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MobileGL/MobileGL/MG_Backend/DirectVulkan/Renderer/VkRenderPassManager.cpp
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkRenderPassManager.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "VkRenderPassManager.h"
#include "MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h"
#include "MG_State/GLState/TextureState/TextureObject2D.h"
#include "MG_Util/Converters/MGToStr/FramebufferEnumConverter.h"
#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
#include "MG_Util/Metrics/TextureMetrics.h"
namespace MobileGL::MG_Backend::DirectVulkan {
static Bool TryResolveSampleCountFlagBits(Int requestedSamples, VkSampleCountFlagBits& outSampleCount) {
// GL promises "at least the requested samples", so a non-power-of-two
// request (legal in GL, e.g. 3) rounds up to the next Vulkan bit.
if (requestedSamples <= 1) {
outSampleCount = VK_SAMPLE_COUNT_1_BIT;
return true;
}
if (requestedSamples > 64) {
return false;
}
Uint32 bit = 1;
while (bit < static_cast<Uint32>(requestedSamples)) {
bit <<= 1;
}
outSampleCount = static_cast<VkSampleCountFlagBits>(bit);
return true;
}
static VkImageAspectFlags ResolveImageAspectMaskForFormat(VkFormat format) {
switch (format) {
case VK_FORMAT_D16_UNORM:
case VK_FORMAT_X8_D24_UNORM_PACK32:
case VK_FORMAT_D32_SFLOAT:
return VK_IMAGE_ASPECT_DEPTH_BIT;
case VK_FORMAT_S8_UINT:
return VK_IMAGE_ASPECT_STENCIL_BIT;
case VK_FORMAT_D16_UNORM_S8_UINT:
case VK_FORMAT_D24_UNORM_S8_UINT:
case VK_FORMAT_D32_SFLOAT_S8_UINT:
return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
default:
return VK_IMAGE_ASPECT_COLOR_BIT;
}
}
static Bool ColorFormatLacksAlpha(const MG_State::GLState::ITextureObject* texture) {
return texture != nullptr && MG_Util::GetBaseInternalFormatComponentCount(texture->GetFormat()) == 3;
}
[[maybe_unused]] static Float ResolveColorClearAlpha(const MG_State::GLState::ITextureObject* texture, Float requestedAlpha) {
if (texture != nullptr && MG_Util::GetBaseInternalFormatComponentCount(texture->GetFormat()) == 3) {
return 1.0f;
}
return requestedAlpha;
}
static Bool IsCubeMapFaceUploadTarget(TextureUploadTarget target) {
return target >= TextureUploadTarget::CubeMapPositiveX &&
target <= TextureUploadTarget::CubeMapNegativeZ;
}
static Uint32 ResolveAttachmentBaseArrayLayer(const MG_State::GLState::FramebufferAttachmentObject& attachment) {
// Every branch has to go through ToStorageArrayLayer, including the two that name layer 0
// implicitly: a layered attachment of a texture VIEW starts at the view's first layer, not
// at the image's, and a cube FACE index is a layer index like any other. Leaving either
// unshifted made the render pass write layers [0, n) while the clear key, the blit, the
// copy and the readback for the same attachment all addressed [minLayer, minLayer + n) -
// they resolve the layer through their own copies of this helper, which do shift.
const auto* texture = attachment.GetTexture().get();
if (attachment.IsLayered()) {
return ToStorageArrayLayer(texture, 0);
}
const TextureUploadTarget uploadTarget = attachment.GetTextureUploadTarget();
if (!IsCubeMapFaceUploadTarget(uploadTarget)) {
return ToStorageArrayLayer(texture, attachment.GetTextureLayer());
}
const Int face =
static_cast<Int>(uploadTarget) - static_cast<Int>(TextureUploadTarget::CubeMapPositiveX);
return ToStorageArrayLayer(texture, face);
}
// ResolveAttachmentLayerCount lives in VkTextureManager.h, beside ToVulkanLevelExtent, because
// VkClearManager needs the SAME answer: its pending-clear key's layerCount becomes a real
// VkImageSubresourceRange when a clear is materialised outside a render pass. See the header.
// VUID-VkFramebufferCreateInfo-flags-04113: every view handed to vkCreateFramebuffer must have
// been created as VK_IMAGE_VIEW_TYPE_2D or VK_IMAGE_VIEW_TYPE_2D_ARRAY. The image's OWN view
// type is not a legal answer for several of the targets GL can attach, and returning it
// unchanged is what took the process down on every layered 3D / cube-map-array attachment:
// a 3D view is refused outright by the layer-span guard in GetOrCreateAttachmentViewAtMipLevel
// (3D images have arrayLayers == 1) and a CUBE_ARRAY view is built happily and then rejected -
// or dereferenced - by the driver inside vkCreateFramebuffer.
//
// A 2D_ARRAY view is the legal spelling of all three: over a 2D-array-compatible 3D image its
// "layers" are the mip's z slices (VUID-VkImageViewCreateInfo-image-04970), and over a
// CUBE_COMPATIBLE 2D image - which is what both cube targets are - its layers are the faces.
//
// Knowingly NOT remapped: VK_IMAGE_VIEW_TYPE_1D / _1D_ARRAY, which 04113 also forbids. There is
// no legal alternative for them (a VK_IMAGE_TYPE_1D image admits no 2D-family view at all), so
// the only honest answer would be to decline the attachment - and every driver this has run on,
// lavapipe included, accepts them. Declining would turn working GL_TEXTURE_1D[_ARRAY] render
// targets into skipped draws to satisfy a VU nothing enforces. Left as-is, deliberately.
static VkImageViewType ResolveAttachmentViewType(
const MG_State::GLState::FramebufferAttachmentObject& attachment,
const VkTextureManager::TextureResource& resource) {
if (attachment.IsLayered()) {
switch (resource.viewType) {
case VK_IMAGE_VIEW_TYPE_3D:
case VK_IMAGE_VIEW_TYPE_CUBE:
case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY:
return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
default:
return resource.viewType;
}
}
// A non-layered attachment names ONE layer, so the view over it is a plain 2D view whatever
// the image's own view type is. The cube-face upload targets always meant this; a cube map
// array attached through glFramebufferTextureLayer means it too, and a CUBE_ARRAY view over
// a single layer is not a legal attachment. The CUBE arm is inert today - no frontend path
// produces a non-layered cube attachment without a face upload target - and is kept for
// symmetry with CUBE_ARRAY.
//
// 3D belongs in the same list and was missing from it, which is why the "per-slice
// attachment view is a 2D view whose array layer is the slice" branch in
// GetOrCreateAttachmentViewAtMipLevel was unreachable: glFramebufferTextureLayer on a
// GL_TEXTURE_3D asked for a 3D view (illegal as an attachment) whose span was then checked
// against arrayLayers == 1, so every slice above z = 0 came back VK_NULL_HANDLE.
if (IsCubeMapFaceUploadTarget(attachment.GetTextureUploadTarget()) ||
resource.viewType == VK_IMAGE_VIEW_TYPE_CUBE_ARRAY || resource.viewType == VK_IMAGE_VIEW_TYPE_CUBE ||
resource.viewType == VK_IMAGE_VIEW_TYPE_3D) {
return VK_IMAGE_VIEW_TYPE_2D;
}
return resource.viewType;
}
static MG_State::GLState::ITextureObject* ResolveCompleteColorAttachmentTexture(
const MG_State::GLState::FramebufferObject& fbo,
FramebufferAttachmentType attachmentType,
Uint32 drawBufferIndex) {
if (attachmentType == FramebufferAttachmentType::None) {
return nullptr;
}
const auto& attachment = fbo.GetAttachment(attachmentType);
if (!attachment.IsTexture()) {
if (attachment.IsEmpty()) {
MGLOG_D("GetOrCreateRenderPass: draw buffer slot %u (%s) on FBO %u has no bound color attachment; using VK_ATTACHMENT_UNUSED",
drawBufferIndex,
MG_Util::ConvertFramebufferAttachmentTypeToString(attachmentType).c_str(),
fbo.GetExternalIndex());
}
return nullptr;
}
if (!attachment.IsComplete()) {
MGLOG_W_ONCE("GetOrCreateRenderPass: draw buffer slot %u (%s) on FBO %u has an incomplete texture attachment; using VK_ATTACHMENT_UNUSED",
drawBufferIndex,
MG_Util::ConvertFramebufferAttachmentTypeToString(attachmentType).c_str(),
fbo.GetExternalIndex());
return nullptr;
}
auto* texture = attachment.GetTexture().get();
if (texture == nullptr) {
MGLOG_W_ONCE("GetOrCreateRenderPass: draw buffer slot %u (%s) on FBO %u resolved to a null texture; using VK_ATTACHMENT_UNUSED",
drawBufferIndex,
MG_Util::ConvertFramebufferAttachmentTypeToString(attachmentType).c_str(),
fbo.GetExternalIndex());
return nullptr;
}
return texture;
}
DepthStencilAttachmentLoadInfo ResolveDepthStencilAttachmentLoadInfo(
VkImageLayout trackedLayout, Bool clearDepth, Bool clearStencil) {
DepthStencilAttachmentLoadInfo info{};
info.depthLoadOp = clearDepth
? VK_ATTACHMENT_LOAD_OP_CLEAR
: (trackedLayout == VK_IMAGE_LAYOUT_UNDEFINED ? VK_ATTACHMENT_LOAD_OP_DONT_CARE
: VK_ATTACHMENT_LOAD_OP_LOAD);
info.stencilLoadOp = clearStencil
? VK_ATTACHMENT_LOAD_OP_CLEAR
: (trackedLayout == VK_IMAGE_LAYOUT_UNDEFINED ? VK_ATTACHMENT_LOAD_OP_DONT_CARE
: VK_ATTACHMENT_LOAD_OP_LOAD);
info.initialLayout =
(trackedLayout == VK_IMAGE_LAYOUT_UNDEFINED || (clearDepth && clearStencil)) ? VK_IMAGE_LAYOUT_UNDEFINED
: trackedLayout;
return info;
}
IntVec2 ResolveRenderPassFramebufferExtent(Bool isDefaultFbo, const TextureSize& attachmentExtent,
VkExtent2D swapchainExtent) {
if (isDefaultFbo) {
return {static_cast<Int>(swapchainExtent.width), static_cast<Int>(swapchainExtent.height)};
}
return {attachmentExtent.x(), attachmentExtent.y()};
}
void VkRenderPassManager::RenderbufferResource::Destroy(VkDevice device, VmaAllocator allocator) {
if (view != VK_NULL_HANDLE) {
vkDestroyImageView(device, view, nullptr);
}
if (unormTwinView != VK_NULL_HANDLE) {
vkDestroyImageView(device, unormTwinView, nullptr);
}
if (image != VK_NULL_HANDLE && allocation != nullptr) {
vmaDestroyImage(allocator, image, allocation);
}
renderbuffer.reset();
image = VK_NULL_HANDLE;
allocation = nullptr;
view = VK_NULL_HANDLE;
unormTwinView = VK_NULL_HANDLE;
layout = VK_IMAGE_LAYOUT_UNDEFINED;
format = VK_FORMAT_UNDEFINED;
aspect = VK_IMAGE_ASPECT_NONE;
extent = {0, 0};
sampleCount = VK_SAMPLE_COUNT_1_BIT;
internalFormat = TextureInternalFormat::Unknown;
samples = 0;
deadSinceFrame = kNeverObservedDead;
}
VkRenderPassManager::VkRenderPassManager(VkDevice device,
VkPhysicalDevice physicalDevice, VmaAllocator allocator, const VulkanRendererConfig& config,
VkClearManager& clearManager, VkTextureManager& textureManager, SwapchainObject& swapchainObject):
m_device(device), m_physicalDevice(physicalDevice), m_allocator(allocator), m_config(config),
m_clearManager(clearManager), m_textureManager(textureManager), m_swapchainObject(swapchainObject) {
RenderPassEntry::s_device = m_device;
s_clearManager = &m_clearManager;
s_textureManager = &m_textureManager;
s_swapchainObject = &m_swapchainObject;
s_renderPassManager = this;
}
VkRenderPassManager::~VkRenderPassManager() {}
Bool VkRenderPassManager::Initialize() {
return true;
}
void VkRenderPassManager::Shutdown() {
m_renderPasses.clear();
for (auto& [_, resource] : m_renderbufferResources) {
resource.Destroy(m_device, m_allocator);
}
m_renderbufferResources.clear();
CollectDeferredRenderbufferReleases(/*destroyAll=*/true); // caller guarantees device idle
m_pendingRenderbufferClears.clear();
RenderPassEntry::s_textureResourcesScratch.clear();
s_activeRenderPass = {};
s_hasActiveRenderPass = false;
m_rpFastValid = false;
}
Uint64 VkRenderPassManager::RetireAgeFrames() const {
// MaxFramesInFlight + 2 covers the frame ring plus one boundary for the
// recording-to-submit gap and one because OnPresent runs ahead of Present's
// fence wait; the floor of 8 keeps a margin over the default ring of 3 while
// still releasing multi-MB attachment memory promptly (the render-pass cache's
// 1024-frame retirement would pin it for no additional safety).
