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MobileGL/MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.cpp
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// MobileGL - MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "GL_Sync.h"
#include <MG_Backend/BackendObjects.h>
#include <MG_State/GLState/Core.h>
namespace MobileGL::MG_Impl::GLImpl {
namespace {
// Frontend sync object: wraps an optional backend fence handle. A null
// backend handle (backend has no fence support, or could not create a
// fence at call time) keeps the legacy always-signaled behavior.
struct SyncObject {
MG_Backend::BackendSyncHandle backendHandle = nullptr;
GLenum condition = GL_SYNC_GPU_COMMANDS_COMPLETE;
GLbitfield flags = 0;
};
// Sync calls may arrive from any thread (launchers migrate the context
// across JVM threads), so the live-object registry is mutex-guarded.
// Entries left at process shutdown are simply dropped; their backend
// handles die with the backend.
std::mutex g_syncObjectsMutex;
UnorderedMap<GLsync, SyncObject*> g_liveSyncObjects;
SyncObject* FindSyncObject(GLsync sync) {
const std::lock_guard<std::mutex> lock(g_syncObjectsMutex);
const auto it = g_liveSyncObjects.find(sync);
return it != g_liveSyncObjects.end() ? it->second : nullptr;
}
} // namespace
GLsync FenceSync(GLenum condition, GLbitfield flags) {
// GL 4.6 core 4.1.2: GL_SYNC_GPU_COMMANDS_COMPLETE is the only condition and the only
// legal flags value is zero; both violations return 0 rather than a handle. A caller that
// then hands the 0 back to glDeleteSync hits the glDeleteSync(0) no-op below.
if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"condition must be GL_SYNC_GPU_COMMANDS_COMPLETE."));
return nullptr;
}
if (flags != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "flags must be zero."));
return nullptr;
}
auto* syncObject = new SyncObject;
syncObject->condition = condition;
syncObject->flags = flags;
if (const auto backendFenceSync = MG_Backend::gBackendFunctionsTable.GL.FenceSync) {
syncObject->backendHandle = backendFenceSync();
}
const GLsync handle = reinterpret_cast<GLsync>(syncObject);
const std::lock_guard<std::mutex> lock(g_syncObjectsMutex);
g_liveSyncObjects[handle] = syncObject;
return handle;
}
GLboolean IsSync(GLsync sync) {
return FindSyncObject(sync) != nullptr ? GL_TRUE : GL_FALSE;
}
GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
// GL 4.6 core 4.1.1: GL_SYNC_FLUSH_COMMANDS_BIT is the only bit this call accepts, and
// any other bit is INVALID_VALUE. Silently ignoring the stray bits used to make a caller
// that passed, say, GL_SYNC_GPU_COMMANDS_COMPLETE by mistake think it had asked for a
// flush it never got.
if ((flags & ~static_cast<GLbitfield>(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"flags must be zero or GL_SYNC_FLUSH_COMMANDS_BIT."));
return GL_WAIT_FAILED;
}
const auto* syncObject = FindSyncObject(sync);
if (!syncObject) {
// The spec pairs the GL_WAIT_FAILED return with a recorded INVALID_VALUE; returning
// the enum alone left glGetError() clean and the failure indistinguishable from a
// genuine wait failure on a live sync.
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "sync is not the name of a sync object."));
return GL_WAIT_FAILED;
}
const auto backendClientWaitSync = MG_Backend::gBackendFunctionsTable.GL.ClientWaitSync;
if (!backendClientWaitSync || !syncObject->backendHandle) {
return GL_ALREADY_SIGNALED; // legacy always-signaled fallback
}
return backendClientWaitSync(syncObject->backendHandle, flags, timeout);
}
void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
// GL 4.6 core 4.1.2: the server-side wait takes no flags and no finite timeout - both
// arguments exist only to be forward-compatible, and anything else is INVALID_VALUE.
