Files
MobileGL/MobileGL/MG_Impl/GLImpl/Drawing/GL_Drawing.cpp
T
swung0x48andClaude Fable 5 139de76347 [Fix] (MG_State/MG_Impl/MG_Backend): render Flywheel instanced+indirect on both backends
Create 6 / Flywheel 1.0.6 now renders correctly with both flywheel:instancing
and flywheel:indirect on DirectGLES and DirectVulkan (verified in-game on
Adreno 830: waterwheels and cogwheels solid, animated, correct pairing, no
crashes across all four combinations).

- MG_State/MG_Impl: sync explicitly-ranged SSBO bindings of FLUSH_EXPLICIT
  persistent maps to the backend before compute dispatches. Flywheel writes
  its scatter-copy descriptors into the staging ring's persistent map and
  never flushes that span (UB per spec, works on drivers whose maps alias
  GPU-visible memory); our maps alias the CPU shadow, so the descriptors
  never reached the GPU: the scatter compute copied nothing (GLES: empty
  draw commands) or stale garbage (Vulkan: wild indirect commands ending in
  VK_ERROR_DEVICE_LOST).
- MG_Impl/MG_Backend: real glFenceSync objects backed by backend fences
  (GLES: native ES syncs guarded by context generation and owner thread;
  Vulkan: buffer-manager frame serials), replacing always-signaled stubs
  that let Flywheel reclaim staging memory the GPU still reads.
- MG_Backend/DirectGLES: compute dispatches now run the same per-program
  resource sync as draws (uniform-block bindings and sampler units must be
  re-established through the API because layout(binding) is stripped from
  transpiled ESSL) and rebind texture units afterwards; the cull shader
  used to read a stale _FlwFrameUniforms binding and the depth-pyramid
  downsample sampled a stale unit-0 texture, zeroing the Hi-Z pyramid and
  occlusion-culling all Flywheel geometry. Image uniforms are excluded from
  glUniform1i (ES bakes their unit via layout(binding)); image-unit sync is
  clamped to the device limit; eliminated/SSBO-classified uniform blocks
  are skipped.
- MG_Backend/DirectGLES: gl_BaseInstance in native indirect draws reads the
  GPU-written command buffer through an injected mg_IndirectParams SSBO
  view addressed per draw instead of the zero CPU shadow; layout(binding)
  is preserved for SSBO/image declarations (ES has no API rebinding for
  them); the ES context ownership claim moved to a global atomic owner
  thread with an EGL ground-truth check, and deferred buffer op state is
  mutex-guarded, so ops cannot silently no-op after context migration.
- MG_Backend/DirectVulkan: new RebaseInstanceIndexPass rewrites vertex
  InstanceIndex loads to (InstanceIndex - BaseInstance). glslang's relaxed
  Vulkan mode aliases gl_InstanceID to InstanceIndex, which includes
  firstInstance, but GL's gl_InstanceID is zero-based - draws with nonzero
  baseInstance paired meshes with wrong instance data (cogwheel drawn as a
  waterwheel, another wheel collapsed invisible). Gated on the
  shaderDrawParameters device feature. Sampled-read barriers additionally
  cover the compute stage (the Hi-Z downsample samples the depth
  attachment from compute), and short uniform-buffer ranges keep the
  existing zero-padding.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 06:30:10 +00:00

454 lines
22 KiB
C++

// MobileGL - MobileGL/MG_Impl/GLImpl/Drawing/GL_Drawing.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "GL_Drawing.h"
#include <Config.h>
#include <MG_State/GLState/Core.h>
#include <MG_State/EGLState/Core.h>
#include <MG_Backend/BackendObjects.h>
namespace MobileGL::MG_Impl::GLImpl {
static Bool ValidateCurrentProgramForExecution(const char* functionName) {
const auto& currentProgram = MG_State::pGLContext->GetCurrentProgram();
if (!currentProgram) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName, "There is no current program object."));
return false;
}
if (!currentProgram->GetLinkStatus()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
"The current program object is not linked."));
return false;
}
return true;
}
static Bool ValidateCurrentProgramForCompute(const char* functionName) {
if (!ValidateCurrentProgramForExecution(functionName)) return false;
const auto& currentProgram = MG_State::pGLContext->GetCurrentProgram();
if (currentProgram->GetShaderIndexByStage(ShaderStage::Compute) < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
"The current program object has no compute shader stage."));
return false;
}
return true;
}
static Bool ValidatePrimitiveModeForBackend(const char* functionName, GLenum mode) {
const auto& activeBackendObject = MG_Backend::pActiveBackendObject;
if (!activeBackendObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName, "No active backend object."));
return false;
}
