Files
MobileGL/MobileGL/MG_Impl/Pipe/SlotAllocator.cpp
T

264 lines
12 KiB
C++
Executable File

// MobileGL - MobileGL/MG_Impl/Pipe/SlotAllocator.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
// SlotAllocator.h. Compiled only under MOBILEGL_PIPE_PUSH.
#include <MG_Impl/Pipe/SlotAllocator.h>
namespace MobileGL::MG_Pipe {
namespace {
// The ShaderCso band the ordinary allocator must never enter: the top 1/16 of the
// ShaderCso slot space is reserved for PROGRAM PIPELINE COMPOSITES, which are minted
// client-side out of the stage programs bound to a pipeline object. Reserving a band
// rather than a flag keeps the composite resolver's lifetime bookkeeping out of here
// (MGPipeHandles.h, ARCHITECTURE.md 5.6.3).
Bool SlotIsAllocatable(MGPipeKind kind, Uint32 slot) {
if (slot < kMGPipeFirstAllocatableSlot) return false;
if (kind != MGPipeKind::ShaderCso) return true;
return slot < kMGPipeShaderCsoCompositeSlotBase;
}
} // namespace
MGPipeSlotAllocator::KindState& MGPipeSlotAllocator::StateOf(MGPipeKind kind) {
const SizeT index = static_cast<SizeT>(kind);
MOBILEGL_ASSERT(index < kKindCount, "MGPipeKind %zu out of range", index);
return m_kinds[index < kKindCount ? index : 0];
}
const MGPipeSlotAllocator::KindState& MGPipeSlotAllocator::StateOf(MGPipeKind kind) const {
const SizeT index = static_cast<SizeT>(kind);
MOBILEGL_ASSERT(index < kKindCount, "MGPipeKind %zu out of range", index);
return m_kinds[index < kKindCount ? index : 0];
}
MGPipeSlotAllocator::SlotState* MGPipeSlotAllocator::EntryOf(KindState& state, MGPipeKind kind,
Uint32 slot) {
if (kind == MGPipeKind::ShaderCso && MGPipeIsCompositeShaderSlot(slot)) {
const SizeT index = slot - kMGPipeShaderCsoCompositeSlotBase;
if (index >= state.BandSlots.size()) return nullptr;
return &state.BandSlots[index];
}
if (slot >= state.Slots.size()) return nullptr;
return &state.Slots[slot];
}
const MGPipeSlotAllocator::SlotState*
MGPipeSlotAllocator::EntryOf(const KindState& state, MGPipeKind kind, Uint32 slot) {
return EntryOf(const_cast<KindState&>(state), kind, slot);
}
MGPipeHandle MGPipeSlotAllocator::Allocate(MGPipeKind kind) {
KindState& state = StateOf(kind);
if (state.Slots.empty()) {
// Slot 0 exists so the vector is slot-indexed, and is never handed out.
state.Slots.resize(kMGPipeFirstAllocatableSlot);
}
Uint32 slot = 0;
Bool reused = false;
while (!state.FreeList.empty()) {
const Uint32 candidate = state.FreeList.back();
state.FreeList.pop_back();
if (!SlotIsAllocatable(kind, candidate)) continue;
slot = candidate;
reused = true;
break;
}
if (!reused) {
slot = static_cast<Uint32>(state.Slots.size());
MOBILEGL_ASSERT(SlotIsAllocatable(kind, slot),
"MGPipe slot space of kind %u is exhausted at slot %u",
static_cast<Uint32>(kind), slot);
if (!SlotIsAllocatable(kind, slot)) return kMGPipeNullHandle;
state.Slots.emplace_back();
}
SlotState& entry = state.Slots[slot];
if (entry.EverHandedOut) {
// The one place Gen may move. 2^32 recycles of ONE slot is ~50 days of continuous
// churn at one recycle per frame at 1000 fps, which is why the bound is asserted
// in a debug allocator rather than defended in release.
