Files
MobileGL/MobileGL/MG_Util/SelfTest/DriverPost.cpp
T

3018 lines
184 KiB
C++

// MobileGL - MobileGL/MG_Util/SelfTest/DriverPost.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "DriverPost.h"
#include "DriverPostIterationRPWitness.h"
#include "DriverPostIterationRPWitnessSpv.h"
#include "PrimitivesGeneratedNoXfbProbe.h"
#include "MG_Util/BackendLoaders/OpenGL/Loader.h"
#include <Config.h>
#include <MGGitHash.h>
#include <MG_Backend/DirectGLES/BackendObject_DirectGLES.h>
#include <MG_Backend/DirectGLES/MultiDraw.h>
#include <MG_Backend/DirectVulkan/BackendObject_DirectVulkan.h>
// Only for the compile-time MAX_VERTEX_ATTRIBS constant asserted below. The POST still executes no
// MG_State code: it runs standalone, before MG_State::Init().
#include <MG_State/GLState/VertexArrayState/VertexArrayObject.h>
#include <MG_Backend/DirectGLES/Utils.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToStr/GLExtensionConverter.h>
#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
#include <MG_Util/Texture/TextureFormatProcessor.h>
#include <MG_Util/Async/ShaderCompilePool.h>
#include <chrono>
#include <cstring>
#include <limits>
#include <thread>
#if !defined(_WIN32)
#include <dlfcn.h>
#endif
namespace MobileGL::MG_Util::SelfTest {
namespace {
// Display ranks for PostCheck::displayRank: within one backend section, FAIL
// rows render first, then WARN, then PASS, then the device-driver identity
// strings, and always last (regardless of status) the strings MobileGL itself
// reports to applications. Rows are stable-sorted, so relative order within a
// rank is preserved. Purely cosmetic: the verdict computation is unaffected.
//
// There is no rank between PASS and the identity blocks because there are no INFO
// capability rows any more - see the taxonomy on ReportBuilder below.
enum DisplayRank : Int {
RankFail = 0,
RankWarn = 1,
RankPass = 2,
RankDriverReported = 3,
RankMobileGLReported = 4,
};
// Both backends' fp64 rows end the same way, and the sentence they end with depends on
// a config flag rather than on anything either backend probes: doubles WORK on every
// backend, but GL_ARB_gpu_shader_fp64 additionally promises 64-bit PRECISION, which only
// a backend that consumes fp64 natively actually has. The string is opt-in either way -
// advertising it is a decision about the whole extension's surface, not just about
// precision - so the row has to say which way it went.
String AppendFp64AdvertisementNote(String detail) {
if (MG_Config::Features.AdvertiseFp64) {
return Move(detail) +
". GL_ARB_gpu_shader_fp64 IS advertised (MOBILEGL_ADVERTISE_FP64): an application "
"that checks the string will believe it has 64-bit precision, which is true only "
"where the row above says native";
}
return Move(detail) +
". GL_ARB_gpu_shader_fp64 is not advertised by default; set MOBILEGL_ADVERTISE_FP64=1 "
"to advertise it anyway";
}
// ===================== THE ROW VERDICT TAXONOMY =====================
//
// EVERY CAPABILITY ROW IS PASS, WARN OR FAIL. INFO IS FOR IDENTITY ONLY - renderer
// names, version strings, driver strings - and there is deliberately no way to emit an
// INFO capability row from here: the only INFO emitters are the two identity helpers at
// the bottom of this struct. A row that says "not supported; no impact today" tells a
// reader nothing about whether their application will work, which is the one question
// the screen exists to answer.
//
// PASS - the backend supports the capability directly.
// WARN - the backend does NOT support it directly, but a MobileGL quirk substitutes
// and the application still sees correct behaviour. The detail names the
// substitute and whatever it costs.
// FAIL - unsupported, with no substitute: an application that uses it gets wrong
// output, a failed draw, or nothing at all. The detail says what breaks.
//
// FAIL comes in two flavours, and the difference is about the BACKEND, not the row.
// Fail() is for a capability the backend cannot start without, and it drives the
// backend summary to UNSUPPORTED. FailOptional() is for a capability that is just as
// unusable but that the backend runs fine without, so the summary stays DEGRADED - a
// device with no dual-source blend still plays Minecraft, and reporting the whole
// backend as unusable because of it would be a lie in the other direction.
struct ReportBuilder {
BackendPostReport report;
Bool fatalFailed = false;
Bool warnUnmet = false;
void Pass(String name, String detail) {
report.checks.push_back({Move(name), "PASS", Move(detail), RankPass});
}
// FAIL on a capability the backend cannot run without: the backend summary becomes
// UNSUPPORTED.
void Fail(String name, String detail) {
fatalFailed = true;
report.checks.push_back({Move(name), "FAIL", Move(detail), RankFail});
}
// FAIL on a capability with no substitute that the backend can nonetheless run
// without. The row is as red as any other FAIL - an application using it does not
// work - but the backend summary degrades rather than declaring the whole backend
// unusable.
void FailOptional(String name, String detail) {
warnUnmet = true;
report.checks.push_back({Move(name), "FAIL", Move(detail), RankFail});
}
void Warn(String name, String detail) {
warnUnmet = true;
report.checks.push_back({Move(name), "WARN", Move(detail), RankWarn});
}
// A "Backend driver reported ..." identity string straight from the device
// driver; rendered after the regular rows.
void DriverReported(String name, String detail) {
report.checks.push_back({Move(name), "INFO", Move(detail), RankDriverReported});
}
// A "MobileGL reported ..." string: what MobileGL itself reports to
// applications on this backend; always rendered at the very bottom.
void MobileGLReported(String name, String detail) {
report.checks.push_back({Move(name), "INFO", Move(detail), RankMobileGLReported});
}
void Finalize() {
report.verdict = fatalFailed ? "UNSUPPORTED" : (warnUnmet ? "DEGRADED" : "OK");
std::stable_sort(report.checks.begin(), report.checks.end(),
[](const PostCheck& a, const PostCheck& b) { return a.displayRank < b.displayRank; });
}
};
// ---- "MobileGL reported ..." row assembly -------------------------------
// The vendor/version/renderer strings mirror GL_Getter.cpp's GL_VENDOR /
// GL_VERSION / GL_RENDERER cases; the backend API version string and the
// extension list come from the per-backend single-source-of-truth helpers
// (GetRendererIdentity / FormatBackendAPIVersionString /
// BuildAdvertisedExtensions) shared with the real backends.
// Mirrors GL_Getter.cpp's GL_VENDOR case.
String BuildReportedGLVendor(const RendererInfo& identity) {
if (identity.ExtraVendor.has_value()) {
return format("{}{}", MG_Config::CoreVendor, identity.ExtraVendor.value());
}
return MG_Config::CoreVendor;
}
// Mirrors GL_Getter.cpp's GL_VERSION case.
String BuildReportedGLVersion(const RendererInfo& identity) {
return format("{} {} {}, {} Backend, GIT@" GIT_COMMIT_HASH_SHORT,
identity.RendererGLInfo.TargetGLVersion.toString(), MG_Config::ProjectName,
MG_Config::CoreVersion.toFormattedString(MG_Config::DefaultVersionStringFormatAttrib),
identity.BackendName);
}
// Mirrors GL_Getter.cpp's GL_RENDERER case.
String BuildReportedGLRenderer(const RendererInfo& identity, const String& backendApiVersionString) {
return format("{} ({}) ({})", identity.RendererName, MG_Config::CoreName, backendApiVersionString);
}
// Mirrors GL_Getter.cpp's GL_EXTENSIONS case (space-separated).
String JoinAdvertisedExtensions(const Vector<GLExtension>& extensions) {
String result;
for (const auto& extension : extensions) {
if (!result.empty()) {
result += " ";
}
result += ConvertGLExtToString(extension);
}
return result;
}
// ---- Asynchronous shader compilation ------------------------------------
// MobileGL's OWN capability row, appended for both backends: nothing about it comes
// from the device driver, so it is the same fact on Espryt and on Magma. The POST
// rule ("every new capability gets a row") applies to frontend capabilities too -
// and this one especially, because it is the capability that changes what
// applications DO, not just what they can do: with the extension advertised, Iris
// and Sodium batch their pipeline compiles and poll GL_COMPLETION_STATUS_KHR.
//
// PASS when it is on (the intended configuration once the default flips), WARN when it
// is off: the capability is not advertised, and what stands in for it - compiling on
// the calling thread - produces exactly the same programs, just without the overlap.
// Either way the row names MOBILEGL_ASYNC_SHADER_COMPILE, so a user reading a POST page
// can tell which side of the switch they are on and how to change it.
void AppendAsyncShaderCompileRow(ReportBuilder& builder) {
constexpr const char* rowName = "Asynchronous shader compilation";
if (!MG_Util::Async::AsyncShaderCompileEnabled()) {
builder.Warn(rowName,
"off; GL_KHR_parallel_shader_compile is not advertised and "
"glCompileShader/glLinkProgram run on the calling thread instead. The "
"programs are identical - only the overlap is lost, so a shaderpack load "
"takes as long as its compiles do (set environment variable "
"MOBILEGL_ASYNC_SHADER_COMPILE=1 to enable it)");
return;
}
const Uint threads = MG_Util::Async::DetectShaderCompileThreadCount();
builder.Pass(rowName,
format("on with {} compiler thread{}; GL_KHR_parallel_shader_compile is advertised "
"and GL_MAX_SHADER_COMPILER_THREADS_KHR = {} (set environment variable "
"MOBILEGL_ASYNC_SHADER_COMPILE=0 to disable it, or "
"MOBILEGL_ASYNC_SHADER_COMPILE_THREADS=n to change the count)",
threads, threads == 1 ? "" : "s", threads));
}
// Appends the four "MobileGL reported ..." rows for one backend section.
// GL_VENDOR and GL_VERSION only depend on the backend's static identity, so
// they are always concrete; GL_RENDERER and GL_EXTENSIONS need data from the
// device probe and degrade to an explanatory detail when it failed.
void AppendMobileGLReportedRows(ReportBuilder& builder, const RendererInfo& identity,
const Optional<String>& backendApiVersionString,
const Optional<String>& advertisedExtensions) {
static const String Unavailable = "unavailable (backend probe failed)";
// Frontend capability, not a probe result, so it is appended on every path -
// including one where the device probe failed outright.
AppendAsyncShaderCompileRow(builder);
builder.MobileGLReported("MobileGL reported GL_VENDOR", BuildReportedGLVendor(identity));
builder.MobileGLReported("MobileGL reported GL_VERSION", BuildReportedGLVersion(identity));
builder.MobileGLReported("MobileGL reported GL_RENDERER",
backendApiVersionString.has_value()
? BuildReportedGLRenderer(identity, backendApiVersionString.value())
: Unavailable);
builder.MobileGLReported("MobileGL reported GL_EXTENSIONS",
advertisedExtensions.has_value() ? advertisedExtensions.value() : Unavailable);
}
// Runs a callable when the enclosing scope exits, so driver teardown still happens
// even if a String/format allocation throws while report rows are being built.
template <typename Callable>
struct ScopeGuard {
explicit ScopeGuard(Callable callable) : onExit(Move(callable)) {}
ScopeGuard(const ScopeGuard&) = delete;
ScopeGuard& operator=(const ScopeGuard&) = delete;
~ScopeGuard() { onExit(); }
private:
Callable onExit;
};
String EGLErrorSuffix(const MG_External::EGLFunctionsTable& eglFuncs) {
if (!eglFuncs.eglGetError) {
return "";
}
return format(" (EGL error 0x{:x})", eglFuncs.eglGetError());
}
// Suffix folded into each backend's single "Timer queries" row when the user
// disabled timer queries; the note rides along with whatever combined verdict
// the row carries instead of being a standalone INFO row, and spells out the
// cause (the environment variable) and its consequence explicitly.
String TimerQueryDisabledNote() {
return MG_Config::Features.DisableTimerQuery
? "; environment variable MOBILEGL_DISABLE_TIMERQUERY is set, disabling timer "
"queries as a result"
: "";
}
// ---- Vertex attribute limit --------------------------------------------
// GL 3.3 Core mandates GL_MAX_VERTEX_ATTRIBS >= 16 (spec table 6.32); a driver below
// that cannot back a conformant core context at all.
constexpr Int kGL33MinVertexAttribs = 16;
// The capacity of the per-context current-vertex-attribute array, which is also the width of
// the Uint32 attribute masks the backends pass around. Pinned to the state layer's constant so
// the two can never drift: a mismatch between them is precisely the defect this row guards.
constexpr Int kMobileGLMaxVertexAttribs = MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS;
static_assert(kMobileGLMaxVertexAttribs <= 32, "Vertex attribute masks are Uint32");
static_assert(kMobileGLMaxVertexAttribs >= kGL33MinVertexAttribs,
"MobileGL cannot advertise a conformant GL 3.3 Core GL_MAX_VERTEX_ATTRIBS");
// Both backends index a fixed-size, per-context array of current generic vertex attribute
// values by shader input location, and both clamp the GL_MAX_VERTEX_ATTRIBS they advertise
// to that array's capacity. A driver reporting more attributes than the array can hold used
// to make the DirectVulkan draw path walk locations past the end of it -- an out-of-bounds
// read in release builds, and a MOBILEGL_ASSERT abort in debug builds -- as soon as a shader
// declared a vertex input at a high location whose array was disabled. The clamp closes that
// hole, so this row exists to make the underlying driver/host mismatch visible rather than
// silently swallowed.
void EvaluateVertexAttribLimit(ReportBuilder& builder, Int deviceLimit, const char* rowName,
const char* driverLimitName) {
if (deviceLimit < kGL33MinVertexAttribs) {
builder.Fail(rowName,
format("{} = {} (< {}); OpenGL 3.3 Core requires at least {} generic vertex "
"attributes, so this driver cannot back a conformant core context",
driverLimitName, deviceLimit, kGL33MinVertexAttribs, kGL33MinVertexAttribs));
return;
}
if (deviceLimit > kMobileGLMaxVertexAttribs) {
builder.Warn(rowName,
format("{} = {} (> {}); MobileGL clamps GL_MAX_VERTEX_ATTRIBS to {} because its "
"current-vertex-attribute storage and its Uint32 attribute masks hold {} "
"locations, so the driver's extra attributes stay unusable",
driverLimitName, deviceLimit, kMobileGLMaxVertexAttribs,
kMobileGLMaxVertexAttribs, kMobileGLMaxVertexAttribs));
return;
}
builder.Pass(rowName, format("{} = {}; MobileGL advertises GL_MAX_VERTEX_ATTRIBS = {}",
driverLimitName, deviceLimit, deviceLimit));
}
void EvaluateGlesChecklist(ReportBuilder& builder, const MG_External::GLESCapabilities& caps,
const MG_External::GLESFunctionsTable& glesFuncs) {
const Int major = caps.GLESVersion.Major;
const Int minor = caps.GLESVersion.Minor;
const Bool es31 = major > 3 || (major == 3 && minor >= 1);
const Bool es32 = major > 3 || (major == 3 && minor >= 2);
const String versionLabel = format("OpenGL ES {}.{}", major, minor);
if (es32) {
builder.Pass("OpenGL ES version", versionLabel + " (>= 3.2, full native feature set)");
} else if (es31) {
builder.Warn("OpenGL ES version",
versionLabel +
" (compute shaders and native indirect draws available; ES 3.2 is recommended)");
} else {
builder.Fail("OpenGL ES version",
versionLabel + " (< 3.1: no compute shaders or native indirect draws)");
}
EvaluateVertexAttribLimit(builder, caps.MaxVertexAttribs, "Vertex attributes",
"GL_MAX_VERTEX_ATTRIBS");
if (caps.SupportsPolygonMode) {
builder.Pass("Polygon mode",
"glPolygonMode GL_LINE/GL_POINT available via GL_NV/ANGLE_polygon_mode");
} else {
builder.FailOptional("Polygon mode",
"no GL_NV/ANGLE_polygon_mode; glPolygonMode GL_LINE/GL_POINT silently "
"falls back to GL_FILL. There is no substitute - wireframe and point "
"rasterization would have to be rebuilt out of line/point primitives - "
"so an application asking for either gets solid triangles instead");
}
if (caps.SupportsIndexedColorMask) {
builder.Pass("Indexed color mask",
"per-draw-buffer glColorMaski available (ES 3.2 core or draw_buffers_indexed)");
} else {
builder.FailOptional("Indexed color mask",
"no indexed glColorMaski; every per-draw-buffer colour mask collapses "
"onto draw buffer 0's, so an MRT pass that masks its attachments "
"differently writes the wrong channels to all but one of them, with "
"nothing to substitute");
}
if (caps.SupportsDualSourceBlend) {
builder.Pass("Dual-source blend",
"GL_SRC1_* dual-source blend factors available via GL_EXT_blend_func_extended");
} else {
builder.FailOptional("Dual-source blend",
"no GL_EXT_blend_func_extended; a draw using a GL_SRC1_* blend factor "
"hard-fails, and a second fragment output cannot be produced any other "
"way");
}
if (es31) {
GLint maxVertexSsboBlocks = 0;
glesFuncs.glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &maxVertexSsboBlocks);
while (glesFuncs.glGetError && glesFuncs.glGetError() != GL_NO_ERROR) {
}
if (maxVertexSsboBlocks >= 1) {
builder.Pass("Vertex shader storage blocks",
format("GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = {}", maxVertexSsboBlocks));
} else {
builder.FailOptional(
"Vertex shader storage blocks",
format("GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = {}; the vertex stage cannot read a "
"storage buffer at all, and there is nothing to read one with instead - the "
"Flywheel/Create indirect draw machinery, which fetches its per-instance data "
"from a vertex-stage SSBO, cannot run",
maxVertexSsboBlocks));
}
if (caps.MaxShaderStorageBufferBindings >= 8) {
builder.Pass("Shader storage buffer bindings",
format("GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = {} (the last binding is reserved "
"for mg_IndirectParams)",
caps.MaxShaderStorageBufferBindings));
} else {
builder.Warn("Shader storage buffer bindings",
format("GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = {} (< 8); reserving the last "
"binding for mg_IndirectParams leaves little room for app SSBOs",
caps.MaxShaderStorageBufferBindings));
}
}
if (caps.SupportsPersistentMapping) {
builder.Pass("GL_EXT_buffer_storage", "supported (persistent buffer mapping)");
} else {
builder.Warn("GL_EXT_buffer_storage",
"not supported; the frontend emulates persistent mapping with its own "
"shadow storage instead, so glBufferStorage and a GL_MAP_PERSISTENT_BIT "
"mapping behave correctly - at the cost of the shadow copy");
}
if (caps.SupportsBaseInstance) {
builder.Pass("GL_EXT_base_instance", "supported (native baseInstance draws)");
} else {
builder.Warn("GL_EXT_base_instance",
"not supported; direct baseInstance draws are emulated by shifting the "
"instanced arrays' attribute offsets, and gl_BaseInstance by a uniform. "
"The one gap is an INDIRECT draw whose command carries a non-zero "
"baseInstance and is executed natively: its vertex fetch is not shifted");
}
// Both multi-draw rows gate on the capability flags, not the entry-point pointers:
// eglGetProcAddress may hand back a non-NULL stub for these on drivers without the
// extension (NVIDIA ES does, and its glMultiDrawElementsBaseVertexEXT stub silently
// drops every draw), so the pointers prove nothing. Absence is WARN in both cases:
// MobileGL falls back to an equivalent per-draw loop, so the output is identical and
// only the command count changes.
if (caps.SupportsMultiDrawIndirect) {
builder.Pass("Multi-draw indirect",
"glMultiDrawArrays/ElementsIndirectEXT available via GL_EXT_multi_draw_indirect");
} else {
builder.Warn("Multi-draw indirect",
"GL_EXT_multi_draw_indirect not supported; MobileGL decomposes a multi-draw "
"indirect batch into per-command indirect draws, which renders the same "
"thing for one driver call per command instead of one per batch");
}
if (caps.SupportsMultiDrawElementsBaseVertex) {
builder.Pass("Multi-draw base vertex",
"glMultiDrawElementsBaseVertexEXT available (EXT/OES_draw_elements_base_vertex "
"with GL_EXT_multi_draw_arrays); glMultiDrawElementsBaseVertex batches into one "
"driver call");
} else {
builder.Warn("Multi-draw base vertex",
"glMultiDrawElementsBaseVertexEXT not supported (needs EXT/OES_"
"draw_elements_base_vertex plus GL_EXT_multi_draw_arrays); the batch "
"takes the next emulation tier instead, with identical output - see "
"\"Multi-draw elements tier\" below for the one that will run");
}
// glMultiDrawElements(BaseVertex) has no ES counterpart at all, so DirectGLES
// emulates it; these rows say which emulation the driver leaves available and
// which one will run. The two capabilities each tier leans on come first.
if (caps.SupportsDrawElementsBaseVertex) {
builder.Pass("Draw elements base vertex",
"glDrawElementsBaseVertex available (ES 3.2 core or EXT/OES_draw_elements_base_"
"vertex); a multi-draw batch can replay its sub-draws with their own base "
"vertices");
} else {
builder.Warn("Draw elements base vertex",
"glDrawElementsBaseVertex not supported (pre-ES 3.2 without EXT/OES_draw_"
"elements_base_vertex); every base-vertex draw has to be emulated by rewriting "
"the index stream on the CPU, which costs an upload per batch");
}
if (caps.SupportsComputeShader) {
builder.Pass("Compute shaders",
"available (ES 3.1 core); the opt-in \"compute\" multi-draw tier can flatten a "
"whole batch into one draw");
} else {
builder.FailOptional("Compute shaders",
"not available (pre-ES 3.1); MobileGL advertises "
"GL_ARB_compute_shader on an OpenGL 4.x context and there is no way to "
"run a glDispatchCompute without the ES counterpart, so a program with "
"a compute shader cannot be built at all. The default multi-draw tiers "
"never use compute, so nothing else is lost");
}
{
// The same resolution the backend runs, over the capabilities probed here.
