mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
2219 lines
135 KiB
C++
2219 lines
135 KiB
C++
// MobileGL - MobileGL/MG_State/GLState/ProgramState/ProgramLinkTask.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "ProgramLinkTask.h"
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#include <MG_State/GLState/ProgramState/ProgramTranslationCache.h>
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#include <MG_State/GLState/BufferState/BufferState.h>
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#include <MG_State/GLState/VertexArrayState/VertexArrayObject.h>
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#include <MG_Util/Async/ShaderCompilePool.h>
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#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h>
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#include <MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.h>
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#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
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#include <MG_Util/ShaderTranspiler/ShaderSourceProcessor.h>
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#include <MG_Util/ShaderTranspiler/Types.h>
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#include <cstring>
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namespace {
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// How many vertex input locations reflection may record. Backends consume this through
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// GetActiveAttributeLocationMask()/GetAttribType(), so a value below the advertised
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// GL_MAX_VERTEX_ATTRIBS would make a legal attribute location invisible to them -- DirectGLES would
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// then never feed the shader that attribute's current value. Bounded by the state layer's storage
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// capacity, which is also the width of the Uint32 masks backends build from it.
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static MobileGL::Int GetReflectionVertexAttribLimit(
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const MobileGL::MG_Util::ShaderTranspiler::CompileEnv& env) {
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// One shared definition with glGetIntegerv(GL_MAX_VERTEX_ATTRIBS) and with
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// BuildTBuiltInResource's gl_MaxVertexAttribs - the three used to carry three copies of
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// this formula and glslang's copy was a hardcoded 64.
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return MobileGL::MG_Util::ShaderTranspiler::ResolveMaxVertexAttribs(env.HasBackend(),
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env.params.MaxVertexAttribs);
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}
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// Everything the post-link query surface ever asks a glslang::TType, flattened into a
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// POD. The list is closed and was audited call site by call site: nothing after the link
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// walks a struct, a type name or the AST, so there is no recursion to mirror.
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//
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// Why it has to be flattened at all: TObjectReflection::type points into the TProgram's
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// OWN TPoolAllocator (reflection.cpp clones each TType into it), so every one of these
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// pointers dangles the moment the TProgram is released - and releasing it is exactly what
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// lets a link be served from the L1 translation memo without a parse.
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static MobileGL::MG_State::GLState::ProgramObject::TypeFacts MakeTypeFacts(const glslang::TType* type) {
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MobileGL::MG_State::GLState::ProgramObject::TypeFacts facts;
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if (type == nullptr) return facts;
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facts.isArray = type->isArray();
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facts.isSizedArray = type->isSizedArray();
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facts.isMatrix = type->isMatrix();
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facts.isVector = type->isVector();
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facts.isOpaque = type->isOpaque();
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facts.isTexture = type->isTexture();
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facts.isImage = type->isImage();
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facts.isDouble = type->getBasicType() == glslang::EbtDouble;
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facts.isVoid = type->getBasicType() == glslang::EbtVoid;
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facts.basicType = static_cast<MobileGL::Int>(type->getBasicType());
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// Stored RAW, exactly as glslang reports them (0 for a non-matrix, 1 for a scalar),
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// because the callers already gate on isMatrix()/isVector() themselves.
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facts.vectorSize = type->getVectorSize();
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facts.matrixCols = type->getMatrixCols();
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facts.matrixRows = type->getMatrixRows();
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const glslang::TQualifier& qualifier = type->getQualifier();
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facts.isBuffer = qualifier.storage == glslang::EvqBuffer;
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facts.isPatch = qualifier.patch;
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facts.hasIndex = qualifier.hasIndex();
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facts.layoutIndex = static_cast<MobileGL::Int>(qualifier.layoutIndex);
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facts.hasFormat = qualifier.hasFormat();
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facts.layoutFormat = static_cast<MobileGL::Uint>(qualifier.getFormat());
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facts.layoutMatrix = static_cast<MobileGL::Int>(qualifier.layoutMatrix);
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return facts;
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}
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// One glslang::TObjectReflection, flattened. Shared by uniforms, blocks, pipe inputs and
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// pipe outputs, because glslang reflects all four as TObjectReflection.
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static MobileGL::MG_State::GLState::ProgramObject::ResourceReflection MakeResourceReflection(
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const glslang::TObjectReflection& object) {
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MobileGL::MG_State::GLState::ProgramObject::ResourceReflection record;
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record.name = object.name;
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record.glDefineType = object.glDefineType;
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record.offset = object.offset;
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record.size = object.size;
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record.index = object.index;
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record.counterIndex = object.counterIndex;
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record.arrayStride = object.arrayStride;
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record.topLevelArraySize = object.topLevelArraySize;
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record.topLevelArrayStride = object.topLevelArrayStride;
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record.binding = object.getBinding();
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record.location = object.layoutLocation();
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record.stages = static_cast<MobileGL::Uint32>(object.stages);
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record.type = MakeTypeFacts(object.getType());
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// GL_UNIFORM_SIZE / GL_ARRAY_SIZE, resolved here so no caller needs the TType:
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// TObjectReflection::size carries the element count only for a NON-block array, so
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// the sized-array outer count wins whenever it exists.
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const glslang::TType* type = object.getType();
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record.arraySize = (type != nullptr && type->isSizedArray()) ? type->getOuterArraySize()
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: (object.size < 1 ? 1 : object.size);
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return record;
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}
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static MobileGL::String StripArrayElementSuffix(const MobileGL::String& name) {
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const MobileGL::SizeT bracket = name.find('[');
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return bracket == MobileGL::String::npos ? name : name.substr(0, bracket);
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}
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// Element index of an arrayed interface-block instance: "GOKU[3]" -> 3, "GOKU" -> 0.
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// Reflection spells arrayed instances exactly this way (glslang expands the instance
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// array into one TObjectReflection per element), and the subscript it writes is a plain
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// decimal, so a strict-decimal parse is both sufficient and the same rule GL 4.6
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// 7.3.1.1 puts on the name a program-resource query may use.
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static MobileGL::Int BlockArrayElement(const MobileGL::String& name) {
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if (name.empty() || name.back() != ']') return 0;
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const MobileGL::SizeT bracket = name.rfind('[');
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if (bracket == MobileGL::String::npos) return 0;
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const MobileGL::SizeT first = bracket + 1;
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const MobileGL::SizeT last = name.length() - 1;
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if (first >= last) return 0;
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if (name[first] == '0' && last - first > 1) return 0; // no leading zeros
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MobileGL::Int element = 0;
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for (MobileGL::SizeT i = first; i < last; ++i) {
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if (name[i] < '0' || name[i] > '9') return 0;
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element = element * 10 + static_cast<MobileGL::Int>(name[i] - '0');
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if (element > 0x0FFFFFFF) return 0;
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}
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return element;
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}
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// Blocks come out of reflection in three kinds and only one of them is a GL uniform block.
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// The same split ProgramInterface::ClassifyBlock makes (it reads the flattened
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// TypeFacts::isBuffer, which is this very qualifier), reachable here from the live TProgram
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// because the block index spaces are built before the reflection snapshot exists.
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// The transpiler lowers every atomic_uint onto a synthesized "gl_AtomicCounterBlock_<binding>"
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// buffer block, which reflection then reports as an ordinary block. It is not one: GL
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// enumerates it through GL_ACTIVE_ATOMIC_COUNTER_BUFFERS instead.
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static MobileGL::Bool IsAtomicCounterBlockName(const MobileGL::String& name) {
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namespace Transpiler = MobileGL::MG_Util::ShaderTranspiler;
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const MobileGL::SizeT prefixLength = std::strlen(Transpiler::ATOMIC_COUNTER_BLOCK_PREFIX);
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return name.compare(0, prefixLength, Transpiler::ATOMIC_COUNTER_BLOCK_PREFIX) == 0;
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}
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// A shader storage block: GL enumerates it through GL_SHADER_STORAGE_BLOCK and its members
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// through GL_BUFFER_VARIABLE. The counter blocks above are buffer blocks too, hence the
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// exclusion. A block whose type reflection did not survive is treated as a uniform block,
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// which is what every caller assumed before this classification existed.
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static MobileGL::Bool IsStorageBlock(const glslang::TObjectReflection& block) {
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if (IsAtomicCounterBlockName(block.name)) return false;
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const glslang::TType* type = block.getType();
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return type != nullptr && type->getQualifier().storage == glslang::EvqBuffer;
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}
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static MobileGL::Bool IsGlUniformBlock(const glslang::TObjectReflection& block) {
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return !IsAtomicCounterBlockName(block.name) && !IsStorageBlock(block);
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}
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// GL 4.6 core 7.7 / ARB_shader_atomic_counters: within one binding no two atomic counters
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// may occupy the same bytes, every offset is a multiple of 4, and no counter may reach past
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// GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE. glslang enforces all three in fixOffset(), which the
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// Vulkan-relaxed parse never reaches - vkRelaxedRemapUniformVariable folds the atomic_uint
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// into a synthesized storage block and returns from declareVariable() before fixOffset()
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// runs, clearing explicitOffset on the way ("xxTODO: use logic from fixOffset()"). Two
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// counters declared at the same binding AND the same offset therefore linked cleanly.
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//
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// The offsets themselves survive that lowering (reflection and the SPIR-V generator both
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// honour layoutOffset), so the check belongs here, over the same model the GL queries answer
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// from. Returns the info-log line for an illegal layout, empty for a legal one.
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static MobileGL::String ValidateAtomicCounterLayout(glslang::TProgram& reflection) {
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using MobileGL::Bool;
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using MobileGL::Int;
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using MobileGL::SizeT;
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using MobileGL::String;
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using MobileGL::Vector;
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namespace Transpiler = MobileGL::MG_Util::ShaderTranspiler;
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const Int blockCount = reflection.getNumUniformBlocks();
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if (blockCount <= 0) return {};
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const SizeT prefixLength = std::strlen(Transpiler::ATOMIC_COUNTER_BLOCK_PREFIX);
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Vector<Bool> isCounterBlock(static_cast<SizeT>(blockCount), false);
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Bool anyCounterBlock = false;
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for (Int i = 0; i < blockCount; ++i) {
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const auto& block = reflection.getUniformBlock(i);
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isCounterBlock[static_cast<SizeT>(i)] =
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block.name.compare(0, prefixLength, Transpiler::ATOMIC_COUNTER_BLOCK_PREFIX) == 0;
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anyCounterBlock = anyCounterBlock || isCounterBlock[static_cast<SizeT>(i)];
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}
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if (!anyCounterBlock) return {}; // every program that declares no atomic counter
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struct CounterSpan {
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Int offset = 0;
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Int size = 0;
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String name;
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};
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Vector<Vector<CounterSpan>> spansByBlock(static_cast<SizeT>(blockCount));
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const Int uniformCount = reflection.getNumUniformVariables();
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for (Int i = 0; i < uniformCount; ++i) {
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const auto& uniform = reflection.getUniform(i);
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const Int owner = uniform.index;
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if (owner < 0 || owner >= blockCount || !isCounterBlock[static_cast<SizeT>(owner)]) continue;
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const Int offset = uniform.offset;
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if (offset < 0) continue; // no offset recorded; nothing to compare
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Int elements = uniform.size > 1 ? uniform.size : 1;
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if (const glslang::TType* type = uniform.getType(); type != nullptr && type->isArray()) {
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elements = type->isSizedArray() ? type->getCumulativeArraySize() : 1;
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}
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const Int size = elements * static_cast<Int>(sizeof(MobileGL::Uint32));
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if (offset % 4 != 0) {
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return std::format("Atomic counter '{}' is declared at offset {}, which is not a multiple of 4.",
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uniform.name, offset);
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}
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if (offset > Transpiler::MAX_ATOMIC_COUNTER_BUFFER_SIZE - size) {
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return std::format("Atomic counter '{}' ends at byte {}, past the {}-byte "
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"GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE.",
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uniform.name, offset + size, Transpiler::MAX_ATOMIC_COUNTER_BUFFER_SIZE);
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}
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auto& spans = spansByBlock[static_cast<SizeT>(owner)];
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for (const CounterSpan& existing : spans) {
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if (offset < existing.offset + existing.size && existing.offset < offset + size) {
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return std::format("Atomic counters '{}' and '{}' share a binding and overlap at byte offset {}.",
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existing.name, uniform.name, std::max(offset, existing.offset));
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}
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}
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spans.push_back({offset, size, uniform.name});
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}
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return {};
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}
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// GL 4.6 core 7.6: LinkProgram FAILS when a stage's count of active image uniforms exceeds
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// GL_MAX_{VERTEX,TESS_CONTROL,TESS_EVALUATION,GEOMETRY,FRAGMENT,COMPUTE}_IMAGE_UNIFORMS, or
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// when their sum exceeds GL_MAX_COMBINED_IMAGE_UNIFORMS. Nothing enforced it: glslang carries
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// those numbers in TBuiltInResource only so gl_Max*ImageUniforms can expand from them, and
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// its linker never counts uniforms against them - so a program declaring one image uniform
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// more than the limit linked cleanly and then rendered nothing.
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//
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// The limits are the ones glGetIntegerv answers (MG_Impl/GLImpl/Getter/GL_Getter.cpp), the
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// hardcoded tessellation zeros included: a program may not exceed a limit the implementation
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// advertises, whatever the driver underneath would have taken.
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//
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// Counts the APPLICATION's image uniforms. The DirectGLES read/write split emits a second
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// declaration for an image a stage both reads and writes (MG_Backend/DirectGLES/Utils.h), but
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// that happens in the backend after this link, and counting the expanded set here would
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// reject programs that are legal by the numbers GL advertises. Returns the info-log line for
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// a program over a limit, empty for one within them.
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static MobileGL::String ValidateImageUniformLimits(
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glslang::TProgram& reflection, const MobileGL::MG_Util::ShaderTranspiler::CompileEnv& env) {
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using MobileGL::Array;
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using MobileGL::Int;
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using MobileGL::SizeT;
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using MobileGL::UnorderedMap;
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static constexpr EShLanguage kStages[] = {EShLangVertex, EShLangTessControl, EShLangTessEvaluation,
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EShLangGeometry, EShLangFragment, EShLangCompute};
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static constexpr const char* kLimitNames[] = {
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"GL_MAX_VERTEX_IMAGE_UNIFORMS", "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS",
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"GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS", "GL_MAX_GEOMETRY_IMAGE_UNIFORMS",
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"GL_MAX_FRAGMENT_IMAGE_UNIFORMS", "GL_MAX_COMPUTE_IMAGE_UNIFORMS"};
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constexpr SizeT kStageCount = sizeof(kStages) / sizeof(kStages[0]);
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const Int limits[kStageCount] = {env.params.MaxVertexImageUniforms,
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0,
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0,
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env.params.MaxGeometryImageUniforms,
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env.params.MaxFragmentImageUniforms,
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env.params.MaxComputeImageUniforms};
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// Reflection spells an image ARRAY one of two ways, and which one it picks depends on how
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// the shader indexed it: a variable index makes glslang expand the array into one entry
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// per element ("u_image[0]".."u_image[8]", each carrying the ELEMENT type), while an
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// array never dereferenced at all stays a single entry carrying the array type. One
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// program can even produce both spellings for the same array. So neither counting entries
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// nor trusting the declared size is right on its own - they are reconciled per declared
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// name with a max, which is exact for either spelling and cannot double-count the mixture.
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struct ImageUse {
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Int entries = 0; // reflection entries seen for this name in this stage
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Int declared = 0; // largest element count any of them declared
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};
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UnorderedMap<MobileGL::String, Array<ImageUse, kStageCount>> useByName;
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const Int uniformCount = reflection.getNumUniformVariables();
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for (Int i = 0; i < uniformCount; ++i) {
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const auto& uniform = reflection.getUniform(i);
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const glslang::TType* type = uniform.getType();
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if (type == nullptr || !type->isImage()) continue;
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// An array occupies one image unit per element; an unsized one (never indexed, so
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// never more than the single element glslang kept) counts as one.
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Int elements = uniform.size > 1 ? uniform.size : 1;
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if (type->isArray()) {
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elements = type->isSizedArray() ? type->getCumulativeArraySize() : 1;
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}
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// `stages` is the set of stages that REFERENCE the uniform, which is exactly what GL
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// counts: an image declared in two stages costs a unit in each, and one no stage
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// reads is not active at all and costs nothing.
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Array<ImageUse, kStageCount>* use = nullptr;
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for (SizeT stage = 0; stage < kStageCount; ++stage) {
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if ((static_cast<unsigned>(uniform.stages) & (1u << static_cast<unsigned>(kStages[stage]))) == 0) {
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continue;
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}
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// The one insert this uniform performs, so the reference survives the rest of the
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// stage loop - a flat hash map relocates on insert, never on read.