// Neither backend ever honored a nonzero timeout (DirectGLES hard-codes
// 0/GL_TIMEOUT_IGNORED, DirectVulkan's queue ordering makes the wait implicit), so
// rejecting the call loses no wait that used to happen.
if (flags != 0 || timeout != GL_TIMEOUT_IGNORED) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"flags must be zero and timeout must be GL_TIMEOUT_IGNORED."));
return;
}
const auto* syncObject = FindSyncObject(sync);
if (!syncObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "sync is not the name of a sync object."));
return;
}
const auto backendWaitSync = MG_Backend::gBackendFunctionsTable.GL.WaitSync;
if (backendWaitSync && syncObject->backendHandle) {
backendWaitSync(syncObject->backendHandle, flags, timeout);
}
}
void DeleteSync(GLsync sync) {
if (sync == nullptr) {
return; // glDeleteSync(0) is silently ignored
}
SyncObject* syncObject = nullptr;
{
const std::lock_guard<std::mutex> lock(g_syncObjectsMutex);
const auto it = g_liveSyncObjects.find(sync);
if (it == g_liveSyncObjects.end()) {
return;
}
syncObject = it->second;
g_liveSyncObjects.erase(it);
}
const auto backendDeleteSync = MG_Backend::gBackendFunctionsTable.GL.DeleteSync;
if (backendDeleteSync && syncObject->backendHandle) {
backendDeleteSync(syncObject->backendHandle);
}
delete syncObject;
}
void GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) {
// GL 4.6 core 4.1: a negative bufSize is INVALID_VALUE, an unnamed sync is INVALID_VALUE
// and an unrecognised pname is INVALID_ENUM. All three used to leave glGetError() clean
// and write a plausible-looking zero, which is the one failure mode a caller cannot tell
// apart from a real answer - GL_SYNC_STATUS legitimately answers GL_UNSIGNALED (0x9118),
// but a mistyped pname answered a bare 0 that no query ever returns.
if (bufSize < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "bufSize must not be negative."));
return;
}
const auto* syncObject = FindSyncObject(sync);
if (!syncObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "sync is not the name of a sync object."));
if (length) {
*length = 0;
}
return;
}
GLint value = 0;
switch (pname) {
case GL_OBJECT_TYPE:
value = GL_SYNC_FENCE;
break;
case GL_SYNC_STATUS: {
const auto backendGetSyncStatus = MG_Backend::gBackendFunctionsTable.GL.GetSyncStatus;
const Bool signaled = !backendGetSyncStatus || !syncObject->backendHandle ||
backendGetSyncStatus(syncObject->backendHandle);
value = signaled ? GL_SIGNALED : GL_UNSIGNALED;
break;
}
case GL_SYNC_CONDITION:
value = static_cast<GLint>(syncObject->condition);
break;
case GL_SYNC_FLAGS:
value = static_cast<GLint>(syncObject->flags);
break;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"pname must be GL_OBJECT_TYPE, GL_SYNC_STATUS, GL_SYNC_CONDITION or "
"GL_SYNC_FLAGS."));
if (length) {
*length = 0;
}
return;
}
if (length) {
*length = bufSize > 0 && values ? 1 : 0;
}
if (bufSize > 0 && values) {
values[0] = value;
}
}
void DestroyAllSyncObjects() {
// Detach the registry under the lock, release outside it. Entries the app
// already deleted were erased by DeleteSync, so nothing here double-frees;
// a DeleteSync racing this sweep finds an empty registry and returns. A
// thread still blocked inside ClientWaitSync/GetSynciv during teardown
// holds a raw SyncObject* these deletes invalidate - the same undefined
// race an app-driven DeleteSync already has.
UnorderedMap<GLsync, SyncObject*> orphans;
{
const std::lock_guard<std::mutex> lock(g_syncObjectsMutex);
orphans.swap(g_liveSyncObjects);
}
if (orphans.empty()) {
return;
}
// Both backends' DeleteSync only free the heap wrapper once their GL
// context/renderer is gone (generation/current-thread guards), so this is
// safe after the backend has released its EGL resources - but not after
// the function table itself is cleared.
const auto backendDeleteSync = MG_Backend::gBackendFunctionsTable.GL.DeleteSync;
for (const auto& [_, syncObject] : orphans) {
if (backendDeleteSync && syncObject->backendHandle) {
backendDeleteSync(syncObject->backendHandle);
}
delete syncObject;
}
MGLOG_D("DestroyAllSyncObjects: reclaimed %zu sync object(s) the app left undeleted", orphans.size());
}
} // namespace MobileGL::MG_Impl::GLImpl