MOBILEGL_ASSERT(entry.Gen != ~Uint32{0},
"MGPipe handle generation wrapped on kind %u slot %u; {slot, gen} is "
"no longer unique",
static_cast<Uint32>(kind), slot);
++entry.Gen;
}
entry.EverHandedOut = true;
entry.Live = true;
entry.LifetimeId = 0;
++state.LiveCount;
return MGPipeHandle{slot, entry.Gen};
}
MGPipeHandle MGPipeSlotAllocator::AllocateFor(MGPipeKind kind, Uint64 lifetimeId) {
const MGPipeHandle handle = Allocate(kind);
if (MGPipeHandleIsNull(handle)) return handle;
KindState& state = StateOf(kind);
state.Slots[handle.Slot].LifetimeId = lifetimeId;
if (lifetimeId != 0) {
MOBILEGL_ASSERT(state.ByLifetimeId.find(lifetimeId) == state.ByLifetimeId.end(),
"lifetime id %llu already owns a slot of kind %u",
static_cast<unsigned long long>(lifetimeId), static_cast<Uint32>(kind));
state.ByLifetimeId[lifetimeId] = handle.Slot;
}
return handle;
}
MGPipeHandle MGPipeSlotAllocator::AllocateComposite(Uint64 lifetimeId) {
// P4a, D-H7. The mirror image of Allocate() above, restricted to the band that one
// refuses, and kept in a table of its own so both spaces stay DENSE: the band's base
// is 983040, and minting one composite into the slot-indexed vector would allocate
// ~23 MB of SlotState for a single program pipeline.
KindState& state = StateOf(MGPipeKind::ShaderCso);
Uint32 slot = 0;
Bool reused = false;
if (!state.BandFreeList.empty()) {
slot = state.BandFreeList.back();
state.BandFreeList.pop_back();
reused = true;
}
if (!reused) {
const SizeT next = kMGPipeShaderCsoCompositeSlotBase + state.BandSlots.size();
slot = static_cast<Uint32>(next);
// The band's own exhaustion assert, mirroring Allocate()'s: a composite that
// cannot be minted is a NAMED failure, not a silent fall-through into the ordinary
// program slots, which is exactly what reserving a band rather than setting a flag
// buys.
MOBILEGL_ASSERT(next < kMGPipeShaderCsoSlotLimit,
"the MGPipe ShaderCso COMPOSITE band is exhausted at slot %zu; a "
"program-pipeline composite cannot be minted and must not take an "
"ordinary program's slot",
next);
if (next >= kMGPipeShaderCsoSlotLimit) return kMGPipeNullHandle;
state.BandSlots.emplace_back();
}
SlotState* entry = EntryOf(state, MGPipeKind::ShaderCso, slot);
if (entry == nullptr) return kMGPipeNullHandle;
if (entry->EverHandedOut) {
MOBILEGL_ASSERT(entry->Gen != ~Uint32{0},
"MGPipe handle generation wrapped on the ShaderCso composite band, "
"slot %u; {slot, gen} is no longer unique",
slot);
++entry->Gen;
}
entry->EverHandedOut = true;
entry->Live = true;
entry->LifetimeId = lifetimeId;
++state.LiveCount;
if (lifetimeId != 0) {
MOBILEGL_ASSERT(state.ByLifetimeId.find(lifetimeId) == state.ByLifetimeId.end(),
"lifetime id %llu already owns a ShaderCso slot",
static_cast<unsigned long long>(lifetimeId));
state.ByLifetimeId[lifetimeId] = slot;
}
return MGPipeHandle{slot, entry->Gen};
}
MGPipeHandle MGPipeSlotAllocator::FindByLifetimeId(MGPipeKind kind, Uint64 lifetimeId) const {
if (lifetimeId == 0) return kMGPipeNullHandle;
const KindState& state = StateOf(kind);
const auto it = state.ByLifetimeId.find(lifetimeId);
if (it == state.ByLifetimeId.end()) return kMGPipeNullHandle;
const SlotState* entry = EntryOf(state, kind, it->second);
if (entry == nullptr || !entry->Live) return kMGPipeNullHandle;
return MGPipeHandle{it->second, entry->Gen};
}
MGPipeHandle MGPipeSlotAllocator::Acquire(MGPipeKind kind, Uint64 lifetimeId) {
const MGPipeHandle existing = FindByLifetimeId(kind, lifetimeId);
if (!MGPipeHandleIsNull(existing)) return existing;
return AllocateFor(kind, lifetimeId);
}
void MGPipeSlotAllocator::Free(MGPipeKind kind, MGPipeHandle handle) {
KindState& state = StateOf(kind);
SlotState* entry = EntryOf(state, kind, handle.Slot);
if (entry == nullptr) return;
// A stale handle must not free the slot its successor now owns - that is the whole
// reason the generation is in the key. It is also what makes the SECOND of a
// composite's two independent release paths a proven no-op.