return std::max<Uint64>(8, static_cast<Uint64>(m_config.MaxFramesInFlight) + 2);
}
void VkRenderPassManager::DeferRenderbufferBackingRelease(RenderbufferResource& resource) {
// The superseded backing may still be referenced by in-flight command buffers
// (glRenderbufferStorage can respecify a renderbuffer drawn this very frame),
// so it is parked and destroyed only after RetireAgeFrames() boundaries.
if (resource.image == VK_NULL_HANDLE && resource.view == VK_NULL_HANDLE) {
return;
}
m_deferredRenderbufferReleases.push_back(
{resource.image, resource.allocation, resource.view, resource.unormTwinView, m_frameCounter});
resource.image = VK_NULL_HANDLE;
resource.allocation = nullptr;
resource.view = VK_NULL_HANDLE;
resource.unormTwinView = VK_NULL_HANDLE;
}
void VkRenderPassManager::CollectDeferredRenderbufferReleases(Bool destroyAll) {
if (m_deferredRenderbufferReleases.empty()) {
return;
}
const Uint64 retireAgeFrames = RetireAgeFrames();
std::erase_if(m_deferredRenderbufferReleases, [&](DeferredRenderbufferRelease& release) {
if (!destroyAll && m_frameCounter - release.deferredAtFrame < retireAgeFrames) {
return false;
}
if (release.view != VK_NULL_HANDLE) {
vkDestroyImageView(m_device, release.view, nullptr);
}
if (release.unormTwinView != VK_NULL_HANDLE) {
vkDestroyImageView(m_device, release.unormTwinView, nullptr);
}
if (release.image != VK_NULL_HANDLE) {
vmaDestroyImage(m_allocator, release.image, release.allocation);
}
return true;
});
}
void VkRenderPassManager::CollectRenderbufferGarbage() {
// Two-phase reclamation: a dead renderbuffer's VkImage may still be referenced by
// command buffers submitted up to frames-in-flight frames ago (it was legally
// attached and drawn right up to its deletion), so the first observation of an
// expired weak reference only stamps the current frame counter; Destroy runs once
// enough frame boundaries have passed that the stamping frame's submission fence
// has provably been waited (see RetireAgeFrames).
const Uint64 retireAgeFrames = RetireAgeFrames();
for (auto it = m_renderbufferResources.begin(); it != m_renderbufferResources.end();) {
auto& resource = it->second;
const auto liveRenderbuffer = resource.renderbuffer.lock();
if (liveRenderbuffer && liveRenderbuffer.get() == it->first) {
resource.deadSinceFrame = RenderbufferResource::kNeverObservedDead;
++it;
continue;
}
if (resource.deadSinceFrame == RenderbufferResource::kNeverObservedDead) {
resource.deadSinceFrame = m_frameCounter;
++it;
continue;
}
if (m_frameCounter - resource.deadSinceFrame < retireAgeFrames) {
++it;
continue;
}
m_pendingRenderbufferClears.erase(it->first);
resource.Destroy(m_device, m_allocator);
it = m_renderbufferResources.erase(it);
}
}
VkRenderPassManager::RenderbufferResource* VkRenderPassManager::GetOrCreateRenderbufferResource(
const SharedPtr<MG_State::GLState::RenderbufferObject>& renderbuffer) {
if (!renderbuffer || !renderbuffer->IsAllocated()) {
return nullptr;
}
CollectRenderbufferGarbage();
VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_1_BIT;
if (!TryResolveSampleCountFlagBits(renderbuffer->GetSamples(), sampleCount)) {
MGLOG_E_ONCE("GetOrCreateRenderbufferResource: unsupported renderbuffer sample count %d for renderbuffer %u",
renderbuffer->GetSamples(),
renderbuffer->GetExternalIndex());
return nullptr;
}
const auto internalFormat = renderbuffer->GetInternalFormat();
// ONE resolver, shared with textures (VkTextureManager::ResolveTextureFormatInfo), so a
// renderbuffer and a texture of the same GL format cannot disagree about their VkFormat.
// `expandRgbToRgba` / `componentByteCount` / `alphaBytes` describe how to reshape a SHADOW
// UPLOAD, and a renderbuffer has none, so only `.format` is taken.
//
// This used to be a hand-maintained second copy of that table, and it was missing exactly
// four rows: RGBA2 and RGBA12 fell through to ConvertTextureInternalFormatToVkEnum's
// VK_FORMAT_UNDEFINED (no image at all - bound as a draw buffer the attachment became
// VK_ATTACHMENT_UNUSED and every draw into it was dropped), while RGBA4 and RGB5A1 fell
// through to the 16-bit packed formats and then faced 32-bit R8G8B8A8_UNORM textures across
// a size-incompatible vkCmdCopyImage.
const VkFormat format = ResolveTextureFormatInfo(internalFormat).format;
const VkImageAspectFlags aspect = ResolveImageAspectMaskForFormat(format);
// Renderbuffers are never sampled (GL has no way to bind one to a sampler), so the
// usage set is attachment + transfer: transfer covers readback (vkCmdCopyImageToBuffer),
// BlitFramebuffer, CopyTexImage sources, and out-of-render-pass clear materialization.
const VkImageUsageFlags imageUsage =
((aspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0 ? VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
: VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) |
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
// GL allows the implementation to allocate more samples than requested
// (glRenderbufferStorageMultisample only promises "at least"), and devices
// like llvmpipe expose 1x/4x but not 2x. Round the request up to the
// nearest supported count for this format.
if (renderbuffer->GetSamples() > 0) {
auto supportedIt = m_attachmentSampleCountsByFormat.find(format);
if (supportedIt == m_attachmentSampleCountsByFormat.end()) {
VkImageFormatProperties formatProperties{};
VkSampleCountFlags supported = VK_SAMPLE_COUNT_1_BIT;
if (vkGetPhysicalDeviceImageFormatProperties(m_physicalDevice, format, VK_IMAGE_TYPE_2D,
VK_IMAGE_TILING_OPTIMAL, imageUsage, 0,
&formatProperties) == VK_SUCCESS) {
supported = formatProperties.sampleCounts;
}
supportedIt = m_attachmentSampleCountsByFormat.emplace(format, supported).first;
}
const VkSampleCountFlags supported = supportedIt->second;
if ((supported & sampleCount) == 0) {
// Smallest supported count above the request, else the largest below it.
Uint32 rounded = 0;
for (Uint32 bit = static_cast<Uint32>(sampleCount) << 1; bit <= VK_SAMPLE_COUNT_64_BIT; bit <<= 1) {
if ((supported & bit) != 0) {
rounded = bit;
break;
}
}
if (rounded == 0) {
for (Uint32 bit = static_cast<Uint32>(sampleCount) >> 1; bit != 0; bit >>= 1) {
if ((supported & bit) != 0) {
rounded = bit;
break;
}
}
}
if (rounded != 0) {
sampleCount = static_cast<VkSampleCountFlagBits>(rounded);
}
}
}
auto& resource = m_renderbufferResources[renderbuffer.get()];
const Bool needsCreate =
resource.image == VK_NULL_HANDLE ||
resource.format != format ||
resource.extent.width != static_cast<Uint32>(renderbuffer->GetWidth()) ||
resource.extent.height != static_cast<Uint32>(renderbuffer->GetHeight()) ||
resource.sampleCount != sampleCount ||
resource.internalFormat != internalFormat ||
resource.samples != renderbuffer->GetSamples();
if (!needsCreate) {
resource.renderbuffer = renderbuffer;
// A new renderbuffer at a recycled address may adopt a compatible entry that
// was already stamped dead; it is alive again, so cancel the aging.
resource.deadSinceFrame = RenderbufferResource::kNeverObservedDead;
return &resource;
}
// Respecify: park the old backing for aged destruction instead of destroying
// inline - it may still be referenced by in-flight command buffers.
