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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-10 05:08:31 +09:00
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1078a33147374a6ad8a6529c46303533fbf50f2f
MobileGL/MG/MG_GL/Implementations/GL
T
History
swung0x48 3fb314fc44 [Fix] (MG_Util/GLSLTool): specify vulkan semantics to convert gl_VertexID/gl_InstanceID
2025-06-30 12:29:45 +08:00
..
Buffer
[Optimize] (MG_State/Buffer): vector to replace umap (does that optimize anything?)
2025-06-29 01:02:00 +08:00
Common
[Misc]: minor fixes
2025-06-25 23:49:43 +08:00
Drawing
[Fix] (Diligent/Shader): Try to bind varying in glsl str.
2025-06-29 11:42:38 +08:00
Framebuffer
[Fix] (MG/Framebuffer): get rid of suspicious GL_FRAMEBUFFER handling
2025-06-23 10:51:24 +08:00
Getter
[Feat] (Diligent/EGL_Init, MG_State/Getter): separates engine init and swapchain creation
2025-06-27 13:47:43 +08:00
GLFuncsDefinitions
Merge branch 'Feat/dev-es-shittily-draw' into dev-es without ShittilyDraw
2025-05-17 11:50:47 +08:00
Program
[Fix] (MG_Util/GLSLTool): specify vulkan semantics to convert gl_VertexID/gl_InstanceID
2025-06-30 12:29:45 +08:00
Texture
[Fix] (MG_State/Texture): implement GL_UNPACK_SKIP_ROWS and GL_UNPACK_SKIP_PIXELS, fixing non-unicode fonts
2025-06-26 13:58:07 +08:00
VertexArray
[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.
2025-06-07 19:41:32 +08:00
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