// Like the Magma tier row, the preference comes from MG_Config::Features,
// which is only populated once MobileGL::Initialize() has parsed the
// environment - a POST executed standalone before that reports the
// unclamped choice, so the row names the variable rather than implying it
// was consulted.
using MG_Backend::DirectGLES::MultiDrawImpl::ResolveTier;
String resolution;
const MG_Config::GLESMultiDrawMode tier =
ResolveTier(caps, glesFuncs, MG_Config::Features.EsprytMultiDrawMode, &resolution);
const String detail = "glMultiDrawElements(BaseVertex) emulation: " + resolution +
"; override with MOBILEGL_ESPRYT_MULTIDRAW_MODE";
// PASS only on the tier that hands the whole batch to the driver in one call.
// Every other tier is a MobileGL substitute: the output is identical, the
// command count is not.
if (tier == MG_Config::GLESMultiDrawMode::Ext) {
builder.Pass("Multi-draw elements tier", detail);
} else {
builder.Warn("Multi-draw elements tier",
detail + " - the batch is replayed rather than handed over whole, "
"which renders the same thing for more driver calls");
}
}
if (caps.SupportsTextureBorderClamp) {
builder.Pass("Texture border clamp",
"supported (GL_TEXTURE_BORDER_COLOR reaches the driver, so "
"GL_CLAMP_TO_BORDER samples the colour the application set)");
} else {
builder.FailOptional(
"Texture border clamp",
"not supported (pre-ES 3.2 without GL_EXT/OES_texture_border_clamp); "
"GL_TEXTURE_BORDER_COLOR is not synced to the driver at all, so anything "
"sampling outside a GL_CLAMP_TO_BORDER texture reads the driver's default "
"border instead of the requested colour, and no wrap mode substitutes for it");
}
if (caps.SupportsTextureCubeMapArray) {
builder.Pass("Texture cube map array",
"supported (GL_TEXTURE_CUBE_MAP_ARRAY textures get real storage and can be "
"attached to a framebuffer)");
} else {
builder.FailOptional(
"Texture cube map array",
"not supported (pre-ES 3.2 without GL_EXT/OES_texture_cube_map_array); a cube "
"map array texture gets no driver storage at all, so sampling one reads nothing "
"and rendering to one does not reach the screen. Nothing substitutes: the "
"shaders that declare a samplerCubeArray do not compile either");
}
// FAIL, and specifically FailOptional. The consequence is severe - buffer textures
// are CORE in OpenGL 3.1 and MobileGL advertises a 4.x context, so an application
// may use one without asking, and nothing degrades gracefully: the texture gets no
// driver storage, and every shader declaring a samplerBuffer fails to compile
// outright, because SPIRV-Cross emits `#extension GL_EXT_texture_buffer : require`
// for it below ESSL 320, so the program never links and every draw using it silently
// draws nothing. That is how Minecraft 26.3, whose cloud layer is built entirely
// from gl_VertexID plus texelFetch on a GL_R8I buffer texture, loses its clouds.
// There is no substitute, which is what makes the row FAIL; the backend still RUNS
// everything that does not touch a buffer texture, which is what keeps the failure
// out of the backend summary. It is exactly the shape of the "Texture cube map
// array" row above, which loses its shaders to the same SPIRV-Cross `: require`
// mechanism - two adjacent rows with one consequence must carry one severity.
// The limit is stated on every tier because it is the one number an application can
// read, and on the None tier it is knowingly a fiction (see below).
{
using Tier = MG_External::GLESCapabilities::TextureBufferTier;
const Int advertisedLimit = caps.MaxTextureBufferSize;
// A supported tier that then refused GL_MAX_TEXTURE_BUFFER_SIZE is a driver bug;
// the row must not call MobileGL's floor "the driver's own answer" there.
const char* limitProvenance =
caps.MaxTextureBufferSizeIsDriverReported
? "the driver's own answer"
: "MobileGL's floor - this driver claims buffer textures but rejected the query";
switch (caps.TextureBufferSupport) {
case Tier::CoreEs32:
builder.Pass("Buffer textures",
format("core in ES 3.2; GL_MAX_TEXTURE_BUFFER_SIZE = {} is {}, and "
"ESSL 320 needs no #extension directive to declare a "
"samplerBuffer",
advertisedLimit, limitProvenance));
break;
case Tier::ExtensionEXT:
builder.Pass("Buffer textures",
format("GL_EXT_texture_buffer; GL_MAX_TEXTURE_BUFFER_SIZE = {} is {}, "
"and the directive SPIRV-Cross emits "
"(GL_EXT_texture_buffer) is the one this driver wants",
advertisedLimit, limitProvenance));
break;
case Tier::ExtensionOES:
builder.Pass("Buffer textures",
format("GL_OES_texture_buffer; GL_MAX_TEXTURE_BUFFER_SIZE = {} is {}. "
"SPIRV-Cross hardcodes the EXT spelling, so MobileGL "
"retargets the emitted #extension directive to the OES one "
"this driver advertises",
advertisedLimit, limitProvenance));
break;
case Tier::None:
default:
builder.FailOptional(
"Buffer textures",
format("not supported (pre-ES 3.2 without GL_EXT/OES_texture_buffer); "
"glTexBuffer does not exist, so a buffer texture gets no storage, "
"and any shader declaring a samplerBuffer fails to compile and "
"leaves its program unlinked - every draw using it is a silent "
"no-op. MobileGL still reports GL_MAX_TEXTURE_BUFFER_SIZE = {}: "
"the value is a floor it cannot honour, kept because an OpenGL "
"4.x context may not answer 0 and GL has no way to say that a "
"core feature is missing",
advertisedLimit));
break;
}
}
// Both rows are reported rather than probed: neither can come out any other way.
// ESSL has no 64-bit float type at all, so no driver and no extension could change
// either answer, and the rows exist so the two halves of the loss are named at
// startup instead of discovered as a shader that will not compile or an
// unexplained GL_INVALID_OPERATION at draw setup.
// WARN, not PASS: ESSL has no 64-bit float type, so this backend does not support
// fp64 directly at all. What it has is a complete substitute - the shaders build and
// run - which is exactly what WARN means.
builder.Warn("fp64", AppendFp64AdvertisementNote(
"demoted to fp32 - ESSL has no 64-bit float type, so every double / "
"dvec / dmat in a shader is narrowed to 32 bits before transpilation "
"(DemoteFloat64Pass). Such shaders COMPILE AND RUN, at single "
"precision; a block containing a double is re-laid-out for the "
"narrowed members, so an application that hard-codes std140 offsets "
"computed for doubles must query them instead"));
builder.Warn("64-bit vertex attributes",
"narrowed to float32 (ES has no GL_DOUBLE vertex format, and after the fp64 "
"demotion above there is no 64-bit shader input left to feed either); "
"glVertexAttribLFormat / glVertexArrayAttribLFormat succeed, their state is "
"queryable, and an ENABLED 64-bit array IS fetched - the source doubles are "
"deinterleaved into a float32 stream at draw, so values outside float32's "
"range or precision are rounded rather than exact");
if (glesFuncs.glPatchParameteri != nullptr) {
builder.Pass("Tessellation patch parameters",
"glPatchParameteri present (GL_PATCH_VERTICES reaches the driver)");
} else {
builder.FailOptional("Tessellation patch parameters",
"glPatchParameteri missing (pre-ES 3.2 without "
"GL_EXT_tessellation_shader); GL_PATCH_VERTICES stays at the driver "
"default of 3 and a patch draw of any other size renders nothing - "
"the patch size cannot be communicated any other way");
}
if (glesFuncs.glGenTransformFeedbacks != nullptr && glesFuncs.glBindTransformFeedback != nullptr &&
glesFuncs.glPauseTransformFeedback != nullptr && glesFuncs.glResumeTransformFeedback != nullptr) {
builder.Pass("Transform feedback objects",
"supported (each GL transform feedback object gets one of the driver's, so "
"several can hold a paused capture at once)");
} else {
builder.Warn("Transform feedback objects",
"entry points missing; every GL transform feedback object shares the driver's "
"default one, so a second object cannot open a capture while the first is paused");
}
if (caps.SupportsNorm16Texture) {
builder.Pass("GL_EXT_texture_norm16", "supported");
} else {
builder.Warn("GL_EXT_texture_norm16",
"not supported; MobileGL substitutes a wider format for every 16-bit "
"normalized texture, so the texels are still readable at their declared "
"precision at the cost of the extra storage");
}
if (caps.SupportsRenderSnorm) {
builder.Pass("GL_EXT_render_snorm",
"supported (signed-normalized formats are colour-renderable, so an "
"SNORM render target keeps its own encoding instead of a float substitute)");
} else {
builder.Warn("GL_EXT_render_snorm",
"not supported; signed-normalized formats are texture-only, so every SNORM "
"render target is stored as a float (8-bit -> *16F, 16-bit -> *32F, which "
"is the narrowest float that still holds a 16-bit SNORM channel exactly) "
"and its fragment outputs are clamped to [-1,1] in software");
}
// FAIL, not WARN: ES 3.x core makes every float format texture-only, and every Iris
// shaderpack renders into at least GL_R11F_G11F_B10F (Complementary's colortex0, BSL's
// colortex0). Without this extension there is no substitute format left - a half float
// is not renderable either - so shaderpacks cannot work at all on such a driver.
if (caps.SupportsColorBufferFloat) {
builder.Pass("GL_EXT_color_buffer_float",
"supported (GL_R11F_G11F_B10F / GL_RGBA16F / GL_RGBA32F are "
"colour-renderable, which is what every shaderpack renders into)");
} else if (caps.SupportsColorBufferHalfFloat) {
builder.Warn("GL_EXT_color_buffer_float",
"not supported, but GL_EXT_color_buffer_half_float is; 16-bit float render "
"targets work, 32-bit float ones (GL_RGBA32F, and the GL_RGBA16 fallback "
"that lands on it) do not");
} else {
builder.Fail("GL_EXT_color_buffer_float",
"not supported, and neither is GL_EXT_color_buffer_half_float; no floating-point "
"format is colour-renderable on this driver, so no shaderpack can create its "
"render targets (Iris reports GL_FRAMEBUFFER_UNSUPPORTED and refuses to load)");
}
// WARN and never FAIL when it is absent: this is the HOST driver's ability to
// compile its own ESSL on its own threads, and MobileGL's own compile pool stands in
// for all of it that matters - the pool parallelises GLSL -> SPIR-V -> ESSL
// translation, which is where a shaderpack load actually spends its time, and it
// does that on a driver that has never heard of the extension. The row exists so
// that the day the driver-side half is overlapped too, the POST already says which
// devices can.
if (caps.SupportsParallelShaderCompile) {
builder.Pass("Driver GL_KHR_parallel_shader_compile",
"supported; the device driver can also compile the translated ESSL off-thread");
} else {
builder.Warn("Driver GL_KHR_parallel_shader_compile",
"not supported; the device driver compiles the translated ESSL on the calling "
"thread. MobileGL's own compile pool substitutes for the expensive half of the "
"work (GLSL -> SPIR-V -> ESSL) and is unaffected, so loads still overlap");
}
if (caps.IndirectDrawInstanceIdIncludesBaseInstance) {
builder.Warn("Indirect gl_InstanceID semantics",
"includes baseInstance (ANGLE-style), which is not what GL promises; "
"MobileGL's shader rewrite subtracts it back out so gl_InstanceID stays "
"zero-based and instanced indirect draws index their arrays correctly");
} else {
builder.Pass("Indirect gl_InstanceID semantics", "conforming (zero-based)");
}
builder.DriverReported("Backend driver reported GL_VENDOR", caps.GLESVendorString);
builder.DriverReported("Backend driver reported GL_RENDERER", caps.GLESRendererString);
builder.DriverReported("Backend driver reported GL_VERSION", caps.GLESVersionString);
}
// Single "Timer queries" row: GL_EXT_disjoint_timer_query presence and a real
// GL_TIME_ELAPSED_EXT span around a trivial workload on the probe context fold
// into one combined verdict (WARN when absent, PASS when the probe works, FAIL
// naming the step that broke). Requires the probe context to still be current.
void ProbeGlesTimerQuery(ReportBuilder& builder, const MG_External::GLESCapabilities& caps,
const MG_External::GLESFunctionsTable& glesFuncs) {
const String disabledNote = TimerQueryDisabledNote();
if (!caps.SupportsDisjointTimerQuery) {
builder.FailOptional("Timer queries",
"GL_EXT_disjoint_timer_query not supported; there is no way to time "
"GPU work from the client, so glBeginQuery(GL_TIME_ELAPSED) has "
"nothing to stand in for it and Minecraft's F3 GPU% will not show" +
disabledNote);
return;
}
// Every emit carries the extension-presence fact the old standalone
// GL_EXT_disjoint_timer_query row showed, plus the probe outcome.
const String extensionPresent = "GL_EXT_disjoint_timer_query extension present";
// FailOptional: a driver that advertises the extension and then cannot serve a
// query is broken in a way nothing substitutes for, but timing GPU work is not
// something the backend needs in order to run.
const auto fail = [&](const String& detail) {
builder.FailOptional("Timer queries", extensionPresent + "; but " + detail + disabledNote);
};
if (!glesFuncs.glGenQueries || !glesFuncs.glDeleteQueries || !glesFuncs.glBeginQuery ||
!glesFuncs.glEndQuery || !glesFuncs.glGetQueryObjectuiv || !glesFuncs.glGetQueryObjectui64vEXT ||
!glesFuncs.glClearColor || !glesFuncs.glClear || !glesFuncs.glFlush || !glesFuncs.glFinish ||
!glesFuncs.glGetError) {
fail("the query entry points did not resolve through eglGetProcAddress");
return;
}
// Drain stale errors so probe failures are attributable to the probe itself.
while (glesFuncs.glGetError() != GL_NO_ERROR) {
}
GLuint queryId = 0;
glesFuncs.glGenQueries(1, &queryId);
if (queryId == 0) {
fail("glGenQueries did not return a query object");
return;
}
const ScopeGuard deleteQuery([&]() { glesFuncs.glDeleteQueries(1, &queryId); });
glesFuncs.glBeginQuery(GL_TIME_ELAPSED_EXT, queryId);
// Trivial workload inside the span: clear the 1x1 probe pbuffer and flush.
glesFuncs.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glesFuncs.glClear(GL_COLOR_BUFFER_BIT);
glesFuncs.glFlush();
glesFuncs.glEndQuery(GL_TIME_ELAPSED_EXT);
glesFuncs.glFinish();
const GLenum spanError = glesFuncs.glGetError();
if (spanError != GL_NO_ERROR) {
fail(format("GL error 0x{:x} while recording the GL_TIME_ELAPSED_EXT span", spanError));
return;
}
// glFinish already drained the GPU, so a conforming driver reports the
// result available immediately; the bounded loop only covers drivers
// that latch availability lazily. Paced at ~100us per poll to match
// the runtime GetQueryResult64 wait loop, bounding the worst case
// at ~100ms so a broken driver cannot stall the POST.
GLuint available = 0;
for (Int attempt = 0; attempt < 1000 && available == 0; ++attempt) {
glesFuncs.glGetQueryObjectuiv(queryId, GL_QUERY_RESULT_AVAILABLE, &available);
if (available == 0) {
std::this_thread::sleep_for(std::chrono::microseconds(100));
}
}
if (available == 0) {
fail("GL_QUERY_RESULT_AVAILABLE never became true after glFinish "
"(1000 polls over ~100ms)");
return;
}
GLuint64 elapsedNs = 0;
glesFuncs.glGetQueryObjectui64vEXT(queryId, GL_QUERY_RESULT, &elapsedNs);
const GLenum resultError = glesFuncs.glGetError();
if (resultError != GL_NO_ERROR) {
fail(format("GL error 0x{:x} while reading GL_QUERY_RESULT", resultError));
return;
}
builder.Pass("Timer queries",
extensionPresent + format("; timer query functional (probe observed {} ns)", elapsedNs) +
disabledNote);
}
// Compiles + links a two-stage program on the probe context. Returns 0 on failure and writes a
// human-readable reason into |detail|.