DeferRenderbufferBackingRelease(resource);
resource.Destroy(m_device, m_allocator);
resource.renderbuffer = renderbuffer;
VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.extent.width = static_cast<Uint32>(renderbuffer->GetWidth());
imageInfo.extent.height = static_cast<Uint32>(renderbuffer->GetHeight());
imageInfo.extent.depth = 1;
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = 1;
imageInfo.format = format;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageInfo.usage = imageUsage;
imageInfo.samples = sampleCount;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
// sRGB renderbuffers attach through their UNORM twin while GL_FRAMEBUFFER_SRGB
// is disabled, which needs a format-reinterpreting second view.
const Bool hasUnormTwin = ResolveSrgbAttachmentWriteFormat(format, false) != format;
if (hasUnormTwin) {
imageInfo.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
}
VkImageFormatProperties imageFormatProperties{};
const VkResult imageFormatResult = vkGetPhysicalDeviceImageFormatProperties(
m_physicalDevice, format, imageInfo.imageType, imageInfo.tiling, imageInfo.usage, imageInfo.flags,
&imageFormatProperties);
if (imageFormatResult != VK_SUCCESS || (imageFormatProperties.sampleCounts & sampleCount) == 0) {
MGLOG_E_ONCE("GetOrCreateRenderbufferResource: unsupported renderbuffer format=%d samples=%d for renderbuffer %u",
static_cast<Int>(format),
static_cast<Int>(sampleCount),
renderbuffer->GetExternalIndex());
return nullptr;
}
VmaAllocationCreateInfo allocationInfo{};
allocationInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
allocationInfo.requiredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
VK_VERIFY(vmaCreateImage(m_allocator, &imageInfo, &allocationInfo, &resource.image, &resource.allocation, nullptr),
"vmaCreateImage(renderbuffer)");
++m_renderbufferImageEpoch; // a new attachment image invalidates cached render passes
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = resource.image;
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = format;
viewInfo.components = {VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A};
viewInfo.subresourceRange.aspectMask = aspect;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = 1;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = 1;
VK_VERIFY(vkCreateImageView(m_device, &viewInfo, nullptr, &resource.view),
"vkCreateImageView(renderbuffer)");
if (hasUnormTwin) {
viewInfo.format = ResolveSrgbAttachmentWriteFormat(format, false);
VK_VERIFY(vkCreateImageView(m_device, &viewInfo, nullptr, &resource.unormTwinView),
"vkCreateImageView(renderbuffer unorm twin)");
}
resource.layout = VK_IMAGE_LAYOUT_UNDEFINED;
resource.format = format;
resource.aspect = aspect;
resource.extent = {imageInfo.extent.width, imageInfo.extent.height};
resource.sampleCount = sampleCount;
resource.internalFormat = internalFormat;
resource.samples = renderbuffer->GetSamples();
return &resource;
}
Bool VkRenderPassManager::GetPendingRenderbufferClear(
MG_State::GLState::RenderbufferObject* renderbuffer, ClearAttachmentPayload& outPayload) const {
if (renderbuffer == nullptr) {
return false;
}
auto it = m_pendingRenderbufferClears.find(renderbuffer);
if (it == m_pendingRenderbufferClears.end()) {
return false;
}
const auto liveRenderbuffer = it->second.renderbuffer.lock();
if (!liveRenderbuffer || liveRenderbuffer.get() != renderbuffer) {
return false;
}
outPayload = it->second.payload;
return outPayload.mask != 0;
}
Bool VkRenderPassManager::HasPendingRenderbufferClear(
const MG_State::GLState::FramebufferAttachmentObject& attachment) const {
if (!attachment.IsRenderbuffer() || !attachment.GetRenderbuffer()) {
return false;
}
ClearAttachmentPayload payload{};
return GetPendingRenderbufferClear(attachment.GetRenderbuffer().get(), payload);
}
void VkRenderPassManager::QueueRenderbufferClear(
const ClearAttachmentPayload& clearPayload,
const MG_State::GLState::FramebufferAttachmentObject& attachment) {
if (clearPayload.mask == 0 || !attachment.IsRenderbuffer() || !attachment.IsComplete()) {
return;
}
const auto renderbuffer = attachment.GetRenderbuffer();
if (!renderbuffer) {
return;
}
auto& pending = m_pendingRenderbufferClears[renderbuffer.get()];
pending.renderbuffer = renderbuffer;
pending.payload.mask |= clearPayload.mask;
if ((clearPayload.mask & GL_COLOR_BUFFER_BIT) != 0) {
// The whole colour description, not just the float vector: an integer clear keeps its
// value in colorInt/colorUint, and dropping the encoding here would leave the pending
// clear reading as an all-zero float one.
pending.payload.color = clearPayload.color;
pending.payload.colorEncoding = clearPayload.colorEncoding;
pending.payload.colorInt = clearPayload.colorInt;
pending.payload.colorUint = clearPayload.colorUint;
}
if ((clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0) {
pending.payload.depth = clearPayload.depth;
}
if ((clearPayload.mask & GL_STENCIL_BUFFER_BIT) != 0) {
pending.payload.stencil = clearPayload.stencil;
}
}
void VkRenderPassManager::QueueRenderbufferClear(
GLbitfield mask, const ClearFramebufferPayload& clearPayload,
const MG_State::GLState::FramebufferObject& drawFbo) {
if ((mask & GL_COLOR_BUFFER_BIT) != 0) {
// Color renderbuffer draw buffers take the framebuffer-level clear too; texture
// attachments are skipped by the per-attachment overload's IsRenderbuffer guard.
for (const auto attachmentType : drawFbo.GetDrawBuffers()) {
if (attachmentType == FramebufferAttachmentType::None) {
continue;
}
QueueRenderbufferClear(
ClearAttachmentPayload{.mask = GL_COLOR_BUFFER_BIT, .color = clearPayload.color},
drawFbo.GetAttachment(attachmentType));
}
}
if ((mask & GL_DEPTH_BUFFER_BIT) != 0) {
QueueRenderbufferClear(
ClearAttachmentPayload{.mask = GL_DEPTH_BUFFER_BIT, .depth = clearPayload.depth},
drawFbo.GetAttachment(FramebufferAttachmentType::Depth));
}
if ((mask & GL_STENCIL_BUFFER_BIT) != 0) {
QueueRenderbufferClear(
ClearAttachmentPayload{.mask = GL_STENCIL_BUFFER_BIT, .stencil = clearPayload.stencil},
drawFbo.GetAttachment(FramebufferAttachmentType::Stencil));
}
}
void VkRenderPassManager::PopPendingRenderbufferClear(
MG_State::GLState::RenderbufferObject* renderbuffer) {
if (renderbuffer != nullptr) {
m_pendingRenderbufferClears.erase(renderbuffer);
}
}
VkRenderPassManager::HashType VkRenderPassManager::ComputeHash(
const MG_State::GLState::FramebufferObject& fbo, Uint32 swapchainImageIndex, Bool includePendingClear,
Bool includeDefaultFboDepthStencil) {
XXHASH_VERIFY(XXH64_reset(m_hashState, m_config.CacheVersion));
const Bool isDefaultFbo = fbo.IsDefaultFramebuffer();
if (isDefaultFbo) {
XXHASH_VERIFY(XXH64_update(m_hashState, &swapchainImageIndex, sizeof(swapchainImageIndex)));
}
// sRGB attachments switch between their sRGB and UNORM-twin views with this
// capability (ResolveSrgbAttachmentWriteFormat), changing the render pass formats.
const Bool framebufferSrgbEnabled =
MG_State::pGLContext->IsCapabilityEnabled(MobileGL::CapabilityInput::FramebufferSrgb);
XXHASH_VERIFY(XXH64_update(m_hashState, &framebufferSrgbEnabled, sizeof(framebufferSrgbEnabled)));
auto& drawBuffers = fbo.GetDrawBuffers();
XXHASH_VERIFY(XXH64_update(m_hashState, drawBuffers.data(), drawBuffers.size() * sizeof(drawBuffers[0])));
auto readBuffer = fbo.GetReadBuffer();
XXHASH_VERIFY(XXH64_update(m_hashState, &readBuffer, sizeof(FramebufferAttachmentType)));
Int validDrawBufCount = 0;
for (Int i = 0; i < drawBuffers.size(); ++i) {
auto drawbuf = drawBuffers[i];
if (drawbuf != FramebufferAttachmentType::None)
validDrawBufCount = std::max(validDrawBufCount, i + 1);
}
XXHASH_VERIFY(XXH64_update(m_hashState, &validDrawBufCount, sizeof(validDrawBufCount)));
auto combineFramebufferAttachmentObjHash = [&](FramebufferAttachmentType attachment) {
auto& att = fbo.GetAttachment(attachment);
Int type = 0;
if (att.IsEmpty()) type = 0;
else if (att.IsTexture()) type = 1;
else if (att.IsRenderbuffer()) type = 2;
XXHASH_VERIFY(XXH64_update(m_hashState, &type, sizeof(type)));
void* contentPtr = nullptr;
if (att.IsTexture())
contentPtr = att.GetTexture().get();
else if (att.IsRenderbuffer())
contentPtr = att.GetRenderbuffer().get();
XXHASH_VERIFY(XXH64_update(m_hashState, &contentPtr, sizeof(contentPtr)));
if (att.IsTexture()) {
const Uint64 textureLifetimeId = att.GetTexture()->GetLifetimeId();
XXHASH_VERIFY(XXH64_update(m_hashState, &textureLifetimeId, sizeof(textureLifetimeId)));
const Int textureLevel = static_cast<Int>(ToStorageMipLevel(att.GetTexture().get(),
att.GetTextureLevel()));
XXHASH_VERIFY(XXH64_update(m_hashState, &textureLevel, sizeof(textureLevel)));
const TextureUploadTarget textureUploadTarget = att.GetTextureUploadTarget();
XXHASH_VERIFY(XXH64_update(m_hashState, &textureUploadTarget, sizeof(textureUploadTarget)));
const Int textureLayer = static_cast<Int>(ToStorageArrayLayer(att.GetTexture().get(),
att.GetTextureLayer()));
XXHASH_VERIFY(XXH64_update(m_hashState, &textureLayer, sizeof(textureLayer)));
const Bool textureLayered = att.IsLayered();
XXHASH_VERIFY(XXH64_update(m_hashState, &textureLayered, sizeof(textureLayered)));
Uint64 imageIdentity = 0;
auto* texture = att.GetTexture().get();
auto* resource = m_textureManager.SyncTextureAndGetDescriptor(*texture);
if (resource != nullptr) {
imageIdentity = reinterpret_cast<Uint64>(resource->image);
XXHASH_VERIFY(XXH64_update(m_hashState, &resource->sampleCount, sizeof(resource->sampleCount)));
} else {
const VkSampleCountFlagBits fallbackSampleCount = VK_SAMPLE_COUNT_1_BIT;
XXHASH_VERIFY(XXH64_update(m_hashState, &fallbackSampleCount, sizeof(fallbackSampleCount)));
}
XXHASH_VERIFY(XXH64_update(m_hashState, &imageIdentity, sizeof(imageIdentity)));
}
if (includePendingClear && att.IsTexture()) {
auto* texture = att.GetTexture().get();
const auto pendingClearKey = VkClearManager::MakePendingClearKey(att);
auto hasClear = m_clearManager.HasPendingClear(pendingClearKey);
XXHASH_VERIFY(XXH64_update(m_hashState, &hasClear, sizeof(hasClear)));
if (hasClear) {
ClearAttachmentPayload clearPayload{};
Bool hasPayload = m_clearManager.GetPendingClear(pendingClearKey, clearPayload);
XXHASH_VERIFY(XXH64_update(m_hashState, &hasPayload, sizeof(hasPayload)));
if (hasPayload) {
XXHASH_VERIFY(XXH64_update(m_hashState, &clearPayload.mask, sizeof(clearPayload.mask)));
}
}
VkImageLayout currentLayout = VK_IMAGE_LAYOUT_UNDEFINED;
if (isDefaultFbo) {
const Bool isDefaultColorAttachment =
attachment == FramebufferAttachmentType::Color0 ||
(attachment >= FramebufferAttachmentType::FrontLeft &&
attachment <= FramebufferAttachmentType::BackRight);
if (isDefaultColorAttachment) {
currentLayout = m_swapchainObject.GetImageLayout(swapchainImageIndex);
// Content validity feeds the attachment's loadOp (see the
// creation path), so it must key the cache as well.