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if (use == nullptr) {
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use = &useByName[StripArrayElementSuffix(uniform.name)];
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}
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++(*use)[stage].entries;
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(*use)[stage].declared = std::max((*use)[stage].declared, elements);
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}
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}
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Int counts[kStageCount] = {};
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for (const auto& entry : useByName) {
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for (SizeT stage = 0; stage < kStageCount; ++stage) {
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counts[stage] += std::max(entry.second[stage].entries, entry.second[stage].declared);
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}
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}
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Int combined = 0;
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for (SizeT stage = 0; stage < kStageCount; ++stage) {
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combined += counts[stage];
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if (counts[stage] > limits[stage]) {
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return std::format("This program uses {} active image uniforms in one stage, more than the {} "
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"{} allows.",
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counts[stage], limits[stage], kLimitNames[stage]);
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}
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}
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if (combined > env.params.MaxCombinedImageUniforms) {
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return std::format("This program uses {} active image uniforms across its stages, more than the {} "
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"GL_MAX_COMBINED_IMAGE_UNIFORMS allows.",
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combined, env.params.MaxCombinedImageUniforms);
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}
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return {};
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}
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static bool IsBuiltInPipelineOutput(const glslang::TObjectReflection& output) {
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const auto* type = output.getType();
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return type && type->getQualifier().builtIn != glslang::EbvNone;
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}
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// Locations one ELEMENT of a vertex input occupies (GL 4.6 core 11.1.1): a matrix
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// takes one per column, everything else this backend can feed takes one.
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static int GetVertexInputLocationSpan(GLenum glType) {
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switch (glType) {
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case GL_FLOAT_MAT2:
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case GL_FLOAT_MAT2x3:
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case GL_FLOAT_MAT2x4:
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return 2;
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case GL_FLOAT_MAT3:
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case GL_FLOAT_MAT3x2:
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case GL_FLOAT_MAT3x4:
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return 3;
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case GL_FLOAT_MAT4:
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case GL_FLOAT_MAT4x2:
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case GL_FLOAT_MAT4x3:
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return 4;
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default:
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return 1;
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}
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}
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// How many elements an ARRAY vertex input has. glslang reflects such an input as ONE
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// record spelled "name[0]" carrying the ELEMENT's glDefineType and the array length,
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// so the type alone cannot say how many locations the declaration covers: GL 4.6 core
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// 11.1.1 gives an array one location per element (times the element's own span), and
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// `in vec4 a[16]` at location 0 therefore occupies 0..15, not 0. Missing that left
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// every location above the base with no recorded name or type, which is what the
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// backends read to decide whether an attribute is active at all.
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static MobileGL::Int GetVertexInputArrayElements(const glslang::TObjectReflection& input) {
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const glslang::TType* type = input.getType();
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if (type == nullptr || !type->isArray()) return 1;
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// An unsized input array has no span to compute; treat it as one element rather
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// than guessing, so it can only ever under-claim locations.
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if (!type->isSizedArray()) return 1;
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return std::max(1, type->getCumulativeArraySize());
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}
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static MobileGL::Int GetVertexInputTotalLocationSpan(const glslang::TObjectReflection& input) {
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return GetVertexInputLocationSpan(input.glDefineType) * GetVertexInputArrayElements(input);
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}
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static GLenum GetVertexInputLocationType(GLenum glType) {
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switch (glType) {
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case GL_FLOAT_MAT2:
|
|
case GL_FLOAT_MAT3x2:
|
|
case GL_FLOAT_MAT4x2:
|
|
return GL_FLOAT_VEC2;
|
|
case GL_FLOAT_MAT3:
|
|
case GL_FLOAT_MAT2x3:
|
|
case GL_FLOAT_MAT4x3:
|
|
return GL_FLOAT_VEC3;
|
|
case GL_FLOAT_MAT4:
|
|
case GL_FLOAT_MAT2x4:
|
|
case GL_FLOAT_MAT3x4:
|
|
return GL_FLOAT_VEC4;
|
|
default:
|
|
return glType;
|
|
}
|
|
}
|
|
|
|
// How many consecutive uniform locations a uniform occupies. Array uniforms (opaque
|
|
// or not) span one location per element so glUniform*v(count > 1) and
|
|
// glGetUniformLocation("arr[k]") can address elements individually; everything else
|
|
// spans a single location. TObjectReflection.size only carries the element count for
|
|
// non-block arrays, so prefer the TType, which is authoritative for both.
|
|
static MobileGL::Int GetUniformLocationSpan(const glslang::TObjectReflection& uniform) {
|
|
const glslang::TType* type = uniform.getType();
|
|
if (type != nullptr && type->isSizedArray()) {
|
|
return std::max(1, type->getOuterArraySize());
|
|
}
|
|
return std::max(1, uniform.size);
|
|
}
|
|
|
|
} // namespace
|
|
|
|
namespace MobileGL::MG_State::GLState {
|
|
namespace {
|
|
// The artifacts of a compile that ran to completion, or the never-compiled defaults.
|
|
// A node that was abandoned (cancelled at teardown, or whose body threw) published
|
|
// nothing, so it reads exactly like "never compiled" - which is the same collapse
|
|
// ShaderObject's join gate performs, and is what keeps the link's view of a shader
|
|
// identical whether it went through the object or through the snapshot.
|
|
const ShaderCompileArtifacts& CompiledArtifacts(const SharedPtr<const ShaderCompileTask>& node) {
|
|
static const ShaderCompileArtifacts empty;
|
|
return (node && node->IsComplete()) ? node->artifacts : empty;
|
|
}
|
|
|
|
// GL type enum for a vertex-stage output symbol captured by transform
|
|
// feedback. Covers the scalar/vector/matrix float+integer types transform
|
|
// feedback may legally capture in GL 3.3.
|
|
Bool ResolveXfbSymbolType(const glslang::TType& type, GLenum& outType, GLint& outArraySize,
|
|
Uint32& outBytesPerElement) {
|
|
outArraySize = type.isArray() ? type.getOuterArraySize() : 1;
|
|
const Int columns = type.isMatrix() ? type.getMatrixCols() : 1;
|
|
const Int components = type.isMatrix() ? type.getMatrixRows()
|
|
: (type.isVector() ? type.getVectorSize() : 1);
|
|
const glslang::TBasicType basic = type.getBasicType();
|
|
static constexpr GLenum kFloatTypes[5] = {0, GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4};
|
|
static constexpr GLenum kIntTypes[5] = {0, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4};
|
|
static constexpr GLenum kUintTypes[5] = {0, GL_UNSIGNED_INT, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3,
|
|
GL_UNSIGNED_INT_VEC4};
|
|
static constexpr GLenum kDoubleTypes[5] = {0, GL_DOUBLE, GL_DOUBLE_VEC2, GL_DOUBLE_VEC3,
|
|
GL_DOUBLE_VEC4};
|
|
if (type.isMatrix()) {
|
|
if (basic != glslang::EbtFloat && basic != glslang::EbtDouble) return false;
|
|
static constexpr GLenum kMatTypes[5][5] = {
|
|
{}, {},
|
|
{0, 0, GL_FLOAT_MAT2, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4},
|
|
{0, 0, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3, GL_FLOAT_MAT3x4},
|
|
{0, 0, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FLOAT_MAT4},
|
|
};
|
|
static constexpr GLenum kDoubleMatTypes[5][5] = {
|
|
{}, {},
|
|
{0, 0, GL_DOUBLE_MAT2, GL_DOUBLE_MAT2x3, GL_DOUBLE_MAT2x4},
|
|
{0, 0, GL_DOUBLE_MAT3x2, GL_DOUBLE_MAT3, GL_DOUBLE_MAT3x4},
|
|
{0, 0, GL_DOUBLE_MAT4x2, GL_DOUBLE_MAT4x3, GL_DOUBLE_MAT4},
|
|
};
|
|
if (columns < 2 || columns > 4 || components < 2 || components > 4) return false;
|
|
outType = basic == glslang::EbtDouble ? kDoubleMatTypes[columns][components]
|
|
: kMatTypes[columns][components];
|
|
} else if (components >= 1 && components <= 4) {
|
|
switch (basic) {
|
|
case glslang::EbtFloat: outType = kFloatTypes[components]; break;
|
|
case glslang::EbtInt: outType = kIntTypes[components]; break;
|
|
case glslang::EbtUint: outType = kUintTypes[components]; break;
|
|
// A double-typed varying is capturable like any other; rejecting it here reported
|
|
// the varying as "not an output of the vertex stage", which it plainly was.
|
|
case glslang::EbtDouble: outType = kDoubleTypes[components]; break;
|
|
default: return false;
|
|
}
|
|
} else {
|
|
return false;
|
|
}
|
|
// GL 4.6 core 11.1.2.1: a double component occupies eight basic machine units, and
|
|
// counts as two components against the transform feedback limits.
|
|
const Uint32 bytesPerComponent = basic == glslang::EbtDouble ? 8u : 4u;
|
|
outBytesPerElement = static_cast<Uint32>(columns * components) * bytesPerComponent;
|
|
return true;
|
|
}
|
|
|
|
// Extracts a geometry shader's per-invocation EmitVertex/EndPrimitive sequence
|
|
// when it is statically knowable (no emit inside selection/loop/switch). Vulkan
|
|
// transform feedback captures triangle strips in plain (i, i+1, i+2) order while
|
|
// GL decomposes odd strip triangles as (i+1, i, i+2) (GL 4.6 table 10.1); with
|
|
// the static strip lengths the capture buffer can be reordered after EndTF.
|
|
class GsEmitSequenceTraverser final : public glslang::TIntermTraverser {
|
|
public:
|
|
bool visitAggregate(glslang::TVisit, glslang::TIntermAggregate* node) override {
|
|
if (node->getOp() == glslang::EOpEmitVertex) {
|
|
++emitCount;
|
|
hasEmit = true;
|
|
} else if (node->getOp() == glslang::EOpEndPrimitive) {
|
|
FlushStrip();
|
|
}
|
|
return true;
|
|
}
|
|
bool visitSelection(glslang::TVisit, glslang::TIntermSelection*) override {
|
|
inControlFlow = true;
|
|
return true;
|
|
}
|
|
bool visitLoop(glslang::TVisit, glslang::TIntermLoop*) override {
|
|
inControlFlow = true;
|
|
return true;
|
|
}
|
|
bool visitSwitch(glslang::TVisit, glslang::TIntermSwitch*) override {
|
|
inControlFlow = true;
|
|
return true;
|
|
}
|
|
void FlushStrip() {
|
|
if (emitCount >= 3) {
|
|
stripTriangles.push_back(static_cast<Uint32>(emitCount - 2));
|
|
}
|
|
emitCount = 0;
|
|
}
|
|
|
|
Vector<Uint32> stripTriangles;
|
|
Uint32 emitCount = 0;
|
|
Bool hasEmit = false;
|
|
Bool inControlFlow = false;
|
|
};
|
|
} // namespace
|
|
|
|
void ProgramLinkTask::DeferLog(String line) { diagnostics.logLines.push_back(Move(line)); }
|
|
|
|
void ProgramLinkTask::SubmitAfter(const Vector<SharedPtr<ShaderCompileTask>>& deps) {
|
|
// +1 for the guard this function releases itself. Without it, a dependency that
|
|
// settles on a worker between two OnTerminal() calls below could drive the counter to
|
|
// zero and post the job while the remaining edges are still being registered - the
|
|
// job would then run against a dependency that has not finished writing its
|
|
// artifacts. Store before any edge exists, so every decrement sees the final total.
|
|
m_remainingDeps.store(static_cast<Int>(deps.size()) + 1, std::memory_order_release);
|
|
|
|
auto self = std::static_pointer_cast<ProgramLinkTask>(shared_from_this());
|
|
for (const auto& dep : deps) {
|
|
// Runs inline, right here, for a dependency that is already terminal (which
|
|
// Link()'s prologue tries not to hand us, but a compile can settle between the
|
|
// IsTerminal() check there and this line).
|
|
dep->OnTerminal([self] { self->OnDepSettled(); });
|
|
}
|
|
OnDepSettled(); // release the guard; posts here iff every dependency already settled
|
|
}
|
|
|
|
void ProgramLinkTask::OnDepSettled() {
|
|
// fetch_sub returning 1 means this call took the counter to zero, so exactly one
|
|
// caller ever posts. acq_rel so the posting thread sees every dependency's artifacts,
|
|
// which were published by their own terminal transitions.
|
|
if (m_remainingDeps.fetch_sub(1, std::memory_order_acq_rel) != 1) return;
|
|
|
|
// Non-throwing by construction, and it has to be: this is a JobNode continuation, so
|
|
// on the pool side it runs inside an Asio handler. Post() contains its own allocation
|
|
// failures (it cancels the node rather than propagating), and shared_from_this() can
|
|
// only throw for a node that was never owned by a SharedPtr - which SubmitAfter's
|
|
// contract forbids. The catch is the backstop for both, and it CANCELS rather than
|
|
// swallowing: a link that is never posted is a GL thread blocked forever in
|
|
// EnsureLinkJoined(), which is a far worse failure than a link reported as not linked.
|
|
try {
|
|
MG_Util::Async::ShaderCompilePool::Get().Post(shared_from_this());
|
|
} catch (...) {
|
|
Cancel();
|
|
}
|
|
}
|
|
|
|
// Pure CPU work only, on a pool worker. Everything this reads is an input the node owns;
|
|
// everything it writes is `artifacts` (and diagnostics). Do not add a GL/EGL call, a
|
|
// pActiveBackendObject read, or a pGLContext->RecordError() here - the first two are what
|
|
// CompileEnv exists to replace, and the third is why the deferred-diagnostics mechanism
|
|
// (and JobNode's debug assert on it) exists.
|
|
//
|
|
// This is the whole link. See the one-link-one-handler note in the class comment.
|
|
void ProgramLinkTask::RunBody() {
|
|
// glslang leaves this worker's TLS pool allocator pointing at the last arena it
|
|
// touched (a re-parse's TShader, or the TProgram's); reset it on the way out so an
|
|
// unrelated later job cannot allocate out of a pool the GL thread has since freed.
|
|
const GlslangThreadAllocatorGuard glslangGuard;
|
|
using namespace MG_Util::ShaderTranspiler;
|
|
|
|
MOBILEGL_ASSERT(in.env != nullptr, "ProgramLinkTask: the CompileEnv snapshot is missing");
|
|
const CompileEnv& env = *in.env;
|
|
|
|
MGLOG_D("ProgramObject %u: Link body start, shaders to link: %zu", in.externalIndex, in.shaders.size());
|
|
|
|
if (!ValidateAttachedShaders()) return;
|
|
|
|
// Reads the COMPILE snapshots only - no parsed shader - so it runs before the L1
|
|
// probe: a conflicting explicit uniform location must fail the link whether or not
|
|
// the memo has an answer for this program's sources.
|
|
MergeShaderSideChannels();
|
|
if (!artifacts.infoLog.empty()) return; // a conflicting explicit uniform location
|
|
|
|
// ---- L1 of the shader translation memo ----
|
|
// Everything below this point - the parse, the link, mapIO, GlslangToSpv, spirv-opt,
|
|
// buildReflection and the global-UBO routing - is what a hit skips. See
|
|
// ProgramTranslationCache.h.
|
|
spirvHandoff.spirvCacheKey = BuildSpirvCacheKey(env);
|
|
if (TryPublishFromTranslationCache()) return;
|
|
|
|
Vector<SharedPtr<glslang::TShader>> shaders;
|
|
if (!ConsumeShaders(shaders)) return;
|
|
|
|
// Harvest the declared default-block uniform initializers before the TShaders are
|
|
// handed to the linker. They come from the parse itself (glslang folds the constant
|
|
// and hands it over instead of dropping it), not from a lexical scan, so an
|
|
// expression like vec3(10, 20, 30) or int[](1, 2, 3) is already evaluated.
|
|
//
|
|
// Stage order decides a tie. GLSL requires a uniform declared in several stages to be
|
|
// declared identically, initializer included, so a conflict is a malformed program;
|
|
// taking the first stage's value keeps a link that other implementations accept from
|
|
// failing here, and both stages agree in every well-formed one.
|
|
for (const auto& shader : shaders) {
|
|
const glslang::TIntermediate* intermediate = shader ? shader->getIntermediate() : nullptr;
|
|
if (intermediate == nullptr) continue;
|
|
for (const auto& initializer : intermediate->getUniformInitializers()) {
|
|
const auto known = std::find_if(artifacts.uniformInitialValues.begin(),
|
|
artifacts.uniformInitialValues.end(),
|
|
[&initializer](const auto& existing) {
|
|
return existing.name == initializer.name;
|
|
});
|
|
if (known != artifacts.uniformInitialValues.end()) continue;
|
|
artifacts.uniformInitialValues.push_back(initializer);
|
|
}
|
|
}
|
|
|
|
// The last two are OUT parameters that mapIO fills, not requests it honours: the IO
|
|
// mapper's collect callback is the last point at which a resource's qualifier still
|
|
// says what the SHADER declared rather than what glslang assigned, so both captures
|
|
// have to be taken from inside the link. See TMglGlslIoResolver::reserverResourceSlot.