GLuint CompileLinkProgram(const MG_External::GLESFunctionsTable& g, const char* vs, const char* fs,
String& detail) {
const auto compile = [&](GLenum stage, const char* src, GLuint& out) -> bool {
out = g.glCreateShader(stage);
if (out == 0) {
detail = "glCreateShader returned 0";
return false;
}
g.glShaderSource(out, 1, &src, nullptr);
g.glCompileShader(out);
GLint ok = GL_FALSE;
g.glGetShaderiv(out, GL_COMPILE_STATUS, &ok);
if (ok != GL_TRUE) {
GLchar log[512] = {};
GLsizei len = 0;
g.glGetShaderInfoLog(out, static_cast<GLsizei>(sizeof(log) - 1), &len, log);
detail = format("{} shader compile failed: {}",
stage == GL_VERTEX_SHADER ? "vertex" : "fragment",
len > 0 ? log : "(no info log)");
return false;
}
return true;
};
GLuint v = 0, f = 0;
const ScopeGuard delV([&]() { if (v) g.glDeleteShader(v); });
const ScopeGuard delF([&]() { if (f) g.glDeleteShader(f); });
if (!compile(GL_VERTEX_SHADER, vs, v) || !compile(GL_FRAGMENT_SHADER, fs, f)) {
return 0;
}
const GLuint prog = g.glCreateProgram();
if (prog == 0) {
detail = "glCreateProgram returned 0";
return 0;
}
g.glAttachShader(prog, v);
g.glAttachShader(prog, f);
g.glLinkProgram(prog);
GLint linked = GL_FALSE;
g.glGetProgramiv(prog, GL_LINK_STATUS, &linked);
if (linked != GL_TRUE) {
detail = "program link failed";
g.glDeleteProgram(prog);
return 0;
}
return prog;
}
// "noperspective interpolation" row - a real correctness render, not just a compile. A viewport-
// filling quad is drawn with strong perspective (left clip-w 1, right clip-w 8) and a varying that
// runs 0..1 across it. At the screen centre screen-linear interpolation gives 0.5 while perspective-
// correct gives 1/(w+1) ~= 0.11, so reading the centre texel tells the two apart. The varying is
// carried either through the native `noperspective` qualifier (extension present) or through the
// exact gl_Position.w / gl_FragCoord.w rewrite MobileGL applies when it is absent. Verdict:
// PASS - extension present and the native noperspective result is screen-linear;
// WARN - extension absent but the gl_Position.w/gl_FragCoord.w emulation renders screen-linear
// (correct, just the fallback path shipping shader packs hit on such devices);
// FAIL - either path renders perspective-correct / wrong (noperspective does not actually work),
// or the program will not compile/link, or the render errors.
// Requires the probe context to still be current.
void ProbeGlesNoperspective(ReportBuilder& builder, const MG_External::GLESCapabilities& caps,
const MG_External::GLESFunctionsTable& g) {
const Bool native = caps.SupportsNoperspectiveInterpolation;
const String pathNote = native ? "GL_NV_shader_noperspective_interpolation present (native path)"
: "GL_NV_shader_noperspective_interpolation absent (gl_Position.w / "
"gl_FragCoord.w emulation path)";
// FailOptional: a shaderpack that declares a noperspective varying renders it wrong
// and nothing stands in for the interpolation, but everything that does not use one
// is unaffected, so the backend still runs.
const auto fail = [&](const String& detail) {
builder.FailOptional("noperspective interpolation", pathNote + "; " + detail);
};
if (!g.glCreateShader || !g.glShaderSource || !g.glCompileShader || !g.glGetShaderiv ||
!g.glGetShaderInfoLog || !g.glDeleteShader || !g.glCreateProgram || !g.glAttachShader ||
!g.glLinkProgram || !g.glGetProgramiv || !g.glUseProgram || !g.glDeleteProgram ||
!g.glGenFramebuffers || !g.glBindFramebuffer || !g.glDeleteFramebuffers ||
!g.glGenRenderbuffers || !g.glBindRenderbuffer || !g.glRenderbufferStorage ||
!g.glFramebufferRenderbuffer || !g.glDeleteRenderbuffers || !g.glCheckFramebufferStatus ||
!g.glGenBuffers || !g.glBindBuffer || !g.glBufferData || !g.glDeleteBuffers ||
!g.glGetAttribLocation || !g.glVertexAttribPointer || !g.glEnableVertexAttribArray ||
!g.glViewport || !g.glClearColor || !g.glClear || !g.glDrawArrays || !g.glReadPixels ||
!g.glFinish || !g.glGetError) {
fail("the render entry points did not resolve through eglGetProcAddress");
return;
}
// Match MobileGL's own ESSL target (the device's version). At #version 300 es some drivers
// (Adreno) still treat `noperspective` as reserved even with the extension enabled; the ES 3.2
// form the backend actually emits compiles. Emulated shaders are version-agnostic but use the
// same header for consistency.
const Int esslVer = caps.GLESVersion.Major * 100 + caps.GLESVersion.Minor * 10;
const String header = format("#version {} es\n", esslVer >= 300 ? esslVer : 300);
static const char* const kVsNativeBody =
"#extension GL_NV_shader_noperspective_interpolation : require\n"
"in vec4 a_pos;\n"
"in float a_v;\n"
"noperspective out highp float v_out;\n"
"void main() { gl_Position = a_pos; v_out = a_v; }\n";
static const char* const kFsNativeBody =
"#extension GL_NV_shader_noperspective_interpolation : require\n"
"precision highp float;\n"
"noperspective in highp float v_out;\n"
"out vec4 fragColor;\n"
"void main() { fragColor = vec4(v_out, 0.0, 0.0, 1.0); }\n";
// Exactly MobileGL's emulation (verified against EmulateNoPerspectivePass output): pre-multiply
// the varying by clip-w in the vertex stage, recover with gl_FragCoord.w in the fragment stage,
// no noperspective qualifier (so the driver interpolates it perspective-correct).
static const char* const kVsEmuBody =
"in vec4 a_pos;\n"
"in float a_v;\n"
"out highp float v_out;\n"
"void main() { gl_Position = a_pos; v_out = a_v * gl_Position.w; }\n";
static const char* const kFsEmuBody =
"precision highp float;\n"
"in highp float v_out;\n"
"out vec4 fragColor;\n"
"void main() { fragColor = vec4(v_out * gl_FragCoord.w, 0.0, 0.0, 1.0); }\n";
while (g.glGetError() != GL_NO_ERROR) {
}
const String vsSrc = header + (native ? kVsNativeBody : kVsEmuBody);
const String fsSrc = header + (native ? kFsNativeBody : kFsEmuBody);
String linkDetail;
const GLuint prog = CompileLinkProgram(g, vsSrc.c_str(), fsSrc.c_str(), linkDetail);
if (prog == 0) {
fail(native ? "a noperspective program failed to build though the extension is advertised: " +
linkDetail
: "the emulation program failed to build: " + linkDetail);
return;
}
const ScopeGuard delProg([&]() { g.glDeleteProgram(prog); });
// 9x9 so the centre texel (4,4) sits exactly at NDC (0,0).
constexpr GLsizei kDim = 9;
GLuint rbo = 0, fbo = 0, vbo = 0;
g.glGenRenderbuffers(1, &rbo);
const ScopeGuard delRbo([&]() { if (rbo) g.glDeleteRenderbuffers(1, &rbo); });
g.glBindRenderbuffer(GL_RENDERBUFFER, rbo);
g.glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, kDim, kDim);
g.glGenFramebuffers(1, &fbo);
const ScopeGuard delFbo([&]() {
if (fbo) {
g.glBindFramebuffer(GL_FRAMEBUFFER, 0);
g.glDeleteFramebuffers(1, &fbo);
}
});
g.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
g.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
if (g.glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
fail("the probe framebuffer is incomplete");
return;
}
// Interleaved [vec4 clip-pos, float v]. Left w=1, right w=8; x/y pre-multiplied by w so the quad
// still fills NDC after the perspective divide.
const GLfloat verts[] = {
-1.f, -1.f, 0.f, 1.f, 0.f, //
8.f, -8.f, 0.f, 8.f, 1.f, //
-1.f, 1.f, 0.f, 1.f, 0.f, //
8.f, 8.f, 0.f, 8.f, 1.f, //
};
g.glGenBuffers(1, &vbo);
const ScopeGuard delVbo([&]() { if (vbo) g.glDeleteBuffers(1, &vbo); });
g.glBindBuffer(GL_ARRAY_BUFFER, vbo);
g.glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
g.glUseProgram(prog);
const GLint posLoc = g.glGetAttribLocation(prog, "a_pos");
const GLint vLoc = g.glGetAttribLocation(prog, "a_v");
if (posLoc < 0 || vLoc < 0) {
fail("the probe vertex attributes did not resolve");
return;
}
g.glEnableVertexAttribArray(static_cast<GLuint>(posLoc));
g.glVertexAttribPointer(static_cast<GLuint>(posLoc), 4, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat),
reinterpret_cast<const void*>(0));
g.glEnableVertexAttribArray(static_cast<GLuint>(vLoc));
g.glVertexAttribPointer(static_cast<GLuint>(vLoc), 1, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat),
reinterpret_cast<const void*>(4 * sizeof(GLfloat)));
g.glViewport(0, 0, kDim, kDim);
g.glClearColor(0.f, 0.f, 0.f, 1.f);
g.glClear(GL_COLOR_BUFFER_BIT);
g.glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
g.glFinish();
const GLenum drawError = g.glGetError();
if (drawError != GL_NO_ERROR) {
fail(format("GL error 0x{:x} while rendering the probe quad", drawError));
return;
}
GLubyte center[4] = {};
g.glReadPixels(kDim / 2, kDim / 2, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, center);
const GLenum readError = g.glGetError();
if (readError != GL_NO_ERROR) {
fail(format("GL error 0x{:x} while reading the probe pixel back", readError));
return;
}
// At the centre: screen-linear -> 0.5 (~128); perspective-correct -> 1/(8+1) ~= 0.111 (~28).
const float observed = static_cast<float>(center[0]) / 255.0f;
const int observedByte = center[0];
constexpr float kScreenLinear = 0.5f;
const bool screenLinear = observed > 0.5f * (kScreenLinear + 1.0f / 9.0f); // midpoint ~= 0.306
if (!screenLinear) {
fail(format("the centre texel read {} (~{:.3f}); expected the screen-linear ~0.5 - "
"interpolation came out perspective-correct, so noperspective does not work here",
observedByte, observed));
return;
}
if (native) {
builder.Pass("noperspective interpolation",
pathNote + format("; native noperspective renders screen-linear (centre {} ~= 0.5)",
observedByte));
} else {
builder.Warn("noperspective interpolation",
pathNote +
format("; the emulation renders screen-linear correctly (centre {} ~= 0.5), "
"but this is the fallback path with less driver coverage",
observedByte));
}
}
// No real ES driver renders to a three-channel image, but desktop GL applications ask for
// one constantly - Complementary Reimagined's colortex1 is GL_RGB8_SNORM and its colortex2
// is GL_RGB16F, and Iris refuses to load when a framebuffer built from them is not
// COMPLETE. DirectGLES substitutes the four-channel sibling, and this row names the
// outcome per format so the failure mode is a five-second read instead of an
// investigation. Answered from the capability cache that was just probed on this very
// driver, so it costs no extra GL work.
void ReportThreeChannelColorAttachments(ReportBuilder& builder, const MG_External::GLESCapabilities& caps,
const MG_Backend::FormatCapabilityCache& cache) {
// GL_RGB8 is the control: it is ES-core renderable, and it is exactly why BSL loads on
// the same driver where Complementary does not. The rest are one representative of
// each widening class - signed-normalized, half float, 32-bit float, sRGB, integer -
// so the row says which CLASS of shaderpack target a device cannot serve rather than
// just "three-channel formats".
constexpr TextureInternalFormat kProbedFormats[] = {
TextureInternalFormat::RGB8, TextureInternalFormat::RGB8Snorm, TextureInternalFormat::RGB16F,
TextureInternalFormat::RGB32F, TextureInternalFormat::SRGB8, TextureInternalFormat::RGB8UI};
const SizeT targetIndex = MG_Backend::GetFormatCapabilityTargetIndex(TextureTarget::Texture2D);
const Flags<PixelFormatNormalizeOptionBit> renderTargetOptions =
MG_Backend::DirectGLES::TextureImpl::GetRenderTargetNormalizeOptions(caps, targetIndex);
String nativeList;
String widenedList;
String unusableList;
// GL_RGB8 is colour-renderable in ES 3.0 CORE. A driver that answers no to it is
// broken (or the probe itself is), and that is the ONLY three-channel verdict that
// deserves a FAIL on its own - see the verdict block below.
Bool controlFormatBroken = false;
const auto append = [](String& list, const String& entry) {
if (!list.empty()) list += ", ";
list += entry;
};
for (const TextureInternalFormat probedFormat : kProbedFormats) {
const SizeT formatIndex = static_cast<SizeT>(probedFormat);
const String name = MG_Util::ConvertTextureInternalFormatToString(probedFormat);
if (MG_Backend::HasFormatCapability(cache.FullCaps[targetIndex][formatIndex],
MG_Backend::FormatCapability::FramebufferRenderable)) {
append(nativeList, name);
continue;
}
if (probedFormat == TextureInternalFormat::RGB8) {
controlFormatBroken = true;
}
if (MG_Backend::HasFormatCapability(cache.CaveatCaps[targetIndex][formatIndex],
MG_Backend::FormatCapability::FramebufferRenderable)) {
GLenum widenedInternalFormat = GL_UNKNOWN_MGL;
MG_Util::TextureFormatProcessor::NormalizePixelFormat(
MG_Util::ConvertTextureInternalFormatToGLEnum(probedFormat), renderTargetOptions,
&widenedInternalFormat, nullptr, nullptr);
append(widenedList, name + " -> " + MG_Util::ConvertGLEnumToString(widenedInternalFormat));
continue;
}
append(unusableList, name);
}
String detail;
if (!nativeList.empty()) detail += "renderable natively: " + nativeList;
if (!widenedList.empty()) {
if (!detail.empty()) detail += "; ";
detail += "widened to stay renderable: " + widenedList;
}
if (!unusableList.empty()) {
if (!detail.empty()) detail += "; ";
detail += "NOT renderable and not substitutable: " + unusableList;
}
// The verdict deliberately does NOT track "every probed format came out usable".
//
// GL_RGB32F widens to GL_RGBA32F, and GL_RGBA32F is colour-renderable only under
// GL_EXT_color_buffer_float. A perfectly healthy half-float-only driver (the common
// mobile shape: EXT_color_buffer_half_float and nothing more) therefore reports
// GL_RGB32F as unusable while every format a shaderpack actually renders into works.
// FAILing that device would make the POST's hardest verdict fire on a configuration
// MobileGL runs fine on, which is exactly how a report stops being read.
//
// So FAIL is reserved for the two answers that really are broken:
// * the ES-core control (GL_RGB8) is not renderable - the probe or the driver is
// wrong about something much more basic than three-channel widening; and
// * a widenable format has no usable fallback ON A DRIVER THAT ADVERTISES
// GL_EXT_color_buffer_float - the extension promises the widened float targets
// are renderable, so a gap here is a real, unexplained refusal.
// Everything else is a WARN carrying the exact per-format status, which is what the
// row is for. The "no float render targets at all" case is already a FAIL of its own
// on the GL_EXT_color_buffer_float row above; repeating it here would only double-count.
if (controlFormatBroken) {
builder.Fail("Three-channel colour attachments",
detail + " - GL_RGB8 is colour-renderable in OpenGL ES 3.0 core, so a driver "
"that refuses it cannot render to ANY three-channel attachment and the "
"capability probe itself is suspect");
} else if (!unusableList.empty() && caps.SupportsColorBufferFloat) {
builder.Fail("Three-channel colour attachments",
detail + " - GL_EXT_color_buffer_float is supported, so the widened "
"four-channel float targets are required to be renderable; a framebuffer "
"using one of the formats above still reports GL_FRAMEBUFFER_UNSUPPORTED, "
"which Iris turns into a hard load failure");
} else if (!unusableList.empty()) {
builder.Warn("Three-channel colour attachments",
detail + " - without GL_EXT_color_buffer_float the 32-bit float widening has no "
"renderable target left, so a shaderpack asking for one of the formats "
"above gets GL_FRAMEBUFFER_UNSUPPORTED; the half-float and fixed-point "
"ones above still work");
} else if (!widenedList.empty()) {
builder.Warn("Three-channel colour attachments",
detail + " - the substitution costs the extra alpha channel's memory and is "
"hidden from the application by an ALPHA->ONE swizzle");
} else {
builder.Pass("Three-channel colour attachments", detail);
}
}
// Everything the "MobileGL reported ..." rows need from the GLES device probe.
struct GlesProbeSummary {
Bool capsValid = false;
MG_External::GLESCapabilities caps{};
};
} // namespace
// The GLES device probe proper. Split out of RunGlesDriverPost so that the
// "MobileGL reported ..." rows are appended on every path (including early
// probe failures) before the report is finalized.
//
// The whole EGL bring-up chain (library load, display init, API bind, config,
// pbuffer surface, context) is one "ES3 context" row. The detail accumulates one
// completed-stage description per stage so no sub-fact of the old per-stage rows
// is lost: PASS enumerates every stage's result, FAIL lists the stages that
// completed and then names the exact stage that broke with its detail string.
static void ProbeGlesDriver(ReportBuilder& builder, GlesProbeSummary& summary) {
String chain;
const auto stageDone = [&](const String& description) {
if (!chain.empty()) {
chain += "; ";
}
chain += description;
};
const auto failStage = [&](const String& stage, const String& detail) {
builder.Fail("ES3 context", (chain.empty() ? "" : chain + "; but ") + stage + ": " + detail);
};
MG_External::EGLFunctionsTable eglFuncs{};
BackendLoader::AcquireEGLFunctions(eglFuncs);
const Bool eglLoaded = eglFuncs.eglGetDisplay && eglFuncs.eglInitialize && eglFuncs.eglBindAPI &&
eglFuncs.eglChooseConfig && eglFuncs.eglCreatePbufferSurface &&
eglFuncs.eglCreateContext && eglFuncs.eglMakeCurrent && eglFuncs.eglDestroySurface &&
eglFuncs.eglDestroyContext && eglFuncs.eglTerminate && eglFuncs.eglGetProcAddress;
if (!eglLoaded) {
failStage("EGL library", "libEGL.so or one of its required entry points is missing");
return;
}
stageDone("libEGL.so loaded with all required entry points");
EGLDisplay display = eglFuncs.eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (display == EGL_NO_DISPLAY) {
failStage("EGL display", "eglGetDisplay returned EGL_NO_DISPLAY");
return;
}
EGLint eglMajor = 0;
EGLint eglMinor = 0;
if (!eglFuncs.eglInitialize(display, &eglMajor, &eglMinor)) {
failStage("EGL display", "eglInitialize failed on the default display" + EGLErrorSuffix(eglFuncs));
return;
}
stageDone(format("EGL {}.{} initialized on the default display", eglMajor, eglMinor));
builder.report.available = true;
EGLSurface surface = EGL_NO_SURFACE;
EGLContext context = EGL_NO_CONTEXT;
const ScopeGuard eglTeardown([&]() {
eglFuncs.eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (surface != EGL_NO_SURFACE) {
eglFuncs.eglDestroySurface(display, surface);
}
if (context != EGL_NO_CONTEXT) {
eglFuncs.eglDestroyContext(display, context);
}
// eglTerminate is deliberately not called: the probe shares EGL_DEFAULT_DISPLAY with
// the process UI renderer (HWUI), and terminating it can invalidate the UI's EGL
// objects on pre-refcounting Android builds. Unbinding and destroying our own
// surface/context is sufficient cleanup.