if (!m_swapchainObject.IsImageContentDefined(swapchainImageIndex)) {
currentLayout = VK_IMAGE_LAYOUT_UNDEFINED;
}
} else if (attachment == FramebufferAttachmentType::Depth ||
attachment == FramebufferAttachmentType::Stencil) {
currentLayout = m_swapchainObject.GetDepthStencilImageLayout(swapchainImageIndex);
if (!m_swapchainObject.IsDepthStencilContentDefined(swapchainImageIndex)) {
currentLayout = VK_IMAGE_LAYOUT_UNDEFINED;
}
}
} else {
auto* textureResource = m_textureManager.SyncTextureAndGetDescriptor(*texture);
if (textureResource != nullptr) {
currentLayout = textureResource->layout;
}
}
XXHASH_VERIFY(XXH64_update(m_hashState, &currentLayout, sizeof(currentLayout)));
}
if (att.IsRenderbuffer() && att.GetRenderbuffer()) {
const auto& renderbuffer = att.GetRenderbuffer();
const auto internalFormat = renderbuffer->GetInternalFormat();
const Int width = renderbuffer->GetWidth();
const Int height = renderbuffer->GetHeight();
const Int samples = renderbuffer->GetSamples();
XXHASH_VERIFY(XXH64_update(m_hashState, &internalFormat, sizeof(internalFormat)));
XXHASH_VERIFY(XXH64_update(m_hashState, &width, sizeof(width)));
XXHASH_VERIFY(XXH64_update(m_hashState, &height, sizeof(height)));
XXHASH_VERIFY(XXH64_update(m_hashState, &samples, sizeof(samples)));
Uint64 imageIdentity = 0;
VkImageLayout currentLayout = VK_IMAGE_LAYOUT_UNDEFINED;
auto* resource = GetOrCreateRenderbufferResource(renderbuffer);
if (resource != nullptr) {
imageIdentity = reinterpret_cast<Uint64>(resource->image);
currentLayout = resource->layout;
XXHASH_VERIFY(XXH64_update(m_hashState, &resource->sampleCount, sizeof(resource->sampleCount)));
} else {
const VkSampleCountFlagBits fallbackSampleCount = VK_SAMPLE_COUNT_1_BIT;
XXHASH_VERIFY(XXH64_update(m_hashState, &fallbackSampleCount, sizeof(fallbackSampleCount)));
}
XXHASH_VERIFY(XXH64_update(m_hashState, &imageIdentity, sizeof(imageIdentity)));
if (includePendingClear) {
const Bool hasClear = HasPendingRenderbufferClear(att);
XXHASH_VERIFY(XXH64_update(m_hashState, &hasClear, sizeof(hasClear)));
if (hasClear) {
ClearAttachmentPayload clearPayload{};
const Bool hasPayload = GetPendingRenderbufferClear(renderbuffer.get(), clearPayload);
XXHASH_VERIFY(XXH64_update(m_hashState, &hasPayload, sizeof(hasPayload)));
if (hasPayload) {
XXHASH_VERIFY(XXH64_update(m_hashState, &clearPayload.mask, sizeof(clearPayload.mask)));
}
}
XXHASH_VERIFY(XXH64_update(m_hashState, &currentLayout, sizeof(currentLayout)));
}
}
};
for (Int i = 0; i < validDrawBufCount; ++i) {
auto drawbuf = drawBuffers[i];
combineFramebufferAttachmentObjHash(drawbuf);
}
// The depth-less default-FBO flavor omits the depth/stencil attachment
// entirely, so it must hash differently from the depth-full flavor.
const Bool depthStencilIncluded = !isDefaultFbo || includeDefaultFboDepthStencil;
XXHASH_VERIFY(XXH64_update(m_hashState, &depthStencilIncluded, sizeof(depthStencilIncluded)));
if (depthStencilIncluded) {
combineFramebufferAttachmentObjHash(FramebufferAttachmentType::Depth);
combineFramebufferAttachmentObjHash(FramebufferAttachmentType::Stencil);
}
return XXH64_digest(m_hashState);
}
RenderPassEntry* VkRenderPassManager::GetOrCreateRenderPass(const MG_State::GLState::FramebufferObject& fbo,
Uint32 swapchainImageIndex,
Bool drawUsesDepthStencil) {
// Resolve the default-FBO depth flavor (see the header comment): keep the
// depth attachment when the caller needs it, when a depth/stencil clear is
// pending, or when the active pass already carries it (escalate-only, so
// alternating depth-less draws never split an established depth pass).
Bool includeDefaultFboDepthStencil = true;
if (fbo.IsDefaultFramebuffer()) {
Bool activeDefaultHasDepthStencil = false;
if (const auto* active = GetActiveRenderPass()) {
Bool activeIsSwapchainPass = false;
Bool activeHasSwapchainDepthStencil = false;
for (const auto& tracked : active->trackedAttachmentLayouts) {
activeIsSwapchainPass |= tracked.target == TrackedAttachmentTarget::SwapchainColor;
activeHasSwapchainDepthStencil |=
tracked.target == TrackedAttachmentTarget::SwapchainDepthStencil;
}
activeDefaultHasDepthStencil = activeIsSwapchainPass && activeHasSwapchainDepthStencil;
}
const auto& defaultDepthAtt = fbo.GetAttachment(FramebufferAttachmentType::Depth);
const auto& defaultStencilAtt = fbo.GetAttachment(FramebufferAttachmentType::Stencil);
const Bool pendingDepthStencilClear =
(defaultDepthAtt.IsTexture() && m_clearManager.HasPendingClear(defaultDepthAtt)) ||
HasPendingRenderbufferClear(defaultDepthAtt) ||
(defaultStencilAtt.IsTexture() && m_clearManager.HasPendingClear(defaultStencilAtt)) ||
HasPendingRenderbufferClear(defaultStencilAtt);
includeDefaultFboDepthStencil =
drawUsesDepthStencil || activeDefaultHasDepthStencil || pendingDepthStencilClear;
}
auto hasPendingClearOnFramebuffer = [&]() -> Bool {
const auto& drawBuffers = fbo.GetDrawBuffers();
for (auto attachment : drawBuffers) {
if (attachment == FramebufferAttachmentType::None) {
continue;
}
const auto& att = fbo.GetAttachment(attachment);
if (att.IsTexture() && m_clearManager.HasPendingClear(att)) {
return true;
}
if (HasPendingRenderbufferClear(att)) {
return true;
}
}
const auto& depthAtt = fbo.GetAttachment(FramebufferAttachmentType::Depth);
if (depthAtt.IsTexture() && m_clearManager.HasPendingClear(depthAtt)) {
return true;
}
if (HasPendingRenderbufferClear(depthAtt)) {
return true;
}
const auto& stencilAtt = fbo.GetAttachment(FramebufferAttachmentType::Stencil);
if (stencilAtt.IsTexture() && m_clearManager.HasPendingClear(stencilAtt)) {
return true;
}
if (HasPendingRenderbufferClear(stencilAtt)) {
return true;
}
return false;
};
// retrieve from cache first
auto* activeRenderPass = GetActiveRenderPass();
// Dirty-flag state tracking: when the framebuffer state is provably unchanged since the
// render pass was last resolved, the active render pass is still valid -> skip the
// expensive per-draw ComputeHash (XXH64 over every attachment + a SyncTexture per
// attachment). Correctness signals: same FBO object + GetObjectVersion (attachment /
// draw-buffer / read-buffer changes bump it), same swapchain image, no attachment VkImage
// recreated since (texture + renderbuffer image epochs), and no pending clear (which alters
// load ops). Any of these differing forces the full recompute below. Portable to VK 1.1.
if (activeRenderPass != nullptr && m_rpFastValid && m_rpFastFbo == &fbo &&
m_rpFastFboLifetimeId == fbo.GetLifetimeId() &&
m_rpFastFboVersion == fbo.GetObjectVersion() && m_rpFastSwapchainIndex == swapchainImageIndex &&
m_rpFastTexEpoch == m_textureManager.GetTextureImageEpoch() &&
m_rpFastRbEpoch == m_renderbufferImageEpoch &&
(!fbo.IsDefaultFramebuffer() || m_rpFastHadDepthStencil == includeDefaultFboDepthStencil) &&
m_rpFastRenderPassHash == activeRenderPass->hash && !hasPendingClearOnFramebuffer()) {
auto activeIt = m_renderPasses.find(activeRenderPass->hash);
if (activeIt != m_renderPasses.end()) {
activeIt->second.lastUsedFrame = m_frameCounter;
return &activeIt->second;
}
}
auto compatibilityHash = ComputeHash(fbo, swapchainImageIndex, false, includeDefaultFboDepthStencil);
if (activeRenderPass != nullptr &&
activeRenderPass->CompatibleWith(compatibilityHash) &&
!hasPendingClearOnFramebuffer()) {
auto activeIt = m_renderPasses.find(activeRenderPass->hash);
MOBILEGL_ASSERT(activeIt != m_renderPasses.end(),
"GetOrCreateRenderPass: active render pass hash=0x%llx is missing from cache",
static_cast<unsigned long long>(activeRenderPass->hash));
// Populate the fast-path memo so subsequent unchanged draws skip ComputeHash. Read the
// epochs AFTER ComputeHash: its attachment SyncTexture can create an image (bump the epoch).
m_rpFastValid = true;
m_rpFastFbo = &fbo;
m_rpFastFboLifetimeId = fbo.GetLifetimeId();
m_rpFastFboVersion = fbo.GetObjectVersion();
m_rpFastSwapchainIndex = swapchainImageIndex;
m_rpFastTexEpoch = m_textureManager.GetTextureImageEpoch();
m_rpFastRbEpoch = m_renderbufferImageEpoch;
m_rpFastRenderPassHash = activeRenderPass->hash;
m_rpFastHadDepthStencil = activeIt->second.hasDepthStencilAttachment;
activeIt->second.lastUsedFrame = m_frameCounter;
return &activeIt->second;
}
auto hash = ComputeHash(fbo, swapchainImageIndex, true, includeDefaultFboDepthStencil);
auto it = m_renderPasses.find(hash);
if (it != m_renderPasses.end()) {
it->second.lastUsedFrame = m_frameCounter;
return &it->second;
}
Bool isDefaultFbo = fbo.IsDefaultFramebuffer();
// Color attachment
auto& drawbufs = fbo.GetDrawBuffers();
const Uint32 colorAttachmentSlotCount = static_cast<Uint32>(drawbufs.size());
const VkExtent2D swapchainExtent = m_swapchainObject.GetExtent();
// Default framebuffer attachments are frontend placeholders; Vulkan framebuffer extent must match the swapchain.
const IntVec2 defaultFramebufferExtent =
ResolveRenderPassFramebufferExtent(isDefaultFbo, {0, 0, 0}, swapchainExtent);
Int width = defaultFramebufferExtent.x();
Int height = defaultFramebufferExtent.y();
Vector<VkAttachmentDescription> attachmentDescriptions;
attachmentDescriptions.reserve(colorAttachmentSlotCount + 1);
// Keep the full GL draw buffer slot span so fragment outputs targeting GL_NONE map to VK_ATTACHMENT_UNUSED.
