {
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continue;
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}
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#if defined(_WIN32)
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if (separator && partial.size() == 3 && partial[1] == ':') {
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continue;
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}
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#endif
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#if defined(_WIN32)
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if (_mkdir(partial.c_str()) != 0 && errno != EEXIST) {
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#else
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if (mkdir(partial.c_str(), 0755) != 0 && errno != EEXIST) {
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#endif
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return false;
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}
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}
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return true;
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}
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std::vector<std::string> Split(const std::string &value, char separator) {
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std::vector<std::string> parts;
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std::string current;
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for (const char c : value) {
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if (c == separator) {
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parts.push_back(current);
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current.clear();
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} else {
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current.push_back(c);
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}
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}
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parts.push_back(current);
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return parts;
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}
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// CALL:DIR[:FBO,FBO,...] entries, separated by ';'. An omitted or `all` framebuffer list
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// dumps every live framebuffer object.
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void ParseDumpPoints(const char *spec) {
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for (const std::string &entry : Split(spec, ';')) {
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if (entry.empty()) {
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continue;
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}
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const std::vector<std::string> fields = Split(entry, ':');
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if (fields.size() < 2 || fields[0].empty() || fields[1].empty()) {
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std::cerr << "warning: ignoring malformed " << kDumpPointsEnv << " entry: " << entry << "\n";
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continue;
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}
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DumpPoint point;
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point.call = static_cast<unsigned>(std::strtoul(fields[0].c_str(), nullptr, 10));
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point.directory = fields[1];
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if (fields.size() >= 3 && !fields[2].empty() && fields[2] != "all") {
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for (const std::string &name : Split(fields[2], ',')) {
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if (!name.empty()) {
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point.framebuffers.push_back(
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static_cast<unsigned>(std::strtoul(name.c_str(), nullptr, 10)));
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}
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}
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}
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gDumpPoints.push_back(point);
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}
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}
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bool IsDecimal(const std::string &value) {
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return !value.empty() && value.find_first_not_of("0123456789") == std::string::npos;
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}
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void ParseTexture2dDumpPoints(const char *spec) {
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for (const std::string &entry : Split(spec, ';')) {
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if (entry.empty()) {
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continue;
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}
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const std::vector<std::string> fields = Split(entry, ',');
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if (fields.size() != 4 || !IsDecimal(fields[0]) || !IsDecimal(fields[1]) ||
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!IsDecimal(fields[2]) || fields[3].empty()) {
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std::cerr << "warning: ignoring malformed " << kTexture2dDumpPointsEnv
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<< " entry: " << entry << "\n";
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continue;
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}
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char *end = nullptr;
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const unsigned long call = std::strtoul(fields[0].c_str(), &end, 10);
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if (*end != '\0' || call > std::numeric_limits<unsigned>::max()) {
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std::cerr << "warning: ignoring malformed " << kTexture2dDumpPointsEnv
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<< " call: " << entry << "\n";
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continue;
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}
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const unsigned long texture = std::strtoul(fields[1].c_str(), &end, 10);
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if (*end != '\0' || texture == 0 || texture > std::numeric_limits<unsigned>::max()) {
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std::cerr << "warning: ignoring malformed " << kTexture2dDumpPointsEnv
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<< " texture: " << entry << "\n";
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continue;
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}
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const unsigned long level = std::strtoul(fields[2].c_str(), &end, 10);