});
do {
if (!eglFuncs.eglBindAPI(EGL_OPENGL_ES_API)) {
failStage("OpenGL ES API bind", "eglBindAPI(EGL_OPENGL_ES_API) failed" + EGLErrorSuffix(eglFuncs));
break;
}
stageDone("eglBindAPI(EGL_OPENGL_ES_API) succeeded");
const EGLint configAttribs[] = {EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT,
EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8,
EGL_NONE};
EGLConfig config = nullptr;
EGLint numConfigs = 0;
if (!eglFuncs.eglChooseConfig(display, configAttribs, &config, 1, &numConfigs)) {
failStage("ES3 RGBA8888 pbuffer config", "eglChooseConfig failed" + EGLErrorSuffix(eglFuncs));
break;
}
if (numConfigs < 1) {
// No EGL error suffix here: eglChooseConfig succeeded, so it would read EGL_SUCCESS.
failStage("ES3 RGBA8888 pbuffer config", "no ES3-capable RGBA8888 pbuffer config");
break;
}
stageDone("ES3-renderable RGBA8888 pbuffer config found");
const EGLint surfaceAttribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE};
surface = eglFuncs.eglCreatePbufferSurface(display, config, surfaceAttribs);
if (surface == EGL_NO_SURFACE) {
failStage("1x1 pbuffer surface", "eglCreatePbufferSurface failed" + EGLErrorSuffix(eglFuncs));
break;
}
stageDone("1x1 probe surface created");
const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
context = eglFuncs.eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttribs);
if (context == EGL_NO_CONTEXT) {
failStage("OpenGL ES 3 context", "eglCreateContext failed" + EGLErrorSuffix(eglFuncs));
break;
}
if (!eglFuncs.eglMakeCurrent(display, surface, surface, context)) {
failStage("OpenGL ES 3 context", "eglMakeCurrent failed" + EGLErrorSuffix(eglFuncs));
break;
}
stageDone("ES 3 context created and made current");
builder.Pass("ES3 context", chain);
MG_External::GLESFunctionsTable glesFuncs{};
BackendLoader::AcquireGLESFunctions(glesFuncs, eglFuncs.eglGetProcAddress);
if (!BackendLoader::FillInGLESCapabilities(summary.caps, glesFuncs)) {
builder.Fail("GLES capability query",
"required GLES entry points could not be resolved through eglGetProcAddress");
break;
}
summary.capsValid = true;
const MG_External::GLESCapabilities& caps = summary.caps;
builder.report.rendererInfo = format("{} ({})", caps.GLESRendererString, caps.GLESVersionString);
EvaluateGlesChecklist(builder, caps, glesFuncs);
ProbeGlesTimerQuery(builder, caps, glesFuncs);
ProbeGlesNoperspective(builder, caps, glesFuncs);
builder.report.formatCapabilities.emplace();
MG_Backend::DirectGLES::PopulateFormatCapabilities(
glesFuncs, caps, builder.report.formatCapabilities.value());
ReportThreeChannelColorAttachments(builder, caps, builder.report.formatCapabilities.value());
// The "Known Driver Bugs" section. Deliberately last, and deliberately not a
// builder.Pass/Warn/Fail row: these are not capability checks and they must not move
// the backend verdict, which is about whether the backend can RUN on this driver.
// Only bugs the device actually has come back, so a clean driver adds nothing here.
builder.report.knownDriverBugs = CollectGlesKnownDriverBugs(glesFuncs);
} while (false);
}
BackendPostReport RunGlesDriverPost() {
MGLOG_I("Driver POST: probing the device GLES driver");
ReportBuilder builder;
GlesProbeSummary summary;
ProbeGlesDriver(builder, summary);
// "MobileGL reported ..." rows: what applications running on the DirectGLES
// backend (Espryt) would see. The backend API version string and the extension
// list are built from the probe's own capability data through the same helpers
// the real backend uses, so they cannot drift.
Optional<String> backendApiVersionString;
Optional<String> advertisedExtensions;
if (summary.capsValid) {
backendApiVersionString = MG_Backend::DirectGLES::FormatBackendAPIVersionString(
summary.caps.GLESRendererString, summary.caps.GLESVersion.Major, summary.caps.GLESVersion.Minor);
advertisedExtensions = JoinAdvertisedExtensions(MG_Backend::DirectGLES::BuildAdvertisedExtensions(
summary.caps.SupportsDisjointTimerQuery, summary.caps.SupportsTextureFilterAnisotropy,
summary.caps.SupportsDrawIndirect,
summary.caps.SupportsDrawIndirect && summary.caps.SupportsBaseInstance,
summary.caps.SupportsTextureView, summary.caps.SupportsTextureCubeMapArray));
}
AppendMobileGLReportedRows(builder, MG_Backend::DirectGLES::GetRendererIdentity(), backendApiVersionString,
advertisedExtensions);
builder.Finalize();
MGLOG_I("Driver POST: GLES verdict = %s", builder.report.verdict.c_str());
return builder.report;
}
namespace {
// The Vulkan loader is bootstrapped through dlopen + vkGetInstanceProcAddr instead of
// static linking so the POST also works in build configurations that do not link a
// Vulkan loader (and degrades gracefully when the device ships none). The library
// handle is intentionally never closed: Android Vulkan ICDs may register threads and
// state that do not survive unloading, and the loader stays resident for the real
// backend anyway.
void* OpenVulkanLoaderLibrary() {
#if defined(_WIN32)
return reinterpret_cast<void*>(LoadLibraryA("vulkan-1.dll"));
#else
static const char* const LoaderNames[] = {
#if defined(__APPLE__)
"libvulkan.dylib",
"libvulkan.1.dylib",
"libMoltenVK.dylib",
#else
"libvulkan.so.1",
"libvulkan.so",
#endif
};
for (const char* name : LoaderNames) {
if (void* library = dlopen(name, RTLD_LOCAL | RTLD_NOW)) {
MGLOG_I("Driver POST: loaded Vulkan loader library: %s", name);
return library;
}
}
return nullptr;
#endif
}
void* VulkanLoaderSymbol(void* library, const char* name) {
#if defined(_WIN32)
return reinterpret_cast<void*>(GetProcAddress(reinterpret_cast<HMODULE>(library), name));
#else
return dlsym(library, name);
#endif
}
Bool HasVkExtension(const Vector<VkExtensionProperties>& extensions, const char* name) {
return std::any_of(extensions.begin(), extensions.end(), [name](const VkExtensionProperties& extension) {
return std::strcmp(extension.extensionName, name) == 0;
});
}
String VkApiVersionToString(Uint32 version) {
return format("{}.{}.{}", VK_VERSION_MAJOR(version), VK_VERSION_MINOR(version),
VK_VERSION_PATCH(version));
}
// Real timestamp-query probe, emitting the backend's single "Timer queries" row:
// a throwaway logical device records two vkCmdWriteTimestamp(BOTTOM_OF_PIPE)
// queries and reads them back. Both outcomes state the validBits and period
// values (the facts of the old standalone rows): PASS adds the observed span,
// FAIL names the step (and VkResult) that broke. Every created object is torn
// down from a scope guard before the caller's instance guard runs.
void ProbeVulkanTimerQuery(ReportBuilder& builder, PFN_vkGetInstanceProcAddr getInstanceProcAddr,
VkInstance instance, VkPhysicalDevice physicalDevice,
Uint32 graphicsQueueFamilyIndex, Uint32 timestampValidBits,
Float timestampPeriod) {
const String disabledNote = TimerQueryDisabledNote();
const String timestampFacts =
format("timestampValidBits = {} on the graphics queue family; timestampPeriod = {} ns per tick",
timestampValidBits, timestampPeriod);
// FailOptional, for the same reason as the GLES row: the backend does not need to
// time GPU work in order to run.
const auto fail = [&](const String& detail) {
builder.FailOptional("Timer queries", timestampFacts + "; but " + detail + disabledNote);
};
const auto vkCreateDeviceFn =
reinterpret_cast<PFN_vkCreateDevice>(getInstanceProcAddr(instance, "vkCreateDevice"));
const auto vkDestroyDeviceFn =
reinterpret_cast<PFN_vkDestroyDevice>(getInstanceProcAddr(instance, "vkDestroyDevice"));
const auto vkGetDeviceQueueFn =
reinterpret_cast<PFN_vkGetDeviceQueue>(getInstanceProcAddr(instance, "vkGetDeviceQueue"));
const auto vkCreateCommandPoolFn =
reinterpret_cast<PFN_vkCreateCommandPool>(getInstanceProcAddr(instance, "vkCreateCommandPool"));
const auto vkDestroyCommandPoolFn =
reinterpret_cast<PFN_vkDestroyCommandPool>(getInstanceProcAddr(instance, "vkDestroyCommandPool"));
const auto vkAllocateCommandBuffersFn = reinterpret_cast<PFN_vkAllocateCommandBuffers>(
getInstanceProcAddr(instance, "vkAllocateCommandBuffers"));
const auto vkBeginCommandBufferFn =
reinterpret_cast<PFN_vkBeginCommandBuffer>(getInstanceProcAddr(instance, "vkBeginCommandBuffer"));
const auto vkEndCommandBufferFn =
reinterpret_cast<PFN_vkEndCommandBuffer>(getInstanceProcAddr(instance, "vkEndCommandBuffer"));
const auto vkCreateQueryPoolFn =
reinterpret_cast<PFN_vkCreateQueryPool>(getInstanceProcAddr(instance, "vkCreateQueryPool"));
const auto vkDestroyQueryPoolFn =
reinterpret_cast<PFN_vkDestroyQueryPool>(getInstanceProcAddr(instance, "vkDestroyQueryPool"));
const auto vkCmdResetQueryPoolFn =
reinterpret_cast<PFN_vkCmdResetQueryPool>(getInstanceProcAddr(instance, "vkCmdResetQueryPool"));
const auto vkCmdWriteTimestampFn =
reinterpret_cast<PFN_vkCmdWriteTimestamp>(getInstanceProcAddr(instance, "vkCmdWriteTimestamp"));
const auto vkCreateFenceFn =
reinterpret_cast<PFN_vkCreateFence>(getInstanceProcAddr(instance, "vkCreateFence"));
const auto vkDestroyFenceFn =
reinterpret_cast<PFN_vkDestroyFence>(getInstanceProcAddr(instance, "vkDestroyFence"));
const auto vkWaitForFencesFn =
reinterpret_cast<PFN_vkWaitForFences>(getInstanceProcAddr(instance, "vkWaitForFences"));
const auto vkQueueSubmitFn =
reinterpret_cast<PFN_vkQueueSubmit>(getInstanceProcAddr(instance, "vkQueueSubmit"));
const auto vkGetQueryPoolResultsFn = reinterpret_cast<PFN_vkGetQueryPoolResults>(
getInstanceProcAddr(instance, "vkGetQueryPoolResults"));
const auto vkDeviceWaitIdleFn =
reinterpret_cast<PFN_vkDeviceWaitIdle>(getInstanceProcAddr(instance, "vkDeviceWaitIdle"));
if (vkCreateDeviceFn == nullptr || vkDestroyDeviceFn == nullptr || vkGetDeviceQueueFn == nullptr ||
vkCreateCommandPoolFn == nullptr || vkDestroyCommandPoolFn == nullptr ||
vkAllocateCommandBuffersFn == nullptr || vkBeginCommandBufferFn == nullptr ||
vkEndCommandBufferFn == nullptr || vkCreateQueryPoolFn == nullptr ||
vkDestroyQueryPoolFn == nullptr || vkCmdResetQueryPoolFn == nullptr ||
vkCmdWriteTimestampFn == nullptr || vkCreateFenceFn == nullptr || vkDestroyFenceFn == nullptr ||
vkWaitForFencesFn == nullptr || vkQueueSubmitFn == nullptr || vkGetQueryPoolResultsFn == nullptr ||
vkDeviceWaitIdleFn == nullptr) {
fail("vkGetInstanceProcAddr could not resolve the entry points required for the "
"timestamp probe");
return;
}
const Float queuePriority = 1.0f;
VkDeviceQueueCreateInfo queueInfo{};
queueInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueInfo.queueFamilyIndex = graphicsQueueFamilyIndex;
queueInfo.queueCount = 1;
queueInfo.pQueuePriorities = &queuePriority;
VkDeviceCreateInfo deviceInfo{};
deviceInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
deviceInfo.queueCreateInfoCount = 1;
deviceInfo.pQueueCreateInfos = &queueInfo;
VkDevice device = VK_NULL_HANDLE;
VkResult result = vkCreateDeviceFn(physicalDevice, &deviceInfo, nullptr, &device);
if (result != VK_SUCCESS || device == VK_NULL_HANDLE) {
fail(format("vkCreateDevice failed (VkResult = {})", static_cast<Int>(result)));
return;
}
VkCommandPool commandPool = VK_NULL_HANDLE;
VkQueryPool queryPool = VK_NULL_HANDLE;
VkFence fence = VK_NULL_HANDLE;
Bool fenceWaitTimedOut = false;
// Same teardown-on-every-path style as the caller's instance guard; runs
// before that guard, so device objects die before the instance does. The
// idle wait keeps an in-flight submission from racing object destruction.
const ScopeGuard destroyDeviceObjects([&]() {
if (fenceWaitTimedOut) {
// The probe fence never signaled within its timeout, so the
// submission may still be executing - or the GPU is hung.
// vkDeviceWaitIdle could then block forever and destroying
// in-flight objects is undefined, so the probe deliberately
// leaks the device objects (device, pools, fence): a hung
// GPU must not hang the POST.
return;
}
vkDeviceWaitIdleFn(device);
if (fence != VK_NULL_HANDLE) {
vkDestroyFenceFn(device, fence, nullptr);
}
if (queryPool != VK_NULL_HANDLE) {
vkDestroyQueryPoolFn(device, queryPool, nullptr);
}
if (commandPool != VK_NULL_HANDLE) {
vkDestroyCommandPoolFn(device, commandPool, nullptr);
}
vkDestroyDeviceFn(device, nullptr);
});
VkQueue queue = VK_NULL_HANDLE;
vkGetDeviceQueueFn(device, graphicsQueueFamilyIndex, 0, &queue);
if (queue == VK_NULL_HANDLE) {
fail("vkGetDeviceQueue returned a null graphics queue");
return;
}
VkCommandPoolCreateInfo poolInfo{};
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
poolInfo.queueFamilyIndex = graphicsQueueFamilyIndex;
result = vkCreateCommandPoolFn(device, &poolInfo, nullptr, &commandPool);
if (result != VK_SUCCESS) {
fail(format("vkCreateCommandPool failed (VkResult = {})", static_cast<Int>(result)));
return;
}
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = commandPool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = 1;
VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
result = vkAllocateCommandBuffersFn(device, &allocInfo, &commandBuffer);
if (result != VK_SUCCESS) {
fail(format("vkAllocateCommandBuffers failed (VkResult = {})", static_cast<Int>(result)));
return;
}
VkQueryPoolCreateInfo queryPoolInfo{};
queryPoolInfo.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
queryPoolInfo.queryType = VK_QUERY_TYPE_TIMESTAMP;
queryPoolInfo.queryCount = 2;
result = vkCreateQueryPoolFn(device, &queryPoolInfo, nullptr, &queryPool);
if (result != VK_SUCCESS) {
fail(format("vkCreateQueryPool failed (VkResult = {})", static_cast<Int>(result)));
return;
}
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
result = vkBeginCommandBufferFn(commandBuffer, &beginInfo);
if (result != VK_SUCCESS) {
fail(format("vkBeginCommandBuffer failed (VkResult = {})", static_cast<Int>(result)));
return;
}
vkCmdResetQueryPoolFn(commandBuffer, queryPool, 0, 2);
vkCmdWriteTimestampFn(commandBuffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, queryPool, 0);
vkCmdWriteTimestampFn(commandBuffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, queryPool, 1);
result = vkEndCommandBufferFn(commandBuffer);
if (result != VK_SUCCESS) {
fail(format("vkEndCommandBuffer failed (VkResult = {})", static_cast<Int>(result)));
return;
}
VkFenceCreateInfo fenceInfo{};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
result = vkCreateFenceFn(device, &fenceInfo, nullptr, &fence);
if (result != VK_SUCCESS) {
fail(format("vkCreateFence failed (VkResult = {})", static_cast<Int>(result)));
return;
}
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &commandBuffer;
result = vkQueueSubmitFn(queue, 1, &submitInfo, fence);
if (result != VK_SUCCESS) {
fail(format("vkQueueSubmit failed (VkResult = {})", static_cast<Int>(result)));
return;
}
constexpr Uint64 FenceTimeoutNs = 5'000'000'000ull; // 5 s: a POST must never hang the launcher
result = vkWaitForFencesFn(device, 1, &fence, VK_TRUE, FenceTimeoutNs);
if (result != VK_SUCCESS) {
// Skip the teardown idle wait too (see the scope guard): the
// submission is still pending on a possibly-hung GPU.
fenceWaitTimedOut = true;
fail(format("vkWaitForFences did not signal within 5 s (VkResult = {})",
static_cast<Int>(result)));
return;
}
Uint64 timestamps[2] = {0, 0};
result = vkGetQueryPoolResultsFn(device, queryPool, 0, 2, sizeof(timestamps), timestamps,
sizeof(Uint64), VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WAIT_BIT);
if (result != VK_SUCCESS) {
fail(format("vkGetQueryPoolResults failed (VkResult = {})", static_cast<Int>(result)));
return;
}
const Uint64 validMask =
timestampValidBits >= 64 ? ~0ull : ((1ull << timestampValidBits) - 1ull);
const Uint64 t0 = timestamps[0] & validMask;
const Uint64 t1 = timestamps[1] & validMask;
if (t1 < t0) {
fail(format("timestamps are not monotonic (t0 = {}, t1 = {})", t0, t1));
return;
}
const Uint64 elapsedNs =
static_cast<Uint64>(static_cast<Double>(t1 - t0) * static_cast<Double>(timestampPeriod));
builder.Pass("Timer queries",
timestampFacts +
format("; timer query functional (t1 >= t0, probe observed {} ns)", elapsedNs) +
disabledNote);
}
// GL_PRIMITIVES_GENERATED for draws made with transform feedback INACTIVE. GL
// defines the query to count them; the DirectVulkan backend serves it from the
// stream query's primitivesNeeded, and an affected Mali driver answers 0 there
// unless a capture span is open - the exact shape the CTS uses to measure the
// tessellator (see PrimitivesGeneratedNoXfbProbe.h). One row:
// PASS - the stream query counts the capture-less draw exactly.
// WARN - it answers 0, and the CLIPPING_INPUT_PRIMITIVES statistics control
// on the same draw answers exactly right, so the renderer substitutes
// a pipeline-statistics pool for such draws (the same probe, run at
// renderer bring-up, is what arms it).
// FAIL (optional) - it answers 0 with no working substitute, or the probe
// could not reach a verdict; applications sizing capture buffers from
// the query get 0.