Vector<VkAttachmentReference> colorAttachmentRefs(colorAttachmentSlotCount);
for (auto& attachmentRef : colorAttachmentRefs) {
attachmentRef.attachment = VK_ATTACHMENT_UNUSED;
attachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
}
Vector<PendingClearAttachmentInfo> pendingClearAttachments;
pendingClearAttachments.reserve(colorAttachmentSlotCount + 1);
Vector<TrackedAttachmentLayoutInfo> trackedAttachmentLayouts;
trackedAttachmentLayouts.reserve(colorAttachmentSlotCount + 1);
auto& textureResources = RenderPassEntry::s_textureResourcesScratch;
textureResources.clear();
textureResources.reserve(colorAttachmentSlotCount + 1);
Vector<VkImageView> attachmentViews;
attachmentViews.reserve(colorAttachmentSlotCount + 1);
VkSampleCountFlagBits renderPassSampleCount = VK_SAMPLE_COUNT_1_BIT;
Bool hasRenderPassSampleCount = false;
Uint32 framebufferLayers = 1;
const auto adoptRenderPassSampleCount = [&](VkSampleCountFlagBits sampleCount,
const char* attachmentKind,
Int attachmentId) {
if (!hasRenderPassSampleCount) {
renderPassSampleCount = sampleCount;
hasRenderPassSampleCount = true;
return;
}
MOBILEGL_ASSERT(renderPassSampleCount == sampleCount,
"GetOrCreateRenderPass: mismatched sample count %d on %s attachment %d (expected %d)",
static_cast<Int>(sampleCount), attachmentKind, attachmentId,
static_cast<Int>(renderPassSampleCount));
};
// This should automatically work on default & offscreen FBO
// assuming default FBO has the right param
for (Uint32 i = 0; i < colorAttachmentSlotCount; ++i) {
auto drawbuf = drawbufs[i];
// Renderbuffer color attachments mirror the texture path below, with the
// resource (image/view/format/layout) coming from the render-pass manager's
// renderbuffer store instead of the texture manager.
if (drawbuf != FramebufferAttachmentType::None && !isDefaultFbo) {
const auto& rbAtt = fbo.GetAttachment(drawbuf);
if (rbAtt.IsRenderbuffer() && rbAtt.IsComplete()) {
const auto& renderbuffer = rbAtt.GetRenderbuffer();
auto* rbResource = GetOrCreateRenderbufferResource(renderbuffer);
if (rbResource == nullptr || (rbResource->aspect & VK_IMAGE_ASPECT_COLOR_BIT) == 0) {
MGLOG_E_ONCE("GetOrCreateRenderPass: draw buffer slot %u on FBO %u has an unsupported color "
"renderbuffer %u; using VK_ATTACHMENT_UNUSED",
i, fbo.GetExternalIndex(), renderbuffer->GetExternalIndex());
continue;
}
const Uint32 rbAttachmentIndex = static_cast<Uint32>(attachmentDescriptions.size());
attachmentDescriptions.emplace_back();
VkAttachmentDescription& rbDesc = attachmentDescriptions.back();
ClearAttachmentPayload rbClearPayload{};
Bool rbHasClear = GetPendingRenderbufferClear(renderbuffer.get(), rbClearPayload) &&
(rbClearPayload.mask & GL_COLOR_BUFFER_BIT) != 0;
if (rbHasClear &&
MG_Util::GetBaseInternalFormatComponentCount(renderbuffer->GetInternalFormat()) == 3) {
// RGB renderbuffers are backed by an RGBA image; the missing alpha reads as 1.
ForceOpaqueClearAlpha(rbClearPayload);
}
const VkImageLayout trackedRbLayout = rbResource->layout;
const Bool rbFramebufferSrgb =
MG_State::pGLContext->IsCapabilityEnabled(MobileGL::CapabilityInput::FramebufferSrgb);
const VkFormat rbAttachmentFormat =
ResolveSrgbAttachmentWriteFormat(rbResource->format, rbFramebufferSrgb);
rbDesc.flags = 0;
rbDesc.format = rbAttachmentFormat;
rbDesc.samples = rbResource->sampleCount;
rbDesc.loadOp = rbHasClear ? VK_ATTACHMENT_LOAD_OP_CLEAR :
(trackedRbLayout == VK_IMAGE_LAYOUT_UNDEFINED ? VK_ATTACHMENT_LOAD_OP_DONT_CARE
: VK_ATTACHMENT_LOAD_OP_LOAD);
rbDesc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
rbDesc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
rbDesc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
rbDesc.initialLayout = (rbHasClear || trackedRbLayout == VK_IMAGE_LAYOUT_UNDEFINED) ?
VK_IMAGE_LAYOUT_UNDEFINED : trackedRbLayout;
rbDesc.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
adoptRenderPassSampleCount(rbResource->sampleCount, "color",
static_cast<Int>(renderbuffer->GetExternalIndex()));
if (rbHasClear) {
pendingClearAttachments.emplace_back(PendingClearAttachmentInfo {
.attachmentIndex = rbAttachmentIndex,
.colorAttachmentSlot = i,
.renderbuffer = renderbuffer.get(),
.hasInlinePayload = true,
.inlinePayload = rbClearPayload,
});
}
if (width == 0)
width = static_cast<Int>(rbResource->extent.width);
if (height == 0)
height = static_cast<Int>(rbResource->extent.height);
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
.target = TrackedAttachmentTarget::Renderbuffer,
.renderbuffer = renderbuffer,
.finalLayout = rbDesc.finalLayout,
});
textureResources.emplace_back(nullptr);
attachmentViews.emplace_back(rbAttachmentFormat != rbResource->format ? rbResource->unormTwinView
: rbResource->view);
if (attachmentViews.back() == VK_NULL_HANDLE) {
MGLOG_E_ONCE("GetOrCreateRenderPass: renderbuffer %u has no usable view for color attachment "
"%u on FBO %u; declining the render pass",
renderbuffer->GetExternalIndex(), i, fbo.GetExternalIndex());
return nullptr;
}
colorAttachmentRefs[i].attachment = rbAttachmentIndex;
continue;
}
}
auto* texture = ResolveCompleteColorAttachmentTexture(fbo, drawbuf, i);
if (texture == nullptr)
continue;
auto& att = fbo.GetAttachment(drawbuf);
const Uint32 attachmentMipLevel = ToStorageMipLevel(att.GetTexture().get(), att.GetTextureLevel());
const auto textureTarget = texture->GetTarget();
const Uint32 attachmentIndex = static_cast<Uint32>(attachmentDescriptions.size());
attachmentDescriptions.emplace_back();
// Color attachment description
VkAttachmentDescription& desc = attachmentDescriptions.back();
switch (textureTarget) {
case TextureTarget::Texture1D:
case TextureTarget::Texture1DArray:
case TextureTarget::Texture2D:
case TextureTarget::Texture2DArray:
case TextureTarget::Texture2DMultisample:
case TextureTarget::Texture2DMultisampleArray:
case TextureTarget::Texture3D:
case TextureTarget::TextureCubeMap:
case TextureTarget::TextureCubeMapArray:
case TextureTarget::TextureRectangle: {
desc.flags = 0;
desc.format = isDefaultFbo ?
m_swapchainObject.GetSurfaceFormat().format :
MG_Util::ConvertTextureInternalFormatToVkEnum(
texture->GetFormat());
VkSampleCountFlagBits attachmentSampleCount = VK_SAMPLE_COUNT_1_BIT;
ClearAttachmentPayload clearPayload{};
Bool hasClear = m_clearManager.GetPendingClear(att, clearPayload);
VkImageLayout trackedColorLayout = VK_IMAGE_LAYOUT_UNDEFINED;
desc.loadOp = hasClear ?
VK_ATTACHMENT_LOAD_OP_CLEAR :
VK_ATTACHMENT_LOAD_OP_LOAD;
desc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
desc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
desc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
desc.finalLayout = isDefaultFbo ?
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR :
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
if (hasClear) {
pendingClearAttachments.emplace_back(PendingClearAttachmentInfo {
.attachmentIndex = attachmentIndex,
.colorAttachmentSlot = i,
.key = VkClearManager::MakePendingClearKey(att)
});
}
// Same remap as ResolveAttachmentLayerCount, for the same reason: a
// 1D-array attachment's GL height is its layer count, and using it as the
// framebuffer height asks for a framebuffer taller than the VK_IMAGE_TYPE_1D
// image it is built over.
const IntVec2 attachmentExtent = ResolveRenderPassFramebufferExtent(
isDefaultFbo, ToVulkanLevelExtent(texture->GetTarget(), att.GetSize()), swapchainExtent);
if (width == 0)
width = attachmentExtent.x();
if (height == 0)
height = attachmentExtent.y();
if (isDefaultFbo) {
const auto& swapchainViews = m_swapchainObject.GetImageViews();
MOBILEGL_ASSERT(swapchainImageIndex < swapchainViews.size(),
"GetOrCreateRenderPass: swapchain image index out of range");
trackedColorLayout = m_swapchainObject.GetImageLayout(swapchainImageIndex);
// EGL: a presented color buffer's content is undefined when its
// image comes back around (EGL_BUFFER_DESTROYED, the default
// swap behaviour) - skip the tile load instead of reloading
// stale pixels nobody may rely on.
if (!hasClear && !m_swapchainObject.IsImageContentDefined(swapchainImageIndex)) {
trackedColorLayout = VK_IMAGE_LAYOUT_UNDEFINED;
}
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
.target = TrackedAttachmentTarget::SwapchainColor,
.swapchainImageIndex = swapchainImageIndex,
.finalLayout = desc.finalLayout,
});
attachmentSampleCount = VK_SAMPLE_COUNT_1_BIT;
textureResources.emplace_back(nullptr);
attachmentViews.emplace_back(swapchainViews[swapchainImageIndex]);
} else {
auto* textureResource = m_textureManager.SyncTextureAndGetDescriptor(*texture);
if (textureResource == nullptr) {
// SyncTextureResource legitimately declines - an unsupported format,
// sample count or image-flag combination, or a vkCreateImage the driver
// refused. There is no image to attach, so there is no render pass.