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if (*end != '\0' || level > static_cast<unsigned long>(std::numeric_limits<GLint>::max())) {
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std::cerr << "warning: ignoring malformed " << kTexture2dDumpPointsEnv
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<< " level: " << entry << "\n";
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continue;
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}
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Texture2dDumpPoint point;
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point.call = static_cast<unsigned>(call);
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point.texture = static_cast<unsigned>(texture);
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point.level = static_cast<unsigned>(level);
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point.directory = fields[3];
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gTexture2dDumpPoints.push_back(point);
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}
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}
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unsigned ScanLimit() {
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const char *value = std::getenv(kScanLimitEnv);
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if (value == nullptr || value[0] == '\0') {
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return kDefaultScanLimit;
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}
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const unsigned limit = static_cast<unsigned>(std::strtoul(value, nullptr, 10));
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return limit == 0 ? kDefaultScanLimit : limit;
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}
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const char *ComponentTypeName(GLint componentType) {
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switch (componentType) {
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case GL_FLOAT:
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return "float";
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case GL_INT:
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return "int";
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case GL_UNSIGNED_INT:
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return "uint";
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case GL_SIGNED_NORMALIZED:
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return "snorm";
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case GL_UNSIGNED_NORMALIZED:
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return "unorm";
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case GL_NONE:
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return "none";
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default:
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return "unknown";
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}
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}
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bool DescribeAttachment(GLenum attachment, AttachmentDesc &desc) {
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glGetFramebufferAttachmentParameteriv(GL_READ_FRAMEBUFFER, attachment,
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &desc.objectType);
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if (DrainErrors() != 0 || desc.objectType == GL_NONE) {
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return false;
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}
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glGetFramebufferAttachmentParameteriv(GL_READ_FRAMEBUFFER, attachment,
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &desc.objectName);
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glGetFramebufferAttachmentParameteriv(GL_READ_FRAMEBUFFER, attachment,
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GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, &desc.componentType);
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DrainErrors();
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if (desc.objectType == GL_RENDERBUFFER) {
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const GLint boundRenderbuffer = GetInteger(GL_RENDERBUFFER_BINDING);
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glBindRenderbuffer(GL_RENDERBUFFER, static_cast<GLuint>(desc.objectName));
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glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &desc.width);
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glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &desc.height);
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glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_INTERNAL_FORMAT, &desc.internalFormat);
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glBindRenderbuffer(GL_RENDERBUFFER, static_cast<GLuint>(boundRenderbuffer));
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} else if (desc.objectType == GL_TEXTURE) {
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glGetFramebufferAttachmentParameteriv(GL_READ_FRAMEBUFFER, attachment,
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, &desc.level);
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glGetTextureLevelParameteriv(static_cast<GLuint>(desc.objectName), desc.level,
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GL_TEXTURE_WIDTH, &desc.width);
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glGetTextureLevelParameteriv(static_cast<GLuint>(desc.objectName), desc.level,
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GL_TEXTURE_HEIGHT, &desc.height);
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glGetTextureLevelParameteriv(static_cast<GLuint>(desc.objectName), desc.level,
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GL_TEXTURE_INTERNAL_FORMAT, &desc.internalFormat);
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if (DrainErrors() != 0 || desc.width <= 0 || desc.height <= 0) {
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// No direct-state-access level query: fall back to the classic bound query,
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// which only covers GL_TEXTURE_2D but is what render targets normally are.
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const GLint boundTexture = GetInteger(GL_TEXTURE_BINDING_2D);
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glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(desc.objectName));
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glGetTexLevelParameteriv(GL_TEXTURE_2D, desc.level, GL_TEXTURE_WIDTH, &desc.width);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, desc.level, GL_TEXTURE_HEIGHT, &desc.height);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, desc.level, GL_TEXTURE_INTERNAL_FORMAT,
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&desc.internalFormat);
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glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(boundTexture));