// Throwaway device on purpose, like every probe here: the row reports the
// driver, not the renderer's configuration - MOBILEGL_MAGMA_PRIMGEN_QUERY_REROUTE
// steers the renderer, never this row.
void ProbeVulkanPrimitivesGeneratedNoXfb(ReportBuilder& builder,
PFN_vkGetInstanceProcAddr getInstanceProcAddr,
VkInstance instance, VkPhysicalDevice physicalDevice,
Uint32 graphicsQueueFamilyIndex,
const Vector<VkExtensionProperties>& deviceExtensions,
const VkPhysicalDeviceFeatures& features,
PFN_vkGetPhysicalDeviceFeatures2 getFeatures2,
PFN_vkGetPhysicalDeviceProperties2 getProperties2) {
constexpr const char* RowName = "Primitives-generated query without capture";
const auto fail = [&](String detail) { builder.FailOptional(RowName, Move(detail)); };
if (!HasVkExtension(deviceExtensions, VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME) ||
getFeatures2 == nullptr || getProperties2 == nullptr) {
fail("VK_EXT_transform_feedback is unavailable, so the backend has no GPU counter for "
"GL_PRIMITIVES_GENERATED at all - with or without a capture");
return;
}
VkPhysicalDeviceTransformFeedbackFeaturesEXT xfbFeatures{};
xfbFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT;
VkPhysicalDeviceFeatures2 features2{};
features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
features2.pNext = &xfbFeatures;
getFeatures2(physicalDevice, &features2);
VkPhysicalDeviceTransformFeedbackPropertiesEXT xfbProperties{};
xfbProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_PROPERTIES_EXT;
VkPhysicalDeviceProperties2 properties2{};
properties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
properties2.pNext = &xfbProperties;
getProperties2(physicalDevice, &properties2);
if (xfbFeatures.transformFeedback != VK_TRUE || xfbProperties.transformFeedbackQueries != VK_TRUE) {
fail("the device has VK_EXT_transform_feedback but no usable stream queries "
"(transformFeedbackQueries = false); GL_PRIMITIVES_GENERATED and "
"GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries answer 0");
return;
}
const auto vkCreateDeviceFn =
reinterpret_cast<PFN_vkCreateDevice>(getInstanceProcAddr(instance, "vkCreateDevice"));
const auto vkDestroyDeviceFn =
reinterpret_cast<PFN_vkDestroyDevice>(getInstanceProcAddr(instance, "vkDestroyDevice"));
const auto vkGetDeviceQueueFn =
reinterpret_cast<PFN_vkGetDeviceQueue>(getInstanceProcAddr(instance, "vkGetDeviceQueue"));
if (vkCreateDeviceFn == nullptr || vkDestroyDeviceFn == nullptr || vkGetDeviceQueueFn == nullptr) {
fail("vkGetInstanceProcAddr could not resolve the device-creation entry points");
return;
}
const Float queuePriority = 1.0f;
VkDeviceQueueCreateInfo queueInfo{};
queueInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueInfo.queueFamilyIndex = graphicsQueueFamilyIndex;
queueInfo.queueCount = 1;
queueInfo.pQueuePriorities = &queuePriority;
// Only what the probe itself needs: the transform feedback feature (a
// stream-query pool may not be created without it), the two candidate
// substitutes' features, and tessellationShader for the PATCHES shape -
// each only where the device has it. The dedicated
// primitives-generated query is taken with BOTH its bits or not at all,
// mirroring the renderer (without the discard bit two of the three
// shapes may not run inside it).
VkPhysicalDeviceFeatures enabledFeatures{};
enabledFeatures.pipelineStatisticsQuery = features.pipelineStatisticsQuery;
enabledFeatures.tessellationShader = features.tessellationShader;
VkPhysicalDeviceTransformFeedbackFeaturesEXT enabledXfbFeatures{};
enabledXfbFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT;
enabledXfbFeatures.transformFeedback = VK_TRUE;
const char* enabledExtensions[2] = {VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME, nullptr};
Uint32 enabledExtensionCount = 1;
Bool primitivesGeneratedQueryUsable = false;
VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT enabledPgqFeatures{};
enabledPgqFeatures.sType =
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVES_GENERATED_QUERY_FEATURES_EXT;
if (HasVkExtension(deviceExtensions, VK_EXT_PRIMITIVES_GENERATED_QUERY_EXTENSION_NAME)) {
VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT pgqQuery{};
pgqQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVES_GENERATED_QUERY_FEATURES_EXT;
VkPhysicalDeviceFeatures2 pgqFeatures2{};
pgqFeatures2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
pgqFeatures2.pNext = &pgqQuery;
getFeatures2(physicalDevice, &pgqFeatures2);
if (pgqQuery.primitivesGeneratedQuery == VK_TRUE &&
pgqQuery.primitivesGeneratedQueryWithRasterizerDiscard == VK_TRUE) {
primitivesGeneratedQueryUsable = true;
enabledPgqFeatures.primitivesGeneratedQuery = VK_TRUE;
enabledPgqFeatures.primitivesGeneratedQueryWithRasterizerDiscard = VK_TRUE;
enabledPgqFeatures.pNext = &enabledXfbFeatures;
enabledExtensions[enabledExtensionCount++] =
VK_EXT_PRIMITIVES_GENERATED_QUERY_EXTENSION_NAME;
}
}
VkDeviceCreateInfo deviceInfo{};
deviceInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
deviceInfo.pNext = primitivesGeneratedQueryUsable
? static_cast<const void*>(&enabledPgqFeatures)
: static_cast<const void*>(&enabledXfbFeatures);
deviceInfo.queueCreateInfoCount = 1;
deviceInfo.pQueueCreateInfos = &queueInfo;
deviceInfo.enabledExtensionCount = enabledExtensionCount;
deviceInfo.ppEnabledExtensionNames = enabledExtensions;
deviceInfo.pEnabledFeatures = &enabledFeatures;
VkDevice device = VK_NULL_HANDLE;
const VkResult createResult = vkCreateDeviceFn(physicalDevice, &deviceInfo, nullptr, &device);
if (createResult != VK_SUCCESS || device == VK_NULL_HANDLE) {
fail(format("vkCreateDevice failed (VkResult = {})", static_cast<Int>(createResult)));
return;
}
const ScopeGuard destroyDevice([&]() { vkDestroyDeviceFn(device, nullptr); });
VkQueue queue = VK_NULL_HANDLE;
vkGetDeviceQueueFn(device, graphicsQueueFamilyIndex, 0, &queue);
if (queue == VK_NULL_HANDLE) {
fail("vkGetDeviceQueue returned a null graphics queue");
return;
}
PrimitivesGeneratedNoXfbProbeContext probeContext;
probeContext.device = device;
probeContext.queue = queue;
probeContext.queueFamilyIndex = graphicsQueueFamilyIndex;
probeContext.transformFeedbackQueriesUsable = true;
probeContext.primitivesGeneratedQueryUsable = primitivesGeneratedQueryUsable;
probeContext.pipelineStatisticsEnabled = enabledFeatures.pipelineStatisticsQuery == VK_TRUE;
probeContext.tessellationEnabled = enabledFeatures.tessellationShader == VK_TRUE;
auto& fns = probeContext.fns;
const auto resolve = [&](const char* name) { return getInstanceProcAddr(instance, name); };
fns.vkCreateCommandPool = reinterpret_cast<PFN_vkCreateCommandPool>(resolve("vkCreateCommandPool"));
fns.vkDestroyCommandPool =
reinterpret_cast<PFN_vkDestroyCommandPool>(resolve("vkDestroyCommandPool"));
fns.vkAllocateCommandBuffers =
reinterpret_cast<PFN_vkAllocateCommandBuffers>(resolve("vkAllocateCommandBuffers"));
fns.vkBeginCommandBuffer =
reinterpret_cast<PFN_vkBeginCommandBuffer>(resolve("vkBeginCommandBuffer"));
fns.vkEndCommandBuffer = reinterpret_cast<PFN_vkEndCommandBuffer>(resolve("vkEndCommandBuffer"));
fns.vkCreateQueryPool = reinterpret_cast<PFN_vkCreateQueryPool>(resolve("vkCreateQueryPool"));
fns.vkDestroyQueryPool = reinterpret_cast<PFN_vkDestroyQueryPool>(resolve("vkDestroyQueryPool"));
fns.vkCmdResetQueryPool = reinterpret_cast<PFN_vkCmdResetQueryPool>(resolve("vkCmdResetQueryPool"));
fns.vkCmdBeginQuery = reinterpret_cast<PFN_vkCmdBeginQuery>(resolve("vkCmdBeginQuery"));
fns.vkCmdEndQuery = reinterpret_cast<PFN_vkCmdEndQuery>(resolve("vkCmdEndQuery"));
fns.vkCmdBeginQueryIndexedEXT =
reinterpret_cast<PFN_vkCmdBeginQueryIndexedEXT>(resolve("vkCmdBeginQueryIndexedEXT"));
fns.vkCmdEndQueryIndexedEXT =
reinterpret_cast<PFN_vkCmdEndQueryIndexedEXT>(resolve("vkCmdEndQueryIndexedEXT"));
fns.vkCreateRenderPass = reinterpret_cast<PFN_vkCreateRenderPass>(resolve("vkCreateRenderPass"));
fns.vkDestroyRenderPass =
reinterpret_cast<PFN_vkDestroyRenderPass>(resolve("vkDestroyRenderPass"));
fns.vkCreateFramebuffer =
reinterpret_cast<PFN_vkCreateFramebuffer>(resolve("vkCreateFramebuffer"));
fns.vkDestroyFramebuffer =
reinterpret_cast<PFN_vkDestroyFramebuffer>(resolve("vkDestroyFramebuffer"));
fns.vkCmdBeginRenderPass =
reinterpret_cast<PFN_vkCmdBeginRenderPass>(resolve("vkCmdBeginRenderPass"));
fns.vkCmdEndRenderPass = reinterpret_cast<PFN_vkCmdEndRenderPass>(resolve("vkCmdEndRenderPass"));
fns.vkCreateShaderModule =
reinterpret_cast<PFN_vkCreateShaderModule>(resolve("vkCreateShaderModule"));
fns.vkDestroyShaderModule =
reinterpret_cast<PFN_vkDestroyShaderModule>(resolve("vkDestroyShaderModule"));
fns.vkCreatePipelineLayout =
reinterpret_cast<PFN_vkCreatePipelineLayout>(resolve("vkCreatePipelineLayout"));
fns.vkDestroyPipelineLayout =
reinterpret_cast<PFN_vkDestroyPipelineLayout>(resolve("vkDestroyPipelineLayout"));
fns.vkCreateGraphicsPipelines =
reinterpret_cast<PFN_vkCreateGraphicsPipelines>(resolve("vkCreateGraphicsPipelines"));
fns.vkDestroyPipeline = reinterpret_cast<PFN_vkDestroyPipeline>(resolve("vkDestroyPipeline"));
fns.vkCmdBindPipeline = reinterpret_cast<PFN_vkCmdBindPipeline>(resolve("vkCmdBindPipeline"));
fns.vkCmdDraw = reinterpret_cast<PFN_vkCmdDraw>(resolve("vkCmdDraw"));
fns.vkCreateFence = reinterpret_cast<PFN_vkCreateFence>(resolve("vkCreateFence"));
fns.vkDestroyFence = reinterpret_cast<PFN_vkDestroyFence>(resolve("vkDestroyFence"));
fns.vkQueueSubmit = reinterpret_cast<PFN_vkQueueSubmit>(resolve("vkQueueSubmit"));
fns.vkWaitForFences = reinterpret_cast<PFN_vkWaitForFences>(resolve("vkWaitForFences"));
fns.vkGetQueryPoolResults =
reinterpret_cast<PFN_vkGetQueryPoolResults>(resolve("vkGetQueryPoolResults"));
fns.vkDeviceWaitIdle = reinterpret_cast<PFN_vkDeviceWaitIdle>(resolve("vkDeviceWaitIdle"));
const PrimitivesGeneratedNoXfbMeasurement measurement =
RunPrimitivesGeneratedNoXfbProbe(probeContext);
if (!measurement.ran) {
fail(format("the probe could not run ({}); the renderer's bring-up probe decides the "
"reroute independently",
measurement.failureReason));
return;
}
const auto shapeFacts = [](const char* name,
const PrimitivesGeneratedNoXfbShapeMeasurement& shape) {
if (!shape.drawn) {
return format("{} not drawn (no tessellationShader)", name);
}
String facts = format("{}: stream answered {} of {} expected", name, shape.streamGenerated,
shape.expectedPrimitives);
if (shape.primitivesGeneratedExtMeasured) {
facts += format(", dedicated query answered {}", shape.primitivesGeneratedExt);
}
if (shape.statisticsMeasured) {
facts += format(", statistics control answered {}", shape.statisticsClippingInput);
}
if (!shape.primitivesGeneratedExtMeasured && !shape.statisticsMeasured) {
facts += ", no control (neither VK_EXT_primitives_generated_query with its "
"discard feature nor pipelineStatisticsQuery is available)";
}
return facts;
};
const String facts = shapeFacts("triangles", measurement.trianglesPlain) + "; " +
shapeFacts("triangles under discard", measurement.trianglesDiscard) +
"; " + shapeFacts("patches under discard", measurement.patchesDiscard);
switch (EvaluatePrimitivesGeneratedNoXfbVerdict(measurement)) {
case PrimitivesGeneratedNoXfbVerdict::StreamCounts:
builder.Pass(RowName,
"the stream query counts a draw made with no capture span open, as "
"VK_EXT_transform_feedback defines (" +
facts + ")");
return;
case PrimitivesGeneratedNoXfbVerdict::PrimitivesGeneratedExtSubstitute:
builder.Warn(RowName,
"the stream query answers 0 for a draw made with no capture span open - "
"the shape the CTS measures the tessellator with - while a "
"VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query around an identical replay answers "
"exactly right, rasterizer discard included, so the renderer "
"accumulates GL_PRIMITIVES_GENERATED for such draws through the "
"dedicated query instead (one extra query slot per XFB-inactive draw "
"inside a GENERATED span; " +
facts + ")");
return;
case PrimitivesGeneratedNoXfbVerdict::StatisticsSubstitute:
builder.Warn(RowName,
"the stream query answers 0 for a draw made with no capture span open - "
"the shape the CTS measures the tessellator with - while a "
"clipping-invocations statistics query around an identical replay answers exactly "
"right, rasterizer discard included, so the renderer accumulates "
"GL_PRIMITIVES_GENERATED for such draws through a pipeline-statistics "
"pool instead (one extra query slot per XFB-inactive draw inside a "
"GENERATED span; " +
facts + ")");
return;
case PrimitivesGeneratedNoXfbVerdict::StatisticsSubstitutePlainOnly:
fail("the stream query answers 0 for a draw made with no capture span open, and the "
"clipping-invocations statistics substitute counts the plain draw exactly but "
"reads 0 under rasterizer discard - so the renderer reroutes XFB-inactive draws "
"(repairing undiscarded queries at no cost to the rest) and the CTS's "
"tessellator-measuring shape, which needs the discarded count, remains broken "
"on this driver (" +
facts + ")");
return;
case PrimitivesGeneratedNoXfbVerdict::Unfixable:
fail("the stream query answers 0 for a draw made with no capture span open and the "
"device offers no working statistics substitute; an application sizing a capture "
"buffer from GL_PRIMITIVES_GENERATED gets 0 (" +
facts + ")");
return;
case PrimitivesGeneratedNoXfbVerdict::Inconclusive:
break;
}
fail("the probe reached no verdict - the answers fit neither the defect nor health, and "
"MobileGL declines to repair a driver it does not understand (" +
facts + ")");
}
// Native iterationRP compute witness. This deliberately uses a separate
// throwaway Vulkan device rather than the real renderer's queues, and it
// treats MOBILEGL_MAGMA_DISABLE_SUBGROUP as irrelevant: the row reports what the
// driver does, not what MobileGL elects to advertise to applications.
void ProbeVulkanIterationRPWitness(ReportBuilder& builder, PFN_vkGetInstanceProcAddr getInstanceProcAddr,
VkInstance instance, VkPhysicalDevice physicalDevice,
Uint32 computeQueueFamilyIndex,
const VkPhysicalDeviceProperties& properties,
Bool subgroupPropertiesAvailable,
const VkPhysicalDeviceSubgroupProperties& subgroupProperties) {
constexpr const char* RowName = "Subgroup first-reduction witness";
// FailOptional, not Fail. The witness reports whether the NATIVE subgroup
// first-reduction works; when it does not, the renderer takes its non-subgroup
// iteration path and draws the same image. Both an Adreno 830 and Mesa lavapipe
// fail this row's topology check today while running the DirectVulkan backend
// perfectly well, so a fatal verdict here would have the screen announce that a
// backend the user is looking at through that very backend cannot run.
const auto fail = [&](String detail) { builder.FailOptional(RowName, Move(detail)); };
if (!subgroupPropertiesAvailable) {
fail("vkGetPhysicalDeviceProperties2 could not provide raw Vulkan subgroup properties");
return;
}
IterationRPWitnessLimits limits{};
limits.computeStageSupported =
(subgroupProperties.supportedStages & VK_SHADER_STAGE_COMPUTE_BIT) != 0;
limits.basicSubgroupSupported =
(subgroupProperties.supportedOperations & VK_SUBGROUP_FEATURE_BASIC_BIT) != 0;
limits.arithmeticSubgroupSupported =
(subgroupProperties.supportedOperations & VK_SUBGROUP_FEATURE_ARITHMETIC_BIT) != 0;
limits.subgroupSize = subgroupProperties.subgroupSize;
limits.maxComputeWorkGroupInvocations = properties.limits.maxComputeWorkGroupInvocations;
limits.maxComputeWorkGroupSize = {properties.limits.maxComputeWorkGroupSize[0],
properties.limits.maxComputeWorkGroupSize[1],
properties.limits.maxComputeWorkGroupSize[2]};
limits.maxComputeSharedMemorySize = properties.limits.maxComputeSharedMemorySize;
limits.maxPerStageDescriptorStorageBuffers = properties.limits.maxPerStageDescriptorStorageBuffers;
limits.maxDescriptorSetStorageBuffers = properties.limits.maxDescriptorSetStorageBuffers;
limits.maxBoundDescriptorSets = properties.limits.maxBoundDescriptorSets;
limits.maxStorageBufferRange = properties.limits.maxStorageBufferRange;
const IterationRPWitnessEligibilityResult eligibility = EvaluateIterationRPWitnessEligibility(limits);
if (eligibility.eligibility == IterationRPWitnessEligibility::SkipUnsupportedNativeFeatureSet) {
// WARN, not FAIL: there is nothing to witness on a device with no native
// subgroup contract, and the renderer takes its non-subgroup iteration path,
// which produces the same image.