|
|
// The binding-range rule (GLSL 4.30 4.4.5): its ceilings in, and the first violation the
|
|
// resolver finds out. Enforced at the link because mapIO's collect callback is the last
|
|
// point at which a resource's qualifier still says what the SHADER declared - see
|
|
// TMglGlslIoResolver::CheckDeclaredBindingRange.
|
|
String resourceBindingViolation;
|
|
ProgramAttrib attrib{.shaders = Move(shaders),
|
|
.explicitVertexInLocations = in.explicitAttribLocations,
|
|
.explicitFragmentOutLocations = in.explicitFragDataLocation,
|
|
.explicitFragmentOutIndices = in.explicitFragDataIndex,
|
|
.explicitOpaqueUniformBindings = &artifacts.explicitOpaqueUniformBindings,
|
|
.storageBlocksWithoutBinding = &artifacts.storageBlocksWithoutBinding,
|
|
.uniformBlocksWithoutBinding = &artifacts.uniformBlocksWithoutBinding,
|
|
.resourceBindingLimits = in.env ? ResolveResourceBindingLimits(*in.env)
|
|
: MG_Util::ShaderTranspiler::ResourceBindingLimits{},
|
|
.resourceBindingViolation = &resourceBindingViolation};
|
|
|
|
MGLOG_D("ProgramObject %u: Calling ShaderCompiler::LinkProgram", in.externalIndex);
|
|
auto result = ShaderCompiler::LinkProgram(attrib);
|
|
if (result) {
|
|
artifacts.linkStatus = true;
|
|
artifacts.program = result.value();
|
|
artifacts.linkedFragDataLocation = in.explicitFragDataLocation;
|
|
artifacts.linkedFragDataIndex = in.explicitFragDataIndex;
|
|
MGLOG_D("ProgramObject %u: LinkProgram succeeded, TProgram ptr %p", in.externalIndex,
|
|
artifacts.program.get());
|
|
} else {
|
|
artifacts.infoLog = result.error().log;
|
|
DeferLog(std::format("ProgramObject {}: LinkProgram failed. InfoLog:\n{}", in.externalIndex,
|
|
artifacts.infoLog));
|
|
return;
|
|
}
|
|
|
|
|
|
// A compute program must have a fixed local group size, and GL states that as a
|
|
// property of the PROGRAM: "at least one" of its compute shaders declares it (GL 4.6
|
|
// core 7.13 / GLSL 4.30 4.4.1.4). MobileGL used to answer that question per SHADER,
|
|
// by scanning each source for the text "local_size_" - which rejected the perfectly
|
|
// legal shape KHR-GL42.compute_shader.build-monolithic submits, three compilation
|
|
// units of which only two carry the layout and the third holds nothing but a buffer
|
|
// block and a function. It also could not see a local size that arrived through a
|
|
// macro, and it happily accepted the substring inside an unrelated identifier.
|
|
//
|
|
// glslang already merged the units' modes at link (linkValidate.cpp mergeModes, which
|
|
// also diagnoses two units declaring CONTRADICTORY sizes), so the linked
|
|
// intermediate is the thing that knows - and asking it is both correct and free.
|
|
if (const glslang::TIntermediate* cs = artifacts.program->getIntermediate(EShLangCompute);
|
|
cs != nullptr && !cs->isLocalSizeSet()) {
|
|
artifacts.linkStatus = false;
|
|
// The gate this replaced ran before LinkProgram, so a program that failed it
|
|
// published no TProgram at all. Keep that invariant: everything downstream reads
|
|
// artifacts.program as "the linked program", and a rejected link should not leave
|
|
// one behind for a query surface to find.
|
|
artifacts.program.reset();
|
|
artifacts.infoLog = "Compute shader is missing a local_size layout declaration.";
|
|
DeferLog(std::format("ProgramObject {}: Link failed - {}", in.externalIndex, artifacts.infoLog));
|
|
return;
|
|
}
|
|
|
|
// The geometry stage's link properties. GL_GEOMETRY_INPUT_TYPE is load-bearing beyond the
|
|
// query surface - a draw's primitive type has to be compatible with it (GL 4.6 core
|
|
// 11.3.1) - so this block runs for every link, not only a capturing one. The other three
|
|
// are pure glGetProgramiv answers that previously had no source at all.
|
|
artifacts.gsInputPrimitive = GL_NONE;
|
|
artifacts.gsOutputPrimitive = GL_NONE;
|
|
artifacts.gsMaxVertices = 0;
|
|
artifacts.gsInvocations = 0;
|
|
if (const glslang::TIntermediate* gs = artifacts.program->getIntermediate(EShLangGeometry)) {
|
|
switch (gs->getInputPrimitive()) {
|
|
case glslang::ElgPoints: artifacts.gsInputPrimitive = GL_POINTS; break;
|
|
case glslang::ElgLines: artifacts.gsInputPrimitive = GL_LINES; break;
|
|
case glslang::ElgLinesAdjacency: artifacts.gsInputPrimitive = GL_LINES_ADJACENCY; break;
|
|
case glslang::ElgTriangles: artifacts.gsInputPrimitive = GL_TRIANGLES; break;
|
|
case glslang::ElgTrianglesAdjacency: artifacts.gsInputPrimitive = GL_TRIANGLES_ADJACENCY; break;
|
|
default: break;
|
|
}
|
|
switch (gs->getOutputPrimitive()) {
|
|
case glslang::ElgPoints: artifacts.gsOutputPrimitive = GL_POINTS; break;
|
|
case glslang::ElgLineStrip: artifacts.gsOutputPrimitive = GL_LINE_STRIP; break;
|
|
case glslang::ElgTriangleStrip: artifacts.gsOutputPrimitive = GL_TRIANGLE_STRIP; break;
|
|
default: break;
|
|
}
|
|
// glslang leaves both at TQualifier::layoutNotSet (-1) when the shader declared no
|
|
// such layout, and `invocations` defaults to one per GLSL 4.60 4.4.2.2 - so clamp
|
|
// rather than forward, or GL_GEOMETRY_SHADER_INVOCATIONS reports the sentinel.
|
|
artifacts.gsMaxVertices = std::max(gs->getVertices(), 0);
|
|
artifacts.gsInvocations = std::max(gs->getInvocations(), 1);
|
|
}
|
|
|
|
// The tessellation evaluation stage's link properties, GL 4.6 core table 23.35: the
|
|
// primitive generator's mode, spacing, winding and point mode. (The control stage's
|
|
// output patch size is captured below, together with the limit check that goes with it.)
|
|
artifacts.tessGenMode = GL_NONE;
|
|
artifacts.tessGenSpacing = GL_NONE;
|
|
artifacts.tessGenVertexOrder = GL_NONE;
|
|
artifacts.tessGenPointMode = false;
|
|
if (const glslang::TIntermediate* tes = artifacts.program->getIntermediate(EShLangTessEvaluation)) {
|
|
switch (tes->getInputPrimitive()) {
|
|
case glslang::ElgTriangles: artifacts.tessGenMode = GL_TRIANGLES; break;
|
|
case glslang::ElgQuads: artifacts.tessGenMode = GL_QUADS; break;
|
|
case glslang::ElgIsolines: artifacts.tessGenMode = GL_ISOLINES; break;
|
|
default: break;
|
|
}
|
|
// GLSL 4.60 4.4.2.3: equal_spacing and ccw are the defaults, which is what an unset
|
|
// qualifier means here.
|
|
switch (tes->getVertexSpacing()) {
|
|
case glslang::EvsFractionalEven: artifacts.tessGenSpacing = GL_FRACTIONAL_EVEN; break;
|
|
case glslang::EvsFractionalOdd: artifacts.tessGenSpacing = GL_FRACTIONAL_ODD; break;
|
|
default: artifacts.tessGenSpacing = GL_EQUAL; break;
|
|
}
|
|
switch (tes->getVertexOrder()) {
|
|
case glslang::EvoCw: artifacts.tessGenVertexOrder = GL_CW; break;
|
|
default: artifacts.tessGenVertexOrder = GL_CCW; break;
|
|
}
|
|
artifacts.tessGenPointMode = tes->getPointMode();
|
|
}
|
|
|
|
// GL_TESS_CONTROL_OUTPUT_VERTICES, i.e. the `layout(vertices = N) out` the control stage
|
|
// declared, and the limit that goes with it.
|
|
//
|
|
// GL 4.6 core 11.2.1.1: the LINK fails when N is greater than MAX_PATCH_VERTICES. Nothing
|
|
// enforced it - glslang's layout handling only rejects N <= 0 (ParseHelper.cpp "must be
|
|
// greater than 0") and carries maxPatchVertices in TBuiltInResource purely so
|
|
// gl_MaxPatchVertices can expand from it, exactly the gap ValidateImageUniformLimits
|
|
// documents for image uniforms. Checked at LINK rather than at compile on purpose: the CTS
|
|
// requires the offending shader to COMPILE ("Compilation passed as allowed") and only the
|
|
// link to fail, and turning it into a parse error would newly break an application that
|
|
// compiles such a shader and never links it.
|
|
//
|
|
// The limit is the one glGetIntegerv answers (GL_Getter.cpp reads the same
|
|
// DynamicBackendParameters field), so the advertised number and the enforced number cannot
|
|
// drift apart.
|
|
artifacts.tcsOutputVertices = 0;
|
|
if (const glslang::TIntermediate* tcs = artifacts.program->getIntermediate(EShLangTessControl)) {
|
|
artifacts.tcsOutputVertices = static_cast<Int>(tcs->getVertices());
|
|
if (artifacts.tcsOutputVertices > env.params.MaxPatchVertices) {
|
|
artifacts.linkStatus = false;
|
|
// Same invariant as the compute local-size gate above: a rejected link leaves no
|
|
// TProgram behind for a query surface to find.
|
|
artifacts.program.reset();
|
|
artifacts.infoLog = std::format(
|
|
"Tessellation control shader declares an output patch of {} vertices, more than the {} "
|
|
"GL_MAX_PATCH_VERTICES allows.",
|
|
artifacts.tcsOutputVertices, env.params.MaxPatchVertices);
|
|
DeferLog(std::format("ProgramObject {}: Link failed - {}", in.externalIndex, artifacts.infoLog));
|
|
return;
|
|
}
|
|
}
|
|
|
|
// ---- everything below this line up to GenerateSpirv() is the GL query surface ----
|
|
//
|
|
// ORDERING NOTE (rewritten 2026-08-10; the constraint it records was RETESTED, not
|
|
// dropped on a hunch). This block used to insist that SPIR-V be generated BEFORE
|
|
// buildReflection touches artifacts.program, on the grounds that reflection's
|
|
// live-variable analysis mutates the shared intermediates in ways that change
|
|
// subsequent GlslangToSpv output - "observed: catastrophic uniform misbinding on
|
|
// DirectVulkan for UBO-heavy content", recorded with commit 0d052719.
|
|
//
|
|
// Re-measured on the glslang pin this tree vendors, with the same method 0d052719
|
|
// used (per-module SPIR-V hashes, both orders, byte-compared): 636 modules across
|
|
// 320 programs - the whole extracted trace corpus (BSL, Complementary Reimagined,
|
|
// IterationRP, Create/Flywheel) plus adversarial synthetics - came out BYTE-IDENTICAL
|
|
// in both orders, pre-optimize and post-optimize alike. glslang's code structure
|
|
// agrees: reflection.cpp performs no AST write (no getWritableType, no const_cast, no
|
|
// qualifier assignment) and GlslangToSpv takes a const TIntermediate&.
|
|
//
|
|
// Confirmed a third time ON DEVICE, 2026-08-11, and this one closes the gap the
|
|
// desktop A/B could not: the corpus replays captured SOURCES, so it never reproduced
|
|
// Iris's glBindAttribLocation-before-link flow, which is what drives the io-resolver
|
|
// that assigns vertex-input Locations. A Complementary Reimagined pack load on an
|
|
// Adreno 830 was dumped at the pipeline the driver rejects (programHash
|
|
// 0x4a7e9a37fb49caa1) under BOTH orders and under the pre-split build 6ea94877: all
|
|
// three dumps are the same bytes (md5 39ffa10d5186a4d37be82d0b42297a8d). The order
|
|
// does not perturb SPIR-V on this pin, including on the exact flow 0d052719 feared.
|
|
//
|
|
// Not a licence to stop measuring: 0d052719's observation was real once, and the
|
|
// method (per-module hashes, both orders) is cheap. Re-run it on any glslang bump.
|
|
//
|
|
// So the order is now the other way round, and deliberately: reflection, fragment
|
|
// output validation and transform-feedback resolution are what the GL query surface
|
|
// is made of, and they are also the only remaining ways a link can FAIL, so running
|
|
// them first is what lets LINK_STATUS and every query behind it become final without
|
|
// waiting for SPIR-V (and stops a program that fails validation from paying for
|
|
// ~68 s/pack-load of SPIR-V generation it is about to throw away).
|
|
//
|
|
// What has NOT changed: the routing tables are sized and keyed by reflection results
|
|
// AND read the OPTIMIZED SPIR-V, so BuildGlobalUboRouting still runs strictly after
|
|
// both DoReflection and GenerateSpirv.
|
|
MGLOG_D("ProgramObject %u: Starting reflection", in.externalIndex);
|
|
if (!DoReflection(env)) {
|
|
DeferLog(std::format("ProgramObject {}: Link failed during reflection: {}", in.externalIndex,
|
|
artifacts.infoLog));
|
|
return;
|
|
}
|
|
MGLOG_D("ProgramObject %u: Reflection done (linkStatus=%d)", in.externalIndex, (int)artifacts.linkStatus);
|
|
|
|
if (!ValidateFragmentOutputLocations()) {
|
|
return;
|
|
}
|
|
if (!ResolveTransformFeedbackVaryings()) {
|
|
artifacts.linkStatus = false;
|
|
DeferLog(std::format("ProgramObject {}: transform feedback varying resolution failed: {}",
|
|
in.externalIndex, artifacts.infoLog));
|
|
return;
|
|
}
|
|
|
|
// ---- past this point the link cannot fail any more ----
|
|
// Everything left is SPIR-V work, and it belongs to phase B. Hand it what it needs
|
|
// and stop: from the join's point of view this program is now fully linked.
|
|
//
|
|
// The TShaders move rather than copy - `attrib` borrowed them into the TProgram as
|
|
// raw pointers and this node is now their owner of record, for as long as phase B
|
|
// (which holds this node) needs the intermediates hanging off them.
|
|
spirvHandoff.shaders = Move(attrib.shaders);
|
|
spirvHandoff.shaderTypes.resize(in.shaders.size());
|
|
for (SizeT i = 0; i < in.shaders.size(); i++) {
|
|
spirvHandoff.shaderTypes[i] = MG_Util::ConvertShaderStageToGLEnum(in.shaders[i].stage);
|
|
}
|
|
// Copied, not referenced: `artifacts` is MOVED out of this node by the join, and
|
|
// phase B runs after that. Measured at ~20 us per program, which is noise against the
|
|
// ~450 ms phase B spends on the same program.
|
|
spirvHandoff.reflection.program = artifacts.program;
|
|
spirvHandoff.reflection.uniformLocations = artifacts.uniformLocations;
|
|
spirvHandoff.reflection.uniformIndexInTProgram = artifacts.uniformIndexInTProgram;
|
|
spirvHandoff.reflection.tProgramUniformIndexToGl = artifacts.tProgramUniformIndexToGl;
|
|
spirvHandoff.reflection.maxUniformLocation = artifacts.maxUniformLocation;
|
|
// The owned reflection mirror, and the block index space its global-UBO test needs.
|
|
// BuildGlobalUboRouting reads BOTH - per-uniform array size, opaqueness, GL type and
|
|
// matrix shape, plus "is this a member of a GL-visible block". Leaving them out of the
|
|
// handoff is not a compile error, it is a SILENT one: every array collapses to a
|
|
// single element and every element past the first falls through to the fallback tail
|
|
// allocator (ProgramTest.NestedStructArrayUniformElementWrites catches exactly that).
|
|
spirvHandoff.reflection.uniformReflection = artifacts.uniformReflection;
|
|
spirvHandoff.reflection.blockReflection = artifacts.blockReflection;
|
|
spirvHandoff.reflection.tProgramBlockIndexToGl = artifacts.tProgramBlockIndexToGl;
|
|
// Phase B pairs this with its own SpirvArtifacts to insert the completed front end.
|
|
// A COPY, because the GL-thread join moves `artifacts` out of this node before phase B
|
|
// runs - and with the TProgram dropped, because a memo must never hold a glslang arena.
|
|
if (spirvHandoff.spirvCacheKey.Valid()) {
|
|
auto forCache = MakeShared<ProgramObject::LinkArtifacts>(artifacts);
|
|
forCache->program.reset();
|
|
spirvHandoff.linkArtifactsForCache = Move(forCache);
|
|
}
|
|
spirvHandoff.ready = true;
|
|
MGLOG_D("ProgramObject %u: phase A done, %zu module(s) handed to the SPIR-V job", in.externalIndex,
|
|
spirvHandoff.shaderTypes.size());
|
|
}
|
|
|
|
// The L1 key. Every input below is one that can change the SPIR-V this program
|
|
// generates; see the key inventory on SpirvTranslationKeyInputs.