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}
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}
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DrainErrors();
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return desc.width > 0 && desc.height > 0;
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}
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bool DescribeTexture2D(GLuint texture, GLint level, AttachmentDesc &desc) {
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const GLint savedTexture = GetInteger(GL_TEXTURE_BINDING_2D);
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glBindTexture(GL_TEXTURE_2D, texture);
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desc.objectType = GL_TEXTURE;
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desc.objectName = static_cast<GLint>(texture);
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desc.level = level;
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glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_WIDTH, &desc.width);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_HEIGHT, &desc.height);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_INTERNAL_FORMAT, &desc.internalFormat);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_RED_TYPE, &desc.componentType);
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glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(savedTexture));
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return DrainErrors() == 0 && desc.width > 0 && desc.height > 0;
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}
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bool ReadTexture2DFloats(const AttachmentDesc &desc, std::vector<float> &pixels) {
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const std::size_t count = static_cast<std::size_t>(desc.width) * desc.height * 4;
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pixels.assign(count, 0.0f);
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const GLint savedTexture = GetInteger(GL_TEXTURE_BINDING_2D);
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glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(desc.objectName));
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if (desc.componentType == GL_INT || desc.componentType == GL_UNSIGNED_INT) {
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std::vector<std::int32_t> raw(count, 0);
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const GLenum type = desc.componentType == GL_INT ? GL_INT : GL_UNSIGNED_INT;
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glGetTexImage(GL_TEXTURE_2D, desc.level, GL_RGBA_INTEGER, type, raw.data());
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glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(savedTexture));
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if (DrainErrors() != 0) {
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return false;
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}
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for (std::size_t i = 0; i < count; ++i) {
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pixels[i] = desc.componentType == GL_INT
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? static_cast<float>(raw[i])
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: static_cast<float>(static_cast<std::uint32_t>(raw[i]));
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}
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return true;
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}
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glGetTexImage(GL_TEXTURE_2D, desc.level, GL_RGBA, GL_FLOAT, pixels.data());
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glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(savedTexture));
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return DrainErrors() == 0;
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}
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// Reads the attachment as floats regardless of its storage: normalised and float targets
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// convert on the way out, integer targets are read as integers and widened. The float view
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// keeps out-of-[0,1] accumulation buffers legible in the statistics even though the PNG
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// itself has to clamp.
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bool ReadAttachmentFloats(const AttachmentDesc &desc, bool depth, unsigned channels,
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std::vector<float> &pixels) {
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const std::size_t count = static_cast<std::size_t>(desc.width) * desc.height * channels;
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pixels.assign(count, 0.0f);
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if (depth) {
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glReadPixels(0, 0, desc.width, desc.height, GL_DEPTH_COMPONENT, GL_FLOAT, pixels.data());
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return DrainErrors() == 0;
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}
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if (desc.componentType == GL_INT || desc.componentType == GL_UNSIGNED_INT) {
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std::vector<std::int32_t> raw(count, 0);
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const GLenum type = desc.componentType == GL_INT ? GL_INT : GL_UNSIGNED_INT;
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glReadPixels(0, 0, desc.width, desc.height, GL_RGBA_INTEGER, type, raw.data());
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if (DrainErrors() != 0) {
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return false;
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}
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for (std::size_t i = 0; i < count; ++i) {
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pixels[i] = desc.componentType == GL_INT
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? static_cast<float>(raw[i])
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: static_cast<float>(static_cast<std::uint32_t>(raw[i]));
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}
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return true;
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}
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glReadPixels(0, 0, desc.width, desc.height, GL_RGBA, GL_FLOAT, pixels.data());
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return DrainErrors() == 0;
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}
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std::string FormatStatistics(const std::vector<float> &pixels, unsigned channels) {
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float minimum[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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float maximum[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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double total[4] = {0.0, 0.0, 0.0, 0.0};