MGLOG_E_ONCE("GetOrCreateRenderPass: textureId=%d could not be backed for color "
"attachment %u on FBO %u; declining the render pass",
texture->GetExternalIndex(), i, fbo.GetExternalIndex());
return nullptr;
}
textureResources.emplace_back(textureResource);
desc.format = ResolveSrgbAttachmentWriteFormat(
textureResource->format,
MG_State::pGLContext->IsCapabilityEnabled(MobileGL::CapabilityInput::FramebufferSrgb));
attachmentSampleCount = textureResource->sampleCount;
trackedColorLayout = textureResource->layout;
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
.target = TrackedAttachmentTarget::Texture,
.texture = att.GetTexture(),
.textureRaw = att.GetTexture().get(),
.textureMipLevel = attachmentMipLevel,
.finalLayout = desc.finalLayout,
});
const Uint32 baseArrayLayer = ResolveAttachmentBaseArrayLayer(att);
const Uint32 layerCount = ResolveAttachmentLayerCount(att);
framebufferLayers = std::max(framebufferLayers, layerCount);
const VkImageViewType attachmentViewType = ResolveAttachmentViewType(att, *textureResource);
attachmentViews.emplace_back(
m_textureManager.GetOrCreateAttachmentViewAtMipLevel(
*texture, attachmentMipLevel, baseArrayLayer, layerCount, attachmentViewType));
if (attachmentViews.back() == VK_NULL_HANDLE) {
MGLOG_E_ONCE("GetOrCreateRenderPass: no attachment view for textureId=%d mip=%u layers "
"[%u, %u) viewType=%d at color attachment %u on FBO %u; declining the "
"render pass",
texture->GetExternalIndex(), attachmentMipLevel, baseArrayLayer,
baseArrayLayer + layerCount, static_cast<Int>(attachmentViewType), i,
fbo.GetExternalIndex());
return nullptr;
}
}
desc.samples = attachmentSampleCount;
adoptRenderPassSampleCount(attachmentSampleCount, "color", texture->GetExternalIndex());
if (!hasClear && trackedColorLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
MGLOG_W_ONCE("GetOrCreateRenderPass: color attachment textureId=%d starts with undefined layout and no clear; "
"using LOAD_OP_DONT_CARE",
texture->GetExternalIndex());
desc.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
}
desc.initialLayout = (hasClear || trackedColorLayout == VK_IMAGE_LAYOUT_UNDEFINED) ?
VK_IMAGE_LAYOUT_UNDEFINED :
trackedColorLayout;
break;
}
default:
MOBILEGL_ASSERT(false, "Unsupported texture target");
}
// Attachment reference
VkAttachmentReference& attachmentRef = colorAttachmentRefs[i];
attachmentRef.attachment = attachmentIndex;
attachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
}
// Depth/stencil attachment description
auto& depthAtt = fbo.GetAttachment(FramebufferAttachmentType::Depth);
auto& stencilAtt = fbo.GetAttachment(FramebufferAttachmentType::Stencil);
VkAttachmentDescription depthAttachmentDescription;
VkAttachmentReference depthAttachmentRef;
depthAttachmentRef.attachment = VK_ATTACHMENT_UNUSED;
depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkTextureManager::TextureResource* depthTextureResource = nullptr;
RenderbufferResource* depthRenderbufferResource = nullptr;
const auto isUsableDepthStencilAttachment = [](const auto& attachment) {
return attachment.IsComplete() && (attachment.IsTexture() || attachment.IsRenderbuffer());
};
const auto sameDepthStencilAttachmentObject = [](const auto& a, const auto& b) {
if (a.IsTexture() && b.IsTexture()) {
return a.GetTexture().get() == b.GetTexture().get() &&
a.GetTextureUploadTarget() == b.GetTextureUploadTarget() &&
ToStorageMipLevel(a.GetTexture().get(), a.GetTextureLevel()) ==
ToStorageMipLevel(b.GetTexture().get(), b.GetTextureLevel());
}
if (a.IsRenderbuffer() && b.IsRenderbuffer()) {
return a.GetRenderbuffer().get() == b.GetRenderbuffer().get();
}
return false;
};
const auto* selectedDepthStencilAttachment = isUsableDepthStencilAttachment(depthAtt) ? &depthAtt :
(isUsableDepthStencilAttachment(stencilAtt) ? &stencilAtt : nullptr);
// Depth-less default-FBO flavor: nothing in this pass touches depth/stencil
// and their content is undefined anyway (EGL swap), so drop the attachment
// and its whole tile load + store.
if (isDefaultFbo && !includeDefaultFboDepthStencil) {
selectedDepthStencilAttachment = nullptr;
}
const Bool hasDistinctDepthAndStencilAttachments =
isUsableDepthStencilAttachment(depthAtt) && isUsableDepthStencilAttachment(stencilAtt) &&
!sameDepthStencilAttachmentObject(depthAtt, stencilAtt);
if (hasDistinctDepthAndStencilAttachments) {
MGLOG_E_ONCE("GetOrCreateRenderPass: separate depth/stencil attachments are not supported yet; using the depth attachment and ignoring the standalone stencil attachment for framebuffer %u",
fbo.GetExternalIndex());
}
if (selectedDepthStencilAttachment != nullptr) {
const Uint32 depthAttachmentIndex = static_cast<Uint32>(attachmentDescriptions.size());
ClearAttachmentPayload clearPayload{};
Bool hasClear = selectedDepthStencilAttachment->IsTexture()
? m_clearManager.GetPendingClear(*selectedDepthStencilAttachment, clearPayload)
: GetPendingRenderbufferClear(selectedDepthStencilAttachment->GetRenderbuffer().get(), clearPayload);
Bool clearDepth = hasClear && (clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0;
Bool clearStencil = hasClear && (clearPayload.mask & GL_STENCIL_BUFFER_BIT) != 0;
VkImageLayout trackedDepthLayout = isDefaultFbo ?
m_swapchainObject.GetDepthStencilImageLayout(swapchainImageIndex) :
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
// EGL 1.5 §3.10.1: every ancillary (depth/stencil) buffer's content is
// undefined after a swap, so the first default-FBO pass of a frame can
// skip the depth/stencil tile load outright.
if (isDefaultFbo && !m_swapchainObject.IsDepthStencilContentDefined(swapchainImageIndex)) {
trackedDepthLayout = VK_IMAGE_LAYOUT_UNDEFINED;
}
depthAttachmentDescription.flags = 0;
VkSampleCountFlagBits depthAttachmentSampleCount = VK_SAMPLE_COUNT_1_BIT;
Int depthAttachmentId = 0;
IntVec2 attachmentExtent = {0, 0};
if (isDefaultFbo) {
depthAttachmentDescription.format = m_swapchainObject.GetDepthStencilFormat();
depthAttachmentId = 0;
} else if (selectedDepthStencilAttachment->IsTexture()) {
auto& texture = *selectedDepthStencilAttachment->GetTexture();
depthTextureResource = m_textureManager.SyncTextureAndGetDescriptor(texture);
if (depthTextureResource == nullptr) {
MGLOG_E_ONCE("GetOrCreateRenderPass: textureId=%d could not be backed for the depth/stencil "
"attachment of FBO %u; declining the render pass",
texture.GetExternalIndex(), fbo.GetExternalIndex());
return nullptr;
}
trackedDepthLayout = depthTextureResource->layout;
depthAttachmentDescription.format = depthTextureResource->format;
depthAttachmentSampleCount = depthTextureResource->sampleCount;
depthAttachmentId = static_cast<Int>(texture.GetExternalIndex());
attachmentExtent = ResolveRenderPassFramebufferExtent(
isDefaultFbo,
ToVulkanLevelExtent(texture.GetTarget(), selectedDepthStencilAttachment->GetSize()),
swapchainExtent);
} else {
const auto& renderbuffer = selectedDepthStencilAttachment->GetRenderbuffer();
depthRenderbufferResource = GetOrCreateRenderbufferResource(renderbuffer);
if (depthRenderbufferResource == nullptr) {
MGLOG_E_ONCE("GetOrCreateRenderPass: renderbuffer %u could not be backed for the depth/stencil "
"attachment of FBO %u; declining the render pass",
renderbuffer->GetExternalIndex(), fbo.GetExternalIndex());
return nullptr;
}
trackedDepthLayout = depthRenderbufferResource->layout;
depthAttachmentDescription.format = depthRenderbufferResource->format;
depthAttachmentSampleCount = depthRenderbufferResource->sampleCount;
depthAttachmentId = static_cast<Int>(renderbuffer->GetExternalIndex());
attachmentExtent = {static_cast<Int>(depthRenderbufferResource->extent.width),
static_cast<Int>(depthRenderbufferResource->extent.height)};
}
depthAttachmentDescription.samples = depthAttachmentSampleCount;
adoptRenderPassSampleCount(depthAttachmentSampleCount, "depth/stencil", depthAttachmentId);
const auto loadInfo =
ResolveDepthStencilAttachmentLoadInfo(trackedDepthLayout, clearDepth, clearStencil);
depthAttachmentDescription.loadOp = loadInfo.depthLoadOp;
depthAttachmentDescription.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
depthAttachmentDescription.stencilLoadOp = loadInfo.stencilLoadOp;
depthAttachmentDescription.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
depthAttachmentDescription.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
depthAttachmentDescription.initialLayout = loadInfo.initialLayout;
if (trackedDepthLayout == VK_IMAGE_LAYOUT_UNDEFINED && (!clearDepth || !clearStencil)) {
MGLOG_W_ONCE("GetOrCreateRenderPass: depth/stencil attachment id=%d starts with undefined layout "
"and partial/no clear; using DONT_CARE for uncleared aspects",
depthAttachmentId);
}
if (hasClear) {
if (selectedDepthStencilAttachment->IsTexture()) {
pendingClearAttachments.emplace_back(PendingClearAttachmentInfo {
.attachmentIndex = depthAttachmentIndex,
.key = VkClearManager::MakePendingClearKey(*selectedDepthStencilAttachment)
});
} else {
pendingClearAttachments.emplace_back(PendingClearAttachmentInfo {
.attachmentIndex = depthAttachmentIndex,
.renderbuffer = selectedDepthStencilAttachment->GetRenderbuffer().get(),
.hasInlinePayload = true,
.inlinePayload = clearPayload
});
}
}
if (isDefaultFbo) {
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
.target = TrackedAttachmentTarget::SwapchainDepthStencil,
.swapchainImageIndex = swapchainImageIndex,
.finalLayout = depthAttachmentDescription.finalLayout,
});
attachmentViews.emplace_back(m_swapchainObject.GetDepthStencilImageView(swapchainImageIndex));
} else if (selectedDepthStencilAttachment->IsTexture()) {
auto& texture = *selectedDepthStencilAttachment->GetTexture();