|
|
//
|
|
// Deliberately NOT keyed on: anything that only steers a BACKEND transpile - see the
|
|
// classification on CompileEnv::frontendFingerprint, and L2's own key in
|
|
// MG_Util/ShaderTranspiler/TranslationCache.h. The single capability bit that IS here
|
|
// (nativeFloat64) earns its place by changing SanitizeAndOptimizeBinary's own output,
|
|
// which is what the payload stores.
|
|
MG_Util::ShaderTranspiler::TranslationCacheKey ProgramLinkTask::BuildSpirvCacheKey(
|
|
const MG_Util::ShaderTranspiler::CompileEnv& env) const {
|
|
using namespace MG_Util::ShaderTranspiler;
|
|
if (!ShaderTranslationCacheEnabled()) return {};
|
|
|
|
SpirvTranslationKeyInputs keyInputs;
|
|
// The FRONT-END fingerprint, not env.fingerprint: L1 must be shared by two contexts
|
|
// on different GPUs whenever glslang would produce the same thing for them. See the
|
|
// classification on CompileEnv::frontendFingerprint.
|
|
keyInputs.frontendFingerprint = env.frontendFingerprint;
|
|
// Always 0 on both production parse paths (ShaderCompileTask::RunCompilePipeline and
|
|
// ClaimParsedShader's re-parse). In the key regardless, so that a future non-zero
|
|
// value cannot alias a module parsed without it.
|
|
keyInputs.shaderCompileFlags = 0;
|
|
keyInputs.enableSpirvValidation = in.enableSpirvValidation;
|
|
// The one BACKEND capability bit in this key, and it has to be here: it reaches inside
|
|
// SanitizeAndOptimizeBinary, whose output is what the payload holds. Read from the same
|
|
// env snapshot ProgramSpirvTask hands the chain, so the key and the bytes can never
|
|
// disagree.
|
|
keyInputs.nativeFloat64 = env.ConsumesFloat64Natively();
|
|
keyInputs.stages.reserve(in.shaders.size());
|
|
for (const LinkShaderInput& shader : in.shaders) {
|
|
const ShaderCompileArtifacts& compiled = CompiledArtifacts(shader.compiled);
|
|
if (compiled.preprocessedSource.empty()) {
|
|
// No text to key on - an internal shader object, or an artifact this build
|
|
// did not populate. Refuse to key rather than key on nothing.
|
|
return {};
|
|
}
|
|
keyInputs.stages.push_back(SpirvTranslationKeyInputs::Stage{
|
|
.type = MG_Util::ConvertShaderStageToGLEnum(shader.stage),
|
|
.preprocessedSource = StringView(compiled.preprocessedSource)});
|
|
}
|
|
if (keyInputs.stages.empty()) return {};
|
|
keyInputs.explicitVertexInLocations = &in.explicitAttribLocations;
|
|
keyInputs.explicitFragmentOutLocations = &in.explicitFragDataLocation;
|
|
keyInputs.explicitFragmentOutIndices = &in.explicitFragDataIndex;
|
|
// In the key ONLY because the payload now carries the reflection: transform feedback
|
|
// is resolved by reading the linked intermediates and never perturbs the generated
|
|
// SPIR-V, but it does shape xfbVaryings / xfbStrides / xfbBufferMode /
|
|
// gsStripTriangles, and maxFragmentOutputColorNumber decides whether the link is
|
|
// rejected at all. Widening a payload means widening the key.
|
|
keyInputs.requestedXfbVaryings = &in.requestedXfbVaryings;
|
|
keyInputs.xfbBufferMode = static_cast<Uint32>(in.requestedXfbBufferMode);
|
|
keyInputs.maxFragmentOutputColorNumber = in.maxFragmentOutputColorNumber;
|
|
return BuildSpirvTranslationKey(keyInputs);
|
|
}
|
|
|
|
// The one link rejection that needs nothing but the compile snapshots. It runs before the
|
|
// L1 memo is consulted, so a hit can never paper over a program that must fail to link.
|
|
//
|
|
// Only the explicit default-block uniform locations are merged here, and only because they
|
|
// are the one piece of relaxed-parse wreckage that has to be recovered at COMPILE time:
|
|
// the snapshot is taken inside the parse, so it is per-shader by construction, and the
|
|
// same uniform declared in several stages must agree or the program cannot link. The
|
|
// opaque bindings and the unqualified storage blocks used to be merged alongside them;
|
|
// both now arrive from mapIO during LinkProgram below, straight into `artifacts`, which is
|
|
// both later and strictly better informed - the IO mapper sees macro-expanded declarations
|
|
// and a per-shader lexer never could.
|
|
void ProgramLinkTask::MergeShaderSideChannels() {
|
|
for (const auto& shader : in.shaders) {
|
|
const ShaderCompileArtifacts& compiled = CompiledArtifacts(shader.compiled);
|
|
for (const auto& [name, location] : compiled.explicitUniformLocations) {
|
|
const auto [it, inserted] = artifacts.linkedExplicitUniformLocations.emplace(name, location);
|
|
if (!inserted && it->second != location) {
|
|
artifacts.infoLog = std::format(
|
|
"Uniform '{}' is declared with conflicting explicit locations ({} and {}) "
|
|
"across stages.",
|
|
name, it->second, location);
|
|
DeferLog(std::format("ProgramObject {}: Link failed - {}", in.externalIndex, artifacts.infoLog));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// An L1 hit: the entire front end, published without constructing a TShader or a
|
|
// TProgram. Everything here is a copy out of plain owned data - `link.program` is null in
|
|
// the payload by construction, and nothing reads it any more.
|
|
Bool ProgramLinkTask::TryPublishFromTranslationCache() {
|
|
if (!spirvHandoff.spirvCacheKey.Valid()) return false;
|
|
const ProgramTranslationResultPtr hit =
|
|
GetProgramTranslationCache().Find(spirvHandoff.spirvCacheKey);
|
|
if (!hit) return false;
|
|
|
|
artifacts = hit->link;
|
|
spirvHandoff.shaderTypes.resize(in.shaders.size());
|
|
for (SizeT i = 0; i < in.shaders.size(); i++) {
|
|
spirvHandoff.shaderTypes[i] = MG_Util::ConvertShaderStageToGLEnum(in.shaders[i].stage);
|
|
}
|
|
// An ALIASING SharedPtr: it points at the payload's SpirvArtifacts while sharing
|
|
// ownership of the whole payload, so phase B publishes them without a second copy and
|
|
// without any chance of the entry being evicted from under it.
|
|
spirvHandoff.cachedSpirv =
|
|
SharedPtr<const ProgramObject::SpirvArtifacts>(hit, &hit->spirv);
|
|
spirvHandoff.ready = true;
|
|
MGLOG_D("ProgramObject %u: L1 cache hit - the whole front end was reused; no parse, no "
|
|
"link, no SPIR-V generation",
|
|
in.externalIndex);
|
|
return true;
|
|
}
|
|
|
|
Bool ProgramLinkTask::ValidateAttachedShaders() {
|
|
// GL 4.6 core 7.3: a compute shader may only be linked with other compute shaders -
|
|
// the compute pipeline has no other stages to link against, so a program that mixes
|
|
// them must fail to link (KHR-GL43.compute_shader.api-program).
|
|
{
|
|
Bool hasCompute = false;
|
|
Bool hasNonCompute = false;
|
|
for (const LinkShaderInput& input : in.shaders) {
|
|
(input.stage == ShaderStage::Compute ? hasCompute : hasNonCompute) = true;
|
|
}
|
|
if (hasCompute && hasNonCompute) {
|
|
artifacts.infoLog =
|
|
"A compute shader cannot be linked with shaders of any other stage.";
|
|
DeferLog(std::format("ProgramObject {}: Link failed - {}", in.externalIndex, artifacts.infoLog));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
for (SizeT i = 0; i < in.shaders.size(); i++) {
|
|
const LinkShaderInput& input = in.shaders[i];
|
|
const GLenum shaderType = MG_Util::ConvertShaderStageToGLEnum(input.stage);
|
|
const ShaderCompileArtifacts& compiled = CompiledArtifacts(input.compiled);
|
|
|
|
if (!compiled.compileStatus) {
|
|
// The compile log LEADS the quoted source, and that order is load-bearing:
|
|
// under MOBILEGL_ASYNC_OPTIMISTIC_SHADER_STATUS this string is the
|
|
// application's ONLY compile diagnostic (the per-shader queries answered
|
|
// optimistically), and applications read it through a bounded buffer -
|
|
// Iris uses 32768 bytes - so the actionable text must come before the
|
|
// potentially-100KB source dump. The full source stays: the device log is
|
|
// where a failing pack gets debugged from.
|
|
artifacts.infoLog =
|
|
std::format("Linking a {} with compilation error, linking will now terminate. Shader error "
|
|
"log:\n{}\nShader src:\n{}",
|
|
MG_Util::ConvertGLEnumToString(shaderType), compiled.infoLog,
|
|
input.source ? *input.source : String());
|
|
DeferLog(std::format("ProgramObject {}: Link failed - shader[{}] compile status false. InfoLog:\n{}",
|
|
in.externalIndex, i, artifacts.infoLog));
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
Bool ProgramLinkTask::ConsumeShaders(Vector<SharedPtr<glslang::TShader>>& outShaders) {
|
|
outShaders.assign(in.shaders.size(), nullptr);
|
|
for (SizeT i = 0; i < in.shaders.size(); i++) {
|
|
const LinkShaderInput& input = in.shaders[i];
|
|
const GLenum shaderType = MG_Util::ConvertShaderStageToGLEnum(input.stage);
|
|
MGLOG_D("ProgramObject %u: Preparing shader[%zu] stage %s", in.externalIndex, i,
|
|
MG_Util::ConvertGLEnumToString(shaderType).c_str());
|
|
String reparseLog;
|
|
outShaders[i] = input.compiled->ClaimParsedShader(reparseLog);
|
|
if (!outShaders[i]) {
|
|
// Only reachable when the consume-once re-parse of an already-compiled
|
|
// source fails, which no valid state transition produces.
|
|
artifacts.infoLog = std::format("Internal error: re-parsing an attached {} for linking failed:\n{}",
|
|
MG_Util::ConvertGLEnumToString(shaderType), reparseLog);
|
|
DeferLog(std::format("ProgramObject {}: Link failed - {}", in.externalIndex, artifacts.infoLog));
|
|
return false;
|
|
}
|
|
// Deliberately no full-source dump here: a shaderpack stage runs to ~100 KB, and
|
|
// one MGLOG line per shader per link is unreadable even single-threaded. Use the
|
|
// transpiler dump paths when a specific source is actually needed.
|
|
MGLOG_D("ProgramObject %u: shader[%zu] compiled shader ptr %p, src len %zu", in.externalIndex, i,
|
|
outShaders[i].get(), input.source ? input.source->length() : 0u);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
Bool ProgramLinkTask::DoReflection(const MG_Util::ShaderTranspiler::CompileEnv& env) {
|
|
if (!artifacts.program) {
|
|
DeferLog(std::format("ProgramObject {}: DoReflection called but the linked program is null",
|
|
in.externalIndex));
|
|
artifacts.linkStatus = false;
|
|
artifacts.infoLog = "DoReflection failed: no program.";
|
|
return false;
|
|
}
|
|
|
|
MGLOG_D("ProgramObject %u: DoReflection - building reflection", in.externalIndex);
|
|
// GL-style reflection naming (GL CTS uniform_block relies on all four):
|
|
// - BasicArraySuffix: an array uniform is reported as "arr[0]" per the GL spec.
|
|
// - StrictArraySuffix: named-block struct arrays expand per element ("s[0].a",
|
|
// "s[1].a", ...) following ARB_program_interface_query rules. Default-block
|
|
// (loose) uniforms already expand per element without this option.
|
|
// - AllBlockVariables: every member of an active named block is active even when
|
|
// no shader statement reads it (ES 3.0/GL 3.3 named-block semantics).
|
|
// - SharedStd140UBO: a DECLARED uniform block is active even when no member is
|
|
// ever read (reflected from the linker objects). PreprocessShaderSource coerces
|
|
// every block to std140, so this covers all of them.
|
|
// - IntermediateIO: GL_PROGRAM_INPUT is the input interface of the program's FIRST
|
|
// stage and GL_PROGRAM_OUTPUT the output interface of its LAST one. Without this
|
|
// glslang hardcodes those boundaries to vertex/fragment, so a separable program
|
|
// made of one non-vertex stage has an empty input interface and one made of a
|
|
// non-fragment stage an empty output interface
|
|
// (KHR-GL43.program_interface_query.separate-programs-*).
|
|
// - UnwrapIOBlocks: an inter-stage interface block enumerates as its MEMBERS -
|
|
// "Color.r", and "gl_Position" for an anonymous gl_PerVertex - not as the block
|
|
// instance. Only reachable through IntermediateIO: a vertex stage's inputs and a
|
|
// fragment stage's outputs can never be blocks, so this is inert for a program
|
|
// whose boundary stages are the hardcoded ones.
|
|
if (!artifacts.program->buildReflection(EShReflectionStrictArraySuffix | EShReflectionBasicArraySuffix |
|
|
EShReflectionAllBlockVariables | EShReflectionSharedStd140UBO |
|
|
EShReflectionIntermediateIO | EShReflectionUnwrapIOBlocks)) {
|
|
artifacts.linkStatus = false;
|
|
artifacts.infoLog = "Build reflection failed.";
|
|
DeferLog(std::format("ProgramObject {}: DoReflection - buildReflection() returned false",
|
|
in.externalIndex));
|
|
return false;
|
|
}
|
|
|
|
if (String atomicCounterError = ValidateAtomicCounterLayout(*artifacts.program);
|
|
!atomicCounterError.empty()) {
|
|
artifacts.infoLog = Move(atomicCounterError);
|
|
DeferLog(std::format("ProgramObject {}: Link failed - {}", in.externalIndex, artifacts.infoLog));
|
|
ProgramObject::ResetLinkArtifacts(artifacts);
|
|
return false;
|
|
}
|
|
|
|
if (String imageUniformError = ValidateImageUniformLimits(*artifacts.program, env);
|
|
!imageUniformError.empty()) {
|
|
artifacts.infoLog = Move(imageUniformError);
|
|
DeferLog(std::format("ProgramObject {}: Link failed - {}", in.externalIndex, artifacts.infoLog));
|
|
ProgramObject::ResetLinkArtifacts(artifacts);
|
|
return false;
|
|
}
|
|
|
|
// ---------- GL-facing index spaces (relaxed-parse cleanup) ----------
|
|
// Blocks first: global-UBO membership drives the uniform filter below. The
|
|
// synthesized MGL_GLOBAL_UBO is a transpiler artifact - its members are GL
|
|
// default-block uniforms and the block itself must stay invisible to GL (it
|
|
// did not exist in the GL-client parse this replaces).
|
|
const Int tProgramBlockCount = artifacts.program->getNumUniformBlocks();
|
|
artifacts.tProgramBlockIndexToGl.assign(tProgramBlockCount, -1);
|
|
artifacts.glBlockIndexToTProgram.clear();
|
|
for (Int i = 0; i < tProgramBlockCount; i++) {
|
|
const auto& ubo = artifacts.program->getUniformBlock(i);
|
|
if (std::strstr(ubo.name.c_str(), MG_Util::ShaderTranspiler::GLOBAL_UBO_NAME) != nullptr) {
|
|
continue;
|
|
}
|
|
artifacts.tProgramBlockIndexToGl[i] = static_cast<Int>(artifacts.glBlockIndexToTProgram.size());
|
|
artifacts.glBlockIndexToTProgram.push_back(i);
|
|
}
|
|
|
|
// The GL_UNIFORM_BLOCK subsequence of that space. MobileGL does not pass
|
|
// EShReflectionSeparateBuffers to buildReflection above, so glslang files BUFFER blocks
|
|
// under indexToUniformBlock as well and the list just built also holds every shader
|
|
// storage block and every synthesized gl_AtomicCounterBlock_N. GL 4.6 core 7.6 says
|
|
// GL_ACTIVE_UNIFORM_BLOCKS / glGetActiveUniformBlockiv / glGetUniformBlockIndex see
|
|
// uniform blocks and nothing else; an atomic counter buffer is enumerated by
|
|
// GL_ACTIVE_ATOMIC_COUNTER_BUFFERS and a storage block by GL_SHADER_STORAGE_BLOCK.
|
|
//
|
|
// A SECOND space rather than a filter of the first, deliberately: the block space is
|
|
// what the backends walk (DirectGLES hands out one ESSL uniform-buffer binding point per
|
|
// entry as it goes) and what "tProgramBlockIndexToGl[i] < 0 means MGL_GLOBAL_UBO" reads,
|
|
// and neither may move.