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bool seeded[4] = {false, false, false, false};
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std::uint64_t hash = 1469598103934665603ull;
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std::size_t nonFinite = 0;
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const std::size_t pixelCount = channels == 0 ? 0 : pixels.size() / channels;
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for (std::size_t p = 0; p < pixelCount; ++p) {
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for (unsigned c = 0; c < channels; ++c) {
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const float value = pixels[p * channels + c];
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if (!std::isfinite(value)) {
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++nonFinite;
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continue;
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}
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if (!seeded[c] || value < minimum[c]) {
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minimum[c] = value;
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}
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if (!seeded[c] || value > maximum[c]) {
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maximum[c] = value;
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}
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seeded[c] = true;
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total[c] += value;
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}
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}
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for (const float value : pixels) {
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std::uint32_t bits = 0;
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std::memcpy(&bits, &value, sizeof(bits));
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hash = (hash ^ bits) * 1099511628211ull;
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}
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char buffer[512];
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std::string text;
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for (unsigned c = 0; c < channels; ++c) {
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const double mean = pixelCount == 0 ? 0.0 : total[c] / static_cast<double>(pixelCount);
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std::snprintf(buffer, sizeof(buffer), " c%u[min=%.6g max=%.6g mean=%.6g]", c,
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static_cast<double>(minimum[c]), static_cast<double>(maximum[c]), mean);
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text += buffer;
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}
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if (pixelCount > 0) {
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text += " first=(";
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for (unsigned c = 0; c < channels; ++c) {
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if (c > 0) {
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text += ",";
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}
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std::snprintf(buffer, sizeof(buffer), "%.9g", static_cast<double>(pixels[c]));
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text += buffer;
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}
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text += ")";
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}
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std::snprintf(buffer, sizeof(buffer), " nonfinite=%zu hash=%016llx", nonFinite,
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static_cast<unsigned long long>(hash));
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text += buffer;
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return text;
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}
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bool WriteFloatPng(const std::string &path, const AttachmentDesc &desc, unsigned channels,
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const std::vector<float> &pixels) {
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image::Image snapshot(static_cast<unsigned>(desc.width), static_cast<unsigned>(desc.height),
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channels, true, image::TYPE_FLOAT);
|
|
if (snapshot.sizeInBytes() != pixels.size() * sizeof(float)) {
|
|
return false;
|
|
}
|
|
std::memcpy(snapshot.pixels, pixels.data(), pixels.size() * sizeof(float));
|
|
return snapshot.writePNG(path.c_str());
|
|
}
|
|
|
|
void DumpOneAttachment(std::ofstream &manifest, const std::string &directory,
|
|
const std::string &identity, GLenum attachment, const char *label, bool depth) {
|
|
AttachmentDesc desc;
|
|
if (!DescribeAttachment(attachment, desc)) {
|
|
return;
|
|
}
|
|
|
|
const unsigned channels = depth ? 1u : 4u;
|
|
if (!depth) {
|
|
glReadBuffer(attachment);
|
|
if (DrainErrors() != 0) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
std::vector<float> pixels;
|
|
const bool read = ReadAttachmentFloats(desc, depth, channels, pixels);
|
|
|
|
const std::string path = directory + "/" + identity + "-" + label + ".png";
|
|
const bool wrote = read && WriteFloatPng(path, desc, channels, pixels);
|
|
|
|
char header[512];
|
|
std::snprintf(header, sizeof(header),
|
|
"%s %s object=%s name=%d level=%d size=%dx%d internalformat=0x%04x component=%s",
|
|
identity.c_str(), label,
|
|
desc.objectType == GL_RENDERBUFFER ? "renderbuffer" : "texture", desc.objectName,
|
|
desc.level, desc.width, desc.height, static_cast<unsigned>(desc.internalFormat),
|
|
ComponentTypeName(desc.componentType));
|
|
manifest << header;
|
|
if (read) {
|
|
manifest << FormatStatistics(pixels, channels);
|
|
} else {
|
|
manifest << " read=failed";
|
|
}
|
|
if (!wrote) {
|
|
manifest << " png=failed";
|
|
}
|
|
manifest << "\n";
|
|
}
|
|
|
|
void DumpFramebuffer(std::ofstream &manifest, const std::string &directory, unsigned framebuffer,
|
|
GLint maxColorAttachments) {
|
|
if (framebuffer == 0) {
|
|
// The default framebuffer names its attachments GL_BACK_LEFT rather than
|
|
// GL_COLOR_ATTACHMENT0, and the replay already snapshots it into actual.<call>.png.
|
|
manifest << "fbo 0 skipped=default-framebuffer\n";
|
|
return;
|
|
}
|
|
|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer);
|
|
if (DrainErrors() != 0) {
|
|
return;
|
|
}
|
|
|
|
const GLint savedReadBuffer = GetInteger(GL_READ_BUFFER);
|
|
const std::string identity = "fbo" + std::to_string(framebuffer);
|
|
for (GLint index = 0; index < maxColorAttachments; ++index) {
|
|
char label[32];
|
|
std::snprintf(label, sizeof(label), "att%d", index);
|
|
DumpOneAttachment(manifest, directory, identity,
|
|
static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + index), label, false);
|
|
}
|
|
DumpOneAttachment(manifest, directory, identity, GL_DEPTH_ATTACHMENT, "depth", true);
|
|
|
|
// The read buffer is per-framebuffer state the trace goes on using; put it back.