builder.Warn(RowName,
eligibility.detail +
"; the renderer takes its non-subgroup iteration path instead, which "
"renders the same thing without the first-reduction shortcut");
return;
}
if (eligibility.eligibility == IterationRPWitnessEligibility::FailInadequateLimits) {
fail(eligibility.detail);
return;
}
if (computeQueueFamilyIndex == std::numeric_limits<Uint32>::max()) {
fail("no compute queue family is available for the native Vulkan witness");
return;
}
const auto vkGetPhysicalDeviceMemoryPropertiesFn =
reinterpret_cast<PFN_vkGetPhysicalDeviceMemoryProperties>(
getInstanceProcAddr(instance, "vkGetPhysicalDeviceMemoryProperties"));
const auto vkCreateDeviceFn =
reinterpret_cast<PFN_vkCreateDevice>(getInstanceProcAddr(instance, "vkCreateDevice"));
const auto vkDestroyDeviceFn =
reinterpret_cast<PFN_vkDestroyDevice>(getInstanceProcAddr(instance, "vkDestroyDevice"));
const auto vkGetDeviceQueueFn =
reinterpret_cast<PFN_vkGetDeviceQueue>(getInstanceProcAddr(instance, "vkGetDeviceQueue"));
const auto vkCreateBufferFn =
reinterpret_cast<PFN_vkCreateBuffer>(getInstanceProcAddr(instance, "vkCreateBuffer"));
const auto vkDestroyBufferFn =
reinterpret_cast<PFN_vkDestroyBuffer>(getInstanceProcAddr(instance, "vkDestroyBuffer"));
const auto vkGetBufferMemoryRequirementsFn = reinterpret_cast<PFN_vkGetBufferMemoryRequirements>(
getInstanceProcAddr(instance, "vkGetBufferMemoryRequirements"));
const auto vkAllocateMemoryFn =
reinterpret_cast<PFN_vkAllocateMemory>(getInstanceProcAddr(instance, "vkAllocateMemory"));
const auto vkFreeMemoryFn =
reinterpret_cast<PFN_vkFreeMemory>(getInstanceProcAddr(instance, "vkFreeMemory"));
const auto vkBindBufferMemoryFn =
reinterpret_cast<PFN_vkBindBufferMemory>(getInstanceProcAddr(instance, "vkBindBufferMemory"));
const auto vkMapMemoryFn =
reinterpret_cast<PFN_vkMapMemory>(getInstanceProcAddr(instance, "vkMapMemory"));
const auto vkUnmapMemoryFn =
reinterpret_cast<PFN_vkUnmapMemory>(getInstanceProcAddr(instance, "vkUnmapMemory"));
const auto vkCreateDescriptorSetLayoutFn = reinterpret_cast<PFN_vkCreateDescriptorSetLayout>(
getInstanceProcAddr(instance, "vkCreateDescriptorSetLayout"));
const auto vkDestroyDescriptorSetLayoutFn = reinterpret_cast<PFN_vkDestroyDescriptorSetLayout>(
getInstanceProcAddr(instance, "vkDestroyDescriptorSetLayout"));
const auto vkCreateDescriptorPoolFn =
reinterpret_cast<PFN_vkCreateDescriptorPool>(getInstanceProcAddr(instance, "vkCreateDescriptorPool"));
const auto vkDestroyDescriptorPoolFn = reinterpret_cast<PFN_vkDestroyDescriptorPool>(
getInstanceProcAddr(instance, "vkDestroyDescriptorPool"));
const auto vkAllocateDescriptorSetsFn = reinterpret_cast<PFN_vkAllocateDescriptorSets>(
getInstanceProcAddr(instance, "vkAllocateDescriptorSets"));
const auto vkUpdateDescriptorSetsFn =
reinterpret_cast<PFN_vkUpdateDescriptorSets>(getInstanceProcAddr(instance, "vkUpdateDescriptorSets"));
const auto vkCreateShaderModuleFn =
reinterpret_cast<PFN_vkCreateShaderModule>(getInstanceProcAddr(instance, "vkCreateShaderModule"));
const auto vkDestroyShaderModuleFn =
reinterpret_cast<PFN_vkDestroyShaderModule>(getInstanceProcAddr(instance, "vkDestroyShaderModule"));
const auto vkCreatePipelineLayoutFn =
reinterpret_cast<PFN_vkCreatePipelineLayout>(getInstanceProcAddr(instance, "vkCreatePipelineLayout"));
const auto vkDestroyPipelineLayoutFn = reinterpret_cast<PFN_vkDestroyPipelineLayout>(
getInstanceProcAddr(instance, "vkDestroyPipelineLayout"));
const auto vkCreateComputePipelinesFn = reinterpret_cast<PFN_vkCreateComputePipelines>(
getInstanceProcAddr(instance, "vkCreateComputePipelines"));
const auto vkDestroyPipelineFn =
reinterpret_cast<PFN_vkDestroyPipeline>(getInstanceProcAddr(instance, "vkDestroyPipeline"));
const auto vkCreateCommandPoolFn =
reinterpret_cast<PFN_vkCreateCommandPool>(getInstanceProcAddr(instance, "vkCreateCommandPool"));
const auto vkDestroyCommandPoolFn =
reinterpret_cast<PFN_vkDestroyCommandPool>(getInstanceProcAddr(instance, "vkDestroyCommandPool"));
const auto vkAllocateCommandBuffersFn = reinterpret_cast<PFN_vkAllocateCommandBuffers>(
getInstanceProcAddr(instance, "vkAllocateCommandBuffers"));
const auto vkBeginCommandBufferFn =
reinterpret_cast<PFN_vkBeginCommandBuffer>(getInstanceProcAddr(instance, "vkBeginCommandBuffer"));
const auto vkEndCommandBufferFn =
reinterpret_cast<PFN_vkEndCommandBuffer>(getInstanceProcAddr(instance, "vkEndCommandBuffer"));
const auto vkCmdBindPipelineFn =
reinterpret_cast<PFN_vkCmdBindPipeline>(getInstanceProcAddr(instance, "vkCmdBindPipeline"));
const auto vkCmdBindDescriptorSetsFn = reinterpret_cast<PFN_vkCmdBindDescriptorSets>(
getInstanceProcAddr(instance, "vkCmdBindDescriptorSets"));
const auto vkCmdDispatchFn =
reinterpret_cast<PFN_vkCmdDispatch>(getInstanceProcAddr(instance, "vkCmdDispatch"));
const auto vkCmdPipelineBarrierFn =
reinterpret_cast<PFN_vkCmdPipelineBarrier>(getInstanceProcAddr(instance, "vkCmdPipelineBarrier"));
const auto vkCreateFenceFn =
reinterpret_cast<PFN_vkCreateFence>(getInstanceProcAddr(instance, "vkCreateFence"));
const auto vkDestroyFenceFn =
reinterpret_cast<PFN_vkDestroyFence>(getInstanceProcAddr(instance, "vkDestroyFence"));
const auto vkQueueSubmitFn =
reinterpret_cast<PFN_vkQueueSubmit>(getInstanceProcAddr(instance, "vkQueueSubmit"));
const auto vkWaitForFencesFn =
reinterpret_cast<PFN_vkWaitForFences>(getInstanceProcAddr(instance, "vkWaitForFences"));
const auto vkDeviceWaitIdleFn =
reinterpret_cast<PFN_vkDeviceWaitIdle>(getInstanceProcAddr(instance, "vkDeviceWaitIdle"));
if (vkGetPhysicalDeviceMemoryPropertiesFn == nullptr || vkCreateDeviceFn == nullptr ||
vkDestroyDeviceFn == nullptr || vkGetDeviceQueueFn == nullptr || vkCreateBufferFn == nullptr ||
vkDestroyBufferFn == nullptr || vkGetBufferMemoryRequirementsFn == nullptr ||
vkAllocateMemoryFn == nullptr || vkFreeMemoryFn == nullptr || vkBindBufferMemoryFn == nullptr ||
vkMapMemoryFn == nullptr || vkUnmapMemoryFn == nullptr || vkCreateDescriptorSetLayoutFn == nullptr ||
vkDestroyDescriptorSetLayoutFn == nullptr || vkCreateDescriptorPoolFn == nullptr ||
vkDestroyDescriptorPoolFn == nullptr || vkAllocateDescriptorSetsFn == nullptr ||
vkUpdateDescriptorSetsFn == nullptr || vkCreateShaderModuleFn == nullptr ||
vkDestroyShaderModuleFn == nullptr || vkCreatePipelineLayoutFn == nullptr ||
vkDestroyPipelineLayoutFn == nullptr || vkCreateComputePipelinesFn == nullptr ||
vkDestroyPipelineFn == nullptr || vkCreateCommandPoolFn == nullptr || vkDestroyCommandPoolFn == nullptr ||
vkAllocateCommandBuffersFn == nullptr || vkBeginCommandBufferFn == nullptr ||
vkEndCommandBufferFn == nullptr || vkCmdBindPipelineFn == nullptr ||
vkCmdBindDescriptorSetsFn == nullptr || vkCmdDispatchFn == nullptr ||
vkCmdPipelineBarrierFn == nullptr || vkCreateFenceFn == nullptr || vkDestroyFenceFn == nullptr ||
vkQueueSubmitFn == nullptr || vkWaitForFencesFn == nullptr || vkDeviceWaitIdleFn == nullptr) {
fail("vkGetInstanceProcAddr could not resolve the Vulkan entry points required for the witness");
return;
}
const Float queuePriority = 1.0f;
VkDeviceQueueCreateInfo queueInfo{};
queueInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueInfo.queueFamilyIndex = computeQueueFamilyIndex;
queueInfo.queueCount = 1;
queueInfo.pQueuePriorities = &queuePriority;
VkDeviceCreateInfo deviceInfo{};
deviceInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
deviceInfo.queueCreateInfoCount = 1;
deviceInfo.pQueueCreateInfos = &queueInfo;
VkDevice device = VK_NULL_HANDLE;
VkResult result = vkCreateDeviceFn(physicalDevice, &deviceInfo, nullptr, &device);
if (result != VK_SUCCESS || device == VK_NULL_HANDLE) {
fail(format("vkCreateDevice failed (VkResult = {})", static_cast<Int>(result)));
return;
}
VkBuffer outputBuffer = VK_NULL_HANDLE;
VkDeviceMemory outputMemory = VK_NULL_HANDLE;
VkDescriptorSetLayout descriptorSetLayout = VK_NULL_HANDLE;
VkDescriptorPool descriptorPool = VK_NULL_HANDLE;
VkShaderModule shaderModule = VK_NULL_HANDLE;
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
VkPipeline pipeline = VK_NULL_HANDLE;
VkCommandPool commandPool = VK_NULL_HANDLE;
VkFence fence = VK_NULL_HANDLE;
void* mappedOutput = nullptr;
Bool fenceWaitTimedOut = false;
const ScopeGuard destroyDeviceObjects([&]() {
if (fenceWaitTimedOut) {
// Match ProbeVulkanTimerQuery: the command may still execute
// after a timeout, so intentionally retain every device-owned
// resource rather than risking a forever wait or UAF in the ICD.
return;
}
vkDeviceWaitIdleFn(device);
if (fence != VK_NULL_HANDLE) vkDestroyFenceFn(device, fence, nullptr);
if (commandPool != VK_NULL_HANDLE) vkDestroyCommandPoolFn(device, commandPool, nullptr);
if (pipeline != VK_NULL_HANDLE) vkDestroyPipelineFn(device, pipeline, nullptr);
if (pipelineLayout != VK_NULL_HANDLE) vkDestroyPipelineLayoutFn(device, pipelineLayout, nullptr);
if (shaderModule != VK_NULL_HANDLE) vkDestroyShaderModuleFn(device, shaderModule, nullptr);
if (descriptorPool != VK_NULL_HANDLE) vkDestroyDescriptorPoolFn(device, descriptorPool, nullptr);
if (descriptorSetLayout != VK_NULL_HANDLE) {
vkDestroyDescriptorSetLayoutFn(device, descriptorSetLayout, nullptr);
}
if (mappedOutput != nullptr) vkUnmapMemoryFn(device, outputMemory);
if (outputBuffer != VK_NULL_HANDLE) vkDestroyBufferFn(device, outputBuffer, nullptr);
if (outputMemory != VK_NULL_HANDLE) vkFreeMemoryFn(device, outputMemory, nullptr);
vkDestroyDeviceFn(device, nullptr);
});
VkQueue queue = VK_NULL_HANDLE;
vkGetDeviceQueueFn(device, computeQueueFamilyIndex, 0, &queue);
if (queue == VK_NULL_HANDLE) {
fail("vkGetDeviceQueue returned a null compute queue");
return;
}
VkBufferCreateInfo bufferInfo{};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = sizeof(IterationRPWitnessOutput);
bufferInfo.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
result = vkCreateBufferFn(device, &bufferInfo, nullptr, &outputBuffer);
if (result != VK_SUCCESS) {
fail(format("vkCreateBuffer(output SSBO) failed (VkResult = {})", static_cast<Int>(result)));
return;
}
VkMemoryRequirements memoryRequirements{};
vkGetBufferMemoryRequirementsFn(device, outputBuffer, &memoryRequirements);
VkPhysicalDeviceMemoryProperties memoryProperties{};
vkGetPhysicalDeviceMemoryPropertiesFn(physicalDevice, &memoryProperties);
Uint32 memoryTypeIndex = std::numeric_limits<Uint32>::max();
for (Uint32 index = 0; index < memoryProperties.memoryTypeCount; ++index) {
const Bool compatible = (memoryRequirements.memoryTypeBits & (1u << index)) != 0u;
const VkMemoryPropertyFlags required = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
if (compatible && (memoryProperties.memoryTypes[index].propertyFlags & required) == required) {
memoryTypeIndex = index;
break;
}
}
if (memoryTypeIndex == std::numeric_limits<Uint32>::max()) {
fail("no host-visible/coherent memory type is compatible with the output SSBO");
return;
}
VkMemoryAllocateInfo memoryInfo{};
memoryInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memoryInfo.allocationSize = memoryRequirements.size;
memoryInfo.memoryTypeIndex = memoryTypeIndex;
result = vkAllocateMemoryFn(device, &memoryInfo, nullptr, &outputMemory);
if (result != VK_SUCCESS) {
fail(format("vkAllocateMemory(output SSBO) failed (VkResult = {})", static_cast<Int>(result)));
return;
}
result = vkBindBufferMemoryFn(device, outputBuffer, outputMemory, 0);
if (result != VK_SUCCESS) {
fail(format("vkBindBufferMemory(output SSBO) failed (VkResult = {})", static_cast<Int>(result)));
return;
}
result = vkMapMemoryFn(device, outputMemory, 0, sizeof(IterationRPWitnessOutput), 0, &mappedOutput);
if (result != VK_SUCCESS || mappedOutput == nullptr) {
fail(format("vkMapMemory(output SSBO) failed (VkResult = {})", static_cast<Int>(result)));
return;
}
std::memset(mappedOutput, 0xa5, sizeof(IterationRPWitnessOutput));
VkDescriptorSetLayoutBinding outputBinding{};
outputBinding.binding = 0;
outputBinding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
outputBinding.descriptorCount = 1;
outputBinding.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
VkDescriptorSetLayoutCreateInfo descriptorSetLayoutInfo{};
descriptorSetLayoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
descriptorSetLayoutInfo.bindingCount = 1;
descriptorSetLayoutInfo.pBindings = &outputBinding;
result = vkCreateDescriptorSetLayoutFn(device, &descriptorSetLayoutInfo, nullptr, &descriptorSetLayout);
if (result != VK_SUCCESS) {
fail(format("vkCreateDescriptorSetLayout failed (VkResult = {})", static_cast<Int>(result)));
return;
}
VkDescriptorPoolSize poolSize{};
poolSize.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
poolSize.descriptorCount = 1;
VkDescriptorPoolCreateInfo descriptorPoolInfo{};
descriptorPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
descriptorPoolInfo.maxSets = 1;
descriptorPoolInfo.poolSizeCount = 1;
descriptorPoolInfo.pPoolSizes = &poolSize;
result = vkCreateDescriptorPoolFn(device, &descriptorPoolInfo, nullptr, &descriptorPool);
if (result != VK_SUCCESS) {
fail(format("vkCreateDescriptorPool failed (VkResult = {})", static_cast<Int>(result)));
return;
}
VkDescriptorSet descriptorSet = VK_NULL_HANDLE;
VkDescriptorSetAllocateInfo descriptorSetInfo{};
descriptorSetInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
descriptorSetInfo.descriptorPool = descriptorPool;
descriptorSetInfo.descriptorSetCount = 1;
descriptorSetInfo.pSetLayouts = &descriptorSetLayout;
result = vkAllocateDescriptorSetsFn(device, &descriptorSetInfo, &descriptorSet);
if (result != VK_SUCCESS) {
fail(format("vkAllocateDescriptorSets failed (VkResult = {})", static_cast<Int>(result)));
return;
}
VkDescriptorBufferInfo outputDescriptor{};
outputDescriptor.buffer = outputBuffer;
outputDescriptor.offset = 0;
outputDescriptor.range = sizeof(IterationRPWitnessOutput);
VkWriteDescriptorSet descriptorWrite{};
descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrite.dstSet = descriptorSet;
descriptorWrite.dstBinding = 0;
descriptorWrite.descriptorCount = 1;
descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
descriptorWrite.pBufferInfo = &outputDescriptor;
vkUpdateDescriptorSetsFn(device, 1, &descriptorWrite, 0, nullptr);
VkShaderModuleCreateInfo shaderModuleInfo{};
shaderModuleInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
shaderModuleInfo.codeSize = sizeof(kDriverPostIterationRPWitnessSpv);
shaderModuleInfo.pCode = kDriverPostIterationRPWitnessSpv;
result = vkCreateShaderModuleFn(device, &shaderModuleInfo, nullptr, &shaderModule);
if (result != VK_SUCCESS) {
fail(format("vkCreateShaderModule failed (VkResult = {})", static_cast<Int>(result)));
return;
}
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutInfo.setLayoutCount = 1;
pipelineLayoutInfo.pSetLayouts = &descriptorSetLayout;
result = vkCreatePipelineLayoutFn(device, &pipelineLayoutInfo, nullptr, &pipelineLayout);
if (result != VK_SUCCESS) {
fail(format("vkCreatePipelineLayout failed (VkResult = {})", static_cast<Int>(result)));
return;
}
VkPipelineShaderStageCreateInfo shaderStage{};
shaderStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStage.stage = VK_SHADER_STAGE_COMPUTE_BIT;
shaderStage.module = shaderModule;
shaderStage.pName = "main";
VkComputePipelineCreateInfo pipelineInfo{};
pipelineInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
pipelineInfo.stage = shaderStage;
pipelineInfo.layout = pipelineLayout;
result = vkCreateComputePipelinesFn(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &pipeline);
if (result != VK_SUCCESS) {
fail(format("vkCreateComputePipelines failed (VkResult = {})", static_cast<Int>(result)));
return;
}
VkCommandPoolCreateInfo commandPoolInfo{};
commandPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
commandPoolInfo.queueFamilyIndex = computeQueueFamilyIndex;
result = vkCreateCommandPoolFn(device, &commandPoolInfo, nullptr, &commandPool);
if (result != VK_SUCCESS) {
fail(format("vkCreateCommandPool failed (VkResult = {})", static_cast<Int>(result)));
return;
}
VkCommandBufferAllocateInfo commandBufferInfo{};
commandBufferInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
commandBufferInfo.commandPool = commandPool;
commandBufferInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
commandBufferInfo.commandBufferCount = 1;
VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
result = vkAllocateCommandBuffersFn(device, &commandBufferInfo, &commandBuffer);
if (result != VK_SUCCESS) {
fail(format("vkAllocateCommandBuffers failed (VkResult = {})", static_cast<Int>(result)));
return;
}
VkCommandBufferBeginInfo commandBufferBeginInfo{};
commandBufferBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
commandBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
result = vkBeginCommandBufferFn(commandBuffer, &commandBufferBeginInfo);
if (result != VK_SUCCESS) {
fail(format("vkBeginCommandBuffer failed (VkResult = {})", static_cast<Int>(result)));
return;
}
vkCmdBindPipelineFn(commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
vkCmdBindDescriptorSetsFn(commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipelineLayout, 0, 1,
&descriptorSet, 0, nullptr);
vkCmdDispatchFn(commandBuffer, 1, 1, 1);
VkBufferMemoryBarrier hostReadBarrier{};
hostReadBarrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
hostReadBarrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
hostReadBarrier.dstAccessMask = VK_ACCESS_HOST_READ_BIT;
hostReadBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
hostReadBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
hostReadBarrier.buffer = outputBuffer;
hostReadBarrier.offset = 0;
hostReadBarrier.size = sizeof(IterationRPWitnessOutput);
vkCmdPipelineBarrierFn(commandBuffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_HOST_BIT, 0,
0, nullptr, 1, &hostReadBarrier, 0, nullptr);
result = vkEndCommandBufferFn(commandBuffer);
if (result != VK_SUCCESS) {
fail(format("vkEndCommandBuffer failed (VkResult = {})", static_cast<Int>(result)));
return;
}
VkFenceCreateInfo fenceInfo{};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
result = vkCreateFenceFn(device, &fenceInfo, nullptr, &fence);
if (result != VK_SUCCESS) {
fail(format("vkCreateFence failed (VkResult = {})", static_cast<Int>(result)));
return;
}
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &commandBuffer;
result = vkQueueSubmitFn(queue, 1, &submitInfo, fence);
if (result != VK_SUCCESS) {
fail(format("vkQueueSubmit failed (VkResult = {})", static_cast<Int>(result)));
return;
}
constexpr Uint64 FenceTimeoutNs = 5'000'000'000ull;
result = vkWaitForFencesFn(device, 1, &fence, VK_TRUE, FenceTimeoutNs);
if (result != VK_SUCCESS) {
fenceWaitTimedOut = true;
fail(format("vkWaitForFences did not signal within 5 s (VkResult = {})", static_cast<Int>(result)));
return;
}
IterationRPWitnessOutput output{};
std::memcpy(&output, mappedOutput, sizeof(output));
const IterationRPWitnessValidationResult validation = ValidateIterationRPWitness(output);
if (!validation.ok) {
fail(validation.detail);
return;
}
builder.Pass(RowName, validation.detail);
}
// Everything the "MobileGL reported ..." rows need from the Vulkan device probe.
struct VulkanProbeSummary {
Bool devicePropsValid = false;
String deviceName;
String apiVersionString;
String driverVersionString; // raw hex, vendor-encoded (see RunVulkanDriverPost)
Bool shaderSubgroupUsable = false;
Bool timerQueriesSupported = false;
Bool samplerAnisotropySupported = false;
Bool drawIndirectFirstInstanceSupported = false;
Bool shaderDrawParametersSupported = false;
Bool imageCubeArraySupported = false;
};
} // namespace
// The Vulkan device probe proper. Split out of RunVulkanDriverPost so that the
// "MobileGL reported ..." rows are appended on every path (including early
// probe failures) before the report is finalized.