const Uint32 attachmentMipLevel =
ToStorageMipLevel(selectedDepthStencilAttachment->GetTexture().get(),
selectedDepthStencilAttachment->GetTextureLevel());
MOBILEGL_ASSERT(depthTextureResource->layout != VK_IMAGE_LAYOUT_UNDEFINED ||
depthAttachmentDescription.loadOp != VK_ATTACHMENT_LOAD_OP_LOAD,
"GetOrCreateRenderPass: depth attachment textureId=%d has undefined tracked layout with LOAD_OP_LOAD",
texture.GetExternalIndex());
MOBILEGL_ASSERT(depthTextureResource->layout != VK_IMAGE_LAYOUT_UNDEFINED ||
depthAttachmentDescription.stencilLoadOp != VK_ATTACHMENT_LOAD_OP_LOAD,
"GetOrCreateRenderPass: stencil attachment textureId=%d has undefined tracked layout with LOAD_OP_LOAD",
texture.GetExternalIndex());
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
.target = TrackedAttachmentTarget::Texture,
.texture = selectedDepthStencilAttachment->GetTexture(),
.textureRaw = selectedDepthStencilAttachment->GetTexture().get(),
.textureMipLevel = attachmentMipLevel,
.finalLayout = depthAttachmentDescription.finalLayout,
});
textureResources.emplace_back(depthTextureResource);
const Uint32 baseArrayLayer = ResolveAttachmentBaseArrayLayer(*selectedDepthStencilAttachment);
const Uint32 layerCount = ResolveAttachmentLayerCount(*selectedDepthStencilAttachment);
framebufferLayers = std::max(framebufferLayers, layerCount);
const VkImageViewType attachmentViewType =
ResolveAttachmentViewType(*selectedDepthStencilAttachment, *depthTextureResource);
attachmentViews.emplace_back(
m_textureManager.GetOrCreateAttachmentViewAtMipLevel(
texture, attachmentMipLevel, baseArrayLayer, layerCount, attachmentViewType));
if (attachmentViews.back() == VK_NULL_HANDLE) {
MGLOG_E_ONCE("GetOrCreateRenderPass: no attachment view for textureId=%d mip=%u layers [%u, %u) "
"viewType=%d at the depth/stencil attachment of FBO %u; declining the render pass",
texture.GetExternalIndex(), attachmentMipLevel, baseArrayLayer,
baseArrayLayer + layerCount, static_cast<Int>(attachmentViewType),
fbo.GetExternalIndex());
return nullptr;
}
if (width == 0 || height == 0) {
width = attachmentExtent.x();
height = attachmentExtent.y();
}
} else {
const auto& renderbuffer = selectedDepthStencilAttachment->GetRenderbuffer();
MOBILEGL_ASSERT(depthRenderbufferResource->layout != VK_IMAGE_LAYOUT_UNDEFINED ||
depthAttachmentDescription.loadOp != VK_ATTACHMENT_LOAD_OP_LOAD,
"GetOrCreateRenderPass: depth renderbuffer %u has undefined tracked layout with LOAD_OP_LOAD",
renderbuffer->GetExternalIndex());
MOBILEGL_ASSERT(depthRenderbufferResource->layout != VK_IMAGE_LAYOUT_UNDEFINED ||
depthAttachmentDescription.stencilLoadOp != VK_ATTACHMENT_LOAD_OP_LOAD,
"GetOrCreateRenderPass: stencil renderbuffer %u has undefined tracked layout with LOAD_OP_LOAD",
renderbuffer->GetExternalIndex());
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
.target = TrackedAttachmentTarget::Renderbuffer,
.renderbuffer = renderbuffer,
.finalLayout = depthAttachmentDescription.finalLayout,
});
textureResources.emplace_back(nullptr);
attachmentViews.emplace_back(depthRenderbufferResource->view);
if (attachmentViews.back() == VK_NULL_HANDLE) {
MGLOG_E_ONCE("GetOrCreateRenderPass: renderbuffer %u has no usable view for the depth/stencil "
"attachment of FBO %u; declining the render pass",
renderbuffer->GetExternalIndex(), fbo.GetExternalIndex());
return nullptr;
}
if (width == 0 || height == 0) {
width = attachmentExtent.x();
height = attachmentExtent.y();
}
}
attachmentDescriptions.emplace_back(depthAttachmentDescription);
depthAttachmentRef.attachment = depthAttachmentIndex;
}
const Bool hasDepthStencilAttachment = depthAttachmentRef.attachment != VK_ATTACHMENT_UNUSED;
// Declare only the used colour-reference span. The GL draw-buffer array
// always spans 8 slots, so passes used to declare colorAttachmentCount=8
// with trailing VK_ATTACHMENT_UNUSED holes - and Adreno configures its
// per-pixel render-backend/export path from the DECLARED count, so every
// fragment of every pass paid the 8-target export cost (measured on
// Adreno 650 / MC 26.2: 11.9 -> 7.5 ms of GPU time per frame, with the
// single-quad swapchain blit pass alone dropping 1.26 -> 0.40 ms).
// Interior GL_NONE holes keep their slots so fragment-output locations
// still line up; a fragment output at a location past the trimmed count
// is discarded, which is exactly GL's semantic for writing to a draw
// buffer set to GL_NONE.
while (!colorAttachmentRefs.empty() &&
colorAttachmentRefs.back().attachment == VK_ATTACHMENT_UNUSED) {
colorAttachmentRefs.pop_back();
}
// Subpass
VkSubpassDescription subpassDesc;
subpassDesc.flags = 0;
subpassDesc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpassDesc.inputAttachmentCount = 0;
subpassDesc.pInputAttachments = nullptr;
subpassDesc.colorAttachmentCount = colorAttachmentRefs.size();
subpassDesc.pColorAttachments = colorAttachmentRefs.data();
subpassDesc.pResolveAttachments = nullptr;
subpassDesc.pDepthStencilAttachment = hasDepthStencilAttachment ? &depthAttachmentRef : VK_NULL_HANDLE;
subpassDesc.preserveAttachmentCount = 0;
subpassDesc.pPreserveAttachments = nullptr;
// External subpass dependencies. Without them there is NO execution/memory
// dependency between consecutive render passes (or a pass and a transfer)
// touching the same attachments when the image layout does not change — the
// layout-transition helper no-ops on identical layouts and no other barrier
// exists. Tile-based GPUs then race tile loads against the previous pass's
// stores (multi-pass FBO chains like MC 26.3's OIT flicker on Adreno).
// Conservative both-ways dependencies: prior writes (attachment output,
// depth/stencil, transfer, shader) are made visible to this pass's loads,
// and this pass's attachment writes to subsequent sampling/transfer/loads.
VkSubpassDependency subpassDependencies[2];
subpassDependencies[0] = {};
subpassDependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL;
subpassDependencies[0].dstSubpass = 0;
subpassDependencies[0].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
subpassDependencies[0].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
subpassDependencies[0].dstStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
subpassDependencies[0].dstAccessMask =
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_SHADER_READ_BIT;
subpassDependencies[0].dependencyFlags = 0;
subpassDependencies[1] = {};
subpassDependencies[1].srcSubpass = 0;
subpassDependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL;
subpassDependencies[1].srcStageMask =
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
subpassDependencies[1].srcAccessMask =
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
subpassDependencies[1].dstStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT;
subpassDependencies[1].dstAccessMask =
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
subpassDependencies[1].dependencyFlags = 0;
// Render Pass
VkRenderPassCreateInfo renderPassCreateInfo;
renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassCreateInfo.pNext = VK_NULL_HANDLE;
renderPassCreateInfo.flags = 0;
renderPassCreateInfo.attachmentCount = attachmentDescriptions.size();
renderPassCreateInfo.pAttachments = attachmentDescriptions.data();
renderPassCreateInfo.subpassCount = 1;
renderPassCreateInfo.pSubpasses = &subpassDesc;
renderPassCreateInfo.dependencyCount = 2;
renderPassCreateInfo.pDependencies = subpassDependencies;
// NOT VK_VERIFY. VkIncludes.h states the rule this function now lives by: VK_VERIFY is the
// INVARIANT check - a should-never-happen state, fatal-logged unlatched and trapped in a
// DEBUG build - and "a soft, recoverable failure must therefore NOT be routed through
// VK_VERIFY. Check the VkResult directly and report it with MGLOG_E_ONCE". A decline here
// is recoverable by construction: the caller drops the draw. Routing it through VK_VERIFY
// would have made the recovery dead code in a DEBUG build (the TRAP fires inside the macro,
// before the handle is ever examined) and, in an INFO build, printed an UNLATCHED fatal
// line on every draw for the life of the process - a decline caches nothing, so every
// later draw to the same framebuffer re-enters this path and fails again.
VkRenderPass renderPass = VK_NULL_HANDLE;
const VkResult renderPassResult =
vkCreateRenderPass(m_device, &renderPassCreateInfo, nullptr, &renderPass);
if (renderPassResult != VK_SUCCESS || renderPass == VK_NULL_HANDLE) {
MGLOG_E_ONCE("GetOrCreateRenderPass: vkCreateRenderPass failed (%s, %d) for FBO %u; declining the "
"render pass",
VkResultToString(renderPassResult), static_cast<Int>(renderPassResult),
fbo.GetExternalIndex());
return nullptr;
}
// Framebuffer
VkFramebufferCreateInfo framebufferCreateInfo;
framebufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebufferCreateInfo.pNext = nullptr;
framebufferCreateInfo.flags = 0;
framebufferCreateInfo.renderPass = renderPass;
framebufferCreateInfo.attachmentCount = attachmentViews.size();
framebufferCreateInfo.pAttachments = attachmentViews.data();
framebufferCreateInfo.width = width;
framebufferCreateInfo.height = height;
framebufferCreateInfo.layers = framebufferLayers;
// Direct VkResult check, for the same reason as vkCreateRenderPass above.
VkFramebuffer framebuffer = VK_NULL_HANDLE;
const VkResult framebufferResult =
vkCreateFramebuffer(m_device, &framebufferCreateInfo, nullptr, &framebuffer);
if (framebufferResult != VK_SUCCESS || framebuffer == VK_NULL_HANDLE) {
// The render pass has no entry to own it yet, so it is destroyed here rather than
// leaked - RenderPassEntry's destructor is the only other thing that would.