|
|
if (framebuffer != 0 && savedReadBuffer != 0) {
|
|
glReadBuffer(static_cast<GLenum>(savedReadBuffer));
|
|
DrainErrors();
|
|
}
|
|
}
|
|
|
|
void RunDumpPoint(DumpPoint &point) {
|
|
if (!MakeDirectories(point.directory)) {
|
|
std::cerr << "warning: failed to create FBO dump directory " << point.directory << "\n";
|
|
point.done = true;
|
|
return;
|
|
}
|
|
|
|
// Start from a clean error state so a failure reported below is one we caused.
|
|
DrainErrors();
|
|
|
|
// Everything below perturbs read-side and pack state; snapshot it so the replay
|
|
// continues from where it was.
|
|
const GLint savedReadFramebuffer = GetInteger(GL_READ_FRAMEBUFFER_BINDING);
|
|
const GLint savedPackBuffer = GetInteger(GL_PIXEL_PACK_BUFFER_BINDING);
|
|
const GLint savedPackAlignment = GetInteger(GL_PACK_ALIGNMENT);
|
|
const GLint savedPackRowLength = GetInteger(GL_PACK_ROW_LENGTH);
|
|
const GLint savedPackSkipPixels = GetInteger(GL_PACK_SKIP_PIXELS);
|
|
const GLint savedPackSkipRows = GetInteger(GL_PACK_SKIP_ROWS);
|
|
const GLint savedPackImageHeight = GetInteger(GL_PACK_IMAGE_HEIGHT);
|
|
const GLint savedPackSkipImages = GetInteger(GL_PACK_SKIP_IMAGES);
|
|
const GLint savedPackSwapBytes = GetInteger(GL_PACK_SWAP_BYTES);
|
|
DrainErrors();
|
|
|
|
if (savedPackBuffer != 0) {
|
|
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
|
}
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
|
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
|
glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
|
|
glPixelStorei(GL_PACK_SKIP_ROWS, 0);
|
|
glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0);
|
|
glPixelStorei(GL_PACK_SKIP_IMAGES, 0);
|
|
glPixelStorei(GL_PACK_SWAP_BYTES, GL_FALSE);
|
|
DrainErrors();
|
|
|
|
const GLint maxColorAttachments = GetInteger(GL_MAX_COLOR_ATTACHMENTS);
|
|
DrainErrors();
|
|
|
|
std::vector<unsigned> framebuffers = point.framebuffers;
|
|
if (framebuffers.empty()) {
|
|
const unsigned limit = ScanLimit();
|
|
for (unsigned name = 1; name <= limit; ++name) {
|
|
if (glIsFramebuffer(name) == GL_TRUE) {
|
|
framebuffers.push_back(name);
|
|
}
|
|
}
|
|
DrainErrors();
|
|
}
|
|
|
|
const std::string manifestPath = point.directory + "/manifest.txt";
|
|
std::ofstream manifest(manifestPath, std::ios::trunc);
|
|
manifest << "call " << retrace::callNo << " framebuffers " << framebuffers.size()
|
|
<< " maxcolorattachments " << maxColorAttachments << "\n";
|
|
for (const unsigned framebuffer : framebuffers) {
|
|
DumpFramebuffer(manifest, point.directory, framebuffer, maxColorAttachments);
|
|
}
|
|
manifest.flush();
|
|
|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, static_cast<GLuint>(savedReadFramebuffer));
|
|
if (savedPackBuffer != 0) {
|
|
glBindBuffer(GL_PIXEL_PACK_BUFFER, static_cast<GLuint>(savedPackBuffer));
|
|
}
|
|
glPixelStorei(GL_PACK_ALIGNMENT, savedPackAlignment);
|
|
glPixelStorei(GL_PACK_ROW_LENGTH, savedPackRowLength);
|
|
glPixelStorei(GL_PACK_SKIP_PIXELS, savedPackSkipPixels);
|
|
glPixelStorei(GL_PACK_SKIP_ROWS, savedPackSkipRows);
|
|
glPixelStorei(GL_PACK_IMAGE_HEIGHT, savedPackImageHeight);
|
|
glPixelStorei(GL_PACK_SKIP_IMAGES, savedPackSkipImages);
|
|
glPixelStorei(GL_PACK_SWAP_BYTES, savedPackSwapBytes);
|
|
DrainErrors();
|
|
|
|
std::cerr << "MOBILEGL_TRACE_FBO_DUMP: call " << retrace::callNo << " -> " << manifestPath
|
|
<< " (" << framebuffers.size() << " framebuffers)\n";
|
|
point.done = true;
|
|
}
|
|
|
|
void RunTexture2dDumpPoint(Texture2dDumpPoint &point) {
|
|
if (!MakeDirectories(point.directory)) {
|
|
std::cerr << "warning: failed to create texture dump directory " << point.directory << "\n";
|
|
point.done = true;
|
|
return;
|
|
}
|
|
|
|
// glGetError is destructive. This debug-only snapshot hook deliberately starts from a
|
|
// clean error state so diagnostics below identify the dump rather than an earlier trace call.
