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MobileGL/MG/MG_UTIL/Program/GLSLTool.cpp
T

440 lines
20 KiB
C++

//
// Created by BZLZHH on 2025/5/3.
//
#include "GLSLTool.h"
namespace MG_Util::Program {
std::string CompileGLSLToTShader(GLenum shaderType, const std::string& source, glslang::TShader *&shader) {
std::string infoLog;
using namespace glslang;
int glslVersion = QueryGLSLVersion(source);
EShLanguage language = GetEShLanguageByShaderType(shaderType);
if (language == EShLanguage::EShLangCount) {
infoLog += "Error: [Preprocess] Unsupported shader type: " +
std::to_string(shaderType);
TShader tmpShader(EShLanguage::EShLangVertex);
return infoLog;
}
shader = new TShader(language);
const char *src = source.c_str();
shader->setStrings(&src, 1);
shader->setEnvInput(EShSourceGlsl, language, EShClientVulkan, glslVersion);
shader->setEnvClient(EShClientOpenGL, EShTargetOpenGL_450);
shader->setEnvTarget(EShTargetSpv, EShTargetSpv_1_6);
shader->setAutoMapLocations(true);
shader->setAutoMapBindings(true);
// Is InitResources() really correct?
TBuiltInResource resources = InitResources();
if (!shader->parse(&resources, glslVersion, true, EShMsgDefault)) {
infoLog += "Error: [glslang] Cannot compile the " + GetShaderTypeName(shaderType) + ":\n"
+ std::to_string(shader->getInfoLog());
return infoLog;
}
return {};
}
std::vector<std::vector<unsigned>> CompileMultipleShadersToSPIRV(const ProgramState& state, ProgramObject& prog, std::string& infoLog) {
using namespace glslang;
std::vector<EShLanguage> usedShaderTypes;
TProgram program;
for (GLuint shaderId : prog.attachedShaders) {
auto shaderObject = state.GetShaderObject(shaderId);
EShLanguage shLanguage = GetEShLanguageByShaderType(shaderObject.type);
TShader* shader = nullptr;
std::string infoLogOfShader = CompileGLSLToTShader(shaderObject.type, shaderObject.source, shader);
if (!infoLogOfShader.empty()) {
infoLog = "Error: [glslang] Cannot compile " + GetShaderTypeName(shaderObject.type) +
" :\n" + infoLogOfShader;
return {};
}
program.addShader(shader);
usedShaderTypes.push_back(shLanguage);
}
if (!program.link(EShMsgDefault)) {
infoLog = "Error: [glslang] Cannot link the program:\n" + std::to_string(program.getInfoLog());
return {};
}
SpvOptions spvOptions;
spvOptions.disableOptimizer = false;
std::vector<std::vector<unsigned>> allSpirv;
for(auto type : usedShaderTypes) {
std::vector<unsigned> spirv;
GlslangToSpv(*program.getIntermediate(type), spirv, &spvOptions);
allSpirv.push_back(spirv);
}
return allSpirv;
}
std::vector<unsigned> CompileGLSLToSPIRV(GLenum shaderType, const std::string &source, std::string &infoLog) {
using namespace glslang;
TShader* shader = nullptr;
std::string infoLogOfShader = CompileGLSLToTShader(shaderType, source, shader);
if (!infoLogOfShader.empty()) {
infoLog = "Error: [glslang] Cannot compile " + GetShaderTypeName(shaderType) + ":\n" + infoLogOfShader;
return {};
}
TProgram program;
program.addShader(shader);
if (!program.link(EShMsgDefault)) {
infoLog = "Error: [glslang] Cannot link the program of the single shader:\n" + std::to_string(program.getInfoLog());
return {};