|
|
artifacts.blockIndexToGlUniformBlock.assign(artifacts.glBlockIndexToTProgram.size(), -1);
|
|
artifacts.glUniformBlockIndexToBlock.clear();
|
|
for (SizeT blockIndex = 0; blockIndex < artifacts.glBlockIndexToTProgram.size(); ++blockIndex) {
|
|
const auto& block = artifacts.program->getUniformBlock(artifacts.glBlockIndexToTProgram[blockIndex]);
|
|
if (!IsGlUniformBlock(block)) continue;
|
|
artifacts.blockIndexToGlUniformBlock[blockIndex] =
|
|
static_cast<Int>(artifacts.glUniformBlockIndexToBlock.size());
|
|
artifacts.glUniformBlockIndexToBlock.push_back(static_cast<Int>(blockIndex));
|
|
}
|
|
MGLOG_D("ProgramObject %u: Reflection - %zu block(s), %zu of them GL uniform blocks", in.externalIndex,
|
|
artifacts.glBlockIndexToTProgram.size(), artifacts.glUniformBlockIndexToBlock.size());
|
|
|
|
// ------------ Uniforms (GL Plain) ----------------
|
|
// The relaxed parse sweeps every DECLARED default-block uniform into
|
|
// MGL_GLOBAL_UBO whether or not any stage reads it. GL requires a
|
|
// declared-but-unreferenced default-block uniform to be inactive (absent from
|
|
// glGetActiveUniform, glGetUniformLocation == -1): filter global-UBO members no
|
|
// stage references. Named-block members keep GL's every-declared-member-is-active
|
|
// semantics, exactly as before.
|
|
const Int tProgramUniformCount = artifacts.program->getNumUniformVariables();
|
|
artifacts.tProgramUniformIndexToGl.assign(tProgramUniformCount, -1);
|
|
artifacts.glUniformIndexToTProgram.clear();
|
|
const auto isGlobalUboMember = [this](const glslang::TObjectReflection& uniform) {
|
|
return uniform.index >= 0 && uniform.index < static_cast<Int>(artifacts.tProgramBlockIndexToGl.size()) &&
|
|
artifacts.tProgramBlockIndexToGl[uniform.index] < 0;
|
|
};
|
|
// Member of a block GL can see - a named uniform block, a buffer block, or the
|
|
// synthesized atomic-counter block. GL locations are a property of the DEFAULT uniform
|
|
// block alone (GL 4.6 core 7.6.1), so these take none.
|
|
const auto isNamedBlockMember = [&isGlobalUboMember](const glslang::TObjectReflection& uniform) {
|
|
return uniform.index >= 0 && !isGlobalUboMember(uniform);
|
|
};
|
|
// A member of a BUFFER block is a buffer variable, not a uniform: GL 4.6 core 7.3.1
|
|
// gives it the GL_BUFFER_VARIABLE interface and 7.6 keeps it out of GL_ACTIVE_UNIFORMS,
|
|
// glGetActiveUniform, glGetUniformIndices and glGetActiveUniformsiv. The relaxed parse
|
|
// reflects it as a uniform anyway (no EShReflectionSeparateBuffers), so drop it from the
|
|
// GL index space here - the same place the dead default-block uniforms are dropped, and
|
|
// the counterpart of the location half already handled by isNamedBlockMember below.
|
|
//
|
|
// Atomic counters are NOT in this set even though their synthesized owner is a buffer
|
|
// block: an atomic_uint IS a uniform (of type GL_UNSIGNED_INT_ATOMIC_COUNTER), and
|
|
// KHR-GL43.shader_atomic_counters.basic-program-query enumerates it as one.
|
|
const auto isBufferVariable = [this](const glslang::TObjectReflection& uniform) {
|
|
if (uniform.index < 0 || uniform.index >= artifacts.program->getNumUniformBlocks()) return false;
|
|
return IsStorageBlock(artifacts.program->getUniformBlock(uniform.index));
|
|
};
|
|
for (Int i = 0; i < tProgramUniformCount; i++) {
|
|
const auto& uniform = artifacts.program->getUniform(i);
|
|
if (isGlobalUboMember(uniform) && uniform.stages == 0) {
|
|
MGLOG_D("ProgramObject %u: Reflection - dead default-block uniform '%s' filtered from the GL "
|
|
"surface",
|
|
in.externalIndex, uniform.name.c_str());
|
|
continue;
|
|
}
|
|
// The gl_NumSamples stand-in InjectNumSamplesBuiltinShim declared. It is a driver
|
|
// uniform, not the application's: gl_NumSamples is a BUILT-IN, so a conformant
|
|
// implementation reports nothing for it in GL_ACTIVE_UNIFORMS, glGetActiveUniform or
|
|
// glGetUniformLocation, and nothing may write it through glUniform* either. Filtering
|
|
// it here does both, and costs it no storage: BuildGlobalUboRouting takes its offset
|
|
// from the SPIR-V metadata by name, not from the GL location space.
|
|
if (isGlobalUboMember(uniform) &&
|
|
uniform.name == MG_Util::ShaderTranspiler::NUM_SAMPLES_UNIFORM_NAME) {
|
|
artifacts.usesReservedNumSamples = true;
|
|
MGLOG_D("ProgramObject %u: Reflection - reserved gl_NumSamples stand-in '%s' hidden from the GL "
|
|
"uniform surface",
|
|
in.externalIndex, uniform.name.c_str());
|
|
continue;
|
|
}
|
|
if (isBufferVariable(uniform)) {
|
|
MGLOG_D("ProgramObject %u: Reflection - buffer variable '%s' filtered from the GL uniform "
|
|
"surface",
|
|
in.externalIndex, uniform.name.c_str());
|
|
continue;
|
|
}
|
|
artifacts.tProgramUniformIndexToGl[i] = static_cast<Int>(artifacts.glUniformIndexToTProgram.size());
|
|
artifacts.glUniformIndexToTProgram.push_back(i);
|
|
}
|
|
artifacts.activeUniformCount = static_cast<Uint>(artifacts.glUniformIndexToTProgram.size());
|
|
MGLOG_D("ProgramObject %u: Reflection - active uniform count = %d (of %d reflected)", in.externalIndex,
|
|
artifacts.activeUniformCount, tProgramUniformCount);
|
|
|
|
// Effective explicit location per TProgram uniform, from two sources:
|
|
// - the parse-time snapshot for default-block uniforms - the relaxed parse
|
|
// dropped their layout(location = N) qualifiers when collecting them into
|
|
// MGL_GLOBAL_UBO, so reflection cannot provide them ("source-explicit");
|
|
// - glslang's layoutLocation() for opaque uniforms, where the qualifier
|
|
// survives the relaxed parse (and mapIO auto-assigns the rest).
|
|
//
|
|
// "no effective location yet". Deliberately OUTSIDE the location space rather than
|
|
// glslang::TQualifier::layoutLocationEnd, which is the first location past the pool and
|
|
// therefore only one off a legal one - a sentinel that sits at the boundary it guards has
|
|
// to be re-proved safe every time the ceiling moves, and glslang uses that same value for
|
|
// "this opaque uniform has no location" as well.
|
|
constexpr Uint kNoLocation = ~static_cast<Uint>(0);
|
|
// The ceiling glGetIntegerv(GL_MAX_UNIFORM_LOCATIONS) advertises, which is what the
|
|
// allocator below has to honour: locations 0..kMaxUniformLocations-1 and no others.
|
|
constexpr Uint kMaxUniformLocations = static_cast<Uint>(ProgramObject::MAX_UNIFORM_LOCATIONS);
|
|
Vector<Uint> effectiveLocation(tProgramUniformCount, kNoLocation);
|
|
Vector<Bool> locationIsSourceExplicit(tProgramUniformCount, false);
|
|
UnorderedMap<String, Uint> structExplicitCursor; // declared root -> next member location
|
|
const auto findExplicitLocation = [this](const String& reflectedName) -> const Int* {
|
|
auto it = artifacts.linkedExplicitUniformLocations.find(reflectedName);
|
|
if (it == artifacts.linkedExplicitUniformLocations.end() && reflectedName.length() > 3 &&
|
|
reflectedName.compare(reflectedName.length() - 3, 3, "[0]") == 0) {
|
|
it = artifacts.linkedExplicitUniformLocations.find(
|
|
reflectedName.substr(0, reflectedName.length() - 3));
|
|
}
|
|
return it != artifacts.linkedExplicitUniformLocations.end() ? &it->second : nullptr;
|
|
};
|
|
for (const Int i : artifacts.glUniformIndexToTProgram) {
|
|
const auto& uniform = artifacts.program->getUniform(i);
|
|
const glslang::TType* type = uniform.getType();
|
|
if (isNamedBlockMember(uniform)) continue; // block members never take glUniform locations
|
|
|
|
if (const Int* explicitLocation = findExplicitLocation(uniform.name)) {
|
|
effectiveLocation[i] = static_cast<Uint>(*explicitLocation);
|
|
locationIsSourceExplicit[i] = true;
|
|
} else if (!artifacts.linkedExplicitUniformLocations.empty() &&
|
|
uniform.name.find('.') != String::npos) {
|
|
// A struct uniform's explicit location spreads consecutively over its
|
|
// flattened members ("s.a", "s[1].b", ...) in reflection order.
|
|
const SizeT cut = uniform.name.find_first_of(".[");
|
|
const auto rootIt = artifacts.linkedExplicitUniformLocations.find(uniform.name.substr(0, cut));
|
|
if (rootIt != artifacts.linkedExplicitUniformLocations.end()) {
|
|
auto [cursor, inserted] =
|
|
structExplicitCursor.emplace(rootIt->first, static_cast<Uint>(rootIt->second));
|
|
(void)inserted;
|
|
effectiveLocation[i] = cursor->second;
|
|
locationIsSourceExplicit[i] = true;
|
|
cursor->second += static_cast<Uint>(GetUniformLocationSpan(uniform));
|
|
}
|
|
}
|
|
// glslang parks "no location" at layoutLocationEnd, which is a real location in this
|
|
// table's numbering - test for it explicitly rather than letting it through as one.
|
|
if (effectiveLocation[i] == kNoLocation && type != nullptr && type->isOpaque() &&
|
|
uniform.layoutLocation() != glslang::TQualifier::layoutLocationEnd) {
|
|
effectiveLocation[i] = uniform.layoutLocation();
|
|
}
|
|
if (locationIsSourceExplicit[i] &&
|
|
effectiveLocation[i] + static_cast<Uint>(GetUniformLocationSpan(uniform)) > kMaxUniformLocations) {
|
|
// Config A rejected out-of-range explicit locations at parse; keep them
|
|
// from growing the location table unboundedly. Stated against the advertised
|
|
// GL_MAX_UNIFORM_LOCATIONS, because that is the rule being enforced (GL 4.6 core
|
|
// 7.6.1): an array whose LAST element passes the ceiling is a link error even
|
|
// though its base compiled fine.
|
|
artifacts.infoLog = std::format("Uniform '{}' explicit location {} is out of range.", uniform.name,
|
|
effectiveLocation[i]);
|
|
ProgramObject::ResetLinkArtifacts(artifacts);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// ARB_explicit_uniform_location / GL 4.6 core 7.6.1: an explicit location is RESERVED
|
|
// whether or not the uniform turned out to be active. The dead default-block uniforms
|
|
// filtered out of glUniformIndexToTProgram above are invisible to every GL query - which
|
|
// is correct - but their locations must still be kept out of the implicit allocator's
|
|
// reach, or an implicit uniform is handed a location the source already claimed.
|
|
//
|
|
// Deliberately NOT written into artifacts.uniformLocations or uniformIndexInTProgram:
|
|
// glGetUniformLocation must keep answering -1 for a dead uniform, and a location no
|
|
// application can legally obtain must not become writable through glUniform*. The
|
|
// occupancy therefore lives in its own bitset, built once the table has been sized.
|
|
Vector<Pair<Uint, Int>> deadExplicitReservations;
|
|
Int deadReservedLocationCount = 0;
|
|
for (Int i = 0; i < tProgramUniformCount; i++) {
|
|
if (artifacts.tProgramUniformIndexToGl[i] >= 0) continue; // GL-visible: handled above
|
|
const auto& uniform = artifacts.program->getUniform(i);
|
|
if (!isGlobalUboMember(uniform) || uniform.stages != 0) continue;
|
|
const Int* explicitLocation = findExplicitLocation(uniform.name);
|
|
if (explicitLocation == nullptr) continue;
|
|
|
|
const Uint location = static_cast<Uint>(*explicitLocation);
|
|
const Int locationSpan = GetUniformLocationSpan(uniform);
|
|
if (location + static_cast<Uint>(locationSpan) > kMaxUniformLocations) {
|
|
artifacts.infoLog = std::format("Uniform '{}' explicit location {} is out of range.", uniform.name,
|
|
location);
|
|
ProgramObject::ResetLinkArtifacts(artifacts);
|
|
return false;
|
|
}
|
|
deadExplicitReservations.emplace_back(location, locationSpan);
|
|
deadReservedLocationCount += locationSpan;
|
|
artifacts.maxUniformLocation = std::max(artifacts.maxUniformLocation, location + locationSpan - 1);
|
|
MGLOG_D("ProgramObject %u: Reflection - inactive uniform '%s' reserves locations %u..%u without "
|
|
"becoming GL-visible",
|
|
in.externalIndex, uniform.name.c_str(), location, location + locationSpan - 1);
|
|
}
|
|
|
|
// Counts ONLY default-block uniforms, which is the whole of what a GL uniform location
|
|
// is and the whole of what GL_MAX_UNIFORM_LOCATIONS bounds (GL 4.6 core 7.6.1). A
|
|
// named-block member used to be counted here too and used to be handed a location by the
|
|
// first-fit pass below, which is a spec violation twice over: glGetUniformLocation must
|
|
// answer -1 for it (glGetProgramResourceLocation already did), and every slot it took
|
|
// pushed a real default-block uniform one location further up. On a program with a
|
|
// buffer block that is exactly how a location EQUAL to the advertised maximum got minted
|
|
// - the table's ceiling is raised to hold this count, so one extra block member raised it
|
|
// to MAX and the first-fit pass then filled the last slot
|
|
// (KHR-GL43.explicit_uniform_location.uniform-loc-mix-with-implicit-max, whose compute
|
|
// program carries an SSBO; its -max-array sibling ran the pool out and failed to link).
|
|
Int requiredUniformLocations = deadReservedLocationCount;
|
|
for (const Int i : artifacts.glUniformIndexToTProgram) {
|
|
auto& uniform = artifacts.program->getUniform(i);
|
|
const Uint location = effectiveLocation[i];
|
|
const Int locationSpan = GetUniformLocationSpan(uniform);
|
|
if (!isNamedBlockMember(uniform)) requiredUniformLocations += locationSpan;
|
|
if (location != kNoLocation) {
|
|
artifacts.maxUniformLocation = std::max(artifacts.maxUniformLocation, location + locationSpan - 1);
|
|
}
|
|
artifacts.uniformNameMaxLength = std::max(artifacts.uniformNameMaxLength, (Int)uniform.name.length());
|
|
artifacts.uniformLocations[uniform.name] = location;
|
|
MGLOG_D("ProgramObject %u: Reflection - uniform[%d] name='%s' effectiveLocation=%d", in.externalIndex,
|
|
i, uniform.name.c_str(), location);
|
|
}
|
|
|
|
MGLOG_D("ProgramObject %u: Reflection - computed maxUniformLocation=%u uniformNameMaxLength=%d",
|
|
in.externalIndex, artifacts.maxUniformLocation, artifacts.uniformNameMaxLength);
|
|
|
|
// GL 4.6 core 7.6.1: explicit, implicit and reserved-but-inactive default-block uniforms
|
|
// all draw from the one GL_MAX_UNIFORM_LOCATIONS pool, and a program asking for more than
|
|
// the implementation advertises FAILS TO LINK
|
|
// (KHR-GL43.explicit_uniform_location.uniform-loc-negative-link-max-num-of-locations).
|
|
// A single uniform whose own span passes the ceiling was already rejected above; this is
|
|
// the aggregate half of the same rule.
|
|
if (requiredUniformLocations > static_cast<Int>(kMaxUniformLocations)) {
|
|
artifacts.infoLog =
|
|
std::format("Uniform locations exhausted: the default-block uniforms need {} locations but "
|
|
"GL_MAX_UNIFORM_LOCATIONS is {}.",
|
|
requiredUniformLocations, kMaxUniformLocations);
|
|
DeferLog(std::format("ProgramObject {}: Link failed - {}", in.externalIndex, artifacts.infoLog));
|
|
ProgramObject::ResetLinkArtifacts(artifacts);
|
|
return false;
|
|
}
|
|
|
|
if (artifacts.maxUniformLocation + 1 < requiredUniformLocations) {
|
|
MGLOG_D("ProgramObject %u: Reflection - maxUniformLocation+1 (%u) < requiredUniformLocations (%d), "
|
|
"adjusting",
|
|
in.externalIndex, artifacts.maxUniformLocation + 1, requiredUniformLocations);
|
|
// This means we have fewer than enough gaps to fit
|
|
// unallocated uniforms
|
|
artifacts.maxUniformLocation = requiredUniformLocations - 1;
|
|
}
|
|
|
|
// i-th elements refers to uniform at layout(location = i, ...)
