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swung0x48
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MobileGL
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https://github.com/MobileGL-Dev/MobileGL
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2026-09-08 04:08:32 +09:00
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06744fde7f4015b6840b67bcce3fc30c9646c8d9
MobileGL
/
include
T
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swung0x48
e5846569ca
[Refactor] (ShaderTranspiler): bump the vendored glslang for the uniform-location snapshot and the atomic-counter offset check
2026-08-21 13:51:21 -04:00
..
EGL
[Feat|Fix] (...): Emulate EGL. Emulate glClear and glClearColor.
2025-03-30 12:07:14 +08:00
GL
[Fix] (MG_Impl/GetProcAddress, Exporting): properly get proc address, clear reliance on dlsym
2026-01-17 09:19:38 +08:00
GLES3
fixing windows compile error WIP
2025-05-06 17:27:15 +08:00
glslang
[Refactor] (ShaderTranspiler): bump the vendored glslang for the uniform-location snapshot and the atomic-counter offset check
2026-08-21 13:51:21 -04:00
KHR
[Fix, Test] (ShaderTranspiler, WGL, TraceReplay): remove subgroup pack quirks and tune iterationRP
2026-08-17 01:55:17 -04:00
ska
@
21c1cec95a
[Refactor] (MG_Util, MG_Test): retire FastSTL for ska::flat_hash_map, the table MobileGlues settled on
2026-08-12 00:11:54 -04:00
spirv_cross
Initial Commit: MobileGL
2025-03-15 19:30:03 +08:00
android_debug.h
Initial Commit: MobileGL
2025-03-15 19:30:03 +08:00