}
std::vector<unsigned> spirv;
SpvOptions spvOptions;
spvOptions.disableOptimizer = false;
EShLanguage language = GetEShLanguageByShaderType(shaderType);
GlslangToSpv(*program.getIntermediate(language), spirv, &spvOptions);
return spirv;
}
void ReflectSPIRVUniforms(const std::vector<std::vector<unsigned>>& allSpirv, ProgramObject& prog, std::string& infoLog) {
spvc_context context = nullptr;
if (spvc_context_create(&context) != SPVC_SUCCESS) {
infoLog = "Failed to create SPIRV-Cross context";
return;
}
std::unordered_set<GLint> used_locations;
GLint auto_location = 0;
for (auto spirv: allSpirv) {
spvc_parsed_ir ir = nullptr;
spvc_compiler compiler = nullptr;
spvc_resources resources = nullptr;
spvc_result result = spvc_context_parse_spirv(context, spirv.data(), spirv.size(), &ir);
if (result != SPVC_SUCCESS) {
infoLog = "SPIR-V parsing failed";
spvc_context_destroy(context);
return;
}
result = spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir,
SPVC_CAPTURE_MODE_TAKE_OWNERSHIP, &compiler);
if (result != SPVC_SUCCESS) {
infoLog = "Failed to create SPIRV-Cross compiler";
spvc_context_destroy(context);
return;
}
result = spvc_compiler_create_shader_resources(compiler, &resources);
if (result != SPVC_SUCCESS) {
infoLog = "Failed to get shader resources";
spvc_context_destroy(context);
return;
}
const spvc_reflected_resource *uniform_buffers = nullptr;
const spvc_reflected_resource *uniform_vars = nullptr;
const spvc_reflected_resource *sampled_images = nullptr;
size_t uniform_buffer_count = 0;
size_t uniform_var_count = 0;
size_t sampled_image_count = 0;
spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_UNIFORM_BUFFER,
&uniform_buffers, &uniform_buffer_count);
spvc_resources_get_resource_list_for_type(resources,
SPVC_RESOURCE_TYPE_GL_PLAIN_UNIFORM,
&uniform_vars, &uniform_var_count);
spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_SAMPLED_IMAGE,
&sampled_images, &sampled_image_count);
std::vector<const spvc_reflected_resource *> all_resources;
for (size_t i = 0; i < uniform_buffer_count; ++i)
all_resources.push_back(&uniform_buffers[i]);
for (size_t i = 0; i < uniform_var_count; ++i)
all_resources.push_back(&uniform_vars[i]);
for (size_t i = 0; i < sampled_image_count; ++i)
all_resources.push_back(&sampled_images[i]);
for (const auto res_ptr: all_resources) {
const spvc_reflected_resource &res = *res_ptr;
const char *name = res.name;
if (name[0] == '_') continue;
unsigned spirv_location = spvc_compiler_get_decoration(compiler, res.id,
SpvDecorationLocation);
GLint final_location;
if (spirv_location > 0) {
if (used_locations.find(spirv_location) != used_locations.end()) {
infoLog += "\nLocation conflict for uniform: " + std::string(name);
continue;
}
final_location = spirv_location;
} else {
while (used_locations.find(auto_location) != used_locations.end()) {
auto_location++;
}
final_location = auto_location;
}
used_locations.insert(final_location);
spvc_type_id type_id = res.type_id;
spvc_type type = spvc_compiler_get_type_handle(compiler, type_id);
spvc_basetype base_type = spvc_type_get_basetype(type);
GLenum gl_type = GL_NONE;
