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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-08 04:08:32 +09:00
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08419a1fe68e17fd1a129ecf065b885753da40a3
MobileGL/include
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swung0x48 e5846569ca [Refactor] (ShaderTranspiler): bump the vendored glslang for the uniform-location snapshot and the atomic-counter offset check
2026-08-21 13:51:21 -04:00
..
EGL
[Feat|Fix] (...): Emulate EGL. Emulate glClear and glClearColor.
2025-03-30 12:07:14 +08:00
GL
[Fix] (MG_Impl/GetProcAddress, Exporting): properly get proc address, clear reliance on dlsym
2026-01-17 09:19:38 +08:00
GLES3
fixing windows compile error WIP
2025-05-06 17:27:15 +08:00
glslang
[Refactor] (ShaderTranspiler): bump the vendored glslang for the uniform-location snapshot and the atomic-counter offset check
2026-08-21 13:51:21 -04:00
KHR
[Fix, Test] (ShaderTranspiler, WGL, TraceReplay): remove subgroup pack quirks and tune iterationRP
2026-08-17 01:55:17 -04:00
ska @ 21c1cec95a
[Refactor] (MG_Util, MG_Test): retire FastSTL for ska::flat_hash_map, the table MobileGlues settled on
2026-08-12 00:11:54 -04:00
spirv_cross
Initial Commit: MobileGL
2025-03-15 19:30:03 +08:00
android_debug.h
Initial Commit: MobileGL
2025-03-15 19:30:03 +08:00
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