|
|
DrainErrors();
|
|
const GLint savedReadFramebuffer = GetInteger(GL_READ_FRAMEBUFFER_BINDING);
|
|
const GLint savedPackBuffer = GetInteger(GL_PIXEL_PACK_BUFFER_BINDING);
|
|
const GLint savedPackAlignment = GetInteger(GL_PACK_ALIGNMENT);
|
|
const GLint savedPackRowLength = GetInteger(GL_PACK_ROW_LENGTH);
|
|
const GLint savedPackSkipPixels = GetInteger(GL_PACK_SKIP_PIXELS);
|
|
const GLint savedPackSkipRows = GetInteger(GL_PACK_SKIP_ROWS);
|
|
const GLint savedPackImageHeight = GetInteger(GL_PACK_IMAGE_HEIGHT);
|
|
const GLint savedPackSkipImages = GetInteger(GL_PACK_SKIP_IMAGES);
|
|
const GLint savedPackSwapBytes = GetInteger(GL_PACK_SWAP_BYTES);
|
|
DrainErrors();
|
|
|
|
if (savedPackBuffer != 0) {
|
|
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
|
}
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
|
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
|
glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
|
|
glPixelStorei(GL_PACK_SKIP_ROWS, 0);
|
|
glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0);
|
|
glPixelStorei(GL_PACK_SKIP_IMAGES, 0);
|
|
glPixelStorei(GL_PACK_SWAP_BYTES, GL_FALSE);
|
|
DrainErrors();
|
|
|
|
const std::string identity = "texture" + std::to_string(point.texture) +
|
|
"-level" + std::to_string(point.level);
|
|
const std::string manifestPath = point.directory + "/manifest.txt";
|
|
std::ofstream manifest(manifestPath, std::ios::trunc);
|
|
manifest << "call " << retrace::callNo << " texture " << point.texture << " level "
|
|
<< point.level << "\n";
|
|
AttachmentDesc desc;
|
|
if (glIsTexture(point.texture) == GL_FALSE ||
|
|
!DescribeTexture2D(point.texture, static_cast<GLint>(point.level), desc)) {
|
|
manifest << identity << " skipped=not-live-2d-texture\n";
|
|
} else {
|
|
std::vector<float> pixels;
|
|
const bool read = ReadTexture2DFloats(desc, pixels);
|
|
const bool wrote = read && WriteFloatPng(point.directory + "/" + identity + ".png", desc, 4, pixels);
|
|
manifest << identity << " object=texture name=" << desc.objectName << " level=" << desc.level
|
|
<< " size=" << desc.width << "x" << desc.height << " internalformat=0x" << std::hex
|
|
<< static_cast<unsigned>(desc.internalFormat) << std::dec
|
|
<< " component=" << ComponentTypeName(desc.componentType);
|
|
if (read) {
|
|
manifest << FormatStatistics(pixels, 4);
|
|
} else {
|
|
manifest << " read=failed";
|
|
}
|
|
if (!wrote) {
|
|
manifest << " png=failed";
|
|
}
|
|
manifest << "\n";
|
|
}
|
|
manifest.flush();
|
|
|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, static_cast<GLuint>(savedReadFramebuffer));
|
|
if (savedPackBuffer != 0) {
|
|
glBindBuffer(GL_PIXEL_PACK_BUFFER, static_cast<GLuint>(savedPackBuffer));
|
|
}
|
|
glPixelStorei(GL_PACK_ALIGNMENT, savedPackAlignment);