if (base_type == SPVC_BASETYPE_SAMPLED_IMAGE) {
SpvDim dim = spvc_type_get_image_dimension(type);
bool is_array = spvc_type_get_image_arrayed(type);
bool is_shadow = spvc_type_get_image_is_depth(type);
bool is_ms = spvc_type_get_image_multisampled(type);
switch (dim) {
case SpvDim1D:
gl_type = is_array ? GL_SAMPLER_1D_ARRAY : GL_SAMPLER_1D;
if (is_shadow)
gl_type = is_array ? GL_SAMPLER_1D_ARRAY_SHADOW
: GL_SAMPLER_1D_SHADOW;
break;
case SpvDim2D:
if (is_ms) {
gl_type = is_array ? GL_SAMPLER_2D_MULTISAMPLE_ARRAY
: GL_SAMPLER_2D_MULTISAMPLE;
} else {
gl_type = is_array ? GL_SAMPLER_2D_ARRAY : GL_SAMPLER_2D;
if (is_shadow)
gl_type = is_array ? GL_SAMPLER_2D_ARRAY_SHADOW
: GL_SAMPLER_2D_SHADOW;
}
break;
case SpvDim3D:
gl_type = GL_SAMPLER_3D;
break;
case SpvDimCube:
gl_type = is_array ? GL_SAMPLER_CUBE_MAP_ARRAY : GL_SAMPLER_CUBE;
if (is_shadow)
gl_type = is_array ? GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
: GL_SAMPLER_CUBE_SHADOW;
break;
case SpvDimRect:
gl_type = is_shadow ? GL_SAMPLER_2D_RECT_SHADOW : GL_SAMPLER_2D_RECT;
break;
case SpvDimBuffer:
gl_type = GL_SAMPLER_BUFFER;
break;
default:
gl_type = GL_SAMPLER_2D;
}
spvc_basetype sampled_base = spvc_type_get_basetype(type);
if (sampled_base == SPVC_BASETYPE_INT32) {
switch (gl_type) {
case GL_SAMPLER_1D:
gl_type = GL_INT_SAMPLER_1D;
break;
case GL_SAMPLER_2D:
gl_type = GL_INT_SAMPLER_2D;
break;
case GL_SAMPLER_3D:
gl_type = GL_INT_SAMPLER_3D;
break;
case GL_SAMPLER_CUBE:
gl_type = GL_INT_SAMPLER_CUBE;
break;
case GL_SAMPLER_1D_ARRAY:
gl_type = GL_INT_SAMPLER_1D_ARRAY;
break;
case GL_SAMPLER_2D_ARRAY:
gl_type = GL_INT_SAMPLER_2D_ARRAY;
break;
case GL_SAMPLER_CUBE_MAP_ARRAY:
gl_type = GL_INT_SAMPLER_CUBE_MAP_ARRAY;
break;
case GL_SAMPLER_2D_RECT:
gl_type = GL_INT_SAMPLER_2D_RECT;
break;
case GL_SAMPLER_BUFFER:
gl_type = GL_INT_SAMPLER_BUFFER;
break;
case GL_SAMPLER_2D_MULTISAMPLE:
gl_type = GL_INT_SAMPLER_2D_MULTISAMPLE;
break;
case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
gl_type = GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
break;
}
} else if (sampled_base == SPVC_BASETYPE_UINT32) {
switch (gl_type) {
case GL_SAMPLER_1D:
gl_type = GL_UNSIGNED_INT_SAMPLER_1D;
break;
case GL_SAMPLER_2D:
gl_type = GL_UNSIGNED_INT_SAMPLER_2D;
break;
case GL_SAMPLER_3D:
gl_type = GL_UNSIGNED_INT_SAMPLER_3D;
break;
case GL_SAMPLER_CUBE:
gl_type = GL_UNSIGNED_INT_SAMPLER_CUBE;
break;
case GL_SAMPLER_1D_ARRAY:
gl_type = GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
break;
case GL_SAMPLER_2D_ARRAY:
gl_type = GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
break;
case GL_SAMPLER_CUBE_MAP_ARRAY:
gl_type = GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY;
break;
case GL_SAMPLER_2D_RECT:
gl_type = GL_UNSIGNED_INT_SAMPLER_2D_RECT;
break;
case GL_SAMPLER_BUFFER:
gl_type = GL_UNSIGNED_INT_SAMPLER_BUFFER;
break;
case GL_SAMPLER_2D_MULTISAMPLE:
gl_type = GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
break;
case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
gl_type = GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
break;
}
}
} else {