if (!entry->Live || entry->Gen != handle.Gen) return;
if (entry->LifetimeId != 0) {
const auto it = state.ByLifetimeId.find(entry->LifetimeId);
if (it != state.ByLifetimeId.end() && it->second == handle.Slot) {
state.ByLifetimeId.erase(it);
}
}
entry->Live = false;
entry->LifetimeId = 0;
--state.LiveCount;
if (kind == MGPipeKind::ShaderCso && MGPipeIsCompositeShaderSlot(handle.Slot)) {
state.BandFreeList.push_back(handle.Slot);
} else {
state.FreeList.push_back(handle.Slot);
}
}
Bool MGPipeSlotAllocator::IsLive(MGPipeKind kind, MGPipeHandle handle) const {
const SlotState* entry = EntryOf(StateOf(kind), kind, handle.Slot);
return entry != nullptr && entry->Live && entry->Gen == handle.Gen;
}
Uint32 MGPipeSlotAllocator::GenOfSlot(MGPipeKind kind, Uint32 slot) const {
const SlotState* entry = EntryOf(StateOf(kind), kind, slot);
return entry != nullptr ? entry->Gen : 0;
}
Uint64 MGPipeSlotAllocator::LifetimeIdOfSlot(MGPipeKind kind, Uint32 slot) const {
const SlotState* entry = EntryOf(StateOf(kind), kind, slot);
return entry != nullptr ? entry->LifetimeId : 0;
}
Uint32 MGPipeSlotAllocator::HighWater(MGPipeKind kind) const {
const KindState& state = StateOf(kind);
// Literally "one past the highest slot ever handed out", composites included, so a
// leaked composite slot moves it exactly as a leaked ordinary one does - which is what
// the per-kind leak cases assert on and what would otherwise make the composite case
// green for ever and mean nothing.
if (!state.BandSlots.empty()) {
return static_cast<Uint32>(kMGPipeShaderCsoCompositeSlotBase + state.BandSlots.size());
}
return static_cast<Uint32>(state.Slots.size());
}
Uint32 MGPipeSlotAllocator::LiveCount(MGPipeKind kind) const { return StateOf(kind).LiveCount; }
Uint32 MGPipeSlotAllocator::FreeCount(MGPipeKind kind) const {
const KindState& state = StateOf(kind);
return static_cast<Uint32>(state.FreeList.size() + state.BandFreeList.size());
}
void MGPipeSlotAllocator::Reset() {
for (KindState& state : m_kinds) {
state.Slots.clear();
state.FreeList.clear();
state.BandSlots.clear();
state.BandFreeList.clear();
state.ByLifetimeId.clear();
state.LiveCount = 0;
}
}
MGPipeSlotAllocator& MGPipeSlots() {
// NEVER DESTROYED, deliberately (one allocation for the life of the process). A
// frontend object's destructor reaches this allocator - ~BufferObject through
// MGPipeEmitResourceDestroyAndFree, ~VertexArrayObject through the death notice - and
// MG_Backend/MGPipe/PipeInputs.h's gPipeInputs holds SharedPtrs to those objects at
// namespace scope, so they are destroyed by __run_exit_handlers AFTER this
// function-local static would have been. A destroyed allocator then answers
// FindByLifetimeId out of a freed hash table and Free() writes into freed vectors -
// an exit-time heap corruption whose fatality depends only on the allocator's layout.
static MGPipeSlotAllocator* allocator = new MGPipeSlotAllocator();
return *allocator;
}
} // namespace MobileGL::MG_Pipe