//
// The loader bring-up chain (dlopen, instance API version, vkCreateInstance) is one
// "Vulkan instance" row, and the two required surface instance extensions are one
// "Surface extensions" row. Details carry every sub-fact of the old per-stage rows:
// PASS enumerates each stage's result (and each extension's presence), FAIL lists
// the stages that completed and then names the exact stage that broke (or states
// per extension whether it is present or missing) with the stage detail strings.
static void ProbeVulkanDriver(ReportBuilder& builder, VulkanProbeSummary& summary) {
String instanceChain;
const auto instanceStageDone = [&](const String& description) {
if (!instanceChain.empty()) {
instanceChain += "; ";
}
instanceChain += description;
};
const auto failInstanceStage = [&](const String& stage, const String& detail) {
builder.Fail("Vulkan instance",
(instanceChain.empty() ? "" : instanceChain + "; but ") + stage + ": " + detail);
};
void* loaderLibrary = OpenVulkanLoaderLibrary();
if (loaderLibrary == nullptr) {
failInstanceStage("Vulkan loader", "libvulkan.so could not be loaded; no Vulkan loader on this device");
return;
}
const auto getInstanceProcAddr =
reinterpret_cast<PFN_vkGetInstanceProcAddr>(VulkanLoaderSymbol(loaderLibrary, "vkGetInstanceProcAddr"));
if (getInstanceProcAddr == nullptr) {
failInstanceStage("Vulkan loader", "vkGetInstanceProcAddr is missing from the Vulkan loader library");
return;
}
instanceStageDone("Vulkan loader library loaded and vkGetInstanceProcAddr resolved");
const auto vkCreateInstanceFn =
reinterpret_cast<PFN_vkCreateInstance>(getInstanceProcAddr(nullptr, "vkCreateInstance"));
const auto vkEnumerateInstanceVersionFn = reinterpret_cast<PFN_vkEnumerateInstanceVersion>(
getInstanceProcAddr(nullptr, "vkEnumerateInstanceVersion"));
const auto vkEnumerateInstanceExtensionPropertiesFn =
reinterpret_cast<PFN_vkEnumerateInstanceExtensionProperties>(
getInstanceProcAddr(nullptr, "vkEnumerateInstanceExtensionProperties"));
Uint32 instanceApiVersion = VK_API_VERSION_1_0;
if (vkEnumerateInstanceVersionFn != nullptr) {
vkEnumerateInstanceVersionFn(&instanceApiVersion);
}
if (vkCreateInstanceFn == nullptr || vkEnumerateInstanceVersionFn == nullptr ||
instanceApiVersion < VK_API_VERSION_1_1) {
failInstanceStage("Instance API version",
format("instance API {} (< 1.1); the DirectVulkan backend requires a Vulkan 1.1 "
"instance",
VkApiVersionToString(instanceApiVersion)));
return;
}
instanceStageDone(format("instance API {}", VkApiVersionToString(instanceApiVersion)));
Vector<VkExtensionProperties> instanceExtensions;
if (vkEnumerateInstanceExtensionPropertiesFn != nullptr) {
Uint32 extensionCount = 0;
if (vkEnumerateInstanceExtensionPropertiesFn(nullptr, &extensionCount, nullptr) == VK_SUCCESS &&
extensionCount > 0) {
instanceExtensions.resize(extensionCount);
if (vkEnumerateInstanceExtensionPropertiesFn(nullptr, &extensionCount, instanceExtensions.data()) ==
VK_SUCCESS) {
instanceExtensions.resize(extensionCount);
} else {
instanceExtensions.clear();
}
}
}
// One row for the required surface instance extensions; the detail states each
// extension's presence individually, and a missing one carries the "required
// instance extension" fact plus its consequence from the old per-extension rows.
{
String surfaceDetail;
Bool anySurfaceExtensionMissing = false;
const auto recordExtension = [&](const char* name, const char* consequence) {
if (!surfaceDetail.empty()) {
surfaceDetail += "; ";
}
if (HasVkExtension(instanceExtensions, name)) {
surfaceDetail += format("{} instance extension present", name);
} else {
anySurfaceExtensionMissing = true;
surfaceDetail += format("{} missing (required instance extension; {})", name, consequence);
}
};
recordExtension(VK_KHR_SURFACE_EXTENSION_NAME, "on-screen rendering is impossible");
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
recordExtension(VK_KHR_ANDROID_SURFACE_EXTENSION_NAME, "ANativeWindow surfaces cannot be created");
#endif
if (anySurfaceExtensionMissing) {
builder.Fail("Surface extensions", surfaceDetail);
} else {
builder.Pass("Surface extensions", surfaceDetail);
}
}
// Windowless (EGL pbuffer) contexts want a headless surface. Almost no mobile
// ICD provides one - Mali r32p1 does not - so its absence is not fatal: the
// renderer hands the WSI an AImageReader window instead. Reported because the
// fallback costs a buffer queue the headless path does not need, and because
// this used to abort the process instead.
if (HasVkExtension(instanceExtensions, VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME)) {
builder.Pass("Headless surface",
format("{} present; windowless contexts get a real headless surface",
VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME));
} else {
builder.Warn("Headless surface",
format("{} absent; a windowless (pbuffer) context falls back to an AImageReader "
"ANativeWindow, which needs libmediandk.so and an extra buffer queue",
VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME));
}
// The probe never creates a surface, so the instance is created without extensions.
VkApplicationInfo appInfo{};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = "MobileGL Driver POST";
appInfo.pEngineName = "MobileGL";
appInfo.apiVersion = VK_API_VERSION_1_1;
VkInstanceCreateInfo instanceInfo{};
instanceInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instanceInfo.pApplicationInfo = &appInfo;
VkInstance instance = VK_NULL_HANDLE;
const VkResult createResult = vkCreateInstanceFn(&instanceInfo, nullptr, &instance);
if (createResult != VK_SUCCESS || instance == VK_NULL_HANDLE) {
failInstanceStage("Vulkan instance creation",
format("vkCreateInstance failed (VkResult = {})", static_cast<Int>(createResult)));
return;
}
instanceStageDone("Vulkan 1.1 instance created");
builder.Pass("Vulkan instance", instanceChain);
const auto vkDestroyInstanceFn =
reinterpret_cast<PFN_vkDestroyInstance>(getInstanceProcAddr(instance, "vkDestroyInstance"));
const auto vkEnumeratePhysicalDevicesFn = reinterpret_cast<PFN_vkEnumeratePhysicalDevices>(
getInstanceProcAddr(instance, "vkEnumeratePhysicalDevices"));
const auto vkGetPhysicalDevicePropertiesFn = reinterpret_cast<PFN_vkGetPhysicalDeviceProperties>(
getInstanceProcAddr(instance, "vkGetPhysicalDeviceProperties"));
const auto vkGetPhysicalDeviceQueueFamilyPropertiesFn =
reinterpret_cast<PFN_vkGetPhysicalDeviceQueueFamilyProperties>(
getInstanceProcAddr(instance, "vkGetPhysicalDeviceQueueFamilyProperties"));
const auto vkGetPhysicalDeviceFeaturesFn = reinterpret_cast<PFN_vkGetPhysicalDeviceFeatures>(
getInstanceProcAddr(instance, "vkGetPhysicalDeviceFeatures"));
const auto vkEnumerateDeviceExtensionPropertiesFn =
reinterpret_cast<PFN_vkEnumerateDeviceExtensionProperties>(
getInstanceProcAddr(instance, "vkEnumerateDeviceExtensionProperties"));
const auto vkGetPhysicalDeviceFeatures2Fn = reinterpret_cast<PFN_vkGetPhysicalDeviceFeatures2>(
getInstanceProcAddr(instance, "vkGetPhysicalDeviceFeatures2"));
const auto vkGetPhysicalDeviceProperties2Fn = reinterpret_cast<PFN_vkGetPhysicalDeviceProperties2>(
getInstanceProcAddr(instance, "vkGetPhysicalDeviceProperties2"));
const auto vkGetPhysicalDeviceFormatPropertiesFn =
reinterpret_cast<PFN_vkGetPhysicalDeviceFormatProperties>(
getInstanceProcAddr(instance, "vkGetPhysicalDeviceFormatProperties"));
// The instance is destroyed from a scope guard so it is released on every early-return
// path and even if a String/format allocation throws while report rows are being built.
const ScopeGuard destroyInstance([&]() {
if (vkDestroyInstanceFn != nullptr) {
vkDestroyInstanceFn(instance, nullptr);
}
});
if (vkEnumeratePhysicalDevicesFn == nullptr || vkGetPhysicalDevicePropertiesFn == nullptr ||
vkGetPhysicalDeviceQueueFamilyPropertiesFn == nullptr || vkGetPhysicalDeviceFeaturesFn == nullptr ||
vkEnumerateDeviceExtensionPropertiesFn == nullptr) {
builder.Fail("Vulkan core entry points",
"vkGetInstanceProcAddr could not resolve required Vulkan 1.0 functions");
return;
}
// Device discovery (physical device enumeration, graphics queue selection, device
// API version) is one "Graphics device" row; FAIL names the failing stage.
Uint32 deviceCount = 0;
const VkResult countResult = vkEnumeratePhysicalDevicesFn(instance, &deviceCount, nullptr);
if (countResult != VK_SUCCESS) {
builder.Fail("Graphics device", format("vkEnumeratePhysicalDevices failed (VkResult = {})",
static_cast<Int>(countResult)));
return;
}
if (deviceCount == 0) {
builder.Fail("Graphics device", "no Vulkan physical devices found");
return;
}
builder.report.available = true;
Vector<VkPhysicalDevice> devices(deviceCount);
const VkResult enumerateResult = vkEnumeratePhysicalDevicesFn(instance, &deviceCount, devices.data());
if (enumerateResult != VK_SUCCESS) {
builder.Fail("Graphics device", format("vkEnumeratePhysicalDevices failed (VkResult = {})",
static_cast<Int>(enumerateResult)));
return;
}
devices.resize(deviceCount);
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
Uint32 graphicsQueueFamilyIndex = 0;
Uint32 graphicsQueueTimestampValidBits = 0;
Uint32 computeQueueFamilyIndex = std::numeric_limits<Uint32>::max();
for (VkPhysicalDevice candidate : devices) {
Uint32 queueFamilyCount = 0;
vkGetPhysicalDeviceQueueFamilyPropertiesFn(candidate, &queueFamilyCount, nullptr);
Vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
vkGetPhysicalDeviceQueueFamilyPropertiesFn(candidate, &queueFamilyCount, queueFamilies.data());
for (Uint32 familyIndex = 0; familyIndex < queueFamilyCount; ++familyIndex) {
const VkQueueFamilyProperties& family = queueFamilies[familyIndex];
if (family.queueCount > 0 && (family.queueFlags & VK_QUEUE_GRAPHICS_BIT) != 0) {
physicalDevice = candidate;
graphicsQueueFamilyIndex = familyIndex;
graphicsQueueTimestampValidBits = family.timestampValidBits;
break;
}
}
if (physicalDevice != VK_NULL_HANDLE) {
for (Uint32 familyIndex = 0; familyIndex < queueFamilyCount; ++familyIndex) {
const VkQueueFamilyProperties& family = queueFamilies[familyIndex];
if (family.queueCount > 0 && (family.queueFlags & VK_QUEUE_COMPUTE_BIT) != 0) {
computeQueueFamilyIndex = familyIndex;
break;
}
}
break;
}
}
if (physicalDevice == VK_NULL_HANDLE) {
builder.Fail("Graphics device",
format("none of the {} physical device(s) exposes a graphics queue family", deviceCount));
return;
}
VkPhysicalDeviceProperties properties{};
vkGetPhysicalDevicePropertiesFn(physicalDevice, &properties);
// driverVersion is vendor-encoded (each vendor packs its own bit layout), so it is
// reported as raw hex instead of being decoded with the VK_VERSION_* macros.
const String driverVersionString = format("0x{:08x}", properties.driverVersion);
builder.report.rendererInfo = format("{} (Vulkan {}, driver {})", String(properties.deviceName),
VkApiVersionToString(properties.apiVersion), driverVersionString);
summary.devicePropsValid = true;
summary.deviceName = String(properties.deviceName);
summary.apiVersionString = VkApiVersionToString(properties.apiVersion);
summary.driverVersionString = driverVersionString;
// The chosen-device facts (name, enumeration count, graphics queue) ride along
// on both outcomes so the device API verdict never hides them.
const String deviceFacts =
format("{} ({} device(s) enumerated, picked the first with a graphics queue); "
"graphics queue family present",
String(properties.deviceName), deviceCount);
if (properties.apiVersion >= VK_API_VERSION_1_1) {
builder.Pass("Graphics device",
deviceFacts +
format("; device API Vulkan {}", VkApiVersionToString(properties.apiVersion)));
} else {
builder.Fail("Graphics device",
deviceFacts + format("; but Device API version: Vulkan {} (< 1.1); the DirectVulkan "
"backend requires a Vulkan 1.1 device",
VkApiVersionToString(properties.apiVersion)));
}
EvaluateVertexAttribLimit(builder, static_cast<Int>(properties.limits.maxVertexInputAttributes),
"Vertex attributes", "maxVertexInputAttributes");
Vector<VkExtensionProperties> deviceExtensions;
Uint32 deviceExtensionCount = 0;
if (vkEnumerateDeviceExtensionPropertiesFn(physicalDevice, nullptr, &deviceExtensionCount, nullptr) ==
VK_SUCCESS &&
deviceExtensionCount > 0) {
deviceExtensions.resize(deviceExtensionCount);
if (vkEnumerateDeviceExtensionPropertiesFn(physicalDevice, nullptr, &deviceExtensionCount,
deviceExtensions.data()) == VK_SUCCESS) {
deviceExtensions.resize(deviceExtensionCount);
} else {
deviceExtensions.clear();
}
}
if (HasVkExtension(deviceExtensions, VK_KHR_SWAPCHAIN_EXTENSION_NAME)) {
builder.Pass("VK_KHR_swapchain", "device extension present");
} else {
builder.Fail("VK_KHR_swapchain", "required device extension missing; presentation is impossible");
}
VkPhysicalDeviceFeatures features{};
vkGetPhysicalDeviceFeaturesFn(physicalDevice, &features);
summary.samplerAnisotropySupported = features.samplerAnisotropy == VK_TRUE;
summary.imageCubeArraySupported = features.imageCubeArray == VK_TRUE;
summary.drawIndirectFirstInstanceSupported = features.drawIndirectFirstInstance == VK_TRUE;
if (features.multiDrawIndirect == VK_TRUE) {
builder.Pass("multiDrawIndirect", "indirect multi-draw batches run as single native commands");
} else {
builder.Warn("multiDrawIndirect",
"unsupported; MobileGL unrolls a multi-draw batch into one draw per command "
"(tier \"indirect\" of the multi-draw dispatch is unavailable), which renders "
"the same thing for more commands");
}
if (features.drawIndirectFirstInstance == VK_TRUE) {
builder.Pass("drawIndirectFirstInstance", "indirect commands may carry a non-zero firstInstance");
} else {
builder.FailOptional("drawIndirectFirstInstance",
"unsupported; an indirect command carrying a non-zero baseInstance "
"cannot run, and the offset cannot be folded into the command from the "
"CPU because the command is on the GPU");
}
// Multi-draw dispatch tiers (ext -> indirect -> unroll). WARN on the missing
// pieces: every tier has a fallback that renders the same thing, only batched
// into more commands. The renderer resolves the same chain at device creation,
// clamped by MOBILEGL_MAGMA_MULTIDRAW_MODE.
{
Bool multiDrawExtUsable = false;
if (HasVkExtension(deviceExtensions, VK_EXT_MULTI_DRAW_EXTENSION_NAME) &&
vkGetPhysicalDeviceFeatures2Fn != nullptr) {
VkPhysicalDeviceMultiDrawFeaturesEXT multiDrawFeatures{};
multiDrawFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_FEATURES_EXT;
VkPhysicalDeviceFeatures2 features2{};
features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
features2.pNext = &multiDrawFeatures;
vkGetPhysicalDeviceFeatures2Fn(physicalDevice, &features2);
multiDrawExtUsable = multiDrawFeatures.multiDraw == VK_TRUE;
}
if (multiDrawExtUsable) {
builder.Pass("VK_EXT_multi_draw",
"supported; a glMultiDraw* batch runs as one vkCmdDrawMulti(Indexed)EXT");
} else {
builder.Warn("VK_EXT_multi_draw",
"unsupported; glMultiDraw* batches take the indirect or unrolled tier "
"instead, with identical output");
}
const char* resolvedTier = multiDrawExtUsable ? "ext"
: features.multiDrawIndirect == VK_TRUE ? "indirect"
: "unroll";
String tierDetail = format("default tier \"{}\" (chain: ext -> indirect -> unroll)", resolvedTier);
const MG_Config::MultiDrawMode multiDrawMode = MG_Config::Features.MagmaMultiDrawMode;
if (multiDrawMode != MG_Config::MultiDrawMode::Auto) {
tierDetail += format("; MOBILEGL_MAGMA_MULTIDRAW_MODE={} caps it (clamped to device support)",
multiDrawMode == MG_Config::MultiDrawMode::Ext ? "ext"
: multiDrawMode == MG_Config::MultiDrawMode::Indirect ? "indirect"
: "unroll");
}
// PASS only on the tier that hands the whole batch to the driver in one command.
if (multiDrawExtUsable) {
builder.Pass("Multi-draw dispatch tier", tierDetail);
} else {
builder.Warn("Multi-draw dispatch tier",
tierDetail + "; the batch is replayed rather than handed over whole, which "
"renders the same thing for more commands");
}
}
if (features.vertexPipelineStoresAndAtomics == VK_TRUE) {
builder.Pass("vertexPipelineStoresAndAtomics",
"supported by driver (not currently enabled by the DirectVulkan backend)");
} else {
builder.FailOptional("vertexPipelineStoresAndAtomics",
"unsupported; a shader that writes a storage buffer or runs an atomic "
"from the vertex stage cannot build a pipeline, and the write cannot be "
"moved to another stage without changing what the shader does");
}
if (features.fillModeNonSolid == VK_TRUE) {
builder.Pass("fillModeNonSolid", "glPolygonMode GL_LINE/GL_POINT rasterization supported");
} else {
builder.FailOptional("fillModeNonSolid",
"unsupported; glPolygonMode GL_LINE/GL_POINT silently falls back to "
"GL_FILL, and wireframe/point rasterization cannot be rebuilt out of "
"the triangle pipeline");
}
if (features.independentBlend == VK_TRUE) {
builder.Pass("independentBlend", "per-draw-buffer glColorMaski and indexed blend state supported");
} else {
builder.FailOptional("independentBlend",
"unsupported; every attachment takes draw buffer 0's colour mask and "
"blend state, so an MRT pass that configures them separately writes the "
"wrong channels to all but one attachment");
}
if (features.dualSrcBlend == VK_TRUE) {
builder.Pass("dualSrcBlend", "GL_SRC1_* dual-source blend factors supported");
} else {
builder.FailOptional("dualSrcBlend",
"unsupported; a draw using a GL_SRC1_* blend factor hard-fails, and a "
"second fragment output cannot be produced any other way");
}
// The Magma counterpart of the GLES "Buffer textures" row, so the two sections can be
// read side by side. Vulkan has no optional-feature bit here: a uniform texel buffer is
// core, and maxTexelBufferElements has a spec floor of 65536 - exactly the GL 3.1 floor
// for GL_MAX_TEXTURE_BUFFER_SIZE - so this backend can always back a buffer texture and
// the row exists to state the limit MobileGL derives its advertisement from, not to
// report a risk. A driver below the floor would be non-conformant, hence the Warn.