unsigned vec_size = spvc_type_get_vector_size(type);
unsigned columns = spvc_type_get_columns(type);
switch (base_type) {
case SPVC_BASETYPE_FP32:
if (columns > 1) {
if (vec_size == 2 && columns == 2) gl_type = GL_FLOAT_MAT2;
else if (vec_size == 3 && columns == 3) gl_type = GL_FLOAT_MAT3;
else if (vec_size == 4 && columns == 4) gl_type = GL_FLOAT_MAT4;
else if (vec_size == 3 && columns == 2) gl_type = GL_FLOAT_MAT2x3;
else if (vec_size == 4 && columns == 2) gl_type = GL_FLOAT_MAT2x4;
else if (vec_size == 2 && columns == 3) gl_type = GL_FLOAT_MAT3x2;
else if (vec_size == 4 && columns == 3) gl_type = GL_FLOAT_MAT3x4;
else if (vec_size == 2 && columns == 4) gl_type = GL_FLOAT_MAT4x2;
else if (vec_size == 3 && columns == 4) gl_type = GL_FLOAT_MAT4x3;
} else {
switch (vec_size) {
case 1:
gl_type = GL_FLOAT;
break;
case 2:
gl_type = GL_FLOAT_VEC2;
break;
case 3:
gl_type = GL_FLOAT_VEC3;
break;
case 4:
gl_type = GL_FLOAT_VEC4;
break;
}
}
break;
case SPVC_BASETYPE_INT32:
switch (vec_size) {
case 1:
gl_type = GL_INT;
break;
case 2:
gl_type = GL_INT_VEC2;
break;
case 3:
gl_type = GL_INT_VEC3;
break;
case 4:
gl_type = GL_INT_VEC4;
break;
}
break;
case SPVC_BASETYPE_UINT32:
switch (vec_size) {
case 1:
gl_type = GL_UNSIGNED_INT;
break;
case 2:
gl_type = GL_UNSIGNED_INT_VEC2;
break;
case 3:
gl_type = GL_UNSIGNED_INT_VEC3;
break;
case 4:
gl_type = GL_UNSIGNED_INT_VEC4;
break;
}
break;
case SPVC_BASETYPE_BOOLEAN:
switch (vec_size) {
case 1:
gl_type = GL_BOOL;
break;
case 2:
gl_type = GL_BOOL_VEC2;
break;
case 3:
gl_type = GL_BOOL_VEC3;
break;
case 4:
gl_type = GL_BOOL_VEC4;
break;
}
break;
default:
continue;
}
}
prog.uniformLocations[name] = final_location;
UniformValue uniformValue;
uniformValue.type = gl_type;
uniformValue.count = spvc_type_get_array_dimension(type, 0) > 0 ?
spvc_type_get_array_dimension(type, 0) : 1;
prog.uniformValues[name] = uniformValue;
}
}
spvc_context_destroy(context);
}
std::string CompileSPIRVToGLSL(std::vector<unsigned int> spirv, uint glslVersion, bool isES) {
spvc_context context = nullptr;
spvc_parsed_ir ir = nullptr;
spvc_compiler compiler_glsl = nullptr;
spvc_compiler_options options = nullptr;
spvc_resources resources = nullptr;
const spvc_reflected_resource *list = nullptr;
const char *result = nullptr;
size_t count;
const SpvId *p_spirv = spirv.data();
size_t word_count = spirv.size();
spvc_context_create(&context);
spvc_context_parse_spirv(context, p_spirv, word_count, &ir);
spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP, &compiler_glsl);
spvc_compiler_create_shader_resources(compiler_glsl, &resources);
spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_UNIFORM_BUFFER, &list, &count);
spvc_compiler_create_compiler_options(compiler_glsl, &options);
spvc_compiler_options_set_uint(options, SPVC_COMPILER_OPTION_GLSL_VERSION, glslVersion);
spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_ES, isES ? SPVC_TRUE : SPVC_FALSE);
spvc_compiler_install_compiler_options(compiler_glsl, options);
spvc_compiler_compile(compiler_glsl, &result);
if (!result) {
return{};
}
std::string essl = result;
spvc_context_destroy(context);
return essl;
}
}