|
|
glPixelStorei(GL_PACK_ROW_LENGTH, savedPackRowLength);
|
|
glPixelStorei(GL_PACK_SKIP_PIXELS, savedPackSkipPixels);
|
|
glPixelStorei(GL_PACK_SKIP_ROWS, savedPackSkipRows);
|
|
glPixelStorei(GL_PACK_IMAGE_HEIGHT, savedPackImageHeight);
|
|
glPixelStorei(GL_PACK_SKIP_IMAGES, savedPackSkipImages);
|
|
glPixelStorei(GL_PACK_SWAP_BYTES, savedPackSwapBytes);
|
|
DrainErrors();
|
|
|
|
std::cerr << "MOBILEGL_TRACE_TEXTURE_2D_DUMP: call " << retrace::callNo << " texture "
|
|
<< point.texture << " level " << point.level << " -> " << manifestPath << "\n";
|
|
point.done = true;
|
|
}
|
|
|
|
void RunPendingDumps() {
|
|
for (DumpPoint &point : gDumpPoints) {
|
|
if (!point.done && point.call == retrace::callNo) {
|
|
RunDumpPoint(point);
|
|
}
|
|
}
|
|
for (Texture2dDumpPoint &point : gTexture2dDumpPoints) {
|
|
if (!point.done && point.call == retrace::callNo) {
|
|
RunTexture2dDumpPoint(point);
|
|
}
|
|
}
|
|
}
|
|
|
|
class DumpingDumper final : public retrace::Dumper {
|
|
public:
|
|
int getSnapshotCount(void) override {
|
|
RunPendingDumps();
|
|
return gInnerDumper->getSnapshotCount();
|
|
}
|
|
|
|
image::Image *getSnapshot(int n, bool backBuffer) override {
|
|
return gInnerDumper->getSnapshot(n, backBuffer);
|
|
}
|
|
|
|
bool canDump(void) override {
|
|
return gInnerDumper->canDump();
|
|
}
|
|
|
|
void dumpState(StateWriter &writer) override {
|
|
gInnerDumper->dumpState(writer);
|
|
}
|
|
};
|
|
|
|
DumpingDumper gDumpingDumper;
|
|
|
|
} // namespace
|
|
|
|
void InstallIfRequested() {
|
|
if (gInstalled) {
|
|
return;
|
|
}
|
|
if (!gConfigured) {
|
|
gConfigured = true;
|
|
const char *spec = std::getenv(kDumpPointsEnv);
|
|
if (spec != nullptr && spec[0] != '\0') {
|
|
ParseDumpPoints(spec);
|
|
}
|
|
const char *textureSpec = std::getenv(kTexture2dDumpPointsEnv);
|
|
if (textureSpec != nullptr && textureSpec[0] != '\0') {
|
|
ParseTexture2dDumpPoints(textureSpec);
|
|
}
|
|
}
|
|
if (gDumpPoints.empty() && gTexture2dDumpPoints.empty()) {
|
|
gInstalled = true;
|
|
return;
|
|
}
|
|
if (retrace::dumper == nullptr || retrace::dumper == &gDumpingDumper) {
|
|
return;
|
|
}
|
|
|
|
ResolveDirectEntryPoints();
|
|
gInnerDumper = retrace::dumper;
|
|
retrace::dumper = &gDumpingDumper;
|
|
gInstalled = true;
|
|
for (const DumpPoint &point : gDumpPoints) {
|
|
std::cerr << "MOBILEGL_TRACE_FBO_DUMP: armed for call " << point.call << " -> "
|
|
<< point.directory << "\n";
|
|
}
|
|
for (const Texture2dDumpPoint &point : gTexture2dDumpPoints) {
|
|
std::cerr << "MOBILEGL_TRACE_TEXTURE_2D_DUMP: armed for call " << point.call
|
|
<< " texture " << point.texture << " level " << point.level << " -> "
|
|
<< point.directory << "\n";
|
|
}
|
|
}
|
|
|
|
} // namespace mobilegl_trace_dump
|