MGLOG_E_ONCE("GetOrCreateRenderPass: vkCreateFramebuffer failed (%s, %d) for FBO %u (%dx%d, "
"%u attachments, %u layers); declining the render pass",
VkResultToString(framebufferResult), static_cast<Int>(framebufferResult),
fbo.GetExternalIndex(), width, height,
static_cast<Uint32>(attachmentViews.size()), framebufferLayers);
vkDestroyRenderPass(m_device, renderPass, nullptr);
return nullptr;
}
IntVec2 extent = {width, height};
RenderPassEntry renderPassEntry {
hash,
renderPass,
framebuffer,
compatibilityHash,
Move(pendingClearAttachments),
Move(trackedAttachmentLayouts),
static_cast<Uint32>(attachmentViews.size()),
static_cast<Uint32>(colorAttachmentRefs.size()),
hasDepthStencilAttachment,
renderPassSampleCount,
extent,
framebufferLayers };
MGLOG_D("VkRenderPassManager::GetOrCreateRenderPass: hash=0x%llx compatibilityHash=0x%llx attachmentCount=%u colorAttachmentCount=%u samples=%d extent=%dx%d",
static_cast<unsigned long long>(hash),
static_cast<unsigned long long>(compatibilityHash),
renderPassEntry.attachmentCount,
renderPassEntry.colorAttachmentCount,
static_cast<Int>(renderPassEntry.sampleCount),
extent.x(),
extent.y());
auto [insertedIt, _] = m_renderPasses.emplace(hash, Move(renderPassEntry));
insertedIt->second.lastUsedFrame = m_frameCounter;
return &insertedIt->second;
}
void VkRenderPassManager::OnPresent() {
++m_frameCounter;
// Runs every frame boundary, ahead of the render-pass sweep gate below: the walk
// is O(#renderbuffer resources) — single digits in practice — and per-frame
// invocation keeps dead-resource reclaim latency at the aging bound instead of
// coupling it to renderbuffer *use* (the GetOrCreateRenderbufferResource call
// site never runs again once an app stops using renderbuffers).
CollectRenderbufferGarbage();
CollectDeferredRenderbufferReleases(/*destroyAll=*/false);
// Sweep occasionally; evict entries whose last use is far past every
// in-flight frame so their VkRenderPass/VkFramebuffer can be destroyed
// safely (RenderPassEntry's destructor releases the handles).
constexpr Uint64 kSweepInterval = 256;
constexpr Uint64 kRetireAgeFrames = 1024;
if ((m_frameCounter % kSweepInterval) != 0) {
return;
}
// Collect the dying handles and notify once after the loop: pipelines hashed
// on them share the entries' >kRetireAgeFrames idleness (they are only bound
// by draws that hit those entries), so the observer may destroy them
// immediately - and a single batched notification costs one pipeline-cache
// scan instead of one per evicted pass.
Vector<VkRenderPass> destroyedRenderPasses;
const Uint64 activeHash = s_hasActiveRenderPass ? s_activeRenderPass.hash : 0;
for (auto it = m_renderPasses.begin(); it != m_renderPasses.end();) {
const Bool isActive = s_hasActiveRenderPass && it->first == activeHash;
if (!isActive && m_frameCounter - it->second.lastUsedFrame > kRetireAgeFrames) {
if (m_rpFastValid && m_rpFastRenderPassHash == it->first) {
m_rpFastValid = false;
}
destroyedRenderPasses.push_back(it->second.renderPass);
it = m_renderPasses.erase(it);
} else {
++it;
}
}
if (!destroyedRenderPasses.empty() && m_evictionObserver != nullptr) {
m_evictionObserver->OnRenderPassesDestroyed(destroyedRenderPasses);
}
}
Bool VkRenderPassManager::BeginRenderPass(VkCommandBuffer commandBuffer, RenderPassEntry& renderPassEntry) {
// TODO: Transition all the attachments into proper layout before starting the render pass
VkRenderPassBeginInfo renderPassBeginInfo;
renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassBeginInfo.pNext = nullptr;
renderPassBeginInfo.renderPass = renderPassEntry.renderPass;
renderPassBeginInfo.framebuffer = renderPassEntry.framebuffer;
renderPassBeginInfo.renderArea.offset = { 0, 0 };
renderPassBeginInfo.renderArea.extent = {
(Uint32)renderPassEntry.extent.x(), (Uint32)renderPassEntry.extent.y() };
Vector<VkClearValue> clearValues(renderPassEntry.attachmentCount);
for (auto& clearValue: clearValues) {
clearValue.color = {0.0f, 0.0f, 0.0f, 1.0f};
clearValue.depthStencil = {1.0f, 0};
}
for (const auto& pending: renderPassEntry.pendingClearAttachments) {
if (pending.attachmentIndex >= clearValues.size()) {
continue;
}
ClearAttachmentPayload clearPayload{};
SharedPtr<MG_State::GLState::ITextureObject> liveTexture;
if (pending.hasInlinePayload) {
// The inline payload was snapshotted when the entry was CREATED, but the
// clear VALUE is not part of the entry's hash - a cache hit with a newer
// glClear would replay the creation-time value and drop the new one (the
// texture path below is immune because it re-reads the live payload).
// Same defense as ClearAttachmentsOnActiveRenderPass: prefer the live
// pending clear, fall back to the snapshot only when none is queued.
if (s_renderPassManager != nullptr &&
s_renderPassManager->GetPendingRenderbufferClear(pending.renderbuffer, clearPayload)) {
if ((clearPayload.mask & GL_COLOR_BUFFER_BIT) != 0 && pending.renderbuffer != nullptr &&
MG_Util::GetBaseInternalFormatComponentCount(pending.renderbuffer->GetInternalFormat()) ==
3) {
// RGB renderbuffers are backed by an RGBA image; the missing alpha reads as 1.
ForceOpaqueClearAlpha(clearPayload);
}
} else {
clearPayload = pending.inlinePayload;
}
} else {
if (pending.key.texture == nullptr ||
!s_clearManager->GetPendingClear(pending.key, clearPayload, liveTexture)) {
continue;
}
}
if ((clearPayload.mask & GL_COLOR_BUFFER_BIT) != 0) {
clearValues[pending.attachmentIndex].color =
MakeVkClearColorValue(clearPayload, ColorFormatLacksAlpha(liveTexture.get()));
}
if ((clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0) {
clearValues[pending.attachmentIndex].depthStencil.depth = clearPayload.depth;
}
if ((clearPayload.mask & GL_STENCIL_BUFFER_BIT) != 0) {
clearValues[pending.attachmentIndex].depthStencil.stencil = clearPayload.stencil;
}
}
renderPassBeginInfo.clearValueCount = static_cast<Uint32>(clearValues.size());
renderPassBeginInfo.pClearValues = clearValues.data();
vkCmdBeginRenderPass(commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
// Pre-pass stream bookkeeping: this pass's attachment images are now
// referenced by the open frame recording.
if (s_textureManager != nullptr) {
for (const auto& tracked : renderPassEntry.trackedAttachmentLayouts) {
if (tracked.target == TrackedAttachmentTarget::Texture) {
if (const auto texture = tracked.texture.lock()) {
s_textureManager->StampTextureRecordingUse(texture.get());
}
}
}
}
for (const auto& pending: renderPassEntry.pendingClearAttachments) {
if (pending.hasInlinePayload) {
if (s_renderPassManager != nullptr) {
s_renderPassManager->PopPendingRenderbufferClear(pending.renderbuffer);
}
} else {
s_clearManager->PopPendingClear(pending.key);
}
}
s_activeRenderPass.hash = renderPassEntry.hash;
s_activeRenderPass.compatibilityHash = renderPassEntry.compatibilityHash;
s_activeRenderPass.trackedAttachmentLayouts = renderPassEntry.trackedAttachmentLayouts;
s_activeRenderPass.extent = renderPassEntry.extent;
s_hasActiveRenderPass = true;
return true;
}
Bool VkRenderPassManager::EndRenderPass(VkCommandBuffer commandBuffer) {
auto* activeRenderPass = GetActiveRenderPass();
vkCmdEndRenderPass(commandBuffer);
// The fast-path memo reuses the ACTIVE render pass; once the pass ends it must not carry
// over (the next span may be a different FBO resolved before its render pass is begun).
if (s_renderPassManager != nullptr) {
s_renderPassManager->m_rpFastValid = false;
}
if (activeRenderPass != nullptr && !activeRenderPass->trackedAttachmentLayouts.empty()) {
for (const auto& trackedAttachment : activeRenderPass->trackedAttachmentLayouts) {
switch (trackedAttachment.target) {
case TrackedAttachmentTarget::Texture:
MOBILEGL_ASSERT(s_textureManager != nullptr, "EndRenderPass: texture manager is null");
if (const auto texture = trackedAttachment.texture.lock()) {
s_textureManager->UpdateTrackedImageLayoutAfterAttachmentWrite(
commandBuffer,
texture.get(),
trackedAttachment.textureMipLevel,
trackedAttachment.finalLayout);
}
break;
case TrackedAttachmentTarget::Renderbuffer:
MOBILEGL_ASSERT(s_renderPassManager != nullptr, "EndRenderPass: render pass manager is null");
if (const auto renderbuffer = trackedAttachment.renderbuffer.lock()) {
auto resourceIt =
s_renderPassManager->m_renderbufferResources.find(renderbuffer.get());
if (resourceIt != s_renderPassManager->m_renderbufferResources.end()) {
resourceIt->second.layout = trackedAttachment.finalLayout;
}
}
break;
case TrackedAttachmentTarget::SwapchainColor:
MOBILEGL_ASSERT(s_swapchainObject != nullptr, "EndRenderPass: swapchain object is null");
s_swapchainObject->SetImageLayout(trackedAttachment.swapchainImageIndex, trackedAttachment.finalLayout);
// The pass stored into the attachment: its content is defined
// until the image is next presented.
s_swapchainObject->SetImageContentDefined(trackedAttachment.swapchainImageIndex, true);
break;
case TrackedAttachmentTarget::SwapchainDepthStencil:
MOBILEGL_ASSERT(s_swapchainObject != nullptr, "EndRenderPass: swapchain object is null");
s_swapchainObject->SetDepthStencilImageLayout(trackedAttachment.swapchainImageIndex,
trackedAttachment.finalLayout);
s_swapchainObject->SetDepthStencilContentDefined(trackedAttachment.swapchainImageIndex, true);
break;
default:
MOBILEGL_ASSERT(false, "EndRenderPass: unsupported tracked attachment target=%d",
static_cast<Int>(trackedAttachment.target));
break;
}
}
}
s_activeRenderPass = {};
s_hasActiveRenderPass = false;
return true;
}
ActiveRenderPassInfo* VkRenderPassManager::GetActiveRenderPass() {
return s_hasActiveRenderPass ? &s_activeRenderPass : nullptr;
}
} // namespace MobileGL::MG_Backend::DirectVulkan