|
|
artifacts.uniformIndexInTProgram.resize(artifacts.maxUniformLocation + 1,
|
|
glslang::TQualifier::layoutLocationEnd);
|
|
artifacts.uniformSamplerOrImageUnitIndex.resize(artifacts.maxUniformLocation + 1, -1);
|
|
|
|
// Occupancy for the inactive explicit uniforms collected above: a set bit means "the
|
|
// source claimed this location", which is enough to keep the two implicit passes off it
|
|
// without making the location reachable through any GL entry point. A location the
|
|
// fallback grow path mints later is past this bitset by construction (every reservation
|
|
// was folded into maxUniformLocation before the table was sized), so the lookup treats
|
|
// out-of-range as free rather than resizing in lockstep.
|
|
// Left empty - and unallocated - when nothing reserved anything, which is every program in
|
|
// the shader-pack corpus; the lookup below reads an empty bitset as "nothing is reserved".
|
|
Vector<Bool> reservedLocation;
|
|
if (!deadExplicitReservations.empty()) {
|
|
reservedLocation.assign(artifacts.maxUniformLocation + 1, false);
|
|
for (const auto& [reservedBase, reservedSpan] : deadExplicitReservations) {
|
|
for (Int element = 0; element < reservedSpan; ++element) {
|
|
reservedLocation[reservedBase + element] = true;
|
|
}
|
|
}
|
|
}
|
|
const auto locationIsReserved = [&reservedLocation](SizeT location) {
|
|
return location < reservedLocation.size() && reservedLocation[location];
|
|
};
|
|
|
|
Vector<int> unallocatedUniformIndex;
|
|
|
|
// Pass 1: source-explicit locations. These are API contract
|
|
// (ARB_explicit_uniform_location), and an overlap between distinct uniforms is a
|
|
// link error - config A's mapIO rejected it ("Uniform location overlaps across
|
|
// stages"); the relaxed parse dropped the qualifiers, so it is enforced here.
|
|
for (const Int i : artifacts.glUniformIndexToTProgram) {
|
|
auto& uniform = artifacts.program->getUniform(i);
|
|
if (!locationIsSourceExplicit[i] || effectiveLocation[i] == kNoLocation) continue;
|
|
const Uint location = effectiveLocation[i];
|
|
const Int locationSpan = GetUniformLocationSpan(uniform);
|
|
for (Int element = 0; element < locationSpan; ++element) {
|
|
const Int existing = artifacts.uniformIndexInTProgram[location + element];
|
|
if (existing != glslang::TQualifier::layoutLocationEnd && existing != i) {
|
|
artifacts.infoLog =
|
|
std::format("Uniform location overlap: '{}' and '{}' both occupy location {}.",
|
|
artifacts.program->getUniform(existing).name, uniform.name, location + element);
|
|
ProgramObject::ResetLinkArtifacts(artifacts);
|
|
return false;
|
|
}
|
|
artifacts.uniformIndexInTProgram[location + element] = i;
|
|
}
|
|
MGLOG_D("ProgramObject %u: Reflection - assigned explicit-location uniform '%s' to locations "
|
|
"%u..%u (indexInTProgram=%d)",
|
|
in.externalIndex, uniform.name.c_str(), location, location + locationSpan - 1, i);
|
|
}
|
|
|
|
// Pass 2: glslang-assigned locations (opaque uniforms under the relaxed parse).
|
|
// Implementation-chosen, so on a collision with an explicit location the uniform
|
|
// is demoted to the first-fit pass below instead of failing the link.
|
|
for (const Int i : artifacts.glUniformIndexToTProgram) {
|
|
auto& uniform = artifacts.program->getUniform(i);
|
|
// Same rule the effective-location loop applies: a block member has no GL location,
|
|
// so it must not reach the first-fit pass either. Its uniformLocations entry stays
|
|
// at kNoLocation, which glGetUniformLocation reads back as the -1 the spec wants.
|
|
if (isNamedBlockMember(uniform)) continue;
|
|
if (locationIsSourceExplicit[i]) continue;
|
|
const Uint location = effectiveLocation[i];
|
|
if (location == kNoLocation) {
|
|
unallocatedUniformIndex.emplace_back(i);
|
|
MGLOG_D("ProgramObject %u: Reflection - uniform '%s' is unallocated, will assign later",
|
|
in.externalIndex, uniform.name.c_str());
|
|
continue; // will allocate unallocated uniforms later
|
|
}
|
|
const Int locationSpan = GetUniformLocationSpan(uniform);
|
|
Bool spanIsFree = location + locationSpan - 1 <= artifacts.maxUniformLocation;
|
|
for (Int element = 0; spanIsFree && element < locationSpan; ++element) {
|
|
spanIsFree =
|
|
artifacts.uniformIndexInTProgram[location + element] == glslang::TQualifier::layoutLocationEnd &&
|
|
!locationIsReserved(location + element);
|
|
}
|
|
if (!spanIsFree) {
|
|
artifacts.uniformLocations[uniform.name] = kNoLocation;
|
|
unallocatedUniformIndex.emplace_back(i);
|
|
MGLOG_D("ProgramObject %u: Reflection - uniform '%s' auto location %u collides with an "
|
|
"explicit location, demoting to first-fit",
|
|
in.externalIndex, uniform.name.c_str(), location);
|
|
continue;
|
|
}
|
|
for (Int element = 0; element < locationSpan; ++element) {
|
|
artifacts.uniformIndexInTProgram[location + element] = i;
|
|
}
|
|
MGLOG_D("ProgramObject %u: Reflection - assigned uniform '%s' to locations %u..%u "
|
|
"(indexInTProgram=%d)",
|
|
in.externalIndex, uniform.name.c_str(), location, location + locationSpan - 1, i);
|
|
}
|
|
|
|
SizeT locNeedle = 0;
|
|
std::sort(unallocatedUniformIndex.begin(), unallocatedUniformIndex.end(), [this](Int lhs, Int rhs) {
|
|
const auto& lhsUniform = artifacts.program->getUniform(lhs);
|
|
const auto& rhsUniform = artifacts.program->getUniform(rhs);
|
|
return lhsUniform.name < rhsUniform.name;
|
|
});
|
|
for (auto index : unallocatedUniformIndex) {
|
|
auto& uniform = artifacts.program->getUniform(index);
|
|
const Int locationSpan = GetUniformLocationSpan(uniform);
|
|
Bool placed = false;
|
|
for (; locNeedle <= artifacts.maxUniformLocation; locNeedle++) {
|
|
bool hasRoom = locNeedle + locationSpan - 1 <= artifacts.maxUniformLocation;
|
|
for (Int element = 0; hasRoom && element < locationSpan; ++element) {
|
|
hasRoom = artifacts.uniformIndexInTProgram[locNeedle + element] ==
|
|
glslang::TQualifier::layoutLocationEnd &&
|
|
!locationIsReserved(locNeedle + element);
|
|
}
|
|
if (!hasRoom) continue;
|
|
// Found a vacant location at locNeedle
|
|
for (Int element = 0; element < locationSpan; ++element) {
|
|
artifacts.uniformIndexInTProgram[locNeedle + element] = index;
|
|
}
|
|
artifacts.uniformLocations[uniform.name] = locNeedle;
|
|
MGLOG_D("ProgramObject %u: Reflection - assigned unallocated uniform '%s' to locations %zu..%zu "
|
|
"(index %d)",
|
|
in.externalIndex, uniform.name.c_str(), locNeedle, locNeedle + locationSpan - 1, index);
|
|
locNeedle += locationSpan;
|
|
placed = true;
|
|
break;
|
|
}
|
|
if (!placed) {
|
|
// Explicit-location uniforms can fragment the space so no contiguous
|
|
// span is left; grow the table instead of leaving the uniform without
|
|
// a location (which would make it unsettable via glUniform*).
|
|
const SizeT base = artifacts.uniformIndexInTProgram.size();
|
|
// The growth stops at the pool GL advertises. GL 4.6 core 7.6.1 bounds every
|
|
// uniform location by GL_MAX_UNIFORM_LOCATIONS, and the conformance suite reads a
|
|
// returned location >= the advertised maximum as a failure outright
|
|
// (KHR-GLES31.explicit_uniform_location.uniform-loc-mix-with-implicit-max). Minting
|
|
// 4095, 4096, ... is strictly worse than refusing: those are locations no
|
|
// application may legally name and no later query can make legal, so they would
|
|
// only turn a link-time exhaustion into a silently unwritable uniform. Unreachable
|
|
// for any program that fits glslang's per-stage uniform-component limits - it takes
|
|
// a fragmented pool of thousands of explicitly-located slots to get here.
|
|
if (base + static_cast<SizeT>(locationSpan) > kMaxUniformLocations) {
|
|
artifacts.infoLog = std::format(
|
|
"Uniform locations exhausted: '{}' needs {} location(s) and no free span is left below "
|
|
"GL_MAX_UNIFORM_LOCATIONS ({}).",
|
|
uniform.name, locationSpan, kMaxUniformLocations);
|
|
DeferLog(std::format("ProgramObject {}: Link failed - {}", in.externalIndex, artifacts.infoLog));
|
|
ProgramObject::ResetLinkArtifacts(artifacts);
|
|
return false;
|
|
}
|
|
artifacts.uniformIndexInTProgram.resize(base + locationSpan,
|
|
glslang::TQualifier::layoutLocationEnd);
|
|
artifacts.uniformSamplerOrImageUnitIndex.resize(base + locationSpan, -1);
|
|
artifacts.maxUniformLocation = static_cast<Uint>(base + locationSpan - 1);
|
|
for (Int element = 0; element < locationSpan; ++element) {
|
|
artifacts.uniformIndexInTProgram[base + element] = index;
|
|
}
|
|
artifacts.uniformLocations[uniform.name] = static_cast<Uint>(base);
|
|
MGLOG_D("ProgramObject %u: Reflection - grew location table to place uniform '%s' at %zu..%zu",
|
|
in.externalIndex, uniform.name.c_str(), base, base + locationSpan - 1);
|
|
locNeedle = base + locationSpan;
|
|
}
|
|
}
|
|
|
|
for (const Int i : artifacts.glUniformIndexToTProgram) {
|
|
auto& uniform = artifacts.program->getUniform(i);
|
|
const auto locationIt = artifacts.uniformLocations.find(uniform.name);
|
|
if (locationIt == artifacts.uniformLocations.end()) {
|
|
continue;
|
|
}
|
|
|
|
const Uint location = locationIt->second;
|
|
if (location >= artifacts.uniformSamplerOrImageUnitIndex.size() || uniform.getType() == nullptr ||
|
|
!uniform.getType()->isOpaque() || (!uniform.getType()->isTexture() && !uniform.getType()->isImage())) {
|
|
continue;
|
|
}
|
|
|
|
// Reflection names an array "texs[0]" while the layout(binding = N) map from the IO
|
|
// resolver is keyed by the declared name ("texs"); look up both spellings.
|
|
auto explicitBinding = artifacts.explicitOpaqueUniformBindings.find(uniform.name);
|
|
if (explicitBinding == artifacts.explicitOpaqueUniformBindings.end() && uniform.name.length() > 3 &&
|
|
uniform.name.compare(uniform.name.length() - 3, 3, "[0]") == 0) {
|
|
explicitBinding = artifacts.explicitOpaqueUniformBindings.find(
|
|
uniform.name.substr(0, uniform.name.length() - 3));
|
|
}
|
|
const int initialUnit = explicitBinding != artifacts.explicitOpaqueUniformBindings.end()
|
|
? static_cast<int>(explicitBinding->second)
|
|
: 0;
|
|
const Int locationSpan = GetUniformLocationSpan(uniform);
|
|
for (Int element = 0; element < locationSpan &&
|
|
location + element < artifacts.uniformSamplerOrImageUnitIndex.size(); ++element) {
|
|
artifacts.uniformSamplerOrImageUnitIndex[location + element] =
|
|
initialUnit + (explicitBinding != artifacts.explicitOpaqueUniformBindings.end() ? element : 0);
|
|
}
|
|
MGLOG_D("ProgramObject %u: Reflection - opaque uniform '%s' locations=%u..%u initialUnit=%d",
|
|
in.externalIndex, uniform.name.c_str(), location, location + locationSpan - 1, initialUnit);
|
|
}
|
|
|
|
// ------------ attributes (vertex in) ---------------
|
|
// The pipe-input list is the input interface of the program's FIRST stage, which is only
|
|
// the vertex attribute set when the program actually HAS a vertex stage. A separable
|
|
// fragment/geometry/tessellation program reflects its own stage inputs here, and those are
|
|
// varyings - registering them as vertex attributes would hand glGetActiveAttrib and the
|
|
// attribute location table interstage varyings.
|
|
Int inCount = artifacts.program->getIntermediate(EShLangVertex) != nullptr
|
|
? artifacts.program->getNumPipeInputs()
|
|
: 0;
|
|
MGLOG_D("ProgramObject %u: Reflection - pipe input count (attributes) = %d", in.externalIndex, inCount);
|
|
|
|
Int maxLoc = -1;
|
|
for (int i = 0; i < inCount; ++i) {
|
|
Int loc = (Int)artifacts.program->getPipeInput(i).layoutLocation();
|
|
if (loc >= 0 && loc != glslang::TQualifier::layoutLocationEnd) {
|
|
const Int locationSpan = GetVertexInputTotalLocationSpan(artifacts.program->getPipeInput(i));
|
|
maxLoc = std::max(maxLoc, loc + locationSpan - 1);
|
|
}
|
|
MGLOG_D("ProgramObject %u: Reflection - pipe input[%d] name='%s' layoutLocation=%d glType=%u",
|
|
in.externalIndex, i, artifacts.program->getPipeInput(i).name.c_str(), loc,
|
|
artifacts.program->getPipeInput(i).glDefineType);
|
|
}
|
|
|
|
if (maxLoc < 0) {
|
|
maxLoc = std::max(0, inCount - 1);
|
|
}
|
|
|
|
const GLint maxAttribs = GetReflectionVertexAttribLimit(env);
|
|
MGLOG_D("ProgramObject %u: Reflection - computed maxLoc=%d, using maxAttribs=%d", in.externalIndex, maxLoc,
|
|
maxAttribs);
|
|
|
|
if (maxLoc >= maxAttribs) {
|
|
DeferLog(std::format("ProgramObject {}: ProgramLinkTask::DoReflection - required attrib location {} >= "
|
|
"GL_MAX_VERTEX_ATTRIBS ({}). Clamping.",
|
|
in.externalIndex, maxLoc, maxAttribs));
|
|
maxLoc = maxAttribs - 1;
|
|
}
|
|
|
|
artifacts.attribs.resize(maxLoc + 1);
|
|
artifacts.attribTypes.resize(maxLoc + 1);
|
|
|
|
for (int i = 0; i < inCount; ++i) {
|
|
auto& inVar = artifacts.program->getPipeInput(i);
|
|
Int location = (Int)inVar.layoutLocation();
|
|
// Builtins reflect under their SPIR-V names here; GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
|
|
// must measure the GL spelling glGetActiveAttrib will report.
|
|
artifacts.attribInNameMaxLength =
|
|
std::max(artifacts.attribInNameMaxLength,
|
|
(Int)ProgramObject::NormalizeBuiltinPipeInputName(inVar.name).length());
|
|
|
|
if (location >= 0 && location < (int)artifacts.attribs.size()) {
|
|
const Int locationSpan = GetVertexInputTotalLocationSpan(inVar);
|
|
const GLenum locationType = GetVertexInputLocationType(inVar.glDefineType);
|
|
for (Int locationOffset = 0; locationOffset < locationSpan; ++locationOffset) {
|
|
const Int expandedLocation = location + locationOffset;
|
|
if (expandedLocation < 0 || expandedLocation >= static_cast<Int>(artifacts.attribs.size())) {
|
|
break;
|
|
}
|
|
|
|
artifacts.attribs[expandedLocation] = inVar.name;
|
|
artifacts.attribTypes[expandedLocation] = locationType;
|
|
MGLOG_D(
|
|
"ProgramObject %u: Reflection - got attrib '%s' at expanded location %d (baseLocation=%d glType=%u expandedType=%u)",
|
|
in.externalIndex,
|
|
inVar.name.c_str(),
|
|
expandedLocation,
|
|
location,
|
|
inVar.glDefineType,
|
|
static_cast<Uint32>(locationType));
|
|
}
|
|
}
|
|
}
|
|
|
|
// ---------- UBO ----------
|
|
// The BLOCK space (MGL_GLOBAL_UBO was filtered out above, storage and atomic counter
|
|
// blocks were not): these tables are what the backends index, and what the GL
|
|
// uniform-block entry points reach after translating out of the GL_UNIFORM_BLOCK space.