if (activeBackendObject->GetBackendType() == BackendType::DirectVulkan && mode == GL_LINE_LOOP) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", functionName,
"Primitive mode GL_LINE_LOOP is not supported by the DirectVulkan backend."));
return false;
}
const auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (MG_State::pEGLContext->IsCurrentContextOpenGLCoreProfile() && vao && vao->GetExternalIndex() == 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
"Default vertex array object cannot be used for drawing in core profile."));
return false;
}
return true;
}
void Clear_Backend(GLbitfield mask) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.Clear(mask);
}
void DrawElements_Backend(GLenum mode, GLsizei count, GLenum type, const void* indices) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.DrawElements(mode, count, type, indices);
}
void MultiDrawElements_Backend(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
GLsizei drawcount) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.MultiDrawElements(mode, count, type, indices, drawcount);
}
void MultiDrawElementsBaseVertex_Backend(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
GLsizei drawcount, const GLint* basevertex) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount,
basevertex);
}
void DrawArrays_Backend(GLenum mode, GLint first, GLsizei count) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.DrawArrays(mode, first, count);
}
void DrawElementsBaseVertex_Backend(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLint basevertex) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
}
void MultiDrawElementsIndirect_Backend(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount,
GLsizei stride) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
}
void MultiDrawArraysIndirect_Backend(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
}
void MultiDrawElementsIndirectCount_Backend(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsIndirectCount(mode, type, indirect, drawcount,
maxdrawcount, stride);
}
void MultiDrawArraysIndirectCount_Backend(GLenum mode, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount,
stride);
}
void DrawRangeElementsBaseVertex_Backend(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices,
basevertex);
}
void DrawRangeElements_Backend(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.DrawRangeElements(mode, start, end, count, type, indices);
}
void DrawElementsInstancedBaseVertexBaseInstance_Backend(GLenum mode, GLsizei count, GLenum type,
const void* indices, GLsizei instancecount,
GLint basevertex, GLuint baseinstance) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstancedBaseVertexBaseInstance(
mode, count, type, indices, instancecount, basevertex, baseinstance);
}
void DrawElementsInstancedBaseVertex_Backend(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount,
basevertex);
}
void DrawElementsInstancedBaseInstance_Backend(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLuint baseinstance) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstancedBaseInstance(mode, count, type, indices,
instancecount, baseinstance);
}
void DrawElementsInstanced_Backend(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstanced(mode, count, type, indices, instancecount);
}
void DrawElementsIndirect_Backend(GLenum mode, GLenum type, const void* indirect) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.DrawElementsIndirect(mode, type, indirect);
}
void DrawArraysInstancedBaseInstance_Backend(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
GLuint baseinstance) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.DrawArraysInstancedBaseInstance(mode, first, count, instancecount,
baseinstance);
}
void DrawArraysInstanced_Backend(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.DrawArraysInstanced(mode, first, count, instancecount);
}
void DrawArraysIndirect_Backend(GLenum mode, const void* indirect) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.DrawArraysIndirect(mode, indirect);
}
// Flywheel-style engines write GPU-copy descriptors into a FLUSH_EXPLICIT
// persistent map and glBindBufferRange that span as an SSBO for a compute
// dispatch WITHOUT ever flushing it (undefined per spec, but real drivers'
// persistent maps alias GPU-visible memory, so it works there). MobileGL's
// persistent maps alias the CPU shadow, so those bytes would never reach the
// GPU: push every explicitly-ranged SSBO binding of such maps down right
// before each dispatch. Whole-buffer (BindBufferBase) bindings are excluded
// on purpose — ranges the app DID flush already arrived, and re-uploading a
// 16MB staging ring per dispatch would be prohibitive.
