mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
133 lines
5.9 KiB
C++
133 lines
5.9 KiB
C++
//
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// Created by BZLZHH on 2025/3/15.
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//
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#include "GL_Program.h"
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namespace MG_GL::GL {
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GLuint CreateShader(GLenum type) {
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MG_Util::Debug::LogD("glCreateShader, type: %s", MG_Util::Debug::GLEnumToString(type));
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GLuint shader;
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GLenum result = MG_State::CreateShader(type, &shader);
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if (result == GL_NO_ERROR) {
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MG_Util::Debug::LogD("Created shader ID: %u", shader);
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return shader;
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}
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MG_State::SetError(result);
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MG_Util::Debug::LogE("Error creating shader: %s", MG_Util::Debug::GLEnumToString(result));
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return 0;
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}
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GLuint CreateProgram() {
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MG_Util::Debug::LogD("glCreateProgram");
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GLuint program;
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GLenum result = MG_State::CreateProgram(&program);
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if (result == GL_NO_ERROR) {
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MG_Util::Debug::LogD("Created program ID: %u", program);
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return program;
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}
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MG_State::SetError(result);
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MG_Util::Debug::LogE("Error creating program: %s", MG_Util::Debug::GLEnumToString(result));
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return 0;
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}
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void DeleteShader(GLuint shader) {
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MG_Util::Debug::LogD("glDeleteShader, shader: %u", shader);
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GLenum result = MG_State::DeleteShader(shader);
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if (result == GL_NO_ERROR) return;
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MG_State::SetError(result);
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MG_Util::Debug::LogE("Error deleting shader: %s", MG_Util::Debug::GLEnumToString(result));
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}
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void DeleteProgram(GLuint program) {
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MG_Util::Debug::LogD("glDeleteProgram, program: %u", program);
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GLenum result = MG_State::DeleteProgram(program);
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if (result == GL_NO_ERROR) return;
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MG_State::SetError(result);
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MG_Util::Debug::LogE("Error deleting program: %s", MG_Util::Debug::GLEnumToString(result));
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}
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void AttachShader(GLuint program, GLuint shader) {
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MG_Util::Debug::LogD("glAttachShader, program: %u, shader: %u", program, shader);
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GLenum result = MG_State::LinkShaderToProgram(program, shader);
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if (result == GL_NO_ERROR) return;
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MG_State::SetError(result);
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MG_Util::Debug::LogE("Error attaching shader: %s", MG_Util::Debug::GLEnumToString(result));
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}
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void ShaderSource(GLuint shader, GLsizei count, const GLchar *const*string, const GLint* length) {
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MG_Util::Debug::LogD("glShaderSource, shader: %u, count: %d", shader, count);
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GLenum result = MG_State::UploadShaderSource(shader, count, (const GLchar **)string, length);
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if (result == GL_NO_ERROR) return;
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MG_State::SetError(result);
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MG_Util::Debug::LogE("Error setting shader source: %s", MG_Util::Debug::GLEnumToString(result));
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}
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void CompileShader(GLuint shader) {
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MG_Util::Debug::LogD("glCompileShader, shader: %u", shader);
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GLenum result = MG_State::BuildShaderStage(shader);
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if (result == GL_NO_ERROR) return;
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MG_State::SetError(result);
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MG_Util::Debug::LogE("Error compiling shader: %s", MG_Util::Debug::GLEnumToString(result));
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}
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void LinkProgram(GLuint program) {
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MG_Util::Debug::LogD("glLinkProgram, program: %u", program);
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GLenum result = MG_State::FinalizeProgramPipeline(program);
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if (result == GL_NO_ERROR) return;
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MG_State::SetError(result);
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MG_Util::Debug::LogE("Error linking program: %s", MG_Util::Debug::GLEnumToString(result));
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}
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void UseProgram(GLuint program) {
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MG_Util::Debug::LogD("glUseProgram, program: %u", program);
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GLenum result = MG_State::ActivateRenderProgram(program);
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if (result == GL_NO_ERROR) return;
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MG_State::SetError(result);
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MG_Util::Debug::LogE("Error using program: %s", MG_Util::Debug::GLEnumToString(result));
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}
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void BindAttribLocation(GLuint program, GLuint index, const GLchar* name) {
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MG_Util::Debug::LogD("glBindAttribLocation, program: %u, index: %u, name: %s", program, index, name);
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GLenum result = MG_State::DefineProgramAttributeBinding(program, index, name);
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if (result == GL_NO_ERROR) return;
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MG_State::SetError(result);
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MG_Util::Debug::LogE("Error binding attribute: %s", MG_Util::Debug::GLEnumToString(result));
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}
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GLint GetAttribLocation(GLuint program, const GLchar* name) {
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MG_Util::Debug::LogD("glGetAttribLocation, program: %u, name: %s", program, name);
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GLint location = MG_State::QueryProgramAttributeBinding(program, name);
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if (location != -1) return location;
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MG_State::SetError(GL_INVALID_OPERATION);
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MG_Util::Debug::LogE("Attribute not found: %s", name);
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return -1;
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}
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GLint GetUniformLocation(GLuint program, const GLchar* name) {
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MG_Util::Debug::LogD("glGetUniformLocation, program: %u, name: %s", program, name);
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GLint location = MG_State::QueryProgramUniformLocation(program, name);
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if (location != -1) return location;
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MG_State::SetError(GL_INVALID_OPERATION);
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MG_Util::Debug::LogE("Uniform not found: %s", name);
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return -1;
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}
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void GetProgramiv(GLuint program, GLenum pname, GLint* params) {
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MG_Util::Debug::LogD("glGetProgramiv, program: %u, pname: %s",
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program, MG_Util::Debug::GLEnumToString(pname));
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GLenum result = MG_State::QueryProgramStateIntVector(program, pname, params);
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if (result == GL_NO_ERROR) return;
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MG_State::SetError(result);
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MG_Util::Debug::LogE("Error getting program param: %s", MG_Util::Debug::GLEnumToString(result));
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}
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void GetShaderiv(GLuint shader, GLenum pname, GLint* params) {
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MG_Util::Debug::LogD("glGetShaderiv, shader: %u, pname: %s",
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shader, MG_Util::Debug::GLEnumToString(pname));
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GLenum result = MG_State::QueryShaderStateIntVector(shader, pname, params);
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if (result == GL_NO_ERROR) return;
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MG_State::SetError(result);
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MG_Util::Debug::LogE("Error getting shader param: %s", MG_Util::Debug::GLEnumToString(result));
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}
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} |