Logo
Explore Help
Sign In
swung0x48/MobileGL
Watch 1
Star 0
Fork 0
mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-09 12:48:32 +09:00
Code Issues Packages Projects Releases Wiki Activity
Files
0d7b342a2ec7f655b0e5770d79ec5e832138a4e2
MobileGL/MG/MG_GL/Implementations/GL
T
History
BZLZHH 3fa6aa660c [Feat] (GL_Drawing): Add DrawElementsSHITTILY. Add SPIRV->GLSL ES conversion.
2025-05-05 10:04:35 +08:00
..
Buffer
[Feat] (...): Add BufferState and VertexBufferState while implementing these gl functions.
2025-05-01 22:20:34 +08:00
Common
[Feat] (GL_Drawing): Add DrawElementsSHITTILY. Add SPIRV->GLSL ES conversion.
2025-05-05 10:04:35 +08:00
Drawing
[Feat] (GL_Drawing): Add DrawElementsSHITTILY. Add SPIRV->GLSL ES conversion.
2025-05-05 10:04:35 +08:00
Framebuffer
[Feat] (...): Add FramebufferState while implementing these gl functions.
2025-05-04 01:17:09 +08:00
Getter
[Improvement] (GL_Getter.*): Code improvement.
2025-05-01 22:18:48 +08:00
GLFuncsDefinitions
[Fix] (GLDefinitions): Fix wrong stub declarations of glClear(Color).
2025-05-04 11:49:54 +08:00
Program
[Feat] (ProgramState): Implement automatic GLSL uniform management.
2025-05-03 22:50:41 +08:00
Texture
[Feat] (...): Add ProgramState while implementing these gl functions. Rename some functions in MG_State.
2025-05-03 02:26:03 +08:00
VertexArray
[Feat] (...): Add BufferState and VertexBufferState while implementing these gl functions.
2025-05-01 22:20:34 +08:00
Powered by Gitea Version: 1.27.2 Page: 36ms Template: 3ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API