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- Add CreateTestTexture(): creates an RGBA8 texture, SRV and default sampler, and attaches the sampler to the SRV. - State PSOs now bind a static pixel-shader variable 'g_Texture' to the test texture and commit shader resources before drawing. - Add DrawsTexturedFromMobileGLState test using a real GL program with sampler2D and interleaved position+UV attributes. - All 4 Diligent local tests pass on Turnip Adreno 750.