|
|
const Int uboCount = static_cast<Int>(artifacts.glBlockIndexToTProgram.size());
|
|
MGLOG_D("ProgramObject %u: Reflection - uniform block count (UBO) = %d", in.externalIndex, uboCount);
|
|
artifacts.uniformBlockBinding.resize(uboCount, -1);
|
|
for (Int i = 0; i < uboCount; i++) {
|
|
auto& ubo = artifacts.program->getUniformBlock(artifacts.glBlockIndexToTProgram[i]);
|
|
// GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH is measured over the names
|
|
// glGetActiveUniformBlockName can report, so only the GL uniform blocks count -
|
|
// a long storage-block name must not size the caller's buffer.
|
|
if (artifacts.blockIndexToGlUniformBlock[i] >= 0) {
|
|
artifacts.uniformBlockNameMaxLength =
|
|
std::max(artifacts.uniformBlockNameMaxLength, (Int)ubo.name.length());
|
|
}
|
|
artifacts.uniformBlockIndexByName[ubo.name] = i;
|
|
// if there's binding defined in shader as layout(binding = ...),
|
|
// retrieve it here.
|
|
//
|
|
// An instance array takes CONSECUTIVE binding points: "layout(binding = 2)
|
|
// uniform GOKU {...} goku[14];" puts goku[0] on 2 and goku[13] on 15 (GL 4.6
|
|
// 7.6.2 / GLSL 4.20 4.4.5). glslang expands the array into one reflection
|
|
// record per element but hands every one of them the DECLARED binding, because
|
|
// they all share the block's TType - so the element offset has to be added
|
|
// here. Without it every element reported the base binding, and since both
|
|
// backends feed a block from GetUniformBlockBinding() at draw time
|
|
// (DirectGLES.cpp / UniformManager.cpp), all 14 elements also read the same
|
|
// buffer. This is the rule the storage-block path in ProgramInterface.cpp
|
|
// already applies, and whose comment there claims uniform blocks follow.
|
|
//
|
|
// "Declared" cannot be read back off the reflection, though. MobileGL asks glslang
|
|
// to auto-map bindings, so mapIO writes an invented one into every block's
|
|
// qualifier before reflection ever runs and ubo.getBinding() is never negative;
|
|
// worse, glslang packs uniform blocks into the SAME slot space as samplers and
|
|
// images (setEnvClient(EShClientVulkan) leaves spvVersion.openGl at 0, so
|
|
// TDefaultGlslIoResolver::resolveBinding keys every resource kind on set 0), so a
|
|
// block declared after an unbound image gets 1. GL 4.6 core 7.6.2 says an
|
|
// unqualified block reports ZERO. The set below is the shader's own answer,
|
|
// captured during mapIO while the qualifier still meant it - the same mechanism
|
|
// SeedDefaultStorageBlockBindings uses for storage blocks, and the aliasing at 0
|
|
// that results is GL's, not a bug: unqualified blocks collide there until the
|
|
// application rebinds them.
|
|
//
|
|
// Only this GL-visible binding POINT changes. The backends' descriptor lookups run
|
|
// off glslang's assignment through uniformBlockIndexByBinding, which is untouched.
|
|
const String blockTypeName = StripArrayElementSuffix(ubo.name);
|
|
const Int declaredBinding =
|
|
artifacts.uniformBlocksWithoutBinding.contains(blockTypeName) ? 0 : ubo.getBinding();
|
|
artifacts.uniformBlockBinding[i] =
|
|
declaredBinding < 0 ? declaredBinding : declaredBinding + BlockArrayElement(ubo.name);
|
|
// The second way a binding reaches the state layer's indexed-binding array, and the
|
|
// one glUniformBlockBinding's new bound cannot see. glslang does not range-check a
|
|
// uniform block's layout(binding = N) against anything - TBuiltInResource has no
|
|
// maxUniformBufferBindings field at all, and ParseHelper bounds only samplers and
|
|
// atomic counters - so `layout(binding = 5000) uniform Blk {...}` compiled and linked
|
|
// clean and then had both backends subscript the array at 5000 on the first draw.
|
|
// Stated against the same ceiling glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS)
|
|
// advertises; an instance array whose LAST element passes it is a link error even
|
|
// though its base fits, same rule as the explicit-location check above.
|
|
if (artifacts.uniformBlockBinding[i] >=
|
|
static_cast<Int>(MG_State::GLState::BufferBindingPointCount)) {
|
|
artifacts.infoLog =
|
|
std::format("Uniform block '{}' declares binding {}, which is not less than "
|
|
"GL_MAX_UNIFORM_BUFFER_BINDINGS ({}).",
|
|
ubo.name, artifacts.uniformBlockBinding[i],
|
|
static_cast<Int>(MG_State::GLState::BufferBindingPointCount));
|
|
ProgramObject::ResetLinkArtifacts(artifacts);
|
|
return false;
|
|
}
|
|
MGLOG_D("ProgramObject %u: Reflection - UBO[%d] name='%s' size=%u binding=%d", in.externalIndex, i,
|
|
ubo.name.c_str(), ubo.size, ubo.getBinding());
|
|
}
|
|
|
|
SnapshotGlslangReflection();
|
|
return true;
|
|
}
|
|
|
|
// The last thing DoReflection does, and the thing that lets everything after it stop
|
|
// caring that a glslang::TProgram ever existed: copy every reflection record the GL query
|
|
// surface reads into LinkArtifacts' own owned tables.
|
|
//
|
|
// Indexed by TPROGRAM index throughout - the same space glUniformIndexToTProgram,
|
|
// tProgramUniformIndexToGl and uniformIndexInTProgram already speak - so the accessors
|
|
// that used to call program->getUniform(i) index uniformReflection[i] and are otherwise
|
|
// unchanged.
|
|
void ProgramLinkTask::SnapshotGlslangReflection() {
|
|
glslang::TProgram& program = *artifacts.program;
|
|
|
|
// Blocks FIRST: a uniform's effective layoutMatrix is resolved against its owning
|
|
// block below, which needs the block records to already exist.
|
|
const Int blockCount = program.getNumUniformBlocks();
|
|
artifacts.blockReflection.clear();
|
|
artifacts.blockReflection.reserve(static_cast<SizeT>(blockCount));
|
|
for (Int i = 0; i < blockCount; ++i) {
|
|
artifacts.blockReflection.push_back(MakeResourceReflection(program.getUniformBlock(i)));
|
|
}
|
|
SeedDefaultStorageBlockBindings();
|
|
|
|
const Int uniformCount = program.getNumUniformVariables();
|
|
artifacts.uniformReflection.clear();
|
|
artifacts.uniformReflection.reserve(static_cast<SizeT>(uniformCount));
|
|
artifacts.uniformIndexByName.clear();
|
|
artifacts.uniformIndexByName.reserve(static_cast<SizeT>(uniformCount));
|
|
for (Int i = 0; i < uniformCount; ++i) {
|
|
ProgramObject::UniformReflection record = MakeResourceReflection(program.getUniform(i));
|
|
// A block-level layout(row_major)/(column_major) that the member did not inherit
|
|
// in its own qualifier. Resolved once HERE rather than at every GL_UNIFORM_* query,
|
|
// which is what the getUniformBlock() fallback in the old accessors was doing.
|
|
if (record.type.layoutMatrix == static_cast<Int>(glslang::ElmNone) && record.index >= 0 &&
|
|
record.index < static_cast<Int>(artifacts.blockReflection.size())) {
|
|
record.type.layoutMatrix = artifacts.blockReflection[record.index].type.layoutMatrix;
|
|
}
|
|
// Keyed on the REFLECTED name and on uniforms only. That is deliberate and is the
|
|
// filtered semantics the old code hand-rolled: glslang's TReflection::nameToIndex
|
|
// also holds block and function entries, which is exactly why every
|
|
// getUniformIndex() call site re-checked getUniform(idx).name == name afterwards.
|
|
// First writer wins, so a duplicated name resolves the way a forward scan would.
|
|
artifacts.uniformIndexByName.emplace(record.name, i);
|
|
artifacts.uniformReflection.push_back(Move(record));
|
|
}
|
|
|
|
const Int pipeInputCount = program.getNumPipeInputs();
|
|
artifacts.pipeInputReflection.clear();
|
|
artifacts.pipeInputReflection.reserve(static_cast<SizeT>(pipeInputCount));
|
|
for (Int i = 0; i < pipeInputCount; ++i) {
|
|
artifacts.pipeInputReflection.push_back(MakeResourceReflection(program.getPipeInput(i)));
|
|
}
|
|
|
|
const Int pipeOutputCount = program.getNumPipeOutputs();
|
|
artifacts.pipeOutputReflection.clear();
|
|
artifacts.pipeOutputReflection.reserve(static_cast<SizeT>(pipeOutputCount));
|
|
for (Int i = 0; i < pipeOutputCount; ++i) {
|
|
artifacts.pipeOutputReflection.push_back(MakeResourceReflection(program.getPipeOutput(i)));
|
|
}
|
|
|
|
artifacts.lastStageIsFragment = program.getIntermediate(EShLangFragment) != nullptr;
|
|
for (Uint dim = 0; dim < 3u; ++dim) {
|
|
artifacts.computeLocalSize[dim] = program.getLocalSize(static_cast<Int>(dim));
|
|
}
|
|
MGLOG_D("ProgramObject %u: Reflection - snapshot: %zu uniform(s), %zu block(s), %zu input(s), "
|
|
"%zu output(s)",
|
|
in.externalIndex, artifacts.uniformReflection.size(), artifacts.blockReflection.size(),
|
|
artifacts.pipeInputReflection.size(), artifacts.pipeOutputReflection.size());
|
|
}
|
|
|
|
// GL 4.3 core 7.8: a shader storage block declared without a layout(binding = N) qualifier
|
|
// has a buffer binding of ZERO. MobileGL could not report that, because by the time this
|
|
// reflection is built the number in the block's qualifier is one glslang INVENTED.
|
|
//
|
|
// Every shader is parsed as a Vulkan client, so glslang's IO mapper takes the `set = openGl
|
|
// ? resource : ent.newSet` branch with openGl == 0 (iomapper.cpp resolveBinding) - i.e. it
|
|
// allocates out of ONE flat binding space shared by every sampler, image, uniform block,
|
|
// storage block and the synthesized MGL_GLOBAL_UBO - and then writes the result back into
|
|
// the type's qualifier (iomapper.cpp, `base->getWritableType().getQualifier().layoutBinding =
|
|
// at->second.newBinding`). getBinding() therefore answers with the auto-assigned slot and
|
|
// cannot be distinguished from a declared one. An unqualified block lands on 0 only when
|
|
// nothing else in the program claimed 0 first, which is why a lone storage block in a
|
|
// trivial shader looked correct and KHR-GL43.compute_shader.resource-ubo - whose shader also
|
|
// declares twelve uniform blocks - wrote everything to a binding nothing was bound at.
|
|
//
|
|
// THE FLAT SPACE IS LEFT ALONE. It is load-bearing: DirectVulkan indexes bindingKinds[],
|
|
// uniformBlockIndexByBinding[] and storageBlockIndexByBinding[] by that one number and
|
|
// asserts when two resources collide on it, so forcing the SPIR-V decoration to 0 would
|
|
// collide an unqualified block with the global UBO and take working programs down. What is
|
|
// repaired is the GL-VISIBLE binding, through the record GL already has for exactly this -
|
|
// the same per-name map glShaderStorageBlockBinding writes, which both backends already
|
|
// consult (ProgramInterface's GL_BUFFER_BINDING, DirectGLES's SPIRV-Cross binding rewrite,
|
|
// DirectVulkan's GetShaderStorageBlockBinding). Seeding it here means the default and a
|
|
// later rebind travel the same path, and basic-noBindingLayout - which rebinds all three of
|
|
// its unqualified blocks - keeps working because a rebind simply overwrites the seed.
|
|
//
|
|
// Seeded INSIDE `artifacts`, so an L1 translation-cache hit that republishes the artifacts
|
|
// wholesale carries it too; a seed applied outside them would silently vanish on a hit.
|
|
//
|
|
// The blocks are named by TMglGlslIoResolver at mapIO's collect callback, which runs over
|
|
// every declared block of every stage BEFORE the write-back above happens - so "declared no
|
|
// binding" is a fact read off the AST, not a guess made about the text. The lexical scanner
|
|
// this replaced could only report positively, dropping any declaration whose grammar it did
|
|
// not fully recognise, and could not read `binding = SOME_MACRO` at all (it ran on
|
|
// macro-unexpanded source, and reading "no literal" as "no binding" once aliased eight
|
|
// Flywheel storage blocks onto 0).
|
|
//
|
|
// THE COLLISION IS DELIBERATE, and it is GL's. Several unqualified blocks all default to 0
|
|
// and alias there until the application rebinds them; a real GL driver does the same, which
|
|
// is why every program that has more than one either rebinds or uses one of them.
|
|
// basic-noBindingLayout is that regression test - it rebinds all three of its blocks
|
|
// immediately after linking, and the DirectGLES transpile is lazy (first use, not link), so
|
|
// the ESSL it eventually emits already carries the rebound 0/1/2 and never the aliased seed.
|
|
// What this replaces was not a safer arrangement, only an accidental one: the three blocks
|
|
// got glslang's 0/1/2 and an application that rebound them to anything else still wrote to
|
|
// the wrong buffers.
|
|
void ProgramLinkTask::SeedDefaultStorageBlockBindings() {
|
|
if (artifacts.storageBlocksWithoutBinding.empty()) return;
|
|
for (const ProgramObject::BlockReflection& block : artifacts.blockReflection) {
|
|
if (!block.type.isBuffer) continue;
|
|
// An instance array reflects as "B[0]", "B[1]", ... and each element is its own GL
|
|
// resource with its own binding; the scanner keys on the block TYPE name, so the
|
|
// subscript is stripped before the lookup. GL gives element k of an unqualified
|
|
// array binding 0 + k, the same base + element rule a declared binding follows.
|
|
const String base = StripArrayElementSuffix(block.name);
|
|
if (!artifacts.storageBlocksWithoutBinding.contains(base)) continue;
|
|
// First writer wins: never overwrite a binding the application has already chosen.
|
|
artifacts.shaderStorageBlockBinding.emplace(block.name, BlockArrayElement(block.name));
|
|
}
|
|
}
|
|
|
|
Bool ProgramLinkTask::ValidateFragmentOutputLocations() {
|
|
if (!artifacts.program) return false;
|
|
// The pipe-output list is the output interface of the program's LAST stage. Only a
|
|
// fragment stage's outputs are color numbers indexed against GL_MAX_DRAW_BUFFERS; a
|
|
// separable vertex/geometry/tessellation program's outputs are varyings, and holding
|
|
// them to the draw-buffer range fails the link of every such program.
|
|
if (artifacts.program->getIntermediate(EShLangFragment) == nullptr) return true;
|
|
|
|
// Keyed on (colour number, COLOUR INDEX), not on the colour number alone. Two fragment
|
|
// outputs may share a location as long as their index differs - that pair IS dual-source
|
|
// blending (GL 4.6 core 11.1.3 / ARB_blend_func_extended, core since 3.3), spelled either
|
|
// `layout(location = 0, index = 0)` + `layout(location = 0, index = 1)` in the shader or
|
|
// through two glBindFragDataLocationIndexed calls. Aliasing on the number alone made every
|
|
// such program fail to link with "alias color number 0", which is the whole feature.
|
|
UnorderedMap<Int64, String> colorSlotOwners;
|
|
const Int outputCount = artifacts.program->getNumPipeOutputs();
|
|
for (Int index = 0; index < outputCount; ++index) {
|
|
const auto& output = artifacts.program->getPipeOutput(index);
|
|
if (IsBuiltInPipelineOutput(output)) {
|
|
continue;
|
|
}
|
|
|
|
const String outputName = StripArrayElementSuffix(output.name);
|
|
const auto explicitLocation = in.explicitFragDataLocation.find(outputName);
|
|
const Int location = explicitLocation != in.explicitFragDataLocation.end()
|
|
? static_cast<Int>(explicitLocation->second)
|
|
: static_cast<Int>(output.layoutLocation());
|
|
// The colour INDEX, under the one precedence rule the whole codebase uses: a NON-ZERO
|
|
// glBindFragDataLocationIndexed index wins, and a zero (or absent) one falls back to
|
|
// the shader's own layout(index = N).
|
|
//
|
|
// Zero has to mean "no override" rather than "index 0", because glBindFragDataLocation
|
|
// IS glBindFragDataLocationIndexed with index 0 (GL_Program.cpp) and writes a real 0
|
|
// into this map. Reading that 0 as an override made a blanket
|
|
// `glBindFragDataLocation(prog, 0, "b")` over a shader that declares
|
|
// `layout(location = 0, index = 1) out vec4 b;` collapse b onto slot (0,0) next to the
|
|
// index-0 output and fail the link as an alias - while the IO resolver had left b's
|
|
// qualifier at 1, the SPIR-V still carried Index 1, and glGetProgramResourceLocationIndex
|
|
// still answered 1. Validation was rejecting a program the backend had already emitted
|
|
// correctly, which is the one case where this branch can change the answer at all: this
|
|
// runs AFTER ShaderCompiler::LinkProgram/mapIO, so for every other shape the qualifier
|
|
// already carries the resolver's verdict.