static void SyncUnflushedMappedSsboRangesForDispatch() {
const auto pointCount = MG_State::pGLContext->GetBufferBindingPointCount(BufferTarget::ShaderStorage);
for (SizeT i = 0; i < pointCount; ++i) {
auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::ShaderStorage, i);
if (!point.HasExplicitRange()) continue;
const auto& bufferObject = point.GetBoundObject();
if (!bufferObject) continue;
bufferObject->SyncMappedRangeForGpuRead(point.GetRange());
}
}
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) {
auto dispatchCompute = MG_Backend::gBackendFunctionsTable.GL.DispatchCompute;
if (!dispatchCompute) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Backend does not support compute dispatch."));
return;
}
if (!ValidateCurrentProgramForCompute(__func__)) return;
SyncUnflushedMappedSsboRangesForDispatch();
dispatchCompute(numGroupsX, numGroupsY, numGroupsZ);
}
void DispatchComputeIndirect(GLintptr indirect) {
auto dispatchComputeIndirect = MG_Backend::gBackendFunctionsTable.GL.DispatchComputeIndirect;
if (!dispatchComputeIndirect) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Backend does not support indirect compute dispatch."));
return;
}
if (!ValidateCurrentProgramForCompute(__func__)) return;
SyncUnflushedMappedSsboRangesForDispatch();
dispatchComputeIndirect(indirect);
}
void MemoryBarrier(GLbitfield barriers) {
auto memoryBarrier = MG_Backend::gBackendFunctionsTable.GL.MemoryBarrier;
if (!memoryBarrier) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Backend does not support memory barriers."));
return;
}
memoryBarrier(barriers);
}
void MemoryBarrierByRegion(GLbitfield barriers) {
auto memoryBarrierByRegion = MG_Backend::gBackendFunctionsTable.GL.MemoryBarrierByRegion;
if (!memoryBarrierByRegion) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Backend does not support regional memory barriers."));
return;
}
memoryBarrierByRegion(barriers);
}
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) {
if (!ValidateCurrentProgramForExecution(__func__)) return;
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
MultiDrawElementsIndirect_Backend(mode, type, indirect, drawcount, stride);
}
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {
if (!ValidateCurrentProgramForExecution(__func__)) return;
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
MultiDrawArraysIndirect_Backend(mode, indirect, drawcount, stride);
}
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride) {
auto multiDrawElementsIndirectCount = MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsIndirectCount;
if (!multiDrawElementsIndirectCount) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Backend does not support indirect-parameter indexed draws."));
return;
}
MultiDrawElementsIndirectCount_Backend(mode, type, indirect, drawcount, maxdrawcount, stride);
}
void MultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride) {
auto multiDrawArraysIndirectCount = MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirectCount;
if (!multiDrawArraysIndirectCount) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Backend does not support indirect-parameter array draws."));
return;
}
MultiDrawArraysIndirectCount_Backend(mode, indirect, drawcount, maxdrawcount, stride);
}
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex) {
if (!ValidateCurrentProgramForExecution(__func__)) return;
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
DrawRangeElementsBaseVertex_Backend(mode, start, end, count, type, indices, basevertex);
}
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) {
if (!ValidateCurrentProgramForExecution(__func__)) return;
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
DrawRangeElements_Backend(mode, start, end, count, type, indices);
}
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex, GLuint baseinstance) {
if (!ValidateCurrentProgramForExecution(__func__)) return;
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
DrawElementsInstancedBaseVertexBaseInstance_Backend(mode, count, type, indices, instancecount, basevertex,
baseinstance);
}
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex) {
if (!ValidateCurrentProgramForExecution(__func__)) return;
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
DrawElementsInstancedBaseVertex_Backend(mode, count, type, indices, instancecount, basevertex);
}
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLuint baseinstance) {
if (!ValidateCurrentProgramForExecution(__func__)) return;
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
DrawElementsInstancedBaseInstance_Backend(mode, count, type, indices, instancecount, baseinstance);
}
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount) {
if (!ValidateCurrentProgramForExecution(__func__)) return;
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
DrawElementsInstanced_Backend(mode, count, type, indices, instancecount);
}
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {
if (!ValidateCurrentProgramForExecution(__func__)) return;
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
DrawElementsIndirect_Backend(mode, type, indirect);
}
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
GLuint baseinstance) {
if (!ValidateCurrentProgramForExecution(__func__)) return;
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
DrawArraysInstancedBaseInstance_Backend(mode, first, count, instancecount, baseinstance);
}
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
if (!ValidateCurrentProgramForExecution(__func__)) return;
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
DrawArraysInstanced_Backend(mode, first, count, instancecount);
}
void DrawArraysIndirect(GLenum mode, const void* indirect) {
if (!ValidateCurrentProgramForExecution(__func__)) return;
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
DrawArraysIndirect_Backend(mode, indirect);
}
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex) {
if (!ValidateCurrentProgramForExecution(__func__)) return;
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
DrawElementsBaseVertex_Backend(mode, count, type, indices, basevertex);
}
void DrawArrays(GLenum mode, GLint first, GLsizei count) {
if (!ValidateCurrentProgramForExecution(__func__)) return;
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
DrawArrays_Backend(mode, first, count);
}
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
GLsizei drawcount) {
if (!ValidateCurrentProgramForExecution(__func__)) return;
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
MultiDrawElements_Backend(mode, count, type, indices, drawcount);
}
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
GLsizei drawcount, const GLint* basevertex) {
if (!ValidateCurrentProgramForExecution(__func__)) return;
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
MultiDrawElementsBaseVertex_Backend(mode, count, type, indices, drawcount, basevertex);
}
void Clear(GLbitfield mask) {
Clear_Backend(mask);
}
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
if (!ValidateCurrentProgramForExecution(__func__)) return;
if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
DrawElements_Backend(mode, count, type, indices);
}
} // namespace MobileGL::MG_Impl::GLImpl