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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-08 04:08:32 +09:00
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09d1e035ed4e77d3862c5c46ffb14ad78d5db136
MobileGL/MobileGL
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swung0x48 09d1e035ed Revert "[Fix] (MG_State/Program): use vector to save uniforms instead"
This reverts commit bfb62872c9.
2025-08-13 17:05:21 +08:00
..
MG_Backend
[Refactor] (All): Restructure include system.
2025-08-09 23:10:34 +08:00
MG_Benchmark
[Chore] (CMake): Add DOWNLOAD_EXTRACT_TIMESTAMP for benchmark fetch.
2025-08-06 18:27:35 +08:00
MG_Impl
[Feat] (MG_Impl/Texture): Implement GenTextures, DeleteTextures, BindTexture.
2025-08-12 18:17:23 +08:00
MG_State/GLState
Revert "[Fix] (MG_State/Program): use vector to save uniforms instead"
2025-08-13 17:05:21 +08:00
MG_Test
Revert "[Fix] (MG_State/Program): use vector to save uniforms instead"
2025-08-13 17:05:21 +08:00
MG_Util
[Feat] (MG_Util/ShaderCompiler, MG_State/Program): reflect uniform location
2025-08-13 15:18:34 +08:00
Config.h
[Refactor] (All): Restructure include system.
2025-08-09 23:10:34 +08:00
Defines.h
[Chore] (MG_Test): add missing includes in tests
2025-08-09 23:53:02 +08:00
Includes.h
[Chore] (MG_Test): add missing includes in tests
2025-08-09 23:53:02 +08:00
Init.cpp
[Refactor] (All): Restructure include system.
2025-08-09 23:10:34 +08:00
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