|
|
//
|
|
// The two other consumers spell the same rule: TMglGlslIoResolver only writes the API
|
|
// index into the qualifier when it is non-zero, and ProgramInterface falls back to
|
|
// type.layoutIndex when GetFragmentDataIndex answers 0. All three now agree.
|
|
//
|
|
// Against the spec (GL 4.6 core 15.2.3): where a fragment output's index is given by a
|
|
// shader layout qualifier, that value is used and anything bound through
|
|
// BindFragDataLocation(Indexed) is IGNORED - the same precedence layout(location) has
|
|
// over glBindAttribLocation. That is stricter than "non-zero API wins", and the two
|
|
// differ in exactly one shape: an explicit `index = 0` in the shader against an API
|
|
// index of 1, where the spec keeps 0 and this codebase takes 1. That divergence lives
|
|
// in the resolver (it decides what is emitted); it is pre-existing, out of scope here,
|
|
// and deliberately not re-litigated in a third place - matching the resolver is what
|
|
// keeps validation checking what was actually built.
|
|
Int colorIndex = 0;
|
|
if (const auto explicitIndex = in.explicitFragDataIndex.find(outputName);
|
|
explicitIndex != in.explicitFragDataIndex.end()) {
|
|
colorIndex = static_cast<Int>(explicitIndex->second);
|
|
}
|
|
if (colorIndex == 0) {
|
|
if (const glslang::TType* outputType = output.getType();
|
|
outputType != nullptr && outputType->getQualifier().hasIndex()) {
|
|
colorIndex = static_cast<Int>(outputType->getQualifier().layoutIndex);
|
|
}
|
|
}
|
|
const Int span = std::max<Int>(output.size, 1);
|
|
|
|
if (location < 0 || location + span > in.maxFragmentOutputColorNumber) {
|
|
artifacts.infoLog =
|
|
std::format("Fragment output '{}' location range [{}, {}) exceeds GL_MAX_DRAW_BUFFERS {}.",
|
|
outputName, location, location + span, in.maxFragmentOutputColorNumber);
|
|
DeferLog(std::format("ProgramObject {}: Link failed - {}", in.externalIndex, artifacts.infoLog));
|
|
ProgramObject::ResetLinkArtifacts(artifacts);
|
|
return false;
|
|
}
|
|
|
|
for (Int colorNumber = location; colorNumber < location + span; ++colorNumber) {
|
|
const Int64 slot = (static_cast<Int64>(colorIndex) << 32) |
|
|
static_cast<Int64>(static_cast<Uint32>(colorNumber));
|
|
auto [owner, inserted] = colorSlotOwners.emplace(slot, outputName);
|
|
if (!inserted) {
|
|
artifacts.infoLog =
|
|
colorIndex == 0
|
|
? std::format("Fragment outputs '{}' and '{}' alias color number {}.", owner->second,
|
|
outputName, colorNumber)
|
|
: std::format("Fragment outputs '{}' and '{}' alias color number {} at index {}.",
|
|
owner->second, outputName, colorNumber, colorIndex);
|
|
DeferLog(std::format("ProgramObject {}: Link failed - {}", in.externalIndex, artifacts.infoLog));
|
|
ProgramObject::ResetLinkArtifacts(artifacts);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
Bool ProgramLinkTask::ResolveTransformFeedbackVaryings() {
|
|
artifacts.xfbVaryings.clear();
|
|
// The GL_TRANSFORM_FEEDBACK_VARYING interface enumerates the request verbatim -
|
|
// pseudo-varyings included - while xfbVaryings below keeps only what is actually
|
|
// captured. Snapshot it before the loop consumes gl_NextBuffer/gl_SkipComponentsN.
|
|
artifacts.xfbInterfaceNames = in.requestedXfbVaryings;
|
|
artifacts.xfbStrides.clear();
|
|
artifacts.xfbBufferMode = in.requestedXfbBufferMode;
|
|
artifacts.xfbVaryingNameMaxLength = 0;
|
|
artifacts.xfbNeedsScatteredCapture = false;
|
|
artifacts.xfbPackedStride = 0;
|
|
if (in.requestedXfbVaryings.empty()) {
|
|
return true;
|
|
}
|
|
|
|
// Capture happens at the last vertex-processing stage (geometry, then tessellation
|
|
// evaluation, then tessellation CONTROL, then vertex). All four are vertex-processing
|
|
// stages in GL 4.6 core 11 - the control shader included - and in a separable program
|
|
// whose only stage is a TCS it is the last one that exists, so it is the capture stage
|
|
// and such a program MUST link (GL 4.6 core 7.3/11.1.2.1; the conformance suite spells
|
|
// the API split out at esextcTessellationShaderXFB.cpp:390-416, where a non-ES context
|
|
// takes should_succeed=true). TessControl sits AFTER TessEvaluation so a complete
|
|
// pipeline still captures at the evaluation stage and only a TCS-only program falls
|
|
// through to it. If MobileGL ever serves an ES context this arm has to be gated on the
|
|
// advertised API: ES requires the very same link to FAIL.
|
|
const glslang::TIntermediate* captureIntermediate = nullptr;
|
|
for (EShLanguage stage : {EShLangGeometry, EShLangTessEvaluation, EShLangTessControl, EShLangVertex}) {
|
|
captureIntermediate = artifacts.program->getIntermediate(stage);
|
|
if (captureIntermediate != nullptr) {
|
|
break;
|
|
}
|
|
}
|
|
if (captureIntermediate == nullptr) {
|
|
artifacts.infoLog =
|
|
"Transform feedback varyings requested but the program has no vertex-processing stage.";
|
|
return false;
|
|
}
|
|
const glslang::TIntermAggregate* linkerObjects = captureIntermediate->findLinkerObjects();
|
|
|
|
const Bool interleaved = artifacts.xfbBufferMode == GL_INTERLEAVED_ATTRIBS;
|
|
Uint32 interleavedOffset = 0;
|
|
// ARB_transform_feedback3 lets an interleaved capture leave holes (gl_SkipComponents1..4)
|
|
// and move on to the next buffer (gl_NextBuffer). Both only affect where the following
|
|
// varyings land, so they are consumed here and never become XfbVaryings of their own -
|
|
// which also keeps them out of the name list a backend declares on its own driver.
|
|
Uint32 interleavedBufferIndex = 0;
|
|
Vector<Uint32> interleavedStrides;
|
|
for (SizeT i = 0; i < in.requestedXfbVaryings.size(); ++i) {
|
|
const String& name = in.requestedXfbVaryings[i];
|
|
if (interleaved && name == "gl_NextBuffer") {
|
|
interleavedStrides.push_back(interleavedOffset);
|
|
interleavedOffset = 0;
|
|
++interleavedBufferIndex;
|
|
artifacts.xfbNeedsScatteredCapture = true;
|
|
continue;
|
|
}
|
|
if (interleaved && name.size() == 18 && name.compare(0, 17, "gl_SkipComponents") == 0 &&
|
|
name[17] >= '1' && name[17] <= '4') {
|
|
interleavedOffset += static_cast<Uint32>(name[17] - '0') * 4;
|
|
artifacts.xfbNeedsScatteredCapture = true;
|
|
continue;
|
|
}
|
|
for (SizeT j = 0; j < i; ++j) {
|
|
if (in.requestedXfbVaryings[j] == name) {
|
|
artifacts.infoLog = "Transform feedback varying '" + name + "' is specified more than once.";
|
|
return false;
|
|
}
|
|
}
|
|
|
|
ProgramObject::XfbVarying varying;
|
|
varying.name = name;
|
|
Uint32 bytesPerElement = 0;
|
|
Bool resolved = false;
|
|
if (name == "gl_Position") {
|
|
varying.type = GL_FLOAT_VEC4;
|
|
varying.size = 1;
|
|
bytesPerElement = 16;
|
|
resolved = true;
|
|
} else if (name == "gl_PointSize") {
|
|
varying.type = GL_FLOAT;
|
|
varying.size = 1;
|
|
bytesPerElement = 4;
|
|
resolved = true;
|
|
} else if (linkerObjects != nullptr) {
|
|
// GL lets a capture name a single element of an output array ("b[0]"), which
|
|
// captures one element of the element type - not the whole array. Strip a
|
|
// trailing strict-decimal subscript and look the base declaration up.
|
|
String declaredName = name;
|
|
Bool singleElement = false;
|
|
Uint element = 0;
|
|
if (name.size() > 3 && name.back() == ']') {
|
|
const SizeT bracket = name.rfind('[');
|
|
if (bracket != String::npos && bracket + 1 < name.size() - 1) {
|
|
Bool digitsOnly = true;
|
|
for (SizeT c = bracket + 1; c + 1 < name.size(); ++c) {
|
|
if (name[c] < '0' || name[c] > '9') {
|
|
digitsOnly = false;
|
|
break;
|
|
}
|
|
element = element * 10 + static_cast<Uint>(name[c] - '0');
|
|
}
|
|
if (digitsOnly) {
|
|
declaredName = name.substr(0, bracket);
|
|
singleElement = true;
|
|
}
|
|
}
|
|
}
|
|
// GL 4.6 core 11.1.2.1 (and the resource-name rule of 7.3.1.1): a member of
|
|
// an output interface block is named "<BLOCK name>.<member>" - the block's
|
|
// TYPE name, never the instance name, and that holds for an anonymous
|
|
// instance too. glslang's linker object for such a block is the *instance*
|
|
// symbol ("vs_out", or "anon@N" when there is none), so the head of the
|
|
// dotted path has to be matched against getType().getTypeName() instead of
|
|
// getName(). Without this every capture of a block member resolved to
|
|
// nothing and the link failed with "is not an output of the vertex stage".
|
|
String blockName;
|
|
String memberName;
|
|
if (const SizeT dot = declaredName.find('.'); dot != String::npos) {
|
|
blockName = declaredName.substr(0, dot);
|
|
memberName = declaredName.substr(dot + 1);
|
|
// An array of block instances is spelled "<block>[i].<member>"; every
|
|
// instance shares one member list, so the subscript only has to go.
|
|
if (!blockName.empty() && blockName.back() == ']') {
|
|
const SizeT bracket = blockName.rfind('[');
|
|
if (bracket != String::npos) blockName.resize(bracket);
|
|
}
|
|
}
|
|
|
|
for (const auto* node : linkerObjects->getSequence()) {
|
|
const glslang::TIntermSymbol* symbol = node->getAsSymbolNode();
|
|
if (symbol == nullptr || symbol->getType().getQualifier().storage != glslang::EvqVaryingOut) {
|
|
continue;
|
|
}
|
|
const glslang::TType& symbolType = symbol->getType();
|
|
const glslang::TType* capturedType = nullptr;
|
|
if (memberName.empty()) {
|
|
if (symbol->getName() != declaredName.c_str()) {
|
|
continue;
|
|
}
|
|
capturedType = &symbolType;
|
|
} else {
|
|
if (symbolType.getBasicType() != glslang::EbtBlock) {
|
|
continue;
|
|
}
|
|
// The spec spelling is the block name; the instance name is accepted
|
|
// as a fallback so a request written the (common, non-conformant)
|
|
// instance-qualified way resolves instead of failing the whole link.
|
|
if (symbolType.getTypeName() != blockName.c_str() &&
|
|
symbol->getName() != blockName.c_str()) {
|
|
continue;
|
|
}
|
|
const glslang::TTypeList* members = symbolType.getStruct();
|
|
if (members == nullptr) {
|
|
continue;
|
|
}
|
|
for (SizeT m = 0; m < members->size(); ++m) {
|
|
const glslang::TType* memberType = (*members)[m].type;
|
|
if (memberType == nullptr || memberType->getFieldName() != memberName.c_str()) {
|
|
continue;
|
|
}
|
|
capturedType = memberType;
|
|
varying.blockMemberIndex = static_cast<Int>(m);
|
|
break;
|
|
}
|
|
if (capturedType == nullptr) {
|
|
// Right block, wrong member: no other linker object can match.
|
|
break;
|
|
}
|
|
varying.blockName = symbolType.getTypeName().c_str();
|
|
varying.blockInstanceName = symbol->getName().c_str();
|
|
}
|
|
resolved = ResolveXfbSymbolType(*capturedType, varying.type, varying.size, bytesPerElement);
|
|
if (resolved && singleElement) {
|
|
if (static_cast<Int>(element) >= varying.size) {
|
|
resolved = false;
|
|
break;
|
|
}
|
|
varying.size = 1;
|
|
if (varying.blockMemberIndex >= 0) {
|
|
varying.blockMemberElement = static_cast<Int>(element);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (!resolved) {
|
|
artifacts.infoLog =
|
|
"Transform feedback varying '" + name + "' is not an output of the vertex stage.";
|
|
return false;
|
|
}
|
|
|
|
varying.byteSize = bytesPerElement * static_cast<Uint32>(varying.size);
|
|
varying.packedOffsetBytes = artifacts.xfbPackedStride;
|
|
artifacts.xfbPackedStride += varying.byteSize;
|
|
if (interleaved) {
|
|
varying.bufferIndex = interleavedBufferIndex;
|
|
varying.offsetBytes = interleavedOffset;
|
|
interleavedOffset += varying.byteSize;
|
|
} else {
|
|
varying.bufferIndex = static_cast<Uint32>(artifacts.xfbVaryings.size());
|
|
varying.offsetBytes = 0;
|
|
}
|
|
artifacts.xfbVaryingNameMaxLength =
|
|
std::max(artifacts.xfbVaryingNameMaxLength, static_cast<Int>(name.size()) + 1);
|
|
artifacts.xfbVaryings.push_back(Move(varying));
|
|
}
|
|
|
|
constexpr Uint32 kMaxSeparateAttribs = 4;
|
|
constexpr Uint32 kMaxSeparateComponents = 4;
|
|
constexpr Uint32 kMaxInterleavedComponents = 64;
|
|
constexpr Uint32 kMaxTransformFeedbackBuffers = 4;
|
|
if (interleaved) {
|
|
interleavedStrides.push_back(interleavedOffset);
|
|
if (interleavedStrides.size() > kMaxTransformFeedbackBuffers) {
|
|
artifacts.infoLog = "Transform feedback capture uses more buffers than "
|
|
"GL_MAX_TRANSFORM_FEEDBACK_BUFFERS.";
|
|
return false;
|
|
}
|
|
for (const Uint32 stride : interleavedStrides) {
|
|
if (stride > kMaxInterleavedComponents * 4) {
|
|
artifacts.infoLog = "Transform feedback interleaved capture exceeds "
|
|
"GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS.";
|
|
return false;
|
|
}
|
|
}
|
|
artifacts.xfbStrides = Move(interleavedStrides);
|
|
} else {
|
|
if (artifacts.xfbVaryings.size() > kMaxSeparateAttribs) {
|
|
artifacts.infoLog = "Transform feedback separate capture exceeds "
|
|
"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS.";
|
|
return false;
|
|
}
|
|
artifacts.xfbStrides.resize(artifacts.xfbVaryings.size());
|
|
for (SizeT i = 0; i < artifacts.xfbVaryings.size(); ++i) {
|
|
if (artifacts.xfbVaryings[i].byteSize > kMaxSeparateComponents * 4) {
|
|
artifacts.infoLog = "Transform feedback varying '" + artifacts.xfbVaryings[i].name +
|
|
"' exceeds GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.";
|
|
return false;
|
|
}
|
|
artifacts.xfbStrides[i] = artifacts.xfbVaryings[i].byteSize;
|
|
}
|
|
}
|
|
|
|
ResolveGsTriangleStripCapture(captureIntermediate);
|
|
return true;
|
|
}
|
|
|
|
void ProgramLinkTask::ResolveGsTriangleStripCapture(const glslang::TIntermediate* captureIntermediate) {
|
|
artifacts.gsStripTriangles.clear();
|
|
artifacts.gsStripCaptureFixup = false;
|
|
if (captureIntermediate == nullptr || artifacts.program == nullptr) {
|
|
return;
|
|
}
|
|
if (artifacts.program->getIntermediate(EShLangGeometry) != captureIntermediate) {
|
|
return;
|
|
}
|
|
if (captureIntermediate->getOutputPrimitive() != glslang::ElgTriangleStrip) {
|
|
return;
|
|
}
|
|
GsEmitSequenceTraverser traverser;
|
|
const_cast<glslang::TIntermediate*>(captureIntermediate)->getTreeRoot()->traverse(&traverser);
|
|
traverser.FlushStrip(); // the invocation end acts as an implicit EndPrimitive
|
|
if (!traverser.hasEmit || traverser.inControlFlow || traverser.stripTriangles.empty()) {
|
|
return;
|
|
}
|
|
artifacts.gsStripTriangles = Move(traverser.stripTriangles);
|
|
artifacts.gsStripCaptureFixup = true;
|
|
}
|
|
} // namespace MobileGL::MG_State::GLState
|