mirror of
https://github.com/MobileGL-Dev/MobileGL
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Opening a MobileGL plugin APK now shows a POST screen that probes the device's GLES and Vulkan drivers independently against MobileGL's expectations - a device may satisfy only one backend - and reports a per-backend verdict (OK / DEGRADED / UNSUPPORTED) with per-check rows. The GLES probe builds its own ES3 pbuffer context on the system driver and reuses FillInGLESCapabilities, including the indirect-draw gl_InstanceID semantics probe; the Vulkan probe checks instance/device requirements and the optional features each DirectVulkan path degrades without. Results serialize as ASCII-safe JSON through a JNI entry in libMobileGL.so; PostActivity renders them and caches the run per process (single-flight, rotation-safe). PluginActivity keeps its NoDisplay stub but the launcher entry moves to the POST screen; FCL plugin discovery reads application meta-data and is unaffected. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
28 lines
652 B
Plaintext
28 lines
652 B
Plaintext
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# 此 .gitignore 文件已由 Microsoft(R) Visual Studio 自动创建。
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/build
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.cxx
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/.vs
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/out/build
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CMakeSettings.json
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MobileGL/MG_Test/out
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MobileGL/MG_Test/.vs
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MobileGLCodeManager.*
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MobileGLCodeManager
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.vscode
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.clangd
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MobileGL/MG_Test/build
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/build_*
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/cmake-build*
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.idea
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MobileGL/MG*/build*
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MobileGL/MG*/cmake-build*
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/android-plugin/.gradle
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/android-plugin/build
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/android-plugin/app/build
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/android-plugin/app/src/trace/jniLibs
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/android-plugin/local.properties
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tools/trace_replay/work/
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