mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-14 07:08:32 +09:00
Color blits from a multisampled source now use vkCmdResolveImage (both blit resolvers carry the image sample count); a buffer named in the blit mask but absent from either framebuffer skips just that buffer instead of cancelling the whole blit (GL 4.6 18.3.1); and three-channel color renderbuffers widen to their RGBA twin exactly like textures, so renderbuffer<->texture blits of the same GL format see one VkFormat. framebuffer_blit.multisampled_to_singlesampled_blit_color_config_test passes - the whole framebuffer_blit family is green.