{
const Uint32 maxTexelBufferElements = properties.limits.maxTexelBufferElements;
constexpr Uint32 kGL31MinTextureBufferSize = 65536;
if (maxTexelBufferElements >= kGL31MinTextureBufferSize) {
builder.Pass("maxTexelBufferElements",
format("{}; uniform texel buffers are core in Vulkan, so buffer textures "
"need no extension and MobileGL advertises "
"GL_MAX_TEXTURE_BUFFER_SIZE from this limit",
maxTexelBufferElements));
} else {
builder.Warn("maxTexelBufferElements",
format("{} (< {}); below the OpenGL 3.1 floor for "
"GL_MAX_TEXTURE_BUFFER_SIZE, so a conformant application may "
"create a buffer texture larger than this driver can view",
maxTexelBufferElements, kGL31MinTextureBufferSize));
}
}
{
VkImageFormatProperties sliceProbe{};
const Bool sliceCapable =
vkGetPhysicalDeviceImageFormatProperties(
physicalDevice, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_TYPE_3D, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT |
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT, &sliceProbe) == VK_SUCCESS;
if (sliceCapable) {
builder.Pass("2D-array-compatible 3D images",
"supported for the common colour attachment formats (one z slice of a "
"GL_TEXTURE_3D texture can be attached to a framebuffer and cleared and read "
"back on its own; a format that refuses the flag is detected at image "
"creation and declines per-slice attachment)");
} else {
builder.FailOptional("2D-array-compatible 3D images",
"VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT unavailable for colour "
"attachments; glFramebufferTextureLayer on a GL_TEXTURE_3D texture "
"is declined for every slice past the first, and a 3D slice cannot "
"be rendered into any other way");
}
}
if (features.imageCubeArray == VK_TRUE) {
builder.Pass("imageCubeArray",
"GL_TEXTURE_CUBE_MAP_ARRAY textures get a Vulkan image and can be sampled and "
"attached to a framebuffer per layer");
} else {
builder.FailOptional("imageCubeArray",
"unsupported; a GL_TEXTURE_CUBE_MAP_ARRAY texture gets no image at all, "
"so sampling one reads nothing and glFramebufferTextureLayer on one is "
"declined - there is no substitute image type");
}
// MobileGL follows the device here: shaderFloat64 decides whether a module keeps its
// 64-bit floats or has them narrowed before pipeline creation (DemoteFloat64Pass). Adreno
// and Mali both report VK_FALSE, so the demoted row is what a real phone prints; lavapipe
// reports VK_TRUE and gets real doubles.
if (features.shaderFloat64 == VK_TRUE) {
builder.Pass("fp64", AppendFp64AdvertisementNote(
"native (device shaderFloat64 = supported) - every double / dvec / dmat in "
"a shader keeps its declared width, blocks keep the layout glslang computed "
"for them, and glUniform*d stores 8-byte components. The one exception is a "
"VERTEX stage that declares a 64-bit float INPUT: there is no 64-bit vertex "
"FETCH here, so such a program is narrowed whole exactly as it would be on a "
"device without the feature"));
} else {
// WARN rather than PASS: the device does not support fp64 at all here, and what
// stands in for it is a MobileGL pass that narrows the shader. It runs, at single
// precision - the definition of a substitute.
builder.Warn("fp64", AppendFp64AdvertisementNote(
"demoted to fp32 (device shaderFloat64 = unsupported) - every double / dvec "
"/ dmat in a shader is narrowed to 32 bits before pipeline creation, so such "
"shaders BUILD AND RUN at single precision instead of failing to create a "
"shader module. A block containing a double is re-laid-out for the narrowed "
"members, so an application that hard-codes std140 offsets computed for "
"doubles must query them instead"));
}
builder.Warn("64-bit vertex attributes",
"narrowed to float32 on every device, whatever the row above says: there is no "
"VK_FORMAT_R64*_SFLOAT vertex fetch here, and the format is chosen from the VAO "
"attribute, which does not know what type the shader declared - which is why a "
"vertex stage with a 64-bit float INPUT is narrowed whole even where fp64 is native. "
"glVertexAttribLFormat succeeds, its state is queryable, and an ENABLED 64-bit array "
"IS fetched - the source doubles are deinterleaved into a float32 stream at draw, so "
"values outside float32's range or precision are rounded rather than exact");
Bool shaderDrawParameters = false;
if (vkGetPhysicalDeviceFeatures2Fn != nullptr && properties.apiVersion >= VK_API_VERSION_1_1) {
VkPhysicalDeviceShaderDrawParametersFeatures drawParametersFeatures{};
drawParametersFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES;
VkPhysicalDeviceFeatures2 features2{};
features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
features2.pNext = &drawParametersFeatures;
vkGetPhysicalDeviceFeatures2Fn(physicalDevice, &features2);
shaderDrawParameters = drawParametersFeatures.shaderDrawParameters == VK_TRUE;
} else if (HasVkExtension(deviceExtensions, VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME)) {
// Vulkan 1.0 device: the extension alone exposes the SPIR-V DrawParameters capability.
shaderDrawParameters = true;
}
if (shaderDrawParameters) {
builder.Pass("shaderDrawParameters", "gl_DrawID/gl_BaseVertex/gl_BaseInstance shaders supported");
} else {
builder.FailOptional("shaderDrawParameters",
"unavailable; a shader reading gl_DrawID, gl_BaseVertex or "
"gl_BaseInstance has no SPIR-V builtin to read them from, so such "
"shaders do not work and nothing supplies the values instead");
}
summary.shaderDrawParametersSupported = shaderDrawParameters;
Bool provokingVertexLast = false;
Bool transformFeedbackPreservesProvokingVertex = false;
Bool provokingVertexModePerPipeline = false;
Bool transformFeedbackPreservesTriangleFanProvokingVertex = false;
if (vkGetPhysicalDeviceFeatures2Fn != nullptr &&
HasVkExtension(deviceExtensions, VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME)) {
VkPhysicalDeviceProvokingVertexFeaturesEXT provokingVertexFeatures{};
provokingVertexFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_FEATURES_EXT;
VkPhysicalDeviceFeatures2 features2{};
features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
features2.pNext = &provokingVertexFeatures;
vkGetPhysicalDeviceFeatures2Fn(physicalDevice, &features2);
provokingVertexLast = provokingVertexFeatures.provokingVertexLast == VK_TRUE;
transformFeedbackPreservesProvokingVertex =
provokingVertexFeatures.transformFeedbackPreservesProvokingVertex == VK_TRUE;
if (vkGetPhysicalDeviceProperties2Fn != nullptr) {
VkPhysicalDeviceProvokingVertexPropertiesEXT provokingVertexProperties{};
provokingVertexProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_PROPERTIES_EXT;
VkPhysicalDeviceProperties2 properties2{};
properties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
properties2.pNext = &provokingVertexProperties;
vkGetPhysicalDeviceProperties2Fn(physicalDevice, &properties2);
provokingVertexModePerPipeline =
provokingVertexProperties.provokingVertexModePerPipeline == VK_TRUE;
transformFeedbackPreservesTriangleFanProvokingVertex =
provokingVertexProperties.transformFeedbackPreservesTriangleFanProvokingVertex == VK_TRUE;
}
}
if (provokingVertexLast) {
builder.Pass("provokingVertexLast",
"supported; flat varyings take GL's last vertex and transform feedback records "
"strip/fan triangles in GL's vertex order");
} else {
builder.FailOptional("provokingVertexLast",
"unsupported; flat-shaded varyings take a primitive's first vertex "
"instead of GL's last, and transform feedback records "
"TRIANGLE_STRIP/TRIANGLE_FAN triangles rotated (e.g. 0,1,2 / 1,3,2 "
"instead of 0,1,2 / 2,1,3). Rewriting the convention would mean "
"reordering every index buffer, which MobileGL does not do");
}
if (provokingVertexLast && !transformFeedbackPreservesProvokingVertex) {
builder.Warn("transformFeedbackPreservesProvokingVertex",
"unsupported; the captured vertex order for strips/fans is not guaranteed by the "
"spec even though the flat-shading convention is correct");
}
if (provokingVertexLast && transformFeedbackPreservesProvokingVertex &&
!transformFeedbackPreservesTriangleFanProvokingVertex && !provokingVertexModePerPipeline) {
builder.Warn("transformFeedbackPreservesTriangleFanProvokingVertex",
"unsupported and per-pipeline modes unavailable; the transform-feedback "
"provoking-vertex guarantee is left off so GL_TRIANGLE_FAN pipelines stay legal");
}
Bool primitiveTopologyListRestart = false;
if (vkGetPhysicalDeviceFeatures2Fn != nullptr &&
HasVkExtension(deviceExtensions, VK_EXT_PRIMITIVE_TOPOLOGY_LIST_RESTART_EXTENSION_NAME)) {
VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT listRestartFeatures{};
listRestartFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVE_TOPOLOGY_LIST_RESTART_FEATURES_EXT;
VkPhysicalDeviceFeatures2 features2{};
features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
features2.pNext = &listRestartFeatures;
vkGetPhysicalDeviceFeatures2Fn(physicalDevice, &features2);
primitiveTopologyListRestart = listRestartFeatures.primitiveTopologyListRestart == VK_TRUE;
}
if (primitiveTopologyListRestart) {
builder.Pass("primitiveTopologyListRestart",
"primitive restart supported on list topologies (GL_PRIMITIVE_RESTART)");
} else {
builder.FailOptional("primitiveTopologyListRestart",
"unsupported; primitive restart works on strip/fan topologies only, and "
"a list-topology draw with GL_PRIMITIVE_RESTART enabled hard-fails - "
"splitting the index stream on the CPU is not done");
}
// Core 1.0 features the backend turns GL stages into pipeline stages with.
VkPhysicalDeviceFeatures coreFeatures{};
vkGetPhysicalDeviceFeatures(physicalDevice, &coreFeatures);
if (coreFeatures.tessellationShader == VK_TRUE) {
builder.Pass("tessellationShader",
"supported (GL_PATCHES draws run the tessellation control/evaluation stages)");
} else {
builder.FailOptional("tessellationShader",
"unsupported; a program with a tessellation control/evaluation shader "
"cannot build a pipeline, so GL_PATCHES draws render nothing and there "
"is no stage to run the tessellation on instead");
}
Bool vertexAttributeInstanceRateDivisor = false;
if (vkGetPhysicalDeviceFeatures2Fn != nullptr &&
HasVkExtension(deviceExtensions, VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME)) {
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT divisorFeatures{};
divisorFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT;
VkPhysicalDeviceFeatures2 features2{};
features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
features2.pNext = &divisorFeatures;
vkGetPhysicalDeviceFeatures2Fn(physicalDevice, &features2);
vertexAttributeInstanceRateDivisor = divisorFeatures.vertexAttributeInstanceRateDivisor == VK_TRUE;
}
if (vertexAttributeInstanceRateDivisor) {
builder.Pass("vertexAttributeInstanceRateDivisor",
"supported (glVertexAttribDivisor advances an attribute every N instances)");
} else {
builder.FailOptional("vertexAttributeInstanceRateDivisor",
"unsupported; Vulkan's instance input rate can only advance once per "
"instance, so every non-zero glVertexAttribDivisor behaves as 1 and "
"instanced attributes meant to change every N instances change every "
"one - silently wrong geometry, with no substitute fetch rate");
}
VkPhysicalDeviceSubgroupProperties subgroupProperties{};
Bool subgroupPropertiesAvailable = false;
if (vkGetPhysicalDeviceProperties2Fn != nullptr && properties.apiVersion >= VK_API_VERSION_1_1) {
subgroupProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES;
VkPhysicalDeviceProperties2 properties2{};
properties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
properties2.pNext = &subgroupProperties;
vkGetPhysicalDeviceProperties2Fn(physicalDevice, &properties2);
subgroupPropertiesAvailable = true;
const Bool subgroupUsable = subgroupProperties.subgroupSize > 0 &&
(subgroupProperties.supportedStages & VK_SHADER_STAGE_COMPUTE_BIT) != 0 &&
(subgroupProperties.supportedOperations & VK_SUBGROUP_FEATURE_BASIC_BIT) != 0;
// Same usability rule as the Vulkan capability loader's
// HasUsableShaderSubgroupSupport, which feeds the GL_KHR_shader_subgroup
// advertisement of the real backend.
summary.shaderSubgroupUsable = subgroupUsable;
if (subgroupUsable) {
builder.Pass("Compute shader subgroup",
format("basic subgroup operations in compute, subgroup size {}",
subgroupProperties.subgroupSize));
} else {
builder.FailOptional("Compute shader subgroup",
"basic subgroup operations are not usable from compute shaders, so "
"MobileGL withholds GL_KHR_shader_subgroup and the subgroup "
"iteration-render-pass path cannot run; there is no scalar rewrite "
"that stands in for a subgroup reduction");
}
} else {
builder.FailOptional("Compute shader subgroup",
"subgroup properties could not be queried (no "
"vkGetPhysicalDeviceProperties2, or a pre-1.1 device), so MobileGL "
"withholds GL_KHR_shader_subgroup and the subgroup paths are "
"unavailable whatever the hardware can actually do");
}
ProbeVulkanIterationRPWitness(builder, getInstanceProcAddr, instance, physicalDevice, computeQueueFamilyIndex,
properties, subgroupPropertiesAvailable, subgroupProperties);
ProbeVulkanPrimitivesGeneratedNoXfb(builder, getInstanceProcAddr, instance, physicalDevice,
graphicsQueueFamilyIndex, deviceExtensions, features,
vkGetPhysicalDeviceFeatures2Fn, vkGetPhysicalDeviceProperties2Fn);
if (HasVkExtension(deviceExtensions, VK_KHR_DRAW_INDIRECT_COUNT_EXTENSION_NAME)) {
builder.Pass("VK_KHR_draw_indirect_count",
"supported (count-buffer indirect draws run as single native "
"vkCmdDraw*IndirectCount commands)");
} else {
builder.Warn("VK_KHR_draw_indirect_count",
"not supported; count-buffer indirect draws (glMultiDraw*IndirectCount) fall "
"back to a CPU readback of the parameter buffer and one draw per command");
}
const Bool indexTypeUint8 = HasVkExtension(deviceExtensions, VK_KHR_INDEX_TYPE_UINT8_EXTENSION_NAME) ||
HasVkExtension(deviceExtensions, VK_EXT_INDEX_TYPE_UINT8_EXTENSION_NAME);
if (indexTypeUint8) {
builder.Pass("Index type uint8", "supported (native GL_UNSIGNED_BYTE index buffers)");
} else {
builder.FailOptional("Index type uint8",
"not supported; a GL_UNSIGNED_BYTE index buffer cannot be drawn - the "
"backend has no widening conversion and asserts on uint8 index draws");
}
builder.DriverReported("Backend driver reported device", String(properties.deviceName));
builder.DriverReported("Backend driver reported driver version", driverVersionString + " (vendor-encoded)");
// Single "Timer queries" row: timestampValidBits, timestampPeriod, and the
// functional timestamp probe fold into one combined verdict whose detail
// always states the validBits and period values; the
// MOBILEGL_DISABLE_TIMERQUERY note is appended to the same row.
const Float timestampPeriod = properties.limits.timestampPeriod;
// Same support rule as VulkanRenderer::CreateLogicalDeviceAndQueues
// (m_timerQuerySupported): usable timer queries need valid timestamp bits on
// the graphics queue family and a non-zero tick period.
summary.timerQueriesSupported = graphicsQueueTimestampValidBits > 0 && timestampPeriod > 0.0f;
if (graphicsQueueTimestampValidBits > 0) {
ProbeVulkanTimerQuery(builder, getInstanceProcAddr, instance, physicalDevice,
graphicsQueueFamilyIndex, graphicsQueueTimestampValidBits, timestampPeriod);
} else {
builder.FailOptional(
"Timer queries",
format("timestampValidBits = 0 on the graphics queue family; timestampPeriod = {} ns "
"per tick; the graphics queue cannot write a timestamp at all, so there is "
"nothing to time GPU work with and glBeginQuery(GL_TIME_ELAPSED) has no "
"substitute",
timestampPeriod) +
TimerQueryDisabledNote());
}
if (vkGetPhysicalDeviceFormatPropertiesFn != nullptr) {
MG_External::VulkanCapabilities formatProbeCapabilities{};
BackendLoader::FillInVulkanCapabilities(formatProbeCapabilities, properties);
builder.report.formatCapabilities.emplace();
MG_Backend::DirectVulkan::PopulateFormatCapabilities(
physicalDevice, vkGetPhysicalDeviceFormatPropertiesFn, formatProbeCapabilities,
builder.report.formatCapabilities.value());
}
}
BackendPostReport RunVulkanDriverPost() {
MGLOG_I("Driver POST: probing the device Vulkan driver");
ReportBuilder builder;
VulkanProbeSummary summary;
ProbeVulkanDriver(builder, summary);
// "MobileGL reported ..." rows: what applications running on the DirectVulkan
// backend (Magma) would see. The backend API version string reuses the exact
// GetBackendAPIVersionString format, fed with the strings this probe collected
// (so the driver version appears in the probe's raw vendor-encoded hex form);
// the extension list is built by the same helper the real backend uses.
Optional<String> backendApiVersionString;
Optional<String> advertisedExtensions;
if (summary.devicePropsValid) {
backendApiVersionString = MG_Backend::DirectVulkan::FormatBackendAPIVersionString(
summary.deviceName, summary.apiVersionString, summary.driverVersionString);
advertisedExtensions = JoinAdvertisedExtensions(MG_Backend::DirectVulkan::BuildAdvertisedExtensions(
summary.shaderSubgroupUsable, summary.timerQueriesSupported, summary.samplerAnisotropySupported,
summary.drawIndirectFirstInstanceSupported && summary.shaderDrawParametersSupported,
summary.imageCubeArraySupported));
}
AppendMobileGLReportedRows(builder, MG_Backend::DirectVulkan::GetRendererIdentity(), backendApiVersionString,
advertisedExtensions);
builder.Finalize();
MGLOG_I("Driver POST: Vulkan verdict = %s", builder.report.verdict.c_str());
return builder.report;
}
} // namespace MobileGL::